#feedback-discussion
1 messages · Page 12 of 1
I like to have it cost something to die.
Ahh so you like the permanent damage aspect? As opposed to in other games where you can get people up (its harder) but they have full HP?
Thats the whole game, 1 shot can end someone at almost any range, you need to play to stop that,
I feel like you don't realize how much of the situation is under your control when played right, something which your clip doesn't really support
it adds welcome complexity to the risk/reward/choices aspect of the game.
But then I don't feel like the kill was as rewarding as it should be, personally, maybe it's because I get a lot of kills from distances that make it hard to keep them dead, maybe the general playerbase get kills from much closer
In this system
Both sides have numerous tools
Resses are fast but have lasting impact
Both teams have to expose themselves to block a res or get one off
Losing one man is not permanent nor do you have to wait for the fight to be over before you can res, by virtue of it being quick
the freshly ressed player has extremely low health and stamina without prior investment
Yeah, I just don't feel it personally
It's fine if you don't agree with me FYI, this is my gripe (and there are people that agree)
If you get a kill from far away, say a window, and they get ressed, it doesnt lose its impact, they used meds, which are finite, and they now have lower max health, making your upcoming fight easier, that res he got in front of you didnt rob you of anything, you let it slip, but you still came out on top in that deal.
This screenshot speaks volumes of how easy it is to cover resses 
Like this
You are free to have this opinion, but when your argument becomes, I dont feel it personally, then maybe you should reconsider your stance.
What was your loadout?
I don't remember exactly but I think it was mainly with a scottfield brawler, I was wallbanging them through cracks when they tried to go for resses
But that's your stance too, I've given you examples of how your anti-res tools don't apply, but then it's just my points Vs your points and completely situational, all we have then is how we feel about it, my argument is sound, so is your's when that's said and done, then all we have is how we personally feel about the system
Could you direct me to your examples, I seem to have missed them
So close range stuff mainly?
Theres that argument I was waiting for
In this instance yes, doesn't really matter though depending on if you can hit your shots or not, just yesterday I covered a res from this distance
With a regular iron sight martini
Well you said consumables can stop revives, I said that you can be out of range... Therefore it's a moot point, you can tell me to watch the body, I can say that just exposes you and makes you almost as vulnerable as the person you killed, vulnerable to peeking for example, yet again a moot point
They're out in the open, just saying, I can cover that comfortably
Is it? The map has plenty of cover, there is always some to get the narrowest angle and limit counterattacks, and, you are already trained onto the target, where if you reposition and watch, the opponent does not
I was at the tower, they were next to the wall in bushes, I don't see how that really matters though as it's pretty obvious that if they die in a position with cover, they should be able to get the revive as well...?
That's my point
Sorry, I don't understand what you mean
I will dumb it down, find cover, see body, no reveal your own body, move so enemy not know where you be, shoot enemy, not much exposed
your understanding of wanting to be in cover seems to be with 0 sightlines, then you cant complain that you cant see
If you watched from the right side, you would be able to see the resser , and wallbang at him,
In any case, I brought up supported points, the most I got in response was "I dont feel that way, I dont agree personally, and I feel cheated" review your clip and do better. Ciao
You completely described what I said (offensively but at least you were clear), that's situational. Yet again a moot point, I can just as easy say "we were all in a completely open field", it doesn't matter.
If you think that then you are just ignoring my points stubbornly, doing exactly what you're claiming I'm doing, can't see the wood for the trees.
And yet again the discord proves it doesn't like points it doesn't agree with and having a differing opinion is punished and spoken down to.
Fun times.
The problem is that you believe your kill was "skillfull" enough to warrant the opponent be out of the match for good basically, or in other words a lot of free value. As a game designer you should know that any combative game, may it be a shooter or a deck builder, can be broken down into possible plays and their associated advantage value. Keeping those values linearly consistent with the difficulty of the play creates balance.
By making reviving more complicated a kill would give disproportionately more value than a hit, which would be s bad thing. And the more skillfull play of killing and then controlling the body would give disproportionately less value.
Especially with the fact that reviving can clearly be heard and wall banged when you take the risk to get closer.
It is also a skill to know which revives are holdable and which are not and how to push without loosing sight of the body. The revive in your clip clearly was holdable, you just misplayed, it happens. Regarding one of your next posts where you said they can now just find peeks to shoot at where you are, especially after they received you should rotate and close in, especially considering you have a lot of pressure on the revived person since you can body tap them
It's a matter of subjectivity, some people will not like the idea of permanent death, so I compromise, I just want it to be more punished than it is, some revives can be punished extremely easily, but in Hunt, the t
Revives that aren't possible just flat out aren't possible and the revives that are completely possible without risk, are completely possible without risk, but I find that in the situations where it's debateble, it more often than not airs on the side of the team that lost the player, losing that punishing element. My personal favourite games are ones that are punishing, so I am admittedly biased, I'd just like the system to not be a matter of ensuring that the team with the advantage has to do all the work, at least that's how it feels. I have revived and been revived in situations I think have been completely unfair and not in keeping with the games brutal nature, it doesn't make me feel good though, I feel like I'm exploiting a system that hasn't had much thought or care put into it. I agree I messed up, I never said I couldn't have played it better, but I don't feel like I ahould have had to, it shouldn't have been as quick and quiet and easy for the other team to revive, but that comes down to my preference and I know I'm not alone in that mindset. Game design teaches you one thing, you cannot please everyone and some almost everything in design is subjective.
@signal mural Money is still required. I would agree, Would but the devs still need money to even make this shit a thing.
The one thing that is objective is that if you like the system the way it is, it's because you use it and abuse it the way it is, you're not wrong for liking it, just as much as I'm not wrong for disliking it, nor am I wrong (or alone) for posting about it on here, there's a good chance the people I argued with are better than me, and that's fine, but then maybe some thought needs to be put on those of us who don't play at that level, the game shouldn't solely be catered towards the best players
It's weird to call holding F on something "abusing a system" but that's just me 
There's no "abuse" when it's working as designed
You can disagree with it obviously, but using buzzwords like abusing doesn't really work in this instance
I used the word "abusing" in regards to taking advantage of people trying to revive as opposed to the people reviving, hence why I said "using" first, in regards to the players reviving
Interesting take, do you think that's universal for every game? Using something as it was intended isn't abusing it?
I don't think it's a correct word to use in that context, yeah
Because by that logic everything in the game was designed as intended from day one, and therefore shouldn't need nerfing or buffing because you can't abuse something working as it was intended
If there was a bug or exploit that let people revive faster than was intended, that could be called abusing it
Your use of the word seems out of place to me too. Most of what you said is sensible, understandable. But that was not.
Again to specify, abuse was directed at the players body camping, but with that being said "using and abusing" is just a saying
@feral timber So "using and abusing" means... using? its a new saying to me. How does it go?
Using and abusing is a saying yeah and it more means "using in every single capacity it can be used"
Interesting. And strange. Abuse most often has a negative connotation and definition. I have not found a positive one till now.
Oh I don't mean it positively, like I said, it basically means to use in every capacity, including ones where it's most certainly been affected wrongly, there has been ways that players have both revived and denied reviving in ways that were not intended design, like years ago there were instances where you could revive through walls, that is abuse, or like I said, I don't hear a revive sound no matter what, does that make reviving around me fair? Technically yes but there is an arguement to be made that it is abusing a system
well then I dont understand your statment.
you said "The one thing that is objective is that if you like the system the way it is, it's because you use it and abuse it "
So I shouldn't revive my teammates?
But I like it the way it is, AND I don't abuse it.
Cause im abusing a feature?
I've played a game where I was downed by a sniper, playing solos in trios, shot from insanely far away and just watched my body, while I was carrying a bounty in an open field and my team had to waste a shit ton time creeping up in the lone sniper just trying to play out the clock, completely within the games systems, but not exactly designed as intended, it's a combination of a the game systems working as intended but combined in an... Unintended mannor, or at least I think it's unintended
I never said you specifically did
And like I said, the team doing the reviving isn't necessarily the ones "abusing" the revive mechanic
You assume a lot about the intended design. I am surprised.
You said it was "objective" then said if you like the system the way it is its because you use and abuse it.... Who were you talking about then?
everyone?
some group of players you didn't mention?
who are you saying likes it and abuses it? and why didn't you mention the people like me. Who objectively exist as well as the two you mentioned? Its confuses your point. I am not sure what that is.
I'm a designer
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I really do believe a Jesus dlc would benefit the community. Every year we become further and further from our savior. So i believe a Jesus legendary hunter would strengthen the bonds between players. With addition to the Jesus skin it could be bundled with a new bomb Lance skin called the crucifier. Pretty much just a large cross that shoots holy explosive crosses, and a Springfield skin called the Staff of Moises. Pretty simple stick design would do. Add a $10 on that badboy and Crytek is set. Sales through the roof. Please consider thus suggestion. :frodo1:```
that is what surprises me. you should know better.
I mean playing solo in trios, killing the bounty carrier and body watching until the timer runs out, probably isn't intended design...
What about my question?
Yeah "you" as in "one" or global "you", sorry if that wasn't clear
not that
who are you saying likes it and abuses it? and why didn't you mention the people like me. Who objectively exist as well as the two you mentioned? Its confuses your point. I am not sure what that is.
what was your point?
I never said everyone, just something some player will and have done
I just want to follow your point. and I am trying to say I missed it.
Sorry I'm not talking about anyone in particular, it was entirely a global "you"
I know, I'm not trying to confuse you
yes but in the statment, you said there is an objective thing
and you brought up likeing it, and using and abusing, and not liking it. What was the point of that?
Yeah the objective thing is that if someone* like the system the way it is, it's because they use it and abuse* it the way it is.
Abuse doesn't necessarily mean that someone is exploiting the game, it's any kind of abuse can be from spamming the revive system (spam can be considered abuse and some people spam revive with necro) to taking advantage from bugs (unintentionally)
Spam isnt abuse its spam, theres a reason two different words mean different things, Hunt is a game of choices, and trying to do the same thing multiple times is a choice
I don't consider pressing the key multiple times to be abuse.
Spam is a form of abuse.
define "spam"
MMR should also be time played. Playing with 5 star who still act like they bought the game 20 minutes ago. That is fine, people are new. I get it but its hard to play when each game you get into is like that.
@dusk bay "Every year we become further and further from our savior"
Is this like a joke or are you some religion fanatic?
I'm not religious so it's a joke
Concept is funny tho
No. Not to be mean, but I'm not defining what spam is, because we all know what it is, but whatever I define it as, you will argue with.
That is such a cope out. whatever man. I tried to understand, its your call.
True dx
It's not, you know I'm right. Why don't you define what spam is?
because you are the one using it.
Just Jesus Christ having an avtomat with dual uppercuts
So do you not think you can spam in Hunt?
I think Im good man. I thought when you said you were a dev we could have a conversation. If you don't want to define the words YOU use. That is not arguing in good faith. That is cheating. Or something else... but its not what I want. Good day.
... I don't answer needless rhetorical questions that I know are loaded more than a Chain pistol.
