#Sniper Glint vs. Bullet Trails, both or only one

1 messages · Page 1 of 1 (latest)

hard raven
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I heard someone in #battlebit-eng say that glint is dumb, and another person say that glint is enough to track snipers, bullet trails are overkill, and it got me thinking: what if sniper glint was removed, and bullet trails were how you located snipers? I tend to agree with the idea that both glint and bullet trails are a little overkill for snipers, but I haven't played with the decreased glint angle and sniper trails yet, so we'll see.

So, the options, and their upsides/downsides:

OPTION 1: NO GLINT, SNIPER TRAILS ONLY

  • Lets snipers observe with their scopes silently without being noticed
  • Lets snipers get at least one shot off before being detected
  • Makes the process of looking for a sniper more active and require communication as opposed to just looking for a glint and shooting it
  • Encourages snipers to relocate after a few shots, since more than that will give people time to find out where they are
  • Can become very annoying for a team that isn't communicating well
  • Lone players stand almost no chance of ever finding where a sniper is if said sniper doesn't miss
  • A trail might give a general direction, but would it be enough to pinpoint a sniper's location?
  • Removes the utility of an existing gadget entirely

OPTION 2: SNIPER GLINT, NO TRAILS

  • The current model of how things work
  • Everyone already understands this and can develop counterplay around it
  • Allows for decoy glint tomfoolery
  • Also encourages snipers to shoot and scoot
  • Easier for new players to pick up on
  • Makes even observing from afar with a sniper rifle carry the risk of being spotted immediately, which isn't fun
  • Counterplay for snipers is just "shoot the glint for a free headshot"

OPTION 3: BOTH GLINT AND TRAILS

  • Makes it very easy to tell where snipers are, encouraging snipers to stay very mobile
  • Friendliest to newer players
  • Unfriendliest to people who like sniping
  • Makes looking for snipers a trivial process

I'm sure I've missed some upsides/downsides, or maybe misread what's an upside vs. what's a downside, so talk about it

snow robin
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I think no glint would just remove the purpose of having binoculars, but I could support the idea of no trails.

hasty tundra
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Glint prevents you from being blind sided at range. If they add in the glint falloff based on distance that medium scopes have to long scopes I think having a very slight trail for snipers would be fine

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Like a super quick hard to see trail

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No scope should glint within 200m for sure

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and long range scopes shouldn't glint more than medium range scopes until they get past the medium scope's maximum glint intensity imo

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I mainly want trails because trails are cool tbh

civic bramble
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Trails give me Halo vibes so that makes me happy

hasty tundra
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If you like halo, go vote up my halo rocket launcher lol

civic bramble
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Lmfaooo

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As funny as that would be...

hasty tundra
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Speaking of halo, they have a little tiny bit of glint on medium scopes and such. It's pretty pointless in that game since everyone is highlighted like a billboard, but here I still find it helpful

civic bramble
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Infinites gross with that

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OG Halo's don't have that and the sniper had a trail

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was very nice

hasty tundra
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Well, it's nice to know when to shoot peeps scoping in at you, or when someone is trying to hit you at range since in infinite the engagement distances are much much farther

civic bramble
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Fair point

hasty tundra
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but do agree, wasn't the most elegant change

civic bramble
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But at the same time I tend to notice when my shields being peppered lightly by some dude with a BR halfway in mexico

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But thats halo

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dis battlebit

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And personally I like just trails because it means you aren't punished for fucking looking at someone

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Sometimes I just like to spectate players do weird shit

hard raven
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Like giving them FLIR, etc.

hasty tundra
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I think it punishes peeps for missing a good bit more, but the new sounds would also do that tbh. I think binos being able to see glint would be an interesting change someone mentioned. Binos SHOULD have flirs tbh.

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Like, if I'm sniping I might as well be able to scout out without scoping easier. It's not like not having flirs makes that any harder.

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Well actually, I'ma walk this back

hasty tundra
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Less flirs, but Binos should make glint stronger and spots longer. They should also have zoom levels

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Flirs nearly ruined BF4 in some ways lol, so it'd be good not to have too many flir options

subtle berry
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Easy 1 for me. I really like how it incentivizes snipers to play like actual precision shooters by taking your time to aim, instead of clicking fast because some other sniper might have spotted you and is about to have the easiest kill on you standing still.
It's gonna be really rare that a sniper takes a shot and despawns a guy with a headshot and NO ONE is there to see it so i don't think this is a downside ---> "Lone players stand almost no chance of ever finding where a sniper is if said sniper doesn't miss"

subtle berry
grave dagger
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I've gone for 3 for now simply because until I see it live I'm not sure if it's a tune it or lose it scenario. From the video posted, I think the trail may last a touch too long, but really need to see it in action, and I may then lean towards 1, as I think it's plenty to give someone an opportunity to retaliate against a sniper position without the constant glint broadcast

lost moth
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I think the only option you could possibly choose is Option 2: I think too many players casually play Recon and in my opinion don't have the understanding of someone who solely plays Recon. Glint was introduced to help players be able to spot Snipers from longer ranges and we can all agree that is something that was achieved. The issue that it created was it simply made Medium Scopes better overall because there was no Glint. It is hard to see players running around as is depending on what game mode you are playing and feeling obligated scoping in abut 80% of the time is fair to say. Now that Medium scopes have glint after 200m is an attempt to balance out the issue between long range and medium scopes and in doing so it has made it even easier to counter Recon Players.

I already believe there are enough ways to counter a Recon Player within the game, Glint and Player Death Cam is something that ALREADY exists within the game. If I get counter sniped the first thing I do is wait for the Cam to direct me in the direction that the player shot me from. At that stage I already have plenty of information as to figure out where I got shot from and 9 times out of 10 I find them and kill them from their spot. I don't understand why Tracer Rounds are being implemented into the game at all. All this is enabling is players who don't pay any attention will now be able to see they are being shot at more because there is more clues to it.

pallid quiver
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Bf4 had both trails and glint, yet snipers were a problem, we were missing trails so far making it a bigger problem lol

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So snipers, you get a high advantage weapon, class with a high disadvantage, so far the disadvantage did not existed making it unbalanced

lost moth
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I never played BF4 so I cannot speak on that, but from my perspective someone who took a break from the game and is coming back I have noticed a huge shift with the changes and updates to the game to which I feel more players are easily able to counter snipers entirely.

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Which I don't think is a bad thing by any means.

pallid quiver
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Goal is not countering yet being aware the direction of the sniper is and giving the player feedback of 'YOU ARE BEING SHOT BY A SNIPER; MOVE YOUR A**, don't stand there like a duck'

foggy cape
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One major problem i have is that the velocity on sniper rifles feels so damn inflated compared to comparable games

lost moth
pallid quiver
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Sound + visual

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One of biggest complain is snipers being unvisible and near impossible to hear if you are being shot by a sniper or just a random guy sitting on corner with a pistol

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making it impossible to tell if you should move your a** or stand and do what you were planning.

broken pulsar
pallid quiver
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I literally made the video

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literally explained how long it fades and showed in the video

pallid quiver
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I don't how else to commuicate if video + text is not enough

lost moth
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Lol

ivory zinc
broken pulsar
pallid quiver
broken pulsar
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I meant a distance-based falloff, so the trace isn't visible to everyone, only people the shot is passing close to

pallid quiver
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if this is not enough, you deserve to be killed by a sniper

broken pulsar
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Let's say the sniper turns 90° right or left and fires from that positoin, would you be able to see the trail off in the distance?

pallid quiver
broken pulsar
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Alright that's what I meant. It feels like it might be broadcasting the position too much even for people who aren't being directly threatened

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But we'll see how it plays out in practice I suppose

tranquil snow
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Its not like most players can do anything with that trail info anyway

lost moth
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? of course they can

tranquil snow
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its just a harsh nerf against close to mid range snipers

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but if someone shoots you from 500m and you only have an AR what are you gonna do about it? shoot back and slow yourself to receive a headshot

broken pulsar
lost moth
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Just from his example if there are 10 players there and I'm only shooting at one of them. I know have 9 players are more who could visually see someone getting shot.

broken pulsar
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Even if it's not a sniper, many other weapons can beam you easily

lost moth
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I think the tracer round is just giving up waaaay to much information.

jagged heart
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well, the glint gave the exact location to half the map for long range snipers

lost moth
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At this point you are just encouraging the meta of Marksmen rifles again

broken pulsar
# lost moth I think the tracer round is just giving up waaaay to much information.

