#feedback-discussion
1 messages · Page 45 of 1
Oh god... Dennis seems crazy enough to take this to the team and try to make it happen xD
@chilly nova So you expect them to take your word for it? Really? Why do you think they would go trusting random people to be telling the truth?
@scenic haven restart the game, helpes me most the times.
@hybrid orchid armor requires a complete rebalance
that 1. most people do not want
- crytek probably doesn't want to worry about
also again...audio is terrible. Plz fix. Close footsteps either barely render sometimes and sound very far away...and then far footsteps sound super close. Footsteps that sound 10m away can be as far as 50m away.
It needs it
no armor is one of the many things that makes hunt different from other games
and it’s for good, not just for the sake of being different
armor would make compact and medium even worse than they are
its a whole can of worms that should never be opened
C'mon man, at least read my entire message if you're gonna respond on it. You're putting words in my mouth just to argue with me and defend Crytek.
I explicitly said that they should be keeping transcripts stored of player communications that can be audited, even if they're only keeping them on a rolling 30 day period.
I literally explained the basic technical solution that I expect their company to have in place in order to resolve these scenarios. It's not my fault you're too lazy to read, or you just hear what you want to hear.
I'm so sick of people on this discord. Almost every time I've given feedback, there's someone that builds a strawman (or doesn't fully read it) to argue about.
@rose ferry, your post below has been deleted, as it doesn't follow the required format.
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Able to jump on ladders would be fun```
You reported what another player said as if they would simply believe you. That is what my response if referring to.
Again, you literally just skipped over the entire point of my message. It's mind boggling to me that they cannot confirm my report by looking up the transcript of the session that I played with that player (and gave them the player ID for).
I wasn't referring to your assumption that there were logs.
Your initial message is pointless then. You asked whether I wanted them to just "believe me". And obviously, if you had read my message, then the answer is NO. I expect them to build a proper platform backend that can support their game and community, so that they don't have to just believe me (and so that I don't have to go out of my way to "prove" it).
I'm not assuming they have logs. I'm expecting and urging it as a paying customer. That was the entire point of my message in the feedback channel.
And like I said, you're arguing a strawman.
They defer a lot of the cost of diagnostics, testing, and QA onto us, the players and customers, which hurts our experience. Then they wonder why we are unhappy. Especially when we pay them for cosmetic DLC, but we don't seem to see that money actually get invested back into bugfixes or systems like the one I mentioned.
I haven't even seen any announcements addressing all the server connection issues since their last maintenance on January 31. Before that it seemed to be issues isolated to Europe, and now I'm seeing it during every match I play on US-East: long periods of instability and rubberbanding, especially at the start of the match. How come we aren't hearing about any of that? At the end of the day, yes, it's just a game. But we pay for that game, and we should be able to trust Crytek that our money is being spent to improve the game experience. They've broken that trust with many players.
I'm surprised with the amount of people talking about server issues in europe Crytek isn't caring to bring it up
They have stated that they are still actively looking into it
I don't see that in general or pc announcements here.
The last seen message was that the restart on Jan 31 would resolve EU server issues (like I already mentioned above), but no updates on why it's still happening.
And as I also mentioned, US-East has been worse since around that time. I don't see them mentioning that, but I see lots of reports of it from players.
I have mostly seen reports of EU
The overwhelming majority of server issue reports is coming from Germany, mostly from Telekom users. There's a lot of issues with Telekom using a poor network peer (Tata Communications) to get your traffic to Hunt game servers.
Tough situation. For affected, the issue could very well manifest only in Hunt, so it looks like Hunt issue when it's not.
And straightforward communication like the above is exactly what we all expect.
As well as a response on our reports when we say "hey, I'm having issues in US-East now too, which I've never had in the past".
I would expect a response of "hi, we'll look into that as well, and we'll update you in XX days" and "we haven't found any stand out issues in that area, so here's what we can do to collect data about and debug the issue with you".
@queen jungle i originally thought of hunters changing skins as they level up too but i doubt hunt will do that because i havent heard anything about that since i started playing. would definitely be cool though!
Yea, but that’s what suggestions are for :DD
Surprised they haven’t considered it
true. has there ever been a change suggested though? im curious
@brisk timber it is but it shouldn't be useless vs a player. That's why poison used to be shit because it was " for pve" and then no one used it because if your goal was to kill the boss there were faster ways and the poison on crows randomly didn't work. I just threw it two feet away on a guy that was reviving his team mate after I shot him and it didn't kill him lol
Sorry we cant discuss anything anymore. Mods start deleting my sentences because i use "LUL" smileys.
Did you type it in the discussion channel though? The feedback one can't have discussions in it
Yea could actually be the case. Strange. Would be nice to just have threads to the things people say, that would actually be the perfect usecase for that feature.
@brisk timber We've tested Threads a few times previously. The issue is that Threads have a post cap (at the time of testing, anyways).
And there's a few interaction issues we have with threads. It is something that we will continue to explore though
Would help clean up and categorize things better
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Did you create a fire map to experience the discomfort of the blind and hearing impaired?
It looks like you're thinking about how to drop the number of connected users.
It isn't a general issue with Telekom though. I am playing from 2 Locations, both under Telekom and I have a few friends who are also using Telekom. And none of us had issues the past half year since we started to monitor that more closely.
The issues being in mostly Germany seems off. I don't know if crytek has ever stated it, but I strongly believe the EU server to be in Frankfurt or at least close by since with a ping of 1-2 the area is quite limited. Tata com is mostly owning undersea lines, so I don't think they own German landlines. Especially not around Frankfurt, considering that that is right within Telekom's primary area, they are based in a neighboring city.
Not to disprove any of your points. Just a few observations that show the problem might be more complicated.
@celest solstice you always have time to make it to the banishment. Especially considering that it should never need to be full cross, since at the time of banishing you already had enough time to dislodge yourself from map edge.
Even fast banishes usually don't happen before 0:30 into the match. At which point you should already be done, or close to done with the first compound
@little carbon That has nothing to do with the complaint. Why am I going to traverse 6 min across the entire map just to run into a team already camping and waiting for the people banishing? I can't collect anymore clues. Half the server has, guaranteed, already left the game and I can exit the map and join another game in less time than it would take to make that run. It's pointless
4 games in a row the boss was at opposite corners and we had to fight teams that spawned right next to us
The RNG is dumb
Put it in the middle. Force teams to the center.
Make it fun and engaging for the whole server
Oh, it read like you meant the bounty team would just run, when it's the only team that spawn close to boss.
You could have disengaged to get to the bounty
I mean usually they do just get to run cuz for some reason the majority of the teams spawn on the opposite side of the map. It's like it's designed that way
Putting it in the middle takes a lot out of the game tho. Removes 12 of 16 compounds and a lot of prediction skill
It doesn't tho. You still need clues. You still need to traverse to the middle. This would atleast allow teams to make that move as well
Again, if the banishment is going, maybe disengage the current fight
Yea, you must not play 5* and up cuz you don't just disengage lol
You either win the fight or you lose
We play high 5 to high 6 and it's absolutely doable
Maybe 3 *, possibly 4 but 5 *... not happening
If you run, I'm just gonna chase you down and I will kill you
Same for literally every team I've faced
You don't get to just run away lol
I'm not gonna let you just run off and get an opportunity later to snipe me from a bush or shotgun me around a corner.
And the point still stands. Now I have to make a massive diversion on how I traverse to the boss, wasting even more time
If it's a solo boss, it should be in the middle of the map. Duo boss, sure they can be on the corners or sides if that's where they fall
There's a bit more of an option there
You know that disengaging doesn't mean turning around and running, right? If you just chase after you will die.
If I am honest, what you are describing sounds more like not being in high Elo.
Where exactly are you running to?
The boss? A different vantage point?
It's, again, time being wasted not being able to get to the bounty
Or even engage near the bounty
If s banishment is starting across the map, i will give up any fight to get to the boss
You will be chased then
And most likely run into another team that was a compound or two ahead of you and then killed from the front because you sandwiched yourself
Doesn't sound like you're describing a very high elo IMO
All games play out the same and if you're in the elo you say you are then you can't deny that when you spawn, the first thing you do is look right at the next nearest spawn to you for players and engage or move to engage as quick as possible to remove that team
Thats why you have at least one person on the team that tracks potential team whereabouts. It's not like all teams are unaccounted for.
And the rest is just posititioning and awareness.
If they run, then you chase them and get them out of the game asap
I see. So why you're running, you just have a player sitting somewhere trying to track where the team is that's chasing you?
The first thing you do if you spot team spawn adjacent is trying to secure the compound, securing a strong position.
By your logic, they're doing the same thing to you
Why would you run into a compound and alert the AI to your position and setting off sound traps. Your strong position is gone
No, Multitasking is a thing. What I mean is that there should be one player on the team that you can ask, where teams are and which ones are unaccounted for.
I'll just run around you and you wouldn't know. You cornered yourself
They're doing the same thing to you
No offense but at higher elo's you're not outsmarting anyone with that
They're gonna know. I'll know lol
Now you're just getting into semantics of a fight between a team and getting off topic
It's not about outsmarting. It's about value and increasing your odds of winning. Counting on stealth is just a bad idea, considering chances are if you spot them, they spot you. So you rather secure a position that will make you win the open fight than trying to get a sneaky stealth down
If I wanna fight a team, I want it to be close the boss and not it be across the map. Even if it is at spawn, that's dumb too
There's enough spawn points on the map that shouldn't be a problem
Again without the randomness the game becomes significantly less skilled.
Again, semantics on playstyle and how to fight another team. That's just preference and other people can just be better at stealth than you
You're nitpicking
No, it becomes fair playing field
You are complaining that stealth doesn't work every game
Skill is still very much prevalent
Positioning of the boss has no bearing on how I play a fight or my ability to shoot
That's the point. Stealth in hunt isn't a primary game element but a situational tool.
Never was that complaint made. What are you talking about
My guy, what are you arguing here
There is more skill to be lost. IE the skill of disengaging
Well it appears you lost the plot, unfortunately. I guess we'll have to end it here because it's wildly off topic now. Thanks for the feedback tho
Well we went of rail since you started bringing up more and more scenarios that didn't have anything to do with the original premise. I have just been answering your points, or their lack theirof
The premise was simple. No one wants to run across the entire map. Nothing was changed from that. I gave examples why and you proceeded to try to explain that I could disengage and STILL run across the map
Btw, this is where you brought up stealth
The point, again, still stands. NO ONE WANTS TO RUN ACROSS THE MAP
That wasn't me bringing it up. You brought it up. I merely commented on what you said and added to it
Is this not you saying that one player sits in stealth to try an monitor the other team? You then mentioned that you would try to hold up in the compound but failed to make mention of the effort to get into said position. Alerting everything in the process and allowing the other team to use the "tool", as you put it, of stealth to their advantage
It takes like 2 minutes, for a guaranteed fight. And on average you will not have to run across the whole map. If we assume equal distribution of boss spawns. You will on average have to traverse 2-3 compounds worth of map
Again, you're trying to get into how a fight plays out and I'm not interested in what your style is, no offense, because it's irrelevant to the topic
And in my experience of over 1600 hours, not a brag, solo bosses tend to spawn on the opposite side of the map for me. It's RNG
Takes 3 min for a banish to finish. 6 min to traverse corner to cornver
It's pointless and the majority of teams leave the game and queue up for another one
No. It's about having one guy in the team that even during a fight keeps track of faraway sound events and calculates how those players will most likely move after the sounds stop. It's about map awareness.
If you spot the other team they won't get a stealth advantage over you just because you alert them of your position. You don't forget they are there. Again considering as well that if you see them they most likely see you, so you aren't giving up your own stealth most likely, because it's probably already gone.
You can also take a compound without losing track of the other team by positioning. I also didn't say you wouldn't engage, just said your primary goal at the beginning of the fight is going to be to secure a strong position
Not to mention the team that does have that boss spawn, don't really get rewarded. Can't get anymore clues. Most teams have left the game, Can't search compounds for cash. Low trait points. It's an L all around
That is just plain wrong
Been tested and true
The banish takes 3 min to complete
Traversing corner to corner takes roughly 6 min on every map.
Look it up
Time it if you like
I did not lol
It takes less than 6, and you will never have to traverse corner to corner. since by the time baishment starts you arent in the corner anymore, at least you shouldnt be
just spawn all the teams and the boss in the same compound
problem fixed
hunt is cod now
Tata Communications has a network in Frankfurt, namely AS6453.
Here's WinMTR statistic showing packet loss from one of the german players:
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| XXXXXXXXX - 0 | 68 | 68 | 0 | 0 | 14 | 0 |
| XXXXXXXXX - 0 | 68 | 68 | 3 | 7 | 47 | 4 |
| f-ed14-i.F.DE.NET.DTAG.DE - 0 | 68 | 68 | 13 | 14 | 49 | 13 |
| 80.156.162.178 - 0 | 68 | 68 | 23 | 25 | 48 | 24 |
| if-ae-54-2.tcore1.fr0-frankfurt.as6453.net 43 | 26 | 15 | 24 | 25 | 32 | 25 |
| 195.219.61.22 - 0 | 68 | 68 | 129 | 159 | 179 | 169 |
| be-1002.br02.fra-01.de.leaseweb.net - 29 | 32 | 23 | 30 | 31 | 41 | 30 |
| po-2.ce02.fra-01.de.leaseweb.net - 60 | 20 | 8 | 35 | 38 | 47 | 36 |
| ded116-lv-lw-eu.huntshowdown.com - 46 | 24 | 13 | 0 | 34 | 36 | 33 |```
As you can see, the hop that introduces packet loss is `if-ae-54-2.tcore1.fr0-frankfurt.as6453.net`. If we look up whose network it is, we can see that it is owned by Tata Communications: https://bgp.he.net/AS6453. It just so happens to even have some location information in the hostname, and we can see that the router is located in Frankfurt.
That is interesting if not odd, that they (Telekom) would choose to route some local connections through that, considering that they have their own infrastructure. And they are using their own in a lot of cases, see my personal observations.
Again, not doubting your data, i completely agree that they route some people like that. It just seems weird that they are doing it like that
Im totaly with that idea for when only one Boss is on the map.
At best its a corner spawn + 1 team close by + extraction around the corner.
The distance to the bounty is not only unfun but to traverse the map also bears a huge amount of risk.
The further youre away from the bounty the more you will start to
1 ) sprint to get there in time
2) probably trigger the ai cause youre in a rush
3) run into somebody that will now hear you first + already sitting in some cover
4) likely have to fight after banish already done if you arrive in time at all
If we just focus on single aspects of that, nothing of this seems rather problematic and everything can be counter argumented.
