#feedback-discussion

1 messages · Page 11 of 1

tribal wyvern
#

no

burnt mulch
#

because either 1. their game mechanics are built around reducing peeker’s advantage and other such issues, and/or 2. they give a straight disadvantage to the higher ping player

celest solstice
#

The chances that all these variables line up to provide a kill at the same exact time just should not happen

tribal wyvern
#

cuz u have armor & helmet

burnt mulch
#

ak headshots, not sure if scoped rifles do.

slow lintel
#

valorant

burnt mulch
# slow lintel valorant

because either 1. their game mechanics are built around reducing peeker’s advantage and other such issues, and/or 2. they give a straight disadvantage to the higher ping player

tribal wyvern
#

Not even close to being similar lol

burnt mulch
#

i can keep pasting this same text.

celest solstice
#

And should be treated as such

#

That's why all games treat it that way

burnt mulch
#

and the devs at crytek don’t seem to agree that the difference should be that bad

celest solstice
#

So you're answer is "level the playing field" by making me die long after I have shot the kill shot and the server even recognizes that I did but hey, they should get a chance too???

burnt mulch
#

like I said, trading is symmetrical. you “benefit” just as much, in the general sense

celest solstice
#

The devs can agree to that all they want, the majority playerbase does not

burnt mulch
#

even on low ping, if I fight a player with high ping, I can gain a trade when I would have just died.

slow lintel
#

i dont get the general sense. Like KD?

burnt mulch
celest solstice
#

The fact of the matter is, trades should be a rare occurrence and feel fair. Happening every other game means there is a problem

burnt mulch
#

they feel fair to me.

#

and I literally have 4ms from USW

tribal wyvern
burnt mulch
#

i basically live in their walls.

celest solstice
#

Read the feedback

tribal wyvern
#

Ye theres like 30 max

celest solstice
#

Literally every other post is about trades

burnt mulch
#

duh. feedback is full of people complaining.

slow lintel
# burnt mulch in terms of winning a 1v1 gunfight.

before they increased the ping-limitation for the trade-kill, about 30% (felt like more) of my QP games ended in draws. Either no one had the wellspring or the last one just had to pick it up. Whats the point if noone gets anything

tribal wyvern
#

I don't think even 1 k player voiced feedback opinions this year

burnt mulch
#

and people not understanding the system

celest solstice
#

Sounds like you don't understand the system lol

tribal wyvern
#

Sounds like u dont know what "majority" means

slow lintel
#

they did. with this patch as far as i know

tribal wyvern
#

patchnote?

burnt mulch
#

Sounds like you don’t understand the system lol

#

any claim you make without evidence I can dismiss without evidence.

tribal wyvern
#

I did not see anything related ot patchnotes

#

i mean

#

regarding the trade limit

slow lintel
slow lintel
#

give me a moment 😄

burnt mulch
#

I am debating "this thematic".

slow lintel
burnt mulch
#

sure. it's the same link that you sent.

slow lintel
burnt mulch
#

that's not what that is

#

that's region lock

tribal wyvern
#

Ping limit has to do with the region lock

#

Not with trade window afaik

slow lintel
#

it literaly says Ping Limit System

tribal wyvern
#

ye ping limit for regions

burnt mulch
#

"ping limit system" as in "you can't play in this region if your ping is too high"

tribal wyvern
#

Finally, a new Ping Limit System/ Region Lock has been introduced for joining games. The aim here is to create a fairer gameplay experience for everyone regardless of the region you play in. If you are playing Hunt on your own, you will only be available to play on the most appropriate servers available for your connection. If you want to play in another location, you will need to be invited by a friend to play on that server.

burnt mulch
#

that has nothing to do with the trade window.

slow lintel
#

It makes it smaller?

burnt mulch
#

in fact, that should be improving your games since people can't have higher than a certain amount of ping

craggy pike
#

there's this

burnt mulch
#

it doesn't make the trade window bigger, it makes the allowed ping on a server smaller

slow lintel
#

Are red names devs?

celest solstice
#

Here is a an explanation for that

burnt mulch
celest solstice
#

The trade window is 800ms.

You shoot and get the kill with a ping of 100ms, server recognizes that and sends the "you died" signal to your victim who has 300ms. They, on their screen, shoot and kill you before receiving the signal from the server (for example's sake let's just say 399ms teal time after you did). Signal gets sent to server. Server kills them approx 100ms after you killed them (you see it 200ms after you fired), server signal that you died gets to you 899 ms after you fired.

burnt mulch
#

who should win

celest solstice
#

Read it again

slow lintel
#

Since they implemented this, the trade-kills for me went noticable down. (Huge thx to the devs for this)

burnt mulch
#

let me write one, because that doesn't tell the full story.

celest solstice
#

How does it not lmao

#

The player fires, sends the your dead signal. High ping player cant receive it in time because of ping. In that time frame, they fire and the server send a you got a kill signal to you. Trade window now allows this to happen

tribal wyvern
celest solstice
#

In reality, the enemy was dead but their ping and the server window allowed them to believe they were still alive and got to fire and then gives them that kill

#

This should not happen

tribal wyvern
#

Because if he had low ping, he'd receive the same info you gained on location of the hunter & shoot you earlier

#

resulting in trade anyway

celest solstice
#

If you both had 1 ping, then someone would of fired first and the variables would most certainly not allow a trade

burnt mulch
#

0ms: You peek and see your opponent. [This is when your window to kill starts]
100ms: You have a reaction of 100ms and you shoot.
100ms: You have 100ms ping and the server receives your peek.
200ms: The server receives your shot, killing the enemy player.
400ms: The enemy player receives your peek [This is when their window to kill starts]
450ms: The enemy player has a reaction of 50ms and they shoot.
500ms: The enemy player receives your shot and they die [This is when their window to kill ends]
750ms: The enemy player's shot reaches the server
850ms: You receive the shot on your client. You die. [This is when your window to kill ends]

As you can see, the enemy had 50ms better reaction time than you and had the higher ping, but you traded.

celest solstice
#

Velocity is a huge factor

queen jungle
burnt mulch
#

their window to shoot was 50ms, and your window to shoot was a whole 850ms

tribal wyvern
celest solstice
slow lintel
tribal wyvern
#

Trade is only delayed because of slower information.

#

Not because of extended time for him to react & shoot.

burnt mulch
tribal wyvern
#

He still has the exact same time to react

#

It can make you feel cheated, i get that.
I feel it alot when i get behind wall & still die, cuz i thought i was safe.
When reality is, even if he had same ping as me, i would just die earlier

queen jungle
#

It's not a joke, but scientific fact. There's research on the whole "faster at the draw" cliche of western movies and extensive experiments showed that many people that drew first lost. HUL

celest solstice
#

There is a big difference

burnt mulch
#

read it more closely.

celest solstice
#

Nowhere do you say this lol

burnt mulch
#

read it more closely lol

tribal wyvern
burnt mulch
#

100ms: You have 100ms ping and the server receives your peek.
...
400ms: The enemy player receives your peek [This is when their window to kill starts]

slow lintel
burnt mulch
#

that's 300ms for the enemy player to receive the info of your peek.

celest solstice
#

If it took 400ms to receive the info, it should of just killed them and not just the peek info

#

That's the point

burnt mulch
#

no, because there's a difference between "your peek" and "your shot"

#

if you have a 100ms reaction time, then you shoot 100ms after you peek

celest solstice
#

In all that time I had already shot and killed them but they're just receiving peek info

#

Now you're getting into tickrate territory

tribal wyvern
burnt mulch
#

correct, but you only shot and killed them on your screen, and also as I said, you have an 850 ms window to at least trade with them, and they only had 100ms to kill you.

tribal wyvern
#

So is it the battle of the ISP all of a sudden?

celest solstice
#

300ms is not slightly higher ping

burnt mulch
#

tickrate has nothing to do with this by the way

celest solstice
#

That's why the fuck are you playing ping

tribal wyvern
#

Ye but at what difference do you now decide, is okey?

#

Whats the window

#

Also no1 can have 300ms facing you anyway unless he was invited to another region by someone in that region

#

So can limit the discussion to 250ms

#

225*

craggy pike
#

600 sounds better, it would at least be interesting to try, play around with the numbers

burnt mulch
#

if the server invalidated all shots from players that it received death information from, then the enemy player wouldn't be able to trade back at all, ever.

celest solstice
#

That 400ms window seemed to be fair

#

Since ping limit is now 225

tribal wyvern
burnt mulch
#

I can edit my numbers.. lol

craggy pike
#

well the window is currently 800, which feels too high

tribal wyvern
#

800

craggy pike
#

ye mb

celest solstice
#

Way too high

slow lintel
tribal wyvern
#

Ye can you show me once when u faced an 800ms player, let alone 600.

burnt mulch
#

do you mean 400ms difference between players? or do you mean 400ms between you shooting and receiving the shot on your computer? because that's a combined ping of 200.

tribal wyvern
#

be reasonable

#

or realistic even

burnt mulch
craggy pike
#

i don't think we've been talking about each player's individual ping, it was about the window of time that all this can happen during

tribal wyvern
#

The majority you face are low ping players, occasionally you'll run in to someone closing in on 225, even less likely, you'll run in to someone with higher

burnt mulch
#

0ms: You peek and see your opponent. [This is when your window to kill starts]
100ms: You have a reaction of 100ms and you shoot.
100ms: You have 100ms ping and the server receives your peek.
200ms: The server receives your shot, killing the enemy player. If the server invalidated dead-on-the-server players, this is where their window to kill ends
400ms: The enemy player receives your peek [This is when their window to kill starts]
450ms: The enemy player has a reaction of 50ms and they shoot.
500ms: The enemy player receives your shot and they die [This is when their window to kill ends]
750ms: The enemy player's shot reaches the server
850ms: You receive the shot on your client. You die. [This is when your window to kill ends]

tribal wyvern
#

It can be 2000 for all i care.

craggy pike
#

using potato's thing it would seem significant

tribal wyvern
#

If majority of players you face are at 50-150.
And a tiny minority going over that.
Then a 400ms limit isn't going to help you anyway

slow lintel
tribal wyvern
#

Player is not dea

#

dead*

burnt mulch
#

I literally bolded it for you

tribal wyvern
#

2 people shoot at the same time when they see eachother, one who has slight lag receives info of your location slightly delayed.

