#Sniper glint is just ridiculous.
1 messages · Page 2 of 1
Sounds like you can't handle any kind of argument. Grow up.
they were doing the same in bf3 bf4 cod every game
im the one who cant handle an argument? have you seen your whole replies in this thread 😭
yeah, it's not as prounounced as say bfv (terrible game I think), but the headglitching is aids.
huh, this argument is still going on...
Not hard to be when people reply in a manner that isn't 'not' stupid.
I don't really care what drones say, they can't think for themselves, so who cares about what they have to say.
and within 10 messages of the start of this thread you started calling people 'kids'
yeah
it fell apart quick
1x-1=-1?
my opinion from playing for a day, sniper glint feels terrible on infantry maps in particular, where there aren't as many distractions for snipers to take advantage of
so basically, the solution is to just use a med scope when playing rush 🤡
The best you can do, is be the mature one here, and ignore all the comments that would usually annoy you.
simple
I do, I just block them because they're clowns who don't have an actual opinion they'll express.
disagreeing with you is an opinion? youre just blocking anyone who doesnt agree with you
😂
It is a shame so many people jump on that you're in the wrong. I think it isn't such a bad idea to fix some things. Especially the glint going through foliage.
But just using a solution that scoots the entire problem under the couch doesn't solve the problem. Some valid points have been raised that make glint make no sense from a balance perspective. Medium scopes, are usable well beyond 300 meters, don't provide glint, and yet people do not at all complain about it. Then move on to show glint for scopes on rifles with marginally more zoom like 6x and 8x, which makes them borederline unusable within a certain range.
I am superior to them, they're stupid.
I am well aware of that. Though all this constant backlash to his actions only adds fuel to the flame.
Nah, it's not a problem, it's just stupid to listen to people who don't have any kind of input beyond 'skill issue'.
Or just flex for no reason.
okay, let's not have a superiority complex.
Not hard to do when people set the standard to regurgitating something they read on a reddit post or heard on tiktok for the millionth time.
welp, time to pack it up now. Looks like this little back and forth was all for nothing.
youre right, medium scopes should also have glint
You realize medium scopes are on all guns right? That would be funny to add, it'd make people realize I was correct and lessen the delay of the fast nerf it'd introduce.
perfect
I still feel like it’s okay the way it is there are some changes that would be nice but a outright removal is just stupid
maybe a tiny flex...
This
Maybe not 'removal' but the opacity could certainly use a tweak. As well as an adjustment for a 'range threshold'. In all honesty, there is no reason for glint within 200-300 meters. While snipers have an advantage certainly, they are far from being unsurmountable.
the easy way out was just to backpedal and tell people to go outside and stop playing 12 hours a day
They were, some people being absurd and stating that they were hitting headshots consistently from 1200-1300 meters back to back with no video. There was one who was a lot more reasonable with an 8x scope and hit three headshots back to back, but I just told him to touch grass.
I don't think so, I think it's fair to respond to someone downtalking by explaining that not everyone sits inside enough to focus on one game obsessively.
He was just showing you that it’s easy
Which to be fair if you play smart and know the drop it is
Two seperate people, one person said that they were hitting that easily, my response was something like: If you're moving, it's impossible to hit someone at that range. He disagreed.
i dont get this take, so what you only have an hour a week spare to play the game and you come here demanding that it should be easier for you the casual gamer
surely you dont play 3+ hours a day, definitely
and trying to downplay you dont have time to learn how to play
😂
Didn’t you say you were in the military btw just random but I’m wondering what branch and company I got a buddy who joined up recently
Oh no, I am saying that not everyone sits down and plays a single game consistently as if they are stuck to a single genre or series. As well as, not everyone is going to spend the required amount of time to be untouchable in terms of pure cancer to play against.
I'm not gonna divulge anything to a community that's known for doxing. OPSEC aside.
please mate, the games been out for what, 3 days and you already have 13 hours, sound like YOU need to go outside
"you dont have time" my ass bro
Left it open for a bit, plus it's brand new.
yep sure you did
That’s nice my buddy is in the army he’s a cavalry scout
Really desperate to win an argument huh? See how natural it is to be combative? See the purpose for downgrading someone to a no-life scrub?
not desperate just find it very ironic how you told everyone in this thread to go outside
and touch grass
and now you're trying to play the victim
poor me i dont have time to play games waaa waa
Neato man, don't know much about calvary units, armored scout units put a lot at risk though. Hope he has a good bid while he serves.
I didn't tell everyone, just people who could only respond at the level of 'skill issue'. Which inherently tell me that they think the only solution to a problem is to become so good at something, that I work around their fundamental lack of perspective I'm facing.
Not everyone is a jobless high school student who whines about not being able to afford a $15 game.
you're telling people with less hours than you, who are better than you to go outside
just a bit ironic
Pretty sure the majority of people in the discord have atleast 12 hours in the game by now. Plus it's a 4 day weekend for me. the fact I only have that many hours should tell you that I'm doing a lot of other things.
yeah you have plenty of free time, no idea why youre trying to downplay that you dont have time to learn the game
'only' 4+ hours a day btw
Not saying I don't have time to learn the game. In fact, I learned it so well that I decided to point out an irritating part of the game.
a problem which clearly no one else has
judging by the replies and reactions in this thread
hence why people told you its a skill issue
😂
i dont see how you fail to grasp this
A problem that I have, it doesn't matter that no one is going to be experiencing it as most gravitate torwards traditional roles in the first place. People aren't going to be in favor of a change that makes it harder for them even 'marginally' and will exaggerate it regardless.
And other people have agreed it's ridiculous, agreeing that it should be changed in one way or another.
but theyve already said theyre not changing the sniper glint so youre sat here wasting your time
Yeah, kind of doubtful, even if the devs seem a tad stubborn.
They are atleast going to fix it showing through trees. When people start playing for a month from now, something is gonna be done.
Yeah this is the Battlefield a lot of us grew up with and it was fine. You'd find them eventually.
Now that i have the sv98... I can see more where people are coming from, the ssg69 is so far behind in performance it's not even funny.
i mean i have a video of one
In my opinion, your opinion is so bad it's actually funny. I hate recon because i can't snipe well and even then when i get mad at enemy recons and counter snipe it's easy to hit heads both on enemy recon and normal infantry. So your cope is soo big it's super funny.
From what ive seen sniping gets much easier once you get the spotter attachments, basically tells you what to zero in, from there its just aiming above or below them
vandice i think you got some anger issues bro
ive seen you have like 8 different anger outburst in this one thread
Oh yeah, range finder makes it super easy. I've got the drone now too and I just use that to scan for snipers, get the range, and then nail them without any lead up shots. It's pretty good for picking off a sniper who doesn't expect to be zeroed in on.
I'd say. Then again, people have social issues. They can't be decent enough to treat any other person as an equal or calmly. Why would I treat any of those kinds of individuals with a single grain of respect?
you brough up peoples school lvl and stuff bro it cant be that serious to you
To clarify, I'm saying that regurgitating 'skill issue', 'you're bad', or something similar, promotes the idea that you're above the person. Hence, implying that you're talking down to someone.
Yeah. Can't say I really care about their feelings when they aren't considerate in the first place.
if its that serious then i guess you do you man
has their been any info about glint changes at all
i just want them to fix it so you cant see them through trees
Oh no, not a bit, don't know if it'll happen, but I don't see it as being fair at the moment. I stand by my point of atleast altering the opacity and foilage bleed through though.
🐒
this thread is a dumpster fire lmao
the sniper glint is definitely a little aggressive right now. i think the cone in which it appears should be narrowed, and also it shouldnt show up through trees
After finally getting the ssg69 over and done with (Will never be using that trash again) I can see why people are apprehensive about removing spotting.
I mean, that'd be nice but it's far from the case. Other snipers can counter-snipe, and ARs can harass snipers by making them bleed with 1-2 shots. Having a sniper within 200 meters and using a long range scope is similar to you having a spotlight on your m4. There is no chance at surprise, which ruins it for a lot of people. Within said range, almost every weapon can kill a sniper as well.
Sorry for kinda just not reading into the discussion, although I don't really feel like sifting through all 1000 messages, but I liked the point the one guy made toward the top about just making the glint directional
It is directional already. It's just that it works in a 20 degree cone I think.
Oh
I'm not sure how exactly to visualize that, so it'd be hard to say how much smaller that cone should be, if it even really needs to be any smaller to begin with, but if the glint is directional already, I feel like that does make it a lot less annoying to deal with as a sniper
But there is no 'intensity' to it. It's just "Oh hey, you're being looked at... see that lighthouse in the distance? That's actually a gun being pointed at you.
that is true
Regardless, I think it needs to be toned down within 200 meters or so. Mostly because people will use medium scopes anyways. there isn't really a point in keeping it that intense, though with say 20x or 40x, I can completely understand.
i dont even play recon i just find it a little too easy to feast on snipers
battlefield got the glint right i think
it only shows up when theyre aiming at you
in this game it feels like if you point in a general direction it will show up for every single person in a big radius
including through trees which is a little bullshit since you cant really see through them
Toning down or working out the glint to be a little less intense would be nice, but again, it is a bit hard to visualize. I do hope the developers are willing to make changes to it or at least have a good amount of confidence in why it doesn't need change so that they can at least shape other features and implementations around it.
all they need to do is narrow the cone of the glint showing up
idk what it is right now but 5-10 degrees would be enough
Looks like the memo wasn’t fully received here. If this post is found to be getting misused again, (including petty arguments about off-topic issues), it will be closed and locked. Last warning.
Just like the clown face emoji ? @vocal needle
You want to pick a lane on when to follow rules or...
i'm sorry? not sure what you mean..