But its the situation as a whole that just puts a player/team in a huge disatvantage to a degree where its a big option to just extract and take better chances at another match.
I can say with almost 100% confidence that they won't manipulate boss spawn locations based on how many teams are on the map or where they spawn or anything like that 😄
They specifically made changes in the past to get rid of predictability with boss locations after only 1 clue, very unlikely that they would want to add any form of predictability of the boss location back
Which any system like that would do
HUNT: SHOWDOWN RE-CONNECT FEATURE (USELESS)!!!!
They need to, due to LeaseWeb's network not being directly connected to Telekom's. You can see the list of the peers LeaseWeb's network has here: https://bgpview.io/asn/28753#peers-v4
You will also see that Tata Communication's network AS6453 is peering with both the LeaseWeb's (AS28753) network and Telekom's (AS3320) networks.
AS28753 Leaseweb Deutschland GmbH BGP Network is based in Germany and peers with 6 other ISPs. Access the Leaseweb Deutschland GmbH looking glass data.
There are alternate routings, or at least the Tata routing isnt generally faulty internally or else we would expect issues to be deterministic for everyone, or statistically distributed among everyone. But there are enough people having no issues that it cannot be a general issue with the data routing.
In the end we are just making predictions in the dark here basically. Debugging this is going to require a lot of data and time.
But i am guessing we can say with almost guaranteed certainty that this is an issue not fixable by crytek, which is what a lot of people here on this discord seem to be expecting
Anyone voting ‘no’ on bringing back summons, I’m curious to hear why you’d choose the more tedious, less rewarding path to 25 weekly BB.
For me mostly because you can only choose 2 (yes the 3. Slot for 300 BBs is Not an alternative). And If you do something thats on the List and do Not have "Chosen it" you are fucked. I hated this in Questlines already since Things Like "destroy 3 Stalker beetles" we're basically Out of your Hand.
Now I only have 4 but even If i only do the 2 pve ones over and over its Not Like i do something great gut die Not have the Challenge Chosen, it works in the Background
Also: we will see what the rewards will be after the Event
*the Not 5 BB rewards
Yea but if you get shitty challenges, you may as well have 2 slots. Sure the 2 slot thing wasn’t great, but at least you could choose what 2 summons you liked and repeat them consistently for your weekly BB. Even with just 2 slots, summons felt far less tedious than challenges do now.
But thanks for the insight
Well yes, sometimes you her a shitty one. Like do 50m headshots With Pistol or 125m With rifle.
But usually it bring's ne to Play more diverse Loadouts
No Problem you asked and shall Receive
Sure, but on the other hand, wouldn't you say that's coercing you to play ways you wouldn't normally want to, or- even dont want to?
And consider this. What if they brought back summons, but gave everyone all three slots? Would that change your mind at all on the subject? 🤔
Not really. I mean i Like free stuff of course but the only way i would Like summons we're If you Had all 9 active all the time.
Also i really disliked the 9. Challenge that suspuciosly Always needed a gun from the recent DLC... And for eine reason that summon gave the Most Points... 🤔🤔🤔
In Essence the Quest System should be reworked (again) but Challenges at least fixed some wrongs for me
Summons was just poorly done. From stuff like rng leading to stupid challenges like get a kill with an ammo box to having to get so many challenges done for such a small 25 bb reward, and buying a dlc skin to complete a challenge. I'm happy with this new system honestly. I'd be more happy if they abandon the "Questline" system as well cause it's literally just do more stupid challenges such as getting a kill with a stalker beetle.
@surreal edge you get the like just for the detailed drawing
thank you
the UI could have so many simple improvements
like this
hopefuly one day tho we will see some changes
that would require breaking the weapons in-game though
xD

you could just not do the summons you didn't like, and repeat the 3, 4, 5 that you did though
that's what was great about it
And get no rewards out of it.
@austere maple what you didnt like about my suggestion
What are you talking about? You got rewards for every summons you completed, and you'd get the 25 BB at the end too
You get none for the ones you repeat and they have to give way more than a tiny amount of 25bbs for the work you're doing for it
25 bb isnt 'tiny'... and its the same you get from challenges now, but obtained much more easily
and regardless, at least you GOT rewards the first time. Challenges give you nothing, are far more tedious to complete, and still reward 25 BB in total
Challenges are waaay less tedious and get a huge reward out of it. Literally 900 event points. That is massive
And it's in the beginning too
that's if you bought the event pass, and it's useless to anyone that completed the event, or dont care about the event whatsoever. Summons gave you weapons, consumables, and money. Things you could actually use.
What makes you think that they won't just replace the event point rewards with normal rewards after the event is over 😄
Why couldn't they have given us item rewards to start in the first place? The did for quests 🤔
Cause it's in the middle of an event, what do you mean lol
Its still way less rewarding than summons, the overall benefit to the average player is less than what summons provided.
Event points arent a reward, theyre a bonus.
I cant sell them for hunt bucks
I cant use them to kit out hunters.
They're far less useful.
And like the other person said, what makes you think that they won't replace event points with your basic rewards from summons like before?
I got a feeling in my gut. Can’t confirm it of course, but I just have a feeling.
And with what die you think they will replace it?
There is nothing. Else but Money, Guns and stuff.
Event Points are the way you Finish this Event. Without the Points Provided by the Challenges I would Not have finished it.
I am more intrigued to Hear what the overflow in Event Points will be converted to
I jus don think they’ll replace it with anything tbh
It is a possibility.. the only other one.
But I dont think they will, they Seem to want to give those free 25 BBs for Players to come Back to.
And the Challenge system replaced the summons and they want a "Questline" system
I want
A big tiddy Goth GF?
Yeah, me too buddy
like collecting hunters, 50 Slots is no longer enough. Crytek, please update it.
Lol its beside an extract thr majority of the time tho
@celest solstice its brutal when people kill a corned boss in about 2 seconds with a sticky bomb and its beside an extract. The other day I played a game where literally 7 mins in the single bounty had extracted....and now I had to run to the next extract and almost died because I had 5 mns lol
Confirmation bias, it's random
Lol thats not confirmation bias at all. Some players may frequently get night maps while I have played 1 in the last 3 months. There is a very limited amount of extracts so they very often end up being the same ones. Cypress Huts has its extract there for me so often that its weird when its not there
Probability can have stacked results
You saying that the boss spawns next to extractions majority of the time based on your experience is quite literally confirmation bias
not totally. Its simple probability. The Boss defninetly has a higher chance of spawning near the sides of the map, given the fact that most compunds are on the sides. Now Extracts are always on the sides. Thus making it seem that the boss spawns often near the extract.
The context matters and in the context of the original topic that I was responding to, I assume he means that there's higher likelyhood of the boss being in a compound with a extraction next to it as if you could use that to guess where the boss is more likely to be, which is not the case as it's random
that I agree with generally
I actually think there should be a reduced probability of an exteaction being right next to the bounty. Especially in single bounty. There are so many ways to kill a boss in 2 mins and under that you can have the boss banished in under 7mins. It's really fun when I go through the time of waiting through the painful loading tines just to have to run for 5mins to an extraction because the other team is already at theirs
@mint briar Do you use Telekom? If you open up Windows CMD (by pressing Windows button + R and typing cmd and pressing enter) and do command tracert ded215-lv-lw-eu.huntshowdown.com, is one of the hops named if-ae-54-2.tcore1.fr0-frankfurt.as6453.net?
I tried it and that hop has a spike in ms for me too.
I use Magenta, which is Telekom in Austria
Yes I know that they have problems with Telekom which is an absolute joke that they still haven't fixed it after months and the past two weeks it has been worse then ever... I'm just getting pissed just now I had such ping spikes I couldn't even fight a zombie because the hitmarker took like 5 seconds to register
Welp, there you go. It's Tata Communications causing issues once again.
Instead of pumping out one skin after the other they should finally fix this problem
This is unfortunately something Crytek has no control over. It has everything to do with how Telekom routes your traffic, and who they use as network peer.
Telekom has no direct connection to Hunt's server, so they have to use some other ISP to transfer your data. They have chosen to peer with Tata Communications, which has infamously bad network performance at times most likely due to congestion.
Crytek or Leaseweb (who host the servers for Hunt) can't affect this network routing decision.
This issue has been ongoing for years it seems.
well as Hunt is the only game that has the problem they definitely should act here and do something, I don't have these problems with any other game
Idk how Leaseweb stay in business if one of the largest internet providers in Europe has an incredibly poor connection to their servers.
It's because the specific route Telekom chooses to use is poorly maintained. You wouldn't blame a restaurant because one of the highways leading up to them was is disrepair.
Like I said, Crytek has no control over this, zero. They cannot do anything about it as it's your ISP that dictates the route.
It's Telekom that's offering you poor service.
my friend is also at Telekom and doesn't have the issue
so yeah
His traffic must be routed differently. It's unlikely the only route, but it seems to affect a ton of players.
He could use tracert utility and you could compare the results to see how they differ.
welp if it doesn't get fixed guess I will stop playing hunt altogether it is just annoying that these problems get not fixed and instead it's always "well tough luck, guess you have to change your internet provider or jokes on you"
I understand it's extremely infuriating to deal with the issue. I wish Telekom finally did something about it, seeing that it seems to affect a ton of people.
I see so many people that complain about this issue, if it is leaseweb then maybe Crytek should find a different provider if Leaseweb can't fix it with Telekom, I mean there are so many players that use Telekom and this is not good for Hunt either if the game becomes basically unplayable because of this connection issue
If you can, you should report the issue to Telekom too as you are their customer.
I don't see how this is not a Crytek or Leaseweb issue when a significant portion of the playerbase is literally unable to play the game. Especially when no other product I have used has had this issue.
I will... but it really annoys the hell out of me, Hunt is probably my favorite game and with this it is just unplayable
exactly
no other game I play has this issue
Imagine if you had a self-driving car, and you wanted to eat a burger at Joey's Burger Place, renowned burger restaurant few towns over.
You enter your car and start your ride over there, but at some point your car exits the highway to drive on a poorly maintained footpath, resulting in a bumpy ride. The ride makes you so nauseous that you lose all your appetite.
Would you criticize the restaurant about your experience?
The restaurant had no input on the path your car took.
if the affected portion of their clients is big enough, they'll have to move their restaurant some place else to stay afloat
Moving an entire datacenter doesn't seem to be an option.
Leaseweb's entire business is around hosting servers. If a significant portion of users of those servers are unable to use them, let alone get a stable connection, I would expect them to solve the issue.
And Crytek isn't going to change server providers any time soon.
good thing there's more than one datacenter on this planet
@vernal haven I agree with what you are saying.
It would be so much easier to patch the GPS on the self-driving car to not steer traffic to some poor footpaths, but what do I know 😈
@rotund oasis I feel like if they made Dauntless do this it would be enough.
True. Probably tap to extinguish and hold to pick up.
You have more than enough time to get to the banish in time. Especially if you keep sprinting
Has nothing to do with leaseweb, the issue is that the ISP is routing the traffic poorly, the connection fucks up before it even reaches anything leaseweb/Crytek related... Call your ISP and tell them to change the route they're using. They'll most likely say no, because why would they, they have your money already they don't care... But to shit on Crytek or Leaseweb when the issue happens well before the information gets to them is insane.
It's not, Apex is or was suffering from the same Problem
I did not mean to shit on anyone for this situation. It's just insane to me that a server hosting business can't get a better connection to one of the largest ISPs in Europe. I'm not educated enough in this topic to put blame anywhere.
Reading posts on Leaseweb's servers through a google search shows these same issues as far back as 5 years ago in games like Black Desert Online and War Thunder. People there say it's a problem with Leaseweb, people here say it's a problem with Telekom. 🤷♂️
Anyone with knowledge on how networks work can do some testing themselves to confirm the issue is not caused by LeaseWeb's servers.
Hunt: Network Testing Official
unfortunately the hosting company has no say in what highway Telekom sends the cars down to reach the hosting company. It's unfortunate and frustrating af I understand that. Leasewebs not got the best of reputations for sure 😅 but that's more on the server side than traffic.
Imagine thinking the guys who have almost an monopoly wll do something 😉
Same thing with the Deutsche Bahn
Fix Console Servers 😡
Lol you think I'm going to make it from the bottom right corner to the top left corner in 5mins through water? Maybe barely if I set of every AI sound trap and then likely get ambushed by a random bush camper. If you get in a fight at a clue you will have zero time left.
After forza horizon 4 released, had the same issue with telekom. Microsoft fixed the problem after 10 days, not Telekom.
@sonic belfry To my understanding... You need to make a contract with a server provider to host the game servers, contract runs for x-years to x-amount of money. Crytek can't just push a button in they're office to make the servers run better. I don't think Crytek can do much at all to make the Servers run smoother.
DLC's and Skins are created by an Artist/Designer who works for Crytek and has absolutly nothing to do with the server-provider / the server performance.
Like i said, "to my understanding" so pls someone correct me if i am wrong here.
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Give Turkish players the rewards, I can't play hunt cuz I'm in the earthquake zone and I really want the event stuff, atleast the story <3```
Bwa
it's insane that slugs can 1 tap you at 20m if you're missing a small health bar
I though it was Telekom that fixed the issue: https://www.reddit.com/r/gaming/comments/9owqph/most_of_hungary_is_blocked_out_from_playing_forza/
This is Leaseweb... don't tell me it is Telekom-routing... i am used to Ping of 6!
actually it is unplayable
Did you do traceroute? Did you ping each hop seen on the traceroute?
On that traceroute, you can see jump on the ping at hop 195.219.61.22, which is owned by Tata.
yeah..my fault
Any hops after the faulty hop will have the increased ping and / or packet loss due to the data going to that particular hop having to go through the faulty one
But yeah, it's easy to get lost in the chain 😅
Hopefully the issues are getting fixed soon. Network issues are among the most infuriating to deal with.
Afaik there's an issue with jumping from telekoms to I think leasewebs network
I've been asking the hunt team multiple times - as well as Telekom CS
VPN is a good bandaid, as your traffic goes through the VPN before going towards the game server, which usually circumvents the bad network hop.
Though someone was having issues getting their VPN to work, which VPN provider and server do you use?
but tbh... i am living next to Frankfurt... and jumping from FRA to Amsterdam and back to get a better ping-experience is kinda weird.
and to game you need a payed VPN...frustrating
Yeah, it's a mess 😧
sadly yes... VPN's often help with this because they can change how the data is routed...