Trade happens.
Where is the "dEaD hUnTeR sHoT"

#

You seeing a guy die first on your client, a guy with same ping will see you die first.

Did he also "shoot when dead."
No.

#

Did you shoot when dead? No

burnt mulch
#

while the cutoff for how long the server will accept valid shots when the player is dead on the server is debatable, the point of this discussion is that the system is fair for both parties and it's not just "they died already but because of their high ping they still got to shoot"

slow lintel
#

i think it can be done better what we have today.

burnt mulch
#

if you think it can be done better, then let me know how you would do it.

#

because this system is the fairest implementation (in terms of pure netcode) that I've seen.

#

CS:GO/Valorant invalidate shots, and that's why they have peeker's advantage.

native lodge
#

yeah trading is way more fair than what we had before

slow lintel
craggy pike
#

i just wish peeking from either side was the same

slow lintel
burnt mulch
slow lintel
burnt mulch
burnt mulch
#

since we're talking about ping.

craggy pike
#

yea i meant camera position, mb about not being clear

slow lintel
#

maybe xD
I think i was thinking to precise

burnt mulch
#

one "solution" is to make the server wait to send the data of a player dying, based on their ping. but even then that doesn't solve the issue completely and causes other problems.

slow lintel
#

in the permanent way ofcourse like burnout

burnt mulch
#

wdym in the permanent way

#

there's only one way to die

slow lintel
#

if its a 2 v2 and you can be revived there is not so much need of an "winner"

burnt mulch
#

I'm confused.

#

you mean, if a player would trade with the last player on a team, then this "don't die" system would kick in?

#

I mean.. ok but the problem with "both players don't die" is that the server would need to double check to see if both players died, and either need to rollback a death, or wait a long time before someone dies.

slow lintel
#

exactly.
**magic ** appears, both turn to magical somethings, get some distance to each other and go at each again.
In warzone you just deploy with the parachute again, when the player died (traade-kill or not)

#

but thats probably far off from Hunt xD

craggy pike
#

sounds neat, i'd at least be interested in trying something like that

slow lintel
#

if we cant solve it technicaly, why not a feature, y know?

#

i would love to give it a try in a maybe event-gamemode for testing.

#

or testserver

burnt mulch
#

shrugs

chrome oyster
#

there is nothing wrong with trading "because of" a ping difference... if they managed to fire on you before or at the same time as you but their packet took 1ms longer to get back to the server saying "yes I fired", a trade is IMO correct. Both shots were fired at the same time in "real time". They fixed it to be this way.

#

match making should try to minimize ping differences (to ensure everyone is playing "reasonably" on the same "timeline"), but there's no perfect solution here because you're basically trying to rectify time travel.

slow lintel
burnt mulch
#

well yes, now we're talking about "how to reconcile client-perception with server-reality"

frosty garnetBOT
#

@daring kite, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

New Boss: I think having a snake or alligator kinda boss would be really cool```
burnt mulch
#

personally I think it's fine. it's just a little frustrating when everyone shows up screaming about ping abuse.

slow lintel
#

i think of unintentional ping-abuse when i see those comments

burnt mulch
#

if it's unintentional and symmetric, it's not exactly abuse, is it

slow lintel
burnt mulch
#

technically, everyone 'ping abuses' whenever they peek.

slow lintel
#

depending on the netcode but generaly yes

chrome oyster
#

agreed; until we have some kind of faster-than-light networking, it's unavoidable 😅

burnt mulch
#

I'd be lying if I said that it didn't influence the way I play and why I'm aggressive, but hey. rewarding aggression is a good thing.

chrome oyster
#

I'm actually really happy with hunts netcode (aside from minor object collisions kind of "lagging you back" from server side vallidation; that feels glitchy). The way they've implemented the net code is not exceptionally biased towards lower ping or higher ping (a lot of games have a strong bias one way or the other).

slow lintel
chrome oyster
#

I'm talking about like... you nudge a wall/block/rock/etc the wrong way and kind of "slip backwards" (without actually slipping)

slow lintel
#

oh that

#

yeah, i have that too. usualy with fences you crouch below

burnt mulch
#

jumping on things is a dice roll sometimes.

chrome oyster
#

yeah, they have really aggressive server side movement validation it seems, where as like, Minecraft has basically none (and people can "hack fly" and a number of other smaller movement based hacks). There's a "middle ground" that would feel a bit better

slow lintel
left prawn
#

remove new skin, invisble garbage skin, use your brain crytek for once

chrome oyster
tribal wyvern
left prawn
#

and here we are

tribal wyvern
#

guess they kept their word then

#

A dude with a big bag on his back & wearing blue, is not invisible

left prawn
#

1 skin

#

lonely howl?

#

new skin

tribal wyvern
#

Hes not invisible tho

#

or that hard to see

left prawn
#

prescient

tribal wyvern
#

harder than T1, ye

left prawn
#

exactly thats my point

tribal wyvern
#

???

left prawn
#

it shouldnt give an advantage

tribal wyvern
#

But T2 & T3 are harder aswell?

left prawn
#

well im complaining about the issue itself not only legendary hunters

#

that different skins gives advantage

chrome oyster
#

you could be me and be colorblind 🙂

tribal wyvern
#

Well would it not make sense for experienced hunter to learn how to survive in the bayou

#

and that white shirt is not a good idea

left prawn
#

well ive been playing this game for a while lol but the issue does exist doesnt matter how experiened i am

burnt mulch
#

I think they meant from an in-universe point of view

#

whiteshirts are noobs and T3/legendaries know how to camouflage

slow lintel
#

Some camouflage is ok.
Personaly i hate characters that have to much stuff on their head. Like cains Skulls on his back, so you dont recognize anymore which is the real head.
Or after few meters, LOD kicks in and creates a muddy smush of giant hats and other random things.
Seeing the head in Hunt is like on of the most important things i would say xD

In games i prefer clearity then immersiveness, when its a multiplayer game.

chrome oyster
#

... again as a colorblind person... the whole thing is kind of unfair to me. My preference is bright blue or neon green/yellow outlines on enemies, but I rarely get that, and it wouldn't work in the context of hunt.

Personally, I think it's fine for some hunters to be camouflaged in some types of terrain. Maybe the answer is just more types of terrain/backgrounds/bushes so no camouflage is uniquely advantageous (but really, I don't think we're far off from that now, of course my eyes make me a terrible judge).

keen mortar
slow lintel
#

i would definitly love more content for Hunt...
After so many years, we got 1 monster, 1 new Map and few weird perks.
Fixes are nice and all but Hunt really does not have much to play with except guns and few throwables.

chrome oyster
#

(to be fair to Crytek, they have several open jobs for Hunt Showdown, a large number being devs; it does seem they're trying to increase staffing to increase content output)

tribal wyvern
slow lintel
feral timber
frosty garnetBOT
#

@unique walrus, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Add the ability to change dead zone

The inability to change deadzone in a game that requires precision on analog sticks is absurd its almost a necessity if you have severe drift and would love see it added into the game```
tribal wyvern
#

Ye repost in Feedback

tribal wyvern
novel sapphire
tribal wyvern
#

hows that different?

novel sapphire
#

ok - i'll copy it over there.

chrome oyster
#

FWIW, yeah, toxicity is a big subject in basically every major game... t-bagging is "debated" as toxic or not (personally I find it trashy)... I kinda blame the Fortnite/Twitch streamer crowd for a lot of this. I've seen some suggestions for commendation systems... they can kind of help, but nobody's really taken measures to address it via game play mechanics or anything.

feral timber
tribal wyvern
#

Can't really push anything if you're late

feral timber
tribal wyvern
#

Port is pretty good aswell

feral timber
#

I'm also a fan of Forts, I always enjoy playing in those spaces

tribal wyvern
#

Fort Bolden is really fun to fight in

feral timber
#

genuinely!

#

Honestly my least favourite places to get into fights are in the thicket and swamps, ESPECIALLY that big bog in Stillwater, Jesus I HATE crossing that thing with a passion.

#

Desalle honestly brings the best compounds imo, if you're not a fan of the Desalles themselves you've got other like Boden, First Testamonial, Pearl, some really nice western themed areas

slow lintel
#

personaly i dislike desalle entirely. each and every compund is so fricking difficult to enter.
The new mine in the top left proves there are some things wrong with the map.
Prison is nice though.
Forked river fishery is pure (enter word for sickness that kills you) xD
And dont get me started with seven sisters estate.

feral timber
#

and personal preference ofc

slow lintel
burnt mulch
#

I don't really like the prison compounds. Pelican is too restrictive with movement and Nicholl's is just shotguns.

feral timber
# slow lintel wann talk about a specific one?

