#feedback-discussion

1 messages Β· Page 6 of 1

inland yoke
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xd

fathom geyser
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and poison was regarded as bad before the buff

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literally what

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i play poison sense combo all the time

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you dont even know how many wallbangs i get

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they usually hunk in a corner

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and dont move

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easy kill 90% of the time

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dont sleep on it

inland yoke
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I mean, the moment i know its poison sparks i just hide behind hard objects

fathom geyser
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you might. most dont.

inland yoke
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Feel like people will start to learn soon though if many people start using it

fathom geyser
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well so far its insanely strong

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even using poison sense and than just fanning in the general direction with fmj conversion does the job

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its insane

frigid folio
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Oh for sure, fire is hard outclassed by poison atm. It did take like 3 buffs to poison to get it to this point though πŸ˜†

And I don't disagree that fire is poop, just that out of all the long ammo rifles it's best on the sparks was my point

fathom geyser
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not just poison but by literally all other ammo types

inland yoke
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I dont get why so many people are opposed to buffing incendiary rounds

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like

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they are so bad

fathom geyser
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yes

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i agree

inland yoke
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same with the bornheim everyone hates it but its like trash tier

fathom geyser
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i love you

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marry me

frigid folio
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Ehhhh I wouldn't say fmj>incen on the sparks

inland yoke
fathom geyser
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no? it nearly doubles the range your target takes the full 149 dmg

inland yoke
fathom geyser
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better than the downgrade that is incendiary

fathom geyser
inland yoke
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idk dude so far i'd say this is more realistic than me finding someone in the next 10 years

fathom geyser
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lmao

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relatable

inland yoke
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Then again

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Hunt > Real life

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Hunt > Relationships

fathom geyser
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spittin facts

frigid folio
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I was gonna say, I can't handle the muzzle velo drop but I also tend to run winnie and silenced vett with fmj πŸ˜… I just don't use the fmj on sparks, or any special ammo really. Too stingy with my money πŸ˜†

inland yoke
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Not looking at how i play Slate Slugs + Uppercut with 2 Regen shots burning like 1200 bucks

fathom geyser
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i'd rather take 15% lower muzzle velocity and get better penetration + better damage dropoff than to take a straight downgrade and lose all penetration with incendiary

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yeesh

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expensive

inland yoke
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Honestly i think i'd be interesting if they changed the sparks fmj to sparks spitzer

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Since the main point of the sparks is 149 damage which you lose with spitzer, but in return you get a muzzle velocity matching that of high tier rifles (Mosin, Lebel, Berthier) or even higher

fathom geyser
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i dont know man. spitzer is hella expensive and the sparks needs to buy it twice cuz it can have 2 different ammo types

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and sparks already has insane muzzle velocity

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not much need imo

inland yoke
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idk if its just my brain lagging but the 530 of the sparks feel noticeably different than the 630 from lebel

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but like

frigid folio
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I want spitzer on the Martini, get its MV up to that of the other base long ammo guns

inland yoke
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im also not the best at sniping

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Martini would be so cool if it had decent muzzle velocity i swear

fathom geyser
inland yoke
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my brain unga bunga

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if you dont hit, blame it on the mv

frigid folio
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For me the Martini is the close range fights version of the sparks with its lower MV and faster reload

fathom geyser
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yeah

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personal favourite is Berthier

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super fast reload and unique 3 ammo system

inland yoke
fathom geyser
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shoots really fast too

inland yoke
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Nobody on earth would, for example, play romero slugs

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400 bucks for the ammo alone

fathom geyser
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oh damn thats a good suggestion

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does romero even have slugs

inland yoke
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it does, but i dont think i've ever seen one in game

fathom geyser
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oh even better, simply half the price for weapons that can have 2 ammo types

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simple

inland yoke
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true, also a good solution

frigid folio
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I don't know what it is with the berth, can't land a shot to save my life 🀣 same with winnie with high velo. Give me a winnie with fmj and I can headshot people 100+m away. Put high velo on it and I couldn't hit a meathead for 2m away

fathom geyser
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lmao

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the force of habit

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not used to it

inland yoke
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I love the berthier but only cuz of the sound

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man

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the sound is good

fathom geyser
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truuu

frigid folio
inland yoke
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Maybe my brain just has the stupidly high weapon sway of the uppercut memorized

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@fathom geyser I fooled your brain into thinking spitzer sparks is real

fathom geyser
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bruh

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you madlad

inland yoke
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out gamered

fathom geyser
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Fixed

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B)

queen jungle
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That is a you problem

inland yoke
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Wait, berthier has 2 ammo types?

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the fuck

fathom geyser
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yes

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lmao

inland yoke
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So if you dont have bulletgrubber

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and you press X

fathom geyser
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but it sucks because it only has incendiary or Spitzer

inland yoke
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do you just yeet out 3 bullets?

fathom geyser
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yes

inland yoke
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I love wasting bullets hell yeah

fathom geyser
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so dont do that

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xd

inland yoke
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the best is Dual Wielding Model 3 Swifties, shooting a single bullet from one of the guns and, for some reason, fully emptying both guns dropping 11 bullets

fathom geyser
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lmao

frigid folio
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It's still better than reaper from overwatch, he just throws both guns away 🀣

inland yoke
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Man whatever coat he has in which he can fit 100 of these guns

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i fucking need it

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I also love the energy he throws them away with

fathom geyser
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my man Reaper is the ultimate Chad

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man. i just want them to buff the Incendiary ammo :(

unborn dagger
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What can they do to buff incend tho without making it op

inland yoke
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Every shot burns 25 hp instantly

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no matter the gun or range

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problem solved

fathom geyser
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literally just make it so that when burning hunters die, their corpse burns too. this would buff incendiary and dragons breath and make fire consumables actually something people use in combat. not just afterwards.

inland yoke
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I feel like dragonbreath could easily have normal shotgun damage

fathom geyser
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incendiary would keep all its downsides while having a niche use.

inland yoke
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not having penetration on a shotgun of all things is like a huuuuge downside

fathom geyser
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yeahh

inland yoke
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Honestly, it could get normal shotgun damage + flechette range

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i think it'd still not be op

fathom geyser
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... that would be super op

inland yoke
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i mean like, you deal shotgun damage to close range targets, and ignite long range targets with no damage similair to what flechette does

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not that it deals actual damage on long ranges xd

fathom geyser
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you would vastly increase range while also setting enemies on fire and instantly burning a huge chunk of health

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that would be super op actually

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dont do that lmao

inland yoke
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Slugs have been too strong, its time for dragonbreath to be super op

fathom geyser
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flechette already has reduced damage by A LOT

inland yoke
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flechette doesnt one tap close range which i think is super dumb

fathom geyser
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no because its not designed for close range

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medium range

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thats where it shines

inland yoke
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on medium range i could also... hit 2 slug shots

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I feel like flechette is just too niche to be good

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i really love the idea of it

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but similair to dragonbreath it just has too many downsides

fathom geyser
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it really isnt as bad as youre saying

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you usually get people down to 25 health with a decent shot

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and heavy bleeding

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unless they bandage right away

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they dead

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and you can use it for medium range

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and put a lot of pressure with bleed

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very good for 2 slot shotguns

inland yoke
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The problem is, while i COULD use it on medium ranges to make someone bleed, i am better off swapping to my side arm (usually uppercut) and try to kill them with that

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The only fun i've had with it was playing Sparkshette, either full size shotgun and sparks pistol or sparks with 2 slot shotgun and quartermaster

fathom geyser
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you could also, flechette medium range, have them panic and bleed, and then onetap with uppercut

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same deal

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more profit

inland yoke
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I mean, i have to say

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in the open

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flechette is quite decent

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but if you are fighting in an area with any sort of cover it immediately loses a huge chunk of value

fathom geyser
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it loses its penetration power, yeah that sucks

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but thats what your uppercut is for then

inland yoke
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no, what i mean is that in areas with lots of cover i often only get 1 shot before i either die myself (close range shotgun fights) or the enemy hides behind a cover where he can stop his bleed

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In the first scenario i am better off with buckshot or slugs with their oneshot potential, and in the second with using my uppercut as i only have that 1 shot to kill

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The main upside i see in flechette is... you dont have to aim xd

fathom geyser
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yeah it cant instantly oneshot in close range, but really, like i said, it provides other upsides instead

inland yoke
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when someone is in the open you can just shoot and shoot without needing to worry that they sidestep your shots

fathom geyser
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it can oneshot actually

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if you hit the head

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lmao

inland yoke
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well yes

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but like

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do i look like i have aim

fathom geyser
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no

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xd

inland yoke
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i play slug shotguns and complain that my armshot doesnt oneshot xd

fathom geyser
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upsides and downsides

