#🔧︱dev-tools

1 messages · Page 9 of 1

frail scarab
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I think what crex wanted is for the rules to be clearer

cloud ether
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I enjoyed both - maps that were trying to be 1:1, and unique takes that followed the theme, but weren't recreating

cloud ether
alpine lynx
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I did read the rules .pdf what are the jurys criterias and that was enough info for me to get started

cloud ether
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so I/we didn't knew that rules are unclear to participants. Sorry, Techland didn't give me mind reading upgrade yet

alpine lynx
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Creativity, originality, attractiveness etc

frail scarab
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yeah, thing is I have lots of dumb ideas so it's why I reached out to ask, to be sure

cloud ether
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for what its' worth, i loved your map lul

frail scarab
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no indie studio start for me

alpine lynx
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I hire you in my indie gaming studio

past canopy
alpine lynx
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my first game cock destroyer 2000

frail scarab
past canopy
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Please add additional meanings on what the is the contest about

frail scarab
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yeah, that means you want the rules to be clearer

past canopy
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dont simply say "recreate the prison heist" as a huge final head title thing

cloud ether
frail scarab
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cock destroyer 2000 sounds like a porn game tho

rain hull
cloud ether
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it's whack-a-mole, but with chickens

alpine lynx
past canopy
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make desc: recreate the prison heist with your own imagination to represent the style from dl1" or smth like that

frail scarab
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@alpine lynx how much you paying for me to develop that game?

frail scarab
cloud ether
past canopy
frail scarab
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was I and Bub the only ones who read the pdf Confusion

past canopy
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That is misleading imo

cloud ether
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You did 1:1 map, and recreated following physical looks of that map, bub recreated the vibe, feeling of dread, intense gameplay which was in contest description

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both of you won, both decided to interpret open theme in own way

frail scarab
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Crex, if you don't like your winnings, I can take them WE

past canopy
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I do care about the others as well

cloud ether
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Is there anyone who misunderstood and had problem with contest tho?

rain hull
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rules are difficult to be most specific as possible
like it would be ridiculous to be "the asset food_rat_a can't be used" level of detailed

cloud ether
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Because we havent' disqualified anyone, every entry we had for both categories fit the theme

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If there was some complaint, sure, i would gladly discuss what went wrong

frail scarab
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I have a complaint, I didn't win Sad

cloud ether
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And I am always here, there in other socials if someone need to clarify anything

alpine lynx
# frail scarab was I and Bub the only ones who read the pdf <:Confusion:981219747251245106>

Mix assets from both games in the series to create
your alternative take on the world, story,
or overall vision of the original.

New map. Small scope. Dense gameplay. Prove you can make a better rendition of the Prison Heist.

The jury will select the winners of the cash prize based on criteria being solely at its discretion, including in particular creativeness, originality, gaming attractiveness, ingenuity and other
features of the map that make it interesting and outstanding.

cloud ether
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it was on website as well, apart from pdf

alpine lynx
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But yea ngl sometimes rules are boring and tldr

cloud ether
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Hence I try to understand, if there is a problem with how we worded them so we can make it better in future ThumbsUp

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but it seem to me that it was pretty clear

alpine lynx
cloud ether
past canopy
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next contest

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please sounds and music

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👆

cloud ether
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The jury will select the winnders based on amount of rats

past canopy
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if no dont run another one

rain hull
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imagine the mother food_rat_a

cloud ether
frail scarab
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nah nah, if there's another contest, we need asset import

near temple
frail scarab
past canopy
cloud ether
near temple
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Rubber room

past canopy
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along all files you found and use from the internet

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well

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moment

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techland gets fucked

alpine lynx
past canopy
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XDDDD

cloud ether
frail scarab
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I have over 40k owned assest I can use anywhere I want

alpine lynx
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prototype food_rat_a house

cloud ether
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i love you

rain hull
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copyright won't stop mapmaker winning cash prize right

past canopy
alpine lynx
frail scarab
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I'd have no issues with copyright on my end, I can even provide ownership of all assets cat_Smiel

near temple
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Copyright won't stop me from doing anything(except for pirating)

past canopy
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at the end of the day