I agree but I also see Oki's point. Which is why a distance-based falloff feels like a good middle ground so the information is only specifically delivered to people who are under direct threat from the sniper and not the entire map.

e.g. in Sandysunset I feel like everyone's just gonna be watching gray trails flying all over the sky

lost moth
# broken pulsar I agree but I also see Oki's point. Which is why a distance-based falloff feels ...

But this is why I would disagree overall. The point of a sniper is to take out enemies effectively at range and stealthy. Having a tracer round that directly shows a certain group of people where you are shooting literally counters this. Glint to me already gives your position away enough. I think adding sound ques first and making them distinct from any other shots is something that should be tested first.

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IF I understand and have read the updates correctly the Tracer rounds and Sounds Ques are being added at the same time.

broken pulsar
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But even with trails, if you had no glint and you are properly concealed/stay on the move, the enemies will not automatically be able to pinpoint your location

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Problem is glint+trails means trails make you aware there is a sniper and then you can just look for the glint to know exactly where they are

lost moth
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Here is an example.

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Laying down in a open field and zooming in with a scope, anyone looking in that direction can see the glint.

If I position myself behind a wall/tree/rock and aim in a certain angle I know for a fact that only people in this view can see my glint. Which is way better off than being in the wide open.

real goblet
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tbh, we just need to see how it looks/feel in game for this suggestion to be really needed 👀

broken pulsar
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Kinda goes against the sniper silently watching for their victim fantasy

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In fact, with just trails, enemy might not even know if there's a single sniper or multiple firing on them

lost moth
lost moth
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In other FPS games when you get shot at you are given an indication of where you were getting shot from. It is a visual que and literally tells you everything you need to know. It's very subtle but it gets the job done.

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The bigger lobbies you go play in it's just going to be a fire work show of tracer trails all over the place.

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"At this point, only possible solution I can think of is, decreasing damage over distance more to balance this.
I honestly don't want everyone to have a DMR on their hand capable of tapping over +100m by just peeking in small hole."

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This was something Oki was asking about in #devs-asking awhile back which Tracer rounds of course help counter this.

broken pulsar
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The inverted curve is silly as heck

lost moth
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But my main problem with Tracer Rounds like other people have said is it literally is going to create a bigger gap between players on Recon. In order to be a good Recon you have to stay within 0-200m and constantly move around which will create the same feeling Call of Duty has imo.

lost moth
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I'm not against it, but at that stage it is another nerf to Long range scopes in general.

broken pulsar
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It's just for shits and giggles

lost moth
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But a play I literally made last night on Salhan won't ever happen again with Trails. Taking out a group of 3 snipers all on top of a roof dying over and over because they refuse to get off the roof and have no clue where they are doing from.

hollow viper
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Why not just make the sniper bullet texture longer? During a firefight, I tend to use the direction the bullet comes in at to figure out where the opponent is

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That and the tight angle glint should be plenty

lost moth
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Sound que, Glint, and the current sniper bullet texture would make it easy enough.

hollow viper
# lost moth It would solve it for sure.

Plus, if they don’t want to fully get rid of the trail, it could be the same texture with a VERY quick fade time to allow players to get a feel for direction and act as a visual indicator of the bullet being sniper shot

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Without being a giant line pointing at the sniper

lost moth
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Watching the example it for sure feels like a giant line ngl.

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It lasts way tooooo long

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It's is just one giant line to your position.

hollow viper
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I think increasing the fade time a bit and making it less distorted should make it harder to see. Then if they make it have an effect where the trail near where the bullet hits lasts longer

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So it is still pointing at the sniper, but to have to imagine the rest of the trail instead of following it

real goblet
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We'll see. But I think the trail should be easy to see for the person getting shot at. But not for the whole map 👀 We'll have to check how it is from afar.

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At least from the video, you can confirm it does it's job of telling you, "you're getting shot at by a sniper"

lost moth
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Honestly, I don't think the issue that needs to be fixed is visuals at any level though that's the problem. If you died to a sniper laying down then guess what. You were being looked at by a sniper and could be seen from wherever they were.

hollow viper
hollow viper
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Idea: the bullet trail is a very small distortion effect that fades quickly. Where it hits, it creates a particle effect (like a little puff of dirt or something). Within that puff, the distortion becomes much more visible. Likewise, the distortion, though hard to see, would be more pronounced in smoke

lost moth
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Like this is my issue with the entire update, is like do you really need another visual clue period.

hollow viper
real goblet
real goblet
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We'll see how it goes. Maybe the trail is too much, maybe it's fine

civic yarrow
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Snipers aren't currently balanced and its not because these reasons

real goblet
lost moth
hollow viper
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Current idea:
Glint: only visible if you are in the snipers scope. Fades the farther it gets from the center of your screen.
Trail: faint distortion that fades rather quickly. Is more visible in particle effects
Bullet on hit: creates a puff of particles colored the same as the surface hit. Functions similarly to a tiny smoke, but not super dense.

These should come together with the new sniper sound to let the bullet and impact show the rough direction of fire, and the glint to hone in on a specific point

real goblet
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impact bullet unique to sniper is cool idea

civic yarrow
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Half my games in invasion have been like this. Where are those "sweat" movement players abusing no inertia?

jagged heart
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on the leaderboard if I had to guess

hollow viper
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That was honestly a good response

lost moth
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The disadvantage is that snipers in up close and personal engagements are almost guaranteed to die. Snipers will always be overpowered because of the amount of damage they deal, that is the sole reason they are strong. The bigger the area the stronger the class.

lost moth
real goblet
real goblet
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they have rope to get to spot you can't get

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And you can always build

lost moth
hollow viper
real goblet
civic yarrow
lost moth
jagged heart
real goblet
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remove what?

lost moth
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If the idea is to nerf Recon then stop enabling and allowing the class to get away from counters.

jagged heart
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what map's that even on

real goblet
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you can also build to get to some places

lost moth
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Allow for more building destruction within the game to counter snipers who sit up a tower because they have a grappling gun.

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Remove claymores/mines from Recon to allow players who want to sneak up on that Recon player that has been dominating them the entire game,

real goblet
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Idk, when I hunt a sniper, I don't have problem to get to them. Except, when they're super far and it's just boring to walk there. Or when they're camping in the spawn.

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Sniping from the spawn shouldn't be allowed tbh.

lost moth
real goblet
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Claymore/mines are tool especially useful to recon

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It absolutly make sense to have them on Recon

lost moth
real goblet
broken pulsar
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C4 needs to be tweaked so it's not always the obviously superior choice

lost moth
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But my point about Tracers and Sound Ques and all these updates, is even Oki himself admitted that in BF4 they had all of that and snipers were still a strong in the game. So that means that those changes didn't have any effect on the game play at all because they didn't address the main problem. If the problem is admitting that Snipers are really powerful than you need to remove the power that just enables them to do what they do ie. like camping with claymores/mines.

real goblet
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You can jump on the rails of stairs to avoid any mines btw

lost moth
verbal tide
real goblet
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General population die to a mine, they'll be careful next time. If they don't and just rush into it again. That's insanity on their part.

lost moth
lost moth
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Don't you see the point I'm trying to make.

verbal tide
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involvment vs representation

real goblet
verbal tide
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doing the same thing over and over and then complaining something "isn't balanced" is not a good recipe for sucess

real goblet
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Plus, when you die, you have a camera litteraly pointing at the killer + the weapon and the name. And after patch, you'll have also the 3D spot ping on it and the ping back on the map.

