#feedback-discussion

1 messages · Page 12 of 1

crystal plume
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If you let it

karmic ivy
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I like to have it cost something to die.

feral timber
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Ahh so you like the permanent damage aspect? As opposed to in other games where you can get people up (its harder) but they have full HP?

grizzled sedge
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Thats the whole game, 1 shot can end someone at almost any range, you need to play to stop that,

crystal plume
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I feel like you don't realize how much of the situation is under your control when played right, something which your clip doesn't really support

karmic ivy
feral timber
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But then I don't feel like the kill was as rewarding as it should be, personally, maybe it's because I get a lot of kills from distances that make it hard to keep them dead, maybe the general playerbase get kills from much closer

grizzled sedge
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In this system
Both sides have numerous tools
Resses are fast but have lasting impact
Both teams have to expose themselves to block a res or get one off
Losing one man is not permanent nor do you have to wait for the fight to be over before you can res, by virtue of it being quick
the freshly ressed player has extremely low health and stamina without prior investment

feral timber
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It's fine if you don't agree with me FYI, this is my gripe (and there are people that agree)

grizzled sedge
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If you get a kill from far away, say a window, and they get ressed, it doesnt lose its impact, they used meds, which are finite, and they now have lower max health, making your upcoming fight easier, that res he got in front of you didnt rob you of anything, you let it slip, but you still came out on top in that deal.

crystal plume
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This screenshot speaks volumes of how easy it is to cover resses HUL

feral timber
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Like this

grizzled sedge
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You are free to have this opinion, but when your argument becomes, I dont feel it personally, then maybe you should reconsider your stance.

crystal plume
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I don't remember exactly but I think it was mainly with a scottfield brawler, I was wallbanging them through cracks when they tried to go for resses

feral timber
grizzled sedge
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Could you direct me to your examples, I seem to have missed them

grizzled sedge
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Theres that argument I was waiting for

crystal plume
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With a regular iron sight martini

feral timber
feral timber
grizzled sedge
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Is it? The map has plenty of cover, there is always some to get the narrowest angle and limit counterattacks, and, you are already trained onto the target, where if you reposition and watch, the opponent does not

crystal plume
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I was at the tower, they were next to the wall in bushes, I don't see how that really matters though as it's pretty obvious that if they die in a position with cover, they should be able to get the revive as well...?

feral timber
grizzled sedge
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I will dumb it down, find cover, see body, no reveal your own body, move so enemy not know where you be, shoot enemy, not much exposed

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your understanding of wanting to be in cover seems to be with 0 sightlines, then you cant complain that you cant see

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If you watched from the right side, you would be able to see the resser , and wallbang at him,

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In any case, I brought up supported points, the most I got in response was "I dont feel that way, I dont agree personally, and I feel cheated" review your clip and do better. Ciao

feral timber
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You completely described what I said (offensively but at least you were clear), that's situational. Yet again a moot point, I can just as easy say "we were all in a completely open field", it doesn't matter.

feral timber
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And yet again the discord proves it doesn't like points it doesn't agree with and having a differing opinion is punished and spoken down to.

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Fun times.

little carbon
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The problem is that you believe your kill was "skillfull" enough to warrant the opponent be out of the match for good basically, or in other words a lot of free value. As a game designer you should know that any combative game, may it be a shooter or a deck builder, can be broken down into possible plays and their associated advantage value. Keeping those values linearly consistent with the difficulty of the play creates balance.
By making reviving more complicated a kill would give disproportionately more value than a hit, which would be s bad thing. And the more skillfull play of killing and then controlling the body would give disproportionately less value.
Especially with the fact that reviving can clearly be heard and wall banged when you take the risk to get closer.
It is also a skill to know which revives are holdable and which are not and how to push without loosing sight of the body. The revive in your clip clearly was holdable, you just misplayed, it happens. Regarding one of your next posts where you said they can now just find peeks to shoot at where you are, especially after they received you should rotate and close in, especially considering you have a lot of pressure on the revived person since you can body tap them

feral timber
# little carbon The problem is that you believe your kill was "skillfull" enough to warrant the ...

It's a matter of subjectivity, some people will not like the idea of permanent death, so I compromise, I just want it to be more punished than it is, some revives can be punished extremely easily, but in Hunt, the t
Revives that aren't possible just flat out aren't possible and the revives that are completely possible without risk, are completely possible without risk, but I find that in the situations where it's debateble, it more often than not airs on the side of the team that lost the player, losing that punishing element. My personal favourite games are ones that are punishing, so I am admittedly biased, I'd just like the system to not be a matter of ensuring that the team with the advantage has to do all the work, at least that's how it feels. I have revived and been revived in situations I think have been completely unfair and not in keeping with the games brutal nature, it doesn't make me feel good though, I feel like I'm exploiting a system that hasn't had much thought or care put into it. I agree I messed up, I never said I couldn't have played it better, but I don't feel like I ahould have had to, it shouldn't have been as quick and quiet and easy for the other team to revive, but that comes down to my preference and I know I'm not alone in that mindset. Game design teaches you one thing, you cannot please everyone and some almost everything in design is subjective.

prime ibex
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@signal mural Money is still required. I would agree, Would but the devs still need money to even make this shit a thing.

feral timber
# little carbon The problem is that you believe your kill was "skillfull" enough to warrant the ...

The one thing that is objective is that if you like the system the way it is, it's because you use it and abuse it the way it is, you're not wrong for liking it, just as much as I'm not wrong for disliking it, nor am I wrong (or alone) for posting about it on here, there's a good chance the people I argued with are better than me, and that's fine, but then maybe some thought needs to be put on those of us who don't play at that level, the game shouldn't solely be catered towards the best players

crystal plume
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It's weird to call holding F on something "abusing a system" but that's just me ConcernedFrogeHat

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There's no "abuse" when it's working as designed

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You can disagree with it obviously, but using buzzwords like abusing doesn't really work in this instance

feral timber
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I used the word "abusing" in regards to taking advantage of people trying to revive as opposed to the people reviving, hence why I said "using" first, in regards to the players reviving

feral timber
crystal plume
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I don't think it's a correct word to use in that context, yeah

feral timber
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Because by that logic everything in the game was designed as intended from day one, and therefore shouldn't need nerfing or buffing because you can't abuse something working as it was intended

crystal plume
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If there was a bug or exploit that let people revive faster than was intended, that could be called abusing it

karmic ivy
feral timber
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Again to specify, abuse was directed at the players body camping, but with that being said "using and abusing" is just a saying

karmic ivy
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@feral timber So "using and abusing" means... using? its a new saying to me. How does it go?

feral timber
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Using and abusing is a saying yeah and it more means "using in every single capacity it can be used"

karmic ivy
feral timber
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Oh I don't mean it positively, like I said, it basically means to use in every capacity, including ones where it's most certainly been affected wrongly, there has been ways that players have both revived and denied reviving in ways that were not intended design, like years ago there were instances where you could revive through walls, that is abuse, or like I said, I don't hear a revive sound no matter what, does that make reviving around me fair? Technically yes but there is an arguement to be made that it is abusing a system

karmic ivy
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well then I dont understand your statment.

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you said "The one thing that is objective is that if you like the system the way it is, it's because you use it and abuse it "

bronze quail
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So I shouldn't revive my teammates?

karmic ivy
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But I like it the way it is, AND I don't abuse it.

bronze quail
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Cause im abusing a feature?

feral timber
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I've played a game where I was downed by a sniper, playing solos in trios, shot from insanely far away and just watched my body, while I was carrying a bounty in an open field and my team had to waste a shit ton time creeping up in the lone sniper just trying to play out the clock, completely within the games systems, but not exactly designed as intended, it's a combination of a the game systems working as intended but combined in an... Unintended mannor, or at least I think it's unintended

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I never said you specifically did

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And like I said, the team doing the reviving isn't necessarily the ones "abusing" the revive mechanic

karmic ivy
karmic ivy
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everyone?

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some group of players you didn't mention?

karmic ivy
feral timber
frosty garnetBOT
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@dusk bay, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I really do believe a Jesus dlc would benefit the community. Every year we become further and further from our savior. So i believe a Jesus legendary hunter would strengthen the bonds between players. With addition to the Jesus skin it could be bundled with a new bomb Lance skin called the crucifier. Pretty much just a large cross that shoots holy explosive crosses, and a Springfield skin called the Staff of Moises. Pretty simple stick design would do. Add a $10 on that badboy and Crytek is set. Sales through the roof. Please consider thus suggestion. :frodo1:```
karmic ivy
feral timber
karmic ivy
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What about my question?

feral timber
karmic ivy
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not that

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who are you saying likes it and abuses it? and why didn't you mention the people like me. Who objectively exist as well as the two you mentioned? Its confuses your point. I am not sure what that is.

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what was your point?

feral timber
karmic ivy
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I just want to follow your point. and I am trying to say I missed it.

feral timber
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Sorry I'm not talking about anyone in particular, it was entirely a global "you"

feral timber
karmic ivy
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yes but in the statment, you said there is an objective thing

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and you brought up likeing it, and using and abusing, and not liking it. What was the point of that?

feral timber
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Yeah the objective thing is that if someone* like the system the way it is, it's because they use it and abuse* it the way it is.
Abuse doesn't necessarily mean that someone is exploiting the game, it's any kind of abuse can be from spamming the revive system (spam can be considered abuse and some people spam revive with necro) to taking advantage from bugs (unintentionally)

grizzled sedge
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Spam isnt abuse its spam, theres a reason two different words mean different things, Hunt is a game of choices, and trying to do the same thing multiple times is a choice

feral timber
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Pizza isn't food, they're different words...