I've both defended Fort Bolden with spectacular (and completely devastating) results, same with both Desalles, Prison, Pearl, Prison, First Testamonial and Seven Sisters, they're all in my top 10

slow lintel
#

Fort Bolden for me has the issue, that the walls are enterable.
I think its the only compound hat has it.
Usualy compunds have a fence, one big building with one or 2 upper windows.
This one has many towers, each with windows. The enitre wall can have players, and the entrances have many camping spots.
If the bounty-killers are camping these walls and towers, the moment you just approach you instantly die to headshots.
Also the metalplates on the tower has weird LOD in combination with its hitbox. but maybe thats just me.

also around that compund: no hard cover. or any at all in fact

echo forum
#

Fort Carmick is easily my most hated compound. A trio can so easily stop you from getting up to where the boss lair is. Taking the elevator is so loud and slow you basically roll the dice. All the ways up are slow, loud, expose you to other players for an easy headshot and funnel you in to easy to camp entrances. I just a void the compound entirely. Especially when the North, East and West sides expose you to any long ammo camping team.

slow lintel
echo forum
# slow lintel i would place this description for Forked river fishery. This place is an abomin...

There are so many ways in though and only very short open spaces leading up to the compound. Only one side has the shitty water to it. I'm not a huge fan of it but will still fight there because if they're in the boss lair it's small enough to make frags and flashes work somewhat reliably. I actually like Desalle and it makes playing the other 2 maps a bore. The other maps have way too much open space, water and ez mode to defend boss lairs.

slow lintel
#

What me bothers alot are stalemates xD

#

Shotgun people inside, who dont peek.
And Sniper outside who dont push.
Least with patience loses

echo forum
# slow lintel Water. agreed. Defending? With shotguns definitly. With regular rifles against r...

but the whole problem is that most of the lairs are so ez mode to defend with shotgun that it basically enforces people to camp outside with long ammo because you're basically rolling the dice trying to enter a compound vs someone holding it with traps, shotguns and the trade window. Most lairs can easily have a trio watch all entrances. I wish the game maps/guns had radical redesigns that still let these weapons have the advantage in their intended ranges but didn't make them so easy mode to use.

slow lintel
echo forum
#

I wish weapon behavior at least went back to 2018

unique walrus
#

I just want deadzone control

keen mortar
#

What about ballistics? It would sure make long ammo harder to use than currently where there's no bullet drop and all you have to do is lead a shot.

burnt mulch
#

problem with bullet drop is that it makes iron sights impossible to use at long range.

hardy coral
#

Makes the gunplay a chore, there's no reason to add bullet drop.

burnt mulch
#

(and at medium range, unless you make the drop magically start happening at 100m)

keen mortar
#

I mean, why would bullets drop any sooner than 100m? You'd have to lob your bullets if that was the case, haha.

#

If they started to drop slightly at 100m it'd be a bit of a best of both scenario surely?

#

I mean, look at the bow. It only takes a little practice to get used to it.

#

I'd also maybe argue that part of the problem with shotguns is the environmental design. Not enough long rooms, and a lot of clutter causing line of sight issues, meaning it's hard to shoot someone in a building unless you're on top of them.

hardy coral
#

A lot of the guns have really low muzzle velocities.

#

You'd have the silenced weapons dropping quite fast

#

It'd just be another buff to long ammo

burnt mulch
#

physically speaking, bullets drop the moment they come out of the gun, the only reason drop would occur further is because there's more time for the bullet to drop and lose velocity.

keen mortar
burnt mulch
#

bow and crossbow have "irons" that facilitate "bullet" drop as well.

hardy coral
#

If you want long ammo balanced you can make a better suggestion

echo forum
keen mortar
#

Erm. OK?

radiant river
#

If you remove spitzer the exact same thing happens, just a bit slower velocity

echo forum
keen mortar
#

Would reducing the magnification of the scopes help at all?

radiant river
#

Doesn't matter how easy it is people will just still sit 150m away and even if they miss because of no spitzer they're still 150m away because they have a scope

#

So there's still no counterplay to them

echo forum
#

scoped weapons should have more sway when moving and increasing sway the longer they ADS when stationary.

keen mortar
#

Other games do have a "hold breath" feature with sniping.

#

Not sure this has one as far as I'm aware?

hardy coral
#

There are perks for it

keen mortar
#

I mean, hold breath doesn't have to be exclusive to snipers. Any medium or long weapon could have it to decrease sway for say 3 seconds before the sway increases more than default for say 2.

echo forum
hardy coral
#

If you're still with the steady aim trait, the scope sways less.

keen mortar
#

Yeah, I'm talking it should be a core game mechanic, not a perk. Hold shift to "hold your breath".

hardy coral
#

The sway is already heavily tied in with each gun and the stances, they'll never add something like that

#

The best nerf to the long ammo snipers is to reduce their ammo pool tbh

keen mortar
#

I was going to suggest that next if I'm honest.

hardy coral
#

Make the lebel marksman have no reserve, mosin sniper only 5/5

keen mortar
#

Been trying to brainstorm.

echo forum
echo forum
keen mortar
#

Maybe long ammo from crates only adds 1 or 2 bullets per pick up?

hardy coral
#

Then what else is there? If you're either having to scavenge for ammo (spending time that the enemy can use to run or close the gap) or specialise even heavier into sniping then it's a nerf.

radiant river
#

You don't understand why people think sniper is a problem and why people do it

hardy coral
#

I completely understand why

radiant river
#

They don't do it because they're insanely lethal and get you a ton of kills, they do it because it's extremely safe

#

If you give them less ammo nothing will change. They don't use that much anyways.

echo forum
# hardy coral Then what else is there? If you're either having to scavenge for ammo (spending ...

the nerf won't matter because the cost to offset it is so small that it doesn't actual impact the problem with long ammo = nothing but long ammo can fight back and if you take the top players and have them fight each other with different loadouts, long ammo should always win because it can completely control the flow of combat. Long ammo is too easy to land shots with because of velocity ( spitzer) too easy to see with because of scopes ( game has horrible LoD and textures that make everything look both muddy and pixelated when looking through iron sights) and because you can make many mistakes and just keep rotating waiting for another opportunity as you can easyily track bounty and catch it with stam/greyhound.

#

all that nerf would do is reinforce the stay away sniper behaviour even more which is the playstyle that annoys anyone that plays the objective

hardy coral
#

Then what nerf even is there.

#

They've already nerfed scopes, with the movement nerf.

keen mortar
#

Maybe scopes need a glint? So you can see exactly where they are when they aim?

echo forum
#

get rid of spitzer for one because its way harder to hit shots on moving players at 500m/s. Get rid of damage fall off so medium/compact can actually fight back ( they already have much lower velocity and pen) and increase sway on scopes because it's tiny.

burnt mulch
#

nerf the falloff and make ammo from secondaries not share with primaries.

#

there's no incentive to play close when you can just plink at long range, and plinking at long range is enabled by ammo-holder secondaries.

radiant river
#

No reason to not have scope glint if you're scoped in for more than a second or two.

hardy coral
#

Actually scope glint is probably the best change

#

Since another issue with the snipers is just hardscoping to scan/lockdown an area

keen mortar
radiant river
keen mortar
burnt mulch
#

for a more... drastic and experimental change, I've toyed with the idea of adding "loadout weight", which would impact how fast you move or regenerate stamina.

echo forum
hardy coral
#

It'd be pretty easy to just tweak it so a scope glint shows up at a far distance

burnt mulch
#

if long rifles were "heavy", they would have lower ability to dictate the distance of fights.

echo forum
echo forum
burnt mulch
#

well, that's a different thing than i was talking about, but maybe that.

hardy coral
#

I really doubt they'd ever touch ADS times again, or fuck with the movement.

keen mortar
#

Longer weapons should swap to secondaries slower, ads slower overall. Not just a long ammo thing.

hardy coral
#

Just sidestepping the issue of poor weapon balancing by adding all this guff in.

queen jungle
#

Scope glint is a necessary evil. Long ammo and snipers are only countered by other long ammo and snipers and counterplay is impossible. You just have to hope to avoid them.

echo forum
hardy coral
#

Except this one has tried to do so since the start, there's no gun with a weird mechanic like that afaict

echo forum
hardy coral
#

Every gun did

finite ruin
#

hi guys,
just a little maybe stupid question ... just shot 2 guys in a round and the third was killed by my traps. but my fellow got one kill and myself got just one kill

how the hell is this possible!?
have those been cheaters?

keen mortar
#

Hang about. Look how far you can see a flare from an alert trip mine. Its like 200m.

hardy coral
echo forum
hardy coral
#

And random sway isn't really a good thing to primarily balance guns on, only comparatively so you can have the obrez and such exist without being too strong.

echo forum
# hardy coral It was reduced because it was annoying

it was reduced to bring in the CoD crowd tbh. Game was much more dynamic back then because people would miss more which made movement better. Now you have to jump around and shake your camera to hope you don't get hit when you run through an open space

keen mortar
hardy coral
finite ruin
hardy coral
#

Proper cover fights and angle holding was difficult. I personally found it more annoying.

echo forum
hardy coral
#

Flicking is still the strongest way to play. Now you can only sit still past like 150 metres with a sniper.

keen mortar
#

I'd hate it to get to Tarkov levels. But for a so called "Hardcore" game, it's very arcadey. However, I like it as is. I wouldn't object for testing slight additional sway, but if it got to MilSim levels, nah, I'm out.

queen jungle
echo forum
queen jungle
#

‘Hardcore’ doesn’t necessarily mean ‘realistic’

keen mortar
#

Like I say, I like the gunplay. It's rewarding, not massively easy because there's no spraying automatic weapons (except the Avto).

keen mortar
keen mortar
#

Could medium ammo be buffed to compete more with long ammo in the range department, but without as much wall pen?

worthy knoll
keen mortar
#

That's exactly my issue with medium ammo. Needs a medium drop off at least.