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You don't want to lock casu/base player out of the game with "Execution" trick for a shooter like that. But anything that is on the domain of tactical/positionning/thinking, shouldn't be a problem.

lost moth
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At the very most you are making it harder for the casual players to get any better with sniping when they are easier to find when sniping.

real goblet
lost moth
real goblet
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Tbh, I think the trail is fine for any long range sniping. The only problem I see, might be for short/medium range sniping.

lost moth
real goblet
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short range might not matter, because the only people I see doing that ,are already not in cover, but with the mass of rushing people.

verbal tide
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A full direct path to Recon for 3 whole seconds?

real goblet
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Maybe make the trail harder to see when it's shot from a shorter distance? But I dont see how to implemant that.

halcyon torrent
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I know they get unique spotting tools

real goblet
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Well

verbal tide
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Glint works fine imo, and I don't mind the medium sight nerf even when I use ACOG. I would easily take that over smoke trails

real goblet
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There's a way. If we had a rebalance on the snipers. And we had two or three categories with: Short / Medium / Long range sniper design. Then you could attribute different trail size/duration with each snipers.

verbal tide
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have players never used smoke grenades?

real goblet
verbal tide
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Good. Then it's the players fault for not using the appropriate kit and then complaining about not being able to throw frags at every problem.

halcyon torrent
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How long is the tracer trail as is?

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Like duration wise

lost moth
real goblet
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Well I do think the Sniper unique sounds and the new glint are really good changes.

verbal tide
verbal tide
real goblet
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Making the one getting sniped aware of that is great. And reducing the amount of random people not involved in the engagement is good too.

lost moth
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See what happens when you make these changes and go from there

real goblet
verbal tide
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I think another issue is players are using cheap sound solutions and unable to tell where bullets are shooting from

lost moth
real goblet
verbal tide
halcyon torrent
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My fsult, did mean trails lol

verbal tide
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I've been fine with my open-backs

real goblet
verbal tide
real goblet
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It's not good tbh.

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But you can't expect people to play battlebit with potato PC and 500$ headphones

verbal tide
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Yeah, I can see how the current sound implementation would not be good on tjlse

halcyon torrent
verbal tide
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$50 ones should be fine tbh

halcyon torrent
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Now it's harder to see snipers, but you can tell when you're in danger

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Imo, that's preferable

real goblet
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@verbal tide you tested with different settings, and you feel a difference?

verbal tide
halcyon torrent
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Snipers by nature are supposed to be relatively safe but easy to avoid shots from, and it makes sense balance wise given smoke and buildable cover

halcyon torrent
verbal tide
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could use tweaks

halcyon torrent
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Glint works with the trails I'm hoping

distant grove
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I think either or works depends on how the trails look

halcyon torrent
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With trails and the sniper shot sounds revealing the sniper to targets, and glint being a way to watch them once you know where they're at (unless they relocate)

distant grove
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If it’s obvious just do trails

halcyon torrent
verbal tide
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I'm already quitting the game if it's being implemented; a core part of my gameplay is being changed
especially when I'm using a medium scope at 500m plus

halcyon torrent
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shows the trail and glint changes

distant grove
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I like it

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Just do both

verbal tide
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I'll pass

halcyon torrent
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Imo, it reduces heat on snipers, and makes it easier to tell when you're aimed at as a target - Good things for both players imo

real goblet
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Well with the new glint long range sniping is gonna be really good tho

distant grove
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It’s already a problem on large maps that glint disappears at a far range

real goblet
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Like 400m+ you'll be able to pick whatever scope you want without bothering

halcyon torrent
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^exaxtly. If old glint existed trails would be stupid ngl

distant grove
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So the trail is nice

verbal tide
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I generally snipe under <300m so I don't like the trail

halcyon torrent
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But now all scopes are viable, glint only really exposes players if you know they're there, etc

real goblet
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TBH, the new trail will still be WAY WAY harder to tell than the giant f' 'ss glint of old patch

distant grove
halcyon torrent
verbal tide
verbal tide
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should counter less glint

halcyon torrent
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e.g when fired it leaves no trail, and scales the farther it travels

distant grove
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Perfect compromise

halcyon torrent
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Same scale with scope glint

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it doesnt show up at close ranges

dire ocean
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Why are people starting to use suggestions as poll voting

distant grove
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Just make trails not visible at ranges below 150 meters

halcyon torrent
verbal tide
halcyon torrent
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ok - Should we make a thread for scaing trails as well?

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Would be easier to get eyes on it that way

real goblet
dire ocean
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2 in 1 suggestions are fine but you're packing in so much I think its a bit unfair to those who put a lot of time into one big suggestion rather than doing this weird thing where you try to pack in as much as possible and add all these voting options

real goblet
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Tbh, we wouldn't need this. If we had some sort of poll every month or week. Or just a cleaner suggestion threads (less toxic/off topic and only focused on the current threads)

real goblet
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let's see first how it is

distant grove
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I just want to know where snipers are shooting on large maps to avoid being to anxious

halcyon torrent
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My big thing is, glint as-is has the issue of not telling when you're in danger, but not telling you where theyre aiming, and that kinda defeats the purpose for longer range "camp" snipers. I think trails will be ok for fixing that

halcyon torrent
verbal tide
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should carry around smokes more often

real goblet
verbal tide
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yeah it should stop rando kills

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will be useful for dragging allies too

halcyon torrent
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Honestly amazes me how many games seem to have randomized/ineffective smoke. Glad to see battlebit implementing changes to address that

hollow viper
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Reposting with possibly different wording

Glint: only can be seen by people in the scope. The closer they are looking to the glint, the brighter it is. It fades out the farther away they look.

Trail: thin, quickly fading trail with light distortion effects. These effects last longer and are more pronounced in particle effects (smoke and dust)

Bullet on hit: releases a small “puff” of the color of the object hit. Puff will always be oriented based on how the bullet hits.

Sound: a distinctive sound for sniper bullets, both when flying through the air and when fired. This allows players to tell if there is a sniper shooting at/near them

halcyon torrent
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It doesn't have the same visual polish ofc, but honestly could care less about that, as could a lot of people methinks - Trying to find unique solutions to balancing and making these kinds of changes are the kinds of things that excite me about it

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The kind of widespread impact on how these things are balanced in games cannt be understated

hasty tundra
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Yea

hard raven
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I almost always run medic with the smoke launcher

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assault too if I'm helping make a push

verbal tide
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based medic??

hard raven
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I like to think I play medic as an actual medic and not just the class that lets you heal yourself forever

hard raven
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Like, I think the immediate feedback of "THERE IS A SNIPER" is probably more valuable than people think; if less people die to snipers because they know beforehand that a sniper is why their teammate just died, regardless of if they can quickly figure out where that sniper is, they might take more precautions and die less as a result

raw patio
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Also I'll settle for waiting for the first round of changes to sink in before dogpiling more on top of those.

deft forum
lost moth
tame skiff
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One thing I haven't seen mentioned, tho I didn't read every message, is that sniper's power level scales with player density

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It's not that surprising that recons are topping 127v127 invasion because from person experience you can find a spot in a lot of maps where, especially on defense, you can shoot only enemy infantry all game

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The frontline stays roughly in the same place until the objectives change

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And with like 40 enemies all trying to capture that same objective there are so many people to shoot at for the whole game

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You just put an obstacle between yourself and the enemy snipers and then you can sit in that one spot all game

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It's a very different story for conquest, snipers are so much less powerful in conquest

deft forum
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yeah 64/32 player sniping is dreadful

vapid yew
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I think that sniper glints also help with the decision making of whether to counter snipe or not. I tend to runs DMRs and they've got enough range to pick off midrange snipers. if I peek a sniper and already see the scope at max glint intensity I know he's looking at me and I shouldn't challenge and be cheeky xd

tame skiff
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127 Invasion is the best mode for snipers so it's not surprising they're topping the leaderboard

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Especially on defense, it's so easy to be extremely effective

lost moth
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No flex but the bigger lobbies are way to chaotic and would rather have the smaller lobbies with bigger chances of running into close counter situations

tight mulch
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I'm pretty biased when it comes to sniping.

