#Inertia
1 messages · Page 10 of 1
air spinning and movement are shallow and easy, idk what skill they currently require but it ain't much
well clearly it does if like 10% of the community actually makes use of them
How about this take: What if we (good players) see the game as unbalanced and for the health of the game, want to push a change we believe will provide a better game experience overall, and more challenging to master?
The definition of a good player being one who can adapt to the game mechanics limits your definition to someone who never wants change.
i have nothing against changes but have changes were changes are needed, i see no immediate issue with the movement that we need to change it
I heard before that having no inertia is making the player count crumble??? surely the game has more flaws that just having no inertia that affects the playerbase actively
i want complex and hard to master movement, that's all
Your definition of a bad player isn't in very good faith either, if your marking everyone who disagrees as bad by default
then you have the apex situation, where casuals complain about the niche movement capabilities that some people mastered and then get destroyed by which THEN results in the same exact situation that we will sit in a thread talking about nerfs to x movement
What about the situation where we master the movement, but find it shallow and boring?
There's plenty of other things to master and improve on
movement and aim are not the only skill set you can develop
im not talking aboutt disagreeing, its more about the fact that they dont even bother getting use out of it, they die to movement once or twice and immediately want shit to be nerfed ( no thats not every player in this suggestion thread) but a good majority definitely looks at it that way
Yea, but this is a game not a collection of mini games, so you have to look at it in the whole
Practicing your FPS fundamentals is a mini game?
ofc that would entail movement being predictable and not just parkinsoning your mouse
Yea I'm not sure where you're pulling that from tbh, I don't think anyone's ever said they can't get used to it in this thread.
apex movement is not predictable if you saw what some octane mains are capable of doing once it gets mastered 
And even if you can get used to it, it doesn't mean that you have to like it
but commitment is needed lol
Not really
Current movement feels good to play tho :c
at least more than in bbr lmao
if you understand how strafing works in source engine, it's honestly easy to pick up everything else
It feels good to play, it doesn't feel good to play against. Thought Oki's recent changes have impacted this a lot and I think the games in a far better state now, even with the movement as it is.
Than it was at the start of this thread
IF we make movement complexe you will have a situation like these
https://twitter.com/XzylasTV/status/1721175550776021258 just obviously in battlebit terms and possiblities
casuals will complain even more once the games movement turns into a complexe movement just like in apex
the hate is massive towards anyone that commited time and actually got good at movement in apex, the same exact shit will happen here if we add complexe stuff
at least with the simple movement the option for your generic gamer to actually get use cases out of it too is higher than going with complexe stuff
i know that, but it takes commitment and skill, both practically absent
Idk, I haven't had much problem against people movement. Or rarely seen people using some "tech" to not get hit.
but they dont care, casuals still complain and want movement nerfed in apex even if they die to someone that actually put hours into movement practice
same exact case will happen here
casual dies to some dude doing complexe movement, proceeds to go complain about it, boom we have the next movement thread
You've spent this entire thread quoting the silent majority and telling us how groups do/will react like it's some kind of truth
Can you throw some sources out to back up your findings, because currently I think the source is "I made it the fuck up!"
it's a genuine skill issue at that point, rn it's just ""learn" spinning for 5min and you have better bullet dodging than in any other similarely paced game" as opposed to actual mastery over countless of hours
Do you guys have a video or clip of what's the problem with current movement?
Many, thought you'll have to check up through the thread.
ah yes, i take screenshots of all the discussions that happen under movement videos in apex
And then we'll have a thread about how the movement isn't approachable and hard to learn and it'll be in favor of actually nerfing movement anyways
a(n essentially) non skill mechanic taking a bunch of skill to counter is just cringe
at least current movement is actually "learnable" and accessible to everyone which should make everyone happy
Just say "I made it up to add legitimacy to my point" 
do you want me to go back to old twitter posts of apex movement HAHA
Hipfire + W or just tap them until they die when they run into your crosshair
why the clown emoji, holy shit you guys are actually jokes with your clown emojis
I'm not talking about apex, I'm talking about you quoting the silent majority of the BBR playerbase
it's literally done to MAKE you waste your bullets
if people want movement, they should earn it, that's how it is in every movement heavy game
amusingly enough this "tactical shooter" is movement based
I WAS TALKING ABOUT APEX, even in the one you replied to me so what do you want from me, i dont have screenshots of twitter or youtube discussions of people disliking what insane movement players can do, i instead played the game for 3k hrs and didnt waste my time documenting everything after reading it
tactical shooter? this cs or val now?
Same, the reason I left the game is because people bitched about it 24/7 when it literally had some vile aim assist. That and respawn not actually fixing shit like audio
look at the steam page...
ah right im talking to the same guy that said apex wasnt actually a movement shooter

No mention of a tac shooter in sight
comparing it to its good predecessor it is not.
also cool that we went from civil discussion to "boohoo that dude did this and that"
the hell? How is it not?
Again, this is arguing on the basis that we want the movement mechanics completely changed, which is not the case.
I like 95% of BBRs movement, it feels fluid and good and nice, but it's also easily exploitable. The only change we want is a small addition, the smallest, that means if you start bounce spinning you slowly lose speed.
In 98% of circumstances, it would make no game difference and be barely noticeable
says it pretty clearly how the game is team based all, no?
As much of a TF|2 shill as I am, they both are movement shooters
the last time a suggestion got upvoted were people wanted soft collision, oki ended up adding hard collision so you already know what will happen if this actually goes through 
In exactly the same way as lean spam was dealt with, you can still do it, just not as much
All the video I see are videos where people just get into each other? Isn't this just fixed by the ennemy collision?
also tac shooter?
literally says CHAOTIC
Fuck, might as well just uninstall the game then 🤷♂️
yes thats exactly what i meant
not when your points of reference are movement shooters
Mine are, and I still believe it's baby's first titanfall
It will go a long way to fixing it, which is why I'm always open to alternative means of fixing it, but you should see the pissing and moaning in that thread.
Game is apparently already dead for Oki even daring to mention it
If it's just slight inertia, I'm fine with it.
That's also implying it needs to be fixed though, I wouldn't be suprised if the next patch improves readability by itself with the netcode changes
If that's the case then I'm all for it
yeah, babys first
Still has slide hopping and wall bouncing as important mechanics in the game
well, wall-kicking but still a very useful tool
Still has inertia 
and people still want that shit nerfed 
for the same reasons people want it for BBR. It comes back to the same argument of "I can't shoot you while doing it".
The player not doing the action literally has the control in that fight ultimately
and you have several options to deal with it instead of unloading all 30 rounds at once
That's a bit disingenuous and usually not the case, the person doing it has the control otherwise they literally wouldn't be doing it.
Any option other than spunking bullets into them (which with netcode changes might actually hit, looking forward to that) will be met with the person stopping their spinning and hosing you down, or just leaving.
It's very much a controlling action as it puts the defender in the back foot, and a good player can easily force an action that will turn advantageous.
If you reversed the players, it would still be the same (assuming both are good and equally skilled).
That's the crux of the dislike against it, it is an arbitrary movement that puts the mover at a much greater advantage (on average).
The only sure-fire counter is to start spinning straight back at them, excluding all other factors like team mates. Even then you're just levelling the playing field and you both end up looking like Morris Dancers
Not at all actually
-
Hipfire + W is a effective strat since on average 5-6 shots for most guns kills someone even with armor. Hipfiring is already pretty accurate and a good way to combat SMGs if you're using ARs or DMRs even.
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C4/impacts, pretty Self explanatory.
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Tap firing/bursting is effective for the same reason as #1, but it allows you to conserve ammo on weapons with high rof or low mag capacity.
The shooting bullets thing yes, if you swap to another weapon you'll be dead before you pull it out, impacts are also extremely limited because it's very hard to track and impossible to properly predict where they'll be.
Hipfiring is already done, but up close and with so much transversal movement it can be very hard to land hits, that's not a skill issue that's a basic human reaction time issue.
Regardless of simply being more skilled than the person spinning, it can be used a get-out-of-jail free card at pretty much any time.
Been flanked and out manoeuvred? Just spin away!
Got yourself caught in the open because you're bad? Spin!
Any meta that doesn't have a true counter other than itself is inherently bad for the game.
1 & 3 yeah. 2 is a joke. Bringing in Broken gadget to solve problem 💀
Wait, you meant Impact nade? With impact?
No, there's actual impact grenades you can use
They are mildly trash and you need to get a direct hit to actually deal lethal damage
You're going for a fight in your favor, not lethality. C4s are hit and mis sometimes and won't always kill depending on distance
Yeah that's what I meant. Then 2 is valid
The point that spinning forces others to react, and any reaction will put them at an inherent disadvantage
No none looks at someone spinning and goes "fuck yes time for a free kill"
So does getting flashbanged or poorly holding a angle that 5 people walk into
Your answer isn't always "Fight" lol
You could also just book it for a angle they have to push you to kill you from, I've done thats before too but that more dependent on map location
I literally do lol, because they can't shoot back and all I have to do is just guess where they're retreating to or do any of the three options I listed above.
People that actually know how to use it with purpose can get away from me, but randy andy spamming it because he saw everyone else do it usually cusses me out for it after he dies when I only shoot 2 rounds out of my 28 left then fold him when he trys to dropshot after a 180 
I don't think the airstrafing thingy is problematic if we had ennemy collision. 👀
From afar, as Dio said, there's plenty of way to deal or not deal with it.
Funny enough running into them while doing it then going a different direction is a counter too 
How did i not think of that its briliant
Just less consistent because they might guess right
But I do think it does look silly af. Idk if I want everyone in a 254 lobby to do that.
Everyone won't, I could but don't bother because I feel like it doesn't really make a difference on scoreboard and I never liked dropshotting and shit like that anyways
Now granted I do dropshot in CQB or behind cover because it's harder to read when the person is tunnel vision'd to my head
But generally nah, I don't don't much other than running, jumping and doing one strafe to hit cover faster.
If you think you NEED it to gain a advantage, then you're missing something as far as quick gamesense or positioning goes is all I'm saying in regards to air strafing
Definitely other things you could work on that isn't just aim training and things you can commit one or two matches a session to try and fix.
Hello
mfw this is still going
That's just it, you always need to gain an advantage, and this a very easy (and low skill, cope simps) way to do it that works more often than not
watch inertia become a !shotgun
Ok.
Inertia will become lean spam, fixed in such a way that no one complains about it now
this thread is dumb as hell
Y'all are still here?
Yea, you too apparently
I haven't looked at these shits in a week, pretty funny content seeing people argue the same things over and over
I'm picking brains rn and regretting it lol
Same
It's just points of view, if you don't like then don't read 🤷♂️
It's whatever tbh, i've given you the examples in game as to how you can counter it and how it isn't required to get high kill games. If you still think it's required then that's on you.
I didn't say it was required, sorry if you thought that was what I was getting at. My point was it is just too easy
same as inertia, if you don't like no inertia, play another game 
Honestly at this point, I'd like to see it implemented purely because your tears would be immense
So the barrier to entry is low and the ways it can be utilized is high. Sounds good to me.