worthy knoll
#

That's right

frosty garnetBOT
#

@heavy hornet, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Suggestion: As mouse scroll is used for changing weapon\item let us change the sensitivity for this action, I've seen and experienced many times situation where weapon changes unwanted in a combat situation because of little touch on the wheel```
queen jungle
#

@heavy hornet That’s a problem with your specific hardware

iron current
#

Whats it like fighting an avtomat?

late wind
#

Easy. Simply keep them beyond 30m and the recoil makes it almost impossible for them to hit you.

elder agate
#

is there still the option to kick people from a vc like before, with the new discord server updates?

fluid locust
onyx edge
#

@wet saffron They put them there on purpose to fuck with people, like the torch zombies.

frosty garnetBOT
#

@boreal jacinth, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

I'd like for hunt showdown to get the Linux EAC support please```
boreal jacinth
#

I'll post it in here then. I'd like the EAC Linux support to be enabled on Linux please

soft river
#

@teal timber The gun has no ammo

queen jungle
#

@winged agate Many of the non-legendary already have different Tier 1,2, and 3 appearances.
I agree that more such stages would be nice :)

little carbon
balmy sparrow
#

@keen mortar you are aware that you can already compare special ammo to default ammo, yes? You are just trolling, aren't you

#

Or your point is to make it easier to compare the two

keen mortar
#

Yeah, sorry, make it easier, haha.

queen jungle
stray crane
#

undo the lfg change

spiral parrot
#

the new SYSTEM FOR LOOK IN GRP IS AWFUEL

#

PLS UNDO THE CHANGINGS

#

BACK TO NORMA

wind stream
#

if you follow the channel it looks pretty much the same as before

#

NO NEED TO YELL

rare otter
#

R E E E

frosty garnetBOT
#

@dull steeple, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Can I for the love of god after 4 years and 3000+ hours get a way to skip the silly intro splash screens that play every time I start the game?? Pleeeease?```
vital drum
#

You can skip them with ESC as soon as everything is loaded, if you're hoping to load into the menu faster, it's not the screens that are holding you back.

karmic ivy
#

@dull steeple Just curiosity, have you not used the esc button while a computer game is playing the intro screens?

dull steeple
karmic ivy
crude karma
#

@west surge I thought The Rat was a Mexican hunter? Her bio says that she buried her father on the border, and her name is Tona Ramirez.

#

And Sofias guns say thats Sofia was from ”beyond the southern border” bedore coming into the bayou

#

Its a bit much imo to say thats theres no Mexican legendary hunters in the game, but I def agree with having more Mexican hunters

grizzled sedge
#

@real forge looting 8 people like you said you did would give you 96(I think) points, more than that screenshot shows, not to mention "several snake baskets" a boss, and "3 deposits per teammate", I think you might be remembering a different match.

real forge
lunar kettle
#

@near reef

#

!support

marsh gardenBOT
west surge
#

@crude karma I want some more if you prefer! Especially a Sombrero hunter!! 😄

winged agate
queen jungle
#

Now that the viper got this feature I assume we'll see more such hunters in the future

grizzled sedge
real forge
grizzled sedge
#

". 2 trio teams, and a duo, all wiped and looted" 12 x 8 = 96 , keep BSing

real forge
grizzled sedge
#

It does show your recount is a lie

real forge
#

no it doesn't

#

the whole reason I posted was because I've encountered this several times before where I receive nowhere near the amount of reward I should have. Yes the math doesn't add up, THATS WHY IM PISSED. use your head

frosty fjord
#

If you have a recording of it post it. Otherwise start recording so the next time it happens you can post it in as a bug report

cedar socket
#

Yeah, your recount doesn't work here. But if you have killed (and looted) the same people multiple time, you only get the point once.
So my guess is you didn't kill as much people as you are telling us, but you did kill the same people multiple times

#

Boss is 36 counting snake sacrifices

#

So 83-36 is 47

#

One trio is another 36

#

So it leaves us with 11 points

#

So something is off there

#

If it's a duo, that leave us with 23 points, wich doesn't look achievable either

#

Maybe you didn't sacrifice your snakes ? Maybe you broke baskets ?

tribal wyvern
#

@tough topaz
Read the announcements, it's not Cryteks fault.

#

Go spam discords forum

frosty garnetBOT
#

@topaz surge, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Bring back all event hunters and skins for the Anniversary. Always loved the OW anniversary because it was a mashup of all events passed. Would be cool to see something like this```
burnt mulch
#

@delicate schooner run with W+D to look left and W+A to look right.

#

@tough topaz what’s wrong with it?

worthy knoll
#

@oblique moat but since everyone gets this Hunter, Crytek couldn't earn money from people who now have to buy the 10€ DLC 😉
So Viper gets no event bonus, hence you do not see him very often
(Yes I will refer to this Iranian Muslim Man in 1985 as a He)

faint sparrow
#

@west surge he sadly doesn't have a sombrero but like isn't the turn coat Mexican

candid igloo
#

steam down now or is it just me?

queen jungle
#

wtf happened to the LFG channel, i can't post in that forum thing and i can't follow the NA thread either

frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

bring back the old LFG channel and invite style```
real forge
# cedar socket Yeah, your recount doesn't work here. But if you have killed (and looted) the sa...

Everyone keeps saying it doesn't make sense, if you did this you should be getting that, etc. THAT. IS THE. POINT. It doesn't make sense. That is why I posted it. Idk if it's a bug or what, but I'm fully aware I should be making off with more points based on my games. I know it was 3 separate teams in that game from reading the mission details, I saw my point counter increase as I looted, but upon extract I saw my take was only 83. It doesn't make sense, and people saying "well that doesn't make sense because...", like yes that's what I'm trying to tell you! Adding up the points I should of gotten--I know what I should've gotten, but I didn't, so I posted in hopes of finding an answer. Clearly that was a mistake

cursive lava
real forge
fluid locust
#

I mean I got a bug with serpent completely not working the other day

#

Throughout 2 different games and I double checked that I had it and like walked basically all the way on top of it and it still wasn't working

worthy knoll
vocal shuttle
#

Kinda have scanned some recent chats about it but I don't see a solution or a fix. If I cannot follow NA in LFG due to maximum number of followers, then I cannot post chat room in the chat because I don't follow it?

cursive lava
# real forge Insinuating, or straight up saying I'm lying is not saying there aren't reports ...

Bruh chill. I don’t think anyone is saying you’re lying. People are saying you’ve made a mistake. Whether you didn’t loot, or you killed the same players more than once and couldn’t points for it again. In this case, I’m inclined to believe that you’ve made a mistake here. I’ve not had any issues at all, nor have I seen any other issues from anyone else. If I’m wrong, I’ll apologise, but this seems like a you mistake, not an issue with the game.

burnt mulch
#

@native sparrow

unborn lodge
#

so am I never gonna be able to make lfg posts again?

#

I mean this discord server isnt apart of the game, but its how i've enjoyed playing the game in the past, and its kind of infuriating that I can no longer make posts anymore without some kind of reasoning on the change.

edit- I did find the message about why you had to change off the old system, and Im assuming the follow thing is a limitation of discord. Would we not be able to go back to the same kind of lfg channel we had before?(with the same inv system we have now)

cursive lava
#

@formal crest bruh, you’ve got like 2 months to complete the events. I work full time and have frequent other engagements that keep me from playing the game, I still manage to process nicely

paper edge
#

someone actually doing something about that or just this subject is just for view
#game-ideas message

queen jungle
#

@stuck furnace That would make it basically impossible to set up ambushes at clues. The current mechanic prevents players from sitting right next to it with e. g. a shotgun, but clues are points of interest and approaching should always be a risk.

stuck furnace
#

Maybe you are right, I just play a lot of times solo so it's frustrating when I get shot when just start collecting the clue and no one can revive me

feral timber
#

Anyone else fucking LOVE losing a high level hunter because you can't load into the fucking game. Fuck me.

autumn stump
#

the fact that i went from 70 fps in the beta to now below 30 present day is unforgivable there needs to be some serious optimization done to hunt

feral timber
#

what's the community's general impression on flash bombs? I see it's very controversial, and the shotgun meta is a bit shit, but I feel like adding fanning to all the revolvers would be better than these insufferable consumables

somber harbor
#

just move wacky

bronze quail
somber harbor
#

basekit fanning would be the worst thing they've ever done to the game

bronze quail
#

Flash users always complain about flashes being useless sometimes and the other complain about flashes being op

somber harbor
#

I would genuinely take loading in late every match with original desalle spawns over basekit fanning

somber harbor
#

also rarely get hit by them but most of the time when I do just moving wacky solves the issue

bronze quail
#

I used to play with flashes a lot, but then i got bored of so many false hitmarkers

#

Flashes are fine almost most of the times if you know how to use or avoid them

#

But people is gonna complain anyway

somber harbor
#

like ppl are still whining about the avto lol

#

yeah dual sparks pistols elevate it but the loadout still costs over $1500 before tools and consumables

hardy coral
somber harbor
#

and still you can get killed by people who just out position you or ambush you

#

avto is basically just the most expensive shotgun build in the game

hardy coral
#

For quite a while

#

Flash bombs are OP

somber harbor
#

unless you use outside programs to control recoil like certain PS players 😬

hardy coral
#

You can't react to them, if you're within throwing distance you're an easy kill if you're not covered by a teammate

bronze quail
bronze quail
hardy coral
#

Flash bomb still needs to be removed

somber harbor
hardy coral
#

And I haven't gotten false hitmarkers, or had people push me when I've only been screenflashed.

