#game-suggestions

1 messages · Page 18 of 1

cedar atlas
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An idea: maybe make it so there is a NPC somewhere that after beating him/her in a battle they will give you a rare bone?

My reasoning for this is because I have be at rock smashing for a rare bone for the last 3 hours and all I am getting are Hard stones and Pokémon and I need a Rare Bone to get the pickaxe item

cedar atlas
#

Another idea, the move Thief keeps the item you stole from enemy Pokémon

quiet mantle
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if you're talking about trainer pokemon, then the reasoning is that you give it back to the trainer, its not like you can just mug the guy because you won the battle.

teal chasm
#

I don't know if this would be possible either, depends on if Essentials allows more abilities than just 2 plus a hidden one. 😢

rough gull
teal chasm
#

Oh wow, I didn't know that, that's pretty cool. 😄

#

In that case I think I support more easily customisable abilities as well. 🙂

cedar atlas
#

Maybe add an option to choose if you get encounters by rock smash or fishing or just items by talking with the Update Man?

I’m getting real sick of encountering Pokémon after Pokémon and not finding diamonds or rare bones

solar bison
#

If eviolite's item description doesn't mention that it also works as an everstone, I would suggest adding that bit of info

cedar atlas
#

Game suggestion: Splash does same damage as Tackle if it doesn’t do that already

tight basin
#

why?

eternal rivet
#

them magikarp will be OP

cedar atlas
#

Maybe make it so with the Update Man you can set what TYPE of Pokémon you can encounter... that way If say... aDrive, that one youtuber decides to do a buglocke Pokemon Infinite Fusion lets play, he can set it so all the wild Pokémon he would encounter would only be Bug TYPEs, regardless if it’s a fusion with a non bug Pokémon or not

cedar atlas
teal chasm
cedar atlas
tranquil shale
#

I like the suggesting for being able to turn off pokemon being randomized to legendaries tho. I remember this being an option in regular randomizers. I know it might be harder to execute here, but I'd still to leave it here as a suggestion so far

cedar atlas
#

Who knows, maybe someday the TYPES part could be a thing someday too... a guy with a dream to do an Eletriclocke can dream lol

teal chasm
#

The solution to that is to just only use Pokémon of that type, it's too niche of a feature to be necessary to add. 😅

quiet mantle
#

monotype already exists you just have to go find just the type you're looking fo

cerulean gazelle
#

I recognize how big of an ask this is when I ask this, so just take this as a “oh this would be neat”, but I’d really like to see a pokeMMO version of this. Mainly would like to do a rivallocke of this lmao

solar bison
#

Obviously that will never happen

cerulean gazelle
#

I’m well aware but I can dream lol

teal chasm
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That's not really a suggestion though, it's not what this channel is for. 😅

cerulean gazelle
teal chasm
#

#general is probably the best place. 🙂

cedar atlas
#

Easy, Normal, Hard, and Impossible mode options, to make the game easier for the players who want to breeze thru the game to making the game impossibly hard for Hardcore trainers who want to push their limits and go beyond expectations

Examples:
Easy mode: same Pokémon or devolved versions of said Pokémon but lower levels, at most 10 levels under its set level and you get double money in trainer battles and pokeballs and potion variants cost half normal prices, if not 75% off

Normal: basically the game we have now, no changes

Hard mode: Pokémon have more levels, possibly 10 levels max and maybe one of the trainers Pokémon are evolved higher or fused with a Pokémon that makes it lose its main weakness

Impossible mode: Pokémon’s levels are 20 levels max more than Normal, most gym trainers/leader and important battles have a legendary fused with their best Pokémon, money you get is cut in half from normal, Pokeballs and potions variants cost twice as much if not more

nocturne palm
#

there are already easy, normal and hard modes

solar bison
cedar atlas
quiet mantle
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Mode selection is when you start your second playthrough, another thing that appears in second playthrough is choosing which generation of starters you want, randomizer, and random items

cedar atlas
quiet mantle
cedar atlas
teal chasm
#

I do agree that the method you can obtain non-Kanto starters and other difficulties is a little cumbersome, but they are there. 😅

sacred spearBOT
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Dear @teal chasm, we will not be adding more starters due to space limitations. Please refrain from asking about it in this channel

cedar atlas
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Maybe change the types of some Same Pokémon fusions, like for Charizard/Charizard make it like the Mega Charizard, Gyarados be the same type as it’s mega, and maybe give some single type same Pokémon fusions a second typing, like for 2Pikachu Fusion and 2Raichu Fusion, maybe ground type?

solar bison
sacred spearBOT
#

Dear @solar bison, we will not be adding more starters due to space limitations. Please refrain from asking about it in this channel

cedar atlas
cedar atlas
#

Game suggestion: Extreme randomizer mode

Ya know like Tyranitartube’s AS, US, and Sword Extreme randomizer nuzlocke Series... just only for the Pokémon’s evolutions, abilities and move learning

teal chasm
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I think at this point the game is considered complete, so no major new modes are going to be added to it. 😦

cedar atlas
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Damn... that sucks

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And here I was hoping to try a playthru of the game with random starters, random abilities and movesets, and possible random evolutions that could be bizarre and weird

sacred spearBOT
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Dear @cedar atlas, we will not be adding more starters due to space limitations. Please refrain from asking about it in this channel

full pasture
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honest opinion: if you want random everything go play a rom hack

minor vale
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It would be cool if people would create some overworld sprites of fusions (not all of them obviously, as that'd be a herculean task), to be put in NPCs houses here and there, like ones that are meant to match the existing sprites.

steady meteor
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Shaymin can be add to the game ? It is a mythique pokemon of 4thgen like darkrai or arceus

frail copper
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Unfortunately no, the limit of pokémons in the game was already reached, no more can be added

hushed steppe
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Could u make it playable on android

sacred spearBOT
#

Dear, @hushed steppe. Due to the sheer size of this game, it is almost impossible that it will be able to run on a mobile device. Because of this, there will not be a android version in development. You may be able to use Joiplay however

solar bison
#

Finally the bot worked properly

echo swallow
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it's all an optical illusion

mossy moon
warm solar
#

Can we replace Lt. Surge gym puzzle with something less random? I know its a clasic but it takes way too long with bad luck.

