No point in trying to do anything interesting or skillful except extreme range sniping anymore and the only people you're likely to hit at said ranges are other snipers because all the other classes are gonna be moving to fast too reliably land shots. The travel time is too great. You just have to hope said player continues to move at the same speed in the same direction.
#The sniper changes are actually pushing people to snipe from further away.
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I do really like the sniping changes, but I think how it scales with range (both the trail and glint) could use quite a bit of work
I'm hearing lots of weirdly inconsistent opinions on this too, and I don't snipe when I do play so I can't tell much difference
Which opinions out of interest? I've only seen two. That of snipers saying it makes sniping entirely pointless and that of people that don't snipe saying that sniping is op and needed a nerf (even though they themselves typically can't hit sniper shots).
I've seen people say the glint is worse, glint is better, trail is bad, trail is good
combinations of the above
Dont add noise to the chatter. Links to the post or its hearsay, mate.
fair
This is the big thread I've seen things in it from https://discord.com/channels/303681520202285057/1182089669073186876
I haven't seen anyone that snipes saying glint is worse. Glint is bad but I appreciate without it snipers can feel a little too dominant. I preferred it when mid scopes didn't have the glint but hey it was still manageable if you were at a sufficiently off angle now the second you fire one shot every player with a modicum of awareness knows exactly wherre you are.
Spitballing ideas here - What if you can only see the trail within a certain promity of yourself?
so that you can't see the entire trail leading straight to snipers, but only a short part of it where it whizzes by you?
so youy know you're being sniped at but not necessarily where from? That would be acceptable. Gives a little more knowledge to the palyer while still allowing a skilled player to remain hidden.
Yeah, like you only see it near yourself
#1182089669073186876 message hates the changes, #1182089669073186876 message agrees with me, in fact, nearly ALL opinions agree with me that changes suck, should be rolled back, and in general are excessive.
so it doesnt have a nice breadcrumb trail leading straight to them
just a short vector where the bullet passes by
stop making it more complicated. KISS. Keep it simple and stupid.
a rough direction and the knowledge that it's not just random ar shots from a fight that's miles away.
we dont need bullet trail. Or if stays, glint needs to go. Halo has a massive bullet trail 0 glint.
Battlefield has glint and no trail for non one body shot snipers. Easy decision what fits this game better
I agree a bullet trail is overkill but if there has to be one that would be a much less destructive way of doing it.
im advocating full removal. It is completely unnecessary. This is not Halo.
I think the big issue there is since glints are a bit tuned down, they might pull ahead a bit without.
And shit, that may be fine, idk what the average kill count if them really is atm
as am I. My suggestion if the devs want to nerf snipers is to lower the base damage but up the headshot multiplier.
Before/after glint and trails* that is
personally i prefer glint as it is now be cause it requires the player to be looking at you or somewhat aware of where you are but bullet trail legit just gives a gps line to where you or where to everyone in the vicinity which i find very dumb and mostly since it last so long
still 1 shot to the head but less dmg to the torso
Fan of this as well. As long as it applies bleed
I feel you need to be put out of commission or you run into other issues
Scope glint, and all the spotting tools are plenty enough. Skill issue is a real thing, and people need to realize this isnt Halo, this is not CoD. it is its own thing, and they need to let it grow as is. Stop importing lame mechanics that do not fit the setting at all.
yeah absolutely.
Bleed in general is excessive, should be heavily toned down to grenades or shrapnel weapons. Having everythind make you bleed is dumb.
100%
Feature bloat is real. I just dunno how I feel about glint as I haven't played much with the recent patch yet
honestly I never found snipers oppressive before scope glint was a thing back in beta. I moved erratically and could typically work out where I'd been shot from pretty much immediately.
Yeah, just STOP importing lame mechanics. No one complains of the 1 shot body shot in Counter Strike
i played with new glint, i have always rocked 4x scopes, tbh not the much of an issue just requires you to be aware where you are aiming and for how long if you dont want to be spotted easily
Grenades and skill make up for it.
and most importantly, NO ONE EVER USES SMOKES. if you dont want to be sniped, SMOKE UP. easy fix.
played with new glint too. Not a fan but it didn't ruin snipers like trails do.
the player base is lazy, and they just want to shoot everything and any one at all ranges with all weapons.
Hence the no shotguns rule in here, and I agree with the devs.
legit the easiest counter that noone uses because it doesn't actively kill people.
fairly certain i've seen a bit more smoke usage in the 2-3 matches I've played since patch, hoping it isnt a fluke
They have tools. They are just lazy and stupidly vocal.
100%, i snipe mostly sub 200m its my playstyle and im pretty good at sniping but now if i fire into a team with more than 2 people all guns turn to me and just get melted its lame and unfun when youre trying to snipe aggressively which requires skill
trails straight booty cheeks
they could also just use their eyes and if they do get shot out the game literally points you camera in the direction you died from. find another route that doesn't present you to that angle.
here are my suggestions to changes 1. make it so like an attachment like a silencer or something gets rid of the trail, or 2. greatly shorten the duration of trail to like a fraction of a second 0.1~0.25 secs requiring players to at least have some awareness to be able to use the line to track you down, or 3. remove it altogether tbh lately it seems like some dev has something against specifically bolt snipers when dmrs will eventually replace them and cause the "same issue"
Actually battlefield has a trail
the good ones don't.
You're shit talking 4?
no need for all the complication honestly just yeet the mechanic
My point is, the "But there is no counterplay to use my AR/SMG/lmg", it is totally Not true. Cover that get s built ultra fast, plenty of environment, Smoke in several forms, and decent map design. It is a BS argument.
thats #3 on my list lol
4 doesn't have trails. you can see the bullet in the air it's a different thing. you can already see bullets in the air in battlebit.
4 has smoke trails bozo
Check again
It lasts literally 0.5 seconds, not 3.
tbh its just players who walk out in the open like this is minecraft or something and get there head popped off by sniper and then go and complain when they could just use the environment to their advantage
its so short you can't track with it unless you're already looking that direction in which case the bullet woud be more visible anyway.
Smooth backtrackin
lets not start insulting please I can smell it from here
nerf it the point its non existent or just remove it legit kills skilled use of the class and it just a big ol flag waving kill me over here
It's so irrelevant I had to go look up gameplay because I had never noticed it in my 500+ hours of gameplauy
It is a bad argument to keep a bad mechanic. Full removal is the way, make bullets more visible if you like, but this aint Halo mate. And BF4 is hardly a good Battlefield. There are easily 4 games above it.
Out of curiousity, does anyone have a clip of the long range scope glint as is now? Is it identical to the one on med scopes?
Go ahead, those others probably also had it too if you wanna do this
List the other 4 games
it's a bigger glint but not by much.
Mm. That's my big issue and one of the only reasons i'm biased towards an effect showing where the bullet came from for targets
But hey, you're right. This game isn't halo or battlefield, so it can do what it wants, including nerfing snipers /shrug
that is, not the entire map
I feel a minor trail isn't too over the top for that, and given glints got toned down, I don't think it would throw balance off
2,3, Bad Company, both, 1942
there are your 4 games.
4 isnt terrible, but isnt the best by far.
True that, and i have never engaged to this level before with and early access game. Thought this could be the time I left my 2 cents.
From a guy who played bad company to death and played every class, sniping was stupid as fuck on that game
No bullet drop, no lead, and on hardcore it was an actual point and click adventure
Sure it was fun but I'm not gonna pretend it wasn't borderline unfair
Fine, very low bullet drop and lead
in this game we do have bullet drop, bullet velocity, and a ONLY one shot head shot to 4 out of 5 classes
agreed. battlebit has drop and lead time though.
M200 invalidates all of that pre ranger barrel nerf
It's like
Slightly harder sans headshots
Gameplay mechanics that you dont like do not make a game bad, mate. Your opinion does not matter. Fact it, it is a much more liked game in general. It was okay for its time as well.
And rangefinder gets to invalidate drop if you do feel like shooting 800 meters
I wont kick you on this, but it was a way better game.
sniping is not easy if you don't have thousands of hours of fps experience. I play with 4 mates that play far too many games and they always tell me they don't know how I snipe because they can't hit anything.
Fact is, they nerfed sniping in subsequent games and for that you'd call them worse
it has small mag, one of the slower ads times for a sniper, and one of the heaviest in its class to balance out its high velocity
If anything, I agree the rangefinder should probably get dropped
we should use binos to gauge range, and then we should Zero and shoot
I never play with a rangefinder. It throws my aim off and lowers ads times. never adjust my 0 eaither. can still hit 1500m shots consistently though
i use range finder to zero in quickly for shots further than 200m to not guestimate how high i have to aim and have my shot miss
They simply changed it with according mechanics. No one is saying BF 5 was better. But BF 1 has very good mechanics. Sure, sweetspot was hard to use, but VERY rewarding. It involved knowing each gun to know where to be to get those kills.
Hell id be down for sweet spots in exchange for lower velocity and no zeroing
And battlefield had to literally EXPERIMENT on how to fix the sniper problem
they were the first to have to deal with it. Battlebit has the benefit of foresight.
of YEARS of foresight
THey would have to gives is then usable mil-dotted scopes
no zero should have usable scopes
Not impossible if the RPG can do it
agreed, not impossible at all
Point is until snipers get reworked to the point where only people who know what they're doing can pick them up and do well, I just disagree with them
They should be powerful, but the cost/benefit is skewed
I just use the tri4x. No marks for range, no range finder no zeroing just muscle memory. If people need to 0 and adjust against me they'll be dead before they ever get a shot off.