Be nice - Toxicity has no place on our server, we want this to be a safe & welcoming place to hang out and use, so be nice & friendly to other members.
Yet you allow constant trolls from finding a fine like between toxic and non-toxic. You let this happen in forums rather more often than not. And by then the discussion you deal with it, its pretty much over and has other people caught in the crossfire because they started being toxic back. Why? Because for some reason you don't have a blacklist of words of a emoji tracker that is either a tick or a cross.
All for the greater good of . The Dev said it so can I, so now the discord is rampand with people constantly replying to post with skill issue again because you've allowed this behaviour. So do I get to pick when and where I decide to be a prick since you guys are so insistant of turning a blind eye to this god awful meme ?
It's counter intuative and unproffesional. So of course no one is going to follow stupid rules even the maker of the game can't even be fucked to follow.
Honestly, I totally get where you're coming from, but he's being open and neutral.
Oh Im not hating on him, it's not his fault and I get that
I don't create the rules or manage how AutoMod works in here, I just do my best to enforce the ones that exist, where I see violations occurring. If you have concerns over the rules and/or how they are enforced, I encourage you to contact ModMail so they can be forwarded to the appropriate people.
I love the 'gfys' in that response. I'd be in the same boat.
I did not intend for it to come across that way, so if it did then I apologize.
I prefer a more casual style, and I respect the professional nature of the replies.
eh not sure how to word that. But no offense taken!
👍🏼
just going to bump this for visibility
You have some serious mental issues you you need to work on. When vast majority calls you out bcs you're just bad for complaining about a non issue mechanic in game. Yeah.... This 8 polygon game isn't for you
No one asked, you can go to DMs if you wanna take care of a problem.
No one asked your opinion about sniper glint either, yet here you are.
It's the feedback channel, I'm giving feedback.
and everyone answered that your feedback for the most part - is bad
The only valid comments i've seen here so far is the issue where sniper glint can be seen through bushes, which is bullshit and should be changed. Other than this just practice man, playing as and/or countering recon players isn't even half that difficult you make it sound
i disagree with removing glint since the moment you slap a med range scope on you never glint again and can hardscope forever.
this is true, seeing the glint through bushes is something that should'nt be, and something less important but I would not mind seeing would be the further you are the smaller the glint is but as someone else said if a sniper hits you from those extreme ranges then the person probably stood still for too long or they faced off against the best sniper known to man
Without going into all the drama.
If the general feedback to this question of scope glint is to just avoid it and use medium scopes, this surely indicates a problem.
I agree with Adriel that currently they're too easy to feast on, and battlefield did it right.
Don't remove the glint, reduce the radial cone of visibility, and for it to not show through foliage. Also a little less intense, when I look at a sniper glint I feel like I'm getting flashbanged
realisticly the only issue with the glint is that you can see it through soft cover like trees and smokes. Fix that issue and the snippers will immediately become more fair.
Also, the glint shouldn't give you away to the whole map. It should give you a way to the cone of area you are looking at. Your targets should know you are there so they can take cover/suppress you, but right now its blasting the entire server with a spotlight.
Honestly, a bit more needs to be done. It is really bright and near impossible to miss. Lowering the 'cone' where it is noticed would go a long way, and the instensity to go with it. Not saying glint shouldn't work, but it shouldn't be something that I can see from a mile away.
More could be done, but I think we've found the general issue and how to fix it. I'd say everyone could agree with the last few comments
The rest is mostly polishing.
Nah, sorry, still disagree with this. The glint mechanic needs a whole rework.
One or two suggestions I saw was a 'growing intensity' the longer you're scoped, or a 'blinking' slowly over time. Which I like the sound of.
They already do.
Isn't the point of the glare mechanic so they stay scoped in and get punished for it?
Yes, because right now they can get shot by someone 30 degree to their left, but if the cone is reduced, only those in front would see them
Which is a fair trade because both sniper and target will see each others, that's IF the target is looking back at the sniper anyway
People can take quick consecutive shots without aiming for long, so then people would use x20 with a M200 and never make a glint
But they'll also run a medium scope just to avoid the tradeoff of having a searchlight on the front of your gun. Which I've not seen a single person complain about either in this post or in any channel...
That's kind of already to a point where people are so sweaty that glint doesn't matter to some people, and do this already. Glint just punishes the lower skill bracket for no reason.
It's a learning curve and takes some time to get used to. I remember being unable to sniper in BF4 before I realized why. (Also couldn't snipe with a controller).
But really just reducing the cone of visibility and not make it go through folliage will significantly make it less of an issue. You won't be a glowing target in the far distance, you'll be a menace to the players bellow
Some maps' cliff light up like a charismas tree, but none are even looking at you
Then again they're literally exposing their whole body to the rest of the map. They're visible with and without long range scopes. So it's fair to say some people simply don't know how to position themselves
Sniping in bf4 is kinda shit
But very different gameplay there too,you can't compare it to battlebit
Also on bf4 there is plenty of ranged engagements on open ground on most maps unlike this game
There is way less cover there overall
Just move around after peaking for a bit
it’s stupid sitting in the same spot expecting not to die eventually
I mean... it doesn't take someone sitting in the same spot to die within 200 meters to an m4 that is a laser. Glint needs to be adjusted.
well you shouldn’t be peaking for too long then
...As an average payer, I think glint needs to be adjusted. You can disagree, but skill doesn't offset it's noticability, read tthe rest of the thread.
I’ll try playing sniper for like an hour and I’ll give feedback then
..That's why you're free to make your own if you want. But I get your point
Might as well lock and close this post, Oki has already said sniper glint is never being removed.
honestly needing snipers to have a beacon to announce their presence is a skill-issue
making the glint more directional would make it more viable to snipe
Sounds like you never played Bad Company 2 Hardcore mode my friend. If you even slighty knew what you were doing as a sniper in that game you were untouchable. Only way i think removing glint could work is to add a limit to snipers for the entire team. 3 in 32v32, 6 in 64v64 and 12 in 124v124. Having 15 unspottable snipers on one team is just annoying and doesnt help anybody.
I did actually play that. And I enjoyed it.
more glint the farther away you are maybe?
honestly the glint makes it more annoying for me to kill snipers, since it's all I can see of them and I had moments where I couldn't see the other enemy right next to them.
It feels like you're carrying a torch at night in a wide open field, suddenly you see about 127 raccoons staring at you
Also agree with this, like even going up against them the wide and bright glint of a sniper is really distracting
I also stand by my point of: if the general advice to people is to avoid glint completely by equipping a medium scope, it really shows there's a problem with the mechanic
Should it be removed? No.
Why not make it so lower magnification such as x8 is considered a medium scope?
Or alternatively, reduce the glint radius, reduce the brightness, fix it being able to be seen through foliage and then add a bullet trail to it. So if someone does get shot, you know where it came from
Most of these things just have inherent problems. If a scope exists without glint, people are just going to use that over other options.
The mechanic therefore, needs to be adjusted accross all scopes. Though, the rest of what you listed has been agreed on: narrowing the cone, fixing the bleedthrough, etc.
I do still think, no glint would work just fine.
what are you talkin about lol most open maps are sniper hell
@restive reef man you are a clown
Yeah, but most maps aren't open.
Cool, wanna be on topic though, so if you got something to say, i invite you to DM it.
that's true, i agree. also; skill issue
Now Alex, be professional.
bro thinks he did something by reading my name on my spotify
also i thought you blocked me? 
I did, but alex, we have to be professional.
congratulations, you know how to click on a discord name and read my spotify
👍🏻
in some cases you can see sniper glint through things that bullets can go through as in things you thought were cover because they look solid but aren't
like these
tree leaves too. ive killed many snipers only by aiming at the glint
Why is frugis good, but tensatown is just made to be aids...
I'm not sure how balanced it is, there's several times where there are tree leaves covering the actual person but i can see the glint and I have gotten a few kills without even actually seeing the person
addressing someone by name is a good way to humanize the other person
I've gotten 800m kills with a medium scope with glint as it is. All you need is a rangefinder and it goes straight to their head!
Why do people say glint is a problem, while they're hitting 200 meter shots, and most maps and teams area well within all areas of that range. XD
Still not normal to see them through objects and opaque folliage
Oh I meant to say that it was through foilage.
And that glint is dumb and should be disabled.
Still sniping people without glint at 600 meters. Do not see them whining about it.
not really , sniping here its so much easier, since there is no bullet mechanics apply at all which the moment u shot , the bullet will arrive the target right the way. Also, there is no kill cams. so your location its always safe unless u search target with your right click, its literally like yelling i am here, come kill me.
If the glint wasnt in place, i bet it will be full of sniper in every single server.
Proof you never played any battlefield that was good ever lmao.
why would you think i never play bf series 😄
I will reply in detail later, but your concerns don't hold water in my eyes.
In short, bf3&4 didnt have glint to this degree, did just fine, and everyone played different classes.
my point its saying that glint its for balancing purpose becuase sniping its much easy here
in bf3,4 sniping arent that easy so it wont be fair to have glint like this 😄
Bf3 bf4 dosent allow you to have 254 snipers. It only allows you 64 in one game. Do you see?
I think it is comparable actually. I understand glint is for balancing. But it is severely overtuned in my opinion.
That doesn't happen, believe it or not, most think sniping is boring.
that true tho , soemtimes i am not sure if that is becuase of the shit graphic or that glint meant be to a freaking light tower
And glint in bf4 is simmiliar to bbr. Amount of snipers shows you glint
Excuse you? No?
Ans glint in bbr looks diffrent due to low poly
1600 hours in bf4, they are not similar in their opacity.
Or brightness.
Or size.
