#feedback-discussion
1 messages · Page 4 of 1
Go to 1600x900 your GPU is underpowered
we had a whole convo in here about that
That's the balance of the Quickswap
These stutters are new tho, i used to not have any problems and i came back to hunt like 4 weeks ago with these performance issues
And graphically the game didnt really change
The game is more intensive on performance than it used to be
It’s your GPU
Well, I'll try out adjusting the setting and lowering resolution next time im playing
can't wait for the 4070 to come out, finally high fps high graphics for a cheap price excluding the horrific energy bills
i'd recommend against adjusting the resolution because that affects how you see everything
In future your specs including your GPU are very important
try playing with the other graphics settings first
He said on lowest
He has nothing else to mess with
definetly custom settings
@prime ibex your suggestion is bad and you should feel bad
I said i was on the lowest, he never said what his graphics settings were
until just now
Well, inbetween low and medium
I remember some of those making it harder to see players on long distances but idk which ones
prolly object quality, because that affects LoD
but i think they fixed that "bug" for hunters
Yeah they did
Could this be the case? Just saw this when i was looking at how much VRAM i give hunt (which is as much as it can take)
6gb is not all too much nowadays
crusty gaming
but with a R9 390 and a i5 4960K i can still get a stable 60fps
the 390X is wrong, after effect of installing an unsupported update, thanks AMD for ceasing support on so many cards
Just found it out again, the Object Quality has to be high
If its low bushes are just 2d and you cant see someone hiding in them
atleast from far away
true, but i get by without it, if i die because of it then it's my fault for having old hardware
Will try using everything lowest except for Object Quality and Anti Aliasing, lets see if it runs better
yea anti aliasing helps a lot with visual quality, but i find SMAA 2TX adds a light motion blur effect
but the other two don't look nearly as good and things still shimmer
no one should feel bad for voicing their opinion/suggestion even if the majority disagrees with them. That's not a good way to approach differences in opinion.
maybe tell them why it's a bad suggestion instead of just telling them to feel bad? Maybe they change their opinion if people tell them why it is a bad idea in their opinion.
Nothing would ever go forward if we would always tell other to feel bad if we disagree with them.
"you are wrong you should feel bad!"
"no YOU are wrong YOU should feel bad!"
"no u"
"no u"
this leads to nothing constructive, only bad emotions.
Jesus christ take a joke
it didn't sound like a joke 🤔
I’m sorry you feel that way
I get that it’s hard to tell over text but was the 2 paragraph rant really necessary?
yes, because i assumed it wasn't a joke and i genuinely thought you want others to feel bad if they have a different opinion to yours.
So no
I mean, in all honesty, it is quite easy to tell it was a joke, but I fully agree with what you said Yacc
Minimod moment
like how you shouldnt feel bad for having a different opinion yatta yatta
never heard someone telling "to feel bad" outside abusive situations, but i am also not a native speaker, maybe it's a common phrase in english?
I feel like you just want moderator’s approval
no
Sounded like it actually meant "you should feel bad" but in an ironic way, atleast it did to me
That was kinda the idea yeah. Was fully intended as a joke
intentions are hard to read in text only, because text doesn't carry any tone.
true that is, but I atleast expect that there aren't people on this server who actually think that (or atleast type it out like that)
Idk I mostly had good experiences on this server
i hope so, i mean, it's the internet there is always someone who thinks in a way you didn't think someone like this exists.
like "your opinion/suggestion is trash, end of discussion" is not unusual :/
but yeah it's mostly positive/constructive on the server except for some edge cases.
@odd cosmos the two handed grip wasn't really popular before the 1970s, and two handed shooting wasn't really a thing back in the day. Yes nowadays that's how you are supposed to hold a handgun, but back then one handed grip was common practice
I mean, it could be a trait BECAUSE it wasnt common practice 😉
Tbh, rule of cool, just shoot one Handed because it look gangsta
good point, but debatable, just thought there is some piece of information missing here 

1 handed grip definetly wins on style points
I wish you could just fire with you gun holded horizontal
"New trait: Gangsta
You now hold your pistol horizontally. This increases sway and recoil."
"This increases sway and recoil."
100% negative trait except for "style" 
you get trait points if you pick this trait 
"Nearby grunts are intimidated by your grip and flee from you when ADS"
That would actually be cool if we had trait that are negatives and give points
everybody zombie til the gangsta shows up
This
yeah it makes for some interesting builds in other games if you have to pick negative traits 🤔
Especially if trait respec is buyable with $
Like, you Can start with disadventage so you Can buy Doctor level 1, and then if you win, you Can get rid of those trait
yeah doctor not being available at level 1 is a major gripe i have with the game, not a big fan of "level up to get straight upgrades" but that's basically all traits, but some are bigger offenders and less interesting than others, like serpent, necromancer, dauntless, tomahawk etc. open up possibilities while doctor just makes your first aid kit better.
Tomahawk supremacy
Also a fan of Vigilant and Poison sense but both are kinda hmm
Not all too good
like, must have perks which are so strong that literally 99% of the players always pick them first are not a good thing, because traits and levelling should present the player with a decision what "build" they are going for.
Fuck doctor, double regenration shot supremacy
Actually tho
I dont use doctor at all anxmore since those things are out
yeah wish both were a little bit more useful, vigiliant is OK after the buff, but it is useful like only 1 out of 100 times 🤔
what if the medic bag charges always healed 50hp, and doctor consumes two charges at once
Then its a worse heal speedup trait
i like to bring a lot of throwables and regen shots are pricy 
it's twice as fast as healing 50 hp at a time but with a real cost
Drug king i am
because doctor is just da best atm
for me that would be "going broke speedrun any%" 
But theres another trait that doubles heal speed
Just earn more money bro ez af
EZ 
Why would you be poor when you can be rich? I'll never understand
@mellow mural (Make Sparks Pistol Special)
The Sparks pistol is good but far from overpowered. Having your reliable backup option be a single shot makes the Sparks pistol a more niche option than a full length Sparks.
Didnt read what you are replying to but i want the sparks pistol to be special ammo for the sole reason that dual wielding them gives you 30 long ammo reserve, which is 2+1 avto magazines
Yeah, so does uppercut
Which isnt hard
but it makes noise
Which is why you do it at boss or at the beginning of an engagement
Well, you need to find ammo boxes mid fight if its at the beginning of an engagement
In theory, it's a problem
But I've run that loadout a lot
And it's never been an issue
That added downside isn't significant
And it's not worth gutting a gun for that specific interaction
Then avto has no ammo
it shouldnt have any ammo xd
Which, if you want to argue against avto have at it
I know that i am extremely based when it comes to my opinion on the avto
but like
fuck that gun
I think it's mildly annoying to fight at worst, kinda fun to run occasionally, and overall not a significant issue considering their rarity.
If you hate it, I don't blame you.
But I don't 🤷♂️
I just hate that it can randomly headshot you at like 70m
then again so does fanning, levering and dual wielding
like its not op
but its just so annoying to get headshotted by
True
But I rarely see anyone go for those shots with avto anyway
And its more skill based with avto since you do have be more accurate (bullet deviation is significantly less than other RNG firing modes)
I'd hate avto if I saw it more. But I don't so I don't really care.
Yesterday i had 4 avtos in 4 games
and 2 nitros
which also is incredibly annoying to play against
Come play oce, there's a few guys on our servers who ONLY run an avto and uppercut (probably sparks pustol now) 😆
I don't hate it, I just hate people's playstyle with it. A full auto mosin that 2 shots so they camp in a corner with it 😅
And for people playing like that, they definitely shouldn't be able to pool ammo 😆 it's a boring playstyle for everyone involved and using the avto like that requires negative skill 😅
they already nerfed it. it's far from good
I hate that there’s an automatic rifle in my cowboy action game
avto is so stupid still
It’s an ok , not great rifle but the fact that it exists is kinda the problem
can kill you in one burst from 40 meters
Unless someone is actually cheating the recoil and burst mechanism makes it nearly impossible to land more than one at range
Who just posted a lfg link?
Wrong channel nerd
Should I be worried
Scammers are the lamest thing ever
as for my bornheim suggestion, how would you guys feel about it if the bornheim also reloaded first 1 bullet + then the 5 bullet magazine if the gun was empty?
leading to a 6/6 bullets instead of the usual 5/6
Bornheim has so many problems
indeed
That’s fine I guess? Practically it would cut down on a full reload slightly but would make loading 5/6 slower
yes
Seems more like a nerf to me
well you would carry 6 bullets to shoot rather than 5 in that case
Getting 5 shots loaded quickly is a whole lot better than loading 1 quickly
what
@jagged wagon You wish it was daily....