I zero a lot and i dont have this issue. Dont demean mechanics that you dont need, that is not the point
Trx4, bipod, long suppressor m200 with a lightweight build and a glock
Everything given to players is a tool to be considered, factored into skill, and easy of use, and applied.
That's my build and it is actually a point and click adventure that isn't fun for the other team
You are oversimplfying, and actively lying. Sure it might not be fun for the other team for a few minutes, but they will adjust and stop giving you positional advantage. Happens every game mate. It is very rare to stand on the same sniper spot for the entire conquest game and be able to score super high. Videos that do that well have very mid range active sniping
the grip that gives faster ads and reload, whichever barrel gives max velocity (can't remember what attachments are called) + m9 for faster movement. perfection
I got like, 30 kills in one life on salhan standing in the same spot and doming a crowd of medics trying to revive eachother
It is actually not that hard
They don't adjust, they're busy bein pinned down by snipers
It is simply bullshit mate. You are lying. You might get some 10, 15 in a totally idiot team, and in 3 minutes they are no longer there. Cause you shoothing them
Haha ok man
Smoke up and move. Tools..
Believe what you want
If 15 people cant realize their cause of death though... yeah, skill issue. Point and click aint real, mate.
that's a skill issue. Sure sometimes you get x kills per life but just as frequently you'll not be given the chance. You can't determine the rule by an exemption
You're free to keep hosting your self pity party but this reminds me of the time a vehicle main argued I was bullshitting because I did well in an APC. Sniping hasn't been hard until the trails were added
That's my genuine opinion
I've had 54 kills and gone unkilled. I've also died 18 times in a row without getting a kill.
And as such you defended it. But again, if you are the vocal part who move this games balance discussion, you are doing it a disservice.
there is no hard data to back you up, no statistics, NOTHING. Im not saying changes are uneeded, im saying maybe as players, we should have some numbers to look at before destroying gameplay options
Both of these were sniping games in which I sat in the same spot for pretty much the whole game. I can find you videos of people doing this if you would like.
and the devs should take a step back, make a change, get some numbers and adjust, instead of coming to discord to whomever is screaming their lungs out (Myself included, im aware of the hypocrisy there).
Maybe, but I don't have control over any sniper changes.
Also do you really want the to take the statistics of how many people play recon? It wasn't a low number just fyi
it depends if the enemy team has a competent sniper. If they do you won't do so hot. If they don't you can go ham but only if you have the raw mechanical aim and tracking. I have easily 10k hours in fps games. most people don't. Most people can't compete with me regardless of what I use. Trails make sniping redundant because you cannot perform the role if your position is perminently known.
Everyone thinks they're supporting their team by sniping, but if everyone is sniping, then no one is on the objective. Frontlines and invasion tell the story for me
I think it would be cool if Oki turned the glint, trail, and sound changes into a way to distinguish the different snipers in the game, as they are all pretty much the same right now. It would be cool to see some snipers suited for 'cqc' sniping, medium range stealth sniping, and long range sniping.
you do realize youre the only recon on your team getting those kills almost everyone else on youre team who was recon has sub 30 kills, youre good an had good positioning so you got rewarded its not that hard to understand that
Uh...
Single anomaly of a few players. How many play the game each day? We the fools come here to argue, but data isnt there and posts and polls are not how to achieve this. Those are 2 games out of how many? A 100? 200? Did you actively change the win rate of the matches you sniped so well? At that point you are playing your own mini war, man.
Yeah I realize that.
Yeah no. You dont have a solid data point to justify it.
What do you think I disagree with you about
I was responding to the guy who said you cant sit in the same spot and get kills.
Also I think that was 2 games out of a few days of sniping. Def. not in the hundreds, probably in the 20s.
I also got another 59-0 but I dont think i ss'd it
you really cant now sub 200m cause youll just get blasted cause of trails no such thing as good positioning or flanking with a sniper anymore
I think that is the main problem honestly. quantifying the effectiveness of snipers based upon the extreme minority that actually do have any impact on a game. Most recons end the game with 10-30 to 20-40. Most recons play recon because they get shit on up close.
I agree. I didnt specify that these games were before the sniper changes.
hence this idea #1184004829325053994 message
this nerf has to be the dumbest one yet imo completely almost kills a class and removes fun and aggressive play styles that you could do sub 200m
I think it's just a case of Oki nerfing things that he doesnt really understand the playstyle of.
My point exactly. Anyways, if 30-40% of server pops are still recons with sniper rifles, they will keep driving people off the class until the distribution is either equitative, or according to devs targets
I like getting behind the enemy and raining shots into them now you fire one and they all turn and you get burnt. Not because they knew where to look but because a trail pointed at you.
@humble marsh Have you happened to hear of any really good snipers in the feedback team?
ON a small dev it it is possible.
:[
And unless i get a Spartan shield, and a massive jump gate or teleporters back, that should not happen.
I think that's really the crux of the issue with the changes that are happening right now. Oki making changes that dont make sense because the playstyles they effect are not playstyles he knows anything about
Heh
Are you a sniper?
Tru
Not my main class but there's a guy who does
Exactly. A well rounded vision is needed. BBR is great, and it can be better, But this not the way to go.
ive only seen people playing dmrs today
Giving tools and counters is always preferable to nerfing in general. This is not lol either.
But how would I know I don't talk to the feedback team
because snipers are ass atm
most sniper were sitting 700+ meters away
100% was hidden in a building like 80m away from d flag on tensa and after 2 shots my ass got blasted by the enemies taking over the point cause the trails straight up gave me away even though i was hidden
The meta is shifting too fast because the changes cant settle. It in general talks bad of the changes tho
Him and Oki are talking dw
doing nothing
Yeah, he doesnt seem to think that there is a way to make changes to the game that encourage the playstyle he doesnt see enough of without being detrimental to playstyles that currently exist.
Irrelevant comment. They are playing how they want to play.
its the only way to play with bolts rn without getting gang banged lol
Imo sniping was never that big of a deal, but the solution to whatever small problem it was were map/sightline changes, not direct nerfs
Wether their contribution to team play matters is something EACH player has to answer to himself. No one owes jack shit on a multiplayer game.
no problem with the playstyle but they were fighting with each other sniper vs sniper
It is their fun mate, what gives? What is your beef?
2 players out of 254 wont make a difference!
The core issue is a lot of people play snipers because on the rare occasion the hit a heaadshot they feel like they're the best. Snipers have the cool factor. They will always have disproportionate representation. Representation does not equate to impact though. So if the devs are looking t player count in this instance they are not understanding the cause.
bad phrasing, my bad
Exactly. They need to objectively analyze. Dopamine is a powerful thing, and sniping isa gooood way to fill it.
everyone gets their dopamine hits from their preferred style, and destroying playstyles and removing that option is always a negative.
Add tools instead to mitigate the issue. Smokes for instance.
Even when the kill numbers are high most often they are just going to be ultimately irrelvant sniper v sniper wars having 0 impact on the flow of the game.
Adjust duration, size of the smoke, make the bloody smoke launcher aim better, etc...
counters for sniping have been around and effective for so long im surprised the devs here are pushing it so aggresively.
ngl as the occasional sniper the changes dont really affect me too much
And they do have very good observation on their devs asking post about how to limit range on kills. But the idea to being with, is dumb.
if anything i notice glint more than the trails
Glint is meh, but the bullet trail is dumb as nails
how so?
it's a direct arrow to you.
and?
with a plenty long duration too
i dont die from someone knowing my general direction
You dont need an arrow pointing to you, like the DMR player right next to you doing the same thing
makes me nut when i hit multiple shots in row
not overly relevant if you are sitting at the back of the map 9 miles away but if you have a close flank that players aren't looking for and would not have otherwise seen they now see it immediately
for reference im sniping within 50-200 m
You are being detrimental on purpose, and drowning the conversation. The issues at hand are clearly explained and detailed. Go read them
same
4 people looking at you 100m away with m4s and you are immediately deleted.
huh? im just asking a question
my issue is that at first i thought that the changes didnt really matter, when i was trying to do the weekly mission i realize who bad the changes were (glint+trails) you literally cant shoot at 0-400 meters without getting shoot by other sniper or every person in the lobby, so now everyone sit down farther away
The answer is yes, in general, you die if people know your general direction.
are you sitting in one spot?
yes you do. shooters work like that mate.
people have to be looking in your direction to see a glint people only have to be shot near to spot you with a trail
Exactly my point.
legit recon is now a spawn die class if you use bolt snipers and arent at the edge of the map or 500m+ out
and even when you are 500m+ you shoot and every other sniper is going to start looking for you
the sound is pretty bad tho
agreed, sub 500m sniping is gone with the current trails.
yo can hear a sniper shooting basically across the map
glint was okay ish, but the trails are plain dumb. Sneaky sniper is dead, as any sniper style below 500m is shoot once and then run away hoping you can relocate far enough to take another shot
you can do it, but you get melted instantly for even shooting and its just unfun now tbh
im not getting melted?
the sniper bullets close to you ALSO have unique sounds
Single player anomaly is irrelevant
500 people could come here with the same comment and they would be irrelevant
I was totally unaware of palyer in the building next to me earlier until he shot and I saw the trail. He got melted. I almost felt bad doing it. He'd done a great flank ot get there.
maybe you shoot and scoot every shot. nice.
and 500 people on your side would be relevant?
it is an issue given the movement speed of the you really dont have time to relocate after every shot without being hunted down or shot at now sub 200m if you shoot at a group larger than 2 or a concentrated warzone
Alright, lemme test some more. I'm doing this as we speak, popping back in after a death or downtime
I suppose my biggest problem with it personally is it lowers the skill ceiling of creative plays. It's less about creative positiong now and more about hard cover. In so doing it has made the recon class far less relevant to objective play. Now it's only about extreme range shots which is borderline irrelevant to objective play.
