#The sniper changes are actually pushing people to snipe from further away.

1 messages · Page 1 of 1 (latest)

plain shard
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No point in trying to do anything interesting or skillful except extreme range sniping anymore and the only people you're likely to hit at said ranges are other snipers because all the other classes are gonna be moving to fast too reliably land shots. The travel time is too great. You just have to hope said player continues to move at the same speed in the same direction.

mellow harness
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I do really like the sniping changes, but I think how it scales with range (both the trail and glint) could use quite a bit of work

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I'm hearing lots of weirdly inconsistent opinions on this too, and I don't snipe when I do play so I can't tell much difference

plain shard
mellow harness
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I've seen people say the glint is worse, glint is better, trail is bad, trail is good

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combinations of the above

spiral pilot
mellow harness
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fair

plain shard
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I haven't seen anyone that snipes saying glint is worse. Glint is bad but I appreciate without it snipers can feel a little too dominant. I preferred it when mid scopes didn't have the glint but hey it was still manageable if you were at a sufficiently off angle now the second you fire one shot every player with a modicum of awareness knows exactly wherre you are.

mellow harness
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Spitballing ideas here - What if you can only see the trail within a certain promity of yourself?

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so that you can't see the entire trail leading straight to snipers, but only a short part of it where it whizzes by you?

plain shard
mellow harness
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Yeah, like you only see it near yourself

spiral pilot
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#1182089669073186876 message hates the changes, #1182089669073186876 message agrees with me, in fact, nearly ALL opinions agree with me that changes suck, should be rolled back, and in general are excessive.

mellow harness
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so it doesnt have a nice breadcrumb trail leading straight to them

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just a short vector where the bullet passes by

spiral pilot
plain shard
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a rough direction and the knowledge that it's not just random ar shots from a fight that's miles away.

spiral pilot
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we dont need bullet trail. Or if stays, glint needs to go. Halo has a massive bullet trail 0 glint.

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Battlefield has glint and no trail for non one body shot snipers. Easy decision what fits this game better

plain shard
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I agree a bullet trail is overkill but if there has to be one that would be a much less destructive way of doing it.

spiral pilot
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im advocating full removal. It is completely unnecessary. This is not Halo.

mellow harness
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I think the big issue there is since glints are a bit tuned down, they might pull ahead a bit without.

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And shit, that may be fine, idk what the average kill count if them really is atm

plain shard
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as am I. My suggestion if the devs want to nerf snipers is to lower the base damage but up the headshot multiplier.

mellow harness
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Before/after glint and trails* that is

idle bay
plain shard
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still 1 shot to the head but less dmg to the torso

mellow harness
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I feel you need to be put out of commission or you run into other issues

spiral pilot
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Scope glint, and all the spotting tools are plenty enough. Skill issue is a real thing, and people need to realize this isnt Halo, this is not CoD. it is its own thing, and they need to let it grow as is. Stop importing lame mechanics that do not fit the setting at all.

plain shard
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yeah absolutely.

spiral pilot
mellow harness
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Feature bloat is real. I just dunno how I feel about glint as I haven't played much with the recent patch yet

plain shard
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honestly I never found snipers oppressive before scope glint was a thing back in beta. I moved erratically and could typically work out where I'd been shot from pretty much immediately.

spiral pilot
idle bay
spiral pilot
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Grenades and skill make up for it.

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and most importantly, NO ONE EVER USES SMOKES. if you dont want to be sniped, SMOKE UP. easy fix.

plain shard
spiral pilot
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the player base is lazy, and they just want to shoot everything and any one at all ranges with all weapons.

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Hence the no shotguns rule in here, and I agree with the devs.

plain shard
mellow harness
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fairly certain i've seen a bit more smoke usage in the 2-3 matches I've played since patch, hoping it isnt a fluke

spiral pilot
idle bay
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trails straight booty cheeks

plain shard
idle bay
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here are my suggestions to changes 1. make it so like an attachment like a silencer or something gets rid of the trail, or 2. greatly shorten the duration of trail to like a fraction of a second 0.1~0.25 secs requiring players to at least have some awareness to be able to use the line to track you down, or 3. remove it altogether tbh lately it seems like some dev has something against specifically bolt snipers when dmrs will eventually replace them and cause the "same issue"

humble marsh
plain shard
humble marsh
plain shard
spiral pilot
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My point is, the "But there is no counterplay to use my AR/SMG/lmg", it is totally Not true. Cover that get s built ultra fast, plenty of environment, Smoke in several forms, and decent map design. It is a BS argument.

idle bay
plain shard
humble marsh
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Check again

spiral pilot
idle bay
humble marsh
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Ok so nerf the trail

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But keep it, it's fine

plain shard
mellow harness
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lets not start insulting please I can smell it from here

idle bay
plain shard
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It's so irrelevant I had to go look up gameplay because I had never noticed it in my 500+ hours of gameplauy

spiral pilot
# humble marsh But keep it, it's fine

It is a bad argument to keep a bad mechanic. Full removal is the way, make bullets more visible if you like, but this aint Halo mate. And BF4 is hardly a good Battlefield. There are easily 4 games above it.

mellow harness
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Out of curiousity, does anyone have a clip of the long range scope glint as is now? Is it identical to the one on med scopes?

humble marsh
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List the other 4 games

plain shard
mellow harness
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Mm. That's my big issue and one of the only reasons i'm biased towards an effect showing where the bullet came from for targets

humble marsh
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But hey, you're right. This game isn't halo or battlefield, so it can do what it wants, including nerfing snipers /shrug

mellow harness
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that is, not the entire map

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I feel a minor trail isn't too over the top for that, and given glints got toned down, I don't think it would throw balance off

spiral pilot
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2,3, Bad Company, both, 1942

spiral pilot
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4 isnt terrible, but isnt the best by far.

spiral pilot
humble marsh
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From a guy who played bad company to death and played every class, sniping was stupid as fuck on that game

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No bullet drop, no lead, and on hardcore it was an actual point and click adventure

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Sure it was fun but I'm not gonna pretend it wasn't borderline unfair

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Fine, very low bullet drop and lead

idle bay
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in this game we do have bullet drop, bullet velocity, and a ONLY one shot head shot to 4 out of 5 classes

plain shard
humble marsh
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M200 invalidates all of that pre ranger barrel nerf

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It's like

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Slightly harder sans headshots

spiral pilot
humble marsh
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And rangefinder gets to invalidate drop if you do feel like shooting 800 meters

spiral pilot
plain shard
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sniping is not easy if you don't have thousands of hours of fps experience. I play with 4 mates that play far too many games and they always tell me they don't know how I snipe because they can't hit anything.

humble marsh
idle bay
spiral pilot
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we should use binos to gauge range, and then we should Zero and shoot

plain shard
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I never play with a rangefinder. It throws my aim off and lowers ads times. never adjust my 0 eaither. can still hit 1500m shots consistently though

idle bay
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i use range finder to zero in quickly for shots further than 200m to not guestimate how high i have to aim and have my shot miss

spiral pilot
humble marsh
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Hell id be down for sweet spots in exchange for lower velocity and no zeroing

spiral pilot
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And battlefield had to literally EXPERIMENT on how to fix the sniper problem

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they were the first to have to deal with it. Battlebit has the benefit of foresight.