Cause the more glints I see the better/easier it becomes for me to out skill players requiring lots of time to land a shot. Cause I don't use zeroing for any distance. Glints don't really grab non- snipers attentions, but there will be the odd player who sprays a lmg at me 200m+ away.

There are no benefits to trails to me, cause I never have an issue finding players who are shooting at me. The trails just are going to get in my way when it's a 1v X situation causing visual clutter when trying to aim in and there's a smoke trail in my way. Additionally when I'm in a flank position I don't want to be found out after taking a single shot? Kind defeats the whole purpose of a good flank when now every sniper player can visually see the angle you're shooting at instantly.

tame skiff
hollow viper
#

The thing with sniping, is getting return fire is FUN. More so, I think, than others, because you know it wasn’t a guarantee to be spotted. Making a system to allow for this that also keeps the confrontation between sniper and target would be difficult, but if done well could make the sniper play much more adrenaline inducing

patent bloom
#

adding my two cents to this, option three is wayyyy too brutal imo, but if glint was based on if the target is looking toward the sniper instead of the other way around i could imagine it being a lot more balanced, the trails tell you the general direction and the glint could help with finding the sniper more precisely, acting as a sort of hot or cold minigame, the closer to the sniper that the target is aiming, the stronger and more precise the glint

broken pulsar
#

It's essentially a very nerfed glint

#

Almost like... it would be better to just remove it :D

civic yarrow
#

Just 0/2 per squad already none this nerfs did anything

broken pulsar
viscid belfry
tame skiff
real goblet
civic yarrow
#

the patch won't do anything, oh it leaves a trail so what I'm supposed to follow them por 1000 meters to find the sniper while my team needs me at the chokepoint?

real goblet
#

So less people playing it

#

Also

#

Don't forget "recon" doesn't mean sniper now that we have spotting.

#

Recon can be a BR or DMR

civic yarrow
real goblet
civic yarrow
#

No one is going to, its a waste of time for maybe getting 1-2 kills

#

you can also be killed because most maps are empty wastelads

viscid belfry
halcyon torrent
#

I mean, I think that's kinda part of snipers' gimmick - they're hard to kill, but you can see where they are and avoid them, or get a DMR/countersniper to get rid of them

#

And as is now, it's easier to tell when you're actually targeted - More 'directional' glints + trails let you know when you're the target moreso then the big glowy glint we had before that lets you know they are looking Somewhere

tight mulch
#

At the end of the day, who are these Trails helping?

  • Are these helping other snipers? Yes, they can locate you faster.

  • Are these helping support players? Not really? Depending on the range then yes, but support players are just going try running away or get cover most of the time. Rare cases if the sniper's close enough they will shoot back

  • Are these helping medic players? Not really also, for the same reasoning they lack the equipment to fight back

  • Are these helping engineer players? Same as the the rest of the classes. No.

  • Are these helping Assault players? Situationally, yes. Depending on their weapon choice they can fight back. If they're not than it follows the same as anyone whos not on recon.

When you're the sniper what is this doing? Essentially making it blatantly obvious that you're shooting at players. Where if you're priority is shooting players closer to you, than you're very open to being killed any long range opponent who just so happens to be looking in the direction of the trails.

What is this change going to do overall for the class?

  • Makes good positioning less rewarding
  • Makes sniper more risky to stay in one position, therefore making sniper mobility a stat looked at more
  • Makes the skill gap between good/bad snipers much further apart. Cause now good snipers can take more of an advantage from the trails than the other snipers who a) Miss more b) Dont know good map positioning
  • Gives the feeling that you have to sit further back than normal to not get punished as easy

Personally for me, I like the change, I consider myself a good sniper, this just makes killing other snipers (the only real threat) much easier. Though this change just makes sniper a harder class to get into for anyone, because its much more punishing.

If Oki's idea is to make snipers less annoying he's doing the right thing to prevent it from being so casual friendly. If his idea was to nerf already good sniper players, then this is just a buff.

hollow viper
#

Good luck keeping your cover unnoticed when it gets blasted

#

(Saying this as a sniper player)

#

Though currently people don’t bother most of the time with rockets

civic yarrow
#

this is on today patch btrw

ivory zinc
#

"Is going to kill sniper"

#

"Nobody going to play sniper"

civic yarrow
#

How I miss the medic smg meta at least I didnt die 10x times to someone in an island

deft forum
# civic yarrow

how many of them are using DMRs (the best guns in the game)

civic yarrow
#

The assault ones are dmr

#

thats the other team, the assault ones are dmr too

deft forum
#

fake news ass screen shots

civic yarrow
#

BR frontline server

snow robin
civic yarrow
#

pretty much

#

gotta love how dumb this discord is about the state of the game. (People still think smg vector medic are broken)

deft forum
#

also from the update ya trails already making flank sniping way less rewarding

viscid belfry
#

bru its dumb how you think everyone is running DMR most if not all games its mostly all m4, ak74, mp7, and AK15 I rarely only see DMRs and when i do its the fucked m110 (it needs something changed about it because its way to good)

unless if update completely changed that haven't played in 2 days

#

if the update changed it then oh well ig

#

tbh the only DMR i have a problem with is the fucked m110

#

the other ones are ok being 3 body shots

#

the two body shots is fucked

woven arch
deft forum
#

nah just dmr 2 tap at any range no glint no trail no problem

#

kekw

#

and the damage is still basically unreactable

woven arch
deft forum
#

ya im agreeing with you

#

but eventually people will come to the conclustion of "why would i work 2x as hard as a dmr for basically no reward"

woven arch
#

Yeah. Dmr is unforgiving

#

You hit one shot and the enemy just fucks off into cover

deft forum
#

you can but that almost never happens

woven arch
#

It happens all the time to me as soon as I land 1 shot they just go prone and I can't get them any more.

#

Even with head shots

#

Not that I don't enjoy dmr gameplay. But it's not good for long range counter sniper. And considering the update favours sniper play that involves staying way back from the front, long range counter sniper is going to be more important than ever

raw patio
#

You realize these screenshots are useless for proving any kind of point, right?
Zero context, highly dependent on mode, map, playercount, etc. Not to mention any idiot with ms paint could make those skinny bars say whatever they want.

civic yarrow
#

Basra was reworked to not be so sniper friendly, it turned out be just as friendly as now, huge open spaces without any cover

woven arch
tame skiff
#

I snipe tons of infantry on Basra, we'll see with the new map

woven arch
#

I guess it depends on whether you're a long range sniper or a close range sniper

hollow coral
#

I think keep trails and remove glint, it will give snipers that more ambush feel when being played and stop them from getting punished for just zooming in the sniper rifle

deft forum
#

getting punished for shooting is way way worse than getting punished for zooming

hollow coral
#

Or have it so the tracer only shows on kills

deft forum
#

plus the greater ambush feel is glint no trail so they have to do the minimum of spinning around to look for you if youre even still scoped after your shot

hollow coral
#

Maybe link glint with spotting so once spotted then your sniper scope glints for everyone

#

just shooting ideas giggle

slate cloud
tame skiff
woven arch
#

By tracer i mean the line, not actual tracers

subtle berry
#

Tracers on snipers last waaay too long right now

civic yarrow
#

Half the lobbies are snipers and people here are worried about glint and trace

woven arch
woven arch
#

of 180 people

boreal hound
# hard raven I heard someone in <#345616096470237186> say that glint is dumb, and another per...