Wouldnt that be the opposite? If people are saying that you're broadcasting your location wouldn't you want to not stay behind cover?
no because if you aren't in hard cover you're going to get shot immediately.
yup flanking is 100% killed by trails you'll die maybe after 2 or 3 kill at most
you also get hard focused by vehicles.
And leave my hard earned vantage point for a measly single opportunity of getting a kill? What other class gets that level of punishment.
I typically play from 0-300m away from the enemy. Usually intentionally by myself at distinctly different angle to that of the main line/push. previously I could go for a long time without being noticed due to being off to one side or behind enemy players. Often running out of ammo before I died. Now I am immediately identified and pushed because the trail (unlike scope glint) doesn't care about angle. Sure I could sit behind my line and have no real impact on the game and pop pop pop but I like to actually contribute to the win.
stop flanks, break defenses, stop team reses, destroy spawn beacons etc
Hard earned? You just walk back or find somewhere else?
It's hard earned if you've spent two minutes runnig around the enemy line to get to a vantage point that actually helps your team push the objective.
heres 3 seperate clips in 1 life in the same ~20m area
The first guy was already looking in my area. The second guy I killed because of the trail and got really lucky. The third guy I'm pretty sure wasn't even the one who shot at me, i just shot at glint.
So I don't think I was spotted from the trail because I was out in the open and they were facing an area with lots of people, but I knew the general area for the last 2 guys from trail.
Nobody shot me
This sniper nest vs sniper nest fight isnt because of trail, this stuff happened at the game's launch. I didn't even die to them.
Idk man, tracers are already in the game. I don't see this any differently.
Its funny because sniper is still so popular even after this changes
They should go back on trail and absolutely Destroy m200 so people dont play 1000 m away from action. Even at something like 1300m its a point and click weapon no skill needed
this really sum up my experience
people don't even notice the trails so i get to run around with a 6x instead of a 4x and i can get kills even easier now 😊
like even then look at all these traces flying by every class stands out if they keep firing from the same position just keep your movement up and you won't have the same 5 people you just killed running to exactly where you were when you killed them
Yeah good point. All guns have tracers, sound, flash (most of the time), and the game tells you where you're hit from all to show you where an enemy is. A smoke trail isn't going to make much of a difference.
big man is typing 👀
I played sniper for 3 hours last night, I had no issue, if I were to missed my shot, I was exposed, punishing me for missing it in first place, if I were to kill the player at first shot, got the kill.
With the current changes, snipers skill requirement just increased, it's no longer, you can miss and you have one more try because the guy has no clue getting shot from you.
Sorry for calling but it's skill issue at this point. Before anyone could use it because there were almost no disadvantages, shoot a person for 100 times, the guy wouldn't know, use medium range scope, you are invisible. That's no longer the case.
Any opinion about Snipers Stats https://discord.com/channels/303681520202285057/1183682362219962419
That is something I agree with which there will be some changes 100%.
Oki do you understand the reasons why snipers have scopes with huge magnification? yes, to snipe from afar
you can miss and you have one more try because the guy has no clue getting shot from you.
the punishment is the distance itself, if the person moves at lets say 400 meters away, it can be hard to hit the shot while the person obviously gets an idea where you roughly are (walls on your left with impacting rounds: the shots can only come from the right)
actively punishing sniper players that go for long range kills is proof that you have not understood the purpose of a sniper rilfe
if you adjust the snipers bullet velocity to some reasonable values (~850 for m200 for example), medium and long range sniping will become "even harder"
People don’t have enough awareness to notice sniper round impacts
the entire point of being a sniper is shooting people from a distance with them not directly knowing where you are, this is just the concept of a sinper
the game devs should not try to "balance" out players incompetence...
Move a little if you missed
I am talking about moving targets, actively running and such
But when playing against other people in this kind of game, people do not want to die out of nowhere
I hate the skill issue response from him but if you’re comfortable with the sniper its not a problem
Yes it's meant to snipe for far, which in real life, it's really hard to counter back, but this is a game, high reward should have have risk, and so far, they were in godly position, invisible from players, no sound clues, easy to play. Specially a nightmare for regular infantry.
Use m200 if you missed alot with moving targets
if you start balancing things for the sole reason that other players do not understand how to counter things, you will be in an endless cycle where you turn the game into something stupid
They want to be able to fight against their attackers and know why they died before getting insta killed
As someone who still gets 60+ kill recon games the trail should just start at 50-200m not directly out of the barrel.
It coming directly out of the barrel hurts aggressive sniping using natural cover like on isle.
ok this one I agree
Before the player had 0 idea what they were up to, I would call it's their end issue if game was giving all clues they were getting shot from a sniper, yet, that wasn't the case.
before what exactly?
Long range players using Medium scopes
- no sound clue and trail
That’s a broken playstyle no counter play even with a maxed out m200
At least a speed demon vector can still get out aimed but a long range invisible sniper that just annoying
It was being abused heavily not gonna lie, you have a deadly weapon, almost no disadvantage, fast bullets, high damage, alot of ammo, easy graphics to spot, no bullet drop, big hitboxes.
What is the disadvantage?
Spoiler Alert:
None
Where is the skill level with laser beam snipers? None
Missing shot? no problem, you can try again, because the guy has no clue
The only counter to a good sniper is another sniper
and you can just strafe their shots if you predict it
trails made counter sniping easier which is very needed
In short to medium range games, snipers will always be a problem.
If you want to play like a CoD sniper you should accept the odds
Then why did you put one in the game. Doubt anyone made you put crazy velocity on these guns.
Drop velocity to get rid of lasers, make aiming and drop comp more important, then give snipers back their reward for good positioning and creative hides
almost no disadvantage,
the distance itself, even more so if the next would be thought about:
fast bullets
decrease the velocities so that they make sense, currently they are like 150% of what they should be
alot of ammo
excuse me? 4 mags is not really "a lot", otherwise: reduce ammo for snipers? due to the squad points, this is a conceptual problem nothing but reworking ammo-crate requests would solve
no bullet drop,
this is bs and you know it, especially when you factor in point 2 of my message, bullet drop exists, try killing someone at 1600 meters, again, point 2 would also "increase" bullet drop due to slower bullet
big hitboxes.
this could be said for literal anything in the game..
reworking the airdrops just for snipers would be a bad idea
snipers could also be static damage if you will, dont increase with range, just make a headshot one shot and the rest 2 shot or whatever
Because they are part of the game, however it was at broken, super easy hack to get high KD level, that's no longer the case.
well, then the "alot of ammo" argument would fall apart
You have supply box, you are moving edge of the map, calling a supply box, taking a dip from your beer and sniping the rest of the team.
The distance is our Double edge sword as a 1 shot machine
So you put rifles with velocities that are, in your opinion broken, because they are a part of your game?
I won't touch light armor for sniper with the ammo unless I was playing aggressive with a dedicated support partner.
the velocities are revisited for a while already with https://ptb.discord.com/channels/303681520202285057/1183682362219962419 but, haven't released something yet.
you seem to not have understood my message right (maybe due to bad wording):
if you say "alot of ammo" for snipers as a problem, that can not be solved until the ammo boxes would get a rework too or they outright getting removed from snipers, there are many means to get mags in the game, this is a non-issue
I meant, you don't have problem of running out of ammo while supply box exist.
So will removing the trail be on the table if this rework shows there is no more laser beam sniper problem?
that applies to any other class as well, not an issue in the recon class
so that's it? we have an update that let anyone know where you are at each shot you fire, so anytime you shoot you get killed, people complain and the answer is skill issue? or did i miss something?
that solves nothing lmao keep the trails every snipers want to counter other snipers
Never, the trail is probably one of best feedbacks we have given to players. Each game does implement it, it was stupid to not prioritise it in first place.
sniping below 500m is just whack anyways
Real if you play like that accept the odds
Your trynna be better than anybody else if that’s your playstyle
random idea: a sniper sound clue (like sniper elite 5), the player you are aiming at gets an obvious sound clue played
The trails just need a tweak.
add a cinema grade lightspot that follow them everywhere
And the Glints too add a timer before the scope glints or something
maybe a small visual signal to the people who would be able to see the scope glint but is not looking directly at the glint
it shouldn't appear/be very unnoticable for the first 200-300m
glint is fine
Might as well do the glowing floating arrow on recons at this point.
It’s brighter than the sun
SE5 also had this, a little white flash when the sniper is aiming at you (paired with a sound) but then it disappeared, you got an idea where the sniper is but still had to search for him
that is 25-30 meters?
i only play sniper: it is not, long range sniper are really bright and that's fair, mid range scope are barely visible and with the short angle update it's just fine
Add trails to DMR give us a chance to fight those players
no clue what you mean, just thought it would be a good way to balance the sniper trail
personally, i would just add the small white flash, but idk
Trail on DMR feels too much.
