#feedback-discussion
1 messages · Page 31 of 1
I'm not, but okay.
just because you say you're not using it wrong doesn't make it true lol
Did you underestimate the edibles?? đ
Always, but I never underestimate my highcabulary.
TouchĂ©âŠđ€
^ let the imagination run wild, this wouldâve been better than mama maye.
Please allow this to happen more often. It feels like I REAAALLY won.
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An actual suggestion though.
Title: Favorite Hunter Tab
Description: We should be able to favorite the hunters we like the most so we don't have to shuffle though the growing list.```
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Tired: New Game Mode Idea - Stronghold
Description: 3 players spawn at a random compound with a random loadout with 2 big vitality shots, 2 random consumables, a knife, Medkit, concertina traps and poison traps.
They have 1 minute to fortify the compound.
After that minute, 9 other players spawn at random points surrounding the compound with random loadouts, random consumables, a knife and a Medkit.
They have to kill the defending team before the timer expires.
Surviving team wins Hunt Dollars.```
It's so sad that you can't play QUICKPLAY or SOLO with out people joining at the same time and TEAMING WITH 2-3 OTHER PEOPLE for an unfair advantage.
It's getting ridiculous just how physically impossible the game is to play solo.
Every single match I play solo, whether quickplay or bounty hunt, I end up facing teams.
And before anyone starts with the "Is AlLoW tEaMs Of ThReE oN?" It isn't.
This game seriously needs a region lock, on top of my original point. But more importantly, teaming needs to be more discouraged in solo, there's no reason I should bump into several teams at once in a SOLO MATCH.
I can understand facing a duo every now and then, but the "mechanic" of allowing two 3-MMR players to duo against 4-MMR single opponents is just atrocious to me, how could that even possibly be considered balanced?
And then there's the fact that I have seen four or more people teaming together at once to just ruin an entire match for everyone else.
This should be a ban-able offense, considering it is in many other team-oriented games.
There is no word to describe the weakness of teaming up beforehand in QP. But in bounty hunt there is no solo mode and the mechanic is not duos (or trios) playing against solos but solos knowingly going into a lobby where the default enemy team consists of two to three individuals.
@willow crow I doubt they're ever gonna change that loading screen tip because the tip for opening the map still has [TAB] on it on the console port and it's been that way since release lol
they clearly have no interest in changing them once they release them
all they'd need to do is change the text to say touch pad or whatever button is used on xbox lol
Find envelopes summon still bugged. Or bugged again, either way.
Won't register any of the envelopes found in the bayou.
@queen jungle the status effect needs to be active for about a second for it to count. Headshots= instakill, meaning thereâs no second for the status to be applied.
Its so funny that we are literally punished for playing well. I've been a headshot machine lately so it takes me forever to complete, "poison hunters" quest. But, its not like I have a choice, have to do that quest because the rest are worse.
Dude
Getting a HS means thereâs no time for poison to even be applied. They already died.
it took me one game of running a poison hand crossbow.
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Lever-action pistol when?```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1035243226522718308/q9dAB82y_dHyOpL6.mp4>
Yeah I understand how the mechanic works. I'm telling you its shitty design for the quest. Why force players to play worse to complete the quest? It just poorly implemented.
I've had minor success with bees. The issue is that they ignore enemies they land next to about half the time.
They literally prefer to attack the thrower. I've hit Hunter directly with jars before and they ran back so the bees attacked me. Lol
It doesn't force you to play worse, it want's you to play diffrent. There's lots of tools to poison enemies without killing them before poison applies - poison bolts on the X-bow, long range poison arrows, poison bombs, poison traps, the beetle.
None of that force you to play worse. You literally chose one of two options where landing a headshot won't reward you.
hive bombs work too, and to great effect
Why would I want to poison someone rather than killing them beyond the quest
Being bled and poisoned constantly is rather less fun than just outright dying
Bleed and poison are very very good at punching down and keeping a single player where you want them
because outright killing isn't always an option
poison is great for zoning or indirect dmg
I mean if I had the option to outright kill I wouldn't take it because I need to bleed a guy
And just dance around his bullets and hide so I can bleed him again
I mean okay. You do you.
you can also get that progress by just tossing frags they might survive, placing some concertina traps, playing flechette, etc
Knowing my luck frags that didn't even bleed will now just instakill through cracks and a wall.
@foggy plaza the reload of the Springfield is 2 seconds
It reloads slower than the martini actually
Mh? Musta been seeing a bug on my end.
It's just because the stats are hand written
I dont think anything should counter dark sight boost tbh
dark sight boost should always be the great equalizer
Zoning doesn't mean you'll actually poison anyone. Poison bolts are only good at keeping hunters from downed allies and doors for a little bit. Poison bombs are trash and should literally never be bought by anyone who wants to win. Poison bow arrows kill from any range where a bow is reliable, not that the bow is reliable in general for PVP. Beetle is an option, sure. But, high elo players don't really have issues killing it. Most people can avoid traps.
This feels like you are playing low elo games. Poison bullets are the most reliable way to poison hunters. But, you usually aim headshots by habit
And not getting credit for playing correctly is bad design.
This feels like you are playing low elo games. Poison bullets are the most reliable way to poison hunters. But, you usually aim headshots by habit
So you just refuse to use the options available because they aren't meta.
Yeah that's kind of the point of having an event challenge tho.
I don't refuse anything. I'm just telling you those quests are poorly designed. If you last hit someone with poison, or dumdum, you should get credit for quest.
I can spend a year trying to use poison bomb and poison trap to get the quest done.
Its even worse than poison bullets.
are you really as good as you make it seem if it takes you a year tho ?
I did it with poison hand X-bow and traps in 6 star elo
(Not that that matters but you brought it up to beginn with)
6 stars that run into traps, hashtag doubt.
doubt it all you want - it just takes to know where to put em
Just need some creative placement
Stick it in assassin gloop, hide it in some grass near an entrance, hell even just keeping the trap a little bit away from an obvious spot like a door will leave someone feeling safe nd rush into a boss compound only to run into an instakill trap just round the corner in a hallway
If you can never get trap kills its mostly down to where you place them
Take poison and concertina for the evil trap
Alas the butthole word is muted
But that is what I call poison concertina combos
I'm pretty sure I made this point several times. You are intentionally playing worse. Its not just off-meta shit. Its literally like, "use this notoriously awful item, aim poorly on purpose, or you don't complete the quest. Its poor design. It would have been better if the quests were, "do x damage with insert offmeta weapon".
I'd rather do x damage with Springfield explosive ammo than poison hunters.
Playing well results in no or lower progress than intentionally bad play. Especially when dealing with ammo types that can headshot and deal effect damage such as poison or dumdum
Those two at the very least should count as bleeding or poisoning someone
^
Agreed, it's not very well designed.
@hushed grotto Centennial is viable
Honestly if the challenge were to just be "Use this special ammo on an enemy" it would be way better.
Also aperture is something Iâd want
Not a deadeye
Like I really donât want a deadeye if it means no aperture
Aperture for centennial just makes the most sense imo
Yes
And it counters fog
Also cent doesnât need the extra damage
Yeah I think the damage is fine
Machete and springfield 
My go to load out 
@strange basin Go to Progress -> Last Match to review the stats of the last match
Alright, I'll remove the bit about the button in the main menu, but I think the rest is worth thinking about
Personally I disagree, I'd like the old days of not having any info about other players. We were just anonymous hunters trying to make a living in the swamp đ
I'd love to see the amount of damage I did in a game
And maybe certain damage values would give you a small bonus for hunt dollars earned?
Centennial FMJ is bae.
True
I mainly got the idea for the map and names because yesterday I had an encounter with another hunter and we just totally lost each other. I kept an eye on them, they shot me, I threw a fire bomb in retaliation, I ran away, I used a beetle to keep an eye on the area, I returned to the area, I couldn't find the guy, I extracted. Maybe I'm just a weirdo but I think it would be cool to at least see who that player was an what they got up to after our encounter. Largely I wanted to know their rank too, since I'm still a really new player and this person didn't seem to act like more seasoned hunters that I've encountered. Also I think they were a solo player, like me (so far). I didn't see a partner anyways
Its called a challenge for a reason, its supposed to make you change your playstyle for a bit
It did, I'm using poison ammo. But, just not getting credit for one tapping people.
missed opportunity to have gotten the Smashing Pumpkins music for the event trailer
GOD DAMMIT THATS WHAT I WAS THINKING
So are immolators
Fuck it, Iâm playing smashing pumpkins every match Iâm in
Well yeah cause you need to poison them
Just two tap them brah
Yeah, so, play worse. Got it.
Infinitely easier to two tap on pc than it is on console
Or use sparks poison then springie explo
Its infinitely easier to headshot someone on PC too lol
Dude just aim at the torso
Itâs easy and theyâll be pressured
Like fr now ya just dragging out a nothing burger
I have to adjust my aim sometimes when I want to headshot
When I consciously aim for head, it works
Crazy hiw it works
Aiming at the torso would be playing intentionally worse.
Crow this dude is literally a pvp min maxer
You cannot get through to him
If he isnât headshotting he is losing
Fucking terrifying
Thats how he sees it
I'm not saying every shot is a headshot, its just what you aim for. I'm just saying that you are specifically not rewarded for headshots via questline
Its bad design
Dude, as I said:
There needs to be one second of the status to counted as a point. Shoot at someone, if they are poisoned then that counts
If you get a hs, they are dead and doesnât count to the point
I understand the mechanic lol. Jesus christ
I mean the whole point of poison and dum dum are body shots
Theyâre meant for putting pressure
Its just poorly designed and doesn't reward objectively good play
You are arguing that youâre, ahem, âtoo goodâ
Theres no real reason for a kill with a special ammo that does some effect to not count for the effect quest
Sure it doesnt technically apply it over an extended period, but the game should recognize that your thing does that effect
You shouldnât be using either if you want to headshot
I'm arguing that anyone who can aim gets less quest points.
