#announcements

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Attention <@&958427585849733160> !

Today we’ll be revealing the winners of the first Ready or Not Photography contest!

All three of these winners were chosen via a combination of Staff and Community vote and for their adherence to the theme, the keys and steam gift cards that these three users will be receiving are well deserved.

1st. Place - @solemn wave

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2nd. Place - @exotic pewter

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3rd. Place - @stoic kelp

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Honorable Mention - @sharp lion

Both the composition and the shout out to one of the more fascinating parts of Ready or Nots backstory has earned Kuro, whose image received a frankly criminally low amount of votes, the honorable mention spot!

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We’re glad that this complicated event event gathered so many applicants, a whopping 19 entries, stepped up to show off their photographic skills to the rest of the server. We hope to continue to encourage the community to be even more creative in the future

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or our Steam store page.

Make sure you follow Ready or Not on Steam.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground and camera in your hand.
Void Interactive.

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

50279

▶ Play video
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Attention <@&958427585849733160> !

As you can already see, we've launched a small update with some bugfixes to the AI, introduction of new voices, as well as what may be the biggest change here.

The .pak files that make up Ready or Nots playable data have been chopped up into more granular file chunks to allow for smaller and quicker updates, though the change from the old system to the new will be slow for existing users. That way we will be able to avoid practical re-installs of the game in the future!

You can find the full patch notes here:
https://store.steampowered.com/news/app/1144200/view/3390665855710577396

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or our Steam store page.

Make sure you follow Ready or Not on Steam.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground and camera in your hand.
VOID Interactive.

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Attention <@&958427585849733160> !

We've just launched a hotfix addressing the issues with the .pak files! After the update, the game should be back down to its regular size.

We apologize for the inconvenience.

Keep your feet on the ground.
VOID Interactive

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Attention <@&958427585849733160>

We’re super excited to announce our first Discord AMA!

It will take place in a special voice channel that will be created beforehand and launched as soon as the Newsletter is live on <t:1659634320:D> !

Joining us we have four members of the Development team!
Navaro - Firearm Sound Designer
MR3D - Lead Level/Environment Artist
Ropolio - Concept Artist, UI and Graphic Designer
Deadpixel - UI/UX design and Gameplay Designer

We’ve chosen a few questions from the #999727916185288795 channel and added a few of our own to ask the Developers and gain some invaluable insight on the Development of Ready or Not!

We hope all of you will join us!

Keep your feet on the ground.
VOID Interactive

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Attention <@&958427585849733160>!

<t:1659632400:R> we will be holding the Discord AMA!

Joining us we have four members of the Development team:
Navaro - Firearm Sound Designer
MR3D - Lead Level/Environment Artist
Ropolio - Concept Artist, UI and Graphic Designer
Deadpixel - UI/UX design and Gameplay Designer

The event will take place in the #1004778216902365286 channel.

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Attention Officers,

Welcome to the 36th edition of our biweekly newsletter! In this briefing, we’re going to dive into some AI improvements our team has made as well as explore future plans for suspect AI development.

**Manipulated Chaos **

As of our most recent update, AI behavior will be altered depending on player interaction. Over the course of the game, AI stress will naturally decrease or increase depending on how aggressive your team is. AI in high stress will not hesitate to shoot you and be combative, while AI in low stress will not be as aggressive. Our goal is to show you how your team’s actions impact the world and gameplay experience. As we progress, we hope the stress mechanic will create the opportunity for a wider range of dynamic situations to arise.

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Above: Slow to raise the weapon, wonder what else?

Suspect Gameplay
Our team is looking into improving how AI moves through the world by using spline paths during navigation. By using a spline path, AI will be able to move more easily and smoothly around sharp edges and corners, giving them more natural and realistic characteristics. Through the addition of more complex animation transitions, turns will be determined by AI speed and trajectory. In response to gunfire or stress, future versions of AI could slip or stumble during transitions. This new feature aims to make interactions with threats more entertaining and challenging in high-speed situations.

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Above: There's no Lombard Street in Los Suenos, but this will do.

Our top priority is improving AI movement and consistency during gameplay. AI can currently burst into full speed without any build-up; we will be introducing methods to slow down encounters, allowing officers time to react. Slowing down initial movement will make interactions more believable, but players should still proceed with caution, even if the threat doesn’t appear to move as quickly as before.

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Above: Think twice before you do whatever it is you plan on doing.

For suspect AI gunplay, we’re focused on reworking reaction times and how they locate and engage with players. Instead of suspects simply blending between two poses (weapon up and down), specific states to raise a weapon and then aim it will be introduced, minimizing issues related to readability during encounters. Our next major update will also include the ability to startle unaware suspects and civilians. Startles will fill the gap when suspects are deciding to flee, hesitate, surrender, or shoot. Lastly, we are working towards creating more variety in suspect profiles and abilities depending on their role in the world. These additions should build up to create a more realistic and improved gameplay experience.

Conclusion

This concludes our 36th biweekly briefing, discussing AI updates already integrated in Ready or Not as well as revealing some exciting plans for gameplay against suspects. Expect more details on our plans to improve civilian interaction and SWAT control in the future. Make sure to tune in next time for more development news.

Keep your feet on the ground.
VOID Interactive

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<@&958427585849733160>

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Attention <@&958427585849733160>

We've just shipped Update #21874 to address some more AI issues and UI Tweaks!

You can find the patch notes here:
https://store.steampowered.com/news/app/1144200/view/3401925489488472134

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and play testing events occurring within the Ready or Not Alpha, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

Keep your feet on the ground.
VOID Interactive

https://store.steampowered.com/app/1144200/Ready_or_Not/

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Vol. 37 Ready Or Not Development Update

**Attention <@&958427585849733160> , **

Welcome to the 37th edition of our biweekly newsletter! This week we will be showing an in-depth first look at our new map, “Coyote”, still in the very early stages of development. Our newest level will take players into claustrophobic halls chiseled out of the hot desert along the border. We can’t wait to see how players handle the tight corners and hidden enemies.

The Path to Freedom

Three teams (BORTAC, HRT, SWAT) have been pulled together on a cold night to stop the exfiltration of key members of the Los Locos gang into Mexico through underground tunnels. Little do they know what awaits them mere feet below the ground.

A small tunnel lies at the back of a property leading deep below the Los Suenos surface. Once opened, the loud steel door gives away your presence within the tunnels, erasing the element of surprise.

Below: The sign reads “Dejad toda esperanza, los que entráis” meaning “Leave all hope, ye who enter”.

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The Coyotes Den

The tunnels are dark, wet, and narrow. There’s no turning back when you enter, nowhere to run or take cover. The suspects have the advantage over you; they know the layout with their eyes closed and can be hidden in plain sight. Every sound you make will carry, so we need to be especially careful.

Below: If you’re claustrophobic, good luck. The tunnels won’t give you a second chance.

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Below: A bedroom, how thoughtful. I guess they do care about their people after all.

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*Below: The tunnels are lined with small rooms and dugouts. Even more space to hide. *

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The Cave

Proceed with caution when approaching the hidden dock at the end of the tunnels. Where the water comes from and where it is going is a mystery. We need to find out exactly what they are transporting, where it’s going, and who they got it from?

*Below: I guess there’s light at the end of the tunnel. Literally. *

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Below: Hope you brought a second pair of socks, you might be getting wet.

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Conclusion

This concludes our 37th biweekly briefing, taking a first look at one of Ready or Not’s future levels, Coyote. Be sure to tune in next time for more development news!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

Keep your feet on the ground.
VOID Interactive

https://store.steampowered.com/app/1144200/Ready_or_Not/

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Alpha build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is...

Price

$39.99

Recommendations

53483

▶ Play video
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Attention <@&958427585849733160>

Welcome to the 4th in our series of monthly newsletters dedicated entirely to community creations and contributions to Ready or Not; this week, we’ll focus on popular, well-made, and unique mods to augment your gameplay!

Community Spotlight – Mods of the Month

1.) Not So Convenient by TheLoafLord

For the first mod of this bundle, we’ve got a map that perfectly caters to a consistent community request. Small maps! The convenience store offers incredibly tight corners and the low number of possible hiding places mean that every single nook and cranny could hide one of the map's small handful of suspects.

As an added bonus, the map comes in Winter, Day, and Night variants to increase playability!

Download Link: https://www.nexusmods.com/readyornot/mods/1581

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2.) Forest House by RareKiwi

Once again featuring RareKiwi we keep the theme of compact maps, with Forest House. A step up in size from the previous entry, the map offers a suspect-packed, claustrophobic, kill house where every engagement has to be undertaken carefully to ensure that you don’t get shot at from another hidden threat.

Download Link: https://www.nexusmods.com/readyornot/mods/1235

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3.) Sky Tower Remaster by aerostatic

Keeping the incidental tradition of having a Swat 4 map recreation in these showcases, we have a recreation of a popular modded map. The stark, clean halls of the skyscraper provide a sharp contrast to the last two maps, replacing drug addled crooks with a group of well trained, armed, and equipped raiders.

Download Link: https://www.nexusmods.com/readyornot/mods/826

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Closing

Going forward, we can’t wait to see what else the community brings to the table as we update the game and give modders more functionality to play with and improve their own works.

Outside of our drops, you can find more of this wonderful content here:
https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/

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Attention Officers!

Following the AMA at the beginning of the month, we’re going to start posting a text transcription of the event leading up to another AMA for the Supporters.

Q. Will there be pre-mission briefings?

Deadpixel: Actually Yes, it’s already being worked on as it’s been planned for a while now. We’ve just been trying to find the right way to do it but it is going to be quite involved.
We’re even looking at being able to select level entry points among several different things, maybe even the ability to interact with certain doors on the map.

Depending on the level, the map may not be entirely accurate due to the nature of the location.

MR3D: We feel that it’s sort of one of the things that’s very much lacking at the moment, the system we have for level selection is very lacking. The city itself is one of the most fleshed out characters in the game, we want to inject as much life as possible, make the city feel lived in despite it being fictional.

[with the briefings] We’re going to take this opportunity to allow the players to get a really in-depth look at these individual places to get a sense of where everything is, to zoom in a little bit on the [level selection] map to get an idea of where [the level] is in relation to everything else as you’re selecting your missions, as you’re looking at the pre-planning map, as you’re making these pre-game tactics, and as you’re going into the levels.

We feel like that’s an excellent opportunity to bring more of that city personality to the player and I feel that’s really important for our storyline as well.

Ropolio: I think it’ll be interesting because Swat 4s maps were pretty interesting, like they’d be on a whiteboard or a napkin or there would be a full on blueprint so I want to have that variety as well. I think it would add some character to the planning and the map itself and it sort of prepares you for what you’re getting into.

Deadpixel: I know early on there were some ideas about the blueprints for Hotel, because it was an old building that’s been renovated a lot that the blueprints wouldn’t necessarily be up to date. So you might have rooms that aren’t on the blueprints or routes that are on the blueprints but don’t exist anymore.

Ropolio: Yeah, the current Hotel is under construction so a lot of the rooms that were there from the 80s aren’t there anymore or are being renovated completely, so that inconsistency you need to watch out for. More on Hotel later because it may change in the future.

Deadpixel: Yeah, that one's always getting overhauls. It’s always beautiful, but it’s all about how it’s running and how it’s playing in terms of layout [and performance].

MR3D: I think it’s a testament to us and what we’re doing where some of the earlier maps that we were still trying to figure stuff in the early stages of our development where we’ve implemented all of this new stuff, we’ve grown as artists and developers, we’ve found what works and what doesn’t. It’s one of those things where I’ve worked on tons and tons of games at this point, there’s usually a point where as you go through the development cycle of a game where the earlier stuff doesn’t hold up in terms of quality or mechanics have changed.

MR3D: There’s definitely parts of the hotel map that I sorta built 95% of, and it just kept getting bigger, and bigger, and bigger, and one of the things I like about Hotel is that due to its size we can cordon off certain sections of the map so that you still have a large play area, but you don’t get to see the entire map in one playthrough. Trying to achieve all of that in one playthrough is kinda crazy, like it’s so big and there’s just so much going on, but it does allow us to have so much room for exploring different routes and gamemodes and playing with the AI in that space. There’s a lot to be done with this but yeah, Hotel was a great map to work on as well, it’s got such character.

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Deadpixel: Going back to the original actual question, we really went on a tangent but that’s fine, yes there will be planning, it is planned and actively being worked on right now. Hopefully soon, as in the next big update, as long as everything goes well.

It would be ideal for us to have it there cause the loadouts are kinda the first big UI thing, planning and briefing is the next big item we have in the hopper.

MR3D: Collectively, as a team mentality, we care about the quality of this game so we’re not going to push it out unless we’re happy with it. It’s something that we’re actively working on but we’re not going to just throw it out and hope it works. We’re also trying different ways of communicating, like we were talking about having drawings on napkins, blueprints, stuff like that. We’ve also even talked about having a fully realized 3D city where you’d be accessing it as if you were flying around in a helicopter, looking down on the city.

We’re not convinced that works but still, we’ve got it, we’re experimenting with it, we’ll pick which one works for us and in the context of the game and it’s themes. We’re definitely not just picking the first thing that comes to mind and going with it, we are experimenting with a few different ways of achieving the end-goal and really just trying to go with what works for everyone in every scenario sort of thing.

Deadpixel: On the same end of that, we don’t want to push things off for too long, we want things in there that we want to play too. So the planning thing, even with the loadout, things will keep changing until it gets to a place [that we’re comfortable with]. I view everything as the first pass, because there’s a point where it’s like ‘Alright, it works, it’s functional, it’s got the things we want, let’s get it in because we want to play with it.’.

Keep your feet on the ground.
VOID Interactive

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Attention <@&958427585849733160> ,

Welcome to our 38th edition of our biweekly newsletter! Today we will be showing a first look into one of our future levels, Agency! Vol. 34 Development update introduced the prime suspect of this level, George Brixley, owner and main agent of Brixley Talent Time.

**The Row **

The Row is one of the poorest areas in Los Suenos and is often avoided by the general public. Months of trash accumulates on the curbs, clothes hang from windows waiting to be stained with the smell of smoke, and makeshift tents of the homeless litter the sidewalks. Meanwhile, Brixley Talent Time looms right in the middle of it.

*Below: The choking smog leaves inhabitants wondering what they’re exactly “worthy” of. *

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*Below: Life finds a way even in the harshest environments. *

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*Below: You can’t walk the streets of the Row without seeing Police cars posted at every alley. *

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Brixley’s Playground

Brixley Talent Time is a filthy place, disgustingly decorated with childrens toys, clothing, and photographs. Used as a front for talent scouting, this place is a breeding ground for sexual assult, pornography, and finanical abuse.

*Below: It’s highly unlikely Brixley invested in a washer and dryer - or a janitor. *

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Approach with caution, as Brixley may not be acting alone in his repulsive schemes. He has a lot to lose and a prison cell for life if captured. That man has a face you could see in your nightmares, a challenge for even a mother to love.

*Below: I don’t envy the investigator that has to catalog all those photos. *

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*Below: The locks on these bathroom doors wouldn't make anyone feel safer. *

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Conclusion

This concludes our 38th biweekly briefing, showing a first look into one of our upcoming levels, Agency. Be sure to tune in next time for more development news!

If you'd like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a Supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We’ve got you covered; Ready or Not has partnered with Lurkit to elevate your gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not/

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

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Attention Officers

Following the AMA at the beginning of September and leading up to the Supporter AMA, we're going to be posting a transcript of each of the questions asked!


Q: Have there been any thoughts on creating a system to direct towards the final objective? Since it’s a bit obnoxious to find that one last civilian that’s running around somewhere.

Navaro: Yeah, absolutely, Zack is always working on the sound stuff. He’s working on sound occlusion, so if a civilian is moving around above or moving in the same building you’ll be able to tell exactly where the civilians are.

I don’t know about the items, but characters and hostages will be making all sorts of noises.

Q: Are there any ideas regarding finding items, like the meth?

MR3D: We’ve had some ideas but nothing is set in stone right now, but we don’t want to make it super easy for players because we’re just not that kind of game. The idea of having some kind of hud or reticle that points you in the right direction, that’s not really for us. One thing that we have talked about is if you’ve been playing for a while and you’re still struggling to find that last objective, we might have clues come in through the radio, but we still want it to feel grounded.

There’s a ton of stuff we can do with the radio, there would be hints that come in or just general chatter between the SWAT Officers. As a working example [one of the SWAT officers could say] “Intel suggests that there’s a meth storage room on the second floor”

Navaro: -maybe even the suspects could yell stuff out.

MR3D: We want it to feel natural, like it’s happening in the world rather than that sort of gamified; If you want to finish your quest, follow a thing to get to your objective’ sort of thing. There’s definitely a lot of things we can do with this kind of stuff but at the end of the day, we want it to feel like it fits in the world.

Q: It’s just about finding the balance of realism and practicality.

MR3D: Yeah, for sure.

Deadpixel: I can also say for sure there will be no UI elements that will point you in the right direction. Hud is going to try to be as minimal as absolutely possible, at most there will be context clues.

MR3D: We’ve already got tons of environmental storytelling and I think what would help as well would be just refining that down. It seems heavy handed, but having a clue next to a light works and it’s a very clear visual marker to the player.

These are all things that we’ll refine as we get further down the line, where we are now is that we’re trying to throw everything and get it working, and get the quality where we want it. At the same time we’re going to be figuring out how the gameplay is gonna shake out, where we’re going to put the objectives, and everything else that goes along with that until it gets to the best player experience we can make.


If you'd like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a Supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We’ve got you covered; Ready or Not has partnered with Lurkit to elevate your gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not/

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

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Attention <@&958427585849733160>

Welcome to our 39th edition of our biweekly newsletter! This time around we will be showing new developments in our upcoming level, Data Center. Our level designers and artists have been working hard to add new creative aspects to make this level a force to be reckoned with. We are excited to share these updates with our supporters!

Encrypted Crime

The data storage facility featured in our new level, Data Center, is one of the last remaining centers still operating for Mindjot, a company that provides the online outsourcing of trade workers to workforces within Los Suenos. Mindjot was formerly known for being a platform where people can voice their opinions anonymously, avoiding punishment from the police and public.

Due to the lack of socio economic stability in Los Suenos, Mindjot quickly grew in necessity; at one point responsible for facilitating outsource work for almost half of the city's developmental projects. Another key factor to success was Mindjot’s utilization of crypto currency, which proved to be an advantage when the value of the dollar was wavering.

Below: You know, for a dirty company, their lobby is kept surprisingly clean.

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Their success took a turn for the worst as larger companies began to lobby for industry change. A once strong respectable company became a mere joke overnight. Following the collapse, Mindjot turned once again into a hub for the anonymous illegal trade of various listings.

Below: The claustrophobic racks will make any gunfights long and dangerous. Liberal use of flashbangs is advised and will keep collateral to a minimum.

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Below: Humming server racks and rumbling HVAC makes pinpointing suspects locations a bit difficult.

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The Los Suenos Criminal Investigation Division has found evidence of prostituation, trafficking, and exploitation within Mindjots online servers and employees, specifically the security guards. The individual identity of these users has proven to be difficult to identity due to the extensive use of VPN’s. Following the conviction of a pedophile, investigators were able to link the distribution of explicit child pornography to Mindjot.

Below: Outside of the pristine front desk and server rooms, the cracks start to show.

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Below: One has to wonder if the employees know what sort of data they’re managing.

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Below: The rooms tend to blend together, though if you look closely, it’s easy to keep track of where you’ve been.

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Conclusion

This concludes our 39th biweekly briefing, taking a deeper look into the criminal activity happening within one of Ready or Not’s future levels: Data Center! Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered, Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not/

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

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Attention <@&958427585849733160>

Welcome to the 5th in our series of monthly newsletters dedicated entirely to community creations and contributions to Ready or Not, we’ll be focusing on popular, particularly well made, and unique mods to augment your gameplay!

Community Spotlight – Mods of the Month

1.)** G36C Full Carry handle** by Unselles

Starting off with the smallest mod of the bunch, both referring to the size of the mod and the change, is the G36C Classic Carry Handle mod which does exactly what it says on the tin. Though the G36C in its unmodified form isn’t as unique as it looks, the half-rail setup even appearing in HKs official advertisements, it’s vast under-representation means that the casual firearm enthusiast would feel that the in-game version is out of place.

https://www.nexusmods.com/readyornot/mods/846

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2.) Howa Type 20 by Ballistic

Moving on to a section of the world that is very under-represented in the world of firearms, we have the near-future service rifle for the JGSDF produced by Howa, a domestic arms company in Japan. The Type 20 brings a familiar Masada-like aesthetic to the table while being different enough to stand on its own among the American and German offerings ingame.

https://www.nexusmods.com/readyornot/mods/1763

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3.) SIG MCX Virtus by MarkHood

Both the bigger and younger brother of the SIG MCX, upgrading from 9mm to 5.56 and bringing the increase in armor piercing capabilities that upgrade entails to the platform. Replacing the GA416, the well made model does not seem out of place next to the array of stock guns in-game.

https://www.nexusmods.com/readyornot/mods/445

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Attention <@&958427585849733160>

After many requests, we’ve finally added a role for just our news outputs in the #role-selection channel!

Simply select the news roles if you’d like to be notified about our bi-weekly development updates and monthly community posts. However, if there is an actual update to the game itself, the Officer role will be used so that all users are notified.

In addition, since our server has grown so much since the first polling, we will be taking votes on game night games once again!

Please place your votes and suggestions in the #1024049069921935422 channel.

All users will be limited to one post; however, you can vote as many times as you like. Please bear in mind the possible turnout when suggesting games. If an unsuitable game receives the majority of votes, it will be ignored and consideration will pass on to the next game with the highest votes.

Voting will close <t:1664571600:f>

Keep your boots on the ground.
*VOID Interactive *

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Attention <@&958427585849733160> ,

Welcome to our 40th edition of our biweekly newsletter! This week we’ll be giving our community a break from maps and suspects, we instead take a look at the new firearms to be added to the Departments armory coming in the next update.

This will be the last newsletter to use the Officer ping! If you'd like to stay updated, please be sure to go to #role-selection and select the <@&1024047185937055854> role!

Armory Expansion

The first new weapon is the SPC, an addition to the games roster of SMGs whose claim to fame is its prodigious rate of fire of up to 1,100 rounds per minute. Any officers that choose to bring the SPC out into the field will have to practice careful trigger discipline and target acquisition if they want their ammunition to last throughout the entire engagement.

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Next comes the M11 Compact, it stands alongside the P92X and G19 as another long time workhorse of multiple law enforcement agencies. Chambered in the ever-reliable 9mm, the clean lines of the M11 will fit in among the pre-existing roster of wonder 9s.

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An upgrade to a classic, next we have the MK18 whose brand new model will be replacing the legacy M4A1 model so that we can maintain a consistent look and feel for all of our weapons going forward.

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Lastly we have a weapon that’s been heavily requested, the MP7. Being the first firearm in the PDW category, the MP7 brings a unique combination of capabilities between its’ armor piercing capability afforded by its 4.6mm round and high rate of fire that every entry team would love to have at their side.

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This concludes our 40th biweekly briefing. Be sure to tune in next time for more development news (there are many more to come)!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Keep your feet on the ground.
VOID Interactive

Lurkit
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Attention Officers <@&1024047185937055854>

Following the AMA at the beginning of September and leading up to the Supporter AMA, we're going to be posting a transcript of each of the questions asked!


Q. When you guys are designing levels, what sort of balance between Environmental storytelling and playability do you guys take into consideration?

MR3D. You don’t really wanna have crazy storytelling on every wall because if everything is cool, then nothing is cool. At the same time we are making a game and with making a game comes that visual language for the player insofar as where they are in the map, the surfaces they can walk on, where they can and can’t go.

All of these things are really important, not just for the level designer but the artwork that sits on top of it has to visually communicate those ideas as well. I’ve found that the bread and butter of making good artwork is that it’s not just about making it pretty, but it’s also about clear communication of what is and is not gameplay space as well as what’s important. Leading the player to where you want them to go to achieve maximum story impact is really important for me personally.

One of my favorite maps is Valley of the Dolls, it’s a really good example of what we want to do more of with our future maps as well as what we want to put into our older maps as well. One of the biggest problems we have with our game is that you can have multiple routes through levels, that is a huge challenge that I have to overcome. If I’m trying to lead a player down a visual storyline depending on where they’re going, if they can go anywhere then it becomes really difficult.

It’s all about creating little hints, I love the idea of players maybe not finding everything on the first go around. You’ll notice different things on different playthroughs and I think that ends up being really rewarding to the players as well as having those multiple playthroughs and discovering more every single time, that’s something we want to really push as well and having that element of visual communication just right is really important so that the player knows where they are at any point.

We have struggled with this, using Port as a very good example, I remember when I first started working on it. The tiered building you can enter was very samey and you didn’t really know what floor or side of the building you were on, so there was a lot I had to do with that to make it very clear to the player where they were spatially. It’s not just about making it look pretty but making the conscious decision to have the walls of different floors painted differently, it’s a very simple thing to implement but it’s very important for gameplay.

It’s not about shock for shock value and it’s not about having contrast for contrast's sake, it’s all about having that right balance between clear gameplay, visuals, and theming.

Ropolio: When I do a concept for a level I’m mainly thinking about the aesthic, not gameplay or design, like how does it make you feel? The previsualization work for Penthouse focused on modern-brutalist architecture with a very neutral color palette and it evolved into a 70s theme. A lot of the time the designers have a better idea than what you envisioned beforehand and turn it into something really pretty.

MR3D: One of VOIDs strengths is that everything we do is a completely open floor to anyone on the team, it’s a complete collaborative effort. I don’t think we’ve had a single level where everyone on the team hasn’t had some sort of input, we’ve changed entire art directions on some levels based on the team's input and conversations. More ideas the better.

Navaro: It’s not just level design either, it’s in every department. Everything is a team effort, even in the sound department.

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If you'd like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a Supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We’ve got you covered; Ready or Not has partnered with Lurkit to elevate your gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not/

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

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Attention Officers, <@&958427585849733160>

Welcome to the 41st edition of our biweekly newsletter! This newsletter will be showing off something quite exciting!

To start off, we’d like to announce the integration of the mod.io platform into Ready or Not. Starting October 18th you’ll be able to download and remove mods at the click of a button!

This may come as a surprise to many members of the community, as we have said that we would bring Steam Workshop functionality in the past. However, given how under-performing the system is, we’ve decided to instead adopt mod.io. Just like the Nexus Mods and Steam Workshop users will not be limited in what they can upload to the mod.io page, with the obvious exceptions being obscene or unsuitable content.

The adoption of mod.io will allow direct integration with Ready or Not, giving users the ability to search through and download mods from inside the game itself, instead of having to open up the Steam Workshop or download via a third-party website. It will also offer the most flexibility going forward as we make updates to how we support modders and as Mod.io continues to update and add more functionality to their platform!

We’ve worked with both Modders and the Ready or Mod Discord team to ensure that the concerns of the modding community are met, currently we are testing the implementation of Mod.io with just map mods!

As we update both the game and our support with mod.io, we will extend compatibility to all of the weapon and skin replacers that the community has come to enjoy!

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At the moment you can download skin, weapon, and attachment replacer mods via mod.io, however they need to be extracted from their folder in [C:\Users\Public\mod.io\3791\mods]to [steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks]

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This concludes our 41st biweekly briefing. Be sure to tune in next time for more development news (there are many more to come)!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Alpha build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is...

Price

$39.99

Recommendations

58130

▶ Play video
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Attention <@&958427585849733160> !

Today we’d like to announce the launch of our mod.io integration! Starting today, users will be able to browse and download mods in-game using our new menu system! To start we’ve communicated with a little under a dozen of the modding communities most prolific and capable modders and mappers to fill up our roster of mods to start.

In the previous announcement we had mentioned that only maps would work in the first implementation of mod.io, the developers have been hard at work since that announcement and now ALL MODS THAT ARE IN .PAK FORM NOW WORK. This includes guns, player skins, ai tweaks, etc.

https://mod.io/g/readyornot

At the same time we’re going to be announcing our first modding competition! The winners will be furnished with an array of prizes, with the grand prize being permanent inclusion into the game and the universe!

Submissions will open on November 1st, the rules and further details will be posted in the #contest-rules channel

mod.io

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.

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Attention Officers!
<@&1024047185937055854>

Build 22773 has just been made live!

Patch notes:

  • Fixes the delays when pressing [Single Player, Public Lobby, Friends Only] and when subscribing or unsubscribing to mods
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**Attention Officers, ** <@&1024047185937055854>

Welcome to our 42nd edition of our biweekly newsletter! This week we will introduce the prime suspect in one of our upcoming levels Ridgeline, Gerard Scott. We will learn more about this recluse and his modes of destruction. However before we start, we have a few words from the development team:


Animations for weapon raising, aiming, and detection are being adjusted as well, leading to AI being required to slow down and aim directly at the player to be more lethal with their shot placement. We are excited to showcase these changes and many more exciting ones shortly before the Adam update is dropped.”

VOID Interactive```

Now we happily return to your regularly scheduled Newsletter.
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**A Recluse Hidden in the Hills **

Deep in the hills of Northern Los Suenos lies a cabin occupied by Gerard Scott, a 55-year-old ex-USIA (United States Intelligence Agency) analyst. Gerard was performing illegal activities as an agent, using his power and accessibility to spy on Law Enforcement Agencies within Los Suenos.

Below: This man is in desperate need of a paper shredder, that’s for sure.

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Since his release, Gerard has developed a delusional obsession with the police force and focused his efforts on destroying it. He is currently wanted for the murder of five police officers, killed trying to extinguish a vehicle Gerard purposefully set on fire outside the East Makade Police Department.

Below: A quick peek inside the mind of madness.

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**Coated Revenge **

Another obsession of Gerard’s is the production of Ricin, a deadly compound if swallowed or breathed in. Outside of his cabin lies rows of cultivated castor plants stripped of their beans, the main ingredient needed for this bioweapon. The castor beans are cooked and mashed, the waste byproduct being Ricin. Dried bean paste and jars of white powder litter the cabin.

*Below: The remains of Gerard’s ricin experiments, wonder how bad the stench is. *

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To carry out his plan of mailing coated packages and letter mail to Police Departments across Los Suenos, Gerard invented a homemade device that aerosolized Ricin. To test its effectiveness, Gerard captured small animals from the ridge and carried out experiments, documenting how each animal suffered. He is very close to perfecting his invention.

Below: Complicated but extremely effective.

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*Below: Gerard is definitely not an animal person, not much of a people person either. *

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Conclusion

This concludes our 42nd biweekly briefing where we introduced a new character in one of our upcoming levels, Ridgeline. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not/

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Lurkit

Ready or Not es un intenso juego de disparos táctico en el que se muestra un mundo realista donde las unidades SWAT son solicitadas para resolver situaciones hostiles y conflictivas.Realismo primero VOID Interactive se ha puesto en contacto con equipos de policía de todo el mundo para crear reglas y puntuaciones que resulten tanto desafiantes c...

Price

$35.99

Recommendations

59126

▶ Play video
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Attention Officers!
<@&1024047185937055854>

Welcome to the 5th in our series of monthly newsletters dedicated entirely to community creations and contributions to Ready or Not, we’ll be focusing on popular, particularly well made, and unique mods to augment your gameplay!

Community Spotlight – Mods of the Month

1.) Into the Deep - By Flauschekissen

Into the Deep is a dark, claustrophobic trip into dangerous tunnels where danger hides around every corner. This map is one of those that almost perfectly scratch the horror movie vibe that only a few maps manage to reach, combining it with the paired ‘max suspects’ mod means the map constantly keeps Officers on their toes.

https://mod.io/g/readyornot/m/into-the-deep

mod.io

You will go alone or with your friends, into an unknown underground complex full of torture and brutality. Bring order to the chaos and find those responsible, dead or alive.

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2.) Lustful Remorse - By Paperboathat

The first showing by Paperboathat or Xeph is certainly a powerful one, and while there is a lot I could say about the map the video briefing created to go with the map is a much better way to show it off: https://www.youtube.com/watch?v=0Ex1B18Zdgk

https://mod.io/g/readyornot/m/lustful-remorse

Briefing video for my Ready Or Not modded map, Lustful Remorse.

NexusMods: https://www.nexusmods.com/readyornot/mods/1855/

Kiara Avery was reported missing 3 days ago by her landlord. According to the information provided, she was struggling to pay the rent for several months through borrowed money after she was laid off from her previous job ...

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mod.io

Modded map. An SUV connected to several missing persons has been spotted entering a back alley behind a pub called The Dozer Barrel. A SWAT team is sent in to find any missing individuals that may have fallen victim to the suspects.

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3.) Duplessis Wholesale Diamond Store - By Matthew9324

Yet another map featured by the prolific Matthew9324 in their continuing series of excellent translations of SWAT maps to the Ready or Not-verse. The well manicured halls of the high end store contrast quite the inevitable hail of violence that will splinter expensive wood and fancy carpet.

https://mod.io/g/readyornot/m/duplessis-wholesale-diamond-store-remake

mod.io

This is a Ready or Not Remake of the popular Swat 4 level, Duplessis Diamond Store. This remake is 1:1 scale with the actual Swat 4 level to keep the tactical feeling of the original, while also containing new details.

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Editors Choice

4.) Rifle Dynamics RD-704 - By Ballistique

Not only is Ballitiques high quality on show once again, this mod brings one of my absolute favorite North American boutique arms manufacturers. Insofar as mods for the SLR are concerned, I find myself often swapping between MarkHoods AK-15 and Ballistiques RD-704 because they’re both so good.

https://mod.io/g/readyornot/m/rifle-dynamics-rd-704

mod.io

Replaces SLR47

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**Closing
**
Going forward we can’t wait to see what else the community brings to the table as we update the game and give modders more functionality to play with and improve their own works.

Outside of our drops you can find more of this wonderful content here:
https://discord.gg/TjyfbXTU28 or https://mod.io/g/readyornot

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Afterword

Also, following up on questions regarding the mapping competition that was posted about previously and in #1031982730197606491

We are still waiting on confirmation of prizing, once that is secured, more information and clarification will be posted!

Thank you for your patience.

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<@&1024047185937055854>
Attention Mappers and Modders!

Apologies for the delay, but as they say, better late than never!

Here is the prizing structure for the mapping contest!

1st place: 5000$ USD, Inclusion of the mapping team in the game

2nd Place: 2,500$ USD

3rd Place: 1,500$ USD

The rules are also being updated slightly, so please check out the updated rules!

As stated in #1031982730197606491:

The submission channel will be opened the 1st of November [now the 8th], with a period of four months ending on February 28th.

Voting will be conducted in two rounds.
The first set of voting will be done via popular vote from the community and the submissions channel.
The second set will be entirely internal consisting of VOID Development and Community staff with the overall winner chosen on March 14th.

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Attention Officers, <@&1024047185937055854>

Welcome to the 43rd edition of our biweekly newsletter! This week we will be showing an in-depth first look at our new map, “Importer”, playable in our next major update. Developers and artists have been working very hard towards this update and are excited to showcase exciting changes and additions!

