#feedback-discussion
1 messages Β· Page 6 of 1
and poison was regarded as bad before the buff
literally what
i play poison sense combo all the time
you dont even know how many wallbangs i get
they usually hunk in a corner
and dont move
easy kill 90% of the time
dont sleep on it
I mean, the moment i know its poison sparks i just hide behind hard objects
you might. most dont.
Feel like people will start to learn soon though if many people start using it
well so far its insanely strong
even using poison sense and than just fanning in the general direction with fmj conversion does the job
its insane
Oh for sure, fire is hard outclassed by poison atm. It did take like 3 buffs to poison to get it to this point though π
And I don't disagree that fire is poop, just that out of all the long ammo rifles it's best on the sparks was my point
not just poison but by literally all other ammo types
I dont get why so many people are opposed to buffing incendiary rounds
like
they are so bad
same with the bornheim everyone hates it but its like trash tier
Ehhhh I wouldn't say fmj>incen on the sparks
If i'm still single in 10 years, yes
no? it nearly doubles the range your target takes the full 149 dmg
On Sparks pistol fmj is really good actually
better than the downgrade that is incendiary
;(
idk dude so far i'd say this is more realistic than me finding someone in the next 10 years
spittin facts
I was gonna say, I can't handle the muzzle velo drop but I also tend to run winnie and silenced vett with fmj π I just don't use the fmj on sparks, or any special ammo really. Too stingy with my money π
Not looking at how i play Slate Slugs + Uppercut with 2 Regen shots burning like 1200 bucks
i'd rather take 15% lower muzzle velocity and get better penetration + better damage dropoff than to take a straight downgrade and lose all penetration with incendiary
yeesh
expensive
Honestly i think i'd be interesting if they changed the sparks fmj to sparks spitzer
Since the main point of the sparks is 149 damage which you lose with spitzer, but in return you get a muzzle velocity matching that of high tier rifles (Mosin, Lebel, Berthier) or even higher
i dont know man. spitzer is hella expensive and the sparks needs to buy it twice cuz it can have 2 different ammo types
and sparks already has insane muzzle velocity
not much need imo
idk if its just my brain lagging but the 530 of the sparks feel noticeably different than the 630 from lebel
but like
I want spitzer on the Martini, get its MV up to that of the other base long ammo guns
im also not the best at sniping
Martini would be so cool if it had decent muzzle velocity i swear
its a 0.1s difference at 100m range. it makes no difference really
For me the Martini is the close range fights version of the sparks with its lower MV and faster reload
About the 2 different ammo types, i saw this suggestion once which i found really cool and it was like if you buy a special ammo for a single shot rifle buying the same copy of it is free or atleast much cheaper.
shoots really fast too
it does, but i dont think i've ever seen one in game
oh even better, simply half the price for weapons that can have 2 ammo types
simple
true, also a good solution
I don't know what it is with the berth, can't land a shot to save my life π€£ same with winnie with high velo. Give me a winnie with fmj and I can headshot people 100+m away. Put high velo on it and I couldn't hit a meathead for 2m away
truuu
I think for single shot shotguns a big + is being able to have 2 different ammo types same with the rifles. So I feel having it a little more expensive is alright (not what it is now) maybe like 120 for the slugs instead of 200? So you're not getting gutted but can still easily buy dbl slugs if you want
I have something similair but incredibly specific, i can click so many heads on all distances with the uppercut (410 mv) but every other gun with similair mv i cant hit shit and i dont know why dude
Maybe my brain just has the stupidly high weapon sway of the uppercut memorized
@fathom geyser I fooled your brain into thinking spitzer sparks is real
out gamered
That is a you problem
but it sucks because it only has incendiary or Spitzer
do you just yeet out 3 bullets?
yes
I love wasting bullets hell yeah
the best is Dual Wielding Model 3 Swifties, shooting a single bullet from one of the guns and, for some reason, fully emptying both guns dropping 11 bullets
lmao
It's still better than reaper from overwatch, he just throws both guns away π€£
Man whatever coat he has in which he can fit 100 of these guns
i fucking need it
I also love the energy he throws them away with
my man Reaper is the ultimate Chad
man. i just want them to buff the Incendiary ammo :(
What can they do to buff incend tho without making it op
literally just make it so that when burning hunters die, their corpse burns too. this would buff incendiary and dragons breath and make fire consumables actually something people use in combat. not just afterwards.
I feel like dragonbreath could easily have normal shotgun damage
incendiary would keep all its downsides while having a niche use.
not having penetration on a shotgun of all things is like a huuuuge downside
yeahh
Honestly, it could get normal shotgun damage + flechette range
i think it'd still not be op
... that would be super op
i mean like, you deal shotgun damage to close range targets, and ignite long range targets with no damage similair to what flechette does
not that it deals actual damage on long ranges xd
you would vastly increase range while also setting enemies on fire and instantly burning a huge chunk of health
that would be super op actually
dont do that lmao
Slugs have been too strong, its time for dragonbreath to be super op
flechette already has reduced damage by A LOT
flechette doesnt one tap close range which i think is super dumb
on medium range i could also... hit 2 slug shots
I feel like flechette is just too niche to be good
i really love the idea of it
but similair to dragonbreath it just has too many downsides
it really isnt as bad as youre saying
you usually get people down to 25 health with a decent shot
and heavy bleeding
unless they bandage right away
they dead
and you can use it for medium range
and put a lot of pressure with bleed
very good for 2 slot shotguns
The problem is, while i COULD use it on medium ranges to make someone bleed, i am better off swapping to my side arm (usually uppercut) and try to kill them with that
The only fun i've had with it was playing Sparkshette, either full size shotgun and sparks pistol or sparks with 2 slot shotgun and quartermaster
you could also, flechette medium range, have them panic and bleed, and then onetap with uppercut
same deal
more profit
I mean, i have to say
in the open
flechette is quite decent
but if you are fighting in an area with any sort of cover it immediately loses a huge chunk of value
it loses its penetration power, yeah that sucks
but thats what your uppercut is for then
no, what i mean is that in areas with lots of cover i often only get 1 shot before i either die myself (close range shotgun fights) or the enemy hides behind a cover where he can stop his bleed
In the first scenario i am better off with buckshot or slugs with their oneshot potential, and in the second with using my uppercut as i only have that 1 shot to kill
The main upside i see in flechette is... you dont have to aim xd
yeah it cant instantly oneshot in close range, but really, like i said, it provides other upsides instead
when someone is in the open you can just shoot and shoot without needing to worry that they sidestep your shots
i play slug shotguns and complain that my armshot doesnt oneshot xd
actually
except for compact fmj
dumdum is so strong in comparison to all the other special ammo types because it actually deals more "true damage"
yee
cuz fire doesnt affect your "combat health" if you know what i mean
yeee
I think springfield (before the damage dropoff) gives you 7 second before you bleed out
which is valuable time to push
You can pressure people into having to not stop the bleeding or stopping it essentially dooming them cuz you get to push
I don't know..... nothing freaks me out more than instantly losing a 25 and still being alive like a dragons breath shotgun π
Dragonsbreath is rad af and i wish it was op or atleast decent
I'm more calm when someone's shooting me with an avto than when my whole screen lights on fire and I see a 25 disappear
tru lmao
then again dragons breath usually needs 2-3 shots to kill, so it doesnt matter how much health i can burn away from my enemies if i die before that
Tbh you don't get stat's for dragons breath so it seems weak but on shotguns it's just as strong as slugs because of that instant 25health chunk gone. It's the same as a down but now that person has lost the health, AND is still burning so it gives you the chance to pressure them for an extra healthchunk
But in terms of a 1v1 situation dragons breath is useless π
It's a team fight special ammo
that doesnt make it as strong as slugs
i'd rather have a dead hunter than a alive hunter missing a small healthbar
I'd rather have 2 or so burning hunters missing a bunch of health chunks and freaking out because they know you might be pushing. If you're after kills though, dragons breath is not the ammo type π if you're after team fight wins and have bad aim it's definitely a good choice π only need 2 pellets to hit for it to have an impact compared to still needing good aim with slugs
It definitely has its +'s for me
But it is niche
indeed
And this is all my personal preference too! Some people will swear black and blue it's useless and that's fair it might be for them π that's what I like about hunt tbh. Like yes there is a meta and string guns but at the end of the day every gun is so different in feel it comes down to what you can use well
well from my experience, most hunters dont panic much and seeing as you didnt oneshot them, they usually retaliate instantly, causing you to die
even worse when the 2nd shot doesnt kill either
even worse the more hunters youre fighting
could use a buff
either more dmg or more range
i'd love to say hunt is balanced and everything is viable, but then theres the bornheim, the base nagant, Starshell ammo, Incendiary ammo, the spyglass and the electric lamp. so yeah...
