#đ©feedback-reports-channel
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No like they reach for a gun they have on them self
Yeah, so like I said, after that initial 3 second moment when they are in the process of getting on their knees, they never try to reach for a gun anymore, no matter what.
Either they reach for it when they fake surrender, or they never try anything once they're on their knees, doesn't matter if you cuff them or not.
Just tried that... I have 4 bots with me
I think they only do that if their morale is still high enough, flashbanging or otherwise stunning them just before telling them to surrender almost guarantees they won't pull a sneaky on ya
please remove weapon sway
no
yikes
Iâve heard a good number of people complain about the soundtrack during gameplay, and I just wanna say pls donât drastically change it, Iâd totally buy a cd and a vinyl to help support development cost, and I think a limited run that also gave you a cool little something in game would give people incentive to buy it even if they arenât a cd/vinyl collector
improvement suggestion:
- wider flashlight beam (which is already planned as I heard of) of flashlight attachments
- combined attachments: flashlight and laser for example
for coming outfits/skins:
- some european special force outfits like GIGN or GSG
additional wish:
- steam workshop
Would be nice to have the ability to switch shoulders with our guns. Could help a lot when proceeding to clear a room from a particular side
An FAQ channel for this discord so people with common bugs (like the trash bag one) don't need to ask and receive the same answer over and over
With supporters edition can we choose between fingerless gloves or regular, same for the HRT gas mask. For all factions, not just HRT.
Maybe a few more variants of HRT too, such as rolled sleeves
European special forces would be neat but people often forget that this game is set in dystopian America, and not rainbow six seige
Would probably be more of a community made mod if anything
VOID already said they are adding other countries/operators
Enemy AI movement could really stand to be more realistic.
They're zooming all over the place like the Flash
Fr in one video I swear I saw an ai bhopping out a door sideways like fucking phoon
when? where?
Suggestion: add a chat and VOIP to the load and waiting screens.
Also make the alpha info at the top right corner visible only on menus
Honestly I like it, but it would be great to have an option to disable it, or choose between tracks if they make a new one.
Honestly I like it, but it would be great to have an option to disable it
there is a music sound slider in options.
I really hope his becomes a thing - with fractured nerve, I never understood why the bad guys are wearing balaclavas in their own house. Surely they would blend in with civilians, because, well, theyâre civilian suspects. I assume this is why you also arrest civilian-civilians, because they are at the scene of a crime, and you donât know if theyâre involved. In my mind, everyone in that house should potentially be able to pull a gun.
The gun raising every time the most inconsequential object comes in contact with it is really ridiculously overdone
this location in Thank You, Come Again the garage in the back of the map has a place where you fell into and cannot jump back up ( i dont know if this is a bug or not)
This is most noticeable when clearing a room walking through doorways
I meant specifically for combat music, I donât want to go into settings every time I enter a game because I want to hear menu music but not combat music.
Absolute worst is when you're standing still in a firefight and an AI teamate crosses in front of you.
In the meantime, you (or someone else) could mod out combat music.
#đarchived-bug-reports-channel @small igloo
For the soundtrack, I'd love to have it separate. I never play with music(while in action). But i do enjoy the music while in the menu.(edit: i just saw the other messages mentioning the same as me. I'll leave it because the more, the better haha)
I would like the ability, for single player, to give my team all the same piece of equipment at the push of a button or two. So for example I could give my entire team gasmasks and I would not have to click on each of them and set their equipment every time. It would just be a nice quality of life thing I think, not too much of a priority
I know there's new voices coming but as far as player character voice calls I would love it if the voicelines tone was more standardized. It's kind of wacky to have Judge whisper to stack up and then yell a command from the top of his lungs.
Loadout presets. Would just be nice to have customizable presets.
add cute women
Female swat if that's what you're referring to isn't happening for sometime
make it possible to shut up the radio talk in main menu
civs on maps who are armed and don't (or might) engage SWAT, like on the dealership have someone (conceal carrying) getting their car fixed and they end up hiding in a bathroom or office
to the VOID INTERACTIVE Team: you should add a server browser kinda like phasmo style, as an example, if i have 16 mods like i have now, its basically impossible to find a random session with four other guys that have the exact same mods as i do, if u have a server browser with permanent or temporary servers who indicates wich mods are missing, it would be a lot easier.
Thanks for listening.
if u guys want to argue about it just open a thread
Edit: someone said i should post this in here bc in the main channel its too full
Make tying up civilians hold f instead of press f because if you yell to the civilian u might accidentally tie him up
Hi dev team, first message here.
Very good game, would it be possible to add this way of shooting with a gas mask ?
How to use the m40 mask while you shoot.
Add COT
this server should have a chat for people who had to pirate the game if they dont have money
Probably been said here 3 million times before, but please do allow AI to either help/hinder the player. I'd love to see civilians give out somewhat vague but helpful information during Active Shooter situations or have suspects taunt officers with threats after they've already been cuffed. Anything to put the player on edge.
Is it just me or im walking down really quiet and out of no where a dude comes running around a corner at the speed of light and one taps me
same lol
Erm, i dont think they would make a channel for people who commit a felony and steal money from them
fair enough
Suggestion: Like in phasmophobia it would be cool to see a proximity chat with also a radio chat. And also more weapons and customizations for the weapons (skins , more attachments ect..) but i expect the devs are extremely busy so continue what your doing, very fun game
They have ingame radio chat but do you mean like if you use it and talk through it, it could alert the enemies to your position?
Also I wouldnt pretty much admit to doing that just saying, youre probably gonna get banned
yeah i dont know why you would even say that, bit dumb tbh. pirating a game is just stealing money from hard working devs that spend years on a game for u to get it for nothing
Can people that paid for supporter get minorities wearing HRT?? Thanks đ
(Clueless as to why you all didn't skin the literal exact same character models with the new outfit)
There really a good reason to stop players from equipping both laser and flashlight on a single weapon?
Cough mods cough
There a mod for that already?
I would love to know if there is
Im sure there is but i havent looked
There isn't.
Good news is, I found something entirely different but that I didn't know I wanted
Lol
Please for the love of God make weapons and traps dependant on the lore. For example: it doesn't make sense for the teens robbing gas station to have frag grenades, full auto weapons, and generally shoot like a professional.
omg 100000% agree, words from a god!
[Suggestion]
Customization and Skins
I think it would be cool if a CIA Uniform was added, and maybe if possible a skin system for weapon attachments so you could have some tan attachments or if you wanted some black attachments.
- Ability to pick "random" in map and mode selection
i 100% agree with this, makes it more believeable
https://youtu.be/4W-QiFG-1vY?t=109 again not self promo that's just EXACTLY what's happening at this time stamp
police brutality simulator 2022
this state of this game right now is interesting
This mod will help you're frustration (read the notes under the 'change log' where they try to edit AI to fit lore). But I agree, this should be standard.
https://www.nexusmods.com/readyornot/mods/170?tab=description
[SUGGESTION]
I think an "AUG (STG 77)" and a "G36" would be really cool
Hello, add underthrow to grenade and bind it to RMB
just Bought the game and instantly shooting garbage
I know about that mod haha, I am a modder myself, so I don't truly play the game, but I just think it would be a nice feature lol
The ability to use tactical devices while having the Ballistic Shield up would be nice
stop using a cheat engine or dont pirate the game lol
i dont use cheats
This garbage thing is genius, making all the pirates and cheaters flat out reveal themselves lol
This
im not cheating tf
I'll give you the benefit of the doubt, validate your game files. Chances are that should either fix it, or prove BS
You might have some emulator or sorts also. Switch off your programs
dont have emulators
Don't have cheats, don't have emulators, either validate your files or buy the game lol
How about some process manager? Process hacker?
@rich atlas launch in safe mode then
how? launch in safe mode
Has it been suggested to make all non lethals secondary weapons.It would be nice to be able to carry ex. Pepper gun and a M4.
would love if ai teammates could report that they've downed a suspect, i've had multiple instances where i hear them start firing from another room and assume when they stop firing that means they downed the enemy only to find out the enemy ran into another room so i wasted a bunch of time looking for a body
Feedback for breaching tools, probably a bit divisive but here goes. Currently C2 is pointless since shotguns are much safer tools to open doors from a distance without risking killing civilians on the other side so I'd bump everything a notch down.
-C2 would have similar effect to the door as the shotgun, not blow it off hinges completely like a frame charge.
-Breaching shotgun should have to be close to the door, not a remote door opener.
-Battering ram is pretty good honestly, a step above kick ensuring a breach and not a thud.
Now C2 would have a niche at being safe to use for questionable doors instead of risking the run. Though admittedly now you can't have the coolness of blowing up the entire door... maybe add frame charges as a long tool for those who like to go in hot like the C2 is now? I feel like these'd add to realism without taking much away.
[Sound Options]
Separate sound sliders for AI voices and sounds (footsteps, moving) and SFX (gunshots).
Greetings! Right now, I have to play the game with the volume down to 15% because the gunshots hurt my ears. I am very hard of hearing when it comes to voices, and if I turn the volume up to the point were I can hear them just fine, any explosions or gunshots physically hurt my ears.
I am still enjoying playing the game but it makes it difficult. I have to rely on my friend's hearing alone. Subtitle options for the AI voice lines would be amazing too!!! Being able to have separate sliders would be a game changer for me. I always have AI voices 100% in other games and SFX down to about 20%. Hopefully this can help out other people as well.
And yes I understand gunshots are meant to be loud, but I want to play a game for fun. Not reenact an actual gunshot going off right next to my ear....
"minorities" lol, you mean POC? Yeah they probably will add it in, since there is an outfits tab, for rn you can mod in some skins for the default to make it look similar
Appreciate what you're attempting to do but it's not needed. Void got lazy and if I don't pay for the pleasure of finding out it'd be a non-issue.
Yeah I gotchu, I'm sorry you feel that way, I hope they will add it in the future.
I was surprised they didn't offer the gas mask to the swat operators as well, only for hrt.
"early access"
theyre not lazy and you know theyre already going to be added with time, be patient, theyre working on other stuff currently, dw
also i don't think calling the people that've made an entire game you paid 100 dollars for lazy would make them any more inspired to add what you want lol
Y'all are talking about literal features/weapons that don't exist in game and mechanisms that would need to be tested. My complaint "Hey you already have this on the cheap version, how about put it within the dlc." You all "it's unfair you're expecting too much."
I'm literally agreeing with you dude, chill out. Give them time, I understand it's frustrating but if they have the outfits tab, obv they're going to add more outfits
youre not expecting too much and its not unfair
theyre just working on actual content instead of "diverse race options in a game about shootings, general crime and sexual crime"
they'll add it with time lol
Airborne I'm no longer addressing you, chillax
this channel isn't for pointless arguments, its for actual game suggestions. go somewhere else.
Dark, we're discussing feedback you could block all three of us and move on. Take your tone policing elsewhere.
How about adding a level maps to map selection screen / mission loading screen? Can be used for pre-planning the mission and also that way it's gonna be way easier for newbies to learn the layouts of the levels
this is not a discussion channel. if you have your arguments in here, actual suggestions get buried.
edit: which should be pretty obvious by the 2 minute cooldown.
** Sounds and Voice Acting Improvement**
Im, 100% wanting RON to be an awesome game. And I know there is a lot of work to be made yet. But I would like to take a second, and highlight HOW important voices and ambient sound is. I really really do this comment with the best of the intentions, and wish dev team look at this, because I guess is important.
See, but more important, listen from 7:10 to 7:33 and then 8:58 to 9:12. https://youtu.be/nfCDnQetsMA
Voices need to have more work, more life, hostages and suspects need to deeply belive they are there, in that mess, and they can get killed in any second.
Just my humble opinion. From a long long time player of fps tactic games.
[RE-UP]
Ready Or Not is still in it's alpha state so there will most definetly be a lot of improvement in the future.
I love SWAT 4 but RoN does look very promising with its recent updates and I'm glad I can call myself a supporter of this game.
This comparision was made by me for entertainment only.
This isn't exactly what you want but I've got a partial solution for you as someone with some hearing damage from ignoring regs.
Dolby Atmos?? or it's equivalent (away from pc) can be bought or is included with certain higher end headsets, you can boost voices over other sound effects.
Totally agree with that. The poor quality SWAT voices is the first thing I noticed since my very first time playing RoN; this bothers me a lot. I had to replace almost all of the voice audios with SWAT 4 VO.
Well I have a HIGH END headset and playing this game on a HIGH END gaming PC, but I still have to agree with what he said - the officers' voices and the ambient sounds(if any at all) are not high quality work or very detailed. It is not about your PC or whatever headphones you have, or whatever you do to "boost" the sound effects; it's about how these audio files were compressed and recorded. He is stating a fact and therefore providing a valuable feedback, there's nothing wrong with that.
What about partial solution was unclear?
I would love for an easier way to change loadouts/gun attachments. Kind of a pain to run all the way to the armory cage just to change one thing.
you can run to the weapon bench behind the lockers.
TIL, thanks!
But it would be great to have a better view of the attachments, it's kind of hard to see from the current view point.
It would be realistic if the crouching system was somewhat like cs:go, so you cant spam crouch, eventually youll get tired and it would take like a few seconds to be able to go back to crouching again.
Also, this might be hard, but it would be cool to see an animation for lockpicking doors which interact with the doorknob, and some animations for other interactions like the mirror gun
+, would be a lot more immersive to actually see the lock interacted with.
Here is my feedback. VOID, don't respond to garbage companies like Kotaku when they try and bait you into doing so with a terrible article littered with political undertones. They do this all the time to every developer out there that doesn't put being Woke first and making a good game second. We Love Ready Or Not as it is and we look forward to what more you have to add to it but please don't PG your game because of what some leftist gaming journalists at Kotaku have to say. Please keep their politics out of this great game you have made and keep up the good work.
IMO I think VOID's response was very good. As much as we might say 'Kotaku is garbage' a lot of people probably consider them reputable (especially other, non-gaming related news sights that might use Kotaku as a source) so they are unfortunately forcing VOID's hand to respond in some degree.
I also think the end statement calling out Kotaku was very wise, as it gives VOID a good reason to respond on their own terms and instills doubt in Kotaku's articles on RoN as a whole.
k*taku literally spreads fake news with that team17 article as well as this article. just empowers them to do more of that shit especially since nobody who actually is interested in the game gives a shit
While what you are saying is not necessarily wrong, I think it should be noted that void claimed they were making a game that is clear-cut and uncensored. By removing a subjective item from the game such as the "redpill" because someone got offended because it could subjectively be shown as some kind of political move is quite sad. The best thing to be done would have been to say "yeah no its not political" and move on no need to remove it or empower the woke to make more articles like that
I still think its better to leave it alone and not respond at all. It only bring more attention to Kotaku's joke of an article if anything. Better to say nothing. Real gamers form their own opinions from playing the games not from reading a Kotaku article.
This. And not to mention that they are bashing on a game that's in early access. Like sorry there is not 30 different female variants to choose from....the game is still in alpha
except even if there were 30 different varient, these peopel would find something else to accuse you of something. as that's their purpose pretty much to try and stay relevant. since nobody goes there for their opinion about games for sure
Kotaku is just mad because instead of focusing on creating a transgender pink haired obese cop they instead made some of the best sounding weapons I have ever heard in a video game, focused on map design, and amazing AI response to the player. It's almost like they wanted to make an actual fun game and not a woke one.
Exactly they would say it's not diverse or something
I think the ability for the community to make maps would keep this game EXTREMELY alive, preferably a built in feature (not steam workshop)
Also a baton to hit noncomplying civilians. Especially when they're on the ground (they deserve it). Currently hitting them with a gun just doesn't have enough range
the range is unrealistically bad, gun melee has to be improved at some point
yesss
Do we wanna talk about the nonexisting taser range?đ€Ł
Tasers don't really have range
Tasers do have a realistic range of about 15m. Ingame only about 3m. If even that sometimes
I think the melee attack needs to be more kinetic and violent, and have greater range with more consistent hit detection. I don't wanna feel like I'm tapping people on the shoulder to tell them to come talk to me in my office, I wanna feel like I'm slamming my suppressor into the suspect's teeth and knocking a few of them out when I hit'em. The visceral, frenetic intensity of the gunfights is often superb. The melee feels like I'm lightly slapping them with a pool noodle.
6.4 meters
Theres a difference between civilian used tasers and military/police tasers, later have far superior range to the first mentioned due to obvious reasons ^^
my bad. I thought the prongs were an attachment for police and that was the range
ALSO for some reason civ stun guns toggle shock and mil/leo are momentary press for shock.
? I dont quite get what you mean.. đ
So with the Civ taser, pulse I think it's called, you press the trigger and you have to press it again to stop shocking. With mil/leo tasers you have to hold the button to deliver shock and it stops when you come off it.
i think ai target prioritisation needs a bit of work. i had my full 5 man crew push into a room and there were 3/4 enemies and every single one of them focused fire on me while my team was shooting at them and such. its pretty annoying.
The civilian taser is a 15 second pulse per trigger pull Where as the law enforcement/military tasers are a five second pulse per trigger pull. Thatâs where the saying ride for five comes from
ok, another issue ive only just experienced for the first time. an enemy came absolutely flying around a corner (probably 3-5x quicker than the fastest weapon down that a player can move) and prefired me with a shotgun with no clue as to where i was. i only saw 2 or 3 frames of the person before i was dead. that definitely needs to be fixed because that made absolutely no sense at all in any way.
There should be an eventual system implemented where an NPC getting shot doesn't exactly always kill them, but either wounds or incapacitates them. If killing suspects hold down the score, incapacitating them should net you a count higher than killing them, but lower than outright arresting them. I believe the current system scores you less for killing instead of arresting, but someone can correct me if I'm wrong.
I dont know if it's me noticing it but the SWAT officers dont really yell like in SWAT 4 it's more of a normal talk with a "louder" voice and it kind bugs me out since I'll hit the command key and it's like they guy is trying to yell to his friend a mile away rather than actually assert dominance to the situation at hand, other than that game sexy
ya this was something i noticed. i feel like the officer voice lines should be more aggressive.
Wheres the daylight maps/mode shown in the old trailers n stuff shit looked so cool and now the game only has night time maps :(((
Performance is great, More daylight maps are required however. that is all.
make it so when you are using a sight on your gun and using night vision to tilt the gun like this
Okay, so this probably isn't the first ever long-winded feedback response, but it certainly is mine. So here goes:
My current overall opinion of the game is subpar from a generous standpoint, and outright outrageous considering its current $40 USD price tag. I don't have 50 hours in the game, I haven't tested and prodded every aspect of it, nor have I mastered every mechanic, but definitely going into this game blind has so far proven incredibly disappointing. The gameplay is incredibly unfair due to both bugs/intended mechanics(?), poor AI, and an insufficient gameplay loop to keep me hooked.