@sleek gull what is your point
nah id just not touch the game
Ok bye o/
told my view multiple times
I dont think so
i did, read
Where

Mate you are trolling?
Can't have a real conversation, it's 1 or 0 or just pure trolling, people too young there
Imagine if Oki was like that "vector OP" => ok => Vector update 1 rpm 10dmg
any nuance is lost
9k messages
hello ogpoundpusher
So you're the culprit... I'm going to have to ask you to stop ✋️
this is the last place i expected a vonnegut reference what the fuck lmao
Legit question, is it hard to make more gamemodes where "inertia" is added and leave the rest as is? Just add more instead of nerfing everything. People are gonna be """""""""sweating"""""""" in all gamemodes and competitive games.
Milsim mode is supposedly going to have this when it comes out
this is already a community server option... "airstrafe on/off"
i dont develop games but i know a thing or two about programming and anything is possible with the right amount of time spent. There's gonna be shitty bugs everywhere, always. But just change the official servers to a fixed rotation of map and modes(optional), with the option of having that "milsim" experience or not in the server filters? Why can't make everyone happy and revive the game with more content overtime instead of going full yes/no and avoid this drama? Server overload?
I mean they're gonna be sweating even in Inertia mod (Like there's sweaters in every mod)
A bit different, but yea. I wonder how many servers use it
"Can we have inertia?"
"We have inertia at home."
Inertia at home: garbage airstrafe toggle
Haha based, looks like lots of y'all gonna be quitting
And he sent a demonstration as well
#1181803233946128394 message
And this one where its compared
#1181803233946128394 message
And we getting a test server as well
For notification
Cant read through ALL the X in the inertia threads damn
❌not sure but I think when this emote hás more reactions than the ✅ It means people dont want it
are discord users even "people"?
idk are u?
Nope
Almost as if, in the end, that it's Oki's game.
Ok and
so polls are useless then? why have polls, voting about potential changes when in the end oki can do what he wants

I see that higherups have divided us into pro inertia and anti inertia factions
so that we keep fighting with each other while they wash their hands off other issues
Lmaooo
Rip bozos
IT'S OVER NINE THOUSAAAAAAAND
Polls are for gathering opinions smh
"polls are for gathering opinions" opinions who are the majority but against the idea:
Cope, seethe, mald
If anything, the polls are indicative of the discord population ratios. Casuals and Sweats.
The discord is already a tiny percentage of the playerbase.
yooo wtf oki finna be adjusting inertia?
Which should be pretty telling when even on here the movement nerf suggestions get pretty decent ratios
Heartbreaking
Players will have to learn a little bit of positioning
Yeah, I'd hate to see the sweats reactions if they posted this on reddit or in game polls.
Reddit 
"Players will have to learn a little bit of positioning" dude who is 30/29 getting c4 because he is proned with 5 other people
surely inertia is going to fix players brains
Cope, seethe, mald
Though knowing them, they would just come up with more arguments that are skill gatekeeping and others to try and shut up the opposition, just like they are doing now.
oh yeah i would hate it too if the actual players of the game get to vote for changes and suggestions compared to how it is right now, with free weekenders and people that probably havent touched the game in such a long time changing the outcome of votes
yeah why would we let "sweats" vote 
free handicap
btw only reason I'm here its because servers are dogshit and down atm
I prefer to let discord/redditors to yap here
Either way, I'm just glad Oki isn't JUST listening to the sweats. I was very worried to learn that the feedback team was entirely comprised of tryhard clanners, as well as the discord a while back. Good to see that he cares more about the game's health as a whole, instead of being stuck in an echo chamber.
JUST listening to the sweats???
give me an example when he actually listened to "sweats" ever
I just come to this thread to see people crying from both sides
He has never listened to sweats ever
You like to watch it all buurrrnnn
He has a team of wormtongue in his ear all day yapping about how sweats are driving people away from the game
Gift that keeps on giving
So true
This change in theory wouldn’t affect casuals that much. So, does that imply the main reason they want it is so good players are easier for them to kill? If that’s true then that’s a dumb reason.
A “sweats and casuals” distinction really doesn’t make sense though. Being good at the game is very loosely correlated with how much effort you exert.
No they just want it because “its stupid that you can just move your mouse around and not die to 10 people”
This is a perfect example #1159035953902534656 message
It seems like that on paper but if you hang around here long enough you'll see some causals giving suggestions and feedback.
Yes, nowadays. I hear when EA launched and before, it was primarily made up of tryhards.
facts
"majority" 
193 to 254, seems like a majority to me…
In fact every single movement nerf thread has been majority pro movement
Thats a 60 person difference my dawg, the game peaks around 10k in concurrent players
No need to add inertia, just kill them with HEAT rpg and watch them make a #1170727258537865367 to nerf them 
Or exo armor 
Remove things I don't like
majority of players that would care are long since gone anywaays who cares
When we were at 80k players? reddit, here was all nerf medic or rebalance it
it took 5, 6 months to make other classes play equally, who the fuck sticks around for 6 months when the game didn't change anything they hoped to be change
so yea, anyone that's left enjoys the metas we have/had in snipers and medics, and we get to celebrate that with 7k players