Glints or the sound just give us something to spot those guys
Idk, you can kill people with them so they might need a nerf
DMR already takes at least two shots to kill anyone
if they are close enough to kill in 3 back to back shots, then any other gun would have killed as well
DMR dominates 400m recently and they’re invisible
From a further distance, hitting 3 shots one after the other is really difficult
But the M110 is a different thing
what the update did for me:
- I loved playing sniper (on big open maps), laying around a kilometer +- 400 meters trying to get nice long range kills, after the first update (glint on medium), I have used it less due to being pretty obvious to everyone while trying to find targets at range (cause binos are kinda shit), that somewhat frustrated me due to my playstyle like a "real" sniper: far away, little amount of kills but with nice feeling when I get one at 1200 meters or so
- Then the latest update (trails) came and I have completely stopped playing sniper, why? cause my entire, non-"farming" playstyle got nuked, bullet trails are very obvious especially at range, medium range snopes can no longer be my binos, long range scopes have a glint, medic it is then
M110 2 shots and with a good set up there is barely a first shot kick
you know, you are also fucking people with these changes that dont "abuse" it
and its hella frustrating
Anyway, in short, you get a deadly weapon, in exchange, you get a huge disadvantage on other side.
It never should be either no disadvantage, only positive or no advantage, only negative at all.
Since release of the game, snipers were on only advantage, no disadvantage side, now they are balanced where they have a disadvantage, that's all.
the main difference is the rate of fire, if they can full auto a weapon that deal 50% of my hp each bullet it's not "fair and balanced"
M110 is different, i dont like it, it would be nice for a change to m110
Since release of the game, snipers were on only advantage, no disadvantage side, now they are balanced where they have a disadvantage, that's all.
I personally never saw enemy snipers a huge problem to begin with, but who am I ¯_(ツ)_/¯
and no: "people complained" is not an argument
I'm in the same boat, but now people are really complaining, apparently i have to take a side
Recon back in game
People complained is an extremely valid and heavily weighted argument here
i never really cared about snipers
which is sad, because that again can be said for every position here
i just play the overpowered medic and call it a day while being sad this game ruined something that I liked
Majority does and that’s how it works
for people like me who love to sharp shoot (being at relatively close range) being able to shoot just one bullet before being downed because everyone see me sounds like the biggest disadvantage of the game
Its semiauto and people cant hit for shit. If they do, your getting killed by a good player which you could never beat anyways
You just gotta accept that tbh because that class isn’t played like that
heh, true
most snipers I have encountered very-close range are switching to secondary, I even thank snipers for not switching to secondary when I killem lol
That’s like asking a Vector to do the same at damage 300m+
So we can enjoy beaming at midrange
the only good side arm is the glock18 and you can kill max 2 people if you're lucky
what's the link with the vector?
Giving a gun that has no weakness
is the same as sniper playing close has little no risk
smg cant kill long range we can kill from edge of the map good trade 🤷♂️
Deagle is good if you can aim
the sniper already have the worst rate of fire, ADS and reload time and it glint... what do you call "no weakness" ?
If you enjoy beaming from mid range you gotta accept the odds
no counter play, one shots
why not scale the damage of a sniper with the range 
Each gun has their affective range.
- Want short range? Use SMGs
- Want short-medium? Use battle rifles
- Want medium-semi long? Use DMR
- Want long range? Use Sniper
If you are using sniper for short range, that's on you.
This is same as arguing 'Why I cannot kill players with SMG on long range'. Because it's not it's purpose.
Recon isn’t meant to be played close range?
that’s why the risk are higher playing a agro sniper
nah, just quick scope everybody
great list! do you punish SMGs for use at short range? no
do you punish BRs for use at short-medium range? no
do you punish DMR for use at medium-semi long range? somewhat
do you pusnih snipers for use at long range? absolutely
what i was calling short range is where you place DMR
"short range for a sniper" if you prefere
We punish them for using on long range.
Edit: THE (SMGs)
"Nooo I can't play with my riskless one shot gun at close range anymore" what a type of players you guys are wow
What is an SMG's damage? 22? 23? what is a sniper damage? 60-80?
therfor: snipers are in a very weird spot, long range is punished, short range is punished
You possibly cannot argue that lol
"riskless" tell me you never played the class without telling me you never played the class
Bro if you make a sniper good at close range you’re already a God or a cheater lmao
oki do you know your longest range sniper kill out of the top of your head? i would be interested
check the leaderboard (~2.8km around)
and do you snipe at this range regularly?
In bf4 alot, in BattleBit, not that interested
glint is now so small it's almost non existent which makes snipers are even more powerful now imo
in BattleBit, not that interested
why exactly?
All those shots are set up with a Blackhawk and two friends for the 2.8k shots
poor choice of words that's on me, what i was calling close range for sniper is 300m+
cus maps are kinda dookie
I thought the point of sniper nerfs was to get people to play in closer, since someone sitting 600m+ away in spawn does not really contribute to teamplay
Because I am having fun with coordinating the squad and talking to people, not camp on other side, the voice chat is fun as hack
I assumed that lol
unless they are spotting effectively
Ah yeah 300-400m almost all guns dominates (how a ump killing me at 200m)
that the kind of "once in a lifetime" shot
i spawned on one of the helis going for that shot, i hate them, annoying
are people just complaining that their very niche playstyle got nerfed and now snipers are a dead class or sum
recon is a high level play style if you can’t maximize it maybe change a play style that’s it
My biggest complaint is that the smoke trail is ugly when it leaves your barrel 😂
nah smoke trail is cool and cinematic
being nerfed is fine, glint on medium scope was fine, being seen by everyone at each shot is not just a nerf and that's why people complain
Just wish it was a bit higher res
just hit headshots and you can't be shot at back, no?
But recon drone is finally useful
playing with sniper is just high risk (smoke trail, glint) high reward (one shot potential)
sure because when you headshot someone all his team mate goes "well gg he deserve it" and mind their own buisness
nerf 3d spotting
you want snipers to be unspottable or something?
All ghilled up just get spotted by a drone
i'm sure we can find a middle ground between unspotable and "everyone see you each time you shoot"
i like the "trail, no glint" option in the other thread
I think you wastly overstimate importance of smoke trail, because either way after you kill somebody with or without trail their camera just pans on you and they can spot you
Well guess the other sniper is just better at positioning instead of staying on a rooftop 🤷♂️
Opinion and personal experience can be subjective. Try gathering data, is my only sensitive reply. I can't believe the man himself dropped by. If the idea is to punish by missing with a bolt action, you simply are pushing for DMRs. So everyone doing medium range will just swap to DMRs for no medium glint and not be punished by missing one shot. For the second thing, your position being revealed matters depending on how much effort was spent on positioning. If i went sneakly around for 3-5mins to get a good flank, and got my 5 minute effort destroyed after 2 shots, the flanking sniper effort is gone and im also better using DMRs. If that is your vision for the gameplay style, so be it. It may change in the future. I guess DMRs are simply the way now, for everything medium range. You still did not want that, as in your Devs ask post, and that is what is pushed.
Agree
DMR is dominating snipers right now
again there is no relation between what i say and what you answer...
just don't miss sniper shots smh, you are supposed to be accurate and all
majority of people just press the "fast die" button
theory and practice is different my man
I know I sometimes pick sniper too (to counter snipe) and I think going for anything but headshots is just wrong lmao
again, the guy you shoot have team mate, you're not alone with your target on the map, "just kill him and it will be fine" is dumb (sorry) of course his team mate will retaliate
you just want to not be able to be called out or smth? Sniper is not some sort of "invisible" class, never was supposed to be imo
giamoko sensible opinion, thanks for sharing
Oh no, imagine being shot at in an fps
If this is game vision, then so it is, fair. You do have to deal with your easy to hit hitboxes, so this makes sense as a push. I would have preferred other methods but it is my opinion. This was the vision you had, and well, you did push it. fair.
i'm not asking for that stop fantasizing recon player, again their is obviously a middle ground to find between invisible and imposed to the eyes
Not even in counterstrike do all shots land, please drop the bad faith argument
so in nutshell you want sniper to be no risk high reward class ( as it was before smoke trail and glintless medium scopes)? aight got it
Don't recons have access to other weapons that they could use instead of the sniper rifle at close-medium range?
if you use aimbot, sure, then that would be correct, but you do not hit every shot, not even close, especially at further range
last game i played, nearly half my kill were people i see beacause of their trail... they weren't aiming at me at all, it doesn't feel fair for them
i dont think many people play sniper to play with an AR or something lol
class requires accuracy
I lack enough accuracy and die few times during the game
game is bad
???
Scope glint is fine. Bullet trails, well, this isn't Halo. You are claiming no risk based on the fact shooting at players on medium distance involves 0 risk, and that is a lie. In a team based, combined arms game, every time you peak to take a shot you may be counter sniped, shot by vehicles, and at less than 200m, ARs and LMGs can kill you well enough.
dying is okay guys
just shut up man, you obviously have no idea what you are talking about and no idea what others in the channel are talking about
Good thing the class is called recon then
The same can be said to snipe victims. Yet here we are.
Sadly, people don't want to spot or team play.
conceptual problem of the game, tried being a proper squad lead in the playtest-times, no one listened, kids to be kids
This is also in a bad faith response... Why?
so you want close range sniping, which is not the intended way to play said class, to be not anyhow punished or discouraged? also ofc 200m and below you get killed by ARs and LMGs, that means they work as intended
you know you cannot just answer "skill issue" at every balance complain?