To explain further, a great example of one of my grievances is the way the enemy AI functions. They, for the most part, stand around and occasionally walk from time to time, which seems relatively normal, however the second you open a door near them the flaws become apparent. It seems that they have a complete detection radius that if you're in it, whether you're jogging or shooting or sneaking or even behind them, they immediately turn right to you and blast you away. It gets to the point where they shoulder their weapon while facing away from you and fire, and the bullets seemingly go straight through them and kill you. They also have a way to hear you, which makes sense, however when they're around a 90 degree corner and hear you, they can aim and shoot seemingly through walls and kill you that way as well. Speaking of which, it is terribly annoying that you aren't able to shoot through doors (at least not consistently), however enemies can shoot right through them and kill you like you were in the open. One final issue with the combat is that there are tight spaces that you are forced to lower your gun in, which again is a reasonable thing if you take a realistic standpoint on it, but enemies are not affected by this whatsoever and can kill you in places you cannot defend yourself in (i.e tight hallways, behind cover, or near windows and doors). Ultimately the fighting in this game isn't entirely due to poor gunplay, however it's because of either buggy or just poorly made enemies to fight.
Another large grievance I have with the game is with how your allied AI go about missions. They work decent, and do follow your commands for the most part, but they frequently will just get stuck and do nothing especially on larger maps, or when going from a smaller room to a bigger room. They also seem to be nearly invincible when you command them to "Move and Clear" a room, in which they seem to be an easy scapegoat to clean out rooms when you're in single player. They also make certain missions near impossible, since they never arrest suspects, and will kill them instantaneously, causing you to almost always fail the "Arrest two suspects" mission, unless you are the first to clear a room. Though the allied AI don't work awfully, they can still be a weird mess to deal with, and I find myself commanding them to sit near spawn for most missions.
Last I have to bring up some of the bugs. I will say for a decent part it is a rather polished game, but considering its price tag I will be a lot more harsh. There is a map where you can run into a wall and just go right under the map (the shipyard), and falling out of the world causes an auto win which is not only funny, but also strange. Also as mentioned before, enemy AI can seemingly shoot through walls, your teammates, or even other enemies like they weren't even there. Also the rigged doors are pretty consistently noticeable, however sometimes the grenade and wire will spawn inside the door frame, meaning you have to peek the door open in order to see it, which if there's an enemy on the other side it becomes incredibly difficult to defuse without getting shot or your allied AI making a ruckus. Even though it's not Cyberpunk 2077 or 90% of abandonware that's sold nowadays, it still has its fair share of bugs that do not warrant a 40 dollar price tag.
Some small inconveniences: You can't sprint, the night vision FOV is realistic but can feel like it's in the way, flashlights have a very small beam, and you cannot move while crouched.
Overall, though I wish I refunded the game, I wanted to give it an honest effort, however it seemingly became quite a disappointing experience, and I really hope the devs take note of some of the issues. I wish them the best, and hopefully they go through with some more positive changes in the upcoming months. However, please do one thing if I must say it louder:
Lower the price
Remember it is early access. That being said. Apparently the reason team 17 left is because they were not happy of the state of the game. Personally I can understand when you release a game even in early access that has some major ai bugs, test maps still in the game etc I can get why some people aren't happy. But remember they will be updating soon
I do agree, and as I stated I am open about this and I'm not dismissing the game just yet, however its price tag definitely has a hamper on my thoughts
Personally I don't mind the price. It is maybe a little steep.. even so it is quite a lot cheaper than a new AAA game
Correct, however not far from it. It's a game with true potential, and the directive is there, but based on the current version of the game I cannot nor will not recommend it at it's price. Although I initially don't mind the price, the odds of me convincing someone to pay for it in its current state will prove to be difficult.
I do think it is overhyped people should be aware of the shortcomings the game currently has. When you see overwhelmingly positive reviews in steam and then get the game to find that the ai is basically broken it is strange. But I guess people are starving for this type of game
My thoughts exact. Hype culture can make a game such as this misleading, and may have lead to its steep price. However I can't fully place the blame on that, though I should have kept more in mind the fact that it's a "post-alpha" game. I'm glad to have someone making valid points however, so don't take this as me playing devil's advocate.
Hello mate. I read your feedback on the game. Okay so I start:
First point that you need to know is that is an Alpha game not a full game.
Is one of the best games in Alpha on 2021 and 2022
There are lot of problems, yes but for this reason this game is on alpha mode
The alpha mode will be as I have read 12 months before releasing the full game
Iâm agree with you that is boring, itâs always the same and when you still playing for 2 or 3 hours you are borred.
I want to add that Civils they need to more stronger when you shoot him. Itâs not possible that you shoot a civil on the leg and he die.
Also an other thing is the blood on the walls not possible that there is so many blood when you shoot 1 time.
Finishing, the game I think that is correct 40$ or 35⏠in Europe. Yes itâs true that it has lot of errors and bugs, but I repeat that is an ALPHA. I think that when will be full relased, the game will be more expensive
- Suspects or civilians hiding in corner of room behind the door. General blindspots*
- Suspects holding doors shut if they hear something.
Can we have for The Weapon A Laser/Flashlight Combie?
strobe light on shield plz, which works more or less like a flashbang (could work with limited charges, as it would otherwise replace a flashbang)
also wish more people would work as a team in public matches and not rush their way through, halfway leaving and leave other players without being able to continue the mission as they'll lose connection to the host. So far i'm having a blast playing with friends, but most PUG rooms, are not cooperating or leaving halfway as they are dead
Overhaul armor system, add thigh/groin armor. And let us choose individual pieces as well as between light and heavy plates. Light plates could protect from small arms like pistols and buckshot, heavy plates protect from your rifles. Each individual piece of armor has its own armor weight, and then just the more pieces the more weight the slower you go. So you could be full armored, but choosing light plates to move faster if ur not worried about the enemies having rifles
And this would allow us to run the heavy front plate, but the back,side , arm and thigh plates light armor to help save on weight since theyâre not as fatal to get shot in and youâre more likely to get shot in ur front torso
you mean like Blitz in Rainbow Six Siege ^^
jesus christ no
Yes, it's used by real swat teams so...
Maybe not flash bang shield, but definitely let us put a flash light on the shield. (The hrt shield already has one you just canât use it)
Melee range taser so that if theyâre in my face I can tase em till they comply.
Already in the game
Uh no
I didn't know that, thank you@for enlightening me.
Press melee with taser, unless it's with thr shield then there's a conflict between shield bash and melee tazer
Iâve had them straight ignore that and keep shooting me. I guess just let me hold it on em till theyâre done shooting me, cause like 3 runs in a row Iâve died cause they ignored my little tase bash thing.
And it would be nice to not have to already have the taser out. Would be nice to have a lethal and non lethal melee option. Knife for lethal. Taser for non lethal. And if you need something really quick but not as effective youâll still have ur barrel jab/ maybe add a stock bash as you wouldnât put a loaded gun barrel into a civ to make em comply
Actual radio sounds to include squelch breaks, MDC 1200 tones, mic activation tones, digital voice modulation, etc.
AI training, the longer your men stay alive the more skilled they'll become, following orders quicker, hitting their shots more accurately, etc. however as soon as they die during a mission they'll be replaced by a new AI needing to get more experience in their skills. This could be a fairly good way of making the player more careful and methodical, as any mistake made could have permanent effect on their team.
đ đ P-Mags for the new and existing ARs
White lights in the shooting range instead of the green ones. I would like to see how the gun looks without a shade to it.
So I was with a friend who was showing me there flash light for their AR and I noticed how bright it was. It would be fantastic if the devs increased the brightness of the flashlight as no self-respecting cop/soldier would go in with such a dim light that hardly illuminates anything. I had to use NVGs (luckily I had them equipped) on the gas station to find the last civ the other day because they were in that one super dark spot in between the loading bay and the station.
This would be awesome and would add to the realism. I get "tactical decision making" but these things are so comon it doesn't make sense not to have them.
an option to turn off the non-essential voice acting. its too cringe
@cursive thornthey said they are removing it soon and replacing it
I recommend checking out the nodded or not server
i would but i cba for mods in early access, it just needs to be a standard option. i dont wanna keep hearing "you look like the guys from the movies" everytime i arrest someone, there are very few lines and it gets annoying
Fair point.
As said above the devs are changing this. I just figured for the time being you could import some new stuff to lessen your annoyance
Level Design:
- I love what I've seen from RoN so far in terms of level design. I hope that the devs & level design artists can take a lot of inspirations from the below video (Swat 4 really wrote the book on level design & environmental story telling)
Note: Not saying that I hope the devs just copy what Swat 4 did, but I hope they reach the same level of believability!
https://www.youtube.com/watch?v=-oTfH90psC4&ab_channel=FaceFullofEyes
Patreon: https://www.patreon.com/facefullofeyes
Twitter: https://twitter.com/facefullofeyes
Chapters:
- City of Fairview - 0:00
1.1 Insides of a city - Identity, History, Psychology - 2:23 - Environmental Storytelling - 9:47
- Criminality in the world of SWAT 4 - 14:31
3.1 Fairfax Residence - 23:27
3.2 Duplessis Wholesale Diamond Center - 32...
I seriously shouldnât be punished for killing a suspect shooting at me, and certainly shouldnât be punished because he shot me as I was trying to get him to comply rather. Just add a little caviat to S runs that they have to be no injuries non lethal. Let F-A be injured with killed suspects because they were shooting at you. It feels so poor getting a c or d simply because the suspects refused to drop their guns, shot the entire team up, and then still refused to drop the guns and had to be killed
Like no civs lost, all traps disarmed, all evidence secured, literally everything perfect, except the suspects with guns shot at us so we had to kill them and the points system is just kinda like âyeah haha that sucks that you canât control the enemy not getting disoriented from your equipment and refusing to comply and forcing you to kill them, so you get less points because you had to kill himâ
That's like the 5th time I see this video posted here.
I think a grenade throw like CSGO would he a great feature. Sometimes you throw grenades too far when you need a short throw. Right click to underarm throw would work well. And hold both to medium throw
Also: a more consistent way of throwing nades through a door that is peeked open
This video was inspired by questions raised in response to Hunter Calef's video here:
https://youtu.be/8F6EM9PfPag
Reddit post here:
https://www.reddit.com/r/GlobalOffensive/comments/3ikuc6/there_are_5_grenade_throws_in_csgo_not_3/
There's left click, right click, and all sorts of exciting variations in between! But which is right for you?
0:0...
For or against sprint?
I think visual mods shouldnt really exist, a lot of them change the games art direction way too much in my opinion
Sprint or jog would be a good idea. I haven't heard a good argument against a faster movement speed other than AAH ITS COD NOW!!
Feel like jog could work, but who is it exactly that decides what's a good argument or not.
I have no issue if people don't want it . It's their opinion but they need to justify it and I haven't seen one that doesn't boil down to wow it's cod now. I'm sure there is one
I mean, isn't it entirely possible that whatever argument you hear, reasonable or not, you're gonna sum it up to "reee CoD" because it doesn't align with yours and/or dismiss anything that isn't important to you personally? Like immersion, for instance? Or the fact that it's unlikely for someone who knows there's no respawning IRL to just sprint around dangerous areas with zero fear of catching a bullet?
I don't buy the immersion one. Sure if you are Usain bolt speed or slide hopping around then yeah. But a light jog is not out of the realm of possibility.
Would for sure like a fast moving option at the very least on the exterior of buildings. especially with the active shooter scenarios. I doubt you'd see a swat officer moving at a brisk walk to the sound of gunfire
Agreed. Also. You would presumably be punished by sprinting around corners wildly anyway because the ai will drop you
Id love to see more AI options, I know the game is new, but still Id love to see more variables and advanced AI
Localization and 3 wishes
I am a Russian-speaking user and the first wish is to add Russian (and not only it), please. I can imagine how many comparisons there were with the game SWAT 4, but I have wishes to take some features from this game:
- The ability to stop the arrest of a suspect (in the game you just press the F button and the animation of the detention goes on, but I would like to HOLD the button).
- It would be very cool if there was an opportunity to choose the weather and time of day for the operation (some places are very dark).
- BRIEFING! Like in SWAT 4 (sorry :)). As a new player, it was not easy for me to navigate the terrain without knowing the routes. I would very much like to see full information about the operation: the estimated number of hostages, suspects, alleged weapons of criminals, and so on. In SWAT 4, the briefing was smartly implemented, ranging from a 911 call and a description of the situation by witnesses to drawings of buildings and the motives of criminals.
I am very happy with the game and its development, I understand that this is early access and there is still a lot to be finalized and added. Pay attention to replayability and trivia (a briefing feature is really very necessary for such a game).
I sincerely wish you success and development!
M4A1 present in game is in reality a MK-18 (10.3" barrel) profile weapon. (unless I'm missing something) Perhaps change name to reflect that? Additionally the Glock 19 has the option to change between 'safe' and 'fire' but Glocks do not have physical safeties. (just trigger safety)
Just had an interesting idea. I love the idea of going "loud" in this game where the music plays and you know that you've blown the element of surprise. What if this was also tied to the users mic input volume as well to trigger a response, prompting high level teams to use non verbal cues to move. Also, similar to the mechanic in Phasmophobia, I think it would be great to have the option to call out to AI to comply with your own mic, rather than having to press F.
I'm real tired of getting killed because the gun reverted to single fire between load times
MM is the most cancerous experience known to gaming.
some kind of persistent hosting needs to be done.
Allow us to set a preferred weapon fire mode so we don't have to switch to auto at the start of each match.
semi auto is the more realistic way to have your rifle. auto is very rarely used by western LEO, or even the armed forces as its hard to hit anything accurately, a must for what RoN gives us.
This is why games like Squad, Ground Branch, and Arma have semi auto as the default
A port to console would be amazing
You know you're talking about a game in which you can get shot long before a gun's even pointed at you, right?
i play tarkov..... you dont need to remind me about being on the floor before you hear the shot XD
i'm just saying though, with this game being a PolSim shooter, the game has been set up to how like 90% of LEOs have their rifles.
i mean, armed cops here dont even have automatic as an option on their weapons
Needs something to punish intentional teamkills
GB actually lets you choose between semi, burst or full as your default.
ive not touched that setting and it was semi for me
Equipment Weight effect Movement Speed
Like in SWAT 4, there was a weight limit where the equipment you're carrying must not exceed the max weight you can handle. Just like in real-life. For example, certain equipment has a heavier weight and if you decide to carry that, you must balance out your overall loadout. This also highlights the importance of working with your teammates. Also, movement speed should be effected by what you are carrying.
LOSING CONNECTION TO HOST
As someone with a disability it is hard to interact with a mouse and board in game. Is it possible for Ron to be Controller compatible
Have AI react to on flashlights so you have to use some discipline with them
make anticheat kick player instead of shooting trash bags, cant find public game where im not shooting trashbags
I don't know where to post this, so Ill do it here!
Is there a plan to add first-aid options, like equipment? It would add to the realism of the game, and would offer more options for a higher score if you are able to pack a wound or apply a tourniquet to a team-mate or civilian caught in the crossfire.
It might also help this game get more support from people like me who are more interested in the life-saving part of law-enforcement.
We took a class on first-aid at my work (firearms training facility) where we practiced using blood-control kits to stop a deadly bleed through gunshot wounds to limbs. During this class there was an emphasis on reaction times on how fast you can react to a life-threatening bleed, and how you can still be useful to your team while a tourniquet is applied to one of your limbs.
Then don't cheat or pirate the game.
There's literally no reason to cheat in this game tho
I hope the school level is still to come. People who don't like it can delete the game. VOID Interactive does what you want it to do either people follow you or not. This is still a game! And such a level would drive me more to stop a runner on the rampage as soon as possible.
When pvp releases?
Dunno, on full release I guess
By that point the actual anti cheat will be on
It'd be cool if the ammo counts matched the cosmetics. Heavy armor has 3 extra mags, meaning the 4 count is accurate, but it's stupid for me to only have 4 mags when the cosmetic of the light armor is a vest with 6 mags in it.
I'd also like something to feature a protracted firefight instead of the typical 3-10 second frenzy.
Well maybe anti cheat is good for pvp I mean
Tactical Medic would be an awesome role!
I'm not cheating or pirating the game, not sure how you've came to those conclusions
shooting garbage bags is caused by either
not caused by me cheating or having a pirated version. Unless certain mods can cause it is not because of me, im pretty sure it also happens when another person is cheating in the lobby since everyone in the game will shoot trash bags and not just me
then the detection is broken\
Just thought I'd do a mock up of how I feel the loadout screen should look. Right now it doesn't communicate enough information. (Also, ignore the white bar in the middle. I did this in MS Paint and originally had the 'customize' button there before moving it).
suggestion : remove or add a variant to the taser , current one is is the m26 which was introduced in 1999 in game however most now would use the x26(2003),x26p (2013),x2 (2011) or x3 (2009) https://www.reuters.com/investigates/special-report/usa-taser-x26/ here are what they look like
I would also like to see the blue lightning on the suspects body go away as it is not going to happen in real life
I feel as if the confetti chips from the taser cartage resemble more lightning and electricity than chips
i approve of this, will look clean when properly implemented with the ui and informative. although note that with this layout, the quartermaster button is missing so that will need to be relocated.
The fact that you've wasted time to actually write something because of those motherless fucks of Kotaku is insane, the only answer you should have given is "Fuck you and fuck off". You guys even went out of your way to explain the Matrix reference.. why?
Please stop, this is not good;
You absolutely don't have to do any of that, you shouldn't do any of that; you guys have a great game with a great vision, you are confident about your game and yourself, you don't have to apologize or justify or explain anything to anyone; if someone don't like it then the answer should be "Fuck you, don't play my game".
The customize part is supposed to be the quartermaster button. I should've made that clearer.
i see. good design, hope the devs look at it đ
actually ill just put in a bit of my own opinion on it, i think the ammo select button should be above where the pictures of the ammo goes. keeps it more organised.
Shotguns that suspects use appear to be WAY TOO accurate at a distance.
I feel like it would be a qol change if the loadout station implements the weapon customization so you don't have to visit two stations.
can you guys improve the lobby please?
two things -
a. a way to test a doorhandle without needing to peek the door
b. a silent mode for ai which makes them stay quiet
Suggestion: For doors that are clearly modeled to have a locked side and an locking side, such as in gas station, enable the operator to naturally unlock the lock from the side that would be designed to do so.
something that could be cool is if the suspects reacted to people talking in local chat, like if you countdown or something like that they will prefire the door and stuff like that along with the suspects reacting to you telling the AI Officers what to do in single player
tazeing some one should have the same rag doll affect as when they are head shot with a bean bag
from what i have seen, ppl do the opposite of rag doll when tazed, IRL.
One thing :
- The ability to assign a combination of keys.
I thought of one relatively easy to implement thing, it would be interesting to hear everything through actual earmuffs they use, instead of the "cinema sound" we have now. Or at least have an option to enable sounds this way. Earmuffs compress sounds a lot so you hear gunshots completely different as well as other quiet sounds get enhanced and become quite loud. This would add immersion and allow to hear things which you normally wouldn't. It has advantage of hearing more, but disadvantage at noise and limited ability to understand direction the sound comes from.
Also would be great to have morale and suppression systems in connection with animations speeds played and their success factors. For example you can drop mag or fail to reload if under fire or your squad mate is being shot at or hit and just laying down screaming. Right now we can do anything with the same speeds and precision no matter what's happening around us.
