🀝help

1846 threads · Page 36 of 37

How to use Odin inspector on a NetworkBehaviour? 4 messages
How to create multiple room? 4 messages
Host OK, Client gets NullReferenceException 3 messages
Help with port forwarding 9 messages
Issues with Custom Player Characters 8 messages
Error that I don't understand 43 messages
IsLocalPlayer isn't working 12 messages
Make some UI with Mirror 4 messages
Array copying 3 messages
server errors when using Simple Web Transport with more than 150ccu 38 messages
Parent synchronization 4 messages
Network rigidbodies don't collide with the plane 2 messages
Playfab + Mirror 3 messages
Synchronization problems with a GameObject 3 messages
InitializeSingleton() race condition error? 18 messages
Everything works fine... until I make a build and run outside the editor. 4 messages
Wait for many SyncVars, or send a dictionary each time? 47 messages
Error client not using the same project 7 messages
For some reason the code is only being executed on one client (the client that joins) 2 messages
When a client join the network, how do i execute code, along with get the clients connection? 16 messages
NetworkIdentity's observers is NULL 6 messages
KCP received unreliable message in state Connected. Disconnecting the connection. 4 messages
How to add local multiplayer 5 messages
Syncvar not working 17 messages
Steam VR + Mirror networking 8 messages
How do i get a connections gameobject 20 messages
Help please! OnClick button event not working on build 11 messages
How can I share a build of my project to my friends 12 messages
Camera problems between players when they join a server 11 messages
Audio over network 4 messages
Best relay for Cross-play Cross-platform? 4 messages
there is no communication between the server and the game 3 messages
Ideas for 2d top down movement? 2 messages
How to don't destroy gameObject when client disconnect in server? 3 messages
GameObject variable sync only syncs on the server and not on the client 13 messages
SyncVar hook not called upon client join 8 messages
Hololens 2 mirror issues 4 messages
How should I use SyncList to sync a list on both client and server 3 messages
Noob Quesion - How to create multiplayer 3d enemies 8 messages
How to make the prefab not destroyed when the player disconnects, and he regain control when reconne 2 messages
Networktransformchild not working 6 messages
How to change height of Network Manager HUD 4 messages
Doubt when using Command 79 messages
Does anyone know how to fix this warning? 2 messages
Interacting with objects that have server authority and make it feel good! 2 messages
High ping (100-120ms) 19 messages
How can I give authority to my GameObject? 4 messages
MMORPG. Each player has their own scene. Is it possible? 7 messages
RPCs received for 'deleted object' warning 7 messages
Mirror vs unity's newly released network system 12 messages