#👮ron-discussion
1 messages · Page 86 of 1
Is there a way to stop the bots from automatically gathering evidence and restraining suspects? It's fucking annoying when I'm giving a fall-in order and one dude is off arresting a corpse.
you could use the 'hold' command but even thats a little janky a lot of the time
me and the homies when we play that map with 15+ai with their hp set to a 1000. 
Can i get Metal of Valor in multiplayer?
i believe that achievement can only be done in singleplayer.
^
bro got that temu double aught
buckshot is a 1-tap on suspects for me
I'm pretty sure buckshot is a 1-tap on all suspects, but it also has terrible penetration so body armor will block it pretty easily
would range be a variable?
the damage doesn't really fall off (from 40 per pellet to 35 per pellet at 150+ meters) it's more just the spread that'll get ya
the only map you won't consistently 1 tap people would be like port
Hi I just wanted to check whether it was worth it to pick up the game again
I last played in March but it doesn't seem like there were any patches since then
nothing since March, first DLC should come out "before the end of spring" with new content 👍
Hmm I guess that's nice
I'd still like to see the game being fully fixed too
The netcode for multiplayer is ass
try out "Maximum suspects"
try gunfighter for some QOL improvements
PUP SWAT To LARP as 90's to Mid 2000's LAPD SWAT
I got S Rank on 23 Megabytes Per Second with lethal weapons on me and all my teammates because I flushed every suspect out with CS
that one used to kick my ass for some reason. CS is a godsend
spicy air
Never really considered this, but are there any other modes other than Barricaded Suspects? If yes, how do I change it?
the original "modes" are still around
not sure if you can change it off of the pre-set mode of the map (i.e elephant is active shooter, hotel is hostage rescue) or if you can change it in modmaking considering ive never seen a modded map that wasnt barricaded suspects
you can use in game menu to force the game to load the other modes but i dont know if it works
I just checked, it doesn't work.
valley of the dolls was deceptively difficult to S rank
Somehow the first map I ever S ranked lol
i kept getting A+ because one guy would just seemingly die of heart failure. it happened several times
I just had that happen on elephant and I don’t really feel like spending another 15 minutes running around the school searching for people hiding in closets after a 30 sec gunfight
yeah, the hardest part of elephant was definitely finding everybody
You really shouldn’t have to manually hunt down every civilian once you’ve restored order lol, this game needs a few big changes
Like that is not SWATs job we dealt with the danger now dumb cops can come in and clear all civvies out
it would be nice to just send my AI to do it once the threats are dealt with, like with the weapons lying around afterwards
You can if you tell them to secure an area, it works really well sometimes and has saved me after looking for the last civilian for 10 minutes
But sometimes it straight up doesn’t work
it's great for big open areas
Some maps I know really well but at the end still can’t find the last dude so I just send my team and I guess they sometimes know wheee thhe are
Yeah indoors it doesn’t work really lol
i still have another 7 missions to try and S rank for full completion
I’ve not played in a super long time, has the AI been fixed
Sort of. They no longer have superhuman reaction times, but they now aim for the limbs, which is annoying tbh.
they still do :P
I could’ve sworn that was one of the things they fixed a couple updates ago, but I guess not.
The SWAT AI is still broken
they mainly changed their accuracy
Here's the trailer for my first Campaign Overhaul, Ready or Not: Redux. Currently in beta testing.
This mod is not an AI config update: it reworks the campaign maps themselves, adding new spawns, AI behaviors, considerations, objectives, voicelines, story, and more. It also brings back modes such as Bomb Threat and Hostage.
#🎨ron-screenshots-and-art message
Should I get this game
yes
Is it worth it
thats kind of personal preference
I'd say so though
if you're into tactical shooters it's completely worth it
and multiplayer is fun
Thank you
Some of the voicelines make sense, yet also are somewhat asinine
“I got cuffs”
Good, I’m glad you remembered to bring along basic fucking police equipment
should i get this game, I didn't play fps games as realistic as this one yet, only played cod zombies and mw19 mp a bit
Absolutely, it’s a blast. Mods make it even better.
and do you "NEED" a mic to actually capture these war criminals when playing online
This game’s fanbase pisses me off some times
Mfs take themselves so fucking serious
Someone told me “see, that’s your problem” just cause I thought some weapons and customization options would be cool that committed the unholy sin of not being 100% realistic tactical immersive (even though that’s already the case with multiple items already in the game)
Like who tf says “that’s your problem” about something someone else just thinks would be cool in a video game
Like that’s the type of shit you say to someone who’s a pathological liar or does hypocritical things not “see that’s your problem, you want a gun in the game that errmmmm they WOULDNT USE”
Nevermind the AK and G36C or the fact that you can do a raid wearing a Hawaiian shirt
This why I never tried Ground Branch cause I heard all the players are angry tryhard larpers
TOC to entry team, this video is sponsored by Rocket Money
in multiplayer yes but if you play with yourself.
However I'm there are mods where you can speak the commands instead of the mmb and nums
I thought it was "talk" not toc
I think the F90 is even more out of left field, also there are videos of operators going in in hawaiian shirts lmao, the MMA shorts piss me off though
Also Ground Branch is just a shit game that's never going to get finished and the community for it is dead
Yeah I feel like people pick and choose what immersion breaking they’re okay with lol
Like, sorry I think a FAMAS would be cool, but it’s not like the game doesn’t already have unrealistic options
Definetly need FAMAS in this game
If the next weapon we get is just "AR-15 variant #3895" i'm screaming
Exactly.
Tactical Operations Center
https://ready-or-not.fandom.com/wiki/TOC
Best gun
Noo :( Can we have something else, pls?
have yall joined a lobby with a guy named WatchMenWakeUpOnYT
we are trying to shut him up
can moderation not do anything to stop him
what the mods on discord gonna do to him in game?
nah im talking about people with void interactive role
they can’t
so you want the dev to yoink the game back from watchmen?
unfortunately it’s his lobby and it’s up to us to just leave
game bans
can't anyway, this isn't gta online
gamebans are a built in feature
hard to see people speaking facts these days (i'm talking about you, not the preacher)
no. you can ban someone from your lobby, that's it
Drop chemlights till his PC crashes.
wait
i just realized i can change the video from sins of the father theatre
might as well put a low quality markiplier video there
i wish that the startup intro didnt get removed
Guys, what gun is recommended for the 23 Megabytes a Second mission?
Thanks.
AAC Honey Badger
Ok
shotgun + gas
My game's framerate dies sometimes when I choose a mission and when that happens the game lags so hard that I go full robot in discord because it's struggling so hard, anyone else have this problem?
Heya! I was thinking about getting this since it was on sale atm. I have a few questions
1 how is the performance/optimization
2 how good is the gameplay
3 how good is the stealth/combat an how in depth is it with mechanics
4 how many hours of playtime can this offer
5 is it worth the £27 price tag
I enjoy games like ghost recond breakpoint/wild lands
I've pretty much only heard that this is a pretty tactical game.. I have not seen any gameplay as of yet and I sorta want to go in blind to some extent
Performance is very subjective, as people with great pcs have issues, and others don't have any issues.
I can only give my experience playing on a i7 8700k, 9700k and rtx 2060, 3060 and ryzen 9 7900x 407,
My performance has been stable at medium high 1080p with about 70-90fps. There is a lot of micro stuttering but typically this is done within 3 minutes or so for shaders to compile.
For me now with my 4070, I'm playing at ultra 1440p with about 120fps constantly with thr micro stuttering but it goes away completely after a minute or so.
Give the game a try and see how your performance as it's very subjective atm.
The gunplay is the best part of Ron but the gameplay tends to get repetitive after about 40-50hours. There's about 18 maps total, with 29 different weapons to use maybe 31 if I forgot to include the Less than lethal weapons.
There is customization to change your plate carrier, helmet, shirt, pants, boots, belt.
Each time you play there's a grading system, the more suspects you manage to arrest without killing or incapacitating = more points to a higher score.
To get S rank ( the highest) you need to go full non lethal including your AI teammates if solo.