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What the actual...

karmic ivy
feral timber
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Spam is a form of abuse.

karmic ivy
peak rampart
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MMR should also be time played. Playing with 5 star who still act like they bought the game 20 minutes ago. That is fine, people are new. I get it but its hard to play when each game you get into is like that.

unborn dagger
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@dusk bay "Every year we become further and further from our savior"

Is this like a joke or are you some religion fanatic?

unborn dagger
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Got it lol

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Just needed to be sure

dusk bay
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Concept is funny tho

feral timber
# karmic ivy define "spam"

No. Not to be mean, but I'm not defining what spam is, because we all know what it is, but whatever I define it as, you will argue with.

karmic ivy
unborn dagger
feral timber
karmic ivy
unborn dagger
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Just Jesus Christ having an avtomat with dual uppercuts

feral timber
karmic ivy
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I think Im good man. I thought when you said you were a dev we could have a conversation. If you don't want to define the words YOU use. That is not arguing in good faith. That is cheating. Or something else... but its not what I want. Good day.

feral timber
crystal plume
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@balmy sparrow Clever, but you can just ask us or contribs to add the reactions if the bot fails HUL

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Fixed it now

karmic ivy
karmic ivy
feral timber
karmic ivy
karmic ivy
feral timber
karmic ivy
feral timber
karmic ivy
feral timber
# karmic ivy Don't play coy. You know where I was going with my question, and you don't have ...

... bruh. I have an arguement, I knew exactly where you were going, you wanted to play devils advocate and say that spam isn't abuse and then all of a sudden it comes back to subjectivity, around and around playing some stupid game. I thought maybe I started to reach you, but as I've since been told, you're a 'die in the sword' type who can't see Crytek do any wrong. Anyway yes factually spamming something in a game can (and typically is) considered abusing it. It's something actively discussed professionally that spamming something at the detriment of the fun of the games players IS abusing the game mechanics.

burnt mulch
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its ok. everyone who disagrees with him is just playing devil’s advocate

echo forum
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no this isn't true because the servers shitty routing doesn't affect all people equally. It's up to the host to work with ISP's to ensure good routing.

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I have RX 6800 XT and a 5800x with 64 GB RAM at 3600 mhz. This game doesn't even come close to maxing anything. As I have said it's only this game that is held together by duck tape that constantly has issues.

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they also don't put themselves in high paced situations where a server problem/bug results in them dying. Like yesterday where I had the reload bug like 8 shots in a row in one game and died..and then had it on and off that night 3 more times. Reload...shoot...oh wait no bullet? Reload again repeat. Switch weapons and back...and same thing.

burnt mulch
echo forum
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They use the exact same system. The server is authoritative but trusts the client generally. Hunt is still server authoritative but because of the 800ms trade window it doesn't feel like it.

echo forum
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@feral radish this is why I just usually extract on night maps and why many other people do

burnt mulch
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the server is the sole authority and people with high ping are unquestionably disadvantaged.

echo forum
burnt mulch
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… what?

echo forum
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almot all modern games use the same system of client side is trusted but server is authoritative

echo forum
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Hunt

burnt mulch
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If that’s a thing then I’m surprised because that really shouldn’t be possible.

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as far as I understand, the WH changes in cs go were designed to counter wallhacking not shooting through impossible walls.

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got a video?

echo forum
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for one in CS GO client side and server side bullets are different. If server was authoritative only how do aimbots attain near perfect accuracy when there is a difference in bullet spread, recoil and movement inaccuracy between the two? How does anti aim and desync work??

burnt mulch
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… by that logic, how does anyone achieve good accuracy in cs go?

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besides, I don’t pretend to understand how cs go’s lag compensation system works.

echo forum
echo forum
# burnt mulch … by that logic, how does *anyone* achieve good accuracy in cs go?

https://www.youtube.com/watch?v=vBDTbWKppwk&ab_channel=nymphified look at the difference between low vs high ping peeks in similar games. High ping peekers have "superhot slow mo time" to help them line up shots faster and easier.

How ping affects Valorants peekers advantage!

credits to @Skillgap on Twitter

🌴 HANGOUT WITH ME LIVE 🌴
https://www.twitch.tv/nymphified/

#Valorant #Ping

▶ Play video
atomic cipher
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@feral radish everyone is using something, whatever they can.... because the way colours and the way visibility is set in Hunt is garbo, absolute garbo 😄 So if you don't use anything,esp in higher elo, good luck

unborn smelt
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I can't say if they'Re telling the truth or echoing a myth with valorant as i havent educated myself on how valorant works tho

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nor do i get what they mean by high ping peekers having "super hot slomo time"

balmy sparrow
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@unborn smelt the bot hates players in suggestions again

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Ty

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Love you

little carbon
unborn smelt
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I don't play CS GO enough to educate myself on how it's systems work and how it's systems differ from Hunts

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i know they both use a form of clientside hitreg and serverside validation but that's about where it stops

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and i don't feel comfortable applying clips/issues of other games to hunt without knowing at least 95% the systems in place are the same in Hunt

chrome oyster
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@modest oracle I agree with the general idea of banning cheaters and harsh punishment, but IP bans are kind of a joke.

burnt mulch
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and how did they sync the videos without a third point of reference?

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and why does it matter when they took the same amount of time to cross?

feral radish
feral radish
atomic cipher
rapid briar
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fix the silent doors.

lean zephyr
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How come two teammates are allowed to spam team kill you.. at extraction, and red skull you, then are allowed to take the bounty off your body and extract without the need to revive you??? Its BS man. Theyre not allowed to leave if you die in a fire fight.. but theyre allowed to leave if they teamkill you??? Protect me from troll players please

lean zephyr
fluid locust
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And you can always report

lean zephyr
queen jungle
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EAC and Rust already do a thing where when a person you reported gets the hammer you get a little notification in the main menu that action was taken, it feels good to know your report made a difference.

void atlas
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I find myself playing less and less, and after 4 games of duallies wiping teams and being on every team, I know why.

frosty garnetBOT
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@pearl jewel, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

get ride of or nerf flashbangs, they last stupid long and explode on impact. Spinning to avoid the flash is incredibly inconsistent```
echo forum
# burnt mulch That video doesn’t make sense. How is it physically possible that the person wit...

because it is updating the client with past information and letting the laggy player hit the low ping players "ghost" or "back in time position". They also don't both see each other or travel for the same amount of time. The low ping player doesn't see the high ping player until he is halfway across the room on his screen. The high ping player sees the low ping player as soon as they move on his screen because of clientside prediction in movement.

burnt mulch
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and if clientside movement prediction in valorant is that strong, then wouldn’t the low ping player also be able to see the high ping player once their client predicts the high ping player’s position?

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positional data needs to transfer from one player to the server to the other player, and vice versa, so it’s a symmetrical connection.

little carbon
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@rose tide Naming and Shaming is forbidden by the rules both here and on Reddit. Reason for that is that it can easily be abused to:

  • accuse people of cheating, instead of letting crytek judge that
  • dogpile on people you lost to
  • attack people whose Playstyle isn't liked by you.

Especially the third point is often an issue as there are a lot of playstyles that many people dislike, but are absolutely within the rules.

jovial lodge
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We also have no way of verifying everyone's claims, so this kind of discussion just contributes to a toxic community where people are always at each other's necks making accusations that may or may not be valid. You are welcome to voice your complaints about a cheater or a toxic player as long as you leave their name out of it. No room for vigilante justice when Crytek are the only ones with the tools to properly address such a situation.

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@craggy pike In the future, please use the proper bug report channel (i.e. #bug-reports-pc for pc) to report bugs; I've removed your message from the feedback channel since it contains no feedback, but I forwarded your report 🤠

dusk bay
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@signal mural lel my post was more of a shitpost but your version seems much more believable HuntChad

signal mural
odd cosmos
maiden pelican
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"Cons: Compact without FMJ"

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This is a scathing indictment of how badly balanced FMJ is

frosty garnetBOT
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@safe mural, your post below has been deleted, as it doesn't follow the required format.
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Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Fix bees```
lean zephyr
#

Noticed: on prestige you loose all unlocks and are back to starter weapons. Cool. But during events you unlock weapons and on prestige you get to keep them unlocked as long as event is going on. This was the case for the bow and the tomahawk, as well as the sparks pistol and the alamo in the current event... im level 17 in the event now, unlocked "Slither" (wini swift), but that is not avaliable to me after prestige. It says on the store page i need to unlcock high velocity ammo... but if thats the case then why is the sparks pistol and alamo availiable without unlocking the whole weapon arsenal?

unborn smelt
lean zephyr
mighty quest
echo forum
# burnt mulch can you quit using vague pronouns so you can actually make your point clear? And...

Nothing that I said was vague. Use your brain. The higher ping player gets the hit the past position of a low ping player for quite a while depending on the game. Unless you are constantly wiggling and jumping this means you can get easily shot standing still or moving in a straight line by someone that hasn't even rendered on your screen yet. Again, the high ping gets to shoot at an accurate representation of the low ping players past position. The high ping players information is delayed to server so the server cannot accurately predict their future movement in real time. If you watch the video again you're simply wrong. The low ping player doesn't even see the high ping player on their screen until the high ping player is half way across the opening on their screen. While the high ping player sees the low ping player almost as soon as they start to enter the opening.

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@winged agate what's the point of a large slot, single fire weapon with big damage drop off that has no 1hk potential? It would end up like dragon breath. Having it take up a 3 slot, use utility for special ammo, low damage and difficult to use would just make it meme tier. You can basically outperform it with Pitcher and a regular crossbow lol.

rare gull
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it would be nice if you guys stopped launching the same event as always and fixing the game servers
it is simply impossible to play on SA servers.

winged agate
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it could be a meme gun or be tweaked to be a better utility than crossbow

echo forum
burnt mulch
tribal wyvern
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Do we even know if Valorant & Hunt works the same?
Until that question is answered, the video is pointless.

burnt mulch
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on a high level, nearly all server-based games need to function in the same way. data transfers from your client to the server, then the server to the other client, and vice versa.
The difference is in how serversided the hit validation is, and how the server compensates with animation smoothing, etc.

winged agate
echo forum
echo forum
burnt mulch
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… I play on usw with 4 ms ping.

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just because i dispute your proof doesn’t mean I’m disregarding it without reason.

