Not sure if I am supposed to ask this here, but I am currently playing Legendary mode, and I am trying to intimidate Fishermen in Cerulean City as a Team Rocket Recruit. How do I bypass this error? This is the error message I get when I initiate a battle with the top right Fisherman:
[Infinite Fusion version 6.7.2]
Randomized trainers, Randomized gym trainers, All fused,
Exception: RuntimeError
Message: Script error in event 23 (coords 12,35), map 8 (Route 24):
Exception: RuntimeError
Message: Opposing trainer 2 has no battler position for their Pokémon to go (trying 1v1 battle)
***Full script:
pbDoubleTrainerBattle(PBTrainers::FISHERMAN,"Jack",0,("That's not okay."),PBTrainers::FISHERMAN,"Tom",0,("Fine, we'll leave..."))
Backtrace:
003_Battle_StartAndEnd.rb:66:in block (3 levels) in pbEnsureParticipants' 003_Battle_StartAndEnd.rb:62:in each'
003_Battle_StartAndEnd.rb:62:in each_with_index' 003_Battle_StartAndEnd.rb:62:in block (2 levels) in pbEnsureParticipants'
003_Battle_StartAndEnd.rb:47:in each' 003_Battle_StartAndEnd.rb:47:in block in pbEnsureParticipants'
003_Battle_StartAndEnd.rb:45:in loop' 003_Battle_StartAndEnd.rb:45:in pbEnsureParticipants'
003_Battle_StartAndEnd.rb:266:in pbStartBattle' 001_Overworld_BattleStarting.rb:543:in block (2 levels) in pbTrainerBattleCore'
Backtrace:
003_Interpreter.rb:189:in rescue in execute_script' 003_Interpreter.rb:135:in execute_script'
004_Interpreter_Commands.rb:352:in command_111' 004_Interpreter_Commands.rb:29:in execute_command'
003_Interpreter.rb:127:in block in update' 003_Interpreter.rb:87:in loop'
003_Interpreter.rb:87:in update' 002_Scene_Map.rb:195:in block in update'
002_Scene_Map.rb:194:in loop' 002_Scene_Map.rb:194:in update'