If you have to wait to load the first round before inserting the clip, it means you’ll load 1 in the time it takes to load 5 currently
You’ll still have to cycle the round into the chamber
well loading 1 is a lot faster than loading the whole mag, so itll increase reload time by maybe 1 second if it was fully empty
with the upside of having one more bullet to shoot
Yes but then you’ll only have that one shot loaded unless you want to wait
Your idea wasn’t very well thought through
I'd rather there be no snipers than no avtomat
Inclined to agree
it would be nice to have the option
maybe allow for magazine reloading with a different button
like the key to switch ammo types on a sparks
that way you can choose whether to reload with the mag or whether you want to slowly fill the gun 1 bullet at a time but therefore have 6/6 instead of 5/6
Bro this is a really over-complicated way of saying “we should be able to hold R so we can automatically top off from a full reload”
Idk why the hell you would want to nerf your gun to do that
Why even have the option to choose? It would ideally be conditional I.E partial VS full load. Why would you want to fully load a gun one at a time instead of putting in the clip THEN topping off?
because if you put in the clip, and THEN top it off, you lose a bullet
the bornheim ejects one
no?
@fathom geyser in general, the bornheim needs to be reworked to function similar/or exactly like the berthier
Bornheim uses an internal mag. Clip is the metal bar you attach rounds to
it uses an en-bloc clip system, meaning it can run two ammo types and the clip would fall out the bottom once the last round of the clip is chambered
im so confused lmao
so you wouldn't need to remove the clip if you run dry on the bornheim
it'd prob be too much work for them to program two options like that
I don't know if anything quite works like that.
they might? be able to recycle the berthier code, but that'd require having a secondary ammo for the bornheim.
I don’t think it does?
Pretty sure it uses standard removable clips
it does though, hold on lemme bring up good old Ian
I’m watching Ian’s vid rn
afaik, if you reload an empty bornheim, itll use a mag bringing it to 5/6 and if you want to have 6/6, you'd either lose a bullet or simply have bulletgrubber
losing a bullet is fatal for a 210rpm gun with only 10 reserve
or am i misunderstanding smthn?
https://youtu.be/SGNPqqau-E0?t=351 watch the next minute
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The initial patent for what would become the Bergmann pistols was actually a delayed blowback mechanism, and it ...
it is the same system as the no 3
from a technical and usability standpoint, I wouldn't want to have such a finangled from-empty reload.
doesn't it have incendinary though?
I mean it would have to be able to have two simultaneous ammo types to work the same way as the berthier does in terms of saving ammo.
just have more reserve ammo instead of this weird case-by-case alternate reload thing.
I'm not quite sure I follow, wouldn't it be fine if they could just recycle the berthier code, like you said, and just have the animation be the hunter pulling out the clip and then putting in the other clip with the alternative ammo type? (and bornheim has high velocity, incendinary ammo). I might be missing something, so feel free to correct me.
I'm just saying that the bornheim would need to be able to have 2 ammo types at once, like the berthier does. You can currently only bring one ammo type. And you would have to split the already anemic ammo.
besides, nobody ever actually uses that feature to save ammo anyway.
I'm not sure if you can pull out a loaded round from the bornheim either.
For your first point, well yea obviously. Second, yea it needs a ammo reserve buff.
like, I think the only way to get the bornheim's loaded ammo out is to eject it.
(the one shot it's about to shoot, not the rest of it in the clip)
question then would be would it need bulletgrubber to work or would they just say "f consistency" and just have the hunter be smart and put his hand over the ejection port
or they just slowly open the "slide" and pop the round out?
just give it more reserve ammo and fuck saving the bullet, imo.
lol
the 1-ammo, empty-mag suggestion is pretty elegant so im ok with that
but otherwise, leaky gun is ok
also since we're on the bornheim, it kinda feels like they had coding limitations or something back when they added it, along with the lebel, cause the lebel also has similar mechanical oddities, when it should function like some of the more recently added guns, ie terminus, as to get 10 rounds, you would need to load 8 into the tube, one on the elevator, then one in the chamber. This would also allow them to give the lebel more reserve ammo given how piss-poor its ammo pick up rate is
wait, what's weird with the lebel?
reread it
y'know how the terminus to max load it from empty, the hunter puts 5 in the tube, one on the elevator, and then one in the chamber to get 7 total
right, but how would that give the lebel more reserve ammo?
The lebel would normally be loaded with 8 in the tube, and you can gimmick load it by putting one on the elevator and one in the chamber. As a result, you can move those two bullets that would normally be in the gun to the ammo reserve as you would need to reload it to full at the start of a match, letting it have slightly more reserve ammo.
I feel like the devs probably have the ability to just change how much ammo you get with lebel
@fathom geyser Perhaps not X but just press R for a quick clip reload and Hold R for a slow but full reload
You have no idea, even something as simple as a value change can seriously break things
No, I understand that perfectly well.
that would work too
Why does it even need to be changed
of all the things wrong with the bornyboi
It's just an objectively worse officer nagant
Yeah but your reasoning doesn't really
Tackle the problems the bornheim has
it's making a problem out of a non-issue and trying to "Fix" something that doesn't need to be
The suggestion isnt to fix the bornheims problems
its to give it some quality of life change
I already kinda went over why I think the change is actually worse on paper than the current borny
Long and short me no likey
Bornheim needs justice, but that ain't it
You didnt tho
BRO
What do you mean the change is "worse" than the current bornheim
It would literally be a quality of life change to save a bullet
Nah nah nah nah nah
"no u didnt'
But like
loading only 1 shot is the point if you cancel it no?
Or am i not getting something here
How is that QoL as opposed to loading a stripper clip? The difference between a single round and a clip is very, very small, and there are almost no situations in which you'd rather have less ammo
If you're at the point you're loading a single round because you need the single shot damage that badly, just like, switch your gun
If you're full empty then that's kinda your fault
It doesn't make any sense as to how that's any better
But wasn't this whole thing about the stripper clip essentially missing a bullet and when you reload you lose a bullet to load it in no?
Bullet grubber
We have a perk for that
A perk to circumvent something that shouldnt be a thing in the first place.
I can only compare it to tarkov in which you also have more reload options, i dont know why it would be such a big deal in hunt.
Then why not suggest changing that then adding an over-complicated system that ends up nerfing the gun?
I still don't get where this change would nerf the gun tbh. You could always reload with a stripper clip, it just gives you the option to reload bullet by bullet.
It's just a pointless suggestion
the suggested system is overcomplicated and solves a very niche problem
Then give a better solution to it other than saying "bulletgrubber"
It doesn't do anything functionally that's any different from just running bulletgrubber, devalues bulletgrubber, requires an overly complicated reload system
But there's no "solution", the problem doesn't exist
It's not a problem
Logically speaking, it is a problem
it may not be one gameplay wise, but it doesnt make sense to load a stripper clip when you dont have to
as bullet by bullet would be more efficient
IF you don't have a perk that already fixes the proposed "problem"
There's no reason to add a complicated optional reloading system, the "problem" can already be "fixed" by a perk that's been in the game for ages
It would still be faster to load a stripper clip and top off with 1 round with bullet grubber anyways
Again, this is not a gameplay problem but I feel like you dont want to understand that. There is no reason for bulletgrubber to be the answer to this. You shouldn't be forced to use a Stripper Clip if it leaves you at a disadvantage. Our Hunter could just load the gun bullet by bullet when he has the time. I don't get why this is such a big deal.
And like, this isn't even a "complicated system"
You just hold R for a slow reload, many more realistic games have multiple ways to reload for multiple reasons.
I would get that this is Irrelevant for the Mosin and Dolch as there is no reason to not use the Stripper clip there, but the bornheim actually has a valid reason for the stripper to be optional
It doesn't leave you at a disadvantage, though.
You literally have 1 bullet less in the gun for no reason
Okay, but this isn't a realistic game
It might shock you, but when you boot up the game it says "Hunt Showdown"
Not "escape from tarkov"
If this isnt a realistic game then why is every single gun a gun that actually exists, renamed or not
it's clearly based on actual guns
Bruh you've got to be joking
Every gun in Call of Duty Black Ops 1 is based on a gun that actually existed, so clearly it was made to be a realistic game
Lmao what a joke 🤡
Then define realistic game for me lmao
https://www.tckpublishing.com/suspension-of-disbelief/ I'm just going to post this here for all those people that are like "realism doesn't matter, there are zombies xd"
and also, they clearly do care about it as when they changed the reload logic of the lebel and mosin, they touted it as a realism change
and ontop of that, they don't even bother to change the history of each irl gun in the book of weapons' descriptions
That doesn't fucking mean we have to accept every suggestion touted as a "realistic suggestion" now does it?
obviously not, damn man, calm down
that's like saying we should make the nitro prevent you from getting rezzed, cause in reality, you would be turned into minced meat from one torso shot
I just don't see the problem of adding an alternative way of reloading when it won't negatively affect the game, and just allow more options
Developer resources
okay, fair point, I'll give you that
Developer resources to create an alternate reload that doesn't actually do anything but make you reload slower and saves 1 bullet without bullet grubber
Speaking of that change, it was utterly stupid
Total waste of time and effort
The reload logic change was actually the most stupid anything I've ever seen in this game
Realism<Gameplay, always (except for milsim, but Hunt isn't a sim)
It's been over a year and I'm still completely pissed they did it
cause it invalidates bulletgrubber or?