Just âaim worseâ
Exactly
My point precisely
Just get body shots for fucks sake
Not aiming for headshots doesnât make you bad at aiming
Follow up shots?
Hit someone with poison or bleed they may just start panicking
Go into a building, use a nagant with fanning and poison, and fucking go ham
Cent poison is good body shot then follow up
If you have the drop on someone you aim headshots. Everyone does. But, through this quest system you are punished for doing so.
You aren't punished, you are just not rewarded
Or if you want to use poison sense, sparks poison/fmj is good too
You get the poison
Then you can get a kill
Like I said earlier
If you want headshots you shouldnât be using either ammo
Because their point is not for headshots
But to apply their effect
This is what I mean youâre a min maxer
You want to put as little effort (in killing someone) to get the maximum effect
Iâll be blunt:
Mate ya fucking âhandicappingâ yaself cause you donât try out the other quests, and the one youâre running isnât going ya way. Pick another quest
Iâm sorry but Iâm being as blunt as I can
Just put a little more effort and you will be done with the quest in 1-3 games
So, punished in terms of quest point acquisition speed.
I just use hive bombs
Wow look at that
if you can aim for a head you can aim for a body
Hive bombs work
It seems that he can use normal ammo or hv and get his so desired headshots
"punished" implicates that something negative happens to you, e. g. having quest progress taken away.
Damn never knew
All the while gaining progress
And idk, having fun?
Like thatâs what video games are for ya? To have fun?
Not rust tho fuck that game
you can also just choose to not do the ones that don't reward headshots
go for the knife one
you can still get headshots with a heavy knife
That would be good design. You absolutely have to do at least a few bad ones since you have no choice.
You have a choice
There are many bad quests and you can't just do the good ones.
lad complaining about the poison enemy hunter challenge BRO YOU PICKED THE CHALLENGE
There will come a point where oyu will need to do one of the quests underestimated is complaining about to actually finish the stage
Since the good ones
dont provide enough of those star things
to move on
Oh look someone intelligent
Just aim for body shots its not that goddamn hard
The bleed ones you can use a crossbow
Or a frag grenade
Or for poison just use a hive bomb
Or a poison bomb
You have options
poison hand crossy
Or a fucking axe throw
supreme choice
Lol use hive bomb and just have bees ignore the enemy hunter, gotcha.
You only need to do it like what, 3 times?
As someone who cannot consistently hit headshots ill say those quests are quite easy
But i can understand how people who dont wish to use some of the worst items in the game such as poison bomb can have issues with the quest
Cause you arenât throwing them at the enemy
A few weeks ago too
Purposely not killing someone can be a fairly dangerous thing to do in this game
Lol I've legit seen bees not attack someone who was hit directly by the can.
the last act ones ain't even that bad lol
That may have been before when bees were broken
Hive bomb can still be very iffy from what ive seen
mf destroy doors with scapula lmao
BRB Iâm getting good and a beer
shits mad easy
Bees were broken after traitors moon up until 1.9
Before I leave
Throw hive bombs into the building
Not outside
Getting bleeds and poison is consistent, easy, and very boring
Bees are still super inconsistent. If someone is sitting behind a chair, they won't attack them even if they are literally within 1m.
Something similar happened to me last night ^
They are still fairly iffy
but that goes in general with the ai
Just fly beetles into the boss room, while hidden in a bush 150 meters away and pop them on people. It's just not fun
Pumpkins exist for basically no reason
But itâs doable
So, don't enjoy the game on purpose to do the quest. How is this not bad design?
Aside from like 6 individual quests?
quests are more enjoyable than searching for macguffins on a grindfest
I fucking ran in with only a knife and four fire bombs to do the pumpkin smasher and burn dogs quest
like that is boring as hell
Youâre fucking complaining that the quests are broken
They arenât
Youâre just being fucking stubborn
I wasn't saying it was good
The ones where you deal damage with a certain ammo are good
yes
Thankfully it isn't spitzer and fmj
Though maybe it is later, I haven't come through them
Itâs an experience
I enjoy things that make people use offmeta guns or ammo types
Considering I never used it
nah you just done this the worst way imaginable
you made it not fun
Though fire ammo is still on lebel and mosin
lanterns exist mate
burning specific ai and breaking 14 pumpkins in a match will never be fun
no matter what way i did it
I think it stems all down to this. We arenât arguing that all the quests are fun, not everything so fun. But they are doable, you just need to Adapt
Ya itâs boring but itâs not broken
Same, maybe its seeing how fast the bullet actually is
you know how you can burn specific AI without disrupting your playstyle? find lantern, pick it up, take it to pack of dogs, profit
Though have you noticed near misses still light things on fire?
Yes i couldve done that
still doesnt make it fun Dav
I just did what I did to do two quests in one match
Do damage with fire ammo was fine. Birther Emily has fire ammo and its pretty easy to finish that quest.
This was me trying to get damage with fire ammo
damage with a specific ammo type is preferable to "do x effect on players"
much more enjoyable quests
I also enjoyed the kill 3 with backbone but thats cuz i just like the vetterli
198 damahe from 2 headshots
the only outright bad challenge is set hunters on fire lol
Winfield levering
Close quarters
need that rng to not kill them
Dragonsbreath
Normally you two shot them so the fire doesnt acually activate
Db alamo
Traps and Bheim
Db specter
dragons breath minimero did it for me
one, or both of them were likely not full health
I understand how the damage is tracked but really wish headshots counted for 150
they'll only count for 150 if that's the damage they actually deal lmao
just hit them on the chest mate
no hard
regardless the damage you deal is dictated by how much health the other player actually has
just need to take it on the chin if you get a headshot on someone who got smacked by a sparks at close range nd only get 1 damage
But what if my bullets bench more?
@cursive jewel you can just shoot their torso
And not kill them, that's the point. Why should I have to ruin an opening shot that can win me a fight just for the purpose of bleeding someone and giving away my position and ruining an opportunity
Itâs to apply pressure. They are dealing with their health being drained, allowing for you to close in for the kill
Know what applies better pressure? Headshotting them
Then why are you using dum dum rounds then?
Because I'm being forced to if I want a FOMO item
If you want to do it right, just go close quarters
Use a fanning conversion or fanning pax
I'm well aware of HOW to not kill someone with bleed, my feed back was that its annoying and counter intuitive to how you should actually be playing the game
Ok
Cool
So what would you like?
For there to be no challenge at all
Hitting headshots isn't a challenge?
For the challenge to be fun and not annoying.
Dum dum rounds are to apply pressure. Youâre not using them right. Look, I just suggest doing another quest
I think you're missing the point of "Feedback"
Fair, Iâm just offering you another point of view or some bs
What? Just because you run special ammo it doesn't mean you don't try to one tap someone who is unaware of you. Special ammo gives you versatility. If you just go for body shots only with it, you aren't playing well. Its a good way to have someone heal and own you because you've let them live.
Mhm.
Cool
Cool cool
Crow literally does nothing except white knight and block feedback.
Ok shut up
I donât stoop low
You stoop low
Do I block, no.
Do I white knight, no.
Iâm done
Ciao
Dude, people provide feedback that you don't like, you constantly gaslight them like they don't know what they are talking about lol.
Its not an issue because its not an issue for you.
Omg you are so right
Iâll just stop talking and never post here again
Like Iâm sorry if I bother you all, really I am
Doesnât mean you can be a dink
But whatever, ciao
Nooo come back we just playin'
Is he using two different accounts? I'm confused
Unlocking duel wield with a perk would be cool. But, quartermaster would have to change
Springfield is cheeks, make it better.
Vetterli hv has no companion, give it one.
Same for centennial poison
Medium ammo itself is fine, it's the lack of synergies that hurt the pick rate, fix this.
The status of the servers is like garbage, 8 out of 10 macs have problems, fix it like this
Been working good for me
@past harness it's wrong timeline btw
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I keep wishing I can go prone. That would be mad.```
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I don't know when the change was implemented but changing the extraction quote from "you live to die another day" to "solid victory" was a mistake and it should be changed back```
@balmy yarrow the questline gives other legendary skins you don't own if you already own them.
how to fix the european server? non stop it kicks me out to us east and it's impossible to play
server are so dead i dont know what happining
You can find them in match, how did you manage to get a lebel 50 without a bunch of spare?
I was going to suggest a damage dealt log as well. Hopefully it gets support
Been suggested a lot
Crytek can pls tell to me why im playing in US server? im from germany and now hier 19 :00 pls fix that i want play wiht 150 ping
You can change your servers in the settings somewhere pretty sure
I know the game asks you what server you want to use when you boot it for the first time
my server setting are in Europe that is my problem
Server settings are currently changing themselves for lulz. I get booted to South America as a US West player. Its awful to play at 200 ping. I think Crytek is trying out some kind of server load management system, or something. But, its clearly not working.