Bf4, it is noticable. But in bbr, it is hard not to notice.
maybe they should add the bullet mechanics from bf4
They already did.
Zeroing, different drop, velocity...
its so damn easy here tho
Cause you have bigger targets.
Put a medium scope on it.
And they are easy to see.
Snipers literally do not help the team. I am fine with them being easy to counter. If you sit like 500m away you cannot be killed even if they see you. What will a m4 guy do ? Spray at you cmon..
its feel like bc 1
I made another suggestion about adding spot assists.
well most sniping doesnt really help in multiplier 😄
other than piss off the victims lol
Also yes, they do. They kill other snipers, headglitchers, and stop revives.
@restive reef diffrent glint is not able to add into the game. Due to current art style
That is almost nothing. Sure some might do that but in general snipers go for kills. At least in my games snipers usually just go for kda
Maybe different intensity glint for higher magnification scope
It's intensity can be adjusted.
Tbh I feel like its fine how it is. All a sniper has to do is go far to the left or right of the map and snipe where it is too far away to be contested.
If you play on a small map just put a medium scope on the weapon which produces no glint afaik
Yeah, what do other classes go for? Kills, that is all they have as an option.
But i assure you, if a sniper wasn't picking off people with rpgs, people who were hosing down others from a building... etc.
I disagree :/
Well if you hate glint go to 2km range and glint is not a problem
Shows through trees, hedges, smoke, fog, etc. Brightness is imposdible not to notice.
Yea maybe we play different games but I have never seen snipers literally helping the team. Other classes will go for objectives because they have too.. that is where they will find people to kill.
I had a 40 2 game as a sniper and I did nothing but kill other snipers. We still lost hard. Snipers are the kda class and I happy it gets dunked on.
Even still you can make it OP by again MOVING FAR AWAY and ranging your scope OR using a medium scope haha
Well it should be fixed
The glint showing through trees and some cover should be fixed tho
Okay? What does that have to do with glint?
Glint adds counter to the sniper class. You have to play around it
Then why does no one whine about medium scopes?
:/
Probably because it doesnt really change the fact sniper is a kda class
That has nothing to do with glint tho...
Glint is fine. Play around it.
Because you play in 100-300m range and you are able to spot sniper without problem
Exactly !!
@restive reef if you use long range scope go to 1km-1,5k range
How about 'you' try that.
Well if you hate glint
Nvm, you aren't worth talking to, your take is noted.
I argue the only place a sniper should be is the 200-300M range to actually be of any value to their team for both the spawns and positioning people says sniper should be in the 500-1000m range but at that range but any sniper at that range will have 0 game impact
i wonder if people really know how far 100m is in this game
at this range no sniper should be contested by a PDW/SMG or AR
Many snipers at like 500m+ get tunnel vision and you can just sneak up and flank them if they're not sitting in spawn,if they're annoying you and your team
Or you can also get close enough to throw smokes to disorient them
And this is true
and if you cant tell where a sniper is shooting at you from 100-300m that is purely a skill issue
this is 400m out what is a sniper going to do here for any sort of game impact
heres 200m
this is not even mentioning some maps dont even have a 500m sightline
doesnt need a change btw sniper cant see anything but we can all see them
they were only 261m out too
Lmao, some of the most sensible and level headed people I have seen in this thread yet. Thank you.
:x we are few and far between read this entire thing to see that
Yikes, sorry for your eyes. Guess that explains the thorough breakdown though. Again, thank you.
of course the goal is to make the game better over all after all
Yeah, i guess it is, i could tone down in some ways, Maybe I should start recording to communicate my perspective better.
unforunately though instead of working at a more reasonable solution or realising that in a game where there are plenty of mechanics in place to determine where you are being shot from already devs figure its perfect as is for some reason or just dont like sniper enough to play it to see the issues
a note about whoever said to take the bogger scopes longer out, I find this as an acceptable range for longer scopes, anything up to like 400M you can use an acog on and do just fine
I played with the normal scope all throughout until I unlocked the acog, or realized anyways, or however many kills it took to get the next sniper, thats when I checked
and I found sniping to be very good right now, I would go ~30 and 10 most games, finding good spots to the sides of the clumps of enemies, flanking and stuff.
Theres a lot that goes into it, positioning, movement, using the binoculars first if you want, so no glint. Not peeking the same spot 5 times, not sitting next to 20 other snipers who are all mega glinting it up.
This
Yeah this map is insta-leave
Everyone can see your glint but you can't see beyond 200m
idk dont think im crazy for thinking sniper should have the initivave in the 200+ m range and glint just ruins that
i have 0 issue plugging someone with a ak15 at that range
that map is actually quite nice if you use a midrange optic however if you sit around c with the sun behind it it kind of negates the fog a fiar bit
and you have the fog at your back to make a better advantage
just use an acog
i dislike acog i perfer the second to last one
i find the notches inconsistent
I'm doing this rn hahahaha
if i can get a kill 1100M live with it its at least solid
(also im shooting at other glinting snipers who have no idea where i am)
the large scope is a noob trap
probably already mentioned, but didnt okidoki comment about sniper glint the day game launched in discord call? that tests in the past with less glint or no glint, snipers were out of control and way too easy.
yes but the issue with that is the playerbase has gotten better
i exclusively use supressed snipers with mid range scopes moving frequently and flanking at unusual angles
and people have no issue finding me
wouldnt the player base be getting worse? playtests were usually full of patreon backers or long term testers. now we have an influx of new players. or are u referring to something else?
how would it be getting worse? the playtests were between 2 and 6 hours long on specific days of the week
omg number 3
we now have unrestricted access to play as much as we would like
how could the playerbase get worse with longer playtimes
you are doing it wrong if they are finding you, ive never had this problem unless my positioning is bad
just because a lot of the people who participated in the playtests were long time players of battlebit
ok last one, you get the point
and dont you think that there are now way more long time players as well? its very rare for a playerbase that is growing to get worse
if a majority of ur playerbase in the playtest are long time players, the early access now has even more new players. then the average player base is worse.
i dont particularly have an opinion on the sniper glint, just remember okidoki talking about it it on launch day and didnt seem like that was mentioned.
gang gang
I mean, i don't get the point of glint if people don't have a problem with medium scopes. Just seems inconsistent. Plus you have people who think sniping is OP while they play medic with an smg.
this is off-topic but i've love a guide on leading/landing shots at those distances beyond the zeroing limit
Range finder helps a lot when you get used to the bullet drop and speed
As for leading, usually you miss the first shot, but you should watch the bullet travel and then make adjustments from there
I havent even used zeroing yet and have landed a 1773m kill. just gotta learn the drop at certain ranges
Guesstimate... though longer ranges are kind of useless to be at, because someone needs to be sitting still... like a sniper.... which is how people are getting stupid long kills.
this is true too. you arent really benefitting your team if its just you and another sniper battling back and fourth. It just ends up taking a person on each team out of the fight basically.
Glint should just be removed, it just benefits easy kills on snipers who don't know any better, be they are at a range where other snipers can spot them from a mile away or people who hose them down from 200m.
I dont know about removed but the angle should be a lot tighter. That being said I run an acog on every sniper because of this it essentially makes the long scopes unusable.
The maps arent that big anyways and if you are actually using the long scopes you will probably be out of range of anything except other snipers so my gripe is more with sniper v sniper fights than beamed by ARs
Since it takes a bit more milliseconds to line up a really long shot only the targets in your scope should see it, which would help against fighting 1vX
real
I think sniper glint needs a rework of some kind. I often see it through bushes and trees. I can't tell you how many counter snipes I've gotten on someone I legitimately couldn't see, I just fired at a glint through a solid hedge.
I know wanting it gone would be too much of an ask, but the current iteration of scope glint is frustrating as a sniper. It feels like a massive punishment for trying to snipe at longer ranges, which is what the class should want to do.
u can see it through bushes irl
Yeah, but this is a video game. The bush is a solid green cube. If the graphics were more realistic I'd be inclined to agree with you. In its current state, I will look at a tree or said bush and see a bright white dot right through it. It reads more like a visual bug than an intentional feature.
Leave it the way it is, depending on the map there are more people taking pictures with the camera than actually trying to capture a point or supporting infantry.
God, ain't that the truth. I snipe but I still try to cover points being captured or help take back flags that were back-capped behind my teams lines.
its you not the others 50 snipers in the lobby
dude still complaining about this, take your own advice, touch grass or get good. skill issue
Snipers are so overpowered in this game. Not having the glint would be a complete joke
Okay how?
Most skilled snipers do not use high range optics and dont glint anyway you seem to not have issue or to have notice that
it would make 0 difference
"Snipers are OP, they can one-shot headshot me"
"And if they don't?"
"Oh well, uh, they can totally just dodge my bullets by going back in cover"
"But you can also avoid getting killed by them by just taking cover or pushing them while they have to swap weapons or chamber another round."
"Nah, that's too advanced."
Man, so OP... imagine getting headshotted by a sniper in any other game. lmao.
Why are you using long range scopes! 😂 holy this can’t be real
Cause i want to?
Long range scopes are fine. Sounds like skill issue 
Ok kill invisible player without glint
I agree with OP - Sniper glint is silly. Here's a better suggestion. More obvious sniper muzzle flash.
As a sniper, unless your target is completely still which in this game is fairly rare - you're highly likely to get the 1 shot headshot on them, unless you can't aim.
If the snipers target is moving - they're already at a disadvantage, and even more so at a disadvantage if they miss their shot. Depending on distance, the other person with an AR will now be hunting.
What should happen is - fire shot, you miss, the assailant will try spot the sniper as they may have an idea where the shot came from.