tranquil shale
#

just savescum after the first lever 💀

lean heart
#

still not fun tho 💀

solar bison
#

Just get lucky

tight basin
#

just get magic boots and wall through the walls after having beaten all trainers

cerulean gazelle
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hey is it possible to change one of the IV machines that's in saffron to an EV checker? having 2 IV machines next to each other just seems kinda...odd to me

barren tendon
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WOuld it be broken to put lucky egg in the trainer house in viridian? I feel like it would be a better incentive to go out of your way and do it? plus the level gap in celadon is pretty massive, i was pretty overleveled and then all of a sudden i was a solid 10 levels down KEKW

edit: ** And i'm on Normal **

solar bison
#

There’s a lucky egg in the safari zone

distant sapphire
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You can't get to the safari zone before fighting Giovanni with that 10 level gap

barren tendon
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^ that and there isn't any viable person to really grind either

tranquil shale
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you dont need to match his levels to beat him. hes been nerfed like a bunch of times already 👀

lean heart
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beat him 10 levels under Painless

inner vector
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plus you can rebattle like any trainer

quiet mantle
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rebattle them enough times and their pokemon levels and evolves

barren tendon
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It would just be a time saver, cause i already have 5 mons on my team. and the best xp im getting is around 500-700. and all my mons are like level 27/28, highest being like 30. so i'd have to grind like the same trainer like, 20-30 times to be able to have my team atleast on par. with the lucky egg you could probably cut that in half. I'm not really asking for a nerf to him, but putting the lucky egg in the trainer house would be a better incentive to go and spend some time there would save time overall grinding for in the future. I went there when i started struggling to see if anything there would help overall, some items were nice but they weren't like.. " I need this now " they were def a mid-late game stuff, or just breeding/ev training items which, i dont really tend on doing that stuff now if im honest.

brisk talon
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ALLOW AEGISLASH TO LEARN FLASH CANON PLZ

solar bison
#

Is flash cannon a TM in this game?

brisk talon
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yep

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And aegislash can learn it as a TR

solar bison
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Aegislash can learn it as a TM

tight basin
barren tendon
tight basin
#

Last trainer inside the lavender town side of Rock tunnel

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Full team of 6, heals you before every battle, and gives you a hyper potion after every win

scarlet siren
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what does it look like?

solar bison
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You should take the conversation out of this channel

tranquil tartan
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I think the generic sound for dark type moves is the same as super effective hits which is confusing (Disclaimer: Playing in 4.9.1, dunno if this is maybe already planned to be fixed)

prisma thicket
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I got a good idea for a while what if we have some sprite artist in the game that you can fight (this can be post game) the pokemon that they would have are some of the fusions that sprite artist has made like I know I m new to this game but for example if you fight me you go against a rotom/tyrenitar or something

solar bison
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We have that already

steady meteor
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Which spriters are at the end ?

solar bison
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I don’t know, I know I am at least

steady meteor
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It was only curiosity, but I will see when I will find the time to finish the game

noble star
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Does anyone know what Pokemon can learn cut? I have several that usually can (Meowth, Oddish, Charmeleon, Beedrill, Sandslash ext.) But I'm unable to teach it to them

solar bison
graceful rampart
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give archer his sprite from HGSS, i don't see why he doesn't have that

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yeah it might bloat the filesize a bit more but cmon, it's one sprite, we already have thousands

solar bison
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Yeah, some characters like that just use generic NPC sprites and they should be changed, like Kurt used to be a generic old man instead of his HGSS design

graceful rampart
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probably been asked before but can you add more key item registry spots, i want to have both bike and teleporter on there

graceful rampart
#

dang! might have to update then

subtle wave
#

This may definitely have been already asked but, will there be a way to view your EVs and to buy the EV-resetting berries? Or even have an NPC who resets your EVs but at the cost that it will be all EVs and not just specific ones.

eternal jasper
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I would suggest a "pokemon detector" which let you know how many differences species lives in each road

past escarp
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Ok ill see what i can do huehue

frail copper
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Hmmm I wonder how
How can anyone find a blurry-less method to generate rotom-body sprites without cancer thonk

eternal jasper
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Add new move's animation and get rid of the redontants ones (confusion = psybeam atm)

solar bison
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Seems not very necessary

worldly briar
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In randomizer settings, add the "custom sprites only" for wild pokemons too

earnest herald
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but then you would end up with a game of like 25% chinchou

steady meteor
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Totally agree with fatal

celest patio
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I've always wanted that option ;w; Even if there's a million chinchous

worldly briar
covert canopy
#

Add the spheal line into the game
(And possibly all the other gen 3 pokemon)

midnight minnow
sacred spearBOT
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@jaunty shuttle please do not ask for more pokemon, we cannot add anymore unfortunately.

echo swallow
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^Should we just make that a tag so people can go ?add mon or smth like it

maiden basin
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Give Pokédex smth lika tree structure for betta Performance

solar bison
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What?

maiden basin
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So the Pokédex contains in the first view only the root nodes - image of the Pokemon- ( head of a fusion) and in extended view the leaf nodes with the corresponding root - image of the fusion (fusions of all Pokemon bodies with the corresponding head).. that's all

rough gull
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Do you mean like visually when you open the pokedex in game?

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I actually planned on having the pokedex work something like that at one point but never got around to implement it

maiden basin
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i think a visual representation of the tree brings more clarity to the pokedex but that's just my opinion

maiden basin
rough gull
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It is not implemented

lean heart
solar bison
lean heart
#

no download for you then huehue

rough gull
lean heart
#

Ohh I see

rough gull
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Yours was more about how the data is stored in background iirc? That one is definitely getting implemented in the near future

lean heart
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Yeah! Nice to hear.

echo tapir
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idk if others disagree, but 1k per ball is... very, very high for this in 5.0, I dont think 300 was that bad, could go 500, but this ball is way to expensive early

full pasture
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i think thats just how the special balls are always priced

acoustic wagon
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That's the same price as SWSH

midnight minnow
echo swallow
midnight minnow
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The ball that catch better water and bug isn't this sprite

cedar atlas
#

Maybe a special Pokémon that changes a Pokémon into a hidden ability Pokémon if caught in it? I would’ve recommended the “Shiny Ball” which does the same thing but makes them shiny, but Hidden Abilities are this game’s shinies

Ideal place to sell these balls: ||Rocket Black Market Pokemon daily sells place||

lean heart
midnight minnow
#

Oh sorry

cedar atlas
quiet mantle
cedar atlas
# quiet mantle They are postgame in Johto so its probably why

Now I’m sad... welp already on a great start lol just need to rematch trainers for money to catch a Deoxby on the route next to Brock’s gym lol... uphill battle to catch it but my starter is a Dragosaur, shouldn’t be to hard for a early legendary catch

tranquil tartan
solar bison
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I don't know if it's possible, but could we see descriptions of abilities when fusing? I always have to look up what they are

earnest herald
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^^ also natures if possible. I can never remember what they are.

gleaming viper
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Adding a option to swap the keys for sertant actions like going to the inventory and so on

solar bison
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So you mean a button mapping function

gleaming viper
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yea

earnest herald
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isnt there already button mapping?

past escarp
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Wouldn't that make more sense to swap the types of galvantula ?