The Curse of Los Suenos

The Los Suenos Postal Service (LSPS) has long been a staple within the community, meeting the demands of a growing population and bringing fast international shipping to the residents of Los Suenos. Like many businesses in Los Suenos, LSPS found themselves victims of corruption and crime. A formal investigation was launched, investigating the disappearance of almost 10% of total packages transported through this facility.

All of the LSPS staff were all fired and new procedures for both hiring and package handling were introduced to prevent theft and building closures. Due to large media coverage and the large amount of distrust from the general public, a federal government employee was hired to directly oversee the movement of packages within the facility to ensure trust within the community.

Below: This might look functional on the outside but the inside is a different story.

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Years later the LSPS grew and became the largest operating facility in Los Suenos. Unfortunately no amount of staff hires and anti-theft procedures can prevent crime in Los Suenos. Police now suspect the facility is illegally importing weapons from hot spots around the world for the local gang, Los Locos. Detectives were dispatched to visit the premises in order to interview suspected staff and ended up walking right into an in-progress deal. A shootout ensues and SWAT is called to scene.

Below: There's going to be a lot of trucks and packages to search, be thorough.

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Untraced and Unknown

In response to the LSPD crackdown on the sale of illegal firearms within Los Suenos, LSPS has turned into a hub for the import of firearms from outside the city. Every firearm your average Los Suenion gangbanger could wish for, Select fire AR15s, G19 Compacts, AK pattern rifles, G21SF machine pistols, among other models continue to flow into the city at an unprecedented rate. That amount of firepower are things that every Gang dreams of and every officer fears.

Below: Heavy machinery and gunfire don't mix very well.

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Conclusion

This concludes our 43rd biweekly briefing where we introduced the newest map, Importer. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Keep your feet on the ground.
VOID Interactive

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

59976

▶ Play video
Lurkit
nova stream
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Attention Officers! <@&1024047185937055854>

Ready or Not is now available at 15% off for the Steam Autumn Sale! Starting NOW until November 29th, 2022!

Don't miss out on this perfect opportunity to grab both the regular and the supporter editions either for yourself or for your squad!

Grab it here:
https://store.steampowered.com/app/1144200/Ready_or_Not/

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Attention Officers! <@&1024047185937055854>

Ready or Not is a Tactical FPS game; thus, working together and having remarkable coordination is paramount. While going solo is an option, playing with friends is what truly delivers the full Ready or Not experience and what shows how strong your chemistry is with your squad. We all need someone watching our six.

This is why we humbly ask for your help nominating Ready or Not for Steam's 2022 Better With Friends Award!

Nominate us here: https://bit.ly/3tZQwck

We really appreciate your continuous support!

Keep your feet on the ground.
VOID Interactive

nova stream
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Also for future notice:
A stable and high quality build is our highest priority, which is the goal of the Supporter playtesting to address and deal with any emergent issues. We plan to release our updates to the broader Public once deemed stable and of proper quality, forgoing a set Supporter playtest duration.

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Attention Officers
<@&1024047185937055854>

Welcome to the 7th in our series of monthly newsletters dedicated entirely to community creations and contributions to Ready or Not. Today we will be featuring some of the content creators that keep the Ready or not community vibrant and generate no end of informative and/or entertaining content.

Please note, they are in no particular order of quality, it is simply how they landed.

Community Spotlight – Content Creators

1.) Karmakut

While Karmakut isn’t a dedicated Ready or Not content creator, he and his crew show off the tactical aspects of any game they play, be it RoN, Squad, ArmA, or Hell let loose.

With content that varies from tight and uncompromising tactical gameplay to wild and barely controlled tears across wide open battle zones, there’s bound to be some time

https://www.youtube.com/watch?v=zqgyk_mKsd8&ab_channel=Karmakut

Buy Ready or Not HERE: https://www.nexus.gg/karmakut/ready-or-not
🔔 Subscribe for MORE ► http://bit.ly/karmasub
💻 Official Karmakut Website ► http://karmakut.com/
🔊 Join the Discord ► https://discord.gg/karmakut
🤜 Support as a Channel Member ► http://bit.ly/joinkarma
🎮Buy the Games I Play ► https://www.nexus.gg/karmakut/
👕 Karmakut Merch ► https...

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2.) GLID Gaming

GLID Gaming is another variety content creator, this channel distinguishes itself by being hosted by a cadre of personalities with backgrounds in military and law enforcement. Their combined experience lends wonderfully to every game they choose to engage with leading to them excelling, game mechanics notwithstanding of course.

https://www.youtube.com/watch?v=Q1Ejeg402uI&ab_channel=GLIDGaming

REAL MILITARY VETS PLAY SHOOTERS THE RIGHT WAY - ONLY ON GLID GAMING!
OP BRITISH LION - BY ORDER OF OC JTF VIGIL: United Kingdom MP has been taken hostage by the NEW IRA. Location ST Michael’s NHS hospital. All on-site civilians have been extracted by police, and multiple casualties still remain inside the building. The MP has been in contact w...

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There are a host of quality content creators that have not been listed here that may be featured in the future, while I would love to have them all listed here, if I did that then this particular list would have no end.

Always be sure to support your favorite content creators with your comments, your subscriptions, and your attention!

Keep your feet on the ground,
Void Interactive.

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Attention <@&958427585849733160>

Our Adam update, that has been thoroughly scoured and critiqued by our supporters, is finally available to the public!

Featuring five new levels, four new weapons, new AI behaviors, and MUCH, MUCH more!

Patch notes will be added to this posts momentarily!

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Patch notes!

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Once again, attention <@&958427585849733160>

Just a quick little PSA

**PLEASE ENSURE THAT ALL YOUR MODS ARE UNINSTALLED. PLEASE GIVE MODDERS TIME TO UPDATE EVERYTHING TO THE CURRENT PATCH.

USE MODS AT YOUR OWN RISK**

If you are experiencing mod related issues (crashing, mission weapons, black screens, etc., use the crash reporter below to clear all active mods. 

\common\Ready Or Not\Engine\Binaries\Win64\CrashReporter.exe
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Attention <@&958427585849733160>

We have just shipped a Hotfix addressing some more issues with the Adam Update!

You can find the patch notes here:
https://store.steampowered.com/news/app/1144200/view/3622613354001718981

Attention Officers! A series of hotfixes for the Adam Update have arrived! General Fixed Fix M320 Flashbang not appearing in Loadout menu Fix certain sounds not triggering correctly on certain maps Gameplay Improved ROE bug fixes and improvements (always be optimistic and not pessimistic when determining ROE violations (i.e. everything is author...

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|| Yay double ping||

Attention <@&1024047185937055854> !

Just dropping a reminder for our Map Making contest and the monumental prize pool it contains!

First place wins a whopping 5k grand prize along with the Names of the core members of the mapping team being added into the game

We already have one submission with a handful more in the works, we can't wait to see what they cook up!

Below:
Top image - [name undecided] By Xeph, Matthew9324, and Reap
Bottom Image - [Metro Station] By Enoir

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Attention <@&1024047185937055854>

We have this weeks patch notes:
https://store.steampowered.com/news/app/1144200/view/5702151139910440908

Gameplay Updated ROE bug fixes and improvements Decrease evidence collection time by 10% Improved Arrest paired interaction transitions and smoothness Fixed Fix scores not saving and not displaying on the mission select screen and mission end screen Animation Fixed Fix SWAT sliding whilst prepping a grenade to breach Modding Audio Add support fo...

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Attention <@&958427585849733160> !

We can’t believe it’s already been a year since our release in Steam's Early Access, we’ve grown so much thanks to all of your support, and it’s about time that we’ve given a little more back to the community!

Starting now until <t:1672092000:F> we will be giving away a staggering TWENTY FOUR standard edition keys to users that are new to the community and Discord itself!

How to enter:
1.) Be new to the Discord (Have been on the server less than a week prior to this announcement or joined the Discord after the announcement.)

2.) Post why you want Ready or Not in the #1054792204557746206 channel

Good luck Recruits!
VOID Interactive

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Based on community feedback, I have increased the amount of keys we are giving away to TWENTY FOUR due to my personal gross underestimation. sadsmilecat

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**Attention Officers, **
<@&1024047185937055854>

Welcome to our 44th edition of our biweekly newsletter! This week we will be sharing details from an interview with our police advisor, Dan. This newsletter will focus on Dan’s background and how he came to work for Ready or Not, as well as some of his major contributions. We are very fortunate to have him on the team to make Ready or Not as realistic as possible!

**Police Advisor Background **

Dan has spent 19 years total as a police officer, 15 years on SWAT split between two different departments and teams. He currently works for a large 54 man regional SWAT team covering small suburban cities and towns in a larger metropolitan area within the United States. Along with his duties in SWAT, Dan is an instructor in tactics and firearms at the police academy level. His knowledge and expertise has led him to publishing and peer reviewing articles in SWAT Magazine. His inspiration for joining the police force originated due to him misreading a line from the play “Our Town” when in highschool. The misread line “only one life in a thousand is interesting” and recent media focused on the Columbine shooting inspired Dan to make a difference with his life.

Dan has been playing SWAT and tactical games since he was a kid, reciting some of his classic favorites as Rainbow Six and Medal of Honor. Outside of video games, Dan describes himself as a historian of SWAT, specifically its early history and tactics. His passion for both led him to become one of Ready or Not’s early followers, commenting on reddit chat forums filling in the gaps with how SWAT operate in real life. His contribution to RON’s early understanding of how gameplay elements reflect real life operations sparked an email thread between developers and himself, resulting in his position as police advisor.

Below: A closeup of an ambidextrous lower receiver weapon.

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*Below: An expedient breaching tool that is small enough to always be kept in hand, Glock 17 for scale comparison. *

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The Ready or Not team depends on our police advisor for a wide range of things including SWAT AI behavior, uniforms, weaponry, as well as what a day in the life of an officer actually looks like. Dan’s description of how messy a real SWAT office is actually inspired the change of the lobby in the main menu of the game. Dan keeps us updated on new tactics and strategies, as they are always changing and look different in police departments across the country. He also helps explain the meaning behind why SWAT officers make the decisions they do and contributes heavily to building a very realistic SWAT AI.

Below: The gun belt setup of a SWAT officer.

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Below: A kit worn by an explosive breacher for a training event

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*Below: One of the many strip charges used as an explosive for various types of surfaces waiting to be breached. *

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When asked what his favorite part about working with Ready or Not was , Dan stated he loves working with the team and contributing to a game that depicts real horrible events in a respectful way. He enjoys the setup of Los Suenos, stating it is realistic but original and fun to explore. In the future, Dan and the team hope to work together on improving the dynamic nature of SWAT AI. They hope to diversify the decision making of each individual SWAT AI depending on their skill level and talent. It is truly a privilege to work with someone who has as much passion as the Ready or Not team in creating realistic SWAT based video games!

Below: A SWAT armored vehicle, designed to withstand substantial fire from any angle.

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Below: Officers practicing at a large multi agency training even at a hospital.

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This concludes our 44th biweekly briefing where we learned more about our police advisors background and contributions. Be sure to tune in next time for more development news!

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.
https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

70266

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**Attention <@&958427585849733160> **

If you've been waiting to pull the trigger and finally bring law to the lawless streets of Los Suenos, then now is your chance!

During the Steam Winter sale, Ready or Not will be reaching 25% off to celebrate our reaching the finals of the Steam Awards and our Early Access anniversary.

Get out there and do your job, officer. Protect and Serve.
VOID Interactive

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Last one, I promise
Attention <@&958427585849733160> !

Thanks to your outpouring of support we've managed to make it into the finals of the 'Better with Friends' category, facing up against other well establish Titans such as Activision, Warner brothers, and Capcom as well as another fellow Independent Studio Redbeet Games!

Along with our Nomination, we have some words from VOID Interactives CEO, Julio.

Seems like it was yesterday when we launched Ready Or Not into Early Access on Steam...but it has been a whole year! The journey has been epic and our expanding development team continue to be hard at work to deliver the Quintessential Tactical FPS video game of our era. Today we got wind that we are a finalist for the category "Better With Friends" for the annual Steam Awards. Having our indie studio's title sitting next to storied publishers Capcom, Activision, Warner Bros. and Axolot Games is very humbling
-Julio R., VOID Interactive

With that being said, we once again ask our Community for their support, help us bring home the Gold!

steam://openurl/https://store.steampowered.com/news/app/1144200/view/3637251250263927358

Keep your boots on the ground and file those votes
VOID Interactive

Attention Officers! Thanks to your outpouring of support we've managed to make it into the finals of the 'Better with Friends' category, facing up against other well establish Titans such as Activision, Warner brothers, and Capcom as well as another fellow Independent Studio Redbeet Games! Along with our Nomination, we have some words from VOID ...

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Attention Officers! || <@&1024047185937055854> ||

The Neon Tomb Trailer Video just dropped! Check it out here:

https://www.youtube.com/watch?v=2ASkfqLItFU

Conquer the chaos. Ready or Not is now available for 25% off during the Steam Winter Sale. GET IT HERE - https://bit.ly/3VoGb58

Join the squad:
Discord - https://discord.gg/readyornot
Twitter - https://twitter.com/VOIDInteractive
Instagram - https://www.instagram.com/void_interactive/
Facebook - https://www.facebook.com/VOIDInteractive/

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Attention <@&1024047185937055854> !

The VOD of the NDA Discord AMA is now live!
https://www.youtube.com/watch?v=L5Cr1u8ulZQ&ab_channel=VOIDInteractive

Following up on the AMA on the public Discord, we have a handful of Developers answer questions live from chat!

Host: Kaminsky |- Community Manager

Attendants:
Sterling 'Gruntr' |- Director and COO of Void Interactive
Steve 'Shadykutz' |- Programmer
Mark 'MR3D' |- Lead Environment Artist
Zack |- Composer, Sound Director
Ali |- Programmer

If y...

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Attention **Officers **<@&1024047185937055854> ,

Welcome to the first newsletter of 2023! As is tradition we will be doing a recap of our game and communities achievements in 2022. On behalf of the staff at Void Interactive, we would sincerely like to thank you for your continuous support and feedback of RON, we owe our success to you! The team is excited to continue working on Ready or Not and looks forward to all the new exciting updates to come in 2023!

Since our launch into Steam Early Access in December of 2021, Ready or Not has progressed quite steadily towards our goal of a full release in 2023. Both community and development efforts have ramped up as we’ve expanded our development team, worked closer with the different portions of our community, and worked hard to grow the community we already have!

Community Content

Over the course of 2022, the community came together to produce a prolific amount of content. Videos that run the gauntlet from critique to compilation, every flavor of art one could look for, and even photos of community members doing their best impression of the Los Suenos Police Department!

Below: The winning art from our Community Art contest, produced by @warm mica , picturing a newly engaged husband and wife.

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*Below: The Winner of our photo contest, Royourboy, took a stunning picture of two geared individuals backlit by a sunset. *

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On the side of modifications to the game itself, modders have continuously outdone themselves with a veritable mountain of content– and their passion has not gone unnoticed. We introduced mod integration into the game itself using the mod.io platform and through continued support and tweaking of the integration of mod.io we have made an amazing amount of progress on both the UI and UX fronts resulting in a more reliable modding experience! As mentioned in the recent AMA, the possibility of Steam Workshop arriving has not been entirely taken off the table, so if mod.io isn’t your preferred mod delivery platform then keep your eyes peeled!

I wish I had the time and the space to plug some of our favorite mods, but then this newsletter would be mostly mods. I highly suggest checking out our community content showcases for a more in-depth look at some frankly spectacular mods.

Finally, we cannot forget the part of our community that is the key to our continued presence on YouTube, TikTok, and other media platforms, the content creators! We appreciate every single one of them, from the smallest channels posting videos of their friends' first run of Voll Health House to users putting together beautifully framed pseudo-trailer videos.

Below: The amazing video produced by SheppLab, give this creator some love.
https://youtu.be/mzsDH0eUYCk

May contain spoilers !

READY OR NOT IS A REALISTIC TACTICAL FIRST PERSON SHOOTER, SET AGAINST A BACKDROP OF POLITICAL AND ECONOMIC INSTABILITY IN THE UNITED STATES. YOU ARE PLACED IN THE BOOTS OF JUDGE, AN ELITE SWAT COMMANDER BEING TASKED WITH DEFUSING TENSE, HOSTILE SITUATIONS IN A MORALLY BANKRUPT CITY.

Void Interactive Website :
https://vo...

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Development Milestones

Since our launch into Steam Early Access at the very end of 2021, the growth of Ready or Not has been explosive in proportion to the competitive nature of the Early Access shooter space. The vision of Ready or Not has come into clearer focus after every single update with refinement of weapons, sounds, levels, AI, etc.– and with the invaluable feedback from our community the game will continue to come closer and closer to its finished state.

2022 has brought us 17 new weapons, among them being the introduction of the PDW class with the MP7 and P90, the renewing of the venerated M4 into the more modern Mk18, among a plethora of other beautifully rendered and powerful sounding firearms. Among the close to a dozen there are many standout maps, among those being the raid on Voll health house and its impeccably kept upper floor hiding a horrifying secret underneath, the bright and beautifully rendered club marred by violence and turning the entire building into a Neon Tomb, or the final moments of the ex-USIA agent Gerard at his home on Sullivans Slope.

Below: The MP7, first in the games PDW category.

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Of course without the backend improvements, the maps would not be as spectacular as they are without the overhaul to the games lighting system to greater show off the excellent work of our mapping and art team.

Below: The new lighting engine in action on Ridgeline

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In 2023, we wish to carry Ready or Not into its release window and beyond, continuing to refine our labor of love until we can’t anymore. No matter how soon or how late that comes, we will continue to communicate with our audience, you can find a sneak peak into some of our future plans in our recent developer AMA!

https://youtu.be/L5Cr1u8ulZQ

Following up on the AMA on the public Discord, we have a handful of Developers answer questions live from chat!

Host: Kaminsky |- Community Manager

Attendants:
Sterling 'Gruntr' |- Director and COO of Void Interactive
Steve 'Shadykutz' |- Programmer
Mark 'MR3D' |- Lead Environment Artist
Zack |- Composer, Sound Director
Ali |- Programmer

Time...

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We hope that every single one of our supporters, new and old, continue to stick by us into the future of VOID Interactive and Ready or Not!

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Conclusion

This concludes our first briefing of the new year where we looked at some things Ready or Not has achieved in 2022. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.
https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

75621

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Attention <@&1024047185937055854>

Due to several polite requests and haggard exclamations from mappers, we have extended the end time of the mapping contest one month!

The new end date of the contest is <t:1680037200:F> !

If you're struggling to get something just right or life has gotten in the way, you've got some more time to get the map just right!

Keep your feet on the ground.
VOID Interactive

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Attention <@&1024047185937055854>

We have just deployed a small hotfix to address a handful of issues!

You can find more details here: https://store.steampowered.com/news/app/1144200/view/3651890488923379556?l=english

General Improvements Improve Performance when running in DX12 Remove 'Into the Void' decal issues present when equipping a shotgun Show all mods in Mod.IO page, previous it was showing 100 only. This is a temp solution while we add a better paging solution

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Attention Officers,
<@&1024047185937055854>

Welcome to the 7th in our series of monthly newsletters dedicated entirely to community creations and contributions to Ready or Not. Today we will be featuring some of the content creators that keep the Ready or not community vibrant and generate no end of informative and/or entertaining content.

For the first community showcase of the year, we’re going to be looking at some more stand out maps from our endlessly talented community.

Please note, they are in no particular order of quality, it is simply how they landed.

Community Spotlight - Community Maps

1.) Red Library Remaster by Aerostatic

Another in the inevitable series of Swat 4 remakes and another in the series of Aerostatics maps, who seems to have made it their mission in their RoN Career to move over all of Swat 4s maps judging by their portfolio on mod.io. The Red Library has all the makings of a classic level in its’ tight corners, wide variety of colors that keep the map from falling prey to the gray that prevelates too many shooters and maps, and finally the unique feature of multiple spawn points that show up in many high-tier maps.

Download link: https://mod.io/g/readyornot/m/sw4t-or-not-red-library-remaster

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2.) Storage House by CLY89

As opposed to many maps whose claim to fame is exceptional aesthetics, non-stock features, or a complex and interesting layout, Storage House offers a clean tactical experience with just enough clutter to break up sightlines and gaps on the shelves creating firing slots that test the observation ability of LSPS officers of any level.

Download link: https://mod.io/g/readyornot/m/storage-house

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3.) Neptune Spear by Scones3

Moving out of Los Suenos, we take a peek into the work of clandestine military operations with the mission to neutralize one of the most hunted men of the 21st century. Stepping into the realm of night operations, Neptune Spear requires a high level of situational awareness and communication for a high completion score as enemies often hide in the shadowy corner of this middle eastern compound. If you are looking for non-SWAT operations, then you certainly cannot go wrong with this one.

Download Link: https://mod.io/g/readyornot/m/neptune-spear-by-scones

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Conclusion

This concludes our first content showcase of the new year where we looked at some community created maps! Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.
https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

77167

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Attention <@&1024047185937055854>

We've shipped a small hotfix that will fix the worldgen of custom maps and enable AI Officers to stack up and properly take actions.

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Attention Officers, <@&1024047185937055854>

Welcome to our 46th Newsletter! Starting with this newsletter, and several of the following bi-weekly newsletters we will look at some real-life events that have impacted and shaped the design of both the game and the locations that make Los Suenos feel like a living, breathing world.

Unfortunately, there are many, many events that for one reason or another have been required to be solved by the tactical expertise of a singular or many SWAT teams. Whether the response was to a genuinely evil organization or person, slow escalation of hostage situations, robberies gone wrong, or at the absolute worst, a situation that ultimately involves reasonably innocent individuals placed in extreme situations.

A Tragedy

Very recently, one of our artists, Ropolio, took a trip down to the site of the Waco Siege and took a veritable mountain of incredible photos. For those who are unaware, in-short the Waco Siege was a Police action that majorly included the BATF and FBI responding to the serving of a search warrant to the Branch Davidians at their company near Elk, Texas, resulting in the deaths of 4 Law Enforcement Officers and 82 civilians.

Please Note: The above description of the Waco Siege is an extremely, extremely simplified version of a still discussed and highly disputed event; as such, if this is something you would like to read into, there are many resources to do so.

An Artist's Impression

We pulled onto EE ranch road; it was pretty bumpy from all the dips and potholes. The black iron gate was open, with a sign asking for a 10-dollar donation per visitor. A memorial just past the gates is dedicated to the 76 men, women, and children who had died in the fire caused by the siege.

Aside from the foundation remnants, the only original remains of the compound 70-foot-long swimming pool at the rear of the site, the unfinished storm shelter just to the left, and the buried school bus used as a tunnel between the compound and the storm shelter. Now lying partially unburied like an old, mangled soda can, completely unrecognizable as a school bus with the entire surrounding area overgrown with weeds and foliage.

Below: The remains of the Mount Caramel Center bunker, a unfinished part of the compound that the Branch Davidians had built and used up to that fateful day.

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Below: The remains of the bus tunnel.

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Concrete slabs of the original foundation line the left side of the church, marking where the old gymnasium and foyer once stood. Walking into the pool, I stepped down to examine David Koresh’s [Leader of the Branch Davidians] signature in the cement of the pool when it was first constructed in 1992, “DK ‘92” with a barely visible star of David below.

A concrete slab with some dog paw prints was also located beside the pool, it matched the age of the rest of the concrete so I assume it belonged to the Branch Davidian’s dogs, who were shot by the ATF on the first day of the siege.

Between the pool and storm shelter is the remains of the water tower, now just a rusted pipe surrounded by concrete.

Below: The Branch Davidian compound pool with a portion of the Church visible in the background.

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Below: A photo of the modern-day compound transposed by the burning compound, the aftermath of the Siege at Waco

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Editors Note:
More of Ropolio’s hauntingly beautiful transpositions and photos will be posted and pinned in the #🎨ron-screenshots-and-art channel on the Ready or Not Public Discord for those interested.

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Conclusion

This concludes our 46th briefing, and a peak into one of the defining moments in US Law Enforcement history.

Keep your feet on the ground, and books in your hand.
VOID Interactive

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Attention <@&1024047185937055854>

We've shipped another hotfix to fix AI Navigation on custom maps.

Following the last hotfix, AI should be able to take commands more than once a map.

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Attention Officers, <@&1024047185937055854>

Welcome to our 47th Newsletter! This week we’re going to be taking a look at some of the work that makes the suspects, civilians, and your fellow officers feel more alive. It’s a subject that is unfortunately not talked about very often in comparison to its cousins AI, effects, and textures despite being just as important or more depending on who you talk to.

The animations of both the player character and the AI in Ready or Not help contribute to the feeling of unease as you approach a suspect that hasn’t either surrendered or revealed their intentions. The shifting of their feet, the way they look around the room, even how they reach into their jacket or pants to retrieve something all contribute to these feelings.

For today's newsletter we consulted with Raihaku, one of VOID Interactive's animators, whose background and skill lend very well to the atmosphere of Ready or Not being one of the architects around many of the recent and incredibly well made trailers.

Animations by Raihaku

Part of the reason why animation doesn’t get much discussion is because there is nothing really mind-blowing to discuss, it’s unique in a sense because gameplay animation can get weirdly specific and a lot of stuff feels invisible to the player until it’s not there, and it’s really obvious that it isn’t there. It isn’t like AI or Levels where there’s amazing videos of their navigation and behaviors or pretty screenshots and images to show off.

Animating is, mostly, “We’re figuring out the time we spent blending the character between two poses and how they turn in place if they’re looking around or while they’re standing still and doing a neat shuffling animation.”

Below: Demonstration of various NPC states, instead of walking everywhere with their weapons up, they can take it slow with their weapons down as they investigate.

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This is a preview of the movement system that we currently have in-game, this was a solution to the lack of momentum the NPCs have when they move around as they used to not build up any acceleration an actual person would need to start moving quickly, making them frustrating to fight against and hard to read. This is our method to interpret that into the game by blending between multiple types of animations, which is a walk, run, and sprint as demonstrated in the first section of the video followed by a walk and a jog in the second section of the video.

https://www.youtube.com/watch?v=dWPONOc1zaM&ab_channel=VOIDInteractive

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The way the speeds are interpreted in the actual game is simple: We increment from a 0 to 1 value, 0 being a full-stop and 1 being at full-speed, and the numbers in between 0 and 1 serve as the acceleration. This also gives us a wider range of motion as the strafes were initially only 8-directional, being able to blend between these directions means that they look more precise during navigation.

It's not a very technologically groundbreaking method and it has been around since the early 2000s. Valve uses this for all their game animations in the Source engine since Half-Life 2 and it helps their game animations achieve a very natural look with such a simple system.

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Under the hood

There are many aspects of game design and development that the general public doesn’t see, along with our newsletters that show off the inspiration behind our levels, we will also be producing more newsletters that go more into detail about all of the things that make Ready or Not tick!

Conclusion

This concludes our 47th briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here!

https://www.lurkit.com/games/ready-or-not

Keep your feet on the ground.
VOID Interactive

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$44.99

Recommendations

79308

▶ Play video
Lurkit
cedar sandal
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Attention Officers, <@&1024047185937055854>

Welcome to our 48th Newsletter! This week we’re going to be taking a look at some of the work that makes the suspects, civilians, and your fellow officers feel more alive. It’s a subject that is unfortunately not talked about very often in comparison to its cousins AI, effects, and textures, despite being just as important or more depending on who you talk to.

This week we’ll be talking about how we bring specifically our officers, suspects, and citizens to life! Our artists don’t just sculpt the clothing and equipment that our characters sport. We take direct scans of gear to ensure greater authenticity as we outfit all of our NPC and player models to make our world feel more alive.

Gerard - Technical Character Artist

Gerard, known to some members of the community as Mery. G, is a veteran of modeling for more tactically minded shooters. Some of his claims to fame are his contributions to a monstrous set of ArmA 3 mods called RHS and a large uniform pack called USP, both of which should be familiar to even the casual ArmA modder.

The method that VOID uses to translate real world equipment into the world of Los Suenos is known as Photogrammetry, using his personal collection of tactical gear as well as acquisitions from other sources and insight from connections within the armed forces community, Gerard crafts the scans into usable equipment to outfit officers and suspects alike.

Below: A full materialized mesh, albedo texture, black and white map, and normal map. The result of a Photogrammetry session and post-processing.

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According to Gerard, Photogrammetry vs. traditional methods (modeling & sculpting) is less settled on the artist's interpretation of a given item and provides realistic proportions details that are very hard for an artist to replicate, not to mention how fast we’re able to produce usable models. Though it is faster, translating the output of Photogrammetry into the aforementioned models still requires capable artists to clean up the scan and make the mesh come to life.

Below: A version of the Photogrammetry setup.

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Below: Photogrammetry output after some cleanup

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Conclusion

This concludes our 48th briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here!

https://www.lurkit.com/games/ready-or-not

Keep your feet on the ground.
VOID Interactive

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

80364

▶ Play video
Lurkit
cedar sandal
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Attention Officers! <@&1024047185937055854>

In accordance with station protocol, with the changing of seasons in Los Suenos all active field units are required to retire their winter patrol gear and requisition new sets of fair-weather patrol gear.

With the start of the spring season, we will also be re-opening recruitment via our storefront on Steam. Today, Ready or Not will go on sale, temporarily reducing its price by 15%!

If you had been waiting to recruit the rest of your squad, then now is the chance.

https://store.steampowered.com/app/1144200?utm_source=discord&utm_campaign=steamspringsale23

Keep your feet on the ground and shovel in the shed.
Ready or Not Team

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$33.99

Recommendations

80675

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Attention Officers!, <@&1024047185937055854>

Welcome to the 49th edition of our ~~mostly ~~biweekly newsletter! This week we will be showing an in-depth first look at the facelift of one of our classic maps, “Dealership”. Developers and artists have been working very hard towards this update and are excited to showcase exciting changes and additions!

This is only one of the planned refreshes of classic Ready or Not maps coming down the pipeline to utilize advances in our team's capabilities better, as well as our improved lighting systems. All of the techniques we have learned will be applied to our legacy levels in the coming updates.

A New Classic

A noticeable upgrade that should come as a welcome addition to veteran players is the refurbished internal layout of the dealership to make it less confusing as a whole and flow much better. The improved layout allows the expansions to blend much better with the more familiar architecture, such as the new street access that goes around the dealership and some of the surrounding buildings.

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Below: The renovated ‘front’ of the dealership features a much more dense and dangerous landscape.

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Below: The new garage is much more populated with little greebles and signs of life, something that the rest of the level will also share.

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The new corners of the map will hold more lore for both the immediate situation and the city of Los Suenos itself as we strive to make everything seem more alive. The decay running through the city will be much more visible, and the crimes of the Traffickers will be much more evident.

Below: The rot that fills the city becomes more evident by the day

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We hope that with the refresh of one of our classic maps that our players will be more excited for both what is coming and what sort of improvements that we will be implementing going forward.

Conclusion

This concludes our 49th briefing. Be sure to tune in next time for more development news!

Just a heads up, we’re partnering with the CoBE Institute at Coastal Carolina University to gather some of your feedback on Ready or Not. If you’ve got 5 mins to participate in this survey, we’ll put your name in a drawing for two free games keys so you can invite your friends on a mission!

https://u006xa2grj9.typeform.com/to/O9z0rMPJ

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Keep your feet on the ground.
VOID Interactive

Turn data collection into an experience with Typeform. Create beautiful online forms, surveys, quizzes, and so much more. Try it for FREE.

Lurkit
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Attention Officers! <@&1024047185937055854>

As we’ve grown larger and more prolific, we’ve seen community members create beautiful pieces of video content.

Gameplay videos showing a group's excellent teamwork and tactical understanding, videos in the framework of the machinima of old, and even videos that take a long artistic look at the game’s content and characters.

So we want to continue to reward the frankly immense creativity of our community!

Starting Today, we will be opening submissions to all of the creators in our community at large, and on <t:1683316800:f> , voting will open to the public for two weeks. After such time the winner will be decided.

Rules will be posted in #1087463771510939828

Submission will be posted in #1087463822425595944


Prizing:

1st Place: 300$

2nd Place: 200$

3rd Place: 100$

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Attention Officers! <@&1024047185937055854>

Welcome to the 8th in our series of mostly monthly newsletters dedicated entirely to community creations and contributions to Ready or Not, we’ll be focusing on popular, particularly well-made, and unique mods to augment your gameplay!

We apologize for the extended hiatus caused by a combination of sickness and being incredibly busy with other projects. This should be the first and last lapse in these newsletters in the foreseeable future.

Community SpotlightMods of the last few Months

1.) Browning Auto-5 - By Ballistique

Starting off strong, we have a modification from Ballsitique’s prodigious collection for the B1301 shotgun in the form of the Browning Auto-5, the first production semi-automatic shotgun. A legendary and enduring weapon that will help any SWAT officer with a healthy respect for history bring safety and stability to Los Suenos.

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Download Link: https://mod.io/g/readyornot/m/browning-auto-5

2.) K2C1 - By MarkHood

Following up on the Howa from an earlier newsletter in the category of underrepresented countries of origin, we have the K2C1, the service rifle of the South Korean military. Though still based on AR architecture, the K2 uses a piston recoil system in lieu of the traditional direct impingement system.

The K2C1 replaces the MK16

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Download Link: https://mod.io/g/readyornot/m/snt-motiv-k2c1

3.) Sig Sauer MCX SPEAR - By Markhood

Coming back to North American firearms, we have the Sig MCX Spear, the civilian and LEO market version of the brand new US Military XM7 rifle. This mod specifically brings us that 5.56 variation of the Spear, taking the spot of the GA416

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Download Link: https://mod.io/g/readyornot/m/sig-sauer-mcx-spear-lt

4.) Victory Imports Auto Center Remaster - SWAT 4 map - by Aerostatic

Keeping at what they do best, Aerostatic brings us another refresh of a classic SWAT 4 map, Victory Imports. With all of the trappings of a high-tier custom map, selectable spawns, integrated map, and variable spawn points per mission type [Raid and Barricaded Suspects.], Aero continues to not disappoint with their update of classic maps.

The only thing to make sure of is that the author recommends AI rebalancing for their map to perform at its’ fullest.

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Download Link: https://mod.io/g/readyornot/m/sw4t-or-not-victory-imports-auto-center-remaster
AI Pack Download Link: https://mod.io/g/readyornot/m/sw4t-or-not-universal-ai-config

5.) Cedar Creek Nuclear Power Plant / de_nuke - TheReaperr

Coming in with a different kind of classic, Reap brings the community a port of a game that is even more of a classic than SWAT 4. Cedar Creek provides even the most experienced team with a challenge consisting of large, long sightlines as well as just the sheer size of the map.

