#feedback-discussion
1 messages · Page 19 of 1
I dont think the weapon would even die, you just cant spam it, and thats the problem you have with the change
slugs were reduced bc they were ridiculous on the slate which they in turn hit every gun with slugs
you cant exploit it anymore
it literally is, 11s is a lot of time to kill someone
its still ridiculous on the slate
yeah and slugs on every other shotgun are worse lmao
especially the romero which they already were not an issue on
i already think slugs should only be for some shotguns
slate and c&k being ones without it
and no I don't
then why are you so fervent in its defense
when theres a lot of things stacked in favor of killing it as of now
I just think it's ridiculous to make the most expensive gun in the game special ammo for no real reason when it's a converted mosin
yes I said it doesn't make sense
why would a conversion of a mosin use very specific different rounds from the mosin?
but as I said, give it a berthier style reload, eject all unspent bullets and make it so you can't fire until the gun is fully reloaded
bulletgrubber
bullet grubber doesn't work with the berthier reload
yes it does
no it doesn't
yes it literally does
you are just wrong
bulletgrubber works on every gun like that except the scottfield swift
it saves one round
Yes, berthier is affected by Bullet grubber
well just make the avto not affected by bulletgrubber
ez
realistically it shouldn't work with the berthy though
It saves the clip since the berthier uses a 3 round en-bloc clip
this ties back into the argument as to why the avto shouldn't have special ammo
"it doesn't make sense"
why does it work on the base mosin but it works on the avtomat?
Well, not necessarily. When you pull the bolt back it ejects a round from the clip, but you can manually eject the rest of the clip from the gun
or more accurately, why does it work on the mosin drum but not the avtomat?
Avtomat should probably get special ammo just purely for balance reasons
yes
Yes, it’s not consistent, but balance takes importance
have it eject all the rounds at once
there is very little arguments that could be said as to why it should keep long
besides "it doesn't make sense" but theres a lot of things in hunt that don't
lematt is a cartridge revolver
Well it can stay as long ammo since it’s just a mosin, it should just be special ammo
yes
I think the devs should try an alternative fix before resulting to special ammo
the only fix is make it even worse, or remove it entirely
switching to special ammo is the easy way out of balancing it
there's another fix though, cap the hunt dollars people can hold at once
no
You can’t remove it from the game unfortunately
make people actually consider if they want to bring in a super expensive loadout because they can't hoard hundreds of thousands
Since there’s legendary skins for it, if you remove it there’d be legality issues
i see
what do you have against a money cap? got hundreds of thousands stored up?
Special ammo would be fine. It would force you to be more careful when using the gun instead of spraying and praying
why would you be against it then, majority of the people who are constantly bringing them in likely have a massive hoard of ingame money stored up for them to spend willy nilly
i have a severe legendary hunter gambling addiction
Because it wouldn’t solve anything. The people that have all this money know how to earn it quickly
and besides that, price should be a balancing point considering the fact that it is in the game, but because people can hoard plenty of money they can just bypass that entire part of balancing
price has stopped no one
Price is a small balancing factor but not the main one
unless the gun cost 5000
people run mosin sniper with spitzer and a mosin obrez with spitzer
It affects the more casual players than the ones with a lot of money in the bank or ones or are able to get money consistently
also since no one seems to complain about avto nd dual upper, maybe just give the sparks pistol the same ammo recovery rate
Nah, people did complain about that. The sparks pistol just made it worse
people still did
yes
and you said earlier that 2 uppercuts can get more reserve than sparks pistols
30
The problem with the Avto is not the gun itself, it’s the fact that you can get a lot of ammo for it by running duallie long ammo
i think its equal actually with sparks pistols
still doesn't really help
Well with the sparks pistol, you loot more ammo per ammo crate
like how you can extend your max reserve on a winnie swift by bringing in dual nagants
Since the reserve pool is higher
yeah that's why I'm saying bring that down
no one is complaining about how the winfield swift is overpowered
Well that would be inconsistent
you get the same amount of shots with the sparks pistol and the upper, 15 max
It’s a percentage based in how large the max reserve is
make an exception for it then
That’s an inconsistency and that can cause issues
or nerf the actual ammo box consumable
The problem isn’t that. The problem is that the avto is long ammo and shares with other long ammo. It needs to he special ammo
but rather a nerf to loadouts that need it
there's no reason for a tiny portable ammo box to give you more than a big not so portable ammo box anyway
my centennial + spitfire fmj loadout needs the ammo box when i get low
but is it an op loadout? no
why should it be nerfed because of the avtomat
Balance is something that has to be carefully done
why should slugs on every shotgun be nerfed because of the slate?
tbf they are good on every shotgun
Well because slugs as a whole were a problem
i didn't understand your point on how they're only good on the slate
which was just wrong
yeah they're good, but none were as overwhelming as they were on the slate
they're much better on the slate and c&k but they were just op as a whole
Slugs were overtuned since the beginning
leaning more to the least
slugs are the high risk high reward ammo and romero slugs is the embodiment of that
but they also have the longest range
but its a fair trade off
more range, less spam
and I've said earlier, only some guns should get slugs
slate and c&k should not
romero should
these 3 i'm sure of
remove slugs on slate nd give it dragon's breath
yes
And the Nitro probably shouldn’t have gotten any ammo types
Shredder rounds are just too strong still
yeah
Shredder should be removed outright, but that won’t happen
i think shredder makes up with some inconsistencies with the nitro
so its a fine ammo
but the extra 34 meters in one tap is not fine
No, it’s oppressive and practically denies a compound
wait shredder actually gives an extra 34 meters one tap?
that's actual bs
this is why the devs need to release these damage charts in game
It should not affect its kill range. reduce penetration to long ammo pen, reduce MV, and apply bleed
Well it is still a Nitro Express rifle
or none
the latter 2 are consistent with other dum dum
it was named nitro dum dum after all
The sheer kinetic energy alone justifies at least long ammo pen
idk why they ever gave the nitro explo as well
it was very popular on console when first rreleased
Yeah. So, it should be renamed to dum dum and given dum dum properties, but allow it to pen
cause it was a two tap to the toes basically
its more of springfield and martini ammo
but on pc frag arrows are way better than both
frag arrows are annoying yeah
or explosive crossbow
I had a team use both explo crossy and frag arrows at the same time with 4 ammo boxes each and they just kept up the oppressive fire forever
i think that using frag arrows like that is the wrong way
any time you went behind cover they couldn't get the with the crossy they switched to frag arrows and shot both sides around it
sure i guess it works
Frag arrows are fine since they cannot insta kill you from full health
but you use frag arrows like a long distance surprise frag
hit someone and they go behind a wall
pop a frag arrow
probably dead
or have to heal again
In theory, sure. Not so much in practice
I mean when you hit someone with a frag arrow it makes them bleed nd opens them up to the possibility of an easy explo crossy hit
Well, that’s if you hit anyone in general then follow up with an xblow
i've actually gotten a kill with frag arrows against someone with full health
yeah this is what these guys were doing
I don’t think that’s actually possible
nd also yeah my pal has gotten kills with that before too
i've gotten good with arcing it
i arced it
it landed on him
exploded
the landed on him was pure luck
i was just going for the explosion then push
but yeah these guys were using frag arrows to draw you out of cover and using the explo crossy to push you into cover
nd it was just beyond oppressive bc they had the most competitive team synergy you've ever seen
A team full of Xblows and being good with them is oppressive af
yeah it was obvious it was as well cause I came across the dudes on 4 separate occasions over the course of like 8 hours and they were still the same hunters as the first time, same name random name and all
and they were level 50 when we first came across them too
idk if xblow is better than frag arrows
Well xblow is probably better since it instantly fires and explodes on impact
The reason is because the ammo box is rare. Other than scrapbeak drops, it's a 65hd consumable that is being brought into the match with a purpose. I think you're getting caught up in the actual physical size of the ammo box and crates. Chalk it up to those crates just having remnants of various types of ammo vs bringing ammo you specifically brought. Yeah, I understand "scrapbeak doesn't know what gun you brought" or "but you switched guns and still got ammo buff from ammo box", but then we need to complain about why we can't double loot everything.