Exemple :

Kabutops head = brown = rock
Galvantula body = spider body = bug

Galvantula head = yellow = electric
Kabutops body = aquatic hunter huehue = water

tight basin
#

there's volcarona, yanmega, genesect, and... that's it
maybe venomoth, butterfree, or heracross, but all 3 are a stretch

solar bison
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Venomoth and Butterfree being useful is a stretch

tight basin
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heracross as a head is a stretch too

jade sky
tight basin
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95 isn't 'good'
it's okay, but also has 80 hp

solar bison
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Just leave it at don’t change anything

cedar atlas
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Maybe for those Pokémon that don’t have a mega evolution or a different form that exist in the game when fused together between the two same Pokémon, they get special forms and typings, like ||Hisui Pokémon forms of the starters, the new evolutions for some Pokémon etc||

sacred spearBOT
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Dear @cedar atlas, we will not be adding more starters due to space limitations. Please refrain from asking about it in this channel

cedar atlas
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I wasn’t asking that, I was giving an idea for future fusion stuff

solar bison
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Well he already tried stuff like that and decided not to do anything like that and says no whenever people ask for it, so I expect a no here too

cedar atlas
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Fair enough

quiet mantle
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when frog implimented alternate forms as self fusions they got the new types but no move support for them, so you got an Ice/fairy ninetales that knew only fire moves which means Typhlosion would get no ghost moves at all.

rough gull
cedar atlas
cedar atlas
rough gull
#

Probably not. Like I said, the reason it's not in the game is not because of technical reasons. Thanks for the suggestion though!

teal chasm
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Yeah we did try coming up with some creative ideas a while back, but it's just not possible with how the game organises fusions. It's pretty much a base stat boost of x% or nothing. 😅

mint osprey
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mega fusions should have the stats of the mega

teal chasm
mint osprey
#

oh

blissful sable
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What about fusions with two of the same Pokémon and they turn into their regional evolution but also still have parts of the design from the normal form and have the same typing as the normal form

teal chasm
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That's just a custom sprite, which is easy to implement and some do fuse the original and regional variants, I think. Much easier than changing stats and whatnot. 😄

tight basin
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It already is...?

hardy brook
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oop is it my b

midnight minnow
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you should really ad a shop for fossyles somewhere cause that's not the first time im struggling with them x)

onyx haven
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Maybe a TM or tutor for foul play (or is it already there?)

cedar atlas
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Taking @onyx haven idea up a level while also basing this off of the Pokémon Glazed Rom Hack

A move tutor or multiple Move Tutors that are scattered across the game that you pay poke to teach moves to ANY Pokémon(meaning like Leaf Blade on a Pokémon that can’t learn it as an example)

obsidian pagoda
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Eh, Fusion means you basically get 90% of the way there as is. I think keeping what restrictions there still are is important to maintaining some variety betwixt runs.

teal chasm
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Yeah, that'd probably be too broken in the context of the game here. Fusion offers enough freedom as is. 🙂

tranquil shale
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would kinda defeat the purpose of fusion

manic rune
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Here is an idea to help save space for the game. Why not make Custom Fusions the ONLY options for sprites in the game? If a pokemon does not have a custom fusion then have a fusion page as a placeholder until a custom fusion is made.

solar bison
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You’re suggesting deleting all the generated fusions? That would mean 90% of the fusions would have no sprites and the game would crash

Also I don’t think it’s just the large number of image files that are the biggest problem for the game running well

slender oriole
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it'd mean that 87.13% of the possible pokemon have no sprite

celest patio
manic rune
lean heart
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It's not even a GB anyway

gleaming viper
#

button mapping

quiet mantle
sacred spearBOT
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@hazy wigeon please do not ask for more pokemon, we cannot add anymore unfortunately.

hazy wigeon
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Add more region or place for us to discover.

hazy wigeon
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awwwww

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nvm

echo swallow
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add hi starter

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weird

cerulean girder
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Maybe replace the Pokemon Psychiatrist with an nature mints shop. Its really annoying to get the nature you want.

solar bison
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Could brick break be made to break rocks like rock smash too? I know there's the pickaxe item, but it still takes a long while to get there and brick break is actually a good move

jaunty shuttle
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remove the clamperl part of the text, since clamperl is not in the game

quiet mantle
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isn't deepseascale a clampearl exclusive item though? like only clampearl can use it?

solar bison
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Yes, it only works on Clamperl

solar bison
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Shelgon only has one L in it, I would suggest changing the fusion names to reflect this

solar bison
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Since Ferrothorn has its types reversed, I suggest also making this change for Ferroseed

solar bison
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Add the remaining evolution stones on the counter that he sells (probably don't have to include an everstone though)

rough gull
solar bison
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Make it so this guy doesn't check your badges every time you go through, only the first time

solar bison
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Make it so that bug catcher can't stop there, softlocking you (barring using the debugger of course)

manic rune
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Is it possible to have a system where you can load multiple save files? I believe games such as Pokémon Insurgence and Pokémon Uranium have this feature.

solar bison
#

Read the pinned comment in general

azure gust
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Probably already suggested but:
Randomized trainers/Gym trainers/Gym leader --> 1 option where their pokemon get reset everytime you get defeated by them (currently default), second option: one where they keep their pokemon, so you can plan to defeat that annoying trainer/gym leader that beat you the previous time. ie. In the first gym I had a trainer with a pokemon dark-ghost with wonderguard. I trained a pokemon to get a fairy-damage move and then when I faced that trainer the second time, he didn't have that pokemon anymore and I steamrolled him easily.

digital estuary
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....Huh? Since when does randomized mode do that?

solar bison
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I've fought trainers, then my game crashes, then I fight them and they have different Pokemon during randomizers

celest patio
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Yeah that's a thing with some Pokemon Essentials fangames. Happens with Insurgence too- basically mons are randomly generated as you come across them, rather than generated when you create the file.

dapper root
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add more starters alcremie

cyan ploverBOT
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Dear, Kiwi. Due to size restrictions we cannot add anymore pokemon, please refrain from asking.

frail copper
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Why is there a comma between dear and Kiwi

echo swallow
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add oshawott

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@dapper root bot wont work bad bot bad kiwi

dapper root
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if you want to add trigger commands for each and every singular mon, feel free huehue

frail copper
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Add Poochyena
Damn, even this one doesn't work anymore

solar bison
#

At Trubbish

echo tapir
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Was looking through 5.0 patch notes and had a few minor ideas based on the 5.0.13 changes.
-Could Hall of Fame also say if its Randomizer or not? (when its re-implemented)
-Could Trainer Card display the save file's Difficulty? And possibly if its a Randomizer or not?