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thats what special ammo is

inland yoke
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actually

fathom geyser
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except for compact fmj

inland yoke
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springfield dumdum

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only upsides

fathom geyser
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tru

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but piercing gone

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then again medium ammo sucks at piercing

inland yoke
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dumdum is so strong in comparison to all the other special ammo types because it actually deals more "true damage"

fathom geyser
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yee

inland yoke
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cuz fire doesnt affect your "combat health" if you know what i mean

fathom geyser
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yeee

inland yoke
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I think springfield (before the damage dropoff) gives you 7 second before you bleed out

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which is valuable time to push

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You can pressure people into having to not stop the bleeding or stopping it essentially dooming them cuz you get to push

frigid folio
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I don't know..... nothing freaks me out more than instantly losing a 25 and still being alive like a dragons breath shotgun πŸ˜…

inland yoke
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Dragonsbreath is rad af and i wish it was op or atleast decent

frigid folio
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I'm more calm when someone's shooting me with an avto than when my whole screen lights on fire and I see a 25 disappear

fathom geyser
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tru lmao

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then again dragons breath usually needs 2-3 shots to kill, so it doesnt matter how much health i can burn away from my enemies if i die before that

frigid folio
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Tbh you don't get stat's for dragons breath so it seems weak but on shotguns it's just as strong as slugs because of that instant 25health chunk gone. It's the same as a down but now that person has lost the health, AND is still burning so it gives you the chance to pressure them for an extra healthchunk

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But in terms of a 1v1 situation dragons breath is useless πŸ˜†

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It's a team fight special ammo

fathom geyser
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that doesnt make it as strong as slugs

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i'd rather have a dead hunter than a alive hunter missing a small healthbar

frigid folio
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I'd rather have 2 or so burning hunters missing a bunch of health chunks and freaking out because they know you might be pushing. If you're after kills though, dragons breath is not the ammo type πŸ˜† if you're after team fight wins and have bad aim it's definitely a good choice πŸ˜† only need 2 pellets to hit for it to have an impact compared to still needing good aim with slugs

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It definitely has its +'s for me

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But it is niche

fathom geyser
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indeed

frigid folio
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And this is all my personal preference too! Some people will swear black and blue it's useless and that's fair it might be for them πŸ˜† that's what I like about hunt tbh. Like yes there is a meta and string guns but at the end of the day every gun is so different in feel it comes down to what you can use well

fathom geyser
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well from my experience, most hunters dont panic much and seeing as you didnt oneshot them, they usually retaliate instantly, causing you to die

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even worse when the 2nd shot doesnt kill either

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even worse the more hunters youre fighting

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could use a buff

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either more dmg or more range

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i'd love to say hunt is balanced and everything is viable, but then theres the bornheim, the base nagant, Starshell ammo, Incendiary ammo, the spyglass and the electric lamp. so yeah...

queen jungle
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@chrome oyster I'm confused, are you suggesting a metric to see the cost of your current equipment combined?

ripe basalt
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@celest solstice Your feedback posts need to be actual feedback posts. Feedback isn't for questions or mocking statements that don't provide any real feedback. I will delete it and let you reformulate your post because I believe that may actually have a point that you are trying to portray, but please do so accordingly to the feedback rules. Thanks

celest solstice
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I'll just post the same thing again. It's feedback. Your opinion on what is feedback or not is simply that, your opinion. That was mine

ripe basalt
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Feedback needs to be actual feedback that can be understood as such. Posting random rants about "So are you going to do anything about hackers?" isn't really feedback. What's the feedback to be gained from that? I understand there's frustration and I'm being understanding

celest solstice
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That theres cheaters. It was stated pretty obviously

ripe basalt
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@fathom geyser Your post about the warning popup message, can you please reformat this for a #game-ideas as it is a suggestion to remove that.

ripe basalt
celest solstice
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And these cheaters are once again at the top of your leaderboards and plaguing game after game. What more needs to be said other than something needs to be done

ripe basalt
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I'm not here to debate the information if there is or is not cheaters.

celest solstice
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Remove my timer and I'll post it a different way

ripe basalt
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I can't change the slowmode per user sadly as it's tied to the role :(. How much longer do you have?

fathom geyser
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<3

ripe basalt
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@hardy pulsar Make sure to post any bug reports in the correct channel, thanks.

ripe basalt
queen jungle
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You'll 'let' him reformat his post as if you're not forcing him to

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Some people get way too into having mod powers

fathom geyser
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lol so him moderating is now mod abuse?

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dont be rude

queen jungle
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Nah it's not the moderation it's the way he phrases it, like he's doing him a service by deleting his post

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I agree it needed to be taken down

ripe basalt
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That's really contorting the situation just "because". We could just delete them all that don't comply. Or warn for every small infraction. I did neither. Instead I reached out to user to prevent his feedback from being deleted without him knowing

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And Owl here has actually had that done previously where I deleted one of his Suggestion Ideas but was unable to reach out to him when I did it

queen jungle
ripe basalt
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Then he left a feedback post that he would have liked to be told that his message was deleted

fathom geyser
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SO IT WAS YOU

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:(

ripe basalt
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It was indeed Owl! SadHunter

fathom geyser
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i dont even remember what they were so i cant repost them 😭

ripe basalt
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Idr, I may be able to find them for you

fathom geyser
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O:

ripe basalt
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The one I deleted didn't have any Description body, just a title with something else

fathom geyser
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well they were simple suggestions that didnt need much describing

ripe basalt
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I gotchu

burnt mulch
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just make posts like this

Title: Maek gmae gud
Description: Title

ripe basalt
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Don't do it

burnt mulch
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tbh sometimes the title is descriptive enough

ripe basalt
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We use to have a rule where you can not post ideas that have already been posted

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And I can tell you, that was awful experience

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lol

chrome oyster
abstract elm
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i mean you can if you save it as a custom loadout

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if you save it as a custom loadout and then dont own any of the stuff youll see the combined cost of the loadout

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also a really nice way to quickly grab your consumable/tools

chrome oyster
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yes, I know, but if you DO own some of the stuff you can no longer see it

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that's the point

burnt mulch
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the loadout shows the cost to buy the missing components to equip the current hunter, not the total cost of the loadout.
suggestion is to show total loadout cost if you were to buy all of it

abstract elm
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i mean you cna do that by just not having any of the stuff prepurchased though

burnt mulch
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._.

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just have nothing in your arsenal lul

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the point is to not need to.

valid siren
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AYYYYOOOOO CAN WE CHILL WITH THE NIGHT MAPS!?!?!?!?!??!?!!?!?

inner loom
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@tranquil lichen There is a 'Play Again' button already...

tranquil lichen
inner loom
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When your game finishes and you get into mission summary, it'll be right to the left of 'Team Details'.

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You probably overlooked it rather than it missing.

tranquil lichen
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Ah, I want something literally at the kill screen. Before mission summary

leaden silo
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Ping limit doesn't do much. You can tell when you are fighting someone with a similar ping or when you are fighting someone from another country or on DSL. You can easily hit headshots on folks with similar pings, but the high ping players can stand still and you can shoot their head from 20m away but because they moved on their screen, 200 ms in the past, your bullets aren't connecting. It feels trash. You have one of the best shooters ever made and you have bent over backwards to please the vocal minority in this game. You could at least implement proper ping control so that the people who enjoy the competitive aspect of this game aren't getting effed over every other game.

quick kettle
# leaden silo Ping limit doesn't do much. You can tell when you are fighting someone with a s...

That’s not how Hunt works though. If you hit them on your screen, then they are hit on theirs. That’s why many people complain about dying behind cover. The shot was made when the shooter could see them, but to the defender they were already behind cover. The server validates the shot the shooter made, but the difference in ping may delay the kill.

