#Sniper glint is just ridiculous.

1 messages · Page 2 of 1

visual vessel
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dont have any problem killing these people

restive reef
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Sounds like you can't handle any kind of argument. Grow up.

visual vessel
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they were doing the same in bf3 bf4 cod every game

visual vessel
restive reef
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yeah, it's not as prounounced as say bfv (terrible game I think), but the headglitching is aids.

clever cedar
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huh, this argument is still going on...

restive reef
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Not hard to be when people reply in a manner that isn't 'not' stupid.

visual vessel
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if everyone is against you

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think youre the problem

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ngl

restive reef
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I don't really care what drones say, they can't think for themselves, so who cares about what they have to say.

visual vessel
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and within 10 messages of the start of this thread you started calling people 'kids'

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yeah

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it fell apart quick

restive reef
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1x-1=-1?

severe dragon
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my opinion from playing for a day, sniper glint feels terrible on infantry maps in particular, where there aren't as many distractions for snipers to take advantage of

so basically, the solution is to just use a med scope when playing rush 🤡

clever cedar
severe dragon
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simple

restive reef
visual vessel
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disagreeing with you is an opinion? youre just blocking anyone who doesnt agree with you

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😂

clever cedar
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It is a shame so many people jump on that you're in the wrong. I think it isn't such a bad idea to fix some things. Especially the glint going through foliage.

restive reef
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But just using a solution that scoots the entire problem under the couch doesn't solve the problem. Some valid points have been raised that make glint make no sense from a balance perspective. Medium scopes, are usable well beyond 300 meters, don't provide glint, and yet people do not at all complain about it. Then move on to show glint for scopes on rifles with marginally more zoom like 6x and 8x, which makes them borederline unusable within a certain range.

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I am superior to them, they're stupid.

clever cedar
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I am well aware of that. Though all this constant backlash to his actions only adds fuel to the flame.

restive reef
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Nah, it's not a problem, it's just stupid to listen to people who don't have any kind of input beyond 'skill issue'.

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Or just flex for no reason.

clever cedar
restive reef
visual vessel
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lol

clever cedar
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welp, time to pack it up now. Looks like this little back and forth was all for nothing.

visual vessel
restive reef
visual vessel
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perfect

ivory timber
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I still feel like it’s okay the way it is there are some changes that would be nice but a outright removal is just stupid

visual vessel
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@visual vessel

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lol

clever cedar
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maybe a tiny flex...

ivory timber
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This

restive reef
visual vessel
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the easy way out was just to backpedal and tell people to go outside and stop playing 12 hours a day

restive reef
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They were, some people being absurd and stating that they were hitting headshots consistently from 1200-1300 meters back to back with no video. There was one who was a lot more reasonable with an 8x scope and hit three headshots back to back, but I just told him to touch grass.

ivory timber
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Being decent at a game = not going outside

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The mental gymnastics there is insane

restive reef
ivory timber
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He was just showing you that it’s easy

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Which to be fair if you play smart and know the drop it is

restive reef
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Two seperate people, one person said that they were hitting that easily, my response was something like: If you're moving, it's impossible to hit someone at that range. He disagreed.

visual vessel
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surely you dont play 3+ hours a day, definitely

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and trying to downplay you dont have time to learn how to play

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😂

ivory timber
restive reef
restive reef
visual vessel
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please mate, the games been out for what, 3 days and you already have 13 hours, sound like YOU need to go outside

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"you dont have time" my ass bro

restive reef
visual vessel
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yep sure you did

ivory timber
restive reef
# visual vessel yep sure you did

Really desperate to win an argument huh? See how natural it is to be combative? See the purpose for downgrading someone to a no-life scrub?

visual vessel
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not desperate just find it very ironic how you told everyone in this thread to go outside

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and touch grass

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and now you're trying to play the victim

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poor me i dont have time to play games waaa waa

restive reef
restive reef
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Not everyone is a jobless high school student who whines about not being able to afford a $15 game.

visual vessel
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you're telling people with less hours than you, who are better than you to go outside

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just a bit ironic

restive reef
visual vessel
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yeah you have plenty of free time, no idea why youre trying to downplay that you dont have time to learn the game

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'only' 4+ hours a day btw

restive reef
visual vessel
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a problem which clearly no one else has

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judging by the replies and reactions in this thread

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hence why people told you its a skill issue

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😂

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i dont see how you fail to grasp this

restive reef
# visual vessel a problem which clearly no one else has

A problem that I have, it doesn't matter that no one is going to be experiencing it as most gravitate torwards traditional roles in the first place. People aren't going to be in favor of a change that makes it harder for them even 'marginally' and will exaggerate it regardless.

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And other people have agreed it's ridiculous, agreeing that it should be changed in one way or another.

visual vessel
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but theyve already said theyre not changing the sniper glint so youre sat here wasting your time

restive reef
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They are atleast going to fix it showing through trees. When people start playing for a month from now, something is gonna be done.

grave snow
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Yeah this is the Battlefield a lot of us grew up with and it was fine. You'd find them eventually.

restive reef
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Now that i have the sv98... I can see more where people are coming from, the ssg69 is so far behind in performance it's not even funny.

digital trail
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i mean i have a video of one

tribal cobalt
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In my opinion, your opinion is so bad it's actually funny. I hate recon because i can't snipe well and even then when i get mad at enemy recons and counter snipe it's easy to hit heads both on enemy recon and normal infantry. So your cope is soo big it's super funny.

proper summit
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From what ive seen sniping gets much easier once you get the spotter attachments, basically tells you what to zero in, from there its just aiming above or below them

dawn orchid
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vandice i think you got some anger issues bro

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ive seen you have like 8 different anger outburst in this one thread

restive reef
restive reef
dawn orchid
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you brough up peoples school lvl and stuff bro it cant be that serious to you

restive reef
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To clarify, I'm saying that regurgitating 'skill issue', 'you're bad', or something similar, promotes the idea that you're above the person. Hence, implying that you're talking down to someone.

restive reef
dawn orchid
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if its that serious then i guess you do you man

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has their been any info about glint changes at all

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i just want them to fix it so you cant see them through trees

restive reef
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Oh no, not a bit, don't know if it'll happen, but I don't see it as being fair at the moment. I stand by my point of atleast altering the opacity and foilage bleed through though.

thorn vector
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🐒

drowsy relic
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this thread is a dumpster fire lmao

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the sniper glint is definitely a little aggressive right now. i think the cone in which it appears should be narrowed, and also it shouldnt show up through trees

restive reef
thorn vector
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crybaby snipers just want free kills with impunity

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touch grass

restive reef
# thorn vector crybaby snipers just want free kills with impunity

I mean, that'd be nice but it's far from the case. Other snipers can counter-snipe, and ARs can harass snipers by making them bleed with 1-2 shots. Having a sniper within 200 meters and using a long range scope is similar to you having a spotlight on your m4. There is no chance at surprise, which ruins it for a lot of people. Within said range, almost every weapon can kill a sniper as well.

bitter comet
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Sorry for kinda just not reading into the discussion, although I don't really feel like sifting through all 1000 messages, but I liked the point the one guy made toward the top about just making the glint directional

restive reef
bitter comet
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Oh

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I'm not sure how exactly to visualize that, so it'd be hard to say how much smaller that cone should be, if it even really needs to be any smaller to begin with, but if the glint is directional already, I feel like that does make it a lot less annoying to deal with as a sniper

restive reef
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But there is no 'intensity' to it. It's just "Oh hey, you're being looked at... see that lighthouse in the distance? That's actually a gun being pointed at you.

bitter comet
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that is true

restive reef
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Regardless, I think it needs to be toned down within 200 meters or so. Mostly because people will use medium scopes anyways. there isn't really a point in keeping it that intense, though with say 20x or 40x, I can completely understand.

drowsy relic
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i dont even play recon i just find it a little too easy to feast on snipers

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battlefield got the glint right i think

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it only shows up when theyre aiming at you

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in this game it feels like if you point in a general direction it will show up for every single person in a big radius

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including through trees which is a little bullshit since you cant really see through them

bitter comet
drowsy relic
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all they need to do is narrow the cone of the glint showing up

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idk what it is right now but 5-10 degrees would be enough

vocal needle
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Looks like the memo wasn’t fully received here. If this post is found to be getting misused again, (including petty arguments about off-topic issues), it will be closed and locked. Last warning.

sand lodge
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Just like the clown face emoji ? @vocal needle

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You want to pick a lane on when to follow rules or...

vocal needle
sand lodge
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Be nice - Toxicity has no place on our server, we want this to be a safe & welcoming place to hang out and use, so be nice & friendly to other members.

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Yet you allow constant trolls from finding a fine like between toxic and non-toxic. You let this happen in forums rather more often than not. And by then the discussion you deal with it, its pretty much over and has other people caught in the crossfire because they started being toxic back. Why? Because for some reason you don't have a blacklist of words of a emoji tracker that is either a tick or a cross.

