#game-suggestions
1 messages · Page 18 of 1
Another idea, the move Thief keeps the item you stole from enemy Pokémon
if you're talking about trainer pokemon, then the reasoning is that you give it back to the trainer, its not like you can just mug the guy because you won the battle.
I don't know if this would be possible either, depends on if Essentials allows more abilities than just 2 plus a hidden one. 😢
It does. Fusions already have up to 6 possible abilities ( the 2 regular ones, the other 2 available with ability capsules, and the 2 hidden abilities that can be passed on)
Oh wow, I didn't know that, that's pretty cool. 😄
In that case I think I support more easily customisable abilities as well. 🙂
Maybe add an option to choose if you get encounters by rock smash or fishing or just items by talking with the Update Man?
I’m getting real sick of encountering Pokémon after Pokémon and not finding diamonds or rare bones
If eviolite's item description doesn't mention that it also works as an everstone, I would suggest adding that bit of info
Game suggestion: Splash does same damage as Tackle if it doesn’t do that already
why?
them magikarp will be OP
Maybe make it so with the Update Man you can set what TYPE of Pokémon you can encounter... that way If say... aDrive, that one youtuber decides to do a buglocke Pokemon Infinite Fusion lets play, he can set it so all the wild Pokémon he would encounter would only be Bug TYPEs, regardless if it’s a fusion with a non bug Pokémon or not
Plus when it comes to this game Suggestion it could also help players who are hunting down certain Pokémon narrow it does by a lot depending on the type you choose...
And now that I think of it, you could also add where you can choose if Legendaries/Mythicals only or never spawn as well
That's not going to happen. 😦
Sad... but one could always dream lol
I like the suggesting for being able to turn off pokemon being randomized to legendaries tho. I remember this being an option in regular randomizers. I know it might be harder to execute here, but I'd still to leave it here as a suggestion so far
Who knows, maybe someday the TYPES part could be a thing someday too... a guy with a dream to do an Eletriclocke can dream lol
The solution to that is to just only use Pokémon of that type, it's too niche of a feature to be necessary to add. 😅
monotype already exists you just have to go find just the type you're looking fo
I recognize how big of an ask this is when I ask this, so just take this as a “oh this would be neat”, but I’d really like to see a pokeMMO version of this. Mainly would like to do a rivallocke of this lmao
Obviously that will never happen
I’m well aware but I can dream lol
That's not really a suggestion though, it's not what this channel is for. 😅
Is there a thread where I can shout into the void for unreasonable requests like this? Lol
Easy, Normal, Hard, and Impossible mode options, to make the game easier for the players who want to breeze thru the game to making the game impossibly hard for Hardcore trainers who want to push their limits and go beyond expectations
Examples:
Easy mode: same Pokémon or devolved versions of said Pokémon but lower levels, at most 10 levels under its set level and you get double money in trainer battles and pokeballs and potion variants cost half normal prices, if not 75% off
Normal: basically the game we have now, no changes
Hard mode: Pokémon have more levels, possibly 10 levels max and maybe one of the trainers Pokémon are evolved higher or fused with a Pokémon that makes it lose its main weakness
Impossible mode: Pokémon’s levels are 20 levels max more than Normal, most gym trainers/leader and important battles have a legendary fused with their best Pokémon, money you get is cut in half from normal, Pokeballs and potions variants cost twice as much if not more
there are already easy, normal and hard modes
You sure make a lot of requests that are either already in the game or are too intricate to be possible
I didn’t know about this being in the game already
Mode selection is when you start your second playthrough, another thing that appears in second playthrough is choosing which generation of starters you want, randomizer, and random items
Ooooh, I never started more then one
Most people start a save and then restart after saving to get the second playthrough bonuses
Didn’t know that... welp not gonna restart after getting so far in the game already lol
I do agree that the method you can obtain non-Kanto starters and other difficulties is a little cumbersome, but they are there. 😅
Dear @teal chasm, we will not be adding more starters due to space limitations. Please refrain from asking about it in this channel
Maybe change the types of some Same Pokémon fusions, like for Charizard/Charizard make it like the Mega Charizard, Gyarados be the same type as it’s mega, and maybe give some single type same Pokémon fusions a second typing, like for 2Pikachu Fusion and 2Raichu Fusion, maybe ground type?
Pokémon with mega forms already get their mega typings when fused and some Pokémon become monotype when fused (some of these Pokémon also have mega forms, but the monotype thing takes priority; these include the Kanto starters for instance)
Dear @solar bison, we will not be adding more starters due to space limitations. Please refrain from asking about it in this channel
Oh, I guess I haven’t noticed yet for the “Megas” 😅
Game suggestion: Extreme randomizer mode
Ya know like Tyranitartube’s AS, US, and Sword Extreme randomizer nuzlocke Series... just only for the Pokémon’s evolutions, abilities and move learning
I think at this point the game is considered complete, so no major new modes are going to be added to it. 😦
Damn... that sucks
And here I was hoping to try a playthru of the game with random starters, random abilities and movesets, and possible random evolutions that could be bizarre and weird
Dear @cedar atlas, we will not be adding more starters due to space limitations. Please refrain from asking about it in this channel
honest opinion: if you want random everything go play a rom hack
It would be cool if people would create some overworld sprites of fusions (not all of them obviously, as that'd be a herculean task), to be put in NPCs houses here and there, like ones that are meant to match the existing sprites.