I have played a lot on high ping and against high ping. Most of the time it is a detriment. But never have I found that I missed or hit shots based on differences in ping.

nova canyon
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So ping is an excuse for missing heads now πŸ˜‚

queen jungle
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Game should add bullet snap sounds for bullets that travel faster than the speed of sound. That way you can atleast know if you're being fired at or not. Like in dayz

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The higher the sound of the snap, the closer the bullet is traveling past you

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Could be to counter silenced shots somewhat bc i can shoot enemies from quite up close and they still have no idea where they're getting shot from. That way they can hear the direction of the bullet snap and thus somewhat measure where they're getting shot from

vital drum
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You can hear bullets flying past you

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So you can hear that you're being shot at no matter what, but telling the direction is quite difficult in my experience if it's a silenced weapon.

nova canyon
bronze granite
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What's wrong with Officer Nagant Carbine ?
Is it broken or it's just Poisoned bullets that broke it ?

nova canyon
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There's nothing wrong with it πŸ€”

nova canyon
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@broken moat That kind of desync is unfortunaly a thing with every server based game and is impossible to make not exist, only a 0ms latency would fix that, wich is impossible to achieve

frosty garnetBOT
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@upbeat flare, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Titel: stop switch screen:```
nova canyon
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@vague carbon so what happen ? You die because one team spawned on bounty, have an extract just next to them and you got catched in a fight compound away ?

grizzled sedge
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That is such a silly idea, you want people to be punished for "not playing the game" if all but 1 guy are busy fighting?

vague carbon
# nova canyon <@146298301069787137> so what happen ? You die because one team spawned on bount...

not at all but i wonder if you don't camp yourself :) no i just think that its sad to play like this and fight would be much much more interesting with this. llike , every game there is a sniper team somewhere that don't participate in fight and just wait for you to run where they are.. if you do ..

right now there was like 5 game today where people do the boss , whe com to fight , they leave , wait at the extract and freak out when they see that we don't go to theyr side .. maybe you don't have this issue , its a 6star problem where player tend to merge with bushes in order to save the KDA and sometime just kill someone and leave the game..

grizzled sedge
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Quick summary of the response being: You are probably playing like a rat, I am such 6 star I do not play like rat (end summary)

hazy quartz
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sometimes you get in a fight by pure chance (none of both teams were camping but on the way to the bounty) then you would be punished for no reason.
That would be the Battle Royale problem all over again, where you can't fight because you get pushed by a ring, then you have player shooting you either in the back or camping in front of you as you are forced to run.
the 5 minute timer after last bounty left is already bad enough when you still have to wrap up a fight, revive and extract.

this is what makes Hunt so great as there is no ring or other forced death except the timer. You are free to disagree though.
This would only lead to random deaths if someone spawns at the other end of the map and banishes after less than 1 minute and you have to fight someone on the way or have to clear lots of A.I
then they would have to increase the banishing time at least to a few minutes more. but then actually not much would change it just moves the timer from after extract to banishing.

fresh stratus
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disconnecting from the server mistake 0x20005. What to do? it's unrealistic to play every match like this.

vague carbon
vague carbon
# hazy quartz sometimes you get in a fight by pure chance (none of both teams were camping but...

its true that could be a problem, but because this impact all the team , you will have less reason to stay on the fight , so does the enemy team. disengage could be easier because none of the team would be glad to stay in a fight that can easily kill them if it take too long. and for the fight on the bounty where the bounty manage to escape , with this change the bounty team will have to deal with more focus, leading to a more complex sneak out

hazy quartz
vague carbon
# hazy quartz sadly i had people not disengaging, not letting us go with like 2 minutes on the...

mhh but this would have been the same without the timer? it would just be faster but the outcome would have been the same like
with it => bounty extract , you have to finish but you didn't manage, at some point one team go in and result you die or them
without it => you see the bounty starting to leave the area ( you will have to check on them more on the map , this can be an issue i admit it , but it add to the stress and intel gathering in my opinion ) you have to finish fast , at some point one the team push and result ...

from what i see the only main difference in this case is that either the problem is when they leave the compound or when they leave the map but the problem is overall , the same => you need to finish the fight .. this is not bounty linked and changing this won't impact much i think

hazy quartz
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hm, yes and no, sometimes (often) i am able to wrap up a fight (win or die) in under 5 minutes. and i have a 5 minute warning before i die.
let's say i get involved in a spawnfight far from extract and during the fight the bounty and i am to focused to notice the banish or even if i notice i can't do anything about it, in worst case i can't even reach an extract even when quickly finishing the fight and running straight to the exit.
for me it is already punishing enough to leave without bounty.

nova canyon
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You won't disangage from such fight anyway since both team have to go in the same direction are still a menace

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And you don't want to run trough the Map with people 10m behind you

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With that kind of suggestions, you'll just punish player from engaging in PVP Somewhere afar from the bounty, or player extraction when they see that banish start at one end of the Map and those player are on the other

hazy quartz
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but yeah, let's agree to disagree.
I actually agree though that i don't like players not playing the objective and there should be more incentive/encouragement to play the objective.
i was thinking about nerfing money income from secondary sources and buff money from bounty, but this would affect bad/new players disproportionally.
maybe there are other options we haven't thought about πŸ€”

nova canyon
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The 5 minutes timer is there exactly to prevent you from dying by just being unlucky

hazy quartz
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exactly

vague carbon
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well then what else could we set up to prevent those player to rises ? i see your point but i can't think of another option that would be easy to see coming ( by watching the map or E-vision ) and prevent hard camp

vague carbon
# nova canyon Yeah if course, i play like a rat when i get engaged at Church while picking UP ...

no not at all .. and btw i already disengaged a lot of those fight. you just don't run right trought the lair , you have to be clever (don't take it personaly ) in your approach , like turning around the lair , to be on the opposite side for exemple. there is plenty of strategy that lead to a "coop" gameplay without explicitly asking for one. and this won't punish opposite spawn , because they can still extract, also they won't be alone in the map so other team would try to stop the bounty from leaving , this giving time for the team to arrive ( in addition of the ban timer )

keen bolt
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@balmy sparrow they made it that way to not allow players to make Trip-bomb trap

grizzled sedge
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So you want people to "play the game" but also run away from fights to get into more fights...

nova canyon
vague carbon
# grizzled sedge So you want people to "play the game" but also run away from fights to get into ...

not at all , you misunderstood the current subject => we where talking about fight that was too long for team to reach the bounty before exctraction ( or bfor end of the timer ) not random fight you encounter while searching for the boss lair.

but i see you coming with your " but you don't know if this gonna be a long fight so better avoid them" you could think that way yes , but then why didn't you do this with the timer ? its the same thing , exepct one force player who prefer to sit in bushes to at least try stop the bounty and not waiting to see what happen

vague carbon
grizzled sedge
#

When you dropped the 6 star comment like it means something

nova canyon
#

You first said that the reason i sometime don't reach bounty is because i play like a rat, and then you said "i play smarter"

#

You seem to not understand that Map is big, and there's plenty of reason that you can't catch the bounty in time

vague carbon
nova canyon
#

And what if you are fighting the bounty team, and then get engaged, and the bounty team manage to escape ? You get punished because game is not 1v1 ?

vague carbon
nova canyon
#

There's plenty of thing you didn't tought about when making your suggestion

queen jungle
#

@warm zephyr Slither skin is best in this pass.

#

100% better than Alamo, which has stupid ugly fish scales instead of snake...

grizzled sedge
#

That little bit makes it personal, you need to be clever (no offense that you are not)

vague carbon
#

i added this because bfor , i said something and he take it personaly , so of course i'v tryed to smooth it .. but i think i will just ignore what come next or else i will fall to the agresiv side too leading to a useless talk.. so , can we get back to the talk and not this stupid argument that started over a misunderstood ?

nova canyon
#

You Know that adding that still make it a personnal attack right ?

vague carbon
nova canyon
#

Your Idea IS dumb because it would kill and punish player that can't reach the bounty in time for multiple reason.
The end.

vague carbon
nova canyon
#

And if you die because you don't have enough with 5 minutes timer to kill a team an extract, just kill faster and get good

#

You are the one that started to spit bro, don't act like you were an innocent white sheep

nova canyon
#

@formal tide Bug is Known, unfortunaly it's hard to reproduce on purpose and therefore knowing what causes it and fixing it

queen jungle
nova canyon
#

@fathom geyser Meathead Can follow you by sound

fathom geyser
#

no they cant

#

theyre blind and deaf by lore

nova canyon
#

They are, unfortunaly, not deaf, that's why they chase you without poison

queen jungle
sharp pilot
#

Would love to see the volcanic pistol in the game

frosty garnetBOT
#

@paper berry, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

How about you add the ability to activate the
 contract whenever the players want to, not
as soon as you get the contract it activates .
That would be helpful ty 🐍🐍
Like if you agree```
fading zephyr
#

Im done with Hunt.. Nothing but cheaters, shotguns and server issues. Fix your game before pumping out never ending skins

nova canyon
fathom geyser
#

the game barely has cheaters

#

shotguns are super easy to counter

#

these "server issues" somehow only happen to you. seems to be on your end :)

#

skill issue

nova canyon
#

I mean, he is coping

fathom geyser
#

yes, but crying about it on the hunt discord and spamming all 3 feedback channels with it wont help anyone

#

actually nvm, only 2 of the feedback channels

#

and he clearly doesnt understand how game development works seeing as he thinks their artists making new skins somehow slows down their bug fixing

nova canyon
#

3 Channel because he also came coping in general

echo forum
# fathom geyser the game barely has cheaters

tbh it would be foolish to say that. Judging by the cheating websites and discords there are probably enough cheaters to see every few games. Most are running WH/ESP so they will still miss if they can't aim. There are 10 big cheating subs with around 200 members each that I've found. These are for unique cheats.

nova canyon
#

I have 2k hours, i've Seen 2 cheaters in my whole playtime

echo forum
nova canyon
#

They are both banned now

echo forum
# nova canyon One headshoted me from 450 m when desalle wasn't even out, so is bullet shouldn'...