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if you can’t defend your proof, just say so

echo forum
burnt mulch
echo forum
burnt mulch
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lol

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its not bullshit, I’m poking holes in your argument and you’re not liking it

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if you want to try to poke holes in this video go ahead

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I have hate mail on my profile talking about ping just because I switched my location on steam to Fujian, China. As far as I can see, you are one of those people that check the guy’s name and go on the other player’s steam profile to see if you can blame ping for your death.

echo forum
# burnt mulch its not bullshit, I’m poking holes in your argument and you’re not liking it

you haven't poked any holes in my argument because you don't even talk about the fact of 25 vs 275ms player are playing in the past. The 275ms ping player is shooting an accurate, past position of the the low ping player. This is why aggressive high ping players are a nightmare. The 25ms ping player is shooting a prediction of the high ping player but this is where you get client vs server hitreg not matching.

burnt mulch
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why would the server predict one player but not both?

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or none?

echo forum
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https://www.youtube.com/watch?v=podUKpAPVS8&ab_channel=chocoTaco Does a good video on this as a high level player. Battle Nonsese and that guy do a terrible take on these tests by giving the peeker insanely slow reaction times and using unrealistic situations.

Support choco and try Tunnelbear by visiting http://www.jdoqocy.com/click-9200516-13707512

New choco merch is in! Visit http://www.chocomerch.com and be the envy of your friends!

See original High Ping video here: https://www.youtube.com/watch?v=FVV_GHVXYzI

See choco stream LIVE at http://www.twitch.tv/chocotaco .

Music: "DuDa" by Ian Pos...

▶ Play video
burnt mulch
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where is it that the peeker has insanely slow reaction? where is the unrealistic situation?

echo forum
# burnt mulch why would the server predict one player but not both?

If a high ping player is holding the angle how does he predict the past position of a high ping player peeking him? He doesn't. He gets shot...goes into cover on reaction and then dies behind cover. If a 25ms player peeks a 25ms player you can react almost instantly and survive. If a 25 ms player peeks a 250ms player or vice versa there is no reaction. If they were accurate and see you as barely or not moving ( as they ha ven't rendered on your screen yet so you aren't shooting back or dodging) you just die.,

echo forum
burnt mulch
echo forum
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also in your video you linked the guy assumes the defender has a 300ms rea ction time lol..

tribal wyvern
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Why do ppl keep listening to other gamers.....
Why can't we have actual developers opinion instead

burnt mulch
tribal wyvern
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This is like listening to an influencer

echo forum
burnt mulch
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because for demonstration purposes, arbitrary numbers are fine.

echo forum
tribal wyvern
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I mean have you developed games like Valorant, Cs:go or Hunt or anythign to the like? To know the knowledge developers have?

echo forum
burnt mulch
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@echo forum
50ms latency and 100ms reaction vs 200ms latency and 50ms reaction.

0ms: You peek and see your opponent. [This is when your window to kill starts]
50ms: You have 50ms latency and the server receives your peek.
100ms: You have a reaction of 100ms and you shoot.
150ms: The server receives your shot, killing the enemy player.
150ms: The enemy player receives your peek [This is when their window to kill starts]
200ms: The enemy player has a reaction of 50ms and they shoot.
250ms: The enemy player receives your shot and they die [This is when their window to kill ends]
300ms: The enemy player's shot reaches the server
350ms: You receive the shot on your client. You die. [This is when your window to kill ends]

As you can see, the enemy had a better reaction time than you and had the higher ping, but you traded.

tribal wyvern
burnt mulch
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any other numbers you want me to adjust?

tribal wyvern
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You're taking a huge topic like netcoding & saying that because ppl can break the game by glitches, that somehow means devs know nothing?

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GL potato with this guy.
So blinded by his influencer he looks up to.

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Someone validated what he thought already, so therefor its true.

echo forum
# tribal wyvern You're taking a huge topic like netcoding & saying that because ppl can break th...

Not that they know nothing, that they didn't intend for a feature to be abused or turned into a META strategy. I'm not blinded by influences you fool, I've played FPS games since 1999 and witnessed what changes to net code have done to how the games are played. It was a lot better when there wasn't games that let people with 80+ MS differences play the same server. I used to use a VPN to get 250ping in PS2 when I was younger because it was an advantage on infiltrators. You decloak and get to easily line up a headshot before you even render on other players screens. Who are you going to take CS GO advice from? Gaben or Shroud? come on man.

burnt mulch
#

(meta isn’t an acronym by the way)

echo forum
echo forum
burnt mulch
#

its a backronym lol

#

the acronym came after the word.

echo forum
# burnt mulch the acronym came after the word.

an acronym deliberately formed from a phrase whose initial letters spell out a particular word or words, either to create a memorable name or as a fanciful explanation of a word's origin. but wtf does that have to do with the argument?

burnt mulch
#

that’s a backronym or mnemonic. an acronym is a set of letters that represent a phrase, in which the phrase comes first.

#

and you’ve skipped over my argument lol

burnt mulch
#

you can believe what you want I cant stop you

#

looking forward to your hatemail on my steam profile.

echo forum
tribal wyvern
#

Im watching that video & immediatly see that in Hunts case, this would not work.

#

Pubg invalidates shots, as hunt used to do, but no longer does.

echo forum
tribal wyvern
#

the one with taco

burnt mulch
#

idk I’m not watching his video until he responds to my timestamped ping demonstration.

tribal wyvern
#

Also dont understand how he seems to have a problem (have yet to hear the counter argument) to being hit behind wall when same dmg would be applied earlier if both had low ping

echo forum
# tribal wyvern the one with taco

that would make my video even stronger if there is no invalidation lol. The most common scenario where the high ping is a problem is where an enemy peeks you, you see that and immediately go into cover to dodge. But turns out you were already shot by 8 bullets and die like 6 strides into cover. If this happened with two 25 ping players you can actually react. All the bullshit videos where they say it doesn't matter is because they are in games with no kill trading and because they have the laggy players bullets invalidated if the server thinks the low ping player killed the high ping player within a reasonable time to invalidate the laggy players bullets.

burnt mulch
#

oops i got baited

echo forum
tribal wyvern
#

Hunt doesn't invalidate shots & it priorities the shooter.
So if you shoot back a killing shot, you will trade.
Not just die.

tribal wyvern
echo forum
#

this is why it's META to constantly jump and wiggle.

burnt mulch
echo forum
#

The closer to 0 ping two players are the more defensive play has the advantage. Look at the difference between CS GO online vs LAN tournaments.

burnt mulch
#

then play more aggressively

tribal wyvern
# echo forum bro the invalidation makes it WORSE in Hunt. It means a high ping player can for...

The reason it's meta to jump & wiggle is to make it harder to be hit, thats it. Especially in Hunt because of slow weapons. We're not running around with amp or smg etc.

The invalidation makes it better as a 35ms would not guarantee win over a 40ms if they shoot at the same time.

And you clearly missunderstand how it works in Hunt, i can see it immediatly on the last part of your argument

#

No one is shooting your ghost

burnt mulch
#

peekers advantage depends on the peeked’s ping not the peeker

echo forum
tribal wyvern
#

The only difference that would happen 10ms vs 500 is how late you die.
Wether you died or not has nothing to do with the ping.
All the difference is that you feel cheated because you got behind the wall.

dusk bay
#

I play with 60 ping and I find myself unable to peek as effectively as others. Still you just change your playstyle.

#

Usually doesn't cause much issue

tribal wyvern
#

If you died by a 250ms & you fall behind the wall.
You would not have survived if he had 10ms

#

You would be dead either way

#

As in Tacos example, the lagg allowed him to go behind the tree further & die.
Because of delayed shots.

But if the guy peeking had 10ms, he would just die sooner.

echo forum
tribal wyvern
#

So thats where pubg could have a laggers advantage from peeking, but not the same in hunt

echo forum
tribal wyvern
night yarrow
#

Feedback: Bow damage makes no sense, arrow boundary box is far too big, running and hip firing with shotguns, god damn birds.

Shot a guy coming down the stairs in the gut area and he lived while the shot was at full draw and my opponent was no more than 4 to 5 meters away. To qualify my surprise:

  • Bow does 227 damage
  • Obviously I run the trait Hundred Hands so that means 10% extra damage resulting in a total of 249 or 250 damage (depending on how rounding is done)
  • It causes both Bleeding and Poisoning (I only run poison arrows)

In short, even is he isn't instantly dead he should still be instantly dead considering a Hunter has only 150 health. In fact, he should be so dead the game automatically starts uninstalling itself. But no, not only does he not die instantly, he actually requires a second shot. WTF. Clearly this gave his teammate ample time to assist him with his shotgun that obviously just hits me in the face when he is in full sprint with a single hip fired shot from the Romero. Because that makes total sense that he, the shotgunner, hits anything at all. And just to be clear: With "anything at all" I am including the ground itself, let alone me in the face.

Moreover, the boundary box of the arrow is FAR too big. Holes that you should be easily able to fire arrows through, simply can't be shot through. The arrow just hangs in mid air while your target escapes. This too requires fixing.

Besides that, I hate how you can instantly remove the arrow for free. No additional damage, takes no time what-so-ever... What is up with that? You can just instantly bandage the bleeding and everything is fine.

And no, I do not buy "kid got lucky", this happens again and again and requires addressing.

On to birds: Tone down the number of birds on the map. I am 41 years old and in the average game of H:S I see more birds than I have in all of my 41 years of existence. Knock it off.

tribal wyvern
#

The advantage just isnt there in hunt

#

Unless you can provide proof, like video where you got killed before you could see the guy.

echo forum
# tribal wyvern With T3 helmet, by an smg?

You can die 1 headshot to bolt actions and rifles still 3 hit chest. SMG shoots so fast as close range it feels like 3 bullets. It depends on gun and ammo. Just like hunt. You can survive like 8 shots from bornheim to chest at 60m in Hunt.

echo forum
tribal wyvern
echo forum
# tribal wyvern Thats left peeking because of camera position, nothing to do with lagg

Add left peek with lag though and you really will not know someone is there. https://www.youtube.com/watch?v=QOdKb0nNaBs&ab_channel=RedDragon481Gaming

This is the absolute showcase of why you should ALWAYS peek from your left side
Explanation of Left Side Peek:
When you're ADSing your hunter tends to lean to your right shoulder, but your cam still sit in the middle of player model. So you can sort of hide your head while peeking, as it doesn't affect your view

In this scenario there was NO W...