External perimeter control by AI would also be great, so if we force someone outside AI will incapacitate or force them to surrender, or suspect manage to go back inside. And all this should get reported by TOC with location. This would be a natural fix for chasing down suspects and civis all around the map without idea where they are. Civis can have an AI goal to getting out themselves if they are not in immediate danger and exit is just a couple of steps away from them.
Suspects background on briefing and planning, and suspects and civis behaviors (AI goals) tied to this info. In story mode we shouldn't have suspects in gas masks and booby traps in some gas station robbery went wrong, and behavior of suspects under influence or with a death wish should differ dramatically from those who just want to get away with stolen money.
Shotgun: I know other player might already contribute on the subject, but after teaming up with couples of ''extreme range breacher'', can the devs change Breaching Shotgun user behaviours by limiting it range from ''gentle push two rooms away'' back to ''close range small destruction on door knobs''? Kinda hard to tell random player watch out for traps as they just pull the gun and set traps (often with unsuspect teammates) off in safe distance.
And changing different type of shells with single pump-action shotgun? Might be too much to ask for but like cherry on top of a cake. Thanks.
We should be able to move cuffed suspects and civvies, that is it.
We can move them into cover
Also emergery exits SHOULD never be lock
Probably even go further and do an option of possible evac of cuffed suspects and civis, wounded officers etc. Could be feasible with 8-person team. For example for active shooter scenarios safe evac is of a great priority and people sitting ducks on the floor when there is a gun fire around look rather silly.
- when someone is knocked on the ground from the beanbag shotgun, or from other non-lethal weapons, you should be able to restrain them while they are on the ground
- A glitch: when you punch with the taser equipped, the NPC will shake and stand in place as if you shot them with the taser, with the "electricity" lighting effect appearing.
- NPC civvies that are non-hostile that go into other rooms, should inform the enemy suspects of our last location, and then the enemy suspects should go to the last location the civvie saw us at
- There is an option in keybinds to have the "yell for compliance" function to it's own key, but no way to bind the "interact" function to it's own key. There needs to be an independent key bind for "Interact" so that we don't accidentally well when trying to interact.
- sounds should travel realistically through areas. Shooting an unsuppressed weapon in a room adjacent to hostile suspects should alert them and cause them to go to where the sound came from
- Might be a bug: why can enemies shoot through doors and damage us, while I can't unload my rifle through a wooden door to damage or alert the person on the other side?
You can shoot through walls and doors. Not sure that walking to a gunfire is a right goal for suspect AI though. For they should react to it, but don't think walking to it is the right move in most of the cases. Also FYI suppressed weapons are still loud as a rock concert so you hear them through the building easily, it just you don't end up with permanent hearing loss when shooting them indoors.
@wintry prawn I have tried on many weapons, and have fired unsupressed weapons (the entire mag) through a door with an enemy on the other side, not alerting or damaging them. I know supression shouldn't eliminate all sounds, but the fact that unsupressed and suppressed weapons don't alert enemies in the room next to you is not immersive
Ok cool but where the fuck is daylight
Maybe a bug for some weapon. Normally I use 9x19 MP5 and it works through doors pretty well. Of course sound should alert enemies, within realm of game design. We are getting in with 5 people against 3-4 times more enemy so their hearing should be toned for balance purposes, otherwise we wouldn't stand much of a chance.
Forget daylight, it's nuclear winter, apparently world gone to shit đ but seriously though I fully agree that lighting needs extra work and devs can't be unaware of this.
Nah g i just want what i saw in the reveal trailers how there was daylight maps like the bank or whatever and it looked wayyyy better than any of the maps we have rn in alpha
I'm sure there will be maps like this. EA we have is pretty limited on content right now even for EA. Also ray tracing is coming, so there is a good chance that lighting will be ok at the end as well as day maps. It's artists work mostly, and on this stage I would prefer devs to focus more on gameplay enhancement, as the rest can be added on top of good mechanics just forever.
Theres a lot of issues with lighting in general. Sometimes lights will shine through walls, and many lights aren't destructible when they should be (i.e. the porch light on Crack House) I would prefer better interaction with lighting before raytracing tbh.
Raytracing sucks the visual to performance ratio is awful
For sure good baked in lighting is important, not many have ray tracing cards in current reality after all. But again this is quite easily fixed in engine, while if you start to develop many maps without improving game mechanics you'll end up with shallow level design where these mechanics don't work well.
Lighting is an important game mechanic though, and being able to shoot out all lighting is very important. Splinter Cell has done this for the past 20+ years. AI reacting to light being lost or present is also an issue. I can't see an enemy at the end of a dark tunnel without NV but they can see me perfectly fine behind a balaclava and dome me.
Absolutely, hope AI will be influenced by lighting and power cuts with night vision will be a reasonable option on night missions. Same way they should also react on visible laser sights and flashlights.
Add hand to hand combat please so i can beat up crackheads in styleđ„¶ đ„¶ đ„¶
İs Ready or Not will come to Geforce Now ?
PLS add server browser
Sometime soon dw
i have high hopes that this won't get removed. void always stood their ground when it came to controversies, and this is why i support these guys in the first place. kinda hard to find devs with balls this heavy in 2022 đ
Bring back first person glow stick animations and throwing as optional thing you can enable in settings.
Maybe make it so you can turn off power for houses in maps and make it so its harder to be seen in the dark. Because i havent found a single map where nvg are very useful so i think this would make it useful and also adds more strategic approaches to how to clear a house. Like forexample the farmhouse map or whatever its called id say its one of the darker maps but both in the tunnels and the house theres lots of lights which makes them quite useless.
Also make it so that the AI will acquire you as a target slower when itâs really dark
yes thats what i meant by harder to detect in my message and i think that would really add a reason to have the nvg.
In other words, in the United States, no suspect, gang or terrorist can get QBZ-95
lmao
What
I didnt even notice there was chinese weapons in the game
mb in the future female teammates?
It's planned dw
Once a suspect is shooting at you, they shouldnt just drop it and surrender
Get over it. The suspects use M4 rifles just the same as they use AK and any other weapons. Nothing special going on
erm it's a mod with a ported model
You do you man...
1989 Tiananmen Square 怩ćźéšćčżćș
You'd have to ask whoever is creating that mod
It's not Void Interactive themselves, if that's what you're asking
Void hasn't confirmed exactly what weapons they plan on creating and implementing into the final game
If so, I'll sit and wait for the model refinement. By the way, another suggestion is: can we add a better intelligence reconnaissance system to the game, such as police UAV
Now there is no sense of direction in the game, unable to grasp the intelligence related to the enemy and civilians, resulting in being often beaten by AI
Thats where level mastery comes in to play
If the game were procedural and less predictable then I would agree, but that is not the case
Moreover, the probability of citizens' cooperation is very low. My friends and I broke through the door and ordered them to raise their hands and kneel down, but they will only flee in all directions and even run in front of the enemy to provide cover for the enemy
Then you use less than lethals, melee them to force compliance or flashbang the room beforehand to drop their hidden morale stat low enough for them to surrender
I don't think it's possible for us to survive with the Taser or pepper spray when the two sides are fighting.
You would be surprised what the teams I have played on have managed
Alas, refer to the second part of my above message if you aren't confident with less than lethals in an engagement
Ammunition in the game is very valuable, and we can't find enough people to carry more non lethal weapons
Ammo is valuable yes, but a pepperball gun is usually enough if you have the drop on a contact anyway, but
Refer. To. Second. Part.
Flashbangs. Use flashbangs.
You can get 8 per person after all
OK, it seems that it's because I'm too gentle
So will they consider adding better reconnaissance means such as police UAV in the futureïŒ
Unsure, haven't heard anything about such, but I would personally guess not
Edit: I do remember talk of a planning phase before you get deployed, perhaps this will give basic Intel on the mission?
Is there any chance we might see a defibrillator gear added in the future for if you need to revive a single teammate? I know to some it might seem alittle bit unimmersive to revive someone blown up by a door trap or a shotgun to the face but I feel for others wanting to trade slight immersion for a chance to give a friend the ability to continue this would be great. Personally I tend to only play with 2-3 man teams so this would also help make up for a smaller squad
Now this pinhole camera is great, but it often fails because there is no signal
I haven't ever gotten that problem?
You are left clicking to use it, instead of just looking at the little screen, right?
There is too little mission information now. At least there should be a tactical map that allows players to conduct tactical analysis and make tactical planning more reasonable
Is this intended for tazers not to work sometimes?
3rd game in a row i die cuz suspects wont get tazed
The game is in a very early stage right now, expect plenty to change, just remember that.
I've heard (and experienced) the taser not working before, but someone told me that it was shooting off to the left for whatever reason
I've only run into that problem during one session though. Restarting the game might fix it?
If SWAT team is required to perform tasks, shouldn't the intelligence and reconnaissance department provide detailed maps, building layout, mission objectives, etc
How could SWAT attack unpreparedïŒïŒThis is killing the officer
tbh they when they dont work they dont work in online session. In single player mode everything is ok
I also encountered this problem
Like I said, much could change, the game is not fully realised yet and not all features have been added
Could be lag, Don, unless you're hosting? Could be desync then
yea probably desync
I feel that the enemy is really strong. My friends and I are like Tom teased by Jerry in the game
Give them less chance, more flashbang, more sudden breaches, be observant on where their hands are until you have them cuffed
If you get into a gunfight and can't end it immediately, disengage and find a way to stun them, or get someone to flank
Just make sure that you have someone covering you while you pull the pin cause that seems to trigger enemy AI to rush you. Happens pretty much every time
Sometimes the AI will know if you've flashbanged yourself too, be very careful
As they say: Slow is smooth, and smooth is fast
OK
I hope when the official version come ïŒthe workshop will be open
ok thanks
Not sure if you can elsewhere, but on 213 park homes you can't shoot out lights. Would be cool if we could so that we didn't get glare on the optiwand screen for picture-in-picture.
I hope that the death animations get improved if there even is any, I would like to see other people grab their arms or legs when shot non lethally.
I hope once they will add euphoria engine
We really need a ADS Sensitivity option for those of us who play on higher Sensitivity but like a slower ADS to track well.
https://youtu.be/GbHF1uV7p9g Devs Yall are doing great keep it up
This is why Gaming Journalism is dead. Absolute Hit Piece.
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suspect AI seems to have a strong tendency to react by running out of sight and immediately wallbanging
Yeah this is terrible imo
Like, I would be less mad if I died to enemies who stood their ground and fought, but it feels like 90% of my deaths may as well have been from guys firing from their ass while in full sprint.
wait until theres a 1mm gap in the wall and they see you
that wall is like 30% holes within 5 seconds
The problem is there is no real penalty to the AI for running and gunning so you get situations where the AI is playing the game like it's call of duty while you are trying to play it how the devs wanted you to play. There's a big disconnect
are the servers down or something i cant connect to any match online
I liked how SWAT4 there was a startle animation for perps when they saw you
My favorite moment was that after clearing the upstairs room with the girl in it, AI shot me into the adjacent room from outside near the small house in the backyard. Them methheads are mad. The wallbanging is great normally since it's very believable behaviour and I don't want it gone but it can get a bit excessive at times lol
CSGO also has a mechanic where people are slowed down significantly when shot to counter the insane side stepping that happens in these games. The problem is exacerbated in RoN as the AI have extremely high accuracy parameters
I'd personally just like to see the AI losing accuracy if they go full on sprint away mode or physically can't see you and are only going off of hearing.
Yeah it's bs how they retain full accuracy or close to it while running backwards doing somersaults and whatnot. No chance for a decent gunfight and exchange of lead when they can scoot full speed without penalties.
But hopefully the coming AI fixes will sort that out sooner than later, I am hopeful as that's a pretty big priority afaik
Tbf I'd also prefer it if they reduced the amount of times the enemy decides to run and gun at all. Unless they are doing it while running away from you, it doesn't really seem that immersive for goons to charge heavily armored swat teams. They don't show realistic self preservation.
It would be nice if they were a bit more readable. You could see the suspects go through a decision making phase in swat. The roe was more strict though so it served a purpose, if I recall, you couldn't just tap unaware enemies without a penalty. Idk exactly how to balance it, but I feel anything to make them a little less erratic than they are now is needed. As is they go from 0 awareness to John Wick.
#đšron-screenshots-and-art message
kinda funny tho
I mean yeah, he was prefiring in the draw animation. They shouldn't be able to fire until finishing some animations. Just adding a small alert anim when they spot you would make a huge difference instead of the crazy 1ms reaction times.
I would like to not get shot through doors or walls randomly thanks!
It seems like they do, I shot someone in the arm once and they held it, but no visual reaction like stumbling back. I meant that should be added.
Is euphoria confirmed?
For some unknown reason, door wedges would go invisible, I dont know why
They hear you, thatâs why they shoot.
The problem is how accurate they are while they shoot you through the walls.
True.
exactly
[Technical fix suggestion]
One problem I've been having is when suspects rush you, you automatically put your gun up and it makes it impossible to shoot. Idk how but I'd like to see that fixed
ive had that too, causes me to die a lot
removing weapon collision from players and enemies/hostages wouldnt hurt the games realism too bad but fix this, although just an AI fix could be better
They could just make it so AI run into your gun and can't move past it but you don't put it up. Maybe they could make a distinction between armed an unarmed too? Idk but IRL if they happen you'd just get a barrel to the check and a bullet after
I also keep seeing AI being able to open doors without facing them. They'll open it at the start of the 'open door' animation while looking at you and turn towards it to run.
Had a hard time with AI when they keep running and opening doors and still running, and I am too slow to fucking make it to them because my character loves to walk on egg shells.
There is this thing where the other AI Team Members open the door while being extremely far from it ? Sometimes getting in the way, or not even being able to do the command, they agree to it, but never get it into action.
RON needs to communicate to weapon systems/accessories manufacturers to put proper branding on items in the game.
Will there be a system implemented to dissuade team-killing (griefing) in the future? Game has been great but I'm starting to notice more unfun players turning up and ruining the game for other players as of late.
Make the game cheaper âșïž
Vote kicking is coming out next patch @cosmic kiln
Doors shouldn't be trapped if civvies or suspects run through them
Steam workshop support ?
Already planned rat smasher
Will there ever be a VR compatable version?
Is the g19 weirdly proportioned to anyone else? Like the slide length looks and feels good, but the frame size looks off, our guys are getting full grips, so either itâs actually a 19x cause the frames accidentally scaled too big, or our dudes just have baby high schooler hands
i believe it may be scaling because the m4 does look a bit small
Please get rid of the player gesturing downward with the gun while yelling for compliance. It messes with your aim and is annoying
Preperation for a Mission
Its kinda sad that we always go blind into a Mission. I know after a few games you kinda know everything. But i would appreciate a phase where i could prep with my team and have a little overview of the place.
A map at the start would be nice, granted SWAT teams dont typically use maps
BREAKING LIGHTS
Make it possible to have less visibility/accuracy for the IA if there's not enough light sources
shotgun spread
i think this should say it all, i love shotguns but not being able to kill past 2 meters is just a huge letdown, I feel like pvp balancing is ruining the coop/single player experience long time ron supporters actually care about
would be cool if they had more realistic bullet damage/injuries. shot an un-armored suspect in the upper torso region with a single 5.56mm round and he continued side-stepping like crazy and rushed towards me as if nothing had happened
Agree with this. Also, noticed not all light sources/bulbs can be shot out
Well then the devs have surely seen it đ
I did a quick search of the discord and did not see this mentioned. Is there a plan of adding other taser models besides the taser x26? And is there a plan to re-energize and/or maintain a current with the taser with a good connection? I think this could be beneficial in apprehending suspects and non-compliant civilians quickly and without having to insert a new taser cartridge.
swat 4 and Ron have good gameplay. And both game have many same aspects in gameplay.
What i think as problem is that there are almost no difference with swat 4 in gameplay.
As i said, swat 4 has good gameplay. However, that does not mean perfect.
There is room that make RoN much better than swat 4 one.
I saw devlog, trailers and some future plans. And i think non of them can make big difference with swat 4 in gameplay.
Swat 4 was released almost 15 years ago from now. I think RoN must and can make better and bigger difference than swat 4. I don't want just swat 5.
Dev should have plan that make gameplay difference with swat 4.
I wish the voices on the radio sounded more panicky
easiest solution for this:
separate pve and pvp weapon statistics. a lot of guns would have to be rebalanced to fit in pvp and it would kill a lot of pve weapons so if the balancing is separated this can be avoided by having fun and realistic statistics for pve and fair and balanced statistics in pvp.
Suggestion: Instead of being put into a random lobby, make it so that when you click find a session, a bunch of custom (host)-named lobbies pop up for you to choose from, this also includes friend only servers and makes it easier to manage getting friends into your server. Along with this A playstyle icon that is chosen by the host upon server creation, this icon either identifies Tactical, or Radical (aka actual swat tactics to be used, or balls to the walls).
so a server browser
simply put, yeah
probably could've just said that, but mainly I really just want those icons so that we can see the difference between a joking server and an actual server
i noticed that view distance is the only setting that doesn't save, when ever i re enter the game it's back on high
it really doesnt make sense to have no ability to sprint in this game, its pretty weird to be responding to a mass murder at a leisurely jog
Discord server suggestion:
Enable threads for applicable channels (like #đarchived-bug-reports-channel) to allow people to reply and add/answer questions without flooding the main chat
ready or not great game would recommend have not enjoyed a game as much as this for a while đ
Needs daylight ples
Melee bash right now have a REALLY low range, idk if it's realistic but it need a little buff?
THERE IS WAY to much distortion after firing the 1911, the gun doesnt generate that much heat
Can someone make a discord channel that is actually "LOOKING FOR GROUP"? People don't know where to post lol "LOOKING FOR GAMER" is special. People don't have enough brain cells now days to realize its the same I guess..
Can we shoot them on the leg without dying, also preventing them from running
a system like payday 2 heist prep where you can place like a ladder, or smthn in certain positions would be cool
also please please please remove this spawn
literally loaded in and died within 3s
Thats live.
add a fucking kick button
next patch
thank god
Suggestion - Customization
Its really good to see that you're using real tactical brands on the warrior assault system body armour, such as lazer cut bandages on the back of the body armour on some of the characters, likewise warrior assault system quick magazine pouches and crye precisions combat shirts (in black.)
Just a recommendation for me is adding 'velcro' patches, for example - In some special forces regiments across the world they'll have identifying markings on their helmet or on the velcro slash on their cyre shirt. Such as -G1B.- (G Squadron 1 Bravo) to positively ID who it is in their section/squad. Personally, in real life in the military (I'm assume in swat/armed response units also) they'd have their helmets OR patches in specific positions to identify who it is. Its just a little thing but for realistic flair it'll be really cool to have. Also to attempt to unlock certain velcro patches by doing certain things, such as get a A+ in all Bomb defusal situations you get rewarded a velcro patch of a Bomb with writing saying "EOD SPECALIST." Likewise just to show it off a little.
Not only that, but also add in different gloves such as 'mechanix gloves' and doing specific things to unlock those as well. Including adding certain pouches onto your body armour. While you do have the characters which do give slight differences in looks I think it'll be better allowing the user to choice what they may actually have on their own body armour, giving a nice diversity to it. Along with being able to customize
I understand the game is still in a rather early stage, but just an idea in the long run. Me and my mates are looking forward to see the game progress in the mere future.
