#game-update
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I guess I will post here that hiscores seem down: https://secure.runescape.com/m=hiscore_oldschool/overall
I don't know if this was supposed to happen pre-update, but it did happen
Looks like its fixed, link works for me.
hooray!
Not much, just fixes mostly. Also Halloween is over.
I forgot to do it ๐ญ
You have 5 minutes
haha I sadly can't (even if it was that fast)
F
Better luck next year 
As far as I know though, birthday event might unlock every reward for past holidays so
might get lucky there
I think the past ones I'm covered on my current character. Missed this years tho
Downtime?
No expected downtime today buddy
Just committing changes to the live version
Should be seamless
#FamousLastWords #WeEat
none, its already back online
My jagex launcher is just a white box, this is what I get for opting into beta features ๐
Fixed by killing the process and restarting
Yoooo this new update is siiiiick
Whoever redone the world map to include the depth is a G
New landmarks and such are cool
Crab dance
map looks amazing! Great work.
the ledger table icon on map at priff is not showing the label correctly when hovering over
The bwan fishing spot moves now
where did the autocast option go lol
The same place bank tabs with gear setups went... In the bin
inventory setups same issues - runelite problem tho
Hello, is runelite crashing for any1 else after the update? It doesn't even start. Fails with error "OldSchool RuneScape has crashed with the message: error_game_js5connect_full"
bank tags not working ๐
Yep same here
runelite's just been updated so try restarting your client
I've raised this with the team ๐ thanks for raising!
mod yume raise not adding sailing
raise your copium levels
yeah, its for sailing
oh nice
This broke how fire works in tempoross
It can land in the water and go over the boss
new update: fire now beats water!
update broke everything, good job jagex
multi million dollar company cant run out a smooth update to save themselves
This seems to be a RuneLite issue as well. RL's working on updates to make it handle the game update, so keep an eye out ๐
New update bank tabs work now. Just reboot Runelite.
they still broken now just not as bad
Zoom out further is also broken in Runelite
Did you try this yourself and did it work for you? Because I even deinstalled RuneLite in it's entirety and still get the crash with the abovementioned message
I have not been crashing
It's not crashing anymore for me
Please fix the karambwan fishing spot ๐
No one wants to play without Runelite, so now they do updates to put runelite in a bad light? ๐ฎ
u are genuinely one of the most annoying people on this server, please shut up
i dont even know who you are
whathappened?
How did you fix it? Just close client and fire it up again from the Jagex launcher?
It's a large client update, it takes time for these things to come out. Runelite's a third-party developed client.
every server restart, the karambwan fishing spots move for a bit before getting stuck
Yessir, that worked fine for me
My fairy ring has a never ending loop, and i cant scroll to find what i need ๐ญ
watch out apparently master clues have sailing steps already
why add more steps to current clues?
was literally going to make this suggestion "please don't give horrible new clue scroll steps without adding shortcuts first (proudspire summit elite step)"
Rather all the problems today than during sailing launch 
Very much the goal here
noted clues undoable for a week ๐ซก
100%, the next 2 weeks will be for that
Yeah but the overseer has been mildly inconvenienced for at least 47 seconds so lets all just shout at jagex instead
A normal Wednesday
whats your problem?
oh there we go, there's a crash
Cool runelite updooted too
Onoes
looks like you can finnaly take a shower
My screen is just black
my RuneLite just shows a black screen, nothing more
or it crashes
@honest marsh we get it, you're upset
Im not, just voicing my concerns Maia
Dm me if u have a problem
Hey sorry im new here where can i report some graphical glitches caused by the new renderer?
Voicing your concerns and relentlessly complaining are not the same
it make me upset
Best place would be in-game by right clicking the red report button and selecting "Report game bug".
This kind of stuff is out of their hands tbh. Theres only so much they can do. We are a part of the test team
Also check if it's already known in #zbuffer-known-issues
I did check this, and no its not a part of it
is there a place to report in-game bugs?
There is massive fps drops in raids since render update is that known issue?
Right click the red timer
perfect thank you @compact flicker

just heard someone ingame say there's a falo step that needs a dragon keel
A few things coming up, I wonder how things will end up
Clue scrolls getting impossible steps is funny to me
Are we going to be able to add granite dust to drag cballs?
if thats your irl photo i feel bad for you man...
no, but granite cannonballs will work with sailing, they fit between mithril and addy I believe
youd have to be stupid to use granite cannonballs on anything over than pvm anyway
Do wat m8
Why would you drop the clue without knowing whether it's unintended and being fixed or not
Fair point though you can just drop it but it would be good to know if this was intended.
uhh becuase maybe it solves the problem?
think before you speak
"wallahi" I'm out 
Tempoross fires travel through water breaking the content :((
Sooo... no more skill progress bars then?
Swan song is broken, originally you need to patch 5 walls and now only 2 are repairable. I think it's due to the Sailing Port addition to Piscatoris
quest can't be completed ๐
our first step into rs3 xD
I'm still runecrafting bloods fine 
any word on tears of guthix and lamps being useable on sailing on the 19th after the update? Usually theres a cooldown period of lamping skills but I didnt know if that was the case with sailing or not, again after release ( i did ask in the sailing discord but had no response)
there is already an ingame message about it "messing with the balance" and you can't use it on sailing right now - i'd assume this message is in place for the release of sailing too. So short answer: no you won't (opinion)
latest blog lists 91 as the highest fishing requirement for marlin, however the fishing skill tab states it as only 86 - Any confirmation of which it is?
oo ty ive not seen the message! i'll keep digging around, I figured no would be the answer but it'd be nice to have clarity either way just so I know when to use up my frog tokens ๐
i've reported a massive bug in game - can i raise this with any jmod as it's pretty bad
let it crash its rs3 all over again anyway
Report it in game
report using the in game report system
already have
Then your work is done 
Is it KQ?
Found a bug since the update, you can longrange way longer than you should be able to with the eye of ayak, its about 5/6 tiles further than should be possible
you can camp melee hand at olm and use the eye of ayak on it on defensive
report in game, they won't check discord for this type of thing
What bug, and where tbow spawn this time?
next to oziach in edgeville right underneath him, but talk to him first to make it appear
Thx
I'm keeping an eye on here for the bug reports occuring after the update, you can raise them here ๐
Also we're updating the newspost with known issues https://secure.runescape.com/m=news/sailing-technical-pre-release?oldschool=1
Delve animations have changed
Could you provide more detail please? ๐
Would rather not say here as it could be used by nefarious people
I'll DM you ๐
Ty
The fights the same but the animations were whack, the rocks had like fireworks as they landed
Are you using runelite and does it still happen if you choose and reopen
i went pking and saw that whenever i use my dragon crossbow it uses spec instead of shooting normally
now its time to logout till fix
@ancient ember tempoross has a bug where the fire spreads through the water, cant find a report bug button on mobile so typing here
What Aluminoti said. If you're on RL, make sure to reopen and update it. And does it happen without RL as well?