The better your rank the more customization you'll unlock from that map.
Stealth system is almost non existent, but you can sneak your way around by slow walking and peeking doors and slowly opening them to gain the upper hand on a suspect if possible, but this is a very slow way to play and requires time and patience.
The AI does know how to take cover and will fight back when you engage, if you lose line of sigh, they'll keep spraying where they saw you last, then they'll come investigate usually where they saw you last or try to find you, but the AI is very much still a WIP.
Game is definitely worth the sale price tag, not full price.
It's very much a tactical game where you can apply real tactics and usually end up on top but definitely the best thing I can recommend is to be dynamic and adjust on the fly.
Oh and the music is very awesome during combat 
okie doke :D tank uuuuuuuuu ill pick it up rn
sounds like somthing id sorta enjoy
idk what it is but theres somthing abt like really tactical games that punishes the player for being way to aggresive and not taking the time to check stuff and all tha
You can definitely be aggressive here and not be punished at all, if you're aggressive correctly not just blindly pushing for the sake of it.
There's only 2 maps I think? That have door traps to explode, but typically just opening doors fully swinging them will alert the AI to your presence and be "ready" to shoot if you go into their line of sight.
Otherwise if you catch them off guard you can usually get a shot or 2 off before they even have a chance to shoot back.
The AI does listen to you and your footsteps when you're fast walking and normal walking. Not slow walking.
The more you shoot, the more stressed out suspects get and more combative they'll get or potentially surrender.
i see i see so sorta like plan the agression type of thing? like if you can identify how many people are in a room?
Game definitely has flaws but at a 40% sale, it's definitely worth. Not full price imo.
Yeah, kinda. As soon as you open a door if there's a suspect behind the door in tbe room, they're gonna turn to the door and shoot you instantly if they see you when they turn
If you don't like it, definitely refund. But I don't think it should be passed on with the current sale tbh.
the game is still going to get major updates or bug fixes?
Yes
oo cool
ty!
Their road map
oh thats actually rly cool
i did many solo S runs, now i tried doing them without getting injured at all and its hard...
my main look for these types of games is will i get more hours than money i paid yk? like just how good is the replay ability
700 hrs for me
:0
also as for my pc specs i got a 7950x and rtx 4080 so im pretty looking forward to playing
like, it's super easy with an M4 (at least on maps like 23 megabytes a second) but with a beanbag...
ill probs end up setting myself some challenges like secondary only or no ai or somthing idk ill see what options the game has to offer
That's definitely how you can get the most out of the game if you end up liking the base / foundation
playing with noswat is not really a challenge for me, in fact it might be a bit easier because they dont block my way etc and it's more immersive
ty for le help guys!
so pretty much almost like a rougelike to some extent? with random spawns
There is some random spawns, but not super random like a rougelike game. The AI spawn and they can wander around, but usually you'll pick up on where they are after playing for a bit tbh
mhmhm i seee
Welp I just left a pretty lengthy review of this game, I want to love this game so much... But I just can't atm. This feels more like a high adrenaline Milsim terrorist hunt game rather than the Police SWAT game it is supposed to be. I hope this changes in the future.
Honestly that’s a good way of putting it
Tbf game seem to recently fully launched but I do hope the devs tune it a lil better which they probs will
1.0 Release yes, but technically the game has been out since Dec 2021.. I've been playing this game since it came out and it's sadly always been like this. The enemy AI have little to no life preservation. They literally just try to kill you with little to no hesitation. Doesn't matter what the mission is, and this has been a complaint by many fans of the game for some time now. I stated this in my review; It would be fine if some of the missions are like this, all for the sake of story intensity and what not. But the fact that pretty much EVERY mission is like this, where the AI will literally charge you and just unload on you... Makes the game feel more like a Milsim than anything. This game needs more AI running away, hiding, trying to save themselves and live more than anything. Them taking a hostage isn't even life preserving at this point. They literally just grab the person and then start shooting. And god forbid you run out of grenades.. You're practically forced to shoot them, which costs you.. Especially if you hit the hostage.
Yeah, there are really weird quirks that have made me review the same. One for example, is that you will see suspect AI gun barrels through solid closed doors if they are standing in front of it. Completely immersion breaking and disenchanting. There are at least like 10 other issues just like that.
And yes there is the "non-lethal" option, but not only is that absolutely insanely hard on some missions... But incredibly unrealistic as well. There is gonna be SOME lethality in it.. But it shouldn't be the whole point of the game is basically what I am saying
Thats another issue. I kick a door in an AI's face and it does nothing lmfao. That should make him fall or something. Or surpise him at the LEAST. Not just immediately beaming me with a rifle.
I don't think S rank should work the way it does now. Neither should bomb defusal or active shooting missions 🤷♂️ but that's just my high expectations of one of my favorite games.
and outside of combat it can be sobering
No I am on the same page as you with that. S tier should be that you accomplished the mission with zero incidents.
They can melee you to death but you can't melee them to death. You're melee doesn't work half the time. They can shoot you point blank without their gun being obstructed but your gun will instantly be obstructed. If the enemy gets TOO CLOSE you have issues meleeing them. Lmao, can't melee/push an enemy because they get too close.
(my experience)
refer to #📩feedback-reports-channel message
around a year ago
Call me overcritical but I don't think this game was ready for a full 1.0 release... But that's just my opinion. I love this game and I want it to succeed but my review said it all lol
ngl I love how RON doesnt disable achievements when you enable mods
very nice change of pace from paradox games
i'd be inclined to agree
the ai on 1.0 was way overtuned
i would like to see the old gamemode system return, and some of the old maps like wenderly hills hotel would've been nice to see at least available to play
Yeah but it limits your score I think
I dont think it does, I've gotten S rankings on every map thanks to no mercy for terrorists
Really? I always see the warning on the grades but idk. Maybe not implemented yet?
nah I think its just for screenshots
The only thing I’ve seen it mess with is replays.
Interesting
personally I dont think mods should limit your score anyway
people should be able to enjoy the game the way they want to, even if some people subscribe to the dev curated experience
I agree, I was just stating what I thought I saw
Honestly idk what I would've done on ides of march without the saiga 12
FAL my beloved
Yeah they should bring the old mission stuff back. Added more replayability imho. The story mode is nice too, maybe do the old system for the freeplay mode or something. And the Commander mode can be the story mode like it is now
Loved the FAL on the warehouse map
i never got to play the full version of wenderly hills hotel and that upsets me
idk personally I just feel this game is out of touch with reality for what its supposed to be... Like no one robs a gas station in body armor and ARs in hand lol. And a Streamer with an AK-47 and full fledged militant groupies? This game kinda feels like an overglorified Ground Branch or Insurgency more than a SWAT game lol. I have my hopes though.
the gas station enemies only wear hoodies and use shitty pistols
the streamer's security detail is similarly poorly equipped although they do have shotguns and ak's
the majority of maps are up against criminal organizations or straight up paramilitary groups
I distinctly remember seeing an armored enemy on gas station at one point
and the ones that arent have proportionally equipped enemies
i think you may have confused a backwards backpack for body armour
either that or your game is severely modded
None of the above
And this is my point. This is supposed to be a SWAT game lol
then it was a freak accident of code or misremembering something
were you playing on a public server?
No, I always run solo or with friends
Were your friends hosting then? Did the host have any mods?
the point of the missions isnt supposed to be Judge's daily life, it's supposed to be his 18 worst days on the job over the course of about a year and a half
a mission where you have a 19 hour standoff and no shots fired in a mall robbery would not be very interesting to play
You're point? There is no one out there in reality as kitted up as the people you see in this game lol
I feel like I am going against a terrorist organization in most of these missions more than actual casual criminals.