▶ Play video
tribal wyvern
tribal wyvern
#

Its camera positioning

#

Which devs are aware off

echo forum
burnt mulch
#

hey freddie, friendly reminder that you’re getting baited

tribal wyvern
burnt mulch
tribal wyvern
#

Then you come in & go "what if someone shoots with a silencer at 500m? HMmmmm i can survive 50 shots"

#

Like keep it realistic

#

I was trying to mention how much more you're vulnerable in hunt

echo forum
#

In many cases PUBG and Hunt have similar enough TTK. Bornheim is 3 shot to chest at like 25m lmao

tribal wyvern
#

Where even a tool can onetap you at 60m

#

Can you find a tool that onetaps in pubg at 60m?

#

It's not even remotely the same in terms of how easy it is to die

dusk bay
#

I bet I can throw a frying pan at 60m and kill someone in pubG

tribal wyvern
echo forum
tribal wyvern
echo forum
#

dat mosin RoF makes pubg bolt actions look like toys

echo forum
tribal wyvern
#

They do not.

dusk bay
tribal wyvern
#

With that logic cs:go, valorant are all similar to hunt cuz i headshotted once with a pistol.
Therefor equal

echo forum
tribal wyvern
echo forum
tribal wyvern
#

As i just said, literally any weapon onetaps to the head, up to i think minimum of 60m with quad, if u only count actual weapons its like 87+m

#

Might be less with nagant silencer, bit unsure on it

echo forum
#

TTK is 220ms in PUBG on bodyshots. Most guns can 1 tap to head. This is actually faster than hunt for bodyshots.

tribal wyvern
#

Realised another issue with Tacos points. He quotes the 'hit behind wall'. When talking bout the tree saying he would move behind the tree then dying. Which is false

Only the first shot would take 258ms, every next shot would hit far faster, since if u shot many shots in succession its only a few ms inbetween each shot, tho he seems to think its 258 between eaxh shot.

echo forum
tribal wyvern
#

Between shot 1 & 2 is not 258ms

echo forum
tribal wyvern
#

So if i shoot once then 10 ms later shoot my next, u would take 2 shots in 516ms ?

echo forum
#

most games have bullet grouping so it doesn't feel so bad..but it also feels bad when you die in what feels like 1 shot but the dmg chart says you died in 6 bullets.

echo forum
upbeat wharf
#

It wouldn't be a huge problem if they got rid of the 800ms grace period for trades.

#

It's most notable with shotguns. An instant TTK with an 800ms grace period after player deaths let's players who are 'already dead' server side return fire.

burnt mulch
#

the trade window doesn’t change peeker’s advantage

upbeat wharf
#

Its still super janky in that respect. Human reaction time is ~250ms, which is what the grace period SHOULD be.

burnt mulch
#

(well it sorta does but not in this case)

upbeat wharf
#

In my head there really shouldnt be a grace period at all besides maximum allowable ping differential. If the server are locked at 150 ping, and 'ping' in this case is RTT, it should be maximum 300ms grace

burnt mulch
#

the.. hold up

#

“if the server are locked at 150 ping”?

upbeat wharf
#

Servers with an RTT over 300ms are locked for me, so I assumed 150ms one-way is the ping limit

burnt mulch
#

the server has 0 ping relative to itself.

#

oh, thats what you meant. well yeah sure.

#

actually

keen mortar
#

@versed forge @wide cobalt - Very similar ideas, and sure, the problem of being able to camp and wallbang is a thing. But you could always make it so it only shows DEAD bodies, and not just DOWNED bodies. Thus an entire team must be wiped before the bodies are shown in dark sight, and not through walls.

hazy quartz
#

then you could use the trait to confirm a teamwipe would remove some of the tension.
would be good if it doesn't show bodies through walls.

versed forge
# keen mortar <@193981483671748608> <@545536616484306944> - Very similar ideas, and sure, the ...

I like this idea as well, thats why my suggestion had such short range to keep from long distance wallbanging on revive. I feel like with how well the audio is and the distinct revive sound at 5-10m I normally get wallbang revive kills anyways. Would be better to make it a 1point perk and make it either not work through walls or only after someone is dead dead. Though I agree that would remove the "Was that a solo?" Tension

keen mortar
#

Yeah, a lot of the time you're not sure if there's still a third hanging back waiting for a res. This would totally remove that aspect, I agree on hindsight.

karmic ivy
#

@fading zephyr which ones?

frosty garnetBOT
#

@forest kite, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Can we please get an FOV slider on console. 🥺```
spark bane
#

stencyl

queen jungle
#

@dull quiver The knuck knife is designed specifically not to give you the best of both worlds

#

It's a middle ground, you get blunt and sharp but don't get the full capability of either

versed forge
#

Ya making the knuck knife be able to do heavy blunt and piercing damage would be too much, I'd never use anything else and I already almost always take the knuck knife as it is.

little carbon
# echo forum because the developers aren't gamers and don't understand how their game is abus...

Believe me, developers know more about the consequences of networking than players, even high skill players.

And on another note, saying that all games use basically the same networking, is just plainly wrong. The differences are massive and depending on how communication is handled high ping can be anything from s severe disadvantage to a big advantage. In Hunt high ping is at best an equal experience, more realistically a medium disadvantage.
Your argument about prediction doesn't make sense because hunt is just not using any large scale predictions. The biggest flaw however is that you assume a single timeline where there are actually 3 timelines you have to consider.

worthy knoll
wide cobalt
tribal wyvern
#

And the ones with 225 arn't getting 800ms to react.

oak quartz
#

@tranquil mist imma just mention that Tomahawk is the skin, you're asking for more throwing axe skins.

tranquil mist
tribal wyvern
#

@dense barn
It sort of already is.
If the arm is blocking the torso, it will be considered torso damage.
But damaging someones arm is hardly the same as being shot in the chest

karmic ivy
karmic ivy
#

@cursive lava when are you going to educate yourself on how their servers DO work?
or is the point just to vent and now you feel better? If its just venting, why don't you simply scream in your bedroom privately.
Then you would not mislead others with your misunderstandings.

karmic ivy
cedar socket
#

Wich means in english ? 🤔

#

I'm pretty sure you can get banned for that

unborn smelt
#

Means nothing nice....

#

Lets put it that way

keen mortar
#

Speaking of, what is the purpose of the 🤔 reaction in #game-ideas? Feels like a bit of a cop-out reaction with no real contribution to the suggestion of you ask me...

cedar socket
#

you do know that the mods aren't the one fixing the game right ? They didn't come into contact with anyone, people from crytek just went "Ho, you are an early player and look like someone we can trust, do you want to be mod ?" and that's all

#

so of course, if you insult them, they'll look what the word mean

#

that actually how a mod is supposed to do is job

normal horizon
#

You're very welcome to share your concerns and feedback along as it is constructive and respectful

cedar socket
#

By saying "don't care", you are exactly doing the opposite of what you need to get your problem solveds, you are just being rude to people that can't do anything for you

#

Saying an insult in another language is not respectful, and saying "don't care" to someone that's listening to your concern is also being rude

#

there's no one to be saved, a game is not dangerous, and you are no savior, sorry for you

#

you didn't voice your problem, you just came here and insulted the mods

#

This is not, this is just how money works. If a clientbase is too small for a long term investement, you don't make that investement because it would just be a straight loss

#

But what i experienced is not the mods being rude to you, it's you coming here to call them names when they didn't do anything to you

#

It would, that's how money work

#

When you pay money on a long term to buy servers (because it's a regular fee), you have to gain MORE money than what you are paying, if not, this is a loss

#

so, paying for servers in a region where clientbase is too small to GAIN money is a loss

#

They wouldn't gain money on the duration of the servers leasing

#

I'm pretty sure they did a study of the clientbase and said "it's not worth it" based on maths you know

#

That's a market study, that's litterally how EVERY COMPANY proceed

tribal wyvern
#

I think he means they probably calculated in potential gain vs cost of more or better servers.
And came to the conclusion its not worth it.

cedar socket
#

First, They are selling the game on steam, wich means game is sold pretty much everywhere. You could even buy it in antartica if you wish. Like every game on steam. But i'm pretty sure there are no servers in Antartica that can provide a good enough ping in ANY GAMES

#

Exactly because that's what a Market study is. You calculate potential buyers in region and make conclusion. Conclusion was: there's enough potential player in EU so paying for EU servers would cost money but still be a gain, and there's enough potential player in russia to pay for servers so paying for servers would cost money and still be a gain. On the other hand, the same market study conclude that, there's not enough potential players in south africa and paying for servers would be a loss.

#

That's what market studies are for

#

Your question is not relevant, i'm trying to explain to you why there's no servers for your region

#

it's not, the issue of the conflict is you not having servers in your region, other people region is not relevant

#

you want a little white lie or an honest answer ?

#

Being mod on a discord with peoples like you ? Just to receive insult when i can't do anything ? Hell no, i'd rather cut both of my hands

#

and for the honest answer: Yeah, i don't care about people from bumfuck nowhere having or not having servers, as long as they are polite

keen mortar
#

Not entirely sure review bombing the Steam page will do anything but put people off buying the game all together if I'm honest.

A positive review of the game, alongside constructive feedback is probably the best way to do it if you do decide to do it. But I wouldn't flood the game with negative reviews just to "be heard".

warm zephyr
#

to leave a negative review, so people know what they’re buying is exactly the point?

#

i play a game flooded with cheaters so i say it as it is

#

a positive review and constructive feedback does nothing for the voting system

cedar socket
#

as long as it is constructive, positive or negative review doesn"t matter

#

blatantly review bombing for the sake of it wouldn't be constructive

warm zephyr
#

exactly. i’m calling for people to leave a review. whether positive or negative

#

some people don’t have to play with chinese cheaters and it shows

#

constant high ping

#

constant package loss

cedar socket
#

You got an answer: dev stated that it was not worth the investement, asking your question again won't change the answer. I can empathize. What i can't empathize with is you being rude just because you don't get the answer you want.