@chrome oyster I'm confused, are you suggesting a metric to see the cost of your current equipment combined?
@celest solstice Your feedback posts need to be actual feedback posts. Feedback isn't for questions or mocking statements that don't provide any real feedback. I will delete it and let you reformulate your post because I believe that may actually have a point that you are trying to portray, but please do so accordingly to the feedback rules. Thanks
I'll just post the same thing again. It's feedback. Your opinion on what is feedback or not is simply that, your opinion. That was mine
Feedback needs to be actual feedback that can be understood as such. Posting random rants about "So are you going to do anything about hackers?" isn't really feedback. What's the feedback to be gained from that? I understand there's frustration and I'm being understanding
That theres cheaters. It was stated pretty obviously
@fathom geyser Your post about the warning popup message, can you please reformat this for a #game-ideas as it is a suggestion to remove that.
I'm being more than reasonable with you here. I'm asking you just to be more clear and thoughtful about your feedback so it's clear and concise. π
And these cheaters are once again at the top of your leaderboards and plaguing game after game. What more needs to be said other than something needs to be done
This post was not in your feedback post at all.
I'm not here to debate the information if there is or is not cheaters.
Remove my timer and I'll post it a different way
I can't change the slowmode per user sadly as it's tied to the role :(. How much longer do you have?
Thanks Owl for the repost
<3
Oh how generous π
Yes?
You'll 'let' him reformat his post as if you're not forcing him to
Some people get way too into having mod powers
Nah it's not the moderation it's the way he phrases it, like he's doing him a service by deleting his post
I agree it needed to be taken down
That's really contorting the situation just "because". We could just delete them all that don't comply. Or warn for every small infraction. I did neither. Instead I reached out to user to prevent his feedback from being deleted without him knowing
And Owl here has actually had that done previously where I deleted one of his Suggestion Ideas but was unable to reach out to him when I did it
I literally never said that either
Then he left a feedback post that he would have liked to be told that his message was deleted
It was indeed Owl! 
i dont even remember what they were so i cant repost them π
Idr, I may be able to find them for you
O:
The one I deleted didn't have any Description body, just a title with something else
well they were simple suggestions that didnt need much describing
I gotchu
just make posts like this
Title: Maek gmae gud
Description: Title
tbh sometimes the title is descriptive enough
We use to have a rule where you can not post ideas that have already been posted
And I can tell you, that was awful experience
lol
I... think so?
Basically I want to see the $$$ value of the stuff in my loadout
i mean you can if you save it as a custom loadout
if you save it as a custom loadout and then dont own any of the stuff youll see the combined cost of the loadout
also a really nice way to quickly grab your consumable/tools

yes, I know, but if you DO own some of the stuff you can no longer see it
that's the point
the loadout shows the cost to buy the missing components to equip the current hunter, not the total cost of the loadout.
suggestion is to show total loadout cost if you were to buy all of it
i mean you cna do that by just not having any of the stuff prepurchased though
AYYYYOOOOO CAN WE CHILL WITH THE NIGHT MAPS!?!?!?!?!??!?!!?!?
@tranquil lichen There is a 'Play Again' button already...
Really? Doesn't show for me. π
When your game finishes and you get into mission summary, it'll be right to the left of 'Team Details'.
You probably overlooked it rather than it missing.
Ah, I want something literally at the kill screen. Before mission summary
Ping limit doesn't do much. You can tell when you are fighting someone with a similar ping or when you are fighting someone from another country or on DSL. You can easily hit headshots on folks with similar pings, but the high ping players can stand still and you can shoot their head from 20m away but because they moved on their screen, 200 ms in the past, your bullets aren't connecting. It feels trash. You have one of the best shooters ever made and you have bent over backwards to please the vocal minority in this game. You could at least implement proper ping control so that the people who enjoy the competitive aspect of this game aren't getting effed over every other game.
Thatβs not how Hunt works though. If you hit them on your screen, then they are hit on theirs. Thatβs why many people complain about dying behind cover. The shot was made when the shooter could see them, but to the defender they were already behind cover. The server validates the shot the shooter made, but the difference in ping may delay the kill.
I have played a lot on high ping and against high ping. Most of the time it is a detriment. But never have I found that I missed or hit shots based on differences in ping.
So ping is an excuse for missing heads now π
Game should add bullet snap sounds for bullets that travel faster than the speed of sound. That way you can atleast know if you're being fired at or not. Like in dayz
The higher the sound of the snap, the closer the bullet is traveling past you
Could be to counter silenced shots somewhat bc i can shoot enemies from quite up close and they still have no idea where they're getting shot from. That way they can hear the direction of the bullet snap and thus somewhat measure where they're getting shot from
You can hear bullets flying past you
So you can hear that you're being shot at no matter what, but telling the direction is quite difficult in my experience if it's a silenced weapon.
I feel like it really depend where you are. In open area it's doable because you Can hear the Travel direction of the bullet, in enclosed fight it's harder because of ricochet
What's wrong with Officer Nagant Carbine ?
Is it broken or it's just Poisoned bullets that broke it ?
There's nothing wrong with it π€
@broken moat That kind of desync is unfortunaly a thing with every server based game and is impossible to make not exist, only a 0ms latency would fix that, wich is impossible to achieve
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Titel: stop switch screen:```
@vague carbon so what happen ? You die because one team spawned on bounty, have an extract just next to them and you got catched in a fight compound away ?
That is such a silly idea, you want people to be punished for "not playing the game" if all but 1 guy are busy fighting?
not at all but i wonder if you don't camp yourself :) no i just think that its sad to play like this and fight would be much much more interesting with this. llike , every game there is a sniper team somewhere that don't participate in fight and just wait for you to run where they are.. if you do ..
right now there was like 5 game today where people do the boss , whe com to fight , they leave , wait at the extract and freak out when they see that we don't go to theyr side .. maybe you don't have this issue , its a 6star problem where player tend to merge with bushes in order to save the KDA and sometime just kill someone and leave the game..
Quick summary of the response being: You are probably playing like a rat, I am such 6 star I do not play like rat (end summary)
sometimes you get in a fight by pure chance (none of both teams were camping but on the way to the bounty) then you would be punished for no reason.
That would be the Battle Royale problem all over again, where you can't fight because you get pushed by a ring, then you have player shooting you either in the back or camping in front of you as you are forced to run.
the 5 minute timer after last bounty left is already bad enough when you still have to wrap up a fight, revive and extract.
this is what makes Hunt so great as there is no ring or other forced death except the timer. You are free to disagree though.
This would only lead to random deaths if someone spawns at the other end of the map and banishes after less than 1 minute and you have to fight someone on the way or have to clear lots of A.I
then they would have to increase the banishing time at least to a few minutes more. but then actually not much would change it just moves the timer from after extract to banishing.
disconnecting from the server mistake 0x20005. What to do? it's unrealistic to play every match like this.
kind of , but less brutal and i do sometime play like a rat , but .. not a 300M with spitzer sitting in a bush for 35min and i'm only 5 star but when i got the 6star i just want to lose it to have a good playtime
its true that could be a problem, but because this impact all the team , you will have less reason to stay on the fight , so does the enemy team. disengage could be easier because none of the team would be glad to stay in a fight that can easily kill them if it take too long. and for the fight on the bounty where the bounty manage to escape , with this change the bounty team will have to deal with more focus, leading to a more complex sneak out
sadly i had people not disengaging, not letting us go with like 2 minutes on the timer because both sides had people down and it was like kill everyone, revive and extract or die.
sure this would have been a good moment for negotiations so we stop fighting and everyone just extract, but things like this don't happen often on EU server in my experience.
mhh but this would have been the same without the timer? it would just be faster but the outcome would have been the same like
with it => bounty extract , you have to finish but you didn't manage, at some point one team go in and result you die or them
without it => you see the bounty starting to leave the area ( you will have to check on them more on the map , this can be an issue i admit it , but it add to the stress and intel gathering in my opinion ) you have to finish fast , at some point one the team push and result ...
from what i see the only main difference in this case is that either the problem is when they leave the compound or when they leave the map but the problem is overall , the same => you need to finish the fight .. this is not bounty linked and changing this won't impact much i think
hm, yes and no, sometimes (often) i am able to wrap up a fight (win or die) in under 5 minutes. and i have a 5 minute warning before i die.
let's say i get involved in a spawnfight far from extract and during the fight the bounty and i am to focused to notice the banish or even if i notice i can't do anything about it, in worst case i can't even reach an extract even when quickly finishing the fight and running straight to the exit.
for me it is already punishing enough to leave without bounty.
