#feedback-discussion
1 messages · Page 29 of 1
It's been out for like what? 2 days now?
Go experiment with it, try it out.
What if you could do aerial tricks with the beetle?
Ppl yelled at Crytek "BOW IS SO BROKEN, IT ONE SHOTS AT RANGED, NERF IT."
And then a few days later, not a single word.
How many ppl are calling it OP now?
'
I think the biggest nerf they gave it was like what, 5%? 10% ? reduction on a trait
I played on the test servers have used it for more than two days. Camping is boring so thats a big negative
Good job retelling the title of our argument.
Can you now add points to it?
Or examples
Same to you
I have
While ignoring what i say đđ»
You havn't said anything
besides "theres not 2 ppl at the door"
Like 20 times
I just want you to give me examples on how using a beetle gives you advantages when camping
And you kept saying hit two people with one beetle and push dude
I mean when people use the beetle when they are in the lair, waiting for the boss to extract, is that camping?
Cause thatâs the only kind of somewhat example I can think of
No, i said hit 1 person.
But if you're going to troll a friday night, then go to your local bridge.
You can hit me up when you bring an example.
Or anything substantial
You should change ur name to "541 repetitions all day."
Nothing to insult you, but so far you've only repeated the same phrase over & over that it's comical.
I just wanted you to bring anythign to the table that we could discuss.
As i see alot of ppl constantly diss the beetle but never actually explain why.
Same for you
Theres the 5th repetition.
I explained it,you refuse to listen or comprehend my point just saying.
No you havn't
The only thing you said, was that its easier to camp
Thats when i brought my examples up & you got stuck on 1 sentence for the rest of it
And you agreed at one point
No
Never agreed, i gave an example where it could be useful for camping or basically "if attackers has nothing, then ye maybe it can help them or win cause of it."
In no way did i agree it makes camping easier
Thats a very broad statement
Saying it can be useful in a particular situation is not the same as agreeing that it makes camping easier
There is where you said it
Ye exactly, i brought up 1 hypothetical situation, in which it could be useful.
But can you quote where i agreed tho?
I don't see that
Here
?
Again, saying 1 hypothetical situation in which it can be useful for defenders is not the same thing as saying that it makes camping easier
Because it doesn't, theres plenty of situations where it doesn't.
Some something helpful makes it harder?
No but a hypothetical situation is not the same as every situation
Wearing gloves makes working in general easier.
Having a stranger help you once, doesn't mean strangers make your job easier.
Get the difference?
If you get help itâs easier
Im not saying you're getting help all the time, im saying one particular time.
Still made it easier
Ye i see what you're doing, but you're not making any progress here dude cuz you're completly disregarding the entire argument
I brought up a hypothetical situation in which i believe it could help.
But in general, it doesn't make camping easier.
Because it can be countered in so many ways & only gives you information you'd otherwise get when they push in anyway because of sound.
I said how it makes it easier at the beginning of the conversation and you said not it doesnât while ignoring every point i made
You never made any points
We went straight to the door examples
It was "it makes it easier" "no it doesn't, heres an example."
And then stuck.
And blocked
So i out bored a troll to the point that he blocks me
I should get a medal, thats some fucking talent i have
"Never argue with a troll, they bring you down to their level & beat you with experience."
Guess i proved that incorrect!
Or hes lacking sufficient experience to do it properly.
so are they gonna fix the black market?

Bigest problem is black market and skins i think.hahahahahahđ€Ł
@tribal wyvern the only thing you proved is you donât listen to what people say and only here what you want to here. You agreed with me at one point then said well i never agreed thats just a hypothetical, with all the people playing hunt you canât believe thats never happenedâŠ.i have seen it happen so its not a hypothetical. I gave rebuttals to your situations you said and you ignored them every time. Fyi i wasnât trolling you at any point. You awarded yourself a metal congratulations lol
Dude Iâll be honest, Iâm not even gonna argue
@austere crown the beetle shouldnât be in the game imo. The uppercut nerf wasnât to give rng a chance. Uppercut is really the worst pistol for close range combat besides the sparks pistol unless the person you are fighting has been downed once because of its slow fire. Shotguns are far more likely to win vs fanning and levering at close range so are shotguns ruining the game too? Every gun has its weaknesses depending on the scenario. Good aim will get you more kills than rng will.
I feel the drone is out of place for hunt but hunt is still very unique
Wild man
It is end of long list what someone of them do for game,one of not good thing.
But i see there is not point to have discussion whit you becuse u dont get point of my post.
Dude youâre like taking all these problems, and being radical about them. Hunt isnât gonna go back and undo everything the patch added
Well I mean, donât see much of a discussion, considering youâre being a dink
Ciao
@fast wing Your suggestion post was deleted because it didnt follow the title Description format and was low effort.
And guys above, if you can't be civil then move on. Keep the critique appropriate as well. I'll delete some of these messages in a second
Sparks pistols slaps. I will run one in each slot, even with only two single shot pistols i still win matches with them. Uppercut is still one of the pest pistols even with the nerfs.
@austere crown
this seriously imbalances the 2 v 1 in favor of the 2
@golden cloak Appreciated
@golden cloak this man really just deleted and reposted his suggestion after it got downvoted
Gotcha
I was told to repost it. It wasnât a troll
Yeah I saw that
Idk man Iâm a pretty aggressive player I just donât think it adds anything of value to the sandbox as a consumable. I do like that it can clear concertina though
I do also think it can make camping easier but it goes both ways. Still not the ideal tool for gathering info on campers imho, the frag gets that title
I could just as easily say the beetle was made for people who are bad at pushing. but I think theres really a lot of reasons someone could like it or not like it
@queen jungle i think the bees takes the cake
@dull prawn Re. #game-ideas message
Those are great, are you working in copywriting or something? đź
glad you like em but no hahaha, I'm a writer
I'm just here to let the devs know this beetle I s garbage. People reconnimg a compound. Sneak in and search..thisntakes away from what the game is. Ivebputnin thousands of hours in this game.
If this is the direction. They feel they need to go..and not fix any of the prior bugs they ignore its time to move on. Save the insults. Iys just my opinion.
@dull prawn I lol'd when I read Cain's phrase. Good work. đ
Why are there people against the suggestion of taking weapons out of the weapon wheel, they literally serve no purpose to be there for console players.
I think having an option for Weapons in/out of the Selection Wheel would be more accepted as a setting. I didn't vote because I don't use it. I play on PC.
But once again what purpose does it serve? Console players like myself have a faster way to switch weapons by pressing one button
But suggestions that make changes for everyone without regard to their personal preference and how they have or have not adjusted are bound to be down voted. We have quick swap on PC as well. I understand your point, but you're being egotistical. Some people don't like change or see it as unnecessary in the face of so many bugs. Changes - how ever big or small also have the potential to create more bugs.
I donât think anyone swaps their weapons with the weapon wheel on console, and if they do theyâre just putting themselves at a risk
Exactly
And changing weapons to two other tools that are basically never used wouldn't exactly make more bugs(Even though the weapon wheel bug still exists)
also following that bug logic, then you should not advocate for any suggestion at all since itâs a change that might potentially create more bugs. itâs a moot point tbh
not my fault if the devs got skill issues

I think they do whatever they want. Ideas & Suggestions feels more just like the Community talking and arguing over mute points.
I think the game is in a pretty bad state personally. But I like talking about what could be nice and post frequently in Ideas & Suggestions. You asked why people would down vote and I gave you my opinion why, from my personal experience.
No. I advocate a stalling on Monitization because it is creating instability and the amount of 'Known Issues' is concerning in comparison to the number of Bugs squished. I think new content can wait and that the best course for maintaining sustainability is polishing and refinishing the gameplay and the reward systems they have in place.
Coding is more complicated than just 'swap two things and your done'. Regardless, my point is you reach more people by giving them an option; act like you know better & be an ingrate and you'll get down voted.
I dont think that suggestion is a priority either, but we all know here programming is very complicated for Crytek, considering thereâs bugs that have been going on for many months, if not, years. Game-breaking bugs like the weapon wheel glitch, reload bug, and the freezing bug are still not addressed. Other annoying bugs are the UI buttons not working in the menu after a match, certain zombies randomly standing up/sitting down immediately after you reach a compound, poor rendering allowing you to see through buildings/objects at long distances, constant error message spam, unable to join friends lobbies instantly (have to wait a long time), random disconnects, among many others.
That considered, they somehow manage to release new content without having the game fully functional at its core. Itâs truly mind-blowing
@subtle dust Trial. The misspelling confused the hell out of me. Ein 'trail' ist eine Wanderweg.
Thanks! I changed it to trials. đ
The bugs are way more important priority than my suggestion cause my friend is suffering worse pop in than me due to being on ps4
Very nice shit this beetle , you wanna kill that games guys? you are on the good way. This is not rainbow six siege or valorant, this is why i love this game. After 2200 hours in this game this is the moment for me to leave this game. BYE BYE
@finite vale, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Very nice shit this beetle , you wanna kill that games guys? you are on the good way. This is not rainbow six siege or valorant, this is why i love this game. After 2200 hours in this game this is the moment for me to leave this game. BYE BYE```
@maiden pelican that magpie idea is banging, idk why they made it a random buff between regen, antidote or stamina because it doesn't fit the name magpie at all considering how the bird is known for picking up shiny things
Thanks, I had an idea to also let you see those items and envelopes through darksight
@[466210581] blitzkriëg Seems like a really really big bar! what does it look like in your mind? this hub or bar? How does it work?
i think that idea could be better as a toggleable option
you can have normal ui or hub
probably would require a game restart
why have an even if people cant play the fucking game. get your shit together
trash ping and server issues for days!
@queen jungle Your suggestion in #game-ideas was deleted as you did not include a detailed description of why people should support your feature to be added to the game.
Why haven't we gotten an option to blacklist people?
I wish they would there are people i dont want in my lobby because all they do is talk shit and never ready up
You can report players like this to Crytek, interfering with the ability of others to enjoy playing the game is a violation of Crytek's Terms of Service
@queen jungle i have and still get him at least once a week and he also uses exploit to avoid timer penalty
A few of us have reported him but nothing changes.
He send messages talking crap, i run into him when on xbox. Neither xbox or crytek does anything about it
Can I report my teammates for being bad since they're interfering with my ability to enjoy playing trios?
I never dared to ask customer support, but it's certainly part of why I play solo only these days 
I love the stealth mechanic of it being either night, or fog every time I run a weapon with a scope. Its really annoying, bravo.
Region lock when?
The betel has really helped me take my camping game to the next level. Now I can sit in the base and call out all the shots to my friends. The infinite flight time and the ability to take it into places hunters cant reach have taken camping to its finest art form I could not have asked for a better tool Thank you from the bottom of my heart Crytek!
@queen jungle The changes to prestige unlock ranks were mostly to make it easier for new/prestige players to be able to compete with the meta. While for example: crossbows are great, the martini took their place to make it easier for newbies to play against long ammo by giving them a less objectively powerful, but comparable weapon
The changes mostly make sense but a few weapons had to suffer to make that happen
So how does it make it easier if newer players and players who prestige usually have less money for now more-expensive guns and they unlock better guns later in the bloodline
Can you give me an example?