Also even if it's 50/50, it shouldn't go through lol
half the playerbase isn't enough to make a change this massive
a fraction of the playerbase split
it doesn't matter anyways the people who claim to "enjoy" the game only come in to hate on everyone else's playstyle
Too few people make suggestions to improve the game objectively. It's all posts to nerf shit that kills them 
Or some dude coming up with a grocery list of 50 weapons they want added to the game with half of them already being in the game but bro too stupid to double check
I wouldn't want to be a dev on this game rn. Must be stressful
The exact formula for everyone in this discord is the exact same
Get killed by something, say it's "objectively and irrefutably OP", call for it to get nerfed, and anyone who disagrees is skill issue
Exo armor, Snipers, SMGs, C4, Medic, Water APCs, Sniper tanks, the list goes on
throw on DMRs and LMGs
"why were they buffed they're gonna be meta now!!!!!" never see them run it seriously
You literally said it wasnt a majority. It by definition is…
The majority difference on whole player base scale aint shit.
Brother how many players are in this discord? Obviously the sample is gonna be smaller…
Over 100k discord members i think?
How many active? How many who have actually even seen this thread? Maybe like 2k max? I dont think you can just disregard a 40-60 split just because its a small sample
Idk what's happening here, posting to read for later
You really have to look at whos voting ❌, cuz i recognize names like decimal, robocat, clantags such as Ara, Avalon. Ex members of clans like gromp, ethereal, Ara and so on.
Honestly, with how clans have acted before in this game I wouldn't put it past then to ask their members to mass downvote stuff lol
Not saying that's happening here, just that I'd believe it lol
damn perhaps they share similar playstyles which explains them being in the same clans so they will have similarities in the voting
no way
Cray cray
It litteraly happened
I kept an eye before and after the raid. Imagine if there was big little bird streamer when it got nerfed

True tbh
The little bird does need a little buff now. Like I would like more than just one in 127s per team please
I think 2 on rotation would be fiiiiine
You really have to look at whos voting ❌, cuz i recognize names like decimal, robocat, clantags such as Ara, Avalon. Ex members of clans like gromp, ethereal, Ara and so on.
Wtf this chat is on slowmo now. What did you people do
LB on BF were easier to shot down I dont know what to think about it now.. they can be a little too strong if they guy knows what hes doing
People and groups that would be VERY against any kind of nerf to movement and they are top 1% of the playerbase
People who play the game are voting on the thread? I understand where youre coming from and I agree that this sample is definitely biased. I dont agree that there is a clear selection bias one way or another on this topic that would effect discord users. Also, ignoring a majority just because its slim is silly, the majority definitely exists.
You want the reality? Theres even less abusers but the wannaba or the viewers think theyre part of the elite
Problem : no ranked mod, no matchmaking + tons of casual in the middle
True, what bbr really needs is sbmm
ranked 127v127 too please
HUH
What battlefield did you play, it's way easier to shoot them down in this game. A good LB in bf4 basically never goes down
Same with attack helis. You did have some somewhat easier options to use, but in this game it's even easier. Just get a squad to start shooting at the guy
You can shoot the guy out way easier too
Bf3
Bf4 was shit so i played it for like 200h
First year and then left because the netcode was the worst netcode ive ever seen on a fps multiplayer
I dont even know how but the beta of bf4 was better
Ranked would be fine, but i dont game needs a full on sbmm system
Idk i really dont give a f, just want the bugs to be fixed, the sounds to be good and the physic + driving fix.. oh and the netcode too

Lol it got way better around year 2
So you left when it actually got good lmao. Truly the fattest L
BF3 is like mw2, bf4 is like black ops 
This thread's lame. No cat gifs
Black ops was pretty popular? It only got beaten out by black ops 2 because it was just better than 1 I'm pretty sure
I'm not super into cod, so I wouldn't know
Come on do it
Because of mw2 basically but it was dog shit compared to infinity ward product
No glasses
Fisher cat

Petition to rename thread to cat thread
Cat with a lot of INERTIA
Okami you should put an i after your k so people accidentally @ you instead of oki
Maybe everyone should just put oki in front of their names

Clans and players known to be sweats
It keeps sending same messages i was trying to send before 
Scurvy
Only and last thing I have to add to this topic is:
Some devscasts ago, Oki saw a clip on this thread as an example of movement abuse and he himself was like (and I thought it was his words too) "this is a bit too much", he is adjusting it rn.
But, here's the problem, he took his sweet time to do it, if he changed this during the first month or so it would've been better, now it's late and a portion of the player base use it and don't want to see it go
Holy shit, the entitlement in this post.
Mans added it to the list of shit to do, then has worked through the list until he got to it.
Bad priorities
They came out with a half-cooked game mode just in time for the free weekend instead of addressing those core gameplay problems that led to so many people dropping the game over time
The problem is he just stuck to all the changes pushed by the all "playtest" people, who had nothing to do with the preferences of the larger playerbase the game was exposed to when it exploded in popularity
you have to send feet pics to Oki
Wow ok I got bot diff’d
Just pay 5$ for my OnlyFans…
Maybe I wrote it wrong and because of that you didn't understand it completely, what I'm saying is: it's too late to take it now, people like it and they use it
Ohhhh, I mean yea?
But the games still in Alpha, those people not expecting large changes are delusional
That's also true, but, tell that to those who says "if you take it out the game dies 🤓"
I just think Oki should've looked into it sooner, people were talking about this since the start of the EA (and probably during the PT, idk, didn't played during those times)
Bruh this is absolutely not alpha 💀
It 100% is
Sweeping changes to core systems, new core systems being added constantly, this is 100% alpha
The game changing means it’s an alpha test????
We went through playtests
Well, Warframe was in beta a long ass time and changed core features a bazillion times
Most people are complaining the game isn’t changing enough.
It's late-alpha but it's still alpha, have none of you ever run a game project before?
Alpha testing usually isn’t even public
Also oki literally referred to the playtests as an open beta
Overwatch is getting changed a lot, surely that means it’s an alpha
By that logic every live service game ever is technically an alpha
Big changes are expected during betas nowadays thanks to the EA shit, it's just an alpha with another name really
Boy go read literally any source about this topic, alpha tests are not open to the public lol
The whole “Early Access” moniker is honestly worth nothing at this point
My philosophy is: if you’re asking retail price, I’ll treat it as retail
The only true thing about this topic is:
Some things should've been looked into sooner
My day-job is literally technical project management but ok 😉
I give this team some slack because I don't think they expected such an explosion of popularity tbh
They’re three dudes following their passion, I can respect that
I have seen games with public alphas before so it’s not too uncommon in this industry
But this game is WAY beyond the point in development of any of them I’ve seen.
It’s not like they’re taking our cash and doing a runner, They’re trying
Honestly, they deserve respect for that, but damn they need to hire more people
yup
it's exactly because they're asking for money (which is entirely reasonable, might I add.) that I can't give them the benefit of early access
they're in the big leagues and it shouldn't be sugarcoated. This isn't a 5 dollar indie title where you can go "that's a shame" if all you get is a single patch
@winter slate fellow christmas pfp haver 🤝