Yeah if course, i play like a rat when i get engaged at Church while picking UP clues when a team banish at fish
You are just a troll aren't you ?
You won't disangage from such fight anyway since both team have to go in the same direction are still a menace
And you don't want to run trough the Map with people 10m behind you
With that kind of suggestions, you'll just punish player from engaging in PVP Somewhere afar from the bounty, or player extraction when they see that banish start at one end of the Map and those player are on the other
but yeah, let's agree to disagree.
I actually agree though that i don't like players not playing the objective and there should be more incentive/encouragement to play the objective.
i was thinking about nerfing money income from secondary sources and buff money from bounty, but this would affect bad/new players disproportionally.
maybe there are other options we haven't thought about π€
The 5 minutes timer is there exactly to prevent you from dying by just being unlucky
exactly
well then what else could we set up to prevent those player to rises ? i see your point but i can't think of another option that would be easy to see coming ( by watching the map or E-vision ) and prevent hard camp
no not at all .. and btw i already disengaged a lot of those fight. you just don't run right trought the lair , you have to be clever (don't take it personaly ) in your approach , like turning around the lair , to be on the opposite side for exemple. there is plenty of strategy that lead to a "coop" gameplay without explicitly asking for one. and this won't punish opposite spawn , because they can still extract, also they won't be alone in the map so other team would try to stop the bounty from leaving , this giving time for the team to arrive ( in addition of the ban timer )
@balmy sparrow they made it that way to not allow players to make Trip-bomb trap
So you want people to "play the game" but also run away from fights to get into more fights...
If your only argument is "i play better than you", i don't think i Can talk to you. You clearly have an ego problem if you just go this way to argument your suggestions
not at all , you misunderstood the current subject => we where talking about fight that was too long for team to reach the bounty before exctraction ( or bfor end of the timer ) not random fight you encounter while searching for the boss lair.
but i see you coming with your " but you don't know if this gonna be a long fight so better avoid them" you could think that way yes , but then why didn't you do this with the timer ? its the same thing , exepct one force player who prefer to sit in bushes to at least try stop the bounty and not waiting to see what happen
when did i say i was playing better than you ? ....
When you dropped the 6 star comment like it means something
You first said that the reason i sometime don't reach bounty is because i play like a rat, and then you said "i play smarter"
You seem to not understand that Map is big, and there's plenty of reason that you can't catch the bounty in time
yes , because you encounter a lot of those player in those game, i also said that i wasn't a 6star right now , but it seems that you didn't see it ...
And what if you are fighting the bounty team, and then get engaged, and the bounty team manage to escape ? You get punished because game is not 1v1 ?
never said that bruh , and i don't want to start a fight because we don't understand what other have said... i think we all have better think to do
There's plenty of thing you didn't tought about when making your suggestion
@warm zephyr Slither skin is best in this pass.
100% better than Alamo, which has stupid ugly fish scales instead of snake...
i have better thing to do
That little bit makes it personal, you need to be clever (no offense that you are not)
i added this because bfor , i said something and he take it personaly , so of course i'v tryed to smooth it .. but i think i will just ignore what come next or else i will fall to the agresiv side too leading to a useless talk.. so , can we get back to the talk and not this stupid argument that started over a misunderstood ?
You Know that adding that still make it a personnal attack right ?
but it was not i didn't say " you are just stupid so you don't know what to do " ..
Your Idea IS dumb because it would kill and punish player that can't reach the bounty in time for multiple reason.
The end.
so as the timer , well anyway poeple have voted , this talk is usless , i just feel you had to found someone that you could spit on ... i go play some game , glhf in the bayou
And if you die because you don't have enough with 5 minutes timer to kill a team an extract, just kill faster and get good
You are the one that started to spit bro, don't act like you were an innocent white sheep
@formal tide Bug is Known, unfortunaly it's hard to reproduce on purpose and therefore knowing what causes it and fixing it
Yes i know about the bullet whizzing but it only does that when its really close. The bullet snapping once it enters in a 50m radius of someone would make it easier on the target where to seek cover
Thing is, 50m is really far, the Map being 1kmΒ²
@fathom geyser Meathead Can follow you by sound
They are, unfortunaly, not deaf, that's why they chase you without poison
Gunshots can be heard across the map. I think 50m is fair compared to its 200m irl counterpart
Would love to see the volcanic pistol in the game
@paper berry, your post below has been deleted, as it doesn't follow the required format.
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How about you add the ability to activate the
contract whenever the players want to, not
as soon as you get the contract it activates .
That would be helpful ty ππ
Like if you agree```
Im done with Hunt.. Nothing but cheaters, shotguns and server issues. Fix your game before pumping out never ending skins


the game barely has cheaters
shotguns are super easy to counter
these "server issues" somehow only happen to you. seems to be on your end :)
skill issue
I mean, he is coping
yes, but crying about it on the hunt discord and spamming all 3 feedback channels with it wont help anyone
actually nvm, only 2 of the feedback channels
and he clearly doesnt understand how game development works seeing as he thinks their artists making new skins somehow slows down their bug fixing
3 Channel because he also came coping in general
tbh it would be foolish to say that. Judging by the cheating websites and discords there are probably enough cheaters to see every few games. Most are running WH/ESP so they will still miss if they can't aim. There are 10 big cheating subs with around 200 members each that I've found. These are for unique cheats.
I have 2k hours, i've Seen 2 cheaters in my whole playtime
How did you determine they were cheaters?
One headshoted me from 450 m when desalle wasn't even out, so is bullet shouldn't even exist at that distance, the other one tracked people trough walls and landed only headshot while me and my Friend where spectating
They are both banned now
So your experience there are only cheaters if they are blatant cheaters? This isn't 2007 anymore lmao most cheaters run humanized cheats. ESP/WH and maybe low FoV aimbot. Only kids or idiots literally track with their crosshair through wall. Most cheaters use their eyes instead of aiming with xhair. If you judge cheat interest based on unique visits on cheating forums and google results there are definitely a lot out there. The only people running those 2007 spinbot faceroll hacks are people trying to get a reaction and they're buying Hunt keys for $2 through China so they just keep coming back.
but how do you know those βhumanized hackersβ are actually hacking instead of just being better?
why assume?
this smells of conspiracy nutjob.
occamβs razor and hanlonβs razor tears your pet theory to shreds.
The only time I assumed sketchy cheats in Hunt is for people that always seem to know exactly where you are no matter how many times you reposition. Yes, sound is strong but some players have an uncanny ability to pinpoint where you are going to pixel peek everytime. They usually have vac bans when you check the profile. Or players that seem to consistently wallbang when you aren't moving. I'm not calling cheats all the time or aimbot because the shooting mechanics in Hunt are simple compared to a lot of other FPS games. Also to be so simple as to question humanized hackers means you don't keep up with the advancements in hacking at all. You are almost never going to see blatant hackers anymore. The hacking communities have evolved beyond that. This is the last time I'm going to respond to you though because you're a mega troll that spouts stupid bullshit with 0 knowledge on every post that is slightly critical of the game.
lmao
the reason Iβm skeptical is because I see too many people cry about broken game and hackers but when people actually try to post proof, theyβre just wrong.
You can't show fucking actual proof because you get banned for name and shame.....
no name and shame doesnβt mean you canβt back up your claims.
All i hear is copium
you can show gameplay clips, or whatever you just need to scrub names
it means I need to edit the video to block player names and I'm not going through the effort. When cheat forums are getting 30,000 unique visitors you can assume that even a fraction of that is a lot of potential cheaters.
@inland yoke it was stated in the QnA of the last dev stream that the anti camping mechanic is for 1.10
if you arent willing to go through the effort to get proof why would I just take your word for it?