somber harbor
#

the overall loss of range on the avto is p damning though

#

cause then you need to choose between an extra ammo pool or a long range backup

hardy coral
#

Avto is just poor design, at least the old version hit basically where you aimed (Making it insanely OP)

somber harbor
#

bringing two sparks pistols cripples you if you need to reload

hardy coral
#

They're not gonna change or remove it, so avto just sits there as an awkward gun that isn't fun to use or face

somber harbor
#

11s of downtime

bronze quail
hardy coral
#

Shredder apparently got nerfed to like 60 metres instead of 74 one tap.

crude karma
#

honestly, my main issue with flash bombs is that it will completely blind you if it lands behind you. doesnt really feel fair if it lands 4 meters behind me, and im completely blind.

somber harbor
#

main issue with flash bombs is the obnoxious bright white that it is

#

they need to adjust it, I do not like having my retinas burned by them

steady prism
#

Just dont play in darkness 😏

#

Its not healthy anyway

somber harbor
#

just got the gamma up for night maps

crude karma
#

gotta play in darkness to see the game better since its dark as shit lol

steady prism
#

I am severely photophobic i always play in well lit room and i never had issue with flashes in any game

steady prism
somber harbor
#

even on day maps indoor areas are dark as hell

steady prism
#

I mean thats not bug... Thats a feature of the game

#

You can buy a flashlight for 5 coins

somber harbor
#

but the solution is to just do something like dead by daylight where the devs took feedback from players on having a bright white blind effect and changed it to this

somber harbor
steady prism
feral timber
#

yeah I agree, Destiny is about to add a blind (next week) I'm curious to see how they do it to compare, not too many competitive shooters do flash very well

somber harbor
#

tarkov's flash is p cool tbh

crude karma
#

ill say that, and this is a bit of a weird game to bring up, eas battlefront games have pretty balanced flash grenade effects, and i think that having it similar to it might work for hunt

unborn smelt
#

Meh - balance wise flashes in Hunt are fine. However i wouldn't be opposed to a cooler effect than just flat whitescreen

steady prism
#

Stuff like suggesting that you have to look at flash for it work is straight dumb balance wise

somber harbor
unborn smelt
#

well that would depends on the area around afaik

#

in the open it would propably help a bit

#

in a room however it wouldn't do anything

keen mortar
#

Isnt that how it works at the moment anyway? I could swear in a dark room I'm blind longer than I am outside...

unborn smelt
#

nah

crude karma
#

in broad daylight, youd definitely not experience anything. maybe the worst youd have happen is the side of your eyes could get light blindness. but in a closed room, or just a room in general, your eyes would be a bit fucked.

unborn smelt
#

if you're within the 7m radius you're usually falshed for the entire duration

#

if your a bit farther you get flashed less

keen mortar
#

Ah, fair enough. Well maybe that could be a feature then? Environmental affects from flash?

#

I personally don't have an issue with it as is. But I guess it'd be a bit more realistic?

unborn smelt
#

that'd be very hard and likely buggy to code i think

keen mortar
#

You're probably right.

#

Because there'd be Grey areas as well like shade bits under compounds that are technically outside but are dark.

crude karma
#

i think the coding normally wouldnt be the hardest thing in the world, if the game wasnt built on the cryengine. cryengine is not that easy to work with.

empty tangle
#

making rooms on demand was still easier :3

vital drum
empty tangle
#

who would of thought discord could be this limited

vital drum
#

We'd love to go back to having it automated, but for now it's not possible. We'll hopefully find a solution eventually, but for now we're stuck with static channels.

empty tangle
#

no worries, and thank you for telling me. i will spread the word!

chrome oyster
#

@nocturne remnant I wouldn't mind the ability to trap a corpse, but it would need to come with a visual indicator and imo be a manual thing, never something as automatic and subtle as a trait.

crystal plume
#

@feral timber You're shooting one of the slowest muzzle velocity guns on a AD spamming target, he moved out of the way and back

feral timber
#

oh damn really? At that range?

nocturne remnant
chrome oyster
nocturne remnant
#

Yeah that’s the point, it’s meant to play on that dynamic where you risk recouping resources you spent in the aftermath of a fight, where you feel safer because you dealt with the team shooting you, you let your guard down and go to recover items or get event points or even collect a bounty, then it triggers- where it creates opportunity for everyone to react and make plays on this. Can you get away? Can we fight that now that there’s 1 guy out of position? Can we run in another direction away from that sound? Keeping players on their toes and constantly asking them skill testing questions like what is the right play to make, -in my opinion- make things more exciting to participate in

zenith oriole
#

@somber harbor cool idea and I agree an uppercut carbine is cool but wouldn't that just be a rifle basically

prime ibex
#

@stuck furnace Hell no.

tough topaz
#

Event progression is fine people who play 1 hour a week might not complete the pass and that is okay

warm zephyr
#

@proud helm I think the issue you're trying to circumvent is the sparks pistol being so much of a buff to the avto, but gutting the uppercut at its current place is unwarranted imo.

warm zephyr
fading plover
#

Flashlight useful or useless ?

#

Cannot see anything on center

proud helm
warm zephyr
#

that is the case for long rifles yes. I would argue that sharing ammo is fine but the playstyle you're crippling here are shotgunners

#

as for avto... well i think it should be special ammo, but not before we get ammo pouches

somber harbor
somber harbor
warm zephyr
#

shouldn't do full mosin dmg ad well

somber harbor
#

why would a modded mosin not do mosin damage?

warm zephyr
#

it got highlighted is what

somber harbor
#

the barrel length isn't any different

warm zephyr
#

worse gas seal

hardy coral
#

You could just reduce the damage for balance reasons.

#

To a point where it doesn't one shot 125 health hunters, two shot arms.

warm zephyr
#

i think 100 dmg is plenty

somber harbor
#

I mean the gun is rightfully powerful

#

most expensive weapon in the game it shouldn't be weak

#

people are just mad it gives shotguns a hard time in close range

#

and anyone who says someone killed their whole team with one spray is just lining up like bowling pins

hardy coral
#

People are mad cus it's RNG

#

There's no real skill involved in using it other than basic positioning. Every shot can miss you or you can just be beamed

somber harbor
#

idk you at least need to ads for any semblance of accuracy and manage the recoil unlike say chain pistol fanning

#

also by picking dual sparks' you fully give up the spot of having a good sidearm

#

cause they suck as one

hardy coral
#

I'm not saying it's OP

#

I'm just saying it's not fun

#

Dying to chain pistol is not fun cus it's mostly RNG too, but it's far weaker and other fanning guns just kill you quicker/consistently.

#

In most situations the avtomat is better than any of the shotguns

somber harbor
#

considering it costs double the crown and king I'd expect it to be better lmao

frosty garnetBOT
#

@sudden folio, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Tittle: pre game damage and hit registry info!                                                                                                                                            Description: Please let us see the damage and hit registry info after a game am sure a lot of ppl would love  to know where there bullets land with every hit they make and which part of the hunter body it hit many times I get frustrated as to where a shot looks like a headshot but isn't I would love to know where the hit registered at. and especially how much damage it did please take a page outta of tarkov post game damage and hit registry info```
stone gust
#

Avtomat is pretty well balanced where it is even with the extra ammo in my opinion. I've been seeing it alot more and 8-10 times I still am winning the gun fights. However I do think the sparks pistol does need an increase in price and maybe a slight buff to damage range to counter price increase.

frosty garnetBOT
#

@sudden folio, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Tittle: pre game damage and hit registry info                                                                                                                                            Description: Please let us see the damage and hit registry info after a game am sure a lot of ppl would love  to know where there bullets land with every hit they make and which part of the hunter body it hit many times I get frustrated as to where a shot looks like a headshot but isn't I would love to know where the hit registered at. and especially how much damage it did please take a page outta of tarkov post game damage and hit registry info```
vital drum
#

You have double t in title 😄

zenith oriole
#

Is the bot really that strict? Lol

#

It is a good idea though

queen jungle
#

The bot just scans for a specific combination of letters.

fresh anvil
#

sticky bomb has an 8 second fuse and does a lot of damage, nailbomb would have a fuse similar to a flash and maybe do 25 damage

#

it's like an alternative to a hell fire or a flash, they all are for flushing people out

#

frag has a fuse

#

but yes

#

the goal in using it is to apply the bleed and confirm someone is where you thought they were, or to pressure people similarly to lighting them on fire

#

also, it could have really cool skins. Fits the aesthetic

echo forum
#

game feels super delayed lately. Lots of input delay feels like it takes 3 seconds to throw the frag/dynamite after letting go to throw + more and more of the ADS..shoot..nothing happens...look away and shoot at the ground happening.

karmic ivy
#

@echo forum why would you assume its the Hunt servers? There is more than JUST servers going on. There is everything BETWEEN you and the server.

#

@maiden agate @main tree Looks pretty normal, the system is designed to match players near in rank, not only in the same rank.

echo forum
worthy knoll
#

@lime wagon I like the idea, but what would the winning team gain?
The hunter as a recruit für Bounty hunt? Money?

karmic ivy
echo forum
karmic ivy
karmic ivy
echo forum
karmic ivy
#

How are you so sure?

echo forum
#

because I don't have problems in rocketl eague, apex legends, cs go etc

karmic ivy
#

@echo forum Those are different games, with different servers in different places. Hardly counts as a comparison.

#

what does count is that the games servers are working fine for the rest of us.

#

@echo forum For example, I could go play a game right now and not have any networking trouble.