I just prestiged and now I have to wait until level 30 something to unlock the sparks instead of 26 like it was
Price changes are to reduce the pick rate for certain weapons or compensate for some needing perks to be valuable
Or I Prestige and have less money than the guy who doesnât prestige so he can afford the 150% uppercut increase while I canât
So the answer is simple. Nerf guns by stats, not by price.
Anecdotally, I have seen significantly fewer uppercuts running around since the change, which was the goal
And in response to your example, the sparks is only a few levels in difference, but the Martini and Berthier got lowered significantly
Itâs give and take.
Some weapons had to be bumped a bit just to make it happen
I wish Crytek had a text devlog that more thoroughly explained their thought process because I hate the dev streams as a way to get info
Same experience here, haven't died to a single Uppercut this patch.
The quest line might be part of that tho, I've seen a lot of dumdum, incendiary ammo and skins you need to use for the quest line.
Iâve only seen three UCs and it was being run by some high roller with an avto, some guy with an alamo, and a felis, but felisâs always run sweatlord guns
A felis player would skip on chokes and a melee if it could get them another uppercut
Yo does anyone agree with this? Fuses are barely played in high and low elo make it so you are able to burn dead hunters with fusees which would make them actualy good
Honestly they just meed to give an extra couple of fusees or make spider/assassin afraid of it
Right now itâs 1:1 to the flaregun with less range and long arm time
We have plenty to burn hunters with. I donât think a tool should be able to do that.
Instaburners are already obnoxious enough
How
burning hunters is good for getting people out of their camping spot
and go out for the choke
Also just because you can choke doesnât mean a tool should be able to burn downed
when i kill someone no body shows but when i burn him they come out of there caves đ
Then bring an extra firebomb or find a lantern. A multi use tool for burning hunters would be busted
its just a burn
and if you say there is enough to burn with it doesnt mather
it would be a good way to make it playable in low & high elo ^^
âJust a burnâ that can take you put of the game
but just saying my opnion on things
Its main use is for armored concertina and hives. Itâs outclassed by the flaregun, so I think it should get more uses, maybe 5, or it should have a special interaction that the flaregun lacks. That interaction, however, shouldnât be the ability to potentially take people out of the game for free. At least with lanterns you have to search for them and there isnât always one handy.
With a firebomb you have to give up an info tool/ area denial
fuses arent easy to hit if they are dead behind something its a small hit box
i think its good
Weâll have to agree to disagree then.
Corpses donât move and are actually quite easy to hit with just about anything
with fire bombs you just jump around and throw it around the general area so you dont get headshot
but with fuses you have to atleast stand stil for 1 sec to hit it
giving enemy a headshot chance aswell
But youâre also trading an important consumable.
No you really donât need to stand still
idk man im trying to make the fuses an viable option cuz now i never run it ..
And Iâm saying that the idea you had seems bad for the game
I liked this idea
Personally I think just giving players an extra 2 fusees would make them better.
Whats the point of having the boss run away im trying to get in to run towards me so i can kill it before enemies arive..
Emergencies
Say thereâs an enemy on the boss room with you, or youâre about to die, need to reload and the assassin is lunging toward you
Youâre thinking about this 2 dimensionally
go to a place where he cannot attack you alot compounds have places where the boss cannot enter
maybe in really low elo they could use effect when they have no clue how to fight a boss
What if you have to cross into enemy gunfire to do so? Then youâll be getting attacked by the boss AND getting shot at
Or maybe you get backed into a corner
it could be handy in rare occasions but not pick worthy
Youâre assuming that every scenario will always be perfect for you
Yes but it still maintains its utility for hives/armored
And blowing barrels
Certainly a better idea than burning hunters
i dont think so
it burns hunters when they alive should also burn then when they are dead
one my friends actualy thought he could burn them with the fuses after 300 ish hours and i said no its not i tried it and he was like oh than its really useless..
So should the same be true for incendiary ammo?
How about flare guns?
flare guns are good to shoot barels
In this case fusees will still have the same problem
So your logic isnât being applied evenly
what do you mean my friend
Then what good is that line of logic at all?
not sure what you talking about if fuses can burn hunters its a viable option to take
i mean everybody uses chokes med kite and a knife
throwing axe
still alot ppl wont take it
Well if your statement that something that can burn living hunters should be able to burns dead hunters is only true for one example of that occurring then what good is that line of reasoning?
might be a bad comparison my bad
it should just be able to burn hunters its useless now bro
A medkit, sure, chokes, not so much. Knife and throwing axes? Definitely not
But it isnât. It still one shots concertina armpred and hives near silently.
how many hours do you have in game?
Oh weâve got a tough guy
You first sweetheart
Having a lot of hours makes you a gpod game designer like a fashion model is a good fashion designer or a competitive eater is a good chef
lel ur compare that XD
Itâs pretty obvious with our hour counts that we both know most of what there is to know about Hunt
i play at highest lvl in this game i know what is good for the game competitive way as i play very competitive myself ^^
Again, refer to the previous analogy. Being good at a game does not make you a good game designer.
You know i might be wrong.. i was just thinking about it this game
If youâd like a handy video to illustrate my point I would be happy to share
ima ask some other people what they think about it
maybe this dissagree like you
il ask one of the highest ranked players in hunt what he thinks about it đ
Get opinions from a wide variety of sources. Being good at the game doesnât mean youâre good at designing the game.
other games ask the top tier players what they think about changes as they play the game and know if its balanced or broken
just sayin xd
ask alot of high ranked players what they think about it im just one
maybe others dissagree you know
Halo 5 did that almost exclusively for playtesting and it came out as a confused mess
Just sayin xd
I recommend this video.
Join the Discord: https://discord.gg/mn4E8CPsgX
Should developers listen to pro players? maybe not.
The Next Major RTS Will Fail. This Is Why: https://youtu.be/XehNK7UpZsc
User Research on Destiny: https://youtu.be/izZcrG4WqGI
Jaime Griesemer isn't good at Halo: https://youtu.be/8YJ53skc-k4
The Truth Behind Halo's TTK: https://youtu.be/KoxcQ9-...
a medkit and melee is basically necessary to every loadout. and choke bombs are extremely versatile and universally useful even if you're a solo. throwing axe is pretty good for stealthing around as well. I pretty much only run medkit, knuckle knife, throwing axe, and chokes ever. sometimes derringer. everything else is kinda useless except for traps but that requires you to camp mostly and have your teammates not run into them
I agreed with the medkit, I only disputed the specifics of melees, chokes, and throwing axes. Saying that âeveryone runs xyzâ is both wrong and not a good reason to make fusees burn downed hunters.
I think the only way to make certain tools more viable would be to make medkit just base part of your loadout and have its own slot
Iâm not really sure why you took issue with my statement at all
I actually would like that
it's kinda unfortunate that medkit and melee basically are required. you can kinda get away with not having melee if you run like riposte or something but you still have to deal with immolators somehow
they've made several attempts to make other tools more attractive but I feel like it's really not enough when you have to sacrifice a vital part of your kit
kinda wish they didn't revert flare gun buff where it did 75 damage as it was actually pretty funny to kill people with it
@mild tartan Headshots cause death before bleeding. Basic arrows n' bolts or Dum Dum ammo cause bleed unless it is an OHK. IDK if corcentina traps or bombs count... probably if you get a Hunter with 'em
@signal mural If it doesnât count headshots with rending ammo, then the reasoning for itâs qualifying standards is inconsistent. Iâve also had a kill where I hit a player with a standard munition first, then lethally with a Dumdum bullet, and that got counted towards my progress. The number of times I havenât been given credit for causing bleed have been less than the number of times Iâve both gotten headshots and other lethal hits on non-bleeding targets with Dumdum ammo.
I did it last night. It is inconsistent and although mildly irritating it is nothing compared to the plethora of other bugs and glitches. I was shooting people purposefully in the body with the Caldwell Conversion just to try and get it done. Dealing dmg with the 'Old Tusk' is even more tedious. I hope you have Dum Dum unlocked for that and could stack the quests.
I stacked the quests for the Old Tusk & bleeding, but I kept going for so many long range hits that I couldnât keep consistent count of what my progress should have been. It didnât count as many credits then as I thought it should though, & I started to suspect it wasnât counting multiple hits on the same hunter. Now Iâm working on Bingham Brash & bleeding, so I paired the rifle with the Caldwell conversion loaded with Dumdum. Now as I fan the gun I keep getting headshots while trying to aim for the chest the same number of times as Iâm making the same hunter bleed twice so I still canât be certain what isnât being counted.
So if you already have the legendaries you get random blood bonds legendaries when you complete a questline?
idk whats going on here but have you seen how much r6 pros have changed that the community hates
Lmao some dude here thinks having a lot of hours makes you know what's good for the game xD
What, in my opinion, would be good for the game is more frequent Dev communication, official announcements, and clearly addressing priorities and showing urgency in fixing broken and buggy aspects of the game after a major update.
@warm beacon Go outside & touch grass.
You can select one, just click Europe & deselect the other one. Problem solved.
Russia doesn't have more cheaters than any other region.
"Riddled with cheaters" seems like you just getting killed & mad about it.
Thing is as soon as they add an alternative to the medkit the prices of both it and its alternative would skyrocket
Medkit alternative basic idea would be pills that use faster but restore less health.
Would probably start at 5 charges, 15 health restored, $60
Medkit would still be used to much so moved up to $70
??
Thats, kinda inappropiate.
@slow valve maybe it could even have the effect like the butcher with the trail of flames behind him, when he is enraged
lol
immagine u have a friend u stick to him 1 sticky and 1 sticky napalm give him stam shot and let him run in with shootgun XD
need to try it
the trail of fire should only last for like 10 seconds to balance it and after that the hunter is just burning
@tribal musk Ask questions in question channel my man.
Oh. I thought my suggestive questions werent taken as a real question and as Feedback, because that stuff should work, in my opinion. Questlines should be fun, not grindy.
@stray horizon I think that might be the case, but if so, it makes what does count inconsistent. From what I can tell so far, getting headshots with Dumdum doesnât count because the enemy technically doesnât bleed, but damaging a player with a regular munition first, then hitting them lethally with a Dumdum bullet does count, even though the enemy still didnât technically bleed from the shot.
yeah that's strange. probably just a programming oversite, they maybe programmed the quest to ignore head shots but didn't think about people finishing them off. that or it might just be how the underlying programming works which is if you head shot someone it never applies bleeding but if you body shot them it does even if they die immediately after
@grave bough, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Some balance to the game
1.Title: Dual Pistol/Revolver
Description : Make it a Trait with cost between 5-10points to use two pistols/revilvers. Effective range of dual pistols/revolvers should also be lowered.
Would make the game more enjoyable.
2. Lower the amount of long poison ammo. Like it is with the bow. Max 3-4 long poison ammo should be come with weapon. The second slot must be a other type of ammo.