Well you kind of are
casual criminals arent as interesting to fight
Thats not police/swat then lol
If that is the direction they want to go, then make it a Milsim
Bruh statement right here lol
you're acting as if swat never raids places used by large criminal organizations
And i do kind of agree with you, everything being so high stakes all the time desensitises you from it, there's like 2 missions that feel calmer and it makes terrorists seem like an everyday thing in los suenos
Game is too boring so lets make it unrealistic, k 🤣
Also the game is anything but realistic in most of it's mechanics
This is probably the least egregious
Give me 5 news stories where SWAT raided an area as similar as the missions in this game
FBI? National Guard? Or some type of federal entity? Sure. Not some local PD SWAT lol
My guy who cares if it's not literally real life, that's a terrible hill to die on
i do understand the point of wanting more low level missions, i may have come off like i dont
my main point is that the game is trying to tell an interesting narrative in a terrible city, and they decided they wanted more missions centred around that story
Only places I could realistically see coming close would be LA or some other high crime major city.
You can make other arguments for why that's a bad thing, but it not being real is a terrible one
it is supposed to be a neo-noire dystopia
Uhhh the game definition?
it’s currently a weird mix of appealing to both tactical players and call of duty players
➡️it was an early controversy of veterans and milsim supporters of ready or not
(Sry am on mobile)
You are advertising a POLICE SWAT game... And releasing a Militarized Tactical shooter lol
Plenty of reviews and other people that would disagree with you. This game was supposed to be different. Instead right now its an overglorified Insurgency Sandstorm lol.
It's supposed to be slow and strategic. But instead I am running around shooting everyone because the AI want nothing more than to kill you
LITERALLY THE BASE OF THE GAME is to preserve life. That is how you get the best score. But how can you do that when the AI barely surrender, are kitted up to the max, and want nothing more than you dead? lol
I'd honestly go as far to say that insurgency sandstorm is more realistic, how close to real life something is isn't a good metric to criticise a product
Thats solely your opinion my guy lol
i can say the same thing about your criticism of the game's realism
as opposed to the opinions you're spitting? or?
It's not, that's just a horrible critique
Telling someone how to criticize a product isn't a very good argument. Yet here you are
That would be like criticising a book's events for not happening in real life like WHAT
your problem is you find it hard to suspend your disbelief
Your logic is so flawed, and yet your argument is "Your critism sucks" lol
True I hate that game lol
the game indeed has a rather large focus on its overarching narrative of the "spider" criminal organization and it's effects on the in game world
that means most of its missions are centred around better equipped suspects than you would see in real life
i am curious why so many of the missions are cult-oriented yet we dont have something simple like a bank robbery
There's way better things to dislike about the game's story, like the plot holes, inconsistencies, poor acting/writing etc.
See this is why games suck these days, because you get people like this who just crap on you for having a logical criticism of the game and attack you with zero logic or valid argument lol
story-wise game is meh gameplay wise its pretty good
You’ll probably find one in an upcoming DLC lol
Truth be told I don't think RoN (Void) has the capacity to be something more story driven and interactions personalized, the game would have to be rebuilt from the ground up.
Even the old SWAT games being more story based/etc severely limit the replayability.
RoN leans into the AI being random and independent instead of set spawns/story events/etc etc etc
(the evidence locker puts the missions in a completely different order than the campaign)
Who tf are you to tell someone what they should like/dislike about the game? lmfao
That right there cancles any and all arguments from you
as far as tactical shooters go its probably one of the better ones out there
your argument centred on the value and quality of it's realism, we argued against it
the value people place in the realism of a game is very subjective so its not a very helpful argument to have
I can agree with this. Just doesn't fit the theme, and now I got these kids seething because I gave negative feedback lol
If you wanted the other thing, that's fine, but RoN does what it intends to well. At least aesthetically, they can always work out the kinks with the AI and stuff as they go. (see latest post about weird AI vision stuff)
Someone who's capable of making objective and fair critiques, rather than how i realistic i think the game is
true, I like it for that. I do wish there was a lot more competition tho. Grey Zone Warfare is a new one but it's an extraction shooter. I'm currently looking forward to Unrecord and/or Bodycam.
Terrible argument
Shouting terrible argument at every message i send isn't gonna make it untrue lmao
The "realism" I was speaking of was the fact that the game is out of touch with the theme it is supposed to represent
Unironically.
Like what other contenders are there? GB? OHD? Arma?
and im arguing that you misinterpret it's intended theme
That is something completely different
Learn how to count and actually use logic, then talk to me. Because at this point it looks as if you are just trolling and trying to instigate a fight
If you want to criticise it for that that's fine, but calling it unrealistic doesn't really make your point make sense
💀
I encourage you to read the games description, then get back to me
yeah exactly. as far as shooters go im not really sure what else can compete with the high-intensity firefights. insurgency is pretty much CoD hardcore at this point, ground branch feels like a mobile game, ghost recon breakpoint is super fictional (not that im complaining)
arma & squad are cool but very squad-focused
Los Sueños – The LSPD reports a massive upsurge in violent crime across the greater Los Sueños area. Special Weapons and Tactics (SWAT) teams have been dispatched to respond to various scenes involving high-risk hostage situations, active bomb threats, barricaded suspects, and other criminal activities. Citizens are being advised to practice caution when traveling the city or to stay at home.
"massive upsurge in violent crime" is represented well by it's lower intensity missions
Again, dictating to someone on how to criticize a product isn't an argument. People are allowed to have opinions, and you saying "well your opinion sucks" just makes you look bad
That's not what i said, but alright
"I think that sand is the best topping for pizza"
your opinion sucks
"erm, aren't you being rude?"
Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.
See yalls arguments are how I know yall don't know reality and what SWAT is and what this game is trying to be lol
Only this game has really scratched the itch I have for a tactical shooting, years ago zero hour was pretty fun for a few hours
bingo. and lets not forget the beautiful sound design
nobody wants to play a ~REAL~ SWAT simulator
we want the fantasized and compressed version that is engaging and can properly PRESENT itself as a SWAT shooter, albeit if not "realistic"
Yeah there’s nothing else like it I just hope for more content
i love how suppressors actually sound like suppressors and not a .22lr
i'll refrain from copy/pasting the entire steam page but it makes a point about swat teams being called in for all kinds of situations in this universe
Then either make it a milsim or don't play it? Because I am sure there are plenty of people that would like a real swat game. Just because YOU don't want it, doesn't mean OTHERS don't lol
What's considered a real SWAT game in this context?
bro wants to sit outside a building for hours until the suspect shoots themselves or comes out with their hands up
ill give you that the ai is more aggressive than it should be @rare rivet
Yeah I think they talked about working on that in the newsletters
a lot of the issues people complain about can very easily be fixed by any of the great mods for this game
compared to 1.0, the AI is already way dialed back, you'll get tons of hesitations, people who try and flee, etc etc etc
You would think people wouldn't want to spend hours on a realistic mission in the middle of Afgan, but Arma exists and people do it. Different people have different likes. Hating on them for having different likes than you... ouch lol
and ill even give you that it could have more missions that involve lower level crimes like bank robbery against suspects similar to the gas station enemies @rare rivet
My guy is just making a blanket statement and then complaining when people call him out for not being able to emphasize what he finds wrong with the game
We're not the ones who are out of touch with reality my guy
Tactical shooters: niche market
Tactical shooters where people want absolute 1-1 realism: nonexistant
If anyone disagrees with you it just means your opinon is wrong apparently
See we can agree on something, other than @tacit gull continuously talking trash because he doesn't agree with me lol
😩 some people can't read
Bro is literally projecting at this point lol
we definitely do need more realistic situations. sorry but pulling up to a cult of heavily-armed badass women seems more like a national guard issue
my swat ai wont listen to commands such as "breach" "open" "move" etc, any idea how to fix?
you're trolling with this comment, lmao
100%
Replace the AI with humans. They are constantly trying to get rid of us but we won't let the AI revolution win!
disclaimer - I don't know how to fix it.
Definitely not. Not my fault you cant accept it lol
but i dont see why the harder missions against better equipped suspects dont have a place especially when the game is supposed to be depicting the worst aspects of a worse version of LA
If SWAT isn't equipped to deal with heavily armed barricaded suspects then what are they equipped for?