Well, remember: Balance
I'm with nitro here - afaik they can't deal 150 dmg
my personal experience says otherwise
you might have killed somebody that couldn't heal full for one reason or another
they were hiding behind a stone wall and had proper time
Well you don’t ever have a way of knowing if an enemy hunter has full health
i think i heard them crouching and thats why i knew
i still hit them with the frag arrow, not the explosion
even that shouldn't be enough
someone needs to test the damage of the arrow itself
It doesn’t do much
Doesn't it say 111dam at 10m shot to chest? Is that the frag arrow itself hitting or the explosion?
if it at least does 30-40
Nah
explosion
it says like 113 variable damage
Getting hit with a frag arrow, not the explosions the actual hit, only does like ~5 damage iirc
well considering i hit them they would've been on top of the frag arrow
so maybe it did more
As far as i know the frag arrow cannot OHK from full health
Lame. Was talking to a friend the other day about this. That's like 300+mph.
maybe if they lost 25 before - then it can
miles per hour
I’ve never had a frag arrow take more than around 120 damage even when I was standing on top of one
Like, a nerf dart is much slower and less mass. Frag arrow to the chest, without explosion, should do at least a big bar from 10m.
nerf darts are like 5hp, imo. Fuckers sting. lol
I mean frag arrows have no tip, and are heavy af
I once put a firework rocket onto an arrow, and those already fly like garbage
now The explosion part would hurt - being hit by a blunt end of a really slow arrow wouldn't really hurt much
50m/s is slow?
in reenactment round arrows are actually used because they don't hurt much
The Bow in Hunt has pretty unrealistic speed (it's about as fast as the world record for the fastest arrow afaik)
because the movement is also very unrealistic
Thi tbh, a heavy ass blunt metal grenade smacking you in the chest going 110 mph would hurt and break some bones
@lone granite sorry to butt in with a completely different topic, but just an fyi. Even saying "action has been taken" unfortunately does break German law because you can pretty much guess who you reported. Especially if you only reported 1 person at the time.
It's unfortunate but reports do get looked at, they receive them in game the same way they receive them on the site. They take appropriate action when needed.
Sorry, back to your convo now >.> lol
But: balance
so realistic velocity for the bow would make it an even bigger pain in the ass to hit
The bow in hunt has a sci-fi hyperdrive or something lmao. 
It's not that bad
So frag isn't 150m/s like reg arrow?
afaik it's the same spead as the IRL world record
I think it is ingame - all i'm saying if we start arguing realism it should never be that fast
but 50m/s is still very fast
because it's a literal hunk of metal on the end of the arrow
Faster than most people.
Which realisticly would make if fly like hot garbage, both in stability and speed
5x faster
well the way worse arc reflects that
Yeah, thats just like a really good pitch in baseball (which would hurt sure). I was thinking it was still 150m/s like reg arrow. I'm at peace with it now. lol
That's a weird looking bird
obv no numbers because idk what it is exactly
but its very different
frag arrows have like maybe 30% more range than a frag throw
but theres no aim assist thing
barely
no
If you do archery IRL you know there's way bigger issues with an arrow as nonsensical as the frag arrow
it could work
yeah not really
Frag arrows should def have more intense projectile drop
many people tried
it is a smaller bomb
even with todays methods they only get sort of working explosive arrows
its not a frag bomb attached on an arrow its a very small frag bomb attached on an arrow
the issue is that a fragmentation mantle is heavy af
and if you don't have said mantle the explosion will barely do any harm as it just looses energy to the sides instead of mostly the target
not to mention the arrow itself is incredibly badly balanced
True that. If I find a bow in QP, I'm getting 2-3 kills easy.
and if we look at Hunt's bow we also have to account for archers paradox, where the arrows shaft has to bend around the handle while shooting, so the arrow needs to properly be fitted to the bow
It's still a huge hunk of metal
like in Hunt a frag bomb is literally a dynamite stick with thick metal plates taped to it
yes, you have any idea how much an almost cylinder of solid metal that size weighs ?
Oh that’s cool, there’s a pressure plate
Do we increase cost 3x, reduce range by half and put a real frag on there?
and how badly that affects an arrows stability
Thats a lot of metal for the end of a thin aerodynamically shaped stick
i don't think its entirely metal
it looks like a tiny piece of dynamite with metal plates attached
A frag bomb is pretty much mostly metal with some ceramics
Ceramics are also heavy as shyt
That's propably at least 300 grams if not 500
Sounds about right since an actual frag grenade weights about a kilogram
i learned 10 grain per pound drawweight of the Bow
So if we assume say 60 pound draw weight, we are talking 60 grains or ~39grams
what is a grain
A weight measurement
39 grams is the equivalent of 60 grains
nah it's a really uncommon one
A grain is a unit of measurement of mass, and in the troy weight, avoirdupois, and apothecaries' systems, equal to exactly 64.79891 milligrams. It is nominally based upon the mass of a single ideal seed of a cereal. From the Bronze Age into the Renaissance, the average masses of wheat and barley grains were part of the legal definitions of units...
but that's how i learned in when doing archery
One of them ancient ones for a niche use. Classic
heavy arrows are ~10 grain for each pound drawweight
so for a frag arrow were talking adding another 10 times the weight at the very tip of the arrow of what would already be a heavy hunting arrow
I mean, it’s used all the time when it comes to bullets
it would fly like hot garbage...
It would wobble because it wouldn't flex around the handle correctly anymore, the fletching wouldn't be able to impart any meaningful spin to an arrow 11 times it's intended weight, and it would never get nearly as good of a velocity as a regular arrow, because the bow has to accelerate an arrow 11 times the weight with the same energy as it does a regular arrow
Still fairly niche if we're talking general usage in life
And in engineering as a whole
So basically real frag arrows would be more of a danger to you than to the enemy 
I mean depends on what you do...
It's kinda common if you do archery or target shooting, or even hunting
Yeah
I mean there have been real "frag arrows" that kind of work
but they are few and far between and not nearly as dangerous as one would think
Like what the hell you gonna refer to the gunpowder in a bullet?
A moderate pinch?
Just refer to it in grams
mostly because you can neither put a lot of explosives nor shrapnel creating material at the tip without the arrow flying really bad
Some people made essentially a shotbolt arrow - but those are meh IRL too
Milligrams is really common and is an incredibly light measurement
because a lot of the energy in the shotgun shell is lost on the side (Unlike in a barrel where it's all faced out the open end)
Concertina arrows are so funny too
The grain weight system is used to measure the mass of a piece of ammunition. Measuring in grain (gr) is a measuring system to describe the mass of the cartridge projectile
Its so weird as well I've seen a shotbolt in game penetrate one teammate and kill another at the same time they're mad strong in hunt
It’s literally a gun thing, that’s been around since the invention of a paper cartridge if I’m right
Yea a grain is like 0.06 of a gram
You can still measure it in grams
But it rolls of the tongue better in grain
Grain just makes it more exact or whatever
Off*
I mean yeah you can't, but it could be overhauled ar the cost of basically invalidating older firearms
You also know that would affect a solid
Measurements get changed all the time, inches to m, fahrenheit to celsius
Idk, million signs
You could make say 60 grain ammo but measuring in grams to the exact measurement lmao
But manufacturers like to work off of a solid number with some tolerance most of the time which is why, milli, micro, nd nano prefixes exist in metric measurements
Yeah, but here’s the thing:
None of those measurements have been changed to said ones.
They’re separate.
No they are very interchangeable
Yeah they do the same thing, but the numbers are different
You just need a whole load of conversions
We had to do it in uni, some of our exam questions used inches nd we had to use the available resources to convert to metric
Which is why nobody changes Fahrenheit to Celsius, and vice versa, willingly
the issue with it comes on analogue measuring instruments
it's not much of a problem with digital ones though
@atomic cipher I get why some people leave night maps, but dusk and sundown? Why would you leave those?
sun stops you peeking windows as effectively on sundown ig
Can't see shit 😄 Everything is grey and colours are blending together. We have "invisible" skins even under bright sun, and in these mods it's literally not fun. I'm playing the game to compete in aiming and strategy skills... not in "Who has a better monitor, eyes or colour mod"
Using these things to your advantage or avoiding being disadvantaged by them is part of being a skillful player in Hunt.
yeah genuinely
I get the skin complaint but that's not the time of day's fault it happens in normal daytime maps
it's a legendary hunter fault
i do like what night maps are useful for, being an anti sniping environment
but it just kind of fucks over everyone
well you can at least manoeuvre and come from the another side. During night/dusk/down no matter what you do the visibility is horrid
fog does it better
those actually stress the eye quite a bit due to high brightness in the sky and dark areas in the ground. I've never seen people leaving those but I have a few friends that complain about it
though personally the range fog limits you to is the range i do the worst in
Fog is fine imho. Other than limiting the range you can still see better than in those mods
I rather see that as a challenge to face and overcome than a reason to abandon a match.