Would also make the game more enjoyable because you don't have to sit half of the game behind a wall to wait that the poisoning is gone.
3. The more expensive fanning is a good first step. But misfiring should be added with fanning especially for the chain pistol. The Hunter need to fix it with the reload button to remove the bad ammo before he can shoot again.```
@maiden gorge "what is the problem with the server picking a person and deciding they won the fight and get to live?"
well then one of the two parties misses out on an otherwise legit kill. If you sent the bullet on it's way to kill someone later and then died, deleting the bullet midair is just kind of an unfair thing to do. And while there is a small mount of people that would be fine with that, there's also a lot of people that proovably aren't (because in the past that happened a lot and people complained even more)
I think a bullet trade is one thing - what about a melee vs bullet trade? surely there is knockback from a gunshot that would prevent you from successfully knifing or knuckling someone
another thing would be the length of the trade window, it seems a little strange when a person's body is falling to the ground and then I hear a gunshot and die a full second later
I agree with the trade window length, to die when you see someone falling to their death feels awful. I understand in a a game with bullet travel, desync, and server response times they are bound to happen, but some trades have been egregious especially at close range.
You'd be surprised how effective melee even IRL is against firearms in CQC
...what?
sure some weapons might stop you dead in your tracks, say slugs or buckshot for example - however shooting or even meeleing someone thats got adrenaline going and is actively trying to kill you likely won't stop them immediatly - they'd likely still get a stab or strike off
That's an absolutely unhinged statement
It is not.
Someone doesn't know about what happened to the Americans in the Philippines back in the early 1900s. 
People hopped up on drugs/have slightly higher tolerance for pain/or are fanatically motivated will be able to shrug off a couple or even several rounds from a gun, and reach their target and cut them down, albeit they'll expire with them as well.
its actually not.
looks like we got a lot of combat vets in the chat
no but I have seen more than a few police body cams
bullets are very deadly but usually they don't have very high stopping power. Meaning you shoot someone the will likely die, but they aren't out of the fight instantly.
Ofc that depends on if they got adrenaline going or not and what specific area you hit.
but just in general if you shoot someone that is aware of your plan and was actively fighting or is trying to kill you - they have a lot of adrenaline going so they will put up a fight even if often mortaly wounded...
or historians...
that's smth pretty common in history
it very much has.
police use 9mm which is one of the smallest calibres thats why some of them stay up
not only
the only thing that drops someone instantly is a hit the nervous system of some kind. otherwise all other wounds are just how long of timer you have bfore you drop
which is smth i acknowleged before
because some projectiles actually pack very much stopping power - like slugs for example
yes or most things above 9mm
also im not sure why youre singling out slugs when pellets will more than do the job
that also more often because of drugs not because of the 9mm
I did mention them before...
but I won't get into that here. stay away from drugs kids
ah ok my fault
Why even argue realism?
because they argued that you wouldn't be able to knife someone when shot due to knockback
Ye i kinda meant all the way from that point.
It's gameplay reasons.
Gameplay > realism.
this argument is off topic
trades are in the game because of desync
they should not exist
that's again false
Ye^
trades are in Hunt because it's not hitscan but projectile based
ok
Trades were added intentionally
they should not exist then
Ok, so uh
If you stand in place, after you shoot someone, and the guy you shot dies and has also fired his gun at you
Will you get hit?
forget the desync part
there is a delay between a projectile being created and it hitting/killing a player
that's the projectiles travel time
Depends on the delay and ping. But it can happen, yes
But you can trade in many other fps đ
There's a window of time, even assuming 0ping, where you can trade due to the shot not being invalidated
except youre arguing theyre intentional
I was asking the kpop guy, like I know all that
It's not public knowledge what the window is
according to who?
It's not an argument. It's us correcting your statement.
In Hunt, the devs intentionally added a kill-trade window.
trades are inherently not fun and it takes away from the expierience
The correction has nothing to do with whether we agree with your opinion on it or not.
why should i get kill by a melee after i have downed someone
It's just correcting that information
so is having my bullets despawn for no reason
is that good andd fun?
The bullets in hunt are projectiles if Iâm right
Trades are a result of hunt creating projectiles with their own traveltime, instead of checking if the enemy was in your sights at the time of pulling the trigger.
That's the diffrence between a projectile system and a hitscan system.
So in Hunt you can shoot - your bullet flies, you get killed, your bullet continues flying and kills the killer - acompletely natural trade...
@dull prawn So they probably reduced bayonet damage to 143 again
youre not hearing me.
in a hitscan game that doesn't work because there's no traveltime, so you shoot you hit at the same time they are dead and can't shoot anymore
why am i trading with someone i JUST downed when theyre running at me with a melee weapon
And youâre not hearing us out
why am i being killed by a melee from someone who is downed
because your client isn't the truest version of the game, the servers is. this is true of any game btw
i am not talking about hitscan vs projectiles
that's anyones guess - we don't have deeper technical info how melee works
oh ok
but my guess is there is a delay from doing the melee input to the weapon actually connecting
Rangorok and I just corrected your statement that you made regarding the trade system not being a thing in hunt. We arn't about to argue with you on what may have happened in your previous game
lol
because try it with a combat axe
get yourself out of stamina and then do a light out of stamina attack against a grunt
and quite frankly
there's a good ~1 sec delay between you clicking and the axe connecting and killing
Okay, you claimed this instead.
"Trades are because of Desync"
Not "Trades are intentional by design"
ok and then i said ignore that statement
Which resulted in us correcting you.
this may - own speculation here work like a really slow bullet traveltime
anyways
Any idea if the price changes on regen shots were intended?
defending everything a game does isnt healthy for the game or the community
And ignoring what others say in an argument and being absolutely obtuse isnât healthy ether
Curious, is there a specific message you are referring to here?
definitely seems the case, in a recent game I charged a shotgon user and managed to stab them with my Mosin Bayonet while they shot me point blank with a rival. I obviously died, but I also got the hit marker and was able to spectate them after death to see that they had taken damage. Pre 1.10 it would have been a trade, but this time I lost and they won
Do they say 169 damage on a heavy in the store?
I'm pretty sure, I'll double check
Bayonetts deal 160 smth dmg - IIRC it's 165 but not 100% sure anymore
but you can also hit limbs with melee which prevents them from killing
Its either 163 167 or 169
I watched a man stab another player in the back with a bayonet, have that player survive, turn around, and dome them
I'm sure it's supposed to be 160+ damage
but it doesn't seem to be the case anymore
Who the fuck knows with the unintended, and unannounced changes so far
here is my feedback this game become absolute trash..
I might test with a friend, if only we had a shooting range
this is the only game ive seen where the mods argue with players in their discord
https://i.imgur.com/Vi4IUiO.png - says 168 for the mosin bayonet, but if that were the case I would have traded in my last fight
not left my opponent with a sliver of health
nice and professional
To be fair the guy left
They gotta simp or they lose mod powers
See it would either kill them or leave them with about half the healthbar if it hits the gut, no inbetween
exactly, it wasn't a limb shot
because of where the camera is placed, the guy's arms were above me when I stabbed him
it was mid body
Not using a riposte were you
mosin bayonet
I remember they changed the bayonet damage earlier and didnt mention it, I guess this will be the 2nd time
Cause the first time it was reduced to not killing was I think shortly after lawson was added
not only did they not mention it, they failed to update the UI to accomadate the change - which is why I suspect it's unintentional
I mean the UI in general is a mess
the centennial's firerate has still not been updated
least in the UI
they tweaked a lot of numbers in 1.10, maybe bayonet damage got caught up in the mess
I'm giving crytek the benifit of the doubt for now
Only reason the regen shot is showing as cheaper is because I bet that stat is actually tied into the files, rather than hand added
most likely
I don't think the realism matters too much as it is a fantasy setting. My personal opinion is that trades make sense in terms of bullet travel, but I don't like hearing a bullet or a melee go off after a hunter has died. The trade window/desync needs work in my opinion.
maybe so, but I've also spectated teammates who have had bayonets fail to kill on a chest shot, as well as having been stabbed by a bayonet in an earlier game and survived
reduced me to almost nothing, but it wasn't a 1hko
seems bugged, is my overall point
anyway its passed my bedtime so adios, this old man needs his beauty sleep
HUNTER: ,,fix 100 bugs in da game"... CRYTEC ,,we add some newones" đ©
@tranquil hill i thought i should let you know the beetle explosion does basically nothing. in the menu it says it only does 5 damage
@dull prawn Just saw your suggestion idea, holy shit, this is the one I've been looking for. YES, every hunter should have different text for enter/extract. This is amazing, (relatively) simple, and would give a lot of free meaning to legends.
The current extract is nigh-on-universally agreed to be terrible - but one generic message (Live to die another day, plz) but then new messages determined by legend? Goddamn, it's the perfect fix+upgrade.
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Like other battle royal games we should have the option to fill our team with a random if we wanted. if we have 2 already we should have the option to fill and pick up a random 3rd.```
What is this about?
tldr Americans show up to "civilize" the Philippines. Their sidearm at the time was the .38 caliber New Army (same one ingame). Filipinos didn't like that so they fought for a bit with the Americans. One of the factions was the Morou tribesman, who often would be able to tank a full cylinder from a New Army due to drugs, ritualistic binding, and fanaticism, often cutting down 2-3 American troops before succumbing to their wounds. Hence why the US switched to the .45 M1911 later on. (This was in response to someone saying it wasn't "realistic" that melee is perfectly viable against guns.)
âŠ
Do you have a source? I've been trying to look what you were talking about and all I see is a forum post from 2012 saying almost verbatim what you said. Otherwise when the US soldiers used bayonets the machetes were effective, but they got mowed down as soon as the soldiers started firing...
I think thatâs a bit far man, like especially on the hunt discord
Like I know about all that, and ya point is pretty strong but
Itâs the hunt discord
also thereâs a video about it
I'll post in off-topic
They switched to 45 new army and I think uploaded 38 that became the 38 special
@willow gulch hey you can find beetles on big trees
Yes, but then I have to disengage and run miles to find one. There is like only 4 trees with bugs
that's unintentional?
dont forget the bayonet charge in iraq in 2011 lmao
taliban got btfoed by an english bayonet charge
ONLY CRYTEK KNOWS and probably not all of crytek
Because the janitor or something is giving winfield custom ammo +2 spare, and changing the regen shot price
Also the same guy giving certain legendary specters +2 spare
regen price buff is shweert
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any chance to add a feature to lock a hunter in your list? so that, that hunter cannot accidentally used and lost. a safe gaurd```
glad you like it! credit for the idea goes to Alanmarsters#7696 though since they were the one who had the original suggestion, all I did was fill in the gaps for the other Legendary hunters
I know that but in my personal opinion the beetle is ruin hunt. It feels more and more like cod or something like that
@woven oasis i think the excuse they use is that there isnt a big enough player base. it also doesnt consider kd into factor for ranking system. lots of players with 2.5+ kd can easily lower their MMR by going into quickplay and dying to lower ranked people. Many of the true 6 star players do it, they dont like to play against similar skilled hunters
Yep QP should be a different elo.