Looking in that direction, if the sniper fired a second shot, and MISSED again. The assailant would likely see the muzzle flash and the sniper would be spotted - COVER IS BLOWN 
The sniper class is already at a disadvantage for its lack of involvement in close quarter engagement at objectives, and as we know, no score, no level. So their primary means of leveling is through the kills they get.
I am aware that there are attachments to lower the muzzle flash, but those attachments come with their disadvantages to the gun itself - whether they're drastic enough? Probably not, but that's what tweaking is for, which is what I feel like most attachments need as some attachments straight up make zero sense.
That aren't invisible though LMAO.
@restive reef are you sure?
I agree boy the sniper are over spotted every time, it’s so hard to play with that class please reduce the glint spot distance to forced ennemie to use objects to hide themselves !
Playing Recon you accept many disadvantages with no real upside. AKs and M4s are just as accurate as a sniper at long ranges. Sniper glint makes it impossible to stay hidden. You have to hit headshots to get reliable kills, but players can put on face armor that provides headshot protection. Recon IMO is in a terrible spot and plays awful to play escpecially with the early guns.
I would argree if the sniper bullets weren't so slow. they are around 400-600 m/s when they should be well over 1000
what do you mean 400~600 the first sniper you got is already 900 m/s the M200 is 1400 m/s
🤨
Point proven, sniper glare is bs - even if that tree wasn't there
"you have no incentive to provide recon to the rest of the team" you really didnt need to add this in there bud
how the heck that ak15 has so much precision through long ranges? wtf
Another example
Bruh 
There's no way you just tried comparing this irl
Irl, sniper glint does not happen all of the time, but during certain hours in certain positions relative to the sun
irl, you literally have
There's obvious balance reason for it, but as several people pointed out. Currently the odds are heavily stacked against Recon in general.
- Your armor is weak
- Getting blue armor hits as Recon is the worst feeling imaginable.
- Sidearms are pointless as you might as well throw bullets at the enemy
- Glint is like a beacon to 127 other players to get a free kill
- Even through bushes, as I've done several times meaning they never had line of sight on me
- "Just use Medium sco-" No timmy, if the answer to scope glint is to avoid it at all costs. It means there's a clear problem with it.
- It makes anything below a x20 pointless as M4s can just outsnipe you
- Above that at long range, you're still a beacon to other snipers so even if you'd reposition there's no avoiding it as it'll just give you away instantly.
All in all, why bother putting all that effort into Recon just to get one kill, when I can play medic. Get points for gettings people up, getting them healed, can heal myself, get objective points, spray an entire group of 5 people with 1 mag, and still be able to contest most snipers at ranges with my M4.
Remove long scopes from the game (thus removing glint) since theyre just a noob trap. Get baited into spending 30 mins hardscoped doing nothing for the team just to fit the rule of cool like you're some movie character.
I think a small help would be to make it harder to tell exactly where a sniper is just by looking at the glint.
I think muzzle flash should be the main way to spot a sniper
That's a really good, well written argument. I tried Recon for myself finally and I can see the issues, and with this comment, I think I'm on the side of glint being an issue.
I'm still not sure how you can nerf glint. Best thing I can think is making it less bright or smaller, but it's still noticeable no matter what.
if you just use the lower zoom scopes it has no glint
Everyone already knows this and that's not the right answer to the problem
Do we know if the 4x scopes like the ACOG have glint?
they dont they are pretty busted
allows you to sit in one spot the whole game without being found
I honestly think Sniper rifles should be improved in some way, not sure how though. Best things I can think of is giving better armor damage and letting more rifles break armor completely, that might be a bit much though.
I destroyed a sniper with Acog from 400m
More mags definitely though. 2 mags by default is a joke.
Long range sniper battles can be incredibly fun, getting 1km kills on the enemy is satisfying. But part of sniper v sniper battles is relocating, and finding the enemy. Aside from that snipers, can kill and break through stagnant battles.
Appreciate it
i was gonna come in here to say snipers where broken. but it seems eveyrone sees the opposite
Sniper v sniper is fun, sniper v anything else is nothing but an uphill battle for the sniper
im able to sit in one spot with a 4x scope silence and drop 60+ kills a game and no one find me
fun if you like to stare at paint dry
The radial cone of the glint needs to be reduced, the glint itself a lot dimmer, and not for it to be seen through foliage.
It's not for everyone, if you don't like it. Then don't play sniper 🤷♂️
That's the issue, currently medium scopes are meta. And they shouldn't be.
I always see games doing this, introducing attachments to reduce muzzle flash despite muzzle flash by default being next to non existent. Sniper scope glare should be removed and muzzle flash increased
why should you be able to use 20x scope and sit 500+m away from obj and snipe ppl with no drawbacks
A nice buff would be if Recon could spot enemies and have them actually show for your team.
Because it's not that easy to hit a 500+m moving target
80% of the ppl in the game are holding a choke standing still not sure why you would prio moving targets
you can legit sit at an off angle and just farm the whole lobby with a sniper since eveyrone is worried about one single choke point and standing completly still
Because against a decent team no one is standing still
Depends on the players you're up against. If you're standing still in this game you're doing something wrong. Very fast paced movedment, fast ttk. Personally you have to be pretty lucky to catch someone standing still
you will never find a "decnet team" in a 127v 127 thinking the whole team will be good is an unrealistic take
you have to think most of the ppl that play are casuals and have no idea what is going on
I'm not a big fan of 127v127. Too much going on imo
I always find that I drop 3 or 4 kills, and then have 5 more people wipe me, right around the corner
Its not a really a black or white kinda of thing, some teams will be better than others and against better players its very difficult to Snipe beyond 300m unless you are shooting other snipers (players standing still)
then in 64v64 i can see why you think glint shoud be nerfed but in 127 its actually aids to have 20 snipers without glint and silencers shooting at you the entire game
That is the drawback, not getting objective exp. However you do get exp for countersniping people that try to kill your team.
Snipers are stupidly weak up close with a bolt action rifle, if you're wanting to play Marksman you get increased mag capacity, and you can literally one-tap in the head anyway. Even better you can dig a hole in the wall and nobody will know you're there.
So when we're talking drawbacks, I'd say DMRs currently have way less drawbacks
Then don't be in the open?
half of the maps are wide open have you played the game yet?
you cant jsut not be in the open
Most fights are inside, have you played the game yet?
🤡
If you're in an open field shooting at people expecting not to get shot, that's a skill issue
Selfaware I see
This reminds me of a gadget I'd see in other games, which was a sniper shield / cover. It'd be cool to have an option to place a small shield that catches stray bullets (maybe specifically ARs and the like since they're smaller calibers?) or even a separate gadget that acts as cover / hiding place to cover your glint or at least make it less visible.
Idk, had the idea.
not sure how you can not see the problem wiht 20 snipers without glint being an issue
The argument isn't to remove glint, but to calm it down. I side with glint existing myself, but after trying out the shockingly underwhelming Snipers and DMRs, I agree with helping the glint or buffing these rifles in other ways that makes up for this.
yea i agree with that i just came in here to say 4x should have glint
i was just arguing with the ppl who think it shoudl be removed all otu
Because you can expect where snipers are, it's kind of obvious unlike Marksmanship rifles. And also if you took like 2 more seconds to actually read the arguments, you'd notice then I'm not saying to remove it. But since that has completely flown over your head, allow me to reitterate: Leave the glint but reduce it's radial cone of who can see it, so that not the entire map of 127 enemy plays can see the bright ass north star on the hill. Rather just the people you are aiming at.
And reduce the brightness, and fix the damn I can see it through foliage
Like for all intends and purposes, I shouldn't have spotted him. Before this kill I shot someone plain through a tree, there's no way he could've seen me
The whole point of this is giving people more of an incentive to play recon.
I find it ridiculous that i've been able to outgun a sniper with with my holo sight AK15 and tap his head from 300m before he could do anything. All because there's a beacon of light coming from them.
If I knew that I could take my time some extra time with my shot to get the most ideal lineup and guarantee a 1 shot kill. Currently that is not possible, because i'll be spotted instantly.
Not a bad idea, and whilst I am inclined to agree. I do think snipers shouldn't have a pop-up shield as it would mean a less reliable way of actually surpressing them/less dangerous. A sniper, should be relying on stealth, and repositions to get new/better angles. If someone spots you they should be able to hit you if you are not too far out
If someone spots a sniper (should the glint be diminished to more reasonable proportions) then they should be able to get hit if they're out in the open on a hill, a shield would diminish that
Pretty much this, the other day there were about 10 Medics in the squad? xD
It's not bad, people should be incentivized to play medic
But, it's just so discouraging to see a medic being able to do all that. And you're just kind of left with a foul taste in your mouth each time you hear the armor 'dink-dink' on a sniper shot
That sniper shield was used in BF1. I can remember using this quite a few times.
One thing I would like to test is whether the current sniper glare is a crosshair for the snipers head. Because everytime I aim at it and shoot, it's always a headshot. That would kinda make the sniper shield only effective at protecting you from the side angles
I feel ya on that one
Aiming directly on the glint = pretty much headshot
That's another problem. Currently my mindset is this - I want to use other guns. To use them I need higher rank. To get higher rank the best class is medic. I would love to play classes like Engineer / support. But they just don't produce near enough as much XP as they should.
Everyone is currently grinding to unlock guns, this post speaks well of this https://discord.com/channels/303681520202285057/1119062363505705020
Oh, absolutely. I find myself playing Medic, because no offense to anyone. It's literally easymode.
I can run around like a headless chicken, vaulting through houses and hipfire my M4, use it to tap snipers at 400m range. All whilst having more Amo, more armor, the ebility to heal myself, get others up, heal others, and be on the objective, and I can have mines and claymores for extra kills.