#

@echo forum So how can it be the servers doing it if I play on the same server and don't have the same problems?

echo forum
#

yo duncan how many hunt dollars does crytek give you

karmic ivy
#

@echo forum Its a simple question... In your theory, how can it be the servers doing it if I play on the same server and don't have the same problems?

keen mortar
#

Just playing Devils Advocate HuntKappa - How can YOU be so sure it isn't the servers?

worthy knoll
#

Because there is no proof you actually play Hunt and even if you do, we can never know how your performance is, lest you start streaming.
So when do you start your Twitch Channel?

karmic ivy
karmic ivy
#

@echo forum what do you say? feel like giving the question a shot?

keen mortar
#

Lmao. This guy.

worthy knoll
karmic ivy
karmic ivy
#

So what about he question? why won't any of you three answer it?

"In your theory, how can it be the servers doing it if I play on the same server and don't have the same problems?"

keen mortar
#

You're just coming off a bit strong. And to answer your question, people kick off all the time for all sorts of things. Tick rate problems included. The Discord blows up when the servers go down for the most part.

karmic ivy
#

Well I do have a strong opinion...

keen mortar
#

You're telling me you haven't been having issues with AI and noise traps popping in right in front of you?

karmic ivy
#

none

#

You have?

keen mortar
#

Of course I have.

#

As have the people I play with regularly.

#

Amongst many others in Discord.

karmic ivy
#

How often?

keen mortar
karmic ivy
#

I do all the time

keen mortar
#

I'd say multiple times a session.

karmic ivy
#

Its good entertainment

karmic ivy
keen mortar
#

Ping is around 22ms most of the time and it still happens.

#

Packets are fine.

#

Is that what you did to have such a flawless and perfect experience in your games?

karmic ivy
#

Its what I do when my games don't work. But no, I have not had the need in Hunt.

#

The most I have had to do was call my ISP when I was having a service interruption, that they consequently fixed.

keen mortar
#

The game does work. It just has issues with the servers. Assuming it's due to such a high volume of players due to the event. As it isn't always like this, just more so recently.

karmic ivy
keen mortar
#

Now I know you're trolling.

#

You pushed it too far with that one.

karmic ivy
#

what? you just can't believe a successful game like Hunt runs fine?

#

you expect me to believe that?

#

pfffffff.

keen mortar
#

Look, I love the game. And Crytek do a lot of good, and I believe they know what they're doing. But to try and claim there's no issues, especially with their servers is just obscene.

Even Crytek themselves have their hands tied into a contract with their server hosts and can't do anything about it.

The game isn't a buggy mess, but in such a fast paced, low TTK PvP oriented game, stuff like that needs to be taken seriously.

karmic ivy
#

Its not obscene. I right now have NO ISSUES with their servers.

#

right now

#

so you won't convince me LOL

keen mortar
#

That's all well and good. But because you don't, you find it hard to believe that people do?

karmic ivy
#

No, I find it hard to believe they think the problem is with the server, when I use the very same one and do not have the same problems... simple.

#

How is that supposed to work in your theory of bad servers?

keen mortar
#

Honestly, if it helps your inflated ego to end this conversation, so be it. I can't be arsed trying to talk to you about it anymore, because it won't solve any issues. 🤷‍♂️

karmic ivy
#

No one answered the simple question, isn't that dubious?

#

I think it is indicative of not knowing what it is that is going on, yet claiming to none the less.

keen mortar
#

👍

karmic ivy
#

Good to know

hollow mulch
#

LMAO, I just took the time to read through the previous conversation. Y'all sound like you've been married for 20+ years. I don't even understand what the argument is over. Great content tho. @ me next time it happens.

unborn dagger
#

@iron current You're just taking the entire point of the game away of using your eyes and ears and basically turning it into call of duty.

dense sapphire
#

@iron current (Alert Pulse)
No

#

@sick wind (Use pistol on ladder)
Ladders are great for vertical traversal but they make you incredibly vulnerable and that's the point. They're supposed to be risky but efficient traversal options.

#

@fresh anvil (Nail Bomb)
Somewhat interesting but could be a problem when combined with long ammo.

#

@inland yoke (High velocity Single Shot Rifle)
I'd rather they just buff the martini's m/s and give it spitzer/HV

echo forum
karmic ivy
#

It all goes together and can get your problem worked on. Or.... you could just sit back and complain. Hopefully they will fix it, but why live on hopes.

echo forum
karmic ivy
#

@echo forum ROFL

#

That is rich.

echo forum
#

you're literally on 99% of steam posts with " Wellll aschkually...."

karmic ivy
#

Am I now? LOL

hollow mulch
echo forum
karmic ivy
hollow mulch
#

Like a good little fan boy

karmic ivy
#

Sure thing LOL

iron current
#

Also the like, 40 thumbs downs gave me a hint it wasn't a bright idea

karmic ivy
karmic ivy
burnt mulch
#

@near reef you got shot before you rounded the corner, ping just made it take a moment for your client to register it.

#

@shadow bough that’s how it’s balanced.

#

@proud warren Ping abuse isn’t a thing. Not unless they’re toggling. And even then, questionably.

#

like the other guy, you got shot before you ducked into cover it just took a moment for your client to update.

proud warren
#

@burnt mulch You've probably never tried playing on a different server then yours. Ping Abuse is a thing and it's an unfair advantage in this game.

burnt mulch
#

because any advantage you think “ping abusers” get, you can also get on the “ping abuser”

karmic ivy
burnt mulch
#

eh it’s easy to understand. the effects of ping are easier to see on the receiving end.

#

its harder to see or understand when ping benefits you.

proud warren
#

Getting shot behind cover and not being able to hit moving players with high ping is the thing, because their position is not actually what you see and your own position isn't what they see.

burnt mulch
#

thats not how it works

karmic ivy
proud warren
#

thats exactly what happens though

burnt mulch
#

as long as you hit on your client, the server will then validate it

proud warren
#

Then the shot in my video shouldn't have hit because I was already in cover, stated also by the kill view later on.

burnt mulch
#

no, they hit on their screen

proud warren
#

But it wasn't registered as a wallbang

burnt mulch
#

and the server confirmed.

proud warren
#

Yes because they're lagging behind

#

if they weren't I'd have been in cover for them aswell

burnt mulch
#

and from their perspective, your image on their screen is lagging behind

proud warren
#

And they still do have the advantage as seen in my clip

burnt mulch
#

from your perspective, their image on your screen also lags behind

proud warren
#

Yes thats why I can't hit them

burnt mulch
#

so let me get this straight

proud warren
#

But he obviously could in a position where he shoudln't have been able to without the high ping

burnt mulch
#

your image lags behind for them so they shoot you behind cover, but their image lags behind for you and you can’t shoot?

#

how does that make sense

#

its the same situation

proud warren
#

It just isn't

burnt mulch
#

explain to me how

#

otherwise you’re just making stuff up

proud warren
#

Because it doesn't work the other way around with good ping

burnt mulch
#

why not?

karmic ivy
burnt mulch
#

“it just doesnt work that way” isnt an explanation

proud warren
#

My Position is the position he sees but it isn't actually what I see. His position is lagging behind and what I see isn't his actual Hitbox because its lagging behind.

burnt mulch
#

it is his hitbox. hit registration is clientside.

proud warren
#

He can use me lagging behind to his advantage while I cant

burnt mulch
#

the image you see of him is the hitbox you need to shoot

#

just like his

#

why does your hitbox lag and his doesn’t?

proud warren
#

Thats not how it works. I'm no professional so I don't know how to explain it more specifically. But High Ping does give you an advantage when it comes to peeking.

burnt mulch
#

why dont I explain then

proud warren
#

Because your explanation doesn't help the fact that I get killed by headshot through a wall but the game not registering it as a wallbang. And that just because my Hitbox wasn't behind the wall on his client.

burnt mulch
#

0ms: You peek and see your opponent. [This is when your window to kill starts]
100ms: You have a reaction of 100ms and you shoot.
100ms: You have 100ms ping and the server receives your peek.
200ms: The server receives your shot, killing the enemy player.
400ms: The enemy player receives your peek [This is when their window to kill starts]
450ms: The enemy player has a reaction of 50ms and they shoot.
500ms: The enemy player receives your shot and they die [This is when their window to kill ends]
750ms: The enemy player's shot reaches the server
850ms: You receive the shot on your client. You die. [This is when your window to kill ends]

As you can see, the enemy had a better reaction time than you and had the higher ping, but you traded.

proud warren
#

Thats not what happened. Your Explanation is redundant

burnt mulch
#

that was for demonstrating trading

proud warren
#

That doesn't help the case

burnt mulch
#

I can demonstrate how you can shoot someone behind a wall too

proud warren
#

jesus

#

I'm leaving here, this has no point

#

You're not getting the key part of this

burnt mulch
#

all you’ve said is “i cant explain, it just doesnt work that way”

#

there is no key part

#

you’ve got nothing but your feelings

proud warren
#

I've tried to explain you just dismiss all the information

burnt mulch
#

what information?

proud warren
#

"Because your explanation doesn't help the fact that I get killed by headshot through a wall but the game not registering it as a wallbang. And that just because my Hitbox wasn't behind the wall on his client."

burnt mulch
#

Thats not how it works. I'm no professional so I don't know how to explain it more specifically. But High Ping does give you an advantage when it comes to peeking.

#

this?

proud warren
#

no I just posted what the problem is

#

And this is due to ping advantage

burnt mulch
proud warren
#

My Hitbox was behind on their client because they have high ping

#

ON THEIR

burnt mulch
#

and their hitbox is behind on your client because they have high ping.

proud warren
#

Yes

burnt mulch
#

so you can shoot their hitbox the same way they can shoot yours

proud warren
#

No I cant

burnt mulch
#

why not

proud warren
#

Because it doesn't work the other way around apparently

burnt mulch
#

it does you just wont accept it

proud warren
#

I don't program games, I can just tell from what the game feels like after 1000 hours and these things always come up with people who arent native to the EU Server

#

Shots not connecting from my side and them having Wallbangs that don't get registered as such

#

Thats all from the High Ping

burnt mulch
#

confirmation bias.

