🀝help

1846 threads · Page 37 of 37

How can I sync my player transform with custom data types? 9 messages
Changing 2018 Unity uNet script to 2021 Unity mirror script 8 messages
How to make multiplayer not local? 2 messages
Is mirror good for my project ? 14 messages
Transforming a Singleplayer game into a Multiplayer game 9 messages
How to handle a Non-Player GameObject in multiplayer? Ex. Fire. 3 messages
how to add network behaviour component at runtime? if it is not possible, alternatives? 5 messages
how do i get another client's rigidbody2d's velocity and angularVelocity? 5 messages
How to move player to another scene? 5 messages
4 Errors on importing Mirror (Solved) 4 messages
Room Example- Clients joining a match that has already started? (Solved) 4 messages
Custom reader-writer for syncing dictionary 7 messages
Multiple matches on a single dedicated server 9 messages
Proper way to do car riding 42 messages
When I add authority to a GameObject and then I disconnect and try to reconnect server crashes 8 messages
Client authoritative object's position drifts off quite a bit. 16 messages
Client stops (disconnects) when Android focus changes. 4 messages
Syncing state between server and clients 7 messages
NetworkIdentity in nested GameObjects 80 messages
Is there a way to spawn Game Objects to specified clients in a room? 7 messages
Scene bases Gameobjects does not work on Clients 2 messages
Finding out which scripts or objects are causing too much stress on the server? 25 messages
Players flickering and falling into and out of the ground 10 messages
The type or namespace name 'ReadOnlySpan' could not be found 4 messages
SyncList not syncing to reconnected client 25 messages
Showing errors after getting auth and using a command 6 messages
Can't connect to server if server is a Linux Container; all others are fine. 14 messages
isServer, isClient and isLocalPlayer are all false in Awake, what does this mean? 2 messages
Is it safe to use (requiresAuthority = false) ? 3 messages
How can I safely simulate a game pause on the network? 5 messages
Server build 14 messages
What is difference between Mirror Server and Host? 6 messages
Client receives multiple messages from server but server only sends it once 22 messages
i've been at this for like 2 days straight and i think i'm overcomplicating 7 messages
sync var not calling hook when set in OnStartServer()? 5 messages
should I call base.(...) in OnStartServer() and OnStartLocalPlayer()? 2 messages
i want the server to execute code on the player prefab when it spawns 2 messages
Spawning a second player gameobject 2 messages
Players' pings 3 messages
Memory leak 53 messages
Turn based logic with Mirror 39 messages
Cannot move around in VR using Mirror 16 messages
What is the best way to SyncVar a value for new users 8 messages
Is there a way to have deactive scene objects when joining? 2 messages
Having Players Host Games 5 messages
Mirror is great 4 messages