All for the greater good of . The Dev said it so can I, so now the discord is rampand with people constantly replying to post with skill issue again because you've allowed this behaviour. So do I get to pick when and where I decide to be a prick since you guys are so insistant of turning a blind eye to this god awful meme ?

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It's counter intuative and unproffesional. So of course no one is going to follow stupid rules even the maker of the game can't even be fucked to follow.

restive reef
sand lodge
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Oh Im not hating on him, it's not his fault and I get that

vocal needle
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I don't create the rules or manage how AutoMod works in here, I just do my best to enforce the ones that exist, where I see violations occurring. If you have concerns over the rules and/or how they are enforced, I encourage you to contact ModMail so they can be forwarded to the appropriate people.

restive reef
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I love the 'gfys' in that response. I'd be in the same boat.

vocal needle
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I did not intend for it to come across that way, so if it did then I apologize.

restive reef
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I prefer a more casual style, and I respect the professional nature of the replies.

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eh not sure how to word that. But no offense taken!

vocal needle
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👍🏼

vocal needle
bitter wyvern
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How sniper glint feels like

tribal cobalt
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You have some serious mental issues you you need to work on. When vast majority calls you out bcs you're just bad for complaining about a non issue mechanic in game. Yeah.... This 8 polygon game isn't for you

restive reef
tribal cobalt
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No one asked your opinion about sniper glint either, yet here you are.

restive reef
tribal cobalt
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The only valid comments i've seen here so far is the issue where sniper glint can be seen through bushes, which is bullshit and should be changed. Other than this just practice man, playing as and/or countering recon players isn't even half that difficult you make it sound

hallow echo
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i disagree with removing glint since the moment you slap a med range scope on you never glint again and can hardscope forever.

hallow echo
# tribal cobalt and everyone answered that your feedback for the most part - is bad

this is true, seeing the glint through bushes is something that should'nt be, and something less important but I would not mind seeing would be the further you are the smaller the glint is but as someone else said if a sniper hits you from those extreme ranges then the person probably stood still for too long or they faced off against the best sniper known to man

bitter wyvern
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Without going into all the drama.

If the general feedback to this question of scope glint is to just avoid it and use medium scopes, this surely indicates a problem.

I agree with Adriel that currently they're too easy to feast on, and battlefield did it right.

Don't remove the glint, reduce the radial cone of visibility, and for it to not show through foliage. Also a little less intense, when I look at a sniper glint I feel like I'm getting flashbanged

empty quarry
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realisticly the only issue with the glint is that you can see it through soft cover like trees and smokes. Fix that issue and the snippers will immediately become more fair.

rough dagger
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Also, the glint shouldn't give you away to the whole map. It should give you a way to the cone of area you are looking at. Your targets should know you are there so they can take cover/suppress you, but right now its blasting the entire server with a spotlight.

restive reef
snow yarrow
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More could be done, but I think we've found the general issue and how to fix it. I'd say everyone could agree with the last few comments

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The rest is mostly polishing.

restive reef
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One or two suggestions I saw was a 'growing intensity' the longer you're scoped, or a 'blinking' slowly over time. Which I like the sound of.

snow yarrow
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But what does that bring

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People will just ads on and off

restive reef
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Isn't the point of the glare mechanic so they stay scoped in and get punished for it?

snow yarrow
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Yes, because right now they can get shot by someone 30 degree to their left, but if the cone is reduced, only those in front would see them

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Which is a fair trade because both sniper and target will see each others, that's IF the target is looking back at the sniper anyway

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People can take quick consecutive shots without aiming for long, so then people would use x20 with a M200 and never make a glint

restive reef
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But they'll also run a medium scope just to avoid the tradeoff of having a searchlight on the front of your gun. Which I've not seen a single person complain about either in this post or in any channel...

restive reef
snow yarrow
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It's a learning curve and takes some time to get used to. I remember being unable to sniper in BF4 before I realized why. (Also couldn't snipe with a controller).

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But really just reducing the cone of visibility and not make it go through folliage will significantly make it less of an issue. You won't be a glowing target in the far distance, you'll be a menace to the players bellow

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Some maps' cliff light up like a charismas tree, but none are even looking at you

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Then again they're literally exposing their whole body to the rest of the map. They're visible with and without long range scopes. So it's fair to say some people simply don't know how to position themselves

sacred hinge
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But very different gameplay there too,you can't compare it to battlebit

sacred hinge
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There is way less cover there overall

meager ermine
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Just move around after peaking for a bit

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it’s stupid sitting in the same spot expecting not to die eventually

restive reef
meager ermine
restive reef
meager ermine
snow yarrow
regal sorrel
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Might as well lock and close this post, Oki has already said sniper glint is never being removed.

visual vessel
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honestly needing snipers to have a beacon to announce their presence is a skill-issue

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making the glint more directional would make it more viable to snipe

regal sorrel
visual vessel
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I did actually play that. And I enjoyed it.

frozen escarp
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more glint the farther away you are maybe?

visual vessel
bitter wyvern
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It feels like you're carrying a torch at night in a wide open field, suddenly you see about 127 raccoons staring at you

bitter wyvern
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I also stand by my point of: if the general advice to people is to avoid glint completely by equipping a medium scope, it really shows there's a problem with the mechanic

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Should it be removed? No.

Why not make it so lower magnification such as x8 is considered a medium scope?

Or alternatively, reduce the glint radius, reduce the brightness, fix it being able to be seen through foliage and then add a bullet trail to it. So if someone does get shot, you know where it came from

restive reef
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Most of these things just have inherent problems. If a scope exists without glint, people are just going to use that over other options.

The mechanic therefore, needs to be adjusted accross all scopes. Though, the rest of what you listed has been agreed on: narrowing the cone, fixing the bleedthrough, etc.

I do still think, no glint would work just fine.

trim peak
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what are you talkin about lol most open maps are sniper hell

coarse salmon
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@restive reef man you are a clown

restive reef
restive reef
shrewd night
restive reef
shrewd night
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bro thinks he did something by reading my name on my spotify

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also i thought you blocked me? HyperXD

restive reef
shrewd night
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👍🏻

wheat lichen
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in some cases you can see sniper glint through things that bullets can go through as in things you thought were cover because they look solid but aren't

acoustic ember
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tree leaves too. ive killed many snipers only by aiming at the glint

restive reef
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Why is frugis good, but tensatown is just made to be aids...

heavy parcel
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I'm not sure how balanced it is, there's several times where there are tree leaves covering the actual person but i can see the glint and I have gotten a few kills without even actually seeing the person

visual vessel
restive reef
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Why do people say glint is a problem, while they're hitting 200 meter shots, and most maps and teams area well within all areas of that range. XD

snow yarrow
restive reef
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And that glint is dumb and should be disabled.

restive reef
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Still sniping people without glint at 600 meters. Do not see them whining about it.

river flume
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not really , sniping here its so much easier, since there is no bullet mechanics apply at all which the moment u shot , the bullet will arrive the target right the way. Also, there is no kill cams. so your location its always safe unless u search target with your right click, its literally like yelling i am here, come kill me.
If the glint wasnt in place, i bet it will be full of sniper in every single server.

restive reef
river flume
restive reef
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In short, bf3&4 didnt have glint to this degree, did just fine, and everyone played different classes.

river flume
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my point its saying that glint its for balancing purpose becuase sniping its much easy here

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in bf3,4 sniping arent that easy so it wont be fair to have glint like this 😄

coarse salmon
restive reef
restive reef
river flume
coarse salmon
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And glint in bf4 is simmiliar to bbr. Amount of snipers shows you glint

coarse salmon
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Ans glint in bbr looks diffrent due to low poly

river flume
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maybe becuase of the graphic ? 😄

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yap

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that one i agree

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its like a shining star

restive reef
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1600 hours in bf4, they are not similar in their opacity.

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Or brightness.

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Or size.

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Bf4, it is noticable. But in bbr, it is hard not to notice.

river flume
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maybe they should add the bullet mechanics from bf4

restive reef
river flume
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they do ?

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like bullet drop and stuff?

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how come i dont see the bullet flying tho

restive reef
river flume
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its so damn easy here tho

restive reef
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Cause you have bigger targets.

twin wren
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Put a medium scope on it.

restive reef
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And they are easy to see.

twin wren
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Snipers literally do not help the team. I am fine with them being easy to counter. If you sit like 500m away you cannot be killed even if they see you. What will a m4 guy do ? Spray at you cmon..

river flume
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its feel like bc 1

restive reef
river flume
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well most sniping doesnt really help in multiplier 😄

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other than piss off the victims lol

restive reef
coarse salmon
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@restive reef diffrent glint is not able to add into the game. Due to current art style

twin wren
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Maybe different intensity glint for higher magnification scope

restive reef
twin wren
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Tbh I feel like its fine how it is. All a sniper has to do is go far to the left or right of the map and snipe where it is too far away to be contested.

If you play on a small map just put a medium scope on the weapon which produces no glint afaik

coarse salmon
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It is fine

restive reef
restive reef
coarse salmon
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Well if you hate glint go to 2km range and glint is not a problem

restive reef
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Shows through trees, hedges, smoke, fog, etc. Brightness is imposdible not to notice.

twin wren
# restive reef Yeah, what do other classes go for? Kills, that is all they have as an option. ...

