#feedback-discussion
1 messages · Page 2 of 1
Hm. But I'd rather see a system that allows you to play towards a specific skin. Because rare + rng might mean you'll never see the one skin that you want.
Id rather have that mechanic reward tokens you can unlock a specific skin with.
Tbh i think those two could be merged...
Make a rare findableobject / ranfom encounter, that award stokens you can exchange for specific skins
Or even somewhat rng - but less than straight up random skin
even make it like get a trillion headshots with quad deringer
For example find a halloween event token that can be exchanged for a helloween event skin you dont own
well of course more reasonable number and maybe a weapon that can work
i would say if it us about event skins and how to unlock then to players that missed the events then you gotta get a certain number of player kills or boss kills after you activate a unlock challenge and you get x days to complete it if you fail you need to wait x days to try again
this way the skins are earned
@quasi thistle i totally agree, (refering to the No-HUD mode) i mentioned this a while back, this could be great for cinematics, and like u said, immersive. hope this gets added 🤞
A good thing that DRG does is also that you can't have the same skin twice, so it mitigate RNG
Also, if you want to keep it fair, take in account that you place rng beyond a BB buy. Some country (Belgium for exemple) ban that
@outer bobcat I love how the Leftover would really makes you feel like you're hunting down the Crawler who made them. Really interesting !
If its up to rng i wouldnt lock it behind premium currency
At best a new "currency" like appropriate tokens that cant be paid for with real money as to make ita necessity to actially earn em
Thanks man. Yeah, I wanted to add something different to the gameplay experience and not just push campers to move. For example, you can still camp corners in a compound but you have to change corners more often and other Players get a hint so that they can play accordingly.
With some experience that even gets to a cat and mouse play, as you can try to steer Hunters into your ambush with the Crawl leftovers and also Hunters can really get on the track of a Crawler and narrow him down.
@hearty adder You can reduce the volume of SFX in the settings to avoid your ears bleeding.
You can probably find a balance between the two. But if the noise physically hurts your ears, it very much sounds like your volume is way too high and may even cause hearing loss over time.
As for Hunt itself, crows and other noise traps are something you should avoid at any cost since they give your position away to other players.
Oh common You can just Shift dublja
Sound is a issue after 1.9.Like some sounds are much louder then rest.Now footsteps dont make much nosie like before.Sneeking is ez now.
To an extend they are supposed to drown other sounds, sort of a punishment for attracting them.
Especially with Scrapbeak, the noise and deafening effect is absolutely intended.
Again, I can only recommend you should make sure your volume is set to a level that will not endanger your physical health.
i usually kill everything so i can hear other players better.
I kill every other player so i can hear AI better
Especially that immolator running in the back of the compound
that's the play when you evolve to be a sigma chad 
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I love traps, can we get more types? Maybe like a blind trap, when tripped it causes blindness like a flash bomb?```
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Here´s the thing about new DLC´s ... I am prestige 100 for around 1,5 year now and I have all 50 hunter slots filled with unique legendary hunters at level 50. And I do like the new DLC´s and the only reason I will not buy them is because there are less hunter slots than legendary hunters in total. So in order for me to play a new one, I would need to kill one of my original ones at level 50 only to free a spot.
Give us 100 hunter slots and I´ll buy your DLCs.```
@static moth #bug-reports-pc
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A Fov slider would be nice , personally I know on console having a max Fov can affect your game but I think the good out ways the bad , idk it might mess with the fps to much, halo infinite runs fine tho on 120fps with 120 Fov ( I play on a Xbox series S )```
@queen jungle Pretty sure that's already how it works.
It's literally how that works already lol
@queen jungle definitely how it already works
I will test it, keep in mind I never said I was smart
@quasi thistle You would love a perk called "Dauntless"
it's a one point perk that you can hold the interact key for if you select "hold to interact" in settings
It lets you do exactly what you described, you can put out any throwable with a fuse
@queen jungle stay the conceited tone. I am talking about the ability to start a bomb in hand, then pinch it and stow it away in your inventory again. There have been many instances in the midst of a fight where this would be handy, with the stipulation that it will maintain the previous amount of time burned when you light it again.
Um, what
I'm sorry I misunderstood but that's a pretty rude response
I apologize. I was reading it incorrectly if you didn't intend a sarcastic tone.
My apologies
It's fine
@upbeat badger uhhh no
yknow fair enough
Thats just a fancy way to make ohk almostimpact nades... no thank you.
There is a reason for the audio queue when cookibg dynamite, and for it having a 4 sec fuse.
@queen jungle waist-high water put fire out, on immolator and on player too
@hybrid gale I don't think high KDA players would prefer their KDA to sink and have "harder fights instead of 5 minutes on the shooting range".
We all say we want fair matches but most people would prefer to have a consistently good experience which means winning 80% of matches or something.
The other problem is that KDA farmed by a camper is not their real value.
I do agree though that the MMR needs to change or maybe get more brackets. Like 8 instead of 6
There's already 4 stars fighting 6 stars in certain region because of low population, adding bracket wouldn't solve anything
Certain regions like Oceania are unfortunately... Well... Fucked...
Or which do you mean?
Can someone explain if the audio changes that are on PS5 are they actually intentional?
I ran quickplays trying to adapt to it but everything is still muffled and distant
sounds like u disabled 7.1 sound on your headset or your console-settings try checking if thats the case could also be that you have to select the correct output chanal for oyu headset has multiple (ingame or console - settings)
I've heard multiple times about audio issues after 1.9
yeah true but muffeld sound could be not using 7.1 audio on headphones that are made for 7.1 very easily
Hunt works better in stereo
Yes, there will be players that complain that their KDA drops, but no matter what, someome will always complain. And yes, there are campers with high KDAs, but the campers will have a hard time to keep that KDA up when playing against high skilled players.
My statement was not criticism on your point. Rather an expression of opinion.
No worries, I understand that my idea is far from perfect, but I think it's better than the state of the MMR at the moment
@gritty grail
Do you mean that Quartermaster either gives a extra tool or a large + medium slot? Or do you suggest that Quartermaster is changed to only allow extra tools instead of bigger gun slots?
the first one, you can take a medium gun or a frag grenade for example
so i hear the BB cost of trait removal is being removed, this true?
ive heard the same thing, apparently its going to be hunt dollars going forward? same thing for health chunks, and weapon cleaning i hear too
@gritty grail Not to be rude but quartermaster lets you bring the romero hatchet with any gun, it's already pretty strong isn't it?
They did a dev log on monetization recently
I am curious in how high these costs will be.
Alright that's fine
i must of missed the part where they brought that change to light, finally, sorting your hunters traits shouldnt be punished with irl money costs, not when its so easy to die
I was also not happy with the fact that gameplay could in any conceivable way be tied to gameplay, and am very very happy to see that crytek is changing it
I am now happy to spend money on game
more money
well, i might treat myself to some of the weapon skin packs, not bothered about hunter skins, and treat crytek to some money, they fixed desync after all.
Desync has been so much better
Centenniel feels great, haven't really tried the terminus yet
the centennial is currently one of my fave guns, the snipers not too shabby either, terminus still neeeds levering really, and i was never a fan of that gun, theres better, cheaper shotties.
Romero is honestly best shotty, specter is a close second imo
Romero hatchet as a secondary is 10/10
Tbh I have good results with the slate lately
I thought so myself but recently it delivers. Especially with Iron Devestator. I always found the spectre to be to slow.
Also I am talking buckshot here, not Slugs since my aim up close is bad.
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 Guns: Pls bring Throwing Spears into Hunt  And a Longbow!  And a new 2-Slot Crossbow or an repeating 3-Slot Crossbow ```
MMR is a form of KD, it's just more nuanced. Explicitly using KD in matchmaking would double dip on that stat and introduce all the problems associated with KD based matchmaking.
But take the following. Player A and Player B both play in the same lobby with equal MMR. Player A kills 1 player in the match and gets 1 MMR boost. Player B kills 4 payers in the match and gets 4 MMR boosts. As you can see, a higher kill rate ( which corresponds to KD) will lead to more MMR gain.
Another problem with matchmaking by KD is that it would converge all players towards the same bracket and has a high instability. With your idea all 0.2 KDA people would be matched together. But every match must have a total KD of 1, that means a 0.2 KD group would not be a final bracket but a transitory state and those people would slowly drift towards a KD of 1. Which means with your proposed matchmaking system people would get matched against "better" and "better" people without actually having improved.
And generally there is also the problem of KD becoming more and more inflexible with more playtime and just generally not being the best state to grade a players skill
@jaunty briar
Your suggestion is very confusing. They are hiring more people.
But are you suggestign that random ppl get to help them? I don't think they want your average joe to help them out. Theres nothing they can help them with.
No, just wanted to put my name out there personally
Like I said not throwing a literal job application just worth the shot
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Day one of asking for a Kar98```
I’m not sure weather or not i desperately want the Kar or if if I fear it
what niche would a Kar98 fill out? 🤔 it has 5 shots like the mosin, has clip reload like the mosin, would be long ammo like the mosin, so game stat wise it would be almost identical to the mosing and offer nothing new so it just adds item bloat/clutter to the game with no purpose.
Also, Kar98 didn't exist yet
they added weapons which were invented later, alofs, c96, avtomat (huot) but only if they had a good reason because it fills a certain niche.
but i agree i wouldn't be too happy if world war area weapons slowly creep in to the game.
@half edge The game is made and balanced for duos. Trios was just added on popular demand. Therefore, trios is a lot easier (fewer teams to take care of/track, higher chance of survival due to one more team mate, etc.)
Kar98
Slate and crown and king are made later too
good to know
The Slate is actually period accurate.
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Tile: Crossplay```
Oh yeah it's an 1893 not an 1897
my bad hey i dont use discord how to you go to next line?
Shift enter but the problem with your post was a typo, not the line
lol didnt see that thanks
Winchester actually did a pretty solid marketing move with them though. If you sent in your 1893 for repairs after 1901, they'd just straight up give you a new 1897 instead.
@sullen orchid there already are easy ways for poor players to gain money. You have free money through the dark tribute and there are often enough summons that can give you money. You can also optimize your loadouts to be less straining on money. (For example romero + conversion pistol is a viable but very cheap loadout, or taking small vitality shots instead of big ones)
@jagged wagon I know the feeling. just leave the match
@trail carbon Last "fast firing" weapon we got is the New army, and it's not exactly "fast firing" lol
I mean for hunt standards it kind of is
@quasi thistle (Dynamite Extinguish)
Ah yes, because impact frag grenades sound fair and balanced
Yes it is. 60 RPM is considered decently fast for Hunt and New Army has almost double that.
@dense sapphire frags would be exempt as they do not have an exposed fuse.
Impact dynamite bundles are so much better
The main “counterplay” around thrown explosives is their fuse. The fact that you can hear it and it’s relatively lengthy timer is why they’re balanced. If you can literally impact instakill someone, that’s a problem.
That could be a problem. However, lighting a bomb to get folks to move then throwing it in their path is effectively the same, Choke bombs and bulwark both provide effective defenses, and it does increase the risk to the thrower.
@obtuse spruce Me on my way to spam incendiary long ammo with Levering to burn the whole world 
Big disagree there - throwing stuff to get people to move leaves them 4 sec of time to run far, in safe cover or rush you down.
A dynamite with a fuse thats ~1 sec doesnt allow any of that.
Chokey have a 4 sec fuze so they arent a reliable counter either, you'd have to have thrown it before and hang out in the area and even then waxed dynamite is a thing.