#

how do you know its from high ping?

proud warren
#

Because there's no other possible reason for it

burnt mulch
#

the other reason is, you missed and have confirmation bias

zenith wagon
# proud warren My Hitbox was behind on their client because they have high ping

Still not an advantage because they would have first seen you later. The time window for a kill is same regardless of ping. If you found a corner and there's a person on the other side,you see them first because you have a lower ping. This creats an offset so that from their pov you still haven't moved back into cover when from your pov you have. The time window for a kill is the same,it's just that there's an offset.

proud warren
#

And the offset is the problem

zenith wagon
#

It might be but it's not an advantage

proud warren
#

Because technically we peeked at the same time but he can shoot me when I'm already back in cover

#

thats an advantage

#

And thats why people server hop

zenith wagon
#

You and him had the same time window to shoot each other

karmic ivy
#

And same means "no advantage"

proud warren
#

And I shot first right on target, didn't get the hit and got shot behind cover

zenith wagon
#

You have a video?

proud warren
#

yes in the feedback channel

#

Sadly don't have the kill view screenshot, but I got banged through the tree and it didn't get registered as a wallbang

#

Thats the main problem that I#ve been talking about

dim heron
#

You missed your shot and died

zenith wagon
#

I'm on my phone so can't really see if you've missed the shot. Usually, when people post stuff like this a frame by frame viewing shows that they just missed. Either way it couldn't be because the other player has a high ping. If you hit someone on your screen, they lose damage regardless of where they are on their screen

dim heron
#

I don't understand the issue

#

If you hit them, you would have gotten the hit marker regardless... But you didn't, so you missed.

#

You were killed before going behind cover, but because of the delay it registers at a delay

#

You still died though

fluid locust
proud warren
#

Here's the frame for both hit and death

fluid locust
#

but yea dying behind cover is irritating

proud warren
#

And thats the highping advantage

dim heron
#

High ping has no advantage

proud warren
#

It does

zenith wagon
#

You dying behind cover does not give them an advantage,as I explained

dim heron
#

It's a net disadvantage from the start period

fluid locust
#

I mean if devs put a region limit for ping clearly they think it's a problem too

dim heron
#

They put a region limit because everyone kept crying about it

proud warren
#

Because its necessary

dim heron
#

To make you feel better, it's a placebo

proud warren
#

And yet still it isn't enough because its not a region lock but just a useless ping limit

dim heron
#

You would have died sooner if their ping wasn't higher

#

Period

proud warren
#

I wouldn't have

#

And even then it wouldn't have been as fucking irritating as that

dim heron
#

You think you would have lived through if they had lower ping? Like them having higher ping gives the bullet higher damage?

proud warren
#

it was a headshot either way

#

thats not the discussion

dim heron
#

The discussion is "high ping is an advantage" which it isn't

proud warren
#

It is though

fluid locust
proud warren
#

The change wasn't good enough because people still server hop

dim heron
#

You would have died at point A had the ping been lower, the validation would happen faster.

But because of the ping being higher, it gave you a step to point B and it registered and you died

proud warren
#

So many people doing it has a reason

dim heron
#

You just died a second later on your screen

zenith wagon
#

They could just be doing it to play w friends

proud warren
#

You're not gonna change my mind on this

zenith wagon
#

Many on eu/na also change their steam location to Russia or china or whatever to troll people like you lol

#

Aight

dim heron
dim heron
fluid locust
burnt mulch
#

the reason is crying

#

if ping abuse really does exist then someone would be able to explain to me how it works

#

thus far, noone has

dim heron
burnt mulch
#

That’s a fair enough point, that it disrupts the overall experience enough that they want to curb it, whether or not a side gains advantage.

burnt mulch
#

my location is set to china

#

but I have 4ms on usw

#

waiting patiently for my profile comments to be populated

hollow mulch
#

If you think ping is irrelevant you're just ignorant or trolling. However, if you die constantly and blame it on high ping then you're just bad. Ping can definitely be a contributing factor to gameplay but it's interference is so rare it doesn't really matter.

echo forum
burnt mulch
#

and desync is separate from high ping

#

and is also symmetrical

fluid locust
echo forum
# burnt mulch right, but hits are rarely invalidated unless you are the one experiencing the d...

I mean I don't thin kthis is right because in games like CS GO with significantly higher tick rate servers and closely matched pings you can have bad client/server relations https://www.youtube.com/watch?v=Z6fMaJirqpM&ab_channel=Demarini71691 skip to 3:40. This is not rare. Now imagine how bad it is with a 200ms ping difference, 800ms trade windows, 30 tick servers and velocity calc as well as player model desync constantly,

I use the GOTV(server side view) and compare it to my POV(client side), and show how delayed the models can be behind each other sometimes.

▶ Play video
karmic ivy
echo forum
#

overlay? It's the built in hitbox commands lol

karmic ivy
#

he overlays the two views

echo forum
#

bro look at the red hit box....literally missing 70% of them on the server side view you troll

stable zenith
#

Crytek cry's for more money from us but can not give us actual content. An event that is a battle pass with a shit character skin and the same old same old shit hitreg desync.

burnt mulch
#

what you see on your screen in cs go is literally a lie

#

the game doesnt give a shit what’s on your client, it’s all serverside

little carbon
# echo forum it's 100% their shitty low tick servers.

Then everyone would be affected. If it's fully the servers fault every system would suffer.
Because it doesn't matter how good a client is, they can't do the servers work. Since not everyone is affected it's most likely something on your side.
However relatively weak servers can have a magnifying effect on small problems caused on the clients side

lethal oyster
#

How is it that some people complain about ping, trading, cheaters and so on constantly while others do not experience that kind of thing ever? Is it just worse on specific servers/platforms or does it come down to a difference in perception?

little carbon
# echo forum yo duncan how many hunt dollars does crytek give you

And just because of the game is working for someone doesn't mean they are bought.
On a troubleshooting side: high GPU usage (around 100%) can lead to input delay. If you find that your GPUs load is constantly maxed out, try limiting your frame rate downwards and reduce other settings.

fluid locust
queen jungle
#

@formal crest Please stop spreading misinformation. Hunt is not "bleeding players", independent sites like SteamDB and Steamcharts show a large increase of concurrent players with the Serpent Moon event and an overall rise throughout the lifetime of the game.

tribal wyvern
#

I just saw that you have a bot to remove ppls link when they link to the showdown discord, THANK YOU

bronze quail
little carbon
# bronze quail Difference in perception, some players overcomplain about everything and they th...

I'd say it's actually the other way around: a lot of casual people claim problems where there are non, or at least blow them out of proportion.
Especially noticable with networking, a lot of people throw around completely wrong statements because they lack actual knowledge. Often times not even their fault. It's just one of the topics where there is so much misinformation around the internet.

tribal wyvern
#

@inland yoke
Not sure i 100% agree with the way its done, but there should absolutely be a way to regain some portion of your health. Like a small bar from killing a enemy hunter.

So many times i get into unavoidable fights, like in spawn.
And they banish and as you say, it's just like "oh well guess we extract then."

As it's just far to punishing atm. And just how easy it is to die in this game.

#

And its not even making the game easier, its just prolonging your gameplay on that session.
As you'll just leave anyway.

inland yoke
#

It just shouldnt be abusable mid-fight, apart from that i don't see why you would not let someone get their health back as it just makes the game boring by forcing you to extract or take a huge gamble because of the disadvantage you have

unborn smelt
#

I think even getting HP back mid fight wouldn't be that bad - if a proper downside is attached

frosty fjord
#

no health regen on gained back bars

#

done

unborn smelt
#

say you're at 125HP and are trapped inside against that pesky sniper. You put in the shot and you're back up to 150 for say 90 sec, after which you loose 1 hp every second or two, until you're back down to the 125Hp you started with

#

this way you'd have just shy of 2 minutes to gtfo and push the sniper or make a run for it

#

ofc a sparks would onetap you the second your HP starts to degrade again, so if they're sporting a sparks you'd only have 91 sec instead

frosty fjord
#

thats actually really smart. a really expensive "lazurus" shot

unborn smelt
#

i don't know about the really expensive part - because IMO it'd be a great way to try and break stalemates so IMO the more available the better for game flow

hot python
# inland yoke It just shouldnt be abusable mid-fight, apart from that i don't see why you woul...