Yea maybe we play different games but I have never seen snipers literally helping the team. Other classes will go for objectives because they have too.. that is where they will find people to kill.

I had a 40 2 game as a sniper and I did nothing but kill other snipers. We still lost hard. Snipers are the kda class and I happy it gets dunked on.

Even still you can make it OP by again MOVING FAR AWAY and ranging your scope OR using a medium scope haha

twin wren
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The glint showing through trees and some cover should be fixed tho

restive reef
twin wren
restive reef
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:/

twin wren
restive reef
twin wren
coarse salmon
twin wren
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Exactly !!

coarse salmon
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@restive reef if you use long range scope go to 1km-1,5k range

restive reef
coarse salmon
restive reef
coarse salmon
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In 1-1.5km only snipers are able to kill you

tough zenith
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i wonder if people really know how far 100m is in this game

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at this range no sniper should be contested by a PDW/SMG or AR

sacred hinge
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Many snipers at like 500m+ get tunnel vision and you can just sneak up and flank them if they're not sitting in spawn,if they're annoying you and your team

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Or you can also get close enough to throw smokes to disorient them

tough zenith
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and if you cant tell where a sniper is shooting at you from 100-300m that is purely a skill issue

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this is 400m out what is a sniper going to do here for any sort of game impact

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heres 200m

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this is not even mentioning some maps dont even have a 500m sightline

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doesnt need a change btw sniper cant see anything but we can all see them

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they were only 261m out too

restive reef
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Lmao, some of the most sensible and level headed people I have seen in this thread yet. Thank you.

tough zenith
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:x we are few and far between read this entire thing to see that

restive reef
tough zenith
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of course the goal is to make the game better over all after all

restive reef
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Yeah, i guess it is, i could tone down in some ways, Maybe I should start recording to communicate my perspective better.

tough zenith
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unforunately though instead of working at a more reasonable solution or realising that in a game where there are plenty of mechanics in place to determine where you are being shot from already devs figure its perfect as is for some reason or just dont like sniper enough to play it to see the issues

little kayak
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a note about whoever said to take the bogger scopes longer out, I find this as an acceptable range for longer scopes, anything up to like 400M you can use an acog on and do just fine

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I played with the normal scope all throughout until I unlocked the acog, or realized anyways, or however many kills it took to get the next sniper, thats when I checked

and I found sniping to be very good right now, I would go ~30 and 10 most games, finding good spots to the sides of the clumps of enemies, flanking and stuff.

Theres a lot that goes into it, positioning, movement, using the binoculars first if you want, so no glint. Not peeking the same spot 5 times, not sitting next to 20 other snipers who are all mega glinting it up.

bitter wyvern
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Everyone can see your glint but you can't see beyond 200m

tough zenith
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idk dont think im crazy for thinking sniper should have the initivave in the 200+ m range and glint just ruins that

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i have 0 issue plugging someone with a ak15 at that range

tough zenith
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and you have the fog at your back to make a better advantage

tough zenith
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i dislike acog i perfer the second to last one

little kayak
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example b

tough zenith
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i find the notches inconsistent

little kayak
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I'm doing this rn hahahaha

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if i can get a kill 1100M live with it its at least solid

tough zenith
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its the better option tbh

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the midranges over all

little kayak
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(also im shooting at other glinting snipers who have no idea where i am)

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the large scope is a noob trap

tough zenith
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100%

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really only ever use midranges

hollow birch
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probably already mentioned, but didnt okidoki comment about sniper glint the day game launched in discord call? that tests in the past with less glint or no glint, snipers were out of control and way too easy.

tough zenith
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yes but the issue with that is the playerbase has gotten better

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i exclusively use supressed snipers with mid range scopes moving frequently and flanking at unusual angles

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and people have no issue finding me

hollow birch
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wouldnt the player base be getting worse? playtests were usually full of patreon backers or long term testers. now we have an influx of new players. or are u referring to something else?

tough zenith
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how would it be getting worse? the playtests were between 2 and 6 hours long on specific days of the week

little kayak
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omg number 3

tough zenith
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we now have unrestricted access to play as much as we would like

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how could the playerbase get worse with longer playtimes

little kayak
hollow birch
little kayak
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ok last one, you get the point

tough zenith
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and dont you think that there are now way more long time players as well? its very rare for a playerbase that is growing to get worse

hollow birch
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i dont particularly have an opinion on the sniper glint, just remember okidoki talking about it it on launch day and didnt seem like that was mentioned.

tough zenith
restive reef
# little kayak ok last one, you get the point

I mean, i don't get the point of glint if people don't have a problem with medium scopes. Just seems inconsistent. Plus you have people who think sniping is OP while they play medic with an smg.

vale dome
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this is off-topic but i've love a guide on leading/landing shots at those distances beyond the zeroing limit

little kayak
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As for leading, usually you miss the first shot, but you should watch the bullet travel and then make adjustments from there

upper plank
restive reef
upper plank
restive reef
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Glint should just be removed, it just benefits easy kills on snipers who don't know any better, be they are at a range where other snipers can spot them from a mile away or people who hose them down from 200m.

low notch
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I dont know about removed but the angle should be a lot tighter. That being said I run an acog on every sniper because of this it essentially makes the long scopes unusable.

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The maps arent that big anyways and if you are actually using the long scopes you will probably be out of range of anything except other snipers so my gripe is more with sniper v sniper fights than beamed by ARs

#

Since it takes a bit more milliseconds to line up a really long shot only the targets in your scope should see it, which would help against fighting 1vX

visual vessel
#

real

kindred sundial
#

I think sniper glint needs a rework of some kind. I often see it through bushes and trees. I can't tell you how many counter snipes I've gotten on someone I legitimately couldn't see, I just fired at a glint through a solid hedge.

I know wanting it gone would be too much of an ask, but the current iteration of scope glint is frustrating as a sniper. It feels like a massive punishment for trying to snipe at longer ranges, which is what the class should want to do.

visual vessel
kindred sundial
#

Yeah, but this is a video game. The bush is a solid green cube. If the graphics were more realistic I'd be inclined to agree with you. In its current state, I will look at a tree or said bush and see a bright white dot right through it. It reads more like a visual bug than an intentional feature.

frigid dome
#

Leave it the way it is, depending on the map there are more people taking pictures with the camera than actually trying to capture a point or supporting infantry.

kindred sundial
#

God, ain't that the truth. I snipe but I still try to cover points being captured or help take back flags that were back-capped behind my teams lines.

frigid dome
#

its you not the others 50 snipers in the lobby

ashen wadi
gleaming elk
#

Snipers are so overpowered in this game. Not having the glint would be a complete joke

tough zenith
#

it would make 0 difference

restive reef
#

"Snipers are OP, they can one-shot headshot me"

"And if they don't?"

"Oh well, uh, they can totally just dodge my bullets by going back in cover"

"But you can also avoid getting killed by them by just taking cover or pushing them while they have to swap weapons or chamber another round."

"Nah, that's too advanced."

#

Man, so OP... imagine getting headshotted by a sniper in any other game. lmao.

marble sinew
#

Why are you using long range scopes! 😂 holy this can’t be real

quartz sluice
#

Long range scopes are fine. Sounds like skill issue BBcool

restive reef
#

Why not remove glint?

#

Cause people have a skill issue.

coarse salmon
chilly crane
#

I agree with OP - Sniper glint is silly. Here's a better suggestion. More obvious sniper muzzle flash.

As a sniper, unless your target is completely still which in this game is fairly rare - you're highly likely to get the 1 shot headshot on them, unless you can't aim.

If the snipers target is moving - they're already at a disadvantage, and even more so at a disadvantage if they miss their shot. Depending on distance, the other person with an AR will now be hunting.

What should happen is - fire shot, you miss, the assailant will try spot the sniper as they may have an idea where the shot came from.
Looking in that direction, if the sniper fired a second shot, and MISSED again. The assailant would likely see the muzzle flash and the sniper would be spotted - COVER IS BLOWN gx_pain

The sniper class is already at a disadvantage for its lack of involvement in close quarter engagement at objectives, and as we know, no score, no level. So their primary means of leveling is through the kills they get.

I am aware that there are attachments to lower the muzzle flash, but those attachments come with their disadvantages to the gun itself - whether they're drastic enough? Probably not, but that's what tweaking is for, which is what I feel like most attachments need as some attachments straight up make zero sense.

restive reef
coarse salmon
faint geode
#

I agree boy the sniper are over spotted every time, it’s so hard to play with that class please reduce the glint spot distance to forced ennemie to use objects to hide themselves !

blazing portal
#

Playing Recon you accept many disadvantages with no real upside. AKs and M4s are just as accurate as a sniper at long ranges. Sniper glint makes it impossible to stay hidden. You have to hit headshots to get reliable kills, but players can put on face armor that provides headshot protection. Recon IMO is in a terrible spot and plays awful to play escpecially with the early guns.