Bulwark is somewhat good against it, but they are still able to ohk and heavily dmg without propertime to react
And the rist to the thrower isnt any higher than just cooking them
Quite the opposite imo, cooking for 3 sec leaves you open for a counter push - having cooked in a safe dpot beforehand does not
I get most of my bomb kills by cooking and reading footsteps. The fuse's sound is a much a tool as the bomb itself.
I disagree that the ability to pre-cook and pocket or cancel and pocket after someone closes a window would be largely problematic. I do think it would take the player base a time to adjust, so the initial effectiveness would be notable, but I don't think it would make bombs unbalanced.
Mechanically speaking
Literally having no time to react to a bomb means you can throw them and get an easy kill in many, many circumstances. Anyone within 20m of you can be killed quickly and easily without any counterplay as long as you know they’re there.
Is this black market like a battle pass?
@dense sapphire I don't think it changes how bombs work mechanically, though. It would change how the player base utilizes them, as most people yeet them as soon as they light them. Being within 20 meters of anyone with a fresh bomb is an easy ohk even now. A fresh 4 second bomb just requires leading and sound baiting that a pre-cooked bomb wouldn't.
Currently, someone within 20m can just run away
@rugged hull No, it is more of a roulette. You buy one item it reshuffles the "deck" to offer you a new item.
With a 1 second timer, you literally can’t
If you’ve ever died to a bomb where the fuse sound bugged out, you’ll know what it’s like to die to a 1 second timer bomb
It’s literally un-counterable
It’s “oh, I get within bomb throwing range and I’m instantly dead”
You don’t need to use the fuse to force people out of positions
You just kill them outright without them being able to do anything
How is dying instantly within a certain range without even needing a LOS check “fair and balanced”
I'd rather not have a frag arrow except good, for a consumable slot.
or to get carpet bombed by an explosive crossbow and pre-cooked dynamite.
also
as most people yeet them as soon as they light them
in what fscking mmr
at least with flashes you can memorize the layout and run, and it still requires the other guy to hit shots and/or push.
@quasi thistle oh so you're gambling
@burnt mulch I am in MMR 4, many people throw them very quickly after lighting them. As to carpet bombing pre-cooked dynamite, I can understand why that is a concern.
@dense sapphire If the target is within throwing distance they are within ohk distance. I have had the sound bug and it is annoying, but it is annoying because it doesn't play until the bomb is beside me. If you can still hear the lighting and air time you do have time to react, albiet less. It still requires the thrower know where to throw and assumes you throw in the correct alignment relative to cover and have the correct lead.
@rugged hull pretty much
So because you know they’re location and they’re close, you should be allowed to instantly kill them?
There is actually no counterplay other than not being within grenade range
You are advocating for adding flash bombs that instantly kill whoever is in their radius
That is frankly unjustifiable
how much time do you think you have to react to a flash bomb? And yet it's not very hard to land it.
how many times have you flashed someone and not been able to finish the kill? this would just straight up kill someone.
dynamite doesn't instantly kill within its full radius, so instead of getting flashbombed for 2 seconds you take 80 damage at equivalent distance. It also gets nerfed by bulwark. Precooking also reduces its effectiveness at range, as you can't make full use of pitcher or lead at a distance as the bomb would detonate mid air.
most of the strength of pitcher is to make it impossible to evade dynamite in open spaces, since if you do react and run away, they can still throw the dynamite to explode on your head..
this just lets you throw it on their head at close range with less warning.
like
why would you need to lead, if the explosive just explodes?
There is no salvaging your idea. It’s hopelessly broken.
People move and cover blocks the blast radius. If someones switches to a bomb and you run directly away you can survive the edge of the blast.
I don't believe it is any more broken that fanning with a chain pistol, a duallies within CQC against anything else, or melee instakilling in 90% of situations.
... fanning with chain pistol sucks balls.
I have had success with it.
so have I. it still sucks balls.
dualies requires you to commit 2 loadout sizes on an unreliable cqc weapon. a handcannon, especially with slugs, beats it, a bow can beat it, etc.
melee instakilling is fine, everyone has a melee weapon and if you're in melee range of another hunter, something's gone horribly wrong.
it doesn't interfere with the gunplay
your burnt fuse dynamite is effectively a melee instakill, through cover, at mid-close range.
I agree that would very powerful, but I don't believe it is more powerful than other tools and weapons in the game. It still has to be employed correctly.
honestly if you think chain pistol fanning is broken, that paints me a pretty clear picture of what you think is unbalanced.
I am done. I cannot continue and be courteous simultaneously.
same.
Ok
any channel to write my feedback without it getting deleted? not promoting any suicide except my own
... what
What the bloody hell?
Are you ok man?
Please fix the mmr matchmaking I'm a 5 and play with two 3s and get nothing but 4 and 5 mmr enemies like something has to change
There aren't very many 3 star players. Plus, 4+3+3/3 (rounded up) is 4, which would put you in 4 star land usually
plus mmr adjustment for premade vs random teams.
If you're a premade group, that adds more MMR as well
yeah that.
But yeah, it makes sense mathematically for a premade group of friends with two 3 stars and a 5 star would have 4.5 star MMR, therefore, you get put into 4 and 5 star matches.
Don't get me wrong though, hunt's MMR system is horrendous
KDA based MMR in a game where the main objective is killing a boss and leaving
And it fluctuates way to easy
yea, it should be team play oriented, you get rewarded for having killed players, revived friends and extracted as a team with a bounty, weighted respectfully
They are talking about making changes to team play incentives that will also double as an anti-camper mechanic, maybe they mean MMR?
But saying you’re gonna kill yourself is promoting suicide and self harm. I’m confused?
why not just.. delete the line about killing yourself?
Getting a lot of matches over time where there are tons of 6 stars in the lobby while I have 2 fives and a four star. I hope this can be addressed, will send screen shots
There's at most one star difference in the team MMR, which is perfectly fine. Depending on your region and the number of brackets, it could be even more.
I’m on US east, and the difference in skill is insane. How is my trio of 2- 5 stars and 1- 4 star queuing against 2- 6 stars and 1- 5 star? It leads to me and my team mates getting frustrated, because we keep queuing with them, and because they are so much higher in skill, our mmr doesn’t drop to create balanced matches. To end the loop takes a lot of getting stomped on for several days. The problem I’m having is that the average skill of my team is far beneath those we get thrown against the moment we have a few lucky games in a row. And in terms of the players I’ve seen, it seems that 6 stars range from very very good to the best of the best players. Which means someone in 5 star could come up against someone that would be 7 stars or higher if 6 wasn’t the limit. Just the fact that several of my more inexperienced friends get pitted against these guys with their only hope being getting a lucky shot and then bumping up his match mmr seems quite a bit wrong. I really love this game, and I want my friends to enjoy it too, but (for good reason) they get quite sick of this skill imbalance. They all love this game otherwise too. And it’s been devolving into several friends dropping the game as a whole and several who just don’t want to play with our higher ranking friends. I appreciate that this is a difficult issue to fix or even address, and you guys do a fantastic job working on helping the community. But this is just doesn’t feel ok
Yea been getting that shit all week too. Premade of 4-5 stars with average 1.3 KDA matched against teams of full 6 stars with 2-4.5 KDA. Dogshit MMR system. It needs more transparency as to what your MMR actually is and also needs to expand the brackets. The different between a 4 and 6 star is barely anything. Needs to be other factors because you're just tossing teams that cannot perform against people with the level of autistic mosin play that grants a 3.0 kd.
Like how TF does a premade 6 star team not have a team rating of 6 stars?
Probably because they are very low 6-stars. But it doesn't matter, all that matters is the Team MMR. Just ignore the individual player's stars.
I feel like it would be a good time to add half stars to individual MMRs as well to make it easier for people to understand if they are low/high on the star bracket, still leaved confusion because of actual matchmaking brackets being different depending on the region but would help a bit at least
Then it would just be more simple to just show the hard numbers
The same problem would pose with Halfstar, simply because you could be a "low half star", and people suck at math
The matchmaker, after a couple fixes, was really solid but then they made another change that I suspect was to help 6 star teams get matches so seeing a bunch of 6 stars against 5/5/4 or something along that vein is not uncommon. It's not every match but it happens often enough ... and the difference in skill between a 4 and a 6 star is too vast to be putting them in the same match. I'd rather adopt a tarkov style (with newbie protection) than what we have today. The higher tier lobbies, particularly when in randoms, up against premades just isn't fun. I much preferred the days where every match didn't have all the drama attached to it .. stars need to go the way of the leaderboard - out with the garbage. Randoms should favor matching against other randoms. A premade 3x 6 star group should have to wait to find a match. Fun at the expense of others is not ideal for anyone and that's what those super teams do .. they roll through and crap on everyone and the matchmaker doesn't do what it's supposed to do so get rid of it.
You know that there's no matchmaking in Tarkov and it's all a myth right ?
Not really going to talk about another game in this discord. Maybe it was a poor example. I think the point about the MMR not doing what it's supposed to do and harming the game is valid. (Edit: Current) MMR is not helping Hunt Showdown. It actually made the game less fun. Random lobbies became more toxic, people get pushed toward meta, etc. Ignorance was bliss. We don't need everyone's stars thrown in our face.
I don't like the idea of showing the exact numbers since people would starr using that to be even more elitist and such
Just like how I don't like visible KD
MMR work has intended, problem is mostly that people don't understand that matchmaking is also influenced by server population. and are also pretty bad with numbers
I agree
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I'd suggest to add some very rare PvE enemy, think something like a loot goblin in other games```
Individual player stars should just not be visible in the team details screen. Have it show the relevant value, which is the team rating.
I mean I guess in theory they kinda have to do it either way since solos need to see their rating
Or it wouldn't matter if they hid it to be more precise, since you could just approximate from the solo rating even with modifiers applied
Solo rating are lower than their Real MMR
I think the Idea of not showing individual MMR is a good idea, the individual MMR approximation is an issue only because they already show. Individual MMR and now we know
@crisp dew You litterally described what levering does(the perk) and spinny thing do you mean the terminator-reload for the winnie-vandal and winfield-terminus-handcannon ??? that is just a visually different reload-animation
ohhh I completely forgot about levering oops
hahahaahahah
Solo players also get a team MMR which is different from their individual rating as Yaasu explained.
it's somewhere between 1 star/ Half a star lower
And you could still easily approximate the individual MMR from that even with the modifiers applies as I explained
For solos yes. For duos or trios it gets harder.
I highly doubt though that'd happen much. Currently, people just ignore the team MMR and go straight for individual MMRs
yeah so we are down to the same point, people are just dumb lol
But you could just leave trio, watch your rating and approximate your MMR and then go back to your team
I agree that there's an issue that could be adressed there. Masking the solo rating should be a good step
@real cedar Great idea, but I'd rather have the poison come in from the outside so the people camping there with their long ammo have to play the game and try to get the bounty.
I hate seeing the same "suggestions" over an over again... "Scope glint", "anti camper boss lair poison" "forcing people out of the lair", "only 1 redskull revive" ...
Most people don' t bother reading previous suggestions
Maybe we need a thread for "suggestions already made" or "suggestions that were mostly downvoted" or something like that.
I have more games with hunters who have traps every doors and windows, waiting in corner with shotguns than people waiting outside with snipers... and @worthy knoll personally I'm tired to kill ten times the same guys who can revive infinitely while camping in the bosslair... in EU(like in US I think) we already have to support all ping abusers of the world (South america, ocenia, asia... russians) so I would like a more fun game without campers... that's why I'm suggest often the same things...
Crytek has said they are working on an anti-camping mechanic. There are few detaily yet, they have only stated it has a teamplay aspect to it and won't be easy to anticipate.
And "ping abuse" really is more of an excuse for people than a real thing, high ping worsens the experience of any shooter.