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Download Link: https://mod.io/g/readyornot/m/cedar-creek-nuclear-power-plant-de-nuke

6.) Swat and Suspect AI Overhaul - ArmeT

Last but very much not least, we have an AI-focused mod from the author ArmeT. Aside from the AI mod we had mentioned before that was tailored specifically towards the custom maps produced by Reap, ArrmeT’s mod changes every single aspect of both hostile and friendly AI to make them more dynamic and dangerous in many situations.

Though some of the changes may not be to every player's taste, it is most certainly worth a try. Just please be aware that AI packs do require a manual download process, please follow the instructions on the mod page.

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Attention Officers! <@&1024047185937055854>

We have a double announcement for you today!

First: Just a reminder for the Mapping Contest! You have until <t:1680037200:F> to submit your map, unless extenuating circumstances are presented, no maps posted after that time will be valid for the competition!

Second: For those participating in our video contest, our composer Zack has a surprise for you. Below are full raw sound tracks for Agency, Club, Data Center, and Meth.

They are not bespoke OSTs, they are all of the layers used in the adaptive background music that the four maps use, as such they are much more a audio editing resource rather than listenable tracks.

https://mega.nz/folder/OFJmwa4A#KjT-I8yQZ6Rz2F7tSNtNJQ

We cannot wait to see what our immensely creative community can produce!

Keep your feet on the ground
VOID Interactive

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Attention <@&958427585849733160>

The submission period for our mapping contest is over!

Now it's time to start voting!

Take a look at our whopping 15 submissions in #1039611697440227398 and vote for your favorite!

Public voting will close and be tallied April 12th

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Attention Officers, <@&1024047185937055854>

Welcome to the 50th edition of our biweekly newsletter! To mark this milestone we will be having an extra-long newsletter, we’ll be featuring a meaty writeup of the AI system that Ready or Not uses as well as a good public look at the other half of the Station Rework

Starting off with the rework of Station, being the first map that many if not all players will see meaning it’s an incredibly important first impression, perhaps even more so since the atmosphere of the Station and the decrepit state of the players surroundings reflects the state of Los Suenos as a whole.

With the combination of clearly repurposed rooms, crumbling architecture, all filled with high tech police equipment in stark contrast of their surroundings it effectively communicates the state of the world the player has chosen to immerse themselves in.

The Station Reborn

Along with many the facelifts that many of the legacy maps are getting, we had no intention to leave our players' home base in the dirt. Teasing the level of detail we plan to put into the rest of the station with part 1 of the revamp we launched with Adam, we figured it was time to tease the rest of the work we’ve put into the map.

Below: The shooting range receives a bit of a facelift, replacing the claustrophobic stalls with a much more open-form design.

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Below: The station's surveillance and information gathering suites often cast a wide net. With the LSPD on the backfoot, they need all the help they can get. Make sure to visit Dispatch once in a while.

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In the future, many locations within the station will have more nooks and crannies to explore and perhaps even easter eggs to find. Many will be like the well known hats and the coffee machine, some will have more effect on you, your officers, and maybe even your gameplay.

Below: The Evidence room, where you can find some of your confiscated arms, drugs, and [REDACTED].

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Below: A relatively calm moment in the lobby of the LSPD station, enjoy them while you can.

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A Lesson on RONs AI with Ali

By popular request, one of the most influential voices in the programming of Ready or Nots’ AI, Ali, has given us a writeup on exactly how the games AI functions and makes decisions based on environmental factors.

The AI system we use for them is what is called a Utility-Based AI System. A decision making model.
The concept behind Utility AI is to mathematically model human behavior in a computer program using numbers, formulas and response curves. The “human” we want to model is called an agent or simply, an AI. Each agent in a world environment has a list of Decisions (or what we call, Actions) they want to make. Every frame we run through the list of actions and decide which one to pick and execute. That’s the core AI loop.
Inside each action, there is a list of Considerations that make up what an action is mathematically, and is what ultimately determines the score for that action. Each consideration outputs a score, which all then get accumulated (using a scoring method) at the end to output a final score for that action, that will then be later used to pick the highest scoring action. That action will be the one to execute and run (using another system called the Activity System), with a commitment time set, so they don’t oscillate in their decision making, acting indecisive from frame-to-frame. There is also a thing called Commit Interrupts, it is a list of names of actions that can interrupt the current action if it is being committed to, and they get evaluated every frame too. Gives us more control.

The scoring method is just a list of 4 math operations, Additive, Subtractive, Multiplicative and Divisive. Really simple, they just add, subtract, multiply or divide into a score accumulator. It serves as another setting that designers can tweak to mold the final action score.

One example of what a consideration can be is “Health”. This is scored using a Scoring Function that we define, that scoring function takes in a world context and outputs a number. In this case, “Health”, it is really simple, we do Current/Max, which gives you a value (or in other words a score) from a sliding scale between 0.0 to 1.0, which then can be optionally scaled by a Weight to bias the action in the AI if we want.

You can imagine other considerations having more complicated functions. The output of the scoring function is then mapped by the response curve and is used as the final score of the consideration. There are many curve presets to choose from, the default is a Linear response, but you can have all sorts of easing curves, like Exponential, Sinusoidal, etc. (or even a hand made curve, or even better, we have the ability to implement your own custom curve function, which is pretty neat.)

A health of 0.9, (altered by the shape of a curve) can be a good or bad thing. Good being you probably don’t need to take cover and you can risk taking certain actions. Bad thing if you want your health to always stay full, so you find cover and regenerate using a stim (this doesn’t happen in RON of course, but just as an example of how looking at the same number can mean two different things).

Edit: Original post missing an image:
https://imgur.com/a/T1exa1L

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As you can imagine with a library of hundreds of considerations, using those and tweaking response curves is how we can get different “personality types” or behavior's out of our suspects and civilians, some being more resistant to surrender than others or some being more eager to take cover or some that can be more suicidal if you don’t de-escalate the situation quickly.

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We have another concept in our system that I don’t think I’ve seen anywhere in other people’s utility implementations but it’s hardly anything groundbreaking. We call it Gates. It acts as a supplementary aid to Considerations. Gates are similar to considerations but instead of returning a score, they just return true or false, open or closed. The purpose of gates is to block off actions that we don’t want the AI to consider. All gates must be open for the action to be considered for scoring. Cooldown timers are one example where gates are useful, there is no way you can reasonably do this with considerations and weights, it needs to be a binary operation. Has the cooldown finished or not? The cooldown must be finished before considering said action. Before when we didn’t have this concept, we would sometimes have AI surrender to no stimulus or do certain actions that they shouldn’t have been doing, and when you went to debug what was going on, all the scores seemed reasonable and you could see why they did a certain thing. Gates help us control them a little more so as to not go wild and do un-expected things, which our designers like.

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The simple concept of using math and formulas to mold the output result to your liking (using weights, different scoring methods and response curves), gives you a whole bunch of states that you can’t possibly program into the AI manually, which in turn greatly affects the gameplay experience, each AI will behave slightly different than the next. Our previous version of the AI system was basically one large state machine at its core and can only ever be worked on by us, the programmers. If we wanted to progress, implement better AI, allow for designer freedom to alter AI behavior quickly in the editor, without asking programming to do simple things, a radical approach was needed to switch to Utility (which took about 6 months to implement).
However, we still use the state-machine concept for concrete actions like, moving to and picking up a weapon on the floor or breaching a door (which has a lot of states). But the decision making aspect of the AI, the brains if you will, is all Utility-Based, we don’t have to manually say “if this then that, if this then do x”, instead, as outlined above, we give them a set of actions and rules to follow, then they can go about into the world and make decisions for themselves which is pretty neat and what feels like “true” AI.

All we have to do on our side in the editor is setup their Archetype (the definition/personality of an AI), which houses the actions we want them to make. After we’re done, we assign the archetype to the specific AI in our data tables. We have about 50 archetypes and many AI variants in a level share a similar or the same archetypes, for many reasons, for simplicity sake, we don’t want to duplicate archetypes unnecessarily when we can just reuse the ones that work, or if we happen to take a liking to a particular archetype in the way they behave, etc., plus the overhead of our team in managing all those archetypes, it’s something we try to stay lean with.

Conclusion

This concludes our **50th **briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Keep your feet on the ground.
VOID Interactive

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

81776

▶ Play video
Lurkit
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Attention Officers! <@&1024047185937055854>

On <t:1682190000:f> we will be hosting our second public AMA!

Our cast this time will be:

Gruntr - Director, COO
MR3D - Art Director
Mery.G - Character Artist
Genufurone - 3D Artist

If you have any questions for them, then you can ask them in #1093957310734401666 and we will select a handful for each of the relevant team members!

We hope to see you there!

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Apologies for the double ping.

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Attention Officers! <@&1024047185937055854>

Welcome to the 51st edition of our biweekly newsletter! This week we’re covering another incredibly important system brought to us by our Sound Director Zack and one of our incredibly talented modder-turned-developers QuantumNuke!

Known for his various quality of life and tweak mods such as Max Suspects, No Swat, and the Camera Mod, which handily enables a free-cam with built in color grading and point lights that, despite their age, are still recommended to players.

Meet Quantum

Hey! I'm Quantum, a Junior Gameplay Developer at VOID interactive! You might recognize me from the modding server, or maybe you saw my name pop up on the Discord member list. Whatever the case, I'd like to share a bit on going from a modder to a developer!

It's been quite the exciting journey transitioning from a modder to a game developer. When I first started modding the game back in December 2021 I had absolutely no idea I'd end up here! Modding the game and seeing people's reactions to what I made was rewarding enough, and when VOID reached out to me offering a position within their team, I was ecstatic! Developing for a community this passionate, and working with a team this talented is an incredible experience, and I will continue putting my passion into making Ready or Not the highest quality tactical shooter on the market.

The Quantum Sound Manager

Video: https://www.youtube.com/watch?v=ATLRmTDEfG8

We would like to present The Quantum Sound Manager, the foundation of our new sound system

Going forward this will allow both our sound team and our level designers to better immerse the player in the moment to moment action of Ready or Not, be it hunting down the last wandering civilian from their cries alone or tracking a running suspect thro...

▶ Play video
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Understanding sound in Ready or Not is exceedingly important, as determining the directionality and location of a sound can make it easier to identify and eliminate threats.

Knowing where a sound is originating from is comprised of three main elements: direction, volume, and occlusion. Direction gives the effect of 3D sound, where turning your head will allow you to get a general idea as to where the sound is. Volume gives you the needed information to determine how far a sound is from you, and occlusion determines how well the sound can reach you.

Currently, the way volume and occlusion are calculated is simple, with volume being dependent on the direct distance between the sound and the listener. Occlusion is handled slightly differently, taking into account the number and depth of obstacles the sound has to pass through in a straight line to reach the listener. However, this can lead to confusion, and result in many sounds sounding as if they are next to you.

The new Quantum Sound Manager is fundamentally different. Rather than using the direct line between the sound and the listener, we take into account the multiple paths the sound can use to reach the listener. This is accomplished by placing special volumes around the level where sound can pass through easily, like doorways and windows. This new method is both more efficient, being 3x faster the the old method, and more accurate. Additionally, determining where a sound is coming from is much easier. No more footsteps two floors up sounding as if they're next to you, and no more jumps in occlusion values, giving you the granularity and accuracy needed to approach any situation well informed.

As we continue to develop the sound manager, we strive to include more advanced sound processing, such as propagation (how sound bends around corners) and per-sound reverb zones. If we can incorporate these in a way that doesn't interfere with gameplay or performance, we strongly believe that Ready or Not will have one of the most advanced sound systems to date for a modern tactical shooter.

-QuantumNuke

Conclusion

This concludes our 51st briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

82718

▶ Play video
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Attention Officers! <@&958427585849733160>

We have our winners!

After compiling both the popular vote and the development team votes, with the quality on show with the top three maps, it is unsurprising that the dev score mirrored the popular vote quite closely with only a slight upset at third. Given the enthusiasm and skill on display, that is not surprising at all.

Taking third place, just barely beating out the updated version of Vegrivs classic map, Olympus Theater, is @eternal girder! Their map, Hot Coffee does something that none of the competitors does and offers two separate scenarios, one for a Raid against a vicious terrorist attack centered on the area, the other for the rescue of a wealthy though not squeaky clean real estate mogul.

mod.io link: https://mod.io/g/readyornot/m/hot-coffee
Nexus link: https://www.nexusmods.com/readyornot/mods/2450/

Coming in at second is @hot parcel and their rendition of Operation Falcon Hour from Rainbow Six 3: Raven Shield! Masterfully recreated using HD assets, the map is densely packed with detail encompassing many tight, dangerous corners that hide suspects juxtaposed by the hanger and outdoor section that give well-placed opponents a clear line of sight on any unprepared team.

Nexus Link: https://www.nexusmods.com/readyornot/mods/2458/
Mod.io link: https://mod.io/g/readyornot/m/privateairport

Then, coming in at first and surprising noone that recognizes the names involved, is Sanctums Deceit produced by the powerful trifecta of @woeful vault, @distant estuary, and @random cliff. Designed and cloaked is lore to be a sequel to the equally masterful Lustful Remorse, featuring a pre-planning screen with extra selectable deployment locations, an amazing scripted helicopter with spotlight, and a jaw-dropping amount of easter eggs.

Sanctums Deceit is simply the pinnacle of Ready or Not map modding, combining an entire community's worth of capability and knowledge to run away with the 5000$ grand prize and in-game representation of each of the team members. Congratulations to all three of you.

Nexus: https://www.nexusmods.com/readyornot/mods/2454/
Mod.io: https://mod.io/g/readyornot/m/sanctums-deceit1

-and congratulations to all the participants!

In the coming days once we contact the winners and get everything delivered, we will be going over the maps again and selecting a handful of honorable mentions to feature in a separate newsletter.

Keep creating, and keep saving lives.
Void Interactive.

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Attention <@&958427585849733160> !

Voting for the Videography contest is now open!

Public voting will be open until <t:1683925200:f>, after which the top twelve contestants will be judged by our moderation team and the final top three will be chosen.

To vote, simply go to #1087463822425595944 and react to your favorites!

Good luck to all of our contestants, and may the best content creator win.

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Attention Officers!

The VOD from last months public AMA is now live!

https://www.youtube.com/watch?v=5g9K32DEElw&ab_channel=VOIDInteractive

Apologies for the delay!

The second in our series of Developer AMAs for Ready or Not!

Host: Kaminsky |- Community Manager

Attendants:
Sterling 'Gruntr' |- Director and COO of Void Interactive
'DeadPixel' |- UI, Game Designer
Mark 'MR3D' |- Lead Environment Artist
killowat |- Programmer
Julio |- Owner, CEO

▶ Play video
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Attention Officers, <@&958427585849733160>

Welcome to the 52nd edition of our biweekly newsletter! Today we’ll be giving our community a full rundown on the current state of VOID itself, the upcoming patch, and more!

Expansion and Optimization

Over the past year, both VOID and its community have undergone quite a few changes, with the focus being on improving every facet of VOID Interactive and Ready or Not. However the rewriting of development methods, rearrangement and reinforcement of teams, and adoption of new tools tend to have a negative effect on timelines.

The idea of reorganizing the studio and getting these growing pains out of the way now, as we look at the position that Ready or Not holds in the greater ‘Tactical Shooter’ scene, is to save us much more development time in the future. This re-alignment of development processes is a crucial step in allowing VOID to deliver game patches in a much more regular fashion, be it patches, a map or weapon here and there, or massive content and fix drops much like the form ADAM took.

Reorganization

Under the watchful eye of our new Producer, our development team are charged with a new direction to target milestones across our roadmap to launch. Specifically, better methods that enable us to refine how we manage our builds, bug triage and predictable development cycles.

The timing of these new internal processes has aided the team during our explosive growth with new talent onboarding monthly, more external studios assisting in specialist areas that opened us up to new opportunities and features within our game which we cannot wait to share with you all soon. As we build our confidence up with these new lines of communication and development cycles our team’s capabilities are growing and we will be very proud to share some behind the scenes of our efforts very soon.

Status

It has been talked about piecemeal via AMAs, newsletters, and public comments but this will be the place where we collate all of the information for the community at large to reference!

First:
We are working on quite a few levels, both new and refurbished. As you all know we are working on the level Coyote, a map based on border-crossing drug tunnels, as well as refurbishing the Station and Dealership entirely. At the same time, other poorer performing maps are being tweaked under the hood to fix some of their performance issues. Finally on the note of maps, yes we are still making the school though we are taking great lengths to present it as conscientiously as possible. However it has been given the more appropriate name of Campus and it will be released alongside other un-announced maps in the future.

Second:
PvP is 100% confirmed to be returning however it will not be coming back until post 1.0 as we wish to produce a much more cohesive co-op experience before re-introducing it into the game, the exact form it will take is still not set in stone, but we may take some inspiration from some of the other decisions made very recently by some of our peers in the Tactical Shooter space.

Third:
Yes, we are aware of the many issues with both Teammate and Suspect AI, Interactions, and general behaviour and it is all being addressed by our AI-mage Ali and the rest of the incredibly talented programming team. The AI will be even further subdivided based on Maps [i.e. Trained security guards on Mindjot acting like they actually have training.]

One last thing

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Conclusion

This concludes our 52nd briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

84636

▶ Play video
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Attention Officers!
<@&1024047185937055854>

In anticipation of the forthcoming summer, we’ve put Ready or Not on sale for 20% until May 29th to help you work up a sweat.

If you’ve been waiting for one reason or another, now is your chance to build your perfect squad and make sure all of your friends are up to speed!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam.

Keep your feet on the ground.
VOID Interactive

Lurkit
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Attention Officers, <@&1024047185937055854>

Welcome to the 53rd edition of our biweekly newsletter! This weeks newsletter will be taking a look at the runner-ups in the mapping contest and give them some of the time in the spotlight that they deserve.

Hard Won

With so much talent on display, it was very difficult to select only three winners from the small field of 12 that were submitted, just about every map on offer had something that another map didn’t and had distinct styles that they held tightly.

However after much deliberation, both the community and all of our Developers that participated in the voting process came to a firm conclusion on who should be in the top three.

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Fourth Place - Olympus Theatre

Olympus has a very strong opening, one that is really only challenged by the opening of Sanctum's Deceit. It drops your team into a stormy night that is lit almost exclusively by the bright lights of the titular Olympus Theatre, and as you approach the civilians that had managed to escape the carnage run to safety. Long halls, large rooms, and constant reminders of the brutality that the attackers have wrought keep even experienced officers on their toes.

Download Link: https://mod.io/g/readyornot/m/olympus-theater

mod.io

Olympus Theater has been through a lot of changes over the past year. This is its final version. I wanted to give the community a proper movie theater map. All assets in this map are either made by my self or from RoN as well as megascans.

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Fifth Place - Abbatoir

As a stark contrast to the previous map, Abattoir inserts your team into the dark abyss of a meat processing plant where the previous owners of the plant have gone missing and new, dangerous tenants have moved in. With a combination of darkness, numerous nooks and crannies for threats to hide in, and terrifyingly dressed suspects, Abattoir is sure to leave its mark.

Download Link: https://mod.io/g/readyornot/m/abbattoir

mod.io

A recently shut slaughterhouse appears to be back in action, but the owners are missing. Can your team go in and uncover the truth? Bring your own light sources.

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Sixth Place - Blackwood Forest

Coming in sixth is Blackwood Forest, a map that is vastly different from every other entry in the contest and most other maps in the Ready or Not modding scene in general. While Sullivans Slope in the vanilla game, or modded maps like Forest house offer a singular structure and a very limited forest walk, Blackwood inserts its officers into a scattered settlement located deep in a shrouded forest.

Played best with the ‘Max Suspects’ mod to better simulate the Extremist Group that you have been sent to contain, it forces officers to engage large groups of suspects at long ranges, that unfortunately results in a mixed bag. Ready or Not and by extension the AI was not built to handle the ranges that Blackwood presents, but when it works, it shows off the strength of Blackwoods design.

Download Link: https://mod.io/g/readyornot/m/blackwood-forest

mod.io

This level will provide a new take and perspective to the game. Exploring and securing and outdoor environment with hectic situations, best suited for teamwork and players who like a challenge.

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Conclusion

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.

https://www.lurkit.com/games/ready-or-not
Make sure you follow Ready or Not on Steam.

Keep your feet on the ground.
VOID Interactive

Lurkit
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Attention Officers!
<@&1024047185937055854>

We are proud to finally be able to show off our collaboration with our friends over at Level80!

It's an in-depth interview with VOID talking about it's history, the game, and much, much more.

You can read it here: https://80.lv/articles/ready-or-not-devs-on-the-game-s-mechanics-npc-ai-early-access-experience/

The VOID Interactive team discussed how the story of Ready or Not began, provided in-depth insights into their development process for NPC AI, and shared their experience with taking part in Steam's Early Access program.

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Attention Officers! <@&1024047185937055854>

After much deliberation and discussion, as well as some minor logistical issues, we’re finally ready to announce the winners of the Videography contest. After adjustments made to the public vote based on the rules set forth for the contest and the moderator vote, we’ve finalized our top three!

Third Place - GLIDGaming

https://www.youtube.com/watch?v=d9uksdlTsrs

REAL MARINES, ARMY & SWAT PLAY FIRST-PERSON SHOOTERS RIGHT!
💥SUBSCRIBE💥
👍 Leave a LIKE and COMMENT! 👍

GLID MERCH:
https://infantryowned.com/product-category/glid/

BUY THE GAME HERE:
https://store.steampowered.com/app/1144200?utm_source=youtube&utm_campaign=organic&utm_medium=GLIDGaming

GLID COMMUNITY DISCORD: https://discord.gg/glid
If you ar...

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This video is a Crime Investigation short documentary for the Videography contest hosted by Void Interactive in their game Ready or Not, my intentions with the video was to edit in a way that made it feel like a YouTube video more than a cinematography edit. I did all the camera work/audio effects, and edited it from scratch.

Want a video done ...

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Congratulations to the winners and all of the other contestants for the incredible content all of you produced! We can't wait to see what our amazing community continues to produce going into the future of both Ready or Not and the ever expanding community!

Keep your feet on the ground.
VOID Interactive

cedar sandal
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Attention <@&958427585849733160> !

In honor of the beautiful northern hemisphere weather and our incredible community's boundless patience, we will be hosting a player-appreciation giveaway!

We will be giving packages of 4 standard edition keys to five lucky community members!

All you need to do is post in #giveaway-player-appreciation exactly what you will do with the four keys!

Let us know exactly what you're gonna do with your keys!

There is only one Rule:
If you post twice on the channel, you will be disqualified.
||Yes, we can see deleted posts too. ||

The giveaway ends: <t:1687363200:f>

cedar sandal
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Attention Officers, <@&1024047185937055854>

Welcome to the 54th edition of our biweekly newsletter! This week we’ll be talking about our upcoming map, Sins of the Father, our new Devlog that will be dropping monthly alongside our newsletters starting next month!

The First Sin

Taking place after the attempted assassination of a US Lawmaker by a group of disenfranchised Veterans, Sins of the Father brings the team to an devilishly opulent penthouse suite packed to the brim with some of the toughest hostiles that the LSPD has come up against yet. This a very dangerous proposition when the LSPDs past victories include a squad of well equipped ex-military veterans, a large complex filled with deadly paramilitaries, and an incredibly well-entrenched ex-USIA officer.

Below: The long halls offer little cover from very aggressive hostiles, make good use of shields and doorways.

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The Sinners

The capabilities of the hostiles contained within Sins will show from their rock solid morale, meaning the bodyguards will be some of the hardest suspects in the game to peacefully restrain, requiring the entire team to carefully clear, contain, and cuff each suspect with great care. This combined with their powerful weapons and individual uniforms purposefully selected to resemble the civilians within the map means Sin will be a tough nut to crack.

Below: The golden inlays, furniture, and decorations betray a level of wealth only attainable by either the incredibly lucky or the incredibly dirty.

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Currently, to add an ever deeper layer of challenge, we are experimenting with giving the AI on Sin the ability to deploy non-lethal throwables. The exact same types that the LSPD bring to bear on particularly ornery suspects when the need arises, adding yet another sound that a team will need to carefully listen out for.

Though there is a silver lining to the increased capabilities of the hostiles, their conventional training means that they will not hide under beds or in closets and will not crawl through the available through-fares on the map, freeing any responding officer to direct their attention elsewhere.

Video Devlogs

Starting next month we will also be aiming to release monthly video dev logs detailing subjects that would be poorly served by a static newsletter or vastly improved via a video format. The coming video will mainly feature information relating to the mocap for all the characters in Ready or Not with the intended release date being July 17th.

In addition to the monthly Devlog videos that will be uploaded to our YouTube channel, we will also be delivering more news about the state of the Supporter Edition going into the future, and a much more clear picture of the future of the game that our team has worked so hard to build and our community has worked so hard to nurture.

Below: Our mocap artist Aaron starting the session with a T-pose for the first set of new mocap shoots.

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Conclusion

This concludes our 54th briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or at our Steam store page.

Are you a content creator on youtube or twitch looking for new games? We got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! Make sure to follow us here.
https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

87488

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siren Incoming transmission siren

catJAM Firstly, I'm Gabe, the new Community Manager for the game that you all have been sharing experiences, coordination, and missed flashbangs in, Ready or Not! I am thrilled to be here with you, and I can finally share a big surprise that I've been working on for a while, including a very ambitious partnership for a giveaway:

Slipknot x Ready or Not

Calling all metalhead units! <@&1024047185937055854>

We have created a Gleam.io giveaway for all of our law enforcement members to relax and bang their heads on a multitude of songs.

🎟️ There will be a total of 8 winners divided between the following concerts:

  • 4 lucky participants will win a ticket each for the June 20th, 2023 - Barclays Arena, Hamburg, Germany concert
  • 4 lucky participants will win a ticket each for the June 21st, 2023 - Mercedes-Benz Arena, Berlin, Germany concert

════════════════════════════════════

DISCLAIMER

  1. Tickets cannot be cashed out, sold, or transferred.

  2. Please be sure to provide your identification card to redeem your ticket at the ticket booth of your designated concert.

  3. Tickets cannot be exchanged for another venue.

yes Are you Ready or Knot? Breach and Clear the following link: https://gleam.io/competitions/MKj4Y-slipknot-x-ready-or-not-giveaway

Over and out,
VOID Interactive

empty ermine
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Calling all units, <@&958427585849733160>!

The time has finally come to announce the 5 lucky winners that will receive the prizes of our Player Appreciation Giveaway.

🎉 Congratulations:

DC_trophy @delicate junco

DC_trophy @tall bane

DC_trophy @fringe fox

DC_trophy @tawdry sun

DC_trophy @novel halo

You will be contacted with the necessary information about the available standard key packages soon. Thank you again to all the members that participated!

Over and out,
VOID Interactive

empty ermine
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siren Incoming transmission siren

Calling all units, <@&1024047185937055854>!

Headquarters confirmed a last-minute giveaway for more lucky members to place their equipment aside and enjoy the summer vibes.

Stand a chance to join the Knotfest 2023 concert in Bologna, Italy, on June 25th. Five winners will receive a double pass ticket each, meaning that you can take that one buddy who's always got your six.

yes For more information on how to enter, check the following link: https://twitter.com/VOIDInteractive/status/1672344438876585984?cxt=HHwWgIC21YOarrUuAAAA

Over and out,
VOID Interactive

Officers! We secured some last-minute tickets for Knotfest on June 25, 2023, in Bologna, Italy. To win these double pass tickets, you need to:

🔴 Tag a friend you would take to the festival.
🔴 Retweet this tweet.
🔴 Follow @VOIDInteractive.

empty ermine
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siren Incoming transmission siren

A silly prank, an illegal crypto mining activity, and a young individual that learned about life's consequences the hard law enforcement way.

Introducing Streamer, our ambitious upcoming map that will be available with the arrival of the 1.0 release.

yes Check out the trailer here: https://youtu.be/DbUREARHH7w

<@&1024047185937055854>

Over and out,
VOID Interactive

Introducing Streamer, our ambitious upcoming map that will be available with the arrival of the 1.0 release.

The phone rings, a young man is on the other side; he informs that he's planning to kill his mother, brother and take hostages as well. In no time, SWAT moves to the location.

In the meantime, Milky Toes, also known as Michael Williams,...

▶ Play video
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🌞 Calling all summer-enjoying units! <@&958427585849733160>

Ready or Not is participating in the official Steam Summer Sale with a 20% discount!

With the warm sun watching over your shoulder this time as well, Los Suenos Police Department is eager to see you pass the recruitment phase and join us on the field.

Make sure to grab this exclusive deal between June 29th - July 13th, and secure your game copy before the price increase upon our highly anticipated 1.0 launch!

Find out more on our official Steam page: https://store.steampowered.com/app/1144200/Ready_or_Not/

Over and out,
VOID Interactive

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

88556

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empty ermine
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siren Incoming transmission siren

Calling all units! <@&1024047185937055854>

Welcome to the 55th edition of our biweekly newsletter! In this post, we will synergize with our recent cinematic trailer, "Streamer", and showcase the in-game environment that our officers should expect.

Introduction

Michael, also known as Milky Toes in the online world, is a vibrant character who’s eagerly embraced the latest internet trend to make a name for himself. Shining his unruly and toxic personality in multiple aspects of his day-to-day life, he seldom stops to consider the consequences of his actions.

Shortly into one of his streams, a prank call was placed by his live audience; SWAT made haste to breach and secure the apartment complex. What they discovered was not only the disturbance created by Michael’s arguments with his mother, but an awaiting truth that will hopefully be solved with time.

Below: The apartment exterior, presented through a floral aesthetic.

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To Stream or not to Stream

While this may seem like a typical day for everyone, Michael’s group rarely shies away from his place. Even if the combat expertise may not be the same as the level of a professional, his friends would do anything to protect the active operations happening behind closed doors.

Below: A colorful bedroom depicting the main area of what looks to be the streaming activity.

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The situation revolves around expecting the unexpected. The deployed squad will have to meticulously inspect every corner and potential hiding spots to ensure nothing is missed in the operation. Every encounter can be critical; sometimes, even a basic perspective can turn into a wide-ranging investigation.

Below: TOC to entry team. Proceed with caution.

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Conclusion

This concludes our 55th briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or on our Steam store page.

Are you a content creator on YouTube or Twitch looking for new games? We have you covered; Ready or Not has officially partnered with Lurkit to elevate gameplay! Make sure to follow us here:
https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here:
https://store.steampowered.com/app/1144200/Ready_or_Not/

Over and out,
VOID Interactive

empty ermine
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siren Incoming transmission siren

Calling all units! <@&1024047185937055854>

Welcome to the 56th edition of our biweekly newsletter! Today, it's time for a deep dive into one of the most essential aspects of development: concept art. We will explore a general approach to everything regarding the creation of these styles for our tactical shooter, Ready or Not. By following the post, we will understand the different levels of importance, together with exciting behind-the-scenes graphics.

In some instances, we will also be joined by one of the many remarkable artists and personalities here at VOID Interactive, Ropolio!

Introduction

Before checking behind the curtains, we must understand exactly what concept art is. To put it simply, it represents the visual design generation of an item, character, or even area that does not yet exist. This automatically creates a story that is able to flourish into something that players are able to personally experience in several projects, including those connected to the gaming industry.

Take a look at the following selection of outfits that precisely represent the Los Suenos Police Department’s progression when it comes to the vast imagination of the artists.

Below: Modular designs for detectives in the police department, or on the scene.

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The history and connection to RON

Many of us are no strangers to the classics that owe their existence to this very practice. From iconic titles like Legend of Zelda and Grand Theft Auto, to mesmerizing adventures like Ori and the Blind Forest, all games have historical significance in gaming concept art. It represents an indispensable stage in video game pre-production, breathing life into imaginative worlds and laying the foundation for the experiences that await players.

It’s the same for Ready or Not, where everything must match the immersive environment, whether that be the equipment of the SWAT units, colors, or the next room that may require a tactical breach. The team at VOID Interactive is working hard to bring these ideas to reality, and by using reference points, it can create an arsenal of goals for the project.

Our Police Station rework is a prime example of what thorough early analysis can offer players when they first step into this well-built structure. Together with other design departments, it can easily be said that concept art has the ability to transform into something memorable in the long run.

Below: The memorial area where the shrine can be seen through player navigation.

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Giving life to Streamer and Michael

As discussed earlier, reference points play an important role in laying the groundwork for pre-production assets. Looking at our recent cinematic trailer and biweekly newsletter #55, we can easily inspect topics regarding Michael, also known as Milky Toes on the internet.

"Along with photobashing for clothing, I've been integrating artificial intelligence to speed up my workflow, specifically for faces and clothing folds. It helps create a likeness without using a real human's face. When talking about my main inspiration, I researched different youtubers and streamers to assist me in finalizing the necessary looks that created Michael."

yes Ropolio

Even with Ready or Not being his first gaming project, Ropolio's talent and attention to detail allow him to dodge obstacles while providing intuitive visions for the project. Combining this with the strengths of other developers, the team can reach its designated goals much more smoothly.

Below: Early preview of the problematic individual himself, Michael Williams.

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Extras

Before concluding our showcase, we are happy to share even more ambitious foundations with the community.

plus_small A quick look at the Debanco guards, a security group armed with non-lethal equipment such as pepper sprays and tasers, ready to defend their armored trucks from any perceived threat.

#

plus_smallArmed with powerful weaponry and still representing style, Senator Forment's bodyguards are no beginners in the art of primary and secondary weapon combinations.

#

plus_smallLast but not least, an early yet mysterious preview of the new farm.

#

Conclusion

This concludes our 56th briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or on our Steam store page.

Are you a content creator on YouTube or Twitch looking for new games? We have you covered; Ready or Not has officially partnered with Lurkit to elevate gameplay! Make sure to follow us here:
https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here:
https://store.steampowered.com/app/1144200/Ready_or_Not/

Over and out,
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$31.99

Recommendations

91248

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empty ermine
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siren Incoming transmission siren

Calling all units! <@&1024047185937055854>

Welcome to the 57th edition of our biweekly newsletter! Today, we will share one of our community's highly requested topics, the upcoming customization in Ready or Not.

Remember that the following is an early preview of our customization system, and everything that the players see here will look entirely different later. This will incorporate the community's involvement at various stages rather than just during the final touches.

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Introduction

The VOID Interactive team constantly uses their brushes and canvases to expand the clothing combinations so you can distinguish yourself easily when approaching the dangerous streets of Los Sueños.

Mery.G (Gerard), an ambitious character artist at VOID, will be joining different parts of our news to share more information about the process.

Presentation: Gloves

Kicking off with a practical but essential clothing piece for SWAT members, the players can choose from a long list of gloves through an available UI. We understand that aesthetics play an important role in an immersive game such as Ready or Not, so you will have the freedom to add or switch parts for your character while combining your favorite colors.

