🀝help

1846 threads · Page 34 of 37

Spawned object does not want to spawn objects 4 messages
Please help to solve this problem 12 messages
Server Only gameobject 2 messages
update for made-with-mirror 21 messages
NetworkServer.Spawn client not see 14 messages
Need a better idea about limiting server to client network traffic. 3 messages
Can I use Mirror to show hidden information on smartphones for a local multiplayer game? 17 messages
Mirror isn't syncing the sprite renderer 26 messages
is Mirror good for fast-paced realtime games? 23 messages
public network connection (global) 11 messages
Spawn scene object not found. Make sure that the client and server use exactly the same project. 12 messages
Sync variables when player connects to the running server 14 messages
About Network Transform 7 messages
Spawn Players one by one, instead of all at once 6 messages
OnDeserialize failed Exception=System.IO.EndOfStreamException 2 messages
UnreliableMaxMessage Size Exceeded - KCP 24 messages
Web Transport Problem 4 messages
Enemies only moving on the Server 8 messages
sometimes player doesnt joint to lobby 2 messages
rollback and prediction Mirror implementationn 4 messages
Client doesnt sync 6 messages
How to Sync Directory ? 3 messages
Enemy AI 7 messages
How does spawning a prefab with a child object work? 3 messages
Syncing classes and attributes. 5 messages
Is it possible to change transport via script? 15 messages
How to change SceneMessage customHandling = true 9 messages
Dictionary In Custom NetworkMessage 6 messages
Mirror + Epic Games Services + Webgl 4 messages
Best approach for MMO enemies 8 messages
Change a player object to a normal networked object when they logout 3 messages
Message System Should Not Work But Does 10 messages
Syncing Particle System in Mirror 7 messages
2d Unity Mirror + Steamworks | once the game starts, the playernames get mixed up 4 messages
Unity+Mirror Dedicated Server Creating Rooms 8 messages
Struggling to understand ClientRPC and Commands, and where they should go. Getting errors 168 messages
How do you actually call AssignClientAuthority? 14 messages
Errors 2 messages
Custom Network manager doesn’t call method on all objects 4 messages
Client scene travelling with server only gandling game logic via commands 44 messages
Allow network client to take control of Network Rigidbody. 3 messages
Registered Spawable Prefabs list initiation from Addressables. 7 messages
Resolved
Steam Deck Crash with Mirror + FizzySteam (Windows Build + Proton) 8 messages
Problem with server-client 3 messages
Vehicles 16 messages
SyncVar syncing for client is not happening in the same order as Host 10 messages
Positoin sync gets weird when recording 6 messages
Socket exception, address already in use. Help 12 messages
How to run same code on all object on server join 12 messages
UI acts weird on client 10 messages