Yeah I get that, although personally night time is by far my favourite since I often game in the dark in the evening 
Hi fin
Well I already said it - I'm not playing for the sake of competing in "Who has a better monitor, eyes or colour mod" Aiming skills, reaction time, choosing the right strategy - these are perfectly challenging enough for me to enjoy the game without additional hindrance. 
I get it that some might like it. But in my experience in those rare times when I do not leave such matches they end up half empty or super campy. So I guess it's not only me who chooses not to waste time on those
But dealing with the environmental hindrances is part of Hunt, it is part of what makes you a skillful Hunter.
Hunt isn't Counter Strike, where every match you have the exact same conditions, it's the RNG elements that make every match a little different and exciting.
At least in my opinion, being prepared for the things you can't anticipate such as time of day and being able to handle them even if they put you at a disadvantage is part of what makes a player a good player. Not just the shooting.
But that's just my two cents 🙂
Well. I get your point. But in my humbliest of opinions 😄 such condition as time of the day doesn't actually add much in terms of skill requirement. There's plenty of RNG as it is - campers in random bushes, different weapons, AI... I just wondnder why devs don't want to give us an option to choose. If no one chooses night / dusk/ down.... it would just show that ppl enjoy it less. And the purpose of the game is for ppl to enjoy it, right?
Well I support your idea of being able to select the time of day (and Crytek could easily use target contracts to make that possible) so I could play night time all the time, but I doubt it'll happen sinc e it would split the matchmaking pool.
There's realism and there's fun in gaming
They aren't always the same 
Well if they did give us an option, they would at least have the necessary stats as a result. And based on that they could decide how to proceed to give ppl enough incentive to play other mods if necessary. In the end that should increase overall satisfatioon og the majority of the player base
I have an idea tho
Let's make crytek great again, obtain playerbase of million at any moment
And then we profit

Can't fret about splitting matchmaking when there are so many players
it would split the player pool too much, although I think they may have mostly fixed the night map complaint of people using filters to see further with the addition of a fog effect
cause that's a hard block in sight
I'd love to see that but idk if it'll happen
their games are p ambitious
Just wait for Crysis 4 
like crysis got tonnes of hype bc of how good it looked and how hard it was to run but if they keep aiming for that it'll harm the business cause continually making games people just can't feasibly play isn't a good business strat
nd crysis 4 will need to be REALLY GOOD to recover from the tanking that was crysis 3
The irony is that Crytek got a lot of negative reviews for the Crysis Remastered Trilogy because people were upset their state-of-the-art PCs couldn't achieve 60+ FPS on "Can It Run Crysis?" settings, which were meant to torment even the latest hardware.
Nobody can run crysis
Not even crysis
yeah what's clearly a joke setting getting hated by gamers ™️
I do hope crysis 4 will do well though
@late wind as a heads up, as I'm sure you're aware. Teaming is a bannable offence already, make sure to report the users via the in game or official website (with proof if you have it) and the team will look into it and appropriate actions will be taken.
isnt teaming with randoms allowed
If the teaming was done pre-game then it is not allowed, if you find people in game and use voip to team up then it's fine
ok yea just saying that cuz it sounded like you were implying all teaming isnt allowed
fair enough :p
I report it every time I encounter it and nothing happens. 🤷♂️
How do you know nothing happens?
No confirmation email. No notification. Nothing.
Plus I see the same people teaming again in subsequent games so there's that.
Hunt doesn't send confirmations or notifications for successful bans.
so you wouldn't get one.
^
out of curiosity what servers do you play on
in my over 1000 hours ive literally never encountered people teaming, even randoms
I've met friends in game and at times teamed up or just fought each other after saying hi, I've teamed up with random people in the bayou as well so we can kill the bounty team and then we either split the bounty or decide to fight each other
yea ive done it too but ive never seen other people do it lol
I’ve teamed once, just talked it out with another team and it was honestly fun
Not the action but
Just the chill vibe at the end
US west. You'll frequently see teams of 4+ in perfect synchrony and communication acting off spawn in a way only a premade team could.
I randomly team up (in-game) with others all the time, it's honestly a great experience and you still have to be on your toes as the other team might betray you
honestly i think you can attribute this to pareidolia
Since privacy laws consider online nicknames personal identifiers in some places, you won't get a notification or feedback whether or not somebody was in fact violating the rules.
Once or twice sure. But a pattern this consistent? I could set my watch to it.
Its definitely pareidolia J/k
pareidolia is when humans see patterns where there are none
huh. I'm pretty sure that's specific to images and visual patterns.
pattern recognition bias?
Again. Once? Twice? Thrice? Sure. But when I see it multiple times a day? No way. Plus the console party system makes queue sniping even easier.
seems there's an actual word for that, wow. apophenia
And when it's the same players every time too?
suppose apophenia fits the bill better here for sure yea
Yeah I bought the game for my brother and friends so we could play together. What's your point?
Console servers are a bit dead I think
So that’s probably why you se the same people
plus, pc debating console people about issues with the game makes no sense - different game entirely
Leading to why they would team
It's like the same 10 people all working together.
I mean
the problem is, with a low population, you don't really have to arrange teaming beforehand.
and the line gets super blurry on what's allowed and what's not.
It's just crytek being lazy.
"Well since you weren't recording their party chat and can't 100% prove they were teaming, despite being in a party and queue sniping, we can't say they're teaming so we'll let it slide."
ah yes company bad, the true answer to all our problems
you don't have to provide proof to report someone...
that's crytek's job to check logs
otherwise what would be the point of reporting someone using the ingame report feature?
nah m8 this game has tons of problems
i think calling crytek lazy is just a bad way of addressing them
Tbh calling cry lazy is honestly just lazy as well.
Teaming issues. Balance issues. Inaccuracies. Connectivity issues.
All easily addressed but the devs don't.
If not lazy, then what? Incompetence? Indifference? Refusal?
Not sure man. Doesn’t mean calling people bootlickers gonna solve things
teaming issues: not really an issue as far as I can tell, unless xbox is fundamentally different somehow. and how do you know people aren't getting banned for it?
balance issues: debatable.
inaccuracies: what?
connectivity issues: not always crytek's fault, though they should probably move off leaseweb. could be a contract thing.
Let's not get personal, everybody. Discussions and disagreement are fine, but no calling names.
wtf is "inaccuracies" tho
There was just a massive conversation about how the bow moves faster than a modern compound bow.
Get real.
Not to mention a whole host of weapon inaccuracies both in appearance and performance.
that's what you mean by inaccuracies?
do you think the bow is too strong at a higher velocity or something?
I wasn't really a part of that conversation so I don't care. But they were right.
Also, the game isn’t strongly set in reality. They can take little liberties with how a gun looks.
stuff like inaccurate UI, wrong arsenal stats, I understand
but like..
muh realism is dumb
when it gets in the way of other stuff
Crytek is a multi-million dollar company. They really don't have an excuse to get these very basic things wrong.
Like why is the bolt curved for the standard mosin? The bolt curve was standardized around 1938 if I’m right.
"very basic" lol.
maybe they tested internally and said "ok 50 meters per second is abysmal"
Exactly. It's an artifical buff the mosin didn't need.
.
the...
It doesn’t affect gameplay tho
he's talking about the model of the gun you dipwad
Makea the gun exponentially better with iron sharpshooter.
.
god i love realism
.....??????????????????
The handle doesn't occlude your sights when cycling.
or you know
The curved bolt mosin is more recognizable than the 1891 model bolt
Sights. Which were also artificially improved by crytek.
you are of course aware that this game is set in an alternate universe
Also the rifle is moved slightly to the side when you use IS and are ADS
So the handle argument isnt well, that strong ig
or having the bolt on top gets in the way of the sniper scope, and they didn't want to have separate animations for the variant.
or in their universe they decided "man the bolt up here is fucking dumb" way earlier than 1938
or iron sharpshooter wouldn't make sense if the hand was blocking your face specifically for this one gun
Yeah it's historical fantasy. Implying that the history part is pretty much identical to our world. Offset by magical elements like the voodoo darksight etc.
Oh I fucked up, it’s 1930 not 1938
where does it say its historical fantasy
just because its set in the 1800's doesnt mean it has to be accurate to a tee besides the magical elements
Guess my points are invalid or whatever, idk
we are thanks
i sorely hope the next big patch takes care of the prominent bugs
a videogame that is not meant to be a historical simulator did not spend all of it's time making everything perfectly accurate. astonishing.
hey, we have common ground!
pot meet kettle
All I'm saying is if you get paid to recreate historical weapons, maybe do it right?
but its alt universe they arent getting paid to recreate historical weapons
they're not being paid to recreate historical weapons.
i mean if this was a milsim
Ok so, I take it you hate the avto then.