Glint should be under shooter control. You should have a killflash that prevents glint, but be unable to shoot accurately without opening the killflash and glinting. A good player will be able to control their glinting.

Additionally, trails should only take effect at longer distances, and even then slowly. Perhaps at 100-200 meters, it becomes visible and takes another 100-200 to become fully visible.

The problem after that is how to let recon reposition properly...

woven arch
civic yarrow
#

ye game for sure needs more snipers on invasion there aren't enough

pale walrus
#

I was a sniper main before the glint patch. Now I main engineer with a dmr. At this point there's exactly 0 reason to use a sniper when I'm punished for searching for targets. I am pretty much indifferent to the trails. They make sense and allow a squad to return fire on a sniper. But the glint on ALL sniper mid range and long range scopes was a mistake. It made sense on long range. But on mid range, why even equip those if you get screwed by having your position broadcasted? Just slap a 20-40x and don't even bother with a 4x.

broken pulsar
#

On the other hand the drone doesn't suck now so I guess that's what they expect us to use to mark targets before scoping in

#

(binos still a meme that should be removed from the game if no attempt at making them useful is gonna be made soon)

mental cobalt
#

huge support for total removal of glint while bullet trails can stay if it needs to be

real goblet
broken pulsar
real goblet
#

glint is fine now tho

broken pulsar
# real goblet you do have binos tho

Yeah but they suck atm and it just doesn't feel right to not be able to do the cool movie thing of just silently and stealthily tracking your victim through your scope

real goblet
#

you want ultra accurate ar with real deadliness and range too?

#

I'm for having stealthiness on sniper, only under 200m

broken pulsar
#

It's not automatic what 💀

#

I would take a decrease in bullet speed and even proper damage falloff over glint

real goblet
#

If you're asking for all of this together :

  • Stealthiness
  • One shot
  • Long range
  • High precision
    You don't want to play the game, you wanna be like a kid pissing on ants.
#

Might as well be godmode or full invisible, and only interact with the player in one way.

#

Or add bots and make it a sniper game

#

💀

mental cobalt
real goblet
broken pulsar
#

Who needs to be stealthy when you can just be immune to bullets

mental cobalt
real goblet
#

Rebalance the snipers stats, and divide max velocity by 2. Then I'm fine with no glint or no trail.

mental cobalt
deft forum
mental cobalt
real goblet
#

You mean like sniper complaining about glint when glint got heavily reduced?

mental cobalt
#

1400 m/s for a bullet is way to fast

deft forum
#

on mediums it still uses the old angle if im not mistaken

real goblet
#

LMAO

#

Wrong

#

use reduced angle

#

another proof, sniper complaining for sh*t, not reading the patch

mental cobalt
#

"peoppe will complain" is not really a solid argument because you can drop it regardless

real goblet
#

Agree

#

so it should've not been brought up first 🙂

deft forum
#

#18

#

long range only

#

the change on mediums were 0-200m not glinting and 800-forever not glinting

#

the angle is untouched on mediums

#

another proof, people who dont use sniper complaining for sh*t, not reading the patch lel

real goblet
#

you should read

#

Suggestion would be way better, if people searched for the already in suggestion, or read correctly what the patch note said, or what Oki says.

#

Anyway offtopic

#

Only thing sniper need is trail not appearing til it flies more than 200m.

#

and the rework of all the snipers stats.

lapis nymph
pale walrus
#

this would force snipers to fire one or two shots then move unless they want pushed hard, and heavily punish camping

#

without punishing simply looking for targets.

#

really i think the main problem with sniping is the camping and farming issue. so punish that with the smoke trails, but the glint just punishes the whole class instead of the behaviour

#

i would also support reducing the classes health in the head. make it so DMRs can one tap snipers

real goblet
#

Why would you want to make it more obvious in medium distance? Medium distance sniping isn't a problem. The problem is long range sniping.

pale walrus
#

you are also advocating to keeping the glint on mid range scopes

real goblet
#

The glint isn't visible under 200m

pale walrus
#

read my messages

real goblet
#

I forgot to say it in the paragraph up. But the Curve for the glint of the medium scope need to be swapped left/right.

real goblet
#

Yeah

#

you're saying "make trail obvious under 200m"

pale walrus
#

i dont snipe under 200, i use a DMR or LMG at that distance

real goblet
#

DMR why not, LMG 💀

pale walrus
#

accuracy by volume

real goblet
#

mid range glint is also cone reduced

pale walrus
#

dont care. remove it

real goblet
#

💀

#

Nah, you wanna cheese with distance with medium scope. That's why it's there

pale walrus
#

ok and?

#

punish campers not the class

#

and the thick trails for the first 200 would severely punish camping

#

glint just makes it so theres no point to snipers at all. all that change did is change my main class from sniper to engineer. now instead of getting one tapped, your getting smacked by an m110 with a 4x or RPGs from 200+

hazy cedar
#

OPTION 2: SNIPER GLINT, NO TRAILS
I like how it was just before the latest change, sniper glint on all scopes.
Now it is unrewarding to find a good sniper spot

woven arch
woven arch
# pale walrus punish campers not the class

This update does the opposite. Snipers who stay back in the spawn area are at an advantage compared to Snipers that push up and play aggressively who have to move basically every shot.

small mortar
#

Honestly hate this update. As someone who plays with the medium scopes, and still hit 800m shots, this update just says "fu" to the entire playstyle.

might as well just run around with no sights or a red dot now

#

can still counter snipe by shooting at glint and now trails

woven arch
small mortar
#

I regularly tapped people at 1k meters. a 4x still got the job done easy enough

#

Honestly it should be glint OR trails. not both.
if your good enough you can pick out movement of other snipers before they look your way or scope up.
I regularly got in sniping matches with other medium scope users. your fighting pixels at that point.

the power of higher scopes is showing you more of your target.
but the glint honestly ruined it since medium scopes didn't have the glint.

Honestly there is no good solution here that will please everyone.
Right now I don't even want to touch the rifles at all. Remove the trail or remove the glint and have one or the other would be my choice.

vapid yew
pale walrus
elder slate
#

trails are worse. Not only are they easier to track to the source they let you know the exact angle you've been shot from nullifying the efort of say a good flank. Also trails obscure los at long ranges making follow-up shots all but impossible in some cases.

patent sequoia
soft marsh
#

okidoki should give his opinion about this thread and end it

stone magnet
#

glint are fine, they give a chance to player to see sniper before being shot and it make sniper duel really challenging, trails are stupid, you can fire one shot then you die cause everyone see you

broken pulsar
stone magnet
#

i was talking about snipers not DMR, i'm fine with the idea of glinting dmr but since i no longer use them i can't tell if it's a good idea

soft marsh
broken pulsar
soft marsh
#

Yeah why only snipers got that treatment

stone magnet
#

add trail to every gun, glint to every scope, let's make the game unplayable for everyone

viscid belfry
#

maybe DMRs get glint on med scopes but no trail

#

idk how else you could balance it

woven arch
fresh agate
stone magnet
woven arch
soft marsh
#

Sniper update actually is more fun than last time

woven arch
#

Development times being what they are means trails must have been in development since before the med scope change

stone magnet
#

i really hope they will reverse this change

soft marsh
stone magnet
#

glint are fine really, trails are absolutely not

fresh agate
#

Like that is going to take maybe an hour max depending on how the game is set up

#

"In the Unity menu bar, go to GameObject > Effects > Trail. Select the Trail Renderer GameObject, and parent it to the GameObject that you want it to generate a trail for."
Wow, unity even has a thing for it