@rich jackal they have only a hundred community managers, it's 1 public action per month, and that quota is being used for a new DLC. Go buy that instead.
The only problem with VPN is against steam's EULA.
like in general, not just regarding region price abuse and such?
"You agree that you will not use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on game content, to purchase at pricing not applicable to your geography, or for any other purpose. If you do this, Valve may terminate your access to your Account."
"any other purpose" thats the problem in the EULA
ah, the usual
This sounds like you play in 3* lobbies 😛 I don't hope for people to "let" me run in 6* lobbies, I put them in a situation where they CAN'T stop me. If you rush me while I'm disengaging, I will set up an ambush. If you carefully maneuver towards me, I will be long gone and into a better position towards the bounty by the team you realize how far away I am. Disengaging is not only possible in 6* but it can be quite essential, it just isn't as easy as in 3* where you just turn around 180 degrees and hold Shift+W.
You seem to underestimate your opponent and assume you're smarter and simply have better tactics. I can almost guarantee you don't play in 6* lobbies lol but you do you
I can assure both of you two that mine is even longer 
Right... You can guarantee something that can literally be refuted by facts. I can screenshot you my ELO and K/D but... you do you ignoring literal reality and assume everyone is as bad as you 😛
@runic crypt I simply made the same implication you did. Didn't know you wanted to have a pissing contest
I didn't say I can guarantee you are in 3*, I said your statement makes it SOUND like you play in 3* lobbies. There is a difference 🙂
@runic crypt Oh I see. So you because you choose different wording, in your opinion, it's less insulting lol. But if it's turned back around, you're then insulted. Gotcha lmao
Okay...?
My point still stands 😄
Wording is literally the difference between a criticism and an insult
Besides the comment you made that I quoted is you starting a pissing match about ELO not me 😛
You never made a point. You gave an opinion completely off the original topic
Okay buddy you can deflect and try to twist reality all you want. You can keep getting locked into fights thinking you can't disengage what do I care 😛
I'm just a 3 star noob right
^^
I do think this has a point. Its not about the other team disengaging, its about doing it. If you play right you dont need their "permission" to leave
@little carbon No, wording is exactly that, just different wording saying the same thing. There was no insult applied. Just different wording
Ye that is the point that I apparently didn't make
Again, your opinion on what is "right" is just your opinion
So is yours?
What are we doing buddy 😛
You're not arguing the main topic of boss spawns lmao
It's literally called Feedback Discussion
You guys love to argue about nothing
Is this what you do when someone quotes a statement you made with a counterargument that you have no answer for? Thanks for the discussion then. I wish you a good day/night ^^
What are you talking about lmao you picked out something in the middle of a conversation an added your two cents, completely avoiding the topic at hand
You wanna argue why boss spawns being random and on corners is good for the game, I'll hear you out
I don't care about your strategies for playing out fights
I don't care about your elo or K/D
This
Keep the topic relevant or just don't comment
Good day sir
Again, you picked something random of a larger topic
Is it not a statement you made that I specifically argued? Did I bring up any other topic? You said it's not possible, I said it is. Now you have some problem for some reason 😛
Again, its good because it adds some skill layers, for example the skill of being able to discern fight priorities, being able to disengage, and being able to navigate the map while keeping enemy movements in mind to minimise risk (map awareness)
Like ffs can I not comment on a comment you made unless I read your whole post history? Forgive me for wanting to discuss anything with you, you enjoy your day.
Its unpredictability that forces people to critically analyse situation and to play with their head involved and not just mindlessly casually queuing up for fight after fight like you would in a more casual BR setting for example
Do you just walk up to people on the street because you heard a sentence they said that you have a comment on without the full context? You should absolutely read the entire post and conversation if you wanna interject
If there is a sign that says "Discussion" then yes.
Well, you said your part. Done?
If you are 😛
You can now continue your conversation with the original user ^^
It was finished yesterday. You're the one that started it up trying to assume elo's of people and then get butt hurt when it's turned around on you lmao
You are literally the one who is butthurt coz you can't reply to my argument turning it into a piss match after you initiated the pissing match earlier yourself which I replied to. Such entitlement 😛
But if it makes you sleep at night
I've replied to every message with about as much logic as you have
IIRC you were the one that started bringing up ELO assumptions first, but thats pointless for the argument anyways, so i dont think we should dwell on it
And i have yet to see you try to refute my last two points, made just a few posts up, so i dont think the discussion was finished unless you want to bow out, which would be a statement in itself
I already responded last night. You're avoiding the whole point. NOONE WANTS TO RUN ACROSS THE MAP
and barely anyone does, I don't know why people refuse to admit it
restricting the list of possible boss compounds is not a good solution imo tho, a lot of great locations goes to waste
the least intrusive solution would be to make clues mandatory to collect, that way even the team spawning at the boss will have to run around a bit, making matches longer and encounters more variable
@little jackal Not a bad suggestion.
I would suggest, if not to have them in the middle, is the extract never be on the same side as the solo boss
Forcing movement by the bounty team to be engaged in some way
Because as much as I 100% agree clues should be mandatory, you know teams will just refuse to do that and camp outside of the area as to not be noticed and wait for someone else to "unlock" the compound
But I do like the idea of the boss area being "locked" until clues are retrieved
I think someone mentioned earlier that it will give a hint as to where to look for the boss
fair point
You can't just leave at will vs long ammo if you don't have it because they will bully you with your dmg drop ogg
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Hi! I would like to be able to see the full loadout cost at all time in the loadout menu, can this be possible? It would help alot. Thanks 🙂```
Oh well I must be imagining my matches 😛
Do you play vs bad players? The maps have huge sight lines. Any long ammo cowboy with greyhound and a stam shot can chase you down and harass if you don't have long ammo yo threaten them.
Maps also have plenty of cover if you know how to move through them.
There is no cover when you move out of the forested areas and traveling through them slow you a lot so they can easily jusy stam through an open area to chase you down. Long ammo has been oppressive since day one for this reason. Very little cover around most of the compounds.
I would like to track this channel for feedback discussion. This gameplay talk is getting annoying tbh
I agree that long ammo is a bit problematic for the meta, but I don't know I don't find them very oppressive even though I switch between shotgun, compact, and medium ammo a lot and I rarely have issues rotating/retreating against long ammo users.
There is a reason uppcut is so common. Basically required on shotgun loadout if you intend to be a threat to long ammo. Tbh you have the krag that will 2hit to the body at 70m buy the winfield takes 3 hits at that range and the krag and mosin are fast af for the dmg and velocity. Long ammo needs a sway penalty imo.
If you retreat from a compound and the long ammo team can aim...GG
This is why people used to beg for smokes
Gameplay talk is feedback lol
Never had issues unless the compound's design is bad, in which case I'd just end up getting headshotted even if it was a compact pistol so I don't really differentiate dying from long ammo from any other ammo if my position was bad to begin with
Nowadays I rarely die from range it's usually people hard pressuring my position, the weapon just determines how the move or how close they get rather than people sitting 50m+ with long ammo shooting at me. Honestly, recently I only die from someone at 50m+ maybe once or twice a week.
50m isnt even far lol. Thats 2 tap tange for slugs to body. Thats around the length of most boss compounds I think. Also compact and medium arent as bad sincr they buffed the HS range but they still have terrible fall off on bodyshots. I don't think any medium or compact pistol can headshot after 90m and most will take 3-5 bodyshots to kill at that range. Bodyshots are huge because most people are going to be sprint jumping and air strafing when running away while zagging. Also scopes are more common on long ammo than medium/compact because the scopr kinda defeats the purpose of them. Way easier to lead witg marksman or snoper imo than irons. Way easier to see too. Game has quite bad jaggies and textures/LoD pop in between non ads and ads.
Almost every compound on the first two maps have massivr open areas around them with ONE forested area like 60-100m away from the compound
Right that's my point, I rarely get shot at from 50m+ and that's not far so most of my engagements are at a range where long ammo's range advantage don't matter as much. Also, maybe our experience are vastly different coz most of my kills and deaths are headshots unless something like a shotgun or melee weapon is used, or someone is downed once or multiple times and is downable in one shot.
Do you crouch walk and move linearly a lot? Im usually dying to body shots after I run out of healing in long battles. I ptobably die to HS 3/10 deaths.
Lol no I die and kill people while zig-zagging, dodging, jumping, what have you.
It's something you have to get used to, at least in the lobbies I play in.
honestly I double Rakki on that, this conversation has spun out way beyond just feedback discussion
I play mid 5 star matches most of the time and 6 a lot. I play solo so get a slight MMR reduction for my lobbies as Im usually 6 star. 1.9k/D
Huh. Well then I don't know honestly 😛
You and Rakki do the same thing with every suggestion tho 
Yea i like to talk about this feedback stuff but rarely get entangled in side offtopic like the whole conversation that happened here the last hours. And if this would be the case i would acknowledge, apologize and move on to the right channel.
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Fix reload bugs! Easy way to make the game better.```
this fire is dumb
Fire per se don't have much intelligence, poor fire. It's cute tho
That's just being mean to the innocent fire
Talking about the gameplay loop is important tho. Because if there isn't a clear understanding on how the gameplay loop works then how can you argue about the validity of a suggestion. Just imagine that you would have a wrong understanding of some basic gameplay principles, like in that case someone severely underestimating the power to disengage / the power of cover. Then how could you make any meaningful argument about any suggestion that would interact with that, since you cannot correctly predict the effects the suggestion would have on the gameplay environment.
So in the end this is the right channel. It's kinda the same as disputing a scientific argument by showing flaws in the underlying model that was used.
Because from a game design standpoint if you want to judge an idea you ask yourself whether this improves or diverges from the core gameplay philosophy, if it's either of the two you have your answer, if it's neither, you check whether it's good quality of life, if not then it would just be bloat content
I hate the fire too, but the Inferno will only ne Here for about a week, and only one 100% shitty friday. So its gone soon
Is crytek planning on fixing the "set as favorite" star bug? If i favorite a specific skin of a gun it just favorite every single weapon with that name, regardless of the skin. What's the point?
a snow map would be cool
Fair point. But to me it looked like it boiled down to a pissing contest after a while.
Depending on skill/experience, things may seem more or less balanced than they are design-wise so sometimes clarifying where I am skill-wise is necessary to validate some points or arguments. I do agree that in my previous conversation the guy just refused to engage and kept misunderstanding or outright ignoring my statements and perhaps I should've just stopped engaging but I don't really like going around bragging (especially since I think stats can be inflated as they are often not a perfect indicator of skill). So, I do apologize if my conduct bothered you in any way. I really just care about the game and game design in general so I like to try and steer people away from misconceptions about balance or problems so they have a different perspective to criticize the game from.
so.... rubberbanding is normal issues on this game?
from 1 to 10 match, only got 2 games that run normally 😄
thx a lot
@languid quarry I assume the idea between having separate traits is to force people to specialise in their loadout if they want to enjoy the benefit of such a strong trait.
And it makes sense IMO, just grouping it all into one would be too strong I think
I find it very counter productive to keep on ads after shooting with a non scoped weapon. Just shot and take cover to change angle. So i don't think is overpowered at all thb.
I'm not talking about sniper or marksman here, just ironside. Even if theh group them up i will stull never use that trait cause i don't like it. Is just to clean the too many identital traits, that's it
I think we all agree that there are couple of traits that litteraly no one uses cause they are that bad, why not improving them? I'm not saying on the level of physician or doctor but if we have all the traits good, then you can choose how to build your hunter. If we have 10 S tier traits and 10 shit traits, then what's the point of talking about balance?
the advantage would be that it makes the fire rate on the weaposn quicker, so if you have a single trait that makes all weapons faster, it might be a bit powerful
iron sharpshooter and iron repeater being combined might not be that big of a deal though tbh
I mean, out of how many, 25 traits let's say, 5 are S tier, 10 are A tier, the rest are fillers who no one cares about. Just make them all A tier so there is more variaty
Yeah, even a compromise like that sure
Deadeye pistol and rifle, doesn't need to be reparate traits
NO ONE uses deadeye pistol, come on
We can reduce at least 3/4 traits by just combining their effects and making them way more interesting. So we solve the problem of OP traits and bad one, and we also reduce their number at the same time
deadeye pistol and rifle arent two traits though, they both are under deadeye scopessmith
Copy from #feedback about self-revive, feel free to let me know your thoughts. I'm open for discussion!
I love using self-revive, and I hope it stays in the game. I don't think it should stay exactly as is though. But I think some small tweaks could make it fun & fair for most players!
The speed: Currently I can self-revive almost faster than enemies can loot me. This is way faster than you could ever revive your own teammate, even by hand.
The timing: Currently I can self-revive instantly when I press the revive button. This allows for "perfect timing" my revive. I would much prefer if it takes some time, like 3 seconds, of holding the button down. That way I have to commit to using necromancer, just like normal necromancer.
Most important to me: The Bounty. Currently it is possible for a person carrying a bounty to scan, have the area around them be completely clear, and then within a couple seconds have me show up in their face because I managed to revive myself.
Obviously, even without self-revive in the game, seeing nothing in your dark-sight boost does not ever mean you're completely safe. However, at the very least, it meant that enemies are very far and you have some time to collect yourself. The self-revive feature disrupts the concept of using your bounty seconds to see if any enemies are nearby. Because at all times, one of the bodies right next to you could simple stand itself up, despite there being no enemies around that could revive anybody.
I don't know what a proper solution to this last point might be. Perhaps when using dark sight boost to scan bodies right at your feet, solos that are still capable of reviving themselves glow?
Imo the uncertainty of if they can revive themselves is part of Hunt's design with many of the other aspects already
And I think just slowing it down a bit is enough
Yes, but I think one of the big rewards / appeals of carrying a bounty is that you have 5 seconds of taking the uncertainty away
Agree on this part
I think the first 2 statements are hot takes.
For me it even feels so slow that at times it doesnt even is worth pressing the revive button if you play against competent players.
The last one about the unpredictability im with you.
I would love to shift the unpredictability away from the "when-does-he-revive" more to the "where-does-he-revive".
Limit the time to revive but give the reviver more freedom to revive around an area. Making it more unpredictable for the killers to just shoot you again.
Here i already gave some ideas
Yeah I don't think that letting them revive in a different spot is necessarily a good idea
The first 2 statements matter to me less than the last one for that reason. If you know someone is about to revive, the kill is already relatively easy to cover. You just don't get any second to look away. If you run away to revive your friend, the solo can hear it and instantly stand up.(this kinda combines the first 2 statements.) Just slowing it down a tad, or making it so the revive is not instant would remedy this
These are easy fixing, and already often talked about. The bounty thing I rarely hear discussion of, which is why I care more about it than the other 2
The ammount of bugs alone this would introduce makes me think this shouldn't be implemented
@crystal plume what's your take on this?