Thats why the channel is called "suggestion" and not "Cryreks to-do list". Similar to the reload logic change, this is something they can do when they have spare ressources in the "needed department"
That's cool and all but I don't have to agree with you
They buffed the mosin and lebel for realism
They
BUFFED
the mosin and lebel
For the sake of realism
oh, one of those, agree to disagree then
I dislike long ammo as much as the next person but I think there are bigger problems than just those two
They buffed the best weapons in the game for the sake of realism
You dont have to, your reasoning is just not logical
More logical than the reasoning for adding alternate reloading for the bornheim
I don't hate long ammo
I hate the idea that they buffed the two best guns in the entire game
For the sake
Of realism
Long ammo is definitely a bit much rn, honestly
on the brightside of that change, at least it affects other guns besides those two
Doesnt matter
prob just a symptom of crytek's hardon for consistency
like I said "agree to disagree"
It was such an utterly incomprehensibly stupid change
That I am actually still PISSED about to this day
Constructive language friend
I don't want to get banned
First you talk bs by saying "it would nerf the gun" which it clearly wouldnt and now you just bash the suggestion for any reasons you can find instead of giving actual constructive advice
I gave you reasoning, before you ever even joined the convo, and when I linked it you didn't read it
I don't know what more you want from me
Don't have much interest in talking to you anymore, though
I literally read it and your point makes no sense, all you say is "it doesnt need the change" lmao
I'm still tryna figure out how that link responds to the quoted comment at all
If anything would it not be the other way around?
Suspension of disbelief is an argument for not being 100% realistic
I linked it cause there's already a precedent for realistic mechanics to be had in game, and it does not invalidate all criticism that can be levied against mechanics that don't line up with the rules of Hunt, lest the "immerson" aka suspension of disbelief be broken.
"Being realistic with elements that exist in reality and are added to the story. For example, if horses exist in the story, then they must behave like horses do in real life, unless specified otherwise. So it’s a no-no to portray a horse as traversing an entire continent within a day because it’s simply impossible in reality. If it were a magical horse though…" This is the specific quote that puts my point across.
In the world of Hunt, with the way the writers have laid it out, it makes sense how and why supernatural creatures exist, on the flip side, the way they have set up how firearms and the human world work, makes it subject to our notions of how guns work irl, with some leeway in certain fictional creations, albeit still subject to these rules (such as the avto)
there's also the gameplay notion, which is how we, the players suspend our disbelief, as we know we are playing the "game version"
when that disbelief breaks though is up to each individual
That wasn't relevant to the discussion, then.
F
Suddenly its "not relevant" man this is what i mean youre a comedian xd
@last ferry primary weapons means 3 slot weapons. overall the idea isn't unimaginable but it's definitely not an obvious addition. I think you could work on the wording on that suggestion.
This whole pull ur gun out to melee and run slower shit it dumb AF, i don't understand what you are trying to accomplish with this mechanic
What
???
Since when did you move slower from pulling out a gun???
this aint cs go
Counter Strike wasn't even the first game to do that smh
yeah i think you may be right, looking at it now i dont think people understand that you still get only 4 "points" worth of guns with my suggestion
to melee it won't let me add that in lol
ok boomer 
still, what are you talking about
Let's keep the discussion respectful please.
when u pull ur gun to melee u run slower then other players
i do like to entertain the idea of sacrificing 2 tool slots to bring in a 1 slot weapon with reduced ammo but the versatility may be a problem
uh. no you dont?
um yes u do
no
loaded in to a trios and chased each other and u run slower if ur going to melee with the everything but the Martini Bayonet
No, you do not. You run at the exact same speed when holding a melee attack.
no u don't
i mean, we’re telling you thats not how it works.
you’re free to post evidence to the contrary.
ok so you tested it. got proof?
record a video
if you do run slower, then its a bug
ya we ran a trios and ran beside each other and frame counted ur slower with a melee gun out
am i supposed to take your word for it?
And your source is just "trust me bro"?
I trust the numerous people with 200+ hours telling you that you're wrong
You made the claim, you provide proof
It's not our job to disprove you, it's your job to prove your claim
If you can prove to me beyond a shadow of a doubt that you do run slower with a melee held wound up, I'll eat my sentimental silver dollar from my gramps and gram before they passed away
am I asking others to try and see if they come up with the same result but ur jumping down my throat without letting me post the 2nd part
we don't even know if you came up with that result.
You've shown us nothing to suggest that you're not just trolling
293 hours, have not noticed a difference, nobody has ever asserted that there is a difference around me before, I have no reason to believe there is one
thank you but I am asking for feedback on this I mean thats what this is for
You're looking for #game-questions
I think
I don't know
questions on how things work go in #game-questions
and I am discussing your feedback.
it's "are you sure about that? because I don't experience that"
Idk he seemed pretty adamant that we were wrong, I don't think he'd listen to them either
I have over 1200 Hours and this is what I ahve noticed, tested it and wanted to know if others have this issue as well
I haven't noticed it.
this way if I missed something in patch notes or something changed someone could tell me
If you are running slower wound up with melees, it is a bug
You need to record PROOF, and report it in #bug-reports-pc
Did they remove Xbox/PS bug report channels?
basically, the way you posted it was "this intended mechanic that exists in the game is dumb"
and we said "it doesn't exist" and "it's not intended".
I think that xbox/ps bug channels are only accessible if you have the role for it.
Ahh
in the future, it would probably avoid misunderstandings if you said something like
"Hey, I'm running slower with a charged melee with my gun out, is this new?"
well I hit enter and it posted without me editing what I wanted to say then u jumped at me lol
as I was trying to re write what I wanted to say
long story short, there was ne patch may be a bug, will get the others to record the findings and submit them
gonna be honest, I'd have the same reaction to your edited post as the original. it has the same tone.
but yeah, do submit a report if you're experiencing it
though they probably can't do much without a recording or more info either.
then "u need to relax, its just a game bro" should have been said to me lol but none the less off to get it Have a good night
The edited part looks exactly the same?
What's different?
@median dune ... when have they done that?
@drifting ice, your post below has been deleted, as it doesn't follow the required format.
You can find all guidelines pinned in the ideas channel.
Please feel free to re-post your idea using the correct format:
Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
👍```
Wow so agressive man.
The steep price is hardly the only way to balance guns out.
And romero slugs is only 238dollars, not even that bad.
But again, there'd be no reason to run a crossbow period, if it was equally good as slugs. Slugs has alot of advantages, far to many to accept just a 200 hunt dollar increase. So if they'd have same killrange, it would be practically useless to run a crossbow.
It needs to reward a good aim & have that range advantage. I mean play crossbow yourself if you think its so broken, spoiler, you won't be killing ppl at 30+m often.
They had to buff Crossbow because it was so bad before.
It used to be closer to 20m in order to oneshot, but was increased to around 30m.
And tbh some shotguns can even 2 tap at 40m with slugs.
So they're even outranging it.
Crossbow also can't wallbang
Unless you use shotbolt and even then it's pretty shit wallbang
Well, shotbolt wallbang is the best wallbang of the game
I don't think it's a "supports cheating" thing, I think most people (myself included) down voted it because it's just plain and simply not a good idea?
Like why waste the time and effort of coding for all that instead of on fixing issues in the game. That's why I downvoted it at least. Just seems like a waste of resources on something that after the first time you'd get sick of and find a nuisance more than anything else. If you ever even heard it, Crytek and hunt aren't exactly known for swinging the ban hammer around 😅
@queen jungle Keep #game-ideas for serious ideas
Crytek and hunt aren't exactly known for swinging the ban hammer around
that is all just based on people's assumptions. Cheaters have been and continue to be banned 🙂
Oh for sure! I definitely should of clarified myself that's my bad!
They do ban cheaters, sometimes it might take them a bit to catch up to them but they get them eventually!
I think a big reason why people think cheaters don't get banned is more often than not people landing lucky shots that they themselves were like "omg what a lucky shot!!" But to the person dying it seems like hacks or something 😅 and then obviously they don't get banned because they weren't cheating. Which gives the impression to the person dying if lucky shots are happening enough that cheaters are running rampant in hunt 😅 I personally have only ever come across 1 person where I was 100% sure they were hacking, everyone else could of just been a lucky shot 💁♂️
You're all still sus though 🤪😉
@bitter frost What do you even mean? There is no RNG manipulating mechanic in this game
Cheater reported trough customer support with evidence are banned faster than those reported trough the game (Probably because it's cloged UP by people reporting everyone that kill them) , but they do get banned @frigid folio
@upper sierra Death pose look like that and is the same for everyone for two reason, first is the reason that you seem to Know, the reason WE don't get Ragdoll: because death IS server sided and body has to be in the same position for everyone
The other is because death pose give you informations about the Killer. Your hunter Always fall in the opposite direction of the Killer.
It's not that game doesn't Know what to do with side kills, game exactly Know what to do: put feet pointing to the killer
@gray geyser, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Can you make Springfield compacts into a one-slot weapons? I love that we have the single fire pistols now, and I've thought about this Springfield suggestion for a long time. I think it would make sense and increase it's use a lot over more widely used pistols like uppercut and conversion.