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of YEARS of foresight

spiral pilot
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no zero should have usable scopes

humble marsh
spiral pilot
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agreed, not impossible at all

humble marsh
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Point is until snipers get reworked to the point where only people who know what they're doing can pick them up and do well, I just disagree with them

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They should be powerful, but the cost/benefit is skewed

plain shard
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I just use the tri4x. No marks for range, no range finder no zeroing just muscle memory. If people need to 0 and adjust against me they'll be dead before they ever get a shot off.

spiral pilot
humble marsh
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Trx4, bipod, long suppressor m200 with a lightweight build and a glock

spiral pilot
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Everything given to players is a tool to be considered, factored into skill, and easy of use, and applied.

humble marsh
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That's my build and it is actually a point and click adventure that isn't fun for the other team

spiral pilot
plain shard
humble marsh
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I got like, 30 kills in one life on salhan standing in the same spot and doming a crowd of medics trying to revive eachother

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It is actually not that hard

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They don't adjust, they're busy bein pinned down by snipers

spiral pilot
humble marsh
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Haha ok man

spiral pilot
humble marsh
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Believe what you want

spiral pilot
plain shard
humble marsh
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You're free to keep hosting your self pity party but this reminds me of the time a vehicle main argued I was bullshitting because I did well in an APC. Sniping hasn't been hard until the trails were added

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That's my genuine opinion

plain shard
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I've had 54 kills and gone unkilled. I've also died 18 times in a row without getting a kill.

spiral pilot
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there is no hard data to back you up, no statistics, NOTHING. Im not saying changes are uneeded, im saying maybe as players, we should have some numbers to look at before destroying gameplay options

blissful gazelle
spiral pilot
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and the devs should take a step back, make a change, get some numbers and adjust, instead of coming to discord to whomever is screaming their lungs out (Myself included, im aware of the hypocrisy there).

humble marsh
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Maybe, but I don't have control over any sniper changes.

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Also do you really want the to take the statistics of how many people play recon? It wasn't a low number just fyi

plain shard
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it depends if the enemy team has a competent sniper. If they do you won't do so hot. If they don't you can go ham but only if you have the raw mechanical aim and tracking. I have easily 10k hours in fps games. most people don't. Most people can't compete with me regardless of what I use. Trails make sniping redundant because you cannot perform the role if your position is perminently known.

humble marsh
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Everyone thinks they're supporting their team by sniping, but if everyone is sniping, then no one is on the objective. Frontlines and invasion tell the story for me

blissful gazelle
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I think it would be cool if Oki turned the glint, trail, and sound changes into a way to distinguish the different snipers in the game, as they are all pretty much the same right now. It would be cool to see some snipers suited for 'cqc' sniping, medium range stealth sniping, and long range sniping.

idle bay
blissful gazelle
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Uh...

spiral pilot
blissful gazelle
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Yeah I realize that.

spiral pilot
blissful gazelle
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What do you think I disagree with you about

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I was responding to the guy who said you cant sit in the same spot and get kills.

blissful gazelle
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I also got another 59-0 but I dont think i ss'd it

idle bay
plain shard
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I think that is the main problem honestly. quantifying the effectiveness of snipers based upon the extreme minority that actually do have any impact on a game. Most recons end the game with 10-30 to 20-40. Most recons play recon because they get shit on up close.

blissful gazelle
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hence this idea #1184004829325053994 message

idle bay
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this nerf has to be the dumbest one yet imo completely almost kills a class and removes fun and aggressive play styles that you could do sub 200m

blissful gazelle
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I think it's just a case of Oki nerfing things that he doesnt really understand the playstyle of.

spiral pilot
plain shard
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I like getting behind the enemy and raining shots into them now you fire one and they all turn and you get burnt. Not because they knew where to look but because a trail pointed at you.

blissful gazelle
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@humble marsh Have you happened to hear of any really good snipers in the feedback team?

spiral pilot
spiral pilot
blissful gazelle
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I think that's really the crux of the issue with the changes that are happening right now. Oki making changes that dont make sense because the playstyles they effect are not playstyles he knows anything about

spiral pilot
blissful gazelle
humble marsh
spiral pilot
merry yew
spiral pilot
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Giving tools and counters is always preferable to nerfing in general. This is not lol either.

humble marsh
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But how would I know I don't talk to the feedback team

plain shard
merry yew
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most sniper were sitting 700+ meters away

idle bay
spiral pilot
humble marsh
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Him and Oki are talking dw

merry yew
blissful gazelle
spiral pilot
idle bay
blissful gazelle
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Imo sniping was never that big of a deal, but the solution to whatever small problem it was were map/sightline changes, not direct nerfs

spiral pilot
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Wether their contribution to team play matters is something EACH player has to answer to himself. No one owes jack shit on a multiplayer game.

merry yew
spiral pilot
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2 players out of 254 wont make a difference!

plain shard
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The core issue is a lot of people play snipers because on the rare occasion the hit a heaadshot they feel like they're the best. Snipers have the cool factor. They will always have disproportionate representation. Representation does not equate to impact though. So if the devs are looking t player count in this instance they are not understanding the cause.

merry yew
spiral pilot
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everyone gets their dopamine hits from their preferred style, and destroying playstyles and removing that option is always a negative.

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Add tools instead to mitigate the issue. Smokes for instance.

plain shard
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Even when the kill numbers are high most often they are just going to be ultimately irrelvant sniper v sniper wars having 0 impact on the flow of the game.

spiral pilot
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Adjust duration, size of the smoke, make the bloody smoke launcher aim better, etc...

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counters for sniping have been around and effective for so long im surprised the devs here are pushing it so aggresively.

surreal thistle
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ngl as the occasional sniper the changes dont really affect me too much

spiral pilot
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And they do have very good observation on their devs asking post about how to limit range on kills. But the idea to being with, is dumb.

surreal thistle
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if anything i notice glint more than the trails

spiral pilot
surreal thistle
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how so?

plain shard
surreal thistle
spiral pilot
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with a plenty long duration too

surreal thistle
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i dont die from someone knowing my general direction

spiral pilot
# surreal thistle and?

You dont need an arrow pointing to you, like the DMR player right next to you doing the same thing

idle bay
plain shard
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not overly relevant if you are sitting at the back of the map 9 miles away but if you have a close flank that players aren't looking for and would not have otherwise seen they now see it immediately

surreal thistle
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for reference im sniping within 50-200 m

spiral pilot
plain shard
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4 people looking at you 100m away with m4s and you are immediately deleted.

surreal thistle
merry yew
# spiral pilot It is their fun mate, what gives? What is your beef?

my issue is that at first i thought that the changes didnt really matter, when i was trying to do the weekly mission i realize who bad the changes were (glint+trails) you literally cant shoot at 0-400 meters without getting shoot by other sniper or every person in the lobby, so now everyone sit down farther away

spiral pilot
surreal thistle
spiral pilot
plain shard
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people have to be looking in your direction to see a glint people only have to be shot near to spot you with a trail

idle bay
merry yew
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and even when you are 500m+ you shoot and every other sniper is going to start looking for you

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the sound is pretty bad tho

spiral pilot
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agreed, sub 500m sniping is gone with the current trails.

merry yew
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yo can hear a sniper shooting basically across the map

spiral pilot
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glint was okay ish, but the trails are plain dumb. Sneaky sniper is dead, as any sniper style below 500m is shoot once and then run away hoping you can relocate far enough to take another shot

idle bay
surreal thistle
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im not getting melted?