Shaymin can be add to the game ? It is a mythique pokemon of 4thgen like darkrai or arceus
Unfortunately no, the limit of pokémons in the game was already reached, no more can be added
Read the channel description
Could u make it playable on android
Dear, @hushed steppe. Due to the sheer size of this game, it is almost impossible that it will be able to run on a mobile device. Because of this, there will not be a android version in development. You may be able to use Joiplay however
Finally the bot worked properly
it's all an optical illusion

Can we replace Lt. Surge gym puzzle with something less random? I know its a clasic but it takes way too long with bad luck.
just savescum after the first lever 💀
still not fun tho 💀
Just get lucky
just get magic boots and wall through the walls after having beaten all trainers
hey is it possible to change one of the IV machines that's in saffron to an EV checker? having 2 IV machines next to each other just seems kinda...odd to me
WOuld it be broken to put lucky egg in the trainer house in viridian? I feel like it would be a better incentive to go out of your way and do it? plus the level gap in celadon is pretty massive, i was pretty overleveled and then all of a sudden i was a solid 10 levels down 
edit: ** And i'm on Normal **
There’s a lucky egg in the safari zone
You can't get to the safari zone before fighting Giovanni with that 10 level gap
^ that and there isn't any viable person to really grind either
you dont need to match his levels to beat him. hes been nerfed like a bunch of times already 👀
beat him 10 levels under 
plus you can rebattle like any trainer
rebattle them enough times and their pokemon levels and evolves
It would just be a time saver, cause i already have 5 mons on my team. and the best xp im getting is around 500-700. and all my mons are like level 27/28, highest being like 30. so i'd have to grind like the same trainer like, 20-30 times to be able to have my team atleast on par. with the lucky egg you could probably cut that in half. I'm not really asking for a nerf to him, but putting the lucky egg in the trainer house would be a better incentive to go and spend some time there would save time overall grinding for in the future. I went there when i started struggling to see if anything there would help overall, some items were nice but they weren't like.. " I need this now " they were def a mid-late game stuff, or just breeding/ev training items which, i dont really tend on doing that stuff now if im honest.
ALLOW AEGISLASH TO LEARN FLASH CANON PLZ
Is flash cannon a TM in this game?
Aegislash can learn it as a TM
?
Best grinding spot in the game is right before Giovanni
then tell me where and what they are so i know
Last trainer inside the lavender town side of Rock tunnel
Full team of 6, heals you before every battle, and gives you a hyper potion after every win
what does it look like?
You should take the conversation out of this channel
I think the generic sound for dark type moves is the same as super effective hits which is confusing (Disclaimer: Playing in 4.9.1, dunno if this is maybe already planned to be fixed)
I got a good idea for a while what if we have some sprite artist in the game that you can fight (this can be post game) the pokemon that they would have are some of the fusions that sprite artist has made like I know I m new to this game but for example if you fight me you go against a rotom/tyrenitar or something
We have that already
Which spriters are at the end ?
I don’t know, I know I am at least
It was only curiosity, but I will see when I will find the time to finish the game
Does anyone know what Pokemon can learn cut? I have several that usually can (Meowth, Oddish, Charmeleon, Beedrill, Sandslash ext.) But I'm unable to teach it to them
This is not the channel for that, ask in another channel
give archer his sprite from HGSS, i don't see why he doesn't have that
yeah it might bloat the filesize a bit more but cmon, it's one sprite, we already have thousands
Yeah, some characters like that just use generic NPC sprites and they should be changed, like Kurt used to be a generic old man instead of his HGSS design
probably been asked before but can you add more key item registry spots, i want to have both bike and teleporter on there
5.0 has this
dang! might have to update then
This may definitely have been already asked but, will there be a way to view your EVs and to buy the EV-resetting berries? Or even have an NPC who resets your EVs but at the cost that it will be all EVs and not just specific ones.
I would suggest a "pokemon detector" which let you know how many differences species lives in each road
Ok ill see what i can do 
Hmmm I wonder how
How can anyone find a blurry-less method to generate rotom-body sprites without cancer 
Add new move's animation and get rid of the redontants ones (confusion = psybeam atm)
Seems not very necessary
In randomizer settings, add the "custom sprites only" for wild pokemons too
but then you would end up with a game of like 25% chinchou
Totally agree with fatal
I've always wanted that option ;w; Even if there's a million chinchous

Add the spheal line into the game
(And possibly all the other gen 3 pokemon)
Since lanturn is my favorite I think it still fine
@jaunty shuttle please do not ask for more pokemon, we cannot add anymore unfortunately.
^Should we just make that a tag so people can go ?add mon or smth like it
Give Pokédex smth lika tree structure for betta Performance
What?
So the Pokédex contains in the first view only the root nodes - image of the Pokemon- ( head of a fusion) and in extended view the leaf nodes with the corresponding root - image of the fusion (fusions of all Pokemon bodies with the corresponding head).. that's all
Do you mean like visually when you open the pokedex in game?
I actually planned on having the pokedex work something like that at one point but never got around to implement it
i think a visual representation of the tree brings more clarity to the pokedex but that's just my opinion
in which script is the pokedex implemented?
It is not implemented
The guy that suggested that must've been really cool 
I hear he stole the idea for a Pokémon fusion game and is making his own
no download for you then 
I was talking about changing the pokedex ui to work better with fusions. I had an old mock-up from like 2016 that basically used separate lists for the head and body to navigate the pokedex which is kinda in the same vein as his suggestion I think
Ohh I see
Yours was more about how the data is stored in background iirc? That one is definitely getting implemented in the near future
Yeah! Nice to hear.
idk if others disagree, but 1k per ball is... very, very high for this in 5.0, I dont think 300 was that bad, could go 500, but this ball is way to expensive early
i think thats just how the special balls are always priced
That's the same price as SWSH
It isn't the sprite of the n'est ball too
(that is the nest ball sprite)
The ball that catch better water and bug isn't this sprite
Maybe a special Pokémon that changes a Pokémon into a hidden ability Pokémon if caught in it? I would’ve recommended the “Shiny Ball” which does the same thing but makes them shiny, but Hidden Abilities are this game’s shinies
Ideal place to sell these balls: ||Rocket Black Market Pokemon daily sells place||
You are talking about Net Balls and not Nest Balls.