So your experience there are only cheaters if they are blatant cheaters? This isn't 2007 anymore lmao most cheaters run humanized cheats. ESP/WH and maybe low FoV aimbot. Only kids or idiots literally track with their crosshair through wall. Most cheaters use their eyes instead of aiming with xhair. If you judge cheat interest based on unique visits on cheating forums and google results there are definitely a lot out there. The only people running those 2007 spinbot faceroll hacks are people trying to get a reaction and they're buying Hunt keys for $2 through China so they just keep coming back.

burnt mulch
#

but how do you know those β€œhumanized hackers” are actually hacking instead of just being better?
why assume?

#

this smells of conspiracy nutjob.

#

occam’s razor and hanlon’s razor tears your pet theory to shreds.

echo forum
# burnt mulch but how do you know those β€œhumanized hackers” are actually hacking instead of ju...

The only time I assumed sketchy cheats in Hunt is for people that always seem to know exactly where you are no matter how many times you reposition. Yes, sound is strong but some players have an uncanny ability to pinpoint where you are going to pixel peek everytime. They usually have vac bans when you check the profile. Or players that seem to consistently wallbang when you aren't moving. I'm not calling cheats all the time or aimbot because the shooting mechanics in Hunt are simple compared to a lot of other FPS games. Also to be so simple as to question humanized hackers means you don't keep up with the advancements in hacking at all. You are almost never going to see blatant hackers anymore. The hacking communities have evolved beyond that. This is the last time I'm going to respond to you though because you're a mega troll that spouts stupid bullshit with 0 knowledge on every post that is slightly critical of the game.

burnt mulch
#

lmao

#

the reason I’m skeptical is because I see too many people cry about broken game and hackers but when people actually try to post proof, they’re just wrong.

echo forum
burnt mulch
#

no name and shame doesn’t mean you can’t back up your claims.

nova canyon
#

All i hear is copium

burnt mulch
#

you can show gameplay clips, or whatever you just need to scrub names

echo forum
nova canyon
#

@inland yoke it was stated in the QnA of the last dev stream that the anti camping mechanic is for 1.10

burnt mulch
#

if you arent willing to go through the effort to get proof why would I just take your word for it?

nova canyon
burnt mulch
#

by the way, I could also say cheat forums are getting 0 unique visitors.

#

whos to say they arent inflating their numbers to sell more cheats or look more legitimate? tinfoil

echo forum
burnt mulch
#

just take my word for it bro

burnt mulch
echo forum
inland yoke
#

I literally started alt tabbing and playing other games whilst waiting for action to happen

burnt mulch
hazy quartz
#

food for thought, if someone is cheating and them cheating is indistinguishable from legit play, is them cheating even disruptive to the gameplay?
like they are so bad they have to cheat to get on the level of an average or maybe slightly above average player. Not saying it is acceptable or OK. But does it really affect us though?
Don't get me wrong, they still should be banned, but it's nothing worth malding about.

inland yoke
echo forum
echo forum
burnt mulch
#

because I guarantee you if you look up [any game] + hacks

#

you’ll find results

#

so what makes hunt showdown different?

hazy quartz
echo forum
# burnt mulch let me give you a thought experiment then. What game, in your opinion, doesn’t h...

there isn't one but the problem is this game has players that don't get caught with thousands of hours because it has a terrible report/spectate system. This game needs an overwatch system as well as an accurate spectate. Also why does client have positional data of players not in FoV? This is why the ESP/WH is so strong. Also other games you can leave and get another game in 1 second and also have rounds.

echo forum
hazy quartz
echo forum
burnt mulch
echo forum
hazy quartz
# echo forum macro

macros only work with predetermined recoil patterns, but i though hunt's recoil system is random? or maybe it is in fact not completely random but only switches between a handful of patterns?

burnt mulch
queen jungle
#

@fading zephyr Please make sure to keep #game-ideas for feature suggestions only, #feedback is a more appropriate channel for your post.

hazy quartz
echo forum
burnt mulch
#

β€œchronic troll” cuz I actually question their opinion lol.

hazy quartz
queen jungle
#

Spectate im Hunt is better than in Crysis 3, but still incredibly inaccurate

burnt mulch
#

imagine blocking someone cuz they dont want to discuss feedback in feedback-discussion

echo forum
#

Also look at event leaderboard. All Chinese and Russian names, new accounts with 4+ K/D.

burnt mulch
#

ahhh here we go chinese and russians

#

grr

burnt mulch
#

especially if you’re controlling the recoil

echo forum
#

On many of these sites Hunt has more active threads for cheats than PUBG and we all remember the cheaters stats for PUBG....

burnt mulch
#

but most guns dont need recoil control cuz you just reset your aim instead

#

it’s only really really shit on fanning or avto

hazy quartz
burnt mulch
frosty garnetBOT
#

@fast maple, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

What about if you shoot an ammo box...it explodes and acts like a big frag grenade? πŸ€”```
hazy quartz
burnt mulch
#

i could do that by hand lol

queen jungle
#

@sly shell Just as a note on the side, the game is balanced with duos in mind since duos is the original/core mode of Hunt, not trios 1HuntLUL

hazy quartz
#

ok this seems to remove only vertical recoil and vertical recoil is not a big problem to control by hand. and if you add inaccurate spectator to the equation you can't really say if someone is controlling it manually or with a macro. πŸ€”

sly shell
queen jungle
echo forum
# hazy quartz ok this seems to remove only vertical recoil and vertical recoil is not a big pr...

what there is barely horizontal recoil this thing is mostly vertical recoil which makes it very hard to control vertical and horizontal. Now you only need to barely compensate for left horizontal recoil. The vertical recoil is immense if you aren't playing on extremely high sensitivity. There is no way someone is full auto avtomat and hitting people with accuracy at 100+ m...it's hard enough at 30m full auto lol

fathom geyser
#

@harsh mango <3

#

noo theyre gone

#

D:

echo forum
#

Why remove the video about the recoil macro? This just comes off as trying to hide stuff so you don't have to fix it.

onyx edge
hazy quartz
echo forum
#

that's a stupid rule. Exposure = fix

#

I guess I have to go spam it to content creatures and hope they make a video on it.

#

creators* lmao

burnt mulch
#

β€œhey guys this fire isn’t big enough, lets pour gasoline on it so the fire department shows up faster”

harsh mango
fathom geyser
#

aw

fathom geyser
#

i can guarantee you the devs already know about it.

dense sapphire
#

@leaden silo (Ping Limit 120)
If you have mediocre internet, this could completely limit you from playing the game. If the ping limit were to be reduced (and properly enforced), 150 is a much more reasonable number.

#

@warm lark (Crossbow Deadeye)
Why do you want a scope on a CQC weapon?

fathom geyser
dense sapphire
#

Don’t want to be β€œpolitical” here

fathom geyser
#

how is talking about ping politics

#

what

dense sapphire
#

It is

fathom geyser
#

do you even know what politics are

#

really

dense sapphire
#

Ping abuse

fathom geyser
#

ping abuse is not a thing

#

its a myth

#

if you knew anything about how servers work, you would know so

dense sapphire
#

It’s a β€œpolitical topic”

raw escarp
#

When are we getting a penalty for those who leave teammates behind?! It's getting boring, just won everything a my teammates killed both of us in the extraction and left for another one...

dense sapphire
#

I have my own opinion on it but starting an internet argument over it (in this case) solves nothing

raw escarp
#

for no reason

inland yoke
#

I saw some people suggest a "custom game mode" where you can essentially have custom lobbies with your friends... why are people so against that idea?

dense sapphire
#

I am personally in favor of a 150 ping cap (and enforcing it) because it’s frankly annoying to fight people with really high ping and everyone should be able to connect to a server within said limit

echo forum
# fathom geyser no, exposure = people using it

if more people use it then the devs will have to fix it. Look how long to took for the ladder exploit to be fixed. It took streamers making videos about and it and more players abusing it for them to do something. Now streamers and players are abusing left peek and hopefully that will be fixed.