spiral pilot
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the sniper bullets close to you ALSO have unique sounds

spiral pilot
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500 people could come here with the same comment and they would be irrelevant

plain shard
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I was totally unaware of palyer in the building next to me earlier until he shot and I saw the trail. He got melted. I almost felt bad doing it. He'd done a great flank ot get there.

spiral pilot
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maybe you shoot and scoot every shot. nice.

surreal thistle
spiral pilot
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not either

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stats and time with paced changes is necessary

idle bay
# surreal thistle im not getting melted?

it is an issue given the movement speed of the you really dont have time to relocate after every shot without being hunted down or shot at now sub 200m if you shoot at a group larger than 2 or a concentrated warzone

surreal thistle
plain shard
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I suppose my biggest problem with it personally is it lowers the skill ceiling of creative plays. It's less about creative positiong now and more about hard cover. In so doing it has made the recon class far less relevant to objective play. Now it's only about extreme range shots which is borderline irrelevant to objective play.

surreal thistle
plain shard
idle bay
plain shard
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you also get hard focused by vehicles.

spiral pilot
plain shard
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I typically play from 0-300m away from the enemy. Usually intentionally by myself at distinctly different angle to that of the main line/push. previously I could go for a long time without being noticed due to being off to one side or behind enemy players. Often running out of ammo before I died. Now I am immediately identified and pushed because the trail (unlike scope glint) doesn't care about angle. Sure I could sit behind my line and have no real impact on the game and pop pop pop but I like to actually contribute to the win.

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stop flanks, break defenses, stop team reses, destroy spawn beacons etc

surreal thistle
plain shard
surreal thistle
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sorry for bad quality i had to get it under 25mb

surreal thistle
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The first guy was already looking in my area. The second guy I killed because of the trail and got really lucky. The third guy I'm pretty sure wasn't even the one who shot at me, i just shot at glint.

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So I don't think I was spotted from the trail because I was out in the open and they were facing an area with lots of people, but I knew the general area for the last 2 guys from trail.

surreal thistle
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This sniper nest vs sniper nest fight isnt because of trail, this stuff happened at the game's launch. I didn't even die to them.

surreal thistle
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Idk man, tracers are already in the game. I don't see this any differently.

gray jetty
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Its funny because sniper is still so popular even after this changes

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They should go back on trail and absolutely Destroy m200 so people dont play 1000 m away from action. Even at something like 1300m its a point and click weapon no skill needed

indigo basin
# surreal thistle Nobody shot me

this really sum up my experience

people don't even notice the trails so i get to run around with a 6x instead of a 4x and i can get kills even easier now 😊

indigo basin
# surreal thistle this is my usual playstyle

like even then look at all these traces flying by every class stands out if they keep firing from the same position just keep your movement up and you won't have the same 5 people you just killed running to exactly where you were when you killed them

surreal thistle
torpid tinsel
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big man is typing 👀

thick kernel
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I played sniper for 3 hours last night, I had no issue, if I were to missed my shot, I was exposed, punishing me for missing it in first place, if I were to kill the player at first shot, got the kill.

With the current changes, snipers skill requirement just increased, it's no longer, you can miss and you have one more try because the guy has no clue getting shot from you.

Sorry for calling but it's skill issue at this point. Before anyone could use it because there were almost no disadvantages, shoot a person for 100 times, the guy wouldn't know, use medium range scope, you are invisible. That's no longer the case.

thick kernel
unique thistle
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Oki do you understand the reasons why snipers have scopes with huge magnification? yes, to snipe from afar

you can miss and you have one more try because the guy has no clue getting shot from you.
the punishment is the distance itself, if the person moves at lets say 400 meters away, it can be hard to hit the shot while the person obviously gets an idea where you roughly are (walls on your left with impacting rounds: the shots can only come from the right)

actively punishing sniper players that go for long range kills is proof that you have not understood the purpose of a sniper rilfe

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if you adjust the snipers bullet velocity to some reasonable values (~850 for m200 for example), medium and long range sniping will become "even harder"

south stump
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People don’t have enough awareness to notice sniper round impacts

unique thistle
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the entire point of being a sniper is shooting people from a distance with them not directly knowing where you are, this is just the concept of a sinper

unique thistle
unique thistle
south stump
dire herald
thick kernel
dire herald
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Use m200 if you missed alot with moving targets

unique thistle
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if you start balancing things for the sole reason that other players do not understand how to counter things, you will be in an endless cycle where you turn the game into something stupid

south stump
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They want to be able to fight against their attackers and know why they died before getting insta killed

tacit jacinth
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As someone who still gets 60+ kill recon games the trail should just start at 50-200m not directly out of the barrel.

It coming directly out of the barrel hurts aggressive sniping using natural cover like on isle.

thick kernel
unique thistle
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before what exactly?

dire herald
thick kernel
dire herald
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That’s a broken playstyle no counter play even with a maxed out m200

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At least a speed demon vector can still get out aimed but a long range invisible sniper that just annoying

thick kernel
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It was being abused heavily not gonna lie, you have a deadly weapon, almost no disadvantage, fast bullets, high damage, alot of ammo, easy graphics to spot, no bullet drop, big hitboxes.

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What is the disadvantage?

Spoiler Alert:

None

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Where is the skill level with laser beam snipers? None

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Missing shot? no problem, you can try again, because the guy has no clue

dire herald
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The only counter to a good sniper is another sniper

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and you can just strafe their shots if you predict it

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trails made counter sniping easier which is very needed

south stump
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In short to medium range games, snipers will always be a problem.

dire herald
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If you want to play like a CoD sniper you should accept the odds

coarse tusk
unique thistle
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almost no disadvantage,
the distance itself, even more so if the next would be thought about:

fast bullets
decrease the velocities so that they make sense, currently they are like 150% of what they should be

alot of ammo
excuse me? 4 mags is not really "a lot", otherwise: reduce ammo for snipers? due to the squad points, this is a conceptual problem nothing but reworking ammo-crate requests would solve

no bullet drop,
this is bs and you know it, especially when you factor in point 2 of my message, bullet drop exists, try killing someone at 1600 meters, again, point 2 would also "increase" bullet drop due to slower bullet

big hitboxes.
this could be said for literal anything in the game..

south stump
unique thistle
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snipers could also be static damage if you will, dont increase with range, just make a headshot one shot and the rest 2 shot or whatever

thick kernel
unique thistle
thick kernel
dire herald
coarse tusk
tacit jacinth
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I won't touch light armor for sniper with the ammo unless I was playing aggressive with a dedicated support partner.

thick kernel
unique thistle
thick kernel
coarse tusk
unique thistle
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that applies to any other class as well, not an issue in the recon class

woeful lantern
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so that's it? we have an update that let anyone know where you are at each shot you fire, so anytime you shoot you get killed, people complain and the answer is skill issue? or did i miss something?

dire herald
thick kernel
mortal skiff
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sniping below 500m is just whack anyways

dire herald
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Your trynna be better than anybody else if that’s your playstyle

unique thistle
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random idea: a sniper sound clue (like sniper elite 5), the player you are aiming at gets an obvious sound clue played

tacit jacinth
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The trails just need a tweak.

woeful lantern
dire herald
south stump
mortal skiff
coarse tusk
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Might as well do the glowing floating arrow on recons at this point.