(Pictures offering some ideas)
God save the queen. đŹđ§
Mirror Gun can be used to peek corners (just get really close to corner and use mirror) not just under doors. Would be nice to have a prompt like on doors but on corners to deploy mirror gun.
May I suggest to add a small map that 'll take just a few minutes to complete? I'm missing such a map. Nothing to fancy. I added a sketch inspired by a real flat for example - nothing to fancy, maybe even less rooms.
its los angeles
there will be modding tho
wait nevermind i pinged the wrong suggestion lmao
would be so sexy if there was a helmet light you get and/or the gun flashlights were a bit bigger
anyone said how the light on ballistic shields don't work when they clearly have the lighting system on them?
dw its been mentioned and since its got all that on there its only a matter of time before it works
so the breaching shotgun does do damage. what the rationale behind the damage delt?
Video game, gun must do damage đ„Ž
AFAIK it is to make it so that you don't get a third weapon.
Will they add Steam workshop ?
thats the plan, when though not sure
What is it with the gun customization and the gun being very far from me ? I mean, I want to rotate it, check the optics and grips and everything. Sitting at the distance in the table barely lets me see anything
It would be cool if there was more Interaction with suspects and civilians as Well as interaction between them. For example yelling at the people hiding in closets robbers pointing guns at other people to take their stuff. Generaly give the Player a way to Consider the Psychological situation and use that in their strategy would be cool. ( Also maybe ad a police dog ) other than that it is a very fun and enjoyable game with a high replay Value. : D
Enemies should be able to spot the mirror gun if they see it under the door, and start shooting the hell out of the door if you don't move quick enough.
Also when you crack a door open, enemies on the other side that see should immediately react by either yelling, shooting through the door, or silently getting in position to shoot whoever comes through.
I would like it if you are still working on the NPCs hit triggers. That the NPCs don't drop dead immediately if you shoot them in the leg or in the hand. So, if I shoot an NPC in the foot or in the knee, they should be go down and complain loudly about pain and say, "My foot, my foot" and should be moving on the ground. I hope it all comes in the future.
It would be cool if there was more interaction with the environment like you could shut off the power or something so you could properly use the night vision goggles
Personally. I think we should press E Once to peek a door and HOLD E to open the door fully this makes much less likely to accidentally open the door fully when you try to peek
Suggestion
Add a Sig Sauer. maybe a P320 or P226. and also the LWRC M6. and also add more customization on the player and characters. like patches from swat all over the world. etc.
Very minor feedback but, what is up with the recoil on the sr-16? It's supposed to be in 5.56 right? It seems to kick almost as much as the FAL.
Suggestion: Allow mods which VOID interactive deem compatible with the game (both coding-wise and thematically) to be added into the base/vanilla game, e.g. if there was a mod enabling the scar L to change to a 7.62 or 300. Blackout variant especially as the ammo models are in the game, VOID could test certain mods in in a Closed TTS or in the supporter edition TTS to see if they are compatible with the base game
Please lower the recoil on USP its too much to handle
wish their was a peek and bang option for the AI, getting tired of them swinging the door wide open to flash and getting bodied
and also a feature to have the AI peek the door, flash and close then breach or along those lines
Really needs an achievement for using only LTL weapons and not killing anyone.
Make the drywall thinner, bullets should be able to zip straight through them with ease.
Yeah itâs a .45
Fix this putrid ass jump button that barely gets you higher than the curb. And also let us mantle over waist high objects
Hereâs a suggestion: Throw in a game mode where you intervene in a shootout between two gangs. Swat 4 had a couple missions like that.
Suggestion: I know this will probably be tweaked in the future and there are mods for it, but make suspects a bit more realistic. The suspects sometimes feel like they have actual aim bot, and rarely miss a shot. Making them miss just a bit more I feel would add to the realism. Another thing is suspect movement. When you engage with suspects, they will often move around, which is realistic, but the move as if they are in low ready but still fire quite accurately. I suggest lowering their speed while ads firing to around the same as you when you ads fire.
Suggestion: Lower the speed of the suspect down a bit, they peak, shoot, repeak, shoot jumping around, run a little too fast.
I feel like there is no progression in the game. It would be nice to have a rank feature, maybe a leaderboard of who has beaten a map the fastest. I think it would spice the game up a bit.
@crystal warren bruh
fuse box feature has to be done right, the way zero hour did it makes it very annoying and tedious
what, you think its too much to ask that a fully trained SWAT operator be able to step over a curb?
Wouldnât they ask City to turn off the power?
What do you mean by that? I'm curious. I haven't played zero hour yet. But saw gameplay.
its completely broken because theres only one fusebox which on t side is suicide to try and go reactivate after the cts turn it off, ts only have flashlights which give away position and are barely effective while cts have full nvg and its just an unbalanced shitshow and is what ruins pvp in zh for me
Aaaah i see. Maybe in RoN, it wouldn't be a bad thing if it is similar, but for pve. For pvp, maybe just cancel it(make it even for every one. Limited amount of nvg)
Discord rich presence so we can send invites/join through discord
Why gloves on alternative costume (rolled sleeves) r so big? It's freaking Mickey Mouse level of giant gloves. Srsly compare gloves on costumes by holding a handgun. Freaking clown gloves...
I'm so ready to have larger teams.
same
Suggestion
Add cop comments in locations like in swat 4 where they talk about the situation/make stupid jokes
just got my first S rank solo, loving the game so far
Doing it Outlast style would be neat, when you hold F and swing your mouse you slowly open the door. So we can peek or half open etc.
[Headgear]
Helmet-mounted flashlight
Functions similar to NVG and weapon-mounted flashlight
A MAP. Give me a gd MAP I can use.
Also, give me hostile AI that makes noise. A dude running down a hall to rush our rear out of a room we haven't cleared yet should make SOME noise as he's charging us.
Suggestion, a map the allows for a recon/sniper team. (Can provide cover fire/surveillance whilst a swat team clears the house)
I would like to see a gamemode with VIP suspects that in order to finish the mission you have to arrest them otherwise you fail the mission, would be cool that this suspects get names and act like civillians but they are not, so they can shoot you when you are not expecting it.
Game Mode.
also get rid of the annoying death sound effects, If I shoot someone in the head I shouldn't have to hear them groaning for 2 minutes
I like this idea
Armed civilians? So you don't get away with shooting everybody with a gun and would make an active shooter scenario more exciting; I know swat 4 had the bodyguards and security guards
You shouldn't be able to just shoot someone simply for holding a gun if they aren't actually aiming it at someone
Well currently there's not a penalty, this is why having an armed civi would change that. Ofc it would have to make sense in the instance tho
I think armed civs or security guards are a good idea but the rule of engagement need to be changed . You can currently wallbang someone through a door if you see they have a gun on the wand and get no penalty đ
Yeah you gotta atleast give them a chance to give up đ
^
i don't usually see people keep suspects alive in barricaded suspect
yeah we need tougher rules of engagement to enforce good policing, make the penalty high when you shoot a suspect without even giving them a chance to surrender.
We need to make the game have a strong policing sense of it
[Weapon suggestion]
M26 MASS Modular shotgun
Can be used as a standalone weapon (similar to breaching shotgun) or as an underbarrel attachment
Physics of Light and Shadow:
If i use flashlight in a dark room, there is just a very small light cone. In reality the reflection from the wall would lighten up the whole room (esp. its a small room). In game u see just the small light cone and the rest of the room is dark.
Playing RON for the first time this evening, I have played a lot of Arma, GB, ZH and other tac shooters. I have a few initial points of feedback. Particularly I don't enjoy the intense focus of "Game-ification" or gameplay balance being favoured over a realistic depiction of tactical teams. I feel that simplification and game-ification was the downfall of R6 Siege and a major contributing factor to it losing it's allure as a tactical shooter, instead becoming an esports shooter. Not everything needs to be a case of rock-paper-scissors forcing players to "make decisions" about what they should bring. Sometimes, it's reasonable to assume any self respecting tactical response team would bring certain items to most scenarios.
- NVGs should be equipable independently of items such as eyepro and gas masks
- NVGs are far too easily blown out by light sources. Modern NVDs have quite a high range of contrast and are easily useable in mildly lit environments. They are also incredibly grainy, but I expect that to be a result of early development.
- I intensely dislike not being able to attach a WML and a PEQ simultaneously. Having them only equipable individually is not very reasonable.
- Lights feel weird, they're incredibly bright up close but have poor throw. I like the tight cone, but they should go further. Would be nice to be able to select alternate light options, eg; a Modlite for a tight cone, or an m600DF for a wide but bright light. This would be an example of "Player choice" which is still reasonably realistic (Unlike having to choose between light and laser).
- Some of the weapons have their buffer tube stocks completely collapsed. I don't personally find this very comfortable to shoulder, so to me it looks odd.
- The automatic muzzle detection feels a bit scuffed at the moment, makes pie-ing out some parts much more tricky than it should be.
Generally it's been very fun and the ROE aspect in particular is very cool.
I'd really love to see an arm fatigue/low ready system like Ground Branch
there is low ready though in ron...
There's no arm fatigue though, is there?
What I love about GB is precisely that you should not be pointing your gun forward 99% of the time, otherwise your arms are gonna get tired and it will greatly impact your aim.
arm fatigue i think there is not, but honestly i don't mind that much, i think ron has a better much more rewarding shooting system than ground branch.
IN GB the enemies feel spongy, in RON when you kill suspects it actually feels very satisfying or when the suspects also kill you
It doesn't have an spongey feeling which is awesome.
The feedback on guns in RON are wayyyy better
That is fairly far besides the point, though. Arm fatigue has really nothing to do with how rewarding or satisfying the shooting is.
It just looks very silly to see someone just point their gun forward for an hour straight and never get tired.
Thought about none-lethal and "Rank S"
It comes to my realizing how some players praise this kind of way to play like the pinnacle of the game. I kinda feel this put away what seemed to me the very purpose of Ready or Not. It's even becoming a meta within some group of players.
See, if you stack up with your team or alone with a paintball and none-lethal only to acheive a "S", to my own perspective, the game allows you to defeat its very purpose. To me RoN bread and butter isn't to go to a gunfight with none-lethal gear knowing that whatever may happens, "you shall not kill", but to go with a tool meant to kill and know when to use it or not.
It seems to me RoN takes its deepest meaning at this very split second when you decide to shot or not and the outcome you have to deal with.
By giving the player the possibility to be 100% none-lethal, there are no more choices to make, the outcome will be a S or another recon by death to achieve a "S"
So what then ?
âĄïž get rid of the none-lethal achievement, either, don't make it the most worthily to work for.
âĄïž Make the Paintball a long tactical item instead of a primary.
What do you think ?
Yet, it's my own opinion and I may get the game wrong. Tho, I wanted to address this topic and share point of view about it.
Suggestion: Remove clicking sounds when toggling ADS.
would be nice to have the ability to revive teammates or drag them out of a firefight to regroup so the other players can get another chance. And also the spectate cam is a little nauseating.
I would very much like to see a better end-game summary. especially for penalties! for instance if someone messes up, it just says "unauthorized use of force" and no one knows if it was them, or what they did. if these could go into more detail like "Unauthorized use of force - TJK used a less-lethal on a suspect that already surrendered" I would GREATLY appreciate it. Anything that helps flesh out the rules of engagement would be super.
You already have a push notification on the middle bottom of the screen when you perform an action either good or bad. You may know if you did it.
I've seen those, but the game can be rather intense sometimes and I can't keep an eye on it the whole game. Sometimes shit hits the fan very quick and the notifications can disappear quick without an option to check history. I suppose I could record the whole mission but I don't think better end-game explanations would be something worth skimping out on. They're a result of your past twenty minute's endeavors, a little extra detailing would be nice
Like a proper scoreboard for all the team for instance ? If so, good idea đ
It could be an individual scoreboard that can scroll from person to person or a conglomerated wall of shame showing penalties with little nametags on them. After a 4-man raid on a big map with multiple "oh shit" moments, having a simple "Unauthorized force x2" in the summary isn't so helpful lol
Will the game officially launch with PvP?
Add more ways for suspects to fake surrender, like getting in their knees and picking up the gun they dropped to shoot you while still on their knees
Feedback suggestion:
Increase time required to activate a magazine check . I often go to reload but accidentally press it too long and to a magazine check .
Also. You should he able to press reload again during a magazine check to drop/stow the mag and go into a reload
Suggestion for AI Teammates:
Allow me to control one color team through commands without always being right next to them, specifically when it comes to breaching.
I've always wanted to do double breaches with the AI; with one color team on one door and one on another. But as of right now I need to be staring at the door which they are placed at to order a breach, which makes simultaneous execution more of how fast can I get to the other door before half my AI walks into suspect that the other half could've dealt with.
Edit: Nvm I'm dumb and it's already a thing
Or give us the ability to sync action from blue and red team. Blue team on my mark C2 and clear with flashbang - red breach and clear - all execute
thats hot
Isn't what you're describing already in the game with queue command?
[Suggestion for gameplay option]
It would be aweosme if there were an option that you could switch on or off that would highlight evidence. I find myself not being able to complete missions because there's one gun that either landed under or partially covered by a body that I just can't find. All objectives are complete but there's something i missed.
Would also be nice to add an option in the tac menu for your squad to report civs/suspects either dead or alive.
Holy shit it is already in the game, I didn't even know about that
Oh also. Not sure if it's me or the game, but sometimes I find that I can't give my squad the order to bag evidence even though they're in the same room.
Isn't there an option to "soft finish" the game? I'm not sure what triggers it, but I'd imagine the only thing remaining being loose guns being something
You can return to the lobby but I don't think you get a grade for it@raven pollen
You can get a rank still.
That's exactly it, you can press page down when it shows up in the top right after all obj are completed
any plans to add the AI Motion Matching Animations back
Put tripwires at different heights for some doors, like eye level and ceiling level to keep us on our toes.
Also some traps shouldn't have a grenade or flashbang but instead just have a bottle/can on them so when you set it off it just makes a bunch of noise to alert enemies. Flashbangs and explosives are expensive yo.
ok, so im not sure if im the only one experiencing this or maybe its a bug or not. but please dont spawn a gunman at the start of 213 Park Homes the animation at the start where you pull up your weapon you cant do anything and i died around 4 times now because of the botched placement. (to fix this maybe place something between you and the spawn position of the gunman blocking his sight)
while playing single player it would be great if we had the option,when you die,you can take over and control ai team mate,instead of restarting game
Is there a plan to fill in empty spots in co-op with AI units?
I do wonder how a bunch of crackheads got their hands on a load of flashbangs and grenades
Not completely realistic so possibly could have multiple modes like Arcade and Realism, in realism it's permadeath and in arcade you can control AI, among other differences
Itâs not real life tho? So it doesnât have to be perfectly real. No gameplay is hampered by letting single players continue playing the rest of the swat team. Itâs not less real, ur not the 1 guy in the game, ur the entire team. If I can tell them exactly what and when to do something I should just be able to take control of them. When the first guy dies the remaining 4 dont immediately pull out mission failed, they get to finish the mission.
permadeath is infinitely more realistic than magically taking sentient control over your allies so being able to do that in a realistic mode is just dumb. you could still spectate your ai after you die and then they will finish the mission themselves (or fail too). then in an arcade mode you can control them.
Itâs not permadeath if all that is lost is having to restart the mission. Permadeath would be say, youâve progressed in the game and now ur guy is a swat sergeant. And then you die, and you have to start over from a recruit/private
mission permadeath. you understand what im saying.
Really all thatâs doing is punishing solo players. The ai are already more finicky to work with and less effective than competent players. So dying because the ai gorilla jump phased through the door and killed you through heavy armor in 1 shot to the chest with a buckshot sawed off shotgun. Is getting killed by a bhopping gorilla with low velocity buckshot through a level 4 armor plate realistic? And while he was bhop jumping through a door to kill you, your ai team mates just stood there and watched, because they werenât on a âcover this areaâ order. They were on a âfall in behind meâ order
not everything needs to be realistic in games,we need to have fun also đ
got 1 fps in main menu and in the lobby
(happened after i play this game for the second time on the laptop with the spec that i showed below)
(first time that i play with that specs is just fine with no problem)
Cpu: I7 gen7 7700HQ 2.8ghz
Gpu: gtx 1050 4gb
Ram: 12gb (8+4 2400mhz)
Storage: hdd 2tb
Thatâs already a thing too. Execute with Gold.
Maybe add it so its possible to take of the muzzle you have equipped in game
i find mission permadeath plenty of fun, adds a layer of difficulty.
the only thing i need right now is the kick function, i don't know why they didn't put it on launch
Just wondering if we will ever see some sort of sprint feature? doesn't have to be some crazy over the top stuff but a light jog to get around the bigger maps to check for missing things would be a life saver
It defeats the slow paced way this game is supposed to have. It is better if you take the time to secure evidences instead of running around the map for something you missed because you rushed it (no offense).
probably not, as without sprint the game works perfectly it lets you be more thoughtfull about your moment.
I'm very glad they didn't add sprint to the game
no
Feedback: If there is 1 last civ person That has been idle for 5min, have TOC give a hint.
Not a soul that plays game will be able to keep track of 20+ bag and tags every run. My buddy and I were extremely annoyed because we ran into a bug where we secured literally everything and the mission never ended. a "jog/sprint" would have saved us 20 some odd minutes of room clearing ever inch of the gas station just to reset the run anyway. your realism argument makes no sense as a slow jog in a time based scenario is completely realistic
im not calling for a regular fps style sprint, just a faster than the basic turtles pace we currently move at.
U can kinda make one yourself
I would appreciate a way to return to the ready room while waiting for everyone else to finish the mission, getting a bit bored of spectating
If the mission doesn't ended, you've missed something. A trap, to report a suspect or a civilian, you forget the secure the weapon or a guy you've shot. If you take the time to secure evidences, use light sticks to mark the room you've cleared, you won't need to sprint because you won't miss a thing.
I assume you're referring to modding? if so I'm no where near smart enough to do that but I will enjoy seeing what the community does with this gem of a game
I reallllly would like to see squad style dragging in this game, it would be interesting to have to drag dead / wounded teammates, or even wounded civvies and first responding LEOs to safety as a side task to add to the whole "no man left behind" idea
No it's messing with the binds. U unbind slow walk the shift and u find the function of home but there is a hold and toggle one bind the toggle one to shift
I think it's called hold low-ready or something like that
Low ready is still unreasonably slow, I don't see that as an alternative to a jog personally. The devs claim "realism" but I've seen SF and police TRGs run fucking fast through clearances with my own eyes. IMHO there needs to at least be a small jog if nothing else to help close the space between you and your buddy.
