#feedback-discussion
1 messages · Page 48 of 1
Oh yeah, clearly, that's why I don't play solo too much, it's just stupid right now. If anything, I'm saying that solo players are super doomed, like there should be an option for the second bounty, IDK what, but there should
I usually prefer trios bc I know I duos is where solos tends to roam.
Duos is already a third party fiesta with only duos in the lobby
Only if you play solo trio, which means you are by yourself against three opponents. Also the only time the skill difference is “vast” is when a high 5 or 6 star solos. The difference between a shitty 5 star and a 4 star or a 4 star and a 3 star is minimal
Would be nice, guess it is quickplay :b
"would be nice", but no solo rez
What I'm saying is that trio works better than duo because as a trio you cover everything that works as a duo, but as a solo, you don't
"cover everything that works as a duo" explain this to me because it doesn't make sense.
As I've said MANY times, I don't mind solo rez, just not in its current form. It needs to make sure that it minimize downtime for people who kills the solo.
Other than that, I'm fine that solo gets a little leg up due to lucky/random headshot and trading being so punishing.
Yes if you have more teammates you will be able to do more. Go figure
Well, overall that's the idea yeah. Like there is a reason if there are two bounties on one boss, if you can ping, if there are so little perks for solos (how many? Conduit?), etc
and I've been trying to figure out what is it about the downtime that's so bad compared to camping someone that has a teammate.
as far as I've gotten, the only reason it would be bad is that it would be more common, since a duo playing like 2 solos until one gets downed is less common
Once again I'm not against solo, all I'm saying is that the game was meant to be played as a duo and solo was poorly implemented, whereas it somehow works for trios because they get everything a duo would
it "works" as a trio in that people play a gunfighty game, it doesn't work with the vision of the game that the devs wanted.
Except that even if solo res came back solos would still be less common than enountering other duos or trios depending on gamemode
solo being "poorly implemented"? trios is just as poorly implemented
Again, active vs inactive gameplay.
What happens when a team-mate is around:
- You have to cover the body, but still make sure you ain't exposed.
- The team-mate can push you, frag you or pressure you to relocate.
- As soon the first choke is thrown you know an estimate of where he is, so you can actively try to push him.
What happens when you kill a solo: - You point the gun at him while your team-mate burns him.
- Maybe shoot the solo if he tries to get up.
- Spend time finding more burnables if he gets up.
- Just looking at a body.
- AS SOON you kill his team mate, you can just move on.
Well it works way better than solo, you can't deny that, there is a reason if people prefer trio. You'd see way more solo players otherwise
You said that your main objective is having fun. Watching a body isn’t fun……. Don’t watch the body
... currently, solo players are playing in duo/trio lobbies. you don't think that's a reason less people play solo?
"works way better" is an opinion, and I can in fact deny that.
No I said interaction with enemies are fun. The main objective is the carrot on a stick for that.
And "don't watch the body" can lead you to getting shot in the back, like is hard to understand that I don't want to play myself into a bad hand???
Well, if you base your argumentation on "it's good if", but for now "it's not good because". Solo works well in CSGO, Apex, Valorant, etc, because you're forced to play within a team, and Hunt should do that IMO. I know it's not the most popular opinion, but it would solve all the problems
They implemented trio because people wanted to be able to have a larger group than two and for maps of this size having four seemed like two much. Duo is what hunt had been formed around since 2017. Both solo and trio were Addons for player qol
Yeah I know, that's what we've been talking about for the last 10 minutes haha
You're basing your argumentation on things that have nothing to do with the nature of solos and trios. The context of your "works way better" matters.
Solo doesn't work well in CSGO/Valorant because you're literally not able to play solos. We're not talking about random teams here we're talking about solo
Apex solo arguably works less well than in Hunt because they don't have headshots as an equalizer. Solos are at a terrible disadvantage.
But you’re saying that trio is implemented better than solo yet they were both added to improve player experience, with trio being added because the base wanted it, and solo being added as a necessity
That's exactly what I'm saying. Hunt should be trio only, some mechanics would need to be redesigned and then call it a day. The fact that solos, duos and trios are playing against each other makes no sense. They should force one mode IMO
No, I said trio works better, not that it was implemented better
Would you not treat them the same way if you were unsure if they were solo?
what in the fuck is this take
Imb4
-"its Just a Game"
-"im Here for PvP"
-"then Just Play better and dont get Hit"
And of course;
-"you have so much Money what do you Care?"
Any of those Sound familiar to you?
😉
Being 1 vs 3 isnt that much worse than being 1 vs 2. Also considering that in solos vs trios the ELO modifier is even stronger.
At least for me i found that running solos vs trios makes you ridiculous amounts of money in quite a short time usually.
Aside from that there is also the fact that we know that solo is not the intended way to play the game, this has been stated by the devs. Same goes for trios, which was also implemented as a secondary way to play the game (However there are potential arguments to be made that trios actually is a better representation of Hunts core ideals than duos).
That means that any change made that impacts the primary mode even in the slightest bit negatively shouldnt be implemented, even if its a massive benefit for one of the secondary modes.
Also keep in mind that solo is strictly optional, you can always just queue up with random teammates.
Yeah I want to correct that whole misconception: Solo play have ALWAYS been a core intentions of Crytek. This is from their first Steam trailer 5 years ago.
if you want to play an arena shooter go play that.
The take that I've read a couple of times already and that's how it works for most team games, including MOBAs
Careful. Trailer =/= intent. A trailer shows what features are implemented. But the devs have stated that they see duos as the primary way of playing
It only “works better” because of how you perceive the game. From a duo perspective duo works better because most things have two charges. From a solo perspective solo works better because they don’t have to rely on the unpredictability of teammates and get more bang for their buck from the bounty
Well, you quickly find out if you are dealing with more than one person in my experience.
What? I fail to understand what you trying to imply.
It still is. The Most success me and my mates have is when we are Last to a Fight
I get the point from a duo perspective, but that doesn't work for solos because it has nothing to do with level design. It's just having bad teammates
I think they're supporting you like.. "yeah those guys amirite"
That is ofc true, but I feel like if was added/advertised as it went into early access, they wanted solo to be part of the game.
of course it is. but it's no longer overbearingly dominant.
Its what Our teammates, who never Cut their losses Tell you when and me when we say we should just ectract
I second this. The original hunt trailer was for a pve stealth coop game with zero pvp components
Actually no, they are both players with <100h in the game, they just don't know fear and don't understand that 100hp is death sentences.
In time they will know
Fahlon is personally attacking you and your friends like an idiot instead of relying on a solid argument. Don’t worry about it
yeah one of them have begun to realized getting downed once makes you way more vulnerable to long ammo :b
what exactly are you trying to say about solos that "doesn't work" from a map design perspective? that everything has 2 charges? That just means a trio is left with 1 less charge, how does it "work better" than solos?
he's literally not.
I tend not to assume bad intend
Honestly, I tend to remind my mates that we should try to be "Last to the fight" so at least for me its a Common thing
Perspective doesnt matter. Thats why one distances themselve from any personal views when making an analysis and bases their findings on some applicable metric. In this case the best metric to use are the scientific theories and models behind game design.
sure, if you play to it then it's common. but compare trying to fight off 3 other teams in trios vs 11 other teams in solos and you can quite easily see that third partying is much more effective in a solos lobby than a trios lobby.
Im am Not, i am relating to him since we could have similar experiences. Being people that advertise cutting losses in a Match instead of fighting to the Last health bar
What I mean is that as a trio you do get everything that is "lootable", as a solo you don't/can't. Trio is basically duo plus one player, it's pretty much the same, but for solo players even the AI can be unbalanced if you're unlucky
And there was none
Trio makes Vulture relevant :b
Ah I thought you were making fun of his friends’ style of comment
Nope. Its what my Friends Tell me
I didn’t realize it was in a sense of comradery
To be fair, I tend to tell my friends that they could avoid a lot of their deaths if they just don't get hit.
I agree, in a hypothetical Lobby of 12 Solos its definitly true. Hell, even Duos,which is why i prefer trios
Why do trios get a perk but solos don’t ;)
"you do get everything that is lootable" is from the perspective of the loot. From the perspective of the looting players, a solo gets everything they loot while a trio has one player left out.
"trio is basically duo plus one player" ok so.. solo is basically duo minus one player.
"for solo players even the AI can be unbalanced if you're unlucky" and for trios the AI is unbalanced in the other direction. AI is too easy for trios, the game isn't balanced around them either.
I'm still not seeing why trios "works better"
I would argue that Vulture is AS relevant for solos too, as they tend to be come around later.
That depends on whether you’re there for pvp or for money
I’m there to either fight or mess with the players depending on my mood
I don’t care about making money off of bodies
Well, "looting" the bounty is what Hunt is about.
No, solo isn't 2 minus one, because you let things behind you, trios don't.
And yeah, AI is also unbalanced for trios, I never said otherwise.
But you dont Tell Them that at 50 HP Just so they follows you to a running Bounty With Long Ammo right 😉
so... if solos used both charges of a map consumable instead of one, then the game would "work better"? what would that change?
we're discussing why you think trios "works better" than solos. you said that AI is unbalanced for solos, so the implication is that AI is not unbalanced for trios. why did you even bring it up? w/e.
Back to the solo necro argument I don’t see why one of the s tier perks should be completely useless to solo players
Naw, I take care of my hunt babies
I just tell them when they ask "why do I keep dying to instant headshots?!"
Me neither
When a trio tries to escape with a bounty, you can't tell if they are two or three, but at least you know they're are two. A solo player, well you know they're solo... It makes little sense to me
what about that makes solos not make sense?...
This just seems to make solos more balanced than trios to me
Trios get a free player that isn’t on the map while still getting both bounties and 10 seconds of sight
If by balanced you mean that the other teams have all the information, then yeah I agree, but it also means they can press forward on him without taking any risk pretty much
?????
Solos get a big sign saying I’m alone and have no one covering me
bro I'm still not understanding what "works better" means
I guess the biggest element is: you know you a facing trios in a trios match, but you always unsure if there are solos.
Dunno if that is good or not, just a fact of the game state
that's not really a comparison between solos vs trios though, that's due to mixed lobbies.
Indeed
The only time they tried solo lobbies it was a mess, that's a good sign to me
But that’s the best element of solos. As I’ve said unless you see 9 or 10 bodies depending on gamemode there can always be someone scoped in on your head
it was a mess because the game turned into too many third parties/slow play, which people found boring. if that's what you mean, then sure.
but trios works just as "poorly" given that the game turns into nearly no third parties.
if you don't like third parties maybe play a game that doesn't have more than 2 teams on a map.
This very much a ME thing. But one of the biggest reason that I like trios are bc it minimize the third party odds (tho makes them more punishing when they happen) and makes it viable to keep a mental map of what sounds you here where in the distance.
Solos messes that up for me.
Wasn't it more like a camping paradise tho?
that's what I said. too much slow play.
I would say we should try again tho, people have become better and smarter at Hunt + weapons/tools and changes added over the years. Maybe it could be a fun experience now.
I think solo players are intrinsically more likely to third party not because there’s more teams but because they don’t have to balance their teams needs and their needs. Am I full health? Do I have ammo? Ok I’m ready to run to those shots
Yep I agree, it's way easier to third party as a solo than with mates around you, whether you know them or not. You're just more silent
That and also if about to do a 1v3, you better make sure you open up with the best advantage as possible
Anyhow it’s been an interesting conversation but I have work in the morning. Potato it’s been a pleasure arguing by your side. BigOw you have some decent arguments and I respect it. *** you confuse me
lmfao
I'm confusing you because you keep thinking I'm against solo revive 
no, honestly, you're just confusing.
Have a nice sleep and I still wanna stress I think Solo Necro would be a good addition and not even being OP for the solo. It just needs a little more tweaking to make it more engaging or less time wasting in those cases where it ends in weird stalemate.
I think I'm getting Big's point, though I feel like having a solo be able to come back and bite you in the ass is something that adds value.
Dunno, haven't felt that value when it happened:b
Would even say that if the solo teleported to a random location away from any other teams and then revived, then I'd be more okay with it. At least I would know "they are out there" and they wouldn't just be right next to me.
hm.. I don't know if I like that, because that functions essentially like a death cheat
there's no risk for the solo to revive
the risk of a solo isn't them reviving next to you, it's them coming back and kicking your ass. If anything, the risk when they revive close to you is a risk to them
True true, just talking from the perspective of leaving the body alone. Issue is that they not only come back, but also most likely gonna follow behind you and third party you again.
Because intentional or not, you and the solo gonna gravitate towards the objective, so you both have the same route.
sure but they can also just extract. Or keep fighting you until they're out of bars and then extract.
there's basically no chance they lose the hunter
Yeah
Actually I have less issue with the "oh, at long distance it is busted as they can revive before you get there" usually that have impacted me less than those who revives on top of me.
I think that the long distance revive is more of a "I don't think this is healthy" rather than a problem that actually affects most people.
which I guess is your argument for camping a body without fighting someone is also "I don't think this is healthy" even though duos don't usually play like that
I think people should burn faster the longer they're on fire
might reduce downtime in edge cases but not matter for most.
@indigo hound What could have happened in your clip is that you going into darksight actually was still during your reload serverside, therefore cancelling it. So basically your client showed the reload complete when it wasnt. Which usually shouldnt be an issue since that time delta will be low, but you might just have hit a bad spot to enter darksight
still usually when the circles are full you gun is reloaded, whatever interrupts it
the fact that it UNLOADS my gun completely contradicts all the habits I ever had
I concur with Dart, It looks like you canceled the reload by lowering your weapon a moment too early. I am pretty sure that had you waited that moment more, it would not have done that.
should be fixed on the ui side then
^this
Yeah, Hunt is in dire need of a partial reload system like most other games have.