Penguin agility course starting line teleports to port sarim ๐
Thank you, we're aware of that and working on a fix ๐ฅ https://secure.runescape.com/m=news/sailing-technical-pre-release?oldschool=1
Clues seem to be dropping with Sailing steps, bricking them
this is on our radar as well
on our radar as well, thanks for letting me know ๐
Swan song is broken, originally you need to patch 5 walls and now only 2 are repairable. I think it's due to the Sailing Port addition to Piscatoris
The grand exchange has been broken on world 472 for a few days, how long until it might be fixed?
I'm raising this with the team, may be a z-buffer issue rather than this game update
temp fire seems like its fixed
the Gryphon icon in the slayer tab is funny
Hai, can I ask is this on official client/mobile or are you seeing it on RuneLite too? Can you describe the issue in more detail? And it's only happening on w472??
It is only happening on world 472 and it's all of it, says the system is unavailable when trying to make buy/sell offers and says you can't abort previous offers.
New Narnia transport method? https://www.reddit.com/r/2007scape/comments/1op0pwr/agility_shortcut_sailing_bug/ lmao
Will sailing pave the way for Witch's House 2, where you sail a giant rubber ducky?
Technically itโs an old emote
Itโs been in the game for years just hidden
Thanks so much for raising this!
could you confirm if the 86 fishing req in the fishing skill tab is a mistake or not? the blogs mentioned 91 as the requirement for marlin but is listed as only 86
I thought Max Capes were supposed to be disabled?
Anyone having trouble completing swan song quest after update i can't complete it
known issue
are bank tags fixed yet
That is good to know, thank you for this, I'm raising this with the Sailing team ๐
I think they meant that for the day of release
But before the skill actually goes live
Huh, thought it was supposed to be now to help ensure that they would be disabled.
Yeah I thought something similar when I read the blog and had to like think about it for a second because you could read it that way
But it would be pretty weird to disable it weeks early
So I just assumed they meant the day the update goes out also something else in that sentence or the following ones only makes sense if you read it that way
That's to do with Runelite, osrs has nothing to do with it
it says in the update notes today that capes won't get disabled until release day
JUst did a solo olm with a eye of ayak staff with the longrange only method and and it wasnt working. did they buff the range on the ayak staff?
it's bugged and has 10 tile range atm on longrange
loving this for phosani sleepwalkers
i just re logged, tags are working again
This is now being investigated ๐
anyone elses skill tab messed up? like total level is kind of blocking the bottom skills?
Do you have some kind of plugin that changes it?
they rearranged it to make room for the sailing skill, you might have to turn that off while you wait for it to update.
Not sure if this is the place to report it but there's a small spelling mistake in Bosun Zarah's text if you speak to her. Should say "twelfth".
Just in case it's not temporary text pre-launch
Noted this down ty! 
Another bug is ... that idk if intentionally but avoiding first obstacle in penguin agility course is easier, due to no character speed modifier (which would normally slow you), and the penguin is not standing half in the water, it is just running through the water on its surface.
I have what I believe to be an easy bug to fix, but a very annoying one. Where can I properly report this to hopefully get a patch asap?
Type it here and in report it game
While in the CoX shared storage, you cant move things around in your inventory like you can in the private storage, or most (if not all) interfaces in the game. This is extremely annoying when trying to prepare. Instead items you try to drag around in your inventory instead go back into the shared storage.
I do wonder if you can sail and snipe people heading towards the Larran Chest
Fking rat
Can we increase the range on eye by 1 XD
I've already got the 100 extra bankspaces on my ironman, but can't see that change in the technical pre-release. is this a bug?
Uhhh, where can I report a bug that my Hops patches no longer have my seeds planted, and I have to rake them. I raked them years ago, and have had auto-weed on forever ๐
Farming patches that appeared unweedable should now be fixed. If you were logged in before the fix, interact with the patch - itโll show weeds, but they can now be raked normally. Hotfixed.
It was probably related to this bug
RIP my 12 jute seeds ๐
My hop patches was reset also. Had fully grown yanillian before update. Fml
Same, my jutes were planted last night. Figured I'd go for some drift nets just incase they're used in sailing
Adding on to this, even prior to this Sailing pre-tech update, the Skill Guide and level-up messages for numerous skills are either blatantly wrong or ambiguous. Off the top of my head such skills include (but aren't limited to) Runecraft, Farming, and Construction.
this one is also now known as an issue and on the list to fix (https://secure.runescape.com/m=news/sailing-technical-pre-release?oldschool=true)
forestry events not spawning?
Looks like the Eye of Ayak's long range has been fixed.
If you arent gonna be spending a ton on sailing or plan to go to 99 quickly. now is a good time to pick up end game gear, this stuff is dirt cheap lol
Most end game items have crashed by 50%
i honestly think everyone should do that lmao
i dont even think sailing is going to cost that much gp
like
some of the raw materials may cost a decent amount in the first like
handful of days
but for most people even like getting sailing to 99 in 2 to 3 weeks
its mostly just going to be about actually sailing and not trying to figure out who can even chop a certain log
also
lmao
100 kc to tempoross just got added to the sailing prep
i swear if im not in like the 80kc range for tempoross
thank god i stopped at 101
I have like 3 kc its so over
lmao it probably doesn't even matter its just for the level 90 crewmate
80 tempoross kc here so shouldnt take long at mass worlds
level 90 is high!!1
I imagine since barricuda training will be the best exp, that's where the main cost will come from
repairs
theres one at 95
otherwise less intensive exp won't be so costly
70kc
im just kind of guessing a little bit but
how they talked about it recently
you're probably intended to upgrade your ship when you can and swap training methods as you unlock them to some degree
and likely go do the sea charting stuff asap too
as you can
was tempoross always able to spawn 3 or 4 fires per side or was it always 4
and now bugged due to hotfix
thats what husky alluded to, as you train sailing, u want to go do new content instead of training at older
they tried to make it mysterious when they talked about xp/hr
but yeah basically i'd assume whatever you unlock has a solid chance of being better
the part that idk about is if thats assuming tick manip or not
Where was this posted
Temp has been 4 fires as long as I've played it
1 on boat 3 on land
yea just got a 3 spawn 1 boat 2 land
they hotfixed fires spawning on water so maybe thats why it happened
How odd
honestly just running around looking at this stuff
its pretty weird lol
like you'll definitely notice if you go to miscellania rn
do you guys think these tabs will be worth a lot on sailing launch
i mean i would say no but
osrs players can be pretty dumb a rune pouch destroys the need for those tabs unless we come up with a pretty specific activity which we probably will eventually
but for general use people probably shouldn't be using those
Upgrading will be a pretty expensive part of the process, especially at first. To get a dragon keel on a sloop you need 16 large dragon keel parts, which all in all is 400 dragon sheets. Assuming the drop rate of the sheets won't be common, that will be an expensive upgrade even weeks after launch
$10 says someone asks for a poh port
within a month of sailing release
yeah but you have to get to 97 sailing to care about a dragon keel in the first place
people already have
i mean idk why they even like

make people ask
if they make a teleport in your spellbook its a foregone conclusion its going in your poh
They need to change some of these names
oh yeah like when i right click a mermaid and im like
"oh i thought those were placeholder names"
lmao
not a big deal but like
idk if this is what we really need lol
Most of the ocean names are bad
although i do wonder if like
because i haven't read the other names or the lore or anything if you talk to those npcs
if its maybe a meme name like how trolls get their names
also fossil island load times are horrendous
According to the wiki page for one of them it may be a reference to an IRL person who hosts a British quiz show: https://oldschool.runescape.wiki/w/Victoria_Kebbit-Monkfish
Victoria Kebbit-Monkfish is a mermaid in the Sailing alpha. She can be found south-west of The Pandemonium and will give the player a riddle if wearing the deep sea helmet and deep sea apparatus. When answered correctly, she will let the player dive with them, which completes a task in the Sailing alpha and awards 52 Sailing experience.