Guess what, sometime we don't like answer, that doesn't mean they are not the answer

warm zephyr
#

what was the feedback volvo mentioned

#

i don’t know the context there

cedar socket
warm zephyr
#

i don’t see disrespectful tho

#

from africa?

cedar socket
#

yes

warm zephyr
#

my condolences

#

i’m from sea

#

but if you insulted the mods for it it’s your bad

wind stream
#

this is a public server, people are allowed to join discussions

native lodge
#

also server rules say to use English

wind stream
#

clearly, as you are evidently doing

#

my input here was that people, that includes you, are allowed to talk in here as long as they adhere to the rules

#

¯_(ツ)_/¯

native lodge
#

anyway review bombing steam isn't going to do anything since a large portion of steam reviews seem to be issues with the fundamental ways of the game, which like fine if the game isn't to your taste its not for you

#

talking about something in suggestion ideas, not about you

#

sure but you have to deal with steam about that not Crytek, and Steam has its own way of handling refunds which you agreed to when you downloaded it

#

yep

#

and you agreed to it anyway

#

steam is also getting paid for the game...

#

they literally take money and mange the refunds

#

steam IS the online store from which you purchased the game

#

when you want a refund you ask steam for it

#

not crytek

#

do agreee with steams refund policies?

#

not really

fresh swift
#

Better to just cut losses and move on tbqhf. "Indie" company barely making a profit isn't gonna cave to the 1 dude from s Africa

native lodge
#

however I agree to steams refund policies when I made the account

#

I mean you don't have to like it

#

but that is how it is

#

steam doesn't have to give you the money back legally

#

because you agreed to their TOS

#

I think its okay for Crytek to change the game however they want

#

they own it

native lodge
fresh swift
#

You bought on online only game which can notoriously be changed at any point and fuck you over without it mattering at all because you paid already. At the end of the day, it's 40 bucks

native lodge
#

you purchased the ability to access their game thats what you own. Crytek owns the game

fresh swift
#

Then move on homeboy cause you know they're not gonna say, oh yeah you're right what's your PayPal ill shoot you 40

unborn smelt
#

So why can't you play Hunt ?

fresh swift
#

Lmao

unborn smelt
#

Afaik the ping limits allow everyone to play in at least one region

#

Bruh keep some respect

#

the ping limitations don't exclude anyone from playing

native lodge
#

ping limits don't stop you from selecting one region so

unborn smelt
#

they just lower the selection of servers you have available

#

you can still connect to the lowest ping region available to you

native lodge
#

and there isn't enough players to give some regions of the world their own server

#

they have to prioritize higher

#

populations of players

craggy pike
#

what do the connection speeds look like for someone in South Africa?

#

checking online, around 220 to 260ms

crystal plume
#

@slow lintel The game has limbpen, only weapon that would be affected is the bow and crossbow with basic arrows/bolts

cedar socket
#

They changed the ping restrictions, but there never was servers in south africa, so you always had ping. Current ping lock still allow you to play on your lowest ping server. So what does it change ?
Yeah, Nothing

frosty garnetBOT
#

@undone badge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Fix the game```
undone badge
#

fix the game

keen mortar
#

More context? 🥲

karmic ivy
#

@late wind Did you block me so I can't downvote your suggestions when I don't like them? Its not as though we have ever had a conversation in the past....

unborn smelt
echo forum
cedar socket
#

You know that there are network sustem without prediction models right ?

nimble badger
#

I recorded an aimbot+wh user, is it enough to report ingame, or is there a place to report the video footage elsewhere?

marsh gardenBOT
#

If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support

nimble badger
#

thanks

wind stream
#

@tranquil mist keep #feedback for actual feedback

karmic ivy
cedar socket
#

@broken moat Bullets hit are operated client side, on their client they hit you, on yours they miss, server just validate or unvalidate the shot

tribal wyvern
cedar socket
#

@sacred epoch Hunter are not randoms, they are the one relevant to the event story

echo forum
cedar socket
#

those 17

#

Prediction netcode was replaced by rollback netcode for a lot of fighting game because it gaves lagger an unfair advantage

echo forum
unborn dagger
#

^

prime ibex
#

@sacred epoch Nope.

burnt mulch
#

not quite sure how this relates to hunt though, since hunt doesn’t use prediction, it only uses rollback.

burnt mulch
echo forum
# burnt mulch not always.

I suggest you do some google research because rollback literally isn't possible without predicting what the player was doing lmao.

prime ibex
#

@sacred epoch Yup.

night yarrow
#

And again the same bs as before: dude survives 250 damage + bleeding + poisoning with 150 health... fix your game... #feedback-discussion message

tribal wyvern
#

250dmg is upper torso at max 10m.

night yarrow
#

3m... should be dead regardless of where I hit him and "Poison & bleed has no intial damage, if he stops bleed right as you shot him, he would take very little from it." this is exactly what the problem is. It should start instantly and it shouldnt be free to remove

night yarrow
worthy knoll
late dew
#

Is it me the only one that cannot reconnect? like I have never been able to connect once I disconnect.

#

Not even once

#

Worse thing is you loose your hunter because you decide not to try again to reconnect. I've tried many times and it never works. This is serious to be honest.

rancid oracle
#

FIX SERVERS

frosty garnetBOT
#

@rancid oracle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

FIX SERVERS```
echo forum
# rancid oracle FIX SERVERS

they're so bad right now. I have 30 ping and everything feels delayed. Killing a grunt....shooting...every gun fight I've had in the past 3 days ends with me trading.

rancid oracle
#

Server disconect winning.. so bad...

#

more one time

burnt mulch
echo forum
burnt mulch
#

we do have mismatch between clients regarding position.

echo forum
burnt mulch
#

there's no prediction, your client waits for the data from the server.

echo forum
# burnt mulch no? the clientside hitboxes are based on the server's delayed response of where ...

where do you think you get your visual hitboxes from when the game isn't in real time? You and the other players are literally playing in different times. When a 250 ping player peeks you and you hold angle and look how could you possible be shooting at their model as their client would perceive it? You wouldn't, You are shooting the servers prediction of where they are based of previous inputs. A 500ms RTT player peeking a 100ms RTT player is so insane that it's not even possible to have these players interact without lots of prediction happening. One player is half a second in the past.

#

"Rollback netcode implementations require a method for predicting the remote player's next button inputs. Current implementations use a naive repeatlast frame policy for such prediction. There is a possibility that alternative methods may lead to improved user experience." literal definition

burnt mulch
# echo forum where do you think you get your visual hitboxes from when the game isn't in real...

how could you possible be shooting at their model as their client would perceive it
You don't. You're shooting the delayed positional data that's sent to you from the server. That's what a hitbox ghost is.
"Rollback netcode implementations require a method for predicting the remote player's next button inputs. Current implementations use a naive repeatlast frame policy for such prediction. There is a possibility that alternative methods may lead to improved user experience."
This is only the case for lockstep frame syncing, which Hunt Showdown does not have

#

If we're discussing rollback netcode as it relates to fighting games, then Hunt Showdown doesn't have rollback netcode.

#

if we're discussing rollback netcode as the second part of predictive/rollback netcode, then Hunt Showdown has rollback, but not predictive, netcode.

echo forum
burnt mulch
cursive lava
burnt mulch
cursive lava
#

Oh I definitely understood that he was referring to that, but he also definitely didn’t explain how my assessment was incorrect. He just wanted to be a knob with a toxic attitude.

fluid locust
queen jungle
#

I don't see anything inherently wrong with his suggestion, it's not like it pertains to lore as the skins chosen for the event are mostly irrelevant to the event's lore

#

@royal chasm #game-ideas message

To be honest, I thought I liked the suggestion at first but after some thinking I think it would be potentially bad for the game. Especially when fighting shotguns and the like aimpunch is really the only thing you can hope to save you, getting that first shot off isn't a guaranteed save but it does give you some extra wiggle room. As annoying as aimpunch can be, I don't really think we should be taking it away from interactions

prime ibex
#

@queen jungle They do link to the lore. Have you not been listening to the chapters? Night Seer, Mary, Viper(even though he has no bonus to it) and vaguely Prescient Night are apart of the story line.

queen jungle
prime ibex
#

That lies in user fault. I've payed well attention since I'm invested in the game.

#

Either way it ain't random. The devs make reason why certain hunters are apart of the Event, and it might've been random in the past but that no longer stands as is.

echo forum
#

this game is honestly fked now. Everytime I get shot at or shoot my gun near another player I start to stutter all over. Basically unplayable.

prime ibex
#

Sounds like your system can't work with Hunt.

cedar socket
#

@jagged wagon It's mainly because most people use SSBM, if you turn it on you have more chance to find a full match at peak hour

prime ibex
#

Could very well be the specs in your comp or laptop are quitting @echo forum

cursive lava
#

@supple river play long ammo instead. Shotguns are useless at range.

cedar socket
#

@queen jungle The fact that trap don't disapear actually add something to the gameplay: the fact that you are never safe. And you should never feel safe

#

It's actually like the bodycount

echo forum
cursive lava
#

Not shitting on your specs at all, but who needs 64gb ram? Lol

cedar socket
#

You should get off your high horse Jakey, don't forget you are just a personne on internet and not an all knowing being, there's no point being rude

echo forum
cursive lava
#

Ahhh that’s fair

echo forum
cedar socket
cursive lava
#

But yeah, the game is fucked in so many ways. I can’t get under 100 ping, been this way for a week. Normally I sit on 50 ping. I haven’t moved, my ISP servers haven’t moved

cedar socket
cursive lava
#

Whatever Crytek does to their systems us fucked

wind stream
#

Leave this channel for actual feedback discussion, you can take these personal arguments to DMs or another server

cedar socket
cursive lava
echo forum
tribal wyvern
#

@royal chasm
The amount of times aimpunch gives you a free headshot, i'd never use it then either 😄

#

@sacred epoch
Won't work, because they choose the hunters, to get ppl to spend BB/money.

signal mural
echo forum
jagged wagon
unborn smelt
#

With SBMM on you'll only be matched with people on your ELO with SBMM on or people below you ELO that have SBMM off

#

so in theory either of the two can be faster - it just depends on what others have selected

jagged wagon
unborn smelt
#

I don't know which servers you are one, but i very rarely have non filled lobbies in EU at 5-6* MMR

#

I had one yesterday with 1 player missing in trios and one with an entire team missing 2 days ago

tribal wyvern
#

Depends what time of day.
5star Team mmr, we're waiting like 3-4minutes sometimes even full bar, get mostly between total of 3-5teams. Including ours.