@rare rivet
Explain
you're also being just as mean spirited
thats not wrong and probably a bad example on my part. but for instance the neon nightclub is not something swat would be deployed to, thats 100% national guard
Alot of the scenarios depicted in game are exaggerated for the sake of gameplay and social commentary
Sorry but I am not the type to just sit down and take it when you attack me lol. Especially for just sharing an opinion that 5 other people literally agreed with me on before everyone started seething
do you want to wait for the national guard at that point? like it seems like they cordoned the area and then sent in swat as fast as possible
not that im complaining about the high-intensity ones, i would just like to see more lax ones like a bank robbery gone wrong
And thats fine, I have nothing wrong with that. The only thing I was saying was to either make the game more like its advertised or change the theme lol. But a lot of these people got hurt because I gave negative feedback to their precious game.
The home invasion DLC is presumably going to be much less intense judging by what they've said about it
yeah but its only like 1 map unfortunately.
No, it's multiple?
is it?
Yes.
me when I spread misinformation
didn't they say 3+ (?)
oh dope i thought it was literally just one
SWAT are deployed for instances like a bank robbery or barricaded suspects, or like a hostage situation. Going against the Cartel or a terrorist organization like a lot of these missions put on, that would be Federal Government.
the game is set in a fictional LA, environmental details paint a picture of it being even more of a shithole than the actual city
there is also the presence of "the spider," a criminal organization that is involved in wonderful things such as drugs, arms and even human trafficking and uses its influence in malicious ways
The police is also stated to be hideously undefunded (explaining why only 5 officers are dispatched at once)
Sprinkle in hints that MKUltra was successful in this universe and you have an utter dystopia where the missions feel perfectly plausible
A good few of the cartel & terrorist organization missions in game take place during emergency responses though
You have to remember SWAT works for local PDs. They are just used for situations that go out of the control of a normal patrol officer. But they are DEFINITELY not soldiers lol
another minor gripe i have is why the criminal organizations are so culty
why would they be going around painting creepypasta and setting up dismembered mannequins
You clearly just don't appreciate art, smh
none of the missions take place outside Los Suenos
the port mission is also a joint strike with the in-universe ATF and FBI
🤣 guess not
beyond the whole "unrealistically high stakes" narrative debate the DLC also strives to depict more morally grey situations
the one mission that takes place at the border with mexico is a joint strike with border patrol
or whatever theyre called
Okay but that is still theme breaking because PD SWAT wouldn't deal with situations like that. THAT is where I am saying its not really "realistic" is because the theme is SWAT and they are doing stuff the DEA wouldn't even do lol
maybe the human traffickers were the good guys the whole time...
❓
"Hmmm, these extremists are actually a bit more based than we originally anticipated"
you can put it down to the FBI and ATF wanting additional manpower
not every criminal is somehow tied to secret shadow crime society that routinely eats newborns for breakfast
Honestly I think some lore change would help this game... Instead of being PD SWAT, some type of Federal Special Operations unit or something.
lots of criminals are just trying to get by, glad they can acknowledge that
true, thats why only about half the missions deal with that organization directly
i agree with that, i feel like half the missions are things swat would not be deployed to
True, but the FBI and ATF have more resources than a local PD lol
post office, brixley, mindjot, farm, all seem like federal operations
that’s already enough to dilute the impact of that narrative but we’re running in circles here
more missions like 4U would be great
I really like the coastal house mission too
i suppose the concern with having more missions like 4U is that they wouldn't be as interesting to play
in theory, but they're basically impossible to lose, no engagement
No spoilers but it’s already a more compelling story in my eyes
It also kinda breaks the game imho because it feels like you are always needing to put on your best. There should be some missions where its kinda just a way to breathe and calm down. Not just all balls to the wall shooty shooty lol
give it more unpredictable aspects, hostage situations, etc.
or different tactics provoke different responses
Dumb question have the devs mentioned anything about bringing ready or not to consoles
Also whats the point of a "negotiator" if mans cant negotiate lol
I never got the missions where you have to take armed suspects alive, half the time you have to shoot them and then they bleed out anyway
The SWAT is only sent in once negotiation is out the window
I am all for a 9mm solution, but theres gotta be some life preservation in this lol
That might just be a me issue tho since I always use 12 gauge
press F to shaun
They're incapacitated, not dead
what would also be cool is if suspects could take the hostages at gunpoint like they sometimes do but actually walk around with them
It says I fail it when I cuff em
it’s an objective in the swatting mission but it doesn’t Insta fail you if you do kill the steamer
Yeah but what I am saying is that shouldn't be EVERY mission lol
Its also an objective in the nightclub mission
That's because they're only incapacitated sometimes
Ends of The Earth is more compelling for sure
I think RoN's spider is mostly interesting because of the atmosphere and the way you learn about through environmental clues and evidence. the actual org is kinda just blankly evil when you get down it
Yeah that about follows, considering Im usually rocking the M1014
Anyways, why are we all talking about a huge shadow organization? The only major organized crime syndicates in the game are the cheese pizza producers, the human traffickers, and the Los Locos Del Pacificos, right?
thats what i dont like though. seems very TV-like and not really matching the theme
Theres the russians too arent there?
i liked it because im a sucker for mystery stories but i see your point
Aren't those just apart of the traffickers?
idk
I agree they need more staged events that are spread out randomly/don't occur every time
the 100% randomness around AI interactions means that nothing "special" really happens/larger events like "room is designated as hostage scenario" don't happen
And the meth heads digging to unearth an eldritch monster underground 
Is the cheese pizza producers supposed to be morally grey or something
human trafficers and cp ring are connected, not sure about the los locos but they are probably connected
yeah 100%. definitely give it staged scenarios, but make a few staged scenarios possible based on your entry tactics
uh no, they are the most black and white evil group in the entire game and you shouldnt have any qualms about going in guns blazing
I feel that staged scenes or events is beyond their capabilities, but it would be nice to see
There definitely needs to be more AI reactions to things.
It kinda just feels like their only reaction to anything is to laser you with bullets lol
in 12 missions i have only had a suspect shoot themselves once
Wait that happens?
well they only have 1 properly scripted scene in the port where judge gets mad at the FISA agent
that scene also carries a little more weight when you learn that judge is an MKUltra victim
We need more doors that are/have a chance to be obstructed by objects and furniture.
I know I just kind of read it that you were saying it was a negative aspect that George was a mustache twirling villian, ny bad
Or even just having different time of day possibilities every time you start a mission.
if their stress and morale gets low enough yeah but its pretty rare
Wait I didn't know the enemy AI have stress? What?
i never meant it as a bad thing, i just stated that morally ambiguous narratives are more compelling
in theory, but you have to have suspects be both high stress + have no morale left
like you engaged them, but then they ran away after getting hit with a bunch of non-lethal/have seen lots of dead allies/etc/etc/etc
Yeah, they have stress and morale
I guess its hard to see cuz they aim to gun you down all the time lol
Yeah, agreed
yeah. theres a very big morale and stress system based on what you do.
See that just proves my previous point more lol
its just not noticable since the reaction is to shoot 99% of time
Other suspects in the room watching their teammates get shot to death: plays a random MAN DOWN voiceline and continues with their business
We should be able to have ways to talk them down and what not. Not everything needs to be a gun fight
there's also a hard limit on what suspects can shoot themselves, it's only a few in the whole game
(being that it doesn't make sense for most of the criminals)
It helps nail in the theme that it's not just the criminals who are ruining the city
they have a lot of background systems that go into their actions, but you wont really notice it because it only usually effects whether they hold position, flank or push forward
I always imagined a mission where you raid an illegal behind-closed-doors gamblling ring
Well I know that, but I thought it was only for SWAT AI. Not the enemy AI
they mentioned expanding the dialogue interactions in mission
yeah this would be super cool
the team ai stress doesnt affect the gameplay much i dont think, but the enemy ai stress does
Yeah but it wont mean anything if the AI keep trying to gun you down the second they see you
I'm not sure if the "big crime boss" would be there or not, but I know for certain that the highest ranking criminal there would 100% have a gold plated weapon
you didn't know a stress/morale system existed two minutes ago, maybe you're just being too aggressive
im pretty sure an update to the ai is coming soon
but regardless, they are more complex and responsive than you realise
My guy if all you're gonna do is misinterpret my words and troll. Stop talking to me. Cuz now its just getting annoying
Hope so
I thought it affected their behavior on mission?