#

I would argree if the sniper bullets weren't so slow. they are around 400-600 m/s when they should be well over 1000

rugged wigeon
tender geode
chilly crane
pearl glacier
#

"you have no incentive to provide recon to the rest of the team" you really didnt need to add this in there bud

frigid dome
chilly crane
bitter wyvern
#

There's no way you just tried comparing this irl

#

Irl, sniper glint does not happen all of the time, but during certain hours in certain positions relative to the sun

#

irl, you literally have

#

There's obvious balance reason for it, but as several people pointed out. Currently the odds are heavily stacked against Recon in general.

  • Your armor is weak
  • Getting blue armor hits as Recon is the worst feeling imaginable.
  • Sidearms are pointless as you might as well throw bullets at the enemy
  • Glint is like a beacon to 127 other players to get a free kill
  • Even through bushes, as I've done several times meaning they never had line of sight on me
  • "Just use Medium sco-" No timmy, if the answer to scope glint is to avoid it at all costs. It means there's a clear problem with it.
  • It makes anything below a x20 pointless as M4s can just outsnipe you
  • Above that at long range, you're still a beacon to other snipers so even if you'd reposition there's no avoiding it as it'll just give you away instantly.

All in all, why bother putting all that effort into Recon just to get one kill, when I can play medic. Get points for gettings people up, getting them healed, can heal myself, get objective points, spray an entire group of 5 people with 1 mag, and still be able to contest most snipers at ranges with my M4.

low notch
#

Remove long scopes from the game (thus removing glint) since theyre just a noob trap. Get baited into spending 30 mins hardscoped doing nothing for the team just to fit the rule of cool like you're some movie character.

keen owl
#

I think a small help would be to make it harder to tell exactly where a sniper is just by looking at the glint.

chilly crane
#

I think muzzle flash should be the main way to spot a sniper

wanton flower
#

I'm still not sure how you can nerf glint. Best thing I can think is making it less bright or smaller, but it's still noticeable no matter what.

kind cosmos
#

if you just use the lower zoom scopes it has no glint

chilly crane
keen owl
#

Do we know if the 4x scopes like the ACOG have glint?

kind cosmos
#

they dont they are pretty busted

#

allows you to sit in one spot the whole game without being found

wanton flower
#

I honestly think Sniper rifles should be improved in some way, not sure how though. Best things I can think of is giving better armor damage and letting more rifles break armor completely, that might be a bit much though.

chilly crane
#

I destroyed a sniper with Acog from 400m

wanton flower
#

More mags definitely though. 2 mags by default is a joke.

bitter wyvern
kind cosmos
#

i was gonna come in here to say snipers where broken. but it seems eveyrone sees the opposite

chilly crane
#

Sniper v sniper is fun, sniper v anything else is nothing but an uphill battle for the sniper

kind cosmos
#

im able to sit in one spot with a 4x scope silence and drop 60+ kills a game and no one find me

low notch
bitter wyvern
bitter wyvern
bitter wyvern
chilly crane
#

I always see games doing this, introducing attachments to reduce muzzle flash despite muzzle flash by default being next to non existent. Sniper scope glare should be removed and muzzle flash increased

kind cosmos
#

why should you be able to use 20x scope and sit 500+m away from obj and snipe ppl with no drawbacks

keen owl
#

A nice buff would be if Recon could spot enemies and have them actually show for your team.

chilly crane
kind cosmos
#

80% of the ppl in the game are holding a choke standing still not sure why you would prio moving targets

#

you can legit sit at an off angle and just farm the whole lobby with a sniper since eveyrone is worried about one single choke point and standing completly still

keen owl
#

Because against a decent team no one is standing still

chilly crane
#

Depends on the players you're up against. If you're standing still in this game you're doing something wrong. Very fast paced movedment, fast ttk. Personally you have to be pretty lucky to catch someone standing still

kind cosmos
#

you will never find a "decnet team" in a 127v 127 thinking the whole team will be good is an unrealistic take

#

you have to think most of the ppl that play are casuals and have no idea what is going on

chilly crane
#

I'm not a big fan of 127v127. Too much going on imo

#

I always find that I drop 3 or 4 kills, and then have 5 more people wipe me, right around the corner

keen owl
#

Its not a really a black or white kinda of thing, some teams will be better than others and against better players its very difficult to Snipe beyond 300m unless you are shooting other snipers (players standing still)

kind cosmos
#

then in 64v64 i can see why you think glint shoud be nerfed but in 127 its actually aids to have 20 snipers without glint and silencers shooting at you the entire game

bitter wyvern
# kind cosmos why should you be able to use 20x scope and sit 500+m away from obj and snipe pp...

That is the drawback, not getting objective exp. However you do get exp for countersniping people that try to kill your team.
Snipers are stupidly weak up close with a bolt action rifle, if you're wanting to play Marksman you get increased mag capacity, and you can literally one-tap in the head anyway. Even better you can dig a hole in the wall and nobody will know you're there.

So when we're talking drawbacks, I'd say DMRs currently have way less drawbacks

kind cosmos
#

half of the maps are wide open have you played the game yet?

#

you cant jsut not be in the open

bitter wyvern
#

Most fights are inside, have you played the game yet?

kind cosmos
#

🤡

bitter wyvern
#

If you're in an open field shooting at people expecting not to get shot, that's a skill issue

bitter wyvern
wanton flower
#

Idk, had the idea.

kind cosmos
#

not sure how you can not see the problem wiht 20 snipers without glint being an issue

wanton flower
kind cosmos
#

yea i agree with that i just came in here to say 4x should have glint

#

i was just arguing with the ppl who think it shoudl be removed all otu

bitter wyvern
# kind cosmos not sure how you can not see the problem wiht 20 snipers without glint being an ...

Because you can expect where snipers are, it's kind of obvious unlike Marksmanship rifles. And also if you took like 2 more seconds to actually read the arguments, you'd notice then I'm not saying to remove it. But since that has completely flown over your head, allow me to reitterate: Leave the glint but reduce it's radial cone of who can see it, so that not the entire map of 127 enemy plays can see the bright ass north star on the hill. Rather just the people you are aiming at.

#

And reduce the brightness, and fix the damn I can see it through foliage

#

Like for all intends and purposes, I shouldn't have spotted him. Before this kill I shot someone plain through a tree, there's no way he could've seen me

chilly crane
# kind cosmos not sure how you can not see the problem wiht 20 snipers without glint being an ...

The whole point of this is giving people more of an incentive to play recon.

I find it ridiculous that i've been able to outgun a sniper with with my holo sight AK15 and tap his head from 300m before he could do anything. All because there's a beacon of light coming from them.

If I knew that I could take my time some extra time with my shot to get the most ideal lineup and guarantee a 1 shot kill. Currently that is not possible, because i'll be spotted instantly.

bitter wyvern
#

If someone spots a sniper (should the glint be diminished to more reasonable proportions) then they should be able to get hit if they're out in the open on a hill, a shield would diminish that

bitter wyvern
#

It's not bad, people should be incentivized to play medic

#

But, it's just so discouraging to see a medic being able to do all that. And you're just kind of left with a foul taste in your mouth each time you hear the armor 'dink-dink' on a sniper shot

chilly crane
#

That sniper shield was used in BF1. I can remember using this quite a few times.

One thing I would like to test is whether the current sniper glare is a crosshair for the snipers head. Because everytime I aim at it and shoot, it's always a headshot. That would kinda make the sniper shield only effective at protecting you from the side angles

bitter wyvern
#

Aiming directly on the glint = pretty much headshot

chilly crane
# bitter wyvern Pretty much this, the other day there were about 10 Medics in the squad? xD

That's another problem. Currently my mindset is this - I want to use other guns. To use them I need higher rank. To get higher rank the best class is medic. I would love to play classes like Engineer / support. But they just don't produce near enough as much XP as they should.

Everyone is currently grinding to unlock guns, this post speaks well of this https://discord.com/channels/303681520202285057/1119062363505705020

bitter wyvern
#

Oh, absolutely. I find myself playing Medic, because no offense to anyone. It's literally easymode.
I can run around like a headless chicken, vaulting through houses and hipfire my M4, use it to tap snipers at 400m range. All whilst having more Amo, more armor, the ebility to heal myself, get others up, heal others, and be on the objective, and I can have mines and claymores for extra kills.

What more does anyone need really?

#

Don't get me wrong, it's hella fun

#

But compared to other classes it just feels almost unfair

#

But I'm a very big proponent of not nerfing the fun thing and buffing the rest

chilly crane
blazing portal
bitter wyvern
#

They count as foliage

#

So you can see glints through it, and shoot through it

#

Reason #6540 as to why that glint is a problem

blazing portal
blazing portal
bitter wyvern
#

Not I do think there's a form of armor pen in the game, depending on the sniper rifle but I have not gotten to that point yet, however armor also seems inconsistent

blazing portal
bitter wyvern
chilly crane
#

Prone to much disagreement, but I feel like the game could do with some things removing as it feels out of place. There are some mechanics which remind me of what Battlebit was planned to originally be (Squad).