@balmy sparrow Clever, but you can just ask us or contribs to add the reactions if the bot fails 
Fixed it now
Good to see you too 😉
You coped out, don't try to hide it.
You asked me a loaded question lad
nope, and I am the one that should know best. You assumed. And you are welcome to answer it in the simple way it was presented.
lad.... pfffff
What do you want me to say? "To repeat something over and over again"? Will that do?
I wanted you to not cope out. to finish the discussion. And to do THAT we needed to get CLEAR what spam is in relation to abuse, when speaking about the revive system. I am done with you though. We have done this often enough. I know what to expect now and have learned.
But we know that... Do you also want me to define what "gun" means next? I'm fine continuing a conversation, but I'm not an idiot, I know a loaded question when I see one.
Don't play coy. You know where I was going with my question, and you don't have an argument. Therefore, you coped out.
... bruh. I have an arguement, I knew exactly where you were going, you wanted to play devils advocate and say that spam isn't abuse and then all of a sudden it comes back to subjectivity, around and around playing some stupid game. I thought maybe I started to reach you, but as I've since been told, you're a 'die in the sword' type who can't see Crytek do any wrong. Anyway yes factually spamming something in a game can (and typically is) considered abusing it. It's something actively discussed professionally that spamming something at the detriment of the fun of the games players IS abusing the game mechanics.

Damage control... I get it.
its ok. everyone who disagrees with him is just playing devil’s advocate
no this isn't true because the servers shitty routing doesn't affect all people equally. It's up to the host to work with ISP's to ensure good routing.
I have RX 6800 XT and a 5800x with 64 GB RAM at 3600 mhz. This game doesn't even come close to maxing anything. As I have said it's only this game that is held together by duck tape that constantly has issues.
they also don't put themselves in high paced situations where a server problem/bug results in them dying. Like yesterday where I had the reload bug like 8 shots in a row in one game and died..and then had it on and off that night 3 more times. Reload...shoot...oh wait no bullet? Reload again repeat. Switch weapons and back...and same thing.
Lol, I am catching on.
Not saying that I understand how routing works but how do services like Exitlag work to reduce your ping if connections’ routing is controlled by the receiving server?
They use the exact same system. The server is authoritative but trusts the client generally. Hunt is still server authoritative but because of the 800ms trade window it doesn't feel like it.
it's controlled by both. Exitlag works by steering your routing through a better route by force. If the receiving server has a bunch of bad routes exitlag can just use the good ones. You can also use this stuff and vpns to avoid the virtual servers.
@feral radish this is why I just usually extract on night maps and why many other people do
they don’t use the same system. if they did then you would have people shooting other people through walls in the same way as you see in Hunt.
the server is the sole authority and people with high ping are unquestionably disadvantaged.
hackers literally spinbot in the game and used to be able to do that before the anti WH update. Players don't register for your client until they come out behind cover. This is what causes the player " pop in" in current CS GO
… what?
almot all modern games use the same system of client side is trusted but server is authoritative
If that’s a thing then I’m surprised because that really shouldn’t be possible.
as far as I understand, the WH changes in cs go were designed to counter wallhacking not shooting through impossible walls.
got a video?
most surfaces in the game cannot be shot through so the server will invalidate it in current CS GO. But before you could spin bot from spawn. Also ANTI-WH update causes players to not load for your client until they leave cover in current CS GO to stop the old WH. CS GO, like most FPS is a mix of clientside and serverside with server being authoritative but clientside being trusted to a point.
for one in CS GO client side and server side bullets are different. If server was authoritative only how do aimbots attain near perfect accuracy when there is a difference in bullet spread, recoil and movement inaccuracy between the two? How does anti aim and desync work??
… by that logic, how does anyone achieve good accuracy in cs go?
besides, I don’t pretend to understand how cs go’s lag compensation system works.
There is a difference between good accuracy and perfect accuracy. Even pros get " CS GO'd" where the hitreg obviously doesn't match yet aimbots are getting perfect accuracy even when running and jumping. They are managing to control server and client bullet and movement.
https://youtu.be/sW3DYKfksz0 bug? cant be fast fire rate
https://www.youtube.com/watch?v=vBDTbWKppwk&ab_channel=nymphified look at the difference between low vs high ping peeks in similar games. High ping peekers have "superhot slow mo time" to help them line up shots faster and easier.
How ping affects Valorants peekers advantage!
credits to @Skillgap on Twitter
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#Valorant #Ping
They do not
@feral radish everyone is using something, whatever they can.... because the way colours and the way visibility is set in Hunt is garbo, absolute garbo 😄 So if you don't use anything,esp in higher elo, good luck
Hunt does use clientside hitreg - and serverside validation as do most other games
I can't say if they'Re telling the truth or echoing a myth with valorant as i havent educated myself on how valorant works tho
nor do i get what they mean by high ping peekers having "super hot slomo time"
got it
Yes, you are right, but CSGO uses a vastly different implementation of hitreg. There is way more going on on the server there
I don't play CS GO enough to educate myself on how it's systems work and how it's systems differ from Hunts
i know they both use a form of clientside hitreg and serverside validation but that's about where it stops
and i don't feel comfortable applying clips/issues of other games to hunt without knowing at least 95% the systems in place are the same in Hunt
@modest oracle I agree with the general idea of banning cheaters and harsh punishment, but IP bans are kind of a joke.
That video doesn’t make sense. How is it physically possible that the person with high ping receives data from the server instantaneously regarding the other player’s position?
and how did they sync the videos without a third point of reference?
and why does it matter when they took the same amount of time to cross?
I heard a lot of people just leave but I didn’t realize why until a few days ago. Makes sense why I die so much on night maps 😅
But doesn’t that suck the fun out of it? I want to be good at something how it’s intended to be played 😭 I know the colors are terrible though lol. They should fix that somehow
Depending on what you are doing/using it can easily be the same thing you like. Just lest stress on your eyes. Which in reality actually enhances the good side of the game, simply reducing the bad experience devs force players to go through.
fix the silent doors.
How come two teammates are allowed to spam team kill you.. at extraction, and red skull you, then are allowed to take the bounty off your body and extract without the need to revive you??? Its BS man. Theyre not allowed to leave if you die in a fire fight.. but theyre allowed to leave if they teamkill you??? Protect me from troll players please
Ive also been red skulled outside of extraction before... by teammates... and they took the bounty off me and left me to die... so yeah idk man
Don't play with randoms lol
And you can always report
I do but reporting just feels... no bueno... id rather be able to punch them in the face 
EAC and Rust already do a thing where when a person you reported gets the hammer you get a little notification in the main menu that action was taken, it feels good to know your report made a difference.
I find myself playing less and less, and after 4 games of duallies wiping teams and being on every team, I know why.
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get ride of or nerf flashbangs, they last stupid long and explode on impact. Spinning to avoid the flash is incredibly inconsistent```
because it is updating the client with past information and letting the laggy player hit the low ping players "ghost" or "back in time position". They also don't both see each other or travel for the same amount of time. The low ping player doesn't see the high ping player until he is halfway across the room on his screen. The high ping player sees the low ping player as soon as they move on his screen because of clientside prediction in movement.
can you quit using vague pronouns so you can actually make your point clear?
And yes they do see each other for the same amount of time. The high ping player sees the low ping player first but the high ping player also goes behind cover before the low ping player sees them do so.
and if clientside movement prediction in valorant is that strong, then wouldn’t the low ping player also be able to see the high ping player once their client predicts the high ping player’s position?
positional data needs to transfer from one player to the server to the other player, and vice versa, so it’s a symmetrical connection.
@rose tide Naming and Shaming is forbidden by the rules both here and on Reddit. Reason for that is that it can easily be abused to:
- accuse people of cheating, instead of letting crytek judge that
- dogpile on people you lost to
- attack people whose Playstyle isn't liked by you.
Especially the third point is often an issue as there are a lot of playstyles that many people dislike, but are absolutely within the rules.
We also have no way of verifying everyone's claims, so this kind of discussion just contributes to a toxic community where people are always at each other's necks making accusations that may or may not be valid. You are welcome to voice your complaints about a cheater or a toxic player as long as you leave their name out of it. No room for vigilante justice when Crytek are the only ones with the tools to properly address such a situation.
@craggy pike In the future, please use the proper bug report channel (i.e. #bug-reports-pc for pc) to report bugs; I've removed your message from the feedback channel since it contains no feedback, but I forwarded your report 🤠
@signal mural lel my post was more of a shitpost but your version seems much more believable 
I like character creation ideas & map making. Your 'shitpost' got a few likes and made me wonder how it could be made to actually work in-game, figured I should acredit you a bit. 😄
I think a delusional prophet could be pretty sick, that and a "snake-oil" salesman.
bomblance as a giant cross isn't a shitpost, it has transcended it's condition and became a necessary thing
"Cons: Compact without FMJ"
This is a scathing indictment of how badly balanced FMJ is
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Fix bees```
Noticed: on prestige you loose all unlocks and are back to starter weapons. Cool. But during events you unlock weapons and on prestige you get to keep them unlocked as long as event is going on. This was the case for the bow and the tomahawk, as well as the sparks pistol and the alamo in the current event... im level 17 in the event now, unlocked "Slither" (wini swift), but that is not avaliable to me after prestige. It says on the store page i need to unlcock high velocity ammo... but if thats the case then why is the sparks pistol and alamo availiable without unlocking the whole weapon arsenal?
because the sparks and alamo are not unlockable via their base weapons until after the event
i dont like it but it makes alotta sense, thanks homie 
Just happened to me all morning
Nothing that I said was vague. Use your brain. The higher ping player gets the hit the past position of a low ping player for quite a while depending on the game. Unless you are constantly wiggling and jumping this means you can get easily shot standing still or moving in a straight line by someone that hasn't even rendered on your screen yet. Again, the high ping gets to shoot at an accurate representation of the low ping players past position. The high ping players information is delayed to server so the server cannot accurately predict their future movement in real time. If you watch the video again you're simply wrong. The low ping player doesn't even see the high ping player on their screen until the high ping player is half way across the opening on their screen. While the high ping player sees the low ping player almost as soon as they start to enter the opening.
@winged agate what's the point of a large slot, single fire weapon with big damage drop off that has no 1hk potential? It would end up like dragon breath. Having it take up a 3 slot, use utility for special ammo, low damage and difficult to use would just make it meme tier. You can basically outperform it with Pitcher and a regular crossbow lol.
it would be nice if you guys stopped launching the same event as always and fixing the game servers
it is simply impossible to play on SA servers.
maybe so , i still like the idea of it , reg crossbow kinda boring and a small 1 handed slingshot shooting rocks didnt sound much better
it could be a meme gun or be tweaked to be a better utility than crossbow
Why wouldn't the nails OHK at close range? I don't think the game has any use for utility guns. Imagine if the flare pistol was a weapon slot? lol
Even if the server can accurately predict the movement of the low ping player on the server, that information should be delayed to the client of the high ping player.
Stop using the video as proof. I’m questioning the video itself. The only explanation is that the game timer is ping-compensated in a way that doesn’t reflect real-time.