Ping abuse is an excuse. Also, if people are waiting inside the lair, force them to move
Explosives, lantern, decoy fuse
Or just wait, they'll have to go out at one point
Sorry but when you are and the head and the guy don't die and kill you after a move behind a cover is ping abuse... not only in hunt...
Nah, you most likely didn't hit the head
lol
shoulder and neck doesn't count as head
When I have the patience(not often) I wait to the last minutes to extract and they loose their hunters...
Hm. In my 800h of Hunt I have never encountered this.
Usually (not always) engagements shift very quickly. But there are always people who claim that they regularly encounter people endlessly reviving. Except if people only die by sound wallbangs.
I have a game who last 55 minutes where we kill 11 times the same hunter, more than 20 kills in the the but only 9 or 10 scored for kd... at least we leave and they loose there bounty... but you are right it is uncommon... and I'm 1200 hours on hunt...
@heavy wharf This was asked for and rejected by the devs during the announcement stream of dual wielding. In Hunt, you are supposed to commit to loadout choices, i. e. if you decide to take duals you have to pull through and cannot decide halfway through a match to just use one pistol because it fits your needs better. Only option would be to pick a single pistol you find in the world or on a dead hunter, but you have to leave your dual pistols behind.
Similarly, if you find duals on a dead hunter, you will have to decide whether to leave it or commit to that loadout (and thus maybe having to leave a rifle behind if you don't have quartermaster or two medium guns anyways).
Thanks for your answer. I play that game now about 600 hours and i still think they should think about it. Thats why I decided to write it in here. 😊
Yeah same, it's really non-sensical. I understand and respect the design decision but personally think it's dumb that you literally can't just drop one of your weapons or just pick up a single one off the ground.
@tranquil mist please keep #feedback for game feedback, you can discuss suggestions in here
Oh crap my bad posted in wrong place
no worries
It's not though, like they said, commit to a load out. What's so hard to understand about that?
also what's so hard to understand that people have different opinions on some of the game design decisions in hunt? no need to be so weirdly defensive about it lol
How is there no one to spectate
I died to trap because I thought there was someone watching by teammate
can someone explain
Thing should be X.
Thing is already Y.
Ergo thing should not be X.
I'm 100% sure this is some kind of logical error, a fallacy.
well in that case I have a list of things the devs might want to reverse since they were not like that in the original hunt 1.0 😛
All I can guess is it's either a bug or the guy coincidentally died at the exact same time as you.
Well we will never known sadly
Ist it just me or is 21 Euros a littel steep for a battle pass? (3150 BBs - 21,99 Euros)?
Sure, especially when the base game costs 40€.
The pass is 1500BBs
still too much, seeing as the game cost £25 as most buy it on sale, and that gives 100hrs+ of gameplay, why would you pay £10 for an event that lasts a month or 2, but sure as hell wont take even close to that to finish
you don't have to pay for it you still get 2 hunters and 3 skins for free, so like usual events (one hunter extra)
and free version of hunter looks much better than the weird masks ones from battlepass
I keep running into (scumge) clan full of cheaters
each of em with thousands of hours
what are we doing here cry enginee
@idle sierra You have 4 legendary hunters to choose from for faster event progression, 2 of them are BB hunters
one is even dirty cheap (300 BB normally, 180 on black market)
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only thing I wish is that skins for the new guns werent BP locked
becuase like, i think if the guns are for the event, we should be able to get the skins associated with them, like with the bow event , and traitors moon
Lmao. Told y'all they were going to hide what y'all wanted behind the pay wall but people didn't listen to me. They didn't have the decency to make it cost a flat 10%
Give companies an inch and they take a mile. Something that more people need to learn
The guns are on the free path
They're not on the Gilded Path
So ya the gun skins are on the Gilded Path, but not the access to the guns
just to be clear 😄
where do i see which hunter gives more event points?
It's in the steam notes, but also I can tell you. Hail Mary, Night Seer, Witch Hunter, and Prescient
every single time when i unlock 50% event points extra over 2 hours i have to go offline, why can i not chose when i want to use those 2 hours!!! frustrating...
My word still goes
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Every single time when i unlock 50% event points extra over 2 hours i have to go offline, why can i not chose when i want to use those 2 hours!!! frustrating... Please change.```
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@inland yoke I like it, making it the same as a clue. Blocking it while poison doesn't make sense to me though, you can grab clues while poisoned. 👍
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If Hunt showdown ever adds an season pass:
Progressing through the free battle pass & paid rewards shouldn't be laborious. Climbing through the progression should be fair, utilize summons quest, Mr charity for extra experience boost. The pass progression shouldn't be limited for you on specific time, once you invest you can progress for months and years to come. The limited time things should only be the special events.
Well I mean hey don’t get ahead of ourselves here, if they need the revenue (which from what I read it wouldn’t hurt) I’m all for continued battle passes and such. All I said is that I wish the skins corresponding to the weapons of the event were the free ones and the ones that weren’t were the payed ones. Like let’s be real here hunt isn’t exactly a super popular game. Getting more profit into the mix could help to do that and get us some better spicier content.
if battle pass gets us more players and new contet im all for it
Report them & if you have, provide video evidence.
I'd be genuinly surprised if they got thousands of hours & cheat. Not impossible ofc. But they could be really good after such long time.
no, its a actually well known clan of cheaters @tribal wyvern its blatantly obvious
crytek just doesnt do their job
@valid rampart
They don't look like cheaters
https://www.youtube.com/watch?v=g0-PTDFX5j0&t=50s
Again, if u got video evidence, go for it. Other than that, I just think you got outplayed.
we spectated, they were watching people through walls
nope
i dont think you understand
Link the video then
I dont have a video
Until then, what you're saying is just speculation.
Not impossible to achieve if you tryhard all the time.
The way Neenoh, Rachta, Hornet, Huuge, Vombuz etc plays, could def get that type of kda.
And you don't get 5 kda with thousands of kills with pure cheating.
If so, im really curious what type of cheat detection Crytek uses.
But again, they could enable cheat here & there. But some ppl track really well thru walls.
Im just saying, some ppl are cracked at the game.
And your best bet is to report them & if they do cheat, hope they get banned.
Huuge had a 16kill game as a Solo.
@brave ruin 12 players is already 20% more than what the game was originally designed for. PvP encounters in Hunt aren't supposed to be constant like in other, more arcade shooters, but relatively rare and all the more tense.
sound does a lot
Ye, I killed a guy at Seven Sisters through the wall.
I had shot him once thru the window, i did 2 wallbangs & missed.
Just threw a guess he prob made it over here, shot & killed.
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Before the big UI update around 6+ months ago, you were able to star weapons & items in the legendary menu. Please bring it back! It was a great way to keep a list of skins you were interested in - almost like a wishlist. It might help with BB revenue too - I know I'm a lot less interested in BB skins now that I can't easily keep track of the ones I want.```
i dont think you understand
but ok
its fine, keep judging what I saw with my own 2 eyes
its ok
Something you claim you saw, without any evidence.
i dont need to prove shit to you
But again, ye we just don't understand, my small PP brain just cannot comprehend.
Not to me, but to Crytek.
That's the problem. We can't judge based on your two eyes, so there no point complaining about it/mentioning it if u can't back it up xd
Design of the game changed with 1.0 patch and trios. So it doesnt matter how many player on the map anymore.
average league player
if you don't need to prove shit to us then we also don't need to believe you 🤷♂️
not talking to you guys 🤷♂️
No it didn't. Trios was merely done on popular demand to have an easier mode of Hunt, the devs have stated that the core mode is and remains duos, and everything is made and balanced with duos in mind.
This conversation is aggressive for no reason.
Also yes, it does matter. Maps are designed with a certain number of players in mind and as I mentioned, PvP in Hunt is not supposed to be something constant, but relatively rare and tense.
Ok cool I extract and my game crashed...I doubt I got to keep my stuff?
just restart your game it should be fine.
@rigid plinth isn't that what loadouts are for?
It just seems silly to me to recruit a free hunter. Only to then spend money on a medkit and a melee weapon. Like i'm thinking the idea is that the reason you'd spend money on a hunter is because you want to bring additional equipment and or bring the gun You want to use. Specially with free hunters.
Don't see why you have to buy a medkit and a melee weapon every time you pick a hunter considering it's like
Bare essentials. You don't need a dynamite stick. You need a medkit and melee weapon though
what if you want to use a legendary, or you want to use a different melee weapon? Or what if you have a loadout that doesn't require a melee?
putting a medkit and a melee on a hunter is dirt cheap
gunplay, visuals and sound all changed with 1.0. Most buildings were not designed for trios as you can easily watch all entrances with a trio.
There were some gunplay changes in 1.0, yes. But those happen all the time.
What visual and sound changes though?
Game has had worse visuals every few patches after 1.0 and sound was much better pre 1.0. Sound is often desynced, dropped or muffled now. Some sounds are way too loud. Players end up having to use an EQ to properly hear without also getting hearing damage. Also hearing your team mates crouching footsteps from 60m louder than an enemy walking at 20m is a little insane. I actually don't like playing with randoms because even spread out their footsteps cover enemies as they are just so much louder.
Please tell me you're trying to troll
I haven't been in town just wondering if the battlepass is something you have to pay for
I'm not . Look at steam forums and you see tons of posts about muffled audio and dropped audio. I've had people sneak up on me in a boss lair with no sound. There is no lightfoot cheese anymore and I've always been able to hear crouch walking from quite far but suddenly can't after the last patch. Visuals are also 100% downgraded...watch videos from 2018 compared to now. They have lowered draw distance and greenery density. Lighting is worse ( way brighter) and in general the game has become more jagged looking
If you don't want to use that specific medkit or melee weapon, just make it so since it's a "BaseKit" Item. The only option you have is to discard it so it's not also free contraband
I've been playing since day one and there hasn't been any visual degradation at all. If anything, graphics have improved massively. Here's a comparison video of 2018vs2021:
https://www.youtube.com/watch?v=BWMzyi3ATko
I found an old clip i recorded on January 31st 2018 and i figured i would try and recreate it and put them side by side. i did this back in 1.4.8 but have not had the time to make this little video.
Old footage is 1080p all high
New footage is 4k all high
Let me know what you think.
#huntshowdown #nixatek #Comparison
❗Follow me on:
Twitter: ...
Since as you've said. Loudouts exist so if you weren't gonna use that specific melee weapon or medkit skin, then basekit melee and medkit doesn't effect you, you were just gonna use the loadout you had in mind anyway. Now if your being cheap or were going to use it anyway. The basekit medkit and melee is just a nice little bonus. Not to mention small amounts of money isn't small if your continuously buying it
without an FPS counter that video is useless because it looks like someone is running low settings on a laptop. https://www.youtube.com/watch?v=ujFV6pni4vY&ab_channel=hodilton look at this video that actually looks smooth
Support the channel on Patreon: https://www.patreon.com/hodi?ty=h
Facebook: http://www.facebook.com/hodilton
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Minimum specs:
Intel i5 @ 2.7GHz (6th Generation) or AMD Ryzen 3 1200
8GB RAM
NVIDIA GeForce GTX 660 TI or AMD Radeon R9370
Recommended specs:
Intel i5 @ 3.2 GHz (6th Generation) or AMD Ryzen 5 1400...
because it looks like someone is running low settings on a laptop.