I've noticed that the breaching shotgun scares the hell out of AIs when you come through a door with it
the main issue is that their willingness to surrender is very binary,
if theyve been stunned its certain and if they havent you'd have better odds in a casino
Cuz they have those "Therapist Assessments" and what not. Are those just words? Or do they actually play out on how they act on mission?
I've had suspects give up when I put a round of buck over their shoulder every time
i completed ironman mode with my ai at content for the entire duration of the campaign and the therapist notes seemed completely generic
Getting stunned seems to be the only way to get them to surrender. There needs to be negotiating tactics and what not. Adds more risk and more reward if you succeed
i noticed that too, which is very cool but i think they should feel more threatened by having a rifle in their face
if you try and limit your impact on a level (keep stress down), you will catch many more people by surprise/get more hesitations/surrenders/fleeing suspects instead of straight gunfights
that's all I meant
yeah, they usually seem to give up when their friends get dismembered too from what I've seen tho
Sooo if the stress doesn't affect them... Whats the point of it then? lol
uh
idk lol
so that you dont bring your A game every time ig
Your officers will either quit or do something much more drastic if their stress gets too low
They're working on making the stress system have more of an impact iirc
Or atleast reworking it in some other way
So still a WIP got it lol
Im gonna be honest though a lot of the maps that I've heard are insanely hard I just roll through first try
suspect ai in the missions against paramilitary groups or the one cult is perfectly fine as it is, but for missions like postal service or voll's house they should be more willing to drop their guns when you come knocking
yeah, or the methheads
Idk I just feel like the game is too linear and runny shooty.. And for what is supposed to be a Tactical SWAT game.. I feel like it can be a lot more than that.
but at the same time they seem particularly inclined to give up when you lead with C2
I feel like Voll's gaurds would reasonably be more resilient than the average street thug but obviously not as resilient as the literal terrorists
methheads being hyper aggressive sometimes, but completely docile in others would make twisted nerve feel more chaotic for sure
I still find it funny how I had the literal terrorists give up more often than the guards in the server building mission
We should also have less than lethal suspects. Not everyone carries a gun. Sometimes its a knife, a bat, or some other weapon.
^
tbf tho I've noticed you dont get penalized for putting a burst through a guy with a knife
Some suspects DO have knives, but they're pretty uncommon now
You mean if they aren't charging at you?
Some suspects on Twisted Nerve are armed with knives, as well as Daniella Voll
I've NEVER seen Daniella with a knife
i kinda miss the knife suspects
yeah I had a guy with a knife backing up from me on the gas station map and I didnt get penalized when I cranked a round of buck through his chest
Yeah its an event, but what I am saying is there should be instances where its someone with a knife and he is coming at you and either you talk him down or he gets shot
Daniella doesnt have a knife she literally just beats your ass
give me 10 of the mindjot guards and I’ll end the ukraine situation in 5 business days
i dont think ive scene a suspect charge at me with a knife since the 1.0 update
I always have suspects with knives back away from me
I feel like it would be extremely difficult to talk down someone who's already made up their mind about charging you with a knife
I could’ve sworn I saw her with a knife once or twice. I run a zombies mod so everyone has knives.
Or just tase the shit out of him
i dont think ive even seen a suspect with a knife since december come to think of it
You can shout at them to stop but there isn't much else you can do without violence
Not at all, happens a lot believe it or not
I've seen one and I have like 300 hours on the game
i think i saw a suspect drop a knife after i arrested them
As in the officers actually say something that knocks some sense into them or they just change their mind/get too intimidated after being shouted at enough?
Also non-lethal is an option
but ever since early access ended the knife suspects have been all but a memory
But it feels like you get punished hard and get killed easy if you even attempt non-lethal in this game
Was just arresting Voll week ago and his bodyguard came with a knife and stabbed me.
sometimes they also pull out a knife once you move in to cuff them
fun Times
I honestly can't remember the last time I've seen a suspect pull a gun/knife on me when they're surrendered and I've gotten too close, did they just remove that?
What I'm talking about is different from the normal surrender-fakeouts
The tactic is VNL - Voice, Non-Lethal, Lethal. Everything starts with commands. Then you get tased/maced or whatever, then shot if further resistence is made
Simple ROE
So is it just the officers shouting at them enough to make them stop?
I don’t think the game gives you enough time to go through the entire use of force continuum before taking a decision
The objective of a police officer is to arrest and preserve, not kill unless absolutely necessary
after 1.0 had them at basically 100% draw-from-surrendered chance, they swung hard the other direction
suspects with guns will never pull unless you leave them unattended, and the knife suspects will only pull if you approach from a small zone in the front
Yeah but we're talking about the context of a suspect with a knife already charging at you
if they made some suspects more hesitant you could go for a taser shot or a beanbag to the stomach before they charge you or raise their gun
Yeah, I remember less lethal being a pain in the ass because you couldn't make them move or turn around
If he is already making a lethal charge at you, then yes. But if he just pops up and threatens you or makes a gesture than no
but more often than not it’s "hands up drop your- blam blam blam"
^^
Definitely doesn't
#🎨ron-screenshots-and-art message
stare at him for 45 seconds, nothing
tell him to turn around (he loses LOS, so he thinks I left) and he stands up in 15 seconds
it's pretty funne now
I mean unless you have a dedicated buddy that hangs around the rear of the column with a beanbag shotgun ready to go you are definitely not taking prisoners
I had a woman literally walk away from me and I was following her, got my taser out and then got blasted by someone else lol. Didn't even have time to react
Yeah, SWAT is only called in if armed resistance is highly suspected aren't they?
No.
SWAT are used to handle situations that are too demanding or out of control of a normal police officer
So ones that are significantly higher risk?
Negotiations and Non-Lethal tactics are still used. ROE does exist lol
Yeah I'm not saying ROE doesn't apply to SWAT
Higher risk to a patrol cop with a vest and a pistol sure.
But at the end of the day they are still cops, not soldiers.
Yeah, I understand that
SWAT can also be used as an intimidation tactic. Some people will react more to a person in full kit than just some street cop
yeah...
I've already counted five
Yeah
this barely phases the sub-80k a year security guards in charge of parking tickets validation at the mindjot data center unfortunately
Trust me, a guy in full armor and an AR/Shotgun is much more intimidating then some joe shmoe in a uni with a pistol lol
duh everybody knows the alternative mall cops are the most badass special forces team ever
Not hating on cops, I worked Law Enforcement myself lol. Just being realistic 🤣
meal team 6 heavily intimidates me
See, this is the part that Mindjot security has nailed down: They don't feel more dangerous because they particularly are, they've just got badass uniforms
ah yes lets give the mall cops select fire weaponry
mindjot, where our priority is a positive work environment
it's imperative that we have 5 server techs and 13 assault rifle wielding guards
Another thing I think we need is a better way to give commands quicker. Personally I feel the command menu is a little too slow. Nothing hurts more than an AI opening a door you are about to breach and doming you while you are navigating the com menu lol
Honestly I loved fighting mindjot just because of how the guards ai tried to fight
I'd presume that their security was much fewer in numbers and much more lightly armed before they got into the black market business
Theres a mod that turns the command menu into a voice menu
I need this, DM it to me lmao
I dont remember what it was but I remember seeing controlled pairs using it
I might need to look it up then lol
Do the mindjot security still say "Fuck you, I've been living on the streets!" when you arrest them?
even if they hired the most shady motherfuckers out there you’d have to pay me neurosurgery/investment banking money to even consider pointing a gun at a group of cops
matter of fact I’m clocking out the second I see the vans pulling up in the parking lot
what are they gonna do sue me
WHAT they got VoiceAttack to work for RoN?! Bruhhh
Oh I think its outdated tho.. Damn
I doubt they'd have the funds to sue you even if they wanted to
it might be
But yeah, I think it's the same scenario as the Bolton Security where they know exactly what they're guarding and they know exactly what will happen to them if they're caught
VA is pretty good, so I am sure they are working on an update soon. I use VA for Elite Dangerous and they have always been great
"we are getting deported to guntanamo for our several acts of terrorism however we will be suing you in front of the civil court of California for breach of contract"
WAIT I found the mod that integrates it. Its been updated! ooooo
Def gonna have to try this
ngl the hospital missions description was always a little confusing to me since I've made a habit of dead checking suspects
One message removed from a suspended account.