If your animation have shown you popping in the ammo, then that should be case.
The syringes have the same issue where you can cancel tho whole animation of you emptying the content of the syrring yet if you a slightly too quick it cancels the whole action.
Ngl I'm not a fan of systems like that preventing me from reload cancelling
Easy. I said it lmao.
It would also force you to rely more on shooting... In this shooter game. Which people do not like.
Well, most games will do a partial reload animations and depending on where you are in the animation, you will resume from a "checkpoint", so if you do 75% of the animation and then change weapon, the next time you pull out the weapon a little animation will play to finish it up.
L4D 2 have some great examples of that.
Yes, and I dislike that
It means when I reload when not empty, I cannot quickly reload cancel to use my remaining bullets and instead get stuck in the reload animation that has to finish
The better fix would be to have the UI not update until the reload is confirmed to be done.
Stop allowing reshade.
ReShade isn't that big of an issue. You can achieve most of the stuff people actually use Reshade for with a good monitor and some decent calibrations in your graphics control panel.
Being able to zoom and see better in the dark is an unfair advantage hence a problem.
Or would be nice to have a lot more post processing effects available in the settings. So if you want you can adjust those to have similar effects to reshade
I do agree with you cause I am really tired of getting spammed with frags
@indigo hound That has never been the case with twitch drops, only the Billy Story Questline. Not the actual drops.
Its a part of the game at this point and it still takes skill and knowledge to land good explosives. And the same goes for not getting killed by explosives.
If youre getting killed a lot by explosives then perhaps its a whole another issue that would not be fixed by limiting other peoples ability to use them.
Frags explosions go through walls. That is the massive issue with them. It is not skillful to spam frags to get a kill. It is unfun and cheap as fuck for the other player
But then youre going more towards nerfing the explosive wallbang ability instead of aiming difficulty are you not?
Either way, dont see a whole lot of people dying to so called frag spams. And most places in the game have enough cover and the timing of explosives gives you more than enough time to save yourself if you already have positioned yourself well
If it were that easy we would see a lot more people complaining about throwables. Perhaps try to change something up in your playstyle or positioning that would help you survive against that
why didn't i get a random skin but 1x marquise? i already had it
That has never been the case with twitch drops, only the Billy Story Questline. Not the actual drops. Its always been just 1 instance if you already have it unlocked.
Thank you for your reply 🙂 it's a pity that these drops are so poor 💀
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Billy's questlines was the first time I unlocked a skin for the second time so I didn't draw any conclusions
I guess I don't deserve it "as much" because i didn't complete a questline for it but it's just underwhelming
It would be nice to have something else to reward veteran players but i guess the targeted audience here is mostly new players...
Thanks for answering
at least I know it's intended
It's definitely less fun to get an instance (I have the repeat drops already myself too), but doing repeat drops allows newer players to get the fun stuff too (personally Marquis is one of my fave knives). So we try to do a mix of new things and repeat drops each time now
Was the billy questline supposed to be timed btw?
No, it's unlimited time. There is a known bug though where it's stuck for some people which is still being investigated
Oh ok so that was the issue
I thought they just removed it without any timer or notice
nonono, dont worry. not removed
Ok thanks for letting me know!
Yeah I'm definitely glad to have been able to unlock every seasonal skins ever despite missing the very first twitch drop and I wish the same to anyone, that is not the issue there
Also it's completely ok to have a smaller scale event/twitch drop to prepare for a bigger future event
I'm just hoping you are making progress on the bug fixing 👀
well luckily team that does bug fixing is not the same team that does twitch drops, so there is no conflicting interests there!
ofc that's not what I implied
but as i said in #feedback some bugs have been here for a VERY LONG time and still manage to get me killed sometimes
I also said that last event was amazing overhall just to point out that I'm not only complaining 😛
Nono, not trying to imply you are only complaining at all 🙂
That is a real thing some people don't know, so just throwing it out there 🙂 Unfortunately, some bugs are harder to smush than others.
I just want to point it out because some people (mostly on social media) are always repeating the same complaints and it feels like we need to compete with that vocal minority
No worries, I get u
I dont use ReShade or any third party software in conjunction with Hunt for that matter, yet i can see almost as far as in day when playing a night map, with not even that crazy of a monitor. And even on a bad monitor you could achieve the same as reshade just by tweaking gamma / brightness / contrast in your graphics drivers control panel (usually nvidia control panel or intel graphics control panel). You dont need ReShade for that. In fact i am guessing that a lot of people that you would suspect of using ReShade just have good monitors or tweaked settings.
The zooming in, while not as easily achievable, could be achieved with other programs that dont interact with cryteks code at all (Because you literally can build that as a program that just takes the center of your screen and stretches it to fullscreen, the only thing you would need to interact with is the display driver). Crytek can legally not detect any programs that do not interact directly with their property, based on German data protection laws.
While ReShade does interact with Cryteks code, considering that you can achieve these things relatively easily without ReShade i can see why Crytek doesnt disallow it
You can easily use a private cheat that is difficult to detect. With your rhetoric that mean crytek should allow people to cheat.
I'll continue using reshade so long as hunt doesn't offer colorblind optiojs and better visual clarity for the visually impaired
Yes, if you're using the zoom or any of the other exploitive features, but if your using things to turn up the contrast or remove film grain or colorblind options, then I think that the player deserves to have options like that
My eyesight is god awful, why should I get beat by someone with better eyes and a higher resolution monitor?
Of course there's sweaty players who wanna gather every advantage they can, but saying reshade is bannable is like saying you can't drive if you need glasses
You can see with the glasses on
But if they were off you might hit someone
Should people who need glasses just be outright banned from driving?
Same diff
why would you want to zoom in anyway? might as well lower the FOV all the way down, who wants that?^^
bugs me as well a bit though that a lot of people purposefully run games looking like crab for an advantage. I've seen videos where the game looks like a cartoon
I don't really know what reshade is or can do exactly but by the sound of it this kind of software is close to reaching a grey zone towards sort of AI enhanced visuals
@crude karma while i do enjoy the idea of putting those weapons in, it would invalidate romeroH being the only sawn off shotgun that has a melee tool thats great for pve
wait nvm
just thought about it and all the melee variants you suggested are the shitty melees that'll be situational and a last resort
disregard what i said
I dunno, the mace is pretty damn good
"why should I get Beat by someone with better eyesight?"
Well because Evolution maybe? 😛 😉
@wintry warren cool idea, but i see poison ammo getting indirectly nerfed with the introduction of the poison immolator. Everyone will run antidote shot and poison ammo will flop.
The true skill issue
Indeed. Only those With true Sweatlord Blood are able to use the Avto Unimpeeded, too. But of course this is Not known to those whose bloodline is of inferior winfield Stock 😉
@drifting nacelle I'm not really understanding your suggestion..
are you trying to buff the antidote shot?
oh you're trying to make it still distort vision.
yea, i think i probly shouldve used the blade from the pax claw version for the pump handle blade, rather than the knuckle knife. i did kinda realize while editing it “hey, that blade sticks downwards a bit too far” lol
@haughty dragon Please refrain from tagging any Crytek employees unless they are already active in chat
Hey! Is it bug or not, i can't decide: My teammates footsteps are louder than the enemey's. The problem is not specific, my teammates said as the same. Any option to change to hear better the enemy footsteps?
I cant tell if it was intentional or just accidental , but i know the audio has been messed up for quite some time , it first started happening around 1.5 - 1.7 can not recall exactly , but example of sounds that not always work would be foot steps , ADS inhale exhale, fuse sound can be covered by alert trip mines or fire , the distance from where you can hear foot steps is seriously inconsistent , Boss screams can be heard even if you are 3 compounds away as loud as if you were right next to the boss , when your partner fights the boss
etc
and i recall in earlier versions partner foot steps were easy to distinguish from enemy foot steps which got changed in some normalizing pass or bug fix
Yes, you are right. That's my view as well.
My teammates crouching can hearable from 1km, but enemy's running couldn't 😄
I've been having that too as well tbh the footsteps for my team mates are weirdly loud
in game no , and not even compressor fixes it anymore
in older versions if you had your audio compressor set up properly it did help allot
but since like 1.7 it does not do didly squat , and i am not running some gamer RGB headset i have audiophile headphones driven by a headphone amp thus on a raw recording of an orchestra you can hear a fly fly in the room
the only thing its good for now is not to get deaf from gunshots because those were cranked to 99
they were loud in the past but only got louder
It is getting close to the point that one could just listen to music while playing without it affecting in any way. But I am old and can blame my bad hearing to continue to live in the bliss of ignorance.
nah in older versions you could tell if some one was crouch walking up to roughly 15 meters and if they did ads up to 10 meters you heard it same as charging melee with out silent killer
and walking was audible up to 20 ish meters but it was faint
biggest audio degradation came after summer 2021 roughly in fall cause i recall when i got my heaphones that i use now the game was still having good audio that allowed me to hear stuff and then it got worse
What's your headphones? I EQ mine to the Harman Curve and it works well in Hunt
philips fidelio x2hr
Try the EQ by a guy named "Oratory". It's an Austrian acoustician who loves headphones and he did measure the X2HR. It works quite well in Hunt since it tends to lower the high frequencies a bit, which helps
Great. Thanks. Found it and i made the settings. I'll try at home and i hope solve my problem.
if you got a drope from twitch already because you play it longer you should get rewarded too. For example i have that bornheim skin an the knife already but I as a long time player get spite in the face again. So why do i dont get lik in billy stories a other skin. I think thats better than it is now
I mean that's why there are 2 repeat skins and 3 new ones.
because they want you to spend $$$ on blood bounds and not get a skin for free
Well yes they want that but you can't buy those Twitch Drops skins for BBs.
And so far that has Not happened in Amy way.
Otherwise i would own the beautiful Moonflower
@young hill Past event skins usually return during later events as relatively expensive Bloodbond purchases, which seems like the fairest compromise.
Yeah 1.5k for a Legendary Hunter skin is as much as a Premium Battle Pass. I'm looking forward to the day the Plague Doctor & Wayfairer come back around.
no. its nor your impression. it is 100% fucked up. dont listen to any idiot trying to blame it on you, your system or headphones. i got 5k hours and i know for a fact that shittec is messing everything up. it is not always the case. sometimes the audio works but most times it doesnt like it used to
I know they'll be at least 1.5k and I hope to earn enough between events to cover the next BP and any Legends I passed on before.
skill issue
im sorry for you
every year when twitch drops are active . short time before come very bad update and the server running very bad! dear crytek why you never learn your lesson? last year same problem!
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Titel: New Trait Details: A Trait that Highlights bodies in a certain range in shadow sight Reason: Sometimes its pretty hard to find the bodies of that player in a terrain like a forrest or in the water Problem: Could lead to People walbbanging after killing some in a house Solution: Bodies get only highlighted when the last mate is dead```
@viscid root problem - now people will know for sure if this was a solo, duo or trio and who is whose ally
Literally just make it a trait for vulture where if you have the bounty you can use it to see dead bodies.
If you don't have any seconds you cannot see them
whats with the back to back empty lobbies. we even took of SBMM and going duos against trios. dead game is dead huh?
Leave your trolling in feedback bud
hi, i claimed the first twitch drop yesterday, but now it says campaign has closed and i don't have it in game, my twitch account is connected and all, wasn't the first one supposed to be the charm?
my twitch notification says i'm eligable to the anniversary supply crate, the marquis and hera's gift, but inventory got nothing to claim, anyone has this? am i missing something?
The charm is an exclusive drop that you have to watch a Hunt partnered streamer for and can be earned at any point during when the campaign is running
The first normal drop was Marquis
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Hint: Got replaced by Trapdoor Springfield for Civil War;
Caliber: .56-56 Spencer Rounds.```
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Hello Guys, only a weapon suggestion for Civil War pediod:
Spencer Carbine,
Service: 1860-1869;
Hint: Got replaced by Trapdoor Springfield for Civil War;
Caliber: .56-56 Spencer Rounds.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1078778725333729300/Spencer_Carbine.jpg>
Avtomat in its current state makes this game pointless to play
I don't want to play avto every game
cue the game theory guy 😄
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But dolch 96 deadeye```
flies lmao
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Hey I was wondering if in future instead of bringing back old legendaries if you guys thought you could do tokens that’s you can choose which old legendary you want because the odds of someone getting one that was missed from before is quite low so then they could get the ones they missed in the past```
Now that is actually a good idea for a Hunt monster hunter weapon, experimental and interesting, much so than the Ironside..
@sick wind wow, what a nice channel, thanks, if even the devs need ideas for weapons that's the channel to follow very interesting
When I try to log in to the game, the game suddenly crashes and the windows log shows that the error module is d3d11.dll, the exception code is 0xc0000005, the error offset is 0x00000000000c811e, and the error process ID: 0x5144,how can I fix that plz?
I am not a fan of the twitch drops, next time (just a suggestion) make it a campaign event where you get stuff, I didn't even watch any of the streams I just turned my phone on and muted it while I played, I don't want to watch other people play, I WANT TO PLAY.
Agreed honestly, it's super unengaging when you have to watch a stream for 2 or 3 hours
While twitch drops are fairly unengaging, they provide a publicity benefit to the community and the game on twitch. So having them does make sense from a marketing perspective. Whether or not you are actually actively watching the streams, the numbers do still go up.