dire herald
unique thistle
thick kernel
woeful lantern
dire herald
mortal skiff
south stump
thick kernel
dire herald
coarse tusk
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Idk, you can kill people with them so they might need a nerf

south stump
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DMR already takes at least two shots to kill anyone

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if they are close enough to kill in 3 back to back shots, then any other gun would have killed as well

dire herald
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DMR dominates 400m recently and they’re invisible

south stump
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From a further distance, hitting 3 shots one after the other is really difficult

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But the M110 is a different thing

unique thistle
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what the update did for me:

  • I loved playing sniper (on big open maps), laying around a kilometer +- 400 meters trying to get nice long range kills, after the first update (glint on medium), I have used it less due to being pretty obvious to everyone while trying to find targets at range (cause binos are kinda shit), that somewhat frustrated me due to my playstyle like a "real" sniper: far away, little amount of kills but with nice feeling when I get one at 1200 meters or so
  • Then the latest update (trails) came and I have completely stopped playing sniper, why? cause my entire, non-"farming" playstyle got nuked, bullet trails are very obvious especially at range, medium range snopes can no longer be my binos, long range scopes have a glint, medic it is then
dire herald
unique thistle
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you know, you are also fucking people with these changes that dont "abuse" it

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and its hella frustrating

thick kernel
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Anyway, in short, you get a deadly weapon, in exchange, you get a huge disadvantage on other side.

It never should be either no disadvantage, only positive or no advantage, only negative at all.

Since release of the game, snipers were on only advantage, no disadvantage side, now they are balanced where they have a disadvantage, that's all.

woeful lantern
south stump
unique thistle
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Since release of the game, snipers were on only advantage, no disadvantage side, now they are balanced where they have a disadvantage, that's all.
I personally never saw enemy snipers a huge problem to begin with, but who am I ¯_(ツ)_/¯

and no: "people complained" is not an argument

dire herald
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Glints on DMR solves our biggest counter

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Automatic ban a RPK guy spamming in 400m

south stump
dire herald
#

Recon back in game

coarse tusk
south stump
#

i never really cared about snipers

unique thistle
unique thistle
dire herald
woeful lantern
south stump
dire herald
unique thistle
dire herald
#

So we can enjoy beaming at midrange

woeful lantern
woeful lantern
dire herald
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is the same as sniper playing close has little no risk

#

smg cant kill long range we can kill from edge of the map good trade 🤷‍♂️

woeful lantern
dire herald
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If you enjoy beaming from mid range you gotta accept the odds

unique thistle
#

why not scale the damage of a sniper with the range peepothink

thick kernel
dire herald
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that’s why the risk are higher playing a agro sniper

south stump
dire herald
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But if you enjoy that accept the odds

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Just like ump players

unique thistle
woeful lantern
#

"short range for a sniper" if you prefere

thick kernel
vale hazel
#

"Nooo I can't play with my riskless one shot gun at close range anymore" what a type of players you guys are wow

thick kernel
unique thistle
thick kernel
#

You possibly cannot argue that lol

woeful lantern
dire herald
unique thistle
#

oki do you know your longest range sniper kill out of the top of your head? i would be interested

thick kernel
unique thistle
#

and do you snipe at this range regularly?

thick kernel
vale hazel
unique thistle
#

in BattleBit, not that interested
why exactly?

south stump
#

All those shots are set up with a Blackhawk and two friends for the 2.8k shots

woeful lantern
vale hazel
nocturne karma
#

I thought the point of sniper nerfs was to get people to play in closer, since someone sitting 600m+ away in spawn does not really contribute to teamplay

thick kernel
nocturne karma
#

unless they are spotting effectively

dire herald
woeful lantern
south stump
vale hazel
#

are people just complaining that their very niche playstyle got nerfed and now snipers are a dead class or sum

dire herald
#

recon is a high level play style if you can’t maximize it maybe change a play style that’s it

nocturne karma
#

My biggest complaint is that the smoke trail is ugly when it leaves your barrel 😂

vale hazel
#

nah smoke trail is cool and cinematic

woeful lantern
nocturne karma
#

Just wish it was a bit higher res

vale hazel
dire herald
vale hazel
#

playing with sniper is just high risk (smoke trail, glint) high reward (one shot potential)

woeful lantern
dire herald
#

nerf 3d spotting

vale hazel
dire herald
#

All ghilled up just get spotted by a drone

woeful lantern
unique thistle
vale hazel
dire herald
spiral pilot
# thick kernel I played sniper for 3 hours last night, I had no issue, if I were to missed my s...

Opinion and personal experience can be subjective. Try gathering data, is my only sensitive reply. I can't believe the man himself dropped by. If the idea is to punish by missing with a bolt action, you simply are pushing for DMRs. So everyone doing medium range will just swap to DMRs for no medium glint and not be punished by missing one shot. For the second thing, your position being revealed matters depending on how much effort was spent on positioning. If i went sneakly around for 3-5mins to get a good flank, and got my 5 minute effort destroyed after 2 shots, the flanking sniper effort is gone and im also better using DMRs. If that is your vision for the gameplay style, so be it. It may change in the future. I guess DMRs are simply the way now, for everything medium range. You still did not want that, as in your Devs ask post, and that is what is pushed.

dire herald
#

DMR is dominating snipers right now

woeful lantern
vale hazel
#

just don't miss sniper shots smh, you are supposed to be accurate and all

woeful lantern
unique thistle
vale hazel
woeful lantern
vale hazel
unique thistle
#

giamoko sensible opinion, thanks for sharing

thorny gulch
#

Oh no, imagine being shot at in an fps

spiral pilot
woeful lantern
spiral pilot
vale hazel
#

so in nutshell you want sniper to be no risk high reward class ( as it was before smoke trail and glintless medium scopes)? aight got it

thorny gulch
#

Don't recons have access to other weapons that they could use instead of the sniper rifle at close-medium range?

unique thistle
woeful lantern
#

last game i played, nearly half my kill were people i see beacause of their trail... they weren't aiming at me at all, it doesn't feel fair for them

unique thistle
vale hazel
spiral pilot
vale hazel
#

dying is okay guys

unique thistle
#

just shut up man, you obviously have no idea what you are talking about and no idea what others in the channel are talking about

thorny gulch
spiral pilot
nocturne karma
unique thistle
spiral pilot
vale hazel
woeful lantern
thorny gulch
#

At the end of the day you just have to accept that the average sniper rifle user wants to play a game where they have 100% of the agency in every situation and learn to ignore them like you ignore helicopter pilots upset that they die once or twice a round

vale hazel
nocturne karma
spiral pilot
vale hazel
nocturne karma
#

I should have added /s 🙂

vale hazel
woeful lantern
spiral pilot
vale hazel
#

all the time kill like 10-15 people camping on windmill valley by destroying it

spiral pilot
vale hazel
spiral pilot
thorny gulch
woeful lantern
woeful lantern
spiral pilot
vale hazel
woeful lantern
thorny gulch
spiral pilot
woeful lantern
spiral pilot
vale hazel
spiral pilot
#

You literally just complained that snipers want 100% agency on all situations. So now the closer range player want 100% agency on all situations? You don't get to decided was is fun for everyone. And I am sure the counter snipe play in this game is plenty on enough. I know you rarely get to sit idle more then 10 minutes sniping without any response. Counter sniping is a thing and people do it. Again, lets gather some data and find out.