There you go nerd
#battlebit-eng message
Alpha was what they had like six years ago https://www.youtube.com/watch?v=AmhOzOY4xpI
project management
Ah yes, he must know what hes talking about mhm
Cool, they used to have picture in picture scopes
It would be neat if that could be reimplemented as an optional thing for performance reasons, though might not be fair
Yeah you would get a much wider FoV out of the zoomed-in area
That's why I don't get why people go to 20x or 40x scopes
Smaller magnifications are already enough for any cross map shenanigans and you don't lose so much peripheral vision
Can someone tell me what the core issue being debated in this suggestion is?
Movement, basically
The post proposes some degree of inertia should be added to the game. Main arguments for this are that people think movement is too easy, or too unrealistic. Main arguments against it are that people like it the way it is and they think it is not too easy.
seems like we're getting closer to eft and squad
what's eft
escape from tarkov
lul
I don't want to modify movement either, I like it the way it is now.
average patreon backer
Oki wont implement eft inertia
The main thing people seem to dislike is top speedy classes doing some cocaine induced stuff (specifically in the air), when you just zigzag/do a spinny in the air.
I personally have no particular issues with this, but I see why people think it looks silly and annoys them. Especially if you consider imperfect connections/server issues.
I think a lot of people are scared of the game's movement becoming worse because they indeed have EFT inertia somewhere in their subconsciousness, aka you stop to take a shit every time you stop sprinting 
wth?crazy
can i interest you in glock and ball torture
oki can just slightly nerf moving speed of SMG and PDW
do you want people to take out pitchforks???
Stil it would nothing
sorry but i didnt get it,im not a native speaker.
No worries man. I'm implying people will probably be even more pissed off about the speediest classes/combos getting nerfed
Why not?
Its not a 100% that he wouldnt, given what hes recently wrote in chat
extremely fucking tactical inertia hell yeah
tactical inertia sounds like it would add so much depth to the movement!!
Where did that thread go though...
personally i think oki needs to have a dev cast. But this just reiterate what his vision of the game is NOW and compared to his last he spoke about it. So people can start suggesting more things in-lined with it. After all yea its their game at the end of things, he can just delete this sever and the game right now if he really wanted to.
Idk honestly, i went to go back to it and couldnt find it using the search
💀
unironically deleted just to try again later and hope for a better reception lmao wild
He was so passionate about nerfing movement and then just got tired lmao
Bruh idk if anyone knows anything about runescape here, but man if you wanna see one of the greatest f*** ups of all time go watch how RS3 update almost destroyed their entire game lmao. End result is pretty good though, they dug out pretty quicky and handled it well.
nerfing movement? not really, I like the movement as it is, only complain was the 100% momentum on air with 360 random mouse movements lol
which doesn't require any skill, I can do it, random 3 years old can do it, its literally mosue left right
Something you could get away with is changing air spinning while doing an action aka, revives.
It is a nerf to extreme case of movement dum dum, i have been here long enough to go over these things a million times
exactly, which makes smoke grenade launcher we given to medics, smokes, dragging completely useless
making our own features useless
medics use it all the time for pushing dude
still has a lot of use, in the frontline servers im in at least
it not requiring skill to execute doesnt mean theres no skill involved in using it well to add to ur movement tho, thats like saying it isnt hard to point a mouse at something and click so aiming takes no skill
option
- Use smoke and wait it to pop and sometimes it's not covering getting you killed
- Just run and turn your mouse left right, feel like you are playing Super Hot and get 4 kills
Aiming takes skill, having a controlled spasm while running aint much of a skill.
It is as cheap is it gets
I get why people want this game to have airmovement like we're playing quake 3 arena, but it's not the feeling the game overall has when it comes to a lot of stuff?
the mouse left right literally making gadgets we are adding, features we are adding obsolete
hope on the eu frontline server and try randomly spinning ur mouse against good players, see how much it saves u in the open
Okay to be fair though theres more to it than just that oki. Could you possibly let me explain? Or is this one of those things where your minds made up on that.
not really
it doesn't require a skill, sorry
you need to recentre your target after doing that
lol, lmao even
The server where all the good players are concentrated. You do know that your average player aint getting more than 40 kills max 

yes, thats my point, it might work against noobs but it wont work against anyone competent
Movement doesnt work against good players, but it works against your average player. This makes it a one sided cheap bs that only exists to dunk on average players whom are the majority of players btw
Then the solution is simple, keep the rest of the movement as is but remove the seizure induced mouse movement
is being able to aim "one sided cheap bs"?
THAT IS EXACTLY; LITERALLY EXACTLY WHAT I POSTED
Thats.... what he did?
While you are running, you cannot shoot
EXACTLY
I mean, im perfectly fine to agree to disagree. At the end of it, its just an opinion. Id expect you to have an open mind about matters when lots of people are saying otherwise.
Then ignore the sweattys, let them learn the hard way
votes on the suggestion for this were against adding it lmao

No, the fact that it only works against average players is cheap bs.
Average player gains nothing but a headache when using it against a good player, but a good player will extend his life and kill the average
its clearly more than just sweats voting no tbh.
so that rewards skill
oh no, theres a mechanic increasing the skill ceiling of the game?!?! better remove it we cant have that
Bro, if you don't match based on skill, I feel like most modifications don't make much sense.
ur unironically saying it takes no skill and then saying it only helps good players, hmm i wonder why that is
This inertia thread has existed before oki posted the comparison clips, a lot of people are scared that oki would have fucked up movement completely, but now we have something concrete from the dev himself
🍿 
what does that have to do with the votes on the other thread?
At the end of the day, they're the devs right, the fact that they're taking feedback in the first place is a rare thing, at least show some gratitude and have some basic reading comprehension when the lad himself shows up and tell you, no you're wrong lol
Skill counters movement, movement counters no-skill. It is a miss match of effort to output ratios
Eh, this could be a braindead fix, but you could just implement it for the base game, and allow server owners to just have the free will to turn it off. Though, where things are rn lmao, you're stuck to the offical servers.
Which one?
the dev knows what does and doesnt require skill better than the top players bcos he made the game? thats certainly a take
bro come on now, keep up with a conversation for once in ur life
It takes no skill to use, but only works against average players.
why cant average players use it effectively then?
literally said above that you have to recentre your aim after doing that crazy movement, thus, theres some downsides to it
Dawg there are 2 threads, one made by oki (which he deleted, idunno what was in it) and other one made by someone else (which oki deleted)
Because it doesnt work against good players?
Also because it's dumb and not fun to do
He's gonna do it anyways, he saw one clip and said "this is too much", cope and move
yes, ur almost there, read what i said and what i was replying to and u will figure out what i was saying
There's skill, and there's just setting your DPI to 40k and going woosh dude
so why would good players do it? why would anyone do it if its not worth doing according to u?
this thread is filled with people that have huge egos 
as i said, hop on the eu frontline server and spin ur mouse randomly in the open against good players, see how much it saves u
Honestly oki, you see the numbers, and if you're feelings about it are every one is being a bunch of stuck up babies about the change, you could do a give and take, and try to add something to balance the downside of the inertia in air strafe in movement elsewhere to give people something who think this way
yeah shooting people who arent shooting back doesnt really take much skill wether u flick ur mouse around and jump or not
hold up,
based Oki finna be roasting ppl
nerf move,it make everyone camper
Which server did you find such players on? I really need the name of this server.
Yeah dude, I took a gun and shot my opponent in a tennis match i was playing against him, shure as shit did win the tennis match, took great skill to aim and pull the gun.. But that ain't fucking tennis, and the fucking flying around like a toddler on adhd meds and cocaine isn't battlebit
real
camper dont need skill too
Hold on oki i can do you one better
but it literally is battlebit, its been like this since launch......
look the vote
And the main devs are now going. Shit this ain't battlebit. If there's ANY person who's an authority figure on this. It's them
261X 195✔ .
who needs dragging, buildable cover or smokes amiright
surely democracy is valued here right?
In this economy?
walletocracy baby
the regular playerbase isn't active in discord, that is a problem
yet they make polls and suggestion threads, and the majority are against movement nerfs every time
Why not come and experience the Asian servers? In the invasion mode on the Asian servers, if you step out of cover and try to shoot an enemy, you'll get 1tap by a sniper in just over 2 seconds
#off-topic message
Sure
Oki in inertia suggestion 
LOL
oki, is it that you have no time to solve that issue or work on a solution? or is it you dont want to?
in game pools, not discord limited
that's is the solution
I believe the only solution to address the issues in the video is skill-based matchmaking
You know the difference between advice and mandate right? The devs make those things for feedback, not for us to dictate how we want the game to be? My advice, if you want the game to be to your exact liking, go make your own game
Um excuse me 🤓 idk who you are but did you read the rules about talking off topic in suggestion threads
Oki can you please add https://discord.com/channels/303681520202285057/1181995828202713128, the lack of that setting ruined my clip
have you considered just rolling it out as an experimental mode and let people literally vote on whether they want to keep playing in the new or old way
this is the only movement thing i will agree to
Oki do you like option A or b?
this mans pluging his posts BAN HIM
idunno what you are talking about 😈
the 180 nerf will be so satisfying
Not high priority but possible
its called bind sepret keys losers
please
its annoying needing to set another bind for it
Get wooting if you have that problem
V and space for me
I have most of my shit already binded, gimme my QoL 
how about u bind ur lips to mine
game already has a lot of keybinds
there's casual players lvl 100 still don't know about the middle mouse menu
LOL
the potato aim guy
Scroll wheel down for vault meta JUST SAYING