Oh sorry
Ability ball is a thing already
Huh never knew that, never got one in my first run of the game before save was corrupted
They are postgame in Johto so its probably why
Now I’m sad... welp already on a great start lol just need to rematch trainers for money to catch a Deoxby on the route next to Brock’s gym lol... uphill battle to catch it but my starter is a Dragosaur, shouldn’t be to hard for a early legendary catch
I don't know if it's possible, but could we see descriptions of abilities when fusing? I always have to look up what they are
^^ also natures if possible. I can never remember what they are.
Adding a option to swap the keys for sertant actions like going to the inventory and so on
So you mean a button mapping function
yea
isnt there already button mapping?
Wouldn't that make more sense to swap the types of galvantula ?
Exemple :
Kabutops head = brown = rock
Galvantula body = spider body = bug
Galvantula head = yellow = electric
Kabutops body = aquatic hunter
= water
arguably, but bug lacks many good options for heads in general
there's volcarona, yanmega, genesect, and... that's it
maybe venomoth, butterfree, or heracross, but all 3 are a stretch
Venomoth and Butterfree being useful is a stretch
heracross as a head is a stretch too
bruh, it's true
it's pretty good as a head for a physical mon because its spe def is pretty good
edit: oh this is suggestions, sry didn't look at the channel
95 isn't 'good'
it's okay, but also has 80 hp
Just leave it at don’t change anything
Maybe for those Pokémon that don’t have a mega evolution or a different form that exist in the game when fused together between the two same Pokémon, they get special forms and typings, like ||Hisui Pokémon forms of the starters, the new evolutions for some Pokémon etc||
Dear @cedar atlas, we will not be adding more starters due to space limitations. Please refrain from asking about it in this channel
I wasn’t asking that, I was giving an idea for future fusion stuff
Well he already tried stuff like that and decided not to do anything like that and says no whenever people ask for it, so I expect a no here too
Fair enough
when frog implimented alternate forms as self fusions they got the new types but no move support for them, so you got an Ice/fairy ninetales that knew only fire moves which means Typhlosion would get no ghost moves at all.
It used to work like this a while back and I didn't really like it tbh. I consider regional forms to be basically like different species so it doesn't make much sense to me to use them for double fusions. It'd be kinda like fusing two Nidoran Male and obtaining a Nidoran Female. Idk, seems kinda out of place I guess. Megas I find a bit more reasonable.
I thought you can teach Typhlosion and it’s pre-forms shadow ball and maybe shadow claw via TM? Is that not a thing?
Again, fair point, makes perfect sense... tho maybe in the future if you guys make another Pokémon Fusion game, this idea can be thought back apond and maybe figure out that issue Sin mentioned about not learning type moves it should be able to learn so that idea works
Not saying to do it still, only saying my piece
Probably not. Like I said, the reason it's not in the game is not because of technical reasons. Thanks for the suggestion though!
Yeah we did try coming up with some creative ideas a while back, but it's just not possible with how the game organises fusions. It's pretty much a base stat boost of x% or nothing. 😅
mega fusions should have the stats of the mega
That was discussed directly above. 😅
oh
What about fusions with two of the same Pokémon and they turn into their regional evolution but also still have parts of the design from the normal form and have the same typing as the normal form
That's just a custom sprite, which is easy to implement and some do fuse the original and regional variants, I think. Much easier than changing stats and whatnot. 😄
It already is...?
oop is it my b
you should really ad a shop for fossyles somewhere cause that's not the first time im struggling with them x)
Maybe a TM or tutor for foul play (or is it already there?)
Taking @onyx haven idea up a level while also basing this off of the Pokémon Glazed Rom Hack
A move tutor or multiple Move Tutors that are scattered across the game that you pay poke to teach moves to ANY Pokémon(meaning like Leaf Blade on a Pokémon that can’t learn it as an example)
Eh, Fusion means you basically get 90% of the way there as is. I think keeping what restrictions there still are is important to maintaining some variety betwixt runs.
Yeah, that'd probably be too broken in the context of the game here. Fusion offers enough freedom as is. 🙂
would kinda defeat the purpose of fusion
Here is an idea to help save space for the game. Why not make Custom Fusions the ONLY options for sprites in the game? If a pokemon does not have a custom fusion then have a fusion page as a placeholder until a custom fusion is made.
You’re suggesting deleting all the generated fusions? That would mean 90% of the fusions would have no sprites and the game would crash
Also I don’t think it’s just the large number of image files that are the biggest problem for the game running well
it'd mean that 87.13% of the possible pokemon have no sprite
That's literally what the game does rn though, except the placeholder is the autogen- which I'd much rather see than "a fusion page" whatever that means lmao. It works better this way, for everyone.
Okay, I thought that having one battle folder with autogened sprites only being there if a custom sprite exists. Like once a custom sprite exists the autogened would be removed.
It's not even a GB anyway
button mapping
if you mean changing button keys then press F1 and then the second tab.
@hazy wigeon please do not ask for more pokemon, we cannot add anymore unfortunately.
Add more region or place for us to discover.
No
Maybe replace the Pokemon Psychiatrist with an nature mints shop. Its really annoying to get the nature you want.
Could brick break be made to break rocks like rock smash too? I know there's the pickaxe item, but it still takes a long while to get there and brick break is actually a good move
remove the clamperl part of the text, since clamperl is not in the game
isn't deepseascale a clampearl exclusive item though? like only clampearl can use it?
Yes, it only works on Clamperl
Shelgon only has one L in it, I would suggest changing the fusion names to reflect this
Since Ferrothorn has its types reversed, I suggest also making this change for Ferroseed
Add the remaining evolution stones on the counter that he sells (probably don't have to include an everstone though)
@lilac kiln #bug-reports-older-versions
Make it so this guy doesn't check your badges every time you go through, only the first time
Make it so that bug catcher can't stop there, softlocking you (barring using the debugger of course)
Is it possible to have a system where you can load multiple save files? I believe games such as Pokémon Insurgence and Pokémon Uranium have this feature.