Almost like - better take a seat - visuals and performance have really improved since early 2018 🤔
I just posted a video of 2018 gameplay bud. You tried to type for 5 minutes and that it was you end up writing. Even look at 2020 gameplay https://www.youtube.com/watch?v=ylYlqH7c0wA&ab_channel=NixaTek. My game looks way worse on max settings. Textures look bad, lighting isn't great and every other patch performance tanks. I would say Apex Legends has better graphics on max settings than max settings hunt these days. There is terrible foilage quality and sharp edges even with AA
Tried to catch the beauty of Hunt: Showdown after reading more and more people complain about graphics downgrade.
The lighting color changed compared to 2 years ago and some art style changes, other than that the game still looks amazing to me.
#HuntShowdown #graphics #crytek
also washed out colors in some lighting
Ithink it's obvious they downgraded to make it easier for console port and patches
There simply was no graphical downgrade and insisting so is plain wrong.
148 votes and 20 comments so far on Reddit
NOT ABLE TO WALLBANG ALTARS YEAH RIGHT
@sick anvil I dont see an issue with the guys covered eyes.
Theres at least one version with uncovered eyes - and that specific mask was even a pretty common request (albeit beekeeper themed not snek)
so basically you just want to have an extra 45-50 free dollars every time you buy a hunter?
Tbh i think the idea is great - melee and medkit are must haves anyway.
Theres a reason they added both to QP recruits as base kit in any loadout
Including melee for everyone including the melee class, and despite there having been a dedicated melee class
Yeah I just don't really see the point if you can just set up a "base kit" loadout.
QP makes sense because you can't do that.
Sorry, but I do not think so. The point of Hunt was horror and unknown. This is the reason why EA have 10 players on the map and duos and solos only. They all was stealth, so game design supports unknown, which make horror with it. With trios Crytek did the same mistake as Dead Space 3 with coop, because more players means less horror. It kills other chains of mechanics, whats why Hunt now is a different game than EA version.
Hunt has certainly changed over time and yet, trios is the easy mode of Hunt. But still, as was stated by the devs, duos remains the core/main mode and the game is being made with that in mind.
Anyway it killed many chains of design, since horror is gone now. Now every mode is the same as trios.
I see the point, and think its a goid idea. Even if it just reduces evonomic strain on the handful of unlucky hunters broke enough not being able to afford meds and melee
they made it way too easy to play like CoD now. Quickscopes, very little sway, so many spam weapons...slugs... some things were worse before like lightfoot bs and the insane old ADADAD and hunter health disparity
fair enough.
Whats what I am talking about. And with patch 1.0 they did common shooter.
it sucks because when I play I always have to jump as a I peek and do a little airstrafe or constantly wiggle my mouse when crossing a field. It makes it very arcadey and tbh I'm getting bored of wiggling and hopping haha. If you don't you're basically not playing efficiently for how the game has evolved
Absolutely. and it's a convenience if it's also the loadout you wanted. I think it's a quality of life since no point in being like. "Oh don't have melee. What the heck, lemme buy it and same with medkit. It's better to have it then to not really
Im just gonna say it..... i like this event. its refreshing
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C78 "Zig-Zag" Revolver
This was one of the first revolvers developed by the German Empire to fire modern brass cartridges ranging from 6mm to the larger 10.6 mm
This single action revolver featured a unique zig zag cylinder that automatically ejected spent brass when opened, it could be added as either a small, medium, or long ammo handgun```
I am so fuccin pumped for the Crown & King Deadeye with Flechettes
Gonna be a sick patch
Some one requested a basket lid fixed to a hunters face for 15 dollars ?
i give up this is too much
@karmic coyote A setting for this would be great
Jep, i agree ^^
when did the devs say this?
genuinely curious, not aggressive
When trios was introduced and a few times since then when people asked about being able to loot ammo boxes, hunters, etc. thrice instead of twice or having three bounties instead of two, and so on.
okie dokie thank you
@quartz ruin Please add a detailed description to your suggestion as to why you think the change is necessary and how you image improvements might look like
@queen jungle can't determine if you're memeing or actually suggesting that some people actually would like to pay 200 bucks for a single event
also, it already is unfair that some players already have the 6000 points as it's just pay to be on the leaderboard and people who just play through the event regularly have no chance of competing against them
Gotta love blasting someone in the face with a shotgun and they just run off
Fix this shit lol oh wait they wont
If you get the gilded path after u pass something in the list, will you get it retroactively?
yes
@trim plaza I really like that idea
Player interaction can strengthen a community, and with proximity VoIP it’s already possible on a smaller scale
Thank you, I really like the idea cause there’s so many time where I meet a random dude fight off 3 teams together and then they get blown up by a good dynamite throw and I feel so bad there’s nothing I can do for them
@queen jungle Destiny 2 does a thing where they drastically increase xp gains towards the end of the event to help people who can’t play all that often
I’ve had a few people I’ve spared I would have liked to group up with
Yeah and then I was also thinking that at the end of the game whether u escaped or both died there’d be a little pop up asking if the group would like to be put in a team together after
I don’t see much potential for abuse. You lose your underdog bonus to play with one other person that you just met
Also a good way to find unexpected friends imo, oh me and this random dude I found have the same sense of humor? Well boom new person to play with
Ok so if I extract with snake coins and I don't have time to find a sacrifice vase, do I still get points at the end?
snake coins are lost, no points awarded.
Lame
hey, so I just bought the gilded path but none of the premium items are unlocked.
not really sure what to do, i tried restarting the game but still nothing happened
I think you need to progress in the event to get the skins
Yeah basically
well im on level 6 but the snake oil ward and the earthshine are not unlocked
Ah yeah it definitely sounds like a bug, go into #bug-reports-pc and post about it
alright thank you
Thank you.
That's how I prefer it
I do appreciate the effort to change the events a bit and help make them more focused on getting to the boss lair. But I played my first match of the event, got both bounties, a few kills, and then spent the rest of the time searching for snakes in the now empty server. We got a total of 180 points for that one round. These events never work for people with a couple nights a week to game.
You know what would be nice? Not having to sign out of the desktop every time just to close this stupid game because the loading screens are broken.
This game is getting ridiculous, in US East there is a group of hackers who we come up against in the 6* elo regularly. their steam accounts have hundreds of comments talking about how they are ruining the game at the highest level. me and my team mates have personally reported them each 6+ times and weve reached out to multiple hunt mods in regards to the issue. We just finished a game in a lobby with 6 players all with the same clan tag and all 6 head shotting through walls at 250 meters. what on earth do i have to do in order to convince someone to look at atleast one of these accounts that the entire community knows is hacking.
so stupid
Oops replied in the wrong place...
@lucid bear I actually kind of like the "shooting from a bush" style gameplay in hunt. It feels kind of like, well, actually hunting. Sometimes you go actively looking for prey, other times you setup a blind/trap/bait and wait. It's a more tactical style, finding the right position, and anticipating the opponent's move/exit strategy.
I do get a bit annoyed when people sit in the boss layer forever though after the banish is done. They've got A) darksight, B) traps, C) a fortified position, and D) lots of exits... and they just sit there...
Its just ruining the game. We've died 6 games in ONE night to OBVIOUS hacks and when i ask mods about it they tell me im breaking the code of conduct by saying specific names? like what do i do lmao
My account is broken before the update on the 25th I loaded in early to matches and had to wait for players after it I’m stuck waiting and load in 30 seconds late sometimes I don’t load in at all does this happen to anyone else?
So you think it's ok to sit in bushes and kill unsuspecting players as they run by but you get annoyed when you face a team that's gained an advantageous position and fortified it because you're sitting outside trying to camp them?? Nice way of thinking lmao
I'm going to make a suggestion... for you to suggest. I'm too lower in MMR brackets to see this. Since this seems to be the same group of players though:
Allow players to "block" players they report for -- 30 days at a time. While a player is "blocked", match making considers pairing the two players an "incompatible" pairing and will look for other candidates.
Thoughts?
Absolutely, they have the objective, they have multiple exits, and they have "wall hacks". If the people inside can't get out somehow I 💯 put that on the person trying to get out (or that particular map location).
Interesting thought process. So camping is ok if it's done the way you like it but not the way another team does it because you no longer have the advantage? Got it lol
THIS IS AN AMAZING IDEA
And I can name atleast 5 compounds that don't have "multiple exits" and leaving is just a death sentence. In my opinion, if I did the work to kill the boss and get the bounty then it's your job to come kill me if you want it. I'm not gonna walk out into your headshot because you think I have to leave
Also a bitch to get out of
I can't think of a single one but I'm probably newer to the game than you are. Everywhere I can think that I've been I can exit in all 4 directions, somehow (tunnels, windows, doors, etc).
I mean, maybe you're "right" and long term I'll agree. In general though, I like being able to setup an ambush. I don't stay in the boss room forever playing chicken w/ the people outside. Like, "let's see what's on dark sight", "south seems like the best bet", "maybe have one guy hang back and throw a decoy west", "run south".
Maybe dark sight should have a "bigger radius" while in the compounds? 🤷♂️ I do like that tactics can outplay a player who's better mechanically at shooting; that's pretty unique to this game.
It's a 2 way street. I may have the advantage of defending the area I'm in either because of the lack of exits or whatever reason and you have the ability to use the tools at your disposal to negate my defenses. Some compounds have as little as 2 exits in a boss lair and some have like 8 or 10
Lawson single story building has 6
The saloon has like 6 - 8
The lair below still water only has 3 technically if you count the elevator
The lair below Church only has 3
You've got to admit though... It's way easier to "win" that game of chicken if you have patience inside the building, right? Like, I can't setup traps around your building, I can take 1 position (or split up my team).
I've just seen a lot of games where nothing happens for 20 minutes because people are just... sitting in the building, and there are exits the people inside could take that aren't covered (at least best my team can tell), but nobody wants to push because it's suicide.
IMO it's always easier to defend a position than it is to take it.
It should be easier for the people that got the bounty. They gained position. That's what gaining position does. It's your job to outplay them
There's also always the risk taking a position in a bush, that someone else walks up behind you... which I have experienced before 😅
It is way easier to push out of a building than it is to push into one
Especially when majority of those scenarios happen against bounty holders, who have the darksight boost to make it even easier to get out
💯 agree
And If I see that you're just camping and watching an exit, then you're only serving to prolong the waiting
🤷♂️ then I'll wait, or get bored and try to push anyways. That's how it goes, and I'm fine with that. Just my two cents the kind of camping I find more annoying is the one where it's the bounty holders doing it inside a lair.
Your opinion is of course welcome and valid 🙂 Different people appreciate different things about the game. I'll be interested to see what the "official" anti-camping mechanism is. I'm kind of hoping it's some kind of "carrot" rather than a "stick" but I'll probably be fine with whatever it is 🤷♂️
FWIW it might be better to separate the suggestions. I could see issues with the "X gets reported 5 times" mechanism. I 💯 get where you're coming from, but in the past (when I was much better at shooters) I was one of those people that would join CSGO servers or whatever and get accused of cheating/kicked frivolously.
So, some "better players" might be apprehensive about just getting incorrectly flagged by "worse players" if that makes sense. 🙂
Glad you liked the suggestion though! (Hopefully it or something Crytek comes up with can help you out; cheaters suck)
I'm not sure if "just buy the event for $200" is the kind of PR that crytek wants right now.
good thing you have 2 months
they're already under fire for the (totally reasonable) battlepass. The perception that they're hoping for you to spend $200 at once on a $20-40 game is... very poor.
also, Ubisoft being "successful" with monetization is.. not the best role model.
@ocean orbit any player who gets reported via the in-game option gets reviewed by Crytek's customer support, there is no minimum number of reports necessary.
At my current rate I still won't be able to finish, got 70-ish points yesterday.