What more does anyone need really?
Don't get me wrong, it's hella fun
But compared to other classes it just feels almost unfair
But I'm a very big proponent of not nerfing the fun thing and buffing the rest
Yep, literally makes all other classes irrelevant. I agree with this
how are you shooting through the wall like that??
Those hedges, are not walls
They count as foliage
So you can see glints through it, and shoot through it
Reason #6540 as to why that glint is a problem
don't forget that people can wear face armor that tanks headshots
thanks for the tip
That's the "Blue armor hits as Recon is the worst feeling possible"
Not I do think there's a form of armor pen in the game, depending on the sniper rifle but I have not gotten to that point yet, however armor also seems inconsistent
oh I thought that was armor plates. my bad. I'm pretty new to battlebit
They function the same way, different body parts can have different armor plates. And you can shoot them off
Prone to much disagreement, but I feel like the game could do with some things removing as it feels out of place. There are some mechanics which remind me of what Battlebit was planned to originally be (Squad).
The whole pace of the game is quite high, and there are things that slow that pace right down which kinda ruins flow. Things that do that: Bandages + bleeding, no auto healing (maybe cap auto heal to x% and uncap it after x seconds), no aoe medic healing (I like dropping my medkit on the ground for people to walk up to it and heal, but no one does. Would be good if people just walked up to it and it would gradually/stagger heal)
remove glint, by removing long scopes. you only need medium scopes for almost every map and situation
just get rid of them in total, its a trap
why not just remove the glint feature and not handicap snipers more than they already are 🤔
ah yes some random bottom can get a lucky shot off from 1k meters for his first kill of the game
you seem to have missed the point that snipers WITHOUT the high range optics can get easy 1km shots
and if youre getting 1km shots luck has nothing to do with it
found the medic player
i have 500~ combined kills on marksman rifles
but like actually contribute to point capture when doing so
run past 10 private ryan roleplayers in my spawn on the way to actually play the game
snipers are OP because 1) lots of maps have huge open areas with little places to hide, especially with the low poly style of the game 2) damage drops off to extremely low for most guns around 300 meters (ak15 does 13.7 and m249 does 9.5) 3) low accuracy of non sniper rifles makes it less likely to even hit those shots while the sniper rifles keep full damage and perfect accuracy and 4) recon can just have another player sit out of line of sight and resurrect them indefinitely
sniper being op or not my main gripe is the uselessness of the archetype of people who tend to play and advocate for them to be buffed
way earlier in this thread I also already suggest simply reducing the glint and the angle at which players can see it, if there is plan to keep long scopes at all but people want to go overboard with a full removal.
okay lets refute every single one of these
- snipers equally have very few places to hide on maps low poly in fact makes targets long range it easier to spot due to the blockynesss of the game
- Damage drop off doesnt really start to matter until around the 300m range in which case why are you trying to engage instead of using the movement tech of this game to close distance/flank
- non snipers in this game are actually laserbeams scroll up slightly to see that
- how does this contributing anything especially with how low kill (thinking 20 kills) snipers are this is meaningless compared to just having two points capped for a minute
i also hate the degen 1000km sniper gameplay and find it super boring i personally stay roughly 200-400m out to provide callouts and long range sniper support the issue is that that very style that i play is punished for simply trying to use a 6x
as long as we're trying to flex meaningless stats
- you're saying laying prone not moving at any spot on the outskirts of the map is as easy to see as someone running through a point or an open field?
- it does matter when you are trying to shoot back at a sniper that is 300 meters away
- not all guns, maybe many of them
- it doesn't contribute to anything, it is just frustrating to play against
was not a flex, and is pretty low compared to my overall but its not like i dont use them as they have a time and place
either way seems like you're doing just fine so maybe we dont need to change anything
- i absolutely am
- why again are you trying to engage at a sniper FURTHER than 300m
- majorty of guns SMGs/PDWs included
- have you tried not standing still?
You can't 1 taps head with dmrs. Even the highest damage dmr need 2 hs to kill. And if you hit helmet, it takes 3 hits to kill for most dmr. And sniper rifle have way less recoil than them. That make if you want to long range fight with dmr you mostly will shot slower than a bolt rifle.
It currently the weakest gun in this game.
is jack the new nedgi?
literally who
This sounds like bait
i mean you can literally try it yourself to see if dmr can 1 taps kill or not in shooting range
maybe make a scope that hides glint but effectrs the gun negatively someway else, seeing glint at all angles isnt really realistic, then again without it it would be impossible to spot a sniper
-
Lots of open maps? Like what 3 or 4? The rest you are lucky to get a sightline beyond 500 and in some cases have fog preventing 200. If anything, distance is unfavorable and hard to attain for snipers in numerous cases.
-
You mean 300 meters, where most people with ARs and other weapons shouldn't be touching people at? Yeah, no, I don't think an ak15 should be dealing that much damage, that far out, but it still has the same chance to proc bleed.
3)Snipers are accurate at range? Yeah... How do you think it's supposed to work, lmao.
- Yeah... so can entire squads... What's your point?
Now to actually provide the disadvantages of snipers: If I miss a shot, I have to wait 0.5 to 1 second to chamber another round at time and get my scope back on target. If I look down my scope, I can have people shoot my head through bushes across the map, everyone looking in my general direction knows exactly where I am because of glint. If a person is within 200 meters, all of my advantages of 'accuracy' and 'damage' dissappear. If I miss a headshot within that range, the fight is over for me. So from what it sounds like... both you and I are saying is that a sniper is good from range... which they should be. Now, beyond 500 meters, most snipers won't go for moving targets, why? Because they are nearly impossible to hit as I have to wait almost a full second for bullets to reach them, while not mistaking the drop or lead. Meaning, sitting still targets are the main focus.
Now a common complaint 'how do I spot snipers'... just look for their tracers on a missed shot, use the directional indicator on a hit, or use the audio of a nearby shot... if you can't tell with those combined within 2 or 3 shots... I'm sorry but you need to stop being hellen keller and open up your eyes.
Honestly, I think glint should be a 5 degree cone at best... people getting shot by snipers at long range are sitting still, at a vulnerable angle, and then complaining that they couldn't see it coming because the sniper happened to land the first shot.
And in that case... so what? Just let the teammate that isn't 50 meters away try to rez them by dragging them out of sight of the sniper... who 'may' be able to hit them if they are moving.
Huge skill issue, maybe learn to aim
Maybe learn to stop being helen keller? Lmao.
Blind, deaf, and dumb lmfao.
Imagine getting beamed 100m out by an M4 from a blind deaf and dumb dude, feels bad
Yeah, imagine, with no recoil and a spotlight tacked to my head lmfao.
Use 4x done problem solved
Yeah, I know, so I have switched, super easy now. But I don't think it should be the main solution, because it just reintroduces the problem back into the game once people adapt to it.
The problem is having half your team sniping, not playing the objective, not contributing to the team in any other way than being a glorified spawn point. If you're below than average sniper don't snipe.
That's not going to happen regardless, other weapons perform way better already within the 200 meter range. average players don't play snipers to begin with. If you played bf3, bf4, bc2, bc1, bf1... or so on.. you'd know that isn't commonplace.
Like most snipers literally sit in safe zone, aren't even covering their squad just having random sniper duels. It brings nothing to your team. And i'd say the opposite, most good players don't snipe because its too easy to click a head once
Well yeah, why? Because the 'safe zone' is beyond 300 meters. Why would I do anything but that when I could sit at a safe distance without glint leading to my downfall? To add, I agree, snipers aren't that great for general gameplay, because people with other guns can just dome you within seconds. Glint only multiplies how easy it is.
Well thats cause you always peak the same angle like a dumbass sniper that thinks he found a god spot, good sniper take maybe 2-3 guys out and reposition
Like once attention is on you, theres a 127 players per team, you shouldn't stay there, its only basic game sense
That's assuming a lot, but glint won't adjust how important it is to relocate, it also doesn't discourage camping, it punishes looking down range with a scope.
The problem with snipers in every single FPS is always either TOO OP or not strong enough, in this case they striked a neat balance for the damage, but granted the glint is strong, it should still very much be present.
Yeah, so you know how they were balanced in every one of the battlefields I mentioned? They made the muzzle velocity matter and added drop. Making it that much harder to land shots on already the most skill-based weapon category in the FPS genre.
You aren't playing battlefield tho so use your 4x and cope with it
Already am, I'd love to use scopes though without being punished for hard-scoping... which has been a problem never in any battlefield title ever.
Only in COD...because FAZE kids were retarded.
Not because you're a patreon backer that the game should cater to you. Maybe you'd like Hell let loose or Squad better. Those games don't have sniper glint so you get to sit in your bush all game in peace
Nope, I like battlefield, always have. I hate to have cod players ruining the series as they have over the past 3 titles.
CoD players don't ruin the series, gaming has evolved and most people are just cracked out of their minds. The past decade of FPS games have been super fast pace for the most part. Just because you don't like their playstyle doesn't make it wrong, if you we're playing for realism you wouldn't be playing battlebit so why not just deal with it ? Even if they reduce glint, if a good player sees your glint you will be in the same situation so I don't understand what point you're trying to make.
If a player I'm looking at happens to look at me, I don't mind it being a rewarded bit of information. If someone completely out of my view sees me and has no indication to see other than glint... it's kind of BS.
Also yes, COD players ruin the series, their playstyle is just 'fast-paced' broken movement with no room to think about positioning and instead focus on making the game more attrocious (In my opinion.) There is a reason battlefield was a niche title for decades past with bf4 and bf3.