#

in EU at this hour

latent forge
#

Most people are working

jagged wagon
#

Its was US east, 8pm est, 5-6* mmr

tribal wyvern
#

@dusty sequoia
Idk where to take this discussion, but the devs/mods don't want us holding discussion in bug report.
But it's completly unimportant & irrelevant to whether you've run into it or not.

If you wanna trigger it urself, run 1 bullet weapons with different ammo & switch between them when shooting & fighting. You'll get it.

The bug is not a myth or anything & it's completly gamebreaking as you loose ammo & your weapon becomes completly unusable.

dusty sequoia
#

Ok

unborn smelt
#

Yeah bug is known and being worked on

#

They had a fix - but had to roll it back because it broke the LeMat even more

tribal wyvern
#

@ashen silo
A tip is to run Bulwark, negates alot of the damage.
Issue with the balancing aswell is that they don't separate the balance between Console & Pc.
On PC anything explosive (besides consums) are an absolute meme.
But works alot better on console thanks to harder to aim in general.

ashen silo
#

I know that . But that shit is not for this kinda game . It just makes the game bullshit

#

Agreed with you there tho .

#

All the stuff is being made for pc and we’re just Biproducts

unborn smelt
#

@dusty sequoia Yes it's aknown and being worked on

dusty sequoia
#

Ok

tribal wyvern
#

@eager dragon
Rebind your jump/vault to different buttons.
It's inconsistent because the game struggles with figuring out if you just wanna jump or if you wanna vault over something.

You'll never have issues with it again.

eager dragon
tribal wyvern
eager dragon
#

And after that didn't work I tried jumping in as well

eager dragon
tribal wyvern
#

No worries! 😄

royal chasm
supple river
#

@cursive lava oh thank God a white knight was here to open my eyes I just never even thought to never go into any building ever or if I'm the first one at an objective not supposed to do it because I'm ranged supposed to just accept that people would rather just lose their characters and run out the clock then come out and fight. and on top of it all you better be glued to that map just in case they decide the run for it.

frosty garnetBOT
queen jungle
#

@sacred epoch The devs have stated in the past that rain would mess with the perception of sound in Hunt

Still, no reason not to try and change their minds :)

sacred epoch
#

See, I think that's perfectly fine.

#

Have some matches where the gameplay style gets changed up a bit.

#

Not too much as to be totally foreign, but enough that its fresh.

prime ibex
#

I can see rain weather totally working for the game. Adds a consistent noise that dampens overall noise, pushing stealth different and having to rely even more on sight than hearing.

abstract elm
#

@winged agate honestly id rather see the officer carbine get some skin love before Xbow gets more

#

it has 2 skins, 1 from trials and 1 from dlc

#

crossbows might not be the most dramatic changes, though the hand xbow skins are pretty cool lookin, but least it has a few

burnt mulch
#

@arctic night I'm not really sure what the niche for this is. We already have the springfield as a single shot "fast reloading" cheap rifle (even though it doesn't actually reload very fast, crytek pls).

prime ibex
#

@sterile shale Did you think this one through? 100%?

winged agate
burnt mulch
prime ibex
#

Too many repercussions to his idea.

burnt mulch
#

like what?

tribal wyvern
burnt mulch
#

(also, I shouldn't have to prompt you for all this info, feels like pulling teeth)

tribal wyvern
#

Makes no sense that a system that has nothing with Bh, should affect its matchmaking

prime ibex
#

He's pretty much suggesting to absolutely turn off MMR so that a certain number of people could stop abusing the rank system.

burnt mulch
#

no?

#

MMR would still be active for bounty hunt

#

just not quickplay

tribal wyvern
#

Thats just logical

prime ibex
#

Mmm.

burnt mulch
#

honestly, SBMM-off BH should also probably not affect MMR, while we're at it.

tribal wyvern
burnt mulch
#

yeah, a bigger pool including "everyone that's P0/BL100 and up with SBMM off"

#

that's not using MMR.

tribal wyvern
burnt mulch
#

prestige actually does. there's a separation between players who haven't reached P0/BL100 and players who have.

tribal wyvern
#

at p0

burnt mulch
#

that's what I said.

#

"everyone that's P0/BL100"

tribal wyvern
burnt mulch
#

fuck if I know, you're the one that brought it up??

Prestige has nothing to do with the matchmaking whatsoever

burnt mulch
#

I mentioned it there as a technicality

#

how is this discussion relevant

tribal wyvern
#

Idk why u even brought that part up.

burnt mulch
#

ok so I'm

tribal wyvern
#

I think it goes without saying, the protected rank wont join it

burnt mulch
#

just not allowed to be technically correct

#

sure.

tribal wyvern
#

Hence it being a protected rank

burnt mulch
#

"goes without saying" so I'm not allowed to say it?

#

why are you getting on my case

tribal wyvern
#

You can say what u want

burnt mulch
#

because it's... relevant?..

#

I was talking about matchmaking, was I not?

tribal wyvern
#

Not really, as you were saying that sbmm off should not affect mmr.
Which i said it should since it still uses matchmaking.

#

Then you started mentioning about the protected rank

burnt mulch
#

.........?????

tribal wyvern
#

Do i need to screenshot it, hold on

burnt mulch
#

dude you've got some real problems if you're gonna nitpick on me being technically correct

#

why tf are you arguing

tribal wyvern
#

@burnt mulch

#

Read it

burnt mulch
#

what are you getting out of this?

#

wtf?

tribal wyvern
#

What did i missunderstand then?

#

sbmm off does not play with protected ranks.

burnt mulch
tribal wyvern
#

Which it does

burnt mulch
#

as far as I can tell, you're getting on my case because I said "everyone that's P0/BL100 and up with SBMM off" instead of "everyone with SBMM off"

#

which is ASININE

#

but whatever

#

go off

tribal wyvern
#

So he just repeated what i said?

#

Okey

burnt mulch
#

not just a "bigger range", but the entire range.

tribal wyvern
#

Saying "p0/bl100 & up" is the same as "everyone."
Because them below plays a protected rank

#

I thought it was just a given

#

You are the one nitpicking.
I just went with the expectation that ppl knew that below bl100 was protected

#

Then i got confused by his comment

#

I didnt expect it to be necessary to mention

#

No i started wondering why he talked about the protected rank

#

Not nitpicking

#

When we talked about sbmm off/on.

#

And affecting mmr

burnt mulch
#

I was saying that if SBMM off "uses MMR" but picks from "a bigger range" that includes everyone, then it's functionally no different than not using MMR at all

#

how tf is that unclear

#

I said SBMM doesn't use MMR

tribal wyvern
burnt mulch
#

you said it did, but from a "bigger pool"

tribal wyvern
#

Yes it still uses matchmaking

#

It still tries to pick from closest to you.

burnt mulch
#

and I said that the bigger pool was everyone, so it's functionally no different from not using MMR at all unless you just wanted to be pedantic

tribal wyvern
#

Devs have stated this multiple times

tribal wyvern
burnt mulch
burnt mulch
#

but ok

tribal wyvern
#

You agree when i say "it still tries to pick closest to you." then say im wrong when i say its different from no mmr at all

#

How is "trying to pick closest to you" not different from "Using no mmr at all."

burnt mulch
#

I did not know that SBMM matchmaking prefers the people closest to you. Without that information, of course it's the same.

#

are you kidding me

tribal wyvern
#

Because SBMM off prioritises "full lobby."
So if it cannot find ppl near you, it will grab from a bigger pool.
Again explained by the devs.

Which is why you get full load & smaller lobby with sbmm on during off hours

burnt mulch
#

like

#

are you really fucking kidding me dude

#

are you THIS invested in "winning" this argument

#

im out

tribal wyvern
#

Wtf u talking bout

#

Im informing you, that you're incorrect.

burnt mulch
#

congratulations you win

#

you're right

tribal wyvern
#

It is when he refuses to listen & just blabbers on

#

I agreed i missunderstood him previously.

#

Not really as i listen to what he says & corrects him, then he ignores me & repeats the same line.

#

As he argued from a pov that was incorrect.

karmic ivy
karmic ivy
#

Then he said his argument was void because of the new information... thats not blabbering

#

so?

tribal wyvern
burnt mulch
#

aiite the thing I had fell through

tribal wyvern
#

I literally said, he blabbered on, refusing ot listen the 15 times i explained

karmic ivy
#

why don't you have a little respect for your argumentative Hunt brother?

burnt mulch
#

it took 20 comments because you kept nitpicking on the P0/BL100 bit

#

and derailed the conversation

tribal wyvern
burnt mulch
#

lol

#

"arguing is disrespectful"

karmic ivy
#

yes

#

it is

tribal wyvern
burnt mulch
#

man fuck that i ain't getting into philosophy here.

tribal wyvern
#

I tried to inform him, he refused to listen.
It ended on a much longer discussion.
Im not here to continue it. Now drop it

burnt mulch
#

point is, @tribal wyvern it took 20 comments because you kept nitpicking on the P0/BL100 bit
and derailed the conversation

karmic ivy
#

arguing is definitely not disrespectful

burnt mulch
#

not because I was refusing to listen

#

but because you were refusing to give up the point that I said P0/BL100 unnecessarily

karmic ivy
tribal wyvern
karmic ivy
#

"Blabbering" is not a respectful description of someones genuine attempt at argument. And there was no blabbering going on in my opinion. So it is not as though it was called for.