One-slot spring comp would make a good alternative to uppercut really```
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So you want Tarkov?```
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Idea for a new Boss type
"Gun Jesus"
A *stationary* boss that protects itself by overwhelming fire power from a circle of guns protecting it.
It looks like an SCP weeping angel status of Jesus curcuified on a cross with many guns floating around it (either by flesh tendrils or ghostly projections) covering various angles to protect it with a blindspot.
The boss is designed to be loud to engage but masks intel because it has so many different types of guns. Basically, the boss is hide and seek, to approach from a blindspot that is periodically swept by its guns. It takes massive damage from headshots and melee so you can go for the former if you are rushing. However, it is very deadly and while it takes awhile to aim, it will always fire a shot from its numerous guns if it spots you for just long enough for you to aim and shoot it. However, because itself shoots such a variety of guns, it's hard to tell your loadout intel from approaching teams.
Whenever it rages, it will teleport and reset the engagement. Because it is mostly stationary, it is hard to tell if it dead and is a trap or active.
So basically this boss is hard to stealth but dies very quickly if you don't and willing to be loud without giving away too much intel as compared to other melee boss.```
I think you tagged the wrong person 😅
@rigid plinth is the person who posted about death poses
I posted about the variant unlocking for each prestige, which I am curious to hear the thoughts of those who downvoted it. Just don’t be an a-hole about it, keep it civil
@odd cosmos Such contests were done for previous birthdays of Hunt, the top three guns got implemented into the game.

Man you took that way too seriously
Writing an essay to disprove a joke lmfao
@hazy pagoda
Something like this maybe? Did suggest a while ago, they were made from old rifle stocks and fit the time period?
Maybe something like that. Fun fact baseball was around during 1895 so a litteral baseball bat could be a weapon
Saw the war club on forged in fire looks nice
@lucid mist Please change your suggestion to be a bit less... spammy 
ok ill just do 10 then :(
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Hunt console Quality of life fix. Hunt is in need of a controller settings update adding more options. Like dead zone curves and variable curves like linear, or exponential curves.I also believe the current dead zones are set as a square and not a circle like every other fps for making diagonal movement noticeable more clunky. I don’t see any negatives to something like that.```
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♾️ suggestion regarding summons: "auto repeat chosen summons" ♾️
✅ I wish we had the option to just set certain summons to "repeating".
What I mean is, that a summon/mission that just got completed will automatically be chosen again, so that we don´t have to manually replace empty summon-slots again and again.
♾️ I would probably put one or two of the "easy"/more common missions on repeating, so that I would have a slow but constant increasy in points, while using my second/third slot for a more challenging mission manually.
❌ But having to replace empty summon-slots again and again is annoying and often gets forgotten.
Even more player-friendly would be, that ALL missions are active at the same time, so we don´t have to choose a missions at all, but I don´t think Crytek is down for that, sadly...```
@fringe quiver Asking for an auto repeat of the summon is just against the principle of the multiple summons. The point is to add variety in challenge, not to grind the same all over again
@nova canyon sure I get the point of added variety, but what actually happens is, that many players either ignore summons, because you have to change missions constantly or just manually re-select the same missions over and over again, because some just cannot be done or don´t fit the playstyle. That way you already get "punished" because you dont get the extra rewards for completing as many different missions as possible and you dont get as many points as you would get for completing the more difficult quests... I think theese two trade-offs are enough already. An auto-repeat option just saves time for many players and saves "lost" rounds of progress if you forget replacing empty slots before you jump into a match.
The point of the summon is actually to get out of your confort zone, the "It doesn't fit your playstyle" is just copium
so you are against a very simple quality-of-life change because that would not be "hardcore" enough? I understand that regarding actual gameplay, but adding a simple option for many players in the menu is a no-brainer and just helps. you were probably also against loadout-presets because you should "change up your gear every time". And what happened: it came and it helps many people, but many people still change up their gear every match. So just a positive effect for many and NO negative effect at all. Same would apply for adding the OPTION to make certain missions repeating. I would still change up many of them, but having one or so on auto-repeat, would save time and nerves.
it's not a quality of life change, is just assistance for people who like to grind the one star challenge because they are too affraid to do something hard
Having a sound to remind you to take summon is enough
both would still complement each other and help, why not both. I would still try many difficult missions.
you know that the point of a challenge is to challenge yourself right ? An auto repeat would just be an incentive to grind the same easy challenge
you could also put the most difficult or fun challenge on auto repeat 😉
yeah but that's not what you are asking
You are asking to put easy challenge on repeat so you can kill 320 grunt for 10 stars because you are too afraid to play a weapon that "doesn't fit your play style"
wich is against the principle of challenges
I am asking for a quality of life change and stated the reason that would probably help most players in the way that they are using summons right now, but it would obviously also help the players that like to challenge themselves. you are against the way that I or many people would use the option, not really again the option itself, right? I understand that.
maybe I was wrong and most players choose the most difficult challenges, but they could put their favourite challenge on repeat aswell
i'm against the option, because it's plainly just asking for an easy mode
More time clicking through menus=/= difficulty
but isn´t the point of a menu/Ui to be as easy as possible? the game itself shall stay hardcore, but a hardcore menu would be bad in my opinion 😄
totally!
that's why a sound or a more clear "you are missing summons" message is enough
Let's not encourage crouchwalker that pee themselves when it start shooting to stay that way
Then you would still have to manually re-select the mission, that helps against forgetting to choose a new mission but not against saving time
The option to kill people with an ammo box isn't going to change the way people play, even if they are super aggressive players killing a bunch immolators and some specific grunts or collecting clues is going to happen anyways so why not get rewarded for it rather than do something silly and anndoying
I really do not think, that the option would change much about how people play, it would surely save time for everyone though. Changing the missions to be more difficult in general would be a better option for what you want to achieve. As long as there are easy challenges, many people will only choose them. the option to have missions auto-repeat will not change that
I'm all for automatically restarting summons
i can't tell you how many times i've started a match without realizing i had none activated
increasing points needed for the 25 bloodbonds and also increasing points rewarded for difficult missions would also encourage players to challenge themselves, auto-repeat will change nothing aside from being a time-saver.
same here! 😄 Yaasu´s idea for a reminding sound would also help here, but in case of me wanting to always play the "kill 8 players in a round" or "kill someone using dragon-breath" mission (or anything else), the auto repeat would surely be more useful or a useful addition to the sound
it could just be a checkbox that restarts the summon upon completion, seems simple enough
good idea!
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Stick Count: Please add a stat for number of sticks stepped on. 🙂```
@nova canyon yeah... "Kill 2 Hunters with ammo box" is getting out of your comfort zone and not a tedious way to burn through hunters and have an all around bad time trying to...
Shoot them with a sparks, then melee
It's not that hard
@humble knoll you can private your KD, no?
Yes
so then wheres the problem?
just private it instead of removing the feature for everyone who wants it
A lot of people still leave even if it's hidden 💀
no one leaves because of a hidden profile
It's gonna be obvious someone is hiding their kd because it sucks 🗿
Then have fun doing it.
It's like "shoot with sparks, then kill with decoy". In theory easy. Bit how many people have actually done this?
Two times??
how can you do it if you are too afraid to try ?
How am i the dellusional one when i do the challenge and you are the one coping for easy challenges
they're weekly tasks, choosing which ones you do are up to you, there's no e-peen points to be gained by picking the stupid ones
@humble knoll not everyone will leave cos your new, I wouldn’t leave……… unless you have a scoped rifle🤪
That's another thing a lot of people leave just cuz someone has a sniper 🗿
Because actually playing the game and winning a match is more fun than trying a whole evening to do something stupid and burn Hunt dollars.
I am not a Streamer, I do not need to entertain anybody except myself.
Yes it would be cool if it works but winning is cool too.
Just pick the easy ones, then?
Everybody complaining about having options when they didn't even have those before.
Ya'll just coping to get free rewards.
@inland yoke obviously this is realism™️, simulating what happens when you step in a shitton of roots and get your feet stuck
(I'm only halfway kidding, I think it's fine, personally)
At some point the question arises if fighting between 8 trees, 3 mounds and a bunch of roots and stones while bunnyhopping should even be allowed.
Personally, I don't think so and I don't get stuck a lot, either. Happened once in the last 80 hours since 1.9.
1.9 crash showdown - end
@inland yoke Make sure to report any such locations to #bug-reports-pc, #game-ideas is for feature suggestions only.
any justification for a legendary hunter being locked away under an almost impossible to get roll of the dice in mr. chary with no pity timer?
Mr. Chary isn't Gacha?
helpfull, thank you - anyone else with aboslutely nothing to add that feels like answering? this is your time.
You're welcome.
But just because you don't want to hear it it's not any less true.
Pity timers exist on gacha that you pay tickets into to make sure whales can get a reward by chasing it.
Mr. Chary is not that.
your not getting the point are you?
Why put legendary hunters behind an almost impossible roll of the dice?