Do we even know if Valorant & Hunt works the same?
Until that question is answered, the video is pointless.
on a high level, nearly all server-based games need to function in the same way. data transfers from your client to the server, then the server to the other client, and vice versa.
The difference is in how serversided the hit validation is, and how the server compensates with animation smoothing, etc.
i guess it could at like shotgun range , but i didnt want it to seem too strong , its just my initial idea on a large slingshot type weapon with new ammo it can be tweaked however
it would be cool if it still one hit but just had a lower velocity if the purpose is "artillery"
yeah like that
people like you refute evidence no matter how much is provided. It's cool man, I know you like playing on different regions and pretending you're actually at a disadvantage .
… I play on usw with 4 ms ping.
just because i dispute your proof doesn’t mean I’m disregarding it without reason.
if you can’t defend your proof, just say so
Pretty much all FPS games use a comparable netcode otherwise games wouldn't even be playable past a certain ping like they were in the "golden days" of FPS games.
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In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kil...
I've posted like 3-5 videos about this over the last 6 months and everytime you respond with your bullshit
lol
its not bullshit, I’m poking holes in your argument and you’re not liking it
if you want to try to poke holes in this video go ahead
I have hate mail on my profile talking about ping just because I switched my location on steam to Fujian, China. As far as I can see, you are one of those people that check the guy’s name and go on the other player’s steam profile to see if you can blame ping for your death.
you haven't poked any holes in my argument because you don't even talk about the fact of 25 vs 275ms player are playing in the past. The 275ms ping player is shooting an accurate, past position of the the low ping player. This is why aggressive high ping players are a nightmare. The 25ms ping player is shooting a prediction of the high ping player but this is where you get client vs server hitreg not matching.
the 25 ms ping player is shooting at an accurate, past position of the high ping player.
why would the server predict one player but not both?
or none?
https://www.youtube.com/watch?v=podUKpAPVS8&ab_channel=chocoTaco Does a good video on this as a high level player. Battle Nonsese and that guy do a terrible take on these tests by giving the peeker insanely slow reaction times and using unrealistic situations.
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before we move on to another video, please address mine.
where is it that the peeker has insanely slow reaction? where is the unrealistic situation?
If a high ping player is holding the angle how does he predict the past position of a high ping player peeking him? He doesn't. He gets shot...goes into cover on reaction and then dies behind cover. If a 25ms player peeks a 25ms player you can react almost instantly and survive. If a 25 ms player peeks a 250ms player or vice versa there is no reaction. If they were accurate and see you as barely or not moving ( as they ha ven't rendered on your screen yet so you aren't shooting back or dodging) you just die.,
in the battlenonsense video that the guy you link ripped off
Correct. Both players, whether high or low ping, gain the advantage. it’s a symmetrical advantage.
but it's not because the high ping player knows they have high ping so they always play aggressive. The low ping player can't tell this... if you play overly aggressive vs other low ping players you will usually die if they have a general idea of where you are. You don't just get that pop out free aim before you render for them.
also in your video you linked the guy assumes the defender has a 300ms rea ction time lol..
Why do ppl keep listening to other gamers.....
Why can't we have actual developers opinion instead
you don’t have a pop out free aim, you only get that if they try to dodge your shot from still instead of returning fire.
This is like listening to an influencer
because the developers aren't gamers and don't understand how their game is abused by actual game scenarios that top level gamers understand....they wouldn't be top level if they didn't.
would you like to describe a situation (with timestamps) in which a lower reaction would matter?
because for demonstration purposes, arbitrary numbers are fine.
not when doubling the reaction time is what makes the ping differences even out. Giving the low ping player low reaction time and the high ping player high reaction time is just stupid to try and even out ping differences.
I don't think thats true.
And are you saying they're only top, because they abuse the game?
I mean have you developed games like Valorant, Cs:go or Hunt or anythign to the like? To know the knowledge developers have?
at the top level you take every advantage you get and you understand how to use those things and also fight against them. You give the devs too much credit. Have you not watched enough speedruns or witnessed poor balance to understand how devs don't realize how a mechanic or thing can be abused to break the game? Is the guy who invented Chess the most knowledgeable and skilled Chess player? No.
@echo forum
50ms latency and 100ms reaction vs 200ms latency and 50ms reaction.
0ms: You peek and see your opponent. [This is when your window to kill starts]
50ms: You have 50ms latency and the server receives your peek.
100ms: You have a reaction of 100ms and you shoot.
150ms: The server receives your shot, killing the enemy player.
150ms: The enemy player receives your peek [This is when their window to kill starts]
200ms: The enemy player has a reaction of 50ms and they shoot.
250ms: The enemy player receives your shot and they die [This is when their window to kill ends]
300ms: The enemy player's shot reaches the server
350ms: You receive the shot on your client. You die. [This is when your window to kill ends]
As you can see, the enemy had a better reaction time than you and had the higher ping, but you traded.
Thats very different to not knowing what netcode is or knowing how lagg can affect the game.
any other numbers you want me to adjust?
You're taking a huge topic like netcoding & saying that because ppl can break the game by glitches, that somehow means devs know nothing?
GL potato with this guy.
So blinded by his influencer he looks up to.
Someone validated what he thought already, so therefor its true.
Not that they know nothing, that they didn't intend for a feature to be abused or turned into a META strategy. I'm not blinded by influences you fool, I've played FPS games since 1999 and witnessed what changes to net code have done to how the games are played. It was a lot better when there wasn't games that let people with 80+ MS differences play the same server. I used to use a VPN to get 250ping in PS2 when I was younger because it was an advantage on infiltrators. You decloak and get to easily line up a headshot before you even render on other players screens. Who are you going to take CS GO advice from? Gaben or Shroud? come on man.
(meta isn’t an acronym by the way)
Really? Gaben? Im....out.

Most Effective Tactics Available
an acronym deliberately formed from a phrase whose initial letters spell out a particular word or words, either to create a memorable name or as a fanciful explanation of a word's origin. but wtf does that have to do with the argument?
that’s a backronym or mnemonic. an acronym is a set of letters that represent a phrase, in which the phrase comes first.
and you’ve skipped over my argument lol
this is the last thing I said
you can believe what you want I cant stop you
looking forward to your hatemail on my steam profile.
why would I waste my time writing messages to people that kill me? It's Hunt. Just ready up the next matche Hunter.

Im watching that video & immediatly see that in Hunts case, this would not work.
Pubg invalidates shots, as hunt used to do, but no longer does.
are you talking about tater's vid?
the one with taco
idk I’m not watching his video until he responds to my timestamped ping demonstration.
Also dont understand how he seems to have a problem (have yet to hear the counter argument) to being hit behind wall when same dmg would be applied earlier if both had low ping
that would make my video even stronger if there is no invalidation lol. The most common scenario where the high ping is a problem is where an enemy peeks you, you see that and immediately go into cover to dodge. But turns out you were already shot by 8 bullets and die like 6 strides into cover. If this happened with two 25 ping players you can actually react. All the bullshit videos where they say it doesn't matter is because they are in games with no kill trading and because they have the laggy players bullets invalidated if the server thinks the low ping player killed the high ping player within a reasonable time to invalidate the laggy players bullets.
… and a low ping player peeking a high ping player also gets that advantage.
oops i got baited
like I already said you don't know who has high ping though. The high ping player knows he has high ping. If you were to wide peek a 25 ms player as a 25ms player you will probably die. If you do it to a 225ms player you will win.
only in pubg tho, not in hunt
Hunt doesn't invalidate shots & it priorities the shooter.
So if you shoot back a killing shot, you will trade.
Not just die.
The only thing the lagg allowed you to do in this situation is go back behind the tree.
If he had 30ms, you would have died earlier.
bro the invalidation makes it WORSE in Hunt. It means a high ping player can force insane kill trades at close range instead of having their bullets invalidated. It also is a problem because they can pop up from ANYWHERE and shoot your ghost before you're even aware of them rendering on your screen.
this is why it's META to constantly jump and wiggle.
day 42 of waiting for a response.
The closer to 0 ping two players are the more defensive play has the advantage. Look at the difference between CS GO online vs LAN tournaments.
then play more aggressively
The reason it's meta to jump & wiggle is to make it harder to be hit, thats it. Especially in Hunt because of slow weapons. We're not running around with amp or smg etc.
The invalidation makes it better as a 35ms would not guarantee win over a 40ms if they shoot at the same time.
And you clearly missunderstand how it works in Hunt, i can see it immediatly on the last part of your argument
No one is shooting your ghost
peekers advantage depends on the peeked’s ping not the peeker
if no one is shooting my ghost it wouldn't be possible for high ping players to even play the game. Is this quantum netcode at speed of light transfer?
The only difference that would happen 10ms vs 500 is how late you die.
Wether you died or not has nothing to do with the ping.
All the difference is that you feel cheated because you got behind the wall.
I play with 60 ping and I find myself unable to peek as effectively as others. Still you just change your playstyle.
Usually doesn't cause much issue
If you died by a 250ms & you fall behind the wall.
You would not have survived if he had 10ms
You would be dead either way
As in Tacos example, the lagg allowed him to go behind the tree further & die.
Because of delayed shots.
But if the guy peeking had 10ms, he would just die sooner.
bro if you both have 10ms ping you can REACT to the guy peeking. Because you have 20ms + your reaction time to make a decision vs 150-200ms reaction time PLUS 250ms ping communciation.
Probably alot where pubg/hunt differs.
In pubg you can be shot 15 times & live.
In hunt it takes 1 bullet from literally any weapon in the game, even a tool, to kill you.
So thats where pubg could have a laggers advantage from peeking, but not the same in hunt
You die in like 3 shots in pubg lmao or 1 headshot.
With T3 helmet, by an smg?
Feedback: Bow damage makes no sense, arrow boundary box is far too big, running and hip firing with shotguns, god damn birds.
Shot a guy coming down the stairs in the gut area and he lived while the shot was at full draw and my opponent was no more than 4 to 5 meters away. To qualify my surprise:
- Bow does 227 damage
- Obviously I run the trait Hundred Hands so that means 10% extra damage resulting in a total of 249 or 250 damage (depending on how rounding is done)
- It causes both Bleeding and Poisoning (I only run poison arrows)
In short, even is he isn't instantly dead he should still be instantly dead considering a Hunter has only 150 health. In fact, he should be so dead the game automatically starts uninstalling itself. But no, not only does he not die instantly, he actually requires a second shot. WTF. Clearly this gave his teammate ample time to assist him with his shotgun that obviously just hits me in the face when he is in full sprint with a single hip fired shot from the Romero. Because that makes total sense that he, the shotgunner, hits anything at all. And just to be clear: With "anything at all" I am including the ground itself, let alone me in the face.
Moreover, the boundary box of the arrow is FAR too big. Holes that you should be easily able to fire arrows through, simply can't be shot through. The arrow just hangs in mid air while your target escapes. This too requires fixing.
Besides that, I hate how you can instantly remove the arrow for free. No additional damage, takes no time what-so-ever... What is up with that? You can just instantly bandage the bleeding and everything is fine.
