I have a good amount of variation with particles in my game, and wondering how I would sync them with my clients when in game...
- Particle systems that aren't attached to players, like an ongoing sprinkler effect that loops and goes on forever, how to sync that with clients so its the same for everyone?
- Particles that are labeled as "Particle System" in my scripts, and I use particlesystem.Play() to play them, how to sync that with clients?
Thank you.