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its techland's issue

cloud ether
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oh fuk when did 7 pm happen... i had only breakfast, that's my cue to go and eat something

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today has been a day

past canopy
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no offtopic

alpine lynx
past canopy
alpine lynx
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Techland was just memeing with first game and dt

past canopy
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lmao

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like devtools never had updates

alpine lynx
frail scarab
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CREX has so much swag, he can tell the owner of the server about offtopic

past canopy
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@alpine lynx dont you like the old FX's?

past canopy
alpine lynx
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Map freezes for like 5 mins when you spawn FX lmao

past canopy
past canopy
rain hull
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what if I import other games' asset like a flower from resident evil4
that won't cause copyright problem right

past canopy
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or when you change gizmo

cloud ether
frail scarab
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but Pirek, I want you here Sad

past canopy
alpine lynx
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well never know about capcom tbh

past canopy
rain hull
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yea don't they dare to care so much

past canopy
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so i dont think there wont be any copyright issues

frail scarab
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I will include my receipts for the assests in the description of my map WE

trail atlas
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once again I highly doubt that will do anything, but trying something is better than trying nothing I guess

frail scarab
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Another thing I want for dev tools if there's ever another contest, I want proper docs

past canopy
frail scarab
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tutorials can only teach one so much, docs are far better

past canopy
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for the most important basic things to create a map

rain hull
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I want more assets, current prps not enough

past canopy
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learning by doing

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nobody is gonna help you in any exam

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etc

frail scarab
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the docs are extremely good for learning what stuff should do, I don't want to waste hours trying to learn what xform is supposed to do, I still have no idea what it does, stuff just magically works when I have it enabled

past canopy
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guess how many times i had to restart my map in order to see if the changes i did using the sequencer worked as intended or not

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tons of times

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with alot of crashes

frail scarab
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don't remind me of the crashes, I had to get rid of 4 hours of work because something I did kept crashing the game

past canopy
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i was the first one figuring out how to do third person cutscenes

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and it had me cost 2 days by doing trial/error

alpine lynx
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good old trail and error

past canopy
frail scarab
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those 2 days of trial and error could've been like an hour of doc reading if they had them ree

past canopy
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Still you dont know if it works like intended using the doc

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You know the tool's state

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->ass

frail scarab
past canopy
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yea

trail atlas
past canopy
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thats why do a backup each fucking 15 minutes with a copy of it

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and you wont have any problems

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anything else preventing doing it is a simple excuse

frail scarab
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in the beggining week I lost 35 hours of progress and made me lose motivation for like a month Sad

past canopy
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those few mouseclicks...

past canopy
alpine lynx
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I took barely any backups in this project compared to last project. Tools are pretty stable now and theres that autosave going on in background anyway so nothin valuable will be lost

alpine lynx
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I counted about 20 crashes during those two months

frail scarab
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also, fun fact, if you ctrl z too much it can crash your project

trail atlas
past canopy
frail scarab
alpine lynx
past canopy
past canopy
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cause i had this issue so often

rain hull
past canopy
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i didnt started counting

frail scarab
past canopy
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I dont think the tools do that

trail atlas
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I remember when changing terrain at all, even unlocking/locking would crash the tools entirely

past canopy
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you had deleted something inside the project folder cause you "thought" it would fix another issue

frail scarab
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I didn't delete nor add anything to it Confusion

alpine lynx
past canopy
trail atlas
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we still get the issue of terrain "disappearing" when an update happens but its an easy fix thankfully

frail scarab
past canopy
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Anyway

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glad this contest is over

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and we can now rest for the next coming one

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mostlikely with no music and sounds again