I would rather they do a questline reward instead of what we have though, could easily implement those supply crates into the small rewards for the questline as well
I mean your true but hunt should go free to play (I know the devs don't want to do that) hunt is amazing and the only problem is the lack of players especially on console, if they really want more people they should just go free to play and keep doing dlc (they have a lot anyway, just give people who bought the game a exclusive skin) dlc is easier to make then content and with a free price tag and more people in the game the dlc and battle passes for events they will do better (in my uneducated opinion on the matter)
free to play while it does have benefits of attracting a wider audience brings its own issues
Such as an influx of cheaters
I wouldnt mind they lower the price though, especially since they have already stated that their main source of income is dlc
expensive enough to deter the main problems of free to play but not so expensive that they can attract a wider audience
Although the thing with hunt and its low playerbase isnt nessecarily the price
the game itself just doesnt have widespread marketing
I mean yes but it's a risk I would be willing to take for more people and being able to find games at night, aside from that 90% of the players already can't accept they died and blame cheating or lag so u don't think it will make much of a difference.
The only times I saw this game were from
A: The time it was on new and trneding on release
B: When hat films played it
C: When I bought it in a spur of the moment with a pal after he reminded me it existed
Well hunt is horror and punishing and (aside from one gun) no full auto so I don't think advertising will change how niche this game is.
hardcore and scary isnt a deterent
there is a large quantity of people who enjoy these gritty games
stealth is in itself also a popular genre
whether its historic or modern weapons I dont think play a major role in how popular something is
outside of the pacing specifically
ofc all these are from two people who dont actually have the data in front of them
so the best we can do is guesswork
It is to casuals lol, lots of people don't want to learn a hard game and the fact that it has perma death scares people, I have tried to convince some friends to try hunt but with the price tag and the difficulty and punishing mechanics they stick to cod lol, and yes I could be wrong because I definitely don't have data in front of me I'm just speaking from experience (and a sample size of recommending hunt to about 20 or so people)
Yes but that could simply be a case where you attempted to attract the wrong audience, or the way you attempted to bring em in wasnt convincing enough
There are various hardcore games, even those with permanent death which can be played casually and full on, hunt is included in that.
It's simply a matter of finding what audience from other games with similar themes to attract whether its hardcore survival players, other extraction shooter players etc
@wind peak i deleted your messages in feedback since... it's not feedback. To contact support, if it's a in-game or account related issue, #customer-support. If you need help regarding something on this discord server, contact @muted zealot
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I kinda like the idea, maybe it would be more acceptable to the player base if the trait would highlight only bodies who are permanently dead ( e.g. bodies visible only after teamwipe, or after a player left the game, or maybe when a hunter is loosing their last hp chunk)```
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@unborn dagger yeah that would work to
@quiet iris hm yeah true didnt think about that but a friend of mine brought the idea up and while play a lot during the event there were several occasions where we thought now it would be use full for example we arrived at a compound and heard several gunshot and my mate killed one. After that we spend 5 min to find the other bodies in a field till we gave up and found out that we both walked over the last buddy without noticing because he was laying on the stairs which we used in the beginning to go to the one that my mate downed
Do something about the Matchmaking and stop pleasing the High KDA Players and 5* Random Trios that get half a star off. If your Team freshly enters 5 Stars, deserved or not this happens instantly. Skillbased on or off does not matter at 5 Stars and thats a Problem. 22.000 Players were ingame when this was Hunts MM suggestion. And all you hear everytime is something like KDA does not matter, blablabla. Great Work and good way to not extend the Playerbase.
You are showing stats that are largely irrelevant. Showing the individual and team MMR ratings is a better way to gauge whether a match was fair or not
@valid mango The flashes behaviour is intended. There was never any intent that turning away should counter a flash
Their Team was 6,6,5 and combined 5,5 Stars and ours was 5,5,5 combined 5 Stars as stated in the text above. That alone does not make this match fair. Half a star more is a world @5 Stars.
but it doesn't make sense
Well, it does. Most likely you are at the lowest end of a bracket and they are at the highest.
this explains how the developers are incompetent about the rework
It does. The flash is balanced as is. And just because it behaves different in other shooters it doesnt need to work like that in hunt
And there was never any rework planned for the flash as far as i know. Which makes sense, because it isnt an issue
Since when does something blind you when something glows at your back?
That's why I wrote suggestions maybe the developers will get to work
You are trying to argue realism which is irrelevant for this game's purpose
Hunt isnt a sim
Never was
So balance will always take precedent over realism
Yeah let me put it this way: "Crytek" thinks this is fair and i do not. But hey Crytek also thinks its good to keep one MMR for Quickplay AND Bountyhunt but separated the KDA for both modes. But you will argue against anyway so: Have a good day sir. I have heard this KDA is irellevant BS from 5 and 6 Stars with high KDA way too often to discuss this. Thanks and have a great weekend.
And here I was, amazed that those zombies act just like in real-life
that's why reloading is unique in the hunt 😄 some will say it's broken but it's unique because once it reloads you and once it doesn't
You seem to forget that MMR is literally KD with extra steps. MMR only changes on kills and deaths So if you kill twice as much as other people you gain twice as much MMR. So KDA is kinda already factored in.
I will agree that the downranking in QP needs to be fixed
@pallid jackal you get up to 4 crates per day, that's why it resets.
"Downranking" in QP is a non-issue. It takes way, way longer to go down that it takes to go up again.
I mean thats a bug. One that they are actively trying to fix. And one that doesnt occur that often. Had it happen like twice in the last 3 months
Its an easy fix tho.
Its more a fix to stop people from "not playing" in QP than for MMR abuse
and I thought it was a feature just like flash blinding when you get hit in the back
Again. The flash is intended, the reload bug isnt. There is your difference
It's easier to say it was made that way on purpose because they can't fix it
Detach yourself from the point of view of realism for a moment and think about whether the flash is balanced in its current state under consideration of two decently skilled players
the one who gets hit is defenseless for ~5 seconds no matter if he gets hit in the face or in the back
Yes, but you have ample time to avoid the hit considering you hear the flash getting readied
I really dont get why this is everybodys Position. It's flawed it is of no use whatsoever but i can be abused and it is getting abused. So why keep it? Please give me a good argument.
Well luckily we know that it can be changed because it was in the past. And then reverted since it turned out to make flash entirely pointless.
Or to push close enough so they have to flash both
I can't go into detail, but it's simply not a big issue.
The flash really mostly punishes people who are too afraid to move. And even if they land the flash, you arent impaired and can still move and fall back blind.
Hmm okay, thanks for the answer. And what can i do to prevent such unfair Matches like the ones from 16.38 today. It really drives me crazy to get matched against 2,5 KDA and above
KD is not relevant for matchmaking, that player could just have lost the previous two to three BH matches tbh
I can't go into detail, but just drop a few stars in QP yourself and enjoy zero-issue Hunt experience.
I've tried this once and it takes hours to drop, only to be back up within two to three OK matches.
You usually lose more rank through dying in QP than you gain afterwards.
It's not sustainable.
MMR cleary isn't either. 24K Players. 30 Seconds ago.
Whats the issue? your team averages 5.5 and your enemies are mostly 5stars with 2 6stars
Beeing able to count Stars is clearly too hard. 😉
The opponent teams are at most one star above your team, that's entirely normal
5,5 vs 4,5 with Skillbased on?
Yeah but i t should not be. Why not +-3? How many Players do you need in EU for fair Matchmaking?
Just for the lulz
its a 0.5 star difference for 2 teams and a 1 star difference for 1
It's only one star in the Team MMR. It's not a big difference.
You have to take in count that there arent that many players in those ranks either
So you have to compromise by matching teams even if its as big as a 1-2 star difference
With a game that has 12686 players active right now, split between 4 major continents, and between 6 ranges of mmr. Not being able to play against players of your exact mmr all the time is expected
https://steamcharts.com/app/594650 Okaaaaaaaaaaaaaay so you are stating these numbers are definitely wrong? So Steam lies, right?
Where do you see "Current players: " in that link you sent?
Even if Hunt showdown had 50k players active,split between 4 continents equally and between 6 mmr's where youre playing in an mmr that has the least amount of players, you would end up with less than 2k players to get matched with. And who knows how many of them are just sitting in the menus, ingame or queing up. Either you can submit a bug report to Crytek and they can decide whether their matchmaking system works or you accept the way things are
Not sure how that page comes up with its numbers, but they're incorrect.
However, your point is valid. Hunt does not have enough players for great matchmaking once you account for the split between modes, regions, etc.
Its an insanely difficult task to balance teams out, especially with games that arent in the top 20 of most played ones
No idea either, it might be taking the "average" player amount which is around 14k. Whatever the average amount means
Damn the twitch drops gave it a quick spike
@bitter oxide Try contacting Crytek's #customer-support about the issue
@autumn laurel you can map the buttons for tending to bleed/burning and interact to two different keys
I know that but i would rather have it all on the same button and have it prioritize bleeding for those times where I get hit with bleeding from a caldwell bleeding. Edit too many times have i died after a close trade to picking up a weapon from a dead hunter when trying to stop the bleeding
Personally, I prefer the way it is now, since I'd rather be able to e. g. open a door to get into cover first before bandaging
Either way, somebody will be unhappy
im not saying change it completely im asking for a seperate option for those that would like it this way too
Not sure entirely where to post this
Just thought someone on the mod team could forward it to the devs
There's this guy grossly abusing hacks and post it to YouTube, stay safe hunters
I'll let the team know, in the future please don't link out to videos like that 🙂
Thank you
How should I provide links like this in the future?
You can reach out to support via #customer-support
oh frigging great the game decides to shutdown and update while a grunt was attacking me
Why are people against the Schofield reload suggestion I posted exactly?
probably because you're asking to add a new input control feature just for a specific pistol. Not only it's a lot of work for a single pistol but it would add a new reload paradigm that wouldn't be consistent with the other weapons.
worse than a MMR system that "does not work", it does, its that my skill relates a solid 5* and i find myself quite often being 6* and being constantly destroyed by 6* that most of the time they look like cheaters, its just that we don't have a big enough player base, its that simple, i wish we a bigger player base so we could have a ranked system or more star brackets.. because i'm not a 4* and i'm not a 6*.. but i most of the time find myself playing against more skilled players... not because MMR does not work, its because the gap due low player base its too small, if anything atm for those in similiar situation like me, we should lose mmr faster, but then again the de-rankers that abuse quickplay won't let it happen..
@autumn laurel you can separate 2 diferent keys the Interact action and the Bandage/Stop Burning
what priority you talking about that i'm missing?
I don't think you're understanding the difference of the schofield and that is it is a break action. This isn't a lot of work for the devs to do either considering that they have the assets for it which is the swift.
And the whole not being "consistent with other weapons" part doesn't really make any sense (regardless if it is a reload) with the reload when we have weapons with aperture sights and weapons that can have ammo switched and especially Berthier which is a weapon that isn't a single shot.
if you know a little bit about the lore think about this real quick. A hunt spin-off game like xcom 
it's all there already and with a good story... it just works. pls make^^
What sort of update took place? There was no new update released yesterday.
I don't think you understood what I said
I have no idea, but Steam did "something" with Hunt, and I had to wait until it was finished, and that just happened after something that looked like a crash that made me lost a hunter
If your game crashed right before, Steam might have done a background file check and tried to fix something.
You can't have one to do all three and one to do the bleeding and burning. It's either separate them or have them all in one button. I want them all in one button and for it to choose to heal bleeding before swapping weapons or looting hunters
Why you wanna zoom? U can scope any weapon without any of the disadvantages of having an actual scope? Like you couldnt think of that yourself, really? Cmn now 😄
Solution to bad eyesight? Glasses?
At least you admit that reshade gives an edge. Thats always something.
Changes in Hunt outside of Skins/Bosses those kids cry for on Reddit etc. are nothing anyone should hope and wait for, im sorry. It's okay for those things to take long to implement but don't make promises you can't keep. Still waiting for 2D Heatmap/-replay and Healthchunk/Trait changes for Huntdollars instead of BBs and YES i regularlay watched the developer streams where those things were mentioned by Mr. D S personally. I wonder what they worked on during 2Months of Event. There was no Update whatsoever not even Balancingwise regarding the Traits/Pledges. Pretty much like: Sorry no updates during Events? Also Crytek should finally urge Telekom/Leaseweb to fix their Problems with peering so Telekom Customers don't experience those Ping/Package Problems
Mr. D S 😄
I dont know how we got to talking about that. But if we are, crytek has been releasing a lot of bug fixes the past months and on top of that designing and making a new event. It is quite a lot of work and perhaps their priorities are for bugfixing more than anything else.
And who knows maybe they are looking into solutions for the heatmap and replay systems.
All of it takes a while and isnt as quick to do as people expect.
Heatmaps and replay systems introduce a whole another problem of consistent replays, performant recording, efficient saving of the recording or heatmap. There is a lot to think about and a lot of work to do.
Its not like people who work for Crytek get paid for doing nothing
If only they prioritized some of it for console.
yes and how much do you want to zoom? what zoom kind o zoom are you talking about. can you use reshade to zoom in on a button press? otherwise FOV is basically a zoom as well right? If you can, of course that shouldnt be allowed although I imagine that would just give you a pixalated view with weird mouse sensitivity
so what exactly is this zoom you are talking about? how does it function exactly?
I should probably go on twitter to develop this perpetually sassy attitude 😄
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There was talk of potential 'variants' for old, not-returning event skins before, I think it could be cool to see it done, if it were to be, in a style like League of Legends, where the old skins are brought back but those who had the original skin get a special version of it. A prestige version, in a way. Like a hat on the Plague Doctor, or some added stuff on the natives, etc, that makes it special to the OG owners.```
@median furnace idea of generators could also be a way to activate or deactivate certain gates or bridges
true true
But yeah electric floors n stuff, anything that makes those generators worth using
Is a good idea imo
yeah. it really just feels like they mostly have disadvantages currently. use-cases are severely limited
I still feel like the generator "lights" don't light anything. It feels like its more blinding than making it easier to see things for some reason
If I ever turn on a generator, it's just to deafen people inside the building. But I really like the idea, there's so much they could do with generators. Traps are great, maybe some additional mechanisms like elevators or doors. More floodlights at least, I want to blind every f-ing bush outside my fortress!