1000%
Yeah the avto sucks.
i love the use of explosive ammunitions in the 1800s
you can really tell its a historical milsim
Yeah I think that all needs go go. Both for historical reasons and gameplay reasons.
what do you think about poison ammo
it seems to me that you dislike just about every facet of the game that can possibly be considered
which leads me to question
why do you play it
i feel like for historical reasons if you get shot once you should bleed out if you cant bandage and even if you do you just die of infection
Why?
every hunter you pick up can start with a range of ailments
hunters with Gout walk 10% slower
i'd play that on April Fools day
just wanna make it clear how loud you made me laugh with that one
i want random tripping like in brawl for historical reasons
Along with the sparks being renamed to the sporks
Also if we wanted real realism in hunt
Then you would be tripping over a branch every 2 minutes
i want hunters with eyepatches to just lose half their screen
btw for people saying there's too many night maps the event has night map spawn rates way up
also night maps are amazing but I agree being able to pick the time or somehow knowing ahead of time would be cool
being able to pick time of day takes all the fun out of time of day
everyone'd just run midday no fog
something wrong with duos queues atm? keep getting half empty lobbies
hunt's still just like that, you're a higher MMR than you were when you started
so you run into more mosins
that's the way it goes
also calling other people ritalin-addled when you know what its like to be aneurotypical
pot meet kettle
again
Wait where are these guns? My KD has take a bath of late and these might be my ticket out of 3 ⭐ jail....
probably complaining about dualies, somehow.
Dude, that’s pretty uncool of ya
if you are in 3* jail tho, dualies are a decent way to get out. you won't get much better playing them though.
Another way to get out is shotgunning or shockingly, lebeling
@feral timber it was this easy to just add black boxes onto the names and you decided not to.
@dull prawn Yo those money ideas are great and dont let the negatives even affect that
I see this as a boon
Or at least a necessary sacrifice
If the overwhelming majority of players would avoid l ow visibility, maybe there's something wrong with having low visibility in a PvP shooter
Not saying there is or isn't, but food for thought.
@bitter path, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Cowboy hats```
glad you like em! I'm not too bothered by the negatives ahaha, it seems any suggestion containing multiple ideas tends to get more negative downvotes than anything else since everybody will see at least one thing they dislike and go "NO!" to it
its wild to cause most of those ideas are fucking great especially ones that allow to make some kinda of money or scavenging playstyle especially for players who waste alot of their dollars on goofy builds you would think they would be about that too 
you'd think so but apparently not - nobody ever pinged me to tell me which of the specific ideas they disliked but I'm ambivilent about it personally
@bitter path, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Cowboy Hats Description - Unlockable cowboy hats that you can purchase in the shop and also unlock. Ability to pick up dead players' hats and wear them yourself and then can be "hung up" at the saloon on the map. Every time you hang up hats they add up and can unlock new variants etc. Obviously this can be expanded, just an idea.```
@late wind you want a hardware ban for something as light as teaming?
you seriously dont think thats overkill
Teaming using outside communication is already forbidden and results in punishments
We don’t take @late wind seriously here. Too many overkill suggestions and highly argumentative in defense of them. Best just to ignore and move on.
IP bans seem dumb as a concept, as it's not necessarily bound to a person. What if the cheater is about to move in two days, gets banned on purpose and voila, next person to rent the apartment has to deal with the ban? How does that make any sense. Yeah, an edge case but most people are renters anyway. If someone really wants to hack and be a menace, they will just find a way to change IP or use a VPN, especially if they pay for a hack
Eh, IP bans have a place, and I would certainly be IP banning those that use cheat clients, but even a ban for pre-game teaming is just way overkill and poorly thought out. It’s a suggestion from someone throwing a tantrum. Which is what a lot of the feedback suggestions are
True, the suggestion was way overkill, but I still think IP bans should not be used or have a reliable way to appeal and get it unbanned
IP bans are extremely heavy. Really, I think if they are implemented they need to have an expiration date
That and the reliable appeal would be my choice
Agreed. Even then though, I don’t know how to make appeal processes more reliable other being more responsive.
too much of a burden on customer support for something that doesn’t even really work.
dynamic ips fuck up any kind of ip ban attempt.
shared public internet, vpn, etc.
Stealing your next door's wifi
IP ban is about as effective as a paper door. The only thing that would prevent cheaters from circumventing it is politeness 😄
LOL, politeness... 😄
sounds like a player problem more than a problem with the game itself
sinply adapt
@jaunty rune, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
more Monster Skins!```
@round pecan, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
pls pls pls add TDM to the game```
Well if you want to bypass an ip ban then you have to buy hunt showdown on another account
so theres that
Same with a regular ban
Fuck's tdm
Team death match usually
K thanks arri
Uh sorry to bother but where do i read how to format my feedback?
https://www.reddit.com/r/HuntShowdown/comments/xcv9ce/the_daily_experience_on_the_south_american_server/
So that everyone can see how we South American players are being treated. We literally prefer to play in USA East with 170ms rather than play on our own server. Packet loss ALWAYS (EVERY DAY, 2/3 GAMES). And this has been going on for MONTHS!
We may not have the biggest player base, nor the best purchasing power to buy all the skins you sell, so we can't give you that much money.... But please treat us decently. We all pay for the base game here. I think you should rethink how you treat your community.
"Objet LégenFaire"
Ip bans can generally be bypassed by turning your router off and on again or using command line to release your IP and fetch another. Back in the day when static IPs were the norm, an IP ban had weight. But since swapping to dynamic IP being the norm and not static IP bans have become an archaic way to deal with things.
Unfortunately, other ban methods are illegal in most places like hwid bans, because the hardware may swap hands and then a person who's done nothing is banned.
It's hard to find a middle ground that works as effectively as ip bans did back in the day without breaking a few laws lol
Not to mention VPNs
Vpns couldn't stop me
@queen jungle Team MMR is within 1 star of you which is fine, but also none of those teams have sbmm on.... So even if they weren't close to team MMR it wouldn't matter
@chilly pagoda, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Silenced Slate No-Country-For-Old-Men style```
Nah
@solar frost, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Crazy idea.....support Linux. That is all.```
@barren karma, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
+```
@wraith basin yeah the battle pass in this was poorly thought out imo, like I had to SWEAT the game to get the battle pass finished but I can play fortnite on occasion and get close to finishing it's battlepass by just playing the game, not even looking out for objectives although they do help just bc fortnite has a xp catchup mechanic based on how long you've not played for
if the devs keep up this type of battle pass they need to add a points multiplier based on the amount of time you've not played the game for bc it's shocking how much sweating/buying boosts is needed to complete this one
This is basically the first time they tried this out tbh. It ain’t gonna be smooth
it may be the first time they've tried it out but it's a tried and true formula at this point
like yeah the battle pass is only 400 odd points a day but that's assuming most people will play hunt every day and do well every day they play
Yeah but if they do the catch up thing then that’ll cause conflict cause people who do it daily or bi-daily, cause then people can just join the last day and get all 20 ranks with a single match basically
Yeah but this ain’t fortnite
yeah it's not, but even in fortnite you can't beat the battle pass in one day
an event shouldn't expect the amount of dedication this one has asked for
Ok, but a question
I finished the battle pass
And I know I’m not part of the ten percent
So tell me this
Is the ten percent the people who finished the event?
Or is it the people who have the highest amount of points
And yeah, tbh they should’ve done better with the battle pass
Maybe lower the amount per rank up
the people who have the highest amount of points
on console top 10% is like just over 12k points
with top 1% being somewhere in the 30k range
Ok I can’t talk about console
but if you've beat the event that means you've got at least 24k points
I got more than that but ya
then if the number in the top 10% is lower than what you've got then you're in the top 10%
it's not a leaderboard based on skill it's all just point count
yes you can get there by being skilled but you can also get there by farming dead servers
But @hearty rivet’s statement that less then 10% of the PC player base finished the event is false.
And in the end that’s all I got an issue with
Yeah pretty much
catch up mechanics are p much needed with this type of grind though
then there's the issue of contracts running out when you're not online
I agree with you to a point
It’s just how it’s implemented
That matters in the end
the devs can justify it by saying they gave us two months but realistically most people don't wanna play the same game once a day for two months
or their schedules don't allow for it
It actually takes you about 2 weeks of casually play
But I understand ya
took me about two weeks of playing at least 4 hours a day with someone who used boosts to farm snakes bc they liked the extra thing to pay attention to
that's not casual play
Yet in the end, it’s just a few cosmetic’s and a little nice bundle of dynamite.