Anyone have similar specs as me?
1660 ti 16 gb ram i7-10750h, and if so what settings do you run? I’ve been having pretty mid frames recently and it seems like ultra gets the same amount of frames as low
one thing that helped massively for me was to disable by-object shadows or whatever its called
i run everything epic and vfx and shadow high
hello, new to the group. Been playing RON for months now, been playing solo, looking to play with other members. Like the idea of communicating and just having fun.
textures and anti aliasing on epic everything else on lowest possible, game looks pretty much the same even when I turn on the rest of the settings on the highest possible so I figured I'd turn them off for extra fps, 1660 super 24 gigs of ram ryzen 5 something Idk
Does using a suppressor make it harder for a suspect to know exactly where the player and SWAT Ai are?
I found that the suspect always knew my location when I wasn't using the suppressor, but only had a rough guess when I was using it. Not sure if it's my imagination.
I think at most it does some stuff with suspect morale, but I don't remember the exacts
All right QQ
Apparently the only thing it does is lower stress gain from using guns on suspects, if MMMM's spreadsheet is correct
I finally s ranked neon tomb

Every single time you see a suspect you know they will immediately shoot at you, but it would be more tense if they were more unpredictable
Truth
I dread doing that
I did the postal mission and failed because one of my guys died last room and I’ll try again tomorrow
that one was also a nightmare. i don't really even remember how i got past that big section with all the weird geometry
Yeah it really is a nightmare lol
Also taser is invaluable for S ranks whenever someone just refuses to surrender lol
honestly, i haven't really run into that yet. all the suspects i've dealt with have given up after one or two bean bag shots
Yesss I just S ranked the postal mission first try back
Hi all, new here! Just installed RoN and already loving the game! Since we have a classic MP5 in the game as well as old school gear and apparel, are there plans to add the classic M4A1 with carry handle ironsight?
Mods my friend very simple to install them aswell
Will you guys deliberately increase the pressure on suspects to lure them out?
Sometimes they come out of the room on their own initiative, saving us the trouble of looking for them😂
There’s mods? Awesome, thanks!
Nope, same as non-suppressed. The only non-lethal that is completely silent is taser, suspect won't hear it even if you shoot at point blank behind him
Is there any mod that lets me larp as spetsnaz and do everything without any consequences? lmao
ready or not steam cloud save error
tried restarting steam, stopping cloud save and then deleting local save then starting a new game
we're so refunding with this one 🗣️ ‼️
wow it finally works
dumb ass isp having maintenance for the 5th time today
Do it, while you still can.
no im having fun
All right QQ
It turns out the pepper ball launcher is just as loud 😦
I just got slapped to death by a dude I was trying to restrain 🤦♂️
lmao
they literally can push you to death, not surprise they can slap you to death
maybe he pushed me, but from my perspective it looked like persistent slapping which i could do nothing about
which, if I was really a SWAT officer, would be hilarious
Also my teammates were absolutely useless
didn't even shoot the guy slapping me (although tbf they were the ai teammates so....)
Shotguns make an extremely satisfying “thump”
ah yes the thumper, a shotgun
which one
My AI use the M4
super 90?
M1014
Idk, I didn’t play before 1.0
it was
Hey how do I progress in missions/story? Do I need to play on commander to unlock more missions?
yep
Just complete the previous mission to unlock the next one. You don't need to play Commander since practice mode is the same but without the extra mechanics.
can someone help me to download astral ai and gunfighter mode
what are you having trouble with?
Hey guys one question is the AI still aiming and shooting at inhumane speeds
Doesn't seem so, I won't be the one to 100% verify that statement though.
In the SP campaign I’m still stuck in the postal service warehouse
What do you mean by SP?
Singleplayer
Does anyone have recommendations for a 416 reskin mod?
I did
the ai is not aiming and shooting at inhuman speeds

although sometimes the ai has really weird moments where it sticks to the same spot and just goes back and forth aiming at the same spot
Are there no Shirts with LSPD Patches in the Game anymore?
Is the game still getting updates?
yes
Guys why are my officer bots in single player going “I see a skibidi Gyatt, neutralizing!” Whenever they see an enemy?

What the sigma is blud yapping about on god fr fr
Better a not be capping me boy

Why do the LPVOs not work correctly?
for some reason Void never made a decision and either
- removed them from the game
- made them work
Do yall have a favorite role in the team? (Is there even anything besides being a pointman or breacher?)
Favorite method of breaching?
favorite method of breaching only works on metal doors and ai always does it but get in the side of the door, shoot it with a breaching shotgun, switch to your primary then kick it fully open, so badass
the wizard nexGTSI made a mod that creates actual LPVO
The fact it's nonadjustable is at least partly why that is. Being able to make em 1x for cqb while also having 4x for range would be great
The fact a mod can fix it is somewhat annoying
I usually do breach, kick, then switch, but i agree
breaching shotgun is badass
ngl i feel at this point the modding community is doing more than void
i do switch first just like ai because especially if you’re solo, you’re gonna be screwed if somebody is aiming at you right on the side of the door
be me
play lethal obsession
die to first trap in the game
its so over for me
- place c2.
- walk away.
- detonate c2.
Exactly. It shows it's a development issue, not a system issue
so, is it worth it bringing the beanbag gun?
I see I see
Non lethal is only worth it if you're going for a good score.
They do iirc
yes
you don’t even have to walk away it doesn’t damage you at all it’s just a misconception which everyone seems to believe
you do if you are blowing up traps
well if you didn’t place the c4 then yeah
if you detonate c2 on a trap the trap will still blow you up
which is why you gotta walk away
that’s true
i’m talking about on a normal door with no trap
Be me
Thinks about reinstalling the game to play it again
Remembers shitty AI
Plays Six Days In Fallujah with friends instead
Me happy.
does anyone else absolutely hate the F90 or is it just me
seems so out of place and of all the bullpups why that one
It is weird.
why not an aug or a mdr
I mean it kinda is an AUG.
Just a weird variant.
yeah its the australian aug clone
kinda like how the sa-58 is the american FAL clone
i just dont get why it would be an F90 seems like a pain in the ass for an american police force to even obtain those
although i would take it over yet another AR platform
Guys, what would you say the best gun for Sullivan's Slope is?
any on .300 JHP or slr47 with 7.62x39 JHP is good on this map, 2 torso shots or 3 on limbs to incap
beanbag 👍
Thanks
That would go down great😂
Wassup
It does actually lol
cause with that you only need one torso shot to incap
Oh, fair enough.
Alternatively you could use a 12 guage face remover
Yeah
Does it shoot beans?
yep
I'mma run it on Twisted Nerve sometime soon, these lads need beans not brownies
Oh for sure, they could use a break from all that Meth
Yeah, better get a taste of these baked beans lol
Good luck with that.
Might let them off the hook if they give me some lmfao
That could work😂
If they don't I'm still taking it as "evidence"
Make sure to turn your bodycam off😂
what are the plans for ready or not in the future?
is hide and seek still the last mission?
I believe they're making a DLC for the game, which will probably contain new maps, excetera
so no new gameplay mechanics
I mean with time, they might improve upon the SWAT ai
All additions to the base game (mechanics, bug fixes, improvements, etc) are all still coming free
the DLC only contains maps and outfits
because i'm scared about all the thing i see in the trailer
and nothing of that are in game and when i see the 1.0 and the dev say the game is ready
is it bad if i have multiple mods that are called pakchunk99 at the start of their name?
no, that's just the load order
oh okay thanks
the higher the number the later it gets loaded by the game
so most mods will be 99+ so they are loaded last
I think there can be some conflict with some mods but they would say so in the description
oh alright
Do singleplayer missions cross over to multiplayer?