You Know there is a "hide name" Button in game ?
by the way, I could also say cheat forums are getting 0 unique visitors.
whos to say they arent inflating their numbers to sell more cheats or look more legitimate? tinfoil
You can but that would make you a liar.
just take my word for it bro
ok. im gonna call you a liar when you say there are tons and tons of cheaters and unique visitors and humanized hackers then.
why am i a liar and you arenβt?
because there are about 10 big cheat providers on the first page of google let alone all the private discord sub cheat providers.
Any predictions on when 1.10 is gonna come out? Cuz i am literally so done with 30 minute camping in compounds or, on the other hand, 30 minute camping outside of compounds
I literally started alt tabbing and playing other games whilst waiting for action to happen
When it's doneβ’
turns out when you go looking for hack websites youβll find hack websites. amazing, google does its job of finding things for you.
food for thought, if someone is cheating and them cheating is indistinguishable from legit play, is them cheating even disruptive to the gameplay?
like they are so bad they have to cheat to get on the level of an average or maybe slightly above average player. Not saying it is acceptable or OK. But does it really affect us though?
Don't get me wrong, they still should be banned, but it's nothing worth malding about.
Well yes, but is there some sort of patch cycle or do they release updates at random kinda?
the fact that they are literally on the first page of google is the issue. It means they are the most searched or paid for.
it is because they will be playing with zero effort and no actual errors. They will be playing at the highest possible potential human level but consistently. It also is worse if they have ESP because then beside aim they will be superhuman.,
let me give you a thought experiment then. What game, in your opinion, doesnβt have a problem with hackers?
because I guarantee you if you look up [any game] + hacks
youβll find results
so what makes hunt showdown different?
If they use ESP to get information not available to them through sound/vision or gamesense they will eventually be caught though, because that shit can't be explained by luck after it happening consistently every time.
there isn't one but the problem is this game has players that don't get caught with thousands of hours because it has a terrible report/spectate system. This game needs an overwatch system as well as an accurate spectate. Also why does client have positional data of players not in FoV? This is why the ESP/WH is so strong. Also other games you can leave and get another game in 1 second and also have rounds.
I mean there is a player with 4k hours that I follow that is cheating and still hasn't been banned. He runs 0 recoil avtomat and ESP.
so this is all conjecture?
i am wondering how they can't detect no recoil hacks π€
where is the incomplete information? This game has a terrible system for reporting cheaters.
macro
i am wondering how jakey apparently can detect no recoil hacks π€
from spectating? lmao and when they shoot your whole team full auto from 150m with avto?
macros only work with predetermined recoil patterns, but i though hunt's recoil system is random? or maybe it is in fact not completely random but only switches between a handful of patterns?
you just said the spectate system sucks. it isnβt accurate.
and if theyβre killing from 150m, that doesnt sound like the humanized hacker youβre so concerned about
@fading zephyr Please make sure to keep #game-ideas for feature suggestions only, #feedback is a more appropriate channel for your post.
wouldn't no recoil be visible in spectator? π€ i know it is not completely accurate but it still shows recoil in spectator.
Good luck bud. You have zero critical thinking and I'm not going to get into every minute detail with you. Chronic troll. Blocked.
no it really really sucks.
βchronic trollβ cuz I actually question their opinion lol.
i am pretty sure i saw recoil in spectator even it interpolates, smoothens and discards lot's of the camera movements.
Spectate im Hunt is better than in Crysis 3, but still incredibly inaccurate
imagine blocking someone cuz they dont want to discuss feedback in feedback-discussion
Also look at event leaderboard. All Chinese and Russian names, new accounts with 4+ K/D.
itβs visible.. sometimes.
sometimes itβs not.
especially if youβre controlling the recoil
On many of these sites Hunt has more active threads for cheats than PUBG and we all remember the cheaters stats for PUBG....
but most guns dont need recoil control cuz you just reset your aim instead
itβs only really really shit on fanning or avto
i thought avto can't really be controlled due to random pattern π€ like you can do a few adjustments, but it's not like in old rust where you can memorize 100% the recoil path
you cant 100% recoil control an avto legit but you can control it enough to be decent. and you can control it enough that the spectate shits its pants.
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What about if you shoot an ammo box...it explodes and acts like a big frag grenade? π€```
ok this makes sense, control it enough so all deviation get's eaten up by the spectator smoothing
i could do that by hand lol
@sly shell Just as a note on the side, the game is balanced with duos in mind since duos is the original/core mode of Hunt, not trios 
ok this seems to remove only vertical recoil and vertical recoil is not a big problem to control by hand. and if you add inaccurate spectator to the equation you can't really say if someone is controlling it manually or with a macro. π€
I see. Yeah itΒ΄s already cool you added trios. But sometimes there are too many friends online.
Custom games to be able to play against each other would be a nice addition to be able to play with so many friends I think.
Those used to be on the road map, but there hasn't been any info on development status in a long time.
what there is barely horizontal recoil this thing is mostly vertical recoil which makes it very hard to control vertical and horizontal. Now you only need to barely compensate for left horizontal recoil. The vertical recoil is immense if you aren't playing on extremely high sensitivity. There is no way someone is full auto avtomat and hitting people with accuracy at 100+ m...it's hard enough at 30m full auto lol
Why remove the video about the recoil macro? This just comes off as trying to hide stuff so you don't have to fix it.
it probably was against rule 6 (promote cheats) it had instructions how to use the macro in the description π€
that's a stupid rule. Exposure = fix
I guess I have to go spam it to content creatures and hope they make a video on it.
creators* lmao
βhey guys this fire isnβt big enough, lets pour gasoline on it so the fire department shows up fasterβ
yeah I couldnt post that message there lol
aw
no, exposure = people using it
i can guarantee you the devs already know about it.
@leaden silo (Ping Limit 120)
If you have mediocre internet, this could completely limit you from playing the game. If the ping limit were to be reduced (and properly enforced), 150 is a much more reasonable number.
@warm lark (Crossbow Deadeye)
Why do you want a scope on a CQC weapon?
- the fact that a ping limit literally doesn't do anyone any good.
Donβt want to be βpoliticalβ here
It is
Ping abuse
ping abuse is not a thing
its a myth
if you knew anything about how servers work, you would know so
Itβs a βpolitical topicβ
When are we getting a penalty for those who leave teammates behind?! It's getting boring, just won everything a my teammates killed both of us in the extraction and left for another one...
I have my own opinion on it but starting an internet argument over it (in this case) solves nothing
for no reason
I saw some people suggest a "custom game mode" where you can essentially have custom lobbies with your friends... why are people so against that idea?
I am personally in favor of a 150 ping cap (and enforcing it) because itβs frankly annoying to fight people with really high ping and everyone should be able to connect to a server within said limit
if more people use it then the devs will have to fix it. Look how long to took for the ladder exploit to be fixed. It took streamers making videos about and it and more players abusing it for them to do something. Now streamers and players are abusing left peek and hopefully that will be fixed.
0 IQ take
so youre saying to infest the game with cheaters to force the devs to fix it
right
and MY TAKE is 0 iq
fucking dumbass
Why was the ladder exploit not fixed for like 4 years? Why did it get fixed after big streamers made a video on it leading to more players abusing it and then more people vocally talking a bout fixes?
pepega brain
low public awareness = company decision that it isn't worth the resources to fix the problem.
I mean that's what led to the first anti cheat. Perhaps it's time to evolve anticheats beyond what they were more than 10 years ago.
The most common arguments against are that it a) takes development resources away from things other players may consider more important and b) splits the player pool, which may have negative consequences for random matchmaking process.
You Can Do it, just need a Big mousepad and sensitivity
i meant like pinpoint control like you can in valorant/csgo where they have spray patterns
Oh yeah, that's impossible
And yeah, Ping abuse in the sense that people mean it is not a thing in server based game
In server based game, having ping will only screw you up
And an other reason that the ping limit is set so High is because some regions (Africa and Middle East) doesn't have proper servers
@inland yoke The anti-camping mechanic is still in development. There isn't a lot of info yet, just that it will be team based and not easy to anticipate.
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uppercut already has too many skins compared to some items that still have none but please add a skin called Big Iron for the uppercut or maybe make it a medium slot variant of the uppercut it is a Big iron after all and maybe even a Texas Red and the Stranger skins could be cool```
Hey so I couldn't get in the Game today for like 2 hours.
I think the problem was that the servers were overrun.
But after that me and my wife had a round with no one there???
Have you checked #console-announcements? There were some console server issues earlier today.
Oh ok thx for the information
@warm zephyr Whatβs wrong with more grounded , realistic skins on weapons?