Just minor things, but it would help save file juggling if you keep multiple saves and forget what is what.

echo tapir
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A PHS or something that dings you when an Egg is ready for pickup out of Daycare.

solar bison
#

That sounds like something that would be very difficult to implement

echo tapir
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hrm, I'm not going to say I know how to code, but: "An Egg may be generated after every 256 steps the player takes." according to bulbapedia. I assume a line for that is there somewhere in pokemon essenstials, would adding a text to come up to that line be that difficult? Or would it be difficult if it required an item first to start appearing?

solar bison
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Also who’s going to be breeding tons of Pokémon in this game, it’s not like there’s any multiplayer that competitive breeding would be used for

echo tapir
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I do :P, Gotta Fuse Em' All. But that's just me, if its not a widely saught after feature I imagine it wouldn't be that important to go after in the grand scheme of things. Just an idea thrown out there for consideration.

cedar atlas
solar bison
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I’d guess Frogman is focusing on fixing all the glitches before bringing back features like that

spring vector
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Add the entire sinnoh region, but make so that its crashed onto Kanto /j

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But for an actual feature that would be cool is a battle simulator that take the pokémon you have in your pc and makes a team out of it. Then you could battle that said team. Basically a fight where you can battle yourself and your own pokémon.

worldly warren
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The TP Points required for starter imho are a bit too much

solar bison
solar bison
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Since Raicune is available without doing any Ruins of Alph puzzles, either remove the references to the puzzles or make the puzzles necessary to encounter Raicune again

rough gull
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The puzzle is for unlocking the secret hidden power. This was changed a while ago. Doesn't have anything to do with raicune anymore.

solar bison
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I guess the person who told me that was misinformed

quiet mantle
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Make Mist Stones a purchasable stone in post game, probably after E4, 16 badges, or Red

pearl totem
#

i have yet to unlock triple fusions but
an idea
(likely not an original idea but suggesting it just in case)
a mewtwo/deoxys/genesect fusion could be cool
they all fulfill kind of similar niches in their base games as genetics-themed

teal chasm
#

New Pokémon aren't getting added, as mentioned in the channel description. 😅

spring vector
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Make it so that brick break can break stones too

rough gull
solar bison
echo tapir
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Add Oval Charm to the game plox. Maybe as a reward for doing a new quest at the Daycare? Or as a reward after hatching X eggs?

echo swallow
primal surge
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Any possible way for ios? Probably not, though.

harsh badge
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I wonder why the "Mail" part of the inventory exists, is it even useful in the game? If not, why not just yeet it? stare

forest void
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Is there perhaps a way to incorporate our own music into the game? I'm not too big of a fan of the HGSS Kanto battle themes

slender oriole
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pressing F1 lets you mute the music

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you could also replace the files in the music folder with your own music if you wanted to, but it'd take a bit more effort

forest void
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Sweet, thanks 👍

harsh badge
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I was wondering, how about I edit the chibi and battle preview sprites of gym leaders and elite 4 to match their new appearances in Modern mode if any updates of it are comming in future? ||if there will be no updates then I'm too lazy to bother thisclown||

teal chasm
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We don't think any more updates are coming for it. 😢

echo swallow
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for the newer versions

warm mason
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for balance, remove steel-type's resistance to dark and ghost. the addition of fairy-types already buffs steel-types, so they don't need that extra advantage

lean heart
#

Steel shouldn't be resistant to dark 🤔

granite canyon
#

Back in gen 5 it was, which is the resistences the game's using

lean heart
#

gen 7 combat mechanics but gen 5 type chart?!?! NANI

granite canyon
#

How scandelous troll4k
I think it'd make sense to change, I mean steel already resists over half the types anyway

warm mason
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another suggestion: using a DNA reverser should count towards the fusion quests

cedar atlas
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how about raise the power from megadrain from 40 to 50-60? 40 seems a bit weak for mittgame-move

solar bison
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It’s always been 40, plus it heals you

cedar atlas
#

really? it seems weaker than in the norm games

solar bison
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Well it’s not

cedar atlas
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I don't be like Pokemon Aureolin that piss me off How they made Mawile weak to Ghost I think cause Shadow ball should not take half Mawile hp

granite canyon
#

I think you've got the wrong channel

cedar atlas
#

I was just let that person know How Steal and Fairy should be make Mawile Weak to Ghost

teal chasm
#

But Mawile wouldn't be weak to Ghost, because it's not in the main series. 😅

obsidian pagoda
solar bison
#

<@&306953740651462656> Scam bot I think

echo swallow
#

got em

solar bison
#

<@&306953740651462656> Delete this

lime geyser
#

Bag Sort button

lime geyser
#

Move reminder can teach moves forgotten after unfusing pleeeease

acoustic wagon
#

From your case, that's a pre-evolution exclusive move

lime geyser
#

still

lime geyser
#

Show how many turns have passed when looking at the timer ball

solar bison
#

Would be nice

frail copper
#

@tight basin Not sure if this is a scam, but at least it has got spammed everywhere

meager pivot
#

actually, a lot of the pokemon stats when combined make the pokemon more weaker

#

i think its better if the system use something simple formula such as pokemon A (Full stats) + 1/10 of pokemon B stats. This will make all fusion pokemon stronger.