I personally don't think it's necessary and still prefer the uncertainty and the requirement for the enemy team to confirm their kill if they want that certainty
Yea theres is maybe a better solution. But i think the worst is how it is right now. On distance self revive is borderline broken but if you get camped its completely useless aswell.
As in burning them or trapping the body
So almost like normal team revives? Easier to revive a teammate far away from the enemies than right next to them
That i like aswell. i just wish it was a bit quicker (salve skin reaaally is annoying in this case) and you wouldnt need tools for it (like carrying a zippo around to burn bodies in meele range would be nice).
Self revive is very strong up close as well if used correctly / in chaos
Cant compare that. Because you have a teammate if youre dead. thats a huuuge improvement instead of just lying there solo and press "revive". YOu have no backup, no cover and youre the only target.
That is what being a solo is all about though! You don't have teammates, you're on your own. And your MMR compensation + increased bounty rewards already reflect this.
I dont know against whom you play but if i revive up close i get shotgun to the face or kife in the chest and im down in 1sec again.
Hey! Don't disrespect my enemies! They are competent and good Hunters. Besides, there are countless of clips of streamers, who play in very competitive lobbies, using self-revive in CQC effectively. I don't need to defend my skill bracket! :p
I dont see really MMR improvements. Its even harder as Solo because you play againstt lower stars MMR , you lose more, you gain less from those kills.
But lets stick the self revive topic.
hehe yea well but i guess that boils down to people are bad at countering self revive and thats why it can be strong. The problem with that design is that people get used to it over time more and more and the higher skilled players can effectively completely deny it.
"Its even harder as Solo because you play againstt lower stars MMR " --> That's the compensation. You fight lower star enemies. We can stick to the self-revive topic, but it blends into it. The self-revive should make playing solo more fun. It shouldn't be there to make the revive feature a single guy has just as strong as a full team of 3.
As a single person you will never be as strong as 2 or 3 guys, because, well, you still only can shoot 1 gun. So thats not a good argument to even begin with.
That's... being solo! That's why you fight 2 or 3 hunters with lower stars
Let's agree to disagree on that then
My point is - why even self revive - IF competent players can deny it 99% of time. In its current form its a noob trap. And tbh i hate noob trap designs. It punishes inexperienced players and annoys experienced ones. Its not a challenge to play against, its more frustrating on both sides.
And you can see exactly my take on the disparity in feedback to self revive.
Where some people think its extremely op, where others think its just annoying to babysit a corpse 5min.
Not a buff. A slight rework.
Thats what i meant by that.
It can be both op AND annoying to babysit, I agree with that, yeah. The current counterplay to self revive, is boring as heck!
Im with you with that completely
I would prefer if the counterplay to self revive involved the bounty, you know, like darksight boost scan showing you if someone can self revive. Just like you would grab bounty and scan to see if any potential enemies are still near you.
Incentivize playing for the bounty!
I think thats a neat idea aswell. Or like you can see if a corpse can still self revive by having white embers flying around it like clues have. Doesnt even need to have bounty.
But the more i hear about what devs like and dont like they are more about keeping everything vague and unreadable instead of having complementing gameplay mechanics that are more obvious and functioning.
as for this, I enjoy the uncertainty as well. It's one of the things to love about this game. "Does this guy have a teammate? Are we safe?" I enjoy that. But up until now, bounty meant you could finally get rid of that uncertainty for a split seconds. 5 seconds to be exact. With self-revive, that's kind of lost on us.
When not carrying a bounty, I fully agree. Confirm those kills! Burn, trap, everything. But when scanning with dark sight boost, there shouldn't be uncertainty in my opinion.
I think being able to see if a corpse can still self revive should be a reward for carrying the precious bounty
Regarding the "demolisher trait".
I dont know if things like this are good additions to the gameplay because they just aim to disable other crucial gameplay hurdles and make them too redundant. Doors and Concertina can already be disabled by dynamite so theres that.
Its the same reason i think stuff like Spitzer/HV are really two sided additions and should be added carefully to the game if at all. Because they nearly disable a trademark of Hunt's weapon handling: leading your shots. Now with additions like this everyone thinks adding those Ammo types to their favorite gun is a good idea. Spoiler: its not.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
snow in the bayou you say...
http://monstervine.com/wp-content/2008/09/crysis-warhead-launch-1.jpg
No because team revives put a team mate at risk if being q tapped. You can wipe a team and know 100% they're done. Self revive doesnt fit the gameplay loop at all and provides you way too much for way too little.
You're using it wrong. Go fight when two trios are fighting. Hard to trap amd camp you when theyre fighting another team.
Yea maybe playing it in this style would be more efficient but to be honest, i hate it.
Sneaking in between trios and causing havoc is too weaselly.
You're a solo though. Expecting to reliably 1 v 3 is a little much. Especially with MMR system where you are expected to win less than 10% of matches. In a game with only trios you should roughly have a 1/4 chance of winning before any match making voodoo. As a solo that rate goes wayyyyy lower because of the trade window, shitcode and additions to the game over the years ( DSB, necromancer, spitzer/HV)
No offense but im not here to get into a in depth talk about how i approach solo games. Thats not the right place for this anyway.
Your whole approach to sol9 revive is you're upset you can't use it in front of a trio that just obviously killed a solo. You literally just want a get of out jail free card. How you play is relevant to balance. If I use the AWP like an AK in CSGO I would asking for buffs..when you use it how it's meant, it becomes the strongest weapon in the game.
@keen hearth Please do not tag Crytek employees unless they are already active in chat.
@keen hearth because then your feedback would be "why do you guys address the server issues every 6 months but not fix them"
they should just fix them
^ Being lectured on not tagging CMs is ironically the most responsive Crytek has ever been to months of the same issue.
But okay
Well considering I cannot find a single post of yours in neither #troubleshooting nor #bug-reports-pc about any connectivity or server issues, it'd be hard to respond to any such problems without knowing you experience them.
Yeah, I'm definitely the only one with connection issues recently... 🙄
Really frustrating community team. There is very little communication from CMs in general in discord, twitch, twitter, community page on steam, etc. When I bring it up, I'm villainized.
Nice
You're not the only one claiming connectivity issue, but those who do often get some advice on steps to take to possibly resolve them. For example, there are some ISPs known for providing difficult connectivity to the Hunt servers.
😮 You're actually suggesting it is everyone else's fault and not Hunt's servers?
If I thought it was potentially just me, I'd resolve it and you'd have not heard a peep from me.
It was my entire 3-man lagging at once, but sure
fwiw, Violet is the only one casually active in the channels here, not sure it's even her job responsibilites
well rent's gonna be cheaper between the 3 of you then
If that is the way current revive is the way its meant to be played then im obviously not a fan of it if that isnt clear by now.
Not in its current form. But im not telling you this the first time.
That's your interpretation of the message. What I'm saying is that there are a plethora of possible causes for connectivity issues.
Now that doesn't mean that there cannot be any "bad" servers every once in a while, highly complex software such as modern games may fail of course.
I'm just saying that there are very many possible causes for connectivity issues and there are things players may try to resolve them on their own.
Yeah I get that, I just think the current revive form is already very casual and this just makes it even more so
And it has nothing to do with wanting a "free out of jail" card, but i think something that is 99% denieable by competent players, but can stomp noobs or if played like a damn weasle. then yea, i think its badly designed, even if i like the basic thought behind it very much.
"Now that doesn't mean that there cannot be any "bad" servers every once in a while" is literally ALL I wanted a CM to acknowledge
That's literally what my original post was asking for.
If you or your team experience connectivity issues, make sure to report them to #troubleshooting with as much info as possible so Crytek's network team may take a look at them.
Any major issues will be addressed asap, as a small private company like Crytek certainly has no interest in long-lasting, widespread issues preventing their customers from playing.
The communication from CMs is worse than the lag or whatever. That's the real issue I believe.
But I'll leave it there for now. Thanks for your time.
but you are literally using it in the worst possible way and then complaining about it. It's soooo strong if you are a long ammo bush camping harasser or you go fight at boss bounty with multiple teams. Should we next complaing that shotgun needs more range because it's not very good outside of compounds?
And what if? and now listen closely.
WHAT IF
i dont like the way it is and in what niche it is so super effective
because i think the niche is the one enabling the worst behaviour of the game (bush camping with long ammo and sneaking between teams)
AND
thats why im in "feedback-discussion" to voice my opinion how to change revive
mind blowing isnt it?

this is the discussion where people can agree or disagree with the suggestions
What is your suggestion? To teleport the body away with their weapons?
tbh I don't know how you could even consider that without completing destroying the philosophy around sound design and risk vs reward. Your suggestion would make killing a solo even more annoying and the potential trolling ability would skyrocket.
literally just a get out of jail free card
No one complained for years and then we have an event that has all the low skill and new players crying to keep self revive and death cheat
@keen hearth #feedback message
They talked about it on their live steam just today. And before that. You are out of the loop.
The servers stability is top priority. There is an active investigation of user reports.
Your attitude is really disgusting if you think that advocating for something is "crying" and everyone who does it is new and low skilled.
As a solo you already get an MMR advantage. If I drop to 5 star and face 3-4 star trios it's easier than a trio game at 6 star lol.
Thanks! I'll check it out. I've been keeping an eye on em for a while now, but I suppose it's been about 6 months since they last said much so it's about time. I'll check it out.
like this is a game where you can drop people in 1-2 shots.....the team advantage is much smaller than something like apex or halo.
I for one am not crying for anything. I see an added feature that i not reached out for. But i think its cool but in its current form not great. Annoying mostly.
I come here to voice my opinion and give ideas for change, yes ideas
I dont wanna argue with you further i think. It annoys me more then current revive. Have a nice day.

if only I had enough time to watch streams to be in the loop
too bad there's no other way of communication with the community
@keen hearth In todays stream from CryTek they said they are aware and working on it.
Meanwhile we should start to restart Steam if the problems occure, that seems to help occasionally.
But yea, maybe a twitter post or a steam newsfeed would be good.
oops, should have read above.
Gameplay streams are mostly just casual questions and answers and not announcements of anything major. But I agree there should be written blog posts released together with major dev streams for major announcements, new updates, etc.
^ That would help with a TON of issues. I bet you'd hear a lot less whining from people like myself if we could get basic info without watching a 3 hour gameplay stream.
idk because then they would address the problem but still not fix it after 3 years lol
@pallid roost idk how they added spitzer and thought it would be fine lol. 800+ m/s on mosin or lebel = hitscan under 100m lol. The thing is a headshot machine. Game went from Hunt to Valorant when you put that shit on haha. I feel like 533m/s should be the highest velocity. When I get killed by a sparks it's a .." wow that guy is good" moment.
I mean we had similar muzzle velocities basically across the board back in like 2018
I don't think that spitzer itself is really a problem, I just don't like what kind of players it encourages
it was busted AF back then..that's why it was changed in the first place. Remember when long ammo could 1 tap tier 1 and 2 hunters? I do...and it was very dumb.
most of the other guns can be dodged with ADADA spam because of velocity but spitzer can be point and click at sub 100m
under 50m its legit hitscan
It wasn't because of long ammo itself, it was because those hunters had less health when recruited
it was both lol. The fact that at most ranges it was basically point and click because you didn't really have to lead sub 100m.
5 players killed and extracted with bounty and I can't even get 1 trait point to my level 50 hunter to get my health bar back????
@green moat when you look up a traits name when buying weapons then it shows weapons that can use the trait
not need to give a visual indicator like that, especially when its kinda obvious on its own
Maxed up hunters don't get trait point. You need to find those in the world envelopes. To regain lost bar you can also banish a boss in the next match.
You understand that of the servers were at fault everyone would have those issues, right? Yet there are a lot of people that dont
that appears logical if you don't know how it works, but no, it's actually not true.
the reason lies within the routing between Leaseweb, crytek's server provider of choice, and several internet providers. known issue for many years, forseeable, and the mistake was to choose leaseweb. fix is to change provider, which is most likely hard due to fixed contract durations.
Leaseweb is so cheap. Terrible server performance. But cheap....hey buy this $10 "DLC" skin
Why attempt to "correct" someone if you aren't quite sure what you're talking about? It's really unhelpful to the conversation.
That's not the servers then but the routing, therefore something entirely different than that guy was saying. I am a bit confused since the only thing you did was reinforce my point
Because i know what i am talking about, and therefore I will correct something wrong if I see it
Well the devs even admitted otherwise, but as long as you're having fun
@paper crypt solution to a problem that doesn't exist. Even with long ammo shots chances are they'll run out of meds faster than of remaining antidote time
The problem that exists is the complete nullification of a damage type by using an antidote. Poison sense is rendered useless, among other things.
I don't see how it's complete if it still deals full damage
Yeah, but they're not poisoned. At that rate, you're better off bringing normal ammo, and that's the problem. People are less likely to pick poison at all because the utility is nullified by antidote in that way. In terms of long ammo, sure, who gives a shit because the only poison long ammo does 149, but for the people who bring poison centennial, nagant, officer, pax, springfield, etc, antidote is incredibly strong and makes having the poison ammo with you useless.
This solution is to give poison more reliability.
As opposed to dice rolling and seeing whether your choice of ammo was moot or not.
I know Nobody who picks Antidote shots regularly since they nerfed their time.
Before or was a small Shot for 30 minutes so Most of the time a whole Match.
Now it clocks Up a consumables Slot AMD it either Runs out before you need it or you never need it at all or you loose a Slot to something that would have been more valuable in more Situations.
Your Suggestion makes this Event less valuable of a consumables. Barely above hive bombs and Chaos bimbs.
Im Any way Poisin is more of a PVE Tool.
PS: AF is right, With a Sparks you bleed Them Out of meds before you shave Off their immunity
I'd rather pick poison for compact than for long because the tradeoff is less severe in that case. Idk, realistically the meds argument still stands and plus I feel like the suggested change will make antidotes a joke
Just because you don't know anybody who picks antidote regularly doesn't mean nobody does. Because I do, and I'm sure people who prestige-grind their poison category do as well. The time nerf on the antidotes was sensible, but it didn't make them as less worthwhile of a pick as you make it sound. The antidote doesn't last the whole match, but most of the time it doesn't need to. If you're playing fast and aggro, you can clear the server before your antidote runs out at all, and by then you'd have fought several teams.
since this problem is exclusive to the specific server provider in action, you could argue otherwise. most definitely it's not the fault of the end user
i don't think that's a problem. not every ammo type has to be competitively usable for high skill pvp. poison ammo in my eyes is a gimmick that helps with pve, bosses and can still be viable in PVP, although hardcountered easily. if you want competitive PVP ammo, there's other options. in fact, the strongest weapons don't even have it as an option.