I bet the majority of players don't even know they can aim those.
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fix the reload bug```
might be because the lighting in the game is very, very dated
@junior oar I think your suggestion would go directly against the second most important objective of Hunt: survival if you cannot get the bounty.
You still survive. You just have to pay for the ride home. You still make money for surviving but maybe you only get to keep 50 % or something
It's not meant to stop ppl from being able to extract
But what if somebody is out of money?
You get money during every game
out of that money you pay a tithe
I just feel that games where people dont get involved and just extract get very boring. This is my idea to incentivize more pvp interactions. The hunters job is to get the bounty. If you dont have the bounty you better pay for the ride is how I imagine it.
Wouldn't that also just incentivize more camping though?
In what way?
Person doesn't want to lose their hunter or their money that they possibly are low on.
I mean if you are running low on money you really should be trying to get the bounty imo. And you'd still get some money on extract only it would be less. Like I mentioned, you get money every game but you'd just lose out on a certain amount of that as a price to extract. There are always free recruits to get also although i do think med kit and maybe a melee tool should always be on them by default to make them more viable.
Yes but this also brings another issue which is people avoiding fights the moment they get a bounty. They'd try to run for extraction more often to avoid that
That still happens. Part of the game i guess. Other teams usually have plenty of time to either push the bounty during banishing or positioning themselves between bounty and extract to force a fight. I do understand the concern about money but i do believe this would kinda push people into the objective a little bit more. At least for me, the pvp is what keeps the game fun. Getting a free bounty because people didnt even try to get it themselves is very meh...
It's also why double bounty maps are kinda bad imo on trio games. There are too many times where 1 team can get a free bounty while 2-3 other team have "fun" at the other one. 2 bounties works okay on duos where there are more teams to split up the action
Pve and pvp is what keeps it fun for me, but surviving is part of it which I don't think you should be punished for.
You get all of that still i feel. Yes you can choose to extract and get less money but you can do it
I personally hate it when I get a perfect read of the map, but then some team randomly extracts because they got burnt from an immolator or something. If I were to remake the game from the ground up, I would've for sure changed the extaction mechanic, made it more demanding. Not just some infinite free teleporter outa here. But changing it now in a live game is challenging.
for me paying money is whatever, the economy is a joke anyway, so why not
Maybe there needs to be more ways to regain lost hp bars
can't say for everyone
ppl just give up
So If for example i have Major Rubberbanding, of a Ping 200 (so an unplayable Game) or my little child (that I personally do Not have) is crying i get penalized?
I should Always be able to extract without Penalty.
Its my choice.
And yes, you only propose a small Penalty (in Most cases a percentage of the 150 clue Dollars), but this would hardly make people who have found the odd Nitro in a Tower less likely to extract.
A better Idea would be to give a greater incentive for getting the Bounty instead of penalizing people who want or have to leave.
IMO Most people missunderstood core Idea of the Game, that being that when you realized that you cannot win, or a Fight is not Worth it you can leave every Time "to die another day"... As the extract Message says.
Fair points tbh.
I guess if you haven't made any money during the game you wouldn't be paying a lot if it's a percentage out of the earnings.
You should always be able to extract without penalty. Or you shouldn't. Nothing is set in stone.
sometimes hunt taketh
Besides, I've always considered the extract message as sorta accomplishment statement. "You overcame the odds, you live today. Don't get too excited tho." You don't deserve to live to die another day if you haven't even worked for it.
I feel like ppl see this idea being too punishing when it's actually a very small drawback. Just my opinion ofc. Nice discussing the idea with ya'll

anyone else having issues with textures not loading in on occasion?
@cold pasture don't know if those mosin mechanics are true, but if they are, thumbs up to you, nerdy feedback is always badass
wondering what excuse for their skill issue these peeps are gonna use next if crytek bans russians from joining eu server
God I hate the quest system so much. During thr event its kind of fun to diversify loadouts by forcing people to run bleed, or poison builds. But, outside of the event where everyone is running avto, I don't really want to run junk loadouts because I'm at a huge disadvantage.
Why bring that trash over into non-event space?
to have an additional challenge? literally what it's called
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We should have a working MMR System or none at all. This guys KDA is nearly double the average 5 star... yet he's 4 star MMR in a 3.5 star lobby. This happens at least 1/3rd of the games. MMR should be KDA based and nothing more, nothing less. QP and BH should also be separate scores.```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1079814344256266290/Screenshot_20230227_120540.png>
@small wolf How do you know the average 5-star KDA? 🤔
Because I have played the game at 5 star for like 1500 hours lol? you can see each others KDA and the overwhelming majority is 1.2-1.6
if they was to ever release that information, id put money on the exact avg falling in that window.
I have seen most 6 stars at similar KD, it's not a good factor for matchmaking due to how slow it changes
If anything it would be easier to "cheat" the matchmaking system by dying repeatedly until it would take hundreds of kills to go up even by 0.01 kd
With the current system if you try to reverse boost, you will end right back up to your normal mmr after way fewer matches than it would take if the system was based on KD alone
Yea i agree with you @crystal plume . I dont know the answer. I just know its frustrating to be told by hunt that a team of 3, all with double the rest of the lobbies KDA are Equal and fair lol.. like I said id rather it just go back to no MMR at all in that case.
I prefer no skillbased matchmaking in games/gamemodes with no ranks/ranked gamemodes as well
But sadly the opposite seems to be the way the gaming industry is headed
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@hard minnow Please guys. Let us squeeze the engine. There are highly potent GPUs out. and there was an option to adress the LOD issue. We have to be able to enable high res Textures for a longer viewing distance. PLEASE!!!!!!!```
Please guys. Let us max out the engine. There are fine new GPUs out and there was an option to address the LOD issue. We have to be able to enable high res Textures for a longer viewing distance. PLEASE!!!!!!!
It wouldn't be fun for a lot of people. Its like counter-strike back in the day. My school's server had to kick me because I put up like 7:1 KD on the server with over 1000 kills.
People would log off when I joined games.
At some point people just went elsewhere.
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Trait Idea, Quickdraw make it 7-9 Poit increase weapon swap by 5-10%```
Thank you! I hope the devs see it and look into it.
That said, this is info from a friend who owns Mosins. The only bolt action rifle I personally own is an Arksaka Type 38, but I'm told both the Mosin and the Arisaka are based on the Mauser action (and my gun definitely locks open with an empty magazine; you physically cannot close the bolt without depressing the internal magazine follower)
@fiery crater i think that would be quite hard to implement into the game. it would just take a lot of resources to make something like that happen
True, but it would be nice. Could make most hats their own hitbox and then make them like a dropped weapon once they're on the ground. Something like this could lead to the ability to put traps you placed back into your inventory like a lot of people have been asking for since mechanically they should be similar.
Usually you are meant to remove the clip that holds the bullets after you load. Its an internal magazine. I think it would be too jankie to have realistic loading animation for 5 bullet load.
I can shut my mosin action no problem after last round is ejected. But, mine is probably a more modern reproduction which is not clip loaded.
I guess maybe you can clip load it, I just don't because its not that much effort to just push individual rounds in there.
The follower doesn't raise high enough to stop the bolt, and there's no upward projections. That's the downside of getting secondhand information.
(source: https://www.youtube.com/watch?v=nqmkRZOIlfY )
Othais and Mae delve into the story of this WWI classic. Complete with history, function, and live fire demonstration.
C&Rsenal presents its WWI Primer series; covering the firearms of this historic conflict one at a time in honor of the centennial anniversary. Join us every other Tuesday!
Extra help in animation from: Matthew Sessions
I...
Hunt, honestly, WHADA DOOOOSE???? What happened with the art style here? Looking at the Bolt Thrower trait, and comparing it with that crossbow in the new Challenges is horrific. I understand that you are pressured by the timings of the Devil's Moon event ending, and the 5th year anniversary, but what are those really?
I dont see any problems here
It is an icon. It is supposed to be simple
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My idea for a new mode which could attract more players to the game:
- 2 or 4 teams with 10/12 or 5/6 players per team or whatever number of teams and players would be fine for that mode
- Each team has a base which can be upgraded with found loot e.g.: better palisades, gatling gun nests, traps, maybe you could catch "monsters" which you turn into traps/ambushes etc for the enemies
- The better the loot the more dangerous are the places where you can find it.
- Better loot gives better or more upgrades
- Harder loot "events" could be like the boss banishings
- Somehow there should be a necessity implemented to attack and plunder the enemy base
- Another idea could be an asynchronous mode where one team defends and the other one attacks```
Dang I was gravely misinformed then, my bad! Thank you for showing me otherwise! Very crazy to see that difference, for some reason I thought it was normal for a gun to keep the bolt open lol
i play in middle east (iran🇮🇷 ) with good ping but always packet lost... i dont know whats wrong... help me
crytek sanction my country i dont know for what. our people need to use DNS to connect in game
@queen jungle I support any avto nerf but price doesn't do much
Each map should have high yield zone where weapons spawn. Usually somewhere centrally located. There you should have a chance to drop an Avtomat, or a Nitro. You cannot purchase it anymore. Meaning, you'll need to extract with it to use it.
That's a real nerf. We'll see less of those weapons, but when we do it'll be like an event.
It might lower the amount of complaints but people will still be frustrated if they get downed with one.
no thanks
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Fix the servers```
Well increasing cost is pointless because even at like 3000, I can buy them till the end of days.
Id like to give some feedback, Avtomat should be deleted from the game are nerfed hard.
Crytek doesn’t care
They dont care about the game?
avto nerf really needs to come.. high elo is just unplayable
Normally I defend Crytek but the avto issue has been going on so long and it’s such and easy fix
its not fixed tho
ohh i thought you defend crytek here avto needs to change XD
no change*
#game-ideas message
you guys would prefer to not extract to go and find a non-empty lobby? 🤣
@median furnace That just sounds like carelessness on your part 🤔
There is no player count nor a kill feed so you never know whether or not you're alone unless you count bodies.
i extracted, so not really
why should i be forced to play an empty lobby?
how about the game just reveals when there are no other players (at the start of a match). if there's more than 1 other person/team, then it hides it
that should satisfy everyone
but then get shot at when I go extract because one other guy loaded into the same bare-ass lobby as me and was just following the sound of my gunshots.
Your post suggested you were shooting around (i. e. being careless) and someone hunted you down
But that would entirely rob people of the tension of not knowing how many other hunters are around.
why are you stuck on that part? i got empty lobby after empty lobby, so obviously you'd get bored and shoot randomly
again, why can't it only reveal when there's zero other players at the start of the match, so that i can extract and find another match
it's literally a waste of time
It's a free win without much effort. Personally the best outcome of a match.
yeah, this is why i suggest it hides the player count when there's more than just me at the start
it's a pvpve game. some prefer the pvp, some prefer the pve and others prefer the mix
not kn owing if there are other people there is a major part of the game
paranoia
there's literally zero downside
even if there is 0 people there a major part of the game will always be the fear a threat is around
whether its a misheard grunt or some crackl;ing glass
there's no fear if you get 4+ empty lobbies one after the other
i prefer the choice be left to the player
wanna farm? stay. wanna pvp? extract
If you get so many empty lobbies in a row, I'm curious about your matchmaking. You may want to choose a more populated region.
i live in south africa. there is no other server besides eu
and the empty lobbies usually happen in the morning
Well in the morning it's quite possible to encounter those, when most players are still asleep or at work.
i know...
this is why i stop playing if that happens. the problem is that it takes me multiple full matches, whereas i could join->extract->join->extract until i see that nobody is online
i think that if a lobby really is empty the player/team should know. If they still want to get a free bounty they can, if they dont want to waste time and need PVP they can leave. Mind you, not when a lobby has BECOME empty due to fighting, but when the match starts and you/your team are the only ones spawned in. Thats fair, it robs nobody really
Why are empty lobbies even possible? Is it that when a game cant be found it just matches you into an empty server? Is it when someone failed to join at the start of the game?
The game should not be putting you in a match if it cannot find atleast 1 other team to play against you to prevent empty lobbies as much as possible. And in the case of a team that disconnected, it would not be happening that often anyways
There is no “tension” in knowing whether a lobby is empty in the beginning of a game.
It ultimately feels like an utter waste of time if I go for bounty just to not run into any fights in the entirety of a game. It’s not the best case scenario; it’s the worst. The PvP component is what keeps this game alive.
This is what I feel too. You guys get it.
Currently, the only way I know there’s players in a match it’s if stays for a while on “Waiting for other players…” or if it took a while for that appear
You don’t even have to tell me how many players are in a game exactly, but at least I want to know there’s players
(In the beginning of a game)
You should always assume there are other players. Never know what's out there in the bayou.
Guess I'll just force myself to believe santa clause is real too. You know, to keep the mAGiC alive
Anyways. Good night.
There should always be other players. But thats not how it works, so something needs to change
The game will put you in an empty match to avoid endless queues.
I don't see the need for any change since empty matches are rather rare unless you play on low activity times of day.
Even when I play on SA sometimes to have some more relayed rounds I rarely have any empty matches during the evening
well during the rest of the day empty matches are very common
jeez both can be true at once
- empty lobbies suck
- knowing how many players are in the lobby is stupid
Could always have the game put you in another server's queue if the queue takes that long due to low activity.