The whole pace of the game is quite high, and there are things that slow that pace right down which kinda ruins flow. Things that do that: Bandages + bleeding, no auto healing (maybe cap auto heal to x% and uncap it after x seconds), no aoe medic healing (I like dropping my medkit on the ground for people to walk up to it and heal, but no one does. Would be good if people just walked up to it and it would gradually/stagger heal)

low notch
#

remove glint, by removing long scopes. you only need medium scopes for almost every map and situation

#

just get rid of them in total, its a trap

tough zenith
#

why not just remove the glint feature and not handicap snipers more than they already are 🤔

low notch
#

ah yes some random bottom can get a lucky shot off from 1k meters for his first kill of the game

tough zenith
#

you seem to have missed the point that snipers WITHOUT the high range optics can get easy 1km shots

#

and if youre getting 1km shots luck has nothing to do with it

low notch
#

just remove snipers

#

😂

tough zenith
#

found the medic player

low notch
#

i have 500~ combined kills on marksman rifles

#

but like actually contribute to point capture when doing so

#

run past 10 private ryan roleplayers in my spawn on the way to actually play the game

gleaming elk
# restive reef "Snipers are OP, they can one-shot headshot me" "And if they don't?" "Oh well,...

snipers are OP because 1) lots of maps have huge open areas with little places to hide, especially with the low poly style of the game 2) damage drops off to extremely low for most guns around 300 meters (ak15 does 13.7 and m249 does 9.5) 3) low accuracy of non sniper rifles makes it less likely to even hit those shots while the sniper rifles keep full damage and perfect accuracy and 4) recon can just have another player sit out of line of sight and resurrect them indefinitely

low notch
#

sniper being op or not my main gripe is the uselessness of the archetype of people who tend to play and advocate for them to be buffed

#

way earlier in this thread I also already suggest simply reducing the glint and the angle at which players can see it, if there is plan to keep long scopes at all but people want to go overboard with a full removal.

tough zenith
# gleaming elk snipers are OP because 1) lots of maps have huge open areas with little places t...

okay lets refute every single one of these

  1. snipers equally have very few places to hide on maps low poly in fact makes targets long range it easier to spot due to the blockynesss of the game
  2. Damage drop off doesnt really start to matter until around the 300m range in which case why are you trying to engage instead of using the movement tech of this game to close distance/flank
  3. non snipers in this game are actually laserbeams scroll up slightly to see that
  4. how does this contributing anything especially with how low kill (thinking 20 kills) snipers are this is meaningless compared to just having two points capped for a minute
tough zenith
tough zenith
gleaming elk
low notch
#

either way seems like you're doing just fine so maybe we dont need to change anything

tough zenith
rugged wigeon
#

It currently the weakest gun in this game.

burnt summit
#

is jack the new nedgi?

past pollen
#

literally who

rugged wigeon
urban cedar
#

maybe make a scope that hides glint but effectrs the gun negatively someway else, seeing glint at all angles isnt really realistic, then again without it it would be impossible to spot a sniper

restive reef
# gleaming elk snipers are OP because 1) lots of maps have huge open areas with little places t...
  1. Lots of open maps? Like what 3 or 4? The rest you are lucky to get a sightline beyond 500 and in some cases have fog preventing 200. If anything, distance is unfavorable and hard to attain for snipers in numerous cases.

  2. You mean 300 meters, where most people with ARs and other weapons shouldn't be touching people at? Yeah, no, I don't think an ak15 should be dealing that much damage, that far out, but it still has the same chance to proc bleed.

3)Snipers are accurate at range? Yeah... How do you think it's supposed to work, lmao.

  1. Yeah... so can entire squads... What's your point?

Now to actually provide the disadvantages of snipers: If I miss a shot, I have to wait 0.5 to 1 second to chamber another round at time and get my scope back on target. If I look down my scope, I can have people shoot my head through bushes across the map, everyone looking in my general direction knows exactly where I am because of glint. If a person is within 200 meters, all of my advantages of 'accuracy' and 'damage' dissappear. If I miss a headshot within that range, the fight is over for me. So from what it sounds like... both you and I are saying is that a sniper is good from range... which they should be. Now, beyond 500 meters, most snipers won't go for moving targets, why? Because they are nearly impossible to hit as I have to wait almost a full second for bullets to reach them, while not mistaking the drop or lead. Meaning, sitting still targets are the main focus.

Now a common complaint 'how do I spot snipers'... just look for their tracers on a missed shot, use the directional indicator on a hit, or use the audio of a nearby shot... if you can't tell with those combined within 2 or 3 shots... I'm sorry but you need to stop being hellen keller and open up your eyes.

restive reef
#

And in that case... so what? Just let the teammate that isn't 50 meters away try to rez them by dragging them out of sight of the sniper... who 'may' be able to hit them if they are moving.

bright vapor
#

Huge skill issue, maybe learn to aim

restive reef
#

Blind, deaf, and dumb lmfao.

bright vapor
restive reef
bright vapor
restive reef
# bright vapor Use 4x done problem solved

Yeah, I know, so I have switched, super easy now. But I don't think it should be the main solution, because it just reintroduces the problem back into the game once people adapt to it.

bright vapor
restive reef
bright vapor
#

Like most snipers literally sit in safe zone, aren't even covering their squad just having random sniper duels. It brings nothing to your team. And i'd say the opposite, most good players don't snipe because its too easy to click a head once

restive reef
bright vapor
#

Like once attention is on you, theres a 127 players per team, you shouldn't stay there, its only basic game sense

restive reef
bright vapor
restive reef
bright vapor
restive reef
#

Only in COD...because FAZE kids were retarded.

bright vapor
restive reef
bright vapor
# restive reef Nope, I like battlefield, always have. I hate to have cod players ruining the se...

CoD players don't ruin the series, gaming has evolved and most people are just cracked out of their minds. The past decade of FPS games have been super fast pace for the most part. Just because you don't like their playstyle doesn't make it wrong, if you we're playing for realism you wouldn't be playing battlebit so why not just deal with it ? Even if they reduce glint, if a good player sees your glint you will be in the same situation so I don't understand what point you're trying to make.

restive reef
# bright vapor CoD players don't ruin the series, gaming has evolved and most people are just c...

If a player I'm looking at happens to look at me, I don't mind it being a rewarded bit of information. If someone completely out of my view sees me and has no indication to see other than glint... it's kind of BS.

Also yes, COD players ruin the series, their playstyle is just 'fast-paced' broken movement with no room to think about positioning and instead focus on making the game more attrocious (In my opinion.) There is a reason battlefield was a niche title for decades past with bf4 and bf3.

bright vapor
restive reef
bright vapor
restive reef
#

Every bit of teamwork and game sense that was in project reality is gone.

bright vapor
restive reef
tender geode
bright vapor
# restive reef A game that punishes you for not working with the team, I expect it to not cater...

Than go play a competitive FPS like Overwatch, CS or Valorant, where every member in the team is required to work together to succeed man. Like its 127 vs 127 you really expect every single player to coordinate and shit ? Battlebit is the epitome of casual, they announced hardcore mode for later, but even that is not gonna be as coordinated as what you're looking for. Go play a Milsim, find a clan, and join clan wars. Those get pretty damned serious and every move gets punished. Its the closest to the experience you're looking for.

restive reef
bright vapor
# restive reef I'm just saying the game is too punishing to warrant mechanics that are for the ...

It does capture the best bits of that ideology for the most part, some things are different, just like they are between every BF game. And Im sorry for sounding rude in most of my replies I just don't exactly understand the complaint. See it like a different BF in this case and just adapt to the slightly different things. Its not the end of the world. I do truly hope you've found some form of enjoyment in this game.

restive reef
# bright vapor It does capture the best bits of that ideology for the most part, some things ar...

This game butches the best parts of battlefield that dice implemented because they knew not everyone was smart enough to work together. Passive regen, AOE ressuply and healing, spotting... It's more like a casualified squad than it is a battlefield in any way. I want to have fun playing as sniper, but I can't even play the way I want. I can't use long range scope, because they already zoom in too much for most maps, and then they want to make then have sway, alongside this spotlight grade glint? Am I just lighting a flare every time I look into my scope?

Overall, I don't have fun with this game because the devs can't choose between 'hardcore' and 'casual'.

bright vapor
restive reef
restive reef
bright vapor
bright vapor
bright vapor
restive reef
# bright vapor Like just think about it, CoD only added glint when they increased the size of m...

It doesn't really make it harder for me to snipe, it does make it harder for people to find me instantly... but it doesn't really hinder them from reacting once they see the shot or their ally go down. Once they get a direction, it won't take them long to find me if I keep sitting out in the open. They'll either, push me or take cover from me. A good sniper even without glint at that point, will be forced to move.

restive reef
bright vapor
# restive reef A bit over 6k hours of sniping in arma 3.