Read the pinned comment in general
Probably already suggested but:
Randomized trainers/Gym trainers/Gym leader --> 1 option where their pokemon get reset everytime you get defeated by them (currently default), second option: one where they keep their pokemon, so you can plan to defeat that annoying trainer/gym leader that beat you the previous time. ie. In the first gym I had a trainer with a pokemon dark-ghost with wonderguard. I trained a pokemon to get a fairy-damage move and then when I faced that trainer the second time, he didn't have that pokemon anymore and I steamrolled him easily.
....Huh? Since when does randomized mode do that?
I've fought trainers, then my game crashes, then I fight them and they have different Pokemon during randomizers
Yeah that's a thing with some Pokemon Essentials fangames. Happens with Insurgence too- basically mons are randomly generated as you come across them, rather than generated when you create the file.
add more starters 
Dear, Kiwi. Due to size restrictions we cannot add anymore pokemon, please refrain from asking.
Why is there a comma between dear and Kiwi
if you want to add trigger commands for each and every singular mon, feel free 
Add Poochyena
Damn, even this one doesn't work anymore
At Trubbish
Was looking through 5.0 patch notes and had a few minor ideas based on the 5.0.13 changes.
-Could Hall of Fame also say if its Randomizer or not? (when its re-implemented)
-Could Trainer Card display the save file's Difficulty? And possibly if its a Randomizer or not?
Just minor things, but it would help save file juggling if you keep multiple saves and forget what is what.
A PHS or something that dings you when an Egg is ready for pickup out of Daycare.
That sounds like something that would be very difficult to implement
hrm, I'm not going to say I know how to code, but: "An Egg may be generated after every 256 steps the player takes." according to bulbapedia. I assume a line for that is there somewhere in pokemon essenstials, would adding a text to come up to that line be that difficult? Or would it be difficult if it required an item first to start appearing?
Also who’s going to be breeding tons of Pokémon in this game, it’s not like there’s any multiplayer that competitive breeding would be used for
I do :P, Gotta Fuse Em' All. But that's just me, if its not a widely saught after feature I imagine it wouldn't be that important to go after in the grand scheme of things. Just an idea thrown out there for consideration.
yes pls reimpliment randomizer. i love ramdomized games^^
I’d guess Frogman is focusing on fixing all the glitches before bringing back features like that
Add the entire sinnoh region, but make so that its crashed onto Kanto /j
But for an actual feature that would be cool is a battle simulator that take the pokémon you have in your pc and makes a team out of it. Then you could battle that said team. Basically a fight where you can battle yourself and your own pokémon.
The TP Points required for starter imho are a bit too much
Just go catch any starter in Viridian River
Since Raicune is available without doing any Ruins of Alph puzzles, either remove the references to the puzzles or make the puzzles necessary to encounter Raicune again
The puzzle is for unlocking the secret hidden power. This was changed a while ago. Doesn't have anything to do with raicune anymore.
I guess the person who told me that was misinformed
Make Mist Stones a purchasable stone in post game, probably after E4, 16 badges, or Red
i have yet to unlock triple fusions but
an idea
(likely not an original idea but suggesting it just in case)
a mewtwo/deoxys/genesect fusion could be cool
they all fulfill kind of similar niches in their base games as genetics-themed
New Pokémon aren't getting added, as mentioned in the channel description. 😅
Make it so that brick break can break stones too
If someone makes a nice sprite for it I'll add it 😉
👀 
Though this file has the wrong name, Mewtwo is not 151
Add Oval Charm to the game plox. Maybe as a reward for doing a new quest at the Daycare? Or as a reward after hatching X eggs?
this one has the right number
Any possible way for ios? Probably not, though.
I wonder why the "Mail" part of the inventory exists, is it even useful in the game? If not, why not just yeet it? 
Is there perhaps a way to incorporate our own music into the game? I'm not too big of a fan of the HGSS Kanto battle themes
pressing F1 lets you mute the music
you could also replace the files in the music folder with your own music if you wanted to, but it'd take a bit more effort
Sweet, thanks 👍
I was wondering, how about I edit the chibi and battle preview sprites of gym leaders and elite 4 to match their new appearances in Modern mode if any updates of it are comming in future? ||if there will be no updates then I'm too lazy to bother
||
We don't think any more updates are coming for it. 😢
Modern Mode sadly isnt coming back it seems
for the newer versions
for balance, remove steel-type's resistance to dark and ghost. the addition of fairy-types already buffs steel-types, so they don't need that extra advantage
Steel shouldn't be resistant to dark 🤔
Back in gen 5 it was, which is the resistences the game's using
gen 7 combat mechanics but gen 5 type chart?!?! 
How scandelous 
I think it'd make sense to change, I mean steel already resists over half the types anyway
another suggestion: using a DNA reverser should count towards the fusion quests
how about raise the power from megadrain from 40 to 50-60? 40 seems a bit weak for mittgame-move
It’s always been 40, plus it heals you
really? it seems weaker than in the norm games
Well it’s not
I don't be like Pokemon Aureolin that piss me off How they made Mawile weak to Ghost I think cause Shadow ball should not take half Mawile hp
I think you've got the wrong channel
I was just let that person know How Steal and Fairy should be make Mawile Weak to Ghost
But Mawile wouldn't be weak to Ghost, because it's not in the main series. 😅
Fusion makes pokemon stronger on average, which means a 40 power move will do less than you'd think.
<@&306953740651462656> Scam bot I think
got em
<@&306953740651462656> Delete this
Bag Sort button
Move reminder can teach moves forgotten after unfusing pleeeease
From your case, that's a pre-evolution exclusive move
still
Show how many turns have passed when looking at the timer ball
Would be nice
@tight basin Not sure if this is a scam, but at least it has got spammed everywhere
actually, a lot of the pokemon stats when combined make the pokemon more weaker
i think its better if the system use something simple formula such as pokemon A (Full stats) + 1/10 of pokemon B stats. This will make all fusion pokemon stronger.
i mean, a lot of 600 base stats + 600 base stats fusion make the fusion pokemon weaker. which make fusion undesirable
There's more to fusions then just stats. Abilities, movepools, and typings are where the fun is, as well as just the sprites and stuff, that's what makes fusions actually desirable.