Whatever they are doing or not doing the game is hard to play lately
Crytek shows again that in 2022 they can pay the "Highly trusted" Leaseweb which crashes the moment there is a normal amount of players. Claps claps Crytek you never fail to amaze us. đ
scroll up
just realized thanks
But never admit to the issues... just pretend everything is fine while you try to mash out as much money from the game as possible without fixing issues. Who makes the decisions there? Who is this imbecile? Stop with dlcsm stop with all new content, fix the issues and get rid of Leasebad...
@gaunt forge can we move here so the mods don't get on our case
yea sure thing
but yea as i was saying having a client and server side region lock would be the best solution that i can think of at least.
I don't.. how would the client or server know which region you should be in?
Indeed ... we need this !
I am not for region locks and I don't believe in ping abuse that being said world of tanks has region specific clients depending on where you plan on playing
for example and this is purley speculation on my part use the client side to detect your region through steam or something and then the server will detect where your coming from and if your using a VPN the regions wont match.
what's stopping you from using a client that matches the region you're VPN'ing to?
the ability to not change regions like a 13 year old girl with boyfriends
and "detecting" region through steam is as easy as just changing your region.
lock your region. you pick a region, thats your region.
im just giving an idea. Truthfully i dont know how exactly you would detect a region from a client and server side prospective but i do know it can be done and that the devs have not done it.
Still i find around 1 or 2 envelopes with perk points in them every match which is 6-12 traits
putting the problem of detecting region aside...
why have a region lock in the first place
@fossil frost curious why you downvoted my suggestion to improve the game for everybody lol
if the problem is ping, then the solution is just to address the ping issue directly by having ping locks, which we currently do have.
honestly I'm tempted to downvote it too because that's not really a suggestion, it's more like "fix your game crytek" feedback wrapped up in a nice flowery box.
Is that not a valid suggestion?
Prioritizing functionality seems like a pretty good idea to me
#feedback message
You get another random skill to replace the ones you already own @balmy yarrow
if I put "fix your game crytek wtf game is broken as fuck and I can't play", would the message be significantly different than your "suggestion"?
or, to make it even closer "i dont care about new content, just fix your shit"
besides being angry, there's not much of a real difference in the content.
idk if you've tried the console bug reports channels or #customer-support but your problem might be more visible there.
Not really, but I would likely agree with that suggestion because the game doesn't work as advertised.
I would try the other channels if there was actually a meaningful response from the dev team when using them
let me put it this way. if I put any bug report, or any piece of feedback in #feedback and posted it to #game-ideas with the line "fix this", would it be a suggestion?
still not working here
Yes. That is literally a suggestion to fix a problem with the game.
he can't reply to your message
in the 15 minute interval, he's managed to get burnt, so probably argued with a mod over region locking.
or something.
servers are back
@dapper thunder
If you vote for thumbs down, i will know who you are, and you want bad for us.
really dude
tell me where you're getting your numbers, because as far as I can tell it's coming out your ass
Dude. Thatâs not the problem
The fucking problem is that you dm people who down voted
Why the fuck did you dm me man
and a ping restriction already exists. region lock is a weird indirect solution you came up with
okay i just got unmuted so i got no clue whats going on. whats happening?
check #game-ideas for max's amazing post.
The sudden Twitch symbol on the Alley Cat? Why? Its so ugly.
In the weapons screen.
I simply donât agree. I donât have to explain myself man. And I really donât like it when some rando dms me
Cause I reacted with a thumbs down
ok
I got 200+ US friends and all tell the same, and got many ASIA/EU friends who don't care or learned how to play with high ping, and enjoying to low ping players cannot hit him because of game engine. And few of them like to trolling in US with high ping, to make US players angry. This is my experience in last years. I know no US players love who have high ping and not possible to hit. High ping players are NOT welcome but sadly currently cannot ignore them from our games.
so.. what about this?
I can say anything, with any numbers that I want
doesn't make it true.
plz remove explosive bolts zero skill garbage weapon
Ok? Cool? I mean you got both of them wrong but, ok. You do you ig
when someone uses explosive crossbow and shot right infront of him why does it do less dmg to him and more dmg to me. this gotta be the dumbest shit ever.
he didnt directly shoot me he shot the floor
please remove explosive crossbow from the game. garbage camper weapon
- you have no way to know for sure if they have high ping or not, except for how it "feels"
- high ping does not offer an objective advantage, it is a symmetical effect.
- you act like you have all the answers and are incredibly condescending in every message you send.
- you go on about logic when your posts are emotional as all hell
Dude, I literally down voted cause I donât agree.
Itâs not that hard to understand
I dont see much of a negative to a region lock option
we have a ping lock already, which I arguably already think is unnecessary.
it's all whining from people who complain about high ping players getting advantages like they're hacking.
I dislike ping lock for being forced, which is why an option imo is preferable
fragmentation of the playerbase is a limited resource.
it's why they removed the contract system.
"dont have any real reason"
Don't agree without reason = Oh, I don't want to say bad about them. So sad.
there you go making assumptions again
practical said a reason fairly enough
Dude, and I donât gotta explain myself.
Cause fun fact, I got things to do
So I walk in, downvote
And next I know you dm me
splitting the playerbase is a possibly harmful thing to do
how harmful in a game with an average of like what? ~15-25k+ average daily players is more of the question
I dont really see how it can be too dangerous in a decently high average players
Yeah thatâs why Iâm downvoting tbh. Iâm worried itâll split the player base
You guys are seeing laggers because there is weird auto server selection shenanigans, not because people are choosing this. I'm US west and I get kicked to South America randomly and get 200 ping. Check your server settings for a hard to see white border around servers you didn't select.
the reason the player base is low is cause the netcode is abysmal and its run on dollar store servers. Not to mention you can basically cheat with almost zero consequences and even if you do get banned for cheating you have to be super blatant about it for a LONG time.
im just playing it till darktide comes out next month and then im outta here.
I know what type of person
again
now I know 2 person's vision and brain level about downvoters
like 60% of my problem with you is your attitude dude.
you think you're so superior because you complain about laggers
you think everyone that disagrees with you is dumb because they disagree with you
and you're condescending as fuck
Dude, youâre being a dink.
A bad feeling about me? Really? Seriously?
I downvoted cause Iâm worried that itâll split the playerbase. But go ahead and assume everything about me
how thick can you be
... i am in fact a network engineer.
but you don't need to be a network engineer to understand how game netcode works.
hell, you don't even need to know the difference between TCP and UDP. that's got nothing to do with game netcode.
dude you're moving the goalposts so damn hard
for the most part, the game works fine. the trade window is kind of large and there's some positional desync, but the game functions fine. the vast majority of the times people come in here to complain about region lock and ping abuse they don't understand what they're talking about. and when people come in here with clips of their gameplay with the "wow broken game" they literally just missed
so sorry if I can't take your word for it that you know there are tons of high ping players ruining your game experience
if it's not about UDP, why did you mention it, other than to try to randomly discredit their opinion based on an arbitrary metric?
you go on and on about logic
and you're the most illogical person here
ehhh that's a little off.
the ping difference is symmetrical, in that the effect it has on your gameplay interactions with them is (your ping + enemy ping).
well kind of. but the fine distinction doesn't matter enough in this case.
I don't have any issues running the game so functionality over content for me just means no content and there for no draw to the game, I love the gunplay of this game and my favorite part is the introduction of new weapons and variations
for the sake of being.. correct?
I could say that a computer is powered by a magical genie that eats electricity and follows directions, which is wrong, but for most people it wouldn't matter.
how is that condescending? I gave an analogy to illustrate my point.
now you're just trying to find something to be outraged about.
or at least that's how it seems to me
...
fine, then I will correct you
lmfao
did you want to get corrected or not
seems to me more like you just want to be superior to someone you think is wrong, and if I correct you then you'd be wrong and therefore not superior
keep your illusions, I'm not gonna argue with that
you're right
I'll save my breath
sorry, am I being corrected?
what about my statements were wrong? I'd be glad to hear it
that's the difference
I'll actually listen
@fresh rose The goal of the game is and has always been extracting the bounty. The sandbox part of Hunt is how you achieve that goal. đ€
I thought it was to solve the bayouâs terrible real estate market?
I agree that the message should be reverted, I just commented on the goal of the game
@knotty ore about ya pax claw idea
Maybe the animation can be the hunter gripping the barrels and then slashing downwards, as the claw is curved.
But yeah I love that idea
So the servers are up but they are still broken....
goddammit
@main cradle Thanks, welcome back.
@fossil frost "the game isn't fair unless I have an advantage"
Bro I like the gunplay too but that doesn't mean anything unless the game works
I understand that the goal is to extract bounties, however if my goal is to do other things, be it improve at PvP by picking fights or learn how a gun feels by picking off long distance PvE that should be my decision to make. While Iâm perfectly capable of doing this, it feels really bad to be insulted by the gameâs messaging simply because I didnât conform to the ârulesâ.
There was nothing wrong with extracting without a bounty and seeing âYou live to die another dayâ or seeing all bounties extracted and getting told âAll bounties have left the mapâ.
My feedback isnât trying to dispute the gameâs goal, itâs to point out that I donât enjoy being belittled just because I chose to ignore this goal.
I mean tbh
I agree
Victory, eh.. basic and doesnât fit
But like
Ya
Just bring the old stuff back. It doesnât mean the game is terrible, or that everything is broken, but a little quaint bit of hunt got yeeted
I completely agree. I love the game and just want to see the old messaging back. âYou live to die another dayâ fits infinitely better than âMinor Victory - You extracted with a bounty!â
I swear, like Iâm just joking when I say this but like a devâs kid wanted to be apart of the team, and like it was the kids bday, so the dev was like; âok fiiine, you can do the uh⊠extraction message.â
He instantly regrets his choice.