With some kind of warning ofc
Play single player games then bro
fix the fkn game
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Perk: Elbow Grease
Silently open/interact with ammo crates, doors, windows, and equipment chests.```
@feral crag In addition to that, they should be able to swap ammo types like the Berthier. Though whether or not you add that addendum, is up to you
Nah, I like PvP. But I'll take an easy win if the game grants me one 
your the one crying in the abyss 
I dunno, if you get 4 empty server in a row, maybe it's just not the good time to play because everybody around your server is asleep 
you're the one crying into the abyss 
you're missing the point. it happens at random. it could be fine for a week or a month and then suddenly empty lobbies
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and nerf that weapon games ur unplayable for me lately```
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**Crossplay Invites**
We need cross invites! I understand this is a huge undertake, but it would benefit the console playerbase so much!
Or even if we could just have the "play again with same team" option when a match ends, so we have to wait and search randomly for our friends just once.```
The only time I get empty servers is when I play at like 4am, in EU only, while I can't sleep. 4am is generally not when people are on their local servers. I welcome the occasional empty server when I just want to get my daily extraction out of the way & grind some unlocks. I think I can count on one hand the number of empty servers I've had outside of the wee hours of the morning. I can only remember one empty server and that ended up being an issue with the EU servers (the next round we had to select a new server because of maintenance on our local servers).
funny enough, 4am servers are actually more scary because you don't know how many people are with you
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The ability to tick or untick the music that plays in the lobby/menu```
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Hunt's UI is stylistically pretty cool but it's also really obstructive in a few ways, one of which that really irks me is the PLAYER HAS PICKED UP THE BOUNTY ink blob that just covers half your screen. Here i've proposed an alternative. (I am aware that you can reduce the opacity of the pop-up but honestly that's more avoiding the problem than fixing it because i do like the info i just dont like it covering half my fov)```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1080480421512487044/image-15.png>
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more of a cosmetic thing, but I would really love a swift skin, or even to be able to use some of the other scottfield skins on the swift```
@sick wind I've accidentally made a nearly identical post, and I've checked if someone made it only after I've posted it. Great minds think alike, huh
the only unrealistic thing about this lemat is the lack of top latch, that's it
I feel that they should experiment more with fictional guns, like bomblance, or partly avtomat
they said it themselves that they see hunt's weaponry as in near-future, since the plague sped up the gun development process
so in times of dire need, who says that X person couldn't come up with something that normally released a few years later?
The hardest part would be actually coming up with the unique things though
of course I don't want more semi autos or automatic weaponry. I want some crappy, made in a shed, unreliable weapons that were made from scrap
like a crappy launcher that could launch custom projectiles, like bee jars, oil spills, or simple dynamite
some people around the community talked about electricity-based weaponry (I have myself thought about it too), but idk if that would really fit hunt
like this bolt launcher from unreleased half life expansion, that spreads electricity around
but yeah it might reach too far the technological tree
@onyx nymph The probability depends on how close the shooter is to your head. The more space of the crosshair your head fills in, the more likely a headshot is. It works the same with any other gun.
Except shotguns. The hipfire crosshair on shotguns is very different from the actual spread
How about a semi auto medium gun with a 33% chance to malfunction with every shot
Really small one, but noticed the map legend (in tab screen) says "Team Mate". "Teammate" is one word 🙂
33% chance to malfunction is already built into a lot of weapons in Hunt.
what?
This man acts like he never reloaded a sparks before
you know that someone’s dissected the reload bug right?
its 100% consistent (and also explains why I never got it before)
Its 100% consistent-ly failing occasionally?
yes I do use the sparks, no I’ve never gotten it
it’s 100% consistent under the conditions that it occurs
which means you can also avoid it
You are absolutely high if you think its not around anymore. I got it a few nights ago swapping from poison to regular ammo...lawl.
Lol. Lmao even
I said its consistent not that it’s fixed.
What's the trigger? Reloading?
Using the last stack of a consumable and then trying to reload. There’s about a 4 second window
the trigger is using the last charge of a consumable/tool/etc and the game autoswitching to your sparks, then reloading/switching ammo within 4 seconds
He said it better
it can be avoided by waiting the 4 seconds, switching weapons and going back, or doing an animation cancel like going into darksight
it can be fixed by reloading and then animation cancelling by switching weapons mid reload or going into darksight mid reload
Interesting, but I get it from swapping ammo types primarily. Not even using consumables.
if you threw a lantern or something and switched ammo that also counts. It won’t happen dry.
if you have some video proof of it being triggered by something else, then you’re free to share.
It happens sooooo often if I swap from poison to regular without throwing anything. Usually, the reason I do it is due to approaching a compound with lots of buildings. Haven't tossed anything as its precombat. Swap from poison to regular and no round in chamber.
I couldn’t tell you why if you are experiencing it with a different trigger, as that is not known. If you have video then maybe someone else can investigate
but I’ve almost never gotten the reload bug.
I'll record something.
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Boxer Trait
when dual wielding two brawler variant pistols, a heavy attack does 2 rapid punches from both brawlers.
Ammon box consumable needs to become a tool
More skins for the Scottfield + Scottfield Swift
Please 🙂```
I would make nagant p deadeye silenced
worst scoped weapon of the game, why not give it a unique perk
not gonna make it not worst anyway, but at least for roleplaying purposes, idk
@zinc solstice sorry, had to delete your last suggestion since it wasn't a suggestion, but just an approval of the suggestion above yours
:(
@celest solstice frag bomb fragments. You honestly shouldn't have tried to stop thr bleeding there anyway. Either run away and do it, or kill them first. You have time.
I get that, but at best cover for frags are very unintuitive and at worst frags penetrates stone walls.
I get that fragment are "behaving (somewhat) realistic", but issue is that this is a video game and players can't have the same amount of spacial awareness as in real life, which is usually why grenades (and flashes now we are at it) usually gives a little more leeway in most games.
My case and point:
Frags are not in a good state
Agreed with the post above. If cover isn’t gonna stop the fragments and running is the only counter, that’s a terrible state for the particular item and it needs to be adjusted.
Also in your you were behind metal machinery and I know, the game does the "if there is a single crack, you get hit", but honestly I would rather have consistency over gambles.
My biggest complaint about this game is lack of consistency lol so I 100% agree
Frags could be better if they had more shred (bleed) but small AOE explosive damage, they wanted the bomb to the be the "PVP grenade" after all.
So you get shredded at the ranges we have now, but rarely dies from the explosion unless you are on top of it.
PVE Grenade? They did say that??
Who the fuck would waste a 100+ Dollar Consumable on AI?
The best PVE Consumable ist the 18 Dollar Dynamite for the fattys
Derp misspelled. Meant PVP
@hot vigil Looks like spalling to me. That is when a forceful impact hits a surface and launches shrapnel from the other side. It is quite deadly.
Aye alright makes more Sense. Yes its the beste PVP Grenade alright.
Sure but also unintuitive and knowing Crytek not the intended reason.
I beg to differ, it is intuitive that damage occurs in the near vicinity of explosives.
Also spalling is something that happnes to concrete no? This is brick walls.
not just concrete
even metal
Ah well.
My grandpa told me the pressure wave of a grenade is so intense it simply rips the flesh off the bone and throws it away in the blast. Even obstacles only slow it down, but the pressure wave can go around corners. He said grenades are no joke, and you are in big trouble if you are near one.
Still don't think it is intuitive, being conditioning of other games where "solid cover = safe" or just the way games comes with the issue that measuring spacial awareness just ain't the same to real life.
I can agree other games do it wrong. But myself, I have come to expect Hunt to do it differently than most games. Its part of why I like it so much.
I mean I can understand that sentiment that Hunt is different and in some great ways.
But Frags seems to keep getting people caught flatfooted as they fail to convey when you are safe or not.
More so, the reach of the frag is very oppressive as it is the grenade that can be thrown the longest (20m) and still having the biggest AOE (10m) too.
No other throwable have those two aspects at the same time.
And ofc the leniency of being able to penetrate WAY more than any other explosives.
Also just for the sake of the "its spalling" argument, no other explosions like that would make my Hunter bleed, maybe take a little damage. But this was bleeding appplied bc it was a Frag.
This is not frag bomb issue, look at sec 3 you will see 'cool' gap between 2 segments of wall
Not sure if that is true, but maybe
You can see indicator of damage on your back.
Do you think we should do something about fanning chain pistol?
I see EVERYONE playing it and it's not fun to play against
it's one of the worst fanning pistols
still
why is everyone playing it?
it rarely works but when it does it feels very unfair
Not in my games 🤔
if you survive the first barrage, just maintain some reasonable distance (which is smaller than that of better fanning pistols) and you're good
stating the obvious, but whatever
newer players tend to think the gun and the perk really fit
@surreal edge Your graph is missing a dimension: Firerate. Which is something the bornheim is quite strong with
yeah
price also, bornheim is like 1.5 times as expensive also
I did not include everything in the graph
but I think the fire rate is a additional factor to why you need more ammo
as you tend to lose more rounds than the other revolvers
I could include all the statistics and overall still the other 2 would dominate the bornheim
I only included ammo and damage because I think those are the 2 factors that correlate the most
but fire rate is also contribuiting to the amount of ammo you use also so there is that
as you will miss more and because of the damage you need more rounds to hit the target for it to kill
thats why people refeer to bornheim as 3 tap
It’s funny. I’ve used it a few times and it’s really only good for scaring people and getting them to back off for a moment. Unless you get insanely lucky it’s not doing jack past 10 meters
The only way to deal with explosives on hunt is running until you ear the granade explode. I've been killed 3 times these week by a single dynamite stick through pavement and walls without holes or windows. All the explosives have something wrong, not only frag
I generally despise the idea of someone throwing a "I'll gamble and if you die it has nothing to do with my skill"
I feel you
with how unlucky I am, I try to reduce the number of random factors in my games, but sometimes it's just not me who gambles
Agreed, but I feel that frags are the ones that most of the time BS me
Friend of mine and I have a new boss suggestion. a Mutated Crocodile or Alligator, and it's a mobile boss that travels in the water of maps with a lot of water.
#feedback message
@jagged wagon
I dont know what you expect? Its just completely natural to meet those guys. Maybe themselfes were close to a downrank.
Hunt has a tiny playerbase compared to other titels (20-30k Hunt vs 1.3million CSGO).
Aswell as youre a mid/upper 5* player youre already part of small fraction of the playerbase. The 6* are an even smaller part and they have to be able to find enemies aswell in a reasonable time.
Now calculate in region and time of day aswell. You see its not that easy.
Hunt was once without an MMR system at all. It works as good as how it limits let it.
#game-ideas message
@rotund oasis You, sir, are the devil 
Everyone sitting in a bush with a silenced sparks or vetterli is allready enough pita
What if we add this as a mod for the Winfield 1873C?
http://www.patreon.com/ForgottenWeapons
Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forgotten-weapons
This rifle is an experimental twist on the Henry, built with three magazine tubes in a fixture pivoting around the axis of the barrel. While only half the length of the barrel itself, the three tubes allow a capacity of 21 r...
@visual leaf why u booly
man people love their chain pistol fmj fanning crutch
yes
Thats not as much of an issue of unintuitive design as it is the issue of a lack of guidance from the game. A quick tutorial run through displaying wallbanging capabilities of certain bullets and explosive types would be sufficient in clearing any misunderstandings.
And as in Hunt bullet and explosive penetration plays a vital part in gameplay, it is a better compromise to teach the new mechanics than to change them entirely.
Ping lock is joke. Sorry that Aussies have a choice between empty servers and hacker haven. Doesn't mean we have to dump the BS onto US West. Lower the ping limits already.
US West = worst of all things possible (high ping, hackers/cheats) Change my mind.
Waiting for Duncan any second.
What are you talking about exactly? I dont understand what the issue seems to be and what solution youre putting forward. Is it that you have met a lot of hackers or that you have to play against people with high ping?
I've doubled down - Hell, better yet, kill US West entirely. Crytek doesn't seem to give a damn about low pop server clusters. I'd pay a premium for US Central. Don't need all this high ping or hacker drama in my own backyard (20ms ping).
If youre meeting hackers then I believe the better solution would be to report them with video proof
video proof ... you're joking right?
Ain't got time for that.
Plenty of other games to play.
I'm here saying what I think needs to be said. If the onus is on the honest player then Crytek has failed.
Just saying that you met hackers does not point the developers towards those hackers. Just saying that there is a problem does not solve that problem either. This is a discussion channel, I thought you perhaps had a solution to offer
Either way im not sure if its even possible to send video proof to Crytek. But if it is im sure it wouldnt be that time consuming for what its worth
I don't know how to do that. Just know BS when I see it. US West (late US Pacific time) = BS central
I'll see what I can do to record.
Like I said just easier to disable US west despite my ability to throw a rock and probably hit the server (low ping).
How many US West streamers? probably nil because it's BS.
Do I expect to run into those teams here and there, yes... Do I want face it game after game after game, no I don't, simple. I left feedback for the devs, not people with antagonising opening phrase like "I dOn"t KNow wHAt yOU ExPEct...".
It's about money. The great state of California ... 6th or 7th largest economy in the world. Dumped into the worst of all things Hunt.
What solution would there be though? With a relatively small player base like hunt's?
shrug.. crytek's problem
A problem is annoying but if its not realistically fixable then of what value is that feedback?
Thats also why communication between the developers and the community is important, players can be under the assumption that an issue is ignored when in reality it is just that the issue is impossible or very hard to fix
...... a problem is annoying. You're telling me.
either dealing with hackers or high ping you tell me .. US West - bleh .. I don't need to fill in the blanks everyone knows even Crytek
No one can really know if you are actually meeting any hackers and if your ping issues are hunt related or not without further information
So about 2 out of 3 fights don't end up in BS realm. Is that really the mark? The goal?