echo forum
fathom geyser
#

so youre saying to infest the game with cheaters to force the devs to fix it

#

right

#

and MY TAKE is 0 iq

#

fucking dumbass

echo forum
fathom geyser
#

pepega brain

echo forum
fathom geyser
#

yes everybody, lets infest the game with cheats

echo forum
queen jungle
nova canyon
burnt mulch
#

i meant like pinpoint control like you can in valorant/csgo where they have spray patterns

nova canyon
#

Oh yeah, that's impossible

#

And yeah, Ping abuse in the sense that people mean it is not a thing in server based game

#

In server based game, having ping will only screw you up

#

And an other reason that the ping limit is set so High is because some regions (Africa and Middle East) doesn't have proper servers

queen jungle
#

@inland yoke The anti-camping mechanic is still in development. There isn't a lot of info yet, just that it will be team based and not easy to anticipate.

frosty garnetBOT
#

@inland axle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

uppercut already has too many skins compared to some items that still have none but please add a skin called Big Iron for the uppercut or maybe make it a medium slot variant of the uppercut it is a Big iron after all and maybe even a Texas Red and the Stranger skins could be cool```
queen jungle
#

Hey so I couldn't get in the Game today for like 2 hours.
I think the problem was that the servers were overrun.
But after that me and my wife had a round with no one there???

queen jungle
queen jungle
#

@warm zephyr What’s wrong with more grounded , realistic skins on weapons?

#

Slither looks nice.

#

@fathom geyser meathead pathing is extremely inconsistent and borderline broken. Sometimes they’ll follow you outside of compounds for way too long, other times they just kinda walk off

fathom geyser
#

yeah

#

i agree

#

they sometimes chase you around several corners without you ever being poisoned

#

that just shouldnt happen

radiant river
golden orchid
#

300 meter headshot with the dual conversion pistols through a wall.

#

Pretty legit hunt team

prime ibex
#

@thorny blaze there is bullet drop already. It's all based on muzzle velocity

golden orchid
fathom geyser
prime ibex
#

There is bullet drop cause it happens way before it could start dropping

fathom geyser
#

no it doesnt

#

there is no drop off

#

only bolts and arrows drop off

prime ibex
#

Derringer starts falling at 30m

fathom geyser
#

youre literally objectively wrong

golden orchid
#

There is no BULLET drop, the derringer doesn’t have bullet drop either

prime ibex
#

Silencer nagant starts droping at 80~

fathom geyser
#

this guy is actually trolling

golden orchid
#

He has to be right?

#

It would be great if they added bullet drop, might make sniping an actual challenge rather than grabbing a mosin sniper with spitzer and clicking heads

hazy quartz
vale cedar
#

why are u people against bullet drop

#

the fact that there is bullet travel but no bullet drop is very weird

hazy quartz
#

bullet drop isn't a fun mechanic in my subjective opinion, but i would be ok with it if it only starts to drop beyond 150 meters so it only affects snipers.SmugEddy

golden orchid
vale cedar
#

yeah snipers deserve to get fucked over

golden orchid
#

It’s a fair trade off

#

Especially with shotgun slugs getting nerfed a bit too

#

But implementing bullet drop wouldn’t make them immediate money and it would piss to many community members off since they don’t like change

vale cedar
#

and it'd raise the skill ceilling a bit

golden orchid
#

God forbid that ever happens

#

I’m curious to see how the anti-camp mechanic will work

vale cedar
#

have we heard anything about it

#

camping is such a boring way to play

half stag
half stag
#

actual 🀑

thorny blaze
#

so we agree add bullet drop after 50 meters

vale cedar
late wind
hazy quartz
# thorny blaze so we agree add bullet drop after 50 meters

if you add bullet drop after 50 meters iron sights become unusable for headshots for that range, you would have to shoot above them without actually being able to see them. taking away skillshots beyond 50 meters without scopes for the sake of realism.
this would basically make scoped rifles mandatory if you want to play meta.

burnt mulch
#

they’ve already talked about why there isnt bullet drop in that exact post yacc linked.

thorny blaze
hazy quartz
#

but you should be able to headshot them at 50 meters with a winfield for example

burnt mulch
#

why not? 50m is a normal-ass range

#

like, β€œoh yeah lets add bullet drop, that fucks up snipers” but it affects medium, compact, and pistol ammo more than it does snipers?

late wind
hazy quartz
#

50 meters is like shooting from the eastern white painted house to the entrance of davant ranch.
not being able to headshot from here to there without scopes would be completely lame.

burnt mulch
#

ok so a non-long gun shouldnt be able to shoot back at long ammo, making snipers stronger?

thorny blaze
burnt mulch
#

sure?

#

we already have damage dropoff and muzzle velocity

#

what does bullet drop accomplish that those don’t already?

thorny blaze
burnt mulch
#

pistols already have lower muzzle velocity and damage at distance, and realism isn’t always fun from a gameplay standpoint.

#

making everything harder to shoot with except for long ammo (already the meta) is a dumb balance decision

thorny blaze
burnt mulch
#

if they managed to dome you with a pistol at 75m, more power to them lol.

hazy quartz
#

75m is not even that far away

burnt mulch
#

sorry that headshots are apparently not skillful?

queen jungle
# vale cedar why are u people against bullet drop

In my subjective opinion, I do not enjoy playing with bullet drop. Even in games like Battlefield 4, which is one of my favorite games of all time, I stray away from using sniper rifles and DMRs with long scopes on them because bullet drop feels annoying to deal with when I'm trying to hit at range

vale cedar
#

that's the point

queen jungle
# thorny blaze its not fun getting domed at 75m by a pistol so whats your point?

If you got domed at 75m by a pistol, that means they had to contend with pistol aim sway, slow muzzle velocity relative to rifles, undoubtedly using only irons unless it was the Nagant, and STILL managed to brain you. That's arguably way more skillful and WAY more fun to be killed by than some chub sitting in a bush with a mosin sniper at the same range.

queen jungle
# vale cedar that's the point

To each their own, but I don't play video games to be annoyed, and I think the lack of bullet drop suits Hunt better than bullet drop would, and that's by design as the devs have already stated in the post linked above

thorny blaze
late wind
#

Bullet drop could honestly lead to more skillful plays.

For example, the 50-70 springfield has a rainbow arc irl that if implemented in game could be useful in shooting players who are hiding behind high cover, hills, or roofs. Giving it a newfound position in the meta.

hazy quartz
#

so if aiming is not a skill then just click everyone in the head and win every fight ez, why are you even complaining then.

golden orchid
#

Adding bullet drop would add a skill gap that most players couldn’t be bothered to learn

late wind
queen jungle
golden orchid
burnt mulch
golden orchid
#

That’s why so many 6’s rely on mosin spitzer from a bush to win

queen jungle
#

Hunt is notably the most casual of the hardcore extraction shooters and I would vastly prefer it stay that way

late wind
# golden orchid Exactly

Battlefield is one of the most successful games ever and people don't walk away because they have to learn bullet drop.

queen jungle
queen jungle
golden orchid
#

Battlefield also is an entirely different franchise and genre

burnt mulch
late wind
queen jungle
#

Long ammo would be even MORE dominant because drop on smaller weapons just punishes their already diminutive range even further

fathom geyser
#

@late wind actually explosives take 5 seconds to explode

golden orchid
# queen jungle Exactly this

I play battlefield because I want a large scale multiplayer game with vehicles. I play hunt for gritty high risk high reward fights

late wind
#

You all just got done begging for another long ammo pistol, don't act like now all of a sudden you don't like its dominance in the meta.

queen jungle
queen jungle
golden orchid
#

I joked about wanting a sparks pistol years ago lol
I don’t think I’ve ever heard anyone really make a stand on β€œwe need another long ammo pistol”

fathom geyser
golden orchid
queen jungle
late wind
golden orchid
#

To be fair; if you are trying to maximize the Winfield’s range to get kills that’s on you

burnt mulch
fathom geyser
#

yeah

#

fuck trios

queen jungle
#

I thought we settled the whole bullet drop debate months ago by coming to the conclusion that it doesn't make any sense to have bullet drop at these short distances.

late wind
queen jungle
burnt mulch
late wind
golden orchid
#

Being able to grease someone from 200 meters out with a long rifle and spitzer is ridiculous because all you have to do is line up your crosshairs and click

queen jungle
fathom geyser
#

even with spitzer ammo.