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like

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OMG YEA

frail scarab
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if there's ever a next one Sad

past canopy
rain hull
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bet there will be more to compliment new features

frail scarab
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first contest had over 60 people, now we were like what, 16?

random badger
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Also can I hab map maker role 🥺

trail atlas
alpine lynx
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There was some broken af maps in last contest

frail scarab
alpine lynx
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Yeah true

frail scarab
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and I wasted half of it worry_shocked

rain hull
vocal matrix
zenith nacelle
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hey all, just joined this server after participating in the map contest. i wasnt a winner, and to be honest, i dont think I would have won regardless of the issues i ran into.

after spending around 200 hours working on my map, learning the software, etc, i just wanted to share some frustrations i ran into, as well as some ive been seeing discussed a lot in the community.

my first concern is what at least appears to be a large lack of effort from techland in terms of support. the devtools have more than a few issues with them, and it was frustrating to see the lack of response from you guys when one of us would ask for help. i understand being busy, but when someone is asking for help and its treated as unimportant, it sends a bad message to all of us. for example, someone in the server asked about lighting and envprobes, soemthing along the lines of "i dont understand this, how is it supposed to work?" it would be one thing if the devs were too busy to respond. what happened though is one dev took the time to respond, only to say "don't get me started on that, I hate them."

why respond in the first place if you arent going to help? at the very least you could take 5 minutes to summarize how the system is meant to work.

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in tandem with this kind of tone being very common from the devs when we asked for help or reported issues, the state of the editor caused problems for almost everyone participating in the contest. major things i ran into were meshes randomly roating 90 degrees in the background, heightmaps breaking seemingly without reason, inconsistent lighting between sessions in the devtools, crashes, things being different in editor vs ingame, etc.

although im new to this program, ive used around 6 other 3Dand map building programs, and never ran into issues like this, so im fairly sure this isnt just me being a noob.

its okay to not have the devtools be perfectly polished. but its another thing to have these major game breaking issues, which shouldnt be happening in the first place, take up such a significant portion of our work time, and largely go unacknowledged by the devs. for example, after meeting the deadline, some contestants found that their maps were crashing due to issues with the software, which were completely out of their control. some of them were able to find workarounds and sent new files in, in an attempt to fix the technical issues with the maps not launching, etc, that weren't there before. as far as i know, no one has heard back. my understanding is this is 4 or 5 contestants, a significant portion of the entries, who's maps weren't even considered, because of issues completely out of their control.

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it reflects very poorly on the developers that they didnt take the few minutes to grab the fixed files, which the contestants all spent over 100 hours on. in general, our efforts were insulted by the lack of effort on your part.

to reiterate, i understand you guys are busy, and i never expected you to hold our hands through this contest. but a lot of us put a bunch of time and effort into this. it really sucks to get sardonic responses to our questions, and be generally ignored.

what really showed me that the devs didn't care about the community around this contest was when they announced an extension to the deadline.... ONE HOUR before the original deadline. many of us had cut our losses, dumbed down our projects in order to work around broken game logic and map issues. i pulled an all nighter the night before. if this extension was truly meant to help us, why were we told about it an hour before the original deadline? after many had already finalized their projects? was it really meant to help us? or was it meant to help you have more submissions and content to entice people to try custom maps ingame?

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overall, an event clearly designed to make the community and techland look good, something meant to bring us together for a fun experience, i think has backfired. especially when we are essentially creating content for you to use to promote the DL2 update, it really sucks to be treated this way. I'm not surprised that the number of submissions has dropped dramatically since the first contest. very few people want to go through this again.

if another contest happens in the future, please do something so that we either have support for technical issues, or fix the glaring issues that break things for us. if youre asking us to use unfinished software, have someone who can at least advise us on fixing or avoiding things that we shouldnt have to deal with.

final note, feel free to comment on this or whatever, if you think im wrong thats fine too. I'm not going to respond to comments, i just both experienced and witnessed a large enough amount of problems that i thought it would be worthwhile to make a post with everything in one place.

congrats to the winners, and a big thank you to everyone in the community who offered advice and help when the devs wouldn't.