We expecting rune nails as some form of loot drop from sailing?
i'd expect all nails to be loot from salvaging
Hope so, not near the smith level ๐
rune nails would then be from higher tier salvage
Game update broke verzik floor, the black part of verzik's carpet is transparent now
(not my screenshot)
The tiles also have no SceneTilePaint for some reason in runelite api
Out of curiosity, saw people talking about how various GPU plugins are broken in different waysโฆ what if I just have all of them off? As in, is it more or less broken than others ๐
More broken than before
Runelite rolled back its z-buffered rendering GPU plugin
so it'll look as it did before
No GPU plugin will still give you z-buffered rendering
Do we know if Tears of Guthix will affect sailing immediately on launch?
it wont
Sailing XP cannot be earned or granted by any means. So no sneaking in any XP lamps or Tears of Guthix!
can't exit the boat properly taking boat to mos le harmless from port phasmatys. The port plank is off to the right now.
wait isnt this just for the next 2 weeks? I mean once the skill is out
no, they have said from the beginning you wont be able to use lamps/tog for the first few weeks/month after sailing is released
no actual timeframe on being able to
i mean i'd expect that to last for like
idk a few weeks to a month they might be insane and do a full 6 months i think rs3 might do that
but realistically our exp race is going to be over fairly quickly so it probably wont last too long
can confirm, how did that even happen
i guess left/right depending on camera angle, but not sure how that happened
also the tile preview makes no sense when you hover over the rest of the plank and pier
For what It's worth that gangplank is just there as a temporary measure (hotfix)
Was added via script which we can hotfix, can't change the actual gangplank mapping unless we reboot the game ๐
no way you didnt censor hsvenn
What about Bounty Hunter? It was in 318 earlyer not is back to 319?
Do we get 2 weeks in uk world then?
Didnt notice but we got the extra bankspace now
"not my screenshot"
The newspost said that the sailing clue scrolls were fixed but i have a sherlock step to mine nickel. Do i have to wait until sailing or is there a way to reset it?
Yea drop it an get another 1 XD
Is it just me, or is the new "Total Level" text placed too low/not vertically centered.
Nah, ima give that to watson. Canโt waste an elite like that :โ(
Anyone else think the boat teleport spell names are jank? Instead of "Teleport me to boat" and "Teleport boat to me", it could be something like "Boat Teleport" and "Summon Boat". Much less clunky, and we don't have two spells made up of the same 4 words but in a slightly different order.
Other options are "Call Boat" or "Recall Boat" (that one's too ambiguous).
it is indeed lower and could be placed 1 pixel higher to 'center' it
Boat teleport would be unclear if it's to the boat or reverse
I don't think so. Every other teleport except "Teleport to House" is "<Place> Teleport". But it probably would be better to call it "Teleport to Boat" to keep parity with the house tp.
"teleport to boat" and "recall boat" seem very easy and very obvious
holy shit is all the water updated like this its super cool?
I think "Recall Boat" could have confusing interpretations โ does it mean that it brings the boat to the nearest port to you or does it bring it to the last port you docked it at? โ which is why I prefer "Summon Boat" or "Call Boat" more.
You can see some teasers in the release videos where certain water biomes have icing on top
But yeah, I agree "Teleport to Boat" is probably better, given "Teleport to House" already being established.
ye i didint know what was gona happen with the water beta stuff didint have any changes to water as far as i saw
i knew they mightve cooked but i figured they might also have just kept charm of the old water graphics
here's a global map where you can see the clear biome distinctions
https://oldschool.runescape.wiki/images/Sailing_beta_world_map.png?6c5df
blown away 
fossil island is top right as part of the Untamed Ocean
Could probably keep "Teleport Boat to Me" and change the other to "Teleport to Boat"
But it's not a big deal
The way they chose is the least ambiguous they could do, which is fine I guess
It's maybe the least ambiguous, but it's clunky as heck imo. Also very easy to misread, which does add to ambiguity.
wow this is amazing! >30fps with a 3080 and a 7800x3d!
what genius at jegex thought putting 100,000 animated objects all over the place was a good idea?
I mean
You're using 117 which is notoriously unoptomized
That's not exactly on Jagex lol
uhm, where would i go if i think i found something that was broke by the update
Sorry, saw the star in the thumbnail and assumed that was the check box for on/off
Check it on official client and see how the fps is
Can make a bug report in game and post about it in here to see if others experienced it
either check #zbuffer-known-issues #mobile-known-issues or right click the report button in-game to report it
Then don't complain about a 3rd party client not working if you're not willing to test it on the official
Yeah like regardless of if them adding a shitload of animated pixels to the ocean is a good idea or not, using Runelite which is shit performance so much so that people STILL have issues on fossil island and Prif is not exactly a Jagex issue when they've fixed the issue on their end on official client
Also lol
The rendering is bad on Runelite because their gpu plugins are borked natively
its kinda funny, the update that added some of the stuff for sailing broke the swan song quest from the looks of it
Like, I love Runelite, but when I encounter horrible performance, crashes, or bugs, I assume it's Runelite 9/10 times and it is
well yeah it's a third-party tool scrambling to get everything together post-update
RL has their own discord to report problems though, best to go there instead of here :)
question
why are the sharks clipping so bad haha
it's like they can only render on top of one tile at a time so they look mostly cut off
I'm not attacking Runelite, just defending Jagex lmao
I don't see a Runelite-specific issue and go "Damn you Jagex, why did you break my 3rd party client!!!"