thorny gulch
#

"games shouldn't be fun" is certainly a take lol

spiral pilot
spiral pilot
woeful lantern
#

got to go guys it was an interesting debate 👋

vale hazel
spiral pilot
#

Otherwise Elden ring would just flop lol.

spiral pilot
vale hazel
#

I don't even care about snipers that much I just enjoy debating when dev is on my side essentially HyperXD

#

have fun convincing Oki guys

#

gtg

spiral pilot
# vale hazel have fun convincing Oki guys

Will do, and who knows, I hope his vision for this is the right one. He may as well be right. I want to push him to have data or appropiatte tools to find out about the meta other than hearsay and vocal players.

thorny gulch
spiral pilot
mellow harness
#

I do think a range limit similar to the glint, and/or reduction to draw attention to, but not point straight at, a sniper may help... but I can see it staying as is as well. It's frustrating getting sniped and saying "where the fuck was that guy???" but I also have played before and can see how its frustrating

spiral pilot
mellow harness
#

I could certainly accept that

spiral pilot
mellow harness
#

Maybe scale trails based on sniper velocity or smthin

#

but yes that would be acceptable

#

I don't think the idea should be "get a straight line from the sniper" but "give a general idea so you can watch for the glint" kinda thing

chilly glacier
spiral pilot
#

Cause his vision is that if you want to miss at medium range, you should be using a DMR.

#

the problem is, even if you DONT miss, you are screwed on the follow up kills

#

unless you relocate a lot

#

or wait a few seconds to have their attention go away.

chilly glacier
restive trail
#

Snipers having to move. Oh no.

#

Whatever will they do

spiral pilot
chilly glacier
restive trail
#

Yeah DMRs are insanely good.

#

M110 being the most used one I've seen. 2 shot kill at any range. It's a bit silly.

spiral pilot
#

at least not without data to back any claim... of either underpowered or overpowered

restive trail
#

M110 is incredibly overtuned. At the very least.

spiral pilot
#

Having the DMR shine at this range WAS the intention of the devs though.

restive trail
#

You can kill people faster than they can react at ANY range with m110. It can be VERY successful at cqc. It isn't hard to hit 2 shots unless there's someone actively holding an angle.

mellow harness
#

Imo Dmrs might need some slight sniper-eque traits to put it in line with other sniping weapons. Maybe just add the glint since it isn't insanely overtuned now, and doesn't appear outside of long range

#

Since you can honestly use DMRs as snipers with some of them

restive trail
#

M110 is incredibly overtuned

#

I'd have to test the other DMRs, but tbh, there's just no reason to use them when m110 exists

mellow harness
#

mk20, the starting one, had been my goto for assault for a long time

plain shard
# thick kernel Anyway, in short, you get a deadly weapon, in exchange, you get a huge disadvant...

I have to disagree that snipers are pure advantage. To anyone that hasn't played thousands of hours of fps and doesn't have uncommonly good aim they're not going to be doing anything productive. The disadvantage is that you have to be skilled. The skill issue is the enemy not being aware enough to work out where you are. I have more time as a medic than a recon and can honestly say I have never found recon to be problematic. 9/10 you can identify them immediately by the glint and if you stay mobile and erratic even a good sniper isn't going to hit you at any longer ranges. There are also smoke grenades that make snipers completely obsolete. I'm also a firm believer that if you manage to get a flank and shoot enemies from a position that they don't anticipate then you should get functionally free shots on them. You have put in the effort and broken through enemy lines and should be rewarded for that. The way I see it the trail isn't hurting anyone that is sat at the back sniping from extreme range. It exclusively hurts creative and/or aggressive players. Often times it takes upwards of 5 minutes to get a good flank in the bigger game modes and now that effort is rewarded not with some well deserved kills but instead with an instant turn and burn from 10 players with ars on the other team. Ultimately positioning is the skill that separates a good sniper from the masses and now that same skill is being punished by the new mechanics functionally forcing snipers into a boring and largely irrelevant playstyle.

restive trail
#

It's the most consistent to my knowledge, aside from m110

mellow harness
#

because it would just kill everything and had absurd velocity for any range

chilly glacier
restive trail
#

DMRs are overtuned, yes.

#

Sniping at range isn't particularly hard. At least no harder than getting a strong flank.

mellow harness
restive trail
#

Of course I don't take shots past 800 meters.

sudden sparrow
#

Make 4x scopes have sway and make the control stat actually do something so you can choose between runspeed/sway/recoil/ etc

spiral pilot
restive trail
#

I never said it was fact.

#

M110 is the only one that is, as using the weapon can very obviously show, is extremely overtuned.

#

As for the others, I already said I'd have to test them more.

spiral pilot
#

cant keep making that claim.

restive trail
#

Throw a red dot on m110 and you'll destroy cqc against majority of players. This isn't an unpopular opinion.

spiral pilot
restive trail
#

Feel free to use it yourself. I can give you a build if you like.

spiral pilot
chilly glacier
# mellow harness Probably just increase the falloff so it doesn't onetap outside of a certain (fa...

Could work. But IMO, discussing damage in a vacuum is kinda pointless without also looking at armor, which I think merits having a more relevant role in the game. For instance, if armor worked properly (not breaking, covers whole body) then M110 being a two shot on "unarmored" enemies would be perfectly reasonable since then the player is knowingly making a choice of trading durability for speed. As it stands though, everybody gets two shot on the limbs so it ends up being far more punishing against heavier builds.

restive trail
#

I think you're actively deluding yourself if you think the m110 is balanced.

mellow harness
#

oh for sure

spiral pilot
mellow harness
#

Dont get me wrong ARs and SMGs have much better, but the fact they compete AND can literally snipe makes them VERY strong

#

Its the utility value and "jack of all trades" thing they're going for that makes them strong af

restive trail
tacit jacinth
#

They could only have sway on medium if glint was delayed by a few seconds. Otherwise bipod sniping would be awful.

chilly glacier
sudden sparrow
restive trail
#

Bc if you lose a gunfight to an AR or smg outside 150m.... well...

mellow harness
restive trail
#

There's only a few ars that can compete at that distance. Even looking at damage charts says as much.

mellow harness
#

The big issue I think is the falloff is just nonexistant practically - if you can land hits it kills quickly

spiral pilot
restive trail
#

Actually I think only AK15 and FAL

#

MAYBE g36c

mellow harness
#

Oh 100%.

spiral pilot
#

Dev didnt want everyone running DMRs. And this changes did exactly that.

mellow harness
#

Never said dmrs weren't overtuned, I just think snipers are too lol

spiral pilot
#

Everyone should run DMRs now.

mellow harness
#

Trails are a bit much admittedly. But I see why they exist

spiral pilot
#

at medium ranges anyways

sudden sparrow
#

Top scores i see every game are from low-med range automatic weapons.

chilly glacier
restive trail
#

I still don't get why people don't run m110 with red dot. It's actually insane.

mellow harness
#

But yeah the mk20 has a velocity of like 1000+ by default iirc. Comprable to most decent snipers. If you get the long range scope on it, you can just turn it into a semi auto sniper

restive trail
spiral pilot
#

Your own personal experience is not relevant.

sudden sparrow
mellow harness
#

I really don't think it is

idle bay
mellow harness
#

mk110 is a very strong weapon.