It was peak US east time with 13k people online.... yet we get put against the same teams game after game.... they are so being so protective of their new players that thier seasoned but not cracked players have to suffer for it. If the player base really is that small, it shouldn't even have a rating system. We had a good start to the night, and because of that we then face a wall of 6 stars we have no business playing against, that wouldn't be so bad if the system dropped us down as fast as it lifted us up... but it doesn't.
Alright, got it. What I think or say doesn't matter until I send some videos to Crytek. May have already done that doesn't change the fact US West = BS Central
You play on US West? Tell me more about your experience there.
What do you mean exactly by "US Weat = BS Central"?
What stuff?
You can turn off skill based matchmaking, if that does not do it then i dont know. Would be pretty weird to meet the same team again and again
What is a primary cluster?
US West
The fun thing is I rarely actually fight anyone from US West. They're in Asia or Oceania.
Turning off skill based will still try to match you, it will just also put in other teams that also have it turned off in order to get faster queue times, high ELO players will tend to turn it off anyway, for the fast queue, so you tend to encounter even more 6 star teams that way at the 4.5 star level. Time to head in to quickplay and de-rank so I can enjoy a few games tonight... cause thats not a broken system either eh? 🤣
Matchmaker favors higher tier players. Can't have 6 stars not getting baby seals to club. Hell, we all see it even in the solo 5 star beating up on 3.5 / 4 star randos. Makes for a great clip -- amIrite? Bad for business. Gonna call it a day. Said my bit.
US West = BS Central
If that was true a lot more people would have brought it up
people just love to make things up and complain
it is true. 6 stars don't have enough players to never be matched against 5, and solo q-ing gives you intentional matchmaking advantage
quality vs quantity
it's not a matchmaking advantage when you are solo dude
it's super difficult to handle duos and trios for a solo, even if you have one more MMR star
easier than fighting equals
no.
hat's why I said to put it on the test server first. As an experiment to see if it can be tweaked to not be overpowered.
This MMR System on Prime Time EU Server during the event where most people play during the day forced our 4,5* Trio with an average KDA of 1,2 against 5,5* (probably freshly declined 6*)with an average KDA of 3,1. And all you hear day in day out from Mods is: KDA does not Matter and deranking ist not a Problem. Well there are two Letters that describe my feelings during such an evening. One ist the 6th and the other is the 21st. I mean have they even tried to let such high Elo Trios wait just a little longer while matchmaking?
With such a small playerbase it's difficult to find accurate skill matches at high end of MMR, but at least to me this is a non issue because once im at the higher end this probably means I want to get good at the game so playing against very good players helps a lot. It might not be such a great experience for them though.
What I find to be a problem is the way the MMR is scaled (and partially why high MMR players playing against lower MMR players is bad). Basically it is my understanding that if you queue solo the game should create matches where a team of 2 is together of an equal (or similar, it's difficult to evaluate) skill as a solo player.
This would mean that if you kill 2 players from a team and end up trading and die to one of them you should end up at roughly the same MMR u started with at the beginning of the match. This is not the case as there's been multiple instances where killing even 4 players and dying once could result in net loss of MMR.
This creates a problem where even if you aren't abusing the system you might lose MMR unless you're just so extremely better than other players in the lobby that they've never had a chance or you use some specific tactics that lead to avoiding two-sided fights (eg. sniping from afar).
I find moving between 3 and 5 to often be an illusion of significant improvement as in a game which such volatile MMR system and high variance (you can die to a single random wallbang that just happens to hit your head or someone hitting your head from 70m with dualies etc.) which game doesn't account for, you will naturally move up and down regardless of your performance. There's also no way to avoid this because a person with 2800 MMR can queue with a person that's sitting at 2000 MMR and you can easily die to any of those players as bullet damage doesn't scale with MMR.
And the worst thing about this all is that when you make it to the only bracket that's got enough headroom (2000 MMR!) to really validate your skill level (6 stars) game stops tracking your progress altogether and gives u no feedback as to if you're in the top 1% or 20% of the playerbase.
Some feedback on the twitch drop event: I tried my best to reach the hunter milestone in the time allotted for the event, but with my busy work schedule I wasn't able to reach it (I think I was a little less than an hour away from completing). This was disheartening getting so close, but not achieving the hunter. I would really like to see these twitch events, where we're asked to watch hour(s) of twitch streaming in order to complete them, to be significantly longer than seven days in the future if possible.
That said, I love this game! I appreciate your team making some great content.
Issue is, I have almost 900h in Hunt. It ain't a questioning of me not knowing the game and it's mechanics. And I agree, bullet penetration is important to Hunt and (mostly) consistent.
Explosives on the other hand seems very inconsistent. Especially when I get shredded thru a stone wall. Mechanic might be "new" but I argue it is bad. So it ain't a compromise more than wish for change.
Sorry that you coule Not get him But: Twitch App and watching from everywhere. Takes literally 20secs to start the stream. 72hours to start the stream 😉
You coule geht this Hunter for 3 days
Yeah I could have attempted that on my drive into work or on my drive home, but it's not really safe to do so.
Honestly I just opened the stream muted it and let it run while I'm charging phone
There were streamers that were live 24/7 so you could also just leave it open home on your pc/laptop while you went to work or such
I appreciate the solutions here everyone. Please understand though that these aren't viable solutions for everyone, so I still stand by my feedback. I'm not going to be upset or stop playing because of this. I like the idea of these events quite a bit and I do my best to participate.
To your point, I was pretty happy to see so many great streamers available 24/7. That's a good sign of a successful game!
twitch would switch you to another streamer
like I would watch rachta because he plays a lot
then around like 6-7pm est idk
it would switch to an american streamer (most of the time)
Not automatically. That happen if the streamer you are watching disconnect.
Most likely because they raided or hosted someone but that's not reliable especially since the progress is tracked per streamer
I didn't do anything and it would be a different streamer
There were streamers that were actually live 24/7 without the need to swap
also yeah 6-7pm est in central europe is like
12-1am
so he would turn off the stream
To update my feedback: even if the event was 10-14 days, that would alleviate some of the streamers from feeling obligated to be on more than they usually would and it would allow players more time to actually watch them with their busy work/life balance. Thank you all for the commentary!
I don't think that the streamers mind tbh since the drops also double as fast growth for them 😄
If anything adding more days for getting the drops lessens the amount of peak viewers some may have since people won't feel as obligated to start watching for the drops as soon as possible
I think how difficult the game is initially to get into, and the fact that you get slaughtered even if you have 500+ hours in the game is exactly why there is such a small player base. The game needs to be easier to get into, ive actually purchased this game for 4 different friends and they all thought it was amazing and fun until they were getting slaughtered left and right so all 4 player dropped the game. I personally dont care about full servers, if the servers were a level playing field id be happy if i was on there with 1 - 2 other teams
Do you have any insight on how it could be easier to get into? Tarkov (for a lack of better comparison) has better player numbers (at least allegedly) while being way more punishing than hunt.
Also if your claim is 'a lot' of players are struggling with the game, there should be no matchmaking problem as there is 'a lot' of them. 🐱
I have no idea lol - maybe some sort of tiered play or something? no idea, a true match making where you join a server with only teams in your ELO. i dont mind a less full server as long as the opponents are level player with me. And as you rank up you inevitably you start getting full servers with players who you align with. I mean thats just a thought from someone who knows nothing about this stuff lol. I trio with a few friends every week and we are all under 1.0 k/d highest in our group is .96 and we all have 600+ hours in the game but we end up on servers and get wrecked by 1.6 and up.
well not really - i think bc the game is so hard to get into, i get it, its a hard game, but those players who put in 20+ hours jsut leave the game bc its hard to feel good about gaming when you have the chance when your getting wrecked every game for an entire night. So those players dont stick around and they leave so they would not be in any match making lobbies.
But matchmaking does work for players at like 2-5 stars it's a rare occurrence they'll get matched with same party size of significantly higher mmr.
And kda is not the most fortunate metric tbh
Idk, it never seems to work for us lol. Dont get me wrong i dont mean to be critical i just wish hunt was getting the player base it deserves.
Yea, i get that for sure - bc a new player will have a higher kda than me but when i check the stats of the 1.6+ they duo wipes are through the roof. i wont stop playing hunt ever, but i try to get all my friends in it and they are like nah i wanna enjoy my time to game tonite. lol
What playerbase do you think it deserves? It's been maintaining top 100 steam for past few years, is that bad?
one millllllioonnnn!!!!! players
I don't mean to discard your opinion but I think you're doing urself a disservice looking at kdas, cause there's good players with relatively low kdas and bad players with rly high kdas. Stats like duo wipes don't really help cause it's like playtime
Do you have any specific part of hunt that is particularly difficult in mind that could be changed so that new players have an easier time?
yea i get it, but i think kda is a number to look at though. me as a .90 with 666 hours in the game \m/ should not match up with a 1.67 player who stats blow mine away with less time in the game.
only thing i can think of - better match making , dont just fill the servers to be filled. but again thats just me, i dont care if its not a full server as long as i get to enjoy the game. i know thats a way bigger update than just saying Make it better!
bc when the servers get filled to just be a full server you end up with higher players who just literally wipe the server and you have that happening back to back and your entire night you just lose and die.
Yea but I have a friend I play with yea and when we started playing he was 0.90 kda and I started much higher like 1.20. We're much better now playing at roughly the same level being mid 5 to 6 stars and I'm 1.55 kda but he only got to 0.99 because his kda was already low and he's played way more before.
Add playing solo and quick play to the mix and its a recipe for a complete kda disaster
Can you provide an example of a match that had a complete mmr mismatch so we can work from there?
@spiral dust
About your suggestion you posted
I do not think the devs should add a martini pistol as we already have a sparks pistol
It would add nothing new just make the balance worse
But I do think they should add a 2 slot Martini instead
I think this would be quite balanced
You get martini 3 and 2 slot
And sparks 3 and 1 slot
Would be much more versatile and would add a lot more possibilities
Instead of adding things that are already in the game
This is how it would look
i havent played in over 2 week , i only get a chance to game on friday nights with friends and solos during the week to farm. but after last round of games when i did play, the frustration of the mismatch's, i took a break from the game. might play tonight.
Hmm the only mention I could give
Is that sometimes you're mmr4 and you get matched with full team of mmr5
When playing solo or duos
Meanwhile we have sparks and martini fullsize, lol
You just have to think
That if they would add Martini pistol
They will not add Martini medium slot
Because what? 😄
Crytek
I dont mind both of them
If they cannot balance it right - they will not add it, lol. That's all.
Ping lock / region lock cannot ever be a good solution to hacking, as it will never reduce the amount of hackers
Therefore keeping the ping gate at a threshold that limits more severe desync issues, is what gives the playerbase the most freedom
I didn't quite get the points from the matchmaking discussion. High stakes and randomness can surely make an L really frustrating, but the other side of the coin is the enjoyment you get from a W. Albeit you have to perform some brain work to learn from your Ls. It's like jumping into chess and complaining about getting slaughtered after 500 hours in while all you do is throw the pieces into frontal attacks. It may or may not be for you, that's all.
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Mindset also plays its role. Sometimes I intentionally make a handicapped roleplay loadout to tuck my competitive nature away. Losing games? Whatever, I didn't intend to win in the first place.
course there's also a biological ceiling, like you will never be as good as some younger folk, but this is gonna be the case in any pvp game so whatever
#game-ideas message
This guy has valid points.
The Krag is in a very weird spot right now.
For its price you get a "fast" fire but relatively soft hitting long ammo gun with a small ammo pool. Its certainly designed to be a precise head clicker but its downsides are just a tad bit too much.
Its a bit like the Winfield but for Long Ammo - you should have more ammo and a bite reduction in price, like maybe $50 less to make it more attractive to a lebel or mosin.
lol thats a very fair point. maybe its just we arent that good at the game and thats ok too. i was thinking through it thats all, most of my sessions end with 90% Ls. so its frustrating. Im not sure if this is true, but someone explained elo in this game to me, that if i kill a higher tier player then im bumped up into the next bracket - even if the kill was pure luck, or i was sniping and picked them off while they were looting - thats not skill, just me waiting for a kill.
that's how it works yes
And i 100% agree with mindset playing a big factor
do my comments about matchmaking make me sound old lol
that was just my disclaimer in case you are so you wouldn't feel unwelcomed 😄
kidding of course
lol thank you - im not in my 20s so maybe i should bring a cane into my rounds of hunt.
but I know a lot of peeps here in Hunt community who are objectively bad at the game mostly because they don't have the reaction anymore
so yeah, can't do much about that
it could also be bc i drink a few beers while playing...
The Krag might currently be the strongest long ammo gun. (When taking the perspective of higher ELO play). The Firerate is quite massive and actually really valuable.
I am guessing that on lower ELO's it will feel quite weak because it requires a certain consistency in precision to reach its effectiveness.
But its better to have a gun that underperforms in low ELO than one that is too strong in high
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I can see your point but i dont think that price or ammo would change actual peak performance for high elo players in a gunfight but rather are QoL features of the gun that would lower the entry level for that gun to play for everyone no matter the rank.
Price, probably not, i would agree.
An ammo increase would open the door to being able to pair a non long secondary with the gun in a viable build which could give the loadout a bit too much versatility
@lethal ore There is quick play for a deathmatch mode
did the disconnect timeout worked for anyone ?
Yea well having the secondary slot for an actual secondary...i see this as a good thing.
Dual Sparks for ammo are an abomination and exploit to begin with in my opinion.