Which are pretty early on
Those will be made available after the event is completed, but likely not their skins
^
have they stated when after the event? I had to wait a good lil while for the new army and slate after not being able to finish that event due to uni
Normally a week or two
Well, more than likely it'll be right after the event ends
Like game development takes time tbh.
They probably have everything set up to integrate itself within the game right after they conclude the event
Folk who go fix game add more and then expect a new update two days later are beyond reasoning.
But yeah most likely they’ll be up when the event is done
I just want bug fixes a lil more than once every 2 months
more hotfixes would do
cause there's console specific issues that we were told were fixed in the hotfixes but they didn't actually get fixed at all
Again, you do know that devs are pretty busy, and to sort through code is pretty much a chore.
Sure, but keep in mind, every update fixes a lot of bugs
Well, that's just the nature of game development
Exactly
Adding new content often leads to new issues
I don't mind new bugs appearing, it just irritates me when we're told an issue has been fixed only for it to not be fixed and have radio silence for a month and a half
games still start without me even loading in
They read all their bug reports. More than likey they know
it varies but I more commonly load in by the time my team has a clue, sometimes even already at the second clues compound by the time I actually am able to move around
You mean in the bug report channel on this server?
and the character model loads in meaning I can get killed in that time
Correct
That's good to know cause I hope that EAC bug gets fixed soon 😦
Seems like quite a few people are getting it
like they may still know about the issue but an actual announcement about an issue that can lead to you dying before even getting to move at spawn would help in terms of communication
Perhaps so. But at least you know they know. They'll fix it when they can.
Been a long time since I fought a cheater in Hunt but I just went against 1 that wasn't trying to hide it. His account has multiple bans so my question is why is he able to keep his hunt account or make new ones?
Gotta love steam for this, they actually show they been banned in a few games for cheating. Very interested on why he gets to keep playing Hunt.
vac bans have nothing to do with hunt showdown's bans.
Here's the question, are Battle Passes meant for casual players?
I mean, that wasn't the question.
he was responding to a guy that said "2 weeks of casual play can finish the event"
so i got this but the summon that you need 8000 xp in one match did not complete what did i do wrong
its so strange my friend got the same problem
Sometimes they bug out, when it happens I restart the summons and it usually works the next time. WIth some, you can tell right away, and then restart it.
like when you grab a poster, but it dosn't count toward your total.
Yes, I can read. I says the words multiple games banned on account. That means he has been banned BECAUSE of his cheating.
so why exactly does that matter for hunt showdown's bans?
it doesn't necessarily mean that he's been banned from hunt
@lucid lion discussion should go somewhere other than game-questions. I said nothing about whether or not he was cheating, just asking why does it matter that they're VAC banned from other games?
Hunt doesn't use VAC, and if they were banned from hunt, they'd have to use a different steam account to play.
@thorny siren u can make a new line with shift+enter
Oh NOW YOU TELL ME
didnt see it earlier
I'm only joking, thank you for telling me that, that's not something I knew
@heady sinew this is already going to happen they said it in the stream where they talked about the last update(the event) so will propaply be in the game with the next big patch
ah hell yeah
changing perks healthbars and cleaning weapons will be changed to hunt-dollars was what was said
man I probably should have watched it thanks ya
oh shiiiiiiiiiiiiit fo real? fucking finally
was anounced in the dev stream of the last update(before the event) that this will be coming within the next updates
dope
@thorny siren what exactly is the problem with the boss? I find him more fun to fight as you cant just sticky cheese him
Is this about the Assassin? I love that he cannot be easily stickied. Poison bolts or melee/stamina shots are his weakness. I hope the new boss demands some new tactics too.
I think the point is that if they have bans on their profile, there’s a high chance they’re cheating here too. Once a snake, always a snake
a chance does not equal guarantee
Thank you captain obvious. That’s why I said “a high chance”
well you followed it by "Once a snake, always a snake", which eliminates the entire chance thing
so I just wanted to make sure we are on the same page 
Bloody hell. Let’s not argue semantics, yeah?
My point is that other game bans are rightfully not used to judge a hunt player
they will get banned if they cheat in hunt
as long as they dont, they are welcome to play
So why not removing the driver license from all those who have taken a parking ticket, because if they have done an infringement once then they will always do it
Why i should be penalized on every game i play only cause i got a vac ban 10 years ago for cheating once on cs source when i was 12 years old
In psychology there is a saying “the best predictor for future behaviour is past behaviour”. This is not a guarantee, however if a player plays like they’re cheating, or something seems sus, and they have previous bans, it’s probably a safe bet that they are cheating again. Should players be preemptively banned? Of course not, but players with previous bans, should be viewed cautiously.
And let’s face it, cheaters get away with a lot, just have a look at specific servers.
what do you mean by specific servers?
cheaters are taken seriously by the devs, I rarely face any at all
100% agree on that. I probably misunderstood what you said before
Again, not what I said. Please don’t twist my words.
Regardless, a parking infringement is not to driving what a cheating is to gameplay. If you want to make that kind of comparison, let’s use vehicular manslaughter, in which case, yes, you will be banned from driving for life
I think you should judge people purely on their ingame behavior. If there is evidence of them cheating, they deserve to be banned.
This
You know exactly which servers I mean, as we’ve gone head to head over that before. I’ll not be baited into a xenophobia warning.
Suffice all this to say that if I get killed from 100m away with a wall bang headshot, and I look at the guy’s profile and he has only one other game, let’s use CS:GO as a very common example, and also has a VAC ban, that seems rather conclusive, no?
No, not really
Over the frustration over the Event & Battle-Pass:
The Battle-Pass model was suggested by players. This event is actually more forgiving than previous events but drawn out over a longer period of time and structured visually poor... creating the feeling of a lack of progress and low-reward. I think there is definitely something to be learned for the next event. However, that 10% even complete the Event is pretty good... this isn't only 10% of active players but every copy of the game. Tons of players have moved on to newer games, some have multiple accounts, plenty have undoubtedly given up on the Event before it even began - so 10% isn't that bad. I doubt previous events were much higher. But this is all data analysis stuff that from a player side is only conjecture.
this is not evidence
It sounds like a sketchy account but getting wall banged from 100m isn't necessarily cheating. Watching streamers wall-bang intuitively and just the muscle-memorie follow up shots and such... it's mind boggling but possible. He could have seen you enter the building, guessed where your location could be and hit that mark.
Especially with the event & Poison Sense and someone who knows how to use it.
@unborn wadi sorry, deleted your suggestion since it was low effort\lacking in description.
Rude!
I'm sorry you feel this way, next time try to better explain your suggestion.
@thorny siren for reference, you can use Shift+Enter on PC to start a new line in a Discord message in order to space out/format suggestions etc. Hope that helps. 🙂
@granite ember I agree with your suggestion. Except the early extraction. It undermines the value gained.
If people want to cut their losses after a hard fight, Hunt totally allows this and has never punished leaving the map. (This is not 'found in Raid' Tarkov).
If my team kills Mosin boys with out Winnie's but loose 2 bars the only thing we likely do with those Mosins is bringing them to the other teams.
Considering that most likely I am missing the traits for the new gun too, being able to sell it should be no problem.
And it would not really make for less fights because right now I do sometimes extract after I looted good guns.
I either leave with the Avto or I burn it an press on.
@abstract river A trait to see dead hunters was suggested several times (even by Neenoh) but supposedly Crytek has said before that they don’t like the idea for balance reasons. I don’t have any source for that tho so if anyone knows more about that statement, feel free to share.
Thanks for that info - wasn't aware. I figured I was not the first person to ask for that so it's not surprising.
Someone told me that, but thank you !
The issue is that really, compared to others it seems unbalanced, it usually takes longer unless one of us have poison, me and my friends also have it to where It will do nothing but run around and copy and it's just annoying, I wrote that suggestion out pure anger at the boss last night while playing, the one saying buff it under me was my friend lol
Yeah, the other bosses need a buff. The tutorial makes the boss seem tough when you first start due to the unrealistic scenario it purposes. Then you unlock the sticky bomb and it is the solution for 3/4ths of the bosses.
I never use sticky bombs but yeah I dunno, I don't play for bosses I play for pvp
@dense temple, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
How to integrate 1 or 2 roaming zombie hordes of about 20 zombies per hunt. They go slowly to the shots on the map. So if there are longer fights the hordes will arrive at any time in the fighting area. If they are triggered they act like normal Zombies. Generally you need to avoid them or take fire to kill them. Would be a nice addition.```
I'd say cheating is more like a DUI in which case you would get your license taken away. Cheating is intentionally doing something malicious.
if someone with Quarter master gives both guns to an enemy without QM, does the downed player get both guns?