I'm not trying to argue with you bud but we were VERY thorough in counting and checking everything. I can assure you I did not waste 25 some odd minutes of my life checking everything I could just to give up because I knew it was glitching out
True but that's the closest thing to sprint that exists a normal sprint would be better I agree
I feel like sprinting could easily be added and balanceable by adding checks suck as: you are heavily audible when sprinting which gives ai's time to find cover and prepare an ambush, sprinting momentum, ads time extended after sprinting and more aim sway, running full sprint into walls and doors and teammates could give you a light variation of a stun effect, etc
Okay but if a civilian or a suspect is ignoring me running away, believe it or not, swat members have the ability to chase said person down, they donât have to use a janky pepper ball or beanbag, or to use a flash or CS gas
off topic from the sprint talk at hand (I dont know what channel to ask this in) but doesnt anyone know when the january update is coming? like are we talking late jan or can I expect it just whenever?
I have heard late Jan from randos In game, not sure where they got the info from. But likely itâs late Jan because itâll be ready when itâs ready ie just whenever
I usually use door wedge to avoid civilian to run away đ
thank you, honestly just really excited to get more raids and that scar in the game
Personally I think a "run with gun pointed ahead" where accuracy is incredibly poor and you're louder would suffice. No need for a full on "Gun at the sky" sprint, just a little speed boost to make sure when your buddy enters, there's not a big gap before you're in too.
I do too. But it doesnât prevent someone from getting out before you wedge it, as ur approaching to wedge because they hear you or whatever. Or for instance gas station you wedge the front door, ur clearing the left side entrance, when a guy walks out the restaurant in the back, walks along the side of the restaurant to the front of the gas station, shoots at you as ur walking in the side door, then sprints off across the front of the gas station, back across the side of the restaurant, back to the front of the restaurant/back of the map. Wedges only help so much, and until you have cleared enough of the map to have wedged off every exit/entrance. The sprinting away problem still exists, even once ur in the building, and theyâre wedged inside the building they can sprint around the building faster than you can catch them essentially forcing you and ur team mates to play scooby doo looking for the last random ass civ whos running around like a maniac
I think sprinting could be added and improve on the idea of the game if the function is built more as another tool to the officer's arsenal than just a throwaway feature. It needs to be only applicable to certain situations, like any other gadget.
I personally dislike the idea of over-focusing on "tools and gadjets that have a purpose and a trade off" rather than "TRG dudes are fit as fuck and they can absolutely sprint around when they need to". Not everything needs to be a rock-paper-scissors, and I dislike that the devs have this fixation on "balance", for example not being able to equip a laser and light simultaneously
i like this!
They can choose to ignore their player base if they want, it only hurts them.
Gas station : you wedge all the doors but the one you want to breach, you clean the outside, you make your entry, you close and wedge the door back. everyone is "trapped" inside. Your running civilian is now a "no factor".
true that, but I do think there is a balance of realism vs gameplay that does need to be maintained.
I just dont see how adding sprint in a thoughtful way would destroy the gameplay balance lmao.
The devs have stated many things like this. I think many of these things are incredibly incorrect and are stopping the game from being as enjoyable/realistic as it could be, hence why I think it's important to talk about this in the feedback channel. To provide.... feedback.
devs are gonna change sprint speeds for NPCS and also the morale system, you would see, in the future there won't be a need for sprint.
wait fr, slower npcs? just to balance the fact theres no sprint? đ đ đ
Explain to me how ur instantly wedging off the entire building. Like are you modding to spawn guys in the back by the restaurant? Or are you just wearing a ninja suit to actually be able to walk past the restaurant, cause every time I go down the side of the gas station along the restaurant they just see me through the windows no matter if Iâm right next to it trying to stay along the side along the building, or as far as I can. They see me, and either insta kill me through the window, or we get in a big fire fight, they shoot civs, and itâs overall not worth going that way
There's absolutely still a need for sprint regardless of what the NPCs are doing. for me the biggest reason is to move to the part of the room that I need to be in during our clearances. Changing the NPC speed won't change the fact that when my buddy enters left there's a big ass gap before I can flow right, because my dude moves like a turtle
sprint has no place in this game, you guys can rant all you want but by the devs it probably won't happen, best for you guys if you want sprint that bad is mods
What do you think sprinting would actually do? Do you honestly think it would turn the game into cod or someshit? Cause the actual game mechanics of the ai are so punishing even if ur going slow, that adding sprint would more like be adding a âfuck you noob learn better than to sprint 24/7 or go back to codâ
It's a tactical, realistic shooter. Or at least, is marketed as such. That's enough of a reason for me. You're not exactly providing a convincing counter argument.
The point of the feedback channel is to tell the devs what needs to be changed. If people don't enjoy things, it needs to be said,
Gas Station have 3 access, 1 on left, 1 front, 1 back. It's not that hard. I do it for the car dealer too where there are way much doors. If we have the chances, I'll gladly show you ingame.
well i just see like 3 people asking for sprint i don't think you guys speak for the whole community, i bet most players that played swat 4 like me don't like sprint
you're acting as if the discord is gonnna be popping in the middle of the night for NA???
Dude Iâve A+ solo cleared gas station except active shooter and hostage rescue. I know where they are, Iâm saying you should know that the naturally occurring roaming enemies that spawn in the map, can spawn in the restaurant, and walk out of it, before you even actually can get to the back door to wedge it closed.
you guys can complain all that you want, all im saying is that if you want sprint that bad use mods
No one is speaking for the community, only for your own experiences. Do you understand what a feedback channel is?
never happend to me. Yet, you spawn front, so, no factor. I don't see the fuzze. you wedge the doors, clear the outside, then make your entry and close behind you. It ain't rocket science...
some people just depends on sprint because they are used to modern easy games that makes you run like an athlete on meth.
I like that void removed the sprint, finally a game that has awesome pacing and makes you be considerate with the sorroundings
See by this diagram exactly what Iâm talking about. Or I guess exactly what Iâm talking about in a minute 30 when I can post the diagram
You realise no one is forcing you to sprint if it were in the game? It's still completely possible to play the game exactly as it is now if there was a little jog. I'm not asking for a Meth user sprint, just a little jog to close space between my buddies
we all know that it doesn't work like that, chances are if they added sprint, my teammates could use that and it would break tons of stuff
just because we dont want to play the game in a way that entails wedging every single external door doesn't mean we rely on modern easy game sprint lol
I just know I hate the fact that they've rationalised not having it as "It's realistic". Anyone who has seen a TRG do what they do knows there is absolutely a lot of running involved. Say what you want about gameplay, that's all irrelevant to me. I'm here for a realistic experience.
for me sprint is a big no-no and im very sure the devs won't add it, again guys if it is such a problem for you, you can get that with mods
They can spawn and roam around in locations that you canât wedge, because you do not have enough time to move over there and wedge it before they roam out of the door that you were intending to wedge. Once they are outside the building they can sprint around rabbiting you away from actually being able to clear the outside.
Itâs not the only map either Iâm just using it as an example cause itâs easy
"Nooo someone tell these guys they're doing it wrong! They're not allowed to run indoors!"
i'm not seeing them sprinting though, so don't know about your point
In the story mode, a mission where you have to defend the police hq that includes the co op lobby area would be so cool
That's why I keep saying "a light jog". I want a little run where your gun stays on target, but is bouncy as fuck (And loud to the enemy) which would allow me to close the distance to my buddy's ass a bit faster than I can now. Or at least allow me to wallflood with some degree of urgency. I don't want a balls to the wall, gun up, meth user sprint
Oh my god, someone tell them theyâre breaking the immersion, and realism the game
well that light jog is provided by the low ready
I asked for a very simple jog feature and even stated specifically not like a regular fps. I know how heavy the gear can get especially in full heavy gear. Its very reasonable to have a slow jog in the game due to severe pacing issues in a situation that didnt go perfectly. For god sake you're telling me someone that is in full heavy gear with an AR and 5 extra mags moves the same speed as someone with no armor on and a pepperball gun? if anything that logic should break your precious realism
the third guy going right to left is a good example of what I think people want with "sprint", you can see the positioning of his left knee indicates hes probably inbetween a fast walk and a run to catch up with the first two dudes
Too slow, and the gun is down. Building off my example, none of the dudes at the front need to point their guns down to do a lil run. Changing muzzle direction should be to stop flagging your mates, not to move faster
then why you want sprint, because with the low ready it happens what you are talking about.
Again for me it makes no sense to have sprint in this game, and the devs are also saying that.
You already get the low ready speed which is fast enough to do whatever your needing
Low ready? Light jog, maybe if light jogging is the same as fast walking.
And for guys in tactical gear sprinting the same speed as unarmored suspects. Your average criminal does not hold themselves to the physical fitness standards swat/hrt officers are held to. Your average criminal is that, average, likely out of shape, but definitely not an Athlete. Your average swat/hrt officer is already held to an above average/excellent as their average
You wedge front, then you wedge the first left door. so no one can come counterclockwise. you go right, you wedge the back door. you clear the garage, you finish by the double door on the left giving you access to the toilet. Really, I don't know what you are talking about. Even free roamer get pushed inside or arrested if you come accross.
so again you want to be call of duty then, be super fast with gear that it's super heavy alright then that's your argument
my dude, low ready is barely a fast walk, how is a light jog super meth speeds, there is a middle ground between usain bolt and walking
Fr with how slow we already normally move, the âwalkâ button is practically useless
The gear is not that heavy if you train, trust me. You can also have an in between speed that is neither walking or a balls to the wall sprint. Heel, toe, heel, toe.
okey whatever you say, but they won't still add it im very sure, what i don't know is why you rant so bad about this when mods can add what you want.
The thing is that isn't feedback if the devs already said no to it.
They have been clear "NO SPRINT"
#đ©feedback-reports-channel "Talk about things you'd like to see improved..."
Not everyone does FBI levels of research into a new game their friends got.
If "just add it with mods" was the answer to everything, why would this channel exist mate. Mods should be for new guns, cool uniforms etc etc, not core gameplay elements.
LOL mods also change core gameplay elements, haven't you seen swat 4 mod for SAS?
Yes Iâll mod sprint into the game so that I can sprint around while shooting trash bags at people . Just like cod đ. And they can say what ever they want about sprint, if people start quitting cause their sick of slow walking everywhere the only people hurt are the devs who wonât add sprint
There's a difference between having the option for mods to change core gameplay elements, and needing mods to bring the game up to standard. For example, Arma 3 ACE is a great overhaul, but the core game exists fine without it.
the thing is that you can ask how much you want but it probably won't have sprint.
As the devs already responded to that
Then they simply havenât got sick of saying âno stop askingâ. Either theyâll change enough gameplay that people donât care about not having sprint and theyâll stop asking, people will move on to other games where the devs listen to their feedback channel, or the devs will cave and add sprint
And if enough people are saying "Hey, this game feels kinda shit without XYZ thing", they may need to reconsider. I don't think you're wrong for not wanting to sprint around, I agree with a lot of what you've said. I do think you're wrong about saying "Devs said this so now it's set in stone". If people like or don't like something, regardless of what the devs have said, it needs to be talked about.
as i said i understand you want it, in my case i don't want sprint for me it would ruin a lot of stuff. So i agree with the dev decision
In the end it depends on them what they are gonna do, but seeing as swat 4 was a really good game and it didn't have sprint im pretty sure they won't go that route which im very glad
On a less controversial topic. Some guns I'd like to see are maybe a Vector or the P90(its already in the game) imo majority of the weapons feel and play the exact same in each of their respective classes (other than the UMP) and I feel like an smg with a high fire rate might add some different feels for guns
yall can stop having ur stupid argument in here, youre burying all the actual suggestions. and no sprint
Plz introduce some kind of penalty system for people teamkilling on purpose or going AFK during the mission.
if they put sprint in the game, they'll just comply with all the COD kids trying out this game. if you want a realistic game, they won't do that. Ever tried sprinting with 50-60 lbs gear? Your back will regret it.
the intention is also to stick together durting the mission, I understand that some people want sprint as they'll lonewolf through the mission and want to team up at a certain point again. Point is that you have to systematically have to clear rooms one by one and stay together and adapt to the teams speed
Disable traps in active shooter
With MP5 Burst fire it needs to be possible to do partial bursts 1 or 2 rounds
why tf canât SWAT operator catch up to a fleeing girl?! And why u have to plead her to give up?! Give us option to pin the bitc* to the ground, and break her teeth in a process if u have too. Give us CQC ffs. Also, after stun shocker, people usually fall down and canât move for some time. Why they just srug it off and run away like nothing happened?!
because a swat officer with 30kg of gear minimum strapped to them cant run half as fast as your average girl. and if you think swat just pins and breaks the noses of random civilians, you are delusional
This is the most idiotic sentence Iâve read the whole year. Impressive...
cant admit youre wrong and immediately start insulting. single digit iq on show here today.
I (and every other sane person) can admit that U r wrong, thatâs for sure. And if i have single digit iq - then u have absolute negative... but i will spare some time to educate u a little: SWAT operators r healthy, well selected, specially trained people. If u think they canât catch up to a regular girl, u should quit internet...
u go become a swat officer and tell me how easy it is to go at a full sprint after a fit young girl with dozens of kilos of gear strapped to yourself. anyways im not continuing this any further, you are smoking something.
First - Tell me what special forces r u served in? If ur unit canât run over 3 km per hour with a wooden spoon in a backpack, that doesnât mean SWAT or Spetz naz canât. I tell u more: they can sprint quite a distance with gear up to a 50 kilos (especially when adrenalin kicks-in). And of course u not continuing it any further, coz u r a laughing stock as it is...
and what fucking special services have you served in đ€Ł
Iâve seen TRG dudes fucking book it. You can absolutely run in tac gear, just need to actually be fit. Yeah, a chick with no kit will probably sprint faster but itâs not going to be much quicker I guarantee you. People in this channel severely over estimate how encumbering tac gear is. If you have a shield or a ram, sure. But your average shooter should be pretty quick
chick with no kit, atleast somewhat fit and under the effects of adrenaline from having multiple police officers pointing their guns at you? 100% will be faster
One that definitely better than yours, mr. I canât catch up to a girl)))
you a clown
I think most of the movement is pretty spot on, but the inability to book it for a short distance, and go hands on/man handle someone is inhibiting. Gotta admit thereâs plenty of times someone tries to run through and you wish you could just shoulder check them into the concrete
No, u. But please write more , i still wanna laugh))
Plus the auto-high ready when they are close which prevents you from the melee hurts.
They do have sprint animation but they don't really use it, i have no use for sprint yet since most of my gameplay are close counter at best. I think instead of making us faster, the devs could make the npc slower. The suspect is like, high on drugs where they can peak and unpeak in less than a second.
Through all of the modes, i don't feel like any of them need you to sprint for most of my game time.
Barricaded suspect: don't need to sprint to chase a hostage, since the suspect don't even care or shoot them.
Raid: Don't need sprint since you should be stealthy (should be, not must). Suspect don't kill hostage unless they run in the middle of the gunfight, same as Barricaded suspect.
Active shooter: Still don't really need it to catch civs but in some situation, will be needed to find suspect faster which we have low-ready.
Bomb Threat: Depend on what map we're on, right now, we don't need to sprint to get anywhere fast since there are room full of suspects. Suspect do not kill civ, same as raid and barricaded suspect.
Hostage Rescued: This require you to stealth since any gunshot will alert suspect => hostage get kill.
Mobility in Medieval Plate Armor. This video shows that full plate allows one to stand up from a fall with relative ease. Perhaps the most infamous example is the notion that "knights had to be hoisted into their saddles with a crane," which is as absurd as it is persistent even among many historians. Misconceptions and Questions Relating to Arm...
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Hi, wouldn't it be great if we can put flashlight + laser and cycle through them? Like double press closes it and if you press once it cycle through laser or flashlight.
Hold to switch off. Press to cycle between. Either way it's a good idea. Although maybe it's deliberate that they are separated to make it a tactical decision
Like you said either way it's a good idea, IRL swat operators can use whatever they want on their guns and more options sounds like more tactical to me. It's not a big deal but it would be good to have.
Well I guess it could be the same reason you can't have c2 and wedges you have to pick one
By far, the most necessary fix that the developers need to focus on is improving the NPCs.
Once their janky movement, poor dialogue, ESP hacker accuracy and suicidal behaviour is fixed, then move on to making new adjustments and adding new features
Make the Feedback-Channel like the one of Paradox CK3 ones. Its really nice. and will help devs to see feedbacks better
Maybe a mod sees that ^^
Hand signals and Tac lights would make this my new favorite game (more so than it already is)
I'm not sure if this is true to real world but I do find strobe lights disorienting.
Add a strobe flashlight attachment. One click will turn it on/off but holding it will enable strobe mode, disorienting the ai and allow for less lethal alternatives when equipped with a lethal firearm.
I really do want to be able to use another weapon other than the spicy paintball gun but theres nothing I can really do if they're running from me and I have something that will one shot them.
Okay, complaint time.
The AI at times feels like it's aim botted to high hell and that at times they can be too accurate when they shouldn't be.
"I like not getting lasered through walls and sprinted at by a guy in more kit than me with an insta kill shotgun." -friend of mine
I'm more concerned of being told "get gud" but it seems to be a recurring complaint from friends of mine and a complaint I have.
Customizable setting under the night vision when equipped such as the brightness and a ratio between green and white to tune it to your liking.
This is a problem everyone is experiencing. I've had my fair share of wall shots and insta kills. One thing I recommend is to be quiet in the area. Ai respond to sounds you make like shooting and kicking/blowing open doors. When they hear you they might try to advance you or leave the location they hid in and increase your chances of getting shot through walls.
I believe non lethal weapons such as the tac-700 (paintball gun) and the taser do not alert the Ai when shooting.
The problem is when they shoot at walls, they shouldn't just be one shotting someone in a panic that happens to not have a shield behind said wall.
That's an AI issue imo.
Yeah. I believe the dev's know of the problem and are working on that part. Their aim is quite good when its solely based on sound.
It's sometimes not fun to spend an hour a mission. Forgetting something then having to WALK all the way back is not fun.
How about when everyone is either detained or dead, the officers relax and are able to run around but still have access to their tools and weapons so you can quickly acquire the rest of the evidence.
This way you can be slow and tactical oriented when there is still a threat but once the threat is over you can quickly grab the stuff you missed.
I would like to ask if it could be possible to add some weapon stance in the game like left shoulderring and blind fire aroud a corner and maybe add a mouse dead zone that would Only move the gun and not the cam (a bit like the game deadline on roblox)
Hi all, Ron seems to be cooking my pc, is there rtx and how do I turn it off?
Please enable a toggle for the Idle Drunken Sailor movement. This can be seen when either close to a wall with a handheld tactical or holding a shield. The movement is nauseous for some ppl.
As a person who loves CQB I find this game amazing, not perfect but damn near it. From the movement to the capes and lims of your team its is there. When able to find like minded players its is smooth and feels good with minor personal issues like A.I. and NVG gain being some of the more prominent gripes I hear. As a game in early access that looks this good and flows this good I have to say I have high hopes for this games and what it plans on putting out in the next coming moths\year. I personally would like a "make your own Kill House" mode so that I would not be stuck doing the same kill house but it is what it is. I also would like the introduction of more maps of course along with more modes for the already accessible maps. Great game so far and cant wait to use it to teach people how to flow in a building using this game. If you don't think it can be used in such a way then you are not using all your resources or see it.