And no, I do not buy "kid got lucky", this happens again and again and requires addressing.
On to birds: Tone down the number of birds on the map. I am 41 years old and in the average game of H:S I see more birds than I have in all of my 41 years of existence. Knock it off.
The advantage just isnt there in hunt
Unless you can provide proof, like video where you got killed before you could see the guy.
You can die 1 headshot to bolt actions and rifles still 3 hit chest. SMG shoots so fast as close range it feels like 3 bullets. It depends on gun and ammo. Just like hunt. You can survive like 8 shots from bornheim to chest at 60m in Hunt.
That happens all the time but is when people left peek you.
Thats left peeking because of camera position, nothing to do with lagg
Add left peek with lag though and you really will not know someone is there. https://www.youtube.com/watch?v=QOdKb0nNaBs&ab_channel=RedDragon481Gaming
This is the absolute showcase of why you should ALWAYS peek from your left side
Explanation of Left Side Peek:
When you're ADSing your hunter tends to lean to your right shoulder, but your cam still sit in the middle of player model. So you can sort of hide your head while peeking, as it doesn't affect your view
In this scenario there was NO W...
Ye no one is shooting with a bornheim at 60m, don't take extreme cases to try & make a point
Again nothing to do with lagg.
Its camera positioning
Which devs are aware off
then why use pubg examples? you die in like 200ms if you hit shots with smg. Most rifles 3 hit to chest at range and 1 tap head.
hey freddie, friendly reminder that you’re getting baited
I was trying to show the obvious differences
you’re the one who brought up the pubg streamer
Then you come in & go "what if someone shoots with a silencer at 500m? HMmmmm i can survive 50 shots"
Like keep it realistic
I was trying to mention how much more you're vulnerable in hunt
In many cases PUBG and Hunt have similar enough TTK. Bornheim is 3 shot to chest at like 25m lmao
Where even a tool can onetap you at 60m
Can you find a tool that onetaps in pubg at 60m?
It's not even remotely the same in terms of how easy it is to die
I bet I can throw a frying pan at 60m and kill someone in pubG
Test it & come back when you know.
Bro wtf are you talking about? The majority of playerbase uses long ammo that 1-2 shots you at basically any range with faster velocity than PUBG guns lmao
Now you're going off to a different thing, thats not what i said or was arguing.
dat mosin RoF makes pubg bolt actions look like toys
what is the argument? Both games have similar TTK.
They do not.
Update: my throw opened a time warp and I saw Abraham Lincoln naked.
Conclusion: I don't have one
With that logic cs:go, valorant are all similar to hunt cuz i headshotted once with a pistol.
Therefor equal
What game do you think you die faster in?
Hunt, anyday of the week.
The average
As i just said, literally any weapon onetaps to the head, up to i think minimum of 60m with quad, if u only count actual weapons its like 87+m
Might be less with nagant silencer, bit unsure on it
TTK is 220ms in PUBG on bodyshots. Most guns can 1 tap to head. This is actually faster than hunt for bodyshots.
Realised another issue with Tacos points. He quotes the 'hit behind wall'. When talking bout the tree saying he would move behind the tree then dying. Which is false
Only the first shot would take 258ms, every next shot would hit far faster, since if u shot many shots in succession its only a few ms inbetween each shot, tho he seems to think its 258 between eaxh shot.
that's the time between your client registering the enemies individual shots.
Between shot 1 & 2 is not 258ms
if you have 25 ping and they have 200 it is
So if i shoot once then 10 ms later shoot my next, u would take 2 shots in 516ms ?
most games have bullet grouping so it doesn't feel so bad..but it also feels bad when you die in what feels like 1 shot but the dmg chart says you died in 6 bullets.
they would be instant on your client but anyone on the server would be delayed for each one of your shots. We don't have time travel.
It wouldn't be a huge problem if they got rid of the 800ms grace period for trades.
It's most notable with shotguns. An instant TTK with an 800ms grace period after player deaths let's players who are 'already dead' server side return fire.
you can only ever trade if the peeker shot second, so peek first and shoot first.
the trade window doesn’t change peeker’s advantage
Its still super janky in that respect. Human reaction time is ~250ms, which is what the grace period SHOULD be.
(well it sorta does but not in this case)
In my head there really shouldnt be a grace period at all besides maximum allowable ping differential. If the server are locked at 150 ping, and 'ping' in this case is RTT, it should be maximum 300ms grace
Servers with an RTT over 300ms are locked for me, so I assumed 150ms one-way is the ping limit
the server has 0 ping relative to itself.
oh, thats what you meant. well yeah sure.
actually
@versed forge @wide cobalt - Very similar ideas, and sure, the problem of being able to camp and wallbang is a thing. But you could always make it so it only shows DEAD bodies, and not just DOWNED bodies. Thus an entire team must be wiped before the bodies are shown in dark sight, and not through walls.
then you could use the trait to confirm a teamwipe would remove some of the tension.
would be good if it doesn't show bodies through walls.
I like this idea as well, thats why my suggestion had such short range to keep from long distance wallbanging on revive. I feel like with how well the audio is and the distinct revive sound at 5-10m I normally get wallbang revive kills anyways. Would be better to make it a 1point perk and make it either not work through walls or only after someone is dead dead. Though I agree that would remove the "Was that a solo?" Tension
Yeah, a lot of the time you're not sure if there's still a third hanging back waiting for a res. This would totally remove that aspect, I agree on hindsight.
@fading zephyr which ones?
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@dull quiver The knuck knife is designed specifically not to give you the best of both worlds
It's a middle ground, you get blunt and sharp but don't get the full capability of either
Ya making the knuck knife be able to do heavy blunt and piercing damage would be too much, I'd never use anything else and I already almost always take the knuck knife as it is.
Believe me, developers know more about the consequences of networking than players, even high skill players.
And on another note, saying that all games use basically the same networking, is just plainly wrong. The differences are massive and depending on how communication is handled high ping can be anything from s severe disadvantage to a big advantage. In Hunt high ping is at best an equal experience, more realistically a medium disadvantage.
Your argument about prediction doesn't make sense because hunt is just not using any large scale predictions. The biggest flaw however is that you assume a single timeline where there are actually 3 timelines you have to consider.
Well you could make it more user friendly. Because most people drop it when they accidentally hit immolators with the knife part. Or in stores situations.
A button to switch, even if it means no light knife attack and no heavy attack for Knuckles would help with that. Although I do not see it as important.
so maybe combine DEAD status with a 5+ minutes timer, so you wouldn't know immediately if it was a solo/last one on a team
I hardly see this as an issue. You're not facing 500+ ping players.
If someone you face is lagging, 9.9999/10 times its going to be max 225, thats the limit.
In very rare occassions theres going to be ppl with higher, who can't reach a single server because every server is above 225.
And the ones with 225 arn't getting 800ms to react.
@tranquil mist imma just mention that Tomahawk is the skin, you're asking for more throwing axe skins.
Tomahawk is a small throwing axe. Idc what the ingame names are yall know wtf im talking about.
@dense barn
It sort of already is.
If the arm is blocking the torso, it will be considered torso damage.
But damaging someones arm is hardly the same as being shot in the chest
bunch of B.S.
How would you know?
Q&A people be like: 🤔
That is how I see it as well. Its not an issue. It is a whole system. They just focus on one number they don't like the look of.
@cursive lava when are you going to educate yourself on how their servers DO work?
or is the point just to vent and now you feel better? If its just venting, why don't you simply scream in your bedroom privately.
Then you would not mislead others with your misunderstandings.
yeah, lol
Speaking of, what is the purpose of the 🤔 reaction in #game-ideas? Feels like a bit of a cop-out reaction with no real contribution to the suggestion of you ask me...
Neutral/Why not/devellop more please
you do know that the mods aren't the one fixing the game right ? They didn't come into contact with anyone, people from crytek just went "Ho, you are an early player and look like someone we can trust, do you want to be mod ?" and that's all
so of course, if you insult them, they'll look what the word mean
that actually how a mod is supposed to do is job
You're very welcome to share your concerns and feedback along as it is constructive and respectful
By saying "don't care", you are exactly doing the opposite of what you need to get your problem solveds, you are just being rude to people that can't do anything for you
Saying an insult in another language is not respectful, and saying "don't care" to someone that's listening to your concern is also being rude
there's no one to be saved, a game is not dangerous, and you are no savior, sorry for you
you didn't voice your problem, you just came here and insulted the mods
This is not, this is just how money works. If a clientbase is too small for a long term investement, you don't make that investement because it would just be a straight loss
But what i experienced is not the mods being rude to you, it's you coming here to call them names when they didn't do anything to you
It would, that's how money work
When you pay money on a long term to buy servers (because it's a regular fee), you have to gain MORE money than what you are paying, if not, this is a loss
so, paying for servers in a region where clientbase is too small to GAIN money is a loss
They wouldn't gain money on the duration of the servers leasing
I'm pretty sure they did a study of the clientbase and said "it's not worth it" based on maths you know
That's a market study, that's litterally how EVERY COMPANY proceed
I think he means they probably calculated in potential gain vs cost of more or better servers.
And came to the conclusion its not worth it.
First, They are selling the game on steam, wich means game is sold pretty much everywhere. You could even buy it in antartica if you wish. Like every game on steam. But i'm pretty sure there are no servers in Antartica that can provide a good enough ping in ANY GAMES
Exactly because that's what a Market study is. You calculate potential buyers in region and make conclusion. Conclusion was: there's enough potential player in EU so paying for EU servers would cost money but still be a gain, and there's enough potential player in russia to pay for servers so paying for servers would cost money and still be a gain. On the other hand, the same market study conclude that, there's not enough potential players in south africa and paying for servers would be a loss.
That's what market studies are for
Your question is not relevant, i'm trying to explain to you why there's no servers for your region
it's not, the issue of the conflict is you not having servers in your region, other people region is not relevant
you want a little white lie or an honest answer ?
Being mod on a discord with peoples like you ? Just to receive insult when i can't do anything ? Hell no, i'd rather cut both of my hands
and for the honest answer: Yeah, i don't care about people from bumfuck nowhere having or not having servers, as long as they are polite
Not entirely sure review bombing the Steam page will do anything but put people off buying the game all together if I'm honest.
A positive review of the game, alongside constructive feedback is probably the best way to do it if you do decide to do it. But I wouldn't flood the game with negative reviews just to "be heard".
to leave a negative review, so people know what they’re buying is exactly the point?
i play a game flooded with cheaters so i say it as it is
a positive review and constructive feedback does nothing for the voting system
as long as it is constructive, positive or negative review doesn"t matter
blatantly review bombing for the sake of it wouldn't be constructive
exactly. i’m calling for people to leave a review. whether positive or negative
some people don’t have to play with chinese cheaters and it shows
constant high ping
constant package loss
You got an answer: dev stated that it was not worth the investement, asking your question again won't change the answer. I can empathize. What i can't empathize with is you being rude just because you don't get the answer you want.