When I started getting into the whole 3D creation realm, I started making content for a competition called "Make ArmA not War." The premise was simple: just create content. The better I got at it, the more I realized how simple and fun it is to be able to just replicate things you see or have used in real life, and that just stuck with me. I love anything art, painting, or music, so this is my way of expressing and enjoying myself, and I'm happy we have people excited about and enjoying the things we've released. Also, I love collaborating and working with others and, when possible, helping or teaching them, as I feel like I always learn something new from everyone I meet.

yes Mery.G

Below: Multiple images representing some of the many skins when talking about gloves.

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Presentation: Shoes

Can't chase Los Sueños suspects without something to support your agility. Originally, this section was not planned for the early preview due to the shoes still catching up with the attention and love compared to the other ones but we believe that this will still give an idea for future reference.

It's important to us that we tell the stories of those who place their lives in danger to help those in need. No matter how gritty and terrible these scenarios might be, it is part of what makes them
realistic.

This feat also finds people utilizing different tools and equipment for the specific jobs, and While I know it might not be as exciting for some to play "Dress Up" it is a way for us as Developers to offer players their own way of expression within our game, Giving the players the option to choose How the game looks in first person so that the stories and things that develop as they play our game become their stories too.

yes Mery.G

Below: A work-in-progress look at something slick and sporty, together with a splash of texture as partial conclusion.

#

Presentation: Glasses

The department managed to experiment with a variety of accessories as well. As seen in this development update, we are trying to step away from the "choose a full outfit" format since that can automatically block a lot of freedom regarding character customization.

It's really exciting to work in this area, mainly because I can't wait to see people using a lot of the things we create in their videos or reviews. I'm always humbled to see things I've helped create in people's content; it is quite surreal.

The tools we've been using for a lot of the creative work being done have been things like Autodesk Maya, Blender, Adobe Substance Painter and Zbrush.

yes Mery.G

Below: Different color tints and types for one of the accessory sections, glasses.

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Presentation: Masks

As an experienced member of the Special Weapons and Tactics team, your duty is to serve and protect the citizens of Los Sueños, placing yourself in extreme scenarios where mere seconds are deemed essential. With that in mind, showing an imposing presence through strategies is not out of the question.

I've been a longtime collaborator with Modding projects and Groups, Red Hammer Studios, and USP. It's always a pleasant experience to see how talented all these artists are. Those who don't know that I source and try a lot of the gear we use as references, and I love going to different airsoft events here in the States like MSW, so there's also that. Shout out to TFM!

yes Mery.G

Below: A few examples connected to headgear that allow the player to have more doors toward preferences.

#

Feel free to explore a seamless blend of designs as you mix and match across your gameplay. We look forward to showing our members the final versions of this system in the near future.

#

Conclusion

This concludes our 57th briefing. Be sure to tune in next time for more development news!

If you’d like to help us test new content during playtesting periods on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community; you can become a supporter at www.voidinteractive.net or on our Steam store page.

Are you a content creator on YouTube or Twitch looking for new games? We have you covered; Ready or Not has officially partnered with Lurkit to elevate gameplay! Make sure to follow us here:
https://www.lurkit.com/games/ready-or-not

Make sure you follow Ready or Not on Steam here:
https://store.steampowered.com/app/1144200/Ready_or_Not/

Over and out,
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

92592

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#

🚨 Incoming transmission 🚨

Calling all units, <@&1024047185937055854>!

Welcome to the 58th edition of our biweekly newsletter! Today, we will introduce yet another highly anticipated feature, the upcoming Suspect AI in Ready or Not.

Please note that what is presented is a work in progress, and final results may look or play differently from what this newsletter represents.

Introduction

Our AI Design team is always looking for ways to enhance the gameplay loop, making the game feel even more realistic and challenging. Today’s newsletter will discuss the Suspect AI systems and how we aim to throw a spanner in your perfectly laid-out plans.

Join us as we speak about the suspect AI system and how our AI Designer, Bradley, tackles the challenge of making suspects behave more naturally toward player actions.

#

The Gameplay Loop

At its core, Ready or Not thrives on immersing players in a realistic, challenging, tactical first-person shooter environment. However, this comes with challenges:

‘How do we make the gameplay loop feel stable and challenging while still remaining fair?’

The answer to this is quite complex, and to properly immerse the player, we are exploring many ways that AI can interact and react to certain situations.

#

Suspect AI: Freedom of Movement

Many FPS games with enemy AI may set an 'optimal' combat distance when fighting the player. This makes AI (AKA ‘actors’) in those games have potentially undesirable behaviors on some levels, such as leaving rooms with the player at awkward moments.

In Ready or Not, though, we strive to give our AI freedom to improvise and re-approach situations and face players with the challenge of controlling that chaos.

*"Something I think [Ready or Not] has an advantage over others in that department is we're able to embrace chaos. In traditional shooters, linear ones anyway, when level designers place down actors in a scene, it's generally with the intention that they work within the area they're placed in. In RoN, we only care about this in precombat, where we keep them constrained to the general area they spawn in.

Once the AI is alert, their interaction with the area will dictate how fights feel. So, for instance, in the Agency map, it's not uncommon to have more drawn-out intense gunfights in the lobby due to it having multiple interconnecting entrances and covers for the AI to attack from. Conversely, if you push into the hallway past it, they often duck into one of the rooms to flank you or wait for you since they can't find a good spot to take cover. Honestly, I really like that I can lean more into "chaos" in the game."*

However, Bradley also describes the following new system intended to address crowded or empty AI spawn areas, allowing for an optimal gameplay flow on each given level:

"One thing we did recently is add a spawn grouping system. This will allow us to ensure specific parts of the map don't get too crowded or possibly too empty by setting a min/max desired number of characters to spawn within a certain group. This lets me do stuff like set a bunch of possible spawns in an area, then limit the group's max number to like 2 guys. So there could be ten possible spawns, but we won't have to worry about 10 guys in there."

See Below: Neutral AI moving in a set area before player interaction

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Suspect AI: Decision-Making

“Suspects have unfortunately been seen as targets you have to stun or kill because they'll inevitably shoot at you once they become aware.”

One of the challenges we are tackling is to ensure that suspects behave more naturally. Based on player actions, we want to ensure that the suspects will act accordingly. You blow a door open; some suspects will act surprised and cower, and others may hold their ground. This aims to reinvigorate scenarios; players will never know what to expect when tackling obstacles.

Below: AI surrenders after being stunned.

#

Use of Force

In line with the above and some other scenarios, a suspect might not act aggressively. Based on what a player does, suspects may choose several actions, including surrendering, cowering, retreating, grouping, and, of course, showing aggression (to name a few).

But what happens when a suspect simply does not open fire? In moments like these, you have to consider the Use of Force Continuum - shooting a non-hostile suspect will have consequences. Proceed with the utmost caution and attempt to de-escalate using less-lethal methods. Though, of course, some situations cannot always be avoided.

“You shouldn't be shooting suspects who haven't shown aggression. So situations where a suspect does not open fire can potentially be more stressful - who knows if other suspects are on the way while you're trying to get him to comply!”

Below: AI Fake Surrender GIF

#

Conclusion

This concludes our 58th briefing. Be sure to tune in next time for more development news!

Are you a content creator on YouTube or Twitch looking for new games? We have you covered; Ready or Not has officially partnered with Lurkit to elevate gameplay! Make sure to follow us here:
https://www.lurkit.com/games/ready-or-not

Make sure to follow Ready or Not on Steam here:
https://store.steampowered.com/app/1144200/Ready_or_Not/

Over and out,
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

94153

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#

<@&1024047185937055854>
Attention Officers,

Welcome to the 59th edition of our biweekly newsletter, September 8th, 2023! Have your heads on a swivel, because today we'll be taking a look at brand new motion capture from a recent major multi-week motion capture shoot. For this mission the team made a wonderful visit to our friends at Bohemia Interactive and their mocap facilities. Our development team here at VOID is thrilled so far with the results of this marathon of studio time, and we're sure you will be too!

Ambition Through Animation

Some major reasons for this specific motion capture session are the expansive scope in which we want to take our game and the high fidelity variety of animations we wish to include, all with the consistent direction of law enforcement operators. Our expectations are best met by the affordances of optical motion capture, with subsequent attentive tweaking to suit cinematics or gameplay.

This is a massive team effort, and the VOID Animation Team will be giving a more in-depth look into the entire process throughout this newsletter for what this brand new haul of animation data contains, and what it means going forward. This is not our first time working with motion capture so we already knew quite early what we wanted to achieve. To ensure the highest quality we had both cinematic and gameplay animators at the mocap stage to oversee the entire shoot.

Glimpses of just a slice of content from the past weeks of mocap are presented throughout below!

#

Dramatic Cinematics and Tactical Realism

“Trained [operators] performing what they have been doing naturally in their jobs on stage [...] to make the entire experience more authentic and immersive”

This new motion capture data will be represented via compelling cutscenes, gameplay animations, and future trailers that will help bring Ready or Not's gripping storyline to life.

Among the **6 dedicated individuals who simultaneously donned their mocap suits **for this shoot were multiple law enforcement professional stunt people with up to decades of Close Quarters Combat career experience, including tactical team leadership.

In close collaboration with our VOID developers we aimed to act out scenarios that are grounded in tactical realism and fit for integration into the game. The combination of trained stunts and CQB experience also meant we had a unique opportunity to capture dynamic animations that will see a wide range of potential use. It was especially a game changer and a humble learning experience to be able to “consult with [the operators] directly on stage, learning everything regarding CQB and SWAT tactics” during the shoot.

Video below: A tactical team climbing into an overwatch position.
https://youtu.be/vfDyCAslD3E

Vol. 59 - Ready or Not Developer Update - Motion Capture

A tactical team climbing into an overwatch position.

▶ Play video
#

With improved tactics shining in mocap performance for SWAT operators comes revamped arrest animations, allowing you to safely secure subjects with confidence using 20 variations of trained officers making arrests. It goes without saying that all of their other movements as well were recorded and will find places across countless areas of SWAT portrayal in-game.

Also in the expected changes are improved variations between animation types such as Suspect AI fake surrenders, melee, hostage taking, and more.

Video below: Suspects engaging in bladed combat.
https://youtu.be/Wk93cBHPOSs

Vol. 59 - Ready or Not Developer Update - Motion Capture

Suspects engaging in bladed combat.

▶ Play video
#

True to Life

Although our previous animation captures in-game were serviceable, we wanted to raise our standards even higher. To scratch some of the surface, in this mocap session we recorded over “100 death animations, more than 25 new movesets, and 90 or so new world building animations” to ground you in the gameworld.

Video below: SWAT en route to the scene.
https://youtu.be/CCd6pbzuQf0

Vol. 59 - Ready or Not Developer Update - Motion Capture

SWAT is en route to the scene.

▶ Play video
#

The updated performances brought by this motion capture will allow us to better convey the diverse array characters you will encounter in the game. Run animations for different physiques, for example, will better portray each individual character rather than adhering to the basic running animation cycle we had in the past. Some new flee animations are even motivated by a bit of safe method acting… through chases involving a sizable sledgehammer.

Video below: a stunt wire gag portrays an explosive level impact.
https://youtu.be/CumT2a9O-u8

Vol. 59 - Ready or Not Developer Update - Motion Capture

A stunt wire gag portrays an explosive-level impact.

▶ Play video
#

On a more serious note, the personal experiences of our officers will be better represented across the animation rigging, with some having more military experience and also the continued inclusion of female operators. SWAT AI in-game who have lore describing particular military training may be expected to act out traces of animation behaviors that we found unique compared to those more purely steeped in law enforcement conventions.

*“A big change in gameplay that will happen with all of the new data [is how] it will make the game more natural and smooth— the enemies and SWAT will actually visually reflect all of the training and military experience they went through, [whereas previous animations were] a rough estimation based on real reference.” *

Video below: some smooth weapon transitions of a trained operator.
https://youtu.be/f-iEiv_Lvcc

Vol. 59 - Ready or Not Developer Update - Motion Capture

Some smooth weapon transitions of a trained operator.

▶ Play video
#

Conclusion

All in all, as a result of this mocap session you will see massively overhauled character animations across all areas of the game. We want the immersive experience of our gameplay to be as fully reflected and facilitated by how you move through it. With over 4 TERABYTES of spectacular data from this motion capture shoot alone, there will certainly be plenty to pull from as we forge ever forward achieving our ambitions.

This concludes our 59th development briefing. Be sure to tune in next time for more development news!

Are you a content creator on Youtube or Twitch looking for new games? We’ve got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! **Link up with our Lurkit campaign here: https://www.lurkit.com/games/ready-or-not/videos **

Make sure you follow Ready or Not on Steam here: https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Lurkit

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

95163

▶ Play video
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<@&1024047185937055854>
Special PSA Regarding RoN's Ongoing Development Process

Attention Officers,

Thank you for joining us for the 60th edition of our biweekly development briefing, September 22, 2023!

Today, we have some important details to cover in the form of a Public Service Announcement regarding the game's ongoing development process, and technical reasons for a lack of public build updates as our many departments work effectively towards delivering you all the 1.0 version of the game. In this process we will describe avoiding development crunch, maintaining efficiency, and a technical perspective that represents the challenges our currently rapid and all-enveloping development progress presents for releasing incremental public updates.

It's all about forward momentum rather than perpetual Early Access, and we will see this project through to meet you all at its many future successes and a mature, complete stage. We are incredibly pleased with the progress we’ve made so far, and although we're sorry about the absence of recent incremental public build updates, we appreciate you all continuing to stick with us so that these exciting game changes can be released together once 1.0 eventually arrives.

(Note: The term “incremental update” refers to a public build that is released as an update in-between major milestone development versions of the game. These public builds contrast with development builds of the game, which are not yet released)

As we discuss examples that illustrate this development topic, you will also find substantial new work-in-progress content throughout this briefing!

#

All-Enveloping Development Progress and You

Ideally, we'd love to provide you, our playerbase, with as many public builds to play as possible. However, due to our current progress there are currently interconnected and inseparable challenges with doing this based on our status of a rapid, all-enveloping game development focus over this period in preparation for the 1.0 release.

Examples of some such interconnected challenges that result from this progress are outlined in the section below; the main point is that we are in extremely rapid development of many different interdependent systems across the game, and to ship an incremental update would require effectively halting, reverting, and synchronizing fragments of our forward progress at a critical moment winding up to the larger 1.0 release.

#

An All-Enveloping Example

In this hypothetical example, let's say we plan to release a public build as an incremental update that contains the new level, Coyote, for you all to play.

As previously mentioned, we've been working on every single aspect of the game— from revamped SWAT AI (to be showcased at a later date!) to extensive UI/UX overhauls/additions. They're not compartmentalized into any "group" where we can just cleanly export them to a public build in isolation from the rest of the development build features.

This means that at this stage of development from a technical perspective, adding the new Coyote level would require us to also add all these other features in some form:

  • First of all, we need to provide you with our new AI spawn system and AI improvements. This means a lot of polishing, subsequently taking time away from our current pre-content 'lock' focus and therefore delaying full release. This sort of roadblock taking away from our current development priorities a trend for all the remaining bullet points below.
    • ("Pre-Content lock” refers to a point in time where we solidify existing features, stop adding new ones, and polish them for a new release).
      (Images below: A slice of Coyote’s current WIP version)
#

(Image below: Some of Coyote’s WIP AI points of interest:)

#
  • We would need to provide you with all our new Coyote level characters, most of which are still pending character rigging, and one or two are still being developed in the art stage.
  • If we don’t do this, we would have to use generic models as placeholders, which would create a dull experience without the desired character variety.
    (Images below: WIP new character models for various levels)
#
  • We also need to provide you the new Quantum Sound System, without audio would not properly work in the public build

  • We need to provide the new level select system.
    (Image below: a WIP example of the new level select system)

#
  • We'd need to provide you with the new customization system, weapon select system, Station Lobby, audio tracks, and items that are tied to each system. Many of these are still in the later stages of development, yet they are by no means ready for a public build.
    (Image below: views of just a couple areas of the new Police Station)
#
  • Furthermore, we’d need to provide the briefing menu, interactive tablet, briefs for each level with voice acting, maps, and media details.
    (Image below: tablet view of a new map)
#
  • Next, we'd need to revert all other changes specific to this development build, and then fix any issues related to linking old systems with new systems (e.g., all the new UI code gets reverted, but code that has already been written in for that purpose in other areas also has to be rewritten and fixed).

  • Lastly, we would need to then spend at least several weeks ensuring a solid Quality Assurance pass has occurred, testing an adhoc game build that will be almost entirely different from its intended proper state in 1.0.

===


Further Meaning and Forward Momentum

Metaphorically, releasing incremental updates during this phase of the development cycle is like tearing down a house, rebuilding it halfway with improvised parts, furnishing it, and then tearing most of it down again to rebuild the ‘final’, largely different house that we are working towards.

Releasing updates when this massive, interdependent development is going on creates an unsustainable strain on the team, effectively causing us to crunch and redo old work just to release an update.

Our goal is to release a strong product that we can continue to update post 1.0. Making sure our team is working effectively, love what they are doing, and love what they are working towards is something we see as critical to our process.

That's important, and we’re doing it with the technical limitations for public builds and momentum in mind. Our ultimate goal is providing you all with a complete experience that will enhance the game’s quality, replayability, and will naturally keep you coming back for more as we push new updates post 1.0.

#

Conclusion

We have tons of great content and fixes in store for you all, but we hope this briefing paints a better picture of the technical limitations for why we cannot release it in incremental public builds while we work spanning every area of the game towards the 1.0 release— to the end of Early Access.

Before we go for now, here's a glimpse at a new level with the image below: a beachfront home where the events that may take place contrast the pleasing, cosmetic view of a distant pier and rolling waves.

#

This concludes our 60th development briefing. Be sure to tune in next time for more development news!

Are you a content creator on Youtube or Twitch looking for new games? We’ve got you covered; Ready or Not has partnered with Lurkit to elevate gameplay! **Link up with our Lurkit campaign here: https://www.lurkit.com/games/ready-or-not/videos **

#

Make sure you follow Ready or Not on Steam here: https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

96243

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<@&1024047185937055854>
Attention Officers,

Thank you for joining us for the 61st edition of our biweekly development briefing, October 6, 2023!

Today, we have a Situation Report via a variety of subtopics that provide a wide view of the game’s current development. Included in this format we hope to show you some of the more nitty gritty details of our development process.

This briefing's subtopics include police “trailer” units, Quality of Life (QOL) improvements to less lethal equipment, level blocking volumes, level overhauls on Farm, and VFX improvements/optimizations.

Furthermore, we are excited to say that we are on track for an expected 1.0 release towards the end of this year based on the incredible pace of our team’s development throughout these past months!

⬇️ ⬇️ ⬇️

for more, check out the Steam Announcement post here:
https://store.steampowered.com/news/app/1144200/view/3710460111434346509

A SITREP to provide you a holistic look into current development via focused slices of various areas of the game.

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<@&1024047185937055854>
Attention Officers,

Thank you for joining us for the 62nd edition of our biweekly development briefing, October 20th, 2023!

Today, we want to provide insight on the **gameplay-oriented changes **that have been made for evidence collection and across many of the existing maps in Ready or Not.

The maps we’ll be focusing on are Port, Dealer, and Farm.

These improvements bring our maps further in line with our visions for the game and increase the quality of gameplay substantially. Many maps, where possible, now have more than one spawn location and generally more freedom of movement for you to approach your initial breach.

Throughout this briefing you will see various media that reflect this topic!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

⬇️ ⬇️ ⬇️

for more, check out the Steam Announcements post here:
https://store.steampowered.com/news/app/1144200/view/5555811415915054407

Join us for an analysis of the recent gameplay changes for our evidence system and across many of our existing maps!

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<@&1024047185937055854>

Trick or Treat, Ready or Not is currently on sale! Suit up and head on over to Steam to get yourself and some buddies a head start going door to door, in-game!

Hurry though, this sale only lasts a week!
https://store.steampowered.com/app/1144200/Ready_or_Not/

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$31.99

Recommendations

97887

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#

<@&1024047185937055854>

Attention Officers,

Thank you for joining us for the 63rd edition of our biweekly development briefing, November 3rd, 2023!

Today, we want to go in-depth on what you can expect from the game's campaign mode and narrative. The main focal point of these changes is what's known as** "Commander Mode,"** the name of our new campaign mode that brings with it countless new immersive features. In Los Sueños, how you enter the ‘fatal funnel’ of each door will seal your fate and that of those around you.

Some of the elements from Commander Mode that we will cover are the** progressive mission unlocks, permadeath, roster system, behavioral traits, officer therapy, and HQ expansion/functionality.**

In the second section of this briefing, we will also detail progress on our narrative techniques such as briefing messages, 'on-call' officers, interactive audio device storytelling, novel tools for storytelling such as modular vehicle license plates, and the accompaniment of auxiliary in-game organizations.

Throughout this briefing you will see media that portrays the various topics we discuss!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

⬇️ ⬇️ ⬇️

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/3801661174266563080?l=english

Take proper command and get lost in the storyline.

#

Vol.63 Development Briefing summary points:
(not a changelog)

  • Missions for Single Player unlock one after another in order of completion
  • Single Player playthroughs will have permadeath for each of your officers
  • In Ironman mode, your save will be deleted if you die
  • There will be a large amount of unique behavioral traits for the officers in your long potential roster which will each impact the gameplay style of your team
  • Mission conduct outcome will affect the mental health of your officers, unbearable levels of stress causing them to quit or worse
  • Over 5 new areas in the station with revamped existing areas such as the firing range and shoot house
  • At least one unique briefing per mission that can take various formats, along with the extensive role that your tactical tablet plays for most mission information
  • 30-40 new interactable audio narrative devices added to the game.
  • Modular license plates on vehicles that allow us to easily customize all aspects of them during development to fit the sort of characters in each mission
  • A description of some of the federal law enforcement organizations present in the narrative, including DETE (Drug Enforcement Tactical Element), FISA (Federal Investigation and Security Agency), the Marshals, and the Park Service.
  • Teaser conclusion
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<@&1024047185937055854>
Attention Officers,

Thank you for joining us for the 64th edition of our biweekly development briefing, November 17th, 2023!

Today our** newly overhauled SWAT AI** teammates make their proper debut as an advanced and intuitive critical feature to the game.

With this development on SWAT AI we’ve made a major step towards continuing our vision for what Ready or Not can be— a quintessential tactical shooter with a central focus on PvE that’s worthy of a SWAT experience.

Let us walk you through an overview of the vast new capabilities this SWAT AI system will provide, including huge improvements and additions for** formations, stacking, breaching, clearing, callouts, and securing.**

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

⬇️ ⬇️ ⬇️

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/3835439444392378669?l=english

Your enormously improved SWAT AI teammates are arriving on scene.

#

Vol.64 Development Briefing summary points:
(not a changelog)

  • 4 different fall-in formations for SWAT AI, including single file, double file, diamond, and wedge
  • SWAT AI can adjust their formation based on the obstacles around them
  • Ability to micromanage how your officers stack up, including left, right, split, and swapping positions of specific officers
  • SWAT AI can automatically adjust their positioning in a stack according to the room layout or their equipment
  • SWAT AI have voice callouts for open doorways, suspect actions, and more
  • Vastly improved, realistic clearing tactics for SWAT AI that incorporates many techniques such as dynamic and limited penetration clearing
  • Improved SWAT AI usage of less-lethal weapons against suspects
  • SWAT AI automatically secures and reports civilians and suspects or DOAs
  • SWAT AI automatically secures evidence and has more commands to make evidence collection much more streamlined
  • SWAT AI can use the door ram and grenade launchers for breaching
  • SWAT AI automatically swaps to their secondary weapon when out of primary weapon ammo, and can fire in semi-auto to conserve ammo when appropriate
  • Improved grenade deployment accuracy for SWAT AI
  • Teaser conclusion
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<@&1024047185937055854>

Attention Officers,

Thank you for joining us for the 65th edition of our biweekly development briefing, December 1st, 2023!

Today we are going to go over some of the great work that’s gone into new weapons that have been added to the game, including the MCX rifle, LVAR rifle, F90 rifle, Supernova shotgun, UMP-9 SMG, TLE 1911, and the TPL less-lethal launcher.

Redone weapon models, covered after, are the breaching shotgun which is now an 870MCS, the M45A1 pistol, UMP45 SMG, and the MPX SMG.

Throughout we'll show and discuss much of the new gunshot and foley (handling) audio that has been added with most of the weapons above.

Lastly, we’ll take a look at re-worked ammunition values and penetration system. Revealed in this section is new training ammunition for use in training areas only, with a corresponding custom training MK18 rifle and G19 pistol.

Also, as you may have noticed from our post from on X yesterday, (https://x.com/VOIDInteractive/status/1730270617524465988?s=20) you can expect a big announcement from us at The Game Awards this December 7th!

Please keep in mind that the development content depicted in this briefing is a work in progress and may be subject to change in the game’s final state.

⬇️ ⬇️ ⬇️

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/3887232108508303655

Your arsenal will be receiving some new and updated requisitions.

#

Vol.65 Development Briefing summary points:
(not a changelog)
New weapons:

  • MCX rifle
  • LVAR rifle
  • F90 rifle
  • Supernova shotgun
  • UMP9 SMG
  • TLE 1911 pistol
  • TPL Less-Lethal launcher
    Redone weapon models:
  • 870MCS Breaching Shotgun
  • UMP45 SMG
  • M45A1 pistol
  • MPX SMG
    Weapon audio matches the furniture of a weapon (how it is constructed, such as stocks and rails). E.g. the MCX and LVAR have different foley audio since they’re constructed of different components despite being on the same MCX platform.
    Reworked realistic ammunition values, including new tissue damage, armor penetration, cover penetration, spalling, and ricochet values. Engine blocks of vehicles now block ammo as a reflection of the detailed rework to cover penetration.
    (For use in Training Areas only) New training ammo for the new designated blue furnished training MK18 and Glock19 models.
  • New Training MK18 rifle (Blue) (Training areas only)
  • New Training G19 pistol (Blue) (Training areas only)
    Teaser conclusion
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@everyone December 13th. 1.0. Are you ready?
https://www.youtube.com/watch?v=hdJI3_8zG7A

Ready or Not launches out of Early Access into 1.0 on December 13. Buy now: https://store.steampowered.com/app/1144200/Ready_or_Not/

Los Sueños, California – The LSPD reports a massive upsurge in violent crime across the greater Los Sueños area. Special Weapons and Tactics (SWAT) teams have been dispatched to respond to various high-risk scenes...

▶ Play video
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#

With the upcoming 1.0 launch of Ready or Not it comes time to wish a happy retirement to the Supporter Edition as it heads off duty from our Steam page, and we shall continue to support the Supporter Edition to the best of our abilities. We share a heartful thank you to those who supported and continue to support Ready or Not.

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<@&1024047185937055854>

TOC to Entry Team, Launch will be in exactly T minus 24 hours (<t:1702490400:R>). That means tomorrow December 13th, 10:00am PST (UTC-8) (<t:1702490400:F>). Synchronize your watches and get ready.

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@everyone

1.0 has finally launched.

Make entry, officers!

In the changelog below we will cover most of the major feature changes that have been introduced into Ready or Not 1.0, although not exhaustive due to changes spanning almost 12 months.

Bugfixes are not listed— rest assured that there are **too many to count **here.

We will continue to hotfix the 1.0 update in the coming days and look forward to far more updates in the bright future for Ready or Not!

⬇️ ⬇️ ⬇️

https://store.steampowered.com/news/app/1144200/view/3859085878636601509

Updates, events, and news from the developers of Ready or Not.

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<@&1024047185937055854>

Attention Officers,

Thank you for joining us for our 66th biweekly development briefing, December 15th, 2023!

We appreciate all of you who took part in the tremendous operation that was our 1.0 launch earlier this week. If you haven't had a chance to participate yet, we hope you will soon.

In this development briefing we'll be taking a** brief look **at what led up to 1.0, the 1.0 launch, and our post-launch preliminary plans regarding hotfixes, feedback, and an anticipated high-level public roadmap that will be out after the holiday break.

Expect the usual hotfixes for urgent issues that popped up during the launch. We will be addressing bug fixes and performance issues along the way as we keep an eye out for additional feedback.

We’ve got your back.

*In the case that you are unfortunately experiencing technical issues after installing 1.0, please try subsequently resetting mods and performing a clean reinstall of the game, as well as validating your game files.

Furthermore, as already stated in the form before: if you're a qualifying Supporter Edition owner (purchased through VOID website before Dec. 25th, 2021), your in-game credits will continued to be added on a rolling basis. There is no hard deadline.*

⬇️ ⬇️ ⬇️

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/3872596847156401930

#

Vol.66 Development Briefing summary points:
(not a changelog)

  • We are committed to prioritizing that 1.0 is functioning at its best first and foremost in the short-term. We are focusing purely on hotfixes for this week.
  • Hotfixes being urgently prepared for:
  • Bugs and performance issues
  • Feedback (e.g. Commander Mode, SWAT AI, ect.)
  • We reached 52k peak concurrent players on Steam! As well as a variety of other humbling milestones.
  • Top 5 category on Twitch for 5 hours.
  • Top 5 seller on Steam across several categories (including top selling, trending & hot releases)
  • There will be a high-level public roadmap releasing after our holiday break to detail the our plans for RoN's development post-1.0.
  • Eventual 1.1 update which will be detailed at a later date.
  • In about a week the development team will be taking a break for the holiday period to recuperate, spend time with loved ones, and celebrate the hard work that's went into delivering the massive 1.0 update.
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<@&1024047185937055854>
Attention Officers,

Thank you for joining us for the 67th Edition of our biweekly development briefing, now returning from a holiday break!

Today we'll be taking a retrospective look at some frequently asked questions over the past few weeks following the 1.0 update. These questions will cover hotfixes, Suspect AI, the existing suspect/civilian “Stress” and “Morale” system, equipment, animations, and more.

We hope you have had a great time with your friends and with the game over these past weeks, and we have been keeping our eyes on how things are going!

⬇️ ⬇️ ⬇️

**Read the full briefing here: **https://store.steampowered.com/news/app/1144200/view/3970553140547184114

Updates, events, and news from the developers of Ready or Not.

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#

Officers,

There will not be a development briefing this week, as our status is still finishing up bug fixes and working on balancing.

Although we are sorry to not have one this week, we are committed to delivering new and exciting information, including the roadmap which took a backseat compared to coordinating fixes/changes.

Keep an eye out for further development news and updates/fixes!

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<@&1024047185937055854>

Attention Officers,

Thank you for joining us for the 68th edition of our biweekly development briefing, February 16th, 2024! We had a momentary pause between this one and our last edition.

This week we’re thrilled to bring you our public Ready or Not Roadmap for 2024, ** highlighting future milestone developments to the game!** Although we’re unveiling this roadmap to solely cover 2024, we have many more plans that we’re charting further out.

Please do keep in mind that the content we’ll show and discuss as part of this roadmap is still subject to change. Game development is a fluid process, especially for a small indie team like us with this level of a project, so certain priorities and timelines may shift based on necessity.

Vol.68 Development Briefing summary points:
(not a changelog)

  • Ongoing 1.0 bugfixing/patches for Winter 2024 with** Hotfix #4 arriving shortly**.
  • Both DLC 1 and the 1.1 update are planned for Spring 2024.
  • DLC 1, currently named "Home Invasion," will be free for Supporter Edition owners, as originally intended.
  • DLC 2 is planned for Summer 2024.
  • The 1.2 update is planned for Fall 2024.
    ***- All of these DLCs are planned to come with free new weapons for the base game, one DLC-exclusive player outfit, and new maps.
  • DLCs will also be accompanied by bugfixes for the base game.
  • Updates 1.1 and 1.2 will include additions, improvements, and bugfixes to the game.***
    ⬇️ ⬇️ ⬇️

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/4196861557830831882

Our public 2024 Roadmap vision for Ready or Not!

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<@&1024047185937055854>

Attention Officers,

Thank you for joining us for the 69th edition of our development briefing, March 1st, 2024! We hope you’re all having a nice day.

This week we’ll be providing insights on multiple areas of Ready or Not’s current development. The subtopics covered are preliminary discussions around AI behavior advancements, optimization, crashes, and audio reverb improvements.

Other than the topics covered in this briefing we have upcoming bug fixing and top-secret RoN progress occurring behind the scenes.

Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol.69 Development Briefing **summary points: ***
**__
(not a changelog) __*

  • We have ongoing internal roundtable discussions across our development departments (taking into account community feedback) to experiment with advancing the AI behaviors of suspects, civilians and SWAT
  • Please continue to leave specific feedback regarding your experiences with AI behavior in our respective Discord feedback channels for consideration!
  • You can expect a comprehensive analysis of our approaches as we carefully vet and solidify specific development routes
  • One early example of an initial analysis is that we’d like to improve pre-combat behaviors for Suspect AI; they can be too eager to fight at times
  • Resulting experimentation could entail building upon as the hesitation system and making the onset of firefights less readily predictable
  • Optimization is being improved via avenues like:
  • Scalability settings that more effectively allow high/medium/low graphics settings to tailor performance
  • 2D Level of Detail elements (LOD “impostors”) for distant foliage, rocks, etc.
  • Shader caching to reduce remaining stuttering (note: Enabling V-sync may help) and decrease load times
  • Resolving crashes related to the common issue in games, “DXGI_Error_Device_Hung,” that primarily affects RTX 4000 series cards
  • Immersive improvements to our audio reverb system using "reflection probes" so that reverbs sound more 3D and accurate to environmental materials, all without costing performance
  • Video demonstration included!

⬇️ ⬇️ ⬇️

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/4202491691452777916?

Multi-topic: AI progress insights, Optimization, Crashes, Audio improvements

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<@&1024047185937055854>

Attention Officers,

Thank you for joining us for the 70th edition of our Ready or Not Development Briefing, March 15th, 2024.

This week we’ll be covering work that’s being done regarding animation as well as an outline of our community feedback integration process.

In other news, the Steam Spring Sale has just recently sprung, so you can now get Ready or Not at 33% off from now until this March 21st!

Please keep in mind that everything in this development briefing is work in progress and subject to change.

*Vol.70 Development Briefing **summary points: ***
***(not a changelog) ***

  • We are building out our own comprehensive animation library filled with animations and movesets for future potential additions. WIP examples below:
  • Tased character collapsing animation
  • New ‘heavy’ animation movesets for suspects with light machineguns.
  • 5 animation loops for perimeter NPC patrol officers
  • Higher fidelity shield animation movesets
  • Lip sync animation system being implemented for increased immersion
  • Outline of our community feedback integration process with four main steps:
    1. Player feedback on social media platforms
    1. Initial internal documentation of community feedback, organized and centralized
    1. Directors/leads assessing and delegating tasks to address community feedback
    1. The creation of development tickets for tasks to be fulfilled and implemented

⬇️ ⬇️ ⬇️

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/5970156536062778290

Development on our motion library and insights on integrating community feedback.

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(also)

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<@&1024047185937055854>

Attention Officers,

Thank you for joining us for the 71st edition of our development briefing, March 29th, 2024!