I think all missions are unlocked in multiplayer
Lowering your weapon with spacebar makes you go slightly faster than normal, but other than that there's no way to actually sprint
As long as you don't try to Leeroy Jenkins maps and are smart with your character placement you should be fine without it
Would make backtracking a lot easier though
Nah, no need, you get it from the evidence lockers!
Say, you think the DLC will have a paywall?
Depends on what it is. If its new maps and new guns, ect, Then it will most likely be behind a paywall
Shoot, I so that lol I try to move very fast
Hence why I get killed so much
The DLC will only be free for SE owners, yes, it will probably cost monies
I see, thank you for answering
void please make it $12.88 (the exact amount i have in my wallet right now)
void please make it 12.89 (so he cant buy it)
Void please add a lot of maps with different scenarios for this one
I give zero fs about the guns please just make the maps really good
It's already confirmed to have 3 maps #announcements message
That works for me let's go
is there an expected time for it to release?
is there in game vc?
oh you little
why I oughta
make it 12.875 so he has to cut a penny in half
Wish I could have a 50 cal to deal with some missions
Will there be more guns added to the game?
From now to June 20th (subject to change)
2 more guns will be added to the game with the release of DLC 1
Sweet, what guns are these?
wear helmet and get heavy full coverage ceramic vest
Sometimes I kinda wished I had more intel but I'm kinda dumb and like doing things fast
I never bothered to customize my squad as well since that is too much management for my small brain
so far I'm liking the game but I still don't like how hard it is to differentiate between teams on my squad
There is no marking colour or nothing, no way for me to tell
you can enable nicknames above their heads, or just give them bright clothing in customization
I feel like bright colours would take away from the game though
I could enable nicknames but ehhh, idk I feel it would ruin immerision
but at the same time I like having convinience, hmmm
holy shit this mission is so hard
which one you on?
also I really do not like the whole unauthorised use of force mechanic, the guy obviously has a gun and intends to hurt people, why not take a pre emptive measure and disable him first? it's stupid, why take the risk of waiting to die
ideas of march, hardest mission I have played
ooo, yeah, that one's tricky for sure
extremely easy to die and lose teammates
I don't see it as fun tbh
you would think being a swat team member I would be provided with a map of the premises instead of just, going in and finding out?
Is, is it not normal to provide maps to people in emergencies?
i think you actually are provided a map
despite the amount of praise for the games immersion I really feel like thats a massive part thats missing
let me check, I've just been alt f4ing to avoid mistakes tbh, I want to have fun
if i remember right, the default binding is to hold down tab. then you can click over to your map
based off how the ai behaves in this game, yeah this game was definitely made for multiplayer, I can tell because the singleplayer is just solo multiplayer
i'd also almost recommend you just not pay too much mind to the score unless you're going for S rank runs and running less lethal
this was clearly meant as a hardcore multiplayer experience
I'm just dissapointed in the game as someone who never played tactical shooters before, definitely won't recommend it to new people tbh
like, your squad mates carry on from the previous mission but nothing ever happens, there isn't consequence's
you simply get to rearm, and go back in
are you running the commander mode or the practice mode?
commander mode
the game had it as the default
i'd definitely recommend practice mode while you're still getting the hang of it
that doesn't disprove my point
There is not much impact or motivation for me, simply go in, arrest suspects and win
plus oh my fucking god you can't even interact with the other cops at the station
well, that's ultimately your call as to whether you enjoy the game or not. i'm just sharing some things that helped me out when i was struggling for completions
also how the hell does the arrest suspects work?
I feel like I'm playing an unfinished product
you use zip ties to restrain their hands, pretty straightforward
you get behind them or tell them to turn around and then handcuff them
yeah but I disable enemies by shooting their legs, but the game says they're dead???
if you don't want to kill them, don't shoot them with guns
no shit, I went for the legs so I don't kill them
also shooting a person in the leg will 100% lead to death
all kinds of important arteries in the legs
bruh, where am I supposed ot shoot then
this would have been extremely important to know if the tutorial taught me this
use a pepperball gun, a taser, or a beanbag shotgun to convince them to stop shooting at you
or any of the grenades
christ, I'm already past the point where I can refund so I have no choice but to stick with the game
again missing the point
It's pretty clear this game is not meant to be played in singleplayer, just based on how much is lackluster
this genuinely seems like something tarkov players would enjoy instead of someone new to tactical shooters
you just kind of have to learn how to best use the AI. i will agree with you though, they make some stupid ass decisions
the tutorial should have been designed better
maybe so. it'd be cool to have a section that covers specific less lethal options
A manual would probably be useful for new players
details about mechanics, equipment, tactics, etc
another thing I was dissapointed in was the lack of interactivity with the world
why is my team the only swat team on site? why isn't there a police cordon surrounded the premises to oh I don't know, make sure the suspects can't leave?
why aren't there snipers to deal with threats that require them?
I don't know much about how police do things but man, this really seems off
because then the game wouldn't be fun
once again, coming back to my realism problem, people want this thing to be realistic but if it was truly realistic it wouldn't be fun
there is always a balance to be struck between realism and fun for sure
I'm fine if the police and snipers do nothing just, have them there
one of the games tags is realistic so these are the kind of details I expect
🤷
i think it'd be funny if you could turn on the MRI in relapse and have it suck the guns away from dudes
Favorite smg?
?
i haven't used an SMG in forever
Same, I main rifles
I think I'm gonna go play another game for a while, sorry about my rant but there is genuinely a lot missing from ready or not that I feel should be included
fair enough. hope you enjoy the game more if you try it again
Favorite rifle? Personally I use the lvar
It could be hella fun + realistic but the AI gotta step up their game if we want to increase the swat teams on site
G36C cuz why not, it's what I run the most
Just feels right for me
basically the game is not realistic, it's trying to evoke it but in reality its a very realistic arcade shooter
i will admit, sometimes i do question a five-man team being sent in to deal with 15+ suspects
besides that I lost immersion and the sense of realism when my guy tanked 7 large caliber bullets and came out just fine
Yeah, typically there's like twice the number of swat operators compared to suspects
i like being able to confidently shoot through whatever the guy shooting at me is hiding behind
Does anybody use shotguns?
It's a fun game don't get me wrong, but it is not realistic
Especially for the missions like the first 4U mission, y'all gonna need like 20 dudes to cover external
i like a good shotgun run every now and again
Then probs 10-15 more to flush out internal
it’s very satisfying
the game is completely free of consequences that drive the player
maining the bean bag for my S rank runs but that's mostly because the dudes tend to run away when i pepperball them. like, what do i do, pepperball them more?
True
Sorry if I’m not understanding you right but I feel like the game has a good bit of consequence
I'd do it for the tattoos lol
If you are referring to the squadmates, no that doesn't count
the tattoos are nice, but ever since i unlocked the '99 gear i've been running it and can't see them anyway lol
I don't feel the consequence, I can simply replace them and try again
I think they count
Hey guys, is the ai response time fixed?
and having to restart a whole ass mission because i let my guard down is consequence enough for me. i have shit to do. i can't be playing that long
they are easily replacable and expendable
being a realistic game i believe that youre meant to be doing stuff that real people do ig
It's just a game after all
Still got some buffer time but might be a me problem, otherwise the ai works
that's all ready or not is, a game, I feel no connection to it so I have no need to feel consequences
yeah i heard was was close to instant-unrealistically fast response time, but ill see
anyways on mac playing the game
hell there aren't even leaders of these groups that you can arrest/kill
Depends on the in-game lore but a potential solution is to have the new recruits be worse by the generation or sum
no fortified locations, nothing
theres no difficulty levels? it just gets harder as you complete missions?