Guess what, sometime we don't like answer, that doesn't mean they are not the answer
He came insulting the mods because there is no servers in his region
yes
this is a public server, people are allowed to join discussions
also server rules say to use English
clearly, as you are evidently doing
my input here was that people, that includes you, are allowed to talk in here as long as they adhere to the rules
¯_(ツ)_/¯
anyway review bombing steam isn't going to do anything since a large portion of steam reviews seem to be issues with the fundamental ways of the game, which like fine if the game isn't to your taste its not for you
talking about something in suggestion ideas, not about you
sure but you have to deal with steam about that not Crytek, and Steam has its own way of handling refunds which you agreed to when you downloaded it
yep
and you agreed to it anyway
steam is also getting paid for the game...
they literally take money and mange the refunds
steam IS the online store from which you purchased the game
when you want a refund you ask steam for it
not crytek
do agreee with steams refund policies?
not really
Better to just cut losses and move on tbqhf. "Indie" company barely making a profit isn't gonna cave to the 1 dude from s Africa
however I agree to steams refund policies when I made the account
I mean you don't have to like it
but that is how it is
steam doesn't have to give you the money back legally
because you agreed to their TOS
I think its okay for Crytek to change the game however they want
they own it
and they own the benefits and issues of doing what they do to it
You bought on online only game which can notoriously be changed at any point and fuck you over without it mattering at all because you paid already. At the end of the day, it's 40 bucks
you purchased the ability to access their game thats what you own. Crytek owns the game
Then move on homeboy cause you know they're not gonna say, oh yeah you're right what's your PayPal ill shoot you 40
So why can't you play Hunt ?
Lmao
Afaik the ping limits allow everyone to play in at least one region
Bruh keep some respect
the ping limitations don't exclude anyone from playing
ping limits don't stop you from selecting one region so
they just lower the selection of servers you have available
you can still connect to the lowest ping region available to you
and there isn't enough players to give some regions of the world their own server
they have to prioritize higher
populations of players
what do the connection speeds look like for someone in South Africa?
checking online, around 220 to 260ms
@slow lintel The game has limbpen, only weapon that would be affected is the bow and crossbow with basic arrows/bolts
They changed the ping restrictions, but there never was servers in south africa, so you always had ping. Current ping lock still allow you to play on your lowest ping server. So what does it change ?
Yeah, Nothing
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fix the game
More context? 🥲
@late wind Did you block me so I can't downvote your suggestions when I don't like them? Its not as though we have ever had a conversation in the past....
If they did they prolly won't see the message either 😉
You literally have zero knowledge of game networking to say that most online games aren't using strong client side trust system with server authority to a point with prediction models. Online gaming with 20 ms differences wouldn't even be possible without prediction models.
You know that there are network sustem without prediction models right ?
I recorded an aimbot+wh user, is it enough to report ingame, or is there a place to report the video footage elsewhere?
!report
If you would like to report a player, you can do so on the Team Details tab on your Match Summary screen. It is also accessible in the Last Match tab at any time. If you have additional proof you would like to provide, you can find out how to reach out to official support here: #customer-support
thanks
Damn. I wanted to hear their excuse. They have claimed people down vote their ideas just to spite them. For the record, I do not.
@broken moat Bullets hit are operated client side, on their client they hit you, on yours they miss, server just validate or unvalidate the shot
Tbh don't need to worry, Crytek doesn't really implement ideas based on the voting anyway.
@sacred epoch Hunter are not randoms, they are the one relevant to the event story
show an example of an online game without any prediction model.
those 17
Prediction netcode was replaced by rollback netcode for a lot of fighting game because it gaves lagger an unfair advantage
Bro..rollback literally uses prediction.
^
@sacred epoch Nope.
the thing that got replaced by rollback based netcode is delay based netcode.
not quite sure how this relates to hunt though, since hunt doesn’t use prediction, it only uses rollback.
not always.
I suggest you do some google research because rollback literally isn't possible without predicting what the player was doing lmao.
@sacred epoch Yup.
And again the same bs as before: dude survives 250 damage + bleeding + poisoning with 150 health... fix your game... #feedback-discussion message
Poison & bleed has no intial damage, if he stops bleed right as you shot him, he would take very little from it.
And depends where you hit him & at what distance.
250dmg is upper torso at max 10m.
3m... should be dead regardless of where I hit him and "Poison & bleed has no intial damage, if he stops bleed right as you shot him, he would take very little from it." this is exactly what the problem is. It should start instantly and it shouldnt be free to remove
if that is true then that damage drop off is starting WAY too soon.
"should not be free to remove"?
So you bleed permanently
Is it me the only one that cannot reconnect? like I have never been able to connect once I disconnect.
Not even once
Worse thing is you loose your hunter because you decide not to try again to reconnect. I've tried many times and it never works. This is serious to be honest.
FIX SERVERS
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they're so bad right now. I have 30 ping and everything feels delayed. Killing a grunt....shooting...every gun fight I've had in the past 3 days ends with me trading.
Um. No, it's possible, it just has certain downsides for fighting games that aren't acceptable.
For Hunt, gunshots and damage have no prediction, otherwise you'd run into situations where the game predicted that you got shot, but you didn't, and your health would go down and back up after the game rolled the shot back.
bro how do you think 2 separate clients can interact with rollback without prediction? You literally don't know what you're talking about. Google it. The rollback is literally predicting the interactions and rolling back to last safe client state the server accepts if there is mismatch.
by having clientside hitbox ghosts...
we do have mismatch between clients regarding position.
and the game literally moves to a safe position through the prediction model. The clientside hitboxes are based on the the games PREDICTION of where the other player is in relation to you lmao.
no? the clientside hitboxes are based on the server's delayed response of where the other player is in relation to you.
there's no prediction, your client waits for the data from the server.
where do you think you get your visual hitboxes from when the game isn't in real time? You and the other players are literally playing in different times. When a 250 ping player peeks you and you hold angle and look how could you possible be shooting at their model as their client would perceive it? You wouldn't, You are shooting the servers prediction of where they are based of previous inputs. A 500ms RTT player peeking a 100ms RTT player is so insane that it's not even possible to have these players interact without lots of prediction happening. One player is half a second in the past.
"Rollback netcode implementations require a method for predicting the remote player's next button inputs. Current implementations use a naive repeatlast frame policy for such prediction. There is a possibility that alternative methods may lead to improved user experience." literal definition
how could you possible be shooting at their model as their client would perceive it
You don't. You're shooting the delayed positional data that's sent to you from the server. That's what a hitbox ghost is.
"Rollback netcode implementations require a method for predicting the remote player's next button inputs. Current implementations use a naive repeatlast frame policy for such prediction. There is a possibility that alternative methods may lead to improved user experience."
This is only the case for lockstep frame syncing, which Hunt Showdown does not have
If we're discussing rollback netcode as it relates to fighting games, then Hunt Showdown doesn't have rollback netcode.
if we're discussing rollback netcode as the second part of predictive/rollback netcode, then Hunt Showdown has rollback, but not predictive, netcode.
buddy you can talk to yourself because it's embarrassing at this point that you think rollback is even possible without prediction. The whole basis of rollback is on prediction so that you can smoothly push out your inputs. The hitbox ghost is your old positional data....
and it's embarassing that you think hunt showdown uses fighting game netcode..
Care to explain a) what you mean by this and b) why you’ve brought such a horrible attitude?
probably this: #feedback message
Oh I definitely understood that he was referring to that, but he also definitely didn’t explain how my assessment was incorrect. He just wanted to be a knob with a toxic attitude.
that's everyone in this discord guy lol
Could you maybe... elaborate?
I don't see anything inherently wrong with his suggestion, it's not like it pertains to lore as the skins chosen for the event are mostly irrelevant to the event's lore
@royal chasm #game-ideas message
To be honest, I thought I liked the suggestion at first but after some thinking I think it would be potentially bad for the game. Especially when fighting shotguns and the like aimpunch is really the only thing you can hope to save you, getting that first shot off isn't a guaranteed save but it does give you some extra wiggle room. As annoying as aimpunch can be, I don't really think we should be taking it away from interactions
@queen jungle They do link to the lore. Have you not been listening to the chapters? Night Seer, Mary, Viper(even though he has no bonus to it) and vaguely Prescient Night are apart of the story line.
I'm gonna be honest man the story isn't all that good this event I've been half-paying attention
That lies in user fault. I've payed well attention since I'm invested in the game.
Either way it ain't random. The devs make reason why certain hunters are apart of the Event, and it might've been random in the past but that no longer stands as is.
this game is honestly fked now. Everytime I get shot at or shoot my gun near another player I start to stutter all over. Basically unplayable.
Sounds like your system can't work with Hunt.
@jagged wagon It's mainly because most people use SSBM, if you turn it on you have more chance to find a full match at peak hour
Could very well be the specs in your comp or laptop are quitting @echo forum
Lol you’re definitely correct. Though that was arguably one of the most aggressive ones I’ve seen here for a while. @karmic ivy nothing?
@supple river play long ammo instead. Shotguns are useless at range.
lmao I'
@queen jungle The fact that trap don't disapear actually add something to the gameplay: the fact that you are never safe. And you should never feel safe
It's actually like the bodycount
I have 64GB RAM 3600mhz...RX 6800 XT and 5800x. I don't even hit 50% CPU or GPU load in game and have 140 fps..my temps are all low. It's the fucking game. 1.9 was a disaster.
Not shitting on your specs at all, but who needs 64gb ram? Lol
You should get off your high horse Jakey, don't forget you are just a personne on internet and not an all knowing being, there's no point being rude
I do alot of media creation
Ahhh that’s fair
perhaps the " did you restart your router" tier responses should stop? No wonder nothing ever gets fixed! Half the people on here make everything " user error".
People working with CGI or Video, people processing data
But yeah, the game is fucked in so many ways. I can’t get under 100 ping, been this way for a week. Normally I sit on 50 ping. I haven’t moved, my ISP servers haven’t moved
Have you tryed pluging it of and on again ? I mean, your temper, not your computer
Whatever Crytek does to their systems us fucked
Leave this channel for actual feedback discussion, you can take these personal arguments to DMs or another server
There might be problems on your line tho, it's a long road to servers, and it involves a lot of things. If it's constant, and you are the only user currently experiencing it (Or people close to you geographicly) it might be that.
If it's only one game from time to time, it might be One of the units of asia servers having a stroke, and it unfortunatelly happen
I’ve had a couple of friend also have similar issues, not close to me geographically. The problems are localised to hunt specifically. No other game gets this ping
it's 100% Hunt. Game state is constantly changing. Periods of butter smooth and then a micro stuttery mess 10 seconds later.
@royal chasm
The amount of times aimpunch gives you a free headshot, i'd never use it then either 😄
@sacred epoch
Won't work, because they choose the hunters, to get ppl to spend BB/money.
Seems to affect players randomly. A buddy of mine has the same issue.
patch 1.9 just messed up everything for me. I can't even hear another player being rezzed anymore 5 ft away when im not moving.