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Sorry for the spam guys, see ya 🫡

elder ravine
haughty bough
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I would say aside from a lot of issues last few days of the competition had when they rolled the patch, the problem was that not many people were aware of the map maker, or maps not loading correctly from ingame menu.
I entered the competition a few weeks before the deadline because I had no idea there were developer tools to make maps, and unfortunately the tutorial videos that are on the official Dying Light Yotube channel are not finished. I accidentally stumbled upon the google docs here on Discord that explain how to use the tools.

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If it was more obvious maybe more people would have joined the competition, but there were some problems that will hopefully not be there in the future.

trail atlas
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I respect your patience to write an essay in here tbh

brittle aurora
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but that might be on my side, 16GB RAM is not enough, and I had little space on the disk, gonna fix those issues as fast as possible now xD

alpine lynx
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I think same happened to me in my last project. Main prefab just fucking died after I apparently shut down PC bit too early or something

brittle aurora
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level prefab recieved EMOTIONAL DAMAGE 😆

trail atlas
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alright this has been itching me for a while now, so I gotta ask, how do you rotate a light shaft FX? using the regular method doesn't do anything

plucky nexus
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But you can add light shafts with proper directions

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You'll need to use a type of light called volumetric light

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Thin it until it's like a line

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Then just line it up with whereever you want the sun rays to be.

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If you want to control when it appears, make use of lamp.prefab and add this light in it.

Lamp.prefab has many options to when it appears

plucky nexus
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Btw where is my map maker role

elder ravine
willow lark
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yeah man

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he took 20 mins

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hes a legendary

severe stag
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i wasn´t able to play last weekend T_T i lost 4° and 5° goal so 6° and 7° i just want to cry

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why can't i replay those 2 daily T_T

hushed flint
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lets go guys im going back to work on dev

hushed flint
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graphic dawm

cloud ether
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Is Hakon forklift certified tho?

hushed flint
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Ahahaha yes.

short crow
lilac bay
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I'm rather new to the server, is there a specific language to use for scripting

wicked pewter
lilac bay
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ty

wicked pewter
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DL1 was a lot more traditional in the way they handled scripting though if thats what your asking about

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and I have no clue what language it was lmao

lilac bay
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I'd still do custom scripting though, will it accept whatever language i use?

wicked pewter
lilac bay
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it's much easier to get the results you want the traditional way

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ah okay

wicked pewter
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Theres a few people here who can probably answer your question a lot better than I can though, so it still might be possible to manually script in dl2 somehow.

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For reference, I had to ask for help to set the time in my map lmao

hushed flint
short crow
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God I haven’t played in years

alpine lynx
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And that needs to be changed or peepo_gun

lilac bay
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Very sad

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I had some ideas

alpine lynx
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I mean you can still modify them but users must launch your map directly from editor

hushed flint
sage zealot
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does anybody know what part of dev tools is this

vagrant roost
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is he making tilted towers

hushed flint
hushed flint
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go check out asi tut

hushed flint
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dawg if i thinks , if i post a tiktok on a new account with the map done and say new update is crazy everyone gonna shearsh for the game ahahahha im a genuis

vagrant roost
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yo tell me when its done cuss i want to try it

lilac bay
tawdry wraith
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Hello , I'm new here , would like to ask is there dev console of some sort in DL2 ?

alpine lynx
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Sadly no

tawdry wraith
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is it hard to enable console after finishing game , or lets say 100h gameplay

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with console and sdk it will make great sandbox

alpine lynx
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Idk guess that kinda ruins the GAAS model since any average joe can use it to spawn all the dlc items and stuff. Dev menu used to be a thing in the main game

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But yea it definitely should be a thing in Devtools. Makes map makers life easier

tawdry wraith
alpine lynx
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I mean it would still trash gaas since its point is to create revenue during whole lifetime of the game