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I pretty sure during a twitch drop stream rachta said that he wasn’t enjoying streaming so much and that it was taking a toll on him but the view counts were worth it. He also said the sub retention rate post event is negligible
You misunderstood, I was hoping there would be new update for the twitch drops, so there is something new to do while streaming for 12hrs everyday 
Ah I see. Thanks for clarifying
and the growth is small but still there
Other streamers have different opinions tho, for me, last drops definetly helped me grow my channel
These drops, idk yet
The last drops were interesting because they gave you a quest line and I think people enjoyed watching the streamers also do the quest line. I’m assuming you’re talking about the Billy story drops. This time it’s just regular twitch drops with skins and items
Thanks for steamdeck support. I live on a sailboat, so I use the steam deck to save power. I missed this game so much.
living on a sailboat sounds really cool, ngl
Dual Sparks for ammo are an abomination and exploit to begin with in my opinion.
But then the issue isn’t really inherent in the Krag; rather, long ammo in general and how there’s a lack of a long ammo cap and the possibility of ammo pooling with secondaries.
The same people who use 2x sparks pistols will still take them and not put a foot in a compound regardless this change you’re suggesting
Yeah well - long ammo and entering compounds is an entirely different topic but i see how you draw this connection - anyway i dont think its actual that important to Krag balance.
I base my opinion on the comparison of Krag to other long ammo guns.
And for a gun that is a fast soft hitter that cant 1shot an downed hunter (you could compare it to the winfield in the medium ammo category) - the krag doesnt get a price or ammo compensation for its damage flaws. And i think that makes it way less attractive right now.
To be more precise when i say "more ammo" i dont mean like +20 bullets
more like 2-3 more bullets
The mosin lebel or berthier are more solid choices for the price i think
The price is fine and so is its damage. The inability to one tap 125HP hunters is largely a nonissue because you’re almost always either a) headshotting or b) two-tapping players. And you can still one-tap them as they’re getting up from a res.
Giving it an additional 2-3 rounds would improve its resupplies massively (up to 3 rounds per ammo box)
What makes the gun shine is its ridiculous rate of fire that can easily overpower any other long rifle within ~100m
ammo penalty for faster firerate is in line with most other guns in the game. Apparently there is some thought put into it
Well i wouldnt call it a nonissue to not be able to down a Hunter missing a bar. That not a deal breaker but its an factor.
On the other hand 2-3 bullets more i wouldnt call "massively".
And the rate of fire is really not that important for those kind of guns if your not caught in a showdown on openn field. Usually u can take this 1 second more behind a cover and then peek again.
wait stop yea depends. for stupidly fast fire rate to limit spam. yea.
But usually soft hitter get more bullets.
Look at the winfield as the best example for a rifle. Big ammo pool.
the way I understand it is the krag in high elos is a weapon of heavy aggression. It's not about you having time to go behind cover, it's about your target not having it.
Krag hits hard very hard compared to winfield
It’s not a soft hitter
Two tap range is like 100-110m
There’s many situations in which you tag someone and they try to go behind a corner for cover/ run back and the weapon is just so fast they’ll not have the time to do that at all
maybe it's relative. I don't remember the numbers, but the officer carbine must have substantially less total ammo compared to winnies. Because firerate. Counts as spam maybe tho. Shotguns then, specter's ridiculous 5 + 10 vs 2 + 8 for rival. Because instant second shot.
or if they whiff a shot with their mosin/lebel, you will know for sure you’ll fire first than them
officer ammo reserve only got nerfed due to dualies, so it was not a balance consideration at all. https://store.steampowered.com/news/app/594650/view/2496632202900402611
ehh carbine dualies?
the coding likely prevents them from separating the ammo reserve out for a specific variant, as you can see how all the other nagants were changed as well
including the precision
Okay i think it makes a bit more sense to me. In this niche it can really be effective but...
Its just still a bit strange tho
Because it plays like a rifle - feels like a vetterli - but hits like a cent - precise as a winfield.
Those are all relativetly cheap guns.
Still the Krag doesnt feel right for either its price and/or its low ammo count - you pay for that long ammo and if you look at it as a long ammo gun i still think its in a weird spot.
sounds like a stretched assumption
"a stretched assumption" okay then
there's something called "indirect nerfs" due to systemic changes ie like the semi auto/da spam change dumpstered the nagant carbine even further, despite the initial intention primarily being for the dolch . The ammo reserves were systemically changed as dualies simply double the reserve ammo of the single version, so they had to change the single version reserve ammo as they obv didn't want 50+ rounds for a primary, which leads to the odd situation where dualies have more ammo than precision, eventhough both are medium slots.
Edit: Hell, even the vandal has way more rounds, whilst also being better overall than the precision.
yeah, nagant precision is in a weird spot
if the wiki data is up to date, it still meets the logic "more firerate, less ammo" but... well idk, I never pick it
it's a shame, the skin for nagant precision has some really thought-out details
i agree with this #game-ideas message @drifting nacelle
this is probably what is required to fix some issue i randomly get now and then
step 1: see zombie behind fence
step 2: switch to dusters
step 3: jump fence
step 4: click to melee zombie
step 5: gun shoots and alerts people of my whereabouts
it's so dumb
true but this is a consequence of how hunt showdown mmr is designed: if you have 2749 mmr ur 4 stars but the moment u have 2750 you're now 5 star, these players should still be matched together and stars aren't really relevant for matchmaking
while my personal opinion on any kind of matchmaking is that I don't mind playing against better players, it's just that: a subjective opinion. Even if we assumed my subjective opinion was correct this would create asymmetry because for every person that wants to be matched with a better player there must be a player who wants to be matched with a worse player
My point about matchmaking was that I don't see any evidence that it doesn't work i.e. it doesn't match people of similar skill level, that's why I asked for examples of a wild mismatch
Most of the time player skill level is not that easy to measure either way. Most of us are inconsistant and have bad days aswell as good ones. The best you can do is not compare your mmr levels when you fail, instead it would be healthier to just look at what you can do to improve from that failure and move on. Life isnt fair, videogame matchmaking is not an exception to that and it doesnt help anyone to focus on how "unfair" your death in a videogame is.
I'm a solo playing on Asia, 5/6*, it's 10pm, a saturday, and the random-duo-queue to find someone last for-freaking-ever. Like solo, there should be a timer in order for the game to find me a partner. I can't believe there is nobody. How is that even possible to queue for more than 10 minutes?
Can we get a ramping damage tick when people sit on a boss lair without banishing or killing. at least force peopel to play the objective.
That is playing the objective. It's thinning out the competition to make a cleaner banish & extract. Not everyone wants to have a lighting bolt above their head and have 5 other teams out to murder them.
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i cant wait to get sniped by one rival flechette shot from 23 meters because yall dont know how to balance your own game. yall should probably play it sometime and see all the imbalance and buggy mess yall have made. but you wont because youre busy cramming dlcs into it
Just for info, most devs and CM i know play the game with regularity. The dlcs argument is one i'll never understand.
youre not going to understand about 6 triple A games worth of skins in dlcs?
the quantity of dlcs has very little affect on anything because the art team that makes them is different to actual gameplay things such as balance or content
No, i don't get how dlcs are affecting balancing and such, since art for the new legendaries and such are developed by different people 🙂
because why would devs ever feel the need to work or do right by the game if their still raking in the cash off diehard fans with skins and accessories.
That... doesn't make sense
which part
The whole sentence
If devs are pulling in more money by dlcs. why would they care about balance or fixing bugs in the game
I mean, there are a lot of devs, who are not working on the dlcs. And Crytek is actively hiring people for Hunt - just check the website - with your reasoning devs are now payed for doing nothing, leaving all the work to the people in charge of the models for dlcs?
and what would they need more devs for? and what are these devs doing if theres still so many imbalances and bugs in this game? yea it does sound a lot like these guys are getting paid to sit on their ass
You think that an event like the last one required 0 works from the devs? And all the new weapons and variant? The traits?
the event was very very mediocre. maybe in the right direction for events. but jfc they lit the map on fire so infernal would be useful and i havent found anyone that was happy that they had done it. less vision, loud as fuck, graphics were sub par. death cheater was overpowered. it needed work would be an understatement
A vast majority of the playerbase was pretty pleased of the event, so "content you don't like" is not equal to no content.
can i get a link to the poll for how people felt about the event?
flechettes only one-tap in the face. Why don't you complain about nagant pistol one-tapping at up to 70 meters or something?
Soooo … I’ve been hoping and praying that the Port Sulfur Band songs (the game’s soundtrack) would get released on vinyl for years. And now it has, but only 500 copies were made and they’re already sold out.
Please make more? 🙏🙏
Do you have any idea how much work it is to create an event for a commercial game?
Even creating 1 gun is a lot of work. It seems like you have a big underestimation on how long it takes to get things done.
Every cry for the avtomat to be special ammo directly translates to: "I hate when other people have too much long ammo. But please let me keep my regular mosin fed by two sparks, cause it's okay when I do it."
Yes, because regular mosin is equally oppressive and strong as Avto.
cant one argue though that more ammo on a rapid fire gun is more detrimental than a mosin
No one uses regular mosin with two sparks lol
maybe the problem is the difference that the avto has ~400 rpm vs regular mosin ~34 rpm
it's probably more oppressive lol. especially the sniper. avto can easily die to any other close range weapon. shotguns, dualies, melee even. or a headshot. and you can also put distance between the avto and headshot them too. snipers can only really be counter sniped by long ammo and realistically only if you also have a scope.
Agreed.
I think we need to Accept that Not all Guns are Made equal. We Accept that the Sparks is Generally a better Long Range rifle than the Springfield or Martini, we Accept that the Conversion Pistol is better than the Nagant Pistol, and so forth.
I mean we all know that the Headshot is the only great Equalizer in Hunts Gunplay.
Its only Natural that more modern Guns should have an Edge over older technology. At least in certain niches. The Avto dies to snipers, even medium Ranged rifles Like Vetterli if Played right (which means staying in Cover, retreating when pushed And slowy drain their meds). And With dual Sparks your Secondary is Not good for Range either.
In compounds shotguns can still trade or even win etc.
The thing about running dual sparks along with your long ammo rifle is that the lack of a good close range option isn’t a really concern because you’re not meant to push buildings with that loadout, you’re meant to stay outside forever. It is just a massive boost to long ammo gunplay.
The bigger the cartridge, the less ammo you have. This is a relationship between ammo count and ammo type that you can easily notice yourself in the game across weapons of all ammo types; however, when you run sparks pistol/dual wield long ammo (due to ammo pooling), you are violating this concept.
34-38 rounds for your long ammo rifle is quite frankly ridiculous.
What youre supposed to do does not cancel out what you can or cant do. Youre still sacrificing a valuable secondary in return for extra ammo that wont really make that much of a difference most of the time
Ammo boxes and ammo box consumales are pretty easy to find
Without taking skill level in count, how lower skilled or higher skill players might play and what is the best way to play, it is objectivly always a sacrifice when you take 2 spark pistols and a mosin instead of a mosin and a higher firerate pistol
A full trio running this loadout will not even let you get close to them. You will simply be outgunned because they have significantly more ammo than you.
It makes a massive difference especially in long-range (80-100m+) gunfights which is what players who run this loadout precisely do.
Running a single uppercut or a sparks pistol or any other pistol at that range will hardly contribute meaningfully to the fight.
It is actually even more problematic with the Krag considering it’s ridiculous fire rate. A single world ammo box will give you like 10 rounds.
That’s precisely… one of the issues. One world ammo box is giving you around 9-10 long ammo rounds with dual sparks.
Is that how fights in Hunt go though? Teams shooting each other until one of them runs out of ammo and the one who doesnt run out of ammo wins?
Range and damage of a gun are far more important, if the issue is that someone can never let you close to them because they have a long range weapon then perhaps we should be discussing a nerf towards long range weapons. The same can be said about shotguns, once you have a fight in a compound they wont let you close to them because they have a superior close range weapon.
But thats just the way hunt is, you choose your fights, you choose your position and what determins if youre going to win is most of the time not going to be ammo count or is it?
It sounds weird to me wanting to putting ammo count as a reason someone would be outgunned to an unfair amount. What if you dont take the long range fight and make them come to you? Then perhaps you engage in a close range fight and now theyre outgunned because they have no short range weaponry.
It can be like that but in my experience the ammo issues tend to be less problematic the higher you climb the mmr ladder.
Someone dies rather sooner than later and it often ends there or you make a tactical retreat to a supply point to prepare for the next team/fight.
Regarding long ammo and shotguns. Im no big fan of both of them. I think they are both equally too opressive in their niche.
I think its very aparrent if you see how much they reach into and take away from the medium rifle class. Be it outside on medium/long range or inside medium/close range.
It would be good to have both long ammo and shotguns getting their damage reduced.
Long Ammo would still retain their penetration and great dmg dropoff.
And atleast fast rpm shotguns taken away their OHK ability. Working more like the Sparks. The romero is a shotty i would still see the OHK damage on because it has a reasonable downtime. This way Shotguns would still hit like a truck and are fairly aim and push friendly with buckshot.
One Hit Kills is something that should be reserved for a Headshot.
@median furnace They might be planning to upgrade in the nearest future when 5.11 actually comes out
And it also might be that Crytek gets the engine version before its available to the public
Yeah. The only way I can see is if they keep the newer versions internal or they're going to do a massive version jump
It's just strange, but maybe the v5.7 will be the final public release
Did Crytek announce that they wont be updating Cryengine anymore?
"In 2022 5.7 version was released with few new features as the features claimed to be in 5.7 were scraped and moved to new CryEngine 6. 5.7 included Scaleform 4 support. The developers have stated that this will be the last version of CryEngine 5 and confirmed they are working on new iteration of CryEngine. The previous versions (before 5.7) were deprecated and can't be downloaded."
and it's also named LTS now
Ah i thought you were saying it was a Cryengine final release, not a Cryengine 5.x final release
got it
oh, wait. i forgot you were the one that responded to my original post lolol.
but yeah haha
here's the answer
#latest-update-discussion message
Never said or suggested that’s how the usual gunfights go. Having an excessive amount of ammo not only allows you to not resupply for a long time; they do not only enable massive resupplies from a single world ammo box; but as well lets you be less careful with “blind” wallbangs.