#

Simply because of breakpoints tbh

#

they could probably even tune it down a bit and get 2 taps due to bleed damage

chilly glacier
spiral pilot
sudden sparrow
#

people equate 'feels bad to die to' with 'not fair'

spiral pilot
restive trail
#

So the ideal playstyle for you, going off what you're saying, is to avoid the long sight lines? Which every map has? And some spread the entire map, save for very specific sections?

mellow harness
#

Tbf i think the enjoyment of the game is relevant. they are seperate issues but they're both relevant

spiral pilot
#

in a game about war, dying is simply a mechanic.

sudden sparrow
chilly glacier
spiral pilot
#

like, really? And im sure ALL maps can be navigated to avoid long sighlines. Not all snipers are watching all sightlines

mellow harness
#

I can confirm what Orphan is saying - deployable cover and smoke is VERY strong in open areas. I'll usually throw smoke, bolt to it, drop cover, repeat

spiral pilot
#

If that were the case, the 10 snipers sitting at base that all die to a single flanker wouldnt happen lol

tacit jacinth
#

Recon could use more diverse buildables.

restive trail
#

They get flanked. A sniper or group of snipers getting flanked should be death for them.

thick kernel
sudden sparrow
spiral pilot
restive trail
tacit jacinth
restive trail
#

I use glock on recon. I survive flanks lol

spiral pilot
spiral pilot
#

And you dont survive 100% of those engagements.

mellow harness
chilly glacier
restive trail
#

Because you mentioned me saying things are overtuned. I haven't said anything about snipers themselves. Only DMRs and m110, because they are strong at every range.

#

Mainly, and I've been specific, the m110

mellow harness
thick kernel
#

You can do that all this time

chilly glacier
# thick kernel You can do that all this time

I mean yeah, and none of the changes you have implemented recently would affect such a playstyle in any way so I don't see how the logic of "making them bad in short range" holds up here.

spiral pilot
mellow harness
#

i'm very glad that never took off cuz... ew.

thick kernel
idle bay
# thick kernel If you are trying to use a short range weapon for long range, that's your fault,...

No one likes being put into a box, this change affects skill expression in a game where the only way to one shot is hitting the head if they don't have an exo helmet. Do you see people only using snipers in cod and other games long range?? NO, why cause it takes skill to use it like that and is fun to dunk on people who could've killed you faster before you could line up the shot. You can watch many of the clips I've posted in the clips channel that playstyle was fun to me because it was hard and took skill, now I can't do it because everyone in the premises has there gun pointed at my head the moment I shoot. It's just lame and forces snipers to camp off in the distance which is very boring gameplay

spiral pilot
chilly glacier
spiral pilot
#

the fact you CAN do somethign to prove a point is not a healthy measurement of effectiveness

restive trail
spiral pilot
#

thus, dust must settle and data gathered, or let a new meta form

#

and the new meta will be DMRs for medium, as intended by devs.

restive trail
#

You can use them effectively in cqc... look at ttk charts...

#

Since you want data, it's readily available.

mellow harness
#

I also feel the need to ask, why not severely ramp down damage in cqc to prevent this? e.g. ~30 damage in cqc with snipers

#

They already have damage rampup after all

chilly glacier
mellow harness
#

I do think that is true

restive trail
spiral pilot
#

TTK isnt the either the best metric mate. I hate its constant use as a balance measure. Strictly saying you need x seconds to kill ignores too much, but that is my opinion. It completely disregards ability to land all shot with said weapons.

restive trail
chilly glacier
idle bay
sudden sparrow
restive trail
spiral pilot
restive trail
chilly glacier
spiral pilot
restive trail
chilly glacier
#

In a way, then it's only affecting the lower skilled snipers that stay in a single spot and can't fight flanks.

mellow harness
tacit jacinth
#

The trails shouldn't be visible in short range. I pull out a m9 if there that close, no idea who is using a shotgun sniper.

The issue is the trail leading directly to the sniper instead of 50-200m away. You want players to move but without tweaks it makes shooting from natural cover awful.

I'm a passive/aggressive recon player, I heavily rely on building nests so I can help the team advance.

idle bay
torpid tinsel
#

my perspective on snipers are people who occasionally provide use to the team by taking out well-positioned players at long distances

spiral pilot
#

AS both ends of the spectrum are present, realize change is needed, in some way, and lets try to build it.

idle bay
restive trail
#

It just encourages a more active playstyle. Movement. This isn't a bad tbing.

mellow harness
torpid tinsel
#

Camping is always a pussy move no matter the game or playstyle

spiral pilot
idle bay
restive trail
#

If you CHOOSE to camp far away, that's their choice.

#

Or they can CHOOSE to just reposition more often. Which ups the skill ceiling and makes the recon more engaging.

mellow harness
#

Maybe we could get a sniper attachments that modify falloff curves for more mid range usage if deemed appropriate then? removes trails and whatnot as well, at the cost of long range dmg?

spiral pilot
spiral pilot
torpid tinsel
#

I do not like the playstyle

mellow harness
#

aince that playstyle seems to be what people want, what if we enable it via specific builds, but take away the ability to snipe

spiral pilot
#

I dont see anyone here making you do stuff you dont like.

restive trail
mellow harness
#

I do have to agree with this

restive trail
#

Summing that up to just "moving" is pretty wild.

mellow harness
#

keeps you from just sitting on a hill and clicking heads

spiral pilot
restive trail
#

Except now with bullet trails we have a baseline for where we're being shot from. It gives people a chance without just getting 10 kills for free from 200+ meters.

spiral pilot
#

The hyperbolic idea of all game sitting ass sniper all games all time on the same spot killing me is the issue, cause it aint real.

restive trail
#

There were literal sniper spots people would go and sit all game, though.

spiral pilot
spiral pilot
restive trail
#

If we already had that chance, nothing changed and you shouldn't be complaining.....

restive trail
spiral pilot
#

what on earth is that logic?

restive trail
#

That's a bold assumption.

torpid tinsel
#

what’s the overall point of this thread again

#

I lost track

sudden sparrow
#

title*

torpid tinsel
restive trail
#

My strategy for snipers was completely avoiding them. Or flanking them. At least when I stopped using snipers myself.

spiral pilot
#

and again, all the changes proposed just push snipers further back. at least the ones using bolt actions

sudden sparrow
queen gust
#

This is good actually

spiral pilot
tacit jacinth
#

I'm a recon flex player, there are salty recon players, but a lot of players are clueless about recon playstyles.

restive trail
#

I very rarely die in this game in general.

#

Most my deaths did come from flanking snipers though, yeah.

spiral pilot
restive trail
#

Getting close to them suuuuuucks. With bullet trails I now have a general consensus on what route to take to them

spiral pilot
restive trail
#

If there's a sniper that plays even remotely aggressively, aka repositioning, it gets harder but still possible. Which is good.

sudden sparrow
#

are you guys generally refering to conquest? because these changes do almost nothing in invasion as far as i can tell

spiral pilot
torpid tinsel
#

Invasion is a meatgrinder too chaotic to tell what’s going on therefore irrelevant

restive trail
spiral pilot
torpid tinsel
#

also as the wise Timmy once said, “this game was built on conquest”

spiral pilot
#

So, it is proven now that killing snipers further back is easier.

tacit jacinth
#

Invasion is the best mode for recon atm I think.

restive trail
#

Yes, but only if you use smart routing to not be spotted by them.

torpid tinsel
spiral pilot
#

pushing them even further back. as per the post title.

restive trail
#

Thus, engaging gameplay on the flank and for the recon.