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e.g. Walking Dead bundle

tawdry wraith
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there is a multiple ways to make console not to be used for dlc items so GAAS model wont be affected

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havent tried to use devtools but I dont think it is possible to tweak npc behavior code

alpine lynx
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Yes and no. We can edit behavior trees but havent tested do those changes work with current integration

tawdry wraith
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ughhh thats interesting

alpine lynx
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Yeah hope they enable all scripts in custom maps soon. I want make map where player is one of the zombies moni

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and instead of attacking infected AI work with player

tawdry wraith
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I think its time to install dev tools , and look into it

elder ravine
hushed flint
elder ravine
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it would be fun to play

red pewter
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can someone help me with adding collision to meshes

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im unsure how to do it

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im new to using the tools

alpine lynx
red pewter
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@alpine lynx can u check dms

alpine lynx
red pewter
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i have the spawn point thing but im unsure how to actually drag and place them

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i cant send images in here but ill send it to you

red pewter
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@alpine lynx i cant seem to find the variant ID

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do i one need a biter mesh then add spawnpoint ?

alpine lynx
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No. Are you using ai_spawner_number?

red pewter
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that doesnt come up when i search it

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oh

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i found it

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but now my attribute tabs are lost

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odd

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i got i back

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i think i get it

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thanks bub

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sorry if i was wasting ur time

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@alpine lynx i have it all set up but they dont seem to spawn

alpine lynx
red pewter
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yea they both are

alpine lynx
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How about navmesh? You have one?

red pewter
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navmesh_area ?

red pewter
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im on one of the prebuilt maps do i need to set that up?

alpine lynx
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Depends

red pewter
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i think im just messing something small up but i followed the guide

alpine lynx
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Also make sure your ai_spawner_number is not hovering in air. It can go under ground little bit

red pewter
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alright

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yea idk what im doing wrong at this point

alpine lynx
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Which tutorial you used? First or second one

red pewter
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i cant send links

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i watched how to spawn infecteds

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idk why it doesnt wanna work

red pewter
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@alpine lynx do you know how to unachor prefabs

alpine lynx
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If you cant open prefab, right click -> save as and replace

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You on Windows right? Launch Steam as an admin

past canopy
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Do you have onedrive installed on your pc?

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Techland is like "something blocks the installation so its the antivirus his fault by default"

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??????

elder ravine
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how do i createa a slow mo DFA

plucky nexus
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I think support can help you out with this

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Sorry to hear about the issue

lusty island
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hey when do you guys wee can expect an import function for custom msh ?

drowsy thistle
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Hello

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I AM UNDER THE WATER

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PLZ HELP

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UHWEEEE

grim heron
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Is it possible to save the video settings in the dev tools client version of the game? Every time I close it it resets to default settings.

elder ravine
terse spoke
grim heron
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Is it possible to modify (move, rotate, scale) meshes that are inside a prefab? For example I want to move these fences somewhere else. It seems to be locked when I select it inside the prefab sadge

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Also whenever I hide a mesh and restart the editor, its visibility is reset, is there a way to keep it from resetting the visibility after restarting the editor?

plucky nexus
plucky nexus
grim heron
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I see sadge thanks though. I started using single meshes instead peepothumbsup

plucky nexus
alpine lynx
deft needle
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Hello anyone know how to spawn enemies like renegades/biters

plucky nexus
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Nomesh

pearl kiln
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is there any way to open the main campaign map in the devtools

marsh merlin
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is there any way to add an animation to the monkey bar?

marsh merlin
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i beg you, answer me feels_sad

marsh merlin
rain hull
modest otter
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Anyone Here To Play ?
Just let me know If you interested
I'm a German Dude Who can speak English, too
So If you want Just write me

marsh merlin
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How do I add an animation of a custom move object in a structure?

sour kelp
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Helloo i need help

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Please

alpine lynx
plucky nexus
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Bro forgot to ask the question even till now

copper ocean
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i need help

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i have version 1.11 when i install the developer menu

