I heard someone in #battlebit-eng say that glint is dumb, and another person say that glint is enough to track snipers, bullet trails are overkill, and it got me thinking: what if sniper glint was removed, and bullet trails were how you located snipers? I tend to agree with the idea that both glint and bullet trails are a little overkill for snipers, but I haven't played with the decreased glint angle and sniper trails yet, so we'll see.
So, the options, and their upsides/downsides:
OPTION 1: NO GLINT, SNIPER TRAILS ONLY
- Lets snipers observe with their scopes silently without being noticed
- Lets snipers get at least one shot off before being detected
- Makes the process of looking for a sniper more active and require communication as opposed to just looking for a glint and shooting it
- Encourages snipers to relocate after a few shots, since more than that will give people time to find out where they are
- Can become very annoying for a team that isn't communicating well
- Lone players stand almost no chance of ever finding where a sniper is if said sniper doesn't miss
- A trail might give a general direction, but would it be enough to pinpoint a sniper's location?
- Removes the utility of an existing gadget entirely
OPTION 2: SNIPER GLINT, NO TRAILS
- The current model of how things work
- Everyone already understands this and can develop counterplay around it
- Allows for decoy glint tomfoolery
- Also encourages snipers to shoot and scoot
- Easier for new players to pick up on
- Makes even observing from afar with a sniper rifle carry the risk of being spotted immediately, which isn't fun
- Counterplay for snipers is just "shoot the glint for a free headshot"
OPTION 3: BOTH GLINT AND TRAILS
- Makes it very easy to tell where snipers are, encouraging snipers to stay very mobile
- Friendliest to newer players
- Unfriendliest to people who like sniping
- Makes looking for snipers a trivial process
I'm sure I've missed some upsides/downsides, or maybe misread what's an upside vs. what's a downside, so talk about it