It does feel a bit like this 
Region lock when?
Tbh the victory was in extracting, with or without bounty.
"Winning" is getting out of the zone alive.
If i have a long fight with another player & i win that fight & get out of there alive, thats also winning.
Not sure why they opted for the Fortnite or Pubg winning messages.
Exactly
Problably one of that kind who love to play on other servers whit 200+ ping or saying have freinds in other regions and must play whit them.When u go on your server more and have to fighte rus on eu or south americans on na and they start eating bullets whit out hit reg and rest problably maybe then u will have other opinion.Till then enyoj playing on other servers then yours.
There's no reason to instigate issues with the guy
His reply to you
Adding to my feedback. This is the constant US West experience because its just non stop players playing out of region
You clearly don't understand how ping and lag compensation works but thanks for your input. This isn't 2003 CS 1.6. Games seem to be more catered to the high ping player rather than the low ping player so their high ping experience is smoother and encourages them to buy games
The majority of them are probably not doing it on purpose. If you check the posts in the bug report channel from the last few days there's a lot of people that get connected to regions they didn't select due to a bug.
That's fine but it's ruining other players experience. Remove the ability to select a region and just select the best automatically. Region select is destroying legit gunfights
I literally just gave you a barebones run down. Games want to make money and to do that, you need to be accessible to everyone. High pings need to play like you almost don't have a high ping. Sure, there's hiccups here and there but after a few games, you won't notice because the game is trying to compensate for you. The problem is that data is not sending correctly to the low ping player and that's where predication models come into play only Hunt does a shit job at this and it shows by the constant shit trades and dying behind walls
This is BF4 release bad
It even happens when players have pings just from East coast on West servers. This is technically still the same region of US and having 20 ping and 80 ping shouldn't feel that bad but in Hunt, its horrendous
Now having 20 ping and 200+ ping is inexcusable and the high ping player becomes favored by the server due to how packets are sent
It's a joke and the fact that it's ignored is insulting to players. The ping lock/region lock was a joke
mind explaining to me how exactly hunt uses prediction models?
Like I said, its bad in Hunt but here's a break down of how it all works https://www.gabrielgambetta.com/client-side-prediction-server-reconciliation.html and why they choose the 250 ms mark as their ping limit. There's far more to the issues in this game and its servers due to tick rate, interpolation, lag compensation, desync, etc... but a start in how bad their prediction model was just a few months ago was the horrible desync you would get and be teleported somewhere else because it would give the server final say on your player position, regardless of what the client said when it's supposed to use these prediction methods to smooth out the experience and then verify that things stayed that way and if they didn't then it should make the adjustments needed without drastic visual actions taken. This also comes into play when you're tracking a player and they skip around unpredictably because your client can't keep up with the movement.
Could some of these issues be improved with better servers? Most likely but we'll never know. I honestly think they don't have much of a networking team at all
They did make some improvements with this model in a recent patch and desyncing like that has been reduced but it certainly is not gone. Not by a long shot
all of that is in the context of a single player communicating their inputs to the server, why would the data be not sent correctly to a player?
we're talking about trades and dying behind walls, which isn't what this is covering.
plus, this is assuming the server is authorative, which, while shooting is server validated, favors the shooter
Sure it is. Understand that your client is predicting what will happen with a high ping player because their packets have not been received yet. Hence why you kill them and they fall over dead and then you die
This is the server reconciling for the prediction the client fed to you
why haven't they brought back the main menu theme yet. damn i miss those hums
your client doesn't predict anything besides "nothing happened", it's receiving the data that it's getting from the other player, which is that they shot and you died. your client just receives it late.
Lol receiving late shouldn't be a thing. You can't just "receive late". The game has to display something to you. So it tells you that you won. You killed the player but as they fall over and are visually dead, boom now you're dead. This is the server correcting the visual error. This just shouldn't happen
Oh ok lmao
you get that feedback because you did shoot and kill them.
and if I send and receive the packets to the server first, anything else should be invalid
not quite, that's implementation-dependent.
Regardless of what the other player did. It should negate what they did and keep the predication and experience in a flow
I should not be punished for their delay in packets sending and receiving. This is why there is regions to play on
So this is reduced as much as possible
let's say that I shoot someone, and we both have 100ms, but they shot slightly faster than I did.
If Hunt predicted deaths like you said, then they'd fall over instantly on my screen, but because their shot was received by the server first, I would die when I received that information from the server, and then my client would have to reconcile.
clearly that shouldn't happen
because then they'd be revived on my client
You're making perfect environments which Hunt does not have. You are not playing with someone with the exact same ping as you.
If you both had the exact same ping and network prediction then a trade would be fair but that is such a rare circumstance it should almost likely never happen
actually I got a bit mixed up, one moment.
And that would be in a hitscan environment, not a projectile. Are you using different weapons?
What range are you at?
Theres a lot of variables in the scenario you painted
... if we're using projectile weapons then the window for trading would be larger not shorter.
there would be more trades than in my example
hitscan favors non-trades already.
Only if everything lined up perfectly but having a window of 800ms is also an issue
Lets go back to when that wasn't there and bullets would disappear
This is actually correct but it didn't seem fair and it shouldn't be
so that I can shoot someone and die, and they'd take no damage?
If you fired and it was most likely a kill shot, then you should get that chance within reason
but 800ms is unacceptable
You're creating terrible prediction experiences
that's not a problem with the system then, that's just a matter of values.
Players are literally falling over dead and then you're dying by their shot
If it's gotten that far that the player model is literally fallen over on the floor and dead, then it needs to be negated. That is a punishment for high ping.
communication and hit registration is a function of a combination of your ping and your enemy's ping.
And yes, you're correct. Values are way off. Like I said, it's not purely on the prediction model. There's a lot at play that needs vast improvements but the visual representation of what is happening is what send people in an uproar
there is no prediction model for enemy players, prediction is used for input responsiveness.
enemy players don't rely on your input, besides shooting them, in which case your client waits for the server response
that's why you see delayed hitmarkers on lagging players.
if hunt used prediction, then that would give you instant hitmarkers but not deal any damage, with no way to give feedback clientside that the shot was invalidated.
Hit registration relies on prediction as well. I see you run from point a to point b and I line up a shot to hit and you have high ping and you make a sudden movement back the other direction, the server needs to compensate for that so now it falls on tick rate and how often your position is updated but the prediction was made and Hunt displays this in a poor way
yeah that's not right.
your client isn't synced up to the server and it doesn't need prediction if it doesn't need to be synced.
This happens all the time lmao Hit markers go off and no damage or its directly on a player but you get no hit reg
your client is behind the server.
It goes both ways
unless you mean the countless examples of "hit arm, off-center shotgun shot, hit leg"
if you can show me an example of a hitmarker that dealt no damage that can't be explained by "you missed, they healed, regen shot, banished" or anything that actually exists in the game, I'll eat my shoe.
Ofcourse you can't be synced up with the server completely but having a low ping is the best you can do. Which is why for years having a low ping was always preferred
saying "just play the game" doesn't mean anything because I do play the game and I haven't experienced it.
Just because you personally haven't does not mean it doesn't exist
Ever seen a million dollars?
so "play the game" was just to discredit me for no reason?
dude the whole point of predictive modeling is that you're synced with the server despite ping, and when you become desynced you resync. This happens with player movement so your input is instantaneously read by your client.
enemy players do not rely on your input and don't need to be predicted.
How did you come to that conclusion? I'm literally telling you to play the game and maybe you'll experience it
Whether you do or don't plays no matter in the discussion. I'm informing that it happens and it's complained about
What? lmao you think that your client doesn't need to predict what an enemy play is doing when his data has not yet been received by the server??
and I'm dismissing it on the grounds that people are unreliable narrators, because I've experienced enough of "look at this ping abuse, game is broken" when their shotgun crosshairs were barely grazing a leg.
You're losing the plot bud lol
It has to predict it, otherwise they would just move around like a slide show.
the moving around like a slideshow is precisely the effect of predicting it
This is how games are meant to run smoothly in todays age of online gaming
hold on, you're misunderstanding. people slide around because the game struggles to correctly predict where the enemy player is going to be.
if the server simply waits for the data stream then the player would move around as normal, just delayed by their ping.
Sort of but if that was the case and the server waited around the player did something really drastic and the update rate was terrible then you would players teleporting everywhere
what?
If a player is high pinging and the server is waiting on their data and they take one step to the left and are moving that direction then the client predicts they will take another step to the left. You seem to be thinking to vast in the movements
teleporting is the result of bad prediction or packet loss, not ping
ok so it's the result of a poor prediction.
and I'm saying that you don't need to predict enemy movement
instead of the client predicting that they will take another step to the left, just wait for the packet that says they will or won't
they take one step to the left -> they take a step to the left on the server -> they take a step to the left on your screen
they stop -> they stop on the server -> they stop on your screen
the arrows are delay
there's no prediction that needs to happen
it's like playing a chess game over snail mail
I don't make a move on my chessboard until you give me your move
No but you predict the move I'll make and compensate after
???
my chessboard literally doesn't move until I get the info that you did
I don't just move the pieces predicting where you're going to move and then correct it afterwards
no the board is your client.
how? the only thing the server does is be an intermediary in this example
I could have a tournament organizer receive my moves instead?
would that help?
I send my moves to a tournament referee, who moves the pieces on their board, then sends the move to my opponent?
I just want SOMETHING to hold the gun actually steady since these battle worn Hunters can't do it themselves.