#

Again, don't know how Oki set it up, but thats an easy task

#

I haven't seen a trail close enough or long enough to see if theyre using the particle trail system or the trail renderer

soft marsh
#

that’s allat but let’s just agree trails needs a rework

stone magnet
#

the rework: right click -> delete

soft marsh
stone magnet
#

i don't know if i hate or love this idea 😂

patent sequoia
#

So, we are simply using bolt actions wrong. Go play at a range where bullet trail is not a liability anymore. For closer range you always have to use a DMR.

soft marsh
#

So at least there’s some buff to us recon mains

patent sequoia
soft marsh
patent sequoia
#

Hell, IMO only the M200 needs bullet trails.

patent sequoia
soft marsh
#

Hoping the revamp give us more depth in recon gameplay

#

And its not straight nerf

patent sequoia
soft marsh
patent sequoia
#

I disagree. Hard to measure which class playerbase is the largest among classes, or smallest. But it certainly has a very dedicated one.

soft marsh
civic yarrow
#

Maybe actual bullet drop on m200

#

Smileface

patent sequoia
civic yarrow
#

Ye there is only one sniper and its m200

#

It makes sniping trivial

patent sequoia
#

OkiDoki himself said he will look into making each rifle distinct from each other

woven arch
#

Yeah the rem 700 and the msr are pretty pointless

winged birch
#

For me the mid range scope glints were enough to make snipers noticeable by regular infantry. The trail makes sniper flanking (which is one thing that's supposed to be the rewarding thing to do in this game) almost completely pointless. It's already easy to locate nearby snipers by just sound only with this update (which by the way make suppressors completely pointless) so trails just make holding a position without repositionning after each shot quite untenable.
There's already a multitude of ways to know where a flanking sniper is.
If you get hit you have the red pointer. If you get killed your camera points at your killer.
Trails introduce a whole lot of issues for mid range snipers that are actually useful and provide something for the team. It just pushes more people to camp at spawn because there are less risks.
And I write all of that from the perspective of an infantry guy, I don't play sniper, I mostly play against them. And yes, they are frustrating, yes the interactions with them is poor, but smart positionning, smokes (which have been buffed quite a lot) and glints on now medium ranges are enough to not get killed that much often by snipers if you have more than two brain cells and let go of the W key from time to time.

#

Here are my two cents on the topic

#

TL;DR mid range glints was fine, trails are overkill, smoke grenade is your friend

#

If anything put the trail on RPG, that'd make the implementation of trails worthwhile

patent sequoia
#

and well, you will get flanked, you will get side shooted. Do a big brain and out flank your flanker. It is a thing.

#

Every sniper is HOPELESS at below 100m if outflanked

verbal tide
halcyon torrent
#

and ofc take the context of the thread into consideration, etc

tidal wedge
#

Glint already nerfed, scrubs complain about trails because they want to hardscope for 10 minutes in the same spot.

tame skiff
#

Yeah you're now forced to either rotate a lot or very thoroughly defend your spot

#

And you always have to think about angles before you start firing

#

Makes the class harder to play but doesn't reduce effectiveness by much if you're diligent

elder slate
tidal wedge
#

Shooting 10 trails: irrelevant. Shooting one trail and changing spot: bad. ????

tame skiff
elder slate
elder slate
tame skiff
#

Peek, fire, hide for 2 seconds if you missed, peek again

#

It does require you to actually sniper duel the other person if they are a sniper

elder slate
tidal wedge
tame skiff
#

Don't peek 4 people at once???

#

I thought you said you were at an off angle

elder slate
tame skiff
#

You are if you kill them one after the next?

tidal wedge
elder slate
#

I was at an off angle until I shot then they all follow the trail back to the source adn your off angle is no longer an off angle

tame skiff
#

As a sniper you need to only ENGAGE 1 person at a time

#

And then you kill them in one shot and widen your angle to the next person

elder slate
#

No on is too dense to follow a direct line to you though

tidal wedge
#

You still have to sit there and cycle 3 times

#

At minimum

#

That's a lot of time

elder slate
tame skiff
#

Uhhhh

elder slate
tidal wedge
tame skiff
#

Yeah like, last night I had a spot where I killed 15-20 enemies over the course of a couple minutes without moving by engaging them one at a time

#

Literally culled a push all by myself

tidal wedge
#

The only way you can possibly kill multiple people at the same time or close to the same time is if you have a decent rate of fire and 2/3 people aligned or grouped together, or explosives lol

tidal wedge
elder slate
tidal wedge
#

They can't suppress you with volume of fire

elder slate
tidal wedge
#

Trails don't even really matter for sniper duels, as a sniper you already do counter sniping by checking the horizon and the sniper spots, and try to see someone, or a glint, or sandbags.

tame skiff
#

If you're peeking more than 1 enemy sniper at once you're taking unnecessary risk

tidal wedge
#

That's why it's different

#

You dance around trying to get the headshot first

elder slate
tame skiff
#

If there are 5 snipers that know your location it's hugely beneficial to only peek 1 at a time. By the time you've killed the first one or two, the third won't even be aiming at you any more

tidal wedge
elder slate
elder slate
#

The solo flank sniper is no longer viable and was teh only way to actually be worthwhile to a team as a sniper.

tidal wedge
#

Snipers have never been beneficial to the team, you don't play objectives, you make less kills than someone on the frontline, you don't give trouble to vehicles, and you have no meaningful team utilities unlike many other games (for now).

tame skiff
tidal wedge
#

And you can still flank

#

You just can't stand 10 minutes behind a tree and expect people to not eventually fire back

tame skiff
#

And <150m is not ideal sniper range, 150m is minimum optimal engagement range

tidal wedge
tame skiff
#

You can put barricades down however you want to, and then peek around the edge of them

elder slate
tidal wedge
#

Sandbags with the windows, place those down, and use the lean to get at the window's height

tame skiff
#

Unless all 5 snipers are standing within 3m of each other you can peek them one at a time

elder slate
#

that's typically how snipers are in bbr. 5 to a hilltop

tame skiff
tidal wedge
tame skiff
#

But if anything they're trying to nerf the "rat" gameplay

#

It's funny but it's annoying to play against

elder slate
tidal wedge
tame skiff
tidal wedge
tame skiff
#

And spot the rest of the push to make it easier for your team to fend off

elder slate
#

Simply put the change has killed what made the game fun to many. Myself included. Out thinking and out positioning in order to apply far more pressure than a single player can do on the frontlines. The change has lowered the skill ceiling of my preferred class. That is an objective truth. Whether or not you like that change is subjective but the effect on those player that could play in that way is objective.

tidal wedge
#

If you want to back cap effectively get other classes

tidal wedge
#

Lol claiming objective when it's not

tame skiff
#

Yeah it's not

elder slate
# tidal wedge

yeah a skill issue of those that couldn't cope with being outplayed and now need a helpful arrow to point them in the right direction

tidal wedge
#

Very empirical and scientific

tame skiff
#

If anything it raised the skill ceiling but also overall made it harder

tidal wedge
tame skiff
#

Never heard that word before

tidal wedge
#

Guys remove spotting, it's a literal arrow hovering over people's heads lol

elder slate
elder slate
tame skiff
#

If what you want to do is be a rat behind enemy lines you can still do that with literally any other gun type