Slither looks nice.
@fathom geyser meathead pathing is extremely inconsistent and borderline broken. Sometimes theyβll follow you outside of compounds for way too long, other times they just kinda walk off
yeah
i agree
they sometimes chase you around several corners without you ever being poisoned
that just shouldnt happen
It's pretty much just straight upwards until the very end of the mag
300 meter headshot with the dual conversion pistols through a wall.
Pretty legit hunt team
@thorny blaze there is bullet drop already. It's all based on muzzle velocity
Thereβs no bullet drop. Only bullet travel time
there is bullet drop off damage
There is bullet drop cause it happens way before it could start dropping
Derringer starts falling at 30m
youre literally objectively wrong
There is no BULLET drop, the derringer doesnβt have bullet drop either
Silencer nagant starts droping at 80~
this guy is actually trolling
He has to be right?
It would be great if they added bullet drop, might make sniping an actual challenge rather than grabbing a mosin sniper with spitzer and clicking heads
why are u people against bullet drop
the fact that there is bullet travel but no bullet drop is very weird
bullet drop isn't a fun mechanic in my subjective opinion, but i would be ok with it if it only starts to drop beyond 150 meters so it only affects snipers.
Because they donβt know how to compensate rather than just putting sights on something and clicking
yeah snipers deserve to get fucked over
Itβs a fair trade off
Especially with shotgun slugs getting nerfed a bit too
But implementing bullet drop wouldnβt make them immediate money and it would piss to many community members off since they donβt like change
and it'd raise the skill ceilling a bit
God forbid that ever happens
Iβm curious to see how the anti-camp mechanic will work
lmao and he's not saying anything anymore xD
actual π€‘
so we agree add bullet drop after 50 meters
Sooner, depending on the cartridge.
if you add bullet drop after 50 meters iron sights become unusable for headshots for that range, you would have to shoot above them without actually being able to see them. taking away skillshots beyond 50 meters without scopes for the sake of realism.
this would basically make scoped rifles mandatory if you want to play meta.
theyβve already talked about why there isnt bullet drop in that exact post yacc linked.
everything you said is great for me, you shouldn't be iron sight head shotting people at 50 meters with a pistol
but you should be able to headshot them at 50 meters with a winfield for example
why not? 50m is a normal-ass range
like, βoh yeah lets add bullet drop, that fucks up snipersβ but it affects medium, compact, and pistol ammo more than it does snipers?
I love the idea of bullet drop, but you're wasting your breath. Because with bullet drop, suddenly all of the "skill weapons" would actually be as hard to use as people think they currently are. People won't have it.
no it's compact
50 meters is like shooting from the eastern white painted house to the entrance of davant ranch.
not being able to headshot from here to there without scopes would be completely lame.
ok so a non-long gun shouldnt be able to shoot back at long ammo, making snipers stronger?
this guy gets it
for a pistol?
sure?
we already have damage dropoff and muzzle velocity
what does bullet drop accomplish that those donβt already?
realism, makes the rifles and pistols make more sense, or we can just go to hit scan. Shooting should be hard because dying means something in this game.
pistols already have lower muzzle velocity and damage at distance, and realism isnβt always fun from a gameplay standpoint.
making everything harder to shoot with except for long ammo (already the meta) is a dumb balance decision
its not fun getting domed at 75m by a pistol so whats your point?
if they managed to dome you with a pistol at 75m, more power to them lol.
75m is not even that far away
sorry that headshots are apparently not skillful?
In my subjective opinion, I do not enjoy playing with bullet drop. Even in games like Battlefield 4, which is one of my favorite games of all time, I stray away from using sniper rifles and DMRs with long scopes on them because bullet drop feels annoying to deal with when I'm trying to hit at range
that's the point
If you got domed at 75m by a pistol, that means they had to contend with pistol aim sway, slow muzzle velocity relative to rifles, undoubtedly using only irons unless it was the Nagant, and STILL managed to brain you. That's arguably way more skillful and WAY more fun to be killed by than some chub sitting in a bush with a mosin sniper at the same range.
To each their own, but I don't play video games to be annoyed, and I think the lack of bullet drop suits Hunt better than bullet drop would, and that's by design as the devs have already stated in the post linked above
nothing is skill, in this game, click mouse button good
Bullet drop could honestly lead to more skillful plays.
For example, the 50-70 springfield has a rainbow arc irl that if implemented in game could be useful in shooting players who are hiding behind high cover, hills, or roofs. Giving it a newfound position in the meta.
so if aiming is not a skill then just click everyone in the head and win every fight ez, why are you even complaining then.
go use a crossbow.
Adding bullet drop would add a skill gap that most players couldnβt be bothered to learn
Yeah I'd like to do that from further.
Skill issue.
12/yo issue
Exactly
shotbolt
Thatβs why so many 6βs rely on mosin spitzer from a bush to win
Hunt is notably the most casual of the hardcore extraction shooters and I would vastly prefer it stay that way
Battlefield is one of the most successful games ever and people don't walk away because they have to learn bullet drop.
Bullet drop would arguably only increase that you know
But battlefield was designed around having bullet drop
Battlefield also is an entirely different franchise and genre
its not a matter of it being βnot bothering to learnβ, itβs βwhy are you nerfing everything except for long ammo?β
Exactly this
And? With everything that's been added to Hunt that people play around now, what's one more thing? Unless you're suggesting that nothing new ever be added because people shouldn't have to learn anything new.
Long ammo would be even MORE dominant because drop on smaller weapons just punishes their already diminutive range even further
@late wind actually explosives take 5 seconds to explode
I play battlefield because I want a large scale multiplayer game with vehicles. I play hunt for gritty high risk high reward fights
You all just got done begging for another long ammo pistol, don't act like now all of a sudden you don't like its dominance in the meta.
No Iβm suggesting that they not completely rework bullet ballistics when the game was SPECIFICALLY DESIGNED to NOT have bullet drop
Who the fuck is βyou allβ? Talk about a strawman
I joked about wanting a sparks pistol years ago lol
I donβt think Iβve ever heard anyone really make a stand on βwe need another long ammo pistolβ
actually it wouldnt affect most other weapons except long ammo rifles.
bullet drop starting at 80m really wont affect most other weapons especially seeing as thats the average headshot range
Especially with the Winfieldβs effective range
Iβve been saying long ammo is (relatively) too good since before serpent moon was even an idea in the developerβs agenda, youβre 100% burning down strawmen you built yourself
Yeah and the game was initially designed to be duos only. Things change.
To be fair; if you are trying to maximize the Winfieldβs range to get kills thatβs on you
itβs still designed around duos only. Gameβs not balanced around trios.
ngl wish they went back to that
yeah
fuck trios
The game still isnβt balanced around trios. Look at how all lootables only have two charges
I thought we settled the whole bullet drop debate months ago by coming to the conclusion that it doesn't make any sense to have bullet drop at these short distances.
Ooooh. Someone learned his first logical fallacy. Do I really need to go back and screenshot every single request for a second long ammo pistol? There's a search function, do it yourself.
Stag is borderline a troll. He does this shit every day
the reasons for wanting a long ammo pistol vs overhauling bullet physics are completely different and separate.
So everyone you don't like is either trolling or antagonistic. Got it. 
Being able to grease someone from 200 meters out with a long rifle and spitzer is ridiculous because all you have to do is line up your crosshairs and click
Assuming the position of people youβre speaking to is a logical fallacy on its pwn
no? its super hard to hit someone from 200m away
even with spitzer ammo.
theyd have to stand still
Depends on the gun.
not to mention the fact that you need line of sight on them
I do it pretty consistently with the mosin, you just have to lead
yes. its possible, but its hard.
so.. you just have to lead
Yep, trios is just an "easy mode" that was added experimentally and stayed due to popular demand, duos is still the default for balance.
Youβre antagonistic because you insult, deride, and belittle everyone you meet and then tell them itβs their fault that youβre doing so
"just lead" is such a dumb excuse
The fact that stag hasnβt been banned is honestly shocking
Any high rise building offers pretty clear line of sight
I'm not the first/only person you've thrown that at when you disagree though. Quit crying wolf.
Or any of the fields.
and leaves you open to getting countersniped from more angles..?
how is trios easy mode though? dont other teams have trios too, thus the game not being easier at all?
open fields is a map design issue.