They're just more mechanically skilled, and some of them use all those sexy and fun mechanics AND good positioning. God you must hate them. You know the guys. In a clan running around in a 6+ man and making the whole lobby look like noobs. Its just a skill diff man
Yeah, no not really, most of them cry in a battlefield type setting because drop shotting and bunnyhopping aren't as abusable. Making the game a bit slower and more 'thought provoking' while they have to consider health.
Having played a shit ton of battlefield myself, you can def just run around and drop shot people. The last thought provoking BF was BF2 and that turned into project reality which turned into squad, looking at the experience you seem to want in a game you seem like someone who would really enjoy Squad more than Battlebit
Nah squad is just a shithole ruined by casuals now.
Every bit of teamwork and game sense that was in project reality is gone.
Battlebit is a casual game... What do you want with this game ?
A game that punishes you for not working with the team, I expect it to not cater to casuals if they need to remove every bit of independence to everyone but medics.
Its always been pretty precise
Than go play a competitive FPS like Overwatch, CS or Valorant, where every member in the team is required to work together to succeed man. Like its 127 vs 127 you really expect every single player to coordinate and shit ? Battlebit is the epitome of casual, they announced hardcore mode for later, but even that is not gonna be as coordinated as what you're looking for. Go play a Milsim, find a clan, and join clan wars. Those get pretty damned serious and every move gets punished. Its the closest to the experience you're looking for.
I'm just saying the game is too punishing to warrant mechanics that are for the casual playerbase... Plus as I've said, I play battlefield because it's what I enjoy. I bought this game thinking it captured the best bits of that ideology... guess I was wrong however.
It does capture the best bits of that ideology for the most part, some things are different, just like they are between every BF game. And Im sorry for sounding rude in most of my replies I just don't exactly understand the complaint. See it like a different BF in this case and just adapt to the slightly different things. Its not the end of the world. I do truly hope you've found some form of enjoyment in this game.
This game butches the best parts of battlefield that dice implemented because they knew not everyone was smart enough to work together. Passive regen, AOE ressuply and healing, spotting... It's more like a casualified squad than it is a battlefield in any way. I want to have fun playing as sniper, but I can't even play the way I want. I can't use long range scope, because they already zoom in too much for most maps, and then they want to make then have sway, alongside this spotlight grade glint? Am I just lighting a flare every time I look into my scope?
Overall, I don't have fun with this game because the devs can't choose between 'hardcore' and 'casual'.
Theres other stuff to do than just snipe man. Find some form of joy in this gold mine of a game. Its Roblox graphics, Squad squad mechanics and Battlefield/CoD shooting. You should find a group of people to play with you'd probably find it more enjoyable
You realize you can't 1 shot kill with snipers on helmets all the time right? Plus at a mid-range engagement, are outclassed by everything but SMGs? LMAO.
Yeah, you're not fully wrong at all, I just feel like this would make the game more fun for 'me'. Which is why I am talking about the possibility of removing glint, because it has little to no impact over the game.
It has impact on the receiving end tho. You want it removed to make sniping easier for yourself at the detriment of the rest of the playerbase. Sniper suck on the receiving end, so for balance, you get your overtuned sway, your flashlight but the opportunity to one tap someone if you hit their face. Its a fair tradeoff in a game where theres no limit on how many snipers there can be.
Like just think about it, CoD only added glint when they increased the size of maps and player count, squad and other more milsimmy games dont have glint cause theres 2 snipers per team. Its fair.
Also quick thought if sniping really is your thing. ArmA 3 has phenomenal sniping and I highly recommend you hop into a game KOTH to hit one of those sweet 1km+ shots. Now thats some sniping
It doesn't really make it harder for me to snipe, it does make it harder for people to find me instantly... but it doesn't really hinder them from reacting once they see the shot or their ally go down. Once they get a direction, it won't take them long to find me if I keep sitting out in the open. They'll either, push me or take cover from me. A good sniper even without glint at that point, will be forced to move.
A bit over 6k hours of sniping in arma 3.
Pretty sure thats as close to the perfect sniping experience you'll ever have until ArmA 4(heard its been in the works for a while now). Really man, sniping in BBR just isnt that effective, and most importantly imo, a detriment to your team unless you're helping them Cap points and do objectives. Not all sniping needs to be over 300 meters out. Or why don't you give some of those AR's a try, you can still sit on hill and kill some people if need be, but it'll be easier to get in the action and support your team with a more versatile kit then sniper. Im sure theres a weapon that would fit you nicely and give you some form of enjoyement in the game.
Something thats also important in battlebit is to play with people, due to the "casualized Squad" mechanics like you mentioned. Maybe playing in a group would make you feel more confident in trying other roles and playing around a team.
First of all, I was replied to the guys that compare sniper rifles with dmrs. Why do you keep bringing SMG into the story.
Second, you can with m200 and LB. Even if you don't have m200, the first sniper rifle literally 1 shot everyone except supports. And there are tons of people already reach near prestige 1. So getting m200 is not out of reach. Just play the game and you will get it.
One shot everyone at a range of 1000, at rank 100, after 200 hours of grinding. If you're getting sniped by a m200, probably stop challenging and walk around their killzone? Plus they can't one shot to the body on half of the maps lmfao.
"You realize you can't 1 shot kill with snipers on helmets all the time right?" you was talk about hs why bring body shot to this
why you keep making the story go your way
That one-shot is even nullfied by armor. You're just too busy trying to cope because you can't see that glint only makes it so you can headshot at 200m no problem.
i literally said fact that you can 1 shot all helmet just by using the gun you can unlock. stop being so aggressive.
@rugged wigeon has earned the Tier I Member role!
half of the sniper i play again today already all using m200
Except you can't? Only if you're at 1000 meters with the m200.... which is fair, because you're definitely not hitting a target at that range if they're moving without getting lucky.
exo helmet give 137 hp. m200 deal 139 damage hs at 0m enough to pop exo helmet
plz learn the game
there already ppl tested and proven already
Uh nope, look at the stat block pls lmfao.
Also, who cares, it's fair, if you get headshotted by a sniper, that's on you.
man you cant even learn about the game and already complain
and the original reply is about the guys said dmrs can 1 shot hs
I can read, apparently you refuse to look at the point blank 70 damage? 🤷♂️
hs multipler is 1.9x and with long barrel it reach 139 damage total
why you not taking hs multiplier into account
Plus a sniper with how many rounds in the mag? How slow of a rechamber time? If you're getting headshotted and wanna whine about it, how about you just get better at the game?
Wanna say skill issue and then whine about getting domed by a sniper, imagine.
yep it no use talking to you. I just said that fact is that dmrs cant 1 shot like the guys in original reply said. Not even said anything about it not ok for sniper to 1 shots. Then you jump in said you cant with sniper rifle. Then blame skill issue when i just said fact.
🎣
will you stop being butt hurt about everything
I could be, but why would I in the face of hypocrites?
You don't even read my message to begin with
Street goes both ways dude.
🎣
These guys tested #1119675411547312258 message
I just want to bring up the fact that snipers can 1 shot hs everyone at all ranges. I don't want people to spread misinformation.
1 shot everyone TO THE HEAD. which is unrealistic to achieve beyond 500 meters. Let alone, be hit.
Tbh, people regardless of armor should die to a headshot.
From a sniper.
The original reply is about get hs
Of course I talking about hs
Never once time I said sniper 1 shot hs people is bad.
Stop being too aggressive
I'm really not.
another braindead take
But my bad, I misread the original comments.
1 shot to the head is real as it gets
Lmao, become financially and educationally accomplished pls.
im richer then u 100%
bro really said 1 shot to the head isnt real

Notice how you missed the more important bit of that? Can you even read as well 💀
''remove smgs''
You're blocked for a reason, hopefully your kids stay in school. lmfao.
get good
It ok everyone have bad day
They aren't on moving targets you actual smol brain.
''remove sniper glint''
what is your kd again?
And how would you hit them without glint lmao? Skill issue.
''i play objective''
I can say fore sure you aren't in that clip lmfao.
u said your fav gun is a sniper so if they removed glint u would legit cry
Bro how old are you?
for'
19
You can't read, you can't put together an argument, what kind of skillset do you have?
LMFAO, really? Do you have a diploma? Did you get it out of a dumpster?
Actual waste of brain cells talking to you. You're a waste of time.
thats why u block everyone right so u can think u are always correct?
sounds like a mega skill issue to me
surely this isnt crying right?
yeah, that's why every his suggestion is filled with
and ❌
🤜
it's so funny
🤜
hes so use to being a lil milsim con boy
bro played 5000 hours of arma 3 and he thinks hes fucking cpt price
hey, milsims are great nothing wrong with playing them. removed glint in bbr not so great.
is the glint a little overboard? sure, probably dont need to see it thru multiple trees and sometimes terrain(i think?) and could be a bit smaller.
but if we just assume 20% of the players are snipers on 127v127. thats ~50 snipers now that have no glint and are significantly harder to spot.
that number would increase even more if glint was removed. i certainly dont want to play a game with 75 snipers just sitting hundreds of meters out in the distance in bushes or laying down not helping do anything but camp. thats not a fun experience for anyone who isnt a sniper.
it will also probably just make any part of the map without cover/objectives/towns sniper only battles
Seeing sniper glint through trees and such is pretty garbage lets be real. This needs to be fixed
Oh.. You weren't kidding? Ngl mate, I don't how else to put this but they do one-shot.
And way less recoil? That's just straight up not true 😂
m110 go brr
They have a dent in their head. I don't know how that other guy manages to sound like one of those 'laugh at everything he says' lackeys who have no capacity for self-thought... but he does it well.
I highly doubt that assumption is correct, currently we're looking at basically 60% of the game playing Medic. Probably more.