Normal matches feels bad when you are high elo, but not way high/top
You have a lot of match against crazy guys that are in another league... I wouldn't mind for them to wait longer, like every other game do for the extremes
Yeah elo also swings up or down way too fast, for example if a 2 star gets one kill on a 5 star and it was luck instead of skill, the 2 star jumps up to a 4 star automatically even if on average he is a 2 or 2.5 star player.
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it's not a big thing but i would like to have Knife Skins of every knife which every Legendary Hunter has equiped for example big hatchet skin of the Corpse smuggler (Kadaverschmuggler in german) for the Heavy Knife```
@alpine fractal Just want to correct you on the Ned Kelly thing real quick
He didn't die while wearing the armor. During the shootout a cop fell to the ground and noticed that Kelly's legs weren't armored and so double tapped him in the legs with his shotgun which put an end to his rampage. He was then taken into custody, imprisoned, and then hung
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The holy pan!
I really wish a pan-skin for the dusters.
Bud Spencer & Terence Hill Movies + zombie scenarios = Where is the pan?
I would love it!```
That is an over-exaggeration, I have yet to see a 2 star climb to to 4 star in one kill... Its not THAT fast...
And to add to your feedback, I don't think its TOO fast. The fast response of the MM system is good for preventing players from intentionally dropping their MMR score artificially to club seals.
no shit its exaggerated... my point still stands... and you must be new to the game because i have played with 6 stars who intentionally drop their MMR in QP.... so they can get 4 and 5 star players...
Oh I just copy and pasted from google. I didnât know that happenedâŠthatâs awesome
It still happens no doubt, but it is less effective, because they spend less time in ranks they don't belong.
@plucky cradle from the game settings you can toggle opacity for those banners
You are my hero thank you!!!!!!!!!!
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Steam gives away Discord Nitro for 3 months
Promotion is valid through November
https://discrodgift.com/nitro```
Since the update it does. I dont write these things out of boredom.
Got any video or picture?
Because if so thats a bug. It cannot penetrate anything.
Of course its a bug.
Then #bug-reports-pc
Yeah, next time. 1.10 brought so many new of them, I will get my chance.
Centennial Poison and Pax Dum Dum
@surreal python Maybe medium ammo would better fit the damage and imo there aren't enough medium ammo rifles in the game atm. Otherwise I like your idea đ
The intermittent delay when interacting with objects and when using weapons is detrimental.
Iâve noticed it most often with the caldwell 78 and specter, but Iâve had it with the uppercut and martini as well.
Also frequently happens when trying to resupply at a wagon.
With weapons: ADS then click to fire results in no response for 1-3 seconds then it fires late.
Objects: Interact button is non responsive for 1-10 seconds. OR it works and in the case resupply it doesnât register for many seconds on your inventory.
Has anyone else noticed consistency with this bug on more weapons than the ones I listed? Itâs either a global bug or limited which is what Iâm wondering.
âFiring blanksâ also happening a lot in fights, I bet Iâm not the only one to encounter that
@iron trench
That wouldn't solve anything. People would camp the extraction until 10 minutes. Sometimes i get into spawnfights that lasts 5 minutes, it ends me & my teammate down a big bar.
Then it's single bounty & boss is banished. Why would i stay? I'd just wait the 5 minutes & then extract anyway.
Beetle is not an anti camping mechanic. Itâs a reconnaissance mechanic that ultimately is and will continue to be used by players in a static, often defense, position.
It is more valuable to a defending team to have the beetle scouting than for an attacking team.
Attackers can of course use the beetle to identify where in the compound defenders are, but this doesnât help much considering attack hesitation is almost always because of either rifles vs shotguns or positioning disadvantage.
Rifles attacking shotguns is going to cause hesitation for a reason and itâs perfectly fair.
Rifles defending shotguns can cause hesitation with position advantage and thatâs perfectly fair.
The beetle doesnât do much to break the gridlock in these scenarios for the attacking team, and usually will only help defenders get a rifle shot pick or escape timing.
Camping is a part of the game and the natural consequence of weapon variety. Itâs also a key element of the game which is why camping isnât really the right term, itâs really just compound defense.
Waiting for the defenders to leave or strike can be frustrating sure, but itâs realistic. If you are making spud-brain decisions as attackers with rifles against defenders with shotguns by surrounding or posting up within dark sight range then you are literally asking for it to be a stalemate until impatience sets in.
Ambush or use deception to lure and fight outside of the compound. Thatâs your two best plays.
If you really want a way to pressure defenders then a realistic and immersive solution would be a building burning mechanic. Over time fires slowly grow and smoke fills the interiors of wooden structures. (Devs will almost certainly not implement this for a number of excuses)
Now the beetle⊠itâs not game breaking, itâs not super useful, itâs not really anything anyone wanted. Itâs definitely not an anti camping mechanic.
Iâm indifferent about itâs mechanic addition, but I do think itâs not immersive and goes against the grain of the Hunt style.
Day 1 :
Fix the reload bug
Fix the shotgun and crossbow
Fix the matchmaking
fix game
Move the message alerts at the top of the map off the map so we can see the map all the time. I'm on the map so I can see it....not see messages. Opening a map is sometimes time sensitive....I want to open it, see something very quick to make a tactical decision, and close it. I don't want something obscuring it for some time period and have to wait for the message to disappear.
Its beyond ridiculous that i get paired with >1.5kda 600h people , and my enemies are full p100 3kda full premade. what is this matchmaking. And this Ghost button "SKiLlEd BaSed"
Matchmaking in this game is in a horrible state because people are often not in their skill bracket BY CHOICE. I hate 6 star lobbies. Its awfully unfun. People derank on purpose by either playing Quickplay and dying to 3 stars, or go into a normal match with nothing to die there. They've done absolutely nothing to balance high tier gameplay so it ends up being a sniper campfest where no one goes for the boss.
People need MMR floors. If you hit 6 star, you stay there. They also need to balance the gameplay. Add scope glint in daytime maps.
they just have to add 20MMR ranks. or change the stupid mmr counting. and actually include prestige. level. hours and KDA which is 1000 times more smarter. then. "killing a higher mmr ranks you up" bro its hunt. fucking RNG , and 3 star can kill 6 star and suddenly he is 5star but actual 3 star player. this mmr is so bad coded i cant
@inner yarrow you can destroy the wire using rending damage, like a knife
you're supposed to be able to, but you frequently can't
heavy knife and sword are especially good at this
concertina wire is frequently impossible to kill without having to run into it. go try it out. I know that certain tools and weapons kill it in one hit, but when you don't have those you're SOL
I frequently encounter what Pingwin said, but on Scrapbeak concertina - Does it behave any differently than normal?
It shouldn't, no.
I get Scrappy to destroy it for me usually
He destroys any wire he walks through
sure, a full team camping with full concertina, not picking, spending 30 min crounch in corner, then decide to run 500m to escape is what dev wanted to see when they imagine the game !
Why does the matchmaking system put me together with "new players" who just bought the game? They've negative K/D and literally every game ends up with them dying the first 30 sec in a gunfight. I've 2000 hours and positive k/d and 5 star 3000+.
if you aren't prepared with enough explosives to rush it's as simple as not being within dark sight range to set up an ambush tactically. They will leave, often more quickly if they don't see or hear any threats. Sure you might not predict their path correctly, but that's just part of the game.
sorry for fighting other teams before fighting the camper bro đ
(btw i have met people like that, but hopefully not that much, but yeah must be fun to watch wall for 20 min and run away)
I am very happy that Bugs are fixed quickly, I am seriously, but I believe, that the Weapon Charm is not as important for the game, as the other bugs. Or am I on the wrong track here?
Region lock when?
Yeah, ping lock is useless. I get Chinese players on NA server.
ping abuse isn't even real
y'all are just mad someone killed you while getting rubber banded back to a different compound
It was actually funny to experience actually high ping not too long ago accidentally, we had some bug with the region and it put us into SA instead of EU, I literally got like 5 hits with blood but no hitmarker in the one and only fight we had while trying to head to extraction
High ping is awful to play with 
yeah exactly, it's just a cope people use when they killed by someone who is closer to a server other than their own
High ping players absolutely tank the match experience of normal ping players, and thus should be playing on servers closest to them.
High ping players are literally easy targets
if you start lagging out the game will just have you running in a straight line
The window for firing shots after you die is way too big. I just watched my friend stab a guy with a bayonet and the guy had enough time to fire two bursts of the avto
And yet in real life it's sort of the same way. Bullet shots aren't insta-death unless it's a headshot. In other words, hunt showdown became even more realistic in terms of damage.
Muh realism in a fucking supernatural game with zombies and demons and a hell dimension

It's barely a hell dimension. Though I wished they kept the beta boss banishing well. Not necessarily when the bosses die. But in the lair, there should be several "holes" showing a portal to another world similar to " stranger things".
When the boss is banished those portals would close.
@daring quest I like the coin ideal better than these damn Gun trinkets.
@shrewd minnow The devs have in the past rejected an attachment system like this since fixed variants are a lot easier to balance. Also, not being able to alter your guns like this puts more gravity on your choice of loadout - do you want to play stealthily? Well then you will have to do so, even if it ends up being a disadvantage during a match
Thanks for the answer, I did not know that! In that case, it would be nice to see a few more guns with silencers. Normally I'm a big fan of the bow, but the arrows not pickupable / disappearing, drives me crazy and have cost me the victory many times.
@queen jungle People spam the crap out of frags cause of its ability to go through most walls.
Day 2 :
Fix the reload bug
Fix the shotgun and crossbow
Fix the matchmaking
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If you play with randoms, too often people just leave the game immediately after they die the first time. Maybe prevent them for leaving immediately after their death and force them to wait (for example) 2 minutes if other teammembers are still alive. The teammate being alive might clutch a round and the person who intended to leave, will now stay and play the round until the end. Also the guy alive won't lose motivation.```
I think your text belongs in Feedback and not Feedback Discussion; I think the Devs look more there. I think a lot of players empathize with you.
Kk thanks!
Itâs sad that thereâs really no going back now. But I have to voice this.
Posted to feedback now itâs gone? đ€
Like the actual page is gone.
Oh no it popped up there, mods might get on your case about double posting. If so I think it is best voiced in Feedback.
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**Prevent people from leaving immediately after death (randoms)**
**If you play with randoms, too often people just leave the game immediately after they die the first time. Maybe prevent them for leaving immediately after their death and force them to wait (for example) 2 minutes if other teammembers are still alive. The teammate being alive might clutch a round and the person who intended to leave, will now stay and play the round until the end. Also the guy alive won't lose motivation.**```
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Tool: Woodenboard
- Used to barricade doors or windows.
- Canât be dismanteld after use. - Can deal damage.
- More skin types by the wood typ
- Can be equipped to the start loadout and can be found on the map```
what amount of thumbs up makes feedback a viable choice? Is there some list somewhere of high valued feedback thats considered? Is it cherry picked willy nilly?