+1 for having a difficult way to gain back health chunks in match. Another potential method: player with lost chunk has to travel to a clue (including already investigated/eliminated) and perform long, audible dark sight ritual there. Point at clue in dark sight within 1m, takes like 20 seconds, and makes good amount of noise that can be heard up to maybe 50m away that could alert nearby enemies and drowns out approaching footsteps

  • Potentially could make it so once the ritual is started, it can't be stopped without losing additional health
  • Using the snake altar mechanic of the current event, could potentially make it only possible at the clue in the boss compound, so it becomes part of a push/attack
worthy knoll
#

I agree with methods for regaining health bars if it cannot really he permanently done mid-fight, because often I lose 25, hear a Mosin, Sparks or Uppercut and think "well I'm a one-tap for them so I might as well just leave and star a new match fresh"

radiant river
#

Yeah sucks to be punished for taking fights especially that you won

frosty garnetBOT
#

@humble linden, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Do you plan on adding SEA servers?```
inland yoke
crystal plume
#

@feral timber You got tagged, that's up to you if you want to take the risk of peeking again to prevent the res or heal before peeking, it's perfectly justified that the person would have time to revive if you decide to not take that risk as they hit you

#

Risk & reward

feral timber
#

I disagree. The person who I killed isn't punished enough. I genuinely do not understand any single player of this game who thinks that what transpired isn't just unhealthy for how the game works. It's so arcadey, it's an absolute joke. I will 100% never change my mind on this now, it's completely egregious that the mechanic is this... dumb. No complexity, no skill, nothing but pure Fortnite flavour. You can entirely think it's justified, but as for myself and the people I play with, this is honestly the most ruinous aspect of the game.

radiant river
feral timber
radiant river
#

well then repeek the window

#

you made a mistake and got punished for it

#

theres lot of consumables to help stop reviving too

feral timber
#

I made the mistake? I got shot. Their mistake of dying wasn't punished at all.

radiant river
#

you could heal and repeek in time

feral timber
crystal plume
#

You're free to not change your mind, but you should also realize that you are coming with this opinion out of nowhere and trying to shove it down everyone's throat when the reviving has been how it is for pretty much 4 years and I cannot recall there being any major outrage about it prior to you

radiant river
#

or your teammate could

feral timber
feral timber
radiant river
#

syringe or physician

#

you also reloased your uppercut

#

if you know he's ressing he cant shoot back

feral timber
feral timber
feral timber
radiant river
#

well now they are 1 shot to the chest up to 21m.

crystal plume
#

You also completely seem to disregard the reward aspect on the enemy's side, their mistake of dying was punished, but the person hitting you was rewarded thanks to hitting you by giving him a chance of risking the res and gambling on if you peek again or not, it was your fault by not doing so

feral timber
feral timber
radiant river
#

why would he be

feral timber
crystal plume
#

It isn't more rewarding, that's the fault with your view of the situation

radiant river
crystal plume
#

But I don't have time to endlessly argue about this right now

cosmic aspen
feral timber
#

Then don't. It's just a point I wanted to get off my chest, not something I wanted to be made to feel bad about because I just so happen to think differently to the discord hive mind. I still think that if it was made longer, everyone who thinks it's fine wouldn't care so much. I'll also say I don't think it's complained about as much because it's not thought about as much, I am a game designer, so knock on mechanics like this stand out to me, probably doesn't feel as blatant to players as it doesn't directly inconveniencing them like fog and long ammo

feral timber
cosmic aspen
#

risk-free revive is dependant on where the person is downed, i do agree that revives should either make a noise loud enough to be heard at like 50-100m or take 2-3 seconds longer though, but i also dont think its as bad for the game as what youre claiming

crystal plume
#

50-100m? What would even make that amount of noise realistically in that situation, is my hunter screaming his lungs out from pain? Does he have a megaphone?

feral timber
crystal plume
#

I've had no issues hearing the bandaging sound in the appropriate ranges and it has enabled me to hold bodies even through walls

hardy coral
#

You could make the sound ON revive a bit louder, but really any other change is too much.

feral timber
hardy coral
#

It can be masked by other sounds

feral timber
#

Completely silent for me regardless of how much extra sound

cosmic aspen
crystal plume
#

Only change I can see them doing is some audio/visual effect of the body while necroing, normal reviving is obvious enough to hear and spot

hardy coral
#

It's not realistic

#

The game is supernatural with an eye for detail

feral timber
#

How is the revive realistic at all?? What?

cosmic aspen
feral timber
#

Realism is the weakest argument

cosmic aspen
hardy coral
#

The weapons don't act realistically, they are just detailed

vital drum
#

I actually find this cat and mouse game around revives fun, it encourages risky plays and gives players more time to spend playing the game, rather than spectating on the ground. Being down a bar is a very big disadvantage, so going down always hurts your chances in future fights massively.

feral timber
#

Imagine you're a patient on a hospital table in the late 1800s you'd be screaming in pain from the work the doctor is doing due to the lack of anesthesia, that would be why it's loud

cosmic aspen
feral timber
#

Couple it with costing you a med to revive, that would be good

hardy coral
#

Revives are fine, if there's trouble with the bandage sound that's really about all that needs changed.

feral timber
cosmic aspen
feral timber
#

There are plenty of games like that

#

Tarkov for one

grizzled sedge
#

You waited, reloaded, then went to heal, you can easily heal while keeping an eye on the body, you bumbled around and let it get through, a res in this game isnt equal to others, it takes less to take them down, while the reser is easy prey, yet you hovered, then reloaded, then healed, your actions should have been in the complete opposite order

cosmic aspen
# feral timber Tarkov for one

but if you have a team you still have a chance of them bringing out your gear, and the insurance aspect to try keep gear

karmic ivy
feral timber
feral timber
hardy coral
#

Then good on your opponent for taking the opportunity and getting a cheeky revive.

#

Literally skill issue HuntSmart

feral timber
grizzled sedge
#

The part you wait outside the view of the window, neither healing nor "watching the body" while you friend rolls up?

feral timber
#

Why are you defending it? Does it not get under your skin when a player does it? Or is it a case that you need to rely on it yourself more times than not? Which is it?

hardy coral
#

It doesn't really get under my skin when someone outplays me. If I didn't want them to get a revive when the body is out of sight I'd of put a choke on it.

grizzled sedge
#

Your kill is undone because you take no steps to stop it, the game makes one person sit still to pick up another, now weaker person, you go on about it being too easy to res when in reality, you got outskilled and gave us an example of how much time you waste.

crystal plume
#

If I'm being completely honest, if I was in that situation the person wouldn't have survived for longer than 1 second after being revived in the first place, so yeah it generally doesn't get under my skin as I've adapted and learnt to deal with those situations

karmic ivy
crystal plume
#

As others have pointed out your choice of actions in the clip weren't exactly the best, and it's ok to admit that instead of blaming the game for it, we all make mistakes sometimes

feral timber
#

Too far away. I don't see it as an outplay, I already outplayed by getting the kill in the first place, but I don't get ANYTHING for getting that kill, we can't push because there are other teams and all we can do is watch the body and hope that the opponent can't revive from behind cover and hold a point where they know we are so they can peek (using peekers advantage and left leaning advantage) and punish us for getting a kill.

prime ibex
#

@signal mural Money doesn't grow off the devs lawn sadly.

feral timber
feral timber
#

I just think you all rely on the revive system as it is, it's the only possible excuse you can give me.

grizzled sedge
#

you get a corpse that you can use to bait the others, you took down health from an opponent permanently, yet, you fell cheated, when you didnt do anything to stop it, "hold a point", you dont need to swing on them, just have 1 sightline on the body, the animation stops someone from easily bait you out, "peekers advantage" you can peek left as well/

karmic ivy
feral timber
#

Every other arguement is just weak or blaming me for not doing every little thing in my power to ensure they weren't received.

crystal plume
#

Disregarding every other opinion as "discord hivemind" or essentially implying that we're just against change is not great for a healthy discussion either

grizzled sedge
#

I risked dying, fun thing is, you didnt, you took one hit, didnt hit back, and proceeded to hide while neither healing nor repositioning

crystal plume
#

I could just as easily bring up the concept of "vocal minority"

feral timber
grizzled sedge
crystal plume
#

It's true some people can take it too far when they become defensive on an aspect they do not think is deserving of a change

feral timber
grizzled sedge
#

In this case, you are getting shit for complaining about game mechanics without trying to play to them first.

hardy coral
#

"Dogpiling"

karmic ivy
feral timber
hardy coral
#

And so have we

grizzled sedge
#

Then give us a clip that shows the system is bad

feral timber
feral timber
grizzled sedge
#

This is an asinine statemnet, truly, "dont join and argument if someone is arguing your side". Really? You come with that argument and wonder why no one has supported your take?

crystal plume
karmic ivy
crystal plume
#

You wonder how many people there may be too "intimidated" to share their opinion but when there's people who aren't intimidated but disagree with your opinion it's somehow a problem?

feral timber
# hardy coral And so have we

Precisely, so let me have this opinion instead of trying to change, only one person has said "I can see what your mean" and they've since stopped talking because it is yet again another dogpile and no one is even remotely trying to see it from the other side, its just "SHUT UP, DONT TOUCH MY GAME"

grizzled sedge
#

The entire game is the system, ressing is part of it, "dont rely on the system" is the same as saying dont play this game while changing playstyles to fit the game.

#

See, you now start attacking us, instead of bringing points that hold your argument up, the entire argument you have now is I am getting dogpiled for wanting to change the game.

feral timber
#

Can ANY of you even remotely see where I'm coming from? Have you never once been annoyed by the revive system or is it just a perfect 10/10 system

grizzled sedge
#

I will argue against every suggestion I see and think is worse for the game, be it changing or not changing an aspect of it

karmic ivy
feral timber
feral timber
grizzled sedge
#

I have been annoyed by the system, but at myself, why? because the game gives both sides plenty of tools, concertina can help both, chokes can help both, fire and throwables can help both, one side has to expose themselves to stop a res, while the other has to risk their life to bring a weaker teamate back, your issue is that "there was nothing you could do" but thats not accurate, there was plenty you could have dont and didnt

crystal plume
#

I have been annoyed by someone reviving or getting revived, but not because of the system, when I play my cards right there won't be any reviving or if there is, I kill them during the get up animation for extra kills, if I don't that's generally a fuck up on my part or some unlucky situation with another team forcing me to move or such, it's not all black and white

feral timber
feral timber
grizzled sedge
karmic ivy
feral timber
grizzled sedge
#

Then how is it that when i go for resses it sometimes fails, or the enemy teams fails, you say its inescapable

karmic ivy
crystal plume
grizzled sedge
#

Note, you didn't even read what i said before you responded, that, specifically seems "contentious", you argue against what I said when you didn't even fully read it

feral timber
karmic ivy
feral timber