I very much get the point.
You're being abrasive and impolite because you've already made up your mind on the matter.
You're not here for discussion but because you believe there lies authority in your opinion based on your feelings of the topic.
Try having an open mind instead.
It's much friendlier, too, and might get you what you're looking for instead of disappointment.
wow, you must be fun at parties. Id get it if this was hearthstone and it was a diamond bordered legendary for whales. There is no monetary gain for hunt showdown to have this behind mr. chary. And I cant understand the reasoning of using time to create a unique legendary hunter that almost nobody gets to see - because its behind an almost impossible dice roll.
God loves you. 💋
they just lowered the price of legendary hunters in game - possibly because people werent using them enough.
again - very helpfull.
so thank you, Andreas.
cuz it's a big deal when you get it.
and it's... one.
it is - thats why they have the event exclusives
Even if you did get it I don't think people would use him often. He's ugly and plain
ok, so there's a Mr. Chary exclusive.
be there, or miss out.
instead of "any justification?", the question you should be asking is "what's wrong?"
what's wrong with having a low-chance Mr. Chary skin?
check out my new awesome idea in the suggestions
I dont hate that there is a low chance mr chary skin, I feel like the odds are so low that its almost impossible to get. Why spend resources on something almost nobody gets to see?
specifically because it's something almost nobody gets to see, and it's not actually that many resources.
you spend resources on value. Exclusivity drives value just like availability and visibility do.
I mean let's be real, it's essentially a recolor of an already-existing skin.
@fluid locust why u no like snake boss
I could do the same thing with a couple of hours in GIMP and I've never made a skin before.
gimp is such shit.
photopea is unironically better than gimp and it runs in your goddamn browser
I intentionally used a shit photo editor as an example
my mind has been blown
Id see the point for a game where you use that exclusivity to milk whales. not in a game where the resources spent to roll the dice are free. But yeah, you make some decent points.
tbh I'd argue that using the exclusivity in order to milk whales is more problematic than just having it for exclusivity's sake.
but yeah
shrugs it exists. it's cool when you get it.
@pallid idol isn't that just a straight upgrade over regular ammo, except that you can't resupply with normal ammo boxes?
Somewhat
But I feel like being unable to restock at normal ammo crate and other hunters wouldn't make it op
that's a hard sell.
Fair enough
Also technically the tracer can help locate the shooter but it's not too relevant
@echo forum Thats the magic word for "you missed."
actually, in very certain locations, it is true that object hitboxes can be misleading.
but if they're hitting you, you're not shooting through the same spot.
and crytek is generally pretty quick to fix them.
What are you talking about lmao. You can slowly aim between the barbed wire and watch sparks fly off the air. There a million clips of people hitting a solid object when shooting above certain objects.
Yeah not the exact same spot but this is what I mean they shoot through a different hole...and it's a hole. The one I was shooting through obviously wasn't actually a hole lol
by the way chicken wire is 100% pen'able, it's not a hitbox thing, something else blocked your shot.
concertina is fucked, but that's just how it is. it's at least consistently fucked.
lol I just shot through a window with chicken wire and saw the sparks fly off my shot 2x
shrugs you're free to submit a bug report.
all I can say is that hasn't been my experience.
Yeah but clearly this game has a million problems. I mean if you just google " hunt showdown chicken wire blocking bullets" you can see a bunch of reddit and steam posts about it. Obviously I'm not the only one that's had the problem. Like look at the hitboxes in this clip...https://www.reddit.com/r/HuntShowdown/comments/s89e5n/can_someone_explain_why_these_shots_didnt_hit/
well
- that's not a chicken wire.
- you're free to report it.
- the section of the map shown in the clip has since been reworked, at least I can't find it
ah nevermind I found it
it's better but I think it's a limitation of the engine.
Why did u shoot 3 times?
Did the first time not make it obvious that you wouldn't be able to hit her like that?
that's an old post
very old
though I will say, trying to shoot down while standing on top of those wicker barrels is still kinda wack
tried it just now
Though it's not the only item that has some hitbox offset. The record player has a funny hitbox.
@tribal wyvern You say price isn't the only way to balance things out, but a crossbow that can one tap up to 20m for 40 bucks still seems like a decent way to balance it. And it applies a heavy bleed too without needing special ammo.
So they wouldn't be completely comparable
That was an old clip not mine, it was just showing that many objects and terrain have invisible hitboxes.
right, I'm just saying that if you find one with a non-matching hitbox, just report it with video/description.
Yeah but it doesn't do much because apparently they don't care. Concertina has been broken forever and chicken wire has been broken a bunch of times through various patches. Sometimes you shoot and you see the bullet hit like a foot to the left of your shot when ADS as well ( you can tell because of the dust and impact that comes off wall). Lots of bugs m8.
besides concertina, I really can't say that anything else has been significantly broken.
if your shot's off while ads, you probably shot too early.
frag hit me for 1 damage and gave me a huge bleed effect. really game? wtf
Is Crytek actually acting on report we are doing about players ?
I Have strongly enough of people doing tk in purpose
@mortal chasm necromancer is already one of the most powerful/impactful traits in the game. and the ability to confirm kills so easily is something that the devs have stated they don't want.
Whatever
damn, sorry for trying to discuss in #feedback-discussion
I'll be honest. Some of you defenders sound like clowns with the " You just missed, it's your fault shit"... look at this clip I'm sending. You can see the bullet hit the wall to the player's right....dust comes off the wall...yet he dies and it isn't a wallbang and you aren't supposed to shoot through brick. Especially medium/compact ammo. https://www.reddit.com/r/HuntShowdown/comments/sdqtzl/he_headshot_me_even_though_the_bullet_hit_the/ or this clip...https://www.reddit.com/r/HuntShowdown/comments/ttmi0o/i_wonder_why_the_game_doesnt_register_my_shots/ or this...https://www.reddit.com/r/HuntShowdown/comments/k12rg8/cant_shoot_through_open_gaps_got_it/ or this....https://www.reddit.com/r/HuntShowdown/comments/nohgkf/today_i_learned_that_you_cant_shoot_through_the/ or this...https://www.reddit.com/r/HuntShowdown/comments/pnl83f/tired_of_this/ ( lmao tree root magically extended it's hitbox to block the shot) or this....https://www.reddit.com/r/HuntShowdown/comments/qd5bjs/centennial_became_very_unreliable_after_162_or/ ( look where he shoots and then look where impact on wall is).
@mortal chasm (Necromancer buff)
That effect (seeing bodies in darksight) should absolutely be a trait/added onto an existing one (vulture imo) but Necromancer doesn't fit thematically or from a balance perspective. Necromancer, while very specific, is an incredibly powerful trait if you use it effectively. It's in a really good spot currently and doesn't need any buffs.
@mortal chasm Sounds good on paper, but abusive in practice.
if they don't care, if you really believe that, than why are you here?
buddy go back to trolling the steam forums where everytime you post about 30 people mob you because you don't even try to conceal your low effort troll
the game might be broken in lots of ways, but there's also lots of ways to misinterpret the stuff that happens in-game. If I go out and I look for clips of the game being broken, of course I'll find them.
I am not saying that these problems don't exist. I'm saying that I've seen enough clips of people crying that the game is broken when it was user error, or it's an isolated incident that might require more investigation.
I have personally shot through the stairs at iron works with no issues, for example.
I mean the average player is much better than they were in 2018. If you take a peek and miss the shot because it magically hits an invisible barrier even the 1.0 K/D player might land a headshot on you and now you're out of the game. It become frustrating fighting the bugs of the game let alone the meta playstyles in the game ( only peek left...if right...run) . Also the fact that these issues are inconsistent is even worse...because it's like " Wtf why can't I shoot through this when before I could?" and now you're in a bad position when before you were going to get a killshot. Between invisible barriers, guns won't shoot, ghost rounds ( no dmg) , hit reg etc... I don't understand what they're doing to actually fix things. If the servers can barely handle 12 people..lower the amount of A.I. Why do we need 3 hives 5 feet away from each other or 4 dog packs around a compound? I like the a.i but I play this game for the pvp so I would rather lower A.I stress on server to make the pvp actually more stable.
Also depends on what's "broken"
most people call an outcome that doesn't favor them "broken"
the first clip for example - you can see the hunter, the gun and the muzzle flash
I would call your bullet bouncing off an invisible barrier 1ft away from an object broken.
lmao if you watch it frame by frame you can see that hunter missed and hit the wall...because dust and impact are seen on wall.
I'm going to be real with you dude. The way you describe all this stuff is like it happens every game, and I have had nearly no issues in 1700 hours.
also, AI and hunters are completely different in terms of server load.