It drives me nuts that Weapon Sway is being used as a Balance factor for the game.
Mmm. Well it's a strong enough factor for me that I dislike using anything accurate and just rather stick with shotguns. All them rifle enthusiasts can keep it.
isn't emptying your lungs and not filling them while you take your shot just holding your breath
mechanically that doesn't really make a difference.
@prime ibex According to the lore, we are anything bug "well-equipped cowboys". We are strangers, lost souls struggling to make a living in the swamp. Even the gear we buy is dirty because we can only afford used stuff.
oh hey I forgot I can do this. still double clicking?
Steady-Aim & Steady-Hand are both in the game to counter sway. We don't need any "Hold-breath" button. If you sprint a lot and have the lung icon that doesn't even affect weapon sway... so there's their legendary breathing tactics at work.
Yeah, it would be nice if it worked with iron-sights. But it definitely shouldn't work from hip fire.
is OCE the only server that is plagued by teaming solos who are farming questline in the corner of the map?
kind of devalues the whole event with that going on imo
with that is going on in OCE i think the questlines should not include pvp elements that encourage farming in the corner of the map with 4 teamers queued as solos, really takes away from the server activity
I find sway kind of a non-factor as it only matters if you take time to aim. Usually, high sway weapons you just "twitch" style aim them and sway doesn't even apply. Or, you can stabilize them by moving your mouse in the opposite direction of the sway pattern.
Er, might be a bigger issue if you aren't on PC.
if you're mouse is in motion there is no weapon sway
Ah, I typically twitch fire high sway weapons. I thought that if you are aiming a headshot with a dolche/sparks pistol you needed to move the mouse in a U pattern opposite of the sway, I guess I was doing more work than necessary.
Could we PLEASE get rid of dual pistols. It would drastically increase the health of this game.
lol no, dualies are fun
They're literally rng based for those who want to run a rifle but can't manage to hit close to mid range shots... So they use them to spam and make up for their lack of skill. I'm sure you fall in that category with the way you responded.
Yes
I dont understand the problem
Consider that you are a cowboy in a firefight, the mf fighting you is a crackshot with a Winchester. Ok time to use my dual pistols and turn this guy and the wall behind him into swiss cheese
The problem, is that they've always been too strong. With the chance to land headshots at 60+ meters by spamming.
And more annoying, is the allowed use of dum dum's with dual pistols as well. Needs to be rebalanced or removed
Maybe.. I can agree that getting headshot at range can be kinda infuriating
I feel like at that point they just need to remove the headshot kill
I agree the fact that people hit headshots at 40m+ with the first bullet is ridiculous. Sorry your not hitting shit with two pistols down by you hips not aiming
Idk, I agree with above but I also dont think dualies should be taken out anytime soon
Maybe if they implement a system that makes first shot headshots impossible that could be cool but I still like the chaotic bullshit that dual pistols bring
They definitely need reworked
đ€·ââïž
Needs to be a perk to carry them or you need to have a single pistol in each slot with the ability to draw a single pistol. The accuracy need adjusted i feel is the biggest issue.
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A 3 seconds fuse time in it should be enough to do something.. everytime i hear a flashbomb sound i get upset..```
lolok or maybe we just like the game being fun
dualies are fun
Ok so why has there never been a Mardi Gras event?!?!?!?!!????!!! Just sayin. Missin out on a good time Crytek
Mardi Gras, hell yeah. All the hives can have their breastesis out and the event makes you toss beads at them.
bro if we're doing a Mardi gras event then I want a Passover event, everyone's first bought hunter dies
How about birds in the trees you have them on ground
You basically do need a perk to carry them
If you're running a serious loadout
Quartermaster if you're running a 3 slot
Barely any long range options if you're pairing it with a 2 slot
Uppercut or sparks pistol
gg crytek. now the game is a camping festival
Hey guys! Would love to see what compounds are people's favorites and least favorites. Fill it out and post your results. https://tiermaker.com/create/hunt-showdown-all-compounds-15410142
Rank all the Hunt: Showdown compounds across Stillwater Bayou, Lawson Delta and DeSalle. Follow my stream! - twitch.tv/xclusive
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Only 3 Hit Areas
Head: head and neck```
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The gewerh 98..since 1898, 4 years later than what the lore is based⊠but this would be a welcome addition for future rifles```Attachments:
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Why is a mall ninja crossbow more powerful than shotguns with flechettes?
Spike that creates a nickel sized hole over metal shavings that are tooth pick sized.
@prime ibex flechettes carry more energy than buckshot at close ranges and wounds from shotguns remove flesh and leave it on the ground. what are you even talking about.
Basically nothing was fixed reload bug, loading in, disconnection, great job on a damn lie they should just shut this game down or really put effort into fixing it
@dire badger tell me how does a flechette that is a lighter projectile made of steel vs heavier lead buckshot traveling at the same speed carry more energy?
@bitter jacinth text chat already exists Bro. Press enter
what constitutes an update plus an event is terrible. Before I put an update on the servers, please let it be bug free. Every round you try to play is a battle against yourself. Bullet weapons don't reload, fire ammo brings sound damage, matches are no longer searched in Europe but in the USA, although primarily only EU is selected, since the events have found their way in, Hunt Showdown has become just a purest rush game... oh and last but not least.... NP errors on the console every other round or in the middle of a fight a CE error occurs from the application. Too bad actually. Hunt Showdown used to be my daily game, but now it's just on the waiting list.
@quasi sun Please report any bugs to #bug-reports-pc and keep #game-ideas for new feature suggestions only.
@warped flume @keen bolt Please make sure to add a detailed description to your suggestions so others will know exactly what it is you want.
which suggestion
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Perk to see corpses with obscure sight```
Day donÂŽt-care-enough-to-count reminding you that "Solid Victory" is a 0 IQ idea and should be reverted.
So pissed nvidia overlay wasn't on.
Had a straight up hitreg bug...
Dude was revived, survives a 12m Spark shot at 50 hp
He was even poisoned from my spark shot
No further comment.đ
this quest never progress, is there any trick to it or just bugged? im asking cos the other alternative is killing with the knife that i dont own
pumkin smashing
âin one missionâ
and you should have gotten the knife from the previous actâs rewards.
mmm permanently?
also, you probably should have asked in #game-questions
the knife? yes.
its a heavy knife not a regular one.
allright, gonna check it out thanks
@rotund oasis isnt that just poison/incendiary ammo?
@rough atlas re: kda mode
i tank my mmr on purpose to be placed in lower lobbies, then disable kda and mmr in order to stay and shit on noobs.
The silver bullets?
I forgot toxic uses of my idea...
yea
Now that you mention it, yeah. Tho my idea was that basically all bosses would have a weakness against silver, just not as strong as their specific weakness, so silver bullets would be good on every boss, so you don't have to worry about bringing incendiary ammo just for the game to be a single contract butcher.
Jack of all trades instead of one-trick pony kind of deal.
i think the idea was for poison/incen to have their own tradeoffs in pve applications
butcher/immo vs spider/hives
@rough atlas You do loot money from hunters if everything else (consumables, tools) is full
Yeah. Probably not a good idea on second thought. I just thought silver bullets would kind of fit in with the time period/style of the game regarding monsters. And they were said to be effective at killing supernatural creatures in folklore. Maybe they should have a different effect.
I know, but if that hunter found 1000 dollars in a cash register and I loot only 50 from him it doesn't make sense
Hunters downed with silver bullets can't be necromanced if you did an headshot
do you like? :3
too niche
must be balanced
think about it with snipers
other idea: silver bullets headshot from ANY distance, also compact
i mean that sounds like it could be balanced but is also silly as hell.
Iâm assuming these silver bullets have no penetration
don't know about penetration
maybe same as velocity
or they could be identical to the base version, with or without penetration, but you need 4 shots to kill the boss
or they could be identical to the FMJ of that calibre, shots the boss in 4 hits, but you can't find them in game and they have a cost, so it's convenient to not use them on your PvP weapon. You could for example bring a pistol for these ammunition and something else as long-medium range, give these only to uppercut, pax and maybe scottfield, and if you had 6+12 bullets you have to do they are enough, there won't be refill neither with special ammunition
there are a lot of ideas with silver bullets, I think it's perfect idea as "story", we only have to elaborate the usage
or they could also be as spitzer other than the boss use but you start with 6 in and 0 out (and you can't find them anywhere)
or if you are downed by these you doesn't lose any life bar but your corpse starts burning by itself
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please make lore friendly quests. this so silly and they don't feet with the game. are you trying to turn this game to a casual one ? well done```
Thought about silver bullets again: When you kill a hunter, you can shoot them with silver bullets. They'll take one health bar off then with each shot, so they get revived with less. However, you cannot red skull them. One health bar has to stay.
Or it deals 25 damage to the health bars per shot for more consistency.
For balancing reasons, it should probably be put on any of the single shot weapons, or the nagant revolver with its low rpm.
They'd also need a specific sound so your teammate knows that A) You are getting your bars drained and B) The enemy is currently using a weapon with ammo that's weaker against alive hunters. 50 dmg to live hunters would be good I think. That way you can still have a chance to defend yourself when you get pushed, but are at a disadvantage. Risk of getting pushed vs reward of severely crippling the enemy team if they revive.
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Allow players to block other players from matching with them up to a certain limit of players, maybe say a limit of 5 players? There's a lot of known exploiters that aren't getting banned at all and it's just infuriating having to go up against them over and over```
You'd be able to combine shooting with silver bullets and burning the last bar off conventionally to redskull someone very quickly.