those are the people who want inertia lol
Theres a dev in here why are being sus, s/
they just want camper
will admit
at points the gunner is annoying to aim
so its not fully on him
yeah... no
hehe
but if he was using a SMG/AR
just hipfire and boom you killed the crackheaded bunny
Just because they don't choose to play game with weird mouse right left but actually try tactical, they are being punished
sweats thinking doing random mouse movements at 300km/h is "skill"
lemme break it for you: it's not
ah yes nerfed spinning = camping
10/10 logic
I believe, in reality, what the average-level players desire is for enemies to line up for them to shoot. It's not feasible to have above-average and average-level players playing on the same server and expect the average-level players to have a good experience.
You cannot have cover on maps that has vehicles,
every map has a lot of covers anywhere
running on open field should be a choice & a risk
you can have partial of all of them, some cover, some open, some tree, some water, all balanced
delete vehicles, its time
2nd clip, pls add tap jump hold vault
well the average player can aim/kill most bunnies
thats a bit under the average player in the clip imo
you got tools to do that shit lmfao
i swear theyre on controllers lol
no one turns that slow
i play long time, this my feeling. most map too open and no cover
If it’s a tune up to fix the jank I don’t mind
which average players?
the few ones that are left after free to play & other events?
You just have an extremely skewed understanding of average player skill level
Sniper Dmr camper ,everywhere
Oh stop bitching, Just cuz you lose a lil momentum doing your instant turns aint gonna do shit
Glad you have the solution in mind. Hope its got a soft level cap, and you also raise the min req for questions/suggestions to pass.
Honestly I trust oki he seems to understand the way to implement this
LOL
come to asia sever
oki, server name plz
weclome@sly crest
hello
server name (we will not hunt you down trust)
I too, weclome ox1gen
That’s a skill issue
190-8V-00
i tell you all truth
prone gamer missing shots point blank, yes this is surely a movement issue and not just him being bad lmao
you just doxed urself, catEats on its way
@rich aspen do you like option A or B? You have it in pinned
that's the average player base
Eh, this clip is not that bad, the one from slaneesh was a better example (the off topic link I sent)
doesnt help he went right on top of him
basically making shots useless unless the proned guy ADS's
okay, i think removing/nerfing mechanics and lowering the skill ceiling of an fps to try and cater to people who cant aim is kinda a pointless endeavour
Almost lol
since bullets exit out the barrel when hipfired
Go play cod if you want cocaine movement, or are you afraid of the GLs?
How many kills do you average, I don't think i have asked you this?
Oki, im sorry. They're on their way. You better sit up in ur chair
rn in invasion? 100-130 ish
:0
Oki, make people madder, add GLs to assault
bro oki literally trolling his own playerbase with the move jank 💀
im actually ok with this
my man, you cannot think that doing 360 turns at high speed on a game like battlebit/battlefield is normal and good
no ty ill play battlebit which has the movement i want already
You're afraid of the GLs, we get it
i can and i do
seems like most people dont know BF4 movement and how buggy that was
put radar on yourself, you wont, im holding w rn
What tickles me is that quake 3 didn't even have that kind of in air movement lol
0:00 Intro
0:19 Air Strafing
0:54 B Hopping
1:49 C-Bug
3:07 Zouzou
4:29 Mouzou/Slither
5:52 Rouzou
8:15 Outro
Socials:
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Settings:
800 dpi
42cm/360
USA on
FOV 110
RES 1920X1080
Full Settings: https://www.youtube.com/watch?v=OnmbtuPv1wQ&t
Gear:
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Dea...
Yeah no shit because they refused to fix it, next bad take please
you didnt even know it existed until i brought it up
then you were like oh i never saw that
movement is best thing on bbr
it's literally not
:)
Its people turning into professional voice actors over voip
So? Doesn't mean shit when BF3 devs refused to fix it?
battlebit has a lot of mechanics and cool shit to do
yet, half of them are ignored completely because there's no point in being tatical in a tatical shooter
That was EPIC LOL
Is this what you call
Skill?
they didnt refuse to fix it lol
Imagine being a support lol. I'm playing tacticool!
Here is a clip oki sent in the last thread btw
why? because why the fuck would i equip smoke and shit if i can just run at 300km/h and do 360 snaps mid air?
bro just decided its a tactical shooter despite all the mechanics suggesting otherwise
they just didnt fix it since it wasnt an issue
specially for normal players
most normal players dont even know about the zouzou jump
Oki >>>>> robocat
Why is that buggy shit in the game then?
Do you have a video of what it would look like with the changes?
competitive
let's just go into the middle of the fight as a medic
hold 3 and 360 the fuck out of my mouse until i have completely healed the whole team on the ground
Oki wants a combination of the two, casual and tactical, we all have to find a way so the two can live in harmony instead of the fustercluck we have rn, and the movemnt is one big thing that needs to be dressed asap, in its current state is not healthy for the game at all
no one knew BF4 had a comp scene ffs lol
I really gotta ask, why was that clip originally 100MB 😭
Okay, hear me out, while you're mid-air right? getting hit with a bullets stops your momentum, based upon the damage of the round?
#1170730270492721253 message
chill out isaac newton
lol
And before someone says something, I abuse the movement to get away from dangerous situations I shouldn't if it weren't for the movement 💀
LOL
baited
PRANKED
LMAO
AHAHAHAH
Baited
📸
basically the same thing but you lose momentum?
1v1 me, i cant find you ur playing too pasive oki
Skill-based matchmaking would solve most of the issues
Yeah, Have a spasm while running and you'll lose some momentum
this made:
- the guys pushing feel the whole battle was pointless
- the guys on the ground feel rewarded for pushing in a situation they should not have
- the casual player feel like shit because he can't kill the medic doing 360 snaps on air
and please don't come with the bullshit "skill" the game will die if the only shit left are sweats
lets 2v1 him!
Now this is a clown take
actually, that's what happens every time a big event ends in bbr
only sweats are left and the game suffers
and the same sweats will come on discord and say shit like "hur, dead game"
Ranked mode would be nice for the one's that want to see who's the best and probably even take some sweats off casual games as well
wouldnt work with server browser
i mean not wrong
its been over a decade since good players vs bad players happened in gaming
SBMM is in most games now
skill matching 127 players on each team is...
i mean if this was 2003 socom
youd get laughed outta the lobby
best solution:nerf smg/pdw speed to 90%
socom these nuts
Game has already a pretty low player base, SBMM will only make it worse
Both good and bad players can coexist, without the current 360 cocaine movement
it would
A lot of the streamers i followed during the big twitch versus event where just biding their time because they DETESTED how sweaty the game where at that level of "tournament play" they hated playing it and sort of just sat their time out
i mean, i'm pretty happy with the solution doki presented
if you do 360 snaps in air, you get a speed penalty
THIS
ban anyone who gets more than 100 kills per game
Why are you hyping this guy, you are the dev 😭
Boot up some test server with your inertia already
Clown take again
i got censored by the bot
despair
im not sure if some movement,which make me get to the higher floor,will be infected
"the big twitch versus event" lol I love that name
have been on hospital since yesterday, didn't had much time around
Oki do you like option A or b? #1170730270492721253 message
next time don't call good players to the event
you know some movement from one room to another room
everything ok?
Ahh, sorry then. Wish you good luck.
Matching based on skill is just one example; in BF, there are schemes like limiting KPM to achieve similar effects. Now, modifying movement, what's next? Are above-average players going to make average players sweaty just through movement?
And that's your front facing towards the audience, people who're supposed to get new folk in to the game? And they're sitting there dejected bored as all hell. Certain as shit to be a healthy financial decision amiright
welp trying to hunt down oki i found a bug
will modifying EASY movement affect SKILLFUL movement?
#game-bugs
why all you want this game movement like other game?
afaik,yes
yes bcos being easy to do =/= being easy to make effective use of
Uniqueness =/= Good
lets all hop on squad we hate moving here
Yo, whats he shooting at tho?
No-one wants squad you dum dum 😭
BBR will always have BBR movement because whatever it gets changed to is BBR movement by definition 😌
How do you define skillful movement?
A lot of people try to make it seem like their movement is skillful but it's just a bunch of strafing and mouse swaying.
damn sweats
you may know that we need this special movement in BBR to do some action like jumping from one room to another
nerf movement
.above
Your so-called NOT good is a big reason why many of my friends and I know have been playing this game
yeah
my “skillful movement” doesnt include these random mouse movement.
and what does it include?
Is the clip above just random movement?
already put above
we play long time,because we can use this movement to avoid camper shoot
Ideally we dont want to lower the skill ceiling, but get rid of the stupid unlimited angular momentum jank being effective
The reason I loved Squad and tactical shooters are, game was rewarding actually smart thinking and the people who played with team, not the guy who moves their mouse faster than others.
The goal was making battlebit in between, right now, it shifted to complete arcade where you don't need to order your squad to win the game, you don't need to play tactical to win the game, you only need to move your mouse faster than others, making all the efforts of making the game team based, class based, tactical mixed useless and obsolete.
for my experience,not really
its a comp shooter aint it, with Movement and Not mil sim realism...
and, to be honest
not many competitions around :P
If it was mil sim realism like squad that you love so much why does support with exo and heavy jump at the same height and mantle at the same height, surely this should be changed
🤣
when I move like that clip, I was always killed immediately in asia server......
Yeah IMO it would be nicer if it went into a much more tactical direction instead of as arcade as it is right now.
This is what a lot of people have been saying, including content creators like Klean and Sacriel when they played.
With clever game design you can still make it so incentives cause players to intuitively work together without the need for a centralised squad leader-like figure :)
infantry combat overhaul when
THANK YOU
didn't think the W take would come from you, i must admit
implement another HARDCORE mode
I'm saving this
print and frame
Literally leave our arcade fun but hell make lots of severs for the people who want more squad like gameplay
like phisics exists but i shure as hell cant lay down and get back up while running at full speed...
Surely it's not wrong for the people who enjoy it to want to keep their enjoyment?
yeah you can it just hurts a lot
just add to hardcode
wdym you can't change your direction mid air at the exact same speed you had while on the ground?
baffling