#

If what you want to do is snipe you can also still do that

#

You just can't do both any more

tidal wedge
tame skiff
#

These two playstyles I just described are like my main playstyles btw

#

But if you're behind enemy lines you're better off with a suppressed SMG or AR

tidal wedge
# tame skiff You just can't do both any more

But actually you can, it's just never been effective to rat with a sniper rifle and back cap with it. At least you can have a pocket Vector (the Glock) but it's the wrong choice of class to begin with.

tame skiff
#

Yeah exactly

elder slate
#

yes. You can. That doesn't change the fact that the recon class' only meaningful interaction to the game is gone

tame skiff
#

Like bro

#

I get that this was how you had fun in the game and I'm sorry they took it away

#

But it's not recon's role you're describing

tidal wedge
elder slate
tame skiff
#

And it's not how sniper rifles play

#

Recon with bolt action is still very powerful

#

I got top 10 on the team in 127 almost every game I sniped last night

elder slate
tidal wedge
tame skiff
#

Watched armies of people I pinged get easily killed by teammates

#

And sniped a ton of people

elder slate
tidal wedge
tame skiff
#

You find a sick spot like 200m away off to the side of a frontline and you can still decimate people with a bolt action

tidal wedge
tame skiff
#

I had several games last night where I had 60+ kills sniping, not in our spawn

#

Picking off enemies who were pushing the frontline and marking the ones I didn't get

#

I will add, it doesn't work on every map. Sometimes I try a few times, can't find any good spots and I switch classes

elder slate
#

cool. I'm glad you did. The way I played, the positioning I was previously able to take is no longer possible. The benfits I was able to provide to my team have been quashed. bolties are always easy af to spot if you actually look for them. The trail was a very unwarrented and unecessary nerf to a class that was already one of the weakest.

tame skiff
#

Yeah it's the same as the little bird nerf honestly

#

Some people were being too obnoxious with it and so they nerfed it hard

#

I'm not saying it's not a big nerf, it is

#

It also completely kills stealth sniping, which is a shame because people clearly liked that

elder slate
#

helis take serious skill to be good with. Nerfing them because a tiny minority can do things that majority cannot even come close to is never the correct way to go imo.

tame skiff
#

Yeah

#

Now you have to go fortified sniping or back line sniping

#

And back line sniping is bad

#

And fortified sniping is hard and requires a lot of map knowledge

elder slate
#

It's also just boring.

patent sequoia
tame skiff
#

Fortified sniping is very engaging but it's hard

#

And you can spend 3 minutes getting to a spot and setting up and die as soon as you peek

elder slate
#

I can sit and snipe from a mile away all game and probably rack up kill sand have very few deaths but I am not being useful to the battle or having much fun. I enjoy the game most when I am doing well and also contributing to the win in a meaningful way. I don't feel that I can do that with the trails.

tame skiff
#

You still can, it's just a different play style

#

You focus on analyzing the map to find a spot and then at the spot analyze the angles and set up accordingly

tidal wedge
woven arch
real goblet
#

🤔 What if :

  • Bullet doesn't make a trail until 200m traveled.
  • Bullet trail is in the LOD system same as the grass.

So : First, that'd make the bullet trail a bit less of a tell of where exactly it got shot from, but still give a good direction.

It'd also make the medium range sniping a lot less painful.

And for the second point, It'll make the people that aren't getting shot or close to the trail or point of impact, see it?

woven arch
real goblet
#

🤔

#

Or you mean of "when the glint is visible, the trail is also visible"?

woven arch
real goblet
#

Sounds good

small mortar
#

How about the trail only lasts .5 to 1sec. 3sec is way the f to long

broken pulsar
#

I think we should just embrace this new feature and make the trails last one minute

small mortar
#

I mean as someone who played flanker recon (and yes i fed info to the team with spots and markers) the trails just fucked over everything I do.

Sure the attentive people will still try to bum rush me. It's why I move after a few shots and kills.
But now with trails even people with half the attention see the trail and are now actively looking.

The trail just killed an entire part of the class.

#

Flanking to a good spot that the enemy don't expect, then blasting 10-15 people in the back of the the head
stopping pushes by killing 5 medics chain reviving people

that's the shit I did.
now good luck

broken pulsar
small mortar
#

i was 100-300m out on my flanks

broken pulsar
small mortar
#

but aparently medics chain reviving get but hurt when a competent flanker domes their skull for the 6th time in 30 sec

#

ah yes. the dmr.
i used that for like an hour day 1 then said fuck that.

#

but yeah. i love having every assault rifle spray at me from 200m and still effectively kill.

but oki is right. aparently if i want to flank i nees to be 1500m away

#

smh

fickle cliff
#

Like Shiryu said, good luck flanking behind enemy push and taking out that cluster of 10 people being chain revived. Part of the fun was also the fact that you were able to conceal yourself pretty well if you were utilizing narrow angle and lot of depth, that fun is now also gone. Trail and new ping system is the dumbest things they have added this game.

small mortar
#

People that say recon is weak have never had a good flanking recon.

As a flanker I sat around 200-500m from the frontline of the fight.

As the flanker I:

  • acted as a mobile spawn for my squad. generally getting them close to other points to back cap
    -picked off enemy flankers
    -put bullets in the backs of the head of squad of medics all chain reviving the front line.
    -swapped attention over to my squad that is now currently back capping and picking off enemies trying to surround and kill them
    -hit chopper pilots that think they are safe to fly in a straight line since they are still over their territory
#

yes I used medium scopes. glint wouldn't affect my flanker playstyle

the fucking 3sec trail kills my playstyle

#

the audio que and sounds alone would be fine.
the fucking 3sec trail is dumb

winged birch
#

One thing that's worth mentioning is that certain engagement distances aren't exclusive to a certain category of weapons, they tend to overlap for example ARs and BRs can shoot very well on a 50-100 meters. Dmrs and bolt action work very well at 300 meters.

small mortar
winged birch
#

Of course each weapon type has its distance where it's the master but that doesn't prevent mean my Battle rifle will systematically lose to an SMG at CQC because it's the SMG's preferred range. Yes the SMG will have an advantage because it's in its effective range but that doesn't mean it's the only thing usable in CQC

#

All of this to say that the "Switch to DMR" argument is only half an argument

winged birch
#

The new audio and glints are completely fine, trails are overkill and punish active snipers that are actually helping the team on points

small mortar
#

sure I could get some nasty 50m chain kills with snipers. but I was at a massive disadvantage. and it was coming off a flank.
I 100% would have been better with an AR or smg at that range. could have went from 3 kills to like 10.

but I was out of position with the weapon of my choice.

I shouldn't be just fucked if I'm at 350m with a sniper all cause a 3 second trail let's anyone at a passing glance know where I am

small mortar
#

audio + medium scope glint is 100% fine.

patent sequoia
# woven arch Are you sure?

Well, definition 1 can imply science, but in general I've used it a lot more in its second use. Guess I learnt something new. empirical:
See synonyms for: empiricalempirically on Thesaurus.com
adjective
derived from or guided by direct experience or by experiment, rather than abstract principles or theory:
Empirical evidence of changes in kelp consumption was gathered by measuring the bite marks in seaweed fronds.

depending upon experience or observation alone, without using scientific method or theory, and hence sometimes insufficiently authoritative, especially as in medicine.

woven arch
#

Science is literally based on empirical evidence not the opposite of it

#

You're thinking of philosophy

#

Science is basically the study of the empirical

patent sequoia
woven arch
#

2 is not a commonly used definition

patent sequoia
#

It's the one I've heard most, but it could be a regional thing. Either way, I do accept your definition.

woven arch
patent sequoia
#

I am a top level researcher in the US and no, we don't.

#

Granted I am not American tho

woven arch
#

Go ask your colleagues what they understand by empirical evidence. Unless this is one of those bullshit Americanisms that means the exact opposite of what Americans think it does

small mortar
#

The only two things sniper trails do is
A. look cool
B. turns the recon into an unhelpful camper.