TBH I hope that Crytek look at this event once it's completed, learn from it and make some tweaks for the next battle pass, taking on board what some other games do. Rainbow Six Siege has a permanent 30% points boost for those who buy the battle pass (and the levels are the same fixed XP, not increasing as they are for Serpent Moon). The Cycle: Frontier has XP boost unlocks throughout their levels (premium track) that are permanent. Crytek need something better like this than the Chary's Contracts which automatically kick in. These would be at least better if you could choose when you start them (the ones unlocked in the battle pass).
As someone that's also an adult working full time, with other hobbies, commitments, and some cash I could burn... I get where you're coming from.
I think I'd rather see the pass made easier (and boosters removed), then give extra non-unique rewards for "higher tier" stuff (honestly just use the sacrifice to mr chary maybe? Like level 15+ could each be 5 blood sacrifices)
There could also be some minor vanity things added... Like, the event guns could have a visible "scratch" on all copies of them that show how many event points you got during the event the gun is from. (Similar to CSGO knives)?
I would not want progress boosts exclusive to the premium track.
that just incentivizes people to buy the battlepass early while making it harder to estimate how much time is required to finish. It makes it much easier to feel like you bought the pass but didn't get value out of it if you miscalculated and couldn't finish the event.
automatic chary's contracts are shit but premium progress boosts aren't the answer.
especially if it makes it feel like it's impossible to finish without the boost
I agree "boosters" don't feel great. They feel like "we slowed this down unreasonably, pay us to get a reasonable rate of progression back"
I don't see why there shouldn't be some sort of boost bonus for premium purchasers. Crytek do need people to buy into the battle pass. The game just isn't generating the income it needs via games sales and the DLC cosmetics that it needs to survive, develop more content and provide the live service including running the servers. They pretty much said so in their monetization video. If everything is just pretty much easy for most people to get in the battle pass without spending money or grinding a lot, then the battle pass has effectively failed its purpose for Crytek.
you don't see why there shouldn't be some sort of boost bonus for premium purchasers? did you even read what I wrote or are you just skimming the first line?
that just incentivizes people to buy the battlepass early while making it harder to estimate how much time is required to finish. It makes it much easier to feel like you bought the pass but didn't get value out of it if you miscalculated and couldn't finish the event.
especially if it makes it feel like it's impossible to finish without the boost
Yes, I read your post. And yes, that's the point, in getting people to buy the battle pass early. The assumption being that if you don't get the battle pass, then you are going to have a harder time in completing the battle pass without it. That's how other battle passes work. It is possible to finish the free track, but you're going to have to grind for it and it's going to be easier to complete if you buy the premium pass. Some people won't like this, sure. But it works in other games. But it's a better option than the battle pass failing for Crytek and them eventually stopping game development and moving to other projects because the money to keep it running isn't coming in.
why does crytek need people to buy the battlepass early?
isn't it enough to buy the battlepass at all?
why are the only options buying the pass early or Crytek failing?
I feel like there are some options inbetween
If there are options in between that improve on the current Chary's contracts then fair enough. They definitely need to sort that out, auto starting those is awful.
the contracts that aren't on the track work fine.
the only problem with contracts is that the ones you get from the reward track start automatically.
if you're spending that kinda money just to finish an event you probably barely play enough anyway so why would you care about skins
I mean, as it has been said...some people just don't have the time to finish the event but want the rewards.
I personally would not spend that money because i can play the game enough
but some people might be busy that month and cant finish the event but have enough money to spend
granted this event is way longer than most but I think they were pretty easy to complete scrap beak event and previous. the ones after that were starting to get a bit crazy
maybe july is just a busy month for someone
right, but it's not going to be seen that way.
it's going to be seen as "crytek is hoping to milk $200 out of players"
the community, rabid monkeys as we are, needs to be managed
Lets be real, of course a company wants people to spend money on their product.
I feel it's kinda lame someone can just buy something that everyone else has to grind for
there's a difference between supporting development and capitalist greed.
Honestly maybe a battle pass isn't the best idea... It kind of artificially makes people play more than they necessarily want to get all the rewards.
I saw a video about a new large scale study that was like "yeah video games are fine for most people health wise! We've proved it!"
The one conclusion they did draw of concern was "when people felt forced to play/FOMO." That's not great. It's also not great for the alternative to be the equivalent of 10 copies of the game when it's on sale.
@burnt mulch People go into business to make money
As much as people make it out like Hunt should be a labor of love...money comes first
next you're going to tell me to make my own game and pull myself up by my bootstraps.
it's kinda a slap in the face to people that actually grind that someone can just whip out their mum's credit card or the similar and just buy it
I do agree that there should be some way to "show off" your event progress
Everybody would have the same choice. And why should someone with less time to play be punished while those who have all day to play get rewarded? Because unfortunately that's the way the current event works, especially with that leader board and the additional rewards.
As much as I think the grinders should be rewarded over the spenders...the idea of "unfair" does go both ways.
Technically, the spenders can complain that they are not blessed with the time that grinders have.
In the end, its just two roads that lead to a goal.
instead of just one
it's not a punishment though. you just don't get to get all the skins. it happens. I didn't get to complete the christmas event and missed out on the bird guy skin and a lot of the others. the point of a limited time event is that it's literally to incentivise people to play the event to get the reward
the absence of reward isn't a punishment...
I mean tbh the fairest way to handle the events is probably to give as much time as they did this time around. when it comes to the grind though, I'm hoping it's not as bad as it seems. but tbh if I completed other events while having full time job and life commitments than majority people who play probably can too
Maybe it should be possible to finish the progress on any level/skin, indefinitely.
For instance, if I buy the pass, after the event, any skins I haven't fully unlocked I still can unlock the rest of the way making progress via special summons missions?
beats the point for events then
@celest solstice the assassins attack is not interruptable if at least ine player in the lairgot bugs crawling on them. That is intended design.
The purpose of any event is to make the publisher money. And if I don't have time to play a lot, there's little money to be made off me. But I am absolutely willing to spend money on the event, so why not just let me?
Your argument can be turned around: why do those blessed with lots of time to play care about those who rather spend money to get the rewards, ultimately it just supports the devs and ensures the future of the game we all play. It's not like there's an advantage to be had from the battle pass.
because the point of a reward is to earn it not throw money at it. otherwise every item would just buy a purchaseable DLC and it would defeat the uniqueness of everything
And the reaggro propably is normal behaviour - i dont recall there being a system that makes bosses not aggro a recently revived hunter
some DLCs are locked behind paying money for them, it's the only way to get it.
but when some other cosmetics are locked behind playtime, it's wrong?
this pretty much
Just offer both options. Because as I mentioned above, ultimately its just about money to keep the game alive.
And extremely unfair to those with real-life commitments that prevent them from playing as much as those without said commitments.
I’ve got over 1000 hours in this game. If the assassin is on fire then he will roam around until the fire is out, which no longer happens. He’ll attack while in fire now. If no one has bugs and you attack him it stops his attack. Now that doesn’t work either, he still attacks you. It’s only recently that the behavior has changed to be far more erratic and basically is forcing you to use guns non stop or conveniently bright Stam and you stun lock him
Bring *
Well i'm afraid much playtime doesn't necessarily equal game knowlege
are dlc that are only obtainable with money unfair to those who have monetary commitments that prevent them from spending money unfair?
I don’t see how you came to that conclusion but ok lmao
The assassin does indeed attack when he is on fire and so do spooder and scrappi.
Because you drew some weird conclusions that dont coincide with the info devs gave
Show me where they have this
Spider and scrap are completely different boss fights
Yeah... I think I'd really prefer to see an approach that provides bragging rights without FOMO. Like someway to show off (even if it's just to people watching you play the game on a stream/video, or to people that loot your weapon) seems more valuable to me than a time gate.
Like, I want people who are good at the game and put time in to be able to show that off to others, but all out "do you or don't you have X" might be taking it too far.
It’s not a drawn conclusion. It’s feedback from gameplay of matches experienced in the passed few days. The behavior is different. Everyone I play with agrees. Are we all just not knowledgeable in the game through all our play experience with the boss? That’s an asinine thing to say
Well you left out the "noone got bugson them" part leafing me to believe you simply didnt know
That's kinda what prestige rewards are supposed to be but there's very few and it's an extremely neglected system tbh
You added that, I confirmed it
Sry - but as a mod i see many peeps claiming wrong stuff daily and all claim lots of playtime and thus knowlege
Prestige is just such a huge commitment... I honestly don't like prestige systems. Losing all your unlocks to make a number go up (even if you do get some rewards eventually) kinda feels bad.
I don't have a better suggestion... Just in general a note that I don't like them :/
It might be better I guess if you could "toggle off" progress on your prestige and go back to a "overall profile" where you have everything you've ever unlocked, unlocked again
I mean you can get a free permanent legendary skin each time you prestiege
But that would completely defeat the purpose of a prestige…
I would say thats a decent incentive next to just setting new goals when you get bored
Only for prestiges 1-10 and for set prestiges afterwards.
Oh really? I didnt know
1 2 3 4 5 fixed reward LULU 6 7 8 9 10 Fixed reward Train ticket 20 25 Silver change 30 40 50 Only good winnie skin 60 70 80 90 100 Cementary
Upon reaching Rank 100, players gain the option to prestige in order to earn exclusive Legendary skin rewards and to provide a challenge. Choosing to prestige will effectively reset all equipment unlocks and hunter progression by returning you to Rank 1. The number of times a player has prestiged is displayed to others in the lobby and on the 'k...
I just want that Centenary 
After my first 100K HD i got too lazy to prestige past 12
To never play it because other mosins are better 
But it looks good. And at P100 you can just have everything unlocked without worrying about prestige anymore 
I don't think it look good, but i agree with the rest
I think playing centennary when there is Wormwood, Beartooth and Bone Veve is just flexing
I have the same issue with Louisiana Lustrum, but at least the other Sparks skin are DLC
Wormwood really ?
Personally I prefer my guns with a bayonet or riposte
Has anyone had issues with footsteps recently? I’ve felt like they can be a bit inconsistent in buildings
It's my favourite Mosin
Then you have that Black Mosin 
The last patch introduced improvements to how sound works within structures, I guess it's mostly having to get used to something new after all these years.
luckily the changes had no effect on my audio setup
Yeah, just never get to unlock it before hitting rank 100 again. But Berthier Riposte is nice to have. Or Vetterli Bayonet.
I really hope that when they rework prestige, they also rework the rewards, because Centennary, Louisiana Lustrum and Silver Quartet have much better counterparts
Damn they fucked with it hella then maybe sneak shotgun is the move
Berthier riposte is 👌
And also that blue skin is Berry nice
Karabiner bayonet > berthier riposte
Do you have 7.1 Turned on ?
On your headset
sometimes ambient audio completely cuts out
I’ve had that and hearing behind/in front is scuffed
Do you Use heaphones or JUSB gajming headset
Headphones
what is feeding it angry pixies your Audio jack from the board or is there any sort of AMP inbetween
Audio jack, but I didn’t have the issue before 1.9
Are you using the audio driver that comes with the board or are you using the default windork driver
Built in audio driver
I’ll try checking for updates and messing with hunt sound values
if it persists try to get rid of the driver let Windork just pull the default one and see if that makes any difference
In some cases the actual driver that is supplied for the audio chip makes it worse than windows default driver
Stupid question but have you checked your windows audio setting being on the right headphones ?
I have yes
Personally those feels to "fantasy" esque.
I like when the weapons look clean & have some silver or gold on them.
The prodigal daughters Spark for example, looks the best.
Like Beartooth is a rotten tree branch with moss on it
That somehow shoots bullets
yes
@echo forum more of an issue is blasting someone in the face with a shotgun and they still kill you lmao
@upbeat axle You get one Hunt Dollar per bounty point at the end of a match plus any Hunt Dollars you find in pouches and/or cash registers or happen to loot from other players if you successfully extract.