#

If you CHOOSE to stay in spawn, that's your choice.

spiral pilot
#

and not a good measuring stick

ionic rune
spiral pilot
restive trail
#

It's the easier playstyle. Kinda like holding an angle with a vector in a building

torpid tinsel
restive trail
#

If you have to give more attention to the game you're playing, that is engagement.

#

The recon has to track routes people may use. More attention. The flanker has to consciously use and change his route to get to the recon. More attention.

#

However, you can sit in spawn with a sniper IF YOU CHOOSE.

south stump
#

Sniper is not that bad

#

Sniper is fine

restive trail
#

Or you could play aggressively (even if slightly) and regularly reposition yourself after taking a few 150-200 meter shots from a strong position.

#

If you are getting lasered at 150~ meters before you can pop a head, well. I dunno what to tell you lol

#

Very few weapons compete with a sniper at that range.

idle bay
#

We already have sound changes and glint on all scopes why tf do we need a GPS line coming our are barrels to baby unaware players to come look at us and kill us, running simulator after every shot is also not fun that something that the just reposition people don't get

ionic rune
#

or just accept that SRs kinda med now and play with DMR / another class with higher kpm potential

spiral pilot
torpid tinsel
#

Doesn’t answer the question

tacit jacinth
#

Who is using the sniper as a shotgun?

mystic forum
chilly glacier
mystic forum
#

Also why did you purposely removed any counter play against snipers (but DMR) before EA?

#

Didn't you expect what's coming?

thick kernel
mystic forum
thick kernel
spiral pilot
mystic forum
spiral pilot
ionic rune
#

Perhaps you could check sniper rifle user stats correlated with distance of the kills?

Snipers who are sitting in 1 position farming kills without risk (which was the reasoning for this change), were the problem.
These guys are located like +300m away. This means that the trails don't really affect them, because if another player sees a trail from 300m away, they wont go for a hike to kill that 1 sniper anyway.

Trails hurt sniper rifle users who are within ~200m of objectives, being useful and working towards objectives.
If a sniper is killing your mates from a distance of 50-200m, you don't need a smoke trail to figure out where they are and either kill them or use cover/smoke to neutralize them. But apparently, the casual players think we do...

So now we get halo-tier trails (which are way overtuned) on sniper rifles (on top of glint + sound changes).
This means that after 1 shot, there is basically a GPS route to the sniper's location.
Thanks to high movespeed in this game and huge number of players, this means that sniper will be hunted down very quickly.

Players already had bullet tracers, sound and knowledge of the map / possible vantage points, which are more than sufficient info to figure out the position of a sniper.
Also, death screen literally points you at the position of your killer?!

Anyway, this is a huge nerf to sniper rifle users playing within the ~200m ranges.
Options for these players now:

  1. Use DMR and do the same farming
  2. Move 300+m away and keep farming, most likely not helping the team at all anymore
  3. Play another class completely.

P.s. please also share the kd, kpm and spm stats of other classes within 200m ranges, and we can see that recon players hurt by the changes (trails) were not "OP".

Instead of trails, if recon must be nerfed, I suggest:
-map design
-sound design
-sniper rifle velocities increase / drop increase
-lower body shot damage
-scope glint
-med scope sway etc.

chilly glacier
idle bay
chilly glacier
spiral pilot
mystic forum
spiral pilot
thick kernel
torpid tinsel
#

giant in this context is not meaning physical appearance of yourself

torpid tinsel
spiral pilot
mystic forum
torpid tinsel
#

game isn’t milsim so headshots aren’t gonna 1sk any gun any range

mystic forum
#

No counter play besides running upclose

torpid tinsel
#

It’s arcade, there’s the balance in place

mystic forum
torpid tinsel
thick kernel
#

¯_(ツ)_/¯

torpid tinsel
mystic forum
mellow harness
#

damn near cracking up at work now, what have you done

mystic forum
#

Almost any sniper just pale shadow in comparison

#

But nerf hummer goes for snipers once again

south stump
torpid tinsel
#

snipers are easy to fly to and kill imo

#

from my perspective they are really just a small annoyance with small impacts on gameplay near objectives

south stump
#

IMO, snipers are fine

#

Most of the time the objective is well covered

gray jetty
#

Oki found worst opponents

spiral pilot
gray jetty
#

Than the pro movement

south stump
#

But the problem is walking in between points that is annoying

mystic forum
spiral pilot
surreal thistle
#

Guys, trails are fine. All of your complaints about getting "immediately killed" are pretty disingenuous. Sub 200m sniping isn't ruined.
#1184004829325053994 message

tacit jacinth
#

No trail needs tweaking. I tend to get the most kills by moving ocassionaly and then turtling.

Sometime I'll hold a spot like a crane till I die.

spiral pilot
surreal thistle
#

Maybe stop laying in the same spot for 15 minutes

#

Look at my video and come back

thick kernel
surreal thistle
#

Say something with actual substance

gray jetty
#

@thick kernel dont you think your opinions are being based on invasion? Snipers are an issue only on that mode and thats not even their fault its maps

spiral pilot
surreal thistle
gray jetty
#

And ofc shooting from the redzone

#

Snipers were not and still arent an issue in conquest

surreal thistle
#

Like what are you guys talking about. Who is blowing you guys up the moment you shoot

#

Post videos like I am.

#

Y'all are saying all this bs without anything to actually back it up

blissful gazelle
#

I think it would be cool if Oki turned the glint, trail, and sound changes into a way to distinguish the different snipers in the game, as they are all pretty much the same right now. It would be cool to see some snipers suited for 'cqc' sniping, medium range stealth sniping, and long range sniping.

gray jetty
#

Yea that could be a thing

spiral pilot
gray jetty
#

Like trail on m200 but no on the l96

surreal thistle
sudden sparrow
spiral pilot
gray jetty
#

People only play m200 doesnt matter

blissful gazelle
#

I'd like to see how Oki plays sniper to see what playstyle he is balancing around. Because I really doubt he expects snipers to be stealthy at all.

surreal thistle
gray jetty
#

Snipers are very unhealthy for the game If oki is focused on teamplay tbh

#

Snipers are useless

#

No, being 20/1 doesnt count as teamplay

blissful gazelle
#

Snipers are about as useful for the team as anyone else who focuses on solo play

slow hull
#

I played recon specifically to counter the aderall hyper smg medic players (which are the only class you see in competitive bbr) and yet there so many unecessary nerfs

blissful gazelle
torpid tinsel
sudden sparrow
gray jetty
mystic forum
spiral pilot
gray jetty
#

Snipers are só Far from combat you dont even spawn at them lol

sudden sparrow
south stump
#

I sometimes snipe just to chill for a bit

mystic forum
gray jetty
#

Imo, just remove trail and cap the amount of snipers like 10-15% of the team so I dont autólose a match because them

torpid tinsel
south stump
torpid tinsel
#

ez dub

south stump
torpid tinsel
#

!!

south stump
#

at least binos dont have glint

gray jetty
#

Med scopes were broken

spiral pilot
gray jetty
#

Better than leaving a class bad to play imo

mystic forum
torpid tinsel
gray jetty
#

Snipers shouldnt be 30-40% of a team in frontline or invasion

#

Like what they even do

#

Shot

#

Shit

sudden sparrow
gray jetty
#

I beg to differ

spiral pilot
sudden sparrow
#

lol i've raged at my team having too many sniper and then went ahead and counted them, they're not 30% of the team, dream on

south stump
#

there really arnt that many snipers in each game tho.