At the end of the day you just have to accept that the average sniper rifle user wants to play a game where they have 100% of the agency in every situation and learn to ignore them like you ignore helicopter pilots upset that they die once or twice a round
I just think people really overstimate smoke trails or just hate repositioning for some reason in this particular case
Can't reposition when there is only one windmill next to spawn
Maybe we do. Maybe if we had some data we could find out.
you don't have to go on said windmill?
I should have added /s 🙂
lmao yeah some people are just way too tunnel visioned into windmills and stuff
my issue is not repositioning, it's repositioning after each shot... no class in this game is revealed to everyone when they shoot like that
That is also the answer to everyone complaining about snipers. This can be changed to any class. The average AR use just wants to have 100% agency in every situation and ignore the fact they have tools to stop sniper fire by simply throwing smoke.
all the time kill like 10-15 people camping on windmill valley by destroying it
Irrelevant. You are tangential now.
because no other class can one shot you, except, arguably engi
This is the issue, and well, as i said, you are to play from far way now that the smoke trail wont matter.
I complain about snipers because I can camp in my team's spawn and come out with a 40+ k/d while barely engaging with the game in a way that's fun for anyone else or requires any effort
so i'm forced to become the cliché everyone trashtalk? being in the limit of the safe zone doing 5 kill per game?
some maps do be like that
on every map and on both side there is always like 4 to 5 people doing that
That was your chosen activity, so it is fun for you. It is irrelevant to the discussion. On a semi realistic fashion, THIS is how it is meant to be. Otherwise why put sniper at all in the game? TOp out at DMRs and have all the map design and possible engagement distance below 500m
some people are just stuck to that playstyle, no idea why
that's just noob (ikr i've started like that) but it doesn't seems fair to balance things around noobs
This is a multiplayer game, something that's fun for me shouldn't be frustrating or unfun for other players
That is hyperbole, but yeah. If you want to use a bolt action, you have to sit very far back for bullet trails to not matter, and you were already punish by glint. So yeah. The man himself said Bolt actions in his game are only meant for very long range.
that's kinda sad not gonna lie
Wrong. Terribly wrong. And they have tools to avoid you in 2 action. Get smoke out, and throw it. Also, build cover in 3-5 secs. Not having the ability to retailiate to EVERY threat is completely normal in a combined arms game. This aint CoD.
well, that's why recon has DMRs for closer engagements tbf
You literally just complained that snipers want 100% agency on all situations. So now the closer range player want 100% agency on all situations? You don't get to decided was is fun for everyone. And I am sure the counter snipe play in this game is plenty on enough. I know you rarely get to sit idle more then 10 minutes sniping without any response. Counter sniping is a thing and people do it. Again, lets gather some data and find out.
"games shouldn't be fun" is certainly a take lol
Yeah, I will not argue that, it is true. And again, the dev himself wants it so, so that is in line with hes vision tbf.
Hyperbole. Sometimes games are NOT fun. They teach to think and manage frustration.
got to go guys it was an interesting debate 👋
I love drama ngl
Otherwise Elden ring would just flop lol.
Totally on that boat lol.
I don't even care about snipers that much I just enjoy debating when dev is on my side essentially 
have fun convincing Oki guys
gtg
Will do, and who knows, I hope his vision for this is the right one. He may as well be right. I want to push him to have data or appropiatte tools to find out about the meta other than hearsay and vocal players.
sounds like the sniper rifle changes are more than living up to your expectations then
Probably too much indeed. And dev says its skill issue or un intended use of bolt actions. Their vision is there, so it might be so that you were never intended to play like this. If so players will adapt. I do believe it is excessive, and simply confirms the title of this post. Bolt actions have to be further back for this penalties to not matter
I do think a range limit similar to the glint, and/or reduction to draw attention to, but not point straight at, a sniper may help... but I can see it staying as is as well. It's frustrating getting sniped and saying "where the fuck was that guy???" but I also have played before and can see how its frustrating
A reduction to a half second bullet trail or less, would be adequate. It should only be a warning, not a 3 second arrow. We already have very good 3d spotting
I could certainly accept that
And this is my compromise, cause I think trail should be gone, or limited to the M200
Maybe scale trails based on sniper velocity or smthin
but yes that would be acceptable
I don't think the idea should be "get a straight line from the sniper" but "give a general idea so you can watch for the glint" kinda thing
So it's great that snipers don't get multiple tries for free. Why do DMR users do though? By the time a sniper fires a second shot, you can miss one and hit two more with a DMR.
Cause his vision is that if you want to miss at medium range, you should be using a DMR.
the problem is, even if you DONT miss, you are screwed on the follow up kills
unless you relocate a lot
or wait a few seconds to have their attention go away.
Or you can just chain five headshots in a row to kill all witnesses, this simply makes sniping more skillful 😌
Hyperbole. This is not an active issue. And also not the way the class has played in any game at all. Moving is okay... every few shots.
So far? Grabbing a DMR and killing a lot more people, a lot faster than I would with a bolt action lol
Yeah DMRs are insanely good.
M110 being the most used one I've seen. 2 shot kill at any range. It's a bit silly.
They aren't. They are simply shinning in their spot due to bolt action nerfs. They are not overpowered.
at least not without data to back any claim... of either underpowered or overpowered
M110 is incredibly overtuned. At the very least.
Data or bust mate. this is hearsay at best
Having the DMR shine at this range WAS the intention of the devs though.
You can kill people faster than they can react at ANY range with m110. It can be VERY successful at cqc. It isn't hard to hit 2 shots unless there's someone actively holding an angle.
Imo Dmrs might need some slight sniper-eque traits to put it in line with other sniping weapons. Maybe just add the glint since it isn't insanely overtuned now, and doesn't appear outside of long range
Since you can honestly use DMRs as snipers with some of them
M110 is incredibly overtuned
I'd have to test the other DMRs, but tbh, there's just no reason to use them when m110 exists
mk20, the starting one, had been my goto for assault for a long time
I have to disagree that snipers are pure advantage. To anyone that hasn't played thousands of hours of fps and doesn't have uncommonly good aim they're not going to be doing anything productive. The disadvantage is that you have to be skilled. The skill issue is the enemy not being aware enough to work out where you are. I have more time as a medic than a recon and can honestly say I have never found recon to be problematic. 9/10 you can identify them immediately by the glint and if you stay mobile and erratic even a good sniper isn't going to hit you at any longer ranges. There are also smoke grenades that make snipers completely obsolete. I'm also a firm believer that if you manage to get a flank and shoot enemies from a position that they don't anticipate then you should get functionally free shots on them. You have put in the effort and broken through enemy lines and should be rewarded for that. The way I see it the trail isn't hurting anyone that is sat at the back sniping from extreme range. It exclusively hurts creative and/or aggressive players. Often times it takes upwards of 5 minutes to get a good flank in the bigger game modes and now that effort is rewarded not with some well deserved kills but instead with an instant turn and burn from 10 players with ars on the other team. Ultimately positioning is the skill that separates a good sniper from the masses and now that same skill is being punished by the new mechanics functionally forcing snipers into a boring and largely irrelevant playstyle.
It's the most consistent to my knowledge, aside from m110
because it would just kill everything and had absurd velocity for any range
Also note that unlike getting hit by a sniper, which instantly makes you bleed (hence letting you know it was a high damage shot), the M110 just hits you for 51, which is for all practical purposes indistinguishable from the 47 the MK20 would do, so you don't even know if you will be able to tank one more shot or not
DMRs are overtuned, yes.
Sniping at range isn't particularly hard. At least no harder than getting a strong flank.
Probably just increase the falloff so it doesn't onetap outside of a certain (fairly close) range? what do you think? Any solutions that you had in mind in particular?
Of course I don't take shots past 800 meters.
Make 4x scopes have sway and make the control stat actually do something so you can choose between runspeed/sway/recoil/ etc
Data or Bust. Dont spew out opinions as fact
I never said it was fact.
M110 is the only one that is, as using the weapon can very obviously show, is extremely overtuned.
As for the others, I already said I'd have to test them more.
Data or bust, that is a single players opinion mate.
cant keep making that claim.
Throw a red dot on m110 and you'll destroy cqc against majority of players. This isn't an unpopular opinion.
They all need testing.
Feel free to use it yourself. I can give you a build if you like.
It doesnt mean it is OP either
Could work. But IMO, discussing damage in a vacuum is kinda pointless without also looking at armor, which I think merits having a more relevant role in the game. For instance, if armor worked properly (not breaking, covers whole body) then M110 being a two shot on "unarmored" enemies would be perfectly reasonable since then the player is knowingly making a choice of trading durability for speed. As it stands though, everybody gets two shot on the limbs so it ends up being far more punishing against heavier builds.
I think you're actively deluding yourself if you think the m110 is balanced.
oh for sure
This is the sweetspot system of BF 1
I'd say DMRs are objectively one of the best overall weapons simply because they have decent TTK at literally any range
Dont get me wrong ARs and SMGs have much better, but the fact they compete AND can literally snipe makes them VERY strong
Its the utility value and "jack of all trades" thing they're going for that makes them strong af
What do you consider sniping? What ranges?
They could only have sway on medium if glint was delayed by a few seconds. Otherwise bipod sniping would be awful.
Yeah I would say that a theoretical "super high skill" player would be far more oppressive with DMRs than bolt actions or automatics
if something isn't proficient in one area it has to be a jack of all trades, otherwise its just kind of bad
Bc if you lose a gunfight to an AR or smg outside 150m.... well...
depend s on the scope and dmr. 3-400 fairly easily with the right ones... i'm sure more
There's only a few ars that can compete at that distance. Even looking at damage charts says as much.