Pretty sure thats as close to the perfect sniping experience you'll ever have until ArmA 4(heard its been in the works for a while now). Really man, sniping in BBR just isnt that effective, and most importantly imo, a detriment to your team unless you're helping them Cap points and do objectives. Not all sniping needs to be over 300 meters out. Or why don't you give some of those AR's a try, you can still sit on hill and kill some people if need be, but it'll be easier to get in the action and support your team with a more versatile kit then sniper. Im sure theres a weapon that would fit you nicely and give you some form of enjoyement in the game.

bright vapor
# restive reef A bit over 6k hours of sniping in arma 3.

Something thats also important in battlebit is to play with people, due to the "casualized Squad" mechanics like you mentioned. Maybe playing in a group would make you feel more confident in trying other roles and playing around a team.

rugged wigeon
restive reef
rugged wigeon
#

"You realize you can't 1 shot kill with snipers on helmets all the time right?" you was talk about hs why bring body shot to this

#

why you keep making the story go your way

restive reef
rugged wigeon
#

i literally said fact that you can 1 shot all helmet just by using the gun you can unlock. stop being so aggressive.

wraith siloBOT
#

@rugged wigeon has earned the Tier I Member role!

rugged wigeon
#

half of the sniper i play again today already all using m200

restive reef
rugged wigeon
#

exo helmet give 137 hp. m200 deal 139 damage hs at 0m enough to pop exo helmet

#

plz learn the game

#

there already ppl tested and proven already

restive reef
#

Also, who cares, it's fair, if you get headshotted by a sniper, that's on you.

rugged wigeon
#

man you cant even learn about the game and already complain

#

and the original reply is about the guys said dmrs can 1 shot hs

restive reef
rugged wigeon
#

hs multipler is 1.9x and with long barrel it reach 139 damage total

#

why you not taking hs multiplier into account

restive reef
#

Plus a sniper with how many rounds in the mag? How slow of a rechamber time? If you're getting headshotted and wanna whine about it, how about you just get better at the game?

#

Wanna say skill issue and then whine about getting domed by a sniper, imagine.

rugged wigeon
#

yep it no use talking to you. I just said that fact is that dmrs cant 1 shot like the guys in original reply said. Not even said anything about it not ok for sniper to 1 shots. Then you jump in said you cant with sniper rifle. Then blame skill issue when i just said fact.

shy salmon
#

🎣

rugged wigeon
#

will you stop being butt hurt about everything

restive reef
#

I could be, but why would I in the face of hypocrites?

rugged wigeon
#

You don't even read my message to begin with

restive reef
shy salmon
#

🎣

rugged wigeon
#

I just want to bring up the fact that snipers can 1 shot hs everyone at all ranges. I don't want people to spread misinformation.

restive reef
#

Tbh, people regardless of armor should die to a headshot.

#

From a sniper.

rugged wigeon
#

The original reply is about get hs

#

Of course I talking about hs

#

Never once time I said sniper 1 shot hs people is bad.

#

Stop being too aggressive

restive reef
#

I'm really not.

restive reef
#

But my bad, I misread the original comments.

visual vessel
#

1 shot to the head is real as it gets

restive reef
visual vessel
#

bro really said 1 shot to the head isnt real

restive reef
visual vessel
#

''remove smgs''

restive reef
#

You're blocked for a reason, hopefully your kids stay in school. lmfao.

rugged wigeon
restive reef
visual vessel
restive reef
#

get good? Mfer, you're shooting at sitting targets.

#

Wake up.

visual vessel
restive reef
visual vessel
#

''i play objective''

restive reef
visual vessel
visual vessel
restive reef
#

You can't read, you can't put together an argument, what kind of skillset do you have?

#

LMFAO, really? Do you have a diploma? Did you get it out of a dumpster?

visual vessel
#

surely these are good takes

#

bro crying over a fuckign light

restive reef
#

Actual waste of brain cells talking to you. You're a waste of time.

visual vessel
#

sounds like a mega skill issue to me

#

surely this isnt crying right?

earnest rivet
earnest rivet
#

it's so funny

earnest rivet
visual vessel
#

hes so use to being a lil milsim con boy

#

bro played 5000 hours of arma 3 and he thinks hes fucking cpt price

earnest rivet
#

Ha-ha

#

damn

hollow birch
#

is the glint a little overboard? sure, probably dont need to see it thru multiple trees and sometimes terrain(i think?) and could be a bit smaller.
but if we just assume 20% of the players are snipers on 127v127. thats ~50 snipers now that have no glint and are significantly harder to spot.

that number would increase even more if glint was removed. i certainly dont want to play a game with 75 snipers just sitting hundreds of meters out in the distance in bushes or laying down not helping do anything but camp. thats not a fun experience for anyone who isnt a sniper.

it will also probably just make any part of the map without cover/objectives/towns sniper only battles

pale loom
#

Seeing sniper glint through trees and such is pretty garbage lets be real. This needs to be fixed

bitter wyvern
restive reef
#

m110 go brr

restive reef
bitter wyvern
low notch
#

I think that its good less people are capable of making recon work or good. Class choice distribution should not be equal.

#

This isnt ghost recon or sniper sim. If they make recon too good then theyd have to limit it to 1 per squad or something else. Like how vehicles are limited on map.

bitter wyvern
#

It's not about making them too strong, currently odds are heavily stacked against them. The glint's radius is way too large, and way too bright. If that would be changed I think it's fine, not removal just some tweaking that allows for better sniping experience rather than alerting 127 players to your location

low notch
#

Ideally you have about 50% players on medic, so that someone is always able to revive nearby, then 15% of assault engineer or support for their niche of cover fire or rocket (assault needs some reworks, maybe gun choice s or w.e this isnt the thread for that) for 45% distribution and then 5% recons or squad leader role (they have dmr) combined.

#

In order to hit these distributions the niche they fill has to be specific, and the ability to kill balanced around since that will be players most heavily weighted decision in large scale as a solo queue player. If you think recon is weak in surviving and racking tons of kills you may be right. And this is the way it should be to hit the 5% distribution. They however can spot out the entire map with binoculars and call enemy positions and i havent seen any recons actually doing this for the team yet but if they did it is a pretty overpowered niche. You could basically give wallhacks to your squad on point if you have a good overwatching position

#

Fwiw I dont think we are anywhere close to these values about 15% of my teams are recons still despite. Because honestly 6x and above scope is not needed on most maps

rugged wigeon
#

LB varriant of m110

#

still way more recoil than bolt action rifle

low notch
bitter wyvern
# low notch In order to hit these distributions the niche they fill has to be specific, and ...

That's distribution is heavily subjective. I do not think games should be balanced around that, and giving a certain an extra hard/easy time just to get them to be played less. There's plenty of people who really couldn't care less about sniping in generel, as it's not their playstyle. I believe you yourself mentioned just that, and that is fine. It's not for everybody.

The way that snipers are rewarded, is using long range shots. Now what would be the longest ranging shot? Usually counter-sniping is more rewarding and effective. They're supposed to go for entrenched positions, or play defensively and help with the entrenching of one. Thus creating the need for counter-sniping.

However currently, the balance between sniping and counter-sniping is heavily favored towards the counter sniper. I say this as someone who loves hunting snipers myself as one, because they are the targets least likely to move for an easy kill. In this game tho? It's really.. REALLY easy.

A sniper can spend quite a bit of time finding a suitable location, only for the Beacons of Gondor to give them away in a split second and make them sitting ducks.
Yes you can get them up maybe 2-3 times before someone runs out of bandages, or their revive timer gets too low to save them.

Also the recon part of it, isn't really rewarding like Medic is. Medic you constantly get rewarded for literally everything you do. Recon barely gets rewards for doing their job. It's very focused around getting kills. Which is fine but I do believe there should be more ways of earning exp, otherwise people will just be playing Medic.

bitter wyvern
# low notch https://youtu.be/lOebGm_jMLY

Ah yes, that pseudo-game dev youtuber.
That man really out there comparing COD 'sniping' as crutch argument.

The balance issues he's describing isn't from sniping, it's from games using snipers as long range shotgun with hitscan.
Hitscan always has been an issue, and doesn't work in a lot of games. It's why shotgun peaking is so effective, it's why the AWP in CS is notorious. Hell even AR hitscan is a big problem.

Battlefield and many others, and also this game have actual bullet travel time for a reason. Some games even have wind/environmental effects, which make it even better.
Once you start eliminating the downsides of sniping, ye ofc they're going to be an issue. I'm not asking for Arma MilSim levels of sniper calculations. But we do have bulletdrop and bullet travel time and that most of the time works out just right for a more fast-paced playstyle.

low notch
#

its just anti fun to die from random shots in the side from a target so pixelated you cant see it

bitter wyvern
low notch
#

why? the specific scenario is what makes it so

#

suicide c4? fun

bitter wyvern
bitter wyvern
pallid mountain
#

It's great. Sniper's have gotten to be more and more of a problem over the years ever since like BF3. Player's sniper camping contribute nothing to making infantry combat fun. In most games there's no counter-play for other classes. Only other snipers can realistically fight snipers. They just interupt gameplay for other players by sending them back to spawn. Fun for snipers, not for anyone else. Glint at least means you can take cover instead of getting ohk'd with no meaningful defense at all. Personally if i had my druthers i'd remove snipers entirely, or limit them to 2 or at most 8 per side, geared towards the recon and information gathering side of sniping. I can't actually think of a game where sniping actually helped the team in any way. Most games have been applying a steady series of nerfs to them for 20 years to discourage people from just sitting on a hill by themselves contributing nothing to team games.

pallid mountain
# bitter wyvern I highly doubt that assumption is correct, currently we're looking at basically ...