yeah isnt there meant to be a mislim mode coming? why should the people who like the game as is not get to have their fun in favour of milsim-esque mechanics when the milsim people are getting their own mode too?
yeah id just limit movement for a hardcore mode and keep arcade sprate
In like 1.5 years ye
because air strafing at full speed is not fun to anyone playing against it
and casual players will most likely not play milsim that much
I can understand the game moving to that direction is like sandpaper to how you are wishing it turns out. Though Its ultimately up to you and the rest of the team to take it in that direction even though it seems like its the less appealing path. Continue whats going on and try to make both sides happy (which seems to be pretty stressful on you), or Try to keep making changes off what the majority of players are agreeing they like and seeing where that takes you.
Those who are against the changes are the 1%
look vote
Make a playtest with inertia turned on?
how is the vote for every movement nerf against it then?
well you see the problem is that people don't know how to feel about this game. to treat it as a modern day shooter or a tactical gameplay. that's why there's a large division in the community
Sitting at a TRUE middle ground which you're trying to do is really not working, like im in these posts neck deep fighting for stupid changes. (not because i think they're stupid, but its stupid that they're so close)
why not run a small test server for major changes and let us vote
The best players still have good game sense too
I keep saying it: Experimental Servers!
you say 261x is 1% ,you win
what
Top 1% yet you guys are in every thread and winning it even though the vote is against you
discord is mostly filled with sweats
i have 10 friends playing this game
i gave the game to 4 of them
none of them are on this discord
Because the 1% is the majority ON DISCORD
Right
very convenient that everyone who isnt on discord agrees with u
So is casual and hardcore scrapped? Because there are lots more pressing issues than movement for the casual mode.
The majority on this discord is whining 1 kda players not swets
why before change do depend on vote
Yeah if we are going to remove the arcade elements why create a new separate mode
so how did you get left 98% if 196 and 261 are both 1%
this phrase made no sense
like 1 frame deaths?
🤣 you konw that,but you always do that
At this point it doesn't matter, Oki is gonna change it, cope harder 
If you think this is somehow hardcore kind of movement then i'm dead 💀
Though IMO @rich aspen things like attachment reworks and limiting what classes can use what guns are already helping achieve this
It feels much more like every class has a place in the game, a different purpose, than before. You can also spend time building your loadout(s) with attachments that all do different things and armor. Depending on how you want to play.
Before it was just: Pick medic, light armor, b25 URK, quick mag, red dot, smg, no discussion to be had because it was clearly meta.
I think doing something to get rid of the insane movement (which won't be easy) will help achieve this even further.
Ya and splitting them's not going to really do to well, honestly I can predict whats going to happen with the mil sim mode. Ive seen this in other games before.
not what he said atall...
This is literally your average movement in any other FPS
Feedback threads guiding the games direction, have fun y’all
but there's the percentage of us who likes the game as it is now. it's the same as the division really
he said that there are bigger game issues that just the movment in casual
Even Lethal company has more inertia than this game 
@rich aspen Really sorry about the ping but I feel like huge controversial changes like this would greatly benefit from #1178647408167636992 message .
Not just testers and stuff, have the community at large have access to this, so that an easier choice can be made.
Doesn't apex have literally this movement and is an extremely successful game?
If I wanted to play an average movement FPS I'd be playing bf
I... hate that I know your pfp...
because it's Titanfall, not everyone likes Titanfall
I'd argue to say apex has even more movement and yet why are we trying to remove it from this game
Apex is also designed around the movement, whereas here it's a byproduct.
fr, everyone is always saying "other games have these mechanics" so why tf arent they playing those games? why does bbr have to just be the same?
The alternative to this would be giving the community no input on the game's direction. What would you rather want?
Apex has A LOT more depth to it's movement, but the strafing you see in the clip is still not Apex level unless you are doing tap strafing and such
it has a high skill ceiling
titanfall aswell
He literally said from the start he wants a combination from both casual and milsim, and said the movement was too much 
The only problem here is took a little to fix it, if this was fixed during the 1 month of the game you all wouldn't say anything and played quietly
sadly,neither hardcore or arcade
Apex movement is also augmented by momentum with sliding, shit comparison
Some of the major voices that got me in to the game, seeing them so saddened at the state of the game that they eventually dropped it really gave me a kick in the guts
So you would all be in favour ot lots more movement as long as its "skilled enough:?
casual, thats the name for it...
Basic is the answer
Ima step in and say the attachment rework, it didnt do anything. This is coming from someone whos been in the gaming/dev industry for a long time. No offense to ox1gen tho.
Ok but what's the state? "Unplayable"? "Miserable"? People keep mentioning "the state" but what's the state?
Yeah there are still only really 4 grips to use b25, bcm, vert, se5
but its not ,i need another word to describe it......just wait
I didn't like how it turned out either, too many attachments ffs 
On itsself no, but in the bigger picture it gives it more of a different place I think. Before that we just had meta attachments that were objectively best.
But if you say this, which is fair, then I wonder how you would have done it otherwise, personally?
Barebones
So true *10+ attachments is rough
well,a little WEIRD.
*Too many irrelevant attachments
The same is true for some guns. Why would you EVER use some of them, when there's literally just better ones.
okis favorite CQR grip is not included XD
Sure there's supposed to be a progression curve t attachments, get better ones as you go... but that just makes 60% of them irrelevant
A general disenjoyement of the game in its current implementation. When it comes to moving away from a rooted, tactics based squad based game play with a major root in reality -> A cocaine monkey simulated fueled by adderal and the refined tennisarm
Anyways, there's one thing I don't get, the only thing that changes is: you can't do cocaine 360 movement in the air or in ground
The rest stays the same, we won't have a snail paced game like squad, the only thing that changes is no more 360
Yeah, I can see that.
None of them really feel special in the way suppressors feel. Suppressors have a specific purpose, but after you have 2 recoil changing attachments everything else is just filler
If you're going to take away some movement being a survivability skill, can we have some skilled movement then?
Learn how to use smokes 
ah yes, pressing g is sooooo much more skilled than movement lmaoooooooooo
its not about smokes bro
Didn't you argue that skilled movement is fine in a game like apex? I may be talking to wrong person
it's really bad on the Honey Badger 
You can ONLY choose grip, the amount of customisation you have is... your grip. Because the mags dont count, both quick and extended are trash...
yeah.... camper press g, need cover form sight, geuss what G
@winter slate can you use this
emote to shrug instead i think it suits you more :)
Wrong person, yes
i didnt fight at ground
From what I see now, no.
I think most people who can't hit under the current movement will still die even if the movement is modified; it just reduces one way for them to die.
Weird observation, but I apreciate it
but i need some movements in buliding
Honestly, I feel more outplayed by a squad consistently blocking my sightline with good smokes rather than bumrushing me. One disables me for longer, that being the smokes.
Honey badger has an in-built suppressor, so you can't really add a barrel attachment on it.
Don't even get me started on magazines 
someone who is bad and complains about a mecanic wont grasp a new one easy
True but we at least want some skilled movement that's fun and not janky, like the current change will most likely cause
make honey badger get longer the more kills you have in one life
pls dont, ive seen 3 posts already about it, and even my attachment one talks about it
idk i would simply run through the smoke
skilled is bad
and die horribly to the squad waiting on the other side 
Moving your move like you had a seizure is not skillfull at all 💀
I stopped doing it because it wasn't fun, also, surving because you decided to move your mouse in a weird way is not skill too
i just jumped in to this game as soon as i bought it so i see the skill gap, but honestly git gud...\
oh hey youre yellow now
show KD
pressing G cannot ever be argued as being more skillful but w/e
I swear to god how do I get tester I wanna test shit I like testing stuff GIVE ME IT 
You can't really decide that if you're unable to do it, it might look unskilled and foolish but you absolutely need to decide where you're going, what's around you, where to go?
.45 😦
Never said that was skill? That's a fucking tool
You ever use smokes on waki bridge and then you just get mowed down by the support just mag dumping and swaying from side to side to use hitmakers as a target detector, cause ya me too.
but movement isnt a tool? gotcha
Holding W and throwing my mouse around is more skillful than placing a good nade? Which arguably takes just as much game sense and knowledge of throwing arcs as a good flank? Don't reduce shit to a single button, otherwise "oh killing someone is just pressing left click, thats no skill"
If we had apex skill based movement in bbr casual I’m 1000% down. Although that would be way worse for casuals
Weird movement is not a tool nor a skill
to be honest,iwould like to know the median kd/kpm in all players.
just be thankful its not sorce engine movement
As if the devs have it 💀
saying it for like the 10th time, hop in a server with good players and just whip ur mouse around randomly in the open, see how much it saves u
PLEASE
like i want a stat tracker...
It's like below 1 on both 
I've outspun several good players that take me 1-10 in duels
rarely in asia server.😭
Several good players proceeds to not say who they are?
aint meth legal in most asian countries...
Moving your mouse randomly doesn't work against decent players
Also you have been here since far before me and most likely have plaid the game before me, yet you only have 100 hours?
the spin around on an official conquest server and deem it broken when your average gamer there has two left hands
hold on we're not having enough insult here
@sly crest I hope you stub your toe you midly attractive person
excuse me?
I just cant aim at them
sure, put this on the game's steam page and tell them this is the average "skill" they must develop
people will aboslutely love that and download the game
With the RPK you dont even need ads to kill people just press m1 when they do it
theyll never get it man, they for real boil it down to "just moving ur mouse randomly" bcos thats all theyre capable of understanding but if u dare boil down another mechanic they like down the same way they will hate u for it
200, thank you-
plus, I play other stuff. I'd still say I'm an okay player, not awful, not bad.