That goes against everything Crytek has stated with turning SBMM off. It will still try to match you with people that have it on but will draw from a larger pool of players that also have it off. Should result in faster, fuller games, not waiting till a full search bar before going up against the same 2-3 teams every match and nothing else.
yes and no - With SBMM off it can match you only with people that have it off too, and people on your or above your ELO that have it on.
With SBMM on you'll only be matched with people on your ELO with SBMM on or people below you ELO that have SBMM off
so in theory either of the two can be faster - it just depends on what others have selected
Its not so much faster thats the issue, I will wait for a full bar if it means we get a full game, but going around the same few teams in largely empty servers when there are many thousands online means the system, while it maybe working as intended is not working as it should to fill lobbies at different skill levels.
I don't know which servers you are one, but i very rarely have non filled lobbies in EU at 5-6* MMR
I had one yesterday with 1 player missing in trios and one with an entire team missing 2 days ago
Depends what time of day.
5star Team mmr, we're waiting like 3-4minutes sometimes even full bar, get mostly between total of 3-5teams. Including ours.
in EU at this hour
Most people are working
Its was US east, 8pm est, 5-6* mmr
@dusty sequoia
Idk where to take this discussion, but the devs/mods don't want us holding discussion in bug report.
But it's completly unimportant & irrelevant to whether you've run into it or not.
If you wanna trigger it urself, run 1 bullet weapons with different ammo & switch between them when shooting & fighting. You'll get it.
The bug is not a myth or anything & it's completly gamebreaking as you loose ammo & your weapon becomes completly unusable.
Ok
Yeah bug is known and being worked on
They had a fix - but had to roll it back because it broke the LeMat even more
Ye i just hope they find a fix for it soon.
I was fortunate to have 2 bullets in my mosin i could kill the guy with.
But I've seen it screw ppl over hard.
@ashen silo
A tip is to run Bulwark, negates alot of the damage.
Issue with the balancing aswell is that they don't separate the balance between Console & Pc.
On PC anything explosive (besides consums) are an absolute meme.
But works alot better on console thanks to harder to aim in general.
I know that . But that shit is not for this kinda game . It just makes the game bullshit
Agreed with you there tho .
All the stuff is being made for pc and we’re just Biproducts
@dusty sequoia Yes it's aknown and being worked on
Ok
@eager dragon
Rebind your jump/vault to different buttons.
It's inconsistent because the game struggles with figuring out if you just wanna jump or if you wanna vault over something.
You'll never have issues with it again.
I already did, that's the problem. I literally pressed the vault button
Ah okey. Could be good to specify that aswell in the bugreport.
And after that didn't work I tried jumping in as well
You are right, sorry about that
No worries! 😄
You could argue a lot of traits like this. Like if you use a Bomblance and the guy you spike has bullwark.
@cursive lava oh thank God a white knight was here to open my eyes I just never even thought to never go into any building ever or if I'm the first one at an objective not supposed to do it because I'm ranged supposed to just accept that people would rather just lose their characters and run out the clock then come out and fight. and on top of it all you better be glued to that map just in case they decide the run for it.
@arctic night, your post below has been deleted, as it doesn't follow the required format.
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Matched attachment type png (not in whitelist) in message (1011682871414640641) in #game-ideas (#suggestions-ideas, 524577494863708180): <no text content>Attachments:
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@sacred epoch The devs have stated in the past that rain would mess with the perception of sound in Hunt
Still, no reason not to try and change their minds :)
See, I think that's perfectly fine.
Have some matches where the gameplay style gets changed up a bit.
Not too much as to be totally foreign, but enough that its fresh.
I can see rain weather totally working for the game. Adds a consistent noise that dampens overall noise, pushing stealth different and having to rely even more on sight than hearing.
@winged agate honestly id rather see the officer carbine get some skin love before Xbow gets more
it has 2 skins, 1 from trials and 1 from dlc
crossbows might not be the most dramatic changes, though the hand xbow skins are pretty cool lookin, but least it has a few
@arctic night I'm not really sure what the niche for this is. We already have the springfield as a single shot "fast reloading" cheap rifle (even though it doesn't actually reload very fast, crytek pls).
@sterile shale Did you think this one through? 100%?
im down for that too , id love more visually appealing skins for alot of weapons slight recoloring just doesnt work for me , i need stuff hanging off the sides and nice dark themed textures on the flat surfaces
... what's wrong with it?
Too many repercussions to his idea.
like what?
Considering QP uses no matchmaking & has no interference with BH, it's super easy to abuse.
(also, I shouldn't have to prompt you for all this info, feels like pulling teeth)
Makes no sense that a system that has nothing with Bh, should affect its matchmaking
He's pretty much suggesting to absolutely turn off MMR so that a certain number of people could stop abusing the rank system.
It should have its own matchmaking system.
But ye it should absolutely not affect the bounty hunts mmr
Thats just logical
Mmm.
honestly, SBMM-off BH should also probably not affect MMR, while we're at it.
No, you still use sbmm in "sbmm off." It will just look from a bigger pool outside your mmr
yeah, a bigger pool including "everyone that's P0/BL100 and up with SBMM off"
that's not using MMR.
Prestige has nothing to do with the matchmaking whatsoever ,regardless of sbmm on/off.
SBMM on = Only picking players close to your mmr.
SBMM off = Trying to pick players near your mmr but will take even lower (if they have sbmm off to) & even higher mmr.
prestige actually does. there's a separation between players who haven't reached P0/BL100 and players who have.
Ye the protected rank up to bl99
at p0
Idk then what that had to do with our discussion?
fuck if I know, you're the one that brought it up??
Prestige has nothing to do with the matchmaking whatsoever
Haha okey.
Idk why u even brought that part up.
ok so I'm
I think it goes without saying, the protected rank wont join it
Again, it goes without saying, the protected rank plays by themselves
Hence it being a protected rank
I mean i can go & say the sky is blue aswell.
Not sure what it adds.
You can say what u want
Not really, as you were saying that sbmm off should not affect mmr.
Which i said it should since it still uses matchmaking.
Then you started mentioning about the protected rank
.........?????
Do i need to screenshot it, hold on
dude you've got some real problems if you're gonna nitpick on me being technically correct
why tf are you arguing
and... that's what I said.
Which it does
as far as I can tell, you're getting on my case because I said "everyone that's P0/BL100 and up with SBMM off" instead of "everyone with SBMM off"
which is ASININE
but whatever
go off
no, I was saying that the bigger pool is "everybody"
not just a "bigger range", but the entire range.
Saying "p0/bl100 & up" is the same as "everyone."
Because them below plays a protected rank
I thought it was just a given
You are the one nitpicking.
I just went with the expectation that ppl knew that below bl100 was protected
Then i got confused by his comment
I didnt expect it to be necessary to mention
No i started wondering why he talked about the protected rank
Not nitpicking
When we talked about sbmm off/on.
And affecting mmr
I was saying that if SBMM off "uses MMR" but picks from "a bigger range" that includes everyone, then it's functionally no different than not using MMR at all
how tf is that unclear
I said SBMM doesn't use MMR
But it does
you said it did, but from a "bigger pool"
and I said that the bigger pool was everyone, so it's functionally no different from not using MMR at all unless you just wanted to be pedantic
Devs have stated this multiple times
It is functionally different
alright, cool I didn't know that.
You agree when i say "it still tries to pick closest to you." then say im wrong when i say its different from no mmr at all
How is "trying to pick closest to you" not different from "Using no mmr at all."
I did not know that SBMM matchmaking prefers the people closest to you. Without that information, of course it's the same.
are you kidding me
Because SBMM off prioritises "full lobby."
So if it cannot find ppl near you, it will grab from a bigger pool.
Again explained by the devs.
Which is why you get full load & smaller lobby with sbmm on during off hours
like
are you really fucking kidding me dude
are you THIS invested in "winning" this argument
im out
You're the one who thinks there is a winner to begin with
Wtf u talking bout
Im informing you, that you're incorrect.
It is when he refuses to listen & just blabbers on
I agreed i missunderstood him previously.
Not really as i listen to what he says & corrects him, then he ignores me & repeats the same line.
As he argued from a pov that was incorrect.
it seemed like he listened to me. He said he didn't yet know about the info you mentioned. Kind of have to listen right?
Ye after 20 comments
Then he said his argument was void because of the new information... thats not blabbering
so?
What u mean so?
aiite the thing I had fell through
I literally said, he blabbered on, refusing ot listen the 15 times i explained
why don't you have a little respect for your argumentative Hunt brother?
it took 20 comments because you kept nitpicking on the P0/BL100 bit
and derailed the conversation
Yes because arguing against me is showing respect?
I have not disrespected the guy either
man fuck that i ain't getting into philosophy here.
I tried to inform him, he refused to listen.
It ended on a much longer discussion.
Im not here to continue it. Now drop it
point is, @tribal wyvern it took 20 comments because you kept nitpicking on the P0/BL100 bit
and derailed the conversation
arguing is definitely not disrespectful
not because I was refusing to listen
but because you were refusing to give up the point that I said P0/BL100 unnecessarily
just saying it would be nice if you could have your argument with more respect.
Look, get off the high horse.
Im not disrespecting anyone.
"Blabbering" is not a respectful description of someones genuine attempt at argument. And there was no blabbering going on in my opinion. So it is not as though it was called for.
and unless I missed it I didn't see any derogatory terminology coming from his side... Did I miss something?
I don't think bulwark is 100% balanced either, you can't predict it and can only react to something that often is a death sentence to find out mid-fight
Bulwark needs some kind of external indicator to let you know it's there, but hell if I know what that is
Bulwark is fine as is. Simply don't crutch on explosives, and shoot in your shooter game, then you're good.
I would buy that argument if people were actually prestieging. 200$ means nothing when you're rank 100 and sitting on 40k$+.
And buckshot is plenty punishing if you miss. On top of being useless beyond 8m.
Plus the Dolch is the most expensive handgun. And it's far from the best. So clearly expensive doesn't mean it has to be good.
The avto is the most expensive primary. And again. Far from the best.
It's clearly established that expensive doesn't require something be good.
I wouldn't personally say that avto is "designed" as a boss killing weapon
All but one ammo type are a straight upgrade though. It's outright dishonest and unfair to say that you can simply spend your way to wins, especially when you just referenced how powerful the Dolch was. Because as you just said: it got nerfed. Why? Because people got upset that they could simply buy their way to victory.
So either the dolch nerfs weren't justified, or more slug nerfs are. Because you can't have it both ways.
God I wish. You said slugs take skill...
The only other ammo type that's a straight upgrade is nitro shredder ammo. Which I don't like for the same reason.
because most people can't aim for shit with the aperature at range let alone close range.
The nitro has trash sights. Deafens the user. Has only 2 shots before a reload, and has terrible damage over range. Plus why would I take the nitro for 1000$+ when I could get slugs for a fraction of that with similar performance?
no lol aiming to chest at 25m with ironsights of shotguns is ez mode. That's like CoD tier aim skill. Nitro is hard to aim with. It's probably highest skill weapon in the game after crossbow at range.
Better than the nitro. 
the smaller the ironsight the better..