#

and unless I missed it I didn't see any derogatory terminology coming from his side... Did I miss something?

queen jungle
#

Bulwark needs some kind of external indicator to let you know it's there, but hell if I know what that is

late wind
#

Bulwark is fine as is. Simply don't crutch on explosives, and shoot in your shooter game, then you're good.

#

I would buy that argument if people were actually prestieging. 200$ means nothing when you're rank 100 and sitting on 40k$+.

And buckshot is plenty punishing if you miss. On top of being useless beyond 8m.

#

Plus the Dolch is the most expensive handgun. And it's far from the best. So clearly expensive doesn't mean it has to be good.

#

The avto is the most expensive primary. And again. Far from the best.

#

It's clearly established that expensive doesn't require something be good.

crystal plume
#

I wouldn't personally say that avto is "designed" as a boss killing weapon

late wind
#

All but one ammo type are a straight upgrade though. It's outright dishonest and unfair to say that you can simply spend your way to wins, especially when you just referenced how powerful the Dolch was. Because as you just said: it got nerfed. Why? Because people got upset that they could simply buy their way to victory.

So either the dolch nerfs weren't justified, or more slug nerfs are. Because you can't have it both ways.

#

God I wish. You said slugs take skill...

#

The only other ammo type that's a straight upgrade is nitro shredder ammo. Which I don't like for the same reason.

echo forum
#

because most people can't aim for shit with the aperature at range let alone close range.

late wind
#

The nitro has trash sights. Deafens the user. Has only 2 shots before a reload, and has terrible damage over range. Plus why would I take the nitro for 1000$+ when I could get slugs for a fraction of that with similar performance?

echo forum
#

no lol aiming to chest at 25m with ironsights of shotguns is ez mode. That's like CoD tier aim skill. Nitro is hard to aim with. It's probably highest skill weapon in the game after crossbow at range.

late wind
#

Better than the nitro. 1HuntLUL

echo forum
#

the smaller the ironsight the better..

#

I like it and if it didn't have such slow velocity it would actually be a headshot beast.

#

bruh it zooms it to like 20 FoV ( exaggeration ) has the sides of your sight blurred out and has a circle sight making it hard to tra ck right and left..

late wind
#

Lmao message deleted.

echo forum
#

lol he blocked me

late wind
#

God at least stand by your unpopular opinions.

echo forum
# late wind Lmao message deleted.

ill never understand how people think it is hard to aim a shotgun slug to chest....if all you had to do was hit chest this game would be minecraft tier aim skill lol

#

roblox*

cedar socket
late wind
echo forum
cedar socket
#

(I brainfarted)

echo forum
cedar socket
#

why get on your high horse after i correct my message because i messed up my words PhantomLUL

late wind
#

Plus even if you clip somebody with some shot in this game you've still functionally done nothing to them. 6 dmg is nothing. Unless your partner has a sharps, nitro, or slugs.

echo forum
cedar socket
#

Dying to slugs seems to make you angry Jakey

cedar socket
echo forum
# cedar socket Dying to slugs seems to make you angry Jakey

It does. Tbh ruins the flow of fights. It has pretty much become a bad idea to even compound fight without a shotgun these days because of it. It used to be you would find ways to creatively flush out someone camping in a building that had a shotgun. Now they can 2tap you to chest at 50m. lmao

echo forum
hardy coral
#

Every gun two shots you at like 50 metres.

#

Slug shotguns get no ammo, quite a bit of recoil. Also not cost effective imo.

cedar socket
#

@ashen girder They are reworking prestige, hopefully we'll get more

cedar socket
echo forum
#

15

hardy coral
#

Slugs only one tap at like 12-18 metres in the upper chest now.

echo forum
#

that's still insane and I meant 15m.

hardy coral
#

Which is the point of them, they are meant to hold rather tight angles at close range and get one shots.

#

The price of 200 kind of indicates they are a straight upgrade, and they basically used to be. But with the nerfs they aren't so strong generally, and for aggression they aren't so great.

echo forum
#

but the problem is when you take a gun like C&K, Rivals, Slate, Winfield and spam 4 slugs in 2 seconds and wipe out 2 people at 50-80m.

hardy coral
#

You tryna say winnie is OP now HuntThunk

cedar socket
echo forum
echo forum
hardy coral
#

Winnie terminus is the worst shotgun

cedar socket
#

At 30m, with a good old winnie, you have better chance to win the fight than with slugs

echo forum
cedar socket
hardy coral
#

The levering makes you overcommit and nukes your mobility.

echo forum
hardy coral
#

At least with winnie levering you have actual range on it.

cedar socket
#

Very good ? HuntThonk It's still worse than Slate and at the same level than Specter lol

hardy coral
#

Slate is fine

cedar socket
hardy coral
#

Basically same effective range as rival, but worse two shot but you get a magazine. Specter has quite a bit more range but for worse two shot than slate.

#

Terminus fits in as being a worse C&K that requires perks.

cedar socket
echo forum
#

bro slate with slugs is an easy team wipe machien at medium range

hardy coral
#

You get 10 shots now, the range on it got fucked.

#

At mid range a winfield or even nagant officer is better than it

#

ofc up close is where the power is, but at that point you can be using buckshot for more leeway on accuracy

echo forum
queen jungle
#

@vernal saffron The getting a random amount of money isn't an event thing, that happens when your hotbar is full

cedar socket
#

Yeah but we are talking about mid range fight, you don't push if they have a shotgun without slug 🤔

hardy coral
queen jungle
#

@sterile shale I remember getting into a match, got killed by a T.TV player who had his MMR listed as "avg 6 star lobbies", but I was in a 3* lobby when he killed me. I tuned into his stream from his name only to find out he had his MMR hidden and was pretending to be 6*

hardy coral
#

You either headshot with HV, or you bodyshot and pen walls with FMJ. The dropoff extension of FMJ is massive.

echo forum
# cedar socket Yeah but we are talking about mid range fight, you don't push if they have a sho...

The shotgun can 2 tap you at medium range lmao so now it can fight back unless you rotate to long range which means the game devolves even further into long ammo camping outside compound and shotgun camping inside of it. For the power to 1 shot at 15m to chest the gun should not have medium range potential at all. So much of the game revolves around trying to flush a shotgun out of lair and now they don't even care because they're strong outside it now too!

cedar socket
cedar socket
#

It just make the fight more even for them at medium range, wich is expected when you pay 200 dollars for an upgrade that give you more range

#

With the downside of needing to aim better at said range

echo forum
#

also good luck using your "faster" RoF on someone peeking you from cover with their shotgun.

queen jungle
echo forum
queen jungle
#

Slugs definitely needed a change, idk if the ammo nerf was the change it needed but it does make me think about whether or not I want to bring slugs rather than just always bringing slugs, so mission accomplished

echo forum
frosty garnetBOT
#

@lone olive, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I think when a player dies in teams of 2 or 3, there should be a countdown where a player can't leave the team and disconnect, or penalize all players who leave the team before a certain time. It's frustrating and takes away the desire to play when a teammate dies and he disconnects leaving the rest abandoned. Thanks.```
queen jungle
#

It's a maybe from me

#

I wouldn't mind seeing crytek experiment a little with different balancing methods but the beta was so dead last time idk if they'd get any useful results

echo forum
queen jungle
#

When you change any small stat you have to consider how it effects everything around it, not just itself

echo forum
# queen jungle I don't think any ammo type should just be plain useless on a gun it's assigned ...

It wouldn't be useless lol it would just be harder to make use of on romero. Look at incendiary ammo on long ammo. Takes 2 shots to light a target on fire and leaves a tracer giving you away while not being able to pen. Poison ammo can't pen. FMJ slows velocity a lot. These are good specials. Spitzer, Slugs and High Velocity are stupid because the downsides are so small as to not really matter and they make it significantly easier to send players back to the main menu.

queen jungle
#

But we do have significant downsides on slugs now, short and medium barrels can't OHK past extremely close ranges and you get so few that you might not have the staying power in prolonged fights, you can't use them to fish for wallbangs like Buck because an unlucky guess leaves you extremely short handed

#

Right now only long barrels get the full benefit, I haven't seen a single slate-slug combo since the nerf

echo forum
queen jungle
#

That video is unbelievably outdated...

#

You realize slugs were nerfed, right?

hardy coral
#

They've been nerfed a bunch since

#

Handcannon slugs aren't good anymore

queen jungle
#

They've been nerfed several times since that video

#

Yeah this is the case of someone who parrots a youtuber and doesn't actually keep up with the game

echo forum
echo forum
echo forum
queen jungle
#

It literally isn't applicable anymore because all of the info in that vid is outdated

echo forum
#

Currently slugs 2 tap to chest at 50m and can 2 tap head at 90m..

hardy coral
hardy coral
#

Like a slate is slightly quicker two tap than a winnie with fmj at 50 metres, but with extremely less ammo, quadruple the cost. As far as they go as "rifles" they are out of their element there.

echo forum
queen jungle
#

If you can 2 tap someone with a slow slug projectile at 90m then you deserve the kill, honestly

hardy coral
echo forum
queen jungle
#

That's literally what we've been trying to tell you

echo forum
hardy coral
#

That is so old

queen jungle
echo forum
echo forum
queen jungle
#

It's not uniform across weapon types

echo forum
queen jungle
#

?

vernal saffron
queen jungle
#

It's a map?

queen jungle
echo forum
# queen jungle It's a map?

use the ruler feature and you can see just how far 50m is. This means a shotgun can 2 tap you from anywhere in all compounds. With rival thats like an instant pew pew

queen jungle
#

50m really is not that far, the projectile is slow, and you only get a few of them

#

You can 2 tap with most (non-pistol) guns at that range with faster projectiles

#

50m in game is practically nothing

#

The problem with slugs was always the one hit kill potential anyways

echo forum
# queen jungle You can 2 tap with most (non-pistol) guns at that range with faster projectiles