never,I just like my AK74 with 8000 kills
they have fast reflexes in some way
thats hilarious bcos u got shot at once and then nothing else but ur still spinning randomly bcos u have no awareness
thanks for the compliment
He was shot only out in the open and then when in cover continues spinning?
there is like 1 person in the bridge and he died 1 s after you got shot, you would have been killed if there was 2
for like 80% of the clip no one is even shooting you and you spin around
damn really good example LMAO
We can literally see cover in front of you and behind even if you crouched and didn't move you would've gotten that rez
God, watching you thinking you know how to do it makes me cringe hard
Test time
him looking up at the end of the clip and there being not one enemy in sight is comedy gold
Help me confirm if my summary is correct:
Modifying movement is just to prevent average players from seeing enemies twitching in the air and then getting killed.
i'm no trying to say i'm good?
i'm trying to show how the game looks when doing that shit
Yet he still posted it thinking he proves his point
Everyone go test then we can argue
guys look I am one of the bug people now
You're a bug, we have to spray you with raid
shadow legends?
jokes on you im from texas raid aint gonna do shit
Oh yeah sorry Demyxa it was Marcs that had 100 hours
no worries, I'm still bad tho
Nah I accused you of it and it wasnt correct u literally had double
like 1.5 K/D? 2.0 W/L? I'm a "PTFO" guy
I sit on the point and wait for shit to happen
i PTFOO
Isn't the median K/d like 1? doesn't a dude need to get a kill for a dude to die? or am i wrong in that regard?
Play the fucking Orange Objectives
no because revives exist
Bigger raid 🧠
is this even an inertia thread anymore
you mean a flame thrower
being revived doesnt count to your death counter, but still earns the other player a kill on the board
Yes
it maybe was for 6k of the 4k messages tbh
At this point this thread just needs to die, no cap
I have some incomplete statistics
no we need 10k
yeah we got testing out of it so we can close it
No, because it's 2 people on opposite sides of the coin no conclusion will satisfy anyone, if we could make 2 modes that might satisfy the 2 entirely different groups of players but I'm not sure
I like to believe #1178647408167636992 was what made <@&1181663947569496074> happen.
50% kpm >= 0.96
50% kd >= 0.75
didnt see that thread tbh
it's to prevent 360 air strafing to be "the norm" because it's horrible to watch, horrible to play against (as casual) and also doesn't fit the game style whatsoever
what is the point of having mechanics like dragging, smoking, prone and heavy armor if it's simply best to just jiggle my mouse and jump?
its mine and I refuse to accept that anything else made the tester role happen, all me
people have asked since community servers launched, especially with updates needing multiple patches. I don't think a pingable role is appropriate for what is needed, but at least it's a step in the right direction.
it has been suggested by others before
Oki himself said that the cocaine movement negates those things, so yeah
In a gunfight of pure aim a movement player dies to anyone in heavy armour?
the goal is to enable the other mechanics to be viable
the sweats will master those same mechanics + good aim
while casual players will get to experiment stuff and latch to some of those mechanics as something that keeps them in the game
shutupshutupshutupshutupshutupshutupshutup
lmao stay delulu