I mean it really doesn't happen in any other game to the degree of Hunt and most other FPS aren't 1 life and you're out games.
point is who says that the bullet impact you see is what the server validated ?
some tuff is rendered serverside - other stuff is rendered clientside for increased performance
idk it seems pretty bad when the client and server have such an extremely different outcome of the playstate
it really isn't that bad.
why would it matter if you know that they pinged off the stone or hit you straight up?
you're dead either way
no you're not because you can't shoot through brick ....
but they didn't shoot through brick
actually you can
your client just rendered it
with nitro??
if it's thin enough
you can actually ping off the corners of bricks.
even basic long and other fmj can
they had a medium ammo gun
easiest to test is the grave stones around healing waters
those are very thin stone - and are easily penetratable by long ammo and up
OK look. They shot around the brick wall. The server says they shot around the brick wall. What does it matter what your client says about whether they pinged off the brick?
that first clip was a brick pillar lol
the precise bullet trajectory is such a useless piece of information
because it shows a massive discrepancy between the playstate. How do we even know we are shooting where we aim? Perhaps these invisible barrier glitches is because the server actually thinks we are standing in front of the object? Just like the terrible desync that would knock you off stairs and phase you through buildings.
the trajectory of the bullet on your client is not a massive discrepancy between the playstate.
the trajectory of incoming shots doesn't matter.
the trajectory of outgoing shots matters.
nah - you're missunderstanding. hunt uses a favor the shooter system, so if you hit on your screen and the server validates the hit - you hit
how does it not? You can use that information to find enemy position beyond just using sound
because you don't need the precise trajectory of the bullet.
just the general direction it came from.
who cares if it's off?
so unless you have a huge connection issue - that doesn't affect your ability to hit high ping players
would the trajectory of that bullet hitting the stone change where you thought that player was?
you're not understanding what I'm saying. I am saying in the clips of things like the clips where someone is shooting and the hitbox of an object is magically extending2ft away to block the bullet...how do we know this isn't because the server and client are mismatched on where the player actually is standing.
yes...because it hit a certain direction of the stone...so you can assume the hunter is facing that direction.
the point is that the discrepancy isn't that big lol
because the server takes over the validated info of the shooter client
small things snowball into larger things in a machine with many parts.
not unless you show how it snowballs
then explain desync where you fall through a literal building?
assuming it validates the shot based on the info it receives from the shooters client
TBH - didn't have that yet
Also this seems completely false because there are like 3 videos I posted where bullets just phase through other players.
we know, because if your position is desynced, the server will teleport you when it re syncs
that is in the extreme scenarios that involve jumping or falling though
nope.
the server will resync you regardless of the discrepancy
whether by sliding or teleporting
I have only even been teleported when it involves a jump or fall/ walking on the edge of an object
well i'm not saying the system works flawless - iirc in an old post they said that 0.7% of shot are wrongly invalidated. So one instance of a vid where it doesn't work doesn't proove that's not the way the system operates
what's the difference between teleporting and sliding very fast?
also, try nuking your internet connection and running around. you'll get teleported around real quick.
and the vids you sent do contain some weird shots - but many are just misses
specifically the shotgun shots in the last one should IMO have hit
What 30 people? Why don't you show me some quotes of myself being a troll.... Go ahead....
lmao almost all those shots are hits in the video! They usually don't start missing until they panic after the game isn't regging their shots
the shotgun shot in the last one I can maybe understand as terminus handcannon penny being super omegalul
when you say " left side peek isn't a big deal"
honestly that's the most believable one.
left side peek really isn't that big of a deal tbh.
What ?
They usually don't start missing until they panic after the game isn't regging their shots
wtf does this mean
i don't get what you try to say here
the second video specifically is the one i mean where it's mainly misses
Same story for me
you said most of the shots that "miss" in the videos I sent are just actual misses. That's a joke right? Watch them frame by frame almost all of them are hits and the player doesn't start to miss until the game doesn't register 2-3 of their shots.
in the second video the first 3 shots should have hit
and then he starts whiffing and panic
the first one could potentially be fishy - altho with people spinning while reviving it could very well also be that they just spun on the spot (since in hunt that isn't an animation with inertia, but it just rotates the model) so the bullet missed over the back
specifically let me show you
the frame before the shot
and now as soon as you see her again
you can see the hunter having rotated on the spot while reviving by at least 90 degrees
your second frame is literally the animation that starts AFTER you shoot and lasts like almost a second. Why don't you show us the muzzle flash frame
the muzzle flash frame isn't the frame that you shoot
because you see nothing on that frame
and it definitely isn't the frame that the bullet lands.
Its not, and thats not trolling
on the first shot, the enemy hunter turned to the left, so it's possible that it went over their back.
then on the second shot, the enemy turned to the right. Could have gone over back again.
third shot, the enemy stood up, and it could have gone under the arm.
i'll be real with you guys the shot happens way before you see that animation start.... it goes shoot...muzzle flash....then the round cycle animation.
it sucks and looks terrible but if hitreg issues can't be reproduced in controlled conditions, then they can't exist or be fixed.
tbh - left side peak is a big thing and IMO needs fixing
the shot goes off the moment you see the bullet count move in the bottom
sadly your zooming in edit cuts that off completely
and the time till it lands is a few frames after depending on MV
(it's someone else's clip, but yeah)
the longer the game is around the more people that will start to only peek left and avoid fights on right because information spreads and everyone plays meta to be competitive. Once I stopped peeking right I started to die a lot less. It's kinda cheesy getting shot around a tree becaus you can't see them but they have full view of you. I won't even fight in forest because of this.
for example the Winnie at 400 m/s takes 25ms to travel 10m
.. try peeking around the other side of the tree.
yeah i agree - it's an issue that needs fixing
not disagreeing there in the slightest
If they fix it that would be nice, if they didn't it wouldn't bother me.
To be fair, cutting peek angles in half is very rough
if you peek right and they peek left they will see your whole body while you can barely see their shoulder... also the trees are the most extreme example because you can 100% only see the tree in front of you and get shot by the ghost player that can see your whole body
trees are the place it matters the least because you can just.. peek the other side of the tree. It's thin.
it's way harder to "just left peek" in a compound where walls are big and wide
Those shots feels just like when I'm shooting someone from another region. In my opinion it is just because they are lagging and not showing their "real" position. Most of the times when I have those weird shots not connecting to target, I watch profile just to see that they are playing from other regions...
Again - that's not how lag comp works
No it actually matters the most because if you are caught in trees you have to fight...you can't just run away..long ammo will get free back shots. In a compound you can keep rotating. Like sometimes you get tagged and have to start wiggling behind a tree and pop a syringe and then you get shot by the advancing player around the tree lmao
for your shots - your client matters
https://www.youtube.com/shorts/QOdKb0nNaBs look how disgusting this shot is
This is the absolute showcase of why you should ALWAYS peek from your left side
Explanation of Left Side Peek:
When you're ADSing your hunter tends to lean to your right shoulder, but your cam still sit in the middle of player model. So you can sort of hide your head while peeking, as it doesn't affect your view
In this scenario there was NO W...
not their "real" position
Maybe but Everytime I have that strange feeling it is ALWAYS players from other region...
as long as the server validates the shot, based on the info your client sent happened on your client - it will overwrite the info sent by all other clients
I think the theme of interacting with dead bodies should be necromancer, but I agree that adding the benefit to vulture would be great as well.
confirmation bias propably - and on top people never have to reveal their region
steam doesn't check, nor enforce if the region you set is your real one
i know multiple peeps that played Dota with russian / chinese names and region setting just to troll
being from neither region
You say some crazy stuff, If we could see thousands of people with problems it would be easy to fix... Are you being dramatic or hyperbolic?
Or just playing with username characters that are supported by Steam but not by the Unicode format that Hunts display uses
Go on steam forums or youtube...so many examples you could scroll for days.,
I have, I didn't see thousands... Dozens maybe
So dramatic or hyperbolic?
and a few dozen out of a 70k playerbase doesn't strike me as much.
👋 hello
So if they are troll and not lagging why are these same people headshotting me while I'm covered with metal sheet without shooting through cover and light ammo?
tbh - there's a multitude of reasons you could feel this situation happening
(And not because of left peeking advantage)
one could be high ping - and the server validating their shot, if you recently moved into cover
the other could be left peek, or just perspective in general
Yeah high ping... Because they're from other region
yes - could very much be
But just because they have high ping - doesn't mean or proove the system works diffrently
I am not saying the system works differently, I'm saying that when I have that strange feeling that my shots should connect but they don't it's when the ennemy is a player with high ping
And I wish we could check a "best region only" checkbox such as MMR and trios options
getting shot through a metal sheet is very different from your shots not connecting.
Even if it won't prevent some high pings, it would most of the times help
a "best region only" checkbox wouldn't help reduce high ping. Ping interactions are based on a combination of your ping and enemy ping.
and we already sort of have a "best region only"
you can just select one region instead of 2
Yeah but I would like to play only against people with best ping
you're talking about a lot of things at once, and attributing it all to high ping
if you want, we can go over them one by one, but we can't just breeze through it.
Because I'm in Europe and can play in almost every server of the world if I wanted to...
@abstract elm I love the idea of the type of day/weather changing how you play and position (Like what you said with Steps being hard to hear if the Rain is banging on the metal roof). Perhaps even a more extreme version of this with a Storm would be cool aswell in which you could mask gunshots with Thunder.
look, do we want to go over what you think high ping does or what, because discussing region locking is pointless if the reasons you're arguing for it are founded on misconceptions.