The big issue I think is the falloff is just nonexistant practically - if you can land hits it kills quickly
And it was seen by the dev, and his address was to remove the other weapon class that could compete with it at this range, so now it the dominant choice. See where they shot their own foot now?
Oh 100%.
Dev didnt want everyone running DMRs. And this changes did exactly that.
Never said dmrs weren't overtuned, I just think snipers are too lol
Everyone should run DMRs now.
Trails are a bit much admittedly. But I see why they exist
at medium ranges anyways
Top scores i see every game are from low-med range automatic weapons.
Yeah, it's funny because snipers wouldn't need all of these wack ass mechanics if other guns just worked like, you know, actual guns, and were deadly out to longer distances.
I still don't get why people don't run m110 with red dot. It's actually insane.
But yeah the mk20 has a velocity of like 1000+ by default iirc. Comprable to most decent snipers. If you get the long range scope on it, you can just turn it into a semi auto sniper
Thats due to engagement ranges and flanking, not necessarily weapons.
Cause it is your own personal Bias, face it already.
Your own personal experience is not relevant.
but you can't evaluate what is 'overtuned' in a vaccuum. If the maps dictate short range weapons resulting in higher scores, then they're better for the application.
I really don't think it is
So you're punishing and killing fun play style and also flanking with a certain weapon simply because you believe we should not use it like that???
mk110 is a very strong weapon.
Simply because of breakpoints tbh
they could probably even tune it down a bit and get 2 taps due to bleed damage
oh lawd you summoned him
Oh wow I hadn't seen that lol. I fail to see how that logic works when Engi can take PDWs and have short-medium range OHKs with RPG
That is the core of the issue though, how can you claim it is a problem if they are not even outperforming other classes and weapons? player opinion on how opressive it feels? Sniper ARE meant to be OPRESSIVE. You are ment to avoid long sightlines. Or create safe corridors for pushing with smoke.
people equate 'feels bad to die to' with 'not fair'
This is extremely true
So the ideal playstyle for you, going off what you're saying, is to avoid the long sight lines? Which every map has? And some spread the entire map, save for very specific sections?
Tbf i think the enjoyment of the game is relevant. they are seperate issues but they're both relevant
in a game about war, dying is simply a mechanic.
you use smokes and on the maps where its neight impossible to avoid those sightlines, you dont use smgs? i mean, there are maps where snipers are useless.
Smoke up? Use transports?
A big problem currently certainly is the lack of consistent options for dealing with this. Armored vehicles are only available on a few modes, smokes only just now became useful and buildables also depend on whether the mode you are in gives you infinite points or not.
(also riot shield is still meme)
like, really? And im sure ALL maps can be navigated to avoid long sighlines. Not all snipers are watching all sightlines
I can confirm what Orphan is saying - deployable cover and smoke is VERY strong in open areas. I'll usually throw smoke, bolt to it, drop cover, repeat
If that were the case, the 10 snipers sitting at base that all die to a single flanker wouldnt happen lol
Recon could use more diverse buildables.
They get flanked. A sniper or group of snipers getting flanked should be death for them.
If you are trying to use a short range weapon for long range, that's your fault, same -> if you are using long range weapon for short range, that's also your fault.
All this time, snipers were good for short range and long range together (on short range, act as slug shotgun not kidding, and on long range as a sniper as it's supposed to be).
if you played recon you'd know getting flanked IS the death of you
Why arent snipers crying no fair I didnt see you coming, then?
This is true.
I've pretty much specifically mentioned m110. As I said, it's not an unpopular opinion. I can give you a build to use if you want.
That would get recon deleted lol.
I use glock on recon. I survive flanks lol
How is this relevant to dying to flanks a sniper couldnt spot?
Me too, I recently got it and by god it helps.
And you dont survive 100% of those engagements.
I think this is a fair point.
Also, given DMRs can be used decently and have a similar utility (usable at almost any range) And the splitting of some weapons into the BR damage type, have tou considered revisiting weapon falloff curves a bit, or looking at these weapons?
Is anyone else confused as to where all of these supposed shotgun-range snipers have been hiding at? Or does Oki consider 200m to be short range?
Because you mentioned me saying things are overtuned. I haven't said anything about snipers themselves. Only DMRs and m110, because they are strong at every range.
Mainly, and I've been specific, the m110
considering SMGs are usable at 100m at times...
Don't get me into a round and literally use sniper like a shotgun lol
You can do that all this time
I mean yeah, and none of the changes you have implemented recently would affect such a playstyle in any way so I don't see how the logic of "making them bad in short range" holds up here.
It still needs a headshot. So this is not quite there in term of being the same thing. You hate one shotting, we get that. But after this people will cry getting 2 shot by DMRs and then what?
i'm very glad that never took off cuz... ew.
they were complaining that trails are visible on short range, that was my counter argument
No one likes being put into a box, this change affects skill expression in a game where the only way to one shot is hitting the head if they don't have an exo helmet. Do you see people only using snipers in cod and other games long range?? NO, why cause it takes skill to use it like that and is fun to dunk on people who could've killed you faster before you could line up the shot. You can watch many of the clips I've posted in the clips channel that playstyle was fun to me because it was hard and took skill, now I can't do it because everyone in the premises has there gun pointed at my head the moment I shoot. It's just lame and forces snipers to camp off in the distance which is very boring gameplay
personal experience and troll build dont equate fair gameplay mechanics.
Okay... but then short range in this context means something like 100-200m, not shotgun range
the fact you CAN do somethign to prove a point is not a healthy measurement of effectiveness
This is how metas form in games.
thus, dust must settle and data gathered, or let a new meta form
and the new meta will be DMRs for medium, as intended by devs.
You can use them effectively in cqc... look at ttk charts...
Since you want data, it's readily available.
I also feel the need to ask, why not severely ramp down damage in cqc to prevent this? e.g. ~30 damage in cqc with snipers
They already have damage rampup after all
One more thing though. Do you think that pushing snipers out 400m+ and beyond is the best for the game? I think most enemies and teammates would prefer seeing closer range snipers because then at least it means they have a chance to engage them with their own weapons and participate in objective taking.
I do think that is true
Having to push a sniper isn't a bad thing. If anything it leans into their role more.
TTK isnt the either the best metric mate. I hate its constant use as a balance measure. Strictly saying you need x seconds to kill ignores too much, but that is my opinion. It completely disregards ability to land all shot with said weapons.
So what data do you want? The data the backs up your point?
I agree! But that's not even an option when snipers all get pushed to safe zone camping.
Its a lame and boring play style that not everyone enjoys
big disagree, L96 still goes hard as a medium range mobile weapon
That's because snipers don't move. It's just that simple. This game has great movement. You can pretty easily go roof to roof or window to window.
If you show me data saying that a significant amount of the player base is dying to snipers above 100m, and the they consistently outperform all other weapon classes in the game, sure, nerf snipers to oblivion
Do you even snipe??
I don't believe all snipers need nerfs. Actually now most of them are fine. It's quite literally just m110
Sure. But then none of the recent nerfs really hurt that playstyle. So the question is who is that really supposed to target?
M110 isnt a sniper rifle. it is a DMR.
Yep! I played recon through my first prestige.
In a way, then it's only affecting the lower skilled snipers that stay in a single spot and can't fight flanks.
Have you tried DMRs, maybe BRs? they can perform similarly if you like to pop heads
The trails shouldn't be visible in short range. I pull out a m9 if there that close, no idea who is using a shotgun sniper.
The issue is the trail leading directly to the sniper instead of 50-200m away. You want players to move but without tweaks it makes shooting from natural cover awful.
I'm a passive/aggressive recon player, I heavily rely on building nests so I can help the team advance.
I have over 200 hrs on recon and 4k kills on my l96 and I can tell you this trail shit ruins the fun
my perspective on snipers are people who occasionally provide use to the team by taking out well-positioned players at long distances
AS both ends of the spectrum are present, realize change is needed, in some way, and lets try to build it.
I have 2k kill on my mk20, they're fun just not as satisfying as a bolt
It just encourages a more active playstyle. Movement. This isn't a bad tbing.
But I think trails do hurt the camping playstyle in a lot of cases, encouraging movement and more focus on positioning which I think is valid
that is fair
Camping is always a pussy move no matter the game or playstyle
so this basically
For every ONe shot taken? its a potential One kill, two or three if you are lucky. But the idea is people notice you faster, and... that is very detrimental to the class.
It encourages camping far off as if you get sub 150m you're straight up getting hunted even if you move
If you CHOOSE to camp far away, that's their choice.
Or they can CHOOSE to just reposition more often. Which ups the skill ceiling and makes the recon more engaging.
Maybe we could get a sniper attachments that modify falloff curves for more mid range usage if deemed appropriate then? removes trails and whatnot as well, at the cost of long range dmg?
It is an opinion. Camping is athing in semi realistic mil sims. It mirrors real life things that happen. And dont go on calling people names. That contributes nothing.
just moving around isnt engagin man, what on earth are you on?
i can call campers what I like
I do not like the playstyle
aince that playstyle seems to be what people want, what if we enable it via specific builds, but take away the ability to snipe
then dont do it.
I dont see anyone here making you do stuff you dont like.
Moving for a strong position to pick targets off, all while being conscious of the surroundings and keeping your head on a swivel sounds pretty engaging.