The downside of shooting alive hunters can be sidestepped by bringing it as a secondary. On single shot guns, you can bring it as a half-ammo which is a negligible downside.
50 damage isn't just "weaker" it's absolutely worthless, especially if you plan on only putting it on guns that fire slowly. Consider that the Bornheim with 200RPM and 74 damage is generally considered a poor weapon.
I don't really like the idea of being able to "win more" or snowball by using this. Even if it was balanced somehow or a viable option compared to just concertina bombing a downed hunter (which i also think should have better counters, btw).
@sour bluff They make you shake it so other players can hear that you're throwing a hive bomb
Is it just me? The quest system is killing the game, especially with random teams. Today five out of ten games a player went loud, to a different compound, on a solo journey for whatever reason... When questioned its always the same type of answer. "But I have this mission!", "But I just need 215 more hellhounds blown up and bleeding at the same time." "I need to find 16 Pumpkins, NOW!". You just cant play random teams anymore during events I guess.
i mean that doesn't sound like quest systems is killing the game, it sounds more like you're just getting bad teammates
the only thing I dislike about these quests is the poison ones which rely solely on the enemy not having an antidote, and that there's such a short time limit lol
I think the short time limit is fine considering the quests really don't take that much time.
but yeah some of the quests could use some work. "poisoning an enemy" should work even if they have an antidote running, explosive kills should work with direct hit explosives, headshotting an enemy with poison/dumdum should count as poison/bleeding them, etc.
I get that it just doesn't really make sense other than the fact you are just making sure the bees are nice and pissed off
just gets a tad tiring having the FOMO happen then have to constantly adjust loadouts until it's done lol
I just wanna return to my winnie
but yeah I'd be on act 6 rn if it wasn't for one guy using a mf antidote shot lol
also doesn't help that it feels like everyone is playing extra sweaty because they're playing with guns they're not used to
Balance is more important than realism when it comes to a pvp shooter such as Hunt.
@somber harbor the whole point of increasing the price was to reduce access to certain guns. what's the point of increasing the price by (let's say 2x), if you just increase the amount you earn by the same?
The staple cheap options shouldn't have been affected by this though, romero and conversion were fine at their prices, same with the rival, it was special ammo that propped them up, especially the conversion fmj basically being a mini uppercut. Then we have vit shots and the knife which are two p much essential picks unless you enjoy the other melee weapons more.
The devs say they want to make the game more accomodating for prestigers and new players but the price increase of these cheaper options goes against exactly that
then aren't you really suggesting to revert the changes to cheap guns?
also, conversion at its price point really overshadowed the nagant, which was similarly priced.
conversion overshadows nagant because of FMJ lol
itâs still not gonna be picked
conversion is also just better dualies than nagant
making it more expensive makes farming xp for uppercut more expensive, but of course that hurts new/prestige players more.
Who cares if it hurts prestige players itâs there choice to prestige. The new players and the people that struggle in the game to make money are the ones getting the shaft
The lag, stutter, trades, and hit delays are a real problem.
And has nothing going for it. Conversion was GOOD for its price, nagant is Just cheap crap.
The real Problem is that there are No real competetive Budget loadouts anymore. You used to Take a 39 Romero+ 26 nagant + medkit 30 and melee Tool 15-20 and 1-4 small vit shots which were at Most 155 meaning With 3 clues you we're basically even and of you Took only 1-2 shots and Contrabad throwables you Made Money.
Same loadout is now around 100 bucks more expensive...
4 small vitality shots???? How many times do you get shot in a match wtf.
if conversion was good for its price and now it's more expensive, doesn't that just mean it's appropriately priced?
I'm not saying that I agree with all the price changes they did, I'm saying that increasing income is hamfisted, and counterproductive to increasing the prices of things to reduce their prominence and popularity.
also, idk how you did your math but the romero went up by $32, and each small vit shot is $10 more expensive.
So that particular loadout is $42-72 more expensive.
If your that broke go play some quick play its easy money
Budget load out for me is $650
Its about being the cheapest condumable
Tbh i Unserstand why they dir it but now i do Not buy conversion anymore. 55+50 for fmj yeah No. Its not worth 105
Also yes i forgot the chocke bombs. Either way that loadout used to ne competetive and bought itself With 3 clues.
choke bombs didn't go up in price though?
I am Not broke, i have 140k
But i Like to pla Budget because i Like to make gains. A winning Match Essentially Just lays your mosin so i rather loot those.
Also quickplay sucks
No. Never mind then.
Either way, Nobody asked for the Budget stuff to be increased. Snipers was what people wanted. Same With the traits... Increase by usage Data is stupid. Some Things are perfectly priced. And i still buy doctor first
also, if you don't think conv fmj is worth 105, that's your opinion lol. It still favorably compares with plenty of other pistol options.
in terms of traits, usage data is useful to help determine what's good, right? because if it's used a lot, it must be good, or better than other options in some way.
how else would you determine if a trait is good or not?
What tends to be forgotten is that income has grown massively over the years. There are so many other way to make money nowadays other than extracting the bounty. The way I see it, the increases in price are merely a reaction to this (and to high popularity of some items).
right, we're getting free stuff from summons and chary, contraband stuff on free hunters have gotten better, events/questlines are giving free instances of stuff...
Free hunters being always available is a major reason for saving money. It used to be that you only got Tier 0 hunters if you already sold everything in your inventory and still didn't have enough money to buy any Tier 1 hunter at all.
Money bags, cash registers, looting dead hunters, etc. are also sources of income that didn't exist in the past.
@worthy knoll $140k and your talking about no budget load outs lmfao
Yes but some Things are good as they are. Gator Legs was perfect for 2 Points. Determination for 3 Too.
Also while i dislike it i Thing 4 for packmule is fair.
But right now there are No good 2 Points traits except dcope traits. And Most 1 Point traits only waste a Slot...
And yes With the Pax now for 80 I prefer that.
How do you think I got that? By playing Budget, looting mosins Not buying Them and being a Rat
And still we have No communication about the "failure" Message when all bountys are extracted... Or all the other extract Messages Nobody Likes or wanted
But that besides the Point.
Romero, Rival and Others did nit need imcreases
Increases*
they did, just that it was in one obscure dev message in one of the discord channels here xd #feedback-discussion message
I don't think we need a devlog announcement for the purpose of saying "hey we heard your feedback about the thing"
unless something is actually on fire.
besides, whether or not something needs increases is kind of your opinion innit?
wow, thanks for just coming in here and pointing out the obvious, they could pin it just to prevent people from constantly asking about the extract message
you think people read the pins?
okay, fair point lol. people can be dumb
Thank you didnt know that.
@worthy knoll how did i get $120k pushing every fight and extracting with bounties playing with what ever gun i wanted not worrying about money. $140k being a rat in a bush isnât impressive lol
Well its mit Just my opinon, a Lot of people are angry about this and it is true that (almost) Nobody asked for those Changes.
Good for you. You Must be an outstanding Player.
But i never Said 140k is impressive, i Just explained why Money isnt thight for me.
If I would care about Skill or kda I stopped playing Long ago.
now you're just making sweeping generalizations.
but anyway
let me repeat.
I'm not saying that I agree with all the price changes they did, I'm saying that increasing income is hamfisted, and counterproductive to increasing the prices of things to reduce their prominence and popularity.
@worthy knoll you dont have to state the obvious lmfao
DAH!!
see I just think the special ammo in this case should have been increased in price, but for some reason special ammo pricing is the same across all guns of the same ammo type despite varying amounts of it and so on
like conversion without fmj is probably worth around 30-35 if we're being honest
but with fmj that brings it to a whole new level that makes it just outclass even the pax
the chain deserved it's price increase though because getting fanned down with it just ain't fun when you're pushing with a shotgun and get killed by quick fire rng
@idle sierra That has nothing to do with us, mute the channels if you want to to collapse the category
Or the entire category
It works on the other groups like feedback... I just think the setup was not done correctly
Its Hunt, its always on fire. Devs haven't bought choke bombs in years.
I just noticed it works for the threads that are read.... silly me
@vocal ember i think you failed to understand why the sight is like that
5 highpingservers in 8 matches, argh!
it looks like the game trows ppl into other regions' servers every second match or so
why?
to make the nitro harder to use?
with normal ammo it can already one tap at 40m
shredder is 73
that sight was every time so before ammo update
what
i usually can try and get a message from what someone is trying to say
but i genuinely have no clue on what that means
I believe shredder 1 tap range was reduced at one point and it's around 63m now IIRC, but it's still way too strong yeah
@hallow dome Unless you count bodies, there is no way of knowing whether or not you are truly alone in the Bayou and thus everything proceeds as normal. Especially considering finding and killing the boss, banishing the corpse and extracting the bounty is the main objective in Hunt.
Well I meant to edit and say that you guys may have to add a body count system and once all bodyâs are counted it will instant banish once you do the normal boss routine
I really like the idea of not knowing there is a team or a random player later. I think it adds some mental stake to getting out with a bounty.
but yes I get its eh to look in water for 6 minutes not sure if that random red shirt you killed had a team wipe earlier at the compound
it's the fact the game doesn't even communicate this as well
nothing says that shredder increases one tap range
nor does it justify why it would
damage doesn't increase with shredder in the menu, just says they lose some muzzle velocity
It's one of the dumbest things they ever done. Nitro dum dum was the only dum dum ammo not working like all the other dum dums. And they just changed its name instead of explaining why nitro dum dum almost doubles ohk
I can confirm that, it's actually around 63m, we tested it in the last test server and we weren't even able to ohk to the arms when we tested it
@uneven ridge I think your Idea isnt really possible to implement anymore. It would be too much of a change for the old players aswell as too much work for the devs
#game-ideas message @slow valve Poison ammo is already unviable because of antidote shots. Itâs the only type of special ammo (fire, bleed, poison) who has an absolute counter.