High risk high reward
It's rural Louisiana. Openness is fine.
not a very rewarding playstyle
You're the same guy who claims people only downvote your suggestions because they "don't like you" as if everyone's out to get you
"Quit crying wolf" lmao
less teams to deal with (affects pathing decisions and game sense), and not as punishing when one guy on your team goes down
from a realism standpoint, maybe. and some open fields is fine. From a gameplay standpointβ¦
yeah but also not as punishing for the enemy when you down them
Facts
@late wind #feedback-discussion message "Quit crying wolf"
hence game easier in general for everyone
less teams to deal with doesnt matter if the enemy count stays pretty much the same
You say that is if the maps are 90% open fields.
That's not how it works
in fact, less bigger teams gives them more opportunity to revive, thus being harder than more smaller
If it's "easier for everyone" in a pvp game its not easier
itβs open enough that long ammo is dominant, and extracts are all very open
If I drop one team, I know thereβs a gunfight going on across the map then I can almost exclusively assume thereβs no one nearby. Trios usually have 4 teams per lobby
how does it not matter? you have 5 enemy teams to deal with in duos in stark contrast to only 3 in trios. You can get 3rd partied, which opens up the opportunity for them to go rez or just muddle which teams were already dealt with
i'd much rather fight 5 duos than 3 trios
well then that's a personal opinion then
I don't necessarily think that all long ammo is dominant. It's really just the mosin/uppercut due to their insane versatility.
fair enough
That's right, but it's easier in several ways.
-
if one teammate goes down, there's still two left with a decent chance of turning things around. In duos, losing one member of a team is worse.
-
In trios, there are usually fewer teams around than duos, making it more easy to track fights and noises, thus reducing the chances of getting surprised or third-partied.
-
PvE is also balanced for duos, having three players reduces the risks in that regard as well.
cause most believe trios is easier due to less chance of getting 3rd partied and not needing to be as smart in pathing across the map
Accurate.
100%
Assuming all teams have an equal chance of winning, all teams have a 25% chance to win rather than 17%. so mathematically, trios is 50% easier for everyone involved. π€
True
-
also goes for the enemy, thus being invalid
-
this is not necessarily true seeing as duos and solos can still be there, which can make making assumptions deadly.
-
fair enough
Depending on if itβs a solo bounty or not too
Solo bounties in duos are always a cluster
They are the most fun. Provided nobody queue snipes.
Also getting surprised or third partied is just as likely to happen to your enemies, which often puts you at an advantage
bullet drop affects long ammo less than other ammo, yes? and long ammo is already strong. Adding bullet drop therefore buffs long ammo relative to other guns.
and this contradicts what you said earlier about adding a new long ammo pistol. If not all long ammo is strong, why would adding another long ammo pistol affect its dominance in the meta?
I only play solo so I do enjoy those matches. Assuming everyone uses their utility and ammo itβs a pretty easy sweep for me
But why would you try to hit someone from a longer distance with say compact ammo?
This thing is just a bandolier for your long ammo rifle. While it isn't necessarily OP, it fuels the more overpowered weapons. Thus providing more long ammo to the guns that are OP. So it's not really a contradiction.
-
just because it makes it easier for other teams does not invalidate the fact that it's easier overall compared to duos.
-
I wrote "usually". Of course you may have solos and duos in trio matches occasionally. But trios is popular enough for that to be rather rare, at least in the populated regions.
because theyβre shooting you at that range and you didnβt bring a long ammo gun, and youβre working on getting closer?
@burnt mulch 149 dmg put of a pistol is also insanely versatile.
Then with that logic EVERYONE should have long ammo weapons
Especially when that pistol can feed a mosin and be dual wielded.
ok. So I wanted another long ammo pistol, but I didnβt want it used as an ammo bandolier.
Iβm not happy with the sparks pistol, but I wanted another long ammo gun.
Sparks pistol is actually really good
as far as the current meta is concerned, everyone should be using long ammo rifles
But they donβt
because not everyone plays purely for meta. but that doesnβt mean balance should be thrown out the window
How effective is long ammo in close quarters then?
Within shotgun range, it's not great but any bit further and it does just fine
Also you never have to push close if you don't want to
Because last time I checked a shotgun will give you the advantage in close quarters or pistol with fanning or and double action pistol
You can bring those with long ammo?
Lmao buckshot is awful. I'd always take long ammo in this hypothetical. Especially with quickswap still being insanely powrtful.
Shotgun buckshot is so inconsistent almost noone uses it in higher elos. Slugs are barely better
plus, thereβs no reason for you to be in shotgun range if you donβt want to be in shotgun range.
Sparks pistol with the Romero has been good to me
you canβt force someone to close distance with you.
It only takes a tickle to win if you land your pistol shot
I'm glad you have something you like. But in this scenario I'll always go with long ammo. It's just stronger.
Without a doubt
Just because something works or is viable doesn't mean something else isn't meta.
ok.
Also sparks is long ammo
That being said: an engagement doesnβt have to end with one team dying. Pull back, regroup, flank, or settle in
and SO back to my original message:
as far as the current meta is concerned, everyone should be using long ammo rifles
Long ammo and 149 damage. Your oppnent breathes too hard it's over for them.
If they have long ammo back off and reposition to your terms with your current weapons
Back off means you're playing on their terms, long range
I have gotten choke bomb kills after the new poison ammo rework came through
All it takes is a tickle
Why are you giving them clear line of sight then? Itβs not like thereβs not an abundance of cover in most places
So why not have something like an inverse damage penalty for long ammo then? On the logic that at too close a range the bullet just zips through someone without deforming.
Assuming you arenβt in the middle of a field you can easily break line of sight
Arguably makes long ammo less meta.
because making long ammo weaker at close range doesnβt address the fact that theres no reason for long ammo players to close the distance, and no way to force them to play close.
If it did less than 125 up close that'd be a good nerf probably, but then you have the sniper problem instead.
Long ammo is supposed to be good at long range though.
The bounty and extractions are what's supposed to force them in.
Yes but if you only nerf if up close you are encouraging people to run away more
Exactly, if I have the bounty and I see a team hiding in the trees Iβm just gonna go out the opposite way and head to the extraction
except the bounty holders are the ones that need to extract, and extractions have open space around them.
All long ammo deals max 124 within 20m? Maybe?
Also if a weapon type forces you to run away If you're fighting it, that's not fun
Yβall act like you HAVE to push a fight or something. If you donβt like whatβs happening back off
So change extractions. And maybe find a way to make some in the center of the map. That way they're not predictably on the edges.
Why should the game be made in a way where running away is so common
True.
thatβs what Iβm saying
Then we've been agreeing this whole time.
fuck no we havent.
Because itβs common sense to not bet on a losing team
Then what's your deal?
dude you literally said to nerf long ammoβs close range a moment ago. I lead you to reason out why that wonβt help nerf the problem with long ammo, and suddenly youβre all like βyeah of course, I thought that this whole timeβ
how much do you need to feel like you βwonβ the argument?
fuck off.
If the problem with long ammo isn't it's versatility (which a close range nerf would solve) then what is it?
Its versatility is part of the problem but nerfing the close range aspect without doing anything to the rest promotes boring gameplay
man
watching avto gameplay really makes the gun seem overpowered
especially now with the sparks pistol
the guns' biggest flaw, which is ammo, can be completely ignored
bring 2 ammo boxes for good measure and youll be set
and price really isnt a balancing factor when theres people with millions on hunt dollars
honestly the fact that it uses long ammo is really its main OP factor
you know the genral location of a hunter behind a wall? spray it down
long distance? long ammo damage drop off rules
literally in your face? if you shoot first, youll get the kill. even if they have shotgun or would onetap you otherwise
firerate is bonkers
not to mention the super fast reload speed
Is the Reshade shit okay to use in Hunt without repercussions of getting banned?
That line across I get in several places like small rock mounds and inside some places drives me crazy. I wonder if this is just a shadow distance cutting abruptly or what exactly. Very noticeable when approaching one of those rocky mounds. A line sweeps as you get closer. Very weird and unpolished looking.
You can see the line across the medkit very clearly. It moves with you based on distance.
@timid oyster I want a Katana skin too, but please as a Saber since machete is still trash
it being another colour will also be grounded and realistic.
feels like they just slapped on a snake and some engraving to call it a day.