One thing that i would love to see in RoN is the possibility to customise your character the way you want without using presets only, allowing clothing options, skin tones, voice options, different vests and even possibility to customise our own gear to allow us to carry more ammo or less inside limitations, i played enough of tactical games to know that having the shield is great, but at the same time not being possible to add more pistol mags or less would be great.
Another smaller thing for lower end users like me - set the reticle for the RDS in a different setting, right now you need to set the quality for textures to be Epic to have a better view of it, making it to another setting would allow lower end rigs like mine to render the RDS fine without having to make the entire game texture Epic and tank the performance
What would be cool eventually (though I think this has already been discussed) would be the ability to add custom arm patches via a local file or workshop addon
This is another thing I think would be cool to have, but Holosun optics would be really nice, especially with the changeable reticles.
Swat surely would not be blind firing. Actually nvm it's American cops so I wouldn't put it past them..
I think the ability to run would be a good addition, found myself needing to run on a few occasions even if it just a short burst
Have you tried rebinding the "Low Ready" button? It allows you to move quite a bit faster when transitioning clear spaces or urgent situations like Active Shooter.
There was pretty cool stuff from the modded SWAT 4 game. They had microphone voice commands you could use to order the AI instead of the command tab. Also had the option for open, leader, clear. Meaning AI would open the door and wait for the leaders action (e.g. flashbang) then move in and clear. Could be useful for those who play with AI
Yes I have
MP5 Burst fire mode is very strange. It has a different rate of fire to full auto? Also it would be nice if the burst could be interrupted who agrees
Can we get LPVOs for primary weapons in the game?
Would really love it if we can get Mk17
Any daylight missions tho?
Could do with the ability to give commands to AI teammates without looking at a door as long as they're stacked on it
hey devs: can you increase the max number of people being able to join?
this has most likely been mentioned, but the taser not counting as a secondary makes alot of sense, officers tend to have a sidearm and a taser. maybe thats different for swat though.
Fr just give us 1 more slot, whoever decided this weird ass 5 player stack so you canât properly split ur team up is how do I say, uh, boneheaded
OK
No matter the controversy, having a level like the one planned or, what i heard is planned being in this game im sure will make this game more unique than it already feels
This might help the amazing devs for countering kotaku
https://www.youtube.com/watch?v=GbHF1uV7p9g
This is why Gaming Journalism is dead. Absolute Hit Piece.
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Imagine making this article and feeling pride. Looks like I gotta write up a fan trailer to counter.
The Gas station map kinda feels built like a theatre sometimes
They do feel proud about it because they are (people that are very ignorant)
@uneven holly just came by to say I am absolutely in love with this track you created for RON
https://www.youtube.com/watch?v=_1pEyou85Gc
This kind of organic drum and bass is such a perfect fit for tactical/spy/stealth games, it also gave me some great Amon Tobin vibes from Splinter Cell Chaos Theory, simply a masterpiece.
Sadly it doesn't seem to be in the PVE component of the game, which is a shame, maybe you could convince the team to sneak this in somewhere else? 
This song I believe goes unused in the game as of 12/6/2021 despite it being such a banger. So far this track is my Personal Favorite. All credit goes to Zack Bower and Void Interactive.
probably when planning exists again 
Are there any plans for steam workshop for the community to create maps?
Imagine how much more content and lifespan that could add to the game, with the community creating free maps like office buildings, malls, and cruise ship maps.
sdk is expected to come later in the year, you can already start your project using ue4. steam workshop sometime soon i thought
farm really needs a better out of level area, this looks terrible
heres some pretty helpful feedback, dont listen to the people who hate you and try to bend over backwards to them. They hate what your game is and they hate anything to do with you for that. There is no need to out a group of people due to political propaganda and some articles from a news source you openly say is wrong about things, Im not gonna support you and Im actually working on refunding the game because of your choices, I dont believe anyone of you developers have actually read the articles or cared to actually think about who your audience really is. I dont think majority of the people at kotaku really represent people who like the police or are interested in even playing a game putting police in the good light. This is by far the worse example of not knowing your audience I've seen in the industry in a long time and thats even counting Ubi and EA
Yea i think they should have a high priority on workshop due to how much potential and value it would add to the game
yes, workshop content has made so many games endure for way longer than they really should.
Idea: What if there was a small chance during the bomb threat or active shooter that it's a false alarm.
Some suspects should hold phones or pull phones out of their pockets to record you. Almost looks like a pistol and gives em another reason to legitimately reach for their pockets. đ
Feedback: Make the AI Teammate remember that they have already Equip Shield, everytime they try to do anything, they will drop the shield making it super tedious to do everything.
wouldnt even be that unrealistic cuz theres probably some crazy psycho people out there that need to record anything and everything
Suggestion:
Make shield reduce or negate melee/bash damage from suspect. Right now, even with shield on, the suspect can just melee/bash player 4 times and kill you/knock you out cold.
No. It does not fire 3 rounds automatically even if you release the trigger. I had this debate already
I am not aware of any burst fire weapon that will continue to fire if your finger is not on the trigger.
Lol. He deleted the comment .
I think it would be cool if they could add randomly generated kill house maps if possible
Rifle caliber weapons should one tap suspects in the chest, these guys are literally tanking 5.56 and 300 blackout
Is the thing where you kick a locked door and unlock it intentional? I kinda like it if it isn't
for balance reasons, they wont 1 shot to the body if the suspect has armour
it's intentionally, you risk of getting shot at anyway. When you kick a door it could break the lock inside, you know.
they are all regular suspects, no vests on
regular suspects also take 2 shots, again for balance. there would be little difficulty if all dangerous enemies could just be instakilled. although this does bring something else ive had in mind.
regular civilians should be able to take 3 shots (excluding critical zones like head). 1 shot will incapacitate them, 2 shots will cause heavy damage and they will begin bleeding out so you have to give them medical and 3 will be the final kill shot. higher caliber weaponry could start bleeding on 1 shot rather than 2.
that is nice, although you can still kick the door while standing to the side mitigating the risk.
Trying it out I initally was afraid the game would lock me infront of the door to kick it, but you can stand to the side and give it a good boot
you could but that just alerting the suspect, they can push out of the door and shoot everyone like this one.
https://cdn.discordapp.com/attachments/922956271748018247/923839219485528064/buenjuego.gif
it was John Wick himself. It's a feature, not a bug đ
hahahahahaha ok maybe that is not a good plan
I would love to see servers that can be managed and customized rather then peer to peer mode when host can kill session any time.
dedicated servers are planned
ok thanks for info, I was lazy to check all info about RON feauture
Oh yeah. More types of muzzle brakes/flash hiders. Using a Surefire War Comp or any of the Dead Air muzzle attachments would be nice.
ngl this game could really use an acog
I hope the game gets more optimized as updates come in. For the most part, the ones that are performance tanking are shadows (esp flashlight shadows) and the glass doors/mirrors. You COULD get a ton more FPS and potentially fix FPS drops in medium for shadows, but then the lighting in the maps gets broken and the atmosphere gets messed up. The most glaring example is in Caesar's Car Dealership, where it looks as if the entire level's exterior lights don't emit light. Makes the game a whole lot darker, too.
I'm running this on a 1650 SUPER at 768p due to my old monitor being used somewhere else. Performance wise I think a modest GPU like that should run the game without issues at high shadow settings without dips below 60 FPS. Just hope they'll be more optimizations coming along the next updates since what we have is mostly good!
this isn't for the game necessarily but for the discord server. Maybe use a level system based off user's activity, the more active they are, the more permission they have. for example people that's really active can embed stuff in #đźron-discussion and maybe have their slowmode reduced, while newly join and inactive user will not have the permission, this might eliminate the problem with people creating alt to spam or keep changing the slowmode timer.
Please add voice recognition for Squad commands and interactions. Just like SWAT 4 it'd be a fantastic addition to increase immersion.
Yeah, i really want to use a ram and shout "FBI, OPEN UP!"
Lmao. You know it xD
in the meantime, you can give this a try https://www.nexusmods.com/readyornot/mods/131
I honestly find myself screaming at AI to get down instead of using the F key
Loving the game, my only complaint is not being able to change my microphone in settings. The issue for me is that my bedroom is cramped, so my desk is next to it, I get no back support while sitting at it and choose to use Steams streaming feature to play comfortably from my laptop somewhere nearby. So the game is trying to use my microphone on my main desktop while I'm trying to use my microphone on my laptop.
Or at least I think that's what happens. People sometimes hear me, sometimes dont
I love the game and I think it would be even better with more keybinds. I'd love a different push to talk button for squad and local. Also seperate keybinds for interact, yell, peak door and kick door.
motion matching 
Gun wise I think SWAT could use:
FN P90
Tavor SAR
Saiga-12
All three of these are used by American SWAT teams in real life.
Allow us to use the single player bot command menu in multiplayer
PLEASE make a button for just 'use'. not 'use+yell'. I'm tired of yelling at doors and guns
also, PLEASE, make any temporary lean button press break the toggle lean posture, for more naturality.
SiG 552 or SiG 551 Swat version, these guns would be a nice addition
in the car dealership, shooting exterior glass shatters it and allows u to shoot into the (now glassless) window. would be cool to see this used indoors too, like in the conference rooms or the hallway
Swat use saiga12? Uh no, the saigas been banned from import for close to a decade, maybe they used to, but theyâre definitely not buying saigas out of collectors collections to issue em out
yea xD i am so annoyed of shouting at doors xD
P90, M14 EBR, and MP7 would all be welcome additions. And maybe some more interesting pistol choices like a super shorty
I really look forward for future updates. And iâm glad i can play the game while it is still under construction. And to report any bugs to help the dev team to make the game more enjoyable.
https://iwi.us/securing-the-border-the-hidalgo-county-sheriffs-experience-using-the-tavorx95/
Our SWAT teams are using the X95âą in its traditional select fire with 13-inch barrel.
They literally said their "our SWAT teams". I'm not sure what else you want. And here's other police forces that also use the Tavor.
At least some police departments had purchased Saiga-12s prior to certain events in Ukraine, though I admit finding actual evidence of SWAT usage is rather difficult. (Admittedly it's not like they generally advertise what guns they use)
Doesn't really preclude it from being added to the game
Makes more sense than random criminals lugging around RPDs
Did anyone else notice this mistake? it says "Port of Los Angeles" on the side of the building in port but the city is Los Suenos so shouldn't it say "Port of Los suenos" @scenic elbow
[Suggeston game update]
-add down in injuries
-Add campaign QTE
Can #archived-social-media-feed be changed to a Discord "Announcement" channel please?
That way we can "follow" it as well.
Optimize the game game, I lost an intake fan because RON made them go haywire
What was going on when that happened?
ability to have peq and flashlight simultaneously on a rifle
I was just playing, the fans were going fast like a jet engine. Then the ball bearings failed and started vibrating the computer and making some loud disturbing noise
Do you know what FPS you were getting while you played?
I donât remember if this was mentioned in the January notes but adding weapon stats would be nice.
[UI/UX]
It would be awesome if the player silhouette in the bottom-left reflected your current stance. (i.e.: Crouched, Leaning, Low/High Ready). I occasionally find myself moving slowly and realizing I'm crouched or leaned.
[Suggestion quality of life] Host migration would be nice. Kind of annoying how the game ends cause a host gets mad and rage quits.
IMO shotguns are pretty weak compared to assault rifles and smgs, so being able to breach doors with them would be a nice change, with the breaching shotty being used for those who take other weapons
Issue is that there's an ammo difference. The combat shotguns use 00 buck and a breaching round is a modified slug.
real shotgun would mess up any door lol
you can use steam to track that
I know, I'd imagine they were getting high FPS causing their PC to overwork itself, hence causing the fans to nearly Final destination them
Can we please have a setting to where we can swap what mic is used. If its already in the menu ive scoured it and missed it every time. I cant communicate in game because its using a mic that doesnt actually work
Set ur working mic as ur system default and it should pick it up maybe fix the problem? But yeah I agree games really need to just let you choose ur sound outputs and inputs.
I do have my mic as the default
How do you know it's using the one that doesn't work?
Because its not picking up in game but is working perfectly fine in everything else. I also have to set my mic in every other program I use despite my actual mic being the default
Something I'd try is opening "Manage Sound Devices" and disabling the busted mic there. Not sure if the game is smart enough to check that, but worth a shot.
If I disable it it disables my headset too
Can confirm a setting to swap mics would be useful, I stream the game from my main PC to my laptop for comfort. It doesn't switch to my headset I'm streaming to apparently
They aren't separated like this? One category shouldn't affect the other.
Nope
@naive zenith With the game running, try opening Sound Mixer Options and altering the Input drop-down box next to Ready or Not.
Thereâs an ingame counter too.
[TrackIR support]
Support TrackIR devices for lean and free look features
With the announcement about free look coming in January, it would be awesome if the free look feature and also the leaning feature would support TrackIR devices, so you could lean and look intuitively instead of needing to reach for extra keys.
hold C to throw chem light? kinda weird to me that you can only drop it on top of yourself
[1-] teammate should secure civilians and suspects they find automatically.
[2-] Add real seconds pin timer for frags and smokes, so we can pull the pin, keep it in our hands and throw at the latest moment, AI should do the same because currently when you order them to open and gas, they just open and there is a 2/3 seconds before gas pop, really not good for the element of surprise.
[3-] suspects and civilians should lay down on their stomach when cuffed, more realistic, always been silly to see them on their knees, same in SWAT 4, SWAT 3 was better for that. https://youtu.be/uzN2OgQA5FQ?t=174
Purchase SWAT 3: http://www.gog.com/game/swat_3_tactic...
Download Last Resort for Higher Resolutions/SWAT 3 Video Fix For Windows 7 [Must Read for Win7+8!!!!]:
http://www.swat3lastresort.info/mod/i...
Combined Community Codec Pack Video Fix for Win 7/8
http://www.cccp-project.net/
****Download DgVooDoo2 DirectX Fix for Win 7/8/9/10 for older...
Also from SWAT 3: - Officers will usually handcuff everyone and secure weapons after clearing a room without having to be ordered to do so. - Suspects and hostages can hide in smaller spaces like cupboards and in one early mission, under beds. - You can toggle between stealth mode (you and your officers will whisper orders and calls for compliance, move quietly, mirror rooms etc) and dynamic mode where movement is faster, you yell for compliance
- Suspects will run away and pick up other weapons if they're not secured.
[4-] Make AI teammates lean and crouch dynamically if needed to.
Searching for weapons https://youtu.be/VpGlrTAgkrU?t=325
Purchase SWAT 3: http://www.gog.com/game/swat_3_tactic...
Download Last Resort for Higher Resolutions/SWAT 3 Video Fix For Windows 7 [Must Read for Win7+8!!!!]:
http://www.swat3lastresort.info/mod/i...
Combined Community Codec Pack Video Fix for Win 7/8
http://www.cccp-project.net/
****Download DgVooDoo2 DirectX Fix for Win 7/8/9/10 for older...
[5-] Add a > [cover to] where the player can point an area he wants AI to cover (standing where they are but aiming to cover). https://youtu.be/6rMINDvrEQQ?t=264
Purchase SWAT 3: http://www.gog.com/game/swat_3_tactic...
Download Last Resort for Higher Resolutions/SWAT 3 Video Fix For Windows 7 [Must Read for Win7+8!!!!]:
http://www.swat3lastresort.info/mod/i...
Combined Community Codec Pack Video Fix for Win 7/8
http://www.cccp-project.net/
****Download DgVooDoo2 DirectX Fix for Win 7/8/9/10 for older...
dont think noise from yelling affects anything anyways so its fine for now
I'm somewhat against officers autocuffing suspects and civilians + automatically grabbing weapons. I think it should work like it does in SWAT 4 SEF where officers can be ordered to secure people and weapons in a room they've already cleared. I can just see auto-cuffing/collecting being a problem in certain modes such as Bomb Threat and Active Shooter where time is against the player, plus it may not always be tactically sound to do so.
- im with fret, autocuffing and stuff is a no for me.
- i feel like they should initially get on their knees and if you tell them to get down a second time, they go on their stomachs
an idea to maybe have officers carry long tactical's like the breaching shotgun, ram and optiwand across the lower back like this instead of up on the shoulder, feel like it would make more sense and look better
Add more sound, add the Russian language. Make it so that when there was some kind of injury characters would use insults and so would be in Russian
Can i get hollow-point rounds like what alot of police use so my bullets hit the target and don't pass through?
This game is becoming unplayable without premade lobbies... every PUG i join, people rush like it's CoD or don't cooperate and then leave the game as Host.... very frustrating
Hey Dev small feedback for you. Please don't give a shit about any further controversy which is more than a quality of game from any channel. Let's be serious nobody who get 'offend' by your product gone a pay even penny for your product whether it has issue or not. It only waste precious time which should be put on effort to finish the game in schedule. Even posting your basic stand wouldn't helpful everybody knows the answer and nobody gone a change it. Most people who pay for your product with you.
To spice up some missions involving organized gangs, during a mission, a van full of armed suspects could pull up to reinforce their suspects on-site. TOC would alert you when this happens, and would immediately spice up the mission by introducing new hostiles coming from where you came from.
These reinforcements could even be from a hostile gang who want to wipe out all the original suspects and you.
Game is great but maybe different gamemods like where you have to raid but only kill bad guys, or a zombie dlc
Mods and steam workshop will come out with these eventually
[1-] I disagree with auto-cuffing and auto-collecting. As someone noted, it doesn't always make sense to prioritize that task. Just last night I got compliance from a suspect and my dead teammate said "Hey he's gonna run if you don't cuff him.", I mutter "There's another live one nearby so it isn't super important right now", and go to cuff him just to appease the player, and of course while I'm tied up in that animation the third-party comes barging in guns blazing... Luckily he picked a bad time to run out of ammo and I dealt with him, but it demonstrates the problem. I don't want my AI officers doing unimportant shit unless I call for it.
[2-] Cooking grenades would lead to a whole lot of officers blowing shit up in their hands and stunning the entire team unless you're in a group with skilled players. Perhaps a compromise where you can either use it the current way (only pulling the pin), or cook it by letting the striker lever fly if you so desire. Not sure how to work that into keybinds but it's an idea.
[3-] While proning out restrained individuals fulfills the realism element and keeps everyone out of the line of fire, I think it hurts gameplay to make a "room with detained people" look identical to "a room with dead people". Not to mention they'll no longer be able to shuffle out of the way if they're on the floor, and they'll potentially conceal dropped firearms by lying on top of them.
[4-] I agree that AI officers should be able to lean and crouch as necessary. It might look silly if they crouch too frequently, though. Maybe code in some very specific situations for it.
[5-] This would be a neat option. Then again they already aim so quickly as it is, it doesn't feel totally necessary. No harm in adding it though.
[Misc] Searching drawers and containers is cool. Only issue is too much of that will turn it into a mystery game rather than a shooter where you stay on the move.
If we are being realistic here (Which this game is trying to be as realistic as possible), most of the time, if swat is responding to a hostage situation or an active shooter, there is most likely a perimeter set around the building so unless they ram the barricade, this wouldn't work. I like this idea in certain levels/game modes and I presume SWAT will conduct raids without the perimeter being secured sometimes. Not a bad idea though.