Yeah because those things come together... Shots not connecting and people shooting while I'm covered and recap doesn't say it was a shot through cover
true, ive also seen some on steam talking about turning fog from a constant into a rolling fog
so thickness and visibility changes either randomly with time or depending on location on map(ex: swampier areas have thicker fog)
high enemy ping doesn't cause your shots to not connect.
People aren't actually shooting you while you're behind cover, they're shooting you when you're out of cover, and the server takes time to update you because of the ping difference.
It's not like the system is stacked against you.
They don't gain time by being in a different region.
It's merely delayed.
there are certain benefits to having a high ping, but all of them involve trading, and all of them are symmetrical (it's based on your ping + their ping, so you can get the same advantages).
That would also be really cool, but sadly there's no weather conditions outside of fog which you could have change mid-game. But if both Rain and Storm would be introduced, perhaps every 15 minutes there's a chance Fog transitions into rain, rain into thunder and vice versa.
I forgot for what reason exactly but they already said they won't do snow as a weather condition iirc which is sad
but my toaster pc wouldn't be able to handle it anyway
it's because the servers would catch fire.
Getting snow onto a map seems very resource-intensive.
High ping players could have much more time to secure a kill, thus forcing a trade. Like when peeking a low ping player.
i mean i have no doubt that if they did it it would be amazing
just imagine tracking someones footprints through snow
but yeah servers might explode
Tracking someones footprints would be so incredibly cool dude
Imagine all the tier 3 and legendaries, though, that load into the match with their long ammo scopes thinking they'll be at advantage via camouflage and then it's Winter Wonderland where Whiteshirts rule the streets. 
i mean would help provide more of a reason to run some of the lighter colored people
though it would sitll most likely be randomized map spawn
My most played hunter is Teche Wraith.
I only need one reason and it's 'They're cool.'
me with reptillian
Then again, if we were to have weather conditions which affect gameplay other than visibility, i feel like you should be able to see in the lobby what type of weather condition it is gonna be, perhaps on a rotating basis like every half an hour it randomizes
That's just a fancy way of saying they literally killed you behind cover because they have shit ping lol
If they had better ping you'd have died not behind cover
You would have died in the open instead
Has anyone encountered a bug to what I can only describe as wall hacks? In my most recent game. I didn’t have dark sight. And I was able to “spot” someone in the woods only because they had the white glow outline around there body as if you could interact with them. But of course I was 50-70 meters away. They were glowing white in the woods.
I wish I had been streaming in order to clip it
yeah there's a bug with that.
First time I’m seeing it 🤷🏼♂️
did you have poison sight @real pollen ?
no
@marble sable The event intro tells you they're at the boss lairs, and consistently so.
the same way things glow white for you to interact with them, is the same way the character was hiding in the woods. With a slight flash/blink .
@elder thorn, your post below has been deleted, as it doesn't follow the required format.
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To have a checkbox to randomize legendary skins with custom loadouts. I think it would get me to use it more.```
I think your guises battle pass needs to be real time. I don’t think it’s fair that somebody who bought a 24 hour battle pass loses two or three hours off of it because you guys need to update. And I’m all good with updates. I get it but somebody who’s buying a 24 hour battle pass isn’t gonna be playing for 24 hours straight
@buoyant pasture Wait, so you're complaining that you're getting benefits and don't have time to acquire more benefits? Or complaining that there's a boost that you can opt out on and still can buy 3k event points for 10 bucks?
3k is nothing. Most battle passes let you buy out tiers.
And I already maxed out my battle pass like 4 days ago. So it’s not really just me I’m worried about
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just nerf those f... Shotguns...
People are only playing with Shotguns nowadays... It's so super annoying```
is anyone else having a problem with matchmaking. I'm new to the game I just reached lvl 11 and now I can't get random partners when searching for a match?
in early level you are in your own protective bracket, there's less people, and since we are in the morning, there's probably not much people playing in that bracket
but you can try
!lfg
Be sure to check out our LFG (looking for group) channels to find a partner:
For PC: #na, #eu, #asia, #oceania, #south-america
For consoles #looking-for-group-console & #looking-for-group-xbox
Regional LFG channels: #ru-поиск-игроков & #br-procurando-grupo
Instead
@fierce peak the event is on for 60 days do your summons each week plus 5 day extracts and you will easily have 1500 bb to buy gilded path (buy at any point to get all previous unlocks) guilded path pretty much gives you all those bbs back? I tend to keep stock pile of bbs just for events now👍
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Hey yo tie the prestige system with a crafting system. Have the prestige unlock the recipes you need for special ammo or weapons varieties. You can use points or something to buy recipes you need for higher prestige recipes for a bigger price.```
Is this really a necessary feature, Crytek?
A torch dropped / thrown by a zombie - exploding a barrel... seriously?
I think its cool
It means you have to consider your surroundings a bit more
and opens up shooting a zombie with a torch when an enemy is close by
Ohhh... well thanks for the advice.
It wasnt even visible that the zombie had a torch until he turned.
I have 1600 hours in Hunt. And this is just pure nonsense.
yes it was, you can see the light reflecting off the wall
unlucky
No, bad game design.
Why is this necessary?
you making a mistake isn’t bad game design
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remove avtomat, all endgame players have 100k dollars => price isnt an argument, ammo also isnt because of the new sparks pistol```
I like the fact the grunts can now set barrels off with their torches, first time it happened to me was inside a barn, grunt was by the door stabbed her saw the torch ignite some oil as I opened the door then saw a red barrel and boom😂 had to laugh and was like o see what happened there will just have to be more careful. Good job crytek
I would guess the idea is to add some variety to AI. That way you dont approach every zombie the exact same way. Same with the miner zombies and the lantern grunts
I dont want to crouchwalk while fighting, because some dumb random pve stuff will kill me.
In that clip you could have drawn the zombies closer to you if you didnt want to make sound for example
Also, there are SO MANY MORE random Zombies & Mobs, this game isn´t about PVP anymore.
if youre mid fight you can also just shoot him right? so he drops it and you dont take damage from the barrel. Or just run past him and kill him afterwards. there is a ton of possibilities in my opinion
maybe you decide to take a different path
its a PvPvE game
it shouldnt be all about PvP
Yeah, and it has never been.
But now its PVEpvp.
Kill 150 Zombies, Kill 6 Hunters.
Seems reasonable.
It’s always been pve/pvp the ai mixes up the gun fights. You just sound a little butt hurt you died this way? Just laugh it off and watch out next time👍
Why should I laugh it off?
Its just one more random unecessary death.
By bad game design.
Stop defending this stuff like the fanboy you are.
You can dislike something and still be respectful
people are allowed to have their own opinions, you can dislike it, I can like it
I´m sorry.
But I am just so tired of what this game has become.
There are alot of good things, of course.
But the randomness is just on another level.
grunts are 50x easier to kill than hunters
after dying a few times to torch zombies close to barrels i adapted and recognize torch zombies now as dangerous, adapting was a little bit rough, but it barely is an issue now, just a thing to look out for, which is good imho, because pve loses all challenge if you are an experienced player.
when is the black market going to be re-rolled?
The summons changed again is there a place where we can see how?
Also my killed hunters sat at 17 out of 17 now and didn't finish. Please don't fix bloodline xp to break this one
Still I appreciate that most things got lowered again. Many of the things asked were frankly quite ridiculous
this game is pvp with PVE as a difficulty increaser
thats like saying EVE online is PVE because there are NPC mobs
nobody except for the two people in this game play hunt for the PVE lol
Heyho dear community and developers, i have a special feedback wish. i play hunt showdown in german because i prefer german over english. in most cases your translations are quite good but sometimes you are so off. Examples especially event ones:
viper - das schlängeln.... how do you come to this translation? viper is also common in german but even if you want to differ from english there is even a german name for viper which is otter (even in science --> echte vipern - echte ottern as a type of snakes)
slither - Züngler... here schlängeln would hit the nail on the head but züngeln is way off...
red dog - schlacke... ok i know where you want to go because of the mining theme but i dont find any common english word for schlacke in regards to red dog... so strange one here.
Sometimes I have the feeling that you dont ask your native speakers and just use the google translator or something like that. Oh and in the books of weapons and book of monsters are very often wrong gender articles (der/die/das) and used in a tohuwabohu thats quite tiring to read.
But enough of critics: i really love hunt and do a great job in designing and thinking of new events and stuff!
@urban ermine If you are experiencing issues, please make sure to check #troubleshooting or #bug-reports-pc
The suggestions channel is for feature suggestions only and not for reporting bugs/issues.
@stoic oyster I mean, they are native german speaker you know ?
they are but still the german version is pretty bad
Well you're not entirely right there.