This week we’ll look at our new dynamic dialogue-related systems for AI which will give us more flexibility and nuance for storytelling, as well as showcase some of the recent work on our lip sync system.

These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, although they do not encompass everything that we’re working on at a given moment. Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol.71 Development Briefing Summary Points:
(not a changelog)

  • Dynamic Dialogue System
  • Allows for easily creatable dialogue strings between multiple characters
  • Intricate level of customization
  • Complements existing reaction voice line system
  • New dialogue being written and recorded
  • Lip Sync System
  • Video showcase of the recent early implementation of our lip sync system

⬇️ ⬇️ ⬇️

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/5970156536076279777

A look at our new dynamic dialogue system and lip sync.

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<@&1024047185937055854>

Attention Officers,

Thank you for joining us for the 72nd edition of our Ready or Not development briefing, April 12th, 2024!

Today we're doing an early overview discussion of how our first piece of Downloadable Content, “Home Invasion”, will work and as well as provide a bit of initial info regarding its contents.

We want to have an accessible approach to our paid DLC, release a free game update parallel to Home Invasion to create a broader "Home Invasion Release," and expand upon our in-game narrative in a nuanced, impactful manner.

DLC content is just one component of our ongoing support for Ready or Not. We have many bugfixes and free content updates in the pipeline.

These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol. 72 Development Briefing Summary Points:
(not a changelog)

  • Free general game update launching parallel to the paid Home Invasion DLC, bringing forward some planned Quality of Life improvements and features
  • DLC maps are available to be played at full quality by everyone in multiplayer matchmaking as long as their lobby host owns the DLC
  • To be properly revealed at a later date for the Home Invasion DLC:
  • 3 new maps
  • 2 new weapons
  • The Home Invasion mission narrative will provide continuity with the base game, yet also provide a nuanced experience that will take you away from the stark darkness of criminal ring activity to a much broader spectrum of disturbing grey.

⬇️ ⬇️ ⬇️

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/4166466695875350102?

A general overview discussion of how the Home Invasion DLC release will work, as well as some of its initial contents.

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Hello Officers,

We're sorry to inform that there will not be a development briefing this week. We have multiple development areas that we hope to share in the future but are not yet in a position to do so, with most work still under review between development departments.

Keep an eye out for future development news and updates/fixes!

brave folio
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<@&1024047185937055854>

**Attention Officers, **

Thank you for joining us for the 73rd edition of our Ready or Not development briefing, May 10th, 2024!

This week we’ll be showing some work on new AI target detection systems that make engagements feel more fair in situations where the player is partially obscured from Suspect/Civilian AI line of sight.

We have two new specific types of target detection checks under development that are meant to meet this goal of fairness: “dynamic visibility blockers” that make thick CS gas clouds obscure your location from AI, and “AI detection cone checks” that make you less likely to be detected between small cracks or when mostly-obscured by cover at longer distances.

We also want to highlight this May as Mental Health Awareness month and contextualize the new videos on the topic that are releasing on our YouTube channel. In this newsletter you’ll find some additional development philosophy regarding the inception of our existing SWAT AI mental health system in-game for Commander Mode.

*These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. **Please keep in mind that everything in this development briefing is work in progress and subject to change. ***

Vol. 73 Development Briefing Summary Points:
(not a changelog)

  • AI Target Detection Changes
    • New dynamic visibility blockers that cause thick CS gas clouds to block effective AI target acquisition
    • AI fires at target’s last known position
    • AI accuracy is now reduced per meter of CS gas thickness
  • New target detection “cone” checks help prevent AI from acquiring targets through unintended tiny cracks, small gaps from a distance, and acquiring peaking players from a distance or at difficult corner angles
  • May is Mental Health Awareness Month
  • New thematically relevant videos releasing on the VOID YouTube channel to help bring awareness to mental health concepts present in the game
    • First video is titled “PTSD”
  • Game design insights for the inception of the SWAT AI mental health feature in Commander Mode; simply surviving is not always enough.

⬇️ ⬇️ ⬇️

**Read the full briefing here: **
https://store.steampowered.com/news/app/1144200/view/4210378060872317425?

Attention Officers, Thank you for joining us for the 73rd edition of our Ready or Not development briefing, May 10th, 2024! This week we’ll be showing some work on new AI target detection systems that make engagements feel more fair in situations where the player is partially obscured from Suspect/Civilian AI line of sight.

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Officers,

There will not be a development briefing this week. Thank you for your patience as we prepare for new content and information to share.

Keep an eye out for future development news and updates/fixes!

brave folio
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<@&1024047185937055854>

Attention Officers,

Thank you for joining us for the 74th edition of our Ready or Not Development Briefing, June 7th, 2024!

This week we'll be covering our completed transition from Unreal Engine 4.27 to the new UE5 and the delay of DLC 1. Throughout this briefing, we’ll outline what specific benefits we expect from UE5.3 as well as how the DLC release and UE5.3 modding scene is affected. Furthermore, we’ll show off some slices of content that you can expect from DLC 1.

The UE5 transition was a longtime project that was in large part diligently handled by close external partners. This extensive preparation has resulted in a relatively seamless final transition, yet there were still some related issues and additional delays that we had to recently overcome. Other general issues including one or two high-priority issues are still not fixed. Aside from that there is some extra DLC 1 work and quality assurance to be completed.

One main high-priority remaining issue is that some of the open-source tools used for modding countless Unreal Engine games, including RoN, are not yet compatible with UE5.3. In the crucial interest of our great modding community we want to avoid launching without modding support. We have several solutions to pursue including a bounty on the tools.

With the UE5 transition complete an official modding Software Development Kit (SDK) is going to happen but it will take time to do right.

Therefore, Officers, we are posting open bounties to support Unreal Engine 5 modding as a whole. Payout will be based on contributions that fix the issues at hand for each tool:

These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol. 74 Development Briefing Summary Points:
(not a changelog)

  • DLC 1 will no longer release during the Spring timeframe, though it is close to completion. It will release as soon as properly viable
  • We will be able to provide more info in the coming weeks with the next newsletter as progress on the situation is made
  • Vast majority of DLC 1 content is completed
  • DLC 1 comes with 3 new weapons (plus effectively a 4th)
    • (available to all players regardless of DLC ownership)
  • 3 new maps largely completed with glimpses shown
    • (available to all players in multiplayer with a lobby host who owns the DLC)
  • We have completed a transition for RoN from Unreal Engine 4.27 to Unreal Engine 5.3
  • It was important for efficiency and engine benefits that we complete the engine transition before adding new content to the game
    • Not every new UE5 feature will be utilized by RoN, but there is a solid list of immediately noticeable benefits that we’re confident will be included:
    • Better PSO integration tools, PSO precaching, DLSS 3.7, FSR 3, and new anti-aliasing methods (TSR).
  • We are posting open bounties to update open-source modding tools and support Unreal Engine 5 modding as a whole (Affected tools: UE4SS, UAssetAPI, UAssetGUI)
  • RoN will receive official Software Development Kit modding support now that the UE5 transition is complete, but it will take time for the official SDK to be done properly and polished

⬇️ ⬇️ ⬇️

Read the full briefing here:
https://store.steampowered.com/news/app/1144200/view/4173225900653684815?

A look into our completed UE5 transition and the situation around DLC 1's delay.

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Officers,

This week we are postponing the development briefing. We are looking to deliver exciting and quality updates soon, so keep your eyes peeled for further developmental news and updates!

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Attention Officers!
<@&1024047185937055854>

It is once again that time of the year with the great bane of wallets that is the Steam Summer Sale kicking off.

From now until July 11th, Ready or Not will be sitting firmly at 33% off until the end of the sale. Now is the perfect time to recruit more officers before the coming increase in the scope of the LSPDs operations.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Los Sueños – The LSPD reports a massive upsurge in violent crime across the greater Los Sueños area. Special Weapons and Tactics (SWAT) teams have been dispatched to respond to various scenes involving high-risk hostage situations, active bomb threats, barricaded suspects, and other criminal activities. Citizens are being advised to practice cau...

Price

$33.49

Recommendations

141404

▶ Play video
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<@&1024047185937055854>

Attention Officers,

Thank you for joining us for the 75th edition of our Ready or Not Development Briefing, July 5th, 2024!

Today we’re sharing our teaser trailer for the incoming Home Invasion DLC, announcing the successful efforts of the UE5.3 github community in completing our open-source modding tool bounties, announcing a new optimal 4-week schedule for newsletter communications, and laying out community-focused comms/events that we’ll be releasing with our returning Community Manager, Kaminsky!

These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that everything in this development briefing is work in progress and subject to change.

Vol. 75 Development Briefing Summary Points:
(not a changelog)

  • The teaser trailer for the incoming release of DLC 1 "Home Invasion" is now unveiled with emphasis on its story premise! (https://youtu.be/byt7k1z46QI)
  • Our Unreal Engine 5.3 updated open-source modding tools bounty is now successfully completed.
    • These updated tools benefit UE5.3 modding as a whole but also help support RoN’s transition to UE5.3, with an official SDK still being our ultimate end goal.
  • Starting today, we’ll be changing the schedule and structure of our newsletter-type communications so that they run in 4-week intervals.
  • In addition to the existing developer briefings, we are re-launching community focused newsletters. They will release in offset 4-week intervals so that there is a new newsletter of some sort about every 2 weeks.
  • Our returning Community Manager, Kaminsky, will be providing many community-focused communications and hosting events like gamenights, giveaways, and AMAs!

⬇️ ⬇️ ⬇️

**Read the full briefing here: **
https://store.steampowered.com/news/app/1144200/view/4157466472561245087?

Several exciting announcements about the state of the game and community!

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Attention <@&958427585849733160>

We’re finally ready to fully reveal our first DLC, Home Invasion!

Taking place after the landfall of a monstrous category 5 Hurricane, this DLC will bring your team to the households of the citizens of Los Sueños, responding to the opportunistic criminal elements of the city. To counter them, your team will be deployed to extensively damaged Greenside Dormitories, the water-logged neighborhood of 213 Park St’, and the affluent community of Redwood.

With the city recovering from the destruction wrought by mother nature, it is even more important than ever to bring order to chaos. To that end the Chief has approved an expansion of your department-issued equipment to better deal with the changing conditions brought about by the Hurricane. Among the new equipment, supplied free of charge to all of our officers, is three new firearms. The 509 Pistol, FLUX MP17 PCC, and the DM4 PDW.

Home Invasion will be available on the 23rd of July for $9.99/€9.99

https://www.youtube.com/watch?v=Hncp01oVykU

Ready or Not: Home Invasion is set in the turbulent aftermath of a devastating Category 5 hurricane. The Los Sueños Police Department is dispatched to tackle three intense home invasion missions. Along with the DLC release, we're rolling out a game patch, and adding three new weapons to the base game at no additional cost. Ready or Not: Home Inv...

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Los Sueños – STATE OF EMERGENCY: Los Sueños Police Department Chief Galo Álvarez issues an emergency broadcast regarding the City of Los Sueños response to Hurricane Antonio. Massive property and environmental damage from the record-breaking Category 5 Hurricane Antonio with windspeeds and rainfall reported to affect most areas of the county. Pa...

Release Date

Coming soon

▶ Play video
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Attention Officers! <@&1024047185937055854>

Welcome to the first of our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art!

As this is our first dive back into the greater Ready or Not community, we’ll be taking a look at a wide variety of materials. Over the years, many very talented individuals have taken an astonishing amount of high-quality content including, but not limited to screenshots, videos, and cosplays!

Since this is our first community newsletter since the official launch of Ready or Not, we have more than half a year of incredible community content to choose from. To start, we’ll be featuring the bread and butter of the Ready or Not Community, the humble screenshot.

  1. **Averdance **– Discord

The entry team emerges out of the early morning fog in this piece by Averdance, a somber balance of orange and blue hues providing contrasting highlights alongside the clean cinematography, creating a wonderfully tense atmosphere.

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⬇️ ⬇️ ⬇️

You can read the rest of the newsletter and see the rest of the featured content here:
https://store.steampowered.com/news/app/1144200/view/6294426665436229559

Welcome to the first of our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art! As this is our first dive back into ...

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Attention <@&958427585849733160> !

Ahead of the DLC launch, we have two very important announcements for all of our loyal Ready or Not players!

The first announcement is about the state of Mods after the update. If you have mods installed, It is highly recommended that you select the “launch in safe mode” option for Ready or Not to prevent crashes/conflicts that may occur until mod owners have updated their versions to match the game.

The second announcement is that on <t:1722124800:F> we will be hosting a Law Enforcement Officer AMA that will focus on their experiences along with how reality and Ready or Not meet on the public Discord!
Featuring SixtyAteWhisky, ChristheCOP, and our very own police advisor Dan.

You can submit any questions you may have for any of them in the #leo-ama-questions channel!

Home Invasion will be launching <t:1721764800:F>

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Attention Officers!
<@&1024047185937055854>

Due to some technical issues, we’ve been forced to make the decision to push the release date back four total hours from now to <t:1721775600:t> There are a few high priority issues we want to sort out prior to the launch in order to allow for a better player experience Day 1 with Home Invasion.

We understand this may be disappointing, but this short delay is necessary to ensure a quality experience for our players.

Thank you for your understanding and patience.

VOID Interactive

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Attention <@&958427585849733160> !

The Home Invasion DLC and its accompanying base game update are now released! You can view the full changelog here: https://store.steampowered.com/news/app/1144200/view/4343242494484137727

Much of the Home Invasion DLC content is free for all players, however if you want access to the DLC exclusive cosmetics check out the Home Invasion store page here: https://store.steampowered.com/app/3015760/Ready_or_Not_Home_Invasion/

(If you already own the Supporter Edition, the Home Invasion DLC is included for free.)

DLC weapons: Free for all players
DLC maps: Free in multiplayer if the lobby host owns the DLC
DLC cosmetics: DLC purchase needed (with the exception of balaclavas and new camo options for base game cosmetics)

If you have any bug reports or feedback, please post them on our #1050529506022137876 channel or our #1050535723087958156 report forum channel to consolidate them most effectively.

Changelog for the Home Invasion DLC and general game update.

Los Sueños – STATE OF EMERGENCY: Los Sueños Police Department Chief Galo Álvarez issues an emergency broadcast regarding the City of Los Sueños response to Hurricane Antonio. Massive property and environmental damage from the record-breaking Category 5 Hurricane Antonio with windspeeds and rainfall reported to affect most areas of the county. Pa...

Price

$9.99

▶ Play video
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Attention Officers, <@&1024047185937055854>

Welcome to Patch 1 changelog for the Home Invasion Release! Included is an introduction to the recent changes today and our next steps, with the Patch 1 changelog notes listed further below:

Following the launch of our first DLC, we have taken in the great amount of feedback provided by our community and are working to rectify as many of the most pressing issues as we can. In two patches we will address two main areas of concern along with general bugfixing and improvements: the first being performance, and the second being the lack of availability of DLC1 maps in Commander Mode.

Here in Patch 1, we are focusing on performance as the primary priority. Among the fixes, FSR3 will work as intended, resolution scaling is fixed, texture streaming issues are resolved on the new maps, and improvements have been made to several specific performance areas. More changes are of course elaborated in the changelog further below.

Patch 2 meanwhile will look to address the limited availability of the DLC 1 maps. Currently the DLC 1 Home Invasion maps are available in Multiplayer and Practice mode. Therefore, in Patch 2 will be bringing those same maps into Commander Mode.

For some background context on the situation with Commander Mode, we initially intended for the upcoming DLCs to be part of their own cohesive experience in a separate segment of Commander Mode. However, with the release of Home Invasion, our players have made it clear that this approach restricted the experience of Commander Mode in its current state.

There will of course be a dedicated changelog for Patch 2 for when it releases, but without further ado, here's this Patch 1 changelog:

https://store.steampowered.com/news/app/1144200/view/4357879827201762290

Updates, events, and news from the developers of Ready or Not.

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Attention Officers!
<@&1024047185937055854>

Our LEO AMA is going to begin <t:1722125400:R> !

The #1099227935904378980 channel should be open and ready to join!

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<@&1024047185937055854>
Attention Officers,

Welcome to the 76th edition of our Ready or Not Development Briefing, August 2nd, 2024!

**This week we want to provide a hopeful retrospective from our Game Director, Gruntr, regarding the recent release of our first DLC, Home Invasion. The message also serves as a general reflection that will help you understand our current experience as a game development studio.

Thank you for all of your feedback and continued support for the game as we look to support the game to the best of our abilities.

We’re eager to deliver you all more Ready or Not content, growing together throughout the process. Speaking of which, Patch 2 for Home Invasion is on its way shortly.**

⬇️ ⬇️ ⬇️

**Read the full briefing here: **
https://store.steampowered.com/news/app/1144200/view/4357880461170647249?

This week we want to provide a hopeful retrospective from our Game Director, Gruntr, regarding the recent release of our first DLC, Home Invasion.

brave folio
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Attention Officers!
<@&1024047185937055854>

The VOD for our Law Enforcement AMA is finally live!
If you missed our through questioning of SixtyAteWhisky, Chris the Cop, and our very own advisor Dan!

If you like any of our guests, be sure to visit their respective channels for more of their wonderfully sunny dispositions!

https://www.youtube.com/@SixtyAteWhiskey
https://www.youtube.com/@ChrisTHECOP

https://www.youtube.com/watch?v=sUijxHCTSoU

With our small hiatus in videos like these, we're starting strong with a interesting look into Ready or Not and how it relates to realities of both SWAT and Patrol officers.

Host: Kaminsky |- Community Manager

Attendants:
@SixtyAteWhiskey
@ChrisTHECOP
Dan

▶ Play video
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Attention Officers!
<@&1024047185937055854>

Welcome to our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art!

As this is the first look into the modding scene since our 1.0 Launch, this will be an extra-large exhibition of the frankly absurd number of mods currently available for Ready or Not. First, we’ll start with some of the first mods that most officers will seek out, an expansion of your LSPD provided arsenal with new firearms, attachments, and uniforms as well as fresh scenarios.

ft. Ballistic, Decoymoth, and more!

https://store.steampowered.com/news/app/1144200/view/6124418777154405782

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Attention Officers!
<@&958427585849733160>

Patch #3 is now live!

Among the fixes and improvements, one notable change is how DLSS capability and quality should now be improved resulting in overall better performance.

In addition, lower graphics settings will more appropriately reflect in-game and result in increased performance and decreased graphical fidelity.

https://store.steampowered.com/news/app/1144200/view/4357881096253357847

Read about the latest fixes and improvements in Patch 3!

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<@&1024047185937055854>
**Attention Officers, **

Welcome to the 77th edition of our Ready or Not Development Briefing, August 30th, 2024!

August has been an eventful month between patches and some occasional downtime across the team.

In this briefing, we share moments from Gamescom and a brief intro to some of RoN's recent feature development avenues, along with some undercurrents of movement from an ‘alternate reality’ storyline.

Quick mention― if you find yourself eyeing the Ready or Not development shirts on display in the following photos and looking for something of your own, keep an eye out for merch coming in the future. An abundance of care continues to go into our selection of merchandise partners and designs with the ultimate goal of equipping you with merch that is tangibly excellent.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

⬇️ ⬇️ ⬇️

**Read the full briefing here: **
https://store.steampowered.com/news/app/1144200/view/4599951478187399561

In this briefing, we share moments from Gamescom and a brief intro to some of RoN's recent feature development avenues.

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Attention Officers!
<@&1024047185937055854>

Welcome to our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art!

This time we will be doing something a little different, this is the first in a series of interviews with Modders that have created pieces whose presence it known to most if not all of the players of Ready or Not that have dove into the wide world of modding.

To kick off our new series, we will be Interviewing Jerry the Weekend Gunfighter, author of the most wide-spread near total conversion on Nexus, leading the pack with 512k lifetime downloads since it’s re-Introduction with the 1.0 release of Ready or not.

Link Below:
https://store.steampowered.com/news/app/1144200/view/6903544142289348011

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<@&1024047185937055854>
In case you missed our post in #social-media-feed , make sure to submit your questions now!:

Attention officers! There is an upcoming AMA hosted by eXputer's online forum featuring VOID Interactive dev team members. Have some burning questions for us? Send them to this link before Oct. 3rd!: https://forums.exputer.com/threads/ready-or-not-devs-ama.957/

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<@&1024047185937055854>
Attention Officers,

Welcome to the 78th edition of our Ready or Not Development Briefing, September 27th, 2024!

This week we’ll be taking a look at a new motion capture session, which we used to gather some valuable gameplay and cinematic shots for the upcoming DLC and future RoN content. In the process, we’ll outline a sample of the new features under development, namely AI item caching, suspect loadouts, hesitation system variations, suspect squad systems, and a new ban manager.

In other news our dev team is going to be featured in an AMA through eXputer's online forums! If you have any burning questions for us, make sure to submit them at this link before questions close on Oct. 3rd: https://forums.exputer.com/threads/ready-or-not-devs-ama.957/

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment.Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/4708039771677771908

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Attention Officers!
<@&958427585849733160>

This month's newsletter with have a little bit of everything with the revival of our Content Creator program, the showcase of an incredibly talented set of creators and actors, and lastly but most certainly not least, a few of our outstanding non-english communities.

To start, we have the newest iteration of our Content Creator program. Partnering with our friends at Lurkit we will be giving creators of all sizes opportunities to work with VOID, allowing creators them to acquire keys for giveaways or personal use, as well as giving them opportunities to earn money for hitting streaming and media milestones!

You can apply via our Lurkit page at the link below:
https://www.lurkit.com/company/ready-or-not-creator-program

🔻 🔻 🔻

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/6493719016531236843

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Attention Officers!
<@&1024047185937055854>

In our continued effort to polish and grow Ready or Not into the cornerstone game that it's meant to be, we'd like to hear what you think!

Below is a link to a survey for all of you to gauge how we've been doing and how you want us to proceed, for your troubles we're offering up some Logitech gear that we've come into for those that fill out our survey.

https://forms.gle/BX9tfHKniRg5fv5w8

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(Looks like there may be some issues with Steam on handling the sale dates)

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<@&1024047185937055854>
Attention Officers,

Welcome to the 79th edition of our Ready or Not Development Briefing, October 25th, 2024!

This week we’ll be covering the short-term delay of DLC #2 along with a visual preview of the new levels and some features that will be included with its release.

DLC #2 is now expected to release during the Winter time frame instead of Autumn.

The timeline shift for DLC #1 ultimately ended up affecting DLC #2’s timeline, an effect which was amplified by the number of features we are aiming to include in the DLC #2 release.

In this dev briefing we're showing 3 previously unannounced DLC #2 levels, and feature prototypes that are continuations (with a few bonuses!) from the Vol. 78 dev briefing: Suspect Squad Behavior, Suspect Loadouts, SWAT Visual Identification, improvements allowing multiple headgear/facewear gear to be worn at once, and updated NVG overlays.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

Read the full briefing here:
https://store.steampowered.com/news/app/1144200/view/4520017023194709122?

This week we’ll be covering the short-term delay of DLC #2 to Winter along with a visual preview of the new levels and some features that will be included with its release.

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<@&1024047185937055854>
The Difficult Games Bash is properly live today, meaning the decision whether to get the game is now even easier! Hop in and recruit your friends at a 40% discount!
https://store.steampowered.com/app/1144200/Ready_or_Not/

Be sure to join the Ready or Not Discord server to keep up with the latest updates, find recruits for your squad, and have a good time!Los Sueños- The LSPD reports a massive upsurge in violent crime across the greater Los Sueños area. Special Weapons and Tactics (SWAT) teams have been dispatched to respond to various scenes involving high-risk h...

Price

$29.99

Recommendations

153870

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Attention Officers!
<@&1024047185937055854>

As mentioned briefly in the Newsletter, following the mapping even we hosted two years ago, leading up to the Anniversary of Ready or Not 1.0 we're going to be hosting a mapping contest!

The **Theme ** of the contest will be Reimagination!

Mappers will be tasked with recreating, refurbishing, or otherwise reconfiguring their favorite Ready or Not maps. Be it a reimagining of the old Chyressa farm, expansion of the Gas Station, or a revival of one of the maps that only ever existed in blockout or concept!

All the rules will be located in #1303756469673656430
All submissions with associated Nexus Link go in #1304566897718853645

The Prizing structure will go as follows:
1st - 3k
2nd - 2k
3rd - 1k

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Attention Contestants!
<@&1024047185937055854>

Elaboration of Rules and Regulations

Unlike our first contest where our contestants had the freedom to make whatever their heart desired, the idea this time around would be the create a map that's directly based on an existing map either past or present.

From gutting an existing map and completely remodeling it in your image, tweaking it however you see fit or reviving a old map or version of a map with your own twist on it. That being said, the amount of effort taken in the remodel will be taken into consideration. For example, a siege on a freshly repaired and remodeled post-meth head infested Twisted Nerve would be judged much more favorably than Port Hokan with with just a change of weather.

Maps that do not meet a minimum threshold of effort [i.e. just increasing the amount of AI on an otherwise stock RON map] will not be considered as valid entries and removed from #1304566897718853645 .

No matter the option a mapper chooses, the maps themselves can be either ripped from the game and modified or reproduced from ripped assets but the core idea is that the maps must be based on an old or current VOID Map.

For the ease of use, all past maps and blockouts are free game for the competition.

A continually updated FAQ section has been added to the #1303756469673656430 section. Any questions not addressed there or here are free to be directed to my DMs.

We can't wait to see what our extremely talented modding scene brings to bear this time.

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Attention Officers!
<@&1024047185937055854>

As we come closer to the anniversary of Ready or Not 1.0, we're putting together a series of giveaways to thank our loyal players and community members!

The first giveaway will be to thank our Community Members who have supported us in spirit but haven't been able to secure a ticket to Los Suenos themselves. We'll be giving away eight standard edition keys!

Simply say why you want the game in #1307019262480748564 and if your prospective partners are in the server, be sure to give them an @!

The winners will be chosen two weeks from today!

Rules:

  1. Only newer members of the Discord are eligible for the Giveaway.
    1.1. If you're not new to the Discord and you're chosen, you will be asked for your Steam Account to verify that you do not own the game.

  2. Only post once in #1307019262480748564

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<@&1024047185937055854>
Attention Officers,

Welcome to our 80th Ready or Not Development briefing, November 22nd, 2024!

Hope you’re all doing well today, we have some in-depth info to share about game design philosophy around player flexibility and a few details around the upcoming DLC 2 launch, it being free for Supporter Edition owners, a future free content update for everyone next year, and our prototype merchandise line’s launch.

You can already grab our prototype first-release merch line on our official website here. We’ll have a more extensive and fleshed out second line of merch coming later.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

**Read the full briefing here: **
https://store.steampowered.com/news/app/1144200/view/6634459680135446665

Our second DLC, Dark Waters, is in view with some increased player flexibility and future free content.

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<@&1024047185937055854>
Make an entrance with our first line Ready or Not merch, now on a 20% Black Friday Weekend discount at checkout for everyone via the code below! Visit http://merch.voidinteractive.net to use the code now!

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<@&1024047185937055854>
Attention Officers,

Incoming rapid response call to nominate Ready or Not for the "Better with Friends" Steam Award. Get your squad together, we only have a 1 hour window to get this done.

Other intel incoming this afternoon.
https://store.steampowered.com/news/app/1144200/view/4469355336712586886

Incoming rapid response call coming in to nominate Ready or Not for the "Better with Friends Steam Award."

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<@&1024047185937055854>
Dark Waters, launching December 10th.

__A quick auxiliary briefing on what to expect: __
(Base game = included in Ready or Not without any additional DLC needed)
(Dark Waters Release = the larger update surrounding the Dark Waters DLC)

  • This release will come alongside a large list of bugfixes for the base game including SWAT AI, Suspect AI, Civilian AI, crash/freeze fixes (also one that should address CPU issues), fixes across various existing missions, replay viewer fixes, quality of life changes, and more.
  • On top of that will be a sizeable list of features that will serve as improvements free for the base game, 5 new base game weapons, general upgrades to weapon handling/feel, and some new base game weapon attachments.
  • There are several new features seen in the three new Dark Waters missions, 2 new exclusive cosmetic outfit sets, and 3 new exclusive tattoos. Dark Waters DLC owners will have exclusive access to the maps in single player, however they will also be able to host them in multiplayer so anyone can play, regardless of whether other people in the lobby own the DLC.

Stay on standby for the complete release changelog.

In the meantime, here's the full trailer in case you missed the PC Gaming Show or our other post:
https://youtu.be/BbxznEErPZQ?si=DIpVxUkbtaZaF7Qs

Ready or Not: Dark Waters sets the challenge of bringing order to chaos within amphibious operations whilst also navigating turbulent weather/environmental conditions on the open sea. Offshore locations offer little comfort in the confined spaces within boats, or the turbulent exposure provided by Offshore Oilrigs. Available on Steam: https://s...

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Attention Officers!
<@&1024047185937055854>

For todays newsletter we'll be taking a look at some of the channels that continue to spread the word of Ready or Not, taking a quick peak into our work with the NEC, and more!

The fine team over at Gaming Founders also talked to our COO Stirling Rank about the origin of VOID Interactive and the game, Code 10, that would become Ready or Not.

Link:
https://www.youtube.com/watch?v=Hi1N1YmYJug

🔻 🔻 🔻

Read the full newsletter here:
https://store.steampowered.com/news/app/1144200/view/525328778479534838

In this episode, Eden and Kevin speak with Stirling Rank, COO and co-founder of Void Interactive. Stirling had an unconventional journey from high school filmmaking to creating the indie game hit Ready or Not. In the discussion, he recounts how he and friends Ryan and Stuart transformed their passion for art and gaming into a successful game dev...

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Welcome to our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content, including streamers, videos, shorts, and art! If you didn’t see PC Gaming Show: Most Wanted la...

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Attention <@&958427585849733160> !

Today we celebrate the 13th of December, the day that Ready or Not went gold!

We thank all of our community members that have stuck by us over the years of early access, developmental growing pains, and much, much more!

Since this Discord has been so instrumental in the growth and spread of Ready or Not, we have one last giveaway for this server.

Starting now and ending <t:1734208200:R>, we will be giving away two sets of keys:
4x Dark Waters DLC keys
and
2x of our prestigious Supporter Editions Keys!

All you need to do is tell us why you think you should win one of the keys in #1317213664616382566

The Giveaway will be limited to longer standing members of the community [Six months or more on the Discord]. Good luck, god speed, and once again thank every last one you.

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<@&1024047185937055854>
Ready or Not is now 50% off for the Steam Winter Sale!
https://store.steampowered.com/app/1144200/Ready_or_Not/

Meanwhile get** 44% off** with the** LSPD Bundle** which has the Base Game, Home Invasion, Dark Waters and the OST!
https://store.steampowered.com/bundle/48378/Ready_or_Not_LSPD_Bundle/

And in case you're looking for some new gear for yourself, merch is also now **20% off **for everyone
https://merch.voidinteractive.net/

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<@&1024047185937055854>
Attention Officers,

Welcome to our 81st Ready or Not Development briefing, December 20th, 2024!

To start off, we’ll see you all again with more development briefings in 2025! With our studio going on holiday over the next weeks, we wanted to do a special development ‘debrief’ in the form of messages to you— our community— from across the team here at VOID Interactive.

We’re immensely grateful for the support you have shown Ready or Not since our 1.0 launch in December 2023, and for your reception to the Home Invasion and Dark Waters releases that have happened since then. It’s remarkable to leave things off on a high note and to work towards an even better future for Ready or Not and our community next year!

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

Read the full briefing here:
https://store.steampowered.com/news/app/1144200/view/526455930526629909

Debrief messages from across our dev team sending well wishes to you and reflections on RoN going into 2025!

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**Attention <@&958427585849733160> **!

From everyone here at VOID Interactive and our Community Moderation Team we wish all of you Happy Holidays.

Without all of your support and patience we wouldn't be where we are today and we most certainly would not be able to continue to produce this game that's the culmination of both the tempered voice of the community and the dream of our development team.

We hope that whatever your denomination, your holidays are warm, your hearts are full, and that you are taking some well earned R&R.

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Attention Officers new and old!
<@&1024047185937055854> <@&971763275916267580>

I want to congratulate you on waking up safe and sound in 2025, we at VOID hope that this coming year will be better than your last.

I would also like to drop a reminder and a statement to open the new years.

First I would like to remind everyone that our mapmaking contest is still on! With two months left, mappers of all skill levels have been cooking up some incredible and I can't wait until we all get to see it.

Second, with the new year I'd like to refresh out Gamenights! To that end I have re-opened #gamenight-suggestions for votes, and the top entries will make up the new monthly gamenight rotation.

With all of that being said, thank you all for being with us and continuing to be with us.

Cheers to the end of one year, and the dawn of a hopefully brighter one.

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Attention Officers new and old!
<@&1024047185937055854>

Merry Christmas and Happy New Year to all of you.

As the first community letter of the year we'll be covering quite a bit, so we'll be chopping it into two pieces. One where we deliver some more hopeful and thankful messages from our team, talk about the killer mods of last year, and talk a little bit about the data we'd gleamed from the Survey.

🔻 🔻 🔻

Read the full briefing here:
https://store.steampowered.com/news/app/1144200/view/526455930526632621

Attention Officers new and old! Merry Christmas and Happy New Year to all of you. As the first community letter of the year we'll be covering quite a bit, so we'll be chopping it into two pieces. One where we deliver some more hopeful and thankful messages from our team, talk about the killer mods of last year, and talk a little bit about the da...

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<@&1024047185937055854>
Ready or Not is now mid-sale for this Steam Midweek Deal, 40% off!

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Attention Officers!
<@&1024047185937055854>

Since this is part two of our previous newsletter, we'll waste no time getting this one started.

Following a message from our COO Stirling on the development of Ready or Not and the different modes that used to be present on the maps, we'll talk some more data from the survey, and field some of the more popular questions from our Newsletter comments.

🔻 🔻 🔻

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/766275075757310191

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Attention Officers!
<@&1024047185937055854> <@&971763275916267580>

On this fine Friday afternoon I bring you two announcements. The first is the closing of our gamenight voting, the final list is:

  • Modded RoN - Large Lobbies
  • SCP Secret Lab
  • Intruder
  • Barotrauma
  • SQUAD

Then the last two are being tacked on due to legacy popularity:

  • Garrys Mod TTT
  • Garrys Mod Prop-hunt

However due to my personal schedule, we won't be having a game night this month however they will resume in February with the first vote starting on the third!

The second announcement of our refurbished #alt-languages channel! Our new signup and application process will allow more freedom in the channels that we allow to post!

If you're interested, simply follow the framework in #alt-language-signup and submit it to our moderation bot!

If there are any questions about either of the above announcements, please feel free to message me directly or ping me in the appropriate channels.

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<@&958427585849733160><@&1024047185937055854>
Attention Officers,

Please fill out our NPC AI Sentiment Survey below! For this survey we are seeking your detailed feedback dedicated to many areas of Ready or Not's SWAT, Suspect, and Civilian AI: https://forms.gle/DsVQT2x76qEpvWvj8

Besides the normal sifting through feedback throughout our feedback channels and socials, we want to have some focused questions and answers regarding AI behavior topics for the game's current state, so thank you for insights you can offer through this survey!