I do personally never buy antidote shots because poison ammo is very rarely used in my skill bracket, and when it is, i matched into a bunch of low mmr players who had skillbased matchmaking turned off, so it doesn't impact the fight much. I do sometimes like to pick up Mithridatist though. (probably misspelled), when i got three leftover points and nothing else i need.
poison arguably allows to apply stronger pressure than bleed for example. Unless antidote of course, so that's a compromise
I think a good start would ne a visible or audio indicator If someone was poisoned or is immune.
That was you know of He is poisoned With 1HP now or Not.
There are currently issues with a network peer some european ISPs use, EU servers themselves do not seem to have issues. Like someone said above, if the servers were suspect, the issue would affect far more players. Right now it's only certain players, living in certain geographical area, using certain ISPs. Everything points to it being some kind of routing or peering issue.
Plus, if it would be the servers, using VPN would not fix it. But for many, it does.
https://www.reddit.com/r/HuntShowdown/comments/10xyz3z/if_you_are_a_european_player_and_are_having/
I think anything that nullifies a game mechanic completely is a stupid game design to begin with.
Mithriadist is how it should be for antidote shots aswell
Think about it this way.
What would be the point of fire damage or salveskin to begin with if you could take an anti fire effect syringe and voila youre immune.
Its just stupid design.
#game-ideas message
Ok can we please think that through?
So you take a syringe and are completely fine again.
The poison user would still not apply any poison effect BUT now has to soften you up with multiple hits? For what? Who takes so many hits? And what is the benefit? You soften a target up for the next guy who comes along with poison?
Then on the receiving end you are the one who takes a consumable slot for anti poison and you have a timer that ticks down just so that...a poison user ticks down your timer with hits?
And maybe say you would take some hits your timer is suddently reduced and ends.
Then another user comes along with poison and he now does FULL poison effect on you?
If you look at it from the perspective that Poison Ammo is mainly a PvE tool, then nothing really nullifies it completely. It is still by far the most effective boss-killing tool that now still deals full damage against opponents, but will always be worse than normal ammo since, you know, its mainly for PvE.
@broken fog, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
can we get series x/s optimized versions? would be nice having a higher refresh rate.```
@broken fog - a current gen version is actively in the works for Hunt and has been confirmed, so no need to suggest it. Removing your suggestion, but do know that it's in active development!
@brisk timber I don't know why people have this issue with antidote. The main problem of antidote is that is completely screws over any poison build.
Wait when did they say this?
It's been confirmed multiple times, mostly through the dev / livestreams. I keep this clip handy, but this one is from ~5 months ago. It's pretty much mentioned almost every stream it seems 🙂
https://clips.twitch.tv/BovineSullenSwanSeemsGood-pb1z-D2TWpQXLyJD
Alright awesome thank you, last time I heard of it was that it was in discussions of being worked on
yeah i've heard it stated multiple times that they ARE working on it. Hopefully we can all hear more soon, i know a lot of people are anxious to hear more, including myself.
That's fine with me, I just want them to take their time with it than making a buggy mess.
hype thx
@sick wind (Avto Rework)
I do agree that the avto needs a rework. Reducing the effective fire-rate would definitely reduce it's effectiveness in CQC, however I fear that it would turn it into an oppressive weapon at long range instead
Wanted to reword my feedback, my previous post was more confrontational than I meant it to be
I do think it would, generally, be relatively ineffective at range for most users. However, it still will always pose that threat of being a quick two tap keeping it's oppressive nature. And, for people who learn to compensate for the recoil, the weapon could become truly monsterous
I do agree that it has more value than "remove it" or "make it special ammo"
While I personally in the "remove it" camp, It's not a realistic option. Making it special ammo might limit it to much or be circumvented.
I know. It's just stupid
That conflicts at lot with the dolch, except the dolch has twice the mag while the avto is long ammo.
Is changing the avto to be an alternative long ammo dolch really going to preserve it's current identity? That sounds like a total rework.
In all honesty, I'm not sure how to tackle the avto. I personally can't come up with any elegant reworks, so I at least appreciate you trying.
@ripe folio Not being able to pick up one of a pair is intended since players are supposed to commit to a loadout - if an enemy hunter takes duals they commit to the death and if you pick up their dual loadout, you have to make the same commitment
Multistreaming with https://restream.io/?ref=W85V4
It still doesn’t make sense to solely look at it from that perspective. It’s the only type of special ammo whose effect can be completely nullified. Also a shotgun with penny shot will shred a boss significantly faster than anything poison could offer.
You can take antidotes out of the game and buff Mithridatist to maybe take less damage in poison clouds and then poison will be closer to being usable
guys, I have connection problems to the europe servers in the last couple of days
2 days ago I couldnt even connect or have really bad ping. Now I can connect but I have 110+ ping instead of 30
Have you considered maybe that that's what it was designed for though? Like sure, maybe it is the only one that can be nullified, but you can't tell me now that because all ammo types are effective in PvP except for Starshell, therefore Starshell needs a massive buff to make it viable in PvP. The devs are experimenting with custom ammos that have different roles and poison mainly fits the PvE role.
Besides I don't really see taking an antidote shot as a given thing, it is a consumable slot after all and I rarely see it in high ELO for example.
Its kinda like melee damage, blunt is mainly a pve damage type, therefore its bad in pvp
It could have been what it was originally designed for. But does it really matter now? It was recently buffed. Developers clearly showed interest in making it more usable against players; therefore, I don’t think it goes with your narrative of poison “mainly fitting PvE roles,” at least as of now. We currently have very strong poison options like the Sparks and Centennial, that could potentially see a great spike in usage without antidotes in the game.
I don’t know about you but I always take an antidote and you’re basically immune to poison for the vast majority of games.
The thing with Starshell is that it is not even good for PvE. You can give it more ammo and it’ll still be bad because the weapons that use it have terribly low RoF in order for it to be effective, and if you increase its “power”, then it would be redundant next to Dragon’s breath
Please defer to #customer-support or #bug-reports-pc for issues such as this
Them buffing it to do full damage wasn't to make it a PvP weapon, as I said it is intended to be mainly PvE focused but it was very weak in PvP, whereas now it is still PvP focused but not too weak in PvP. It is more PvP-viable but not PvP-centric. Things don't have to be binary, a change can be made to make it more viable in PvP while still keeping it PvE focused. Also I don't mean to refer to Starshell's effectiveness in general, I'm just saying that ammo type was never meant to be PvP-viable, while poison was meant to be PvE-focused but PvP-viable.
Poison ammo being an upside in PvE, has to result in having a downside in PvP. Ideally they should be somewhat of a similar size so the total effective value of both is comparably similar under the relevant metrics of the core gameplay philosophy.
Also keep in mind that usage rate is of no relevance whatsoever for balance.
And yeah I never bring antidotes because if I am against poison ammo, it is generally irrelevant for me unless the user really leans into its strengths, and in that case I'd just deal with the downsides versus bringing an antidote only to not get any benefit for the rest of the matches where I don't face poison when I can bring an extra heal or bomb.
Same with blunt damage. You often see people wanting more and "better" blunt option, without understanding that the 3 melee damage types have somewhat predefined gameplay targets, with blunt being PvE focused with high stamina efficiency and being able to deal with immolators, slashing being a utility option, being able to clear concertina and applying bleed and lastly piercing is the most pvp focused one with usually high damage, good range but bad stamina efficiency. Of course there are weapons that bend that categorisation and some that even break it just by the fact they need to due to having a lot of effective value deposited into melee, so much in fact they break out of that category (bomb lance for example, by the virtue of being a 3-slot)
Poison is already currently balanced around that concept.
The only decent poison option you see people run for PvE is a silenced nagant with fanning (especially against bosses) and that is quite terrible against players. Poison hand crossbow is also worse than normal bolts against players
A sparks and centennial are strong options against players but subpar for PvE overall due to their limited RoF and ammunition.
Hardly any downside when you bring packmule and can easily get a bomb from a loot. I bring all 4 shots always and I’m nearly always getting useful throwables
Heals also almost never an issue when a regen shot is aiding you on that
The overall topic is just discussing ways of making poison more useful for PvP
This point isn't entirely bad but I wouldn't say it's "hardly" any downside, I still prefer getting my guaranteed frag grenades and/or flashes over hoping for them with a chance less than 50%.
I don't think you can withut making it busted. It already feels quite bad to get hit with by long ammo posion. You can barely hear...see or heal for like 10 seconds
its fine enough for PvP though
tbh the antidote already takes up a valuable slot if you nerf it people just won't take it
I think the problem is that bullets shouldn't have poison ammo lol. If it was limited to hive bomb, poison bomb , crowssbow/bow and trap we could just remove the antidote shot
Antidote was around before custom ammo im pretty sure
Also crytek cant remove antidote shot anyhow
true I forgot about skins. Yeah but I get the argument. Antidote basically invalidates poison builds...but at the same time poison is annoying AF without it. Getting hit by a poison sparks is infuriating. Antidote shot basically makes poison crossbow and bow worthless.
also continues on a downed hunter so you can poison the body
@silent plinth If you open the map while in dark sight, the flame spots won't show up.
ok thanks for letting me know i will use that i know it sounds childish but trust me for people with trypophobia the last thing they want to see is holes with red outline it really triggers the phobia
Do the infected grunts, the spider, and the stuff growing all around the assassin not bother you?
I know. Though I wouldn't bet on Crytek changing that. Especially with the event ending soon anyway.
wdym? bother me in what way?
I mean the other stuff in the game also full of holes
idk man i play on the minimum settings never noticed clear holes on grunts/bosses while playing but the one on the map is clear
well, the event ends in a week anyway, soon you wont have to worry about it at all
oh good to know its an event i thought it was a lifetime thing thanks for letting me know
@maiden agate It feels random. Sometimes If I drop to 5 star as a solo I'll get a match modifier of 3.5 star but someones I just get a f ull lobby of 5 star lol
@silent plinth I don't think you can expect the world the work around disabilities. Close your eyes or play another game is the only real solution.
I don't think phobias are considered "disabilities" i am an old hunt player i starting playing 2 years ago an it was full of bugs but that didn't stop me from playing such an amazing and unique game
Head
my trypophobia kicks in whenever I see this right after a reload
and I didn't even have it before hunt
Crytek needs to work on skin balancing. It'
insane how often I confuse the headsman for a grunt at range and how at close range I can be looking right at it and not see it.
Headsman.. the most boring Legendary skin. Just a Guy with basically a Bag of potates with 2 holes for eyes. And not even Historically correct since enither did Headsman in the past always look like this, nor did they then. Surely people play it just because they like it...
they keep adding p2w camo skins lately. It's pretty janky. There is a reason all the passive players are using the same 3 skins ( Cain, Reptilian and Headsman)
that extra 200ms of trying to identify if you see something in the corner or not = boom dead to shotgun or you just got smacked with a long ammo bullet from who the fuark knows where
what recent skins are p2w?
reaper. The mask is more grey than white.
reaper's face glows in the dark dude
???
every since he came out, people have joked about how reaper's head makes him a headshot magnet
because it does
if you don't move it's quite hard to see. I'm on a color calibrated QLED and he's quite hard to see in buildings.
I have a shit $170 acer monitor and I see him just fine
I think you're not getting what I'm saying. Things that can look fine on the jankiest set ups ( max gamma, sharpness filters up the yang, no AA, poor color accuracy, low graphics settings) can look much worse on an accurate set up. His face is easy to see if he's moving because it looks like a floating head. If he sits in a corner though it can often blind in with the building interiors. His body is quite hard to see.
like I could use reshade and completely butcher the color profiles and make the game much easier to see but it would also look terrible
ok
words words words
even so, thats one skin
they've added, what. 3 since then too?
wow
I mean I don't think you get the difference between a QLED and LCD black levels making some skins actually part of the scenery.
it's a growing trend
they're also the most popular skins lol
it's like the rose skin in warzone all over
I dont care what fancy monitor you have, guy
sick
It's definitely not a disability.
Its a part of game development to make your game accessible to as many people as possible. So yes if that is a common problem you indeed can expect the "world" to work around it.
While I agree, Hunt has more than few things that might trigger someone's trypophobia so I feel like that ship has sailed already 😄
Truly 💀
Not really and especially something like trypophobia, arachnophobia, phobia, etc., etc. Not every game needs to be accessible to everyone and that especially goes to stuff like horror games.
Unless you want to get rid of horror games and action games like hunt cause people don't like violence and guns
Not every game needs it but its still a part of the process when developing a game, considering possible accessibility options. Was saying it as Jakey had an uninformed idea that games don't consider peoples disabilities or other accessibility issues when possible.
Atleast as far as i know most game studios i have come in contact with or worked for have had dedicated discussions towards accessibility options
But yeah Hunt seems to do as good as they possibly can do without sacrificing anything in that
Oh they certainly do if that's the case, like fuckin dead space of all things has an warning for death scenes and censor option for gore which really doesn't do a whole lot since you are literally cutting off the limbs of necromorphs
game devs generally only offer support to the most common disabilities. What studio is going to take every possible disability into consideration? Especially in a competitive pvp game. If every game was to be conscious of every disability and phobia...there would be no games.
I never said that game studios consider every each disability and phobia. But they do consider the most common ones. Trypophobia being one of the common ones which game studios might consider if the need arises based off playtests and feedback.
It's not common at all. But I get you. I personally have arachnophobia so they need to change the spider boss for me.
Based off google 1 in every 6 people have Trypophobia, 1 in every 6 people refusing to play your game before its launch because of a phobia is a considerably big number for sales, thats IF it is bad enough to refuse playing the game.
Also i bet that during the early days of Hunt any disgusting imageries probably did not invoke a significant enough reaction to compensate for them.
Not everyone has trypophobia to the same degree. I have it but just to a very mild one.
I suppose to decide when a phobia or a disability is an issue, there would be testing or surveys done beforehand to get the answer to that for the game we are concerned about
Sounds like some tiktok phobia. Wasn't even a phobia until 2005. Seems like social contagion theory is true. Enough people say they have " x" and then and even bigger portion says they have "x" as part of some sort of persecution / bonding complex
Phobias just dont randomly start existing in a specific year lol. Plus the research in this area is very limited
They do when people are looking to make a new label for their esteemed professions. This is the top google result for it... " The term trypophobia was coined by a participant in an online forum in 2005. It has since become a popular topic on social media."