A sniper's entire purpose is to camp, suggesting otherwise sounds like COD speak to me. Also surprisingly, dying in a video game isn't a fun experience regardless of the gun used.
Name such a map please.
I think that its good less people are capable of making recon work or good. Class choice distribution should not be equal.
This isnt ghost recon or sniper sim. If they make recon too good then theyd have to limit it to 1 per squad or something else. Like how vehicles are limited on map.
It's not about making them too strong, currently odds are heavily stacked against them. The glint's radius is way too large, and way too bright. If that would be changed I think it's fine, not removal just some tweaking that allows for better sniping experience rather than alerting 127 players to your location
Ideally you have about 50% players on medic, so that someone is always able to revive nearby, then 15% of assault engineer or support for their niche of cover fire or rocket (assault needs some reworks, maybe gun choice s or w.e this isnt the thread for that) for 45% distribution and then 5% recons or squad leader role (they have dmr) combined.
In order to hit these distributions the niche they fill has to be specific, and the ability to kill balanced around since that will be players most heavily weighted decision in large scale as a solo queue player. If you think recon is weak in surviving and racking tons of kills you may be right. And this is the way it should be to hit the 5% distribution. They however can spot out the entire map with binoculars and call enemy positions and i havent seen any recons actually doing this for the team yet but if they did it is a pretty overpowered niche. You could basically give wallhacks to your squad on point if you have a good overwatching position
Fwiw I dont think we are anywhere close to these values about 15% of my teams are recons still despite. Because honestly 6x and above scope is not needed on most maps
highest damage bolt rifle have less recoil than dmr. Build for 2 shot m110
LB varriant of m110
still way more recoil than bolt action rifle
The Unbalanced Problems with Snipers in Video Games.
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That's distribution is heavily subjective. I do not think games should be balanced around that, and giving a certain an extra hard/easy time just to get them to be played less. There's plenty of people who really couldn't care less about sniping in generel, as it's not their playstyle. I believe you yourself mentioned just that, and that is fine. It's not for everybody.
The way that snipers are rewarded, is using long range shots. Now what would be the longest ranging shot? Usually counter-sniping is more rewarding and effective. They're supposed to go for entrenched positions, or play defensively and help with the entrenching of one. Thus creating the need for counter-sniping.
However currently, the balance between sniping and counter-sniping is heavily favored towards the counter sniper. I say this as someone who loves hunting snipers myself as one, because they are the targets least likely to move for an easy kill. In this game tho? It's really.. REALLY easy.
A sniper can spend quite a bit of time finding a suitable location, only for the Beacons of Gondor to give them away in a split second and make them sitting ducks.
Yes you can get them up maybe 2-3 times before someone runs out of bandages, or their revive timer gets too low to save them.
Also the recon part of it, isn't really rewarding like Medic is. Medic you constantly get rewarded for literally everything you do. Recon barely gets rewards for doing their job. It's very focused around getting kills. Which is fine but I do believe there should be more ways of earning exp, otherwise people will just be playing Medic.
Ah yes, that pseudo-game dev youtuber.
That man really out there comparing COD 'sniping' as crutch argument.
The balance issues he's describing isn't from sniping, it's from games using snipers as long range shotgun with hitscan.
Hitscan always has been an issue, and doesn't work in a lot of games. It's why shotgun peaking is so effective, it's why the AWP in CS is notorious. Hell even AR hitscan is a big problem.
Battlefield and many others, and also this game have actual bullet travel time for a reason. Some games even have wind/environmental effects, which make it even better.
Once you start eliminating the downsides of sniping, ye ofc they're going to be an issue. I'm not asking for Arma MilSim levels of sniper calculations. But we do have bulletdrop and bullet travel time and that most of the time works out just right for a more fast-paced playstyle.
its just anti fun to die from random shots in the side from a target so pixelated you cant see it
"It's just anti fun to die" You could've stopped there.
Game journalists tell me that dying in videogames is unfun, we should make everyone invincible
It is quite fun
It's great. Sniper's have gotten to be more and more of a problem over the years ever since like BF3. Player's sniper camping contribute nothing to making infantry combat fun. In most games there's no counter-play for other classes. Only other snipers can realistically fight snipers. They just interupt gameplay for other players by sending them back to spawn. Fun for snipers, not for anyone else. Glint at least means you can take cover instead of getting ohk'd with no meaningful defense at all. Personally if i had my druthers i'd remove snipers entirely, or limit them to 2 or at most 8 per side, geared towards the recon and information gathering side of sniping. I can't actually think of a game where sniping actually helped the team in any way. Most games have been applying a steady series of nerfs to them for 20 years to discourage people from just sitting on a hill by themselves contributing nothing to team games.
A sniper's purpose is to relay intel to people with real guns - tanks, artillery, air support, rocket troops, and navy. After that, their purpose is to relay intel to combat units. Somewhere at the bottom of the list is actually shooting people, and they should usually only be shooting important people - machine gunners, grenadiers, officers and ncos, vehicle crews, etc.
Snipers in most video games don't serve any of those purposes.
snipers purpouse in this game is to flank and provide forward spawns also counter/counter sniping
Nice try there, but you are confusing two things. That's the purpose of a recon team, usually comprised of 6 people. Is to do just that, recon the area and relay intel air support etc. A sniper team usually consisting of 2, is deployed on special missions vs HVTs or in cases part of a bigger team (usually a Designated Marksman) to provide cover and give them an extra set of eyes. The latter of which is intended to be in the game.
They are very much meant to shoot if their squad is in danger, and is definitely not at the bottom of the list.
For reference, that's the 'cover' part.
It also depends on the video game, Arma3 very much does all of it. Battlefield you're more of a Designated Marksman. COD, you are just a dude with a bigger gun and runs arounds like the rest of the headless chickens.
Also define.. "fun"? Getting shot and dying isn't fun. "but but I don't like sniper gameplay" Then don't play sniper?
Again.. Define.. "Most games". There's a huge difference between how games approach snipers, there's also a huge difference between there being no counter play and you not knowing how to counter them.
"They just interupt gameplay for other players by sending them back to spawn. " Yeah, I think everyone should be impervious to bullets so that's no interruption of gameplay.
Glint is just a crutch that people need in order to not be stupid and run out in the open without cover expecting not to get shot, if you've got your back open to a vantage point where you know the enemy is approaching from, you should expect there to be sniper. Don't stand still, and move unpredictably.
"Killing players on the enemy team in an FPS doesn't contribute to winning the game" ~A thing that was said in 2023
Can this get delete so we can post legitimate feedback? They said they're not changing it
I still see it all as a cry, take the medium range scope and become an aggressive sniper helping the team flank and kill the enemy that is well positioned, is better than laying 2000km away and trying to hit someone with your paparazzi camera
all aside that is just skill issue 110% agree
L for the camping snipers, W for the chads that aren't afraid to leave their cover
started using sniper again with a 6x to see if it was really that bad, dont see what all the fuss is about went 8.0 kd at 2 kills per min playing on about 200-300m 127v127 waki, im thinking honestly needs a bigger nerf now this deathstick is overpowered and im an average player at best would hate to see someone good use it
mfw people are soo used to quickscoping then didnt realize snipers are supposed to use small angles instead of full map angles
also use medium scopes so there is no glare...
true
this is me when i try to snipe. all other angles is block by sand bag
or you sit 500m away with a medium scope
litterally only use the m14 as a ar
that is it
you can use it for suprisingly far ranges with full auto and 2 tap people
The recoil is too much for that gun and we have guns that can do the same with less recoil. The scar.
I also have an issue with the glare, its not fun to play sniper. Its also easy to just headshot the snipers with a redot and ak15 from 200+ m away
Use acog. There, i solved your skill issue.
Damn you writting skills are insane, only because someone does not like it means they are bad at the game.
my longest kill on l96 is 700 meters, i only run it with acog, works fine for me
glintshit scopes are only good to snipe other glitshits at 1000 meters
yeah and thats absolutly fine, but using medium scopes to avoid the issue is not fixing the issue atleast in my opinion
i don't think the "issue" is real
medium scopes are for medium ranges
big scopes are for long ranges
he's trying to use big scope to snipe at 200m
its a legit skill issue
i dont know the maps are only 2.000x2.000 according to the wiki
If the solution to sniper glint is to avoid it at all costs, it means there's an issue with it. It's really simple.
If you are using a medium scope, you're not sniping. You're a Marksman
Nobody is using a long range scope at 200m WHOMST does that
solution to sniper glint is stop using scopes that are not designed for the range and use them at range that they are designed for
clearly OP is
yeah like what? sniper rilfes are for ranged up to 1000 not starting at 1000m
who cares about OP, i also have an issue with the glare
ok, stop using big scopes at medium range
What?
It's about visibility at all ranges. You know how easy it is to pick off snipers? Even as a sniper. I can literally use a DMR, and just shoot at the glint 1km away and get a free kill
People I shouldn't be able to spot
It compeltely devalues them
why?
your defense as a sniper is either being stealthy and being behind the backs of medics picking far targets or being at long range
snipers are crazy strong in this game because they are made to deal with assault classes on the ground from really far away and they do a great job at it
you cant be stealthy with the glare thats the point
you have to quickscope because the glare reveales your location instantly
STEALTHY?!
yes, stealthy
"stealth"
yeah instead of fixing the issue, you just avoid it
Your point?
no
well what?
you said sneaking/stealth is a defense of a sniper
and now you are saying its okay that stealth is not working
you're just talking shit now, instead of facts
Bruh, the entire glint is the crutch
If you are using a shitty mechanic, to be able to spot something you otherwise wouldn't. That is a crutch.