There is no way the game is going to have its entire mechanics changed so that all 176000+ Pokémon are now different
Well, if the stats drop is around 5%, its ok. But some does drop to almost 10 to 20%
Again, fusions usually require you to look beyond the bst
is there a way to make it so the lantenr doesnt turn off after every fight?
It already doesn't, at least in 4.9, I haven't played 5.0
in 5.0 it turns off after a fight for me
I'd put it in #bug-reports-newest-version then
Just a suggestion for if stance change ever gets fixed
Maybe add some sort of symbol or something next to the Pokémon name to indicate which form it’s in since they’ll only have one sprite
A suggestion, making the later evolutionary stones available earlier, it's not too bad in normal mode but you have to wait for a very long time to evolve some pokemon in modern mode and randomisers
You can't really change that for randomizers 
You can via a shop, though the way shops are set up to have evolutionary items via badge count does stop those that need dusk or dawn stones (multiple) have to wait a long time
Probably suggesting in randomizer to lower badge count for the stones
Several stones are also only available to buy in Goldenrod
if you set the movement to wasd instead of the arrow keys it should not affect the typing
Is that even an option in the game? Or did you have to use some third party program
yeah you can set controls to whatever you want. so i changed mine to wasd cause i am more comfortable with it
I think into the second region qualifies as "a long time". 😅
You can go to Goldenrod specifically before the end of the main game, but yes it's still a little while, especially for something that probably wouldn't be overpowered if it was earlier
They edited the comment
Not quite a suggestion, but I'm looking into making a patch that would alter underpowered pokemons' stats and/or abilities, but I can't figure out what file would need to be replaced in 4.9 to make that happen. I think, altering the pokemon.txt PBS file would result in the species.dat file storing the changed stats and such. However, 4.9 doesn't have species.dat.
It would also help if I could get the current pokemon.txt file for the game, but I can cobble that together if necessary.
I've been wondering this for a while but not sure where to ask it
Are there any plans of fetching the rest of missing fusions from Japeal ?
I think back in the day there was a script that allowed to web scrap it, but not sure if that kind of script still works for the task nowadays
Hey bot, can we add new Pokemon to the game?
there you have it. >>>
Dear zeroneon. Due to size restrictions we cannot add any more Pokémon, please refrain from asking.
Unless you're just asking for all the sprites from that site to be compiled somewhere, then maybe someone knows about that, idk
Oh I see, well thanks, and didn't know about the size restrictions.
And yeah, that was mostly my interest
Gonna try to search around to find answer to it, but other than that, thanks for answering
I think it would be neat if Giovanni’s Zapmolticuno could be randomized to other triple fusions in randomized mode
Revamp the Sky Pillar because it's just honestly a nightmare. One slow or wrong input can make you fall down another floor or two depending on which crack you stand on and you hardly have a second to get off the cracks and the lag that some people experience doesn't make it any better, you also have to deal with the random encounters and a Level 70 Rayquaza as well.
My only suggestion is setting the Togopi line as pure fairy WRT fusions.
What does WRT mean
@solar bison WRT = with respect to
Also I think that change shouldn’t be made
Im sure this isn't easy to do, and a has probably already been suggested, but I would like the ability to start in Johto, and work my way to Kanto, like in gold or silver.
Yeah i feel that too. I need over an half hour for all stages. Befor all parts wiht holes i saved.Every time i was falling down i did close and reload the game. God was i in rage. But i was too stubborn to let go on rayquarza .
Give an option in randomizer for Rival to keep starters through battles, in addition for those who want it, for Rival to keep team per battle
I'm pretty sure the rival already keeps his starter, I seem to remember it in my playthrough
He keeps his starter until he ditches it when he becomes champ in randomizer
he kept it even when he becomes champ
He doesn't keep it in champion fight
Maybe an in-game music randomizer?
There's barely any towns music and the same route music after some point of the game tho
I play with sound off
If Serene Grace isn't already changed from it's byte overflow to a non overflow, can we do that?
might be a bad idea in hindsight but maybe add an item that allows a stat increase for double fusion pokemon? not too certain on what exactly that stat boost would be but would at least give an additional purpose to double fusions besides looking cool
Dear BungaloFury. Due to size restrictions we cannot add any more Pokémon, please refrain from asking.
i...wasn't even asking that 😢
Don't worry about the bot, he's got a soft brain, very sad
i forgive him, i'm also smooth brain
Frogman already said they’re not gonna do that
I'm curious if the reason is really valid though, having a bonus on self fusions doesn't mean people would stop making actual pokémon fusions in a game all about pokémon fusions 
Never underestimate the ability of gamers to optimize the fun out of a game. 'Sides, if the game is supposed to be all about pokemon fusions, why would you give a bonus to the not-really-a-fusion fusions? Staying focused to the theme is good general practice.
Good point
5.0: Quit Game should let you choose Quit to Desktop, Quit to Title Screen, or Cancel, if you want to keep playing. This way resets don't involve hard rebooting the game. This isn't important in 4.x but in 5.0 going back to the title screen would save a LOT of boot time
Pressing the X on the window is quit game, pressing F12 is soft reset to the title screen, and you press nothing to not quit
f12 is a hard reboot, it includes the initial loading of the game.