@torn thistle do you mean the winfield m1873c?
centennial is a different gun
also idk why it exists
Yes, indeed. whoops.
i'm not for removing it though
the other winfield is not "better". it has more reserve and thus much better ammo resupply
- it has other variants
It is more of a hot take. It upsets me that there are 2 guns with almost the same stats except 1 is just better. (the handling and cost difference is not enough to justify it to me.)
its really not better
Why are they not just the same gun?
Yes, they are not. but why not? why can they not just be the same gun with all of the variants for both on it?
have fun trying to unlock something when you have to unlock 20 other things before it
right now its still bareable
Alright, whatever.
i prefer the immersive/authentic/plausible skins, basically something you could order at a gunsmith/engraver back in the day if you had some money or something which was repaired/improved by themselves or engraved with some occult voodoo stuff.
saw a suggestion of a skin with luminescent engravings man i would hate that if hunt skins would go down that route, i already dislike some of the more bizarre, or i don't want to use the word "unrealistic" but improbable skins like wormwood, vagrant, gator, firetorn, closed casket, bears tooth, spring chicken, gold rush, maelstrom, scapula, backbone or boneshard to name most of them. these skins don't make sense to me and are borderline immersion breaking imho.
I also hate the idea of luminsecent skins
I remember distinctly the first time I looked through the store and I was like "Man, these skins actually look really cool and aren't tacky"
yeah
Hunt does most skins way more tastefully than most games nowadays.
apex, siege, csgo 
or rust 
Don't get me wrong, I love most of Rust's skins (excluding the streamer items) but only because it fits the sandboxy theme of Rust, if skins from other games were put into Hunt they'd be immediately noticeable as out of place
some of rusts skins are good but are some are just silly, like a skin which makes the AK look like a oldschool nintendo controller, just seems a little bit out of place or like it was hand drawn on paper with a pencil, it's just a little bit too silly 
@rain briar
You just missed dude, there was no nerf that harsh.
Slug did get a slight dmg & capacity nerf iirc.
But you clearly just missed the guy man.

@hazy quartz Tbh, Beartooth should work if the metal part are properly maintened
You Can fin worst makeshift weapon or in highly Bad shape contraband weapon that still work properly
IRL i mean
And it's probably the same for Malelstrom
@keen bolt Night Map chance are higher for the the duration of the event, they'll get lowered at the end
@nova canyon THANK GOD
man I hate when something just happens repeatedly like even night map is my favorite to fight in - having 10 a day is too much
does anyone what is the limit to convert event points to dollars after level 19?
There won't be any conversion of points into hunt dollars after this event, it was replaced with a leaderboard system instead
@queen jungle, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titel: Optimal use of the Controller
Description: I play on PS5(or controller in general) and i can only use the β¬
οΈ and β‘οΈ on the D-pad as a shortcut for Consumables or tools.
The β¬οΈ and β¬οΈ Buttons have no function at all. It would be great if we could use them as shortcut buttons too.```
@surreal python the problem is that with a stronger boss, people will do even less PVE. They'll just wait for someone to engage it to ambush.
and it would also not encourage people teaming, it will just make boss kill longer
it could work but, wouldn't they at at least scrub the moss off?
Depending on how rotten the wood is, it could just simply crumble from grabbing it firmly.
who would maintain the gun parts but leave the wood to complete decay?
my biggest issue with maelstrom are the fishing hooks these serve no point and are just uncomfortable to handle, you would catch on clothing or pierce/scratch yourself all the time it's just impractical.
rule of cool
that's subjective though and i don't find it to be cool 
tbf, you see impractical shit slapped on gun for the sake of the look IRL too
as long someone is happy with the skin, then fine, but i prefer to have at least plausible skins in the game.
yeah, that's alright, skin are a matter of taste
impractical you probably see more often on collection pieces or if someone only shoots on a shooting range, but you rarely will see stuff on the weapons actually hindering the user when they are going out to shoot at other humans.
probably
Well, not always tho, you see golden ak shooting at real people, but the brightness of it probably hinder the shooter
Which is why Augusta is one of the best skins. And basically all Pax Skins and LeMat skins are doable.
yup can completely agree with that. 
Also Hailstorm and Bunny are simple but nice
@inland yoke I agree. Either make it cheaper around 120 or give it 2 dmg more.
It would be a decent midrange sidearm if they reduced the recoil greatly
you cant fire more than 1 shot without the recoil being incredibly strong in comparison to other rapid fire guns
even the dolch has less recoil or atleast its easier to control
Also it's damage is miserable, it deals just as much damage as a derringer which really means something. You don't get something out of the above average MV the gun has because the low damage + damage dropoff makes this a peashooter at anything but close range. Don't know if +2 damage would fix the issue.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
**Let us swap equipment slots. ** Pretty self-explanatory... you can unequip and re-equip but that means you lose contraband equipment. I just like having things like melee weapons, health etc. on same hotkeys every time... π¦```
It used to be 75 damage but everyone was using it and spamming, hence why it's 74 damage
it also has nearly twice the rpm as the derringer
if the bornheim could 2tap. it would be BROKEN
it having 74 damage is ideal
That was a while ago, but with today's standards and all the things that exist nowadays (Dualies, New Army, Spitfire) "Spammy" guns have kinda become the norm. Hipfire spam is always not good, just annoying. Anyone with good aim will more often than not beat someone that is Hipfire spamming. And if it did became a problem you could nerf the Hipfire accuracy.
Bornheim that can 2 tap is basically a dolch though
not really
dolch has far lower rpm
the dolch is barely faster than the officer
well not really
but not as fast as the bornheim
not to mention the dolch has a shit ton of compromises, such as being special ammo, being 750 bucks etc
Problem is, currently there is no reason to play the bornheim as its easier to hit 2 shots with an officer/dolch/new army/Spitfire than 3 hits with a bornheim. But what annoys me more is it's high MV which is pointless when it has no range at all.
Maybe they could give it FMJ ammo but like, adding an ammo type for a gun is not the right approach to buff a gun imo
thing is: hitting two shot is easier with bornheim than with any weapon, hence why it got nerfed from 75 damage to 74
well yes, that is true
but hitting 3 shots is harder than 2 tapping with anything else
Fuck it. Remove the Bornheim then. You have 5 shots (6 if you bleed reserve ammo) and half your magazine has to hit up close.
Nah... Only with burn ammo it's usable since it's the only gun that does NOT 2 tap so you CAN set people in fire.
Bornheim Match is usable even if it's too expensive too
idk i'd be a fan if they buffed either range (adding fmj) or reducing recoil to make follow up shots easy because currently it just has no place in the game.
no. buff the bornheim, but not the damage.
simple
the design philosophy of the bornheim is really weird as a whole
a fast spammy weapon
except you cant spam it because it has no ammo
it has a place: in hell
New variant: Bornheim Match Drum
boom
@fathom geyser Also love the idea with 2 slot pistols, there's sooo many reasons why its not worth to take them
Honestly nagant precision is already pretty good, scottfield precision I'm not a huge fan of due to the 12 reserve
nagant precision is good? what
in what universe
Both already give better handling and slightly faster fire rate, I don't think they need much else
I like it, very nice at tapping heads
I rather take a nagant officer 1 slot than a nagant precision 2 slot
handling really doesnt matter all too much
bro i was literally only looking at the dolch and the dolch precision
and seeing nothing but 10% more handling
im such an idiot
the other variants recieve much more buffs
Only fire rate of single action revolvers no?
I wouldn't mind medium slot weapons getting a bit more love in general, and quartermaster being moved to like rank 10 unlock or something like that to make those early loadouts more varied
It would be cool to see some weapon designed to be a medium slot weapon by default
Rather than being a variant of a weapon that is a large/small slot weapon by default
except bow and combat axe i dont think there are any π€
and theyre already weird picks
I feel like handling is a stat that you can't balance around, it's more of a "nice to have" sorta stat
Yeah handling as a stat is not really super accurate due to being an abstract value that considers more than 1 aspect of the weapon
"Handling: An abstract rating of effectiveness taking the following into account: weapon sway, recoil, and bullet spread. For melee weapons, this takes into account stamina consumption, reach, and angle of the swing arc instead. The higher the percentage, the better the weapon handles."
the stats in general arent really accurate. they could really use an overhaul
they are accurate, just badly shown
i used to think conversion fmj was straight up better than uppercut because i didnt know compact ammo gets higher headshot multiplier
that shit isnt explained anywhere
If anything i would think a weapon with a high fire rate by default would benefit from becoming a 2 slot instead of a 1 slot like the dolch, bornheim, new army and officer
atleast when it comes to the handling
the default weapon sway on a weapon is irrelevant imo, only the recoil matters when you have a high rof
no theyre really not
the reload speed literally tells you nothing on some weapons
same with the rate of fire on single shot weapons
Handling is literally an abstract rating
Store says Springfield has a 2 second reload and the martini a 3 second reload, yet the springfield has a 2.4 second reload and the martini a 2.3 second reload
the store
thus being worthless
quite literally lies
exactly
Also ROF is usually wrong for single shot rifles
the only single shot weapon i think it is correct on is the crossbow
romero ROF is apparently 30 lol
thats what i mean, in what world is it 30
sparks pistol is apparently 38 lmao
yes, rof doesnt take into account reloading
but for weapons that need to reload after shooting, it really should.