I like it and if it didn't have such slow velocity it would actually be a headshot beast.
bruh it zooms it to like 20 FoV ( exaggeration ) has the sides of your sight blurred out and has a circle sight making it hard to tra ck right and left..
Lmao message deleted.
lol he blocked me
God at least stand by your unpopular opinions.
ill never understand how people think it is hard to aim a shotgun slug to chest....if all you had to do was hit chest this game would be minecraft tier aim skill lol
roblox*
Then why so many people complain when they miss ?
Well you see. Whatever I like is actually very skillful. /s
do you not miss with other guns?
Yeah, i do, but i agree that it's harder to miss when you spread 12 pellets than when you shoot only one bullet
(I brainfarted)
easier to miss a gun that uses spread? damn no wonder they use birdshot to shoot clay pigeons! They should have used a revolver! I thought we were talking about slugs though? those aren't pellets.
why get on your high horse after i correct my message because i messed up my words 
Plus even if you clip somebody with some shot in this game you've still functionally done nothing to them. 6 dmg is nothing. Unless your partner has a sharps, nitro, or slugs.
I typed my reply before I even saw your (brainfart) part
Dying to slugs seems to make you angry Jakey
And even, what's the point of being aggressive
It does. Tbh ruins the flow of fights. It has pretty much become a bad idea to even compound fight without a shotgun these days because of it. It used to be you would find ways to creatively flush out someone camping in a building that had a shotgun. Now they can 2tap you to chest at 50m. lmao
we have different definitions of the word
Every gun two shots you at like 50 metres.
Slug shotguns get no ammo, quite a bit of recoil. Also not cost effective imo.
@ashen girder They are reworking prestige, hopefully we'll get more
There's only one definition of aggressive you know, and your message was.
But they don't 1 shot you to chest sub 25m. The way to beat shotguns was to fight them at medium range if you wanted to enter the compound. Now you just don't enter it with your long ammo and camp them.
15
Slugs only one tap at like 12-18 metres in the upper chest now.
that's still insane and I meant 15m.
Which is the point of them, they are meant to hold rather tight angles at close range and get one shots.
The price of 200 kind of indicates they are a straight upgrade, and they basically used to be. But with the nerfs they aren't so strong generally, and for aggression they aren't so great.
but the problem is when you take a gun like C&K, Rivals, Slate, Winfield and spam 4 slugs in 2 seconds and wipe out 2 people at 50-80m.
You tryna say winnie is OP now 
Slug one tap you up to 15m, and a this range, you'll get two tapped by a shotgun. If the shotgun with slug is in its two tap distance, it only make the fight fairer for them, since you can both two tap. And they most likely shoot slower than you unless they have a C&K, wich cost 800 with slugs, so it's not very cost effective
slugs can 2 tap at 50m to chest and 2 tap to head at 90m. So now shotguns can compete well into medium range and retain its 1 hit kill supremacy close range.
levering on a shotgun is clown mode
Winnie terminus is the worst shotgun
At 30m, with a good old winnie, you have better chance to win the fight than with slugs
it has been buffed and is very good now. Especially if you jump peek players.
Yeah but you don't take levering with slugs lol, it's just a waste of money
Just jump shot with any other shotgun, you'll be quicker with a likely further one shot range.
The levering makes you overcommit and nukes your mobility.
one shot range with buckshot on terminus is like 3m shorter lmao
At least with winnie levering you have actual range on it.
Very good ?
It's still worse than Slate and at the same level than Specter lol
slate is most busted shotgun
Slate is fine
^
Basically same effective range as rival, but worse two shot but you get a magazine. Specter has quite a bit more range but for worse two shot than slate.
Terminus fits in as being a worse C&K that requires perks.
A winnie one tap to the head at 90m and two tap to the chest at 50 too, and it shoot faster than most shotguns, so in a 1v1 fight at that distance, winnie win
bro slate with slugs is an easy team wipe machien at medium range
You get 10 shots now, the range on it got fucked.
At mid range a winfield or even nagant officer is better than it
ofc up close is where the power is, but at that point you can be using buckshot for more leeway on accuracy
I have never went " Oh no they have a winnie don't push!". The winnie 3 shots to body at a pathetic range ( big drop off), has terrible pen unless you nuke it's velocity with FMJ and is not good at close range. Levering is so inaccurate now to basically be a dice roll.
@vernal saffron The getting a random amount of money isn't an event thing, that happens when your hotbar is full
Yeah but we are talking about mid range fight, you don't push if they have a shotgun without slug 🤔
Levering is more accurate than it used to be for usual stance, between 10-25 metres it's very strong and quite consistent. FMJ is only 400->330 m/s and gives you a good damage boost.
@sterile shale I remember getting into a match, got killed by a T.TV player who had his MMR listed as "avg 6 star lobbies", but I was in a 3* lobby when he killed me. I tuned into his stream from his name only to find out he had his MMR hidden and was pretending to be 6*
You either headshot with HV, or you bodyshot and pen walls with FMJ. The dropoff extension of FMJ is massive.
The shotgun can 2 tap you at medium range lmao so now it can fight back unless you rotate to long range which means the game devolves even further into long ammo camping outside compound and shotgun camping inside of it. For the power to 1 shot at 15m to chest the gun should not have medium range potential at all. So much of the game revolves around trying to flush a shotgun out of lair and now they don't even care because they're strong outside it now too!
But you can also two tap, and you shoot FASTER
Slugs brainbroke you
, sorry
It just make the fight more even for them at medium range, wich is expected when you pay 200 dollars for an upgrade that give you more range
With the downside of needing to aim better at said range
lmao what none of my guns are shooting faster than slate with slugs except maybe new army, bornheim or dolch.
also good luck using your "faster" RoF on someone peeking you from cover with their shotgun.
Idk man, taking out all of the RNG from pellet spread is still absolutely goated in close quarters. Not having to worry about pellet spread and being able to clip just to the left or right of the shoulder respectively and being able to get a OHK is a massive clutch for shotguns, which would normally leave enemies at really low health if you're not aiming center mass or lucky
It's not even a negative to anyone that plays other games and is used to quickly ADS'ing in close range.
Yeah, removing to 'relative' forgiveness (which can also screw you over just as handily) of buckshot isn't much of a downside at all, especially when compared to the absolutely massive upsides slugs give you
Slugs definitely needed a change, idk if the ammo nerf was the change it needed but it does make me think about whether or not I want to bring slugs rather than just always bringing slugs, so mission accomplished
tbh I think it needs the flechette treatment. Only 1hitkill to face at close range. Let it have 25m headshot extension but not also 1hitkill to chest at sub 15m. Let it be an upgrade for skillful use and not just a flat upgrade.
@lone olive, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
I think when a player dies in teams of 2 or 3, there should be a countdown where a player can't leave the team and disconnect, or penalize all players who leave the team before a certain time. It's frustrating and takes away the desire to play when a teammate dies and he disconnects leaving the rest abandoned. Thanks.```
That's fair but weapons like the Romero would suffer greatly from it, but you can argue whether or not that's actually a negative seeing as it has the best OHK range of any shotgun
It's a maybe from me
I wouldn't mind seeing crytek experiment a little with different balancing methods but the beta was so dead last time idk if they'd get any useful results
so don't buy it on romero. There are already a bunch of weapons in the game that are not so good with a certain special ammo and their special ammos come with big downsides ( like no PEN!!)
I don't think any ammo type should just be plain useless on a gun it's assigned to
When you change any small stat you have to consider how it effects everything around it, not just itself
It wouldn't be useless lol it would just be harder to make use of on romero. Look at incendiary ammo on long ammo. Takes 2 shots to light a target on fire and leaves a tracer giving you away while not being able to pen. Poison ammo can't pen. FMJ slows velocity a lot. These are good specials. Spitzer, Slugs and High Velocity are stupid because the downsides are so small as to not really matter and they make it significantly easier to send players back to the main menu.
But we do have significant downsides on slugs now, short and medium barrels can't OHK past extremely close ranges and you get so few that you might not have the staying power in prolonged fights, you can't use them to fish for wallbangs like Buck because an unlucky guess leaves you extremely short handed
Right now only long barrels get the full benefit, I haven't seen a single slate-slug combo since the nerf
man spectre and rival handcannons with slugs are absolute monster lmao. I see slate slugs all the time in 5-6mmr games. It's literally just slugs and long ammo like 6/10 of my games since I hover between 5-6 star.
TLDR: Slug ammo should not be best at close and medium range. It should have some disadvantages at close range or complete rework (Longer hs range, more damage fall off, shorter 1 tap range)
2 tap range for slugs at upper torso = 50m
2 tap range for slugs at headshot = 90m
(Thanks to Adrie and Blonded for testing)
Full @summit1g reaction her...
They've been nerfed several times since that video
Yeah this is the case of someone who parrots a youtuber and doesn't actually keep up with the game
yeah it 2 taps to body at 50 m now as before you could do it at almsot 70m
I posted the video so you could listen to someone with a deep understand of the game explain in depth why it's busted and demonstrate use cases.
Right but it's outdated
The nerfs barely did anything. The ammo nerf was the only annoying thing to players that use slugs.
It literally isn't applicable anymore because all of the info in that vid is outdated
Currently slugs 2 tap to chest at 50m and can 2 tap head at 90m..
Medium barrels reduced range by 2-3 metres upper chest one tap. Lower chest modifier further reduced.
2 tap head lmao
Like a slate is slightly quicker two tap than a winnie with fmj at 50 metres, but with extremely less ammo, quadruple the cost. As far as they go as "rifles" they are out of their element there.
the winfield can't 1 shot to head past 75 m? Slugs also 2 tap to the chest at ranges where its a 3 tap for winfield.
If you can 2 tap someone with a slow slug projectile at 90m then you deserve the kill, honestly
Winnie one shots to 95 metres.
you're right it was old #'s
That's literally what we've been trying to tell you
no I mean 75m was old headshot max range for winfield
That is so old
Yes, but we've been trying to tell you your understanding of slugs and how they work is extremely outdated
I never use the winfield lol not a fan of compact/med guns
No its not. The current 2 tap range is 50m for slugs to body....it was almost 70 before.
It's not uniform across weapon types
https://hunt-map.info/ look how stupid it's range is for a shotgun
Interactive maps for game Hunt-Showdown
?
yes but during event you can steal snakes
It's a map?
Jakey are you trolling me rn?
use the ruler feature and you can see just how far 50m is. This means a shotgun can 2 tap you from anywhere in all compounds. With rival thats like an instant pew pew
50m really is not that far, the projectile is slow, and you only get a few of them
You can 2 tap with most (non-pistol) guns at that range with faster projectiles
50m in game is practically nothing
The problem with slugs was always the one hit kill potential anyways
Significantly slower RoF AND THEY ALSO DON'T 1 SHOT TO CHEST AT CLOSE RANGE. Also slugs are not even slow lmao they're faster velocity than any of the medium /compact ammo guns without HV ammo. I don't think you realize just how bad medium/compact is with falloff and the fact that a close range gun competes is just stupid as long ammo also already does medium ammos job better and has long range as well.