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<@&1024047185937055854>
Attention Officers,

Welcome to the 82nd edition of our Ready or Not Development Briefing, January 31st, 2025.

Welcome to the first dev briefing of the new year! Today we’re highlighting the new NPC AI sentiment survey, discussing a newer approach we're taking to optimization, and offering a deep-dive breakdown to how we create RoN levels-- utilizing examples from the Home Invasion DLC.

We are re-gathering and doubling down our efforts to continue development on Ready or Not after returning back from our winter break about a month ago. Right now, we’re nearing the end of a flurry of careful planning and prototyping.

The breakdown of our level design process in this dev briefing will help contextualize just some of the work that goes into each content release of Ready or Not. Meanwhile, this comes in theme with our community mapping contest closing shortly (check our official Discord for more details)!

Speaking of which, much of our community will be happy to hear that some of the next upcoming yet-to-be-announced levels we're working on will be on the smaller-scale end. This will help balance out the grand scale of some of our more recent levels (i.e. large levels like Leviathan, 3 Letter Triad).

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

Read the full briefing here:
https://store.steampowered.com/news/app/1144200/view/543348069315379852

Today we’re highlighting the new NPC AI sentiment survey, discussing a newer approach we're taking to optimization, and offering a deep-dive breakdown on how we create levels.

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Attention Officers!
<@&1024047185937055854>

Due to both private and public requests from contestants, we will be extending the Mapping Contest submission deadline to <t:1742583600:f>

Both to allow our contestants time to finish their maps as well as properly test them so that all of the submissions are at the highest quality possible.

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Attention Officers.
<@&1024047185937055854>

I apologize for the back to back pings, but based upon even further feedback from our Mapping community the decision has been made to pull back the extension date from <t:1742583600:f> to <t:1740172800:f>.

There was a slight miscalculation on my part that I apologize to all those involved.

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<@&1024047185937055854>
Ready or Not is currently on sale at 40% off across the base game and all DLC! This sale lasts until March 3rd, 10am PST

https://store.steampowered.com/app/1144200/Ready_or_Not/

Be sure to join the Ready or Not Discord server to keep up with the latest updates, find recruits for your squad, and have a good time!Los Sueños- The LSPD reports a massive upsurge in violent crime across the greater Los Sueños area. Special Weapons and Tactics (SWAT) teams have been dispatched to respond to various scenes involving high-risk h...

Price

$29.99

Recommendations

174791

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<@&1024047185937055854>
Attention Officers,

Welcome to our 83rd Ready or Not Development Briefing, February 28th, 2025!

After years we’ve homed in on the current state of difficulty for Ready or Not, meanwhile every player is subject to their own personal preference on how it could be. Now it’s ready for a refresh. Read on below to discover how we’re approaching the in-development new difficulty mode system, with ‘Casual’, ‘Standard’, and ‘Hard’; and how we’re taking in measurable player feedback to help inform future development.

We loved to see your reception to our last dev briefing where we dove deep into our design philosophy for the Home Invasion levels and Ready or Not as a whole. Especially from people in our modding community or pursuing game development! For those of you interested in our level design process—the second half of this dev briefing breaks down our “Leviathan” mission from Dark Waters with the help of one of our Level Designers, Tisa!

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/541098171741244465?

Join us for an overview on our upcoming difficulty mode system and a deep dive into our creative process behind the DLC 2 level, Leviathan.

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Attention Officers!
<@&1024047185937055854>

To celebrate the arrival of Spring and the influx of new officers, we're putting Ready or Not on a prodigious 50% sale.

With the wonderful weather, now is the perfect time to bring your friends on patrol with you!

34 15 54 45
33 35 34 45 23
24 45
13 35 33 15 44

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Attention Officer
<@&1024047185937055854>

After a short hiatus we'll take a look at some of the top performing Maps on mod.io, in spite of its maligned status in the community as well as our new system of handling regional Discords on our main server. In an effort to better serve and cultivate our non-english communities we've refreshed how we attend to the needs of the communities.

🔻 🔻 🔻

Read the full briefing here:
https://store.steampowered.com/news/app/1144200/view/655941948402566524

Welcome to our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art! After a short hiatus we'll take a look at some of...

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Attention Officers!
<@&1024047185937055854>

Today we've got a two-pronged announcement for everyone.

Firstly, we've done a slight restructuring of Mod.io along with a purge of all out-of-date mods and reuploads, this means that the platform should be more usable than it has previously been.

This is a result of our ongoing efforts to increase general usability of both the website and the in-game browser. Please direct further feedback to #1050529506022137876 with the tag Mod.IO


Second, a talented member of our community and partner has assembled a modding starter-kit for the newer members or less-modding-inclined members of our community to use. It's quite the comprehensive list and will be an excellent tool for RoN players new and old.

Link: #📕mod-starter-pack

Going forward we'll continue to do what we can to assist and bolster out community of incredibly talented modders.

For some particularly excellent maps, be sure to also check out the contestants for out recent Community Mapping Contest!

#1304566897718853645

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Attention Officers,
<@&1024047185937055854>

Welcome to the 84th edition of our Ready or Not Development Briefing, March 28th, 2025!

Today's briefing will cover some of the progress that we’re making in optimization, some details into our AI difficulty system dev process, narrative content pieces, and convention merch.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

Read the full briefing here: https://store.steampowered.com/news/app/1144200/view/526464640234815776?

A whopping 1,200+ assets are being updated in pursuit of our persistent optimization efforts.

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Attention Officers!
<@&1024047185937055854>

Twitch Galaxies goes live April 17th at <t:1744916400:T> — and Ready or Not is breaching the showcase with exclusive intel.

Cover your six and tune up for mission-critical news you won’t want to miss.

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Attention Officers!
<@&1024047185937055854>

Today we'll be doing something a little different.

We're going to have a word with one of our developers, Ethan. Some may know him better from the early days of Ready or Not modding, Quantumnuke, as well as a very small bit on our in-person appearances this year.

🔻 🔻 🔻

Read the full briefing here:
https://store.steampowered.com/news/app/1144200/view/503945383044449145

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Attention Officers!
<@&1024047185937055854>

At long last, we have the winners of our Second Map Making Contest!

With the goal of reimagining or recreating the world of Ready or Not in their own image, these mappers have brought to bear their incredible talents to put together these beautiful and ambitious creations. However it's unfortunate that within the confines of a contest, three must stand out besides the nine entrants.

In the coming newsletters, we'll do a deeper dive on the maps, but here we'll keep it short and sweet.

Third place: Neon Tomb Remastered by Vegriv

A inspired re-invention of Neon Tomb, away from the modern LA Club scene to a larger, more open, and airy Las Vegas style hangout.

Second Place: Shattered Nerve by **Delta **and StenTheAwesome

The house Twisted Nerve wants to be when it grows up, an excellent tribute to both the spirit of RoN and SWAT 4 alongside the somber homage found within.

and Finally

First Place: **Homeland **by **Lumoize **and MrEman

Bringing back the powerfully classic pre-release Station and using every inch to its' fullest potential, the place that was once safe haven to the players is now a deadly maze populated by The Hand. Oozing with detail, character, and story it handily takes first place.

Congratulations to all of our winners.

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Attention Officers!
<@&958427585849733160>

Following the reveal of Ready or Not Console during the Galaxies Games Showcase, we’re excited to share more details about our upcoming free update, Stories from Los Sueños, launching alongside the console release.

This update introduces new content and improvements, with PC players getting full access to everything on day one.

Here’s what’s coming in Stories from Los Sueños:
· 4 New Weapons (Available Day One for PC Players):
o TRPL Pepper Ball Pistol
o MK-V .50 AE Pistol
o 590M Shotgun
o M32A1 Launcher Primary (Gas and Flash rounds)

· 2 old but new maps, reimagined from the ground up (familiar territory, with a whole new coat of paint)
· Revamped Training Mode
· Difficulty Selector
· Full crossplay between all platforms.
We will also introduce various engine updates, system optimizations, and bug fixes for a smoother, more stable experience

NOTE: Console players will be able to access the MK-V, 590M, and M32A1 through preorders, while PC players will get immediate access to all weapons as part of the update.

Watch the Console Announcement Trailer here: https://www.youtube.com/watch?v=jW3zr1Jn5bM

You asked for it, and the wait is finally over. The best tactical SWAT shooter of this decade is finally coming to consoles. Your mission starts this summer!

Wishlist now: https://voidinteractive.net/ready-or-not-console/

Become an elite SWAT commander and bring order to a city overwhelmed by chaos and corruption.

Lead a team of highly-traine...

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Attention Officers!
<@&1024047185937055854>

To celebrate our Discord finally passing the 200k milestone, we will be giving packages of 6 standard edition **STEAM **keys to some lucky community members, alongside 6 keys of each Home Invasion and Dark Waters!

All you need to do is post in #1363927341134254301 exactly what you will do once you get the key and **WHAT **key you want!

Note: You may only choose one key.!

There is only one Rule:
If you post twice on the channel, you will be disqualified.
||Yes, we can see deleted posts too. ||

The giveaway ends: <t:1745614800:F>

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Attention Aussies!
<@&1024047185937055854>

After a short vacation from the steam store, we're back and ready to welcome more Australian Officers to Los Suenos!

In short, the ACB needed verification of Ready or Nots IARC certifications via our game existing on larger recognized storefronts [PSN, XboX, etc.]. The length of the removal was not in any way punitive and it was not a ban of any sort.

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Attention Officers,
<@&1024047185937055854>

Welcome to the 85th edition of our Ready or Not Development Briefing, April 25th, 2025.

Ready or Not’s console release is on the way this summer, as you may have seen on our YouTube channel or during the Twitch Galaxies stream! We’ll be releasing on PS5 as well as Xbox Series X | S with full crossplay across all platforms. This briefing will answer some of your burning questions about ronsole.

A free update (not a form of DLC) we're calling “Los Sueños Stories” (LSS) is simultaneously launching alongside ronsole. This will bring y’all four new weapons, three difficulty modes to choose from, and two re-designed maps which existed only as grey blockouts during Early Access. In this briefing you’ll get a look at the TRPL pepper ball pistol, M32A1 rotary grenade launcher, 590M magazine-fed shotgun, and MK-V .50 AE pistol.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

https://store.steampowered.com/news/app/1144200/view/526467189812756815?l

FAQ about our console release and details for the upcoming free update!

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Attention Officers!
<@&1024047185937055854>

The winners have been selected and the keys are coming out as fast as Discord will let me

Please be sure to check your message requests for a DM. :>

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ATTENTION OFFICERS!
<@&1024047185937055854>

Do you think you've got what it takes compete alongside some of the best players that have put boot to asphalt?

Then join us alongside the staff of Speedy or Not for Ready or Nots first speedrunning Competition!

The Competition will be run over two stages.

The first stage and submission period will start <t:1747670400:f> and will end on <t:1748048400:f>

Teams will consist of two players that will complete a level under the category Obj%, meaning that the fastest times to complete the objectives listed in the PDA will continue on to the next stage of the competition.

Stage 1 will be run as a normal speed running set, fastest teams to complete the stage with an UNMODIFIED game will move onto the next stage.

3 teams will move onto Stage 2.

Note: If the amount of completed, valid runs exceed expectations, we may increase the amount of teams that graduate to Stage 2.

All players will be required to submit a run via SpeedRun.com

The map for Stage 1 will be announced at the start of the submission period, which opens <t:1747670400:f>

Further details will be in #1363933631558586641 and #1368942967091626115

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there was an unexpected shipping delay last minute with the LSPD badges for PAX East, maybe next time crycat

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Attention Officers!
<@&1024047185937055854>

This is an announcement pertaining to our presence at PAX East.

Unfortunately there was a last minute shipping issue with the badges we had planned to give out, however we will still be at the event and still intend to give our fans something for our first proper event!

If any of you find yourselves there, just look out for our bags. We'd love to chat with any of our community members!

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ATTENTION OFFICERS!
<@&1024047185937055854>

Today we're going to be talking about the winners of the mapping competition and give a little bit of a background on why they were rated the way they were, giving some insight into our judging process as for this one the judging was done entirely by the development team.

But before that, we'd like to announce the full launch of our new Merch line!
Currently the new store primarily serves North America, but our partners are quickly expanding and will be able to offer more affordable shipping later in the year.

Link here: https://na.merch.voidinteractive.net/

Read the full briefing here:
https://store.steampowered.com/news/app/1144200/view/526468444896362504

P.S. Since we didn't have the badges for PAX, we will be doing a small apology giveaway for them. Keep an eye out.

Ready or Not Shop

Ready or Not Shop

Mapping Contest postmortem and Merch announcements

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ATTENTION OFFICERS!
<@&1024047185937055854>

We are now ready to open up for run submissions and announce the map that you all will be attempting to tackle.

The map is-

Ides of March

Players will be required to complete all of the objectives listed in your tablet as fast as possible with as few casualties as possible. Please keep in mind that in the case of a tie in times, player score will be used to also determine the winner.

Teams will be required to submit the POVs of both players all the way to the score screen via Google Sheet and Youtube as well as submit their run via a custom leaderboard on Speedrun.com.

For a run to be valid, two extra conditions must be met:

  • No mods allowed, even client-side gear mods, reshades, etc.
  • BOTH players must be wearing full tan colored outfits, with the exception of a black helmet. This is done so that players would be less likely to use pre-recorded or older footage.

Speedrun Link: https://tinyurl.com/5n7brudk

Google Forms Link: https://forms.gle/8ytEZxeFmhkwPBdY6

Good luck.

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Attention Officers!
<@&1024047185937055854>

Ready or Not and its DLC is now on a 40% sale!

Get your squad in and trained to take on Hard mode in our upcoming difficulty system update this summer.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Be sure to join the Ready or Not Discord server to keep up with the latest updates, find recruits for your squad, and have a good time!

Los Sueños
- The LSPD reports a massive upsurge in violent crime across the greater Los Sueños area. Special Weapons and Tactics (SWAT) teams have been dispatched to respond to various scenes involving hig…

Price

$29.99

Recommendations

183728

▶ Play video
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dev briefing is next week instead this time politecat

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Attention Officers!
<@&1024047185937055854>

~~I'm a little late but- ~~

Phase 1 of the Speedrunning Contest has been officially closed!

However due to some logistics issues, the scoring phase will be extended by one week with the six placing teams to be announced on the 6th of June.

Thank you to all of the competitors and thank all of you for your patience.

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Attention Officers,
<@&1024047185937055854>

Welcome the the 86th volume of our Ready or Not Development Briefing, May 30th, 2025.

Today we're going into more depth on the changes and content coming in the free Los Sueños Stories update; new weapon gameplay videos, teasers of the two new missions, and details about how NPC behaviors will change with the new difficulty system. It's been a week longer than the normal 4 week dev brief schedule, but we're back.

Our new lore series "Down The Rabbit Hole" recently launched too, see the first episode on our VOID Interactive YouTube channel!

Speaking of launches, the Ready or Not console release date announcement draws ever nearer. More to come on our socials.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

https://store.steampowered.com/news/app/1144200/view/526470348349113414?

More depth on the changes and content coming in the free Los Sueños Stories update!

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Attention Officers!
<@&1024047185937055854>

We announced Ready or Not is coming to consoles on July 15th, and pre-orders are available now. Now it's your job, rookie, to sign up and join Los Sueños' finest: https://voidinteractive.net/ready-or-not-console/

Pre-order Ready or Not on Console and recruits receive access to M32A1 Grenade Launcher, 590M Shotgun, and MK-V Pistol as part of their onboarding arsenal.

You can watch our launch trailer here:
https://www.youtube.com/watch?v=4xiAtFT6u0M

Preorder: https://voidinteractive.net/ready-or-not-console/

You asked for it, and the wait is finally over. The best tactical SWAT shooter of this decade is finally coming to consoles. Your mission starts on July 15th!

The console release of Ready or Not will introduce full crossplay.

Become an elite SWAT commander and bring order to a city o...

▶ Play video
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Attention Runners!
<@&1024047185937055854>

After, frankly taking much longer than it should have, the qualifying runs have been verified and we're moving onto the next stage!

  • Team Hostage Hustler Z [ @spice lantern and @sleek whale ]
  • Team The Second Mouse [ @pine briar and @pastel rampart ]
  • Team Paul_Zokkt & letraeH [ @boreal narwhal and @gleaming finch ]
  • Team Steel Tridents [ @silk zinc and @hardy flower ]
  • Team Buff the AI no [ @pastel tangle and @long cradle ]
    and finally
  • Team WE'RE READY [ @robust quartz and @noble marsh ]

The Map, designed by the ever talented Xeph, will be revealed shortly for all of our contestants to plan out thier routes.

Each team will have three tries to conquer the map, with the run with the most progress counting as the final score. The runs will be done live on our Twitch Channel

Link: https://www.twitch.tv/void_interactive

Good luck to all of you.

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Attention <@&1382424095496343563> !
<@&1024047185937055854>

Below is the layout of the map.

The map is titled 'Don't call me Shirley', based off a combination of a civilian 747 and Airforce One.

Our runners will start in the cargo hold with the observers watching from a special prepared spectator area outside the aircraft [Where these pictures were taken from.]

The cargo hold has a singular exit in the middle of the passenger cabin, meaning everyone starts at the same location. The objectives are very simple for a map this large, bring order to chaos and secure the cockpit.

There will be no civilians or variable suspect spawns.

The event will be live-streamed <t:1750528800:F> on our Twitch Channel: https://www.twitch.tv/void_interactive

Good luck to all of you.

#

-and since I've been asked already. Xeph has prepared a version for public use as well after the event has aired and the map has been run through.

This'n will have everything you'd expect from a good and proper RoN map.

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Attention Officers!
<@&1024047185937055854>

We've got two announcements for you today.

First, due to scheduling conflicts the running competition has been move to <t:1750528800:F> and as a reminder it will be live-streamed on our Twitch Channel: https://www.twitch.tv/void_interactive

Second, we're proud to announce our first IRL creator event by the name of Project **SWATfluencer **!

We took 18 content creators and two of our developers through a course designed by current and retired D-Platoon officers. After going through flash training, they were dispatched to a scenario designed after one of the more infamous maps in Ready or Not.

There were creators from various walks of content-creator lives. Dedicated RoN-creators, Competitive shooter players, variety content creators, and even some creators whose content doesn't primarily consist of gaming content.

The Developers present were:

  • Stirling [Gruntr, COO]
    and
  • Gerard [Character Artist]

The creators involved were:

  • Skadoodle
  • SyncedDez
  • AquaFPS
  • Rimmy Downunder
  • Martincitopants
  • Blarg
  • WiKeD
  • Soup
  • BasicallyIDoWork
  • Yumi
  • BigPuffer
  • Issac Morgan
  • ShaynePleaseShutUp
  • SGT Jackson
  • EXP [Dave Jewitt]
  • War Daddy [GLID Gaming]
  • Caveman [GLID Gaming]
  • Bearki
  • Mr Wobbles

Done in partnership with:
Logitech
EVIKE
Regiment Gaming
Lurkit
MRE Mountain
YellowPikeMedia
Tactical Avenue


Keep an eye out in the coming weeks for their video content and pictures. We're excited to see what they come up with.

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Attention Officers!
<@&1024047185937055854> <@&971763275916267580>

Just a reminder that today is the final phase of our Speedrunning Competition!

As a refresher, our contestants are:

  • Team Hostage Hustler Z [ @spice lantern and @sleek whale ]
  • Team The Second Mouse [ @pine briar and @pastel rampart ]
  • Team Paul_Zokkt & letraeH [ @boreal narwhal and @gleaming finch ]
  • Team Steel Tridents [ @silk zinc and @hardy flower ]
  • Team Buff the AI [ @pastel tangle and @long cradle ]
    and finally
  • Team WE'RE READY [ @robust quartz and @noble marsh ]

It will be starting at <t:1750528800:t> and will be live-streamed on our Twitch Channel: https://www.twitch.tv/void_interactive

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Attention Officers!
<@&971763275916267580>

Yesterday we wrapped up our first ever live speed running competition on Twitch!

All six of our qualifying teams performed admirably, with exceptional displays of talent coming from each of the 18 played rounds but in the end three teams rose to the top to claim their well deserved prizes.

First Place 🥇 -

  • Team Hostage Hustler Z [ @spice lantern and @sleek whale ]
    Second Place 🥈 -
  • Team Buff the AI [ @pastel tangle and @long cradle ]
    Third Place 🥉 -
  • Team Steel Tridents [ @silk zinc and @hardy flower ]

If you happened to miss the stream, then you can watch the VOD here: https://www.twitch.tv/videos/2492187211

Additionally, we will be assembling a highlight reel from our footage as well as footage taken by our contestants in the coming weeks.

Once again thank you to all of our participants and we hope to see you again next year!

Twitch

void_interactive went live on Twitch. Catch up on their Ready or Not VOD now.

▶ Play video
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<@&1024047185937055854>
You asked for it, and now we got it: https://na.merch.voidinteractive.net/products/no-judgement-body-pillow

The No JUDGEment Body Pillow has gone from your fantasy to reality. This two-sided version of Judge is the ideal partner for whatever harrowing situation you may need him for. Pre-order now! Shipping starts in September 2025.

Ready or Not Shop

There’s no judgement in a little comfort, and now it’s just a shoulder squeeze away with The No JUDGEment Body Pillow. With this item you get a faithful full-body representation of everyone’s favorite D-Platootie Commander, David 'Judge' Beaumont. This two-sided version of Judge will make the ideal partner for whatever

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Attention Officers!
<@&1024047185937055854>

Once again it's that time of the year, it's time to let in the latest batch of new recruits from the Academy with a 50% sale for the base game, all of our DLCs, and the all-in LSPD Edition!

Get your PC friends onboard before your Console friends come aboard on the 15th.

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Attention Officers,
<@&1024047185937055854>

Welcome to 87th edition of our Ready or Not Development Briefing, June 27th, 2025!

The clock is ticking on the RoNsole release for July 15th, and our console players are already stacking up. We remain locked in on delivering the best console release we can with the accompanying free Los Sueños Stories update for PC.

Speaking of which, there are a variety of animation changes that have been made for SWAT. These new animations will continue to be tweaked as time goes on considering the vast amount added. Also in this briefing we will outline some limited changes that have been made to the game for console certification standards.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

🔻 🔻 🔻

https://store.steampowered.com/news/app/1144200/view/526472884483260567?

New SWAT Animations and Console Content Changes

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Attention <@&1024047185937055854>

We recently shared that Ready or Not’s PC version underwent minor content changes to support stability and align with policies enforced by global platforms and age rating bodies. These adjustments were made to ensure a smooth global launch across platforms — while fully preserving the game’s tone, themes, and intensity.

Unfortunately, we’ve seen misconceptions and misinformation circulating around the scope of these changes. We want to ensure our entire community has full visibility into what has — and has not — changed.

Only six targeted visual changes to the PC version were made:

  • Twisted Nerve: The girl is now depicted as sleeping instead of convulsing.
  • A Lethal Obsession: Nudity involving the ghillie suit suspect has been adjusted
  • Hide and Seek: Female hostages now wear underwear
  • Narcos: Police informant hostage now wears underwear
  • 23 Megabytes a Second: ‘Photo of Minors’ objective model was revised to better link with ‘Sinuous Trail’.

Post-mortem dismemberment has been disabled. (Note: dismemberment for living characters remains unchanged, and can be seen in the latest Vol. 87 dev briefing: https://store.steampowered.com/news/app/1144200/view/526472884483260567)

We’re including before-and-after visuals to show that the game’s tone, atmosphere, and graphical impact remain intact. The effects of gore and violence — key to the game’s immersive realism — have not been toned down.

VOID Interactive has always believed in creative freedom and the right to build experiences that push boundaries in the service of immersion and realism. That will not change.

At the same time, we operate in a global ecosystem of platform standards, age rating boards, and local legal restrictions. While we may disagree with how some content is treated, we’ve only made changes where absolutely required, and only to the letter of the regulations — no further.

As a hyper-realistic tactical FPS, Ready or Not faces different scrutiny than more stylized or fictional games. That’s a reality of the world we publish in — not a change in our creative vision or values.

Thank you for standing with us,
– **The VOID Interactive Team **

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Attention Officers!
<@&1024047185937055854>

Today we’ll be taking a look at various community projects and collaborations we have running over the course of our console launch window, including our video with EXP, catching up both Jonathan and Dave with three DLCs worth of new arms, the announcement of the Vinyl for our OST, and finally the content that will be trickling out from all the participants of SWATfluincer.

🔻 🔻 🔻
https://store.steampowered.com/news/app/1144200/view/526472884483264777

Welcome to our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art! Today we’ll be taking a look at various commu...

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Attention @everyone

Below are the global launch times for the RoNsole - Los Suenos Stories update for Ready or not!

For better matchmaking and notifications, we now have role-specific roles in #role-selection

In addition, we will soon have a RoNsole FAQ in this channel here: #console-faq [Note: Currently locked as we're still filling it out.]

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Attention Officers!
<@&1024047185937055854>

The free Los Sueños Stories update is now released!

Read on for the full changelogs, with bugfixes, 4 new weapons, 2 missions, a new difficulty system, animation changes, audio overhauls, and more.

https://youtu.be/ItUnHOY_kfw

A FAQ for RoNsole is located here!
#console-faq

You can read the Patchnotes here!
🔻 🔻 🔻
https://store.steampowered.com/news/app/1144200/view/561377319446381024

Attention Officers - your assignment begins now. Report to the briefing room for your first mission. Ready or Not is available on PlayStation 5, Xbox Series X/S, Epic Games Store, and Steam: https://voidinteractive.net/ready-or-not-console/

Ready or Not is fully accessible to squad up across platforms for crossplay

Become an elite SWAT command...

▶ Play video

Take a look at the newest fixes, weapons, missions, and features in this update releasing now!

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Attention Officers!
<@&1024047185937055854>

We're aware of connection issues with EOS at this time.

We've confirmed that there was a momentary interruption but the system should be up and running again. Please fully restart your Steam, EGS, Playstation, or XboX before attempting to connect again.

Thank you!

quaint mist
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Attention Officers new and old!

Thanks to the support of our PC base, cultivating an incredible, dedicated community and supporting us over the years we've been able to extend across the platform gap and bring our console brothers and sisters into the world of tactical shooters.

We thank all of our players, from the oldest pre-steam supporters to our newest console recruits, as we go into the future of Ready or Not and VOID.

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Attention Officers,
<@&1384919553041236019>

Note: Due to misalignment with automatic update scheduling, PlayStation audiences received LSS Patch 1 early, other platforms will be receiving the update later today as well.

This is the changelog for Los Sueños Stories Patch 1, in preparation for LSS Patch 2 expected next week which should include a larger bundle of fixes. With this smaller patch, we’re intending to address some of the higher priority issues we’ve noticed since the release of the Los Sueños Stories update.

Please check our official Discord for an updated list of some known issues in the #archived-known-issues channel.

We are continuously monitoring your bug reports. Please report any bugs you find into the Official Ready or Not Discord, using the bug report channels. There they can be structured and collected in one place so we can most effectively deal with them.

Bug Fixes:

  • Fixed an issue with legacy save files, which caused scores of previously cleared missions not to appear on the mission selection screen.
  • Fixed an issue which caused commander mode progress not to be saved when starting a new commander mode save for the first time, finishing training and continuing to commander mode.
  • Fixed an issue with the crash reporter often failing to send crash reports.
  • Fixed a crash which could occur during authentication.
  • Fixed an audio related crash.
  • Fixed being able to get auto-banned from friends only lobbies by team killing too much.
  • Implemented a temporary region selection menu to support public matchmaking. [Image attached]
#

There will be a News ping when the update has been launched for all players.

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Attention Officers!
<@&1024047185937055854> <@&1384919741042397218>

Everyone should have the above patch now, PC and EGS are live and Xbox is currently spinning up and will be available in a handful of minutes.

We apologize for the Delay.

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Attention Officers!
<@&1024047185937055854> <@&1384919553041236019> <@&1384919741042397218> <@&1394337154087256155>

Welcome to the LSS Patch 2 changelog!

In this patch we have over 185 fixes across the game. A few fix highlights include a grid-like lightmap texture bug that caused some lighting to appear lower resolution than intended (lightmap shadow edges still being worked on); suspects not reacting properly to CS gas, a bunch of crashes, and blood not soaking into clothing properly.

Please check our official Discord for an updated list of some known issues in the #archived-known-issues channel.

We are continuously monitoring your bug reports. Please report any bugs you find into our official Ready or Not Discord, using the bug report channels! There they can be structured and collected in one place so we can most effectively deal with them: #🐜archived-bug-reports-channel

Note: Console users, please be sure your game is updated before submitting bug reports.

You can read the Patch notes here!

🔻 🔻 🔻
https://store.steampowered.com/news/app/1144200/view/526476689498177892

Welcome to the LSS Patch 2 changelog! In this patch we have over 185 fixes across the game.

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Attention Officers!
<@&1024047185937055854>

To celebrate our console release, we're having a sale on all of our merch! Use the discount code roncon10 at checkout to get 10% off of your order consisting of in-stock products!

https://na.merch.voidinteractive.net/

Ready or Not Shop

Official Ready or Not merch!

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Attention Officers!
<@&1024047185937055854> <@&1394337154087256155>

After months and months of work, Mike and KITT from Virtual Reality Oasis are finally ready to announce a project that they've been working with us to produce for quite some time now.

The Ready or Not VRO Mod!

While there is still work to be done to improve the mod, it’s finally time to announce the mod and release it for players to experience soon. Using hand gestures for squad commands is such a cool VR interaction!

VRO distinguishes itself from UEVR in quite a few ways, going far and above what's currently possible with just UEVR-

UEVR Mod Vs VRO Mod

● Custom hand gestures for squad commands - hold and on me
● Full custom body rig with ammo and equipment pouches
● Manual reloading mechanics
● Working radio
● Custom VR tablet for mission status, mod options and customizations for a better VR
experience
● Working equipment - Optiwand, Battering Ram and Riot Shield
● Custom VR door interactions - push with hands or direct action with icons

Plans for the future;
● All weapon hand poses will have correct alignment
● Support for left handed players
● Working grenades
● Working equipment such as Grenade Launchers
● Resolve multiplayer avatar issues
● Support for more VR controllers
● Loadout customization and level selections screens

Mike and KITT plan to release the mod for free through Mod.io, making the installation process as accessible as possible.

Players interested in learning more about the project should join the Ready Or Not VRO mod Discord server and keep an eye on the Virtual Reality Oasis YouTube channel where Mike will provide more information soon!

VRO Mod Discord: https://discord.com/invite/7wHGztfgjM
VROs Twitter: https://x.com/vr_oasis
VROs YouTube: https://www.youtube.com/@VirtualRealityOasis

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Attention Officers!
<@&1024047185937055854>

Join us at PAX West this year for Ready or Nots first ever booth!

We'll have giveaways, early access to our next wave of merch, as well as prizes for particularly skilled officers that manage to achieve a S-Rank at our booth!

Hope to see you there!

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Attention PAX attendees!
<@&1024047185937055854>

In addition to our booth and early access to our next wave of merch, we're proud to reveal we've been working closely with Starforge PCs to design a Ready or Not PC and we're giving one away at PAX!

Visit us at booth number 1103 to enter the giveaway for a PC, Gaming chair, and more!

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Attention PAX Attendees,
<@&1024047185937055854>

Just a reminder that we're going to be giving away one of our first Starforge collab PCs today!

Just stop by our booth and play the game to receive a ticket! We're located in PAX Arch, just next to Capcom!

Please be aware that to claim the PC you must be here MONDAY to collect the PC. You are also responsible for shipping the PC to your home once you have it.

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Attention Officers!
<@&1024047185937055854>

Welcome to our expanded iteration of our community newsletters! Just as with the legacy editions of the community newsletters, we’ll look at a variety of mods from newsletter to newsletter, but we will also include a deeper look into community content including streamers, videos, shorts, and art!

We've got a lot to talk about relating to our appearance PAX, but first, I'd like to talk about one of our partners hosting an event in a little under a week from now. The guys over at GLID Gaming will be hosting their own Ready or Not Tournament!

You can find more details on their Discord here: https://discord.gg/zvRSfr7hcC

Now, onto PAX, you can read the newsletter here!
🔻 🔻 🔻

https://store.steampowered.com/news/app/1144200/view/526479225771787988

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Attention Officers!
<@&1024047185937055854> <@&1384919553041236019> <@&1384919741042397218> <@&1394337154087256155>

Today we're announcing the launch of LSS Patch #3 [Patch 1.3.5]

Among the fixes, we bring more robust Steam Deck support, fixes for many visual issues, and a fresh batch of bug fixes.

You can read the patch notes here!
🔻 🔻 🔻

https://store.steampowered.com/news/app/1144200/view/519724460721307735

Below you will find the changelogs for LSS Patch 3 (v1.3.5), containing modding improvements, improved Steam Deck support, and a fresh batch of bug fixes.

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*Los Sueños Police Department officers have made a tremendous effort taking on the most violent scenarios in the city the past few months.

This all-points bulletin report breaks down key player mission statistics across platforms for Q3 of 2025. Thank you to these officers for your continued efforts, standby for further info.*
https://www.youtube.com/watch?v=QutdevDuFuM

Attention! We have a quarterly crime report on the activities of Los Sueños Police Department SWAT and the impact of your mission deployments on cleaning up the streets of Los Sueños. Every day, our SWAT officers put their lives on the line to protect our city, and every day, you're getting results.

The LSPD is actively recruiting new SWAT of...

▶ Play video
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Attention Officers,
<@&1024047185937055854>

Welcome to the 88th Ready or Not Development Briefing, Oct 31st, 2025!

Happy Halloween officers, whether you’ll be suited up for a mission tonight or trick or treating.

In this briefing, we’ll be outlining a shift in our Quality Assurance department, with new onboarding and expansion of the team working toward more fixes for the game.

There’s also some new details to show about the current state of our multi-attachment rail system, and an explanation for dev briefing schedules going forward on a by-announcement basis.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not, however the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change

🔻 🔻 🔻

https://store.steampowered.com/news/app/1144200/view/526476689498178905?

In this briefing, we'll be outlining an expansion of our QA department and showcasing our upcoming multi-attachment system.

brave folio
brave folio
brave folio
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**Attention Officers, **
<@&1024047185937055854>

Welcome to the 89th edition of our Ready or Not Development Briefing, February 13th, 2026!

With elbows deep working on the game before and after this December studio holiday, a period of time adjusting our QA workflows, and introducing a Community Manager here, we’re back for another RoN development briefing with a new game patch on its way shortly.

We are working toward supporting RoN for years to come, in the process of sorting through dozens of new exciting features to slate for future updates and keeping eyes out/working through more bugs to fix.