Theoretically, the sparks pistol would have a rof of 38, but in reality it's like 15 because of the reload
i hope my math skills dont embarass me here
should be 15
@queen jungle Last balance of the avto nerfed it
yes, and i have a 1.3kd , so im not some cracked mfker
kd means nothing
i've queued up with a 6 star as a 4 star
he also immediately left when he died
so yeah
kd literally means
it means shit
you kill more than you die, which is what MMR is
no
yes
Because killing lower MMR has very little effect on your MMR, and dying to a lower MMR affect it a lot
the way it works is:
You Kill lower MMR: It goes barely up
You kill same MMR: It goes up a bit
You kill higher MMR: It goes up a lot
You die to Lower MMR: it goes down a lot
You die to same MMR: it goes down a bit
You die to higher MMR: It barely goes down
Also, it decrease over time
KD therefore mean nothing
there are 6 stars with 0.7 k/d
where
in the game
i have a KD of 1.12 and i'm six star
mostly because i'm able to kill 6 stars, but also play double machete because funzies
how much hours
KD means nothing regarding MMR
i mean you have 2k hours, beeing 6* with 1.12kd for that amount of hours isnt impossible
but when i see a 3kd+ beeing 5*
this elo system is questionable
and all those other X posts a day in the channel kinda proof me right
i do
There's people with 4KD in 3 stars, because they die to three stars
i kill 10 2* and i dont change my elo upwards
i get killed 10 times by 6* and my elo doesnt moove either
but it keeps putting me against these ppl
how the fuck does this MMR system work
!ELO
Blogpost about matchmaking from 1.5.1: https://www.huntshowdown.com/news/update-on-matchmaking-improvements
QnA about 1.5.1 changes: https://youtu.be/Xt3ZeTBCMCI
Video about 1.6 star system and team details screen: https://youtu.be/JGF2VPQXfSw
Report unfair matchmaking here: https://steamcommunity.com/app/594650/discussions/8/3191364956938130750/
It's working
It matches you against these people because you are able to kill them, and they are able to kill you
Probably not
It does, those bush campers who get a lot of kill but have no game sense
Because they are low 6* and you are High 5*
It means you are able to kill most 5*, and therefore should be able to kill low 6*
man that * thing is annoying some time
Barely, because they have a higher MMR than yours
Any proof?
yea and thats why its not working
i probably have a screen somewhere
his proof is inthegame β’οΈ
5* to 6* is a clear border when calculating MMR - but not when creating a match.
If you're 5* you'll meet 6* as long as they are within the up and down deviation set for finding enemies. The exact size of that possible deviation however depends on current player numbers in your respective region so it'll be more lenient outside primetime and in smol regions for example
Most 6 stars are probably very low 6 star
Also keep in mind individual MMR is not the deciding factor for matching up enemies - team MMR is
So if they have a high 6*, but 2 team mates that are far lower, their Team MMR will overall be lower
Afaik it always was like that - the stars brackets were never equal to the MM brackets
that's because MM brackets size changes dynamically based on current population of the server you're on - however your Overall MMR, aka the stars you see does not
that's why the stars you see are indicative of where roughly you're in the MM process but they can't accurately depict it at any time
aah yeah i get what you mean
mb
its still brackets iirc.
(note: deviation would work a tad different than what you describe, though, since every team would need to be within each otherβs deviation.)
it would be like that for the majority of the time would be my guess, but in lower pop times that mmr bracket would be huge so you dont get empty lobbies
yeah - what i meant to say is - for example 6 star braket in MM is not 6 star MMR.
For example in a low pop region they may only get 4 or 5 MM brackets sufficiently full for good matchmaking.
If that's the case the actual MM bracket size deviates from the MMR bracket.
say were in a region with only 5 MM brackets - but there's 6 brackets in star ratings, means the top 5* rated teams will be in the same bracket as the 6* rated teams
@pallid idol It was added with that damage, so it'll stay that way. It's the sparks gimmick and without it the gun is basically just the springfield compact with less ammo in a small slot otherwise.
in any game with MMR in you can always have a lucky guess by saying you can be matched with anyone in the 1 rating bracket above and below, although it seems in this game there is just a big bracket of 4,5 and 6
Springfield compact but it's long ammo getting more range, more penetration, has higher m/v, shares ammo with other long ammo guns which are much more popular than medium ammo guns, and is only a small slot. In what world would a sparks pistol, even if it had 140 damage instead of 149, compare to a springfield compact. @hardy coral
that's like saying a full size sparks with less damage is a full size springfield
no it fucking isnt xd
It's 13 more m/s velocity, long ammo pistol and medium ammo had literally the same damage curve before the recent change which added a little extra range.
Sparks pistol ofc would still be better than springfield compact (Because springfield compact is bad), but the sparks pistol has 149 damage for a reason and isn't even that strong with that being the fact.
I neither think the sparks pistol is too strong or too weak, but i just find the comparison to a springfield compact sooo out of place
As far as I'm concerned the sparks pistol is extremely well balanced and doesn't deserve any sort of nerf.
I feel like, if anything, the sparks pistol is a worse uppercut. imo the uppercut should deal 124 and not 126 which would make the sparks pistol unique as it could 1-tap hunters in close-range which have been downed once.
Uppercut and long ammo bolt rifles need nerfs.
I'm fine with rifles really, just think the uppercut is out of place when you compare it to every other 1-slot sidearm.
Well yeah, it has no downside at all.
Only 1-slot sidearm (excluding hand-crossbow ofcourse) that deals 125 damage or more
or lemat with the funny bug i guess haha
when you fix a bug but in reality you dont
Most shortened variants have a reduction of 2 damage. That would mean 147 damage for the sparks pistol
That's way more than the Springfield compact
@toxic palm, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Tite: Last Laugh
Description: a trait costing like 10 points where when you get red skull downed, the game picks a random explosive that does over a certain amount of damage to explode after a few seconds after getting downed. If you don't have any explosives then it just does a stick of dynamite.```
@toxic palm no.
I think it'd be kinda interesting. Also I don't see what makes it not match the format.
its a trash suggestion
dont even think about trying to post it again
you misspelled title
I'll admit I enjoy debating to an extent so any particular reason you think it's a trash suggestion?
Because crybabies are already crying about trade window
And it will also be punishing for players that actually kill people, wich is pretty bad in a game where death mean losing everything
The intention is more to mess with people who immediately try to loot bodies without making sure that they don't have a teammate nearby
i mean, if the team mate isn't bad, they already get punished
Game is already frustrating enough, there is no point creating more frustration by punishing player for winning
@fathom geyser Please keep #game-ideas for feature suggestions. If you suspect an issue or bug with an existing feature, make sure to check with #bug-reports-pc so our QA team can take a closer look.
Yeah no thanks, that's just rewarding bullshit.
@slow lintel This wouldn't be too much of an issue if you could pick up and drop them individually, which would make sense but just isn't a thing
And to extend on my thing, it would still make the sound of the fuse being lit so you'd know to back off. It could also serve the secondary benefit of if you were killed by AI, to clear them all away so your friend with a bounty token can come in and revive you without having to clear a bunch of ai
@zealous flower I'd love this idea even more if it also included the versions of songs with lyrics. I love Dark Is Rising but I prefer the version with words
@solar silo In case you don't know yet, that's a bear trap - the missing image is known.
Ah I see, thanks!
@sly shell
Don't hold your breath on that one.
The game is balanced for Duo. Trio was only added because of a popular demand.
Theres no plan at all to add any bigger team game modes.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Suggestion : It would be super cool if we could see from what distance was our kill, not just when the enemy kills you.```