@daring quest
Ngl i do not understand these points.
Fanning & levering has existed for quite a while.
Not sure how long back this "used" is.
But there "used" to be quickswap, used to be no punishment on jumping & spinning like a beyblade.
The game used to be much more speedy than it is now.
The shitty interface has been here since forever but only gotten better.
So could you emphasis when this "greatness" was ?
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Yeah, despite the pax being based of one of the most iconic guns in that era. Itâs completely neglected. Thereâs actual examples of single action army carbines and long barrels, but this obscure Schofield is more important. AlsoâŠ.. WHY 1 HORRIBLE SKIN FOR THE SUPPRESED WINNY????```
@tropic wing even of your suggestion was deleted you are right. Iconic Pax > Shitfield
As far as I see, it's more of "consistently made suggestions which general get positive feedback"
Also I want FMJ for pax for being more competitive
Thanks homie. Iâm done with hunt after 5000 hours. But Iâm not going out without voicing my grievances.
Ah common. Make s break and see in a few months. Then again 5000h is definitely good money value!
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@tropic wing sounds like you had a good run tho, I quite enjoy the situation the game is in but ive only been here a few months. I didnt understand your removed post earlier about not liking people running with the bounty - playing around that possibilty adds so much more to the decision making for me when approaching the lair or considering extraction placements. I think it results in a lot more variety to matches... and makes compound fights more interesting - knowing you need to think about their escape avenues if you don't fancy pushing them etc. also it just feels good as a solo getting a kill vs a duo and running knowing the other guy will either have to chase you in a fairer fight for the bounty or revive his friend and risk losing you.
@hasty scarab sorry to state the obvious you probably have already but have you double checked your drivers are up to date and you're not accidentally using the integrated graphics on your CPU? Also ive had some games run worse at lower settings on nvidea cards in the past... so do try wapping everything to max if you've been incrementally lowering your quality over several patches.
game runs great maxed out still on my laptop - rtx2060, i5-10300H 16gb ram. Its insane yours has any issues.
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I need new crossbow skins ```Attachments:
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@ebon dragon i appreciate the sentiments but i've checked all of that and more, and my performance in other games/blender is perfectly fine and as expected.
and i've also gone through this discussion on this discord 2-3 times before because every time i comment on it, somebody has to @ me with what to check etc. but i understand it's all in good intentions
@hasty scarab i thought that would probably be the case, must be hella frustrating. I hope your render times are a small comfort.
was an insane bump from my 1070 TI that's for sure, especially in the viewport
Hello fellow hunter, i sant in a bit of a pickel. The "seven sights" sparks sniper, can currently be bought i the legendary store for 0 BB. But for some reason if won't let me buy it? when i click purshace, an error message apperas saying "Trasanction not possibel" can someone help me? đ
It's not meant to be able to be bought.
it was a twitch drop.
I think the "0BB" is a bug.
Yup
Out of curiosity how much v-ram did you allocate in hunts settings ?
It should be an option where you can select 70%, 80% or 90%
Like you i changed from a 1070 to a 3070 but had severe stutters.
And reducing the allocated v-ram usage from 90% to 70% did the trick for me, as well as a few others i've recommended this too
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Suggestion : Rename the game **Bug showdown**```
@unborn smelt i've tried all (70, 80, 90) and found 70 to feel most stable but otherwise doesn't really help with the drops. in DeSalle saloon street at max graphics it drops below 60 fps even, which is why i have to play on low. (edit: i've also frequently deleted the user folder/tried various config settings etc. etc.)
For me its interesting. I run a 3090, dont really tax my card and if im on my 4k tv, it runs perfectly.
On my 2k monitor, sometimes i get a momentary hitch down to like 35 fps for a split second but then its fine
i've heard it's better on a resolution of 1440 but i only have access to 1080p for now so can't test that, but that shouldn't really be the case in the first place if it was properly structured
so even if that could be the case (that 1440p is easier to resolve); it shouldn't be, and so it should be fixed.
Ironically I ran at 2560x1440 and got less performance than at hard 4k
Might be because at a higher resolution your gpu works harder while at a lower resolution you are more cpu limited
@knotty charm I think most people are running the ammo types you are listing due to the quest line. Once that calms down you will see them less.
#feedback message
I agree but keep in mind this is not a competitive shooter is like world of tanks FPS edition .
A casual fps not meant to be competitive is why they use cheap servers and get away with 30 ticks ( so a very HIGH % of CQC encounters end in trade ) - who thought this would be fun is clearly NOT playing the game .
Most encounters are just RNG dual spam / levering /fanning or shotgun spread
& on the complete opposite you have the AIM bot godlike players one shot kill from 150+
It is what it is play it until something better comes out.
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when will u start using an anticheat that actually does something?```
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You could make it the next boss instead```
@pastel zinc putting aside whether your slugs suggestion is a good idea (it isn't, by the way)...
a Caldwell does have different slug stats than a Romero.
@light ivy You could consider both of those design decisions. Between the MH and the Sparks, for example, it helps differentiate them as guns. MH has more varied and useful variants, Sparks has the more powerful gun/bullet and can snipe.
I can see that you prefer deadeye scopes a lot, but the higher zoom of sniper/marksman scopes that can't be turned off is more of a feature than a flaw.
you're trading off close range visibility for far range magnification
please have a look at the questline negatively influencing the fun of playing hunt
you sure that shouldnt go in #feedback instead?
Fair enough of an idea, just a shame the when combined with not knowing what map, day vs night and what spawn you get, you may never get a sight line that makes the higher zooms at all worth losing your ability to use one of you weapons due to range issues. For another game as an example, when you play apex you know which map when you queue up and can choose the starting landing area by landing there out of the dropship so you have an idea of when certain specalities will prove helpful, like seeing a map with many small buildings will let you know to consider shotguns and characters who are good in close quater fights and the opposite is true if you know you are going to a long range map.
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pls give the deckhand shoes :( very cool skin but i dont want to see feet thanks```
@queen jungle fire and bleed sense are really good ideas
Cant exactly say as admittedly is a very subjective topic. It just feels like every single encounter people jump like crazy and spam bullets. No one uses single pistols any more. And its not just Fanning. It HAS to be fanning and poison, levering and fire. As i type this we literally load into to a game and surprise: 2 hunters, levering, fanning and poison. there is just no aiming anymore at medium distance.
And it seems like all addons emphasise this phenomenon (Avtomat HAS to be supplemented by dual sparks, so the ammolimit is no factor anymore.)
Point taken, might be just my impression. Its just overkill to me.
@daring quest They do use single pistols. They're called uppercuts.
Can you fix your servers? I'm tired of being behind impenetrable cover and getting killed because your tick rate is -10.
beetles should be able to be quick attacked with a normal knife and die
"poison and bleed hunters" quest should give you points if you kill someone. Its completely ridiculous that to do the quest I have to aim worse on purpose.
its because they die before the effect is applied
Yeah, which means I have to body shot on purpose and potentially lose hunters to complete this quest
Its hilariously bad
ok body shot is fine
If you want to lose
poison and dum dum are oppressive
i think you're just cherry picking experiences where headshots were the deciding factor
No they aren't they don't have penetration, they are terrible with the exception of shredder
You really think dum dum and poison are oppressive? That's hilarious
yes
poison sparks can keep someone without a poison shot or mithriadist out of a fight for a good amount of time
dum dum forces you to stop the bleeding
you only say shredder is good because it has higher 1 tap range and pen 
not even the actual point of the ammo
you sound like you only use long or other weapons like nitro shredder because it has little to no flaws
if something has a flaw, its bad
no matter its positives
You know you can ... like use a med pack without stopping the bleeding first... Kinda like you would if someone were to shoot you. So........
it still puts a timer on you
and I know that
don't attempt to educate me about game mechanics I already know about
This must be console because most PC fights don't happen when people are out in the open so you need penetration.
I don't own a current gen console
no way in hell am I playing hunt on an xbox one
an original one
so of course I play pc
think nitro has no flaws?
nitro shredder
the aperture sight is not as bad as people think
and shredder ammo is just straight up overpowered
why does it make it ohko at 74m
needs a nerf
yes she is perfect
Weapon Charm still locked after a Prestige
One message removed from a suspended account.
Then don't say things that are clearly, objectively, false. Standard long ammo is better than poison/dumdum pretty much across the board. Which is why its preferred by most 6 stars. Sparks poison is definitely viable, but its not oppressive. The rest is awful. Neither is dumdum on any gun. Dumdum springfield is tolerable, but its not oppressive. Shredder is excellent, but what do you expect from a gun that expensive?
all i'm going to say
diversify what you use
you seem inconvincible
so the only way is to encourage you to try the out
If it bothers YOU personally that much, run Mithradongus and Bloodless
I've played with all weapons and all ammo types at 6 star.
If you don't have pen. you can't jiggle peek into a wallbang. If you can't do that, you can't advance on someone holding an angle.
Its viable if all fights take place in the open, which they don't.
i wall bang a lot and i'm going to say its not that useful
because not every compound is made of a wood
Sparks is pretty good with poison, I can give you that one. But, I would rather run FMJ sparks pistol than poison
and very little has metal
I donno dude, mostly everything is made of wood in hunt.
i always end up in scenarios where i go in with a poison sense loadout
and the bounty is at a stone building
like the prison
or i just don't fight anyone and can't use it
pen is useful but it isn't mandatory
Pen can't be countered by traits. Which makes it objectively better.
how many people take mithridiast
or bloodless
they aren't common picks
especially with recent price changes, people will pick them less for better traits that now cost more
I take it now cause of quests and beetles
bloodless less so but thats because you should be medpacking bleeding anyway
@keen bolt there is a skin acctually there is skins they are just not see very often
Good morning and sorry fo my bad english. Did anyone knows If there are any Books, Comics or Novels with the Hunt Showdown Plot?
As far as I know, not officially but there is a fan-art comic being made by Axeman featuring well himself as a "Redshirt" Legendary Hunter.
Poison/fire atm is because of the quest dude. Give it like 2 more weeks & you won't see it much more again.
Exactly. In their bid to make the use of other traits more viable Crytek has only enforced the common trait picks
so true! I'm not going to not buy resilience and Greyhound now I just buy fewer other things
ping is unstable on eu servers is it just me ? or is it just burning?
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https://aeglion.fandom.com/wiki/Repeating_Crossbow anyone lol would love this in the game```
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https://aeglion.fandom.com/wiki/Repeating_Crossbow anyone lol would love this in the game```
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anyone what's your thoughts id love this in the game```Attachments:
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Day 3 :
Fix the reload bug
Fix the shotgun and crossbow
Fix the matchmaking
Currently known bug; youâre not supposed to see it at all as it was a past exclusive drop
Would still love to buy it
Maybe at a future date it will become available againâŠbut for now, itâs just a bug
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@knotty charm Dumdum, Poison, incendiary are being run frequently because of questline requirements. Give it a week or two for people to either give up or complete their quests. lol
Which I think is a reason for Crytek to implement more quests. Which are not timed.