again, missing the point, they feel expendable
my main issue is when they see you through a gap in the shelves from a half mile away and instantly dome Swan, but there are ways around that
Like your first recruits are good cuz y'all been in the force for like 10+ years and if they die you gotta replace em with rookies
another thing is the years of experience do not matter at all
enemy suspects are rainbow six operatives, that is my problem
And after a certain amount of squad deaths your unit is basically just shut down, people would refuse offers from the unit and y'all have to work with what you got left
Well I mean, if you don’t care about the lore of the characters you aren’t going to fill attached to them
Yeah
I didn't know there was lore
Could also add on civvy ai to that
I mean I get what you’re saying if there was a more focused story then it would be easier to be attached to them but that’s not what the gameplay really wants to do
still don't like it, I don't have emotional connection to games
The more deaths your squad takes, the more likely the civvys would be mean to you
the gameplay is trying to evoke something it's clearly not
that I would like
Probably ruining your S+ runs
i think it'd be funny if after losing an insane amount of teammates the game just started messing with you and sending you ridiculous ones. like, eventually they get so sick of your shit they pull some dude from the holding cells, give him a rifle, and put him on your team
I don't like consequences to be evoked, I want them to genuinely happen
We should be taken to court or smth
running rust belt with the streamer and the tatted up dude from the car shop
Same here, basically a reputation system that hinges around what you and your squad does in game, lots of deaths? Enemy AI would get confident and probs patrol looking for you (They're still siege operatives)
oh yeah the hostage placement makes no sense as well, they are placed anywhere even when there are no suspects in the room to watch them
Almost zero deaths? Enemy AI are more likely to surrender if you point your gun at em. Almost zero civvy deaths? Civvies wouldn't really want to run cuz of your rep
If I’m remembering this correctly don’t you’re ai teammates less reactive to your orders if you lose a lot or don’t follow roe
i like that idea
Yeah, could probably program them to spawn in the same place as suspects even with the random placement
Basically just make it so that they spawn either in the same room or in the next room over, would definitely make it stressful if you're running for S
I truly lost it with the veteran mission
every once in a while if i'm doing an S rank run and a teammate dies i'll just get fed up with it and bean bag a secured suspect in the back of the head so that my team will try to kill me with pepperballs
No fortified rooms at all
Ides of March?
aren't these guys supposed to be military vets? why is their ai incompetent?
Yeah, they did the barricading only to like the center area
I never noticed that at all
I was expecting it to be like that from lethal obsession
Had a headache cuz of how messy the map was not to mention almost every other door has a trap
oh yeah the game looks just, ew, I don't know what happened but I turned down the anti aliasing to 4x and the game looks bad
I turned down anti aliasing because of performance issues but holy shit I feel like I'm on LSD
i am glad i already have the S rank on lethal obsession. that one is probably my least favorite map
@near steppe I’m a little curious what other tactical shooters do you play?
Not really talking about the graphics themselves' just the placement of the rooms and what's in em
I never played a tactical game before
It makes no sense, you're hunting a USIA agent and they can't keep the files together? Though the other maps look neat
I was not referring to what you said
there was no mention of a cult or anything
some maps seem genuinely lackluster
lethal obsession especially, just go in, arrest like 3-4 guys, win
No offense but it might just not be your genre
Nope, they mentioned that you're hunting an analyst from USIA, what I was expecting is something like a really used desk, open computers and lots of barricading
That just invalidates what I'm saying
Not to mention one of em was in a ghillie suit lol
Where the fuck did he even get it lol
It would have been pretty cool to deal with the ghillie suit guy while we were outside but like, he's indoors........
No clue where he got it, all I know is 9/10 times he was in the building looking like an idiot
sometimes enemies are placed at areas that genuinely make no sense
you know police are coming, so why aren't you watching the doors?
Like the bathroom with a gun?
I wasn’t trying to do that you brought up some pretty good points It just might not be your genre though
or better yet just, look out the window
Makes a bit of sense but he's looking away when I mirrored the door
hell there is this really good spot where a guy is taking a peek through the wall to kill anyone coming inside
game didn't really say where his friends came from either
actually that comes to my next problem, why is every suspect ready to pledge their soul to god?
True, can't be hired security, they wouldn't want to be involved with the cops if they're part of a gang
Only times where it made sense was in twisted nerve and ides of march from what I've played
TW they had to defend the meth + they're meth heads
Ides of March, they tried to kill a senator, probs to just get a message out so the more noise the better
clearly heavily armed and know combat so we definitely need more than one swat team
swat teams are not military units they are simply heavily armed police
4U gas station it would be fine if we caught em as they're leaving
relapse and neon tomb also make sense to me on that front. i get the feeling they're more than willing to go out with the bombs anyway
thats not entirely true
Like you robbed a store to get some meth, you got the cash so book it and get some
larger police forces have dedicated swat teams which do nothing but train and respond when needed
not to mention the majority of swat tactics originated from spec ops
again
Problem is the numbers
this is coming from someone who
- doesn't know tactical shooter and never played them before
- doesn't know much about police
oh fair enough
typically in a siege you want to outnumber the defenders
Oftentimes the main tactic for swat is to just flush out the hostiles as fast as possible, either with gas or by dynamic entry, especially for hostage situations like the 4U station
5x was it? Especially if they know the layout of the terrain
It would kinda make sense if we were underfunded but idk
Similar to raids, containment team outside, flush the meth heads out of the house using gas and take em as they go
i think the explanation is just being underfunded but still lol
you would think they would prioritize more officers over the latest-and-greatest equipment
It'd be nice to see 9 man elements someday
co-op mode but each player gets a team of ai
1 squad leader, 2 fire teams of 4
100 swat members go in but they all only have discarded lead pipes
that would be dope
and crowbars
all you would hear over the radio is metal pipe sound effect
And radio comms, would be hella dope if you could ask AI for sitreps
i'd play the hell out of it tbh
Adds realism to it cuz rn you know the status of the AI bcz they're listed on the bottom right
its a shame theres so much cool stuff they could do for this game
oh yeah we don't have the option to extract injured units
just release the SDK and let the modders do the work lol
also we can't heal them for some reason?
Yeah, comms between teams and active comms with TOC
What’s your favorite shotgun?
why can't we just sayyy release a squad member to go see a medic and there is a cooldown until he comes back
benelli m4 cause its iconic
Cuz you only really talk to base when you accidentally tapped someone
also why can't we extract civlians? especially in active shooter situations where they will kill civs
Imagine TOC actually guiding you like calling out enemies that can be seen from the outside
you can tell them to book it to the exit
exactly
Saves a lot of trouble and could be realistic
yeah, like extracting them is a feature
thank god it comes in so handy at times
you just have to get to them before your AI does
Would be nice to see the different traits for officers to take active effects
oh yeah another problem, the ai (allies) doesn't know the concept OF TAKING COVER
Like you're breacher/kicker prefer to be first man or 2nd man in a stack, paramedics could actively drag someone getting shot to cover and your SBAGS say some neat lines every now and then
yeah thats actually annoying as fuck. if the suspect AI can do it SWAT AI should be able to as well
I mean jesus fucking christ
at least in some shit like cod THE AI ACTUALLY TAKES COVER
We demand equal rights to cover for all AI lol
better yet, opting to reload instead of pulling out an empty pistol and trying to click the guy to death
as much as i love the gunplay so many other things just feel unfinished
like its still in beta not really a 1.0 release
Also riot control preferring to be 3rd man since oftentimes it's the third man to do the tossing
yeah. it feels close, but not quite there
sound design, map design/art, gunplay (with a few mods) are all on point. its really just the AI thats the issue
I'm disappointed because this is a full release game charging $74 AUD when not on sale
At it's current state the game is not worth that amount
Yeah, had an Australian buddy of mine say $44 AUD on a 40% sale
but yeah as far as sound design and the map art, they knocked it out of the park
same
hopefully my refund gets through
Depends, if the devs are clocking in overtime for solid features and rework, having it only be $30 would be a loss for em
A lot of the people I personally know hate it when price spikes even though the quality went up
Like they start comparing prices to prices instead of prices to quality
thats a good point yeah. it still just feels a little unfinished for 50$.