Bugfixes are a top focus for us. Speaking of which, the patch we are releasing in the near future will contain over 200 bugfixes. These include many SWAT AI fixes, suspect fixes, CS gas fixes/improvements (particularly noticeable on Hard Difficulty), and visual fidelity fixes. A release date announcement and further details will arrive in the following weeks.

Note: These development briefings serve to keep you in the loop about parts of our ongoing support for Ready or Not. However, the briefings do not encompass everything that we’re working on at a given moment. Please keep in mind that the content in our development briefings may still be a work in progress and subject to change.

Read the full dev briefing below:
🔻 🔻 🔻🔻 🔻 🔻🔻 🔻 🔻🔻
https://store.steampowered.com/news/app/1144200/view/514108917116043360?

We are working toward supporting RoN for years to come, in the process of sorting through dozens of new exciting features and keeping eyes out/working through more bugs to fix.

severe palm
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Attention Officers,
<@&1024047185937055854>

Community Exhibit Vol. 23 is NOW LIVE.

If you've been curious about when new content is coming for RoN, this is for you.

Inside you'll find the first teaser for our upcoming DLC, Boiling Point, the latest lore episode, and a spotlight on several community made maps, mods, and pieces of art.

*Read the full Community Exhibit below: *
🔻 🔻 🔻🔻 🔻 🔻🔻 🔻 🔻🔻
https://store.steampowered.com/news/app/1144200/view/517487885157401420

New DLC teaser and highlighting community creations.

severe palm
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Boiling Point is being pushed to all platforms as we speak and we are anticipating availability in about 30 mins!

severe palm
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**Attention Officers! **
<@&958427585849733160>

RoN v1.4, our Boiling Point release is out now.

Free in the base game for this release is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, multi-rail attachment system, customization cosmetics, quality of life improvements, and more.

Read the full Changelog below:
🔻 🔻 🔻🔻 🔻 🔻🔻 🔻 🔻🔻
https://store.steampowered.com/news/app/1144200/view/532125218178599593

RoN v1.4, our Boiling Point release and DLC is out now. Free in the base game is over 200 fixes, 3 new weapons, the 9-bang grenade, attachments, cosmetics, and more.

severe palm
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Attention Officers!
<@&1024047185937055854>

With the release of Boiling Point, all of us at VOID Interactive have thoroughly enjoyed seeing you gear up and deploy into this next chapter of Ready or Not. The reactions, the intensity, and seeing you experience the most tactical suspects Los Sueños has to offer have all been amazing.

While we're thrilled to have Boiling Point out to the public, we’ve also been working to address some of the issues we’ve observed since launch. We’ve tackled performance issues, crashes, lighting issues, and more.

Read the full Changelog below:
🔻 🔻 🔻🔻 🔻 🔻🔻 🔻 🔻🔻
https://store.steampowered.com/news/app/1144200/view/510734384261759392

Check out the changes included in Ready or Not v1.4.2

severe palm
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Attention Officers,
<@&1024047185937055854>

Community Exhibit Vol. 24 is NOW LIVE.

Learn about the team's upcoming trip to the LVL UP Expo in Las Vegas, check out some exceptional community mods and content, and more!

Read the full Community Exhibit below:
🔻 🔻 🔻🔻 🔻 🔻🔻 🔻 🔻🔻
https://store.steampowered.com/news/app/1144200/view/506232053082096704

Welcome back, officers!    It's been a couple weeks since the launch of Boiling Point, and it’s been a blast watching the community experience everything the DLC has to offer, so thank you for all the support!    In today's community exhibit, we’ve got a lot to cover, so let’s get into it!    LVL UP Expo  We’re going to Las Vegas!...

severe palm
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**Attention Officers! **
<@&1024047185937055854>

RoN V1.4.3 is now live.

This patch focuses on addressing online authentication connectivity and achievement issues that some players have been experiencing.

A huge thank you to everyone who made bug reports, especially on our official Ready or Not Bug Reports forum channel, which helped us identify some of the root causes. We are continuing to track and address further bugs for future patches.

Read the full Changelog below:
🔻 🔻 🔻🔻 🔻 🔻🔻 🔻 🔻🔻
https://voidinteractive.net/ready-or-not-changelog-v1-4-3/

severe palm
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Attention Officers,
<@&1384919553041236019>

The v1.4.3a patch is now live.

This targeted patch addresses a plugin incompatibility that was causing recent audio and crashing issues specifically on PS5.

tacit spade
tacit spade
tacit spade
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Kotaku UK

A new tactical shooter enters the arena (by dropping a flashbang and rapelling from a skylight).

GameSpot

The newly announced shooter boasts a single-player mode in addition to PvP and co-op modes, as well as a "responsive damage system."

tacit spade
tacit spade
covert vortex
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@everyone A bit late, but I would like to wish everyone a happy new year. Wishing everyone success in whatever you do, never look at the bad stuff, always the good ones ❤

tacit spade
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🚔

tacit spade
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🚔 🚔

tacit spade
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🚔 🚔 🚔

tacit spade
tacit spade
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👀

tacit spade
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Hello everyone.
We have reorganized the Discord server. Please take the time to reread the rules on #old-welcome
We have done away with the questions and answers related channels, and added a new #💬general-discussion channel.

tacit spade
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Hello everyone.
There is a new link on the #old-welcome tab for a French Ready or Not discord server. It's a fairly large community, and any French speaking fans of Ready or Not are encouraged to join.

tacit spade
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Hello everyone.
Don't forget to visit #old-welcome and read the linked FAQ before asking a question that might've been asked already!

tacit spade
tacit spade
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Hello everyone - minor announcement. This server is now Discord-verified. Thank you all for your support!

tacit spade
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Hello everyone - you might have noticed a few changes around here!

Announcing the new Community Podcast project! This Discord server will be the home base for this project. Members of the community have put together this podcast and will be hosting regular shows, featuring discussion from you guys and interviews from VOID Interactive!

Check regularly in the new #podcast-announcements for details on upcoming and past podcasts. Anyone can listen to the podcast (in the Community Podcast channel) and if you're interested in being a guest, check out the Podcast Pre-Screening channel!

tranquil shore
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Hello everyone!

Gruntr has recently made a comment regarding the current state of Ready or Not's development, overall communication and the awaited gameplay trailer, among other topics. Here's a link to it:

https://www.reddit.com/r/ReadyOrNotGame/comments/9mzxqr/trailer_wont_be_coming_this_month_or_anytime_soon/e7k147e/?context=1

(Also, please disregard the words within the link. That's just the title of the original Reddit post Gruntr responded to and is unrelated and irrelevant to the announcement itself.)

tacit spade
covert glade
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Due to the recent debacle in #🪹the-sepulchre-arg, I'm personally going to start being a lot more strict about disrespect in this server.

If I see disrespect from any party, or catch wind of it, it will be an immediate 1-hour mute from me, without any warning. It doesn't matter if you're in the "right", or in the "wrong", you'll get the mute regardless.

tacit spade
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hello all! i am happy to announce yet another regional Ready or Not server! there is a growing following of the game in Korea, and we're excited to announce a Korean discord server! https://discord.gg/mCudqCH

covert vortex
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Greeting everyone,
The Ready or Not moderation team are wishing everybody 🤶 Merry Christmas 🎄 and a 🎁 Happy New Year tactical_ok , may 2019 become an improved 2018 and all new year's resolutions come true tacticat gamerfuel

tacit spade
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We have NOT announced a release date for the game. Any posts that depict members of VOID revealing a release date are false information.

tranquil shore
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Hello everyone! Big announcement here.

Black Site Team will be conducting the Ready or Not Reveal Podcast on March 7th at 7PM PST/10PM EST. Team members Klean, DonutOperator and Tweak will be the hosts, and they'll be joined by VOID Interactive's Art Director Gruntr and Technical Director RyroNZ to reveal new content and information about the game.

Feel free to join the Black Site Discord server (https://discord.gg/black-site) and post your questions for the team in the #ron_podcast_questions channel. The boys at Black Site will do their best to get them addressed during the podcast :)

The Reveal Podcast will go down at the aforementioned time at https://twitch.tv/klean, so make sure you're there!

tacit spade
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@everyone ^

tacit spade
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Hello all, you might have noticed some people with new roles! Congratulations to @potent python, @shell sparrow and @fading steeple for becoming the server's first VIP members!
VIPs have a number of perks on this server including a private VIP Lounge channel, a private voice channel, and priority speaker allowed on General and General 2 voice channels.
Are you interested in becoming a VIP? Simply be an active member and prove yourself as being a role model, and you too can become a VIP!

tacit spade
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Hi all,
With the release of the trailer, we're expecting this community to grow quite a bit larger. I want to remind everyone that we're going to be enforcing the rules a bit more tightly. This isn't a toxic community, so don't let it become one! All of the rules can be read in #old-welcome. In particular I want to remind people that using slurs and casual threats of violence aren't okay and might cause you to become muted or worse. If you have any questions or concerns about moderation, don't hesitate to send a private message to @shadow basin. Thank you.

tranquil shore
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Hello everyone,

Given the potential influx of new people that will be arriving to the Discord server within the next weeks and further into the future, the moderation team is currently expanding and looking for new members. So, in pursue of this, we're opening up mod applications!

If you'd like to join the team, go ahead and fill the following form so that we can review it. You'll find more details within the link.

https://goo.gl/forms/W4AMzHPmPIKu77003

Feel free to direct any questions about the application process to the team via mod mail.

Good luck to all applicants!

tacit spade
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The trailer will be live at 5pm PST/8pm EST on March 7th at Void's YouTube page.

tacit spade
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In case you weren't aware, approximately 32 hours from now (at 8pm EST on Thursday), the trailer will be dropping. Two hours from that, the Black Site community podcast will be live for your questions. I hope to see you all when it drops. We have opened up ten briefing rooms, limited to 15 people each, where you can discuss the trailer. We are anticipating a huge flood of new people and I hope that you make them feel welcome!

I hope that you all enjoy the trailer, and on behalf of Void Interactive, thank you all for your continued attention in Ready or Not. This game is unique in just how large and vocal the community is, even without a proper demonstration of our game. That changes tomorrow of course, but our admiration of you guys won't. Thank you very much.

I have a few other announcements to make. First, @tranquil shore will be officially co-owning this server with me. You might notice that he now has the "Server Owner" role.

Second, we have chosen four new moderators. All of them are Junior Moderators as we are splitting the moderation team up into a hierarchy due to the sheer size of the team. Please direct all of your messages to the mod mail/TOC regarding moderation concerns. Please give our new moderators a warm welcome:
@brave folio
@median olive
@ornate raptor
@pliant nova

Lastly, we have selected a bunch of new VIPs. Our VIP program is to reward frequent users on the Discord who can serve as role models for the community. The following people have been made VIPs:
@tepid terrace
@vocal lodge
@normal ledge
@paper tundra
@sacred depot
@novel halo
@hidden mountain

tacit spade
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The trailer is tomorrow, not today. Sorry for the confusion.

tacit spade
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7 hours until the trailer drops.

tranquil shore
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Hey everyone! A bit of a heads up here.

Given there's a lot of good stuff happening tonight and a lot of people coming to see, the moderation team is going to implement a couple of changes to how the server will work for the duration of the event.

On one hand, we'll be locking down all of the voice channels apart from the recently added Briefing Rooms. These were added to avoid the chaos that sixty people on a single voice channel would cause (and to make it easier for us to moderate the situation). They will be unlocked once the event is over. And, in the case the current amount of Briefing Rooms is not enough, we'll add more. No problem.

And on the other hand, we'll be enabling Slow Mode in all of the server's text channels. We're counting on having a lot of people demonstrating their feelings here, and while that is great, there might also be some trying to take advantage of the situation to do naughty things, so we're toning it down a bit. Slow Mode will be disabled once the event is over, too.

All of these measures are put in place so that you guys can have the best and most harmonious experience possible (and, again, so that it's easier for us to ensure that nothing bad happens).

Now, we all know these are going to be some pretty wild hours, so, in behalf of the moderation team, I'd like to humbly ask you guys, firstly, to enjoy the show, and secondly, to cause as little to no ruckus as possible. Pretty please. Party as much as you want, but keep it within what our rules allow. Keep in mind that just because there is going to be a huge spike in activity it doesn't mean the server will turn into a lawless place, and we'll be doing our jobs the way we always do.

Alright, end of transmission. Enjoy, and remember to be nice and welcoming to all of the users who'll be here tonight, both old and new :)

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READY OR NOT GAMEPLAY TRAILER: 5PM PST @ https://www.youtube.com/channel/UCj3qNoOLkzHJ60vxG6xQvlA
READY OR NOT REVEAL PODCAST: 7PM PST @ https://www.twitch.tv/klean
-----------------------------------------------------------------------------------------------------------------------------------------------------------------

tacit spade
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Hi all, the video is NOT set to private, it is an issue with YouTube. Once again, if you are having trouble viewing the video, I recommend either deleting your browser cache, going into Incognito mode, or waiting for YouTube to resolve i on their end

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Hi all, the website is currently experiencing issues due to high load. We are working on fixing it.

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Hello all, sorry about the issues with the trailer. It should be available now. Thank you. Once again this was an issue on YouTube's end, not ours, so big apologies about that

tacit spade
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Hi Ready Or Not fans, exciting and nerve wracking day for us, with the launch of the trailer! We are aware our website is down, this is due to an issue with our payment processor and we are working with them to resolve it ASAP. Thanks for your patience.

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Hi all, the website seems to be working again. Apologies again about that and thanks for your patience. You can now preorder the game: https://voidinteractive.net/

tacit spade
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Hi all, something to note here real quick. When we have reached 1000 orders, the mouse pad option will not be shown as not available (or not be present) when we have reached 1000 supporter edition purchases. Thank you.

tacit spade
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Hi all,
The briefing rooms are now closed and General and General 2 are now open again. Thank you all for coming out and watching the trailer and the podcast.

tacit spade
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Hi all, just to repeat an earlier announcement, when we have reached 1000 orders on the supporter edition, it will state that the mouse pad is no longer available. Thank you.

tacit spade
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Hi all. I'd like to announce that we have reached ONE MILLION views of the gameplay trailer on YouTube. Thank you all for spreading the word about our game.

tacit spade
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pcgamer

Pre-orders are now available for Void Interactive’s tactical FPS Ready or Not.

tacit spade
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Hi all, we're listening to feedback about the contents of the supporter edition. I do ask for patience as we are discussing the matter internally and we'll let you know if there's any updates on it.

tranquil shore
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Hello everybody!

Ready or Not's community is getting bigger and bigger with every day that passes, and today I'm glad to announce a brand new Hungarian server!

Here's the invite: https://discord.gg/MGmubnQ

tacit spade
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Hi all,
We have reached the first 1000 orders on the mouse pad and they are no longer available. Thank you for your support!

tranquil shore
tacit spade
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Hi all!
Announcing some big changes to the Supporter Edition!
For starters, the first expansion is now free instead of 25% off! Additionally, you will have your name in the credits and a copy of the soundtrack.
Anyone who purchased the Supporter Edition already will have these changes applied retroactively. Meaning if you have already purchased the Supporter Edition, enjoy the shiny new things!
We will also be honoring any mousepads that were ordered past 1000, but before the site was changed to reflect the fact that they were sold out.
Thanks for all your continued support!

tacit spade
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Hi all,
Please do not message the moderators regarding customer-support issues. They aren't going to be able to help you. Instead, contact customer support at Xsolla.

tacit spade
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The podcast has been disbanded due to lack of interest.

covert glade
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oh god oh fuck it's April 1st oh no please don't prank me bros oh go-

tranquil shore
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Hello everyone! I've got two small announcements to make.

Firstly, two of our Junior Moderators, @brave folio and @median olive, are now Senior Moderators. They had a pretty good trial period and therefore have been promoted. I am glad for having them in the team and I thank them for their effort and their good will :)

Secondly, we're also bringing some more individuals into the VIP lounge:
@pastel dune
@polar minnow
@sleek gyro
@naive arrow

Remember we give the VIP role to users who are active, welcoming, polite, and overall add to the good environment of the server. We always keep our eyes open for new faces popping up on each channel so, if we see you fit this description, you might be added next!

And that's all for now. Thanks for reading.

tacit spade
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Hi all.
Please use spoiler tags if you are discussing spoilers for a popular movie, television series, video game, or other such piece of media. Your message may be removed if you do not use them. This is common courtesy for other users on this server.
To use spoiler tags, you can wrap your message in vertical brackets. For example, ||this|| becomes ||this||.

tranquil shore
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Hello everybody,

People who have purchased the Ready or Not Standard Edition and desire to upgrade to the Supporter Edition are now able to do so through VOID Interactive's website. Simply scroll down to the pre-orders section and press the "UPGRADE TO THIS EDITION" button under the Supporter Edition. You'll be asked for your email address so further instructions can be provided to complete the upgrade process.

That's all for now. Thanks a ton for supporting the development of the game!

VOID Interactive's website: https://voidinteractive.net/

tacit spade
tranquil shore
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Hello everybody,

I've got a couple of announcements to make. Firstly, we've chosen to give the VIP role to the following users:

@forest cliff
@toxic iron
@sly sleet
@toxic niche
@potent garden

Secondly, we've taken the decision to bring back the infamous yet widely appreciated #archived-meme-containment channel. Those of you who were present the day the gameplay trailer dropped might remember it. The purpose of this channel, as you might expect, is to provide a place where you guys can post all those memes you currently splatter all around #💬general-discussion, so that the latter can actually be used for uninterrupted off-topic discussions. This way, people who want to enjoy memes can enjoy memes, and people who want to enjoy some off-topic conversation can do so as well. Unfortunately, the previous #archived-meme-containment channel was deleted, so we were unable to recover any of the stuff that had been posted there. However, I trust you guys will bring it back to life in no time. Keep in mind that, naturally, the rules of the server still apply in #archived-meme-containment, so meme responsibly.

And lastly, I wanted to announce that, with the help of @viscid needle and his team, we managed to set up a SWAT 4 1.1 VIP Escort Community Server, so the community could have a place where they could host some community games, play some matches together and simply enjoy themselves and have some nostalgic fun while we wait for Ready or Not. I encourage you to organize matches with other members of the community and to go bring some life to that too whenever you're feeling like it :)

SWAT 4 1.1 VIP Escort Community Server
https://swat4stats.com/servers/92.108.109.156:30480/

That's all for now. Cheers!

tacit spade
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Server boosting is now enabled! Anyone who boosts this server will have their boost acknowledged in #👮ron-discussion !
For more information about server boosting, please visit this link: https://support.discordapp.com/hc/en-us/articles/360028038352
By boosting this server, you can help us unlock higher quality voice audio and more emoji slots to use!

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One more thing...Discord Nitro users can boost a server by using the menu at the top:

tacit spade
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Sorry about any kind of highlight spam, folks. Someone was misbehaving, and they've been taken care of.

tacit spade
tacit spade
tranquil shore
tacit spade
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Check your emails 😉 if you have pre-ordered the Supporter Edition there is some info coming your way

tacit spade
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(give it a good while though, we're sending em slowly!)

tacit spade
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(again, the emails may take up to two weeks to arrive, so don't worry if you haven't gotten one yet)

tacit spade
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Make sure to check your spam/junk folders!

tacit spade
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We are sending out a lot more Supporter Edition Discord server invites now. Please check your email!

tranquil shore
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Hello everyone! Just a tiny announcement: we're bringing in a Spanish regional server to the #alt-languages-old list. If you style yourself a spaniard, you'll fit right in!

🇪🇸 https://discord.gg\ru34tuh

also, five days hype

quaint mist
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Hello, it's me. I came to tell you to please keep any and all communication regarding the Ready or Not Alpha on the Supporter Edition Discord. Especially if you require tech support. If you have not yet received your invitation to this discord server, even though you should have, please contact @shadow basin and we will get you sorted. Thank you for your attention.

Also, quick PSA: We have decided to permanently ban anyone spreading leaked footage of the game on this discord server, so please refrain from doing this.

tacit spade
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A gentle reminder that posting links to leaked footage from the alpha on Discord, Reddit or other public spaces will result in being permanently banned from those spaces, even if you aren't the person who created the footage. If you have found leaked footage and wish to report it, do not hesitate to send it to TOC via private message.

tacit spade
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Hello everyone, this channel is now considered an Announcement channel type, meaning that you can subscribe to updates directly from this channel. Check this link out for more information: https://support.discordapp.com/hc/en-us/articles/360028384531

brave folio
median olive
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Slidin' in yo DMs.

Check out the newsletter, looks like there will be many more coming! Click on the image to expand, "open original", and from there you can zoom in and easily read.

tranquil shore
tranquil shore
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Announcement time, @everyone!

First of all, I’m very happy to share that, as some of you might already know, the team at VOID Interactive has officially taken me in as Ready Or Not’s community manager. From this day on, I will be spending even more time with you guys, serving as a bridge between you and the development team. If you have any inquiries, concerns or feedback about the game, feel free to target them at me from here on out.

Second of all, today VOID Interactive has submitted their newest newsletter, along with a little something extra. In the newsletter, they give a general update on the current state of the project and its development, which is currently in Alpha stage and accessible to all who pre-ordered the Supporter Edition of the game. If you’re subscribed to the team’s newsletters, you should be getting it via email. Alternatively, you can view it at the bottom of this announcement.

That's all for now. Keep an eye out.

READ THE LATEST NEWSLETTER HERE
https://puu.sh/EO1t3/aa10a5c959.png

PRE-ORDER THE READY OR NOT SUPPORTER EDITION HERE
https://voidinteractive.net/

THE NEAT LITTLE SOMETHING
https://whatsbehindthedoor.playreadyornot.com/

tranquil shore
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@everyone

You thought that was it?

Alongside the newsletter, we’re also dropping a brand new cinematic trailer. You will find a link to watch this cinematic trailer down below as well. We hope you enjoy it!

WATCH THE CINEMATIC TRAILER HERE
https://youtu.be/KdrQcV31sG8

PRE-ORDER READY OR NOT HERE
https://voidinteractive.net/

Follow VOID Interactive on Social Media: FACEBOOK: ➡️bit.ly/VOIDfb INSTAGRAM: ➡️bit.ly/VOIDIG TWITTER: @VOIDInteractive ______________________________________

▶ Play video
tranquil shore
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Hello everybody!

On behalf of the moderation team and the dudes over at VOID Interactive, I'd like to wish you all some very merry holidays and a happy new year. We're immensely thankful for all of the support and love you guys have for the project, and we're looking forward to everything 2020 will bring. It'll be a big one, and we're happy to have you lot on board for the journey.

To celebrate, we've uploaded another short cinematic to our YouTube channel! You can watch it here:
https://youtu.be/kTSa-o-gZf4

tranquil shore
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Hello @everyone,

We have released our latest development newsletter, alongside a new video we've just uploaded to our YouTube channel. You can access both the newsletter and the video through the corresponding links below. We hope you enjoy it. As always, thank you for your continued support!

NEWSLETTER
http://bit.ly/RONFebNewsletter

NEW VIDEO
https://www.youtube.com/watch?v=yagLpENXSqw

New_Piskel29

Become a Supporter and Play now at http://voidinteractive.net

Enter the VOID Interactive on Social Media:
FACEBOOK: ➡️http://bit.ly/VOIDfb
INSTAGRAM: ➡️http://bit.ly/VOIDIG
TWITTER: @VOIDInteractive

▶ Play video
#

For more information, please visit http://voidinteractive.net

Last but not least — after a couple of eternities, @pliant nova and @ornate raptor are finally getting promoted to full-fledged server moderators. A round of applause for them!

tranquil shore
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Hello @everyone,

As some of you may already know, we've recently released our brand new player-versus-player build to all our Supporters. This new PvP build is NDA-free — meaning Supporters are enabled to document, record, stream and share its contents with the public through whichever platforms they’d like. However, do bear in mind that singleplayer and CO-OP remain under NDA, and therefore all content from the singleplayer and CO-OP branch still cannot be shared with others.

We are also releasing another development newsletter today. You can read it by accessing the link below or by clicking on the image.

NEWSLETTER
https://bit.ly/RONMayNewsletter

tranquil shore
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Hello @everyone,

We have decided to extend our Alpha period beyond June, therefore postponing the launch of the Ready Or Not Beta. For more information, please read our latest newsletter below.

As a consideration for our current Standard Edition buyers as of this date, we will be emailing a coupon code for a 60% discount off the price to upgrade to the full Supporter Edition, besides granting them access to the MLO Weapons Pack on full game release.

We thank you for your patience and support as we continue to work hard to deliver a high-quality gripping and compelling tactical experience.

NEWSLETTER
https://bit.ly/RONJuneNewsletter

tranquil shore
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Hello @everyone,

We have recently started releasing a series of bi-weekly short development updates for our Supporters, and we have decided to release them to the public one week after their internal release as well. You can view the update by clicking on the image below. Included GIFs will be attached below this post.

LINK
https://bit.ly/RONUpdateVol2

tranquil shore
tranquil shore
tranquil shore
tranquil shore
tranquil shore
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Hello, everyone!

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As some of you may have read already, after what has been a really cool year with the team, I decided to resign from my position as Community and Social Media Manager for Ready Or Not at the end of September for entirely personal, real-life, real-world reasons, unrelated to the game and the team. I've had an absolute blast being a part of the project officially throughout this past year and every single person over at VOID has been a joy to work with, and I'm beyond confident they will deliver a really, really good game that will blow everyone away. I'm looking forward to seeing it flourish more and I wish them the very best as they continue to journey down the sometimes grand, sometimes rocky road developing and launching a game can be.
As some may have already found out, one of the reasons as to why I'm leaving is that I want to begin chasing after a life-long dream of mine full-time, that dream being becoming an author. If anyone wants to keep tabs on me and my work in the future — bit of a shameless plug here — you can do so over at https://www.mfserra.com.

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Now, it's not like I'll disappear and you'll never see me again. I'll stick around the community and will continue to eagerly follow the game's development alongside you guys, as I have since the very first teaser trailer back in 2017. And, if anyone wants to chat about other stuff, feel free to hit me up via Discord or Reddit anytime. However, I'll probably be taking a break from most socials shortly after I post this announcement.

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Huge thank you for all the support you guys have given to me and the game across these past twelve months, and know this isn't a goodbye, but rather a see you around!

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Bear hug,
faQ
❤️

nova cairn
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Howdy @everyone, Guinevere here.

As the last announcement in this channel reads, faQ has moved on from his role as Community Manager for VOID in order to pursue his career as a writer, something I have no doubt he will excel at with the drive and passion he's known for.

While I can't possibly hope to fill his shoes, I aim to give it my best shot. I will be stepping up as VOID's new Community Manager. You all will be seeing a lot more of me in here, and I promise to always be as open and honest as possible with you as to the development of Ready or Not and what the team is working on.

My DMs are open for any questions and concerns, and I hope that I can prove worthy of the Ready or Not community. I'll be in touch soon!

Keep your feet on the ground,

Guinevere, Community Manager

nova cairn
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@everyone

Kept you waiting, huh?

Volume 8 of our Community Newsletter is now live. You can read it right here!

As always, thank you so much for your patience and continued support of Ready or Not. Links to the referenced videos are included below.

AI Behavior Preview -- https://youtu.be/NK_aKJ5Lo7A

Recoil Spring Preview -- https://youtu.be/fojTTv_5e-U

Grenade Throwing -- https://youtu.be/j5qQvu8yXlo

Updated Weapon Audio -- https://youtu.be/PRw986mYQUE

nova cairn
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Hey gang, going forward any verified members on the Supporter Discord will have bans and warnings shared between that server and this one. 👍

nova cairn
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Howdy @everyone, it's that time again!

Volume 9 of our Community Newsletter is now live. You can read it right here!

As always, thank you so much for your patience and continued support of Ready or Not.

nova cairn
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Howdy @everyone, it's newsletter time!

Volume 10 of our Community Newsletter is now live. You can read it right here!

As always, thank you so much for your patience and continued support of Ready or Not.

https://www.youtube.com/watch?v=qUbueJ-OXr0&feature=youtu.be -- Mag Check UI

https://www.youtube.com/watch?v=EcOXKnGiHnM&feature=youtu.be -- Destructible Objects 1

https://www.youtube.com/watch?v=OWbWnTrageg&feature=youtu.be -- Destructible Objects 2

nova cairn
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Howdy @everyone, it's that time again!

Volume 11 of our Community Newsletter is now live. You can read it right here!

As always, thank you for your patience and continued support of Ready or Not.

nova cairn
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Oh hey @everyone, it's newsletter time!

Volume 12 of our Community Newsletter is here and ready for your viewing pleasure!

As always, thank you for your patience and your continued support of Ready or Not.

nova cairn
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Howdy ho there @everyone, it's time for another newsletter!

Volume 13 of our Community Newsletter is here and should be in your inbox soon after you read this message. You can also check it out right here!

As ever, thank you all for your continued patience and support of Ready or Not.

VIDEO LINKS

870MCS Audio: https://www.youtube.com/watch?v=q_PjOTLoj98

G19 Audio: https://www.youtube.com/watch?v=_CZMLRQGhn8

HK416 Audio: https://www.youtube.com/watch?v=wjrrapN2vds

M9A1 Audio: https://www.youtube.com/watch?v=RJiKnnRaHnE

nova cairn
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https://www.youtube.com/watch?v=Q-s6HOVDgiQ

@everyone, we are incredibly excited to announce our partnership with publisher Team17! Check out the trailer here.

Wishlist on Steam: http://bit.ly/ReadyOrNotSteam

Ready or Not is a tactical shooter that drops players into the role of elite operatives working to diffuse a range of hostile situations.

You'll be breaching, clearing and engaging in stealth tactics to successfully complete missions. The strategic use of tactical equipment will have a dramatic...

▶ Play video
nova cairn
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Howdy @everyone, it's time for another biweekly newsletter!

Volume 14 of our Community Newsletter is available right here!

As always, thank you for your continued patience and support of Ready or Not.

VIDEO LINKS

Room Clearing 1 -- https://youtu.be/Srg-f45PNY4

Room Clearing 2 -- https://youtu.be/SbOGOzKdMGk

nova cairn
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Hey @everyone, Guinevere here with another biweekly newsletter!

You can read Volume 15 of our Community Newsletter right here! Please scroll down past the videos to view the REAL Volume 15, not the link to Volume 14 accidentally included here.

As always, thank you for your continued patience and support of Ready or Not.

VIDEO LINKS

PvE Gameplay 1 -- https://youtu.be/eSXsZ8Hl7Sk

PvE Gameplay 2 -- https://youtu.be/RdU3VXliSbE

SCROLL TO NEXT MESSAGE FOR VOLUME 15

Players engage multiple suspects in the expanse of Hotel. Bullets fly and bodies drop, with civilians caught in the crossfire.

▶ Play video

SWAT officers engage suspects in a parking garage. With too many angles to cover and too few men to cover them, they'll have to react quickly.

▶ Play video
nova cairn
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Hey @everyone, it's time for another edition of our biweekly newsletter!

Edition 16 is available for you to read and watch right here.

As always, thank you for your continued support for Ready or Not, and I look forward to seeing you next time.

VIDEO LINK

Alpha PvE Gameplay -- https://youtu.be/a4Cc1bprPOY

A series of confrontations with civilians and armed suspects in Hotel, a multi-tiered level with grandiose archways and stifling, blood-spattered halls. Accompanied by elements of Ready or Not's original soundtrack.

▶ Play video
nova cairn
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Howdy @everyone, it's time for another biweekly briefing for Ready or Not!

Volume 17 of our Community Briefing is available to read right here!

As always, thank you so much for your continued patience and support of Ready or Not.

AUDIO LINKS

Broken Clock OST Teaser -- https://youtu.be/WiESSUrZsLk

No More Lights OST Teaser -- https://youtu.be/n4aFnhhnwIU

A work-in-progress snippet of Ready or Not's original soundtrack, featuring vertical layering to allow the music to fit a variety of different situations.

▶ Play video

A work-in-progress snippet of Ready or Not's original soundtrack, featuring vertical layering to allow the music to fit a variety of different situations.

▶ Play video
nova cairn
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Hey @everyone,

Guinevere here with some important development news about Ready or Not.

After much deliberation, we have made the difficult decision to move back our Beta release date. We know this comes as disappointing news to those who have been patiently waiting to get their hands on the game, but we believe this was the right call to allow us to develop the product that you deserve and have invested in.

You can read all about the date change at the link below, where we talk about what this means for Ready Or Not and showcase several work-in-progress elements of the game.

Going forward, we will continue to provide you with frequent development updates both through our social media pages and our biweekly briefings.

Please send any questions or concerns you have my way, and I will do my best to address them as quickly as possible.

Until next time, keep your feet on the ground.

Guinevere, Community Manager

LINK -- https://store.steampowered.com/news/app/1144200/view/3047227066033281656

Hey everyone, Today we’re sharing with you an update on the state of play for Ready or Not! We know you’re all eager for information so let’s breach and clear our way through today’s news… Beta Access Date Changes Having been diligently reviewing the current status of Ready or Not the team has made the decision to push back the Beta access. What...

nova cairn
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Hey @everyone, it's time for another biweekly briefing for Ready or Not!

Volume 18 of our Community Briefing is right here for you to check out!

As always, thank you so much for your continued patience and support of Ready or Not.

VIDEO LINKS

M4 Audio -- https://youtu.be/9k4Zo351x6o

M45A1 Audio -- https://youtu.be/t8aSKRZyuZ4

Python Audio -- https://youtu.be/OtN3BtmVzvQ

Updated weapon audio of the M4A1 assault rifle in use in indoor and outdoor environments.

▶ Play video

Updated weapon audio of the M45 handgun in use in both indoor and outdoor environments.

▶ Play video

Updated weapon audio of the Python .357 magnum in both indoor and outdoor environments.

▶ Play video
nova cairn
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Howdy @everyone, it's time for another biweekly briefing for Ready or Not!

Volume 19 of our Community Briefing is here and ready for you to read!

As always, thank you so much for your continued patience and support of Ready or Not.

VIDEO LINKS

Hotel Entry -- https://youtu.be/_3iuHNQJuw0

Hotel Lobby -- https://youtu.be/D5cvECz6bDg

Hotel Crash -- https://youtu.be/2_Z1lHcWTVQ

Experience the ambiance of Ready or Not's Hotel from outside.

▶ Play video

Experience elements of Ready or Not's environmental audio from the Hotel lobby.

▶ Play video

Experience elements of Ready or Not's environmental audio.

▶ Play video
nova cairn
nova cairn
nova cairn
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Howdy @everyone, welcome to our next biweekly briefing!

Volume 22 of our Community Briefing is here! Give it a read and check out the video below.

As ever, thank you for your continued patience and support of Ready or Not.

VIDEO LINK

Suspect Preview -- https://youtu.be/Tei7YpM7avU

A video previewing suspect models and animations on the development branch of Ready or Not. All content shown is a work-in-progress and subject to change.

▶ Play video
nova cairn
nova cairn
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Howdy everybody,

I wanted to take the time to let you all know that my leave of absence is over and I am back to working as Community Manager for VOID Interactive! In the following weeks I will be rolling out more communications through our social media channels and in the Discord servers.