If you donât want to take shots, then you still have mithridatist.
than it oblige u to take antidote shot /mithardist ???
like cmon man
You see lots of poison because of the questline
Once itâs over youâll hardly see people running it, they know itâs not viable
u rdy to bet on that ?
pretty shur it will stay
especialy when i see how boring it is to play agaisnt silence poison amo
I am pretty sure. Poison is a rare sight in 5-6* gameplay
Even then you have the tools at your disposal to counter it, itâs not that common in general
ima do some testing on poison amo bcs even antidot shot isn't a complete nerf i think it still does damage
Yeah it does. Cause itâs also a bullet.
- when u check 5 stars is wher ther is the msot players
was not shur about it never try but well
it confirm what i said
Yeah update improved poison ammo exponentially. Only annoyance is it canât pen. And if itâs a long match you can be sure that those shots will run out
Youâve never seen a hunter run, like how they run after being hit by a poison sparks
Honestly, poison bullets should still pen. But, not poison if target is behind cover.
Maybe with very reduced damage, but they should still go through rotten wood.
nahh
its alrdy a good amo stop whanting to completly unerf the litl nerf ther is
Its alright on Sparks, but that's kinda it for PVP. Mainly because you can swap to non-poison assuming the gun doesn't just stop reloading for fun.
Otherwise, poison is super underwhelming in general.
ok
@raw bane I've removed your message because it doesn't follow the server Rules, please stick to speaking english on this server.
Go back to what it was a few years ago - get rid of the mmr and stars or hide it.
I've been saying lmao
Star system is so mid
The arrows were fine
Having the star system just leaves me wondering why full 6 star teams get into my matches when I have skill based on and am sitting at a 4 star lol
Reconnect features works about 35% of the time
Hopefully they improve it more over time
@somber glade i always felt like you should be able to switch between two mmr ratings, individually tracked. If you used them properly, you could keep one at a lower mmr and one higher. If you didnt pay attention to it, theyâd both just be the same, no damage done.
what is going on with the hit boxes in this game right now? point blank shots not registering, stabs missing from a foot away... one glitch after another.
reconnect issue sucks
it doesn't work. it just loads forever and you have to cancel
I just hate having to use exploits to play with people close to me and not ruin their experience.
tbf it's a bit of a roadblock in any game with sbmm.
Itâs not acting as a roadblock in hunt, the game has no problem letting them queue with me, itâs the fact that it basically pretends they donât exist is my issue with sbmm in hunt.
@surreal python you are rewarded with a random BB skin from the store if you already have a skin offered in a quest.
really? but I didn't receive any reward.
Look through your owned skins and Iâd bet youâll be pleasantly surprised, for some reason the game shows you the item you got from the last quest completed before it shows you what you got from completing the act, chances are you hit the skip button rather then waiting ages for it to show the next thing you got.
Also if you own every BB skin that might be a problem as I donât know what if anything youâd get in that situation.
@dusky vault As someone who presses the prestige button whenever I get to rank 100 I agree that it's punishing on prestiging players, but the devs have repeatedly stated in the past that prestige is something we do voluntarily and thus choose to be disadvantaged compared to players who don't prestige.
I play most of the times with sbmm off cause me and my friends are 6 stars most of the time, and it's not rare that we met full 3 or 4 stars teams that are playing with sbmm on, on peak hours
But we choose to be at a disadvantage in terms of equipement yes, but we shouldn't be kept from taking part in limited-time events or prevented from getting rewards
yeah tbh I'd prefer if the challenges weren't special ammo specific lol
I hope the snow map are added
for my incendiary ammo challenge I had to use the sparks bc I didn't have it unlocked on anything else lol
and incendiary on the sparks is a fuckin meme and a half
Seriously, why does the sparks even have fire ammo? It has poison ammo which does more than what it's fire rounds do.
Haha đ not found the button for the translator? English is not the most sacred language. Either respect my feedback or leave me alone. If I want to write in German, I'll write it that way. End of discussion, because you have nothing to say to me. đ Oh, I'm supposed to follow the rules? Then first almost to your own nose. đ€„ Have a great day and enjoy your work, which is not taken seriously anyway. đ
You agreed to the rules of the server when you joined, one of which is this
And btw we're volunteer mods, we all do other shit to make money 
You're not a mod Nixa
Sorry
No red for you
But you're still here voluntarily 
Asia server is super full rn.
These new questlines are so annoying, reason the requirements. And, why not just make it simple like:
Get shotgun/rifle/pistol kills not with certain type of ammunition or gadget.
Extract/banish bounty.
Collect clues.
can you guys fix your fucking servers? it's beyond a joke at this point. "servers are full" in asia, but when we do load into a game, it's fucking empty. So are they full or not? Honestly, it's tiresome
Server ?
@stray horizon as much as i hate Dolch in their prime I do agree they over-nerfed it
ye it's like at least make it cheaper
it's a meme gun at this point make it like 400, it shouldn't be more than an uppercut tbh
I'd buy it for 400$
Not like meme tier. Still strong but not that strong anymore
It's kinda okay to use as a normal pistol now but it's still a joke how expensive it is right now
@vocal ember, your post below has been deleted, as it doesn't follow the required format.
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i have over 3 KD same time i bekome teammate 0.50:-)```
@near reef Please post bug reports in the appropriate channel, thanks!
(btw the devs are aware of that issue) 
@sudden gyro I wish I had a blood bond for every time someone like you says "The game is dying."
What do you base your statement on? anything more solid than conjecture?
well i don't need a translator for german.
If you've got feedback tho please be sure to drop it in english in the #feedback channel.
đ
@lunar kindle
while i agree with clarity issues in general,
I donât see why I can only progress one quest/questline summon at a time instead of making progress for every one simultaneously
because thatâs how the summons system works?
the limitation means you have to plan around which ones you can complete simultaneously and requires more engagement than just passively earning progress for random stuff without thinking about it.
rlly do wonder what it is with everyone wanting an even harsher ping lock
lads need to play on high ping more often to see that there isn't an advantage to it
10 years ago it was "I lost because I lagged"
Now it's " I lost because they lagged"
LOL, ya
Only game I can think of that dying bc they lagged holds true is dead by daylight because the killer is the host of matches lol
Hunt has its own servers though so playing high ping is more pain than it is to play against it
heard folk make up stories about stuff like seeing someone rubber band back to another compound like bro quit lying
It only feels like that to you because there is some delay for getting hit markers. But, people play on high ping on purpose because there is definitely an advantage on garb tickrate servers like in Hunt.
If you've ever seen someone jump and kill you while they are in mid air with a rifle, its because they've already hit the floor+aimed+fired. Just at high ping.
Or you know, they aimed and got a lucky headshot
Naw, its super easy to tell that they didn't shoot mid air. You just have to see it a bunch of times and you'll know the difference
Believe me though I've played on Oceania at peak times because it was early in the morning in Europe and my server was dead nd playing on Oceania, because of the high ping I get on it is straight up hellish
I do not see how high ping is anything other than a hindrance
It really depends on a lot of shit. I've had Chinese players on NA West just crush people because the shot comes well before their positional data updates so you'll hear the shot before their body even exits hard cover.
Same with jump>shot.
It feels shitty to play at high ping, but its also easy to abuse and provides advantages. There are also disadvantages. Like, your positional data lags so you may take shots after entering cover. But, if you play aggressively, you have an advantage.
This is known as peekers advantage its not a high ping advantage, it's common in other games aswell
As for jump shots iirc accuracy isn't affected on the way up however even when aimed it acts like hip fire while falling
Yeah, you have a higher window of peaker's advantage when you connect to non-local servers... That's what I'm trying to explain
People abuse this fact, which is why they connect to servers they have worse ping on.
People with high ping take longer to update their positional data on the server.
If you have high enough ping (say 200ms), you quickly peek and headshot someone, there might be a chance that the dead player barely or never saw you since the shot was already validated on the server before your positional data (going out of cover and peek) was updated on the server.
^
Tick rate is how often a server updates. We play on ~30 average tickrate servers. Compare that to something like Valorant/CS:GO where we play on 120 tickrate servers. If you have high ping on low tickrate servers you tend to see larger issues with positional updates.
But, you can use it to your advantage if you are the one performing the action first.
Low tick rate is just a popular word tbh, Apex Legends is one of the most popular competitive FPS of the past years, has a tick rate of 20 Hz and it's perfectly fine. There are many more aspects to net code and connectivity in games.
Apex is also notorious for getting owned behind solid cover, huge peeker's advantage, and 100 other issues with their servers. Popular, sure. But, their server infrastructure is no better than Hunt. Tickrate matters. Also when you lose in Apex you don't lose account value. So, dying to cheap server bullshit is way worse in Hunt.
Can you imagine Hunt on better servers? I definitely can. I dream about that shit.
is that normal that i can buy a skin weapon that i have cheaper from the blackmarked
yes
@wanton valve The icons on your screenshots indicate an issue with your connection to the servers, not the servers themselves. Here's a guide to the icons:
!network
@fossil egret When Hunt launched on PS and XBox, physical copies were sold at retailers. But I'm not sure whether or not this is still the case.