Gotcha, that does make sense
[Misc] Subjects hiding in small spaces is cool as long as it isn't abused as a cheap way to get players killed. We get surprised by ambushes an awful lot as it is.
[Misc] While I enjoyed the Stealth/Dynamic toggle in Swat 3, it relies entirely on the Element Leader to determine when it's appropriate to switch. This presents an obvious issue with public games hosted by people who "just like to go fast" leaving it in a perma-Dynamic state. The game is currently fairly smart about amping up the music and calming it down afterwards. The greater issue would be the movement speed dropping off at a bad time (such as moving into cover) because the Leader thought everyone should slow down. And if you individualize the toggle to remedy this, you'll have rogue officers running around triggering traps and shit. Unfortunately the game has to be primarily designed around random groups. You don't want a game that makes you think "Well, I can go scout some people to organize a pre-made squad, or else it's gonna be a complete shitshow."
The desk next to the ready up carpet should have a planning board, which when interacted with shows players a map of the selected are which they can draw on to lay out plans ||or doodle on while waiting||. The final version of this map with player drawings will be shown in the loading screen and can be viewed in mission.
Couple things that would be pretty sweet to add. 1. Ability to interrogate or question a suspect you arrested to get a tip on how many civilians are left on site and how many suspects you have left. to build on this. On certain game modes, in the briefing (as suggested later on), you can give a brief count of how many civilians and suspect are on site. 2. Pre planning and ability to view floor plans, in real life swat would have access to floor plans etc to get a feel for the layout and plan accordingly. To add to this, a tablet or map of the layout that you can pull up to get intel fast when you need it in the field. 3. A quick cutscene before you start the mission of the team getting out of the bearcat or roping down from a Blackhawk or something, isn't really needed but would be sick to see my character fast rope out of a Blackhawk and start the mission (yes kind of how Modern Warfare 2019 did). 4. More movement features would be nice and ability to go under things. Examples would be, vaulting, roping up or down (kind of like R6, where on certain missions you need to rappel down or up, possibly like a skyscraper/tower map; moving underneath the 5th wheel trailer on port and things like that. When or if they add a sniper slot for some game modes, the ability to climb up a container or stack of pallets or onto a roof, or maybe over a fence to get a different angle.
I have a friend who lives in canada (I am from UK) will I be able to play with him without lag? or am I stuck with playing only on my region?
I am thinking of suggesting him to buy the game,
You can play but it might be laggy. It depends how far West he is tho
Would be cool if you can see the wand of the other players when you are spectating your team..
this is great, I want to draw dicks on lobby or pre-game.
Add some incentive to do well. A lot of guys in public matches just rush doors and kill civilians without thinking. Also for single player it gives more motivation to do well. Itâs a fun game. But building more on the grading system could make it so much better
We need grenades đ
I just lost one of my officers, reported that to TOC and received Good job, carry on 
Can we ever expect suspects with melee weapons? would keep you on your toes when opening doors if someone would randomly charge at you with a wrench/knife on occasion.
its in the works dale
imag u get power and can turn off to buildings
Better be a God damned avalanche of big fixes coming. Holy shit the fucking wall negations and shield penetrations.
[UI/Info]
How about either a menu or a portion of the projector image showing the equipment loadouts your teammates are currently using? No more "Hey does anyone have an OptiWand? Should I bring Stingers or do we already have a bunch of those? Who's got less-lethal?" and having to walk a circle around each player to find out.
what about a rope to climb on/off/into buildings like in Rainbow 6
but thatâs maybe a bit too much like R6
Will we see the layout of buildings for mission briefing?
keep in mind because im pretty sure you're referring to vegas, that those points were pre-set points to drop down from
I believe he means Siege. You can freely rappel just about anywhere.
ill take your word for it ive barely played siege
PLEASE make a hold / follow toggle button.
It's ennerving how incapable the AI is to keep behind you when you need to retreat.
TrackIR support would be awesome, it adds loads of immersion for me in ARMA 3
Generally, the element lead isn't in front of his officers. The idea is to stay behind and monitor their progress, decide the next task, etc.
But I guess they could add some sort of "formation" where the AI matches your movements in any direction.
Yeah, i know. But i'd like to decide to lead. There are formations in which the lead leads. lol
specially when you break the team into 2
Fix ragdolls
Since there isn't really a PVP element it would be nice to see shotguns have some level of a realistic spread. As of right now it feels like the spread pattern is very arcade-like. Buckshot pattern at 15-20 feet on training range feels like 40-50 feet, regardless of the choke
[More diverse melee animations]
Muzzle jab makes sense in the game. But it would be better if players get to buttstroke/pistolwhip suspects as well.
Well the laws of physics suggest that you will experience some lag. Probably at least 100ms - 130ms or something like that if you both have a good connection.
I feel like making the civvies actually somewhat lifelike would deter most decent people from outright killing them.
people will kill them no matter what
I feel like the civilians are poorly design like they will just run away while 8 dudes with shotguns are shouting at them to get down
This is planned for the January update:
- Adjustments to Civilian A.I. morale and likelihood to surrender.
True. When I see someone running towards me in a hastily manner. 99% of all players would shoot. Real life Swat, and police shoot if you run towards an officer when they order you to get on the ground
It is standard ROE to prevent officers from being blindsided by false civilians.
Right they arenât in the wrong for it
but you are in game
Which is broken
i wanna see Incapacitation added soon so you are not always killing everyone, i knocked someone out with beanbags who was running away from me and he dropped dead. ai needs a lot of work, heck the whole game needs heaps of work
Suggestion: Add suspect resistance to the cuff wacking animation when arresting suspects to make use of said force justified and make sense.
If you like any of these suggestions, please react with the number listed.
1ïžâŁ Allow us to hack into the suspect's comms. This can allow us to adjust our approach and listen for any intel they know that we might not. This can also aid in knowing how many are in their group (and how many civilians there are).
2ïžâŁ Give us a map of the place. It doesn't have to be on Resident Evil levels of map. Just give some kind so we can get around easier.
3ïžâŁ Make enemies unaware. Is a bit OP when no shots have been fired, no orders for compliance has been yelled, and no doors breached. Standing behind a door or just waiting around the corner isn't always the best answer.
4ïžâŁ Make Armor actually have some resistance. The enemies seem like aimbots being able to 1 shot Super Heavy Armor.
5ïžâŁ Weapon Balancing. Long range pistols and assault rifles only hurt an enemy with any weapon while they one shot us. They don't seem balanced against enemies while there's packs more of a punch.
6ïžâŁ Being able to extract the injured for immediate transport (possibility of reviving downed officers). While i'm aware SWAT is more concerned on dealing with the threat, if we deem it clear for this, we can take some time to make this happen.
7ïžâŁ Displaying more controls on the HUD. Show our first weapon, our second, or tactical weapon. Flashlight Button. J to chat, B for Comms.
8ïžâŁ Showing a message when all objectives are completed. There's many times where we completed it and are just sweeping the area only to remember to pause to see all objectives done.
9ïžâŁ Being able to free roam the city and responding to calls as they happen.
is hacking in their device even real, i saw some youtube channel about some guy "hack" into a scam monitor and stuff but
Nope, however phonelines being re-routed is
Eavesdropping is. Jamming is.
I personally think a better option instead of having random comms from the suspect is that when pre-planning is added and what not there's a chance you get more Intel through prior negotiation talks due to a phone reroute in areas that have it the best examples being Hotel and Port
- Could see it but it'd depend if suspects are running radios, but only the most organized of groups would do so.
- I'm sure it's planned.
- Should be situational but I would like to see more relaxed behavior. I imagine the suspects in the Gas Station to be freaking out, whilst the suspects in 213 Park Home aren't exactly expecting to have a SWAT team burst through the doors.
- Armor will probably be adjusted but I do agree that heavy armor should be more effective.
- Probably being adjusted too.
- No thanks. SWAT is going to secure a scene before paramedics come anywhere near it and dragging people to some sort of extraction zone will make the game so much more tedious.
- I like the HUD how it is but the game does need a tutorial desperately. Most of that stuff is already there anyway.
- Already happens.
- I doubt any company could make a game on an open world scale with this sort of gameplay, let alone an indie dev team.
2ïžâŁ is going to be added in the game in the future
9 really isn't feasible with a dev team this small, thats something a large company would do, la noire for instance which had rockstar backing
imagine rockstar backing this, great investment
Going back an forth from gun selection to modification is very annoying, wish it was just in the one menu
Add a tackle feature or some takedown shit so we don't have to hit civilians with weapons and wait for them to stop running
5 is down to enemies having different guns that havent been balanced yet.
6 is realistic because typically a swat team will have more officers outside the buildings with medics included so i do hope to see that at some point.
8 is basically already in the game because you get a +point notification when its done and you can just press tab to see if its done.
9 is completely not gonna happen because you need to design an entire city, add forms of transportation, things to do, optimisation, and a whole shit pile more stuff to make it a good open world which a. is pointless because swat doesnt respond to calls like cops (they could, idk, correct me if im wrong), b. its more realistic to just have a swat hq and c. would be really lifeless because the whole game is set up from your hq so whats the point of having an empty open world? for exploration, i guess it would be cool but its just way too much work for something that isnt really relevant. the only possible use i can think of for the open world would be for you to actually gather your squad and go down into the real swat truck and go pull up instead of just teleporting there but still, way too much effort for a basic mechanic.
and i mean, i guess maybe you could go and say that you could go own an apartment and u gotta simulate the day in a life of a swat officer but that becomes a really deep mechanic and its really something that you have to account for in design before you start making the game.
The game is a really great success that you have done very well, I am sure it will be a game that will write its name in the game history if you do not interrupt the updates, but there are issues that most people complain about: the enemies are too fast more than necessary,civilians getting inside walls you are a very good team, you should add more weapons to the game, you can extend the game life with more armor, more clothes, nice game modes, it would be nice if you add team deathmatch mode @scenic elbow @deft mauve @uneven holly
very nice gameee
i agree with most of these i do think dragging officers or being able to heal them would be neat irl swat officers do that they will take time to drag a downed officer into a clear spot and help them out it happens all the time.
i really want a tear gas launcher like what real swat use.
IMO I'm a bit concerned about having GLs in the game. The way they were in SWAT 4 made them really OP. (With the ammo pack you got 13-ish grenades from memory).
Is there any reason why steam share was disabled.
Cuz I was sharing the game with a friend by splitting the cost.
Now he can't access the game even when I'm offline cuz steam sharing is disabled.
Will brightness/contrast settings be added? I get that this might be abused so that people can see NPCs easier. However, I am playing on a anti-glace monitor and this has the effect that without NGTVs or outside the flashlight it becomes impossible to see. Can a setting be added to change the brightness/contrast in maybe a small scale?
Changing the Soviet Union suspects to Neo-Nazi terrorists
I'm curious as to why the Neo-Nazi scumbags in the trailer where changed to Soviet terrorists. I feel like it's a little unrealistic considering that the Soviet Union no longer exists. However it would be realistic if they were Neo-Nazi skinheads since Nazi terrorism is becoming more of a problem in our world today. I don't want to start controversy with this, I just think it would fit the gritty and realistic nature of the game better
If this is the warehouse/car dealership level, I believe the suspects are supposed to be an Eastern European sex trafficking ring rather than outright Neo-Nazis (granted there are Russian Neo-Nazi gangs). That being said, from what research I can do the Hammer and Sickle isn't a common Russian criminal tattoo. I believe you might be thinking about the biker gang who are supposed to appear in the hotel level who I believe were supposed to be Neo-Nazis (I could be remembering that wrong though).
After checking through the files I think you're right, one of the suspects in the biker gang seems to have an SS tattoo. I suppose it also makes more sense that Russian gangsters would be human traffickers as opposed to Nazis
https://www.youtube.com/watch?v=X-m_duImwY4 would love to shoot the hinges off a door with a breaching shotgun like in this video time codes 2:15
The Port St. Lucie Police Department SWAT team is comprised of four elements: crisis negotiation team, explosive breaching team, sniper team and entry team.
Members discuss the different aspects and elements of the department's SWAT team and how they work to protect the residents of Port St. Lucie.
For more information, visit www.cityofpsl.com...
you're so smart with your extensive knowledge of the laws of physics
so i got an idea for the door ui. Kick and Open are at the same location of the door and Kick is Hold F
Remove (explosive traps + suspects) So dumb, and they don't get damaged but you and civilians die. side note also they can't trigger them, just run through them, not even jump over them.
Of all guns - only "SA-58" have refined and well crafted reload animations, srsly compare them (check in training mode): sound sync., fluidity of animation (no choppy, teleporting hands, no magazines clipping through hands or gun itself). Second best is "MP X". U must fix the rest weapon animations!
3 makes a lot of sense depending on the mission. They wouldn't just be standing around with a gun unless they know the cops are on the way already.
Suggestion : Doors should open completely to the wall instead of halfway semi open. That way left or right angles can be covered IMO.
Suggestion : There should be more Suspects flanking the Swat team. That way the last player in the Squad not only has the obligation to cover the flank, but also don't get bored watching the flank without action, while the rest of the team do the fun job.
Suggestion : After first breach, shot, or order for compliance, the NPCs should change their stance from clueless movement/stance to alerted movement/stance.
<@&925148041126760529> Here too
The Biggest Of Asks
I love playing this game, the depth of AI interactions is so good but there's only so much that can be done with AI. I suggest a game mode for the distant future where either one team plays as suspects/civvies, or where players in pvp can run away, surrender, and fake surrender just like the AI, and shooting a player who is non-combative lowers your score or is bad for you in some way.
I know that's a GARGANTUAN ASK but I truly think there's an audience for asymmetrical tactical shooters and I could definitely see this mode having a cultish following in the future.
Absolutely, this would be really fun, hiding and gunning down Swat with a sawed off double barrel or Tec-9
Ready Or Not Suggestions
Pros:
The game is amazing overall
Great physics
Well thought out gameplay
Cons:
Make the AI not shoot through brick/concrete walls and kill people
Add more guns such as snipers and add higher magnifications such as ACOG's
Make the characters be able to jump more than 6 inches above the ground
Move variety of suits and freely customizable
When doing S rank, give a list of what the requirements are
Give a special reward for completing S rank
Add an option to kick people from the game
Crackhouse spawns an enemy and gets everyone immediately killed
Make "Find Session" work
Make a friend system so we dont get hundreds of friends
-
The cop near the gate is wearing his badge on his belt, he would be wearing it above his heart. Detectives wear badges on their belt not standard duty officers.
-
Also I think it would be cool to replace his constant smoking animation and just have him stand guard or something. He lights that cigar about 9-10 times a minute.
-
I think more NPC variety will go a long way as well
-
10 man swat operations would also be cool
-
Shooting lightbulbs should make them explode and turn the room dark
Having suspects being liklier to flank you is a change I'd like. It would make the last team member more important as the guy that covers your back.
Suspects should be more likely to shoot the hell out of door if they hear you coming across the door or if you peek it open.
I know this might be kind of hard to do, but can we either A. Not have one button do everything, or B. have the option to scroll through what we would like to do instead of looking at a very specific spot. The amount of times ive been blown up trying to defuse a bomb because my character decided it was high time he kicks the door open instead is way too damn high. A menu like we have for the single player for options would be cool
Get rid of the voice lines:
- Nice tattoos
- My mom has a Mexican maid
- You look like the guys in the movies
They repeat a lot and will become a meme.
AI's shooting through the wall when they don't know you are there
Remove the first AI at the begining of crackhouse
Already being fixed in this month's update
I know this sound unnecessary, but it would be cool if the game has a feature where you could hand cuff a deceased suspect. Just like real life police still hand cuff a downed suspect to provide more security.
The ability to turn off the lights would be nice similar to zero hour
Exactly
Suggestion : Make the Armed Suspect Flinch and greatly lower its accuracy when getting hit by a bullet. Sometimes you shoot the armed suspect and they don't react at all and keep shooting with high accuracy.
Suggestion : Enormously reduce the probability of a suspect shooting through a wall like wall hack.
I like the idea of them wallbanging but it should be random
https://docs.google.com/document/d/1AyZPhs7yCclP2epyXeaLDUqyMVTUFw8UbZmVSX5uAQA/edit?usp=sharing
This is just a google doc of suggestions for my favorite cool bad guys, the MLO which they appear in the farm mission. It basically just talks about their improvements, changes, and just some details which can be a challenge which I like doing challenging things as they can be intense and fun for me and some of my friends.
I edited so that you can open the doc originally and not from the published version since the published document looks crap
Create a new document and edit with others at the same time -- from your computer, phone or tablet. Get stuff done with or without an internet connection. Use Docs to edit Word files. Free from Google.
Only if doors are also turned into actual doors, and not the weird saloon doors they currently are. Doors should open into the room. Household doors are not omnidirectional
Also can we cut down on the amount of suspects that are suitcasing. Ur average criminals gonna have a gun. Not a gun + one hidden up their ass. And If theyâre suitcasing anything itâs gonna be a knife, or their drugs, not a whole ass loaded tech 9
if there was some procedural map elements, that would be interesting way to get more milage. There needs to be a way to police lobbies for bad players( like toxic) or modders that run unwanted or trolly mods, currently someone can just come in and spam 9bang which summons 9 flash bangs, it's awful when it's used to troll and it's a easy button on room clearing, this mod works even if the host does not have it.
Baffling how some people think of this game as co-op only, hopefully this won't fuck up Void decisions concerning the already great feedback and things that need to be added to the main game which is single player (see SWAT 3 and SWAT 4); and no matter how those things would affect the co-op "oh this or that will be a mess because some random people rush" (the co-op channel in this discord are here for a reason, to find the 'right' 'skilled' players to play with).
May we have a questions channel
#đ»tech-support is where folks talk otherwise just ask in #đźron-discussion do they not fulfil your needs?
Idk if these were already stated here or if dev is already working/planning on but i'll say anyway;
The option to select your character is great. different voices and all- but- this might seem silly- they already having pre-defined balaclavas or sleeve/long sleeve seems limited. In other words, It'd be great if we could control if we like to wear them or not no matter the character.
I think this is simple enough. more customization options is always gud :v
add walking speed change?? like in zero hour, you can use scroll wheel to change your walking speed. i think it would be cool to see something similar in this game
-Adding the option to add the AI, or not, in coop to fill gaps or wtv, also being able to command them would be nice addition to the game.
I would love to see the movement speed improve full stop, itâs just way to slow as it stands. And walk is slower then walk in swat 4. The current run could double as walk ngl. But it would be nice to have the current walk, a faster walk and a run at our disposable.