This hasn't changed in quite some time, so I'm not entirely sure what you are referring to 🤔
Yes you are right. Thats still around 10 Euros for an event/season/battlepass/call it whatever ... even though its 60 days, I dont see the value IMO. Fair would have been something like 5.
Im running alamo + sparks p and am having a good time
I also like specter flechette + sparks p for medium range 2 taps
There has been a tweak in the amount of money that bounties give you. I'm 100% sure that a full bounty, plus some kills and loot, racked up to 1k and even 2k per match even. This was pre-2022. In the beginning of this year, there was to my experience a strong decline in reward money virtually everywhere. Could just be me.
Nope the reward money remained the same the decrease was in BBS per match
they actually bumped up the HD earn on every first match on every new hunter of the day
that applies to when you extract the first time with a hunter you get a 20% boost
@night yarrow The short shotties can still 1 tap to the body, damage stat isn't everything, especially with shotties in general
The stat is the damage at 10m to upper torso, and in shotguns case it's more of an average due to the nature of RNG based pellet spread
Well, my memory serves me differently. I used to swim in cash and now im scraping by because even if we win with 7+ kills, the money still feels gimped af.
Example from September 2021 before the first match bonus
Earlier same month
August
May 2021
vs May 2022
Last change I remember was the addition of the early extraction bonus
I'm pretty sure that has a golden cash register included in the total as that is not the normal amount people were getting even back then
Looks like golden cash register + 1 BB pouch that gave 2 BBs
Or are you talking about hunt dollars in this context
@primal maple Is it not 50%? I thought it was increased cause I got 2 at the start
was talking about HD not BB
and yes you are correct that last one had a Golden cash register in it
When you look at those end of match détails, there's no decrease in BBs, just different match result lol
Accolade are still 3 for gold, 2 for Silver, and one for bronze, the only difference in those screenshots is the number of accolade you have lol
Was looking for Highest HD matches for said period not highest BB
Well i doubt you get 15bonds per match for gold cards anymore
Overall the card values got changed around Clean sweep went from gold to silver
The card value didn't change
you simply have 5 on top, and only three on the lower screen
Hunter kills got increased from 3 to 4
for gold card
I do not recall seeing golden clean sweep for 3 bonds since 2021
Gauntlet went from 3 down to 2
Ai killed remained the same
@feral cosmos, your post below has been deleted, as it doesn't follow the required format.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
The "Event Contracts" should only use the playtime (when players are online and ingame..) instat of just running out of time.. while we're sleeping or maybe injured in a hospital or getting covid while the event is running... I think the price is high enough to add some lines of code. Thank you.```
Maybe im just unlucky, but i just got 4 kills and small bounty. 450. I feel ripped off.
You play solo ?
@north breach THATS litewrally the weapon that they added with the event yesterday
Lol
Its added in the game and people are still requesting it
i wonder if some one will request it 1 year from now
I think this is the right channel for this but the new night map lighting IS AMAZING and I seriously hope it will stick around after the map in some form
thanks!
@sour bluff
I liked this suggestion #game-ideas message
Up until you gave the "revive hunters." No thanks.
Besides all that, pretty cool boss.
@heady helm
Whats wrong with it?
Are you suggesting to flip the finger towards ppl with lots of free time?
And somehow blocking them from progressing
@sharp meadow I agree with you. currently unlocking the tactical category is just lifelessly searching for lootboxes using concertina tms
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Is their any possibility to get the hit markers to turn red after a kill this is quite frustrating as to wether you have made a kill or not```Attachments:
<https://cdn.discordapp.com/attachments/524577494863708180/1002257153215701172/IMG_0523.mov>
I agree if we are talking point blank but at 10m the spread of a shotgun is not that bad, nobody would have used a coach shotgun if they performed like that
It's a game and they need to perform worse than their full length variants
And most of them can 1 tap a bit above 10m depending on the spread
#game-ideas message I feel this would be a nice QoL improvement but it also removes the thrill of having to clear a location
Worse is not the same as trash. Might as well remove them if they perform like this, no-one is ever going to use them. There is literally no point in having them in game if they are going to perform this bad.
You getting unlucky with them does not make them bad, I've seen them 1 tap at some pretty good distances all things considered
I would like to just see more variety especially towards the cheaper end of the gun spectrum
are you seriously throwing up flukes as a performance measurement? you have got to be kidding here
I find that the early game and mid game kinda force you into a few patterns and if you can afford it at late game you get some fun items but there should be fun quirky items like the nitro rifle and other levels too
With RNG based pellet spread, yes, I do assume you have been getting unlucky with them since I have personally both gotten and seen kills above 10m with short shotties
@little snow It's not intended that you are told if you killed somebody other than by listening to the sound or seeing the hunter go down. In the last patch, the devs even removed the progress counter on "Kill X Hunters" summons because it told people whether they had killed somebody or not by counting up, so I highly doubt such a hit marker change will ever be real.
I would love to go in-game with you and have you stand at 10m and see how many shells it takes to kill you. Would that be good with you? It'll probably take a good while so make sure you have plenty of food and drink. Then we can swap roles and you can shoot a shortbarreled shotgun at me for as long as it takes to kill me. I advice you to bring an ammo box though. I'll be home in about an hour, what do you say?
Personally I enjoy the feeling of a hunter hiding kinda as a lone survivor being the team hunting them or the lone survivor
@night yarrow The snake altars are only at bosslairs and there are only two, thats intentional.
I know, I saw the stream but I dont like it
ah, sounded more you were wondering, sorry then 
No worries, all good man!
if you could see a gun added to the game what would it be?
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Please add an option where you can select and track the progress of weapon's & item's XP progresses during a match. This is important for newer players who are trying to optimize their leveling paths.
Having to constantly scroll through the Arsenal/Weapon Book (which have insanely large UIs for PC for no reason) becomes a pain after a while.```
why can you not replay a quest now ? i hate quickplay and i dont have that skin
its broken
@solemn gyro The point of DSB is not an easy HS wallhack Up close - the point of DSB is to give the bounty holders intel on the direction and if close enough rough distance of enemy Hunters
that's all it's supposed to do
is under 10m that , the thing use to protect the bounty , and it cant do a good job
.. skill issue.
Well the point of DSB is specifically not a tool to effectively Hunt players - it's just a heads up for the bounty holdere that someone is nearby - and roughly how close
weeell it kinda is to hunt players but its not supposed to be a wallhack (and it still even does that pretty well)
it's not
it's a tool to warn the bounty holder of potential campers
you can somewhat use it for that - but they specifically made it pretty bad at hunting players, as 5 sec run out quick if you hunt someone that repositions at all
and they made it pretty imprecise too
that is the thing im talking about
its intel. what you use it for is irrelevant
ok, but why is it a problem?
close range but still dint help any
if it didnt help, that’s just skill issue. it absolutely still helps.
why do you need precise location?
why do you need precise location?
you know they’re in this building, on this side, in that room.
you can look around and get locations of any other hunters in the area.
even if it gave you an exact location, what are you going to do with it with your hands up in darksight
he moves and you wallbang where he was .5 seconds ago?
....
tone it down , it way too big too see
how about no
Yes what you use it for is irrelevant - but what intel you get very much depends on what they want you to use it for
you purposefully don#t get a very precise location because they don't want you to use it to hunt people mainly
well yes it very much helps - question is what does crytek want it to help with and what do you want it to help with ? I think there's a general missunderstanding and thus where the issue lies
Crytek first and foremost wants it as a warning of potential ambushes - for that use knowing there is an enemy nearby (hence orange blob) and the enemy is really close in front of me (hence big blob) and somewhere in that room (hence big but imprecise blob)
My guess is you'd want to know where in that room is the guy - is he very close to you or at the back end - is he on the raised or lowered part ?
This is info you'd need to Hunt that player - and far exceeds the primary intended use of telling you "hey there#s peeps left and they are potentially just waiting in that window for you to vault in"
my point is the close is way too big to khow if they are 1 or 2 player
the blob moves in two directions with two players
its super obvious.
even if they’re moving in the same direction.
to be fair i think that's a pretty valid point
altho if it needs to be fixed mostly comes down if crytek deems it enough for you to know "there's at least one guy left" or if they want you to know there's x people left in the area around you
So a pretty subjective thing IMO
Tried to pick up a bounty from a dead person, spamming F, seemingly my character priotized the lantern on a lantern zombie. WTF?
I dont want to prioritize a dropped lantern ahead of a bounty
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I really dont understand why there isn't basic feature in game that u can "add you favorite" your traits like why the fk i need to see all of them all they time and most of the are useless shet```
I'd go as far as saying it's the year 2775
I really want Crytek to add in trait loadout feature but I don't know the best way to do it since you always start at 0.
This battle pass thing is also pretty meh, Stuff locked behind a battle pass you have to buy? Not just event grind as usual.
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
You guys should add this as a new Romero variant:
https://www.youtube.com/watch?v=0kd_hwY0w90```
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You guys should add this as a new Romero variant:
https://www.youtube.com/watch?v=0kd_hwY0w90```
@little field wow that sounds so cool, small suggestion maybe change the name to something like Alamo, since they change most names in hunt
🤔
We do a little trolling
@rocky blade "the servers are in a sh*t state they need updated, you complain about no income or hurting for income as a dev team but dont fix core issues with the game but will go out of your way to release more cash grabs"
from someone who is CCNA certified. In networking a server, switch, router or other networking devices can cost upwards of 5k or some devices 20k per unit and that is even before we talk about licensing via windows or other server OS's it may be that Crytek doesn't have the funds to update, replace or even pay for new better copies of windows server or program like that. that's even if it is their problem. You are an end user connecting to their service it may lie with your ISP or the DSL, Cable, Wireless, Fiber (unlikely if it's fiber) service provided and the up/down speeds you may have you might be running internet on 60+ year old DSL lines depending where you live and when the mostly underground lines have or had been updated. Bugs in programming are also incredibly expensive as someone who has coded routers and switches (which is very basic and user friendly code) it is extremely hard to find the bad line or sometimes the singular bad keyword that is causing the problem. Which in some cases has a physical human staring at a screen for 8+ hours with a hourly salary on top of any other projects and duties that employee has. So please before you say something like that consider the external or internal factors that may be part of the issue. And if you want core bugs fixed you can always play the test version of the game and provide feed back on bugs you have experienced.
last i checked i didnt ask for your input
fairly confident i didnt write this in #feedback-discussion
didn't care. But those are several reasons for the monetary changes
#feedback-discussion is the discussion channel for the entire Feedback category
if you have lag, ping, latency problems in general you can always contact your ISP for more bandwidth if they have service to your location
point still stands i didnt write it here so bringing it in here to talk about then @ me is just petty
Bringing it in here is the entire reason for this channel.
You provided feedback I wanted to discuss it give you some options to fixing your situaton
situation*
@velvet folio Repost your idea in #game-ideas as it's an suggestion for new content.

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Feedback/Suggestion, No Korean Legendary hunters in the game to my knowledge, 심연옥(Shim-yeon-ok) Would be a cool nod to the late korean singer```
#game-ideas message
Here's the format link
Hey, Xbox reconnection doesn't work and error 0x30001 is still there
is internet in your area down? can you load into other games?