#

theyd have to stand still

late wind
fathom geyser
#

not to mention the fact that you need line of sight on them

golden orchid
#

I do it pretty consistently with the mosin, you just have to lead

fathom geyser
#

yes. its possible, but its hard.

burnt mulch
#

so.. you just have to lead

queen jungle
queen jungle
fathom geyser
#

"just lead" is such a dumb excuse

queen jungle
#

The fact that stag hasn’t been banned is honestly shocking

golden orchid
#

Any high rise building offers pretty clear line of sight

late wind
golden orchid
#

Or any of the fields.

burnt mulch
#

and leaves you open to getting countersniped from more angles..?

fathom geyser
burnt mulch
#

open fields is a map design issue.

golden orchid
late wind
fathom geyser
#

not a very rewarding playstyle

queen jungle
#

"Quit crying wolf" lmao

half stag
burnt mulch
fathom geyser
queen jungle
half stag
fathom geyser
late wind
radiant river
fathom geyser
#

in fact, less bigger teams gives them more opportunity to revive, thus being harder than more smaller

radiant river
#

If it's "easier for everyone" in a pvp game its not easier

fathom geyser
#

yeah lol

#

makes no sense

burnt mulch
golden orchid
#

If I drop one team, I know there’s a gunfight going on across the map then I can almost exclusively assume there’s no one nearby. Trios usually have 4 teams per lobby

half stag
fathom geyser
#

i'd much rather fight 5 duos than 3 trios

half stag
late wind
fathom geyser
#

fair enough

queen jungle
# fathom geyser how is trios easy mode though? dont other teams have trios too, thus the game no...

That's right, but it's easier in several ways.

  1. if one teammate goes down, there's still two left with a decent chance of turning things around. In duos, losing one member of a team is worse.

  2. In trios, there are usually fewer teams around than duos, making it more easy to track fights and noises, thus reducing the chances of getting surprised or third-partied.

  3. PvE is also balanced for duos, having three players reduces the risks in that regard as well.

half stag
#

cause most believe trios is easier due to less chance of getting 3rd partied and not needing to be as smart in pathing across the map

burnt mulch
radiant river
#

True

fathom geyser
golden orchid
#

Depending on if it’s a solo bounty or not too

#

Solo bounties in duos are always a cluster

late wind
radiant river
#

Also getting surprised or third partied is just as likely to happen to your enemies, which often puts you at an advantage

burnt mulch
golden orchid
golden orchid
late wind
queen jungle
burnt mulch
late wind
#

@burnt mulch 149 dmg put of a pistol is also insanely versatile.

golden orchid
late wind
#

Especially when that pistol can feed a mosin and be dual wielded.

burnt mulch
golden orchid
#

Sparks pistol is actually really good

burnt mulch
burnt mulch
golden orchid
#

How effective is long ammo in close quarters then?

radiant river
#

Also you never have to push close if you don't want to

golden orchid
#

Because last time I checked a shotgun will give you the advantage in close quarters or pistol with fanning or and double action pistol

radiant river
#

You can bring those with long ammo?

burnt mulch
#

wow i have mosin uppercut with fanning

#

amazing

late wind
radiant river
burnt mulch
#

plus, there’s no reason for you to be in shotgun range if you don’t want to be in shotgun range.

golden orchid
burnt mulch
#

you can’t force someone to close distance with you.

golden orchid
#

It only takes a tickle to win if you land your pistol shot

late wind
radiant river
#

Just because something works or is viable doesn't mean something else isn't meta.

burnt mulch
#

ok.

radiant river
#

Also sparks is long ammo

golden orchid
#

That being said: an engagement doesn’t have to end with one team dying. Pull back, regroup, flank, or settle in

burnt mulch
#

and SO back to my original message:

as far as the current meta is concerned, everyone should be using long ammo rifles

late wind
golden orchid
#

If they have long ammo back off and reposition to your terms with your current weapons

radiant river
golden orchid
#

All it takes is a tickle

golden orchid
late wind
#

So why not have something like an inverse damage penalty for long ammo then? On the logic that at too close a range the bullet just zips through someone without deforming.

golden orchid
#

Assuming you aren’t in the middle of a field you can easily break line of sight

late wind
#

Arguably makes long ammo less meta.

burnt mulch
#

because making long ammo weaker at close range doesn’t address the fact that theres no reason for long ammo players to close the distance, and no way to force them to play close.

radiant river
late wind
radiant river
golden orchid
burnt mulch
late wind
radiant river
#

Also if a weapon type forces you to run away If you're fighting it, that's not fun

golden orchid
#

Y’all act like you HAVE to push a fight or something. If you don’t like what’s happening back off

late wind
radiant river
burnt mulch
late wind
burnt mulch
#

fuck no we havent.

golden orchid
late wind
burnt mulch
# late wind Then what's your deal?

dude you literally said to nerf long ammo’s close range a moment ago. I lead you to reason out why that won’t help nerf the problem with long ammo, and suddenly you’re all like β€œyeah of course, I thought that this whole time”

#

how much do you need to feel like you β€œwon” the argument?

#

fuck off.

queen jungle
#

aRE Y'ALL still ARGUING?

#

Whoops caps

#

Use caps lock as push to talk

late wind
radiant river
#

Its versatility is part of the problem but nerfing the close range aspect without doing anything to the rest promotes boring gameplay

fathom geyser
#

man

#

watching avto gameplay really makes the gun seem overpowered

#

especially now with the sparks pistol

#

the guns' biggest flaw, which is ammo, can be completely ignored

#

bring 2 ammo boxes for good measure and youll be set

#

and price really isnt a balancing factor when theres people with millions on hunt dollars

inner loom
#

Highlights make any gun look OP.

#

But it's probably on the stronger side of guns.

fathom geyser
#

honestly the fact that it uses long ammo is really its main OP factor

#

you know the genral location of a hunter behind a wall? spray it down

#

long distance? long ammo damage drop off rules

#

literally in your face? if you shoot first, youll get the kill. even if they have shotgun or would onetap you otherwise

#

firerate is bonkers

#

not to mention the super fast reload speed

hoary crescent
#

Is the Reshade shit okay to use in Hunt without repercussions of getting banned?

late dew
#

That line across I get in several places like small rock mounds and inside some places drives me crazy. I wonder if this is just a shadow distance cutting abruptly or what exactly. Very noticeable when approaching one of those rocky mounds. A line sweeps as you get closer. Very weird and unpolished looking.

#

You can see the line across the medkit very clearly. It moves with you based on distance.

worthy knoll
#

@timid oyster I want a Katana skin too, but please as a Saber since machete is still trash

warm zephyr
queen jungle
#

Fam they had to change the 3d mesh

#

modeling isn't easy

#

Plus it's a nice skin

soft river
#

@torn thistle do you mean the winfield m1873c?

#

centennial is a different gun

#

also idk why it exists

torn thistle
#

Yes, indeed. whoops.

soft river
#

i'm not for removing it though

fathom geyser
#

the other winfield is not "better". it has more reserve and thus much better ammo resupply

#
  • it has other variants
torn thistle
#

It is more of a hot take. It upsets me that there are 2 guns with almost the same stats except 1 is just better. (the handling and cost difference is not enough to justify it to me.)

fathom geyser
#

its really not better

torn thistle
#

Why are they not just the same gun?

fathom geyser
#

no

#

theyre not

torn thistle
#

Yes, they are not. but why not? why can they not just be the same gun with all of the variants for both on it?

fathom geyser
#

have fun trying to unlock something when you have to unlock 20 other things before it

#

right now its still bareable

torn thistle
#

Alright, whatever.

hazy quartz
#

i prefer the immersive/authentic/plausible skins, basically something you could order at a gunsmith/engraver back in the day if you had some money or something which was repaired/improved by themselves or engraved with some occult voodoo stuff.
saw a suggestion of a skin with luminescent engravings man i would hate that if hunt skins would go down that route, i already dislike some of the more bizarre, or i don't want to use the word "unrealistic" but improbable skins like wormwood, vagrant, gator, firetorn, closed casket, bears tooth, spring chicken, gold rush, maelstrom, scapula, backbone or boneshard to name most of them. these skins don't make sense to me and are borderline immersion breaking imho.

queen jungle
#

I remember distinctly the first time I looked through the store and I was like "Man, these skins actually look really cool and aren't tacky"

hazy quartz
#

yeah

#

Hunt does most skins way more tastefully than most games nowadays.

