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1846 threads · Page 35 of 37

hasAuthority false on Awake and OnEnable 2 messages
Problem with Distance Interest Manager 2 messages
How to spawn an object 61 messages
GunRecoil only works when you are a host 4 messages
Get which player interacted with something 6 messages
Issues using NetworkServer.Spawn(X); 22 messages
import errors 16 messages
Question about synchronizing 12 messages
Problems with new input system 53 messages
variables values gets duplicated across all clients 11 messages
Problems with authority 4 messages
Problems syncing the change of position of a GameObject between clients 2 messages
Unity Multiplayer player Movement using Mirror on 2D 15 messages
Spawning prefabs based on raycast hit tags 4 messages
ClientRpc only being called on host 4 messages
Commands having no authority. 19 messages
Best way to do a tick system 44 messages
Prevent batching on certain messages 23 messages
conn.identity.gameObject not working 32 messages
i just import mirror in my project but start error 5 messages
callbacks not working 38 messages
Server kick out players 91 messages
Value not working both ways? 8 messages
how can i instance gobjects from serverhost to all clients 33 messages
Additive Levels Move all players to new scene 5 messages
Unknown message id 16543 for connection connection(500708770) 12 messages
NullPointerException in ClientRcp void 2 messages
Selecting Character 4 messages
One server - multiple scenes? 7 messages
Hi!, I want to do a co-op game online. 7 messages
Designated spawn points 6 messages
How can I change a gameobject's material's color with a Cmd function? 6 messages
Multiple local servers in AR 6 messages
Networkserver.SendToObservers vs SendToAll 2 messages
Enemy targetting 2 messages
Car control sync 2 messages
gameobject (Mirror.NetworkIdentity) with netId=1 was already spawned. 2 messages
Setting Reference before NetworkSpawn 2 messages
Camera issue with layering 2 messages
Error on NewNetworkAuthentificator.cs 2 messages
Unity Mirror Logcat Error (Android) 3 messages
NetworkServer.Destroy() a GameObject 10 messages
Multiplayer Drag via [command]? 11 messages
is it possible to use a network identity for offline scenes? 9 messages
Multiplayer UI Canvas Help 9 messages
Can not Set AssetId on NetworkIdentity because it already had an assetId 3 messages
Collision on server 11 messages
Blocked by an error 39 messages
I'm dumb, please help me. 5 messages
Can oculus quest host local game? 12 messages
Resolved