Mogres can now swim instead of hiding in a fishing spot - excellent
Pretty gross tbh
Also kinda weird to punish people for not having done mass even going for barrel or other stuff, would make more sense as permits, or not at all kc req more than like 1
Or something like requiring you to have Spirit Angler, even
It's not a punishment, lol.
They chose to set a requirement to hire this crew person, who is one of the tempoross people. If you want them, you must fulfill that requirement.
Choose better
Punishment might be the wrong term but it seems like a bad choice of metric for having engaged with Tempoross
Idk. I'd be fine if they decided the requirement was full spirit angler instead, but 100 kc is w/e
I mean you can go on rate for a fish barrel in like 30 solos is all I really mean
Most people just do tempoross for barrel and leave
But if they did it in mass they would have this kc threshold
I dunno, 100 Temp games is really not that much in the grand scheme of getting a really good crewmember
it kinda depends on when you played your account tbf
like
my iron was relatively newer when i did temp because i'd been playing hcs and shit like that
so i actually had the kc and a reason to really go do tempoross
if you were further along when that update came out if you got a fish barrel relatively early or just did mostly solos to get it
its kind of a lot of games of something theres no way you sat there and did
its simple enough though to fix even if its a bit
idk
time wastey i guess
just got the "mine some nickel" clue step, thought this was hotfixed earlier?
its a bit of "why kc instead of permits"
Jmods please rethink adding sailing steps to clues.
For those of us that don't want to do sailing outright or right away, this forces people that currently do clues to have to engage with sailing.
I've already heard "just don't engage with sailing" and in the same think space "just drop the clue". How are you meant to not engage with sailing but do clues that were possible prior to the release?
I think sailing should offer it's own unique clues with their own reward space without further bloating the clue scrolls and providing nothing of value.
I don't think anyone ever said 100 permits, just using permits as a benchmark rather than games
Geekaleek just said permits
^
the complaint from etube is that people are punished for doing solos (which are more efficient)
rather than doing the mass world
My recommendation was spirit angler as one option
you could normalize it by setting a permit threshold instead
But you could make it like whatever the expected mass permits is per game times 100 games
at least thats how i read it
Yeah
4-6 permits per mass game
Sure so like 400 permits
that sounds high but i never did solos
Or 300 idk
err
I never did mass which is why I expressed this concern
i never did mass*
I just did like 14 permit solos
i did solos
Mass games are like 4:30 for 4-6 permits
Uhh i think this is just revealing your bias here
Being efficient for permits is bias?
14 permit solos are ~11 min games
vs 5:30? min games in mass
It's revealing my frustration that I've spent tens of hours at the minigame, multiple times longer than people with 100 kc, and I'm not eligible for the crewmember without going and doing tens more kc
Nah just going from 100 games is too much lets do permits, okay 400-600 is fine, okay no maybe 300 is better.
Its just going lower and lower might as well not have corrected me with 100 permits
100 games 
the claim wasn't about the exact threshold dude
its just that permits are normalized to how much you played

It's not trying to lower it lmao I just don't know how many permits a mass gives
while kc isnt
I didn't
whatever threshold in permits
4-6 on average, its a bit of a lucky dip cause its a little rng there
is preferrable to kc
So then 400 idk, the 100 kc number is extremely arbitrary to begin with lmao
ik ik
i have 3k permits so far
Well yeah every limit is pretty arbitrary
Point was just to shift it away from raw kc because it's not representative of actual time spent at the minigame
Or actual effort put in
And use metrics we already have in the game like permit count or spirit angler outfit (which imo makes logically/lore-wise the most sense)
spirit angler is kinda sad cuz what if you decided to use all your flakes
KC is kinda sad cuz what if you decided to do solos
I dont think either of that really matters anymore than KC?
I think KC just makes sense. Permits are in themselves, a reward. They're how many pulls you got at the pool so why would that count for anything? Kc is pretty standardized no?
i agree on that point and think lifetime permits is a perfect reasonable metric
12k permits ๐
Permits are a metric of how much you've contributed to the Spirit Anglers combatting the storm Tempor
Its fine if people do solos, they can go do groups if they want to grind some more quickly or something.
It makes more sense logically than KC from a world perspective as well
genuinely hard to tell if you're actually arguing in good faith and missing the point
I dont really think so, its like "great job helping us out! but because we rewarded you so much we wanted to reward you again!" rather than "Wow you beat him X many times! great job I'll join your crew!"
?
Like one is I'll join because we paid you so much, the other is I'll join because you helped us so much.
Permits is their "payment" for us helping
I feel like you're just trying to misconstrue it as much as possible as this point
And this isn't the first time I've felt that way about you arguing things either
Not at all, you're just bringing up weird points about it making sense lore wise and it doesnt make sense to me.
If you could clarify that would be good though
-Permits are a measure of how much you've assisted the Spirit Anglers
-The more you've helped the Spirit Anglers, the more sense it would make for one of them to be willing to join you
"Wow you were on 100 boats where the rest of the people killed Tempoross and you did almost nothing"
Doesn't really make sense
Compared to the literal metric we have
Of how much you've assisted the Spirit Anglers
That feels more misconstrued.
You had to run around a lot to beat him back once vs you beat him back 5 times is more accurate lore wise.
^
Their goal has been to hold back tempoross and you only doing it once vs lets say 3 times means you helped out less no?
Not really
I dont know how much clearer I can be when I said clearly "It doesnt make sense to me" and that I wanted clarification.
If you were helping out less then you wouldn't get more permits lmao
Why not? This is the in world perspective you're talking about btw.
I know gameplay wise its like oh, the player had to work really hard for those subdues. Hence more permits.
If you fight it alone and take 3x as long to fight it back that's better than your contribution to 100 people fighting it back in a third the time
You did almost nothing in the mass example
But lore wise you only subdued him once compared to the other guy that did it numerous times. That guy with the higher KC would be more important to the spirit anglers than you.
If that were the case he would have more reward permits
They could always do either x permits or x kc
If you hit either of those you have the crew member
Or like "have 100 kc or wear spirit angler"
It just feels like overcomplicating something for no real reason. Even moreso when etube is fine with it just being 100kc x average permits for the permit limit.
This all feels so arbitrary
How is it overcomplicating when we already have a metric for it
Whats the metric for it?
I would be ok for them to just use the combat achievement threshold
Permits
Unless you mean precedent?
And it aids in balancing how much time/effort people put into the minigame to unlock the crewmember
So because permits exist, permits must be used to unlock content? Not the rewards that permits give?