Would also be nice to also have added bulk, the more you pack the heaver you are and the slower you become, like (you guessed it) SWAT 4
Independent volume side for gun volume be nice
Would be nice to enter via broken windows
what the actual fuck
I broke a window in the gas station and wanted to breach though it cause everything went to shit
What if door bomb traps did a bucnh of damage but didnt always kill you?
sometimes clearing every door is impossible or too boring, so being able to take the risk (and hit in the score department) may be more fun. also the door bombs seem to be coded to only kill whoever opened the door, not anyone nearby
Just wanna say, this game fucks good
also I literally copped this game because I learnt you guys were a kiwi company #supportlocal
having an explosive detonate right at your feet would be pretty lethal though and its just better for gameplay if you truly get punished for a mess up
Would it be possible to pin grenades/cancel grenade throws? I kinda like having the option. Alongside this, even at high ready the character should have their finger off the trigger until they're ready to fire.
the character should have their finger off the trigger until they're ready to fire.
how does the character in the game know when they are ready to fire?
literally it's a half second motion and it's taught to prevent negligent discharges.
im talking about gamewise. will that mean that the players first shot will always be half a second late? when do they put their finger on the trigger? and off the trigger?
i mean, you could just have it be a visual thing and have the finger snap onto the trigger whenever theres firing to be done
This tbh.
fortunately this is a videogame and you dont need to be hindered by physics, as much as people want realism i think having a detailed presentation while still having actual functionality is the way to go, forsaking realism can be a good thing
It shouldn't make a difference in player reaction time because for me it's a small visual thing.
add pmags
Idea for future PvP mode "Barricaded Hostage Situation": https://www.reddit.com/r/ReadyOrNotGame/comments/s4lx3m/barricaded_hostage_situation_gamemode_idea_for/?
0 votes and 0 comments so far on Reddit
Would it be possible to have a brightness slider added to the settings?
In the campaign have an empty mission, like you show up and no one is there except for like 1 doa
Or a mission with just an insane amount of bodies and 1 person hiding in a wardrobe or under a bed
Smaller missions / smaller maps like this would be very cool
Its a realy good game but my friends say the effects are a bit strong and also no like grinding aim like u get all the stuff for free at the start like they could add like weapons you unlock for getting certian points on maps
The invisible traps are getting really freaking annoying at this point. Three times on the same mission now, I've gotten killed by an explosive trap that wasn't there on wand, wasn't there on peak. Kick the door, boom, died. Fix your shit, ffs.
I demand a female character and also a female operator voice as an optional setting before going into the mission :>
Please, make Russian Discord for Rady Or Not!!!
Would it be possible to make a ru category for russian gamers?)
i wish for a charater voiced by microsoft sam
@Starina(Volodya)#0502 does the Russian one not work anymore in #alt-languages-old ? he just fucking leaves đ
Nah gets too flooded with other chats. A wuestions channel where experienced people or the team can answer
Could you rename server side checksum to "Allow players with mods" or something? Right now it almost seems to discourage people to turn it off which is sad i think
Fantastic game, What I'd really like to see next is a realistic standard SWAT scenario. This could look like a standard house, 1 or 2 suspects, 1 victim or a family etc. Great for barricaded and hostage situations. I don't always need the huge complexes and 20 suspects etc.
Agreed, there should be a hostage situation in a house for something small scale like a domestic situation gone very wrong or finding a serial killer with some not yet dead victims. For extra difficulty, the suspect may not want to get taken alive under any means and may opt to take their own life if they feel in danger of being captured. Successfully taking them alive would require a lot of non-lethal power.
This is just a thought I had, would be neat if the devs later on could include voice commands to do tasks for AI, a example of this would be instead of opening up a menu (menu would still be a option) you could just say "Blue open and clear" and whatever door you are facing they would do the tasks. I understand this would be fairly difficult to implement but I think it would be a cool mechanic and enhance the realism
Would be great if you guys could add updog (dont kick me)
I think the civilians shouldn't call officers "creeps" it doesn't make any sense. They're being saved, just make the voicelines more reaslistic lol
It would be really nice to have seperate Testing Clients like Post Scriptum and Squad. That way I can switch between versions without the need to wait upwards of an hour to download and install.
Does it really make sense for swat to be concerned with securing evidence? Not like weapons but the documents on car dealership
If it was considered important evidence crucial to investigating a crime syndicate/ensuring certain charges stick they'd probably be concerned with securing it.
True, at some point I think they want to have a story, judging by the trailers for the game. https://youtu.be/JcA7Nwa1L9I?t=52
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Joined the discord just to post thing, but glad I found people to play with! PLEASE change the night vision. Here's what I mean; in the lobby it's not grainy at all, but when you join the game it is. If you run night vision for too long you will get a raging headache I PROMISE you. Devs, if possible please change it to look a smidge better. I'd really love to use it more but I can barely finish a match without having to take some Tylenol. Thanks!
To increase the dark and gritty tone, some suspects should attempt to shoot themselves rather than be caught, as some people do irl. This could be more likely in situations like active shooters or when the suspect is one of the last remaining.
This is a minor point deduction, and can be prevented with enough non-lethal pressure.
Game needs less rng point deductions not more
Donât care + ratio
Slapping aim speed and aim accuracy on AI isn't intelligent game design or intelligent AI it's just inflated difficulty. If you want to see intelligent AI look at F.E.A.R, Alien: Isolation etc. People are praising this game for its AI. It's nothing special, please don't skim past it and think it's in a solid final state
FEAR AI Example: https://www.youtube.com/watch?v=KQN3yKYkFmE&ab_channel=TotesMGO
Would be fine with this apart from point deduction (especially considering suspect fatalities are already a minor score penalty). That sort of thing is really unfair on players.
1
well yea i meant its better to arrest a suspect than let them off themselves, but the point stands
Fear AI seems good cause of the level design and smart objects. Every arena has like 3 ways to go around to the same place so if the ai meets an obstacle it just goes to another route.
There's a reason almost every encounter was in simple office complexes
Since the AI in FEAR utilizes more of a goal orientated system, I think RoN uses it as well because of the AI either waiting to ambush you from a specific angle or just rush you when they hear you reloading your firearm. Overall they can try to make additional animations like suspects hip firing their firearms while moving backwards (taking that example from the AIâs animations of the Replica forces) or have some sort of melee/knock back animation if that swat officer is too close for them.
There insane aim speed was a bug i believed and it was "fixed" in the next update (that is on Support/Beta edition right now)
can we please get a standalone interact key? we already have one to shout but for some reason every time i'm a little too far from a gun i scream at the floor like in vid related instead of bagging it up.
https://www.youtube.com/shorts/xy5VJladX5E
#scrubsmeme #memes
He didnât get down đ
are there plans for Ready Or Not to have a mission briefing screen like how SWAT 4 does it? where there's a screen to customize your loadout before jumping into the mission?
We really need suspects who hide in wardrobes, under beds, behind curtains and other unexpected places to keep us on edge
I honestly think we should just remove the jump option and have the interact button or shout for compliance button on space bar.
the effort of jumping a virtual inch in virtual swat gear is just as annoying as it is in real life - completely pointless
i hope jump eventually gets repurposed for vaulting through windows and over bars
yeah it is ridiculous, and them running away too. When SWAT comes in, civilians are shaking and shitting their pants, screaming and thanking officers and SWAT not the other way around. To be honest, this game really need some more realism..
Yeah the game needs a lot more realism, if I mag dump a G19 into someone's torso and they aren't wearing armor, they should die. Not continue to run at me and kill me. Also fix the high ready, add compress instead of high ready when you walk in a doorway. Never have I seen anyone go to high ready through a door way when clearing a room, they either compress their rifle up on to their shoulder, or go to low ready. I understand the intention and the purpose as its supposed to keep you from standing in the doorway and such, but it was executed so poorly. Love this game, it has a lot of potential but needs a lot of work and polishing if it's gonna keep its player base and sales.
Adrenaline is crazy Iâve seen a cop magdump a dude and he kept running at another cop, ppl donât always die instantly especially if theyâre drugged up
Dunno if it already sait but i rly like a Level system to Grind something. I dont need rewards for leveling atm, just a level that i grind is enough for me ^^
If you give one of your squad ai mates a ballistic shield, should be an option in the command menu to breach using shield đ
Both the Pizza Time map and the Compound Map are really good sizes and are what are needed in the game rn. Devs should totally finish both off. My only concern is that they both have the same numbers (3 and 10) as other maps. IMO, I don't know what scenarios are planned for either map, but maybe the Pizza Time could be only one suspect, maybe a disgruntled employee. I guess compound could be just about any group but I think something with 5-7 suspects would be nice as something in between Gas Station and the other maps difficulty wise.
Also the scale of the SLR-47 looks weird. It's even smaller than the MP5 (which should be an inch shorter than the SLR). The stock of the SLR-47 looks about right, but the rest of the weapon looks rather small.
feedback from Supporters Edition built January 16th: Rules of engagements are sometimes a bit weird/too strict. example 1: I had a guy with SA58 running towards me not reacting to my shouts, when I dropped him I received "unauthorized use of deadly force" I mean... come on, if they are not listening while running towards me, I should not get punished.
Example 2: I had a guy who surrendered, pulled out a sidearm was, again, not reacting to my shouts, got dropped -> unauthorized use of deadly force. (maybe he was about to surrender after the animation of pulling out the gun, but should I really wait in a situation like this?)
another problem is that allied AI also seems to suffer in their performance vs the bad guys, in this game version my AI seems to wait longer, gets injured/killed way more often.
weapons: SLR 47, seems a bit...underwhelming in terms of damage as it does not seem to drop criminals faster than a MP5. this is just purely subjectiv.
Meth House: the new stairs on the left at the spawn (behind the car) cause problems as you sometimes have there a spawnkiller, which even if he surrenders, is not easy to restrain. nothing serious, just sometimes a bit frustrating.
How about a way to record matches where you can change camera positions, speed etc. If you have ever played GTA5 you know what I mean. Would love to record matches and edit them afterwards
I would like an option between light and heavy armor so that way im not forced to choose between barely any armor and Max Armor a good balanced middle option would be the best of both worlds light enough i can move fast and durable enough to where i wont get wiped in 2 seconds from a pistol round.
Having an option, as well as possibly optional objectives, to stabilize wounded officers and civilians and drag them to safety be an option would be a cool addition to the game.
The ability to remove restrained suspects and civilians from the combat zone would be great as well. Just leaving people to sit where you handcuffed them seems like a silly hold-over from SWAT 4.
It makes sense if you've got enough people, but a 5-man team clearing a major compound by themselves with a serious focus on the safety of those taken into custody, it just makes little to no sense to leave them sitting on the floor at the mercy of anyone who might come by.
The ability to carry a taser as well as a handgun would be highly welcome.
I also find it strange that pepper spray, being not at all the most useful item in the game, takes up so much belt space that it prevents you from taking other significantly important items with you. Maybe just making such a common item a standard item used for compliance would be OK?
Expanded weapon customisation that doesn't require mods;
Changing the colour of your reticles - due to the design of the reticle taking it's colour from the master material properties list and not from the reticle texture or another texture like the "_ORM", it's not easy to mod this and change the colour without having to simulate a recreation of the master material. (I've modded many games, UE is very new to me and cooking textures is no problem, but you can't import to cook material .props documents) There is a mod currently which lets you pick from red green blue and purple/uv reticles I believe, but the reticle itself eg with the eotech, the reticle becomes three times as big due to the imperfect simulation and it's unusable for me.
I'd love to run with a green eotech reticle as red reticles I lose in brightly lit areas especially with the flashlight active.
I get this but every suspect is drugged up to that point on every map??
Adrenaline is naturally produced and it can allow you to endure great pain momentarily. I've heard of some countries crims eg Afghani insurgents being cracked out on opium or other opiate based drugs and they were shot at by military forces to a degree that makes you wonder how they were even able to still stand and return fire while their torso contained so much lead.
why does my loading screen get stuck at 100%
something that should be fixed in the voice lines is the term DOA, its almost never used properly, it should only be used for people who are dead before the police get there
On #đarchived-bug-reports-channel please
ANy plans for an MCX or a Sig516?
Good game modes but should make a one with no civs so you jujst have ot go in and kill or areest as many as possilbe so like stealthy would be arresting and loud would be killing everyone almost like a raid but wuth no civs
Thereâs gotta be a better melee mechanic for these dumb mfs who keep running through 5 SWAT operators, we should at least be able to knock these people on their ass and get them on the ground and out of the way
would like a bullpop rifle or smg added
This is SO ANNOYING
I haven't had much of an issue with it, however I usually run the 5.7 as secondary. It may need to be tweaked, but shouldn't be removed. Shoot till the threat is down, plus it makes sense on the meth house.
Add more destruction physics. For example, shotguns create holes with each pellet or one big hole if you're close enough. Another example, if a explosive door trap gets set off, it blows away a good portion of the door frame.
I donât care what drugs ur on, if I put 3-4rounds into ur vital organs ur dropping. Maybe if ur mag dumping em and missing half ur shots and the other half are just grazing wounds yeah but you hit an artery theyâre dropping, you hit a vital organ theyâre dropping.
The military use hot loads for penetration. Theyâre not using hollow points. The reason why you can sometimes take multiple 5.56 rounds is because of how fast 5.56 is going. It just goes straight through, doesnât tumble or expand and cause extra damage. Hollow points fired from a 9x19 are designed to expand once they hit someone and to maximize damage. Police are more commonly to use a hollow point in their glock, rather than some extremely hot military load designed to over penetrate
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There are plenty of examples of people taking 10+ rounds even in 'vital' areas and have continued to be a threat during law enforcement encounters. Granted its a rare occurrence but it's certainly not unheard of.
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I've never seen an unarmored suspect in RoN survive more than 5 rounds,even from some of the lower caliber weapons such as 9mm and 5.7mm (And usually 3 is enough for even lower caliber weapons). If you failed to kill someone with a 'mag dump' then I'm sorry, but you missed with more than a few rounds.
NVG's. Right now they don't make all that much sense or use most of the time. Maybe build maps where it's dark in more areas. Also you need to be able to have both IR laser and normal flashlight attached you weapon simultaneously as you have IRL. Another option is the ability to cut power in for an example the crackhouse. I also hope there will come a planning phase with view of the AOO with blueprints and what not.
Please give socks and sandals outfits https://youtu.be/wl3PG4LdYoU?t=187
The city has filed a motion asking for a favorable judgment in a local womanâs lawsuit that alleges the Evansville Police Department violated her constitutional rights when its SWAT team tossed flash grenades into her home and forced their way inside to serve a warrant.
READ MORE: http://archive.courierpress.com/news/crime/city-seeks-favorable-...
Teamkilling with the shove is a bit too easy, maybe make it take more to do so
I know devs are "tweaking" ai in the next patch or so but does "tweak" mean full overhaul because right now it's the biggest pain point (which is kind of important considering it's half the game) lol
It's just a tweak for now but IMO the AI is about where it should be in the Supporter Version
Well I hope us measly peasants on the non-supporter version get those then cause right now they sprint 360 noscope headshot through CS gas and it is pain (before anyone says it I shouldn't have to mod my game to make it playable lol)
It's coming by the end of the month most probably.
ofc youll get it when its ready for the public and doesn't have the most glaring issues we had to experience
Not exactly feedback. Well maybe actually but they said theyâre putting out an update for this month but is there like a week or specific date that we should expect for it??? Havenât heard anything and it would be pretty nice if we had a least something to run on.
dates are bad because folks get super mad when they aren't met
^ having played Ground Branch for years dates are usually subject to change due to unforeseen problems. I'd imagine this latest update won't be out for everyone until at least the end of the month.
something akin to the stun feature from cod waw:
if you shoot someone once, they will be stunned for a very short period of time, sometimes even falling to the ground before correcting themselves, getting up (if said fall animation played) and then going back to fighting you
it'd be a very cool feature as in it's current state the game just has a rule of shoot twice = dead which just has so much more potential if you mix it up, change how much they can tank and add the stun animations i just mentioned. you'd always have to check if you pumped enough lead into the guy or not which adds so much to the tension
A stagger animation has been added to game in the Supporter Update.
Would it be too outrageous if all non-beanbag shotguns had door breaching capabilities? Shotguns are less effective than auto options in many scenarios, so having them be able to quickly and realistically breach a door instead of relying on the breacher would be a nice buff to make them more fun and powerful.
I really. And I mean really wanna be able to throw haymakers at suspects like theyâre a Yakuza boss to make them surrender faster
Yep....
Wouldn't make sense tho.
Bean bag rounds can't really be used a breaching round.
Yes. Now breaching SG has no purpose.
its the fast food map
Add Balisong
real life breaching shotgun have a ceramic round that vaporizes after its impact so the risk of hostages/civis getting struck by a round is minimized. I don't think rubber bullets irl can penetrate doors, but dunno
Sure. I'm talking about the game and game play though.
I said non-beanbag, as in the two shotguns that do not fire beanbag rounds
In Hostage game mode , if suspects kill civs it should fail the mission and not just deduct points
Technically you do 'fail' the mission as you do fail the objective of rescuing hostages. The game doesn't end which I actually life. SWAT teams IRL don't get to say 'Whoops, lost a hostage or two. Guess we better just call it a day.'
yup , the game can just tell "objective failed" rather than ending it. maybe it could be one of the goals
I'd be fine with this but the normal shotguns should be worse for breaching in someway, such as a risk of ricochet or over-penetration.
it did, whenever a hostage die, the second objective which is: "Rescue all civilian" marked as Failed
didn't for me in docks , all objectives were completed
even tho civs were lying in a pool of blood
Maybe just having to shoot the door2-3 times, as long as you can avoid having to swap weapons or reload when breaching
Figured this out.
The objective is to 'Detain all civilians' and the only way to fail that objective is to outright kill a civilian yourself. Of course, you are penalized heavily for every hostage killed. I think having a failed objective for one hostage dying is a bit unfair considering how hard that mode is, but I feel that failing the objective if all hostages die wouldn't be unreasonable.
guys
just bought the support edition. how is it updating to the newer version? just started the game - doesnt work :/
is it maybe because of the mods? đź
true , that makes sense , regarding difficulty , the mode does say that the difficulty is insane
ah found it guys, it has to be turned on in ,,properties" on steam đ
Do somebody know if the difficulty changes when multiplayer games are less then 5 Players e.g. 2 players?
amount of suspects is the same
I think it's a bad idea because it would remove the purpose of breaching shotgun.. also potentially very dangerous to anyone inside the room
IMO: Breaching Shotgun would still have these advantages.
- Wouldn't eat up your primary weapon's ammo, which would be critical for a low capacity, slow-reloading weapon like the shotgun.
- Would be less dangerous to everyone if ricochets/overpenetration is introduced.
- Would allow you to carry a different primary which may be preferable, especially considering you can't attach things such as silencers or IR devices to shotguns, nor do any of the shotguns get as short as the SMGs.
https://www.youtube.com/watch?v=IUGJ-l9cGoA Breaching shotguns can be very small and usually runs a ceramic round that is often less lethal on the other side as it vaporizes leaving no ricochet. One of the issues is that you would have to make a mechanic where you can stay away from the door and do the correct 45 degree shooting on the lock. Same problem with the flashbangs, You would normally stand next to the door only exposing your hand when throwing.
Phil talks us through how to properly use a shorty breaching shotgun to breach a push-door. There are different schools of thought about barrel placement and orientation. T1G teaches 45 degrees in (into the door frame) and 45 degrees down (to prevent the locking mechanism from flying across the room and injuring non-combatants within the room). ...
I think if there was more smaller maps that we can breach dynamically it would be more fun. Don't get me wrong, I like big maps too, but it's really hard to clear huge places with only 5 SWAT officers. Maybe we should have an option to choose how many SWAT Officers we want to bring to a mission? The max would be 10 or more.