5.0: Revert the change removing genders from wild fused pokemon, when you unfuse the pokemon, the body remains genderless regardless, which can really get in the way of, say, breeding that body pokemon or some such.
can the pokemon cries be updated to their gen 6 versions? super jarring to hear the lower quality 2d-era ones when we have gen 6+ pokemon in game
the game is based on gen 5 though
A lot of the stuff is being updated to gen 7 in v5 so its not completely unreasonable to ask for updated cries
But don’t update Pikachu’s cry, it’s dumb that he says his name
Update every cry so they say their name. I will do the needed voice acting.
good luck voicing all 176000 Pokemon 
combine voices lol
Gonna make an algorithm to fuse voice lines of course
I mean if you make them, it could definitely be done as an alternate resource pack. 🙂
Will get on it today
I can also dub some pokemon
We all will
Maybe add wings to murkrow? Or have it on the ground XD
It has wings already, but you're right, moving it to the ground would be ideal. 🙂
By adding wing, I meant having them out to look like it's flying. But I think this sprite was intended to have murkrow on the ground
There is a flying sprite
I think Essentials uses a flying sprite by default, but IF switched to the BW one. Should be easily fixed by changing the data. 😄
I think essentials uses gen 5 sprites, and I remember Murkrow being on the ground in 4.9, it’s just that many sprites in 5.0 are now floating
It might do now, but it didn't used to. I had to replace them in my own copy of Essentials. 😂
fix up the poke radar so that it doesn't turn of the moment you move to any direction (even turning your character around turns it off) you literally have to have the shacking grass patch right Infront of you to possibly get an encounter (or am I just missing something?)
you need to use a repel
^
is it possible to make the evolving like in how it is in legends ? like you don't have to cancel the evo every time it gains a level
Give it an Everstone or Eviolite
wait eviolite works like that?
In this game yeah
You can't go back at this point, so if you don't have an escape rope, or a pokemon that knows teleport, you're pretty screwed. So I suggest having a pc in the next room.
I was positive it was intentional. Considering the floor layout
I thoroughly enjoyed this game all the way through, but I think the late game could benefit from some economy changes. An additional income source wouldn't be out of place. Buying heaps of pokeballs and restorative items for the legendaries and late game rematches- of which there are a lot, of course- can siphon money extremely quickly.
I am aware that there are a few ways to earn money forever such as fishing or rock smashing items and fighting the E4 over and over, but just from my personal experience I think a change such as trainer rematches giving money would free the player up to buy more items like ability capsules, move tutors and pricey hold items.
There’s the Mankey paw loop you can use to farm money, I’ve never done it so don’t ask me about the details
The mankey paw loop is ok, but in my opinion if it's meant to be the primary late-game income source it could use some quality of life changes, such as being able to sell multiples at once instead of one a day. That restriction makes sense in the context of the campaign to prevent abuse, but during the postgame abuse is kind of exactly what I'm looking for lol
A little more signposting for it also wouldn't go amiss, maybe as simple as someone in the elite four building who says "hey if you're low on money try selling mankey paws in crimson city!" or something. The only reason I know about the loop is because I stumbled upon it while scouring the wiki, where it's mentioned on the collector page
extremely stupid question: are the fusions all manual "static" entries in the game's data or are the pokedex entries and numbers generated on-the-fly?
this may be a dumb thought but if there was somehow an in-game algorithm to generate the fusion's entries (i.e each base pokemon had a set of "genes" like metadata that determined the numerical bst, pokedex and name half, etc. to pass to the fusion depending on whether it forms head or body) it may just have the potential to clear space for even more pokemon at the cost of needing to do more complex coding.
i totally understand if that doesn't work in an essentials coding sense or if you just dont feel up to that, i'm really talking out of my ass anyway.
I doubt using some complex program to generate dex entries for the specific fusion you created will take up less space than a long text document
it's not saving space over a document, it's saving space over the thousands of fusion dex entries that are statted individually in the code
I believe that would lead to bigger load times, and wouldn't save that much storage as all the trainers are technically fightable from the start of the game if you no clip. Their Pokémon are determined from when you load in, so a good number have to already be loaded. And to have trainers with custom teams involving fusions with predetermined stats and ivs, they would need to not rely on a adaptive algorithm. This might also bring a problem of inconsistency in fusion, leading to a lot of possible bugs, round off errors, and weird distributions.
Just a few reasons I don't think that would be great
Not a stupid question at all, but yeah they are static. I did strongly consider making the fusions generated dynamically at one point and even had a working-ish prototype.
Like some other people said, the performance difficulties come from having to work with thousands of sprites and not so much the other attributes of fusions, so it probably wouldn't change much in that front. The dex entries data is nothing compared to the sprites. But if I had to remake the game from the ground up I would probably go with something like you proposed because it would give the fusion system a lot more flexibility, but there's no real need to do the switch now.
I don't think that generating the fusions at runtime would be buggier though. The fusion data is already generated by an algorithm, it's just done outside of the game. I sure as hell didn't combine all these dex entries by hand lol
That’s super fascinating to know! My concerns weren’t with game performance but rather the issue with not being able to add more base Pokemon due to the limitations caused by the static entries. (176400 or so extra entries is quite a lot, after all.) If you or anyone else ever were to fully remake the game or its concept in some capacity, on-the-fly generation is certainly something that could be looked into further!
Dear Because I can and it is fun.. Due to size restrictions we cannot add any more Pokémon, please refrain from asking.
Nice going bot
Yeah, if anyone was going to remake the game, the best thing to do differently would be to generate the sprites themselves in-game. That way you wouldn't have to deal with hundreds of thousands of images (excluding custom sprites I guess) and you'd have pretty much no limit on the number of Pokémon you could have. Even stuff like triple or quadruple fusion could be possible. Having all the possible sprite combos pregenerated like infinite fusion is honestly a really stupid way to go about it and it doesn't scale at all. But yeah, making a sprite generator is easier said than done lmao
One way to go about it would be to have each Pokemon’s parts in a spritesheet that could be paired with a special file that dictates, for example, the locations of the body’s face or limb areas so they can be slapped with their fusion partner’s features by just pulling those parts from their own separate spritesheet. This would drastically reduce the amount of sprites needed.
Yeah, that's essentially how japeal does it I think
By the way, I know I’ve asked before but will cries be updated to their gen 6+ versions?