Hear me out: 5000 permits for the best crewmate because skilling enthusiasts wanted a new skill and they should be grinding for the best crewmates 
It legitimately feels like you've just looked at the 100 kc metric and said, "Jagex cannot possibly be incorrect" and decided to argue anything possible you can do to defend that position
its a lvl 90 crewmember so I wouldnt mind a 5k grind
they better be good though 
Even when we literally already have a better metric that already exists to measure how much you've done for the Spirit Anglers
No, my opinion is just it's fine to critique and complain but let's think about it a bit more and see how your idea actually pans out.
Rather than, I don't like this, change it.
You didnt even know the average permits per game, so what are we talking about here man.
what's the deal? 100 permits for a crewmember?
???
2 billion permits per crewmember
Why does me knowing how many permits a mass is if I know it's significantly less
The whole point was that I didn't waste my time doing mass in the past and I don't think that is the best metric they could use
Because what I'm hearing is this
"KC is bad let's use permits"
"How many permits should we use?"
"I don't know"
I think a set amount of games is entirely fine when other crew members require specific quests/skills/whatever
100 kc is not a ton, changing it to permits is...fine? But like entirely not necessary
The literal first thing I said was 100x the expected rewards from a mass
It doesn't matter if I know how many that is or not
I don't really think permits makes any more sense than kc, except for people wanting to be done faster with it lol
And what is 100x expected for mass?
"I don't know"
We can just talk and discuss this man
It doesn't even have to be faster though, and it wouldn't even be faster
Ellie came in with the number
??? So if I don't immediately know how many permits a mass is then my argument is invalid?
Not at all, I'm just discussing things here not everything is an attack on you jeez
Irrespective of skill or effort, kc is just a static amount that is clearly what Jagex is going for
I don't know how much loot you expect to get in a 20 man Hueycoatl mass or 60-man Nex mass either, because I don't waste my time
Once I'm 90 sailing I'm picking up Virginia 100%
Gotta have her on the team!
It would be like using a Nex kc metric when mass Nex is the single worst way possible to do Nex
Well you havent made any suggestions on Huey or Nex so your knowledge there doesnt matter.
Brother you cannot possibly be serious
But if you're asking for rewards to be changed I kinda expect you to know a bit about tempororss
Have you heard of an analogy
Have you heard of a comparison
Have you heard of using a qualitative metric instead of knowing the exact number
Why is 100kc such a big deal for a lvl 90 crewmember
Because "100x expected mass permits per game"
?
Is very clear and straightforward
I do agree with Etube that KC is not necessarily a good measure because solo 100 kc is vastly different than mass 100 kc
You're using an exaggerated example to defend your lack of experience with tempoross. I'm telling you that isn't a good defence since you're making a suggestion about tempororss. We're just discussing what the requirements should be for the crewmember and why.
I'm not trying to make it a big deal, I'm just presenting a better metric since mass isn't the way most people do the content, and Pingu is telling me that my argument is invalid
Permits are a better system because if you are willing to do Firefighting Method (80 permits/hr), it's only an hour+.
When have I said your argument is invalid?
Why do you assume I have a lack of experience with Tempoross
You did solo temp and got rewarded for doing so, you have some kc and now you're closer than 0 for getting the 100 needed
Permits is like requiring x number of Vorkath loot to get head instead of 50 kc
It's just not something Jagex has ever really done and I really don't think it's worth all this arguing over such a small thing lol
Mass isn't the way most people do temp? Do you have numbers for that?
You've said it like 5 different ways
If anything I just think changing to permits is kinda arbitrary. The only accusation I made was that I suspect you just think the grind is too much for you and want the requirement lowered.
From my personal experience, of 20 people I know that have done tempoross, 1 person does it in mass, 1 person does it for xp, and 18 others do it maximizing permits in solo
Permits are better measure though in terms of effort
Which is what my previous comment was about, the going from kc to permits, to 400 permits, to 300 permits bit.
That's not really ground for the kind of general statement you made
I don't think the grind is too much at all, I think that if the intent is to measure a "Tempoross grind" then they picked a poor way to do it
20 people is a very low sample size
It's a ratio
I've done masses, tempororss for xp and tempoross for permits. Masses are about 4-6 permits and permit runs you can get 10 per run pretty easily, takes around 8m?
It's not literally 20 people
It's meaningless
I can't even
This way of discussing just feels weird
Someone who's done 50 solos has done way more than someone who's done 100 mass Tempoross. The whole point of shifting to permits is to reflect this, and also makes sense because permits measure how much you've contributed to the Spirit Anglers/how much favor/rewards they've given you for your efforts.
You don't have to list it as "Get 400 permits" but even that wouldn't be any worse than "Get 100 kc." It can be some metric that you've "Gained the favor" of the Spirit Anglers, and doesn't need to be tied to some arbitrary KC amount
Even solo tempoross isn't like this massive experience-driven way of doing it
You sit there for 10 minutes putting out fires
It's not really indicative of any more "being good at Temp" than masses are, and you get faster permits for it
I just dont see it as a big deal cause if you need more kc why cant you just grind out a few more in masses? It's easy.
Solo is way more afk than mass yes
Yeah i wouldnt call it more afk
Its a lot more you gotta keep track of and if you're doing firefighting for permits, a lot more spamming
There's like 4 different methods that balance effort and permits
The real question is "why can't you use harpoon fish in the cannon to put out the fires"
Fish are flammable unfortunately
Tempoross magic
i think it makes more sense for it to actually be a paid unlock that costs permits rather than just a flat kc
but thats not going to be a popular opinion because people wont want to "waste" pulls
I was crunching some numbers.
100 rounds at 5m per round = 8 hours 20m
500 permits at 8m per round = 6 hours 40m
So it's a reduction of about 1 hour and 40m
Costing permits would be wild because it's both punishing people who did Temp and pulled rewards and rewarding people who did Temp and just sat/haven't claimed yet
I mostly see this entire discussion as an attempt to reduce the grind for the crewmember. At which point I would just suggest lowering the KC requirement.
What are these numbers supposed to be
its pointless putting an exact number of permits? and it isnt even worth discussing?
Just make it like brimhaven agility tickets for shop and xp
like we dont need to sit and calculate the exact number of permits?