Cognitive dissonance at it's finest
what you are asking for is having invisibilty on while having aimbot on
its a game
stop pretending you don't get it
snipers are hillarious
IRL 6x scopes are used for the range of 250 yards and you are saying dont use them below 500m while this is a game true doesn't mean you can use relevant statistics
"Just be stealthy"
Glint prevents that.
"What you are asking for is not to be seen"
That's you.
sniper glint should be more subtle but man snipers would be absolutely broken without glint
That
It shouldn't be removed completely, but it shouldn't be a damn search light either. The cone of it should be reduced so it doesn't alert the whole map, not as bright and not through trees and the like. Them not being able to see me, as I just tap them in the head is silly
glint is completely fine as it is. Dont mindlessly use your scope and try to spot enemies before scoping in, and also change positions a lot.
they should be slightly less bright cuz rn its just annoying to even see
speaking as someone playing against sniper, they are so bright that its distracting, not helping
the issue is that the snipers can't get too much more powerful because if you're against someone who's good at the game at medium to long range, they can burst you down before you can even rechamber your second round, hell i've done it to a sniper 150+ yards away with an m4
fuck it. remove glint. delete all scopes past 6x. change class name to marksman.
This,plus sound
Snipers don't even sound like snipers except a few
Plus so many guns sound too similar
So you don't know what's actually shooting at you many times
i can unironically see a sniper 500+ meters away if they're looking within a 40 degree area of where i am
it should glint randomly not be a beacon of shoot here at any every angle x)
This clip is exactly why its a skill issue btw. The guy you kill is sitting hardscoped camping instead of spotting with binocular first or just taking quick peeks aiming down scope.
Probably a lot of issue stems from novices not realizing they even create lens glint. Secondly that they dont peek quick and are doing so from their spawn or safe zones (coward gameplay that doesnt need buffed in any way) rather than an off angle.
Considering almost a third of my team are still playing recon despite "problems" this thread seems really like a lost complaining minority. Most people in favor of keeping glint probably wont bother to chime in here since this is a clown fiesta.
I slapped the 6x on and made sure to take .25 sec peeks at a time and went on absolute rampage. Not top of score but good kd in the matches and over 50 or 60 kills
yeah so sniping is about who can peak faster and has faster recognition in ms than actually reconing teams
but yeah sniping with medium scopes seems to be easy mode then, could easily collect 20 kills at range of 400 without getting spotted
and when using 6x+ scopes at ranges of 1200+ meters you still get shot from assault rifles, they dont hit shit but spray and pray and you can get killed
also the obvious point of this was that they shoudn't even have been spotted since it was foggy af. That this person died, is absolutly a skill issue, but thats not the point
Hardscoped.. That is literally what a sniper SHOULD be doing. This isn't COD, COD doesn't have snipers.
The binos are useless, and even then the moment he spots somebody and even remotely starts scoping in I can just spot him and pop him in the head.. it's way easier for me because despite him working for that spot, it's already over before he even got to fire a shot. He's already dead, or he spends the next 5 minutes looking for a new spot.
There's a reason why spawn zones doesn't have any elevation.
A third of your team of 3? Most people play Medic for points, or Support for armor, or Assault for RPG.
You'll always have a minority when the rest of the classes are trying to keep their crutch as broken as it is.
My brother in Christ, you're acting like the clown here with these half-baked takes
.. What? Why? You're using a 6x scope.. You can literally peek for how long ya want because medium gets no glint.
But that ain't sniping, that's being a Marksman. Even if you do 'snipe' with it every now and then, the only reason why you're able to is because the enemy has a glint.
Like hell you'd spot them with a 6x, so again. A crutch.
Even then, then it would still be a work-around. You're not addressing the problem, you're avoiding it.
You can use a 6x up to 600 meters easily glint or not
Past that you deserve scope glint bc nobody else is touching you and that's antifun when there's no player input
Hell I think there should be a smaller glint on medium scopes, you deserve nothing for "scouting out" on the other side of the map 👍
PTFO
My point exactly is that sniping is so powerful. One shot kill potential on most targets especially injured. If you are in 500m which btw no AR is spraying your glint successfully at that range.
Other snipers taking you out? Dont see the big deal you are trading accuracy for stealth the medium scope being the counter snipe to save your team from the untouchavle one shot hand of god in enemy spawn
Literally right before that kill, there was someone at the same range. Saw their bright ass glint through a treetop, took a shot. Dead. Easy.
Only thing this thread has done is inspire me to try sniper and man I am going to make kids cry in this game.
It's so stupidly easy to kill glints, even if they flash for a second
It's all you need
Yes.
Lol ok lets see it bud
Switch to Semi, tap. Tap.
The damage fall off stats make this actually impossible
X to doubt that
You have time to move if an AR is trying to tap you from 500m
2 quick taps? Sure you do
Its over 3 headshots to kill at 500m on any AR
And they have to be headshots
Go look the stats guy
Not very hard.
You really gotta be the worst player in the world to get killed by a gun that does 15 damage, spread and heavy bullet drop while you get perfect accuract
^^^
If an ar is tapping at me from 500m he dies in about .1s
His ar ttk is literally not fast enough
On the other hand I can run a 40x which is a gimmick in itself and still go positive even against non scope glare
And he wouldnt be on support so no helmet to save him
Just a lot of protagonist syndrome people crying
Vocal minority
Games just came out imagine when snipers are at 10k hours if glint is gone lol
Heavy bullet drop? Spread? M4s in this game are literal lasers
Cope you already proved you suck at the game
👍
You couldve said scar or like a gun actually good at range but you chose the middle of the road ar
Opinion invalid
What? 😂
Whomst are you talking to, I'm the one doing the killing
Actual 
It shouldn't be removed, I don't agree with that
Send the screenshot then, I want to see that 500m kill. Should show under soldier-assault rifles-m4 for longest range kill
Do they plan on tweaking the scope glint to be weaker
I've got a 500m m249 so I know it's possible, but it's def not easy
My longest was 600 with a DMR against a sniper I couldn't see but I aimed at the sniper glint..
Shoot at the sniper glint 
You literally just proved my point, and I didn't even have to bother to log on. Cheers bud. You played yourself
Shoot glint, get free kill
Don't speak those words too loudly, you'll awake the 
DMR is equally accurate/small drop so I get that
I want to see the 500m m4 kill tho
The one where you just shoot at a glint
DMR is in a weird spot
You don't need to see the sniper you just need to shoot at the bright light
Shoot the light

That was with a 6x and after 2 minutes of single shot
The sniper literally didn't move
Post the m4 bc I know u pulled shit out of ur ass
Do I get an achievement if I clip it? Can I get a Golden M4, I want to run around like a headless chicken racking up kill on my Medic and look dripped out
If you actually did it you would know it's not spraying at the sniper or even worth it
Did I not say putting it on Semi?
I don't even need the clip, I want the stat. It'll be bragging rights for u and I'll stfu bc it'll be a skill issue on me
Pretty much
You ain't gonna hit shit if you go full auto
It's apparently 2 quick taps
I think the max I can full auto spray is around 80-100m for most ARs and 170-200m for AUG/MP5
It took me 50 rounds for the spread to actually hit smthn
So I want to see it's a skill issue on my part
Even if it was more, still proves the point of contesting a sniper glint outside of normal range?
Ah it was 670m and my only kill with a DMR lmao
Likely, or you're using an inaccurate weapon such an an LMG to do just that
So show the stat, why's it so much work
Sheesh
Yeah fix the glint through bushes I don't mind that
But we're talking about 500 meters with an AR
Which is apparently free for everyone and makes sniper useless
First clip didnt show range because it wasnt long enough? Or clip cut out. Tensa clip was 278m
Guy should be on an acog on tensa map is not big and full of buildings
270m why 6x
Just for blind i guess
Boomer eyes boomer hands sniper roleplayer
thats the recommend range for a 6x scope
Nah he's got a point on the bushes bc it's a reverse issue. Sniper can't react making it 1 sided
Ideally both parties should be able to be aware of the other guy
no one asked for that
That's what this thread is for
yeah but the issue consists, only because the solution in this thread is shit doesn't mean the discussion is wasted
He isnt even in the server anymore i recall him grandstanding pretty much every skill issue imaginable in the gen chat and getting owned
Because I have a life and doing something else other than ya know, proving people wrong that proved themselves wrong to begin with.
Yet you're arguing with me on a videogame discord
Where you could just open the game and get a screenshot
Nah he just thinks 99% of players are incapable of consistently doing what was described as the issue
And you are the 99% sorry
Like I proved it was hard enough to not be worth it at all
Yup, pretty much between pulls on a boss. Quite entertaining to see the how far you're going with this, how much mental gymnatics you're trying to pull off to justify keeping the current itteration glint crutch
Why talking with npc anyways just direct the critique to thread topic and leave it. But making sure the counterpoint has been voiced
Uhuh. You're trolling me. I'm doing this on a long ride home so I'm the one trolling you while you respond and I laugh at your shit takes 👍
Neither of us win, ggez, this was as pointless as bothering to fix scope glint
I mean, you're trolling yourself at this point. I meant it when I said you literally played yourself by proving my point of contesting a bloody sniper
Ok, off to a good thread bye y'all
Took ya a while, A for effort. F for execution on the trolling.
If they fix sniper glint do you think they should sniper glint to the medium scopes on snipers/DMRs up to a certain range
lets say 40 meters
or more idk
That was fun, he tried so hard and got.. Well nowhere. ❤️
Anyway, point is. Just fix the damn glint, it's annoying to fight with, fight against.
This post has been closed due to more unhealthy arguments taking place. See pins for the two prior warnings given.