As for current information, we are working as hard as we can to secure more Steam keys in order to once again allow orders of the Supporter Edition of Ready or Not.

nova cairn
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Hey @everyone,

Thank you all for your patience while we've been working to secure more keys for Ready or Not. We have some exciting news to share that we hope will pay back some of your exceptional support.

We will be launching on Steam Early Access by the end of 2021!

Read all about the news at Steam below, and please be sure to wishlist Ready or Not on Steam if you haven't!

Announcement -- https://store.steampowered.com/news/app/1144200/view/3129436240298855309

Updates, events, and news from the developers of Ready or Not.

nova cairn
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Hey gamers,

This is just a reminder to wishlist Ready or Not on Steam before it launches on Early Access later this month! Don't miss out on when it drops. 😎

https://store.steampowered.com/app/1144200/Ready_or_Not/

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Release Date

When tactically sound

▶ Play video
nova cairn
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Check out our new tutorial on Ready or Not's Early Access content here, coming soon to a Steam near you!

https://youtu.be/pLpK01D_p9E

Put yourself in the shoes of a member of the Los Suenos police department's S.W.A.T. team with this video tutorial. Learn the basic mechanics of Ready or Not and what modes are available in Early Access.

Make sure to wishlist Ready or Not on Steam here: https://store.steampowered.com/app/1144200/Ready_or_Not/

▶ Play video
nova cairn
spice drift
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Q: I recently purchased Ready or Not (Early Access) and I see two keys. Why do I get two keys?
A: The first key is the base game. The second key is the Supporter Edition DLC. Redeem the first key, then the second. Do not share these keys.
Q: I recently purchased Ready or Not (Early Access). Why can't I play it now?
A: Ready or Not is not officially released on Steam yet. It'll be released soon.
Q: I'm an existing supporter. Why did I receive another key?
A: The current build (Ready or Not Alpha (Supporter Edition)) that you have now will be archived. As displayed on the store page (Ready or Not [archive]). Your current key will become invalid.
The new key that you've received is a key to the Early Access version of the Supporter Edition. Which is the official version of Ready or Not and is separate from the Alpha.
Note: Do not share this new key with anyone. This is your key so redeem it on Steam.
Q: What is the difference between the Alpha Supporter build and the Early Access Supporter build? Why do some have access to both?
A: There is no difference between the two builds, they are the same.
The original supporters who bought the game pre-EA have access to the Alpha build, new supporters do not. The Alpha Supporter build will be archived soon.

nova cairn
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Howdy @everyone,

Ready or Not is live NOW on Steam Early Access! If you haven't already, you can purchase it here: https://store.steampowered.com/app/1144200/Ready_or_Not/

Download the game and be sure to leave a review once you've had some time to play!

Bring order to chaos, and as always, keep your feet on the ground.

-- Guinevere, Community Manager

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Release Date

When tactically sound

▶ Play video
nova cairn
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@everyone If you are seeing an old build on launch, verify integrity of game files and restart Steam.

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Keys are still on the way.

nova cairn
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We are aware of issue with keys not being out, we were under the impression they had been sent out to everyone -- we are resolving this ASAP. Thank you so much for your patience.

lofty canopy
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Keys are starting to be rolled out, but it will be a slow process. Hang in there armright

nova cairn
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Pricing on Xsolla should now be the same as pricing on Steam.

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Thank you for your patience and understanding as we work on this.

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Everyone will still get their keys.

covert vortex
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Hey everyone, we've opened more voice channels below as the original ones were filled very quickly, you may use them now

nova cairn
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Per our Twitter, we wanted to take a moment to confirm that VOID Interactive and Team17 have mutually agreed that Team17 will no longer publish Ready or Not. We are confident that this is the right path for the future of Ready or Not, and we thank Team17 for their partnership and wish them great success with their spectrum of games!

nova cairn
nova cairn
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This will be the one and only warning I issue regarding this problem.

Do not brigade the Zero Hour server or any other. Doing so will result in an immediate ban from this community.

If you are caught taunting, attacking, harassing, threatening, or otherwise being a nuisance to anyone in that server you will be gone in five seconds and we will forget about you in the next five.

Ready or Not is a community that respects its competitors and its genre.

Thank you, and Merry Christmas.

nova cairn
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Hey everyone, here's the latest info on what you can expect content wise in January for Ready or Not!

nova cairn
nova cairn
nova cairn
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A trailer for the update made by a member of our dev team!

https://youtu.be/_AklnQQrjD8

Ready or Not's first major content update in Early Access is live now on Steam! New weapons, maps, voice lines, art, environments, bug fixes, and more await you.

Make sure to follow Ready or Not on Steam here: https://store.steampowered.com/app/1144200/Ready_or_Not/

And check out the patch notes for this update here: https://store.steampowered...

▶ Play video
brave folio
nova cairn
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Howdy @everyone, February's content update is live NOW! Read all about it here: https://store.steampowered.com/news/app/1144200/view/3120436116229825035

In addition, the return of biweekly newsletters is upon us! Links from this edition included below.

https://www.nexusmods.com/readyornot/mods/91 -- The Foundation Mod by zSchlopp

https://www.nexusmods.com/readyornot/mods/271 -- DEA Special Response Team Mod by marines

https://www.nexusmods.com/readyornot/mods/408 -- LSPD (Lore-Friendly) SWAT Reskin pack Mod by thover1

Updates, events, and news from the developers of Ready or Not.

nova cairn
nova cairn
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Howdy @everyone, our 26th biweekly newsletter is live now! You can read it here, and keep an eye out for the March update in the coming days.

nova cairn
nova cairn
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The March Update Has Arrived!

Howdy gamers,

Welcome to the 27th edition of our biweekly newsletter! This time around, we wanted to showcase a few different concepts and weapon variants that are further out from being ready for public release. We're keeping an eye on any necessary hotfixes for the recently released March update and are hard at work on a much larger update for April, so we thought it would be good to offer a few teasers of what the future might hold.

New Weapon Variants -- MP5A3 and MP5A3/10MM

As we continue to work on brand new weapons for Ready or Not, we also want to show love to the subtle intricacies that existing weapons platforms already have. Whether these be different calibers, different furniture, or the ability to utilize different attachments, so long as it offers more options for the player to enjoy we're happy.

To that point, we've been working on two new variants of the venerable MP5 for Ready or Not. The MP5A3 and the MP5A3/10MM, its higher caliber cousin, are perfect examples of weapons that showcase and emphasize the subtle differences. This updated version of the world's most well-known and best trusted submachine gun features a lot more rail coverage for attachments, and in the case of the 10MM variant, a higher caliber. Both feature unique, updated audio to represent their differences from the existing MP5.

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Above: The new MP5A3, available in addition to the existing MP5.

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Above: The MP5A3/10MM, a favorite of officers looking for a bit more punch. Or who just like straight mags.

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Suspect Ingenuity, AKA Shotgun Traps

On the conceptual side of development, we've been working on adding more variety to the traps and tools that suspects can utilize against the player. Chief among these has been the shotgun trap, an idea that we've held close to our hearts for years but never been able to dedicate time to creating it. Now, however, we're happy to showcase an in-game render of the new shotgun trap, and what it looks like from the other side of the door.

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Above: The shotgun trap requires an elaborate setup, but packs a devastating punch.

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Above: The business end of the shotgun trap. Be alert, or you might go home in a body bag.

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Above: A very early concept of shotgun traps, as well as a few others that may show up...

Conclusion

This brings an end to our 27th biweekly briefing, sharing some new weapon variants and a deadly new trap that we look forward to integrating into the game. Please tune in next time for even more development news!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and playtesting events occurring within the Ready or Not Alpha, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

Keep your feet on the ground.
Guinevere, Community Manager

nova cairn
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Howdy gang, I'd like to take a second to introduce @rose gulch and @cedar sandal, who'll be helping me and the rest of VOID out with community management to make sure that your feedback and ideas are heard and seen! They'll want to introduce themselves as well, but please make them feel welcome.

rose gulch
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Hey y'all excited to be here!

I will be a new Community Manager for Ready or Not and helping around a lot of Community stuff so you will see me all around the Steam Forums, Social Media, and especially here on the Discord server!
Ill be hanging out in #👮ron-discussion for a bit if you want to interrogate me

cedar sandal
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Likewise, pretty hype to be working with Void and RoN

Just like with GTB I'll be here as a Community Manager, I'll mainly be trolling around here and the steam forums as I have been but you'll be seeing more of me now. doglul
I'm a old hand with all the old SWAT games, even so far as MP groups in ARMA 2 and Armed Assault back in the day.

rose gulch
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Future Update News and Community Spotlight

Howdy gamers,

Welcome to the 28th edition of our biweekly newsletter! In this briefing, well be primarily focusing on content made by our wonderful and passionate modding community, as well as a few sneak peeks at what our team is working on behind the scenes.

Community Spotlight -- Mods of the Month

Since Ready or Not entered Early Access, weve been lucky enough to see tons of mods from our community that add content to the game and offer unique experiences for players. We love our modding community and will continue to support it and expand support for it throughout development of Ready or Not. Today, well be sharing three mods in particular that caught our eye this month.

1.) Pup SWAT on Nexus Mods, by BeYkeRYkt
https://www.nexusmods.com/readyornot/mods/982

Based on concept art released for Ready or Not, this mod provides high quality character skins that bring an old school, classic look to your SWAT team. Lovers of the 90s and early 2000s aesthetic rejoice, weve found just the mod for you.

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Above: A timeless look for door kickers everywhere.

2.) Super-A Club on Nexus Mods, by matthew9324, TayW, and mal0.
https://www.nexusmods.com/readyornot/mods/411

The neon lights, vibrant decorations, and numerous private rooms of the Super-A Club make for an exciting environment to move through and clear. This is an incredibly colorful map that radiates personality and clearly had a lot of love put into it.

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Above: The clubs entrance. Blinding lights are ignorant of the chaos brewing within.

3.) Breaking News on Nexus Mods, by CCRifles.
https://www.nexusmods.com/readyornot/mods/738

Breaking News provides a new map for Ready or Not constructed of entirely unique assets laid out with care and precision. Alternating between claustrophobic close-quarters combat and open office spaces, your journey through this independent media office will require careful attention and a steady hand.

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Above: Advancing through Breaking News.

Fast Food Update Preview -- Under the Hood

Were happy to share some updates from our level design team on one of Ready or Nots test levels, Fast Food. Still in its very early stages, we've seen a lot of progress on expanding and texturing the level to get it up to our standards.

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Above: The familiar fast food place is starting to look a bit more alive.

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*Above: The back is coming together as well. *

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Above: The competition across the way.

Conclusion

This concludes our 28th biweekly briefing, focusing on community-made content and some sneak previews of how Fast Food is starting to come together. Please tune in next time for even more development news, and keep an eye out on our social media!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and playtesting events occurring within the Ready or Not Alpha, you can become a Supporter at www.voidinteractive.net or at our Steam store page.
https://store.steampowered.com/app/1144200/Ready_or_Not/

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@everyone

nova cairn
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Howdy gamers,

We have some news regarding when you can expect the next content update, as well as what it will contain. Read all about it here!

cedar sandal
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Welcome to the 29th edition of our biweekly newsletter!

This time around, we'll be showcasing our team's work on updating the game's SWAT models and adding new variations for players to choose from. Expect to see more of these models(and others we haven't teased yet) in the near future!

Updated SWAT Models and Variants

Our modelers have been working hand-in-hand with our on staff police advisor, implementing the feedback of an experienced SWAT team member to improve existing equipment and add new options for players to take advantage of. We're excited to show off what we have so far, so without further ado, let's get to it!

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Above: Countless new kit options, from uniform color, to vests, to helmets.

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Above: New helmet variations with functioning IR strobes.

Conclusion

This concludes our 29th biweekly briefing, unveiling a variety of changes we're working on for the game's SWAT models. Please tune in next time for even more development news, and keep an eye out on our social media!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and playtesting events occurring

Keep your feet on the ground.
*VOID Interactive *

cedar sandal
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Attention <@&958427585849733160>

I’d like to announce our first community game night!

Conditions permitting, we’ll be hosting it from <t:1651510800:T> to <t:1651604400:T> on May the 6th!

Please place your votes in the #969684034722623498 channel. All users will be limited to one post however you will be able to vote as many times as you like. Please bear in mind the possible turnout when suggesting games, if an unsuitable game receives the majority of votes it will be ignored and consideration will pass on to the next game with the highest votes.

Voting will close in two days and the selected game will be announced via #announcements

We hope to see you there!

cedar sandal
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Attention <@&958427585849733160>

We thank you all for your suggestions for, what we hope to be, our relatively regular community game night!

In an effort to make sure only the people that want to participate in community events [This includes game nights and contests] are pinged, we’ve created both an Event role and an #role-selection channel to enable and disable the event role!

The results of the suggestion vote and the chosen game as well as the rules for the game night will be posted in the #discord-announcements channel.

We hope to see you there!

cedar sandal
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Howdy gamers,

Welcome to the 30th edition of our biweekly newsletter! In this week's issue we're going to be taking a look at some work-in-progress shots of Club and Valley as well as a(quite scary) suspect you can expect to see on Meth in the near future!
**
Club and Valley Come to Life**

With each passing week our level design team continue to add details and improvements to our existing lists of maps, and we're excited to show off some of their fine work. The potential for environmental storytelling in Ready or Not is something that excites us, and that means adding the little details that stand out whether it's your first playthrough or your hundredth.

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Below: It's important to keep the flowers tended to.

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Below: A truly luxurious party. Time to crash it.

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Preview of New Meth Suspects
In addition to a myriad of improvements and variations to existing character models, our team has been putting together an entirely new and unique cast of characters for Meth, aka 'Twisted Nerve'. While we're excited for players to run into all of these variants, there's one character in particular we'll be focusing on today.

Below: One of 213 Park Home's residents. His clothes have seen better days, and so has he.

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Between the gentleman above and the rest of the new suspect and civilian models coming to Meth, players will encounter a dozen new faces in their journey to bring order to chaos.

Conclusion

As with every aspect of Ready or Not, we're focused on creating an immersive environment that is conducive to tense and fun gameplay. This means interweaving elements of the game's story with its characters and the world, and we can't wait for you to experience it.

This concludes our 30thth biweekly briefing, focusing on a few level previews and a new character model for Meth. Please tune in next time for even more development news, and keep an eye out on our social media!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and playtesting events occurring within the Ready or Not Alpha, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
Community Management Team

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May Update Addendum

To the Ready or Not Community, <@&958427585849733160>

Our developers have been hard at work on putting together our largest content update yet, including new levels, characters, weapons, and a complete cover system for civilians and suspects to utilize. The extra time allotted to our team to work on this update has allowed us to perform necessary bug hunting, problem solving, and mechanical integration.

At this point we now have a firm grasp on how much work is left ahead of us to get the update in a playable and test-ready state. Unfortunately, we'll need just a little bit more time to ensure we can adequately prepare the large amount of new content and systems being added to the game.

Our biggest content update yet will be available to all Ready or Not players in the first week of June.

We know that we've already asked for you to wait for us once, and we know that this delay will come as frustrating news for our community. These extra few days will be crucial in making the update consistently playable and ready to experience with your friends without forcing our dev team into a crunch period that is all too common in the industry.

Going forward, we will continue to communicate any such development news so that we are maintaining openness with our player base. We thank you for your patience, for your support, and for your passion that pushes us to make the game better every day.

We're so excited to share everything that we've been working on with you, and we'll see you in the first week of June!

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Community Content Exhibit Vol. 1

Attention <@&958427585849733160> !

Welcome to the first in our series of monthly newsletters, dedicated entirely to community creations and contributions to Ready or Not! This month, we’re focusing on popular, well made, and unique mods to take your gameplay to the next level.

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1.) In-Game Menu by TheRareKiwi

For many players this will be one of the first mods they download, and often the first they are recommended. The simply named ‘In-game menu’ offers users more granular control over their lobbies in both single and multiplayer. The mods feature set includes a proto-server browser, user limit changes, a map selector, and even a simple mod management and identification interface, to see what mods you have loaded at any given time.

https://www.nexusmods.com/readyornot/mods/476

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2.) The Fairfax Residence Remake by matthew9342

The Fairfax Residence is a map that features many veterans of the Tactical Police Action genre. It’s a faithful remake of the old SWAT 4 map, and faithfully maintains both game’s high level of environmental storytelling. Most present is the slow feeling of dread from the compact map, the well decorated environment, and its sparse use of NPCs.

https://www.nexusmods.com/readyornot/mods/1139

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3.) Old Wenderly Psych Hospital by Wasabiparty

Old Wenderly’s claustrophobic corridors, and high density of both civilians and suspects, lend themselves very well to the short, furious firefights that test all players' target acquisition and identification skills. The only downside to the map is the lack of decoration, but given the map's size combined with how hectic the action tends to be, it’s very easy to overlook its missing flair.

https://www.nexusmods.com/readyornot/mods/1107

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4.) ODST RONMOD by Sierra107

I really think the name of this mod speaks for itself! Though given the in-universe talents of the ODSTs and the incongruity of placing them in a reasonably modern space, it doesn’t mean that Absiv didn’t hit it out of the park with a modern version of the ODST battle suit and aesthetic. The cherry on top of this mod, is that HoltDT also contributes voices that sound like they’ve been passed between helmet comms, as well as two weapons provided by Unselles! The headliner is the venerable M90 pump shotgun, whose sheer imposing presence makes it an absolute joy to use. The other is the MK50 Sidekick from Halo Infinite, whose replacement of the USP is quite a fitting choice.

All round it’s a wonderful package, with more tweaks and firearms on the way!

https://www.nexusmods.com/readyornot/mods/896

Addendum
I have miscredited several creators in the above post:

Both Unselles and HoltDT have authorised ODSTRoNMOD to utilise two mods separately uploaded on Nexusmods - these mods are;
*.357 Bonanza, M90, and MK50 by Unselles
*Trauma Team style voices for SWAT by HoltDT
*ODST Armor designed by https://www.artstation.com/abisv

ArtStation

Just spent a lot of time playing around with 3D...

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Going forwards, we can’t WAIT to see what else the community brings to the table as we update the game and to give modders more functionality to play with and improve their own works.

Outside of our highlight posts you can find more wonderful content here:
https://discord.gg/TjyfbXTU28 or https://www.nexusmods.com/readyornot/

Don’t forget to share your mods with us on Twitter, Facebook, and Instagram, and join our modding community on Discord.

TOC, signing off.

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Attention <@&958427585849733160> ,

Welcome to the 31st edition of our biweekly newsletter!! This time around we'll be taking a deeper look at Club, Valley, and Penthouse, all three of which have progressed significantly in recent weeks.

The NEON Night Club

Pulsing lights and pounding music, strong drinks and intoxicating vibes. The promise of something more within. A crowded dance floor left vacant and streaked with blood. Pain and chaos. Bring an end to it.

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Below: Death and Destruction in a place of joy and respite.

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The Valley of the Dolls

A poolside party under the warm rays of the Los Suenos sun. A birthday and all the presents money can buy. A dark secret waiting for you to bring it to the light.

Below: Decadence and excess.

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Below: The entrance and bar, respectively. These folks are living the life.

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Below: An abstract art gallery and a themed sitting room in the Penthouse. What else do you need?

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Conclusion

This concludes our 31st biweekly briefing, showcasing Club and Valley as they get closer to their final forms. Please tune in next time for even more development news, and keep an eye out on our social media!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and playtesting events occurring within the Ready or Not Alpha, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
Community Management Team

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

42924

▶ Play video
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Attention <@&958427585849733160>

To the Ready or Not Community,

We are excited to get the new content update in your hands as it is our biggest one yet! At this time, we're putting the finishing touches on the bevy of new mechanics being added into the game so that they're fully playable and testable for our community. As soon as it’s ready, we will be deploying the update to our experimental testing branch for Supporters to experience and help us find any major issues before public release.

It's been a long wait, but we're ready and excited to share some of what you can expect this month. Our team has put together a 6 minute video showing off the overhaul to the game's A.I., specifically new suspect behaviors and the built-from-scratch cover system they utilize. We are confident that these new mechanics will add significant depth and replayability to Ready or Not.

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Attention <@&958427585849733160> ,

Welcome to the 32nd edition of our biweekly development update! This time around we're going to explore elements of environmental storytelling in the game, breathing life and adding detail to the world of Ready or Not.

Los Suenos is a city in decline. Widespread poverty and homelessness, skyrocketing crime rates, and a lack of municipal support are just some of the issues facing the local population. There is an aura of desperation and hopelessness across the city, and the symptoms and results of this can be found throughout the game's levels.

Without further ado, let's explore the everyday realities of Los Suenans....

A Stagnant, Stunted Place

The 4U gas station has been hit hard by Los Suenos' woes. The city officials’ refusal to budge on wage increases has led to a now 40 week long strike by sanitation workers. Garbage is piling up in the streets, and its nauseating stench lingers wherever you go.

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Below: They've stopped trying to maintain it. Why bother?

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Below: Trash ends up wherever there's space. No one's paid to pick it up.

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As if things weren't bad enough, a robbery gone wrong turns into a hostage situation inside the gas station. An armed civilian tried to put a stop to things early, but being a hero doesn't always pan out.

Below: He should have known better. Luck wasn't on his side; in this city, is it ever?

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Below: A failure to eject at the worst possible time.

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It's no surprise people are driven to crime. With the worn down DeBanco security services protesting for safer working conditions amidst a string of robberies, there's no one to transport money for the banks. No one to refill the ATMs.

Below: We can't even access the money that we have. What the hell can we do?

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Below: Just a machine that mocks us. What's it good for?

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Throughout Los Suenos, you'll be able to see broader signs of the city's struggles through its media outlets. Whether it's over radio, TV broadcasts, or newspaper publications, everyone's looking for answers that no one seems to have. A series of magazines in the game's levels help to flesh out this story.

Below: A little bit of history for one of America's most storied, and now downtrodden cities.

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Below: Trouble across the border. Tensions boiling over. Who's going to fix this?

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Below: Even the affluent are starting to feel the pain. The rats spread like a plague.

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Conclusion

This concludes our 32nd biweekly newsletter, focusing on the various story beats located in the game's levels. Please tune in next time for even more development news, and keep an eye out on our social media!

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with all the activity and playtesting events occurring within the Ready or Not Alpha, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
Community Management Department

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

43769

▶ Play video
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Attention <@&958427585849733160>

We’re happy to finally bring the Supporters one of our biggest updates yet!

The update brings substantial changes to our AI cover system, new weapons, a mountain of bug fixes, the semi-final version of the Valley of Dolls map, and so much more!

It’s been a long time coming but we very much hope the wait was worth it, as of the posting of this announcement the patch will be live for Supporters with the public branch coming when more issues are worked out and tested by the Supporters.

You can find the full patch notes over on Steam.

https://steamcommunity.com/games/1144200/announcements/detail/3370395218647880370

Keep your feet on the ground
Community Management Team

We’re happy to finally bring the supporters one of our biggest updates yet!

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Attention <@&958427585849733160>

Welcome to the 2nd in our series of monthly newsletters dedicated entirely to community creations and contributions to Ready or Not. This time we’ll be focusing on some pieces that didn’t make the cut for the Art Contest and those that came before and after!

Community Spotlight – Art of the Month

1.) Starting strong, we’ve got a fantastic pixel representation of Ready or Not’s arsenal brought to us by @inland silo. The high level of quality of these pieces would very much not be out of place in a pixelated Ready or Not!

Twitter: https://twitter.com/hashashaaaa

Weapon animator with over 4 years of experience.

Guns - cool
Commissions - closed
Brain - 🧠!!

No cripple currency enquiries please.

Followers

3171

Tweets

607

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2.) The next piece is one brought to us by @distant viper, bringing to life the terror of being jumpped by a very well placed criminal and the following panic as the team struggles to reorganize and deal with the threat. Sadly this piece received a criminally low amount of votes due to its late entry.

Twitter: https://twitter.com/Ilobeste

Sup

Followers

4

Tweets

39

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3.) Finally we end with the highest scoring piece from the Art Contests public vote, presented to us by @blazing cave. A piece parodying the iconic teaser image for the movie John Wick 2.

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4.) As a piece that’d be a shame not to share, we’ve got an image brought to us by @silk arch who sadly missed the art contest's submission date. A humorous exchange between two ex Law Enforcement Officials.

Twitter: https://twitter.com/us_cannonfodder

Coastie, Anthropologist, and part time doodler! (Profile Icon by @waniviv!)

Followers

388

Tweets

838

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Closing

Thank you to everyone that participated in our first ever community art contest, and for the positive reception from everyone that voted and gave feedback. Without all of you such events would not be possible and we hope that it will be the first of many.
Going forward we can’t wait to see what else the community brings to the table as we continue on into the future.

Keep your feet on the ground and pen in your hand.
Community Management Team

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Attention Officers!

As you may have noticed, Ready or Not is temporarily MIA from the Steam Store Page.

We're looking into this with Steam and will have an update for our players very soon!

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<@&958427585849733160>

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Attention Officers,

Ready or Not is back on Steam and now once again available!

We are very sorry about this downtime and hope it was not too inconvenient.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

44574

▶ Play video
cedar sandal
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Attention <@&958427585849733160>

We’re going to be bringing all of our Officers, both current and prospective, something that will hopefully be a quite pleasant surprise. We’re joining together with our friends at Valve to bring you a tidy 10% off sale on both of the Standard and Supporter Editions!

https://store.steampowered.com/app/1144200/Ready_or_Not/

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Attention <@&958427585849733160>

Welcome to the 33rd edition of our biweekly development update! Before we dive into this briefing, we want to let you know that Ready or Not is now available for 10% off during the length of the Steam Summer Sale, its first ever discount Be sure to tell your friends before you continue this briefing, where we’ll be taking the first ever look at Data Center, a new level still in its early stages of development.

An Endless Stream of Data

Data Center sees the Los Suenos Police Department raiding the offices and server rooms of a shady tech company. The search for sensitive information related to an active case is a race against the clock, requiring the player to overcome a series of secured doors and on-site security guards.

Below: A very early look at the exterior and surroundings of the map, Data Center.

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Below: A collection of tens of thousands of files, all tucked away in the mountainside.

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Data Center's interior combines a series of open spaces utilized by the staff, and claustrophobic, tight stacks of servers with little space to maneuver.

Below: Watch your fire. Those vending machines aren't cheap, you know

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Below: The amount of dirty secrets and dollar signs stored on these machines is staggering.

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Below: Be careful. Everything in this room is valuable and delicate to boot.

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Conclusion

This concludes our 33rd biweekly briefing, taking a first look at one of Ready or Not's future levels, Data Center! Make sure to tune in next time for more development news.

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

https://store.steampowered.com/news/app/1144200/view/3364766987583077519

Keep your feet on the ground.
VOID Interactive

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Attention <@&958427585849733160> !

Since the release of the Supporter branch, the Dev team has pushed over 500 internal fixes with all of the feedback we received from the Supporter Edition owners to bring the cleaned-up version of the update to everyone! With that being said we here at VOID Interactive are very excited to ship out the latest build of Ready or Not for all players!

To celebrate, we’ve also prepared a beautiful trailer showing off the tweaks to Barisa Cove, some beautiful shots of NEON, and even a special guest at the very end that some of you that are well versed in the tactical shooter genre may recognize.

https://www.youtube.com/watch?v=z2FTd1uOEzQ

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

Make sure you follow Ready or Not on Steam here.
https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

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Attention Officers!

As many of you have noticed, we have broken 100,000 members on our Discord server!

We want to thank all of you for coming along with us on this journey! From the old guard who have been with Ready or Not since the beginning of the earliest test phases, to the freshest Recruits who have recently joined us from the steam sale!

In order to thank you all properly, keep an eye on the Discord in the days following our weekly newsletter, because we have some special content and some wonderful giveaways coming your way.

Keep your feet on the ground and mouse in your hand.
Void Interactive

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Howdy <@&958427585849733160> ,

Welcome to the 34th edition of our biweekly development update! In this briefing, we're going to take a look at some of the concept art our team has put together for Ready or Not's characters. This is their first step en route to being fully integrated suspects and civilians within the game's levels.

Going forward we’re also going to be changing how we update the community on upcoming patches and how we announce dates to ensure that, at a minimum, we never have to delay an update ever again. In the process of getting the AI rework and the new maps to Supporter Edition users for testing, we announced a timetable which hindsight now tells us was a little over-optimistic as we had to delay the release a few times.

In the future, definite timeframes will not be made public unless we are 100% sure we can deliver on that date, which will hopefully amount to smaller lead times between announcement and update.

Scumbags and Security Guards

Our first character in the spotlight is none other than the charming George Brixley, the prime suspect of our as-of-now unseen level of Agency.

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Below: Mr. Brixley with his tools of the trade. For perfect touch-ups with a smile that could rot.

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Greasy, smug, unkempt. Any number of words could be mustered to describe George Brixley. Except, perhaps, for 'wholesome'. His exploitative work at the Agency makes him and the fruits of his labor a top priority for police to bring down, but he won't be alone. And he certainly won't be unprepared.

The next character concept we have to show off can be found at Data Center, the level featured in our last newsletter.

Below: The data they're guarding is more valuable than gold. They sure dress like it.

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The MindJot security team is well-trained, professional, and equipped with bleeding edge gear. They're well compensated to ensure that their clients' information, no matter what it may be, is safeguarded from any threat. This is their territory; tread carefully.

Lastly, we want to take a look at some concepts of a few characters that we've kept under wraps until now. We're very excited to show off -- 8,15,13,5

Below: W̴a̸k̴e̵ up. Remember. Your country needs you.

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There is not an End. Every road converges upon You, every bloom becomes Us. Listen to Them. Listen. Breathe.

Below: You're not a hero. Not a King. Not a God. Just mulch for us all.

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Where has it gotten you, this heaven-scorned fury? The blood seeps through you. Your eyes blinded by viscera. You're disgusting. You don't have to be this way. You don't have to be this way. You can be more.

the pus blooms, Our roots take hold. a Throne for Our vaunted Sepulchre. may we All claim it.

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This concludes our 34th biweekly briefing. Make sure to tune in next time for more development news.

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or at our Steam store page.

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Peel open your e̵y̴e̷s̶.
VOID Interactive

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

47979

▶ Play video
cedar sandal
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Attention <@&958427585849733160> !

Further celebrating our 100k Discord user milestone, we’re going to be giving back to the community!

All you need to do to enter our squad package giveaway is to submit your favorite Ready or Not in-game screenshot in our #995014563093299200 channel! The winners will be selected at random on <t:1657915200:f>.

We’ll be giving away 3 key packages consisting of 4 standard keys each so that the winners’ entire squad can help them bring order to the streets of Los Suenos!

Giveaway requirements:

1.) Must have joined the server before <t:1657560600:f>.
2.) One entry per person.
3.) Must be YOUR screenshot.

Good luck!
Community Management team

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Attention <@&958427585849733160>

Welcome to the 3rd in our series of monthly newsletters dedicated entirely to community creations and contributions to Ready or Not; this week, we’ll focus on popular, well-made, and unique mods to augment your gameplay!

Community Spotlight – Mods of the Month

1.)** Mount Threshold Research Center** by Vegriv

Following hot on the heels of our last mod newsletters shoutout of the Fairfax Residence, this time, we’d like to show off the beautiful recreation of another iconic SWAT 4 map! Mount Threshold comes off strong with claustrophobic rooms and halls, tense gunfights across side-halls, and jam-packed laboratories accented with clean textures and unique suspect skins!

Download Link: https://www.nexusmods.com/readyornot/mods/1280

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2.) US Marshal Special Service Group by **Taereus **[Uploaded by VastGameMaster]

Lowering our scope slightly, we had a clean skin made by Taereus showing off a law enforcement unit that doesn’t get a lot of representation in popular media. The clean camo pattern and Marshal iconography show the SSG in all its glory.

Download Link: https://www.nexusmods.com/readyornot/mods/1214

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3.)** Ready or Not - Half Life Alyx Combine Voice Mod** by eckojay2192

The last of our monthly top three is a mod produced by eckojay that takes the voice lines from the iconic Half-Life series newest installment, Half Life Alyx, and applies them to our officers. All that is really missing is a skin mod; thankfully, one is available on the Nexus as well!

Download Link: https://www.nexusmods.com/readyornot/mods/762

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Editors Choice

4.) Ready or Not - The Foundation by zSchloop

Showing some love for a universe that I love quite a bit, we have a set of configurable SWAT skins that rep the iconography of the SCP Foundation and their bespoke tactical units, Mobile Task Forces

Download Link: https://www.nexusmods.com/readyornot/mods/91

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Attention Officers!

Thanks to everyone that participated in the 100k Discord members giveaway! It is now time to announce the winners of the Four standard key package!

The winners are:
@novel haloCheck
@pulsar flint Check
@wet hullCheck

Please send me a DM in order to claim your prize.
You have 24hrs before a new winner is drawn!

Keep your feet on the ground.
Community Management team

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Attention <@&958427585849733160> ,

Welcome to the 35th edition of our biweekly newsletter! This time around, we'll be showing off the first-ever in-depth look at 'Ridgeline', a cabin in the woods that will be a challenge to tackle and is filled with immense detail.

A Broken Day

Ridgeline pits the Los Suenos Police Department SWAT team against a pair of well-armed suspects in a deadly game of cat and mouse. Be wary; you may outnumber them, but you won't have the element of surprise for long. Approach the cabin surrounded by stoic sentinels and a wall of razor wire.

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Below: A safe haven from watchful eyes and listening ears. They won't take kindly to intruders.

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Below: Rust covering metal, paper covering the windows. Just wait for the welcome party.

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The Wretched Nest

The moldering walls of the fortified cabin hide a myriad of dangers and sights, caution will be paramount as you carefully make your way through the building in search of the suspects. Your first breach will be just as dangerous as your last, be sure you keep your wits about you.

Below: Every corner can hide a gun, every doorway a trap.

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Below: What else has been going on here?

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This concludes our 35th biweekly briefing, showcasing Ridgeline and discussing some of the challenges the player will face there for the first time. Make sure to tune in next time for more development news.

However, we have one more treat in store for all of our community members: we will be collecting questions for an AMA on our Discord! So if there are any burning questions Navaro or Mark, one of our excellent sound designers and our level design lead, respectively, now would be the time to ask!

#999727916185288795

If you'd like to help us test new content on the Supporter exclusive experimental branch, provide us with your game feedback, and keep up with the Supporter community, you can become a Supporter at www.voidinteractive.net or our Steam store page.

Make sure you follow Ready or Not on Steam here.

https://store.steampowered.com/app/1144200/Ready_or_Not/

Keep your feet on the ground.
VOID Interactive

Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations.Please remember that the Beta build is still an incomplete version of the game. It will still have bugs and quirks, and will require lots of additional content before it is ...

Price

$39.99

Recommendations

50174

▶ Play video