#

i mean, a lot of 600 base stats + 600 base stats fusion make the fusion pokemon weaker. which make fusion undesirable

granite canyon
#

There's more to fusions then just stats. Abilities, movepools, and typings are where the fun is, as well as just the sprites and stuff, that's what makes fusions actually desirable.

solar bison
#

There is no way the game is going to have its entire mechanics changed so that all 176000+ Pokémon are now different

meager pivot
#

Well, if the stats drop is around 5%, its ok. But some does drop to almost 10 to 20%

granite canyon
#

Again, fusions usually require you to look beyond the bst

surreal badger
#

is there a way to make it so the lantenr doesnt turn off after every fight?

solar bison
#

It already doesn't, at least in 4.9, I haven't played 5.0

surreal badger
#

in 5.0 it turns off after a fight for me

solar bison
solar bison
#

Just a suggestion for if stance change ever gets fixed

Maybe add some sort of symbol or something next to the Pokémon name to indicate which form it’s in since they’ll only have one sprite

acoustic wagon
#

A suggestion, making the later evolutionary stones available earlier, it's not too bad in normal mode but you have to wait for a very long time to evolve some pokemon in modern mode and randomisers

lean heart
#

You can't really change that for randomizers heehee

quiet mantle
#

You can via a shop, though the way shops are set up to have evolutionary items via badge count does stop those that need dusk or dawn stones (multiple) have to wait a long time

#

Probably suggesting in randomizer to lower badge count for the stones

solar bison
icy tundra
#

if you set the movement to wasd instead of the arrow keys it should not affect the typing

solar bison
#

Is that even an option in the game? Or did you have to use some third party program

icy tundra
#

yeah you can set controls to whatever you want. so i changed mine to wasd cause i am more comfortable with it

teal chasm
granite canyon
#

You can go to Goldenrod specifically before the end of the main game, but yes it's still a little while, especially for something that probably wouldn't be overpowered if it was earlier

solar bison
crisp junco
#

Not quite a suggestion, but I'm looking into making a patch that would alter underpowered pokemons' stats and/or abilities, but I can't figure out what file would need to be replaced in 4.9 to make that happen. I think, altering the pokemon.txt PBS file would result in the species.dat file storing the changed stats and such. However, 4.9 doesn't have species.dat.

It would also help if I could get the current pokemon.txt file for the game, but I can cobble that together if necessary.

unborn jay
#

I've been wondering this for a while but not sure where to ask it

Are there any plans of fetching the rest of missing fusions from Japeal ?

I think back in the day there was a script that allowed to web scrap it, but not sure if that kind of script still works for the task nowadays

lean heart
#

Hey bot, can we add new Pokemon to the game?
there you have it. >>>

cyan ploverBOT
#

Dear zeroneon. Due to size restrictions we cannot add any more Pokémon, please refrain from asking.

granite canyon
#

Unless you're just asking for all the sprites from that site to be compiled somewhere, then maybe someone knows about that, idk

unborn jay
#

Oh I see, well thanks, and didn't know about the size restrictions.

And yeah, that was mostly my interest

Gonna try to search around to find answer to it, but other than that, thanks for answering

solar bison
#

I think it would be neat if Giovanni’s Zapmolticuno could be randomized to other triple fusions in randomized mode

undone ember
#

Revamp the Sky Pillar because it's just honestly a nightmare. One slow or wrong input can make you fall down another floor or two depending on which crack you stand on and you hardly have a second to get off the cracks and the lag that some people experience doesn't make it any better, you also have to deal with the random encounters and a Level 70 Rayquaza as well.

lusty aspen
#

My only suggestion is setting the Togopi line as pure fairy WRT fusions.

lusty aspen
#

@solar bison WRT = with respect to

solar bison
#

Also I think that change shouldn’t be made

mossy sun
#

Im sure this isn't easy to do, and a has probably already been suggested, but I would like the ability to start in Johto, and work my way to Kanto, like in gold or silver.

eternal rivet
#

not going to happen

#

it would be a total rework of the game

cedar atlas
quiet mantle
#

Give an option in randomizer for Rival to keep starters through battles, in addition for those who want it, for Rival to keep team per battle

solar bison
#

I'm pretty sure the rival already keeps his starter, I seem to remember it in my playthrough

karmic tiger
#

He keeps his starter until he ditches it when he becomes champ in randomizer

eternal rivet
#

he kept it even when he becomes champ

acoustic wagon
#

He doesn't keep it in champion fight

mossy sun
#

Maybe an in-game music randomizer?

harsh badge
#

There's barely any towns music and the same route music after some point of the game tho

solar bison
#

I play with sound off

lusty aspen
#

If Serene Grace isn't already changed from it's byte overflow to a non overflow, can we do that?

cerulean gazelle
#

might be a bad idea in hindsight but maybe add an item that allows a stat increase for double fusion pokemon? not too certain on what exactly that stat boost would be but would at least give an additional purpose to double fusions besides looking cool

cyan ploverBOT
#

Dear BungaloFury. Due to size restrictions we cannot add any more Pokémon, please refrain from asking.

cerulean gazelle
#

i...wasn't even asking that 😢

granite canyon
#

Don't worry about the bot, he's got a soft brain, very sad

cerulean gazelle
#

i forgive him, i'm also smooth brain

solar bison
frail copper
#

I'm curious if the reason is really valid though, having a bonus on self fusions doesn't mean people would stop making actual pokémon fusions in a game all about pokémon fusions heehee

obsidian pagoda
#

Never underestimate the ability of gamers to optimize the fun out of a game. 'Sides, if the game is supposed to be all about pokemon fusions, why would you give a bonus to the not-really-a-fusion fusions? Staying focused to the theme is good general practice.

frail copper
#

Good point

boreal sluice
#

5.0: Quit Game should let you choose Quit to Desktop, Quit to Title Screen, or Cancel, if you want to keep playing. This way resets don't involve hard rebooting the game. This isn't important in 4.x but in 5.0 going back to the title screen would save a LOT of boot time

solar bison
#

Pressing the X on the window is quit game, pressing F12 is soft reset to the title screen, and you press nothing to not quit

boreal sluice
boreal sluice
#

5.0: Revert the change removing genders from wild fused pokemon, when you unfuse the pokemon, the body remains genderless regardless, which can really get in the way of, say, breeding that body pokemon or some such.

rare flare
#

can the pokemon cries be updated to their gen 6 versions? super jarring to hear the lower quality 2d-era ones when we have gen 6+ pokemon in game

eternal rivet
#

the game is based on gen 5 though

modern ether
solar bison
#

But don’t update Pikachu’s cry, it’s dumb that he says his name

mild plume
#

Update every cry so they say their name. I will do the needed voice acting.