No, not down, my brother plays next to me in his own Xbox and he is fine, I tried restarting but every hour or so I get 0x30001 and have to re connect sometimes even have to restart, and also there's this thing where you just loose connection to a game and can't get back, haven't lost my hunter from that but its frustrating cuz you can't play for the 40+ min the match lasts, you can only log in to menu after it finishes
Also the textures on series S using high end monitors just look like playdough
But tbh other than that I paid for the gilded pass I really like the game just a little bit infuriating having to restart
My next question is the error code coming from hunt itself or xbox?
i've had that issue too. I assume it's because my internet is fairly slow and it's just having issues loading the new sections of the map in as I play in real time
Not your internet, only happens in high end or high res monitors or screens, my brother plays on an older one and he sees everything fine
@little field terrible suggestion they would never add that
gotcha, how have you formated your resolution? it could be a calibration issue.
okay how about im on fiber internet, i need it for my work, im not even out in the sitcks, my up and down speeds are way more than adequate for what i need and last i checked having a server ping out at 22K in several matches leads me to believe that the issue isnt on my end. Also when the people i play with are saying as it happens (aka severe lag) that they are experiencing the same issue i am having as i am having it again leads me to think it is server side, and if there is an issue for funds then there is a flaw in a business model set forth that lead to the lack of funds, which isnt my problem but is a problem on a company level in which if the player base isnt happy then they will leave and not have the potential to invest in the game
Ping is the amount of time it takes for a packet or group of packets to reach the server you are contacting, if you want to test latency you can ping google's servers in California as a base test (8.8.8.8). Are you on a direct connection (fiber from the ISP end office to to the house) or is it a main feeder that connects to your street where traditional DSL feeds into your house. If the bottleneck is at the drop wire then that may be your issue. on your computer do you connect via a UTP patch cord or are you running fiber directly to your computer?
by all means if it is the servers it's the servers but we can atleast narrow down the problem and it may be something you can fix
if you go into window command line and use the command tracert and enter an IP address it will tell you exactly which route the packet is tracing and the latency in miliseconds that it takes when you play a game the "ping" is the amount of time it takes to get there in ms
:D they deleted my post. nice thx
I m out. ty for the 600hrs
or you can download a service called wire shark it shows all the packets that are being sent and received and can show you the DNS of where ever that bottle neck may be
okay why do you just assume that people these days have 0 idea on how internet connections work, Fiber or other wise, and just assume that there isnt and issue with the company who actually owns the server, like EVERYONE i have ever talked to about hunt has stated the servers are the worst aspect of the game, when it works it is great, when they start to have a performance dip guys what people notice that real quick, there isnt any other game that i have played what has the bullet speed travel mechanic where you will trade (as in 2 opponents K.O each other due to Ping bases lag) so often that is feels like it is a feature especially when you see them hit the ground before you die. and before you cry "well maybe you have high ping and blah blah blah" i avg kike 26 - 40 ping and maybe have 50 ping if im on the west coast server (NA) why is it so hard for people to just be like yea there is an inherent issue with the server. like can you really defend a company who has a struggling business model in terms of cash flow, when people literally leave the game due to pushing content and not trying to fix what a sh*t ton of people hare saying in regards to server issues
Ping abuse where people still cone and play on servers with 200+ ping
Server disconnects in the middle of a game for no apparent reason
having Servers turn into a power point because you suddenly have a server that goes to 1000 ping then 5k ping then 20K ping then the lovely message of DISCONECTED
But what do i know because only positive feedback is listened to 🙂
just one last side note this doesn't even include what accidently gets broken, like in this update where you get random PowerPoint frame rate drops of like 10 FPS just randomly cant really say what does that but prior to this update never happened before
well, I don't assume you don't know anything about the internet I am just explaining likely causes but since you don't really want to talk about it and just want to be obtuse about it I think ill head out. But like I said earlier if it is the servers its the servers but they aren't gonna magically change or update without major capital and we may have to deal with some monetization before things improve. but the company has been upfront about the needs for capital way before they released the event so my question is why bring it up now?
and im not dumb on how servers work i worked on shit that i would love to bring up but literally cant due to a NDA, and im not saying sh*t hasnt happened to fix things but when im playing the game and people are literally not playing due to server performance or other legit issues within the game something needs to get looked at in more scrutiny, i like hunt it is better than a lot of games otu there even though it has been out for a hot sec, but if people arent die hard lovers of the game you wont keep people retained, everyone ahs a limit
each company has it's issues and problems nearly every game company in the industry has lots of problems actually. With Ubisoft pulling game licenses so players who bought games can't even play them but I think for all it's issues Crytek has been dedicated to fixing them.
that's a good point and they need to be addressed but you could've said that the way you just said it to me and it would've conveyed a lot better than the first message
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It is more logical to simply add a tool - an extended bandolier. Let it be +10-20% additional ammunition in the basic configuration.```
something something server issues
lol
you want a cookie?
windows server
😬
(FWIW, pretty sure Crytek servers are Linux boxes based on the career/jobs page 🙂 )
I'm not going to discount you're having an issue (and it might be Crytek's fault)... but I should add, in my 70 hours or so in game (post 1.8), I've never once had a network/server stability issue I've noticed (definitely not anything like 20k ping).
What's really fun about networking stuff is how subtle the cause can be. 😦 I suspect others are experiencing the same sort of "I've never seen a problem, are you sure it's Crytek?"
If you're having this problem w/ a set of friends, you might see what you all have in common... If you all share an ISP, it could literally be your ISP is just making asinine routes to Crytek servers, or maybe it's a particular data center Crytek is using, maybe you all have the same network card, DNS server (though that shouldn't matter), antivirus...
I hate debugging networking stuff...
Nice Linux is lit
Agreed ❤️
Hey uh quick question if the servers aren't having issues why are even some of the content producers for Hunt Showdown commenting on how the servers are a consistent issue
I can't attest to what others are seeing... For me (and the people I know), I haven't had problems though (I/my friends are in the midwest so mostly US-East, US-West sometimes).
There is real a problem (in the general gaming sense, not specific to Hunt) where people blame servers sometimes for things that aren't a server's fault too though...
the servers are fine right now. they have been quite poor in the past in several patches.
hi.
It's not that they're the sole issue for connectivity but servers do hiccup they can also run out of storage or have other hardware issues
Hayy :)
you wanna unpack all the garbage you spewed out and why all of your statements are inaccurate and/or misrepresentative of your argument?
I personally have a bottleneck where my ISP has a Fiber feeder but my underground DSL line's were installed in the mid 2000s and the ISP refuses to dig them up and replace them so on a good day my ping is around 85-100
😦 not familiar with that setup but doesn't sound fun
I got 100% fiber to my house when AT&T Fiber moved into the neighborhood last year... It's been so much better (than the old Coax from the poles)
Basically my internet from the ISP is really good but the cables that connect my house to that cable the ISP provides is not very good
that's really strange (to me), but I'm also in an older neighborhood (from the 50-60s) where little is buried
My development was built in 2006-2009 and when they built it they had empty lots so they put everything in conduits and buried it then paved asphalt over top so it's really hard to change anything so rn I theoretically could be using 1 gig speeds but because my line to my house is Cat 5 im stuck with Cat 5 speeds
The only access to it is through the demarc which is only the terminated ends
Are you in europe
If so it's 100% on their end lots of people have the same exact issues on eu servers
@patent flower No offense but how would they do that?
And why
You could just you know, not run into them
Minimum distance between trip wire traps
But that wouldn't make any sense gameplay wise
Hitting a poison/concertina set up is instant death sentence, nothing you can do about it. It's cheesy af
clearly you cant read so
Sry I don't want to read your essay but I'm letting you know lots of people have issues with European servers
@shrewd flare its an extraction shooter, no?
being able to flee should certainly be an option.
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uppercut spitzer when?```
When are we going to start implimenting something to keep scopes from extract camping
git gud
Died to poison/concertina traps again. Fucking stupid
No, that’s design. Next time look where you’re walking.
Lol okay sure dude
Lemme stare at the ground in the middle of a fight
It wouldn't bother me so much if it wasn't a 100% death sentence. Literally nothing you can do to survive walking through that. Fucking cheese-fest
git reasonable
@exotic timber did you on purpose left out that the 300 thousand units chambered in 7.62x54R were contracted in 1917 ?
from 1895 till 1917 for military were .30 Army aka 30-40 Kraig
civilian models were .38-72-275 and 40-72-330 WCF
Agreed, the goal of Hunt is to extract with the bounty, not kill everybody else (like in a traditional BR shooter).
The salt levels sure are high today!
Good players pay attention to what’s around them. Yes, they slip up and make mistakes, but they also don’t blame a very basic function. Have you tried being better? Or maybe not playing? Those are your two options really.
I dont see any issues with poison concertina combo
Works as intended... U spend 2 toolslots to make a deadly trap
I think the combo is too strong, I'm pretty sure they stated already a while ago that traps aren't going to be "deadly" as in killing you instantly, why does combining 2 different types of traps basically circumvent that statement? Getting hit with damage, bleed and poison while making noise and being slowed in the barbed wires should be more than enough for them to be extremely effective, they don't need to essentially kill a player from full health almost instantly if you get unlucky with the wire spread and can't get out in time
And it taking 2 tool slots is not exactly a massive commitment, especially if you coordinate it with your teammates in duos/trios
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Please please please change the event contracts 😭```
Please please please change the event contracts.
not gonna happen the exact same complaint was made every single event since the contracts were introduced
Bah dang!
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Didn't know where else to put this but not a game suggestion but a discord server suggestion. Please add Region Rolls.```
@sterile blade if you're referring to the vault jump onto the wooden beam to get to the top of the outer wall by the main road, you can still do that jump https://gfycat.com/rawbrilliantchafer
If you won't take an antidote and you won't look before you leap and you won't check doorways and you won't stop to bandage before buffaloing through the rest of the concertina, you will die
That's not a balance issue
Did you ignore the point I made about their own statement about traps?
We absolutely do not need instakill traps in this game apart from alert tripmines on barrels obviously
Damage, bleed, poison, noise and slower movement is more than enough to make the combo extremely strong even if they reduced the damage to not instakill people
Barrel traps are much more fair as well skill wise that they have set spawns and are much more visible, other traps you can put pretty much anywhere, even in the water or in some places you can put them hidden under terrain
I'm fine with running into a concertina trap while trying to push someone, that already essentially makes me screwed because they can 1 tap me while I'm stuck at the wires if they were paying attention and it also gives me a last chance to possibly defend myself
Combining poison with concertina takes both away, the need for the people inside to pay attention since people will most likely die to the trap without having to go and shoot them, and it takes away that last chance of defending yourself when you get hit by one
I think it would be enough if poison traps did 50 initial damage and concertina traps did 25 initial damage, that way you still have half your health to get away before you die to DoT from the poison cloud or concertina wires
Might need to be even ever so slightly less, I don't remember exactly how fast the overall DoT drains your health with that combo
Ye it all happened because the poison cloud remains.
It didn't use to have a poison cloud ticking damage.
That poison cloud could be nerfed slightly to give you a chance.
It was a problem already even before the change as far as I can remember
Not a oneshot, i think u need beartrap to
The change just made it even stronger
Psycho played alot with traps iirc he mentioned that bk then
I mean it's not a "oneshot" right now either, you survive the initial damage but don't have enough health to survive the DoT if you got unlucky with the wire placement
Okey like this then, before the poison trap buff, you could not die to the combo even with an "unlucky" placement
And its not unlucky as it is just placing it correctly
Its a pvp game, it shouldn’t be so easy to avoid it
@sterile blade the 3 star shitters have way too much influence on the devs nowadays unfortunately
skill ceiling will only continue to fall
I mean the RNG of how the wires deploy
So yes, it is unlucky when they spawn in a way where you can't get out of it in time
I've had rare instances where I survived by getting out in time
That means they placed it incorrectly.
Like to far apart or maybe concertina first etc.