Probably not, unless someone can find a zip with all the files already correctly labeled
add turbo mode plz
Press ctrl in 4.9 or Q in 5.0
hmmm tks
What? Tks?
Shorthand for thanks
I’ve not seen that before, just thx
Oh yeah, I gotta do my custom cry pack
hey buddy
It would be nice if the mist stone let you pick which evolution you get for Pokémon with multiple evolutions
while we're at it can i request some QoL changes to the nature changer so that it doesnt give you the same nature your mon initially had? makes me sad when i throw 3k at her only to give me relaxed twice in a row
The fact that it’s random means you should always save before doing it and just soft reset until you get the nature you want
i mean that's kind of my point though, and even then isnt something designed like that bad by design in general?
Yes, but I think Frogman wanted to keep it random for some reason
Idk if this has been asked before, but maybe adding a sort of sandbox/nuzlocke mode where you essentially get infinite rare candies/vitamins to avoid grinding. The caveat is that you can't go over the next gym leader's highest level pokemon. I've noticed a trend with nuzlockers hacking in that kind of stuff in their playthroughs to avoid grinding and allow them to focus more on teambuilding and strategies. If it goes against the design of the game, I totally understand. I know easy mode has the exp share which helps with grinding already, but hard mode doesn't have that (and probably for good reason).
I think there's an original game doing something similar to this (but much more refined than Japeal). It's called Cassette Beasts. 🙂
I have a few suggestions:
-If a fusion is registered as seen in your pokedex, the preview for that fusion will show the actual sprite, not a shadow. This makes you less likely to accidentally make a fusion you already have in the pokedex.
-During the options section at the beginning, have the B button go back instead of selecting an option.
-Allow you to randomize without a previous save OR allow multiple save files.
-Instead of having all the auto-generated fusion AND the custom ones, have the custom images replace the autogenerated ones. This will save space. Allow a separate download with just the custom images if people want to look at them.
-Use either the head or the body pokemon for the the mini-image, not both. Having both lags the game drastically, and they glitch a lot making them useless.
-Make it so gyms will not repeat the same type if you have the type randomized.
-Instead of combining pokedex info, have the fusion info state what the fusion is made out of. Sometimes it’s hard to tell based on the name, and the description is pointless if it’s just a combination of descriptions. This may clear some space as well.
I forgot to add, -a harder difficulty then hard
Well I know Frogman doesn't want rando available from the start since he wants people to play the normal game he made first
And you can do multiple save files, just copy paste the save file from the location of the save data (different locations for 4.9 and 5.0)
I know you can make multiple saves, but if the game could detect you already have save files, you could start up a randomizer without having to start a new game just to delete it to start the actual game
But you don't have to do that, you just have to copy your current save file to a folder somewhere and then press new game once you open the game
hmmmm
Port the smooth font from 4.9 to 5.0
Do you just mean the default font the game uses before you install the actual Pokemon fonts?
Yea? the one shown in #playthrough-talk
Well, just uninstall those fonts, Google how to uninstall fonts if you don't know how
Could there maybe be a way to reduce the battles(other than repels, can't buy them yet)? It seems like every 1 to 3 steps there's a battle. I'm enjoying the rest of the game but that is a bit excessive in my opinion.
white flute (or is it black flute)
press F1 for controls
Also is there a way to edit the controls? Having back be the x button instead of b is weird. I'm so used to it being b that I keep forgetting and hitting it instead of x.
Just remembered something: Be a good idea to replace the abra requirement for the pokeradar to whatever pokemon replaces abra on that route. When on randomizer.
Or maybe add a static encounter of gift Abra somewhere if that's easier?
After switching pokemon, make it so the fight option is selected, instead of the pokemon option. Usually after you switch, you want to fight, not switch again.
Allow her to make things in bulk
Add to the sign at the entrance of gyms the level of the gym leader's ace? This way people who are going into the game blind have an in-game target to shoot for and don't risk to accidentally overlevel past it due to "extra cautiousness"
Also helpful for people who are replaying it but don't have all the levels memorized
Some way to adjust how fast time passes ingame would be great. I'm finding that how short Night and Day are is a bit jarring, and makes it difficult to find the things I need during specific timeslots
You could use the hotels
I think they want time to move slower, not faster
Yeah, it is a little problematic when trying to arrange things that care about specific times like the Lavender Town Belltower.
Yeah, I'd like time to move slower
It does move a bit fast for my liking...
Suggestion: first 3 sprite heads to reach a complete 100% get a special triple fusion 
I don't know if it would be possible, but adding an auto organizer would be really nice.
As someone who just started, piggy backing on this idea - Movement options in general from the newer games. Such as multi-select. Or at least an easy quick send method from the selection menu in one box, instead of jumping boxes. Even being able to try and 'deposit' on the box name to have it enter the box would be nice.
I like the idea of multiselect. But wanted to let you know that you can deposit pokemon in a box without going to that box. Put the pokemon in your party, then select store. It will give you an option of boxes to put them into.
Oooh, that's nice. I had thought about just clearing party when needing to do multimoves but haven't really hit a point I've needed to do it.
...There's no way this hasn't been mentioned. But having opening the map center on player location, not the default far left.
If I'm not missing a button, any form of bag sorting.
Suggestion: auto-resize sprites to be smaller in the hall of fame so sprites don't overlap each other
Search function in the bag and especially the pokedex
could the battle factory be made a fly spot?
<@&306953740651462656>Ban them
gone
Put a visible item somewhere here to get new players to activate the cutscene
who got the hammer?
A bot
I do believe that only being able to see the rockets from that area should be enough of a good incentive to go there. You're literally told to "look around for clues", after all
Considering the number of people getting stuck there...