@granite ember Gotta aim for the head, just like with silenced guns. Silent killer makes the hunter less orgasmic when they assault things, but it doesn't make falling bodies quiet. Reducing the noise from melee to 10m from a body falling, when normally the huffing and puffing from the hunter doing melee can be heard nearly a compound away, is a good balance.
@late wind Is there a teaming limit? I've come across teams of 6 in duos (we did manage to kill half of them and grab bounty off one of the teams one time) and teams of 6 in trios before. Though an unfortunate situation, we figured they were in a standstill and worked out a deal, but weren't aware of a max teaming limit. Always crazy when you kill a guy and then you hear/see 3/4/5 more people rushing you and doing callouts in voip. lol
So according to the ToS if you meet in game and call a truce over voice chat, that's allowed.
However, forming a party prior to the game and queueing together to enter a game in a team larger than the lobby permits is against the ToS. Though it's supposed to be a violation of the Tos, basically nothing comes of it.
Yeah, im aware of the voip vs premade teaming. Teaming over voip is fun until you get into a battle and can't keep track over who's who. lol
I just thought you mentioned something about 4+ teaming being against ToS, so I was just wondering if that was a rule I overlooked or just misinterpreted what you were saying.
Nah I just want the developers to crack down on premade teaming. It's a violation of ToS on paper. But when I see the same crowd doing it over and over again, it's pretty obvious nothing actually happens. Did that clear it up?
Yeah and I agree. The process for reporting teaming is quite a bit of work as well. You've gotta spectate and remember/write down names, then hope the person you killed/person you got killed by doesn't have their profile private in "team details", then hope their steam page isn't private. But if you get lucky, you'll see all members on both teams are friends on steam, then you go through the process of grabbing each individual steam ID and submitting a manual report on them. It's 2022, add a filter to the game that prevents you from queueing up with pre-made teams, at least of steam friends. Yeah its an easy bypass, but the amount of people doing it is high enough that I feel like it would have a significant impact.
Don't mean to interrupt you fellas, just wanted to comment on a dedicated light slot suggestion. The first problem is that light tools are clearly not equal, everyone's just gonna bind the flare gun to the slot and be done with it. Secondly, despite us all trying to bring back the electric lamp (and the spyglass), it's not only useless. Half of the time it breaks because of hunter models, capes collision etc. I wish Crytek made the lamp "built-in", but only after it's fixed. Otherwise it's gonna look miserable.
Yeah I feel like a good few complaints about night maps could be fixed by making the lamps built in and always on
seeing flashlight beams lurking in the woods would contribute to the vibe for sure. Always on tho... 👀
@wanton basin, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tilte: Centered crosshair
Please all it does is mess with my aim on other games```
@wanton basin As previously stated by the devs, the decision for crosshair placement was done in early development and would require a major re-work of much of the game.
Both center and lowered crosshairs have their pros and cons.
horrible
Other games do it the same way, such as Halo (which has been a major e-sports title for a looong time). At this point I, personally, can easily switch between Hunt and other shooters.
Speak for yourself. I'm bringing fusees every time.
Why fuses?
Brighter. Longer burn. Plus with pitcher (an S tier trait you should be picking anyway) you can throw them pretty stinkin far from you. That and they also do everything the flare gun does, without a reload animation.
Yeah but you only get 3
That and the main purpose of the flares are well
Nulled cause of a choke bomb a
I am not sure what I can do on my end anymore. First 40 hours in the game and I had zero freezes/stutters/desyncs. I am not exactly sure what to call it.
I tried to reinstall the game, reinstall Windows, troubleshoot my internet connection in every way and it works correctly.
The game is unplayable from the sheer amount of these freezes I see, they last about 0.5 seconds but can get chained one after another making team fights impossible.
There is no drop in FPS - no lag spikes or connectivity issues that I can notice. What is this connected to? My friends on low end gaming rigs and poor internet connections do not experience this.
have u deleted the user folder?
maybe contact customer support.
is your computer overheating?
@hybrid spruce, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Holding pov concept i just made (looks a bit janky but idk how to do modeling stuff so this is all i can do lol)```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1019729486134132838/unknown.png>
No, quite cool.
@inner yarrow welcome to the p2w Hunt
Pitcher? S tier? What?! Have I missed a new meta?
Idk why he says it’s S tier. Like nothing changed
Pitcher has never been s tier
Since you seem to have forgotten, frags exist and are pretty deadly. Adding pitcher to the mix amplifies frags to an obscene degree. As well as any other throwables (sans knives, tomahawk, etc.).
“Since I seem to have forgotten”? Lol what? Step down there son. Pitcher is a good perk, but it’s definitely not an S tier perk. Frags are great, as are many throwables, but the need for pitcher is niche. Doctor is S tier, always useable and useful, packmule is the same. Pitcher doesn’t even come close to them
Bloody hell, what a level of condescension
A trait that outright increases your ohk distance without having to directly expose yourself to your opppnent isn't S tier?
Well, no IMO. You can easily live without pitcher. I can't remember the last time I even bought pitcher
You can easily live without any trait. It's just about how much easier they make the game to me.
I'm not denying doctor is S tier. It takes a lot of stress off you the player. Especially when combined with physician.
IDk, if Pitcher is S tier to you, then awesome. For me, there's so many more perks I'd rather pick
I mean there's only a scant handfull of perks that I'd consider must picks. And yeah you're right. Doctor is definitely one. But pitcher is absolutely in that tier to me.
For me, It's Doctor, Physician, then weapon related traits, then packpule, then silent killer and light foot, then frontiersman, then whatever misc perks I can grab with however many points I've left
My instant picks are Beastface, Bulwark, Packmule, Doctor, and Pitcher.
Everything else is just icing on the cake. Or too situational to commit to.
I don't really care much for stealth, so I never pick Beastface. Bulwark is too situational for me to ever consider
Most people use frags, anyway, and bulwark isn't affected by frags
Bulwark protects against explosive ammo (I think). And I see enough dynamite to make it a decent pick.
Beastface is nice because it keeps noise traps quiet until you're ready. Then you can ensure they go off when you want them to.
Fair enough, it just seems funny that they're doing more teasers for skins when the last time they did that (black market) they got absolutely memed on for a few days
The youtube clarification post got bodied
i dont see why theyre being so vague but its nothing like the black market
You very clearly have weird priorities in this game if you’re taking beastface and bulwark as priority picks. And the comment about everything else being too situational? What?
Pitcher is certainly not S tier. I’d rate it B tier honestly. How often do you need to throw something across a compound?
I don't like a lot of what stag has to say about the game but I feel like this is a pretty elitist take to insult people based on their perk choices
I like beastface, it's not s tier by any means but it does save you some time skirting around some soundtraps in a good amount of situations
Bulwark is a nice "gimme" 2 point perk to save you from xpo crossbow and lance one shots
I’m not taking insult, I’m critiquing priority picks. Beastface and bulwark are nice perks, sure, but few people would class them as priorities.
I prioritize bulwark if I have the points to spare, it doesn't come into play super often but I know for a fact it's saved me more times than I can count on my fingers and toes and that's enough for me
My priority perks are probably weird but I try to prioritize like this:
Doctor>Gator Legs>Bulwark>PackMule>Physician>Frontiersman>Pitcher as my top 7
Depending on the build I'll prioritize Quartermaster before Packmule but after Bulwark, or Resillience before Gator Legs if running with people
Also just depends on how many points I have and how I can slot my choice perks in with the points I have available
not running greyhound after every match
Ok but
Kiteskin and lightfoot
If I have 1 trait point after I get my essentials kite skin is always a must
People are way too defensive about qp man
it's got issues
Nobody is even willing to have a discussion about it
What’s wrong with it
The end holdouts just turn into a bunch of people sitting outside of compound waiting for someone to push because of the way traps spawn. With the random gear you get it's impossible to push a wired-up compound because you'll just get blasted the second you try to clear wire with melee or pushing
Literally all I want to change is for concertina wire to not spawn
It's way too easy to wire up a compound and become basically invulnerable speaking from being on both ends of it
It's incredibly not fun to be punished because you're the only person in the lobby with the balls to even try
In what region is this somehow a regular occurance? I'm not a fan of QP but I put in my time to get all the trophies out of it. My experience was usually:
A) Hauling ass everywhere to open the Wellspring first
B) Getting sniped by a slow mover more focused on KDA than the Wellspring
C) Getting in early spawn confrontations that lead to other players coming to try and clean up.