It doesn't cost anything, you just need some temp kc
we are just subsituting the kc time for permit gathering time and they should be as roughly equivelant as possible
ezpz
100 rounds is the current 100 kc, 5m is about average for a mass world (4-6m)
500 permits is 100 kc x 5 with 5 being the average permit per mass game. 8m is the average time for a solo run I've found though it might be closer to 9m. Just an average.
ya i think people are just doing insane backflips here
solos are like twice that length if you're focusing points
i think getting your sailing level to 90 was a big enough time sink
Also worth noting that the highest level crewmember doesn't even have an unlock requirement listed at 95 Sailing
How long? ngl I was kinda basing it off my recent solo runs but they were xp focused to the time might be off
lmao like really what is even the point of being like oh ho ha ha you didn't get 100 temp kc you silly idiot
You thinking 14m? I can recalc it
should've thought about that before you got to 90 sailing huh
now lets waste another 8 hours
hehehehe
like whats the point lmao
I haven't done it in like 2-3 years tbh because I hate that place but I remember them being like 15+ minutes
Well the reason would depend on what they can do
idk if i fully agree with this
If the spirit angler has a unique passive or something that's really helpful then that would be the reason for the "additional" 8 hour grind
She's a spirit angler, it makes sense you need some spirit angler street cred
I found a screenshot from my friend that's a pet hunter
I think it makes sense too
idk the sailing requirement for the rosewood trees but it would be insane to say that if it was 90 sailing also that the trees should ahve a low wc level?
Looks like they got 13 min games
Iunno you could probably say that about the others too like omfg I gotta do this stupid vampire quest for sailing??
no i mean like
There's a big difference between a quest and doing 10 hours of Tempoross when none of the other crewmates require anything remotely that much
When you guys worldhop is it randomly zooming in?
literally compared to all of the current listed crewmates nothing is close
The longest quests in this game take like 3 hours max
Maybe we'll get a void knight that costs 300 pc points 
nope
i dont even really care because i have my kc but
lol this seems a little silly for no real reason
@nocturne solstice if I add to one of my game suggestions does that count as a bump? (More ideas/ more thoughts)
Nah thats fine
to be perfectly honest i think the whole skill is a waste of time and they should have just added charter ships to all the new locations
I only consider it a bump if its literally just someone saying bump or something that doesn't contribute much multiple times like one user posting by themselves 4 times in the row something like "Great idea!" "Let's add this!" "Jagex when??"
also another big silly thing here
Got you
Have you tried sailing in the tests?
we all know that jagex took the kc requirements for CAs and binned them because it was an unfun waste of time in a way right
well temp was moved from 50 to 10
and now they ask for 100
so im pretty sure if you pointed that out
they'd change their minds
they dont even agree with this shit lol
not rly no but idc
they just didn't think about it
i tried the stress test and it was boring
i think the fact that its more thematic makes sense
id be willing to bet they did think about it
ok there was only a big circle to go around but idk how thats fundamentally different that going thru any of the rest of the empty ocean
Eh as long as you tried it then fair enough.
I wish all the crewmembers had some conditions beyond sailing level
Make you work a little for it
exploration and things
the baracuda trials and stuff? like sure that might be fun? i guess? but did that really have to be a skill?
i agree with this if its actually interesting
if its get 100 kc while wanting to die on a mass world
hard pass
its the same issue as dungeoneering tbh, the content was great
Yeah it kinda has to be a skill if it was how it is now tbh
but doing the same floors 100 times to gain a single level was cringe
just as doing the same baracuda trial 100 times will be cringe
or going around in loops salvaging
ya its the concept no osrs dev wants to acknowledge
there is only so long something can be interesting
and they lean heavily into going far beyond that for basically everything in this game
and i still also think sailing only won because of how "baised" the poll was
What skill were you rooting for?
im sure they get it they just would probably rather not talk about it too in depth or more people would be a bit more critical of it
I was rooting for "None of the above" but I knew my vote didn't really even count
osrs does multiple things but fun and a sense of progression are not directly linked
they trap a lot of us doing things to feel the progression
even beyond when we stop having fun
Like what
is this the right poll?
I feel like for the most part you can stop and do something else anytime
if so it only beat shamanism by 0.4%? and thats with sailing being such a "memed" concept
Well you can't blame Jagex for that.
i mean idk if blaming them is the right way of putting it
but they totally buy into it and hope for that to happen
Maybe I misunderstood then since thats the impression I got with the "They trap a lot of us" bit
Mod Husky absolutely 100% seems to think and play this way and put this intentionally into game design
i think all of the actual content added by sailing is going to be great, im excited for all the new places to visit and all of the new mobs/drops ect
i mean the game is dripping in that type of game design its not just husky its how it goes down for osrs
almost everything we have in the game has some element of it
like lol
I mean i am not all about it yet but i could get into it. I am more or less worried that OSRS will slowly start to turn into rs3 and that will kill the game.
we think drop rates that take longer than most AAA games are short form content
???
why and how
Nah I think the winner was determined by question 2 not 1 since that was a multi.
Voted for taming btw
So it beat shamanism by 3%
how do u see what u voted for
From Mod Husky: "If you're an account that's grinding out all your Dragon sheets for yourself, it's probably going to take quite a while"
"I'm that ironman that... I don't care that I had to grind 12 thousand demons for my Radiant Oathplate, I just sat there and grinded the content."
Reminder that this is what Mod Husky thinks is good game design basis for OSRS. He literally is intentionally putting out content that sucks if you actually have to grind it out for yourself, and the arbitrary kc requirement that goes past what they thought was reasonable for CAs reflects that.
Well look at it this way when they added summoning into rs2 it wasnt too bad then they added another skill then changed into rs3 and they have kept adding skills since then
oh i know i honestly really disagree with him a lot because he's on a pretty
extreme end of that type of thinking
but its pretty much how all content is designed for osrs
it just varies by how extreme it gets
apparently i didnt vote ๐
Oh so thats were people got that quote from, about dragon sheets being like grinding demons for oathplate
man that feels super taken out of context
It's one thing to say, "You're on a restricted account - work within those restrictions."
I agree with that take and think that ironmen are 100% absolutely part of the subset of restricted accounts.
It's entirely another thing to intentionally design content that way
pretty sure i voted shamanism ๐ค
i totally get why hes like that too
He literally made the comparison himself, that is the context.
I remember listening to him on sae bae and he was talking about the "prestige" of rare drops etc and that ironmen shouldn't expect to be able to get all the gear they want
To be fair yours doesnt look like mine so many a plugin is changing it for you?