(High) range and damage are extremely important, but so is ammo count; if you think you’re extremely good with your shots, then go ahead and use a Krag without a long secondary in standard 6* lobbies.
Nobody is disputing the fact that long ammo is strong mainly at medium/long distances. It’s supposed to be strong. Shotguns are meant to be strong close range. But they do not enjoy from this massive indirect ammo buff from another secondary. Why? You could take two lemats with slugs… but that will effectively limit your range to ~25m, which is legitimately critical. You run a bigger risk trying to get within your effective range than someone staying back keeping their distance. It’s just the nature of close and long range.
The issue is that these pistols are making long ammo unnecessarily stronger. Yes, not having to resupply for a long time + massive resupplies + wallbangs for days all give you a meaningful advantage and precisely contributes to not allowing other players get close to you. High power and range doesn’t mean much when the ammo count is low since we know nobody has 100% accuracy in this game.
Compound control with shotguns is extremely dependent on the compound and situation. It’s not always going to be one shotgun team having control over the entire compound. Even if shotguns are staying inside a building in a compound (this is not always the case but it’s common), it’s still possible to deliver some damage through wallbangs and whatnot. You as a shotgun user can’t do the same as you mainly rely on them entering your shotgun effective range. Again, these are inherent advantages and disadvantages of long ammo and shotguns.
My entire point is that the pistols contribute to a playstyle that is arguably disliked by a great chunk of the playerbase
Haven't seen this discord in half a year and people are still making the darndest suggestions I've ever seen. Somethings never change I s'pose
149 damage would render shotguns useless. Buckshot of fast-firing shotguns is already balanced through pellet spread and lower range than Romero. Good luck trying to get a headshot with a shotgun in a fast-paced situation
@upper drift You don't have to select a secondary region.
Since when can you do that
Ever since secondary region selection was introduced. It's always been a feature.
The game just recommends selecting a secondary region to lower queue times.
Deselect that crap right away
You want good latency over quick matchmaking because you're just gonna get frustrated with garbo ping otherwise
And if you're not having fun why even play
@arctic jacinth
nerf Avtomat
The Avtomat is bad as it is. If you want people to use it less, make the completely meaningless economy do something again.
IE lower match rewards back to where they were before 1.7 at least, and remove or at least lessen the daily login stuff
This is also a fix for long ammo and other """expensive""" guns
Alternatively make the Hunt Bucks wipe every few months to artificially lower funds players can use
These are hard to swallow pills I know but it's the only way
@tight drift
3v3 compound ranked
I'd honestly prefer this over quickplay, especially if you did it in a tournament bracket style with say 8 teams, winner proceeds to the next round.
Could also make the loadouts the teams receive be a bit randomized (everyone gets the same loadouts but they change every match) so kinda like CoD Warzone gulag
And every round is in a random compound
With a low health boss serving as the tiebreaker objective if the game takes too long
The best way to deal with the Avtomat is to make an actually attractive Prestige system. 😛
@grizzled prairie Not sure about that steelball suggestion change, it already have the upside of being a "silent shotgun", more so, bomblance have never had any wall-bang options. So saying that the bomblance is suffering for it, is kinda weird when it wasn't an option it ever had.
Not suffering
That's why there is so many ppl playing it, right? Oops...
Also, death cry is not silent, so any pretence of "silence" is pretty much out of the window anyway. Even freaking Lemat w/basic shells can bang ffs...
Ofc death cry ain't silent, that is the same thing with silent killer or weapons. But the bomblance steelballs makes noticeable less sound than a shotgun. You can shoot a boss with it without half the map hears you.
And well, think it is more a case that people don't play bomblance in general than steelballs being the cause.
bc close range have so many risks for trading and long range options are really strong.
If you're shooting the boss with balls and NOT slicing it with blade... idk what to tell you then. And i never said it was, only that BL is really suffers lots of setbacks and could use more buffs to become viable. Rn its pve only sadly outside of 4*
There are cases where you wanna increase the boss dps a little. But it can be any other AI, point is that it gives options by being silent. How much you value it is ofc up to you.
I can understand that you feel that bomblance might be a little lacking in general tho. Just think it is one of those kind of weapons that can only be really underpowered or really overpowered for the most part. But yes, making steelballs penetrate, would help it nicely. Just want you to understand you making the bomblance doing something it have never been able to do.
Also please refrain from being snarky and condescending, there is no need for that :)
@oak plaza Flashes were onced changed like that but the change was reverted as it made them utterly useless.
Ya great but rn its broken asf xD its like in any other game try to find a middle ground also how can it be all other games you can look away and not get blinded HOWEVER you can get still muted sound
Its baffling to me tbh
probably because here it doesnt mute sound at all and it is a tool against someone holding an angle in campy spot, if he could just turn back on the very loud noise flash makes when readied it would be extremely useless, and if you remove the sound warning it would be even more annoying than it is now
Yeah, if it were a Flashbang it'd be easier to balance. Blind & deafened when facing, and when not deafened & concussion-like visuals akin to heavy poison but without the green-tinged aura. However it is a flash bomb... and luckily too... players who have tinnitus have it bad enough without having painfully deafening flashbangs in games. Scrapbeak's screech & prolonged long ammo shooting in Hunt can be literally painful to hear.
So basiclly keep it as is get blinded no matter what unless you have some thicc cover between you and the flash. Ah yes makes sense for a 1800s flash xD
Same amount of sense as zombies, flaming preachers, and giant headless infants with scythes in their hand 😄
Yeah there are zombies and people who can use "Dark sight" to track clues of monsters.
You get a very long windup to reposition tho since you can hear someone winding up a flash. And even if the flash hits you arent incapacitated in any way and can still move. Remember that you still have a team that backs you up. You can also push towards them when you hear them readying the flash getting an outright kill, or forcing them to blind both
Flashes are really strong, but by far not as broken as some people make them out to be. They really punish people tho who a) dont think enough about their position and their possible rotations and b) are generally too afraid to make a quick play
@chilly pond The official reason for guns being "unclean" is that they are essentially bought second-hand from merchants who, well, "repossessed" them from others who came before our hunters.
Hey thank you for the reply, makes more sense, me and my friends were wondering about this for a while.
I would still prefer at least some option to get them clean
Maybe by maxing out the mastery you get them clean or hell I would even be willing to pay BBs to make them permanently clean for an increased price
Once the change to clean via Hunt Dollars is made, it should be easy enough imo
Still an unnecessary extra click and a further downside compared to any legendary gun if you want your gun to be clean
It’s more annoying really when u get blinded out of cover sure I could move somewhere but I ain’t ganna climb a rock face. Yes it’s not the most broken thing in the game by a mile (cough cough long ammo) however every other game leats you swing the cam and if done right u don’t get punished as hard. In hunt ya GG go next.
Is self revive coming back for solo’s or will you remove the ability for teams to revive?
Why would you ever expect them to remove the ability for teams to revive? How would that make any sense?
How does it make sense when you trade and a duo can revive but as a solo you can’t how is that even remotely fair to solo players. Many other games in the genre don’t allow revives. if you’re going to allow revive everyone should be able to revive.
it was never meant to be fair
Game was, is, and continues to be balanced around duos, not solos. Solo is an option for those who want the extra challenge
Solos is literally there for the more challenging aspect of it. That is why it literally gives out a bigger reward. If you don't want to take that risk, go in as a duo.
Such a weird thing to complain about.
Thats very easy to say, but Not everybody has Friends who Play Hunt/want to Play Hunt.
And Randoms are hot Garbage With all the disatvantages they get. Even If they are Not unreliable and stupid.
Even people from Discord Servers are are hard to be a consitant group.
Lol, I've been losing for like 2 hours straight (against even lower level players since I was showing a new player the ropes), then have one good game and my MMR goes up like a full 1.5 stars. Great system.
There's no way that much volatility makes sense.
Well surely you killed a 6 Star Player and you yourself were upper 3 Star MMR 😉
Nope, had dropped to 4 today and then jumped back to normal in the mid-upper 5
That was sarcasm 😉
I Generally agree that MMR needs fixing in some ways.
I agree with this up here and fix the trading now
Game was great during Devil Moon event it’s now trash.
As a solo player there should be an option to fight only other solos same as duos. The game may be built around duos but the community is so small now it’s hard to find a partner to play with. All the people I’ve played with quit the game.
Sure it does. The more responsive it is, the more accurately it is representing your current playstyle.
@full jewel The training/tutorial boss actually used to be spider, but they changed it to butcher because people with arachnophobia were unable to finish them 😄 Maybe if there was a choice to get the boss you want so those people can still choose to not get the spider but adding them all as a random chance would suck for them
yee true, i was def mor e thinking about the option to choose which boss y wanna train against
@wispy valley, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
So recently homereel posted a video talking about a possible upgrade to cryengine and with this I was looking through the comments and spotted a comment so I shall give credit where it’s due since I’m just bringing his idea to light. @gusty turtlePancake88 on YouTube. He was talking about with this new engine maybe hunt could change how the day cycle system works? So basically every game you start with a different base time of day but as the round goes on it changes and increases in time in game so basically if you were on a daytime map as the round went on it’d get darker and darker as the sun went down. And another example he gives if it’s foggy it can transform into rain. So this idea sounds really cool and could add a lot to the game, something new to adapt to, change play styles just a really cool idea I saw after watching homereels video```
I thought they said that they changed it cause of how difficult the spider was not due to arachnophobia
EDIT: YoYo_Go pro's message was deleted either by himself or by mods
https://tenor.com/view/heyzzy-mods-cry-to-mods-annoying-bitch-stfu-gif-25951942
this has got to have the slowest reconnect ever
Ok, I worded it poorly. That much volatility is frustrating to many players.
Customizable hunters needs to be talked about in the live stream tomorrow or I'm going to throw my hat on the ground and kick it.
@severe shell If the sparks pistol can't be dual wielded in order to nerf the ammo exploit, people are just going to go back to doing it with the uppercuts like before the sparks pistol got added. Imo, the best solution (And the most suggested one I've seen) is to make the avtomat special ammo.
Plus, the special ammo could make sense lore-wise as well. The avtomat is listed as an "experimental conversion of a bolt-action rifle was modified into a makeshift machine gun", so since it's experimental, the pressure from normal long ammo could break the mechanism, so it'd have to use special ammo with less black powder, but also a lighter projectile to keep the same muzzle velocity and impact as the mosin.
This is more of a server feedback/suggestion thing, but perhaps change the LFG channel names from just eu, na, asia etc to LFG-EU LFG-NA etc
It's pretty uncommon for people to read every category name for channels rather than noticing the specific channel name, and hitting someone with #na isn't as clear as #LFG-NA
I dunno I think it would be to punishing to force the player to have 0 reserve ammo when one pull of the trigger uses 3 shots. I dont even use the avto and I still think thats a little harsh. This really only became a huge problem once people started using duel wield sparks so with my idea we'd at least go back to pre sparks pistol era which i never had a problem with. Uppercut is expensive and gives you less ammo than sparks.
Removing dual sparks would be bad
Literally the most fun build in the game is double dual sparka
dolch used to be medium ammo 10/5. They changed it to special, but compensated by doubling its reserve up to 10, they can do something similar to the avto
Now I wouldn't be completely against that. Maybe like 15/6 or 15/9 would work.
I'm not saying to give it no reserve ammo. Just to make it special ammo. It can still get a reserve. The Dolch for example is also special ammo and has reserve. The issue with the avtomat is that you can get a ton of ammo back by using shared ammo pools. It'd also be shitty to remove a feature for one specific gun just because of another gun. The sparks pistol is a 1 size weapon and it not being able to dual wield would just add more confusion to new players if they have to learn exceptions to pretty standard rules. Also, for the argument that "Uppercut is expensive": People who run and stomp with the avtomat while carrying hundreds of thousands of hunt dollars in their wallet hardly care about how much their extended ammo pouch costs.
And if people want to bring more ammo for their special ammo avtomat, but can't use dual wield long ammo pistols to turn every ammo crate into a bullet hose, there is a consumable called ammo box.
Dear god, PLEASE improve vaulting. I can't vault way too often. And then I have to try and jump in cause it won't vault, and then desync-city.
making my vault and jump different keys fixed this issue
https://www.youtube.com/watch?v=tvRSDQmwMVU
This video is exactly for you 🙂
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Very true. Getting one kill on a six star or high 5 star that’s memeing or trying to drop mmr can throw a high 3 or 4 star into 5-10 very unfun five star games
Did they change the object quality setting? On low, enemy hunters don't render as far.
For best PVP setting you'd probably want to keep that at medium, not low.
Put it on as high as your system allows. Crytek said that purposefully derendering is a bannable offense
Enemy hunters seem to render from fairly far away even with the lowest option.
Shame it can be abused - setting it low usually yields big FPS gains.
@celest solstice having a productive day I see. Whining at the sky
Prefer obsessing over all the tiny flaws rather than enjoying the game? Don't play it
Yes, the tiny flaws. Like server stability, matchmaking, visuals, hit detection, desync.... you know, the tiny flaws. LMAO I envy you people who can just gloss over these "tiny" flaws
Why play the game if it’s so trash
Got another multiple old west game FPS?
Rdr2
You can switch to first person
And there’s a battle Royale mode and some other stuff
There's not battle royale
There is some multiplayer PVP options that no one plays and the game is built in third person. Playing first person is garbage