Glint on medium scope. fine. Honestly it might help. if you turn a corner and see glint down a hallway you know that your in a sniper sight line. you either run the fuck away or try to Quickdraw the sniper.
adds counter play to the closer sniper but also tension to the enemy.

real goblet
#

Can you guys discuss off topic in off topic or dm please?

woven arch
#

Like when Americans say "I could care less"when they mean "I couldn't care less"

patent sequoia
#

Using your definition is actually reductive, as not all science is experimental or the observation of empirical experiments.

woven arch
patent sequoia
#

I vote for removing trails, plain off. How about we make a simple poll? Gauge the community in it?

#

Ain't science but light at least validate a bit either choice.

real goblet
woven arch
patent sequoia
winged birch
#

Remove the trails but keep them on the M200 heeheehoohoo KEKW

patent sequoia
woven arch
winged birch
#

M200 has such velocity, it turns BBR into monkey island, a simple point and click

#

Without any downsides so everyone uses it and it's tiring

patent sequoia
#

The rifles being unique themselves is another problem. They are mostly just eventually better sticks instead of being unique. Solo did say he would address this.

#

Oki*

patent sequoia
#

Current values are basically tank guns

#

The IRL bullet speed of the m200 is like 927m/s

woven arch
patent sequoia
woven arch
patent sequoia
winged birch
#

A bit of justice for my Rem700 boi, he has like only mid stats except I think the bolt speed

patent sequoia
#

But it was so easy we are now using dumb ass nerfs that belong in Halo and Quake, like bullet trails

woven arch
patent sequoia
#

They are literally for decoration

woven arch
patent sequoia
#

A fellow in Steam made a painful guide that makes em usable, but if RPGs have functional sights, snipers should too

#

They probably decided not to because of the zeroing mechanic + rangefinder

woven arch
#

Yeah it wouldn't be hard to implement.

woven arch
#

Though

winged birch
patent sequoia
winged birch
#

And scoped RPG can't zero, only Iron sights RPG can

patent sequoia
#

Snipers get zero and no functional sights rhough

winged birch
#

Only up to 500 meters, above that was trial and error to find significant milestones

real goblet
woven arch
patent sequoia
#

It's very well made. Snipers should get the same

woven arch
winged birch
#

Took a while to experiment in the shooting range to get the reading for a rocket at 1km :P

patent sequoia
#

And that was about sniper rifle stats, not mechanics

real goblet
stone magnet
#

we can add all the arguments we want, dev said he will not change anything even if everyone see what's wrong

patent sequoia
#

Cool that you can do it though

woven arch
winged birch
#

Have outsniped snipers at 1km+ on multiple occasions

#

Very satisfying

woven arch
patent sequoia
#

Yeh, been killed by some. Crazy ass RPG at long ass range.

winged birch
#

If anything trails and smokes belong to the RPG

winged birch
patent sequoia
#

It is possible lmao

real goblet
patent sequoia
real goblet
winged birch
#

And that's coming from an engineer main with a lot of kills on the RPG

woven arch
woven arch
winged birch
#

Remove the safety cap before firing KEKW

real goblet
woven arch
woven arch
real goblet
patent sequoia
real goblet
#

It's not as worse as Grenade launcher tho 💀

woven arch
patent sequoia
real goblet
patent sequoia
#

I've irked OKI too much about it, but he needs both, community feedback and data driven decision making to succeed here.

woven arch
winged birch
#

Unrelated but where's my RPG gold skin ? I have the 10K kills >:(

small mortar
patent sequoia
#

Peoples feelings and echo chambers can ruin a game easily. I only know of ONE game that has a fully community driven balance board, and it almost died trying

#

and it is Mechwarrior Online

#

and they are SUCH passionate nerds about their game, that they do have a good balance perspective almost everyone in the community likes.

#

AND they did a lot of data.

winged birch
#

Data would definetly help

woven arch
patent sequoia
#

Which has happened

#

we are at nearly 5 - 10% the plkayerbase. Retention is very low.

woven arch
patent sequoia
#

And I can easily tell you why. Probably the preferred intro class you would pick? Assault or Recon or Medic

winged birch
#

No engineer ? :(

patent sequoia
#

get into Recon, find out you need to click 3 times to cycle a bolt, you need to steady your aim. you have massive glint, and reveal your position with every shot

#

Hard bounce inmmediatly

#

It can even be so bad they just try medic or assault, get overhelmed, and leave.

#

people hating sniper actually dont realize the greatest recon hunters are other recons

#

I play almost exclusively to hunt other recons

woven arch
patent sequoia
#

Nope

#

you still never find out that you have a new bolt that can cycle in ADS or out cycle

#

WHICH, if i may add, is turbo stupid.

#

the BASIC bolt should do both at lowest speed, and the BEST bold should be ADS in, manual cycle but turbo fast

woven arch
patent sequoia
#

single dev is overwhelmed hyperfocusing on what he thinks it is his biggest issue right now.

#

and that is.... sound effects so you can tell who is shooting at you in the middle of a combat zone.

patent sequoia
#

which... idk.... While I agree hearing 250 rifles firing at the same time on 3D will blow my eardrums, current sounds system is okay.

#

you can tell when you are getting shot at

#

I dont know why the obsession is that players need to pin point their attacker based on sound. We forking have eyes.

#

Probably trying to crack down the cases were you are shot from VERY far away.... again.

raw patio
patent sequoia
rugged basin
#

Bring back no glint on medium scopes, keep the trails

green sky
#

Glint is a major factor in spotting a sniper, but I believe the glint is a bit overkill by how bright it is. I'd honestly ask for an attachment lens on the scopes to maybe lessen the glint or even make it non-existent.

#

The trails need to go, as if the developer's of this game are seeking for realism.

#

Realistic poly FPS game, yeah...

rugged basin
#

It's so bad playing agressive with sniper on medium ranges. You get instant lasered my the M4

rugged basin
edgy karma
#

if you are dying because of glint you just suck at being a sniper. Trails are a problem currently though.

green sky
edgy karma
#

it kinda does man.

#

ranges with no glint

#

ranges with less glint, lessening glint

#

a very tight cone that is barely larger than what you see in scope

green sky
#

All I'd ask for at the very minimum is to at least lower its exposure.

edgy karma
#

if you want anything else you just want to be buffed becasue you can't learn to play

#

what do you think the cone tightning was?

#

it cut the people who see you by 80%

#

the Area that people can see you I mean.

#

mediums don't have glint till 200, and its not really visable till 350, and max at 400 I believe.

#

I think that might apply to longs as well, but I'm unsure about that

green sky
#

I understand that.

rugged basin
green sky
#

heh

edgy karma
#

sorry that you apperently suck so hard that common sense seems "cool" to you.

green sky
#

Practice doesn't make perfection, but it can improve your playstyle.

Said by someone who put around 18k hours into CS:GO... No life from the age of 7

edgy karma
#

moving when you take fire is alo part of that. glint should hardly effect you at all.

#

trails are going to hopefully be fixed soon enough, but even then if your aren't in the middle of nowhere you can play around them

edgy karma
edgy karma
#

you instantly lose all of the since you are still hear talking about how big brain you are.

chrome snow
#

unfortunately oki seemingly hates snipers but instead of limiting the amount of snipers on a team he nerfs the bolt actions into the ground, trails never needed to exist, nor did the entire lobby hearing sniper fire change

edgy karma
#

the buff of everyone hearing it so all they know is "somewhere on the map in that direction"

fringe abyss
hollow viper
#

What about a glint that becomes more visible from farther away?

#

Would force players to balance range for advantage and sniper glint for visibility

edgy karma
#

literally how it works

edgy karma
green sky
#

More like 50

edgy karma