spiral pilot
#

Then we can do a metric

#

How many snipers per team make the other classes feel oppressed by sniper fire

spiral pilot
#

Is there a critical mass?

gray jetty
#

You sure?

spiral pilot
#

Show me 500 and let's work out the data

gray jetty
#

Thats every invasion game brother

spiral pilot
#

Hearsay

torpid tinsel
gray jetty
#

Not sure you played it

spiral pilot
#

Give me the data

sudden sparrow
#

damn, cherry pickign a single example, never seen that before

gray jetty
#

Huuuh Ive got more at home

torpid tinsel
gray jetty
#

At Work currently

torpid tinsel
#

Cherry picking is reserved for irl activities only!

sudden sparrow
#

bro i can go into games and screen shot medics too

gray jetty
#

Snipers are a shitshow atm

#

Who even play médics

#

Update your game little bro

torpid tinsel
gray jetty
#

Snipers shouldnt be that big of population every game

sudden sparrow
#

wow look at my completely reasonable example

mystic forum
sudden sparrow
#

3/28, that's 30%

#

right?

mystic forum
#

ma man, can't even make a screenshot

sudden sparrow
#

that is a screen shot, i jsut turned on steam overlay so the scoreboard wouldn't close

mystic forum
torpid tinsel
surreal thistle
#

Use printscreen

spiral pilot
#

At any point, arguing doesn't help. Give me data. Give me player counts, classes, loudouts per kill, distances per kill, score per minute and win rates per class, weapon and loadout

#

And let us work it out

sudden sparrow
woven sandal
#

Win shift s

tacit jacinth
#

This is a recon sample from pre patch, imagine if they tossed a smoke at me. I don't hit every shot. The idea that snipers are useless is wrong.

gray jetty
#

They are

sudden sparrow
#

then if they don't impact you, theres nothing to complain about

tacit jacinth
mystic forum
# sudden sparrow 3/28, that's 30%

Some maps like valley or sandy sunset has about 20-40% population being recon. Who knows, what gun they run.
Some maps like tensatown or isle have about 0-10% population of recon

gray jetty
#

They impact by being useless

torpid tinsel
sudden sparrow
gray jetty
#

If I press tab and see a lot of snipers I know I'll lose

gray jetty
#

Man ends the match with 20k point and he thinks damn I did a good job

sudden sparrow
#

then change teams

gray jetty
sudden sparrow
#

'people should only play the game the way i play it'

#

wild

torpid tinsel
#

Idk how much I help my team when I go 100-0 but damn it feels nice to get clean 100kd games

mystic forum
#

You find yourself the only one who pushing the point

spiral pilot
gray jetty
#

Not my point, snipers should be Far from the battle Just not as popular

sudden sparrow
#

why shouldn't something be popular?

torpid tinsel
gray jetty
sudden sparrow
#

play csgo if you want competitive shooters

gray jetty
#

Use your brain on that one

mystic forum
torpid tinsel
#

I play this game cause it’s easy and fast paced and fun

#

not because it takes skill

#

some skill*

gray jetty
#

No, I get punished for snipers in my team

spiral pilot
sudden sparrow
gray jetty
#

Trail and glint are useless

spiral pilot
torpid tinsel
#

op seems to like to shun opinions that oppose his without data

mystic forum
gray jetty
#

How I about show you deez hub

woven sandal
mystic forum
spiral pilot
gray jetty
#

No, thats their identity

#

Which is why I think they should have a Max players per team

torpid tinsel
spiral pilot
sudden sparrow
#

Newer players that get punished in a shooter like to play at a distance so they dont get fucked constantly, so you see a lot of bad players playing sniper. Shocking concept.

spiral pilot
mystic forum
sudden sparrow
#

its a game

#

game is for fun

mystic forum
#

It's a team based game after all. If people do dumb or selfish staff - other people lose fun for no reason

#

That's how it works, just saying

sudden sparrow
#

your fun is not my responsibility

#

im not your mother

woeful lantern
#

your mother is responsible of your fun?

mystic forum
sudden sparrow
atomic pumice
#

I take you back to the message I did on another threadt to give my opinion about the changes
#1182089669073186876 message

atomic pumice
#

TL;DR mid range glints was fine, trails are overkill, smoke grenade is your friend

sudden sparrow
#

if you're playing 32v32 and you have a bunch of snipers and it makes the game shit, i could understand, but whining about snipers in 127v127 is whack

gray jetty
#

Someone Tell them sniper is bad

woeful lantern
atomic pumice
#

That's a squad screen I think

mystic forum
gray jetty
woeful lantern
spiral pilot
tacit jacinth
woeful lantern
sudden sparrow
#

TRIX user, a cultured man

spiral pilot
mystic forum
woeful lantern
sudden sparrow
mystic forum
#

Bruh

sudden sparrow
#

or we just gonna pretend snipers are 50% of the team

gray jetty
#

They are too númerous for a "nerfed class" for sure

#

(wasnt even nerfs)

spiral pilot
mystic forum
atomic pumice
#

It's a hate boner at this point

gray jetty
#

A good Nerf would be actual bullet drop so people dont Just point and click

#

Class is easier than support to play

sudden sparrow
#

snowflake lul

woeful lantern
#

according to people:

  • sniper is super easy
  • making 150 kill past 200m is super hard
  • snipers doesn't help the team at all
  • sniper have 100/0 K/D
  • sniper are 30-40% of every team
  • everybody hate sniper
    no contradiction at any point in this list
gray jetty
#

Snipers actually fragging more than 40 kills is a world record

#

Most are useless and not even get 30

south stump
woeful lantern
mystic forum
#

@atomic pumice I made a joke about leftie talk far up the topic. Some ppl seems triggered a bit. Don't be confused

atomic pumice
#

ah alright

#

This is my best sniper game, REM700 and playing agrressively slightly behind the frontline on Azagor

gray jetty
woeful lantern
#

false, according to people you should be at 47-0

atomic pumice
#

I wish

gray jetty
#

Thats me after 5 min with any non sniper class

#

Specially on azagor

sudden sparrow
#

my dick is 10 inches, i swear

mystic forum
woeful lantern
gray jetty
#

You sure about that

atomic pumice
#

Just need to check the scoreboard channel

woeful lantern
#

absolutely, you don't make 47 kill in the first 5 minutes

gray jetty
#

Its a hyperbole ofc, but I have a 261 kill game

sudden sparrow
#

i swear, 10 inches

gray jetty
woeful lantern
#

each game?

mystic forum
gray jetty
#

Not ALL, mostly I get 140-160

sudden sparrow
#

blocks out the sun sometimes

woeful lantern
#

let's say that's true, it mean you're a pretty good player and so: not representative of the mean... so how is it an arguments about how many kill should a sniper do?

gray jetty
#

Do you guys only play conquest or what those are rookie numbers on frontline

woeful lantern
#

well curently on EU server it's invasion or invasion in terms of game mode

gray jetty
#

My last match as sniper was 95/something

sudden sparrow
#

my dad works at nintendo

gray jetty
#

Not th best frag class but not as bad as you claim

woeful lantern
gray jetty
#

Yea dude some people are good at the game

sudden sparrow
#

im not joking, he works there

gray jetty
#

Crazy right

woeful lantern
sudden sparrow
#

yea man, ill take your word for it, like your screen shot