I dunno though
He was asked about Dragon metal sheets and he literally brought up Radiant himself
i maxed two accounts i noticed how my standards changed and what used to be a grind changed to easy and something unthinkable became my current grind over time
And killing tens of thousands of demons
i just think a lot of people dont really clock that change
so they say things that sound insane
It's one thing to chase rare things on a limited account
It's another thing to intentionally design content in a way that nobody enjoys it whatsoever to artificially make it a sucky grind
things that kind of are insane
Which is what dragon sheets in this case are
It's what Awakener orbs and Radiant contracts are
He was giving an example of him grinding content, not that it was going to be a 1 for 1 gosh.
just resource packs dark mode
its not just that if you listen to him talk on podcasts or people bring up ironmen and qol
it leaks out
It's not a 1 for 1 and nobody said it is, just that the concept is the same, and the way you interact with it is the same in the sense that it's intentionally unenjoyable content where you grind and grind menial labor for stuff like this
Maybe try disabling it? Should just be a quick toggle and just flip it back on if it doesnt change anything.
yeah no difference dunno
It's part of the gamemode
I don't think everything needs to be catered to being super accessible for irons
It's part of the reason so much gear is worth shit because they make it so easy to get solo that a lot of the process of making multi-part gear is lost
i just think i didnt vote lol
he's definitely in that camp of "if you're an iron this should be terrible and that's what it means to be iron"
very similar to the original release of the mode
its just that the game left that behind a long time ago
If I am answering a question about "How will it be to grind Dragon metal sheets?" and I compare it to Radiant oathplate contracts, that's not an accident
theres a difference between accessible and horrible though?
i think it would be more accurate to say that he's saying updates dont need to cater to ironman gamemode and if you chose to play it you can do it or not
and its fine like tons of people disagree about that stuff
its just obvious what his stance is
i dont think anyone in the game thinks things should just suck and thats what it means to be an iron, thats silly
much less him
dude honestly
they were modernising the game back then, trying to chase the market
tons of people directly say that lmao
no they dont
It's like if you intentionally design in the Death talisman for Mourning's End part 2 but don't make the 50-item list or Catalytic talisman
"Well, you're an ironman, so this is what you signed up for!"
"Go get 90 slayer!"
No, you just made that yourself
theres a very big difference between outdated design ideas from people who didnt even create the content and taking an entire statement out of context
#game-update message
Maybe Im just misinterpreting since I did misinterpret then too but you were the one saying they were the same no?
If your endgame boat which isn't necessary for you to enjoy the game requires a lot of grinding to get the materials that's just part and parcel of playing the gamemode where you can't trade to make it easier/faster/less grindy
At least thats the vibe I got
him saying it isnt the context, it was obviously an example of him saying he would grind things to grind things because he's and ironman and thats just how it is.
What do you think 1-for-1 means
personally i think but dont know but i think that the sailing grind wont even be that bad
Because I'm not saying and he's not saying that you're going to go grind 12k demons to get radiant contracts to get dragon metal sheets
What do you think "compared them directly" means
Because to me it means you are saying they are the same
or at least very very similar
i feel like a lot of their commentary is aimed at people who play a lot less osrs than i do
Very similar would be a correct interpretation
Because that's the comparison he made
so when they say something will cost a lot or be a hard grind
they probably mean for someone that doesn't have billions or went crazy to loot a tbow in cox
its probably going to be relatively simple
"How hard of a grind will it be"
"You know grinding contracts for Radiant oathplate? Yeah, that"
Thats not what they said though
yeah It can be anywhere from a 1/128 to a 1/3000 drop from strykeworms and the statement is still true
He implied it was a healthy grind and said that the dragon sheets were also a very big grind
and honestly if it comes out and you have to kill 3k strikewyrms for 1 dragon sheet
they'll nerf it
That's very explicit to me
lol
He used the term "Quite a while"
yeah you sorta have to keep in mind that they want this to be as successful as possible
i mean its true
And then said that he grinded out Radiant oathplate contracts from tens of thousands of demons in the same breath
Man I do enjoy that this discussion is really putting our english classes to good use.
that is one of those really obvious "not playing the game is very efficient because it will be made substantially easier" moments
"quite a while" can be anywhere from 10 to 1000 hours depending on who he's speaking to
A lot of analysis of the text to interpret author intent lmao
Have you tried it
Yeah its funny
i was really hoping there would be a cannonball shop
"It will take quite a while"
"Here's something that I am comparing it to that also takes 'quite a while'"
one that sells at least up to steel
its a thieving stall
You can't really get more clear with your intent
it would have 0 stock or something most likely
Bots will keep it at 0 true
Thats you putting words in his mouth. He said clearly in the message you quoted and forwarded.
"It's probably going to take quite a while"
Then in a new sentence
"I'm that ironman that... I don't care that I had to grind 12 thousand demons for my Radiant Oathplate".
It's a new sentence and it's about him talking about himself now.
its not even that
just the idea that you could world hop buy cannonballs is way too good
He did not say "It's going to take quite a while, like farming radiant oathplate from demons".
i will actually cry
Then you want me to focus on the fact that he said he expects them to be incredibly expensive and need very high quantities of them
Because that also demonstrates implied scarcity/rarity and a long grind
the new "fast" smithing cannonballs forge thing is like 90 sailing too
81
tbh i think its kind of perplexing in general
90 sailing looking like a snack fr
you cant even use them until 86 sailing
But also even at 2x speed cballs will still be awful
Yeah thats fine, if you have a quote of him saying that it's incredibly expensive and needing high quantities of them sure.
and they seem to make things that you probably would make once ever
and assuming they aren't totally insane
Jagex are known for underestimating their playerbase so who knows
the cannonballs and nails are likely coming from something else
maybe people will just afk cannon the wyrms and be fine
thats so high, having to go all the way up without decent access to ammo for the skill...
Itโs in there same portion of the Q&A
Let's wait, try the content and then make up an opinion about the length of the grind 
i mean the way it sounds to me
we're getting about 1/3rd of the skill we will have 2 years from now
you're gonna be able to get by to 99 with like
basically level 70s equipment
Theyโre only from Lava Strykewyrms (still appalled at the name/creation of these) and Frost Dragons (also extremely disappointed in porting these)
so adamant and some new trees
maybe a little rune
and the rest of the sailing build is just
extra that you dont even care about
during this part of the roll out
Really what it comes down to is that they went into the design with the express purpose of making them suck to get
Did they say what they're for?
I suspect that was not their purpose in the dev meetings
Is it purely cosmetic bigger ship
its actually probably closer to muh economy game design
Or is it functional
seems to be the only reason you'd kill the npcs that drop them
dragon hull probably needed to travel in certain areas or get tankier ship ig
Oh... That's gonna suck so bad
later probably
The average billybob will kill then because the dragons got forced into the slayer task list and the wyrms have less sucky drops than the regular wyrms
the rosewood hull and so on start at level 93 sailing
no like mooring points or port tasks or whatever
get up that high
yeah tbh not a bad assessment
so you probably wont need the dragon stuff for this round of content
maybe a couple secrets or something
im a bit disappointd we are only getting like half the ocean
im a bit worried that they're gonna mess up the economy of leveling the skill somehow
and it will be better to do salvage instead of like trials for exp
because you need the nails etc from the salvage***
so it'll just be afk or tick manip like you're chopping trees for irons
rather than doing other stuff lol
i just wish this was a map expansion rather than a skill, with the "skill" parts of the skill sprinkled around as minigames with rewards
eh salvaging probably will be more popular but thats just because of players. Same reason more people do rooftops than sepulchre
I doubt nails will be the reason though. Super doubt you'd need that much.
it might also quickly become the only reasonable way for higher end cannonballs depending on if they're allowed to drop or not
Possibly, I do think it'll be a source but never a "reasonable" way.
