hllv-dev-questions
Can the enemy hear proximity chat?
I think the weakest link to this whole thing is player controlled helis
Playtesting
Will there be night maps?
Will there be a Commander?
Helicopters
Will we get nodes back?
Greenery issue
Are there plans to add cross-play between PC and consoles after release?
Will new features from HLLV that are relevant to WW2 potentially be added to the original HLL?
How will the game play compare to hll ww2
Special Audio channel for playing music in a Helo?
Changes to medics in HLLV
Will the devs implement webbing based on what weapon you are using?
How will helicopters work?
Can to be a playtesting?
Artillery
Will the U.S. Armed Forces include subfactions (Army Air Cav, for example?)
RCON
Gunplay
Destruction?
bamboo traps
Is there a factions list?
How closely will the game be sticking to 1965?
Weapon types
Helicopter Hotas Support
Tanks!
Balancing
Helicopters and 1965 timeframe.
Maps Sizes and Formats
What will the four mystery modes be like?
radio in helicopeter?
Knife kills
Will dev teams work together?
Asymmetrical forces
Will Historical Accuracy be a top priority?
Could it be possible to place traps in game as engineer?
Tunnels/Underground warfare?
Will it be on gamepass?
Playtesting?
What vehicles are going to be added?