Iâm not sure how that would improve performance either.
There are plenty of copies for ps4, but xbox copies are next to non-existent
is hunt not loaded onto local storage already?
Removing some of the burden on the servers would likely mean shortened loading times and more reliability. Do you just live on this discord server, or do you go outside at all?
Please do not antagonise people for asking legitimate questions.
Fair enough. If you guys released another round of discs though, I'd be interested
He is the moderator, itâs a job. It gets harder and harder to do as you slowly burned out
I wasn't antagonizing the mod
If it wasn't loaded to local storage it wouldn't work anyway.
So since it's loaded, and it doesn't work, there's a problem with keeping all the data on local storage and expecting it to run reliably. A problem that's (usually) solved by having a hard copy. What's not to get?
Server stability isnât the only factor for loading times. The game is programmed in a way that doesnât allow for faster loading times. Even if you have a PS5 and the game installed on the internal SSD (which is insanely quick), the loading times are jarring compared to PS5-only/games with a PS5 patch/version.
If you want to see faster loading times, then wait for them to release a proper current-gen version.
It's not even the loading time that bothers me, it's the fact that the game struggles and often fails to load in every player before starting the timer. Server stability isn't the only factor, but it is a massive issue.
People not loading in are on last gen consoles. Maybe upgrade your 9 year old console
Where is the hunt merch for Brazil?
Even on current-gen consoles the loading times are jarring for modern standards, and itâs even more annoying when the disconnect feature doesnât work and you have to close game three times until it works.
i wanna buy hunt merch on Brazil 
Hello there!
You are losing a good audience here in South America, here the value of consoles like Xbox Series S or Ps4 are much more affordable than a good entry-level PC, I believe they could better reach the people here with the game being available for purchase in the Microsoft store and Playstation store. then they could invest in an SA server if the inclusion in stores brings results.
About crossplay, I honestly don't understand why I still can't play with friends from another console (xbox + ps4) it limits the interaction of both, my girlfriend for example, started playing for me but she is on ps4 and we can't play together because I'm on xbox, this is something limiting and that creates a border between lovers and game consumers.
I'm having fun with the missions and with them the game becomes more dynamic.
Thank you very much and Success!! đđ»đđ»đ„â„ïžđ§đ·
@elfin zephyr this is a new console my guy. I'm not buying a brand new machine for one game
@blissful magnet, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hello there!
You are losing a good audience here in South America, here the value of consoles like Xbox Series S or Ps4 are much more affordable than a good entry-level PC, I believe they could better reach the people here with the game being available for purchase in the Microsoft store and Playstation store. then they could invest in an SA server if the inclusion in stores brings results.
About crossplay, I honestly don't understand why I still can't play with friends from another console (xbox + ps4) it limits the interaction of both, my girlfriend for example, started playing for me but she is on ps4 and we can't play together because I'm on xbox, this is something limiting and that creates a border between lovers and game consumers.
I'm having fun with the missions and with them the game becomes more dynamic.
Thank you very much and Success!! đđ»đđ»đ„â„ïžđ§đ·```
@simple snow, your post below has been deleted, as it doesn't follow the required format.
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i think there should be merch for brazil```
@fossil egret you say its a new console but yet you dont want to buy one?
Yes troll. I not going to buy another new console because this one works just fine for every other game I play. The problem is the game.
I'm very confused about this topic, how would physical copies of Hunt solve anything?
@fossil egret im the troll yet you refuse to answer the question
Please keep it english only outside the regional and LFG channels @queen jungle
you don't like mr squid?
@crystal plume my thought process was if the game didn't have to rely on a digital copy to render the map each game, it would smooth out many of the loading issues console players face. I'm not a game developer so I don't know if it would actually help, but it seems like it would make the game work more consistently
Physical copies take some of the processing load off the storage of the device.
Or for an analogy:
A physical copy is like asking someone to read directly from a book.
A digital copy is like asking someone to recite the book from memory. Doable, but requires more processing power.
Physical copies alleviate this issue to a degree by freeing up processing power by allowing the unit to pull data directly from the copy, not its internal memory.
I'm gonna take a wild guess here and say that physical discs are vastly inferior to any modern storage devices
Its still pulling the same amount of information and a optical drive is far slower than hhd and cant even compare to ssd or m.2
Even if you own the gamw digitally, it's still saves on your hard drive or such
It's not like you're cloud gaming when you buy a digital copy
@crystal plume is that why most games are still sold in physical hardcopy?
And even a basic HDD is most likely going to be better with read and write speeds than a disc
Because people like owning physical copies
There's no real benefit to it
It's a dying trend, which is why ps5 is selling a version that doesn't even have a slot for discs for those who want to save a bit and don't care for physical sopies
@crystal plume only benefit to hard copies is you can let friends borrow them or sell them
it is far closer to the concept of actually owning the game vs digital. if you get your account banned, you will still be able to play your game.
Just looked it up out of curiosity, the PS4's drive manages to get up to 27MB/s from Blu-ray discs, about 20 from DVDs. The hard drive manages about 100 MB/s.
Couldn't find any reliable info on the XBox One X, but the HDD is most likely faster than the drive as well.
but if those assets are in local memory, what burden does it have on the server?
like, I'm not understanding how loading from a disk is better than loading from internal drive
and what the connection is with the server.
@burnt mulch its not better but some people here were thinking it will make loading faster on console.
So, what issues do people have with flash? I see posts about it all the time. It feels pretty balanced to me.. As long as bounty team is not forced to go outside to extract, we need tools to breach. Its a pretty good engage tool to counter people who hold angles and never push.
as much as I hate to say it an SSD is the only way to get a decent experience with console hunt tbh
it drastically improves performance too because it's just able to load faster so you don't get as many drastic stutters
nor does the game struggle to load the piece of equipment you switch to
People saying "the game is dying" while it's on a steady upwards curve never gets old @sudden gyro
@heady cradle https://youtu.be/YllsoG-ieZs?t=527 (timestamped response from the devs)
We got the chance to sit down with a couple of the developers of Hunt: Showdown to chat about how they implemented feedback from our firearms expert himself, Jonathan Ferguson.
00:00 - Opening
00:24 - Developer Reaction to Firearms Expert
03:19 - Design Resources
05:29 - Sparks LLR Updates
07:33 - Community Engagement
08:32 - Design Changes
I...
It's mainly cause it has the ability to flash you even if you turn away from it.
Which I personally don't really care about, I think it's balanced with the way it works
The only issue i see is its instant detonation upon impact.
guys, i am beyond frustrated, and absolutely f'ing tired of reload glitches. They come in various problematic ways.
- Incorrect ammo count (new with patch)
- romero unable to reload (old old old issue - may happen with other guns)
- unable to reload no matter how many times you try. have to drop your gun then get a new one to reset
There are others. Please fix, its beyond frustrating.
it's more about the fact that there's literally no way to stop it that bothers me, like if there was a slight fuse or just literally any way to mitigate it or like react to it other than just suddenly your flashed and now you're fucked
@stray horizon agree With the Dolch. Kraut space Magic should be affordable
@heady cradle ejector Rods only If it does Not make reloading any slower.
Which is why i guess they are Not implemented since the Animation would Take long
yeah I mean 750 is just silly, that's 3/4 of a nitro
I agree. Its basically a Bornheim+ since it can two-tap and has more ammo.
But a stupid Long reload, and ist way les stable than the Bornheim.
If it would Go after Hunt, Semi-Auto was only pushed by Nobles and Elites while everyone Else Just wanted cap n Ball revolvers...
And the Bornheim was recently reduced in price too. 450$ (around Uppercut and Mosin Levels are reasonable).
Flashes are the old-school anticamper tool. I don't think they really need a nerf... Often when you hit someone with a flash you are close enough to rush-in at them. Rushing assumes a lot - no traps in the way, the player is disoriented enough not to just shotgun or spam fan your audioable approach, and the flash hit the target enough to give a decent attack window because any grunts or even a half-blind status count on the hit registration.
As for these requests for large slot blunt melee: I understand wanting the asthetic but it would literally be the underdog of all melee as there is the Hornskin trait reducing blunt melee damage. Hornskin would need to be removed, because I really don't want to see Leatherhide or Scaledskin traits to nerf sharp weapons just to "balance" an already very situational weapon category.
It would probably still be decently easy to do, seeing as the world hammer already exists, and it may just be fun for those who care little for real tangible combat benefits, I say let em have the aesthetic to play around with and don't change any particular balancing, niche things for niche people I guess
Yeah, I'm usually embracing variability as the "spice-of-life" - such as Night maps and time of day not being optional. However when it comes to the cost of other changes and future issues I like to voice a sence of reason. Adding blunt melee maybe easy as the assets are already there, but that opens up the Pandora's Box for balancing, traits, costs, skins, and so on... getting a Legendary sledgehammer skin with a new premium Hunter would be as irritating as a Derringer, Flare Pistol, Medical shot, trinket, or decoy skin...
In my opinion low-grade equipment/consumables/trinket Legendaries should be "free" event filler or BB cosmetics.
I'd agree with that I think, would make some legendaries feel real bad
I dont think you'd need to change anything to "balance" it.
Yes blunt dmg can be reduced by a trait, but blunt is also the only dmg that can deal effectively with all AI.
So upside and downside to it.
Also i massively disagree with making low tier legendaries only filler content.
Imo all guns, tools, etc. should get treated the same way as high tier ones.
The same amount of effort going into them, coming out with the same frequency, etc.