I do have to agree with this
Summing that up to just "moving" is pretty wild.
keeps you from just sitting on a hill and clicking heads
that alreaday happens without bullet trails man. Try staying more than 5 mins shooting in the same spot, you aint lasting there if below 500m
Except now with bullet trails we have a baseline for where we're being shot from. It gives people a chance without just getting 10 kills for free from 200+ meters.
The hyperbolic idea of all game sitting ass sniper all games all time on the same spot killing me is the issue, cause it aint real.
There were literal sniper spots people would go and sit all game, though.
You already had that chance. you have the tools, you just want to do it while scoping the threat.
how effective are they? do we have a metric for that?
If we already had that chance, nothing changed and you shouldn't be complaining.....
Watch the top snipers before trails. Or even mid and low level snipers.
you dont like equipping smokes and doing anything that doesnt involve shooting. That is the problem. If you can't solve the sniper problem by shooting it back, then it is an unsolvable problem?
what on earth is that logic?
That's a bold assumption.
title*
need an explanation
My strategy for snipers was completely avoiding them. Or flanking them. At least when I stopped using snipers myself.
and again, all the changes proposed just push snipers further back. at least the ones using bolt actions
snipers have become even more isolated in their own bubble with the recent changes
This is good actually
That is how it should be. Are you saying that, by avoiding them and flanking them, you were dying, mostly, still, to one tap heashots from 100-500m?
I'm a recon flex player, there are salty recon players, but a lot of players are clueless about recon playstyles.
I very rarely die in this game in general.
Most my deaths did come from flanking snipers though, yeah.
Irrelevant
Getting close to them suuuuuucks. With bullet trails I now have a general consensus on what route to take to them
they are actually countering your sneaky pants. thus not shooting your partners at the cap. This is intended. If they can shoot you, you are not in cover or in a short sightline.
If there's a sniper that plays even remotely aggressively, aka repositioning, it gets harder but still possible. Which is good.
are you guys generally refering to conquest? because these changes do almost nothing in invasion as far as i can tell
True this also has a big impact depending on the game mode.
Invasion is a meatgrinder too chaotic to tell what’s going on therefore irrelevant
You just proved my point for bullet trails for me. I get more of an idea of the routes to take. Thank you.
This knowledge should come from counterspotting, and map knowledge. Having flashy lights guide you is easy mode.
also as the wise Timmy once said, “this game was built on conquest”
So, it is proven now that killing snipers further back is easier.
Invasion is the best mode for recon atm I think.
Yes, but only if you use smart routing to not be spotted by them.
mmm more running -> more opportunities to get shot
pushing them even further back. as per the post title.
Thus, engaging gameplay on the flank and for the recon.
If you CHOOSE to stay in spawn, that's your choice.
That is your definition, not everyones.
and not a good measuring stick
thats the optimal choice for recons after this update
instead of sniping 100-300m from objectives
Personal experience is not the way.
It's the easier playstyle. Kinda like holding an angle with a vector in a building
What metric is anything measured (feedback) if it’s not off of personal experience
If you have to give more attention to the game you're playing, that is engagement.
The recon has to track routes people may use. More attention. The flanker has to consciously use and change his route to get to the recon. More attention.
However, you can sit in spawn with a sniper IF YOU CHOOSE.
Or you could play aggressively (even if slightly) and regularly reposition yourself after taking a few 150-200 meter shots from a strong position.
If you are getting lasered at 150~ meters before you can pop a head, well. I dunno what to tell you lol
Very few weapons compete with a sniper at that range.
We already have sound changes and glint on all scopes why tf do we need a GPS line coming our are barrels to baby unaware players to come look at us and kill us, running simulator after every shot is also not fun that something that the just reposition people don't get
or just accept that SRs kinda med now and play with DMR / another class with higher kpm potential
it is a double edged sword. Metrics, if possible, should be also taken into account. Feedback + data is where the GOAT blaance is at. But the vocal players only is a disaster
Doesn’t answer the question
Who is using the sniper as a shotgun?
Kinda funny cause question was - why you punish snipers for being snipers.
Oki saw it in a dream after inhaling too much smoke trail
Also why did you purposely removed any counter play against snipers (but DMR) before EA?
Didn't you expect what's coming?
the SMGs are punished for using on long range, not snipers lol
That's in da stupid games like CoD, we don't like those shit here
It was all a dream, game actually didn't release
I cant aswer without data, not objectively and truthfully.
Glint+Trail+Sound is quite punishing. On top of other crap. Hell man, PS2 have the same 2 body shot - 1 one headshot snipers. They are invisible on top of that
The weapon itself is punishing. Miss that head shot and you are dead to all weapons below 100m
Perhaps you could check sniper rifle user stats correlated with distance of the kills?
Snipers who are sitting in 1 position farming kills without risk (which was the reasoning for this change), were the problem.
These guys are located like +300m away. This means that the trails don't really affect them, because if another player sees a trail from 300m away, they wont go for a hike to kill that 1 sniper anyway.
Trails hurt sniper rifle users who are within ~200m of objectives, being useful and working towards objectives.
If a sniper is killing your mates from a distance of 50-200m, you don't need a smoke trail to figure out where they are and either kill them or use cover/smoke to neutralize them. But apparently, the casual players think we do...
So now we get halo-tier trails (which are way overtuned) on sniper rifles (on top of glint + sound changes).
This means that after 1 shot, there is basically a GPS route to the sniper's location.
Thanks to high movespeed in this game and huge number of players, this means that sniper will be hunted down very quickly.
Players already had bullet tracers, sound and knowledge of the map / possible vantage points, which are more than sufficient info to figure out the position of a sniper.
Also, death screen literally points you at the position of your killer?!
Anyway, this is a huge nerf to sniper rifle users playing within the ~200m ranges.
Options for these players now:
- Use DMR and do the same farming
- Move 300+m away and keep farming, most likely not helping the team at all anymore
- Play another class completely.
P.s. please also share the kd, kpm and spm stats of other classes within 200m ranges, and we can see that recon players hurt by the changes (trails) were not "OP".
Instead of trails, if recon must be nerfed, I suggest:
-map design
-sound design
-sniper rifle velocities increase / drop increase
-lower body shot damage
-scope glint
-med scope sway etc.
Mr. Oki... I don't feel so good... 😶🌫️
Exactly, it takes skill to use at that range and now you're punished for firing to a group bigger than 2 cause you'll get melted cause they saw your trail and are public enemy #1
Okay, to be clear, infil cloak was busted as fuck lol. The only reason that was needed is because the game didn't really have any form of natural cover you could actually use to be stealthy with + dorito spotting that made you instantly visible to the entire team.
Dont be discouraged man, you already are a giant. You made every other game on the style look like shit made by kindergardians. You are titans already. And I have said, this part of developing, can be in extreme daunting and exhausting.
Why that was punishing may I ask? AH. Because any heavy was able to kill you 500m away, thats why
Which means the title of this thread is true and bullet trails did fuck all to solve the issue.
Giant? I gained couple of kilos last month but not much different than anyone here, trying to figure out something together with everyone how to improve on this game.
giant in this context is not meaning physical appearance of yourself
aware
🦐
Buahahaja, nah man, as in an example to follow in an industry.
The real problem of AR and stuff: I can use that shitter who sitting 300m away, I have scope, my gun is able to land those shots. Then I land them it tickle him 13hp. WITH HEADSHOT.
game isn’t milsim so headshots aren’t gonna 1sk any gun any range
No counter play besides running upclose
It’s arcade, there’s the balance in place
Ok, heading to Squad then 🫡
🤷♂️
if the heads were small, I would be ok with it, but they are big
¯_(ツ)_/¯
I got so fucking confused for a second lmfaoooo
I need to land 3 headshots with most guns tho. At 300m it's only SEMI AUTO. (IF ITS MAX DAMAGE)
This is an S tier image
damn near cracking up at work now, what have you done
What was your k-d?
Still worse than SMG-cocain-addict-kid
Almost any sniper just pale shadow in comparison
But nerf hummer goes for snipers once again
WTF IS A KILOGRAM!!🇺🇸🦅
snipers are easy to fly to and kill imo
from my perspective they are really just a small annoyance with small impacts on gameplay near objectives
Oki found worst opponents
Agreed your hitboxes require a unique approach to balance.
Than the pro movement
But the problem is walking in between points that is annoying
Especially those peasants who shoot at you
Indeed, from your perspective. But Dev must decided is balance is top priority or fun. Arcade vs Mil sim
Guys, trails are fine. All of your complaints about getting "immediately killed" are pretty disingenuous. Sub 200m sniping isn't ruined.
#1184004829325053994 message
No trail needs tweaking. I tend to get the most kills by moving ocassionaly and then turtling.
Sometime I'll hold a spot like a crane till I die.
No data to back you up, it is an opinion.
Maybe stop laying in the same spot for 15 minutes
Look at my video and come back
I FORGET TO REVERT THE HEADSIZE, I WAS LIKE WTF
Say something with actual substance
@thick kernel dont you think your opinions are being based on invasion? Snipers are an issue only on that mode and thats not even their fault its maps
Also single case. One drop does not the rain make.
Holy crap dude I posted like 4 videos
And ofc shooting from the redzone
Snipers were not and still arent an issue in conquest
Like what are you guys talking about. Who is blowing you guys up the moment you shoot
Post videos like I am.
Y'all are saying all this bs without anything to actually back it up
I think it would be cool if Oki turned the glint, trail, and sound changes into a way to distinguish the different snipers in the game, as they are all pretty much the same right now. It would be cool to see some snipers suited for 'cqc' sniping, medium range stealth sniping, and long range sniping.