#

apex, siege, csgo NotLikeThis

#

or rust pepeStare

queen jungle
#

Don't get me wrong, I love most of Rust's skins (excluding the streamer items) but only because it fits the sandboxy theme of Rust, if skins from other games were put into Hunt they'd be immediately noticeable as out of place

hazy quartz
#

some of rusts skins are good but are some are just silly, like a skin which makes the AK look like a oldschool nintendo controller, just seems a little bit out of place or like it was hand drawn on paper with a pencil, it's just a little bit too silly HUL

tribal wyvern
#

@rain briar
You just missed dude, there was no nerf that harsh.
Slug did get a slight dmg & capacity nerf iirc.
But you clearly just missed the guy man.
1HuntPew

nova canyon
#

@hazy quartz Tbh, Beartooth should work if the metal part are properly maintened

#

You Can fin worst makeshift weapon or in highly Bad shape contraband weapon that still work properly

#

IRL i mean

#

And it's probably the same for Malelstrom

#

@keen bolt Night Map chance are higher for the the duration of the event, they'll get lowered at the end

keen bolt
#

@nova canyon THANK GOD

#

man I hate when something just happens repeatedly like even night map is my favorite to fight in - having 10 a day is too much

gusty phoenix
#

does anyone what is the limit to convert event points to dollars after level 19?

worthy sorrel
#

Is there currently a posting for outbound damage history?

#

That I can vote on

craggy pike
frosty garnetBOT
#

@queen jungle, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Titel: Optimal use of the Controller

Description: I play on PS5(or controller in general) and i can only use the ⬅️  and  ➑️  on the D-pad as a shortcut for Consumables or tools. 
The ⬆️  and ⬇️  Buttons have no function at all. It would be great if we could use them as shortcut buttons too.```
tawny meadow
#

@surreal python the problem is that with a stronger boss, people will do even less PVE. They'll just wait for someone to engage it to ambush.

nova canyon
#

and it would also not encourage people teaming, it will just make boss kill longer

hazy quartz
# nova canyon <@355377371114766336> Tbh, Beartooth should work if the metal part are properly ...

it could work but, wouldn't they at at least scrub the moss off?
Depending on how rotten the wood is, it could just simply crumble from grabbing it firmly.
who would maintain the gun parts but leave the wood to complete decay?
my biggest issue with maelstrom are the fishing hooks these serve no point and are just uncomfortable to handle, you would catch on clothing or pierce/scratch yourself all the time it's just impractical.

hazy quartz
#

that's subjective though and i don't find it to be cool HUL

nova canyon
#

tbf, you see impractical shit slapped on gun for the sake of the look IRL too

hazy quartz
#

as long someone is happy with the skin, then fine, but i prefer to have at least plausible skins in the game.

nova canyon
#

yeah, that's alright, skin are a matter of taste

hazy quartz
#

impractical you probably see more often on collection pieces or if someone only shoots on a shooting range, but you rarely will see stuff on the weapons actually hindering the user when they are going out to shoot at other humans.

nova canyon
#

probably

#

Well, not always tho, you see golden ak shooting at real people, but the brightness of it probably hinder the shooter

worthy knoll
hazy quartz
worthy knoll
#

Also Hailstorm and Bunny are simple but nice

worthy knoll
#

@inland yoke I agree. Either make it cheaper around 120 or give it 2 dmg more.

inland yoke
#

It would be a decent midrange sidearm if they reduced the recoil greatly

#

you cant fire more than 1 shot without the recoil being incredibly strong in comparison to other rapid fire guns

#

even the dolch has less recoil or atleast its easier to control

inland yoke
#

Also it's damage is miserable, it deals just as much damage as a derringer which really means something. You don't get something out of the above average MV the gun has because the low damage + damage dropoff makes this a peashooter at anything but close range. Don't know if +2 damage would fix the issue.

frosty garnetBOT
#

@signal ruin, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

**Let us swap equipment slots. **  Pretty self-explanatory... you can unequip and re-equip but that means you lose contraband equipment.   I just like having things like melee weapons, health etc. on same hotkeys every time... 😦```
nova canyon
#

It used to be 75 damage but everyone was using it and spamming, hence why it's 74 damage

fathom geyser
#

if the bornheim could 2tap. it would be BROKEN

#

it having 74 damage is ideal

inland yoke
#

That was a while ago, but with today's standards and all the things that exist nowadays (Dualies, New Army, Spitfire) "Spammy" guns have kinda become the norm. Hipfire spam is always not good, just annoying. Anyone with good aim will more often than not beat someone that is Hipfire spamming. And if it did became a problem you could nerf the Hipfire accuracy.

fathom geyser
#

buff it in another way

#

not damage.

inland yoke
#

Bornheim that can 2 tap is basically a dolch though

fathom geyser
#

not really

#

dolch has far lower rpm

#

the dolch is barely faster than the officer

#

well not really

#

but not as fast as the bornheim

#

not to mention the dolch has a shit ton of compromises, such as being special ammo, being 750 bucks etc

inland yoke
#

Problem is, currently there is no reason to play the bornheim as its easier to hit 2 shots with an officer/dolch/new army/Spitfire than 3 hits with a bornheim. But what annoys me more is it's high MV which is pointless when it has no range at all.

#

Maybe they could give it FMJ ammo but like, adding an ammo type for a gun is not the right approach to buff a gun imo

nova canyon
#

thing is: hitting two shot is easier with bornheim than with any weapon, hence why it got nerfed from 75 damage to 74

inland yoke
#

well yes, that is true

#

but hitting 3 shots is harder than 2 tapping with anything else

worthy knoll
#

Fuck it. Remove the Bornheim then. You have 5 shots (6 if you bleed reserve ammo) and half your magazine has to hit up close.

Nah... Only with burn ammo it's usable since it's the only gun that does NOT 2 tap so you CAN set people in fire.

Bornheim Match is usable even if it's too expensive too

nova canyon
#

it was really an issue when bornheim was two tap

#

Like, it was EVERYWHERE

inland yoke
#

idk i'd be a fan if they buffed either range (adding fmj) or reducing recoil to make follow up shots easy because currently it just has no place in the game.

fathom geyser
#

no. buff the bornheim, but not the damage.

#

simple

#

the design philosophy of the bornheim is really weird as a whole

#

a fast spammy weapon

#

except you cant spam it because it has no ammo

nova canyon
#

it has a place: in hell

inland yoke
#

boom

#

@fathom geyser Also love the idea with 2 slot pistols, there's sooo many reasons why its not worth to take them

crystal plume
#

Honestly nagant precision is already pretty good, scottfield precision I'm not a huge fan of due to the 12 reserve

fathom geyser
#

nagant precision is good? what

inland yoke
#

i was gonna say the same thing

#

what

fathom geyser
#

in what universe

crystal plume
#

Both already give better handling and slightly faster fire rate, I don't think they need much else

#

I like it, very nice at tapping heads

fathom geyser
#

oh

#

youre right

inland yoke
#

I rather take a nagant officer 1 slot than a nagant precision 2 slot

#

handling really doesnt matter all too much

fathom geyser
#

bro i was literally only looking at the dolch and the dolch precision

#

and seeing nothing but 10% more handling

#

im such an idiot

#

the other variants recieve much more buffs

inland yoke
#

Only fire rate of single action revolvers no?

fathom geyser
#

the nagant recieves like 50% higher firerate

#

and like 20% extra handling

crystal plume
#

I wouldn't mind medium slot weapons getting a bit more love in general, and quartermaster being moved to like rank 10 unlock or something like that to make those early loadouts more varied

#

It would be cool to see some weapon designed to be a medium slot weapon by default

#

Rather than being a variant of a weapon that is a large/small slot weapon by default

fathom geyser
#

and theyre already weird picks

inland yoke
#

I feel like handling is a stat that you can't balance around, it's more of a "nice to have" sorta stat

crystal plume
#

Yeah handling as a stat is not really super accurate due to being an abstract value that considers more than 1 aspect of the weapon

#

"Handling: An abstract rating of effectiveness taking the following into account: weapon sway, recoil, and bullet spread. For melee weapons, this takes into account stamina consumption, reach, and angle of the swing arc instead. The higher the percentage, the better the weapon handles."

fathom geyser
#

the stats in general arent really accurate. they could really use an overhaul

nova canyon
#

they are accurate, just badly shown

fathom geyser
#

i used to think conversion fmj was straight up better than uppercut because i didnt know compact ammo gets higher headshot multiplier

fathom geyser
inland yoke
#

If anything i would think a weapon with a high fire rate by default would benefit from becoming a 2 slot instead of a 1 slot like the dolch, bornheim, new army and officer

#

atleast when it comes to the handling

#

the default weapon sway on a weapon is irrelevant imo, only the recoil matters when you have a high rof

fathom geyser
#

the reload speed literally tells you nothing on some weapons

#

same with the rate of fire on single shot weapons

#

Handling is literally an abstract rating

inland yoke
#

Store says Springfield has a 2 second reload and the martini a 3 second reload, yet the springfield has a 2.4 second reload and the martini a 2.3 second reload

#

the store

fathom geyser
#

thus being worthless

inland yoke
#

quite literally lies

inland yoke
#

Also ROF is usually wrong for single shot rifles

#

the only single shot weapon i think it is correct on is the crossbow

fathom geyser
#

romero ROF is apparently 30 lol

inland yoke
#

thats what i mean, in what world is it 30

fathom geyser
#

sparks pistol is apparently 38 lmao

#

yes, rof doesnt take into account reloading

#

but for weapons that need to reload after shooting, it really should.

inland yoke
#

Theoretically, the sparks pistol would have a rof of 38, but in reality it's like 15 because of the reload

#

i hope my math skills dont embarass me here

#

should be 15

white oasis
#

did you turn on skillbased matchmaking?