HUnt's entire system is built around interlocking PvP and PvE, which is what a lot of people play Hunt for
I didn't say make it PVE
PvP alone would also be pretty boring in Hunt, because that's not what it's built for.
i said take the gilded age theme, and use it as an expansion
new npcs, new bosses, new weapons, new mechanics
So in some way - yes people, many people play hunt for the PvE
sure, you and the extreme minority
which are not quite important, to be honest and i say that respectfully
just not in the "yay i beat the boss" type PvE, instead for the way PvE facilitates and spices up the potential PvP
similar to how PVE players in EVE online are not that important
and i agree, PVE does spice it up
see my suggestion
The thing i'm saying is that in a way this means many people play specifically for PvE
because if it were for PvP alone - there'd be so many games out there that are better at it - because they were designed to be PvP only
And i'm pretty sure Pure PvE will never happen for obvious reasons
but IMO neither should Pure PvP in hunt
i know, me too, so its double strange why they use this translations.... but the native speaker will not in the majority of the developer team. its quite international
i want to clarify
i dont mean that the gilded expansion be the original PVE concept
im saying, use that original games themes, it has a way more demonic / dark victorian asethethic to it
and add major overhauls and updates to hunt showdown, adding new locations, new bosses like a witch, new npcs, etc
basically, use the gilded age game as inspiration for a major content update for hunt showdown
this could add lore, add the gator boss, the witch, werewolf, vampire ideas, etc.
other games that i can think of that did that are FOR HONOR, a complete new expansion added a chinese themed faction and added new lore
i dont see why people would be against hunt getting a major expansion / overhaul that adds more complexity and more stuff to the game except people that just want the same game with just the occasional skin event.
French has the same kind of issue, and it more look like "editorial" choice than real mistakes tbh
I'm pretty sure we're talking about diffrent stuff now.
Ahorn said Hunt shouldn't be all about PvP - PvE has it's much needed place in Hunt's core design as a PVPvE title.
You replied with: only very few people play for PvE
exclusively for PVE is what i meant, but yeah
and that's where i chimed in and said that no - many play for PvE, just not in the traditional only me/my team against Pure AI/Boss AI type PvE
I guess I would say, I think most people play for PVPVE, not PVEPVP
if that makes sense
but they play for the PvE aspect adding an interesting dynamic to the rest of the PvP
I think we both did
my suggestion that i posted in feedback was merely the option for crytek to have a major expansion, based off the gilded age concepts and themes, rebrand it, and use it as a major push to add more lore, more monsters, more hunters, new mechanics and features
current game and gilded age are both similar, but very different.
but it would be a great way to add new mechanics, new sounds, new hunters, diff skins for current legendaries, new bosses, new locations, weather / time of day benefits / mechanics / blood moon, etc.
yeah they are - but they also developed like that in large parts due to community feedback
its the update IMO the game desperately needs to continue for years
people asking for more and more actual cowboy stuff, for less darkness, etc which changed a lot of the vibe
this game is as a cowboy as it gets, the victorian, darkness is cool
and well making entirely new enemies (interesting ones that is) takes time, lots of time, as do maps and guns
hence why it would be a major update
I'd love to see more and them branching more into the weird west themes again
i mean, gilded age is like...headless horsemen era
but i doubt we'll see it anytime soon (<- my personal opinion / guess, nothing official)
its food for thought for a dev that might be reading this
community will REEE for ANY change
good or bad
some people like eating the same sandwich, over and over again.
Hunt is very much set in the gilded age
I know, im talking about the theme of gilded age, (the game)
It's much more darker, more demonic, headless horseman vibed
this is what i specifically replied to
Gilded Age ist die Bezeichnung für die wirtschaftliche Blütezeit in den USA, die dem Sezessionskrieg folgte. Der Ausdruck Gilded Age („Vergoldetes Zeitalter“, also nicht etwa Goldenes Zeitalter) wurde von Mark Twain geprägt. Er bezieht sich darauf, dass diese Zeit zwar nach außen hin eine Zeit wirtschaftlichen Aufschwungs und technologischen For...
i know
that very specifically changed on community demand
hunt in the beginning looked and felt waaaay more creepy and spoopy
and now it's becoming stale, the gameplay loop has reached it's peak.
there will be no more changes, the game will never change, it will be as is for eternity unless a major update happens
a spoopy and creepy expansion would benefit game health and add change.
because lots off stuff was darker and more desaturated, with some more creepy details.
But in the end peoplecomplained that it gets in the way of competetiveness
i know change is absolutely terrifying for most people, but change is good.
it's what makes games like LoL and DoTA be popular for decades now
So while i'd love to see it again, (and i never wanted to loose it to beginn with)
It'd alienate a lot of the current players that came due to the growth of them leaving this direction specifically
Oh i know - i say the same
i dont think so, thats like saying DBD is popular because of it's incredible gameplay loop
yet many people treat is like it is
it's because theres nothing else like it
so people play with what they have
everyone hates DBD, people only play it because it's the 1 of like 3, current asymmetrical team vs solo monster games
Hunt Showdown and what, Escape From Tarkov is about it really.
For this kind of game, Marauders is on it's way, but that's about it.
If crytek doesnt take risks, or have the spine to start doing major updates, a competitor one day will come. Lack of competition shouldn't be a gauge of success
they aren't even that similar
Fine, even better, name me a shooter similar to hunt showdown then
Tarkov is a looter shooter, with a lot of individualization
While Hunt lacks proper incentive for looting and scavenging, and is surprisingly limiting in customisation
There's none
the only thing that came close was that BF5 mode that flopped big time
and there's a lot at the same time
there isn't really, thats my point, and the people pointing saying dont change anything, look at the numbers dont realize lack of competition isn't success
omg player numbers going up, thats like me saying DCS is a great flight simulator, it's the ONLY combat flight simulator
people dont have choices
well - i would definetly say hunt had sucess. they did a lot very well in the past
but a lack of proper competition is also pretty undenyable
the well will run dry, i hope crytek starts releasing more and considers a a major expansion
complacency will make hunt just release new hunters, new skins, ocassional new gun
as i said there was that BF5 mode that was essentially hunts game model, but it was pretty much never heard of again
yep
i remember that
All i'm saying it, a major expansion for hunt showdown would benefit the game and community
oh i'm sure they will work on lots more content - they stated in the past they wanna support hunt for years to come
You can use it as a platform to launch new bosses, new lore, new maps, new hunters, new themes
Weather effects, moon effects, revamp the MMR system, it's a perfect opportunity to use a major expansion release as a spring board to introduce new things
and until this day their model stayed the same - content free, QoL Skins etc pay for the free content
so i don't think they'll stop pumping out skins, etc either
i wish this game nothing but success, i just want to see the devs take more risks and add more
because the way i unbderstand it is, this should keep the playerbase together - and not split them between people that have or don't have Map pack, content pack "XYZ"
you know that it is a sucess regarding the niche it is right ?
It is, but again, theres no competition of the niche.
See DCS and DBD.
And I can't agree with the arguement that Hunt shouldn't add expansions or new mechanics because theres nothing else like it so it should remain the same forever.
Blimps never changed and the airplane replaced it in less than 10 years.
Not saying you are lying but wouldn't that be what a developer says? Who would keep playing if Crytek said: "support ends in 9 months"
Lol agreed there, I hope crytek announces something major by Q4 2022
We wouldn't be hiring like crazy then
Well not really - many games release new installments every 1-2 years
where new content pretty much ends after 1 year, maybe 2 if lucky
and well like violet said they are hiring pretty heavily too
interesting. thanks for that information!
100% correct. The minuite someone releases a functional PvP shooter with a similar vibe to hunt (time period, weapons, ect.) I'm dropping Hunt like a hot Iron.
It's currently the only one of its kind. And Crytek knows it. Kind of crutches on it too.
glad to see someone seeing my angle with this
I don't actually care about content that much though.
I'd be over the moon if we just got something akin to Operation: Health.
but no one will release that, because that's a niche game, Hunt is really settled down, and that a really hard type of game to make in a "non broken" way
Look at other games with the same level of complexity
THey all have a lot of issues
I was literally thinking the same thing, use a major expansion as Operation Health
similar to operation health, you can use it as a spring board to update mechanics, add mechanics, refine them, add new bosses, new UI features, skins, maps, new bosses
^
its literally a win, I mean, add witch, add dynamic, non static mini bosses, add new npcs, add moon effects / weather time of day bonuses
spoopy dark victorian theme is good
can use it to overhaul MMR system
Also. While we're discussing something along those lines, can we get a gofundme so the devs can actually get to see a horse, gun, and plant IRL?
I don't know. But I'm a bit bewildered by some of the designs. Because it looks like these things were only described verbally to the devs. They never saw pictures or actually touched these things.
Just for example domesticated horses are pretty chill around people. And even if they don't like you personally, they're not so loud that they can be heard a full kilometer away.
lel
mounted expansion incoming
i love the hunter designs, but i dont think the devs have ever been to southern USA
some of the hunters, with what they are wearing in 90% humidity, i would have stroked out along time ago
wearing more fur and cotton than soldiers in WW1
You do want to be covered though. Mosquitoes will eat you alive otherwise.
i love the boss design but i've never seen a Bird as huge as scrappy, nor a bird with wooden legs