Because previously concertina, poison + beartrap = Death.
Now because of the clouds ticking dmg, you don't need the beartraps 50ish dmg.
If you have the antidote shot, you are immune to it.
and will always survive
They were placed normally
I don't know why this even needs to be argued about, it absolutely depends how much wire you need to go through if you are going to survive or not 
@vast geyser
If the top ones are hacking they're absolutely dogshit at it.
Rachta Z is almost at the same amount of points and hes playing legit.
And theres no point for being nr 1 anyway, only top1%
@atomic cipher
Means they'd have to fix the whiteshirts to, because people do not see them either.
the 0.8 KD guy certainly is hacking 
Ofcourse he is, hes just flying thru mass stealing snakes everywhere like a vaccumcleaner.
Atm the best way to get snakes is to avoid pvp entirely & just rat around
with boost
Also remember you can "p2w" 6k points
Well "good player" can be argued.
Since they're not doing any pvp at all, they just go to each compound, taking snakes until bounty team leaves, loot wiht vulture banish the snakes & leave
I know a lot of the names on there from my matches and those are usually very good players
Ah okey
25 damage from a concertina trip, and medium or compact ammo hits like marshmallows at ten meters, and shotguns can't do damage at all beyond six meters, and everyone has to hold still when you throw a frag bomb at them, is that all you want?
Compact & medium hit over 100+dmg at 10m, what you mean? Between vetterli & mosin its like 3 or 4 dmg difference
And shotguns can onetap at 10m, even 15 on romero
Or are you creating an imaginary scenario hes looking for with these balances?
Nobody knows why you're arguing about the existence of usable traps in a game with an enormous amount of environmental hazards
Exactly, dude wants everything to be balanced so that his preferred load outs are untouched but nobody else can counter his style
Doesn't like paying attention, so traps are mean and need to be nerfed useless
The goal is to extract the bounty, not kill everybody on the server. If you regularly fail at preventing other teams from getting away with the bounty, that seems like an aspect of the game you still need to master.
Lotta kindergarten teachers in this channel
its the fact that its nearly impossible to catch someone who is running unless they are dumb enough to show their back
unless you make a triangle around a compound you cant stop people from running to an extract across the entire map
and the entire point of the bounty is to bring players into one area to pvp
You should always position yourself to minimise the chances of the bounty team just running away.
If a team manages to slip away and you are unable to catch up, that's good for them.
While yes, the bounty works to bring players together, the goal of the game is always to extract the bounty. You don't need to fight a single player to do so.
and its nearly impossible to catch if they have stamina shot (they usually do)
if you play a pvp game only to extract bounties to get hunt dollars vs fighting people im not sure why you are even playing
makes no sense
No. Just one thing to be balanced so you actually have a chance to defend yourself against it. We have no problem with traps being in the game. It's the combination of two different traps that is overpowered, not to mention just a lame and cheap way to die.
The goal of Hunt is not to kill other players. PvP is an important element of the game, but your goals are 1) to extract the bounty and 2) to survive to be able to upgrade your hunter and go for another run.
And being able to extract the bounty while avoiding as much PvP as possible to minimise the chance or death is a sign of skill, of having mastered the game. Or a lack thereof on the side of the attackers.
sometimes people need money if they tend to lose a lot and lose money, the way to get this money is by extracting the bounty. this is part of the game
plenty of times where I went down to 100 hunt dollars and if I am able to run with a bounty to get my money back up I will and I should
Not gonna even bother engaging in a deeper convo with you since you start off so combative, so you're entitled to your opinion just like I am to mine 😄
@sharp arrow I don't think the RGB should be the only option, just an optional one. I'm colorblind and if I have red, blue, or green teammates I won't be able to distinguish them apart at a glance.
@pastel holly if you keep holding the shoot button you don't pump the gun till you let go, you can sprint or swap weapons while holding it
this also applies to any gun you have to manually cock
lmao skill ceiling in instakill traps is bottom of the barrel. Also it slows down combat to snail pace making it even easier for bad players to hold a building. This forces the meta of "never push and only left peek".
couldnt have said it better
crytek is appealing to the new players which is only going to cause the old players to leave
Because content creators are content creators, not network specialists or even programmers. They repeat some stuff they heard somewhere without having any idea of what they are talking about.
it's me or the dark vision with bounty didn't work?
played a game today, was at evacuation, i check with vision, my teammate too and we don't see anybody
but 2 guys was like 20 meters close to us
and we can't see them with dark vision
were you out? it is limited
yes
Ah, well out of the b uilding was not what I was asking as there are very few extracts right next to buildings 😄 I have not yet heard anyone reporting such a bug, do you have any video or screenshots for my team?
i'm sorry i didn't recorded it :/ it was so quick and then we died
Darn 😦
I don't know if this question can be answered since I don't know where the decision making process goes with something like this for the dev team, but is it possible to provide any more context or information on what the "harm", for lack of a better term, would be in allowing players to choose when the contracts get used, or at least having them only count down while in-game?
they want you to play longer and buy more boosts when it runs out while you're sleeping
the 2h contract is a taste of the good life
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Matched regex in message in #game-ideas (#suggestions-ideas, 524577494863708180):
Titlte: random loadout
Description: To have the possibility of making a loadout with random legendaries variants of the chosen weapon.
Exemple:
1. Vetterli (random) = any legendary variant of the weapon
2. machette = same with legendary variants of the machete
Tools : same
Consumables: same```
Wait vulture works with the snake dens or am I reading that wrong?
People loot dead bodies with vulture to get more event points.
Ooh true
So if you enter a compound where bounty was, u could find a couple of bodies that arnt burnt
Dark sight is a hold only button but doesnt have a toggle option. Friggin why?
Is Vulture a trait? or Item?
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Hey I think a cool couple of pistols that could be possibly added could be the 1894/97 Ehbets pistol and the 1895 Browning Prototype Semi Auto Pistol. The library entry for the Bornheim Match references a toggle action with “Unlike other semi-automatic pistols, the carriage return on the Bornheim does not operate vertically, giving better visibility between shots.”```Attachments:
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oopsie poopsie
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Please add an option to deny Necromancer revives by pressing a key.
Watching a teammate rinse my KD actually brings me close to murder.```
lol
@halcyon kettle High ping is more of a problem for the player that has it. You are robbing yourself of fun you could be having by worrying about a boogie man.
225ms was a number that was reached using hard data and experience. You cannot simply dismiss that. Did they not say they will lower it if needed?
this exactly the type of nonsense im talking about. you cant have fun when the game is literally unplayable, you've lets liars convince you because youre so ignorant. you just proved my point
trait
But it is playable. I am not letting anyone convince me of something I don't know about, I make my own determination. I play the game with Russians and Chinese and Aussies too.
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nah bruh```
@halcyon kettle What point was allegedly proven?
it's a good thing that nobody says high ping doesn't affect gameplay in any shape or form..
@outer wedge why would I use a nerfed 145 damage shotgun instead of an officer?
the currents state of the game suggest that shotguns are too op, especially slugs.. all i see its Shotgun: Showdown
not the way I see it.
but still,
why would I use a nerfed 145 damage shotgun instead of an officer?
use buck shot if you want to one shot one kill, its that easy
slugs are still too op
So the Caldwell can't one Tap even from up close, point blank distance hitting all pellets?
Caldwell double barrel shotgun
what?
no I was responding to the slug nerf suggestion
Ah ok. But still can it or not?
it can.
Bc it has 140 damage only
thats at 10m
Ah makes sense
You can still spam Crown and Specter like but should need 2 shots, its ridiculous atm how you can wipe a team of 3 spamming and shotguns with slugs
Shotguns are meta and they are too op, i f
lol
Shotguns be shotguns bro
your suggestion isn't a slugs nerf, it's literally deleting slugs
And still buckshots up close are very unreliable
there's no reason to use slugs if they only do 145 damage.
they are a precison ammo , go for hs
yeah a precision ammo go for hs
It's to give yourself time to close the gap
I can do that with an officer.
ok and?
why would I use a slug shotgun if I can just click heads with any other gun at further ranges?
Shotgun is flexible for both is why
because that isn't what shotguns are for
so you're saying to just delete slugs
Balanced them even more
slug shotguns would not be strong at close range at 145 damage.
auto spammie shotguns are still op
True but if they were higher damage it'd be too op
Imagine having a gun that's good close and far
Don't say sniper hipfire
so your solution is to make shotguns a mediocre rifle
its the feeling all my mates have, shotguns slugs are still too op, and its a shotgun meta, i don't have stats, but pretty sure the majority of players are running slugs for easy kills
you have BUCKSHOT
besides, 145 damage still would not make slug shotguns a precision ammo
its their purpose
the only reason it's strong at medium ranges is because of the two-tap distance.
not slugs
romero 1 shot at 15m, its amazingly strong if you know how to play with it
no need for slugs bullshit
Just in case, I bring slugs. You don't want to be stuck running only buckshot in an open field for example
sure
the idea of slugs being a "precision ammo" is that if you don't hit with the single slug, you don't have the spread that will still deal partial damage.
not to go for headshots
Buckshots have a bit of range. It's not a confetti gun lol
dude what are you even saying? your statements are so completely irrelevant.
ok, again, auto shotguns + slugs are too op even if they deal only 100dmg a shot
You're saying to nerf buckshots even lower than 15m
no, I mentioned nerfing the one-tap range of slugs, not buckshot.
Ok
literally all shotgun ammo oneshots.
except starshell
and flechettes technically needs a partial headshot
the point is
nerfing slugs to 145 damage is effectively removing them from the game
and doesn't at all make them more of a precision ammo
True. It's a concentrated buckshot. Doesn't need a nerf and the punishment for missing is a long reload time
It's balanced
if you wanted to make slugs a precision headshot ammo, you'd increase the headshot multiplier and reduce the bodyshot damage.
but that just turns it into compact ammo which we already have real rifles for
aand lol no
I thought there was an update in the past that fixed the stupid lock when exiting ADS?? I just got stuck walking and chambering the next round
Cringe, romero 77 alamo slug supremacy
for sure
No, I should be able to spray 1 shot slugs into my target
yes, you can, not with dmg to one shot them tho
Yes I need the damage that's how as a solo I killed 2 (3) teams
Are we going to address the problem with the hackers in game?
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i do not realy care at the moment as it has become and is becoming a real problem the reporting system is off no use as there is no feedback and nothing is being done about these people.
@proven root only thing i can say to help you not hard reset is hit windows+tab, then create another virtual desktop, then open task manager from there and you'll be able to kill Hunt
@amber stirrup they eventually plan to make gun cleaning cost hunt dollars but it would still only make reselling high ticket items viable, which can’t be found on free hunters
I like idea
Slugs are dead guy. If you think they need more of a nerf I think that's a skill issue
I thought they only changed medium and short barrel slugs?
And ammo reserves
I was asking bawz if they wanted to nerf the one shot range of slugs. MetroBoomer misunderstood somehow and I was clarifying.
Yea but the problem shotguns were slate and rival. Those are nerfed. And reserve nerf was massive.
Slugs are kinda a joke now
Ah makes sense
I wouldn't call slugs a joke personally, but they definitely feel in line after the nerfs so far.
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before next event please do something about the damn cheaters. its so disgusting and boring. destroying the whole joy of this game.........```
so, I'm having a huge problem with night maps: I'm protanomalic and I never have any problem with it on games usually, except that the green moon is making me see everything between red, brown, yellow, etc, as green
I can't tell brown, red and sometimes yellow barrels apart, for example
I can't tell immolators from torch grunts because I only see some green flame
etceteras
wait it may be the wrong channel to talk about that