Yeah. I'm curious how it will work out. The current questline, afaik, isn't timed, you just have to claim it before the end of the current Twitch Drop campaign. I just wish they were all shared between team mates like Summons are. At the very least, put an icon on quests that aren't shared.
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add favourite skin option/button and adding it to first page```Attachments:
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Matchmaking is on point ! don't change anything
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Yes it's not timed but other quests will be timed. Which creates fear of missing out and is just a bad way to get people playing.
Ye, agree. You just kinda 'fd your buddy there by bringing him in.
But other than that, it did its job.
Should just remove the Contracts tab under Lobby if the only option is 1. Random Contract.
Cain Skin stills feels like a P2W even after the "fix"
Been some time waiting on the Desalle Trials....Coming Soon isn't accurate should change to Coming Whenever.
Having 9 summons to choose from feels nice.
Questlines like "throw a beetle 5 times" has people at the start of the match throwing their beetle at the ground, pick it up, and repeat.
Being able to claim all rewards or marking all items as seen helps with OCD.
Should implement a system to boot Ping abusers from servers. i.e. Oceanic players playing on East US servers with extreme ping causing them to be virtually unhittable.
Increasing the cost of any suitable perk in hopes to curve/force players to pick-up perks they would normally not choose is messed up way of thinking. If you want players to start using perks that are less picked, how about altering those lesser perks to seem more favorable?
Spectating the server after your team has been wiped is a great idea.
Improve cheat detection/reporting players seems to have zero effect, even after spectating them 180 shoot through two walls, head bang three players in three shots 100m away.
I've not seen the ladder glitch in a really long time, not having to worry about players use that exploit has increase positive play experience.
Last, Skill-Based seems like a joke/irrelevant turned on/off. i.e. Teams of 3, each person having a MMR 3-4 star and 0.97-1.47 KDA ratio with Team MMR 4 stars consistently match against 6star MMR players/teams where most of them are 3-5 KDA ratio.
sure thing, only team with 5 star and some 6 star in our lobby is alright đ
Fun idea guys, change the price on everything and make it more expensive so that even your budget loadouts will make you lose money.
Great design, solid 7/5.
Here's a thought.
How about make the game actually fun to play instead of giving me the same feeling as I get during Tax season.
Pinching every penny.
It's a video game. They are supposed to be fun. Not punishingly motivated by ingame economics.
What if, yeah, you actually did something with the black market instead of another sale mechanic.
How about you let us sell our contraband. Like you would expect to be able to when you hear the term BLACK MARKET in context to this game.
But nah, sure, black market is just another word for Give us your money but at a slightly better deal for you.
Meanwhile I'm sitting over here with 87k not having a clue why money is an issue and I'm not even that good even though the game thinks I'm a 5 star with 1.36kda. Vulture, packmule and get out with a bounty--Profit.
Do you prestige? I can understand the money issue at times especially around lvl 60 after I prestige and had a bad streak of kiling 2 teams of 3, but dying to the third team.
I actually forgot all about the Black Market, I recently looked at it today did a reroll/refresh spending the 25BB and the items were the exact same. Nothing changed.
I am prestige 4, but haven't prestiged in a while, only because I am around 30-40k by the time i do prestige and lately I don't want to prestige when there is an event coming up/in progress.
I'm almost 29, and didn't like the fact I couldn't pick Random Legendary after i believe lvl 20. Now its like every 10 lvls or so. Feels less of a reason to prestige, zero incentive to a point. However, I do have friends that use it as braggin rights ect...
thats great that you are lucky enough to sit on that amount of money. Good for you pal. But not everybody can coast on luck like that.
ofc you did, its a trash addition to the features of this game, and a gross misuse of the term Black Market. it heavily insinuates interaction with contraband.
Agreed
also, cool boast bro. Didnt ask
@errant spear Just saying I feel like they need to remove Hunt from consoles and refund people's money, it feels like it is doing more harm than good keeping it there
They're making progress with actually communicating with us now and we're hoping they keep doing this, because there's a loyal fanbase of Hunt on console but it was left to stagnate for so long that we thought Crytek no longer cared, and now they're communicating with us about the server problems so we hope they'll keep communicating and it can redeem itself
Stop whining about money and go get it. It's obviously not that hard unless you are just that bad and die with expensive loadouts all the time. Sorry that you got offended.
This is the only time they've done it though in a long time. Pop in issues are present(And it is worse on ps4), people on ps4 are suffering from long load times to the point where ps5 players start waaay earlier than them, and the weapon wheel bug is still present.
Oh there's a lot more bugs present than the weapon wheel bug, but we really hope they actually dedicate more time to fixing console issues because we really have no other game that feels like Hunt and our community on there is so close knit.
It may be a pipe dream but until such day as they shut down console servers or redeem it then we'll keep playing console Hunt until it's too broken.
*maybe be there for some but not yet for others
I feel like that may happen soon but I don't want to believe it cause I absolutely enjoy this game on my ps5.
Exactly. We can only hope they redeem it but we know it'll take a lot for them to do it.
Its not hard, but its not fun to play like a rat and run for the hills each time. And im not offended but i find your blatant ramblings about how well off you are to be very misplaced.
Ok guy. If you couldn't afford things irl and I was gloating about being well off--Sure I get it. But its a damn game! Seriously, play how you want to play, but if you don't want to loot players for money or expensive loadouts, then that's your choice to not engage in "rat" behavior. Didn't realize restocking tools/consumables to loot bodies for cash once you grab bounty was a rat move, guess I learned something?
I do loot everything i can, i try very hard to make money. It's just not happening due to the current economic state. And stop putting words in my mouth with all those blatant assumptions. Im not talking about looting consumables, im talking about the fat fucks sitting in a compound for 15 minutes not peeking, holding an angle with a shotgun. Im talking about snipers holding a body for half a match. And mostly Ping abusers. Those people and a select few lucky ones, are about 5% of the entire player base. The rest of us are stuck with whatever mr chary gives out to us, or whatever we can loot.
On top of that, even if you extract with a bounty, the reward you get barely, if even at all, compensates the price for the loadout you brought, making you have to win 2 games before rendering a profit.
But let's get back to the point at hand, and not peoples playstyle, though i may not like how some people play, it's their game.
My issue is with the way the current economy functions in hunt.
If you are a new player, or a prestige grinder, chances are you are always nearly broke. That's it. That's all i'm talking about.
The only good thing to come out of last patch, is the chipping away of the long ammo meta. I'll give them that.
But seriously having to clutch onto each buck i make, because people like you run around without any backlash from the last patch with whatever loadout they want, not insinuating you only play long ammo or op guns but you could easily play bomblance for an entire day, and not notice it in your wallet.
It greatly diminishes the facetime a player gets with a weapon, and also the time they can spend to get good with the weapon.
And for a game that is heavily struggling with the playerbase as is, I find the choices to hammer down even harder on the economy to be rather counter intuitive.
It's very unwelcoming, and I for one would like to see the game grow rather then dig its own grave.
Yeah but I like the "throw beetle X times" because it's easy, so I do it before crytek fixes this.
I agree though, that just because the good perks are more expensive does not mean that people will play the bad ones. People still pick doctor first. And currently there is no good trait for 2 points that's not a "scope" trait.
The thing is, in a way, he is right. There are basically 2 ways to make money:
- Be a living aimbot and wipe the server every match
- Cut your losses when a match does not go your way, extract, play a bit ratty with free hunters and use vulture.
Of you cannot do 1. You have to do 2. Since the bounty's give almost nothing compared to what a good Loadout costs.
And of course never prestige because why should you.
And with the price changes even good budget stuff (Romero+ conversion + dusters+ Medkit and 4 small vit shots for 150 back then) now needs more than 4 clous to make a small profit...
Edit: prestige
Crytek simply has "Balanced" on the worst kind of way. Statisticly...
i may be salty, but im salty with a passion
Why is point number 2 the collection of options?
"Cut your losses when a match does not go your way, extract, play a bit ratty with free hunters and use vulture" is a list of other bullet points slapped into bullet point 2.
Playing like a rat is not the same as extracting because things went south
And using vulture is entirely unrelated to the first two points
It isn't.
You do all those things for maximum Rat experience = maximum money
agreed, though those things arent mutually exclusive to being a rat, those are a rats favorite tools.
No. With vulture you loot the big fights after everyone has left. It's about the money
I mean, I get it to a certain degree. I'm not usually running expensive loadouts, I'm fine running 2 bows, dusters, health and poison concertina, then whatever for my consumables. $300-$400 loadout that will pay for itself several times over. Even If I die, as long as I grabbed some clues and killed/banished a single bounty, I still break even. Just sounds like you are running expensive loadouts and are having a hard time recouping that money, then complaining the economy is bad.
There are tons of options that were not listed. lol
You can be a god and win servers, generate money.
Or play safe when it permits, that will generate money
Or ofc, be a rat
I just found it strange that the only "two" options, in your opinion, are just polar opposites of each other
Very binary way of looking at it
Nope. If you want to make a lot of money they are. Either you are an exceptional good player that wins more than he loses. Or you have to be a Rat.
A normal guy that prestiges, buys a Mosin (you loot those) and fights to the death every time does not make big bucks.
I understand that this day to play is not the most funny to most people. But it was not about fun but about how to make the most money quick. And most people are not good players that wipe server regularly.
I understand, and i wish i could say i was running expensive loadouts. the most expensive thing i play is a crosbow with double shotbolt, or a vetterli with high velocity. But i only play those when i have the perks, if not, i play silly meme stuff from the free hunters đ
And thing is, i never had the issue of losing so much money, before the recent changes... and ive heard a lot of people complain about it when playing with randoms. I in no mean want to come off as someone that complains, but its unavoidable when talking about points where opinions vary greatly.
It's about the way of thinking
I'd imagine that's my point.
Chad Vs. Rat to quote general Sam.
something about perspective, i guess "? đ We all in the same place but our positions are different
Wish that guy would make more hunt content
It is about perspective. I'd hope to get some enlightenment and encourage to think outside of the binary box.
Yeah, Same here, Enlighten me on how not to suck at the game đ 1 2 3 go!
Time to click heads
It was auto deleted

Pal
Please
LOL
And 2. Forces you to play entirely different.
All of this does not mean you cannot have FUN with Hunt either or other ways. But concerning money it boils down to two options more or less. Of course how "hard" you lean into the Rat đ is more of a spectrum.
As you might have realized, I am not s good player,but I have money and will never prestige.
I saw your original message. It was auto deleted
Don't work around the filter, it will flag it
i know i know, i cant behave

Let me borrow a quote from the dark souls playerbase:
"Once you 'git gud' the game is easy"
can i say headshot in the nether region? or is that also flagged
It is not
I wish he made more content in general
should be a killshot on male hunters, imo.
But yeah, its hard to balance an ingame economy... I bet they sat down months before they choose this and theres always the risk of pissing people off.
argueably a harder shot down there.
I'm not so sure.