Significantly slower RoF AND THEY ALSO DON'T 1 SHOT TO CHEST AT CLOSE RANGE. Also slugs are not even slow lmao they're faster velocity than any of the medium /compact ammo guns without HV ammo. I don't think you realize just how bad medium/compact is with falloff and the fact that a close range gun competes is just stupid as long ammo also already does medium ammos job better and has long range as well.

echo forum
vernal saffron
#

So why can't we steal what other hunters get when they are exploring in the map

queen jungle
#

Idk why you think we can answer that question

#

And the devs definitely don't ever talk in chat, at best we get the occasional CM

vernal saffron
#

I never asked you perosnally to answer

queen jungle
#

If you don't want an answer then why ask the question?

vernal saffron
#

You didn't understand I'm clearing up the question to the suggestion

queen jungle
#

Clearly

vital drum
#

There is nothing wrong with bringing up a topic by making a question. We might not know developers' reason behind not doing it, but it doesn't mean we can't discuss pros and cons of an idea.

echo forum
#

Why did they nerf special ammo on crossbow/bow so much? Kinda not worth the price for 3 special ammo lol

queen jungle
frosty garnetBOT
#

@wary grail, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Here's a suggestion, do something about the escalating hackers.................just you know, care about your community a little bit......```
wary grail
#

So the latest cheats I've just witnessed, someone running around with two 3 slot rifles, also they fire then quick switch and fire the 2nd rifle in speeds that are normally impossible....

vital drum
#

I think one of the potential cons is the general economy, if gathered money could be looted, pretty much all the gathered money by players would make it into the economy. So it's a question of whether you want players to make more money on average or not, for example.

vernal saffron
echo forum
queen jungle
#

You'll get killed by their 'pistol' because they were holding their rifle and fires both guns at once

#

Seems really unlikely that it's latency

queen jungle
vernal saffron
# vital drum I think one of the potential cons is the general economy, if gathered money coul...

True! But Also some games don't always end with all players getting into a huge battle and winning with all the kills. I seen sneak plays and hits and runs leading to the lost of a bounty or what about the rats stealing? If a team is stuck fighting and the bounty gets ganked least they could have all the map rewards other players got? But Also why part of the note I believed I mentioned just base any player looted is just 50 if all tools and consumables are full.

queen jungle
#

Don't shoot the messenger

wary grail
#

So dumb, I am almost at the point of uninstalling the game and coming back when they have made an effort to deal with the hackers here......It's getting excessive and boring.

vernal saffron
#

So overall instead of just random cash of a hunter, it be 50 bucks and if your the first to loot any things they found during match.

queen jungle
#

Cheaters are a rare occurrence and often times you won't even know you've seen one

#

A good player is almost indistinguishable from a (not blatant) cheater from your end

wary grail
#

I meet an EPS probably 2/10 games with certainty, I meet people using crazy exploits like having 2 x 3 slot rifles or invisibility/no recoil fanning for any distance etc, far too often. Sometimes on my team sometimes not.

wary grail
vital drum
vernal saffron
vital drum
#

Oh yeah there's the question of who gets to loot first then Thinkachu

vernal saffron
#

It would also encourage players perhaps to actually find all this hidden loot that alot just walk past.

vernal saffron
vital drum
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Yeah, but snakes get converted into points that are shared between all the teammates in the end

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Although maybe this decision would be part of your thinking

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If your teammate is struggling, let him loot first

queen jungle
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@vital drum Am I allowed to post this?

wary grail
queen jungle
#

I don't think it breaks any rules directly

wary grail
vital drum
#

The word fuck isn't against the rules, unless used to offend

queen jungle
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Ebig

vital drum
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Even with the words we filter, we only actually issue warnings when there's a violation of the rules.

queen jungle
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🕶️

wary grail
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and you also make up rules when needed to fit your decisions 😄

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Not you personally though Arricaod

queen jungle
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Moderators are just bullies who can enforce silence with any contrivance they desire

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Arricado seems ok though

wary grail
#

The rules says "repeated use of spamming will result in punishment" STARES AT REPEATED
And why even both turning on 1 message every 10 if you're going to ban people for spam?!?!? 😄

little carbon
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Unnecessary repeating content does fit the definition of spam tho

wary grail
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I agree it does, however I only posted a joke, once, not repeated.

sharp arrow
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@languid hatch At least on the berthier, if you hold the melee button after firing, your hunter doesn’t cycle the bolt

thorny glade
#

So...what's the official stance from crytek on reshade and on screen crosshairs? Reshade is an external filtering program that many are using to brighten or sharp their game image. Previously the hunt team disabled nvidia filters so this would seem to imply disapproval. What's crytek's stance on this?

half stag
queen jungle
#

I remember seeing an image from 2020 that said that after feedback they had decided to ban the use of it, but right now it's okay as of most recent announcements and the like

ripe basalt
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It's important to note that not all reshade versions are supported and some are EAC flagged

thorny glade
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Why don't they just re-enable nvidia filters then? Idk in my opinion anything that's not in the game menus shouldn't be allowed. If they are going to allow reshade why not re-enable nvidia filters to give more ppl access to sharpening and brightening tools. I believe amd has similar tweaking options but I'm not sure. Seems crytek's stance on it is still rather unclear... and that's different than what is and isn't bannable by EAC.

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As for on screen crosshairs... many people are still using these. I check ppl's steam profile and they have a thousand hours in some on screen crosshair program. Just today this vid was posted to reddit where you can see a small persistent dot crosshair in the middle of the reticle https://www.youtube.com/watch?v=_2ch8wdVPEU

1st ever full video edit, let me know your thoughts! Threw together some good shots with some background music

▶ Play video
queen jungle
half stag
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either way, reshade makes it clear which versions are cleared for mp games and which ones are for single player games, so it'd likely come down to user error or if you were messing around with the reshade files itself

ripe basalt
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Certain versions through eac will result in a ban. Regardless of game, it's done through eac.

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On mobile rn, slow reply

ripe basalt
ripe basalt
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If anyone is going to use reshade, it needs to be the versions that are whitelisted.

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Hopefully clears things up

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I know I didn't reply to you mast, I'm not yet on my pc

queen jungle
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Is there like, a list?

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So we know what we can and can't use

thorny glade
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I guess that's clear on what's allowed, still kind of unclear why they would disable nvidia filters a while back and now endorse the use of 3rd party programs which essentially do the same thing. I have no intention of using any of these not least of which because they just make the game ugly. But I see plenty of examples of them in use i.e. the clip I posted above which was posted to the hunt reddit today where both reshade and onscreen crosshairs are being used.

ripe basalt
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Reshade as a few different applications and allows user builds. Userbuilds are blocked by EAC for example.

ripe basalt
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Nvidia filters had other issues outside of just the comparison to reshade, but I understand the point. Why block one if Crytek allows the other.

half stag
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this was also before they added the gamma feature into the ingame settings, so maybe they just forgot to/are to lazy to go back and re-enable Nvidia filters? since they could've changed their stance from back then cause they were also, initially against a gamma setting ingame.

queen jungle
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I kind of want to use reshade just so I can actually see inside buildings but it's so vague what exactly is allowed or not that I'm scared to even try

half stag
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and don't get the one with the full add-on support on the page (cause you'll get banned lol), and you're fine

queen jungle
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Idk what's up with my monitor but like the transition from outside of a building to inside is basically pitch black, at night I can't even see movement on the other side of a window even if they're pressed right up against it

thorny glade
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Yeah I mean the basic usage of reshade is to brighten, sharpen, increase contrast and I think this is pretty clearly an unfair advantage. @half stag nvidia filters did more than just tweaking gamma, they could also do the previous things I just mentioned.

ripe basalt
half stag
#

the main outcry that I saw when filters were a thing, was turning night into day, which was the reason most given as to why filters were disabled, and now with the gamma setting in-game, I don't really see that holding much weight personally

queen jungle
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Gamma massively washes out colors and makes it harder to see

ripe basalt
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Reshade has very powerful color correction tools

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Users are able to tweak the settings to make scenes look similar to day without the Gamma Wash

queen jungle
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I just want to fix my monitor's discrepancy between light and dark contrast

thorny glade
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@ripe basalt pretty much this ^

queen jungle
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Looking inside of a building from 10m away is just like looking into the void

ripe basalt
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I had issues with an HDR monitor because the color richness made Darks extremely dark

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Made hunt unplayable at night or transition scenes

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From light to dark

queen jungle
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Got it because it was cheap, but it makes darkness in a lot of games unplayable and changing brightness/contrast/gamma does nothing

ripe basalt
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Yeah, I feel that pain. You will find that in 700$ monitors as well

thorny glade
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HDR monitors and OLED monitors will have that problem. They are for more of a cinematic gaming experience rather than a competitive one.

ripe basalt
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Yeah, Not useful at all for games like Hunt.

queen jungle
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Whenever I ask for help people just go "hurr durr turn your gamma up dumbass" even though I've explained that gamma just makes the color wash out

#

I need to get a new monitor but I know literally nothing about monitors, I'm more of a computer internals kind of person

ripe basalt
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Don't get HDR unless the monitor has tons of internal settings

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Just not worth the additional price for gaming

thorny glade
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i dont mess with gamma or any of my settings, night or day. but I have a TN panel which is sort of inherently washed out and is frankly good for hunt.

queen jungle
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HDR is High def rendering I assume?

ripe basalt
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High Dynamic Range

queen jungle
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Not chirping at you, just seems like a funny naming convention

thorny glade
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Dynamic range meaning very deep inky blacks and very vibrant colors.

ripe basalt
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For games, it makes the bright scenes, like god rays. And Dark scenes extremely rich and dark

queen jungle
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Honestly I don't see the purpose of a 'cinematic experience' if I can't see my cinematic experience

ripe basalt
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I agree

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100%

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LOL

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I don't like it for movies, makes movies very hard to watch when the scenes are darker

queen jungle
#

Never understood stuff like that but maybe I'm just a peasant

ripe basalt
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Photographs, ect, it's very very clean

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And makes things looks much more life like

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But, it's impractical for gaming because it serves as a hinderance to digital images that you are processing as the player

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You don't want dark scenes to be pitch black because you were outside a moment ago