D) Wellspring holder trapping hallways & using rooftops to defend his turf - prioritizing areas with church towers & covered bridgeways.
I don't understand how everyone in a QP could survive toward the end and somehow all center in on the same Wellspring location. I thought players had some control as to where the Wellspring would be by getting their last rift token at a desirable location...
US E PC, you mentioned trophies so I mention that it's on PC
Generally 1 of 3 things happen, either there's only 1 or 2 individuals alive at the end and you can enjoy the soul crushing experience of trying to break into a wired up compound alone with someone watching the few possible entrances, if you're lucky you have a dynamite or two but that's not always guaranteed to bust all the wire because it's wonky sometimes, plus they might have more wire to just toss out.
Second is where you actually have a good fight over wellspring with 3 or 4 lads pushing an untrapped compound, in which case the best man wins and it's a good time by all.
Third is where the entire server or at least 4 people are fighting over wellspring, but wellspring has blocked off the only available entrances so if you ever try to clear wire you'll just get plinked at by one or two other people playing passive outside the wall
Oh, yeah - Steam achievements is just too long to write. I'm on PC too but EU servers usually.
The third and ifrst situation are just not fun to deal with and not fun to play
I don't think concertina wire in particular should be allowed to spawn for players in QP, it creates boring stalemates
Bulwark is a p common pick on console just bc of how common explo crossy is on it. It's the toxic choice for console, especially if a full team brings it and mortars you to death
That being said I usually never bring bulwark unless I notice a bunch of people using explo crossy that day
I also think bulwark needs reworked to not affect bomblances and provide reduced frag damage instead
Its an incredibly rare occasion to get stuck by a bomblance and if you manage to hit someone with that dart then you deserve that kill imo
About adding a Dr. King Schultz themed hunter; drawing inspiration from the character would be fine, but taking too much from him would be pushing it. If it was too obvious from the name, back story or his looks, it wouldn't be a character in Hunt, it would just be a character from that movie. That would break my immersion in the setting, seeing him on the field and just thinking "its that guy from that movie". Bit late to the party as it was suggested few days ago but I couldn't get it out of my mind. Every time someone suggests "add this character from this movie/game/comic book to Hunt" I feel hurt, as the thought of going too far on that road would kinda ruin the setting for me. I don't wanna think about other settings when playing Hunt
@sharp siren The devs have previously stated that death screams and bodies are supposed to be the only indication of a dead opponent.
They even removed live progress tracking to "Kill X hunters" quests because people used that to tell whether or not their hit killed the target.
Does necromancer extinguish fire on a downed ally when only initiated, akin to having touched a burning ally?
Even with that, the tracker was free, making it a hefty perk cost like 8-10 would still be a fine if not visually appealing perk.
But I get why they don’t, still sounded interesting!
No, it only stops bars burning while you're using dark sight to revive. As soon as you stop, the hunter continues to burn.
Ah okay. Thanks. I rarely use it so I have yet to learn that first hand.
@rigid basalt hmmm ashotgun with a silencer? This isn't CoD.
as if having those kinda supressors isnt already kinda wonky
supressing a shotty is totally possible
yes but it is possible and we have for each amo-type a silenced weapons exapt for shotguns and it is possible to build one has nothinh to do with cod
yup by having a tube with lots of fine openings withing the silencer keeps the pellets where they are supposed to go thats the only relevant part to make a silencer work for a shotty
usually supressors act like a barrel extension from a projectiles perspective
but if we somehow can supress open backed revolvers, a supressed shotgun seems to be fine
Nagant is one of the only revolvers which allow it to be silenced due to its design
theres no way that thing holds gas
Crossbow with shotbolt 🤔
Yeah the silencer might be of questionable design, but the revolver itself works for silencing
"The revolver has a mechanism which, as the hammer is cocked, first turns the cylinder and then moves it forward, closing the gap between the cylinder and the barrel. The cartridge, also unique, plays an important part in sealing the gun to prevent the escape of propellant gases. The bullet is deeply seated, entirely within the cartridge case, and the case is slightly reduced in diameter at its mouth. The barrel features a short conical section at its rear; this accepts the mouth of the cartridge, completing the gas seal."
And I think silenced shotguns would make indoor fights more frustrating. Even if the shotguns could be silenced, they shouldnt be in Hunt
silenced shottys would be dreadful
getting into a compound only to get corner camped by someone with a silenced shotty who has already racked up some bodies in there would be the most infuriating shit
I don't think it would really matter at the ranges where shotguns are effective in Hunt anyways, especially assuming that the silencers will reduce that range even further
So, a Silenced Flame Knife?
Silenced shotgun are not available in the Era the game is set in, and no reason to have one.
is specialammo not regular shotty amo
a silencer acctually on a shotgun would increase the pression and not make it weaker
would have been absolutly been possible to build one though
Talking about Hunt as a videogame and with the context of how previous silenced weapons have been implemented
true but would still increase precission
Not wouldn't have been, that level of engineering is still new
fuck it bro just add a deagle to hunt
add a deagle, maybe give us an MP5
why not?
Because those wouldn't fit.
I do agree with what Dav is trying to say there
Dolch is pushing it imo, weapons should stay pre-1895
Why tho?
@obsidian wyvern, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Description: have roof access at slaughter
Title: Would be cool if we could have roof access here at slaughter```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1019974276176154777/unknown.png>
But is silence shoty 😜😂
I like the game to stay true to its time, as I think of it as a version of our timeline but with the demon things added to it, everything else keeps chugging at its own pace
The demon thingy added already move it away from the "true to its time", so in my opinion some wacky, kinda historically inaccurate, weapons (like Mosin, Dolch, Bomblance) that are mostly prototype or stuff build up from scraps, actually fit in.
The Mosin was made in 1892, it is historically accurate
While the demon thing is supernatural and differs from ours, still think the setting should keep consistency on the timeline and stuff. I dont mind bomblance as a what if AHA made this, but I would mind if Hunt claimed certain weapons were available earlier for no reasons, if they can come up with a lore fitting reason I could accept it
We cant just handwave things with "theres zombies, its not real" IMO
The browning auto 5 (crown and king) didn't come out until like 1905 though IIRC
Yeah thats also one which I dont like personally
The reason for them to be out earlier could be "Ehy, you are fighting actual monster, try this thingy we have in development"
Hunters are playing weapons in early access
Thats a good reason yes, if it was in development at that time
would be pretty funny if prototype weapons were extra clunky
this discussion sounds more like "i dislike semi-auto weapons in hunt", which i lean towards agreeing to as they take away from using classic weapons for the time like SA pistols, lever actions, etc. I don't like things being balanced with cost in mind especially for how easy it is to make money
all the weapons except avto, were real or had atleast prototypes that existed around this time
Its true I wouldnt want more semi-autos in Hunt, but I also care a lot about keeping the setting "real", yes theres zombies, but everything else is normal mostly
which as far as "real" goes the weapons are pretty one the spot
very little suspension of disbelief, again expect for the avto... and the bomb lance I guess
the Huot, or the Avtomat in this game, came out in 1916, so we could get a 1911 pistol if we're working within a specific range
We could, but also gives us the problem of whats the allowed time difference, 10, 15, 20 years?
that's up to the devs, i suppose
And I can accept a conversion on an old gun, just like I can accept LeMat using cartridges
I feel like the avto was made before they really got what they wanted down for story and setting, and weren't going to waste the asset, but since then there have been no guns that really go that far ahead design wise
personally i like when hunt adds something unique or weird, like the Alamo contraption
I do like the unique and weird guns like bomblance and Alamo, I can accept that some guy made em and AHA picked them up even if nobody else did
can't think of any gun thats designs are post 1800's other than avto
yeah looking at it now there isn't a single other gun that wasn't designed before the end of the 1800's
@obsidian wyvern what in the world is going on with your colours? That looks awful, is there something wrong with your game? 😦
@timid dune I think it was Homereel who suggested something similar, like 3 teams spawning in one closed off compound and then fight to the death.
Sounds super fun. But Crytek is probably worried about splitting up the player base if they'd add too many different game modes. Could be something for a seasonal event tho?