harsh badge
#

good luck voicing all 176000 Pokemon ackshully

karmic tiger
#

combine voices lol

mild plume
teal chasm
#

I mean if you make them, it could definitely be done as an alternate resource pack. 🙂

mild plume
#

Will get on it today

echo swallow
#

cant wait to hear soup screaming each time i encounter any pokemon

#

10/10 update

spring vector
#

I can also dub some pokemon

mild plume
#

We all will

exotic reef
#

Maybe add wings to murkrow? Or have it on the ground XD

teal chasm
#

It has wings already, but you're right, moving it to the ground would be ideal. 🙂

exotic reef
#

By adding wing, I meant having them out to look like it's flying. But I think this sprite was intended to have murkrow on the ground

mild plume
#

There is a flying sprite

teal chasm
#

I think Essentials uses a flying sprite by default, but IF switched to the BW one. Should be easily fixed by changing the data. 😄

solar bison
#

I think essentials uses gen 5 sprites, and I remember Murkrow being on the ground in 4.9, it’s just that many sprites in 5.0 are now floating

teal chasm
potent notch
#

fix up the poke radar so that it doesn't turn of the moment you move to any direction (even turning your character around turns it off) you literally have to have the shacking grass patch right Infront of you to possibly get an encounter (or am I just missing something?)

eternal rivet
#

you need to use a repel

empty grove
#

^

spring vector
#

is it possible to make the evolving like in how it is in legends ? like you don't have to cancel the evo every time it gains a level

solar bison
#

Give it an Everstone or Eviolite

spring vector
#

wait eviolite works like that?

mild plume
#

In this game yeah

exotic reef
#

You can't go back at this point, so if you don't have an escape rope, or a pokemon that knows teleport, you're pretty screwed. So I suggest having a pc in the next room.

exotic reef
#

I was positive it was intentional. Considering the floor layout

brittle lance
#

I thoroughly enjoyed this game all the way through, but I think the late game could benefit from some economy changes. An additional income source wouldn't be out of place. Buying heaps of pokeballs and restorative items for the legendaries and late game rematches- of which there are a lot, of course- can siphon money extremely quickly.

#

I am aware that there are a few ways to earn money forever such as fishing or rock smashing items and fighting the E4 over and over, but just from my personal experience I think a change such as trainer rematches giving money would free the player up to buy more items like ability capsules, move tutors and pricey hold items.

solar bison
#

There’s the Mankey paw loop you can use to farm money, I’ve never done it so don’t ask me about the details

brittle lance
#

The mankey paw loop is ok, but in my opinion if it's meant to be the primary late-game income source it could use some quality of life changes, such as being able to sell multiples at once instead of one a day. That restriction makes sense in the context of the campaign to prevent abuse, but during the postgame abuse is kind of exactly what I'm looking for lol

#

A little more signposting for it also wouldn't go amiss, maybe as simple as someone in the elite four building who says "hey if you're low on money try selling mankey paws in crimson city!" or something. The only reason I know about the loop is because I stumbled upon it while scouring the wiki, where it's mentioned on the collector page

rare flare
#

extremely stupid question: are the fusions all manual "static" entries in the game's data or are the pokedex entries and numbers generated on-the-fly?
this may be a dumb thought but if there was somehow an in-game algorithm to generate the fusion's entries (i.e each base pokemon had a set of "genes" like metadata that determined the numerical bst, pokedex and name half, etc. to pass to the fusion depending on whether it forms head or body) it may just have the potential to clear space for even more pokemon at the cost of needing to do more complex coding.
i totally understand if that doesn't work in an essentials coding sense or if you just dont feel up to that, i'm really talking out of my ass anyway.

solar bison
#

I doubt using some complex program to generate dex entries for the specific fusion you created will take up less space than a long text document

rare flare
#

it's not saving space over a document, it's saving space over the thousands of fusion dex entries that are statted individually in the code

mild plume
#

I believe that would lead to bigger load times, and wouldn't save that much storage as all the trainers are technically fightable from the start of the game if you no clip. Their Pokémon are determined from when you load in, so a good number have to already be loaded. And to have trainers with custom teams involving fusions with predetermined stats and ivs, they would need to not rely on a adaptive algorithm. This might also bring a problem of inconsistency in fusion, leading to a lot of possible bugs, round off errors, and weird distributions.

Just a few reasons I don't think that would be great

rough gull
# rare flare extremely stupid question: are the fusions all manual "static" entries in the ga...

Not a stupid question at all, but yeah they are static. I did strongly consider making the fusions generated dynamically at one point and even had a working-ish prototype.

Like some other people said, the performance difficulties come from having to work with thousands of sprites and not so much the other attributes of fusions, so it probably wouldn't change much in that front. The dex entries data is nothing compared to the sprites. But if I had to remake the game from the ground up I would probably go with something like you proposed because it would give the fusion system a lot more flexibility, but there's no real need to do the switch now.

#

I don't think that generating the fusions at runtime would be buggier though. The fusion data is already generated by an algorithm, it's just done outside of the game. I sure as hell didn't combine all these dex entries by hand lol

rare flare
#

That’s super fascinating to know! My concerns weren’t with game performance but rather the issue with not being able to add more base Pokemon due to the limitations caused by the static entries. (176400 or so extra entries is quite a lot, after all.) If you or anyone else ever were to fully remake the game or its concept in some capacity, on-the-fly generation is certainly something that could be looked into further!

cyan ploverBOT
#

Dear Because I can and it is fun.. Due to size restrictions we cannot add any more Pokémon, please refrain from asking.

echo swallow
#

Nice going bot

rough gull
# rare flare That’s super fascinating to know! My concerns weren’t with game performance but ...