Also last Rat đ wisdom for the day: (Almost) Never buy Mosin/Dolch/Uppercut. Only loot them. G8
Quest system is fucking awful. Please let us do the same quest over and over so I don't have to deal with this garbage.
yeah, For sure, I dont even dare to buy a terminus, or anything over 200 for 1 weapon.
None of this would mater though if you'd get a smidge of cash back from entering a game.
For instance, and this is a very not thought out example, hunt dollar reward for set amounts of pve killed or a set amount of minutes survived, which only activates if you are in the game after all bounties have extracted so that it won't be as abusable? Idk, probbably a bad idea.
Why would a quest require body shots? Headshots don't give quest points. Like, what? Okay I'll make sure NOT to kill someone. lol
That is like design idiocy
Agreed that its a bit convoluted, when it comes to the bleeding and poison quest.
Its not convoluted, its bad design. Its frustrating.
Oh well, time for an edible and ride it out slowly but surely, i suppose? Kind of like family get togethers during the holidays
I just hate that it is another challenge system but it's not time gated
hi can somebody help me ?
With?
@royal horizon (Add Knuckle Knife to Knife Tree)
No thanks. I loathe the normal knife with every fiber of my being but I do like the throwing knives and knuckle knife. If I have to grind 2500 extra xp every prestige just to get both I'll lose my shit.
I meant to say that xp gained with the knuckle knife counts towards unlocking the throwing knives and heavy knife
Not that you need to unlock the knuckle knife using the normal one
Considering that all unlocks are done via a tree, it'd be pretty weird for there to be one specific exception in the knuckle knife
I see no issue with it seeing as thereâs only one unlock in the blunt tree
Frankly weapons that give two kinds of XP would be cool. Like the hatchet giving axe XP for example
Yeah, why wouldn't it be possible ?
Itâs not that itâs not possible, itâs that the current system
- Makes sense
- Is easy to understand
- Is consistent.
Having the knuckle knife also contribute knife xp makes sense but adding exceptions to the xp tree rule would make the whole system way more confusing than it needs to be.
Frankly seeing as prestiging resets trees, more options to go through unlock trees would be cool
It wouldnât be consistent or as easy to understand
If you want cross tree xp gain, youâd have to add a bunch of those at once and totally re-design the xp trees and the weapon books
Itâs not impossible, but itâs a whole lot of work for not a lot of benefit
I personally disagree, but also would like to note that any and all confusion could be cleared up by showing what trees are progressed with each item, something that should already be in the game as it is
And considering how many other problems the game has, itâs a ton of work not on those other issues
More options for progressing through prestige would be pretty significant
I donât think itâs bad idea
I like it
I just donât like it enough for all the extra work itâd require
By that logic the sparks pistol and alamo should never have been added
The Alamo, yes
The sparks pistol is a totally unique pistol that adds to loadout diversity and gameplay
I love the sparks pistol
Features and stability are developed separately
I wouldâve rather they fixed a blanket of other issues first
Not all the issues are stability or bug related, thereâs some gameplay and design issues as well
The prestige experience is something theyâre already addressing. Whoâs to say cross XP gains couldnât be another stepping stone to fix that problem which theyâve already acknowledged?
If they do it well, great
But I have a long bucket list of items that Iâd rather they touch first
Thatâs great but not really an argument against adding something
Considering development time has to be split among different projects it is
If there were no real world constraints, I like the idea
And would want it implemented
Considering there are, Iâd prefer they donât work on that and prioritize something else
You downvoted a suggestion you claim to like because âtoo many problems bruvâ? Feels like thereâs some mixed messages here
I downvoted it because I donât want it implemented in the game at this time
Also because I misinterpreted the original message
But my downvote stands
Alright then make your suggestions of what you do want changed instead of badgering other users because you want something different added first
It seems genuinely illogical to me
I think this is the core of the issue. You got embarrassed so you doubled down
Not really giving feedback, honestly. Just saying âno something else firstâ isnât really feedback at all
User 1: Posts suggestion
Me: Downvotes and explains why
User 2: Why u so angry bruv?
Right but the reason you gave barely makes any sense
You can disagree with me all you want and my method of feedback, but it still feedback. I donât appreciate you trying to insult me because of that disagreement.
I didnât try to insult you.
I said I think you felt a bit embarrassed for misunderstanding and that your line of logic doesnât make sense to me.
You can disagree with me all you want and my method of feedback, but it still feedback.
Maybe not an âinsultâ but I interpret this as an attempt at direct attack
Yeah thatâs why I reposted part of your response.
Itâs also untrue (in this case). I fuck up and take shit back all the time.
Do I get embarrassed and double down? Yes. Am I in this case? No
There was no intention to attack you, but youâre free to interpret it however you want. I just wanted to point out that youâre being a little silly (in my opinion)
Sorry that you took it personally.
Iâll take your word, back down, and apologize for getting a bit heated. However I personally think my logic still stands so letâs agree to disagree
Offers handshake
Itâs no trouble, we all have bad days. âïž
Cool. Now Iâm going to pass out.
@whole grove Heyo what can I clarify for you?
The đ€ means youâre confused right?
Not really confuse, I love the wagers part, but not the cursed part. Having wagers give you a secondary quest which is good, the cursed part is too high of a downside for a couple of dallars
I never specified the rewards
@last bison Man you really are from the 1800s if human feet make you uncomfortable
Oh no they showed some ankle. Burn em at the stake boys
I'm sure the barefoot thing is because he's a sailor and it is often said they climbed in the riggings barefoot for better manuverability.
Iâm sure. People getting upset by feet is just the funniest thing to me
Genuinely thought we left that kind of stuff behind in the 50s
@queen jungle I would agree that the way we earned event points was a bit more interesting and reinforced core-gameplay mechanics. IMO Events in games aren't necessarily designed for the casuals to complete, which I think is fine - but Serpent Moon was quite long and required a lot of grind. Considering I have nearly 600hrs in the game since shortly before the 'Light & Shadow' event, wracking up ca. 100hrs in 5 weeks to get the event done was a lot. The lore was super confusing... and 'Kevin' was for me just the most bland name for the Warrior of the Moon.
The game during Serpent Moon in general was at a pretty good point, aside from the persistence of the reload bug. If a Halloween event launches with a lot of these new issues I think there will be a lot more dissatisfaction due to people playing more intensely and being confronted regularly with the current issues.
I would absolutely love this.
@keen bolt well I said it here before a few times. In my opinion the specter Bajonett should not be a medium barrel. There is no sense in needing it to attach s knife. And now when people say "but then it would be a complete upgrade" I say yes it would be. Like the Mosin Bajonett!! Where every sway is negligible and not in line with the downgrade from full to medium barrel.
Looking at the price makes this even more weird because the increase for the specter Bajonett is around 50% of the base price while for the Mosin it's just 50 Dollars more
Literally
it's the gun where the Variants didn't bring something to the table
and ends up being worse than normal variant
The thing is, it's not a reasonable downside. A long barrel would make the specter Bajonett the most versatile Shotgun ok the game. Hell, make it 300 dollars for all I care but it needs to be in a better place...
But knowing the community most likely people will A defend the status quo since "shotgun" and B the only thing that will change is the Mosin Bajonett becoming more expensive...
The thing is, people put s Bajonett on a gun to have a melee advantage but not downgrade the main use of the gun. Which is shooting.
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fix shotgun crosshairs or make crosshairs customisable```
@dull prawn Increasing the amount of money available would entirely negate the purpose of increasing prices since people could simply keep buying the more expensive stuff instead of getting more inexpensive loadouts. đ€
@near reef that was not a shot through concrete tho as far as i can tell, they shot you just avove it it seems (red circle where dotted line ends - afterall yor hunter has a height so they could shoot above the concreete)
Balancing through pricing doesn't really work imo as it is, it's just strange how little a full gauntlet bounty rewards you with vs how much the average loadout costs.
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region matchmaking is bugged, causing many players to join wrong servers, thus making the servers feel rather empty because they realize the high ping and just extract, this needs an URGENT fix!! why is no one talking about it?```
Day 4 :
Fix the reload bug
Fix the shotgun and crossbow
Fix the matchmaking
Exactly. Right from the start, one win cannot fund a good mid tier Loadout.
Especially if you cannot collect 3 clues because the bounty gets banished in the first 3 minutes.
fix what about shotguns or xbows?
Also: nobody asked for the trait changes and balancing by statistics is bad.
People will still only pick the good traits like doctor first and do not pick bad traits just because they are cheap. They would be picked of they were good.
Currently there are no good 2 point traits like gator legs (which was perfect at 2).
And imho opinion playing without Doctor is insane, more so with the 100% increase for small vit shots
I rather keep those 2 points than let bad traits lock a slot
Got a lot of Thumbs Down on the Negative Traits suggestion here: #game-ideas message
Could any of the people that chose Thumbs Down tell me why? I won't fight it, just wanna know, as so far in Reddit I've only seen comments from those who like it.
Thank you!
I did not thumbs down, but my PERSONAL opinion is that would be 0 fun for me. I don't like negative conditions or traits, just in general. Not my style
that's fair
If there was any form of traits that had negative effects to compensate for their positive effect, it would have to be some entirely separate system from normal traits
I do not want to get those traits on my recruited hunters if I don't care for the positive effect of the trait
@sullen acorn when they introduced tomahawk they said they look into making it work with melee weapons like the combat axe...
Years later it still doesnt work tho so i guess the issue is a technical one...
the fact that some shotgun one tap at 20m without slug and some don't at 5m and it's seems to be "random", experience the same with crossbow, and i don't only say that as the guy who shoot, but get shoot at, i experience both situation. Randomly kill a guy at 30 m with crossbow, 5 sec after full chest at 5 m another guy, still alive
Thats all a skill issue, upper torso with an xbow osk to like 35
Probably more that they didn't want to take the time off other stuff for it
Shotguns have a bit of rng but if your aim is accurate then they will be reliable to their effective ramte most time
Talking about the upcoming halloween event. I feel I got screwed. Bought all the legendary skins last halloween with bloodbonds and now they come with questline completion đ€
I totaly hope theres a new set of legendarys for BB coming with the halloween quest update..... or else i will get nothing. i was dumb enough to use my 4K BBs on this update. and now there is no skin i could get as a random reward for the HW Quests
There are 2 new rewards this Halloween, as seen in the Trailer đ
so no new stuff for BBs? damn i was fearing it........ thats demoralasing.
Not to my knowledge, but unknown đ
Ah no, the traits would have no positive effects, would be purely negative. The only positive would be you'd get either some trait points due to choosing them, or extra exp / dollars at the end of the round
Oh, then I don't want to have that stuff even more 
alrighty. I assume because you don't want extra difficulty on top of current difficulty?