A sniper's purpose is to relay intel to people with real guns - tanks, artillery, air support, rocket troops, and navy. After that, their purpose is to relay intel to combat units. Somewhere at the bottom of the list is actually shooting people, and they should usually only be shooting important people - machine gunners, grenadiers, officers and ncos, vehicle crews, etc.

Snipers in most video games don't serve any of those purposes.

tough zenith
#

snipers purpouse in this game is to flank and provide forward spawns also counter/counter sniping

bitter wyvern
# pallid mountain A sniper's purpose is to relay intel to people with real guns - tanks, artillery...

Nice try there, but you are confusing two things. That's the purpose of a recon team, usually comprised of 6 people. Is to do just that, recon the area and relay intel air support etc. A sniper team usually consisting of 2, is deployed on special missions vs HVTs or in cases part of a bigger team (usually a Designated Marksman) to provide cover and give them an extra set of eyes. The latter of which is intended to be in the game.

They are very much meant to shoot if their squad is in danger, and is definitely not at the bottom of the list.
For reference, that's the 'cover' part.

It also depends on the video game, Arma3 very much does all of it. Battlefield you're more of a Designated Marksman. COD, you are just a dude with a bigger gun and runs arounds like the rest of the headless chickens.

bitter wyvern
# pallid mountain It's great. Sniper's have gotten to be more and more of a problem over the years...

Also define.. "fun"? Getting shot and dying isn't fun. "but but I don't like sniper gameplay" Then don't play sniper?
Again.. Define.. "Most games". There's a huge difference between how games approach snipers, there's also a huge difference between there being no counter play and you not knowing how to counter them.

"They just interupt gameplay for other players by sending them back to spawn. " Yeah, I think everyone should be impervious to bullets so that's no interruption of gameplay.

Glint is just a crutch that people need in order to not be stupid and run out in the open without cover expecting not to get shot, if you've got your back open to a vantage point where you know the enemy is approaching from, you should expect there to be sniper. Don't stand still, and move unpredictably.

"Killing players on the enemy team in an FPS doesn't contribute to winning the game" ~A thing that was said in 2023

south void
#

Can this get delete so we can post legitimate feedback? They said they're not changing it

frigid dome
#

I still see it all as a cry, take the medium range scope and become an aggressive sniper helping the team flank and kill the enemy that is well positioned, is better than laying 2000km away and trying to hit someone with your paparazzi camera

#

all aside that is just skill issue 110% agree

bright vapor
low notch
#

started using sniper again with a 6x to see if it was really that bad, dont see what all the fuss is about went 8.0 kd at 2 kills per min playing on about 200-300m 127v127 waki, im thinking honestly needs a bigger nerf now this deathstick is overpowered and im an average player at best would hate to see someone good use it

mild kelp
#

mfw people are soo used to quickscoping then didnt realize snipers are supposed to use small angles instead of full map angles

#

also use medium scopes so there is no glare...

rugged wigeon
#

this is me when i try to snipe. all other angles is block by sand bag

mild kelp
#

or you sit 500m away with a medium scope

rugged wigeon
#

dont mind me i just try to unlock HB for m110

#

dmrs so painful to use

mild kelp
#

litterally only use the m14 as a ar

#

that is it

#

you can use it for suprisingly far ranges with full auto and 2 tap people

rugged wigeon
#

The recoil is too much for that gun and we have guns that can do the same with less recoil. The scar.

fallow siren
#

I also have an issue with the glare, its not fun to play sniper. Its also easy to just headshot the snipers with a redot and ak15 from 200+ m away

hot geode
#

Use acog. There, i solved your skill issue.

fallow siren
#

Damn you writting skills are insane, only because someone does not like it means they are bad at the game.

bitter wyvern
#

Sniping with an Acog HyperXD

#

The worst part is they're serious

hot geode
#

glintshit scopes are only good to snipe other glitshits at 1000 meters

fallow siren
hot geode
#

i don't think the "issue" is real

#

medium scopes are for medium ranges

#

big scopes are for long ranges

#

he's trying to use big scope to snipe at 200m

#

its a legit skill issue

fallow siren
#

i dont know the maps are only 2.000x2.000 according to the wiki

bitter wyvern
#

If the solution to sniper glint is to avoid it at all costs, it means there's an issue with it. It's really simple.

#

If you are using a medium scope, you're not sniping. You're a Marksman

#

Nobody is using a long range scope at 200m WHOMST does that

hot geode
#

solution to sniper glint is stop using scopes that are not designed for the range and use them at range that they are designed for

#

clearly OP is

fallow siren
hot geode
#

you're not getting killed by m4 from 500 meters man

#

which OP complains about

fallow siren
#

who cares about OP, i also have an issue with the glare

hot geode
#

ok, stop using big scopes at medium range

bitter wyvern
#

It's about visibility at all ranges. You know how easy it is to pick off snipers? Even as a sniper. I can literally use a DMR, and just shoot at the glint 1km away and get a free kill

#

People I shouldn't be able to spot

#

It compeltely devalues them

hot geode
#

why?

#

your defense as a sniper is either being stealthy and being behind the backs of medics picking far targets or being at long range

winter gyro
#

snipers are crazy strong in this game because they are made to deal with assault classes on the ground from really far away and they do a great job at it

hot geode
#

you're asking for both at the same time

#

pick one

fallow siren
#

you cant be stealthy with the glare thats the point

hot geode
#

how come?

#

don't use scopes that give glares

fallow siren
#

you have to quickscope because the glare reveales your location instantly

hot geode
#

yes, stealthy

bitter wyvern
fallow siren
hot geode
#

480 meters

#

ok

#

next

bitter wyvern
#

Your point?

hot geode
#

i stated it

#

there is no issue

bitter wyvern
#

He's out of visibility range

#

What? You literally make 0 sense

hot geode
#

i literally told you to pick one

#

and you want both

bitter wyvern
#

Would you spot that sniper without that crutch

#

You won't

hot geode
#

no

bitter wyvern
#

WELL THEN

#

😂

hot geode
#

well what?

fallow siren
#

you said sneaking/stealth is a defense of a sniper

hot geode
#

he is using a crutch

#

he is paying for it

#

its his problem

#

not mine

fallow siren
#

and now you are saying its okay that stealth is not working

hot geode
#

he knows the rules

#

big scopes are not stealthy

fallow siren
bitter wyvern
#

Bruh, the entire glint is the crutch

hot geode
#

use acog

#

entire sniper class is a crutch

bitter wyvern
#

If you are using a shitty mechanic, to be able to spot something you otherwise wouldn't. That is a crutch.

hot geode
#

ok, delete all scopes 6x+

#

issue solved

bitter wyvern
#

Cognitive dissonance at it's finest

hot geode
#

what you are asking for is having invisibilty on while having aimbot on

#

its a game

#

stop pretending you don't get it

#

snipers are hillarious

fallow siren
#

IRL 6x scopes are used for the range of 250 yards and you are saying dont use them below 500m while this is a game true doesn't mean you can use relevant statistics

bitter wyvern
#

"Just be stealthy"
Glint prevents that.
"What you are asking for is not to be seen"

That's you.

winter gyro
#

sniper glint should be more subtle but man snipers would be absolutely broken without glint

bitter wyvern
#

It shouldn't be removed completely, but it shouldn't be a damn search light either. The cone of it should be reduced so it doesn't alert the whole map, not as bright and not through trees and the like. Them not being able to see me, as I just tap them in the head is silly

buoyant shuttle
#

glint is completely fine as it is. Dont mindlessly use your scope and try to spot enemies before scoping in, and also change positions a lot.

regal marsh
#

they should be slightly less bright cuz rn its just annoying to even see

#

speaking as someone playing against sniper, they are so bright that its distracting, not helping

oak sparrow
#

the issue is that the snipers can't get too much more powerful because if you're against someone who's good at the game at medium to long range, they can burst you down before you can even rechamber your second round, hell i've done it to a sniper 150+ yards away with an m4

hollow birch
#

fuck it. remove glint. delete all scopes past 6x. change class name to marksman.

sacred hinge
#

Snipers don't even sound like snipers except a few

#

Plus so many guns sound too similar

#

So you don't know what's actually shooting at you many times

oak sparrow
simple crypt
#

it should glint randomly not be a beacon of shoot here at any every angle x)

low notch
# bitter wyvern "stealth"

This clip is exactly why its a skill issue btw. The guy you kill is sitting hardscoped camping instead of spotting with binocular first or just taking quick peeks aiming down scope.