Also waiting to see how bad Dragon nails are
i mean i can already tell you nobody is turning a dragon sheet into nails or cannonballs if thats an option
with how they've talked about it
so those will only be drops from something
Salvaging is just so afk so I dunno about it being reasonable for anything.
And then hoard all of them for future Sailing and never using for repairs ever
They did also say that they felt they may have been โa little too generousโ if anything toward afk/salvaging rates
i expect it to be good
like more than 100k/hr with tick manip
they wouldn't say that if you were sweating to get 70k/hr rates
I think you're being a bit optimistic there
nah theres really no other way to put it into context with the rest of the game
They did say Sailing would be between rc and fletching so I wouldnโt expect active methods to be less than 100k
Because then it would be less than rc
there are tons of hard afk options floating around 50k and most of those with tick manip are around 100k
so if they feel like this is a little too good
its better than those
im sure it wont be something like 1/10k off task and 1/2k on task for 75-150 of them right?
surely not!
it'll probably be fine though
other stuff they said leads me to believe you probably wont get those numbers for a long time
as long as you aren't afking for 100k/hr starting at level 50 it'll be fine
my random guess is that the skill probably tops out a little over 200k with whatever the absolute best method is
so it will definitely not be slow but also not be one of the faster skills
they seemed pretty confident that it wont be one of the slow ones
they also said that people would be 99 in the first week
so you can't even really get below 100k average for your whole journey to make that real unless they actually are calculating for more than 18 hours per day
which someone probably will do more than that but lol
i took that to the likes of an alfie level player, playing 18hrs a day for 7 days
Give me some sea dungeon exploration like in a Bermuda Triangle zone
Really hoping for group content on a boat
In the alpha there was some dragonkin stuff on one of the islands
DS3 confirmed
they did mention a lot about crewmates and doing stuff with friend. I imagine a lot of stuff can be done with friends ๐ค
even the afk stuff like salvaging or something
I still want Virginia on my ship 
I wonder what a spotter actually does...
Will she only help out if we have a crows nest? Highlight stuff?
Good question
In rs3 mining there's some more interactive elements where ores glow etc
Maybe they ported that system over for some sailing activity?
That would work
I hope we get some more crewmates. I want a dude in full deep sea diving gear.
Crew mates I would like
- past quest characters that are no longer alive as ghost versions kind of like davey jones style (bob the cat, while guthix sleeps characters etc
- baby lizardman shaman
- pets as crew mates
ya thats what i mean
you have to average above 100k/hr for 18/hr a day to hit 99 in a week
so odds are sailing is somewhat faster than that
towards the top end
to drag that average up
high efficiency trials probably significantly higher
ya
and tbh they probably weren't doing some insane calculation on the spot
you likely get a lot more than that
i want a quest where we convince ned to come out of retirement to join our crew
smh they retconned Ned to be shit at sailing
im pretty sure bob the cat is coming back somehow
also idk if you guys noticed but the boat we use for dragon slayer got updated
Are you going to be seeing other players in their ships? Will you be competing for resource spots or it doesnt matter?
well hopefully since resource spots work just like trees
the way it worked in the alpha you can see others on their ships, and resources are on a timer like deyalt
they wouldn't have messed up the same thing they fixed with forestry
Seeing other players is pretty important imo
yeah, the entire sea being instanced would be a bit odd
unless you meant just the resources being instanced ๐ค
im still kinda surprised they didn't do something clever with the ocean to make it another plane of the world map
so they didn't have to deal with most of our stuff being 2 inches from the next island
I can see it being done with intent to make sailing feel more integrated with the world
maybe but at the same time
the i guess "intended" experience for this game doesn't have nearly the same render distance we usually play with these days
we're supposed to feel like stuff isn't just right next to us
or at least thats how it was when they made most of it
yeah that makes sense
its probably all so close because they knew we couldn't see it
lmao now its a bit silly because standing in rimmington mine i can see boats at port sarim draynor and karamja
sorry not draynor i mean the rimmington dock or whatever they call it
although tbh
you can basically see draynor too
It would definitely have been nicer for the world to be bigger to more accurately represent the distance of things we have in our heads but at the end of the day after considering stuff like how far people have to sail for stuff, integration with the world, making the world feel populated an all that.
It's not that big of a deal that things seem a bit too close.
And it isn't the first time mods break immersion in a video game
ya its not just immersion either though
they also kind of paid for it with how much space they have to design things and also what size of boat really works
etc
Instanced sea wouldve made sense to stop visual clutter, but we'll see if the waters look clogged with random boats everywhere or not
Tho i think entity hider could solve that problem in time
my game was fine now is crashing every min
only difference is i started doing rumours and it crashes in hunter guild area
when i use whistle or getting out to the bank
Might be gpu plugin acting up
They have a lot of room to add expansions to Sailing up North
Most instances are just hidden 8000 tiles from the Northern border of the map
So there's a huge area of mostly empty land they have to work with for future things, and they probably just didn't want to right away start dipping into that when there's already a lot of open ocean in game
anyone in here know people that works on runelite ressource pack? Trying to find a way to fix the new skilling page we got
you want the runelite discord
Kinda weird how all islands but the turtle island are basically likeโฆ the size of varrock castle or smaller
Scale's always been weird
Gz sail to island, run for 10โticks and youโre now on the other end of the island
Maybe found a tree and a rock along the way
Would rather see a bit less small islands and some more mid-large sized ones
i think it's implied that the distance between cities and stuff is much larger than we see ingame
some realism compromises are made for gameplay purposes
[[Scale theory]]
Wiki links found:
https://oldschool.runescape.wiki/w/Scale_theory
I just want islands that are more island than they are small mounds of dirt
Turtle land is a good example, even leaning on the large side
Need more islands that are ~50% or so of that size and less that are the size of varrock church
there will be a design competition later where you can submit your own island ideas
i'm one of the accounts affected by the "Fish Chunks in active GE offers arenโt converting correctly to Fish Offcuts, causing them to disappear when claimed or cancelled. The team is currently investigating any affected accounts" , where can i get help with this? rsn : iPubz @mods
sounds like the team is currently investigating any affected accounts
should be a matter of time until it is fixed
i submitted a bug report on it too just incase
go take a look north of the border with osrs.world and youโll see how much stuff there is close by
2k tokens, 364 cyclops and im only on steel defender
think they are bugged
xd
ive had more empty rolls which are 1/100
prolly im at 20 empty rolls
will any boss drop tables be adjusted to include new sailing supplies/ resources?
nothing wrong here