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the menu is empty

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in game why i need help maybe i do something wrong?

past canopy
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Its not supported atm

alpine lynx
plucky nexus
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The world if techland devs add an option to change skyboxes for the game:

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The things I would do to just get 1 more feature from this window 🤤

past canopy
latent scroll
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Are there one or more prefabs in the editor that allow visualizing distances, ranges, heights for specific parkour skills?
For example if I want to create a parkour with the "Hard" version of the jump, I have to restart my level each time to find the best solution?
I used your editor as soon as it came out and at the time I was really frustrated not to have such tools to simplify level design. Does Techland implemented it or is it still at the same stage of desertion?
thanks to the people who will answer me 🙂

plucky nexus
# latent scroll Are there one or more prefabs in the editor that allow visualizing distances, ra...

You'll need to figure this out with guesswork for the most part.

Visualization is currently broken for the editor, it may or may not work. It's very random results wise.

But I think for parkour you don't really need to do this since the game already gives players a lot of control over how far they want to go. Even a rough idea can work well for jumps thanks to this.

If you are trying to make very tight jumps(for example, even at max jumping distance the player will barely be able to grab the ledge) , you'll need to experiment first with it.

For example can move around building A and building B until you have the perfect gap in between them. Then insert a dummy box into the gap, and scale it so that it touches ledges of both buildings. This dummy box is your scale that you can use for other buildings that need tight jumping spaces.

plucky nexus
# past canopy Actually, why should they start holding contests even when the devtools aren't d...

I think even if the tools are incomplete, there must be atleast a full series of tutorials for things that are there.

For example there's not any video for Dev tools that takes an in depth tutorial for how to use prefabs properly (so everything stays organized and you can edit many things quickly).

Also sequencer could use more tutorials. I had to figure out on my own on how to make GPU fxs appear during cinematics (for example, a car is thrown by demolisher and explosion is created right when impact happens).

I've had like so many problems because I didn't know how prefabs work. My map didn't even start (the one I was making for the contest) until the root cause was discovered.

past canopy
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Additionally, as you can see, there were now six winners rather than the prior ten, meaning that there would be fewer winner positions in the future

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which will result in a tougher battle in the next contests against other competitors

latent scroll
# plucky nexus You'll need to figure this out with guesswork for the most part. Visualization ...

Thank you for your answer.
It's true that for a simple parkour I can do something tricky you right.

Let's take the example of creating a city, do you think that doing a reasoned level design is not beneficial if we emphasize the fact that the design is based on reflection and reason rather than on arbitrary choices?

Yes, I spent hours fiddling with devtools 8 months earlier, I was motivated like never before! I like to get my hands dirty when it comes to this sort of thing.
When the first event was over, i had a shortness of breath and I said to myself ok I will come back later to see if any real corrections have been made.

3 days ago I had an idea for creating a map I said to myself it's time to reinstall the game, and you know what? nothing has changed, still this mess in the Prefab Browser where everything is put like in a supermarket shopping cart, nothing is organized, always the same problem with so many things, I can't list all the problems because i don't have the courage but it's to show you how frustrated I am with this devtools.

When I look at the communication, events and other related to Devtools I have the impression of seeing a guy throwing bait in a lake without fish, if you want to grow the devtools community give us the means we will we'll take care of the rest.

I'm sorry for being rude and going off topic, but I wanted to share my feelings with this, and sadly I don't think I'm the only one who feels this way.

plucky nexus
# latent scroll Thank you for your answer. It's true that for a simple parkour I can do somethin...

You're actually quite on point with this. I feel the same. If they want the Dev tools to be a success then they must fix many of these issues so that there are no hurdles or problems for players while they are creating maps.

Also with the communication thing techland has been slow with it for every aspect, whether it's for the base game or Dev tools. The response time for technical issues is also very variable, it might be just a week or it may also go 3 weeks which is a lot of difference.

