hllv-dev-questions

91 threads · Page 2 of 2

Can the enemy hear proximity chat? 17 messages
I think the weakest link to this whole thing is player controlled helis 11 messages
Playtesting 1 messages
Will there be night maps? 2 messages
Will there be a Commander? 4 messages
Helicopters 1 messages
Will we get nodes back? 4 messages
Greenery issue 10 messages
Are there plans to add cross-play between PC and consoles after release? 8 messages
Will new features from HLLV that are relevant to WW2 potentially be added to the original HLL? 1 messages
How will the game play compare to hll ww2 1 messages
Special Audio channel for playing music in a Helo? 1 messages
Changes to medics in HLLV 9 messages
Will the devs implement webbing based on what weapon you are using? 1 messages
How will helicopters work? 11 messages
Can to be a playtesting? 3 messages
Artillery 1 messages
Will the U.S. Armed Forces include subfactions (Army Air Cav, for example?) 2 messages
RCON 6 messages
Gunplay 42 messages
Destruction? 3 messages
bamboo traps 1 messages
Is there a factions list? 8 messages
How closely will the game be sticking to 1965? 2 messages
Weapon types 3 messages
Helicopter Hotas Support 3 messages
Tanks! 1 messages
Balancing 2 messages
Helicopters and 1965 timeframe. 83 messages
Maps Sizes and Formats 2 messages
What will the four mystery modes be like? 2 messages
radio in helicopeter? 24 messages
Knife kills 1 messages
Will dev teams work together? 4 messages
Asymmetrical forces 11 messages
Will Historical Accuracy be a top priority? 13 messages
Could it be possible to place traps in game as engineer? 7 messages
Tunnels/Underground warfare? 9 messages
Will it be on gamepass? 1 messages
Playtesting? 6 messages
What vehicles are going to be added? 12 messages