Yea that could be a thing
Holy crap dude, 4 videos of a single player isn't representative still!!
Like trail on m200 but no on the l96
You still don't have an argument lmao
the trail was intended for for L96, its the premier medium range sniper
I do. I don't have data. That is the argument. An objective decision can't be made. Not on your videos, not on my text walls.
People only play m200 doesnt matter
I'd like to see how Oki plays sniper to see what playstyle he is balancing around. Because I really doubt he expects snipers to be stealthy at all.
Small dev team, big bias.
So what's your point? If you're saying you have nothing to prove your point then what's the point of talking? Sounds like you're whining.
Snipers are very unhealthy for the game If oki is focused on teamplay tbh
Snipers are useless
No, being 20/1 doesnt count as teamplay
Snipers are about as useful for the team as anyone else who focuses on solo play
I played recon specifically to counter the aderall hyper smg medic players (which are the only class you see in competitive bbr) and yet there so many unecessary nerfs
10-30 for most snipers
wb 100-0 🥺
stand 100m back, kill anyone who approaches, be a spawn beacon, works fine
Thats the funniest part they are negative yet still not switching weapons dragging their team down
Until it doesn't. Better sit with DMR at those ranges. Just saying
As in the post, the devs must gather data. My opinion is this change of bullet trail is very detrimental, but it stops there. I want to work with you in a way that make fun plays feel fair for most of the player base. This will need data and feedback. Both make the goat.
Snipers are só Far from combat you dont even spawn at them lol
it works fine, dmr is sometimes better. If you cycle between 4x and canted 1x you never get spotted with glint and the trails dont matter that much at that range
I sometimes snipe just to chill for a bit
Not anymore! It's all clown fiesta after med scope glint
Imo, just remove trail and cap the amount of snipers like 10-15% of the team so I dont autólose a match because them
ok, so use irons
yeh yeh, ikik
ez dub
irons with binos
!!
at least binos dont have glint
Med scopes were broken
Limiting classes per team might be a great idea.
Better than leaving a class bad to play imo
Oki give Sniper rifles a damage boost to oneshot bodyshot if there's no scope in them
3/4 per class per squad
Snipers shouldnt be 30-40% of a team in frontline or invasion
Like what they even do
Shot
Shit
they aren't
I beg to differ
To me that sounds bloody brilliant. Forced the player base to diversify without limiting gameplay style
lol i've raged at my team having too many sniper and then went ahead and counted them, they're not 30% of the team, dream on
there really arnt that many snipers in each game tho.
Then we can do a metric
How many snipers per team make the other classes feel oppressed by sniper fire
Is there a critical mass?
You sure?
lmfao
One screenshot is irrelevant
Show me 500 and let's work out the data
Thats every invasion game brother
Hearsay
ok I’ll bombard you with 20 when I get home
Not sure you played it
Give me the data
damn, cherry pickign a single example, never seen that before
Huuuh Ive got more at home
The internet is fair, we would never do that
At Work currently
Cherry picking is reserved for irl activities only!
bro i can go into games and screen shot medics too
Nvm I don’t want to change my leaderboard settings
Snipers shouldnt be that big of population every game
goofy
ma man, can't even make a screenshot
that is a screen shot, i jsut turned on steam overlay so the scoreboard wouldn't close
try f12, just saying. As easy as that
10%
Use printscreen
At any point, arguing doesn't help. Give me data. Give me player counts, classes, loudouts per kill, distances per kill, score per minute and win rates per class, weapon and loadout
And let us work it out
its faster to use snippet
Win shift s
absolute poetry
This is a recon sample from pre patch, imagine if they tossed a smoke at me. I don't hit every shot. The idea that snipers are useless is wrong.
They are
then if they don't impact you, theres nothing to complain about
They missed and smokes are buffed now.
Some maps like valley or sandy sunset has about 20-40% population being recon. Who knows, what gun they run.
Some maps like tensatown or isle have about 0-10% population of recon
They impact by being useless
Useless no
Outclassed in terms of objective play yes
yea im aware, i was responding to micheal who cherry picked a screen shot about there being too many snipers
If I press tab and see a lot of snipers I know I'll lose
Bipod on a sniper. Heresy
then change teams

Idk how much I help my team when I go 100-0 but damn it feels nice to get clean 100kd games
You find yourself the only one who pushing the point
Irrelevant. Did you wanted to have fun of win the game? Answer that to yourself.
Not my point, snipers should be Far from the battle Just not as popular
why shouldn't something be popular?
Winning the game =\ not same type of fun as getting high kill games

play csgo if you want competitive shooters
Use your brain on that one
Yep, agree. But they punished for that. Glint you know
I play this game cause it’s easy and fast paced and fun
not because it takes skill
some skill*
No, I get punished for snipers in my team
Who are you to dictate this? Why tell me how to play. You don't get to tell me how. But I do get to make the decision if I play as optimal as possible with my chosen tools or not
then change teams
Trail and glint are useless
Irrelevant hearsay. Show me the data.
op seems to like to shun opinions that oppose his without data
Think like sniper. Be like sniper. Wouldn't be punished
How I about show you deez hub
Wanting snipers to be far is why they are useless
I mean he is not wrong. Snipers doesn't contribute much in point capture game
You get to choose though.
No, thats their identity
Which is why I think they should have a Max players per team
Do I though?
I can go 150-10 on either side and either win or lose, I can’t single handedly choose my team to win or not
Again, deciding to contribute to team play one way or another, or more or less, is a question for every player to themselves. Motivation to play objective needs to come down to each one of us, because we all value different rewards.
Newer players that get punished in a shooter like to play at a distance so they dont get fucked constantly, so you see a lot of bad players playing sniper. Shocking concept.
You get to choose what is more valuable and fin to you. Winning the match of going 50-0. You get to choose.
Leftie talks right here. I don't agree
It's a team based game after all. If people do dumb or selfish staff - other people lose fun for no reason
That's how it works, just saying
your mother is responsible of your fun?
That's why we can have nice things 
"everyone should play the way i want them too, because its fun for me"
I take you back to the message I did on another threadt to give my opinion about the changes
#1182089669073186876 message
TL;DR mid range glints was fine, trails are overkill, smoke grenade is your friend
if you're playing 32v32 and you have a bunch of snipers and it makes the game shit, i could understand, but whining about snipers in 127v127 is whack
Someone Tell them sniper is bad
that's a nice 8v8 game screen you just took
That's a squad screen I think
Smoke dissolve way too quick tho

it's still just cherry picking
Buff smoke, don't add bullet trails duh
The idea that "I'm not helping the team" by defending objectives is laughable.
even more: give smoke to everyone in addition of their grenades
TRIX user, a cultured man
I completely agree. And I'll one up you, give us 2 or 3 tactical slots depending on the vest, to customize every grenade we take.
You sure help to defend. You way less useful at attack side tho
i have a shit ton of clips like that but people prefere to whine about the 3 brains dead people sitting in the back as it was 99% of their team
and its better on defense? wow, imagine that, some weapons are better in different situations, wild.
Imagine having half of the team choosing defend oriented class on invasion attack. BuT tHeY hAvInG fUn
Bruh
you gonna cherry pick screen shots too? do i need to go cherry pick some to counter your arguement?
or we just gonna pretend snipers are 50% of the team
Yeah, they are having fun. Change servers dude. No one is forcing you to play that specific game, that is anomalous to begin with
I like how highly pissed off are you. That was easy ngl 
It's a hate boner at this point
A good Nerf would be actual bullet drop so people dont Just point and click
Class is easier than support to play
yea man, bring up politics for no reason, but im the triggered guy
snowflake lul
according to people:
- sniper is super easy
- making 150 kill past 200m is super hard
- snipers doesn't help the team at all
- sniper have 100/0 K/D
- sniper are 30-40% of every team
- everybody hate sniper
no contradiction at any point in this list
Snipers actually fragging more than 40 kills is a world record
Most are useless and not even get 30
perfection, 0 contradictions at all
i have to agree, my best is like 37
@atomic pumice I made a joke about leftie talk far up the topic. Some ppl seems triggered a bit. Don't be confused
ah alright
This is my best sniper game, REM700 and playing agrressively slightly behind the frontline on Azagor

false, according to people you should be at 47-0
I wish
my dick is 10 inches, i swear
Looks like my game but with AUG. I make less kills on awerage with sniper, while dying a bit less too
47 kill in 5 minutes, who do you think gonna trust you? at the end of a games best players have 100 kills at best
You sure about that
Just need to check the scoreboard channel
absolutely, you don't make 47 kill in the first 5 minutes
Its a hyperbole ofc, but I have a 261 kill game
i swear, 10 inches

each game?
Maybe our guy is a c4 fairy, who knows
Not ALL, mostly I get 140-160
blocks out the sun sometimes
let's say that's true, it mean you're a pretty good player and so: not representative of the mean... so how is it an arguments about how many kill should a sniper do?
Do you guys only play conquest or what those are rookie numbers on frontline
well curently on EU server it's invasion or invasion in terms of game mode
My last match as sniper was 95/something
my dad works at nintendo
Not th best frag class but not as bad as you claim
we get the joke
Yea dude some people are good at the game
im not joking, he works there
Crazy right
if it's true that's impressive but can we get back to the point of the thread?
yea man, ill take your word for it, like your screen shot