You're buggin bro
spectre slugs is literally 425m/s...winfield is...400.
So why can't we steal what other hunters get when they are exploring in the map
Because the developers haven't coded that function in or implemented it, either because they haven't thought of it, don't have time to dedicate to it as to focus on more important things, or because they don't want to implement it.
Idk why you think we can answer that question
And the devs definitely don't ever talk in chat, at best we get the occasional CM
I don't? I thought since it was a good idea that just implemented that they should further the reach of it with all the stuff you collect in the game making better rewards for players.
I never asked you perosnally to answer
If you don't want an answer then why ask the question?
You didn't understand I'm clearing up the question to the suggestion
Clearly
There is nothing wrong with bringing up a topic by making a question. We might not know developers' reason behind not doing it, but it doesn't mean we can't discuss pros and cons of an idea.
Why did they nerf special ammo on crossbow/bow so much? Kinda not worth the price for 3 special ammo lol
They thought that there wasn't much downside to bringing special ammo
@wary grail, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Here's a suggestion, do something about the escalating hackers.................just you know, care about your community a little bit......```
So the latest cheats I've just witnessed, someone running around with two 3 slot rifles, also they fire then quick switch and fire the 2nd rifle in speeds that are normally impossible....
I think one of the potential cons is the general economy, if gathered money could be looted, pretty much all the gathered money by players would make it into the economy. So it's a question of whether you want players to make more money on average or not, for example.
Exactly! Maybe they might like the idea or maybe it doesn't fit the plan but maybe it's a good idea they hadn't considered. Hence suggestion
The special ammo on crossbow and bow always had big downsides over the regular ammo for it. Concertina arrows were busted and needed a limit but shotbolt and explosive ammo have big trade offs and change your playstyle completely.
Seen cheaters do this with small weapons where they fire both guns at the same time
You'll get killed by their 'pistol' because they were holding their rifle and fires both guns at once
Seems really unlikely that it's latency
I'm just telling you what they expressed
True! But Also some games don't always end with all players getting into a huge battle and winning with all the kills. I seen sneak plays and hits and runs leading to the lost of a bounty or what about the rats stealing? If a team is stuck fighting and the bounty gets ganked least they could have all the map rewards other players got? But Also why part of the note I believed I mentioned just base any player looted is just 50 if all tools and consumables are full.
Don't shoot the messenger
So dumb, I am almost at the point of uninstalling the game and coming back when they have made an effort to deal with the hackers here......It's getting excessive and boring.
So overall instead of just random cash of a hunter, it be 50 bucks and if your the first to loot any things they found during match.
Well... no?
Cheaters are a rare occurrence and often times you won't even know you've seen one
A good player is almost indistinguishable from a (not blatant) cheater from your end
I meet an EPS probably 2/10 games with certainty, I meet people using crazy exploits like having 2 x 3 slot rifles or invisibility/no recoil fanning for any distance etc, far too often. Sometimes on my team sometimes not.
I'd agree but I am certain these aren't good players, I have my way I'd rather not disclose for knowing this.
I'd be down to replace random money loot for actual loot the dead hunter collected tbh.
Yes! I want this too.
Exactly though if they are already looted out still atleast gettign 50 bucks as a "Sorry your not first"
Oh yeah there's the question of who gets to loot first then 
It would also encourage players perhaps to actually find all this hidden loot that alot just walk past.
same rules as snakes, first comes first gets.
Yeah, but snakes get converted into points that are shared between all the teammates in the end
Although maybe this decision would be part of your thinking
If your teammate is struggling, let him loot first
"That's a nice argument senator, do you have a source?"
"My source is I made it the f*** up"
@vital drum Am I allowed to post this?
Not quite but lets say I play sometimes against 1/2** when I am sitting normally around the edge of 5/6
I don't think it breaks any rules directly
don't worry I am not offended
The word fuck isn't against the rules, unless used to offend
Ebig
Even with the words we filter, we only actually issue warnings when there's a violation of the rules.
🕶️
and you also make up rules when needed to fit your decisions 😄
Not you personally though Arricaod
Moderators are just bullies who can enforce silence with any contrivance they desire
Arricado seems ok though
The rules says "repeated use of spamming will result in punishment" STARES AT REPEATED
And why even both turning on 1 message every 10 if you're going to ban people for spam?!?!? 😄
Unnecessary repeating content does fit the definition of spam tho
I agree it does, however I only posted a joke, once, not repeated.
sensible
@languid hatch At least on the berthier, if you hold the melee button after firing, your hunter doesn’t cycle the bolt
So...what's the official stance from crytek on reshade and on screen crosshairs? Reshade is an external filtering program that many are using to brighten or sharp their game image. Previously the hunt team disabled nvidia filters so this would seem to imply disapproval. What's crytek's stance on this?
Screen crosshairs are a nogo (they mentioned this on one of their developer gameplay streams). Reshade stance is listed in the image https://cdn.discordapp.com/attachments/401019644938289153/975824597813440512/unknown.png
They've had a couple of different stances but right this moment reshade is a-okay
I remember seeing an image from 2020 that said that after feedback they had decided to ban the use of it, but right now it's okay as of most recent announcements and the like
It's important to note that not all reshade versions are supported and some are EAC flagged
Why don't they just re-enable nvidia filters then? Idk in my opinion anything that's not in the game menus shouldn't be allowed. If they are going to allow reshade why not re-enable nvidia filters to give more ppl access to sharpening and brightening tools. I believe amd has similar tweaking options but I'm not sure. Seems crytek's stance on it is still rather unclear... and that's different than what is and isn't bannable by EAC.
As for on screen crosshairs... many people are still using these. I check ppl's steam profile and they have a thousand hours in some on screen crosshair program. Just today this vid was posted to reddit where you can see a small persistent dot crosshair in the middle of the reticle https://www.youtube.com/watch?v=_2ch8wdVPEU
1st ever full video edit, let me know your thoughts! Threw together some good shots with some background music
Do you get told that what you're using is flagged or do you just get straight up banned?
I'm pretty sure it either straight up prevents you from booting the game up, or you get banned, depending on how the eac was setup for the title.
either way, reshade makes it clear which versions are cleared for mp games and which ones are for single player games, so it'd likely come down to user error or if you were messing around with the reshade files itself
Certain versions through eac will result in a ban. Regardless of game, it's done through eac.
On mobile rn, slow reply
Eac might have a list, I'm unsure. But reshade has a few different applications which are supported and others which are not like you said.
I do not think there's a pop up unless you get the EAC can't start game message. Certain applications will prevent EAC from launching the game. But that's different than being banned. I've heard of cases of users getting banned automatically by using reshade applications that are not supported by EAC.
If anyone is going to use reshade, it needs to be the versions that are whitelisted.
Hopefully clears things up
I know I didn't reply to you mast, I'm not yet on my pc
I guess that's clear on what's allowed, still kind of unclear why they would disable nvidia filters a while back and now endorse the use of 3rd party programs which essentially do the same thing. I have no intention of using any of these not least of which because they just make the game ugly. But I see plenty of examples of them in use i.e. the clip I posted above which was posted to the hunt reddit today where both reshade and onscreen crosshairs are being used.
I dug around, doesn't seem that EAC provides a list of Whitelisted applications that also share blacklisted versions.
Reshade as a few different applications and allows user builds. Userbuilds are blocked by EAC for example.
I partnered voluntarily with Crytek whenever Nvidia Filters were allowed to help get them completely disabled and check all of the beta builds to ensure the functionality was removed. I did so under the premise of fairgame, so I completely agree with your point.
Nvidia filters had other issues outside of just the comparison to reshade, but I understand the point. Why block one if Crytek allows the other.
this was also before they added the gamma feature into the ingame settings, so maybe they just forgot to/are to lazy to go back and re-enable Nvidia filters? since they could've changed their stance from back then cause they were also, initially against a gamma setting ingame.
I kind of want to use reshade just so I can actually see inside buildings but it's so vague what exactly is allowed or not that I'm scared to even try
and don't get the one with the full add-on support on the page (cause you'll get banned lol), and you're fine
Idk what's up with my monitor but like the transition from outside of a building to inside is basically pitch black, at night I can't even see movement on the other side of a window even if they're pressed right up against it
Yeah I mean the basic usage of reshade is to brighten, sharpen, increase contrast and I think this is pretty clearly an unfair advantage. @half stag nvidia filters did more than just tweaking gamma, they could also do the previous things I just mentioned.
2019 was when Crytek did away with Filters. There was other reasons regarding the removal. I don't know why they added a Gamma setting Specifically, but I'd imagine it is because of accessibility and the fact that most games have that function.
the main outcry that I saw when filters were a thing, was turning night into day, which was the reason most given as to why filters were disabled, and now with the gamma setting in-game, I don't really see that holding much weight personally
Eh, yes and no, reshade can make night bright without washing out colors
Gamma massively washes out colors and makes it harder to see
Reshade has very powerful color correction tools
Users are able to tweak the settings to make scenes look similar to day without the Gamma Wash
I just want to fix my monitor's discrepancy between light and dark contrast
@ripe basalt pretty much this ^
Looking inside of a building from 10m away is just like looking into the void
I had issues with an HDR monitor because the color richness made Darks extremely dark
Made hunt unplayable at night or transition scenes
From light to dark
Mine's just a trashy old samsung LED made for offices and I have the same problem
Got it because it was cheap, but it makes darkness in a lot of games unplayable and changing brightness/contrast/gamma does nothing
Yeah, I feel that pain. You will find that in 700$ monitors as well
HDR monitors and OLED monitors will have that problem. They are for more of a cinematic gaming experience rather than a competitive one.
Yeah, Not useful at all for games like Hunt.
Whenever I ask for help people just go "hurr durr turn your gamma up dumbass" even though I've explained that gamma just makes the color wash out
I need to get a new monitor but I know literally nothing about monitors, I'm more of a computer internals kind of person
Don't get HDR unless the monitor has tons of internal settings
Just not worth the additional price for gaming
i dont mess with gamma or any of my settings, night or day. but I have a TN panel which is sort of inherently washed out and is frankly good for hunt.
HDR is High def rendering I assume?
When the flex too cringe
High Dynamic Range
If it makes it impossible to see through light/dark transitions doesn't seem very high dynamic range at all
Not chirping at you, just seems like a funny naming convention
Dynamic range meaning very deep inky blacks and very vibrant colors.
HDR changes how dark and bright the scenes can be, even when applied over each other. Like a Dark cave entrance on a nice bright day. For movies, this is fantastic.
For games, it makes the bright scenes, like god rays. And Dark scenes extremely rich and dark
Honestly I don't see the purpose of a 'cinematic experience' if I can't see my cinematic experience
I agree
100%
LOL
I don't like it for movies, makes movies very hard to watch when the scenes are darker
Never understood stuff like that but maybe I'm just a peasant
Photographs, ect, it's very very clean
And makes things looks much more life like
But, it's impractical for gaming because it serves as a hinderance to digital images that you are processing as the player
You don't want dark scenes to be pitch black because you were outside a moment ago