I don't mind challenges and stuff, but the examples you gave in all honesty just don't sound fun to me
Just debuffs for the sake of having a debuff
ok!
yup, can't argue that, most of the trait ideas (also on the Reddit) are having a debuff for the sake of the debuff haha
thanks for the feedback
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Just saw the new Halloween Hunter... We need more Hunter Slots! đ```
Will there ever be a point in time where the maximum Hunter slots will be raised? That would be super nice for someone who is "collecting" one instance of every Hunter to get to Level 50 đ
Plus all these new Hunters coming out make the amount of Hunters some people have, if they support the game to the fullest, more than 50 đ
It works if it discourages players from using expensive loadouts all the time.
so the Hunter and something different
yeah I think I'm gonna skip that one
I agree raising prices of guns changes nothing on what you play with as far as load outs. I spent $80k on uppercuts before the update leaving me $3k and im already at $30k and I really havenât played that much.
Flop + ratio + palu + tarnished + L
đ€Ą
@signal mural I agree we need a known issues tab. While we canât please everyone, a lot of people would be a lot calmer if these problems had public communication addressing them
@tawdry pumice This feature keeps getting suggested, but personally I'm just wondering what benefits it would have over the 3D View in the menu đ€
I just think the feel of the gun is better than just seeing the 3D model.
Yeah seeing your hunter interact with the gun in game is always better than looking at a 3d model. Some inspect animations of pulling the bolt back or ammo checking on revolvers would look cool too!
Add more stuff before bug fixesâŠ..no thanks
hello ,quest lines are a good idea, but the recent tasks are painful / use useless weapons you would never do otherwise / use lameass special ammo otherwise noone use for a reason..etc... Can you please add more fun quests..honestly i cant wait for this to be over...
deal dmg and kill with stalker beetle / can you plz advise how to do these solo?
Those are the easy ones to do solo
Sit in bush away from the bounty
Spam bugs on bounty people
When someone is reviving their teammate just have your beetle above and bomb them the moment they get up
@plush wraith easyâŠ..make friends
Killing with the beetle can be easy if you take a sparks with poison ammo
Tag em then beetle em
thanks for the tip, but I guess you have also realized while typing how lame this is đ
and this is fun???
Fun? Kinda. Evil? Yes
I just told you how to do it??
thanks for that
but still...bloody lame and complicated for no reason
my opinion..
It is fairly boring yeah
While I'm fine with like using offmeta weapons as it makes games more interesting, I would rather the quests as a whole be more story leaning.
@safe nymph I actually do like the idea of taking a challenge for more reward, reminds me fondly of Fable boasts, lol.
@wraith grail The only thing lowered IS its handling, it has the same damage, MV, and range as the normal scottfield
Iâm with this guy ^ moah hunter slots plz
Seems rather pointless
Thank you! It would just be nice to keep the system I had going and to have at least one of every Hunter on my roster đ
What are you going tondo with more than 50 hunters in your inventory? I had 50 max level hunters in inventory its really pointless to even have that many.
^
If you actually took the time to read the post, I just like to have one instance of every Hunter and try to get them to 50, as to many others. If you don't like it that's fine, but while it may seem pointless to you, it's not pointless to others.
Sounds pretty pointless and just a waste of time for the developers
I want more darksight abilities. It would make a lot of sense if we had more sense traits like fire and blood. All FPS has a gimmick and that is Hunt's. However, it would definitely alienate a large core of players. The ones that come from The Hunter Call of the Wild. Those players love to hunt and stalk from afar without any additional help (powers).
I just don't see darksight necessary for burrning and bleeding. You have the visual of a hunter burning and the sound of a hunter bleeding. With poison you don't have any info(No bugs above their head, no green spots on a hunter, or even grunts) which is why poison sense is a thing.
the final quest stages aren't meant to be easy
and you talking about "useless weapons" and "lameass special ammo" just tells me you just don't know how to use these weapons/ammo, which is precisely what the questlines are good for - getting players out of their comfort zone and play things they would usually not play and maybe realize it's not just 3 guns that are good
In a game like hunt, goals are important.
If you bleed and have Conduit and want to heal with a clou the game priotorize the stop healing animation and not taking the clou.
Should be otherwise, if you have Conduit.
Is the Seven Sights supposed to just be a tease or is my game brok^? I know it was a twitchdrop last year but it hasnt been in my shop before now (And yes i looked for it earlier cuz it looked dope when i picked it up from a guy)
If it shows it's a bug.
@remote raven
Flechette & dumdum cannot penetrate anything.
Might have been gaps where pellets went through, but cannot go through a wall.
Shows in my m8's games aswell
Ye it's a bug.
Dumdum on a shotgun - visual bug. They were using buckshots.
it ok if it just a bug but he can wall bang me and my friend in house my house don't have a gap for sure to saw me in house all i need it just crytek check on him to be clear he is not cheater
You can wallbang with regular buckshot and slugs
The bug is that it's just displaying a wrong type of custom ammo in the death screen
The Black Market can be bugged is a thing, right? Because I see new items, but all is Sold out.
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@keen bolt Not a bad idea but 9pts would be the highest costing trait. That and an Addict would have reduced effects if anything... maybe call it something like "Fresh Veins".
Doc is 9 points now tho
Yeah but this bonus isn't on par with doctor IMO
Balancing idea from a mate:
The Bolt Action Rifles and Avto should only use Spitzer Rounds, which would actually fit there modern style and they wouldnt be a jack of all trades any more and the Avto has a Balance.
That way Medium Weapons automatically have a spot, if only Sparks, Martini and Uppercut are Long Ammo.
Its a crude idea, but we talk so much about all that Balancing thing and that was worth mentioning.
@sour bluff If you look in #console-announcements , you can see that crytek has made multiple announcements showing the progress on the fix for the disconnecting issues.
Day 5 :
Fix the reload bug
Fix the shotgun and crossbow
Fix the matchmaking
@upbeat flare Yeah that's why I just bring in a free hunter, use the stalker beetle once the match starts and leave mission.
I'm doing the same but I hate to be forced to do that
@karmic ivy so the reload bug in a FPS isnât game breakingâŠâŠ.
Agreed, it's real crappy and only there so they can look at their statistics like you said
having "random" spray in a game so punishing is clearly bad + one taping at 20m and some time full chestat 5 m dont one tap, pretty random, pretty bad imo
Ive noticed when i dont one shot its often times because i prematurely move my mouse and then fire
which causes the spray to hit slightly on the side of the reticle instead of dead on
just one tap at 30 m with crossbow and 2 min after, full chest at 5m the guy survived, and didn't even died from bleed, i'm not pulling random thing, it exist that's all
like you reload a spark, and then bullet isn't in ICANT
I mean
Ive only had one time where that has happened to me
other than that reliability has been pretty consistent
@keen bolt The problem with making the specter bayonet the same damage as the base specter is that makes the base specter obsolete. I never use the romero handcannon anymore since the hatchet is objectively better and by a solid margin. This is especially so since the specter bayonet already has a niche; custom ammo. Maybe you don't run custom ammo often but at least there is a decent, albiet uncommon, reason to use the bayonet over base. If you make the bayonet a straight upgrade you remove any reason to run base other than "I want to unlock the bayonet variant"
i know when i miss a shot and when i don't, i'm not delusional buddy
And the amount of time i got the reload bug is way to often
Just want the dev to fix bug that didn't exist a year ago, but they seems to be ignoring all the bug
Im not saying you are
Im saying sometimes its worth it to check it down to the second of firing
âRandom sprayâ is how shotguns work, they are not rifles shooting a single projectile
Frame by frame
People post clips all the time asking why didnt someone die them you watch it frame by frame and its a clear miss almost every time
All im saying when i take the time to actually look at the shot when i clip it, i see that i missed
yep so my friend just hit two times in the head (from above) a guy with terminus, at 5m, and didn't killed him, guess it's the "random spray" that make him survived from getting shot in the head đ
Yep I question some of my shots i clip it and every time it was a miss
Plus the crossbow is a hit your shot weapon, no need for it to be fixed, its devastating for a reason
Maybe get a clip next time?
@finite peak (Nerf Sticky)
Sticky Bomb is already a bad consumable and you want to nerf it? Sure it trivializes bosses but so does finding an axe.
Being able to rapidly 2 shot bosses is not comparable to an axe
Yea but its an awful throwable
Its good for scaring people but not for doing damage
@quaint sluice clearly he didnt hit him in the head them. Shotguns have spread unless using slugs. Lets see a clip of it or its just hearsay
maybe, but i don't record anything and there is a lot of clip on reddit already
Maybe start
from above, we only see the head xd
It may be bad but the whole rapid murder bosses thing is such just subpar design imo
Maybe they could buff bosses resistance to explosives or whatever
Killing the boss isnt the hard part, its defending
You killing it rapidly doesnt secure a victory
Infact its honestly bad to kill it so early since you lose the ability to see enemy players
Eh
I dont think it was intentional
@quaint sluice shotguns have penetration so just because all you see is the head doesnât mean you only hit the head. Clip or it didnât happen
Killing it early sometimes does good cuz you can just rapidly leave as well
If you got luck with extracts and spawns
True
Just making bosses more tolerant overall to explosives may just be the preferable option
That or like making them less likely to be hit by the sticky, akin to assassin when he goes bugs
I feel like the sticky entices new players (like myself at around 100hrs) into a way of play that undermines a primary part of the design. Melee tools are good on bosses, but not nearly as much of an easy button as the sticky.
I wouldnt be opposed to a buff with explosive health
I never take the sticky cause its doo doo in combat
I take a single sticky normally
Sticky bomb is a wasted slot. Melee weapons kill the boss fast enough
Poison on scrap does do a lot, even then all these comparisons dont really compare to like 8 second fuse
Very true
Yup, but itâs a noob trap that discourages them from finding better strats. I fell into this trap, hence the original comment.
which part you didn't understand in "from above " ? you only see the head, there is hit marker, some bullet goes throw, 2 times. No need a high IQ to understand this physics, you can do it buddy
Huh?
@quaint sluice clip or it didnât happen
don't answer is your only opinion is that
you are helping no one including fixing existing bug
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all you do is flatting your ego telling other " get better, bug doesn't exist"
Clips show what really happened.
Never told you to get better so keep making stuff up
Complaining that something happened but doesnât have a recording to back it up, and is now turning to insults or something
Thatâs the best I know tbh
@main cradle you have the full understanding of it
The amount of clip on reddit should be enough i just made a reminder everyday to fix those existing bug, for the dev, not for random pisslow opinion just hear to flat their ego and tell other "didn't happens no clip bark bark bark"
It this reddit? Nope
didn't ask for your opinion
No clip no links to a clip. Where is the evidence
go get friend and stop talking to me
So you post in discord and donât want a responseâŠ..odd
He is claiming someone got shot in the head with a shotgun and didnât die but has no clip of it.
Bruh was the guy 40m away?
Ok, question
Did you aim center mass?
but people here are just " i didn't had that bug / problem, so it doesn't exist" đ€Ą no point to argue
If there are so many clips of it on reddit can you not link one of those
from above the angle could be off most of the pellets could miss
Like shotguns can feel inconsistent but most of the times it's due to the aim and not some issue
Dude we are asking for a clip. A clip from you
You never miss with starshell
it wasn't even me i was looking on a stream and yes for both, so maybe because of the "random" spray and i just said my opinion about it, random spray shouldn't exist, in that game, i would prefer a pattern