Improvement wise, I'm just waiting for this community update and then I would lose hope since there's so many basic features like LODs which are missing from the current tools provided to community.

I don't think I would've ever touched Dev tools again if some of my friends didn't invite me to work on the Elyseum project.

Overall, the lack of in depth tutorials, features, documentations and slow speed of support/communication is detrimental to the success of the tools

cloud ether
#

FYI: We do aim to add all maps on consoles - there are some performanc eissues currently, hence we added around 35 out of 70 maps. This will be adjusted in future, so all of them can make it.

random badger
#

Were there any updates to the tools in this update?

cloud ether
#

I totally understand the need for update to the tools. I will see if there are any plans for it, but please give me a moment, as i just returned from delegations, and everyone is focused on patch 🙏

random badger
versed dust
#

We are working on on LOD's; )

#

Almost ready but not stable to release in this update 😦

hidden cedar
#

there are preset distances but it's only accurate as long as your character has no skills

#

there's also this one, nm_debug_basic_heights which is just a static mesh so it's not adjustable and metrics are for default character only

latent scroll
hidden cedar
#

unfortunately not but those prefabs should definitely be available for us

#

but those two prefabs on the left of that image are the ones I mentioned so maybe the other ones are somewhere inside other prefabs 🤔

hushed flint
sharp oasis
#

So I'm trying to place water in my map, but once it's placed I can't even select it or delete it.

alpine lynx
random badger
#

You can also check your filters... you might have selection turned off for that asset type.

feral sluice
#

i know theres quite a few guides, but i just cant import custom meshes, they all say "gO wInDoW --> aSsetS" and the option just aint there

clever rampart
#

Is it out on consle

feral sluice
#

i mean the custom map download is

#

not devtools themselves

alpine lynx
#

Theres no mesh import in DL2DT so I presume you're talking about DL1 developer tools

feral sluice
#

yeah, ig, it sucks that theres none yet, guess i gotta go back to uefn

covert drum
#

Is there a way to no clip in the build, like fly around the level build and check quest updates.

elder ravine
#

no

covert drum
#

@elder ravine thanks!

leaden flume
#

make this shit crossplay

#

lmao

plucky nexus
plucky nexus
#

All I can do is hope 😭

elder ravine
#

I would like to know which MODs the account Vivid_University_616 is likely referring too in their reply to a reddit post, but because I can't send links, I'll have to copy-paste text

#

Reddit Post OP:
Dying light 2 too dark even in daylight
I cant see !@#$ even in daylight i sent image of how it looks btw i dont have anything in the video settings on that could cause this like the gritty mode or dark. If anybody knows how to fix it tell me.

#

Reply by Vivid_University_616:
Yep exact same thing on me but ive fixed by downloading one mod from dl discord server and it works

past canopy
#

People also forget increasing their monitor brightness

cloud ether
#

About Dying Light 2 Stay Human:
Over twenty years ago in Harran, we fought the virus—and lost. Now, we’re losing again. The City, one of the last large human settlements, is torn by conflict. Civilization has fallen back into the Dark Ages. And yet, we still have hope.
You are a wanderer with the power to change the fate of The City. But your ex...

▶ Play video
#

Idk if you guys saw this we dropped today 👁️

brittle aurora
light frigate
#

Hi! I have a issue with thw developer tools. Can somewone help me? when i open the game, it tell me "your game seems to be using modified data" but the menu for the tools isn't there. Why?

plucky nexus
#

Can you please rephrase your question

#

It's quite confusing

light frigate
#

Yeah sure. I installed the Developers menu from Nexus mods. I pretty sure i done it correct, but the menu dosent appear in the game and when the game starts, it tells me that i appear to be using modified data but it dosent show up anywear in the game and i dont understand why.

empty wedge
#

devtools can be downloaded as a dlc, then be launched separately in launch options

light frigate
#

Ah. I`m pretty new to the game on PC. 🤪 How do i launch seperately?