Yea sure! I like the idea of having it as a season. Just a idea for fun 🙂
not realy because u have no bulltetspread and its not silenced as u still have a bang
Could be fun as a fight pit thing. I could see a event skin like the red neck having more scares and gladiatoresk/preadtor vibes with trophys and skull armor
Who needs semi auto when you have the GOAT of semi autos, the dual action nagant officer
thats the impackt but the shot itself is nearly silent
yes but still not a silenced shotgun as u have no spread
looks like ReShade with a lot of stuff enabled
You're telling me people make their game look like that on purpose??
yea, increased contrast helps them see hunters better
Accessibility options for colorblind possibly
could be
I'll pretend that's the case for the sake of my sanity 😄
I man you can use reshade to see better or you can buy a really good monitor that will also let you see better
just kinda an aspect of modern gaming rn
I have 20% or so of the eyesight a healthy person has so I can sympathise with not seeing stuff in game but I think I'd rather play something else than having to endure those colours 😦 But if it works for them, good on them.
@abstract urchin, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Quick suggestion: When you hit find partner button and it finds a team for you (random) it should have a very small timer for people to hit ready if any at all I find the process a bit redundant because well its random until you give the choice of inspecting and choosing if you wanna stay with that team or not and in many cases troll like to sit and hit no button at all until people leave punishing the first one that left but not the troll. So the suggestion is as soon as you hit find partner, well just find and send to the match right away, there is no need for inspection and you can get ready in the lobby way before hitting that button.```
@timber timber Number of kills does not matter for matchmaking, all that counts is the Team MMR. If you just play long enough, you can get tens of thousands of kills and still only be an average player.
I agree but I`m a average player and those 6 stars I get Vs are a lot better then me good for them I should not be forced into lobby with them with skill mmr on
@rotund crag, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Requesting a Clown Hunter Skin of some sort old timey carnival clown```
It'd be interesting to see a full screenshot of the Team Details screen to be able to compare the teams' MMR ratings
@pastel holly Bug reports belong in the bug report channels. Thank you.
@barren minnow You can post that in the #bug-reports-pc or whatever correlating channel it's connecting to, thank you.
@gritty root There was an EAC change directly connected to Scripts. Also, use the bug channels to report bugs. Thank you.
@atomic cipher Bug reports go to the correlating bug report channel. If otherwise, you can use #game-questions. Thank you.
@keen bolt Your post is being removed strictly because there is no feedback. Only a screenshot with no context.
@tawny merlin Please use the correlated bug report channel for bugs, thank you.
izo popping off
I've seen some community complaints that #feedback and #bug-reports-pc are both being used incorrectly and it's making it harder for users to use the channels correctly
Time to come in with fire
@strong tapir I missed your tag, but yours was deleted because it wasn't feedback. You asked a question. Whether it was regarding if it was a bug, hacker, or otherwise was unclear.
Thank you for replying. I'm not sure if it was a bug or a hacker. Thus, the question. if not on here, then where can I get an answer for my question?
#bug-reports-pc Is for bug reports. For general questions, you can always ask here in #feedback-discussion or #game-questions
Just from teh screenshots, it's hard to say what happened as it doesn't show us the damage recap
If it was from bleed, shotbolt, ect
Make it so duelies, levering, fanning, avtos can't 1 hit to the head. If it is no skill spam RNG, at least make it a two tap minimum.
I mean i feel you cuz I swear I'm always the first one on my team to get popped in the back of the head but like it's a realistic gunplay game though, like you get shot in the face you got shot in the face it don't matter they were holding another gun while they did it u dead yo
Nothing realistic about aiming a gun somewhere and the bullets go off random directions lol.....
it kinda is.
point your gun in a direction without aiming down sights and it'll go in that general direction
yeah but bullets still should go where the barrel points and nowhere else which is absolutly happening in hunt with the random spread
yes... and the barrel points in their general direction
so the bullets go in their general direction.
did you want the viewmodel's guns to accurately reflect where they're going to shoot? because that's just advanced sway
when the barrel of the gun is pointed on the head of an enemy on 1m distance where the barrel is perfectly lined up and the shot still misses then thats unrealistic more or less a realistic sway instead of the randomness now would be better
I don't think I'd want Hell Let Loose sway in hunt.
and I don't think I'd want the gun to come out of the barrel of my gun for various reasons.
it comes out of your camera.
after finishing Serpent's Moon Event, Im more in love with this game, I gladly paid for the Season Pass, but as a customer I have one complain which I think is fair to express and taken in account because I'm speaking on behalf of everyone here: please give us better servers!! I will love to give this game a 10 out of 10, but because of servers: 8 out of 10 for me . Thanks devs for such amazing event!
It doesn't go in the general direction, they can be right in front and you can get no hits. It's absolutely requires no skill and only provides an entry for the new player who doesn't usually play FPS games to get into it. In that respect it is good, for the players who actually play with the aim to get better and cop a random headshot because RNG had your number, it is ridiculous.
uh.. yeah. it goes in the general direction. that's what it means to go in the general direction.
in terms of no skill, what's the difference between a player using dualies slinging shots vs someone using say.. a new army slinging shots?
if I have the same level of accuracy as dualies, firing at a similar rate, the RNG is functionally no different from my chance to hit from skill
I can "get lucky" with shit aim
the only thing dualies does is set a skill floor, such that anyone shittier at aiming than dualies can use dualies instead.
How can you be point blank, and not hit it then? No rego or is that it didn't go in the general direction?
because you missed. how do you think it works?
You can't have the same level of accuracy with duelies. The crosshair is monstrous. That is why it is a no skill loadout.
How do you miss point blank?
give me a video and I'll tell you lol.
how do you think it works
game rolls a dice to see if it hits anyone inside of it?
Exactly, it is RNG.
cause random bulletspread cause u can not tell me that a shot on 1m distance on an afk guy that is lined up perfectly with no way to miss if the bullet flew where the barrel points
not really the game just randomly decides where in ur crosshair the bullet goes
tell that to him not me
Managing RNG is technically a skill, meaning only engaging enemy player when they can't shoot you back or when you are guaranteed (or very likely) to hit. But less RNG mechanics would be cool, how would you change the dualies to remove RNG?
it rolls a dice to see where it goes, not whether it hits.
unless u aim down sights then it goes where the barrel points
Removing established mechanic altogether doesn't sound like something Crytek will ever do.
i would simply let the bulltes go where the barrel points and remove the crosshair that would fix duallies too cause from a certant range u would no be able to hit with both guns and instead have to think which gun is gonna fire next and where that barrel points
Imagine if you actually brought the revolver up, and aimed down the iron sights with one hand. And repeated the action for the other gun.
yeah could work as well
yeah no..
you'd get even more complaints if it was consistent
if you want a fast firing precision gun, just use a single slot double action
no cause from a certant distance it would be impossible to use duallies effectiv without focusing on what ever gun is gonna fire next and therefore having to aim for a differen point on the screen as duallies would never hit center screen
tf you mean? you're aiming down sights. adjusting your aim for the next gun coming up is no different than adjusting for recoil.
Medium weapons are wildly inconsistent especially at longer ranges already, if dualies were tweaked to be ever more inconsistent with added crosshair / iron sight sway, couldn't that work?
if u shoot from the hip with duallies
Yes and that goes against your argument of it goes in the general direction. It can't be basically point blank and miss if it is going in the "general" direction.
and the bullet goes somewhere in the reticle
yeah. it goes in the general direction. Where exactly is determined by RNG.
yeah but that would not work with realistic spread as the bullets would go where the barrel points
yes and thats what we want changed
you're asking for hell let loose aim, which is different.
no i am asking for escape-from-tarkov logik in terms of where the bullet should go
that's just point-accurate ads except without the sights.
they'd certainly have to crack down harder on screen overlays
if dualies in hunt were like that, it'd literally just be "can you tell where the center of your screen is?"
or "did you tape a crosshair on your screen?"
Unpopular opinion: dualies now are in the correct spot
which is fine for tarkov since that's the main way to actually aim and shoot
I want crouch accuracy back 😦 but I concur.
would the hell not help cause duallies the way they are held as well as most other weapons would not hit center screen
additionaly if u look at it the crosshair in hunt is not center screen but a bit lower so would also not work with a good amount of overlays
- if you want to offset, then offsetting would definitely make dualies harder to use. but that just makes it alternate between two points, which you can quite easily do with an overlay.
- I know the crosshair is lowered. if your overlay can't do that then you need a better overlay.
What if the offset was dynamic? As in the crosshair moves and sways on your screen.
- if something like this was implemented, the skill to use dualies would be completely separate and unrelated to any other skill you build in the game.
the point of dualies is really quite clear, and the first guy touched on it a moment ago, abeit with a bunch of salt.
provides an entry for the new player
in addition, there is a level of skill expression in using dualies, even if it's not "haha i clicked head".
yes but removing the rng would allow for more use of skill and less beeing dependent on luck