Imo, it feels like people need to just accept the fact that Oki and co are trying to make a game that is trying to do quite a few different things at once. Would've been nice if people could try something out first before sharpening their pitchforks 🤷
yeah we will see what the test feels like
in an identity crisis and devs seemingly refuse to look at the bigger picture, we'll see what happens with roadmap coming out in *end of december.
players who like the movement systems of the game are ofc going to not want movement nerfs to try and cater to players that are just crying bcos they cant aim. it wont change those bad players experience beyond how they die to better players
But can we also agree that once a precedence has been set to nerf movement its possible for it to be touched over and over, I think that's what the majority of players are worried about, these small changes that will eventually smother movement if its touched again and again
Snowman we should get some RSN kids and do a pub stomp session
this game is just another division, people were hyped by what they thought was a survival apocalyptic shooter, which ended up becoming an cover adventure based cover shooter. majority of the playerbase were upset and left. and for those who remained, they left because of the looter shooter mechanics. leaving that one tiny portion who genuinely likes the style of the game, at least this game didn't fake false promises
I dont enjoy stacking, but sureski
That's one thing I've been saying for months 💀
But honestly, I think this things can work
Casual with bits of milsim, the first step is removing the cocaine 360 shit
What other steps are you suggesting as well though?
@rich aspen Sorry for ping since i think u went to do other things by now. But important question. If you went full inertia would you be okay with people playing your game to this level? TBF if it was like this and I was able to move like I do here I don't think id complain tbh. Cant vouch for anyone else though.
Credit: FocusBF
Source: www.twitch.tv/videos/1995061218
Make classes more unique, at the moment, only recon and support are well defined
i love movement in games
i owned surf & bhop servers for years on CS 1.6/source/go
i got pissed with valve with cs:go nerfs
but jupming and doing literal random mouse movements is not a skill
it just makes the game look stupid
just imagine yourself showing the game to a casual friend who comes home and wants to play a game for 1, 2 hours before going to sleep (this is the majority of players)
you say "lemme show you the game" and every time you're not shooting you're doing that shit
he already showcased how it looks like
and it's nowhere near full inertia
you get a movement penalty if you do 180 in air
that's it
2042 movement is legit pretty fun
If we can implement that type of movement I'm fine with it
so bhopping
Ik that. Im asking him a question about full inertia.
you can call that skill based movement
I agree some movement tweaks are necessary, but people list all the wrong reasons for why they're needed and I dont trust devs to think through the various solutions. Updates are seemingly made with "this seems good" logic from oki, which is scary as hell.
but you can't say what we have in battlebit right now is skill based movement
it's literally just jiggling the mouse while you sprint and jump
The solution Oki presented already is pretty good I'll say, the rest stays the same, that's the important, we won't play a nail paced game like squad
You can understand this would be much harder to play against for casuals though? Like the current air strafing is good because you can't shoot, bhopping you xan do it and it's faster
it just works
cant have good players in my game no
fuck why did you send that video I have literal seconds thought about inertia omg
they 'll ruin peoples experience
Yeah this is a game without SBMM but it seems like people really want SBMM
It surely doesn't because we had a medic meta for 2 years, maybe with this tester role they're moving in the right direction though..
bf2042 movements looks so cool ong
Like you understand if you flat nerf movement and don't implement something to supplement the movement system, it'll be even worse on casual players
Id like to hear it from the man himself, cause like i said earlier ive been in this industry a long time, and you cant make changes to core mechanics with NO BENIFITS to the side its effecting negatively when it effects more than 50% of your playerbase. You have to give something for them to play with and to climb the bell curve of the skill ceiling.
i understand why valve did what they did
in cs:source i got 400 movement speed bhoping from middle to B (dust) like it was nothing
sounds correct, data from another server says the same
Also, like I've said, for the bazillion time, if this were looked into months sooner, we won't be having this conversation rn
eh man its dead and gone though.
This conversation arguably doesn't prove anything as movement players argument gas always been the same, if you remove something you have to replace it, but at the same time those replacements would be infinity times worse for casual players who are complaining about the current movement.
Just because something may look nicer both on screen to play and to play against doesn't mean by any standard that its better
look nicer both on screen to play and to play against
this literally means it's better
future is what needs to be addressed, right now after the event, the player base was not effected positively at all. Changes need to keep happening, and im talking ladders to climb, challenges to overcome, skill ceilings to be explored, features and metas to be discoverd.
it really doesnt tho lol something looking better when someone does it to u ingame doesnt make it more fair
The only real meta right now is to hook your mouse up to a random number generator and woosh away at it with 40k dpi
im begging u post stats at this point bcos wtf are u talking about lmao
i beg to differ, but im what you call the top 0.1% of the community.
Because that is entirely controllable and isn't a hyperbolic argument that servers to divide the community!
it makes the average player less frustrated
i tend to get mad as hell when someone does something stupid and it works every time
but i also tend to get less mad when someone just displays pure skill in front of me. It looks fair
Yes but you think that people are just spinning their mouse when that isn't the case?
also, when it looks decent and i can see what is happening instead of random mouse movements
i can at least understand what is happening, even if i'm new at the game
It looks stupid but you genuinely have to think while air strafing
HA wtf u on about
you only have to think about where you're positioning yourself
nothing else
You have to think about when to shoot, who is there, if you should get in cover or fight there are so many things to think about?
I genuinely turn my brain off
u get mad at what ur oponnent does to u, i get mad at myself for not simply being good enough and it makes me want to improve, we are not the same
i want you to tell me:
i have a dead body, in the current battlebit, what would i do?
- Smoke?
- Place a barrier?
- Drag the corpse?
- JUMP AND SHAKE YOUR MOUSE HOLDING HEALD
rn 2042 is crashing my computer all the time, and flopping around like a fish with this movement but its fun for sure. Its coming from someone who appreciates what i can do in BBR as well i think theres something there for oki to explore.
not the casual player
and what makes game numbers & money are casual players
i beg to differ, but im what you call the top 0.1% of the community.
i havent played since bbr came out but the urge to slide jump every 2 seconds still lives in my bones
i get mad at myself, but i consider myself a sweat
i'm activelly trying to get better at the game ~~ failing ~~
but as someone who works with end-user experience i can tell a lot about how the average user feels and why it's important to cather to them
i'm off for lunch
we see each other in beta test
you can't just make the game clunkier and not give good players something in return
I'll probably leave, if I wanted to play a milsim game it wouldn't be on a roblox shooter
Exactly movement players will get systems that look smother like sliding and bhopping, when that happens people will still be complaining what we currently have is pretty manageable
mfw I tried to run through, jump 180 dropshot someone in 2042 and just bumped into them turned around and got sprayed in the ass and died.
When your tactical squad based FPS has better air mobility options then fuckign quake 3 arena. Dunno man. As for evidence, look at the myriad posts made by Oki and others showcasing the "skill" involved in the movement, and how a generic player reacts to those things. What the devs care about is the long term health and viability of the game, when several big streamers and mouthpieces like Klean and others where visibly and verbally lamenting the game state and how the movement and the zoom-y-ness of the game made them turn away from the game. It's an actual detrement to the viability of a product.
COD should have proven that it's the money from casual players that matters the most. The rest, who cares?
This is an arcade shooter with milsim aspects not the other way around.
And furthermore oki's clip of him was him literally spinning barely moving, if you couldn't shoot him while he does that idk what to say
yea if you want to turn an established arcade shooter as milsim out of nowhere you are going to fail hard
I have seen it mate.
It has shifted to that, it's not what it's supposed to be at all. The devs gave us a sandbox and we decided to use it as a litterbox
The game is already dropping numbers, making the arcade players leave doesnt seem so good
Did we though?
people playing the game with the mechanics they were given is bad to u? really says it all man
Even if I love the zoom I want more content and strategy
No u don't understand I dont like it so you've ruined the sandbox, is an awful argument to make in a sandbox game
The person who's at the head of it all, making the final decisions and you know made it in his view. seems to think that the current direction of the game needs change for a myriad of reasons
if we were talking about adding content instead of constant proposed nerfs to movement for no real reason i would much happier yes
If the game is fundamentally changed into a milsim from an arcade shooter shouldn't the arcade players be entitled to refunds?
After all this was not what they purchased and were promised
Battlebit doesn't have as much social content as Squad; with 127 people, there won't be more cooperation beyond a few shouts at the start of the round. Most people don't like to see a clan with too many players on one server.
Ah, but what they're working on is to deliver on said promise
How is changing the game from arcade with bits of milsim into milsim with bits of arcade delivering that promise? (I can't type on mobile)
the pro milsim people forgetting the game literally started as a milsim and it was completely dead, now its more arcade and even at its worst there was enough of a community to be able to hop on and play whenever
there's no promise tho
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Refer to the section section of the image i posted. I think Oki put it down as simple as it can be
what # thread is this now
You absolutely need to move with a squad to win though? Even if you get high kills but play by yourself you'll lose, like its not good but I've got a 2kd and a 0.9 w/l, and the squad system with spawns absolutely encourages squad team play which is already being done lots
fr, me perma playing objectives and still sitting at 1.2 w/l bcos i can only influence the game so much alone
yeah it's offtopic af
what number inertia tread is this like 7
idk this one is older, the newest one got deleted today and oki said "we'll try having this conversation again later" lmao
Bro went to the hospital to revive his game xD
Oh was that the thread where 2 youtubers and a streamer said please don't this game needs movement?

Based oki. Appreciate you participating in these chats sometimes. It's nice.
If it dosent require skill why do people do it and still play like shit?
it dosent matter bc it isnt an issue
bruh find the first clip he sent, its gold, he got shot at by one guy and killed a bunch of people who never looked at him while wiggling a bit and said it was proof movement was OP lmao
Less than 100 messages remaining and this thread will die 🥳
Spinning in a circle takes no skill man. Using it effectively is the dame skill that would prevent you from dying when you play normally anyway.
interia is a disaster,because i will no longer dodge a bullet from TS
Like if even kamikaze is saying I don't think this is a healthy direction for the game to go, I don't know why you would completely dismiss his opinion, I wouldn't be playing this game if not for his love and promo of it
Like the people who can use spinning around effectively are the same people who would be higher skill normally
Why would that be the case?
The actual action itself is low skill to no skill, like moving and jumping