#

Probably a lot of issue stems from novices not realizing they even create lens glint. Secondly that they dont peek quick and are doing so from their spawn or safe zones (coward gameplay that doesnt need buffed in any way) rather than an off angle.

#

Considering almost a third of my team are still playing recon despite "problems" this thread seems really like a lost complaining minority. Most people in favor of keeping glint probably wont bother to chime in here since this is a clown fiesta.

#

I slapped the 6x on and made sure to take .25 sec peeks at a time and went on absolute rampage. Not top of score but good kd in the matches and over 50 or 60 kills

fallow siren
#

but yeah sniping with medium scopes seems to be easy mode then, could easily collect 20 kills at range of 400 without getting spotted

#

and when using 6x+ scopes at ranges of 1200+ meters you still get shot from assault rifles, they dont hit shit but spray and pray and you can get killed

fallow siren
bitter wyvern
# low notch This clip is exactly why its a skill issue btw. The guy you kill is sitting hard...

Hardscoped.. That is literally what a sniper SHOULD be doing. This isn't COD, COD doesn't have snipers.
The binos are useless, and even then the moment he spots somebody and even remotely starts scoping in I can just spot him and pop him in the head.. it's way easier for me because despite him working for that spot, it's already over before he even got to fire a shot. He's already dead, or he spends the next 5 minutes looking for a new spot.

There's a reason why spawn zones doesn't have any elevation.

A third of your team of 3? Most people play Medic for points, or Support for armor, or Assault for RPG.
You'll always have a minority when the rest of the classes are trying to keep their crutch as broken as it is.

My brother in Christ, you're acting like the clown here with these half-baked takes

bitter wyvern
# low notch I slapped the 6x on and made sure to take .25 sec peeks at a time and went on ab...

.. What? Why? You're using a 6x scope.. You can literally peek for how long ya want because medium gets no glint.
But that ain't sniping, that's being a Marksman. Even if you do 'snipe' with it every now and then, the only reason why you're able to is because the enemy has a glint.
Like hell you'd spot them with a 6x, so again. A crutch.

Even then, then it would still be a work-around. You're not addressing the problem, you're avoiding it.

outer cairn
#

You can use a 6x up to 600 meters easily glint or not

#

Past that you deserve scope glint bc nobody else is touching you and that's antifun when there's no player input

#

Hell I think there should be a smaller glint on medium scopes, you deserve nothing for "scouting out" on the other side of the map 👍

#

PTFO

low notch
#

My point exactly is that sniping is so powerful. One shot kill potential on most targets especially injured. If you are in 500m which btw no AR is spraying your glint successfully at that range.

#

Other snipers taking you out? Dont see the big deal you are trading accuracy for stealth the medium scope being the counter snipe to save your team from the untouchavle one shot hand of god in enemy spawn

bitter wyvern
#

Literally right before that kill, there was someone at the same range. Saw their bright ass glint through a treetop, took a shot. Dead. Easy.

low notch
#

Only thing this thread has done is inspire me to try sniper and man I am going to make kids cry in this game.

bitter wyvern
#

It's so stupidly easy to kill glints, even if they flash for a second

#

It's all you need

low notch
#

With an AR?

#

At 500m?

bitter wyvern
#

Yes.

low notch
#

Lol ok lets see it bud

bitter wyvern
#

Switch to Semi, tap. Tap.

low notch
#

The damage fall off stats make this actually impossible

bitter wyvern
#

X to doubt that

low notch
#

You have time to move if an AR is trying to tap you from 500m

bitter wyvern
#

2 quick taps? Sure you do

low notch
#

Its over 3 headshots to kill at 500m on any AR

#

And they have to be headshots

#

Go look the stats guy

bitter wyvern
#

Not very hard.

low notch
#

Not hard to move

#

You got spotted, deal

outer cairn
#

You really gotta be the worst player in the world to get killed by a gun that does 15 damage, spread and heavy bullet drop while you get perfect accuract

low notch
#

^^^

#

If an ar is tapping at me from 500m he dies in about .1s

#

His ar ttk is literally not fast enough

outer cairn
#

On the other hand I can run a 40x which is a gimmick in itself and still go positive even against non scope glare

low notch
#

And he wouldnt be on support so no helmet to save him

outer cairn
#

So ultimate skill issue

#

Wonder why this suggestion only has 3 up votes hmmmm

low notch
#

Just a lot of protagonist syndrome people crying

#

Vocal minority

#

Games just came out imagine when snipers are at 10k hours if glint is gone lol

bitter wyvern
outer cairn
#

Cope you already proved you suck at the game

#

👍

#

You couldve said scar or like a gun actually good at range but you chose the middle of the road ar

#

Opinion invalid

bitter wyvern
#

What? 😂

#

Whomst are you talking to, I'm the one doing the killing

#

Actual BBClown

#

It shouldn't be removed, I don't agree with that

outer cairn
#

Send the screenshot then, I want to see that 500m kill. Should show under soldier-assault rifles-m4 for longest range kill

tender geode
#

Do they plan on tweaking the scope glint to be weaker

outer cairn
#

I've got a 500m m249 so I know it's possible, but it's def not easy

tender geode
#

My longest was 600 with a DMR against a sniper I couldn't see but I aimed at the sniper glint..

#

Shoot at the sniper glint BBPsychoSod

bitter wyvern
#

Shoot glint, get free kill

tender geode
#

Yes cool glint shoot at glint free kill

#

Very cool

bitter wyvern
outer cairn
#

DMR is equally accurate/small drop so I get that

#

I want to see the 500m m4 kill tho

#

The one where you just shoot at a glint

bitter wyvern
#

DMR is in a weird spot

tender geode
#

You don't need to see the sniper you just need to shoot at the bright light

#

Shoot the light

outer cairn
#

The sniper literally didn't move

#

Post the m4 bc I know u pulled shit out of ur ass

bitter wyvern
outer cairn
#

If you actually did it you would know it's not spraying at the sniper or even worth it

tender geode
#

I dont think it should be removed just tweaked/fixed

#

👍

bitter wyvern
outer cairn
bitter wyvern
#

You ain't gonna hit shit if you go full auto

outer cairn
#

It's apparently 2 quick taps

tender geode
#

I think the max I can full auto spray is around 80-100m for most ARs and 170-200m for AUG/MP5

outer cairn
#

It took me 50 rounds for the spread to actually hit smthn

#

So I want to see it's a skill issue on my part

bitter wyvern
#

Even if it was more, still proves the point of contesting a sniper glint outside of normal range?

tender geode
#

Ah it was 670m and my only kill with a DMR lmao

bitter wyvern
outer cairn
#

So show the stat, why's it so much work

outer cairn
#

Yeah fix the glint through bushes I don't mind that

But we're talking about 500 meters with an AR

#

Which is apparently free for everyone and makes sniper useless

low notch
# tender geode

First clip didnt show range because it wasnt long enough? Or clip cut out. Tensa clip was 278m

tender geode
#

I dont have full video anymore

#

: (

low notch
#

Guy should be on an acog on tensa map is not big and full of buildings

#

270m why 6x

#

Just for blind i guess

#

Boomer eyes boomer hands sniper roleplayer

fallow siren
outer cairn
#

Nah he's got a point on the bushes bc it's a reverse issue. Sniper can't react making it 1 sided

low notch
#

Yeah sure the bushes i get but the solution isnt remove glint then

#

Its fix it

outer cairn
#

Ideally both parties should be able to be aware of the other guy

fallow siren
low notch
#

Op did

#

Thats why this thread should just be deleted tbh

outer cairn
fallow siren
#

yeah but the issue consists, only because the solution in this thread is shit doesn't mean the discussion is wasted

low notch
#

He isnt even in the server anymore i recall him grandstanding pretty much every skill issue imaginable in the gen chat and getting owned

outer cairn
#

Put it in bug reports, seems more fitting

#

But I digress

bitter wyvern
outer cairn
#

Where you could just open the game and get a screenshot

low notch
#

Nah he just thinks 99% of players are incapable of consistently doing what was described as the issue

#

And you are the 99% sorry

outer cairn
#

Like I proved it was hard enough to not be worth it at all

bitter wyvern
low notch
#

Why talking with npc anyways just direct the critique to thread topic and leave it. But making sure the counterpoint has been voiced

outer cairn
#

Uhuh. You're trolling me. I'm doing this on a long ride home so I'm the one trolling you while you respond and I laugh at your shit takes 👍

#

Neither of us win, ggez, this was as pointless as bothering to fix scope glint

bitter wyvern
outer cairn
#

Ok, off to a good thread bye y'all

bitter wyvern
#

Took ya a while, A for effort. F for execution on the trolling.

tender geode
#

If they fix sniper glint do you think they should sniper glint to the medium scopes on snipers/DMRs up to a certain range

#

lets say 40 meters

#

or more idk

bitter wyvern
#

That was fun, he tried so hard and got.. Well nowhere. ❤️

#

Anyway, point is. Just fix the damn glint, it's annoying to fight with, fight against.

vocal needle
#

This post has been closed due to more unhealthy arguments taking place. See pins for the two prior warnings given.