QoL suggestion: quest items like the shears placed reasonably close (in time, not necessarily space) to others overworld moves acquisition, i.e. rock smash. Alternatively, a source of Nature Power (TM, move tutor) and have Nature Power work in place of whatever overworld HMs have been unlocked via gyms
Do you have one in mind specifically? They're generally already pretty close
Except for the teleporter I guess
I have tried to be as thorough as I could but so far I've only located the shears. The main one that comes to mind would be the item equivalent of rock smash (strength too to a lesser extent), but I wasn't able to find any bar the aforementioned shears. I'm on my first playthrough, just post-Blaine.
The only pieces of backtrack I know I haven't done yet are a couple quests in Cinnabar, Crimson and Saffron because I laid off of those after the scientist said he had no more rewards for me, and the Saffron night club, otherwise trying to talk to all NPCs etc.
I am playing 4.9.2
Rock Smash item is in Vermillion, so just 1 town after mt moon where you get Rock Smash. (In 5.0) . It used to be a quest reward pretty late in the game in older versions I'll give you that, but that was changed already.
Flash item can be obtained by doing quests before you ever need to use Flash
Strength and Surf items are in routes next to Fuschia and you can get them right after obtaining the HMs
Waterfall and Dive items are postgame only but you can also get them pretty much right after obtaining the HMs if you know where to look
Teleport/Fly item is the only one where you have to wait a significant amount of time after obtaining the HM
Uh, turns out one of the few quests I left out and didn't turn in (in Saffron, specifically) did yield the Rock Smash item! Good pointers all around, thank you Frogman: it's great to know those items already exist and I have been just missing them
Check the wiki next time, they have the list of HM replacement items
A rock slide TM or tutor would be nice (I've checked the wiki this time)
Have the pokemon assistant explain that you need to use repels to use the pokeradar when she explains how it works.
This is not enough of a tip to tell me that you need to sneak in the bellsprout tower at night to progress the game. Especially since it's easy to overlook
I see that and think I would check it out at night to see what he meant
Maybe something like "I heard something happens in the Sprout Tower at night but they guard it with Bellsprouts" would be more obvious
^
have the cracked floors in skypiller be encounter-less tiles
Have the toxic ball sprite be purple to match the corresponding status condition: I have no way to check if it's any different in v5, but in 4.9.2 it's pretty blue
That name
is it possible the remove the berrys from the randomizing item list? most items i gain ar barrys
ROM randomisers have this option, a "remove bad items" toggle that removes things like berries and mail. So it's not unprecedented. 🙂
What? Why rom? Infi fusion is no rom
Suggestion, assuming it's mechanically possible: make it so any pokemon who has Sketch in its current moveset is compatible with all TMs/tutors - since they technically are, you're just required to pass through a semi-complex Rube Goldbergesque double battle to make they learn those moves
This would include, as far as I know, Smeargle, the gift Pikachu in New Bark Town, and any fusion that includes those two
2 differently typed mews
@echo swallow is this spam?
Yes
the link doesn't even work anymore
who had the gall to try that shit?
Suggestion: When making decisions after fusing pokemon, have the b button do nothing. I keep spaming b to get past the pokedex and end up accidently selecting stuff.
I also dislike spamming B and that making me select the second nature or ability without letting me read what they are
When a repel runs out, and you choose to use another one, fusion incense is on the list. I keep accidentally using it when I want to use a repel. So if possible, make it so it doesn't show up in that list.
Add a "Pro psychiatrist"/Mentor of sort on the sofa in the psychiatrist's house in Cinnabar, who for a heftier charge (50k?) will change the nature of one of your mons to a specific one selected from a drop-down list instead of a random one
Suggestion: add the "fused" 🧬 icon from v4.9 in v5 as well. A minority of players (myself included) seem to experience hefty party lag with split icons, particularly noticeable with 5-6 fused party members, but it appears that any non-split icon will completely resolve the issue and make menus run like a charm. This includes bugged party icons such as these (they're from the pack that Jokaes did for v4.9, pinned in #general )
I'm not removing all the party icons from the game if that's what your screenshot is suggesting
No, not removing them. But since v4.9 has the option to turn on non-combined sprites and v5 is currently lacking it, I was suggesting to port it forward since it could patch the performance issues with party icons (for those who experience them, at least)
i would like to see that feature return, too
Since in v5 the game apparently recognizes when you're in front of an interactable obstacle (i.e. tree, rock) and one of your pokemon knows the move to interact with it, giving you the option to use i.e. Cut or Rock Smash fast via the registered button (default 'D'), it would be nice if it also recognized you having the respective key item (i.e. shears, pickaxe) and give you the same fast option
If a pokemon can evolve into different pokemon, have the mist stone either bring down a menu to choose which one, or be random so you can save scumb
gen 7-8 pokemons also gen 6-8 starters
Read channel description lol
the game physically can't, that or 2X times loading and even more crashes, rpgmaker is just not strong enough
It does in 4.9, does it not in 5.0?
It doesn't do it automatically at least: you can register the key items as normal I guess, but they would show up in the right column together with all the other registered items, not on the left column where "fast overworld moves" are usually located
Just click A on the obstacle? I'm not sure why you'd need the menu for that
It's a consistency suggestion for the most part: clicking A on the obstacle when you have a mon with the move isn't much slower either, but I thought that the fast menu was cool and it would've been cool to have it work for the items too
Makes sense. To be fair this option is mostly just for quick access to Fly/Flash (for which the items can already be registered) . It's probably slower to go through that menu than just clicking on the rock smash Rock. But yeah I get that it would make sense to have the option too for consistency. I'll see if it's not too much of a hassle to add
It's been discussed how few good poison types are in the game, and although it was necessary when the game only had gen 1/2 ghost types, now there's a lot of ghost types. I think Gengar bodies should definitely give poison
Given that you can get Duskull and Spiritomb around the time you'd get Gastly, I think that wouldn't be too terrible. 🙂
There is no indicator to the "alt changer" mechanic added to the pokédex in v5.0.27, maybe one of the lab aides or oak himself should tell the player about the mechanic?