I guess I was right lmao
I'm going to dip from this convo though, it's true that I'm not properly using this channel to discuss feedback anymore.
Just because someone assigned it that name in 2005, doesn’t mean that the irrational fear or aversion of clusters of small holes began existing in 2005
Not directly. Just to clarify your statement:If you are in game development you try to maximize your potential userbase within your games ideal. It is considered a secondary priority whereas your games concept is a primary priority. Meaning that if any accessibility option would infringe on what you want your game to be, it won't be added. People often don't know that and thats where a lot of complaints of the likes of "there is something for x in all these games, why not here" is coming from.
In this particular case the fire effect could probably be changed without affecting core gameplay ideals, at this point tho it would most likely be quite useless since fire maps will most likely (hopefully) only stay in the game for a few more days
@tender sphinx if you create yourself a no recoil button by for example using a scriptable button within your mouses driver, then hunt legally cannot distinguish these inputs from user made inputs. Because the only thing the game sees is a series of mouse keys pressed. To identify a recoil script the game would need to scan parts of the system it's not allowed to be in (and that's for good reasons).
Not saying that i condone using a no recoil script.
You can still manually report these people, but chances are that nothing will come from it if they aren't doing very egregious shots, since if their shots look like someone could do them with enough skill than it's plausible that they aren't using a script and will therefore most likely be given the benefit of the doubt. Again rightfully so. It's better to have 10 recoil script users in the game than 1 falsely banned user in my opinion.
Can i at first set my health bars, and THEN pay with BB for it. Im tired miss with health bar and spend my BBs for nothing.
You could easily scan input times for inhuman accuracy and time between inputs to ban players that are obviously scripting. Other games have done this in the last with nothing more intrusice than EAC.
Also better game design witj procedural recoil patterns.
Depending on a country's consumer protection laws, proving the use of a recoil script can be quite difficult if the developer is required to be non-invasive. Having an expert say that it looks like a user is "definitely using a script" may not be definitive enough of evidence than detecting the actual software being used. Also, procedural recoil can be a way to go about things, but it isn't necessarily "better" game design. CS:GO's skill ceiling for example would be way lower if the recoil patterns were all random/procedurally generated. You can't obsess over designing around cheats or exploits, you try to mitigate them as much as you can while still making the game you believe is best.
Besides recoil scripts, as far as I experience and as far as I view other people's games and read posts on reddit and discord, are not that common of an issue to go scorched earth on it and risk damaging the overall design and feel of the game.
Pretty much what what Grim is saying. Legally you cant just call something "inhumanly accurate". Banning in general is an actual legal action and therefore requires proof.
You also cannot disallow inhuman reaction speed. You can only disallow 3rd party software. In that case you need to proof the usage of such software to take action on it. But they are not allowed to scan for such programs therefore have no legal way to proof their usage, leading into lacking enforceability on that topic.
In contrast to that, actual no recoil cheats are easy to enforce a ban on, since they modify game files, which are allowed to be scanned, so usage can be proven and bans can be placed
Being scared of holes isnt a disability
doesn't every eula reserve the right for devs to ban you for whatever reason? unless it's against some law too
Actually in some countries phobias can very much be considered a disability
They can mention that but consumer rights laws or laws in general always supersede any EULA agreements unless there are no laws regulating a statement within an agreement or the law states that parties can agree on something otherwise. That is why in pretty much every EULA, ToS, etc. it states that these agreements hold unless otherwise required by law. These agreements are meant to basically be blanket statements that work internationally in case some countries are less strict than others but also clarify that it of course would not be enforceable if the laws of the country states otherwise.
A phobia, despite being a fear is considered a disability in some countries, apparently the Social Security Administration (SSA) considers it a disability, albeit non one that allows you benefis
Phobias are considered anxiety disorders
huh interesting, ty
np ^^
Can you find a single example of someone banned successfully suing a company specifically for being banned
Game devs ban people for whatever they want all the time
"Disabilities or other accessibility issues "
Well you can search for it yourself but I remember seeing an example of a German civilian suing a game company and winning, but I honestly don't remember if it was for a ban specifically. Regardless, why risk getting sued and make yourself liable, which can scare away investors, in an attempt to solve a tiny problem that isn't really killing the game in any way. It's not about that it might happen, more than it is about that it can happen.
It was most likely for privacy reasons around the anticheat or gathering info they shouldn't like you said
Yeah probably
I know of a case from France of two people successfully sueing after being banned from a German company's forum platform.
When it comes to in-game bans, German courts have traditionally been rather pro-publisher, going as far as saying that in-game rules (not to be confused with the ToS) may actually be unfairly biased towards some players since the publisher is the "ultimate ruler" of their in-game world.
ToS of course have to adhere to general law since that's a binding contract.
You can have procedural recoil that isn't random. You can accomplish this by applying a few patterns that are cycles through. You could make this based on player state. The reason CS GO wouldn't work for this is because the visual recoil doesn't match the actual recoil in that game. If you tied visual recoil to actual recoil you could 100% skillfully adjust recoil on the fly . Also to prove the use of macros you literally don't need anything strong than Easy Anticheat already is. LoL already looks for macro software to ban users.
You 100% can call something inhuman. Can a human have a perfectly accurate and timed recoil compensation? No. Let's not act like humans now have the dexterity and speed of a CNC.
well what about those who put randomness into their macros in order to step around this
you can set macros to have a random delay between actions which dont make much of a difference to their usefulness but basically makes it quite hard to detect vs a normal human
If the recoil is procedural they couldn't just easily macro it.
Macro works off consistent inputs
this is fair
but such a change might also make the lemat shotgun fire 9 compact shots after it hits you in the balls
because cryengine
You don'r need to apply it to spread
twas a joke
i am worried about it regardless, it seems that seemingly unrelated changed can fuck up the lemat or reintroduce the reload bug for the 30th time
Don't joke. You might give them ideas.
True. Just scrap crysis and make Hunt 2 lol
Thats not how law and legal actions work though. Common sense and logic arent the deciding factor in courts, legal definitions are. So you can say "but its so clear they are using something like that" all that you want, in the eye of the law that has no meaning. You need proof as defined in the relevant laws.
Also you cant compare LoL and Crytek, they are based in different countries and therefore have to follow different privacy laws, this gets even more complicated when considering that in Germany data laws are even more strict for companies originating in the country than for companies just operating in the country. EAC is also not static in its level of invasiveness but can be adjusted by the games developers.
Also even if Crytek can detect these kinds of softwares through EAC that evidence wouldnt be applicable in german courts because it was gained from an illegal breach of privacy
People can still cheat around that if they really wanted to, and it just makes it frustrating for the average non-cheater to deal with it or learn it. Therefore, it is more development time and effort to reduce the number of cheaters slightly and add a frustrating factor for the rest of the player base. Not worth it in my opinion but you might disagree.
@hexed shale it makes it so you need to hard cheat though. Which is easier to catch than a macro
Tbh it sounds like you're saying Crytek will never be effective against cheaters because of German lae
I guess thats why there are so many cheaters with thousands of hours.
EA's anti-cheat system will run at the kernel level and only runs when a game with EAAC protection is running. EA says its anti-cheat processes shut down once a game does and that the anti-cheat will be limited to what data it collects on a system.Sep 13, 2022
Nah it would still be macro-able but you just need to figure out which spray pattern you got then toggle the appropriate macro, and if there are too many patterns then we go back to the issue of people unable to learn them too. It does add an extra step for cheaters but it will still affect non-cheaters more since cheaters will only need to learn the start of all the pattern vs the non-cheaters which will need to learn all the patterns.
I mean they can say that but the problem is they already have access to all your system's info and the only thing stopping them from peeking is basically just the word of a greedy executive from a purely profit-driven company vs Crytek which can't even give themselves access to that kind of information whether they intend to use it or not.
"will be limited to what data it collects" This is the important point and also where developers can adjust the intrusiveness of EAC. Because the important part is what files (or what parts of memory space) the EAC process may access (or in layman's terms: look at). And under german law thats only the games files and the memory space allocated by the games process. This allows finding any cheats that tamper with the game files or alter the games memory space (for example altering behaviour at runtime). A recoil control macro doesnt necessarily need to do any of that and is therefore outside of the space they can access.
While it is still allowed for them to forbid the usage of such 3rd party software, they arent allowed to detect them.
You can literally just block all programs that can use macros. They literally already banned reWASD.
The game wont start if it is running
As i just made the point, they cant, because they arent allowed to detect if you have these softwares running.
So how are you gonna decide whether a user uses such a software if you arent allowed to look?
reWASD is different because its coded in a way that it does interact with programs loaded in memory, so crytek can legally detect it without needing to overstep any bounds.
Which is different to, for example, a lot of mouse drivers that have the ability to intrinsically create macros
You can block ghub for example though
Its software not a driver
First of all, drivers are just software. Second, as i said before it all depends on how much a software makes itself known to your pc's environment. Think of software as islands. Crytek is not allowed to look onto other islands. If however another software sends out boats into public space or towards cryteks island they can see that. reWASD for example does that, other software doesnt, a lot of mouse drivers fall under that second category, but not necessarily all of them. Its all dependent on the individual software.
I guess I should have been more specific and said a program. Every single mouse I have ever used is plug and play and will auto install drivers. It does not need the ghub etc.
You are missing the important part of the statement.
This has nothing to do with the original question. Lets rephrase. Some software can be seen and others cant, depending on how much that software makes itself know. A lot of no recoil scripts are created in software that doesnt make itself known.
As an example a lot of mouse drivers, which often have macro functions
the default drivers don't have these though. That's the mouse software you install. You don't need that to use your mouse.
That is not the point. The point is that a user can install those dedicated drivers that allow the creation of no-recoil scripts, but Crytek cannot legally detect these softwares
You cant disable them because you cannot detect them
sounds like a shitty company tbh
might as well just give everyone a recoil macro if you aren't going to try and stop it
If that's your takeaway then I guess I didn't explain my points well enough :/
It is not the companies fault tho. And the alternative, invasive anticheat, is a lot worse than a few no-recoil script users
I mean if German law makss them a punching bag for cheaters...whelp. Valorant does the best job so far.
I wouldnt call a working privacy law a punching bag. Its about taking the lesser evil. And cheaters in a video game are by far the lesser evil
Also Valorant completely wrecked my nephew's Windows and he had to do a thorough wipe of his memory and completely reinstall Windows. But sure Valorant is better 😛
Oh, i read about that, its apparently something that happened to more people
Perfectly Said!!
privacy? You're signing up to it when you play the game. Run it on a different OS install. I'm tired of the amount of cheaters and exploiters in modern games.
It wrecked his windows? how?
@prime ibex That is already how it works, the 3rd extract will spawn at least 500m away from the other 2
And yet they still get grouped up in a corner. 500 Meters isn't really enough when 2 are 250 meters away, and the third one is roughly as such. I've seen many games where a Godard Extract is adjacent to a Blanc Extract, while the 3rd one is unhelpfully at Maw Battery..
Do you happen to have a screenshot of this occurring? As Diiba explained, at least one extraction is always at least 500m away from the other two. The maps in Hunt are 1x1km, so 500m is halfway across the map.
My 2 nephews and I had very stable systems but started experiencing blue screens occasionally after installing Valorant and their anti-cheat (same thing happens to my system with other highly invasive anti-cheat systems), so I uninstalled immediately and problem solved. My nephews however uninstalled later, one's system was fine while the other ran normally until it blue screened again, and after that it just would not detect windows at all nor would a Windows installer detect the memory, so we had to wipe it. I may be biased here but because of experiences like these I would rather go with a less invasive anti-cheat system such as Hunt's over something like Valorant's, cheaters are always a minority so unless it becomes a big issue, taking massive steps that can hurt the majority to combat the minority is not always the best move.
These laws aren't made for games specifically but for software in general. Do you want to build a different PC for each piece of Software you have? I really can't see how you could ever see data protection as less important than reducing cheaters in video games.
Just distance yourself from your personal opinions for a second and think about what's more important from a societal point of view.
Remove avto because its not realistic at all, you first need to cock the bold up, back , forward and down again there is no way to make it even irl
There are quite a lot of things that are unrealistic in Hunt. Should Crytek remove all of them then?
yes
cuz i'm playing avto and i'm just steamrolling servers without putting any effort into the game
there is for sure a way to do it irl im p sure the devs have an animation of it, regardless its not as OP as you think it is
it needs a nerf but not a removal
Will we ever get the Colt Navy Revolver? It's about time we see it added to the game
idk if the conversion pistol it supposed to be based off it, it looks similar but not really alike
So is your concern it's power or realism?
@bold valley that's an amazing idea ngl
Realism is a non-argument concerning game features in any game that doesnt want to be a realistic sim, which Hunt isnt.
The only relevant arguments here are balance and whether a feature fits within the core vision the devs intend for this game.
unbalanced economics which keeps you poor
shortest way to invalidate everything you're about to say
@obsidian narwhalhttps://www.forgottenweapons.com/the-huot-machine-rifle-a-ross-conversion/
The Huot was a conversion of a Ross straight-pull rifle into light machine gun configuration, which was nearly adopted by the Canadian military in WWI.
On mobile. accident
Mkay 
My thoughts while reading 😄
@lucid gulch no.. listing them will do nothing. check the discord history. how long people been asking for something and when it was or IF it was added to the game.. I would say it's more probable the dev will push for something contrary to your idea LOL
Run it on another OS installation. I already do this to seperate my work / home stuff. Cheaters are a minority but they can still make up 6-10% of a games playerbase. In BR's this is enough to have a cheater in 1/4 games when you do the math ( thanks PUBG). As you get better at the game you will see more cheaters in the game because they are "high performers" and will make up a higher proportional number of the population at higher levels. It's like....oh no anti cheat too invasive we better just let them cheat since we can't catch the majority of paid cheats. Okay so let's make the game more sever side...oh no....then yhe 100+ ping players can't ruin games in other regions!
I'm literally at the point where I want social security #'s tied to accounts like South Korea with fines and jail time for those that cheat. The cheaters get downplayed hard in this game since most of them are only using WH and maybeeeee soft aim( which isn't as blatant because of lead on shots).
In CS GO once you hit LEM you will regularly start to see cheaters often. Anti aim and soft aim are huge in that game. You will see them even earlier if you don't have a prime account.
As i said before these laws dont just apply to games, but to any software. Do you want to use a different OS install for each piece of software you use?
AI cheats will completely destroy online games if they don't adapt the anti cheats
I don't mind. I already assume "grey man" status online.