#

@queen jungle

nova canyon
#

@queen jungle Last balance of the avto nerfed it

queen jungle
white oasis
#

kd means nothing

nova canyon
#

^this tbh

#

KD has nothing to do with MMR

soft river
#

i've queued up with a 6 star as a 4 star

#

he also immediately left when he died

#

so yeah

queen jungle
#

kd literally means

nova canyon
#

it means shit

queen jungle
#

you kill more than you die, which is what MMR is

nova canyon
#

no

queen jungle
#

yes

soft river
#

i've gone up from dying and getting a kill in the same game

#

1 death 1 kill, goes up

nova canyon
#

Because killing lower MMR has very little effect on your MMR, and dying to a lower MMR affect it a lot

#

the way it works is:
You Kill lower MMR: It goes barely up
You kill same MMR: It goes up a bit
You kill higher MMR: It goes up a lot
You die to Lower MMR: it goes down a lot
You die to same MMR: it goes down a bit
You die to higher MMR: It barely goes down

Also, it decrease over time

#

KD therefore mean nothing

#

there are 6 stars with 0.7 k/d

queen jungle
#

where

nova canyon
#

in the game

queen jungle
#

ok

#

inthegame ℒ️

nova canyon
#

i have a KD of 1.12 and i'm six star

#

mostly because i'm able to kill 6 stars, but also play double machete because funzies

queen jungle
#

how much hours

nova canyon
#

KD means nothing regarding MMR

nova canyon
#

1.12 is my PC K/D

queen jungle
#

i mean you have 2k hours, beeing 6* with 1.12kd for that amount of hours isnt impossible

#

but when i see a 3kd+ beeing 5*

#

this elo system is questionable

#

and all those other X posts a day in the channel kinda proof me right

nova canyon
#

No, people just don't understand ELO

#

Like you do

queen jungle
#

i do

nova canyon
#

There's people with 4KD in 3 stars, because they die to three stars

queen jungle
#

i kill 10 2* and i dont change my elo upwards

#

i get killed 10 times by 6* and my elo doesnt moove either

#

but it keeps putting me against these ppl

#

how the fuck does this MMR system work

nova canyon
#

!ELO

marsh gardenBOT
queen jungle
#

its trash and not working, thats all xd

#

i know how it functions

nova canyon
#

It's working

#

It matches you against these people because you are able to kill them, and they are able to kill you

queen jungle
#

i keep getting killed by 6* and the game keeps putting me up against 6*

#

how

nova canyon
nova canyon
#

It means you are able to kill most 5*, and therefore should be able to kill low 6*

queen jungle
#

but should i drop out of playing with them

#

when i die to them

nova canyon
#

man that * thing is annoying some time

nova canyon
queen jungle
nova canyon
queen jungle
unborn smelt
# queen jungle yea and thats why its not working

5* to 6* is a clear border when calculating MMR - but not when creating a match.
If you're 5* you'll meet 6* as long as they are within the up and down deviation set for finding enemies. The exact size of that possible deviation however depends on current player numbers in your respective region so it'll be more lenient outside primetime and in smol regions for example

radiant river
#

Most 6 stars are probably very low 6 star

unborn smelt
#

Also keep in mind individual MMR is not the deciding factor for matching up enemies - team MMR is

#

So if they have a high 6*, but 2 team mates that are far lower, their Team MMR will overall be lower

radiant river
unborn smelt
#

Afaik it always was like that - the stars brackets were never equal to the MM brackets

#

that's because MM brackets size changes dynamically based on current population of the server you're on - however your Overall MMR, aka the stars you see does not

#

that's why the stars you see are indicative of where roughly you're in the MM process but they can't accurately depict it at any time

#

aah yeah i get what you mean

#

mb

burnt mulch
#

its still brackets iirc.

(note: deviation would work a tad different than what you describe, though, since every team would need to be within each other’s deviation.)

cosmic aspen
#

it would be like that for the majority of the time would be my guess, but in lower pop times that mmr bracket would be huge so you dont get empty lobbies

unborn smelt
#

yeah - what i meant to say is - for example 6 star braket in MM is not 6 star MMR.
For example in a low pop region they may only get 4 or 5 MM brackets sufficiently full for good matchmaking.
If that's the case the actual MM bracket size deviates from the MMR bracket.

#

say were in a region with only 5 MM brackets - but there's 6 brackets in star ratings, means the top 5* rated teams will be in the same bracket as the 6* rated teams

hardy coral
#

@pallid idol It was added with that damage, so it'll stay that way. It's the sparks gimmick and without it the gun is basically just the springfield compact with less ammo in a small slot otherwise.

cosmic aspen
#

in any game with MMR in you can always have a lucky guess by saying you can be matched with anyone in the 1 rating bracket above and below, although it seems in this game there is just a big bracket of 4,5 and 6

inland yoke
#

Springfield compact but it's long ammo getting more range, more penetration, has higher m/v, shares ammo with other long ammo guns which are much more popular than medium ammo guns, and is only a small slot. In what world would a sparks pistol, even if it had 140 damage instead of 149, compare to a springfield compact. @hardy coral

#

that's like saying a full size sparks with less damage is a full size springfield

#

no it fucking isnt xd

hardy coral
inland yoke
#

I neither think the sparks pistol is too strong or too weak, but i just find the comparison to a springfield compact sooo out of place

hardy coral
#

As far as I'm concerned the sparks pistol is extremely well balanced and doesn't deserve any sort of nerf.

inland yoke
#

I feel like, if anything, the sparks pistol is a worse uppercut. imo the uppercut should deal 124 and not 126 which would make the sparks pistol unique as it could 1-tap hunters in close-range which have been downed once.

hardy coral
#

Uppercut and long ammo bolt rifles need nerfs.

inland yoke
#

I'm fine with rifles really, just think the uppercut is out of place when you compare it to every other 1-slot sidearm.

hardy coral
#

Well yeah, it has no downside at all.

inland yoke
#

Only 1-slot sidearm (excluding hand-crossbow ofcourse) that deals 125 damage or more

#

or lemat with the funny bug i guess haha

#

when you fix a bug but in reality you dont

soft tendon
#

Most shortened variants have a reduction of 2 damage. That would mean 147 damage for the sparks pistol

#

That's way more than the Springfield compact

frosty garnetBOT
#

@toxic palm, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Tite: Last Laugh
Description: a trait costing like 10 points where when you get red skull downed, the game picks a random explosive that does over a certain amount of damage to explode after a few seconds after getting downed. If you don't have any explosives then it just does a stick of dynamite.```
fathom geyser
#

@toxic palm no.

toxic palm
fathom geyser
#

its a trash suggestion

#

dont even think about trying to post it again

#

you misspelled title

toxic palm
nova canyon
#

Because crybabies are already crying about trade window

#

And it will also be punishing for players that actually kill people, wich is pretty bad in a game where death mean losing everything

toxic palm
nova canyon
#

i mean, if the team mate isn't bad, they already get punished

#

Game is already frustrating enough, there is no point creating more frustration by punishing player for winning

queen jungle
#

@fathom geyser Please keep #game-ideas for feature suggestions. If you suspect an issue or bug with an existing feature, make sure to check with #bug-reports-pc so our QA team can take a closer look.

unborn dagger
feral creek
#

@slow lintel This wouldn't be too much of an issue if you could pick up and drop them individually, which would make sense but just isn't a thing

toxic palm
#

@zealous flower I'd love this idea even more if it also included the versions of songs with lyrics. I love Dark Is Rising but I prefer the version with words

inner loom
#

@solar silo In case you don't know yet, that's a bear trap - the missing image is known.

tribal wyvern
#

@sly shell
Don't hold your breath on that one.
The game is balanced for Duo. Trio was only added because of a popular demand.
Theres no plan at all to add any bigger team game modes.

frosty garnetBOT
#

@lusty timber, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.

Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):

Suggestion : It would be super cool if we could see  from what distance was our kill, not just when the enemy kills you.```