Yeah, if anyone was going to remake the game, the best thing to do differently would be to generate the sprites themselves in-game. That way you wouldn't have to deal with hundreds of thousands of images (excluding custom sprites I guess) and you'd have pretty much no limit on the number of Pokémon you could have. Even stuff like triple or quadruple fusion could be possible. Having all the possible sprite combos pregenerated like infinite fusion is honestly a really stupid way to go about it and it doesn't scale at all. But yeah, making a sprite generator is easier said than done lmao

rare flare
#

One way to go about it would be to have each Pokemon’s parts in a spritesheet that could be paired with a special file that dictates, for example, the locations of the body’s face or limb areas so they can be slapped with their fusion partner’s features by just pulling those parts from their own separate spritesheet. This would drastically reduce the amount of sprites needed.

rough gull
#

Yeah, that's essentially how japeal does it I think

rare flare
#

By the way, I know I’ve asked before but will cries be updated to their gen 6+ versions?

rough gull
#

Probably not, unless someone can find a zip with all the files already correctly labeled

cedar atlas
#

add turbo mode plz

solar bison
cedar atlas
solar bison
#

What? Tks?

celest patio
#

Shorthand for thanks

solar bison
#

I’ve not seen that before, just thx

mild plume
solar bison
#

It would be nice if the mist stone let you pick which evolution you get for Pokémon with multiple evolutions

cerulean gazelle
#

while we're at it can i request some QoL changes to the nature changer so that it doesnt give you the same nature your mon initially had? makes me sad when i throw 3k at her only to give me relaxed twice in a row

solar bison
#

The fact that it’s random means you should always save before doing it and just soft reset until you get the nature you want

cerulean gazelle
#

i mean that's kind of my point though, and even then isnt something designed like that bad by design in general?

solar bison
#

Yes, but I think Frogman wanted to keep it random for some reason

cloud bough
#

Idk if this has been asked before, but maybe adding a sort of sandbox/nuzlocke mode where you essentially get infinite rare candies/vitamins to avoid grinding. The caveat is that you can't go over the next gym leader's highest level pokemon. I've noticed a trend with nuzlockers hacking in that kind of stuff in their playthroughs to avoid grinding and allow them to focus more on teambuilding and strategies. If it goes against the design of the game, I totally understand. I know easy mode has the exp share which helps with grinding already, but hard mode doesn't have that (and probably for good reason).

teal chasm
exotic reef
#

I have a few suggestions:

-If a fusion is registered as seen in your pokedex, the preview for that fusion will show the actual sprite, not a shadow. This makes you less likely to accidentally make a fusion you already have in the pokedex.

-During the options section at the beginning, have the B button go back instead of selecting an option.

-Allow you to randomize without a previous save OR allow multiple save files.

-Instead of having all the auto-generated fusion AND the custom ones, have the custom images replace the autogenerated ones. This will save space. Allow a separate download with just the custom images if people want to look at them.

-Use either the head or the body pokemon for the the mini-image, not both. Having both lags the game drastically, and they glitch a lot making them useless.

-Make it so gyms will not repeat the same type if you have the type randomized.

-Instead of combining pokedex info, have the fusion info state what the fusion is made out of. Sometimes it’s hard to tell based on the name, and the description is pointless if it’s just a combination of descriptions. This may clear some space as well.

exotic reef
#

I forgot to add, -a harder difficulty then hard

solar bison
#

Well I know Frogman doesn't want rando available from the start since he wants people to play the normal game he made first
And you can do multiple save files, just copy paste the save file from the location of the save data (different locations for 4.9 and 5.0)

exotic reef
#

I know you can make multiple saves, but if the game could detect you already have save files, you could start up a randomizer without having to start a new game just to delete it to start the actual game

solar bison
#

But you don't have to do that, you just have to copy your current save file to a folder somewhere and then press new game once you open the game

exotic reef
#

hmmmm

crude jewel
#

Port the smooth font from 4.9 to 5.0

solar bison
crude jewel
solar bison
ember spruce
#

Could there maybe be a way to reduce the battles(other than repels, can't buy them yet)? It seems like every 1 to 3 steps there's a battle. I'm enjoying the rest of the game but that is a bit excessive in my opinion.

exotic reef
#

white flute (or is it black flute)

press F1 for controls

ember spruce
#

Also is there a way to edit the controls? Having back be the x button instead of b is weird. I'm so used to it being b that I keep forgetting and hitting it instead of x.

exotic reef
#

Just remembered something: Be a good idea to replace the abra requirement for the pokeradar to whatever pokemon replaces abra on that route. When on randomizer.

solar bison
#

Or maybe add a static encounter of gift Abra somewhere if that's easier?

exotic reef
#

After switching pokemon, make it so the fight option is selected, instead of the pokemon option. Usually after you switch, you want to fight, not switch again.

exotic reef
#

Allow her to make things in bulk

primal holly
#

Add to the sign at the entrance of gyms the level of the gym leader's ace? This way people who are going into the game blind have an in-game target to shoot for and don't risk to accidentally overlevel past it due to "extra cautiousness"

#

Also helpful for people who are replaying it but don't have all the levels memorized

unreal willow
#

Some way to adjust how fast time passes ingame would be great. I'm finding that how short Night and Day are is a bit jarring, and makes it difficult to find the things I need during specific timeslots

solar bison
#

You could use the hotels

exotic reef
#

I think they want time to move slower, not faster

obsidian pagoda
#

Yeah, it is a little problematic when trying to arrange things that care about specific times like the Lavender Town Belltower.

unreal willow
#

Yeah, I'd like time to move slower

exotic reef
#

It does move a bit fast for my liking...

hardy brook
#

Suggestion: first 3 sprite heads to reach a complete 100% get a special triple fusion heehee

cedar atlas
#

I don't know if it would be possible, but adding an auto organizer would be really nice.

fallow vigil
exotic reef
#

I like the idea of multiselect. But wanted to let you know that you can deposit pokemon in a box without going to that box. Put the pokemon in your party, then select store. It will give you an option of boxes to put them into.

fallow vigil
#

...There's no way this hasn't been mentioned. But having opening the map center on player location, not the default far left.

fallow vigil
#

If I'm not missing a button, any form of bag sorting.

primal holly
#

Suggestion: auto-resize sprites to be smaller in the hall of fame so sprites don't overlap each other

lime geyser
#

Search function in the bag and especially the pokedex

sharp dagger
#

could the battle factory be made a fly spot?

solar bison
#

<@&306953740651462656>Ban them

mossy moon
#

gone

exotic reef
#

Put a visible item somewhere here to get new players to activate the cutscene

eternal rivet
solar bison
primal holly
exotic reef
primal holly
#

QoL suggestion: quest items like the shears placed reasonably close (in time, not necessarily space) to others overworld moves acquisition, i.e. rock smash. Alternatively, a source of Nature Power (TM, move tutor) and have Nature Power work in place of whatever overworld HMs have been unlocked via gyms

rough gull
#

Do you have one in mind specifically? They're generally already pretty close

#

Except for the teleporter I guess

primal holly
#

I have tried to be as thorough as I could but so far I've only located the shears. The main one that comes to mind would be the item equivalent of rock smash (strength too to a lesser extent), but I wasn't able to find any bar the aforementioned shears. I'm on my first playthrough, just post-Blaine.
The only pieces of backtrack I know I haven't done yet are a couple quests in Cinnabar, Crimson and Saffron because I laid off of those after the scientist said he had no more rewards for me, and the Saffron night club, otherwise trying to talk to all NPCs etc.

#

I am playing 4.9.2

rough gull
#

Rock Smash item is in Vermillion, so just 1 town after mt moon where you get Rock Smash. (In 5.0) . It used to be a quest reward pretty late in the game in older versions I'll give you that, but that was changed already.

Flash item can be obtained by doing quests before you ever need to use Flash

Strength and Surf items are in routes next to Fuschia and you can get them right after obtaining the HMs

Waterfall and Dive items are postgame only but you can also get them pretty much right after obtaining the HMs if you know where to look

Teleport/Fly item is the only one where you have to wait a significant amount of time after obtaining the HM

primal holly
#

Uh, turns out one of the few quests I left out and didn't turn in (in Saffron, specifically) did yield the Rock Smash item! Good pointers all around, thank you Frogman: it's great to know those items already exist and I have been just missing them

solar bison
#

Check the wiki next time, they have the list of HM replacement items

primal holly
#

A rock slide TM or tutor would be nice (I've checked the wiki this time)

exotic reef
#

Have the pokemon assistant explain that you need to use repels to use the pokeradar when she explains how it works.

exotic reef
#

This is not enough of a tip to tell me that you need to sneak in the bellsprout tower at night to progress the game. Especially since it's easy to overlook

solar bison
#

I see that and think I would check it out at night to see what he meant

harsh badge
#

Maybe something like "I heard something happens in the Sprout Tower at night but they guard it with Bellsprouts" would be more obvious

exotic reef
#

^

exotic reef
#

have the cracked floors in skypiller be encounter-less tiles

primal holly
#

Have the toxic ball sprite be purple to match the corresponding status condition: I have no way to check if it's any different in v5, but in 4.9.2 it's pretty blue

mild plume
#

That name

cedar atlas
#

is it possible the remove the berrys from the randomizing item list? most items i gain ar barrys

teal chasm
#

ROM randomisers have this option, a "remove bad items" toggle that removes things like berries and mail. So it's not unprecedented. 🙂

cedar atlas
primal holly
#

Suggestion, assuming it's mechanically possible: make it so any pokemon who has Sketch in its current moveset is compatible with all TMs/tutors - since they technically are, you're just required to pass through a semi-complex Rube Goldbergesque double battle to make they learn those moves

#

This would include, as far as I know, Smeargle, the gift Pikachu in New Bark Town, and any fusion that includes those two

mild plume
#

2 differently typed mews

spring vector
#

@echo swallow is this spam?

solar bison
#

Yes

hazy lance
#

the link doesn't even work anymore

eternal rivet
#

who had the gall to try that shit?

exotic reef
#

Suggestion: When making decisions after fusing pokemon, have the b button do nothing. I keep spaming b to get past the pokedex and end up accidently selecting stuff.

solar bison
#

I also dislike spamming B and that making me select the second nature or ability without letting me read what they are

exotic reef
#

When a repel runs out, and you choose to use another one, fusion incense is on the list. I keep accidentally using it when I want to use a repel. So if possible, make it so it doesn't show up in that list.

primal holly
#

Add a "Pro psychiatrist"/Mentor of sort on the sofa in the psychiatrist's house in Cinnabar, who for a heftier charge (50k?) will change the nature of one of your mons to a specific one selected from a drop-down list instead of a random one

primal holly
#

Suggestion: add the "fused" 🧬 icon from v4.9 in v5 as well. A minority of players (myself included) seem to experience hefty party lag with split icons, particularly noticeable with 5-6 fused party members, but it appears that any non-split icon will completely resolve the issue and make menus run like a charm. This includes bugged party icons such as these (they're from the pack that Jokaes did for v4.9, pinned in #general )

rough gull
#

I'm not removing all the party icons from the game if that's what your screenshot is suggesting

primal holly
#

No, not removing them. But since v4.9 has the option to turn on non-combined sprites and v5 is currently lacking it, I was suggesting to port it forward since it could patch the performance issues with party icons (for those who experience them, at least)

tranquil shale
#

i would like to see that feature return, too

primal holly
#

Since in v5 the game apparently recognizes when you're in front of an interactable obstacle (i.e. tree, rock) and one of your pokemon knows the move to interact with it, giving you the option to use i.e. Cut or Rock Smash fast via the registered button (default 'D'), it would be nice if it also recognized you having the respective key item (i.e. shears, pickaxe) and give you the same fast option

exotic reef
#

If a pokemon can evolve into different pokemon, have the mist stone either bring down a menu to choose which one, or be random so you can save scumb

inner rain
#

gen 7-8 pokemons also gen 6-8 starters

ionic parcel
#

Read channel description lol

hazy lance
solar bison
primal holly
#

It doesn't do it automatically at least: you can register the key items as normal I guess, but they would show up in the right column together with all the other registered items, not on the left column where "fast overworld moves" are usually located

rough gull
#

Just click A on the obstacle? I'm not sure why you'd need the menu for that

primal holly
#

It's a consistency suggestion for the most part: clicking A on the obstacle when you have a mon with the move isn't much slower either, but I thought that the fast menu was cool and it would've been cool to have it work for the items too

rough gull
#

Makes sense. To be fair this option is mostly just for quick access to Fly/Flash (for which the items can already be registered) . It's probably slower to go through that menu than just clicking on the rock smash Rock. But yeah I get that it would make sense to have the option too for consistency. I'll see if it's not too much of a hassle to add

tight basin
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It's been discussed how few good poison types are in the game, and although it was necessary when the game only had gen 1/2 ghost types, now there's a lot of ghost types. I think Gengar bodies should definitely give poison

teal chasm
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Given that you can get Duskull and Spiritomb around the time you'd get Gastly, I think that wouldn't be too terrible. 🙂

hazy lance
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There is no indicator to the "alt changer" mechanic added to the pokédex in v5.0.27, maybe one of the lab aides or oak himself should tell the player about the mechanic?