Also, different OS installs wouldnt protect your date, if the harddrives are still connected, just saying. The laws make it so that no software may overstep their bounds and protect peoples privacy. These laws were made with any type of software in mind, for example banking software, work tools, etc. Games are surprisingly also software therefore fall under those laws.
Considering that i have been playing in High ELO for almost 2k hours now, i dont think i have to "get better" to find more cheaters. And i already rarely see cheaters.
Microsoft is already sending your shit out there and both intel and and have backdoors for governments to access your pc
Do you only think blatant spinbotters and headclickers are cheaters????
I've been all the way to Global Elite from back in 2015 and up to Supreme back in 2019 and I have not experienced cheaters often at all. In fact, going to Supreme in 2019 I haven't experienced a single cheater. Also, be careful what you wish for. It's easy to look at laws as things set in stone and applied always fairly and equally, but laws that work in one country can be horrible in another. Remember, humans aren't perfect and corruption exists, so having a law to punish harshly people based on something that can be easily faked could give corrupt officials an easier way to silence people.
Honestly, could you put aside gaming for a second and think about what the best way to create data privacy laws would be. I think its easy to say that the best choice is to restrict companies on what data they are allowed to see
No, but i know that not all people who hit good shots are cheaters. I had people call me a cheater because i landed back to back to back headshots with an uppercut at 60m
Or wallbanging people on the other side of the wall just by the sound of them breathing
Yeah lol check my steam profile, I don't delete comments and I have tens of pages of cheating accusations 😛
This is just a blatant lie...at GE you can run into hackers 1/4 games lmao. VAC is barely functional. I have a cheater on my friends list with 6k hours.....he just runs anti aim and soft aim.
If any VAC is one of the more trigger happy anticheat softwares, definitely not to loose in its catchrate
Okay... I mean I never called you a liar on any of your claims but sure 😛 I guess I'm such a good liar that I've lied to myself pretty well coz I don't remember seeing a lot of cheaters 😛
It barely works...it only catches the free cheats and has such few and far between ban waves.
Okay? Who is Antonio Kaurinovic to be a reputable source on the matter?
There are more cheaters in CS GO than PUBG and PUBG had enough for one to be in every match.
Or did you just google and find the first article that it fed you?
Coz you know, I could google and find 10 articles about how it's not a problem... It's not a googling competition 😛
You are literally proving my point in that they are literally banning people?
Look at official valve ban data over the years and compare it to concurrent players
This comparison yields no relevant data
Its two uncorrelated observables
How do you think anti-cheat softwares work? They ban cheaters. So if they report high numbers, that's probably good 😛
Ratios....
Besides one cheater can have 10+ accounts so the numbers can look inflated.
I can make a ratio out of any two observables, doesnt mean it has any scientific value
It works by using known cheats and then scanning for them...which means all those private discord cheats are almost never getting caught.
This is very surface-level information dude no proof can be found here, that's why I don't just throw out google articles and numbers randomly 😛
Not VAC, listen to the VAC conferences on how it works.
Thats basic theory of statistical mathematics
VAC does that but not only that
VAC is a component of Steamworks and the Steam client, and works by scanning the users system for cheats while your game is running. It works a lot like a virus scanner, and has a database of known cheats to detect. Once a cheat has been detected, the user's account is marked for a delayed ban. Vac is only a cheat scanning lib. This is why it sucks and why whole communities have arisen to celebrate and berate how bad it is.
When people die hard defend and downplay the cheaters it always makes them suspect.
https://en.wikipedia.org/wiki/Valve_Anti-Cheat + VACnet + no one actually knows all the capabilities of VAC because Valve is very secretive with everything they do in the backend for most of their online games.
Valve Anti-Cheat (VAC) is an anti-cheat software product developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.
When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. It may kick players from the game if it detects ...
Like dude... Don't google and search for articles that reinforce your point, look for facts.
If high ELO were so cheater infested as you make it out to be, my teams winrate should be abysmal, but it aint
I don't think any real anti-cheat today just scans for existing known cheats only, maybe in games with really low budgets or by publishers that don't care about the experience. Otherwise, CS:GO would just be like Call of duty 4 or the original MW2, completely 100% infested with cheaters, which it never was and it has gotten better since.
Do u have faccs?
What the fuck did I JUST send 😛
Srry I thought that was googled
It's Wikipedia with links to sources, rather than an article by some guy you don't even know.
You know, sources with links directly to Valve's own posts...
But fuck me maybe I should just do all the reading for you and tell you about it here 😛
And please dont just watch random videos on youtube and believe what they are saying. 90% of them are just content creators without any actual knowledge in the field, or prior education on the matter
Yeah thanks dad, I'm watch Q'anon of gaming.
If they have "professionals" checking everything on a tournament provided PC and still letting cheaters through idk how you think current anti cheats are effective.
In this same documentary the tournmanet offcials state theyve stopped checking peripherals because its too hard to see what theyre looking for
Because they are manually checking and not using VAC... Tournaments are often on offline servers that are not covered by VAC.
The lan servers still have vac lmao
Players used to use the cloud to download cheats.
A local network cannot use VAC, because its local
The PCs are literally not even connected to the internet...
They have literally had vac bans on live lan tourneys.
@native prawn they are, reportedly they responded on the matter on their latest devstream. As vaguely as possible tho, something along the lines of servers being their top priority
their ex- top priority, the reload bug, is now heartbroken
They killed the feedbackforum on their website to move to discord - not the smartest move if you value community feedback, but who im i to judge - so the least i expect is an official statement here. You cant have an unplayable game for a week and then let people post statements like "its the individual providers, please check the route yourself". The current situation is unbearable and needs to be asdressed.
mhm
Tbh that made me think more than i actually thought at first, even tho the tone is a bit off-putting
But if we just look at the message behind it than he maybe got a valid point
I think a Solo player that is new to the game or just not experienced can have a very hard time getting the bounty and extracting it for double/triple income in comparison to duo/trio teams.
The problem is that its nearly the sole income as a Solo.
While killing and looting Hunters can help, its still no reliable income.
Sure, we can say "Get a team" or "Skill issues" (That seems to be the usual answer here in this community unfortunately) but getting there can take time and some will stay casual. Aswell as not everybody wants to play with random people. And i think thats okay.
But at this point its about inclusion and beeing welcoming - yea even when its a solo player.
hi, vac are best system but hunt have only easyanticheat, last month is free on solid injector, in czech community have massive sharing, i reporting now maybe a 20 friends, but crytek banning maybe only voice for nworlds... event ending and lot of cheaters have last time for make it. Crytek pls, make hunt fair again.
But thats the truth. Its outside of Cryteks control. Its not their issue. And the game works absolutely fine for most people as well
Vac is the best anticheat? That's a new one
Works fine? Take a moment and search for "EU server ping" in the feedback channel.
That result is skewed tho. If you dont have issues you have no need to complain in feedback. You would need comprehensive data to see if there is actually an issue or not.
But regardless of that, the issue doesnt lie with crytek, nor the server provider, not even the users internet provider but with a network routing provider. Most people that have these issues have their data routed through one specific node of a certain route provider which seems to have issues
It's outside of Cryteks support
They cannot fix it and they are not responsible to fix it.
Yeah, in terms of success rate, EAC is actually pretty good. Definitely the best ratio in terms of effectiveness against issues caused for the client system
@lyric jacinth Playrate is a completely unrelevant metric for pretty much anything but the community opinion of a weapon (which in itself is completely worthless for balancing decisions, since players rarely are trained and proficient enough with game design to make educated balancing analyses)
The best anti cheat I've ever experienced were the custom anti cheats for custom servers on bf3. You had admins that could spectate. You had fair fight picking out suspect stats like ttk, accuracy % (headshot, body and miss) then you had time between kills and overall K/D. You could profile an account. It was great.
Thats such a weird stat because it's like what is the actul success rate? They're only catching the shitty free cheats that get mass pumped out as part of phishing scams. I got into a private cheat discord for cs go and sooo many of the players haven't been caught with 1000's of hours. Some of these communties have 1000's of monthly subs.
@hot vigil that last dolch shot right before he died looked like it went right into your head, so the one that got fucked by the trade system is actually that guy
That have nothing to do with trading, but the way models and weapons can clip thru people.
It looks wayyyyy off to the right of them. Also the first bayonet should have killed but the player model went from on the ground to in the air instantaneously to dodge the 1 hit kill. Bayonet should 1hit kill to the chest. It makes sway much worse. Half the time I get rushed with bayonet I have time to jump and turn around with my knuckle knife to trade (if I don't have ammo).
The camera is positioned at the players left shoulder, so it’s going right into his forehead
Yeah its in lower left chest/shoulder. That look like it was 2 player models over lol
1*
Look bottom line is the only other alternative to the way trading currently is is having your bullets disappear even though on your screen you fired which would make a lot more players angry
Or we could have tighter ping based MM.
For those that say the avto is un realistic
https://www.youtube.com/watch?v=1UI0XvrIfl0&ab_channel=ForgottenWeapons
google the Huot Automatic Rifle
http://www.patreon.com/ForgottenWeapons
Cool Forgotten Weapons merch! http://shop.bbtv.com/collections/forgotten-weapons
During World War One, Joseph Alphonse Huot, a Canadian machinist and blacksmith living in Quebec, designed a conversion of the Ross MkIII rifle to become an automatic rifle. The Ross was the standard issue Canadian rifle at ...
My game bluescreened in the middle of a quickplay... thought that could only happen in bounty hunt but guess not huh
Nobody says the avto is unrealistic.. a mosin nagant as an avto is... you do know thats a ross rifle right? Correct me if im wrong but due to the bolt on the mosin the "avto" would only work with the mosin pu which did not exist yet
The only thing that's unrealistic about it is the timeline it's set in for hunt which doesn't matter to me
I dont mind timelines being slightly messed up but the avto takes the whole point out of the game
Yeah it's the only weapon that basically guarantees a kill if you get caught out
Its like fanning yet you can aim down sight, its long ammo, and with two sparks pistols you get 30 backup rounds
Plus two ammo boxes you basicly have unlimited ammo
Even if its real it has no place in hunt
Yep..and....LONG AMMO. It wouldny be nearly as bad if it was compact. The amount of times I get dinged in the head from a burst at 60m or double tapped oh man
What is the VC the Discord uses, its very good and I am interested to learn about it.
Oh yeah absolutely. I would just prefer if the long ammo was just special ammo
Do you mean the bot we use for creating and managing voice chats?
Yes I am referring to what is used inside the discord for vc, I do not know what is used and it’s wildly good!
The bot is called PartyBeast
People were talking about it being un realistic earlier today and yeah I know it's a ross rifle.. even says it in the title. But idk if you noticed but this is clearly where they got inspiration from for the avto. and Its not too far fetched to believe a mosin could be be conversed to with a straight pull bolt.
I HAVE SELECTED EUROPE SERVER PRIMARY AND RUSSIAN SECONDARY I PLAY ALL MY GAMES IN RUSSIA WITH 180 PING EVEN IF I MAKE USA MY SECONDARY SERVER I WILL KEEP PLAYING IN USA WITH 400 PING 9/10 GAMES WTF CRYTECK THIS IS HAPPENING FOR 2 MONTHS NOW
MY EUROPE PING IS 50
Just deselect your secondary region if you want to play only on EU
deselect?
whut
no way
yes way
yeah.
was it from start like that?
yes
why i remeber i needed to selcet 2 servers to press ok
bro ty so much finily i can play normaly again
yw
realistically speaking no servers have no hacks. simply know that Crytek takes that problem extremely seriously and does everything they can to try and mitigate it.
its xenophobic to complain about chinese and russian players that use vpn to play with their 500ms in disguise on eu server
ok man
the schemes in these slurs get more elaborate every day
#game-ideas message
@marsh dagger
If you solely look at the uppercut from the point of view that its an revolver than you got a point.
But the uppercut is also a sidearm that is one slot, has long ammo, multiple bullets and overall decent stats. These characteristics are normally something that is reserved for the best sniper guns in the game. And as it is a 1slot sidearm you can pair it with any Shotgun. Its price needs to be where it is or those loadouts would be too cheap.
Did Crytek make any changes towards how sound works in hunt?
@inner forge Do not take what I’m about to say personally, if anyone else had posted that I would’ve said the same thing
Semi automatic mosin has to be tte worst suggestion ever to be posted
Chinese hackers are infecting US servers like a disease. Change ping requiremnts to 120! Not 240
#game-ideas message
I would love to have a single shot rifle with high muzzle velocity, we have 400/490/530, a 630 or even more like 730 would be awesome!
A while ago where they made it so you could tell whether someone was shooting inside a building or not.
Subtle but you could tell
It happens ONLY with hunt, other games having no issue and a consistent low ping at the same time hunt shows these issues. So im quite certain its not up to the users to take action here. Even if Crytek is not able to fix the problem it is their responsibility to at least 1. Make a statement and then 2. Start an investigation. You cant run a game and not care about the playability. So PLEASE stop saying it is not for them to do something about it.
I love the new hunter design!
@elder ibex , removing your post in #game-ideas , as it's incomplete. Please follow the format of Description and Title, and include a helpful title and a short description of your suggestion as opposed to just a picture. Thank you 🙂
Other games will use different routings. You can compare it with roads. If you are driving to two different stores than you are most likely going to use a different set of roads. Yet its not the stores duty to make sure the roads are in order.
And again, for most people the game runs without issues. And yes, if any its the users responsibility to ask their provider to change the routing.
Whenever there are actual server issues Crytek is usually quite quick to release a statement and start a maintenance to fix it.
One of the main problems is the fact that crytek is using one of the worst server providers known to man (I forget their name) so yes, some responsibility does fall to crytek here. Also understand that crytek did absolutely make the netcode for hunt, which is also likely part of the problem. So no, this responsibility does not fall to the user or their internet provider. Unless they live out in the middle of nowhere l, there are enough paths of internet routing that most people should be fine. However, most people (including myself) have a vast array of issues with hunt's general connectivity to servers.
Netcode has nothing to do with that particular issue. Its not even Leasewebs fault. The issue with the EU ping stems most likely from a particular routing node from Tata communications.
Not saying that there arent issues with Hunts netcode, there are plenty, but not to an extent that would be unusual for a game of this caliber. Its mostly this particular issue that comes up repeatedly.
And other than that you have to consider the scope of an issue. A lot of the minor connectivity issues are quite limited in the amount of users experiencing them, so it just wont be a priority in fixing, because in the end, a handful of users just dont matter. And thats good, cause else games would stagnate in trying to quell all the bugs.
And i'll repeat myself, whenever something big on Cryteks end was happening they were either quick in fixing it or in making a statement explaining why the fix cannot happen quickly (ladder bug).
@hybrid orchid, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Keep Self Revive: so we keep it, if you’re solo you can self revive, pretty self explanatory. HOWEVER, when you do revive yourself a bolt of lightning should strike down upon your hunter, y’know to make it fair so you can’t just immediately revive and sneak around and whatnot.```
Im not even from the EU, nobody that I know who plays is. However, everyone that I know who plays hunt has some sort of ping or packet loss issue every 2-3 games. I disagree that this has nothing to do with crytek. This doesn't happen with any other game that I play.
it would be great if you didn't get caught on everything in this game...try to jump through a gap? Good luck. Here let's let you keep sliding in and out of it until you phase through teh ground and die.
We just had lags, the very same second, all from differrent locations, all different providers. But you are right. Nothing should be done about it. As long as it works for you, its good. shakes head in disbelief
Suggestion: rename US-East to US-Brazil
If a shipment is delayed, because the roads to your main distribution center are in bad shape its surely not the customers duty to get the roads fixed.
@sick wind I agree with you but idk why you included devil's advocate
he released a little over a year ago
and no inclusion of frau perchta
It certainly is
it’s getting pretty old for sure
id like to see more hunters like the turncoat that clearly give wild west vibes
I don't mind them
The upcoming hunter looks cool in my opinion
When you're adding so many masked hunters it starts to get pretty comical
I can think of a reason: They sell.
Might even be more easy to make when you don't need to sculpt a new face for the masked hunters.
Also not having to make unique faces every time is also probably nice
Can focus on the coolness factors rather than anatomy
Oh you were just saying the same thing
@rigid mesa, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hey guys , what you think about adding Smokebombs/grenades ? It would be a nice tool when fighting in open areas and to nice tool to reposition. I think a good way to ´´counter´´ it would be the choke bomb. I think about this everyday... what do you think ?```
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Rerun events like as the crow flies but with a extra catch or even just re introduce some of the event exclusive items```
@covert ibex it’s the job of players without the bounty to get the bounty. It’s the job of players with the bounty to keep the bounty. That’s not “HIV inducing” (which is also a disgusting and wildly inappropriate thing to say) that regular gameplay.
@covert ibex just dont waste your explosives into random window and destroy concertina with them instead
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colt buntline special
colt single action army but with 10", 12" or 16" barrel
allegedly commissioned by ned buntline and presented to a few famous lawmen of the period but there is very little to no evidence of that happening
I first heard of them in the game "desperados wanted dead or alive" a real time tactics strategy game from 2001 and have never seen or heard of them since```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1075059650799599676/300px-Buntline.png>
@trail carbon Solo Necro is fine, Death Cheat is too strong (would be okay if it nullified all hunter xp earned in that mission). I'm just very confused how the idea of lowering MMR per each solo revive got through and what's the argument against it being blatantly and easily abusable like this. The vast majority of solo players I've run into during the event played way better than is normal for their current MMR. I wonder why. It's like the team doesn't even test features before they're rolled out anymore.
Death Cheat ist cool and should stay, loosing Alk Hunter XP makes it worthless since you cannot buy Back Bars and its No Use for free Hunters. You invalidate the while Match when the Point of the Mechanic is that you still get some use Out of a lost match.
That's the main issue - it has value the moment you acquire it and it will always be worth getting over other pacts, on solo hunters it's a no-brainer.
If death cheat worked like that it would be better
At least we won't need to worry about these traits a couple days after this event
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feedback channel needs feedback and respond from devs too! people only talking to themselves devs are not pointing out about current issues feedback coming from players```
My Point is that you completly devalue it for basically all Hunters except Level 40-50 Guys. Since you invalidate the Idea of the trait. That being, you loose the Match but the Things you did (e.g. Killing 3 Hunters) was Not for Nothing.
There already is s Mechanic for XP and Death, Bring that you (your Account) only get half.
And i agree Infernal is completly Garbage, but you could Buff it instead of taking away. Make the other Things a real alternative instead of downgrading everything to "meh, Situational at best" Tier.
(And yes Luna can be good if you are good and habe good teammates -> Situational).
You're right, then if Death Cheat can't be tweaked, other pacts would need to be buffed - Lunar is okay in trios, Infernal would need small buffs like "touching fire instantly stops bleeding and poison", "set enemies who hit you with a melee attack on fire", etc.
Indeed. I have no good idea for Infernal but things like being able to go through the fire wall on inferno maps would be a huge boon and give extremly cool tactical options. All three should be equally good so the choice is not completly without thought for 90% of players, but playstyle dependend and circumstance dependend. e.g. Inferno Map = Infernal Pact or something
Nevermind Death Cheat, it's still utterly insane that with Grounded Necro you can just drop up to five times faster in elo and nobody in the dev team thought it might be an issue. You can drop faster and more reliably than playing QP because thanks to SBMM you're guaranteed to die to people lower than you
@paper belfry the problem with adding slam fire to the current pump action shotguns available is that it would make them straight upgrades to their counterparts (specter and slate vs crown and terminus). The crown and terminus are balanced right now because they have wide spread to account for their high rate of fire. Adding slam fire would cause them to nerf the spread of specter and slate, essentially giving us 4 slightly different crown and kings. The balance is good as is currently
I can agree with you, but i still would like that it get added for variety and fun, i simply believe that the rework that would've needed to be made to balance things out would extends far more than just shotguns spread and fire rate, like the economy system.
I've given once the suggestion that bullets should be bought per bullet, not like buying special ammo, no, you spend dollar per bullet you buy. If that happens, not everybody would just simply go slamming around if they know that they'll run out of money.
But is just one idea, that requires more thought...
PS: Peharps money being attached to the hunter could also be an good idea, pehars could have an banking mechanic where you could stash money to save it so you don't loose it all when ur hunters dies
so that explains the solo I encountered yesterday running up to us and aying over VOIP "please just kill me, i don't have any guns" and then repeatedly self rezzing
thought it was weird af but 🤷 idk what to do w someone like that except give them what they want
The BH counterpart to beggars in QP. There's nothing to do, apparently it's not reportable despite it being blatant abuse of the elo system - that guy can just die five times and get ten kills the next match and he would probably still be at net negative in MMR
Yeah
QP MMR sind Bounty Hunt MMR need to be seperated
In order to separate them, MMR would first need a rework to reflect experience, playstyles and generally way more about a player's performance than just "you killed a player who was a certain amount of MMR away from yours so you get a certain amount of points added and that alone determines how good you are at the game" because as it's been proven very sufficiently IMO, MMR doesn't account for meta or playstyles at all. Like, if even a 5star that understands the game and is decent at it plays starshell/DB all week, they just won't be able to compete against long ammo or even other shotguns.
thats their choice though
any attempt to balance people by loadout would just make it worse
Agreed.
I See it myself.
My Friends and I (we usually are 3-4 Stars) habe Develop a Ritual. If Hunt goes badly or If we want one Last Match to unwind, we all three Play Bomblance With Dragonsbreath... Its fun but getting Kills With that does Not translate to a serious 4+ Star MMR.
I still dint Understand how KD is Not a Factor, yes its farmabke but at least this would group Cheaters and KD Farmers together in the Same lobbys
k/d is not a factor because it uses the ELOs of the people you kill/die to to get a more accurate representation of how much each kill is worth
killing 3 3 stars vs killing 3 6 stars is very different
I'm not saying "by loadout" when there's literally every other metric out there to judge it by - damage done, accuracy, average kills/deaths per 10/20 matches, whatever. Long ammo is its own issue that needs to be addressed (or rather, the meta and how it reflects into elo is) and certain combinations of equipment are just awful
all of those are worse than what we have now
elo is just more accurate than kd or dmg or anything because it accounts for the skill level of both players
yeah, really skillbased that stupid game. How should ANYONE compete with this????? (skillbased on) F. you crytek!
well, even those monsters need to get matched with somebody
but not with 3x 5* Wtf??
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remove self revive```
maybe you all are high 5, or just the brackets in the region you were playing in are like that because of little pop
russian server I guess?
EU
but yeah, this would demoralize me too, sometimes you actually almost want them to be gone from the game rather than get matched with obviously less skilled players
at least they have their sbmm on, doing everything they can 😀
skillbased on ! and it did not load to the end
ye ye, that's the brackets fault, matchmaker thought you're equals haha
nobody is equal to hin hahahaha xD the deserves a whole Bracket for himself
There are very few 6 star players so it has to put them with 5 stars or they will get tons of empty lobbies or only one other team
@agile fractal penny shot is incredibly unpredictable. It has fewer pellets that do substantially more damage than the basic buckshot round. Most of the time it has a worse effective range because you’re unlikely to hit your target with enough pennies to kill them, but if you get lucky it has a further effective range than the base ammo. Also whoever wrote the stats for the guns in the menu was on crack so don’t trust what they say
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@wheat pollen There used to be a friendlist only leaderboard when Hunt still had a leaderboard.
Yes and I believe bringing friends only back is not going to return the negative aspect that global leaderboard had
we need team quickplay
so how does it feel y'all? no way of cheating death that is?
Honestly no difference for me personally since I was able to maintain lvl 50 hunters often enough anyways
I just enjoyed it making others participate in the match more and have more courage
i'm not that good at aiming and die a lot, i feel death cheat & self-revive made the game more enjoyable for me, because i could play hunters having all the good traits more often.
for myself I kinda realise that I just close the game sooner, when a hunter dies
I don't know how one maintains lvl 50 hunter^^ smart play is good but there will always be that random bullet by some solo bush sniper cain sooner or later
I like that it's gone again. People started playing even more aggressively and careless than they already do and it does nothing but punish careful, strategic gameplay rather than mindlessly rushing into things.
I wish the people in my matches played even a bit more aggressively pre event
hunt is in a weird place now 😄
Havent Player so far. But will hate it. Time to Work in my Backlog If games
totally think there is a middle ground though. I wonder what not limiting hunter level cap and a different progression together with a form of death cheat would do
People playing more aggressively is good, because it makes sure fights move forward, but the issue was that death cheat rewarded doing that without thought, and generally the whole mindset of not caring about the loss and just queuing up for the next without thinking about how you died.
Same for me!!
Death cheat could stay, just needs enough penalties so it doesn't outvalue being able to keep l50 hunters legit
just the question how you get it
maybe some resource you get from the bounty^^
so many possibilities
Nerfing the capabilities should be better than nerfing the availability. Because the second will make that the primary objective for a lot of players whereas the first just makes sure it takes more skill to capitalize on
I agree, but the Thing is you cannot habe your cake and eat it :S
I never understood that figure of speech 😄
I don'T want a cake, I want to eat it^^ always
I hope that when the event ended the inferno map was also removed?
technically its said "have your cake and eat it too"
You can't have your cake and eat it (too) is a popular English idiomatic proverb or figure of speech. The proverb literally means "you cannot simultaneously retain possession of a cake and eat it, too". Once the cake is eaten, it is gone. It can be used to say that one cannot have two incompatible things, or that one should not try to have more than is reasonable. The proverb's meaning is similar to the phrases "you can't have it both ways" and "you can't have the best of both worlds."
I don't think that is the issue here, i believe there would be other ways to incentivice a bit more aggression in fights without disrupting the gameplay flow
yes, just don't think it works well cause who wants to have a cake?^^
other ways than death cheat?
not sure in general if being motivated by not loosing something is always a good thing. If it leads to people literelly being scared it's too much. so painful to spectate your mate hiding in bush for 5 mins not daring to make a peep. Stakes should be high but not too high imo. Having a hunter you can sort of start to identify with is also a good thing. So I would have some form of death cheat with permadeath and a completely overhauled progression system. Mainly slower, no level cap, levels on traits, unlock of traits by levels and what not. Just as one option which would probably make people more daring but not careless. Big question is how you would get death cheat. Also factions back pls^^
Loosing a hunter isn't such a big deal tho. The issue is that a lot of people value the life of their hunter too much.
So the stakes aren't that high
Well certainly Not Money, since, according to Most people it "easy to come by" and extra trait Points die only Help so far as you have all traits sooner or later.
A safety net, Like insurance in Tarkov, works best. Knowing you loose less.
I dont know how Many Times my buddys pushed even With 100 HP left, saying "screw it, i am Grounded so might as Well try it".
I think they are for a lot of people and we need more. Loosing hunters early also prevents a way cooler hunter progression from happening I think
yeah money doesn't seem to be an issue at all
I think it would be fine if the first time you die with death cheat you permanently loose 5 trait slots (starting with empty ones) and each time it triggers again you loose one more.
That means a) death cheated hunters can never be perfected hunters, so that would still be a matter of skill,
b) will mean that even those hunters will at some point need to be replaced
reviving a hunter should cost some actually
that is super punishing though. I would just dump them straight away and wouldn't be a happy gamer
reverting some progression could be a thing though
It still allows you to keep a mid tier Hunter for a lot longer than you should. That's not punishing but free value
yes but people want to strive for the optimum and in games so they should^^
You want a gaussian distribution where the average of players sees l50 hunters somewhat often, the more invested players more and the more casual players rarely
Because else progression becomes either meaningless through bot mattering since it doesn't happen or meaningless through availability
hence a higher level cap, atm I get all the traits I need after one or two games
Thats way too hard/harsh.
Also at some Point you have to throw 50s away because No XP. Or you wait for Mr. Chary... And in the mean time habe to Play a new Hunter.
You really want to make this unattractive..
You have 50 slots. Cycling through them gives you enough points from chary.
I want to get it to a point where there is a meaningful distribution again
is there actually a place to find out cryteks thought about the future of the game?
true, it's a weird system though
Because from the principles of game design, this ^ is the ideal
anything that happens in the lobby is super uninteresting atm, which is a shame
Well, that's also a point tho. Hunt is all about that core gameplay loop. Everything else is tailored to support that.
For example "a more cooler hunter progression" as you stated it would detract from that as suddenly your objective shifts towards that.
Which in itself can be a good idea and lead to a working game, but that game isn't Hunt.
When evaluating suggestions you generally want to put aside any personal feelings and evaluations about how fun/cool a mechanic would be. You want to primarily look at three things: Does this fit with the core principles of this game? Is it balanced? Does it add something meaningful new to the game or is it bloat?
Death cheat only hits one out of the Three
Another point about the lobby being bland: after a match players should reflect upon the last match and think about their plays. Having a lot of things to do in the lobby would distract from that. This is quite a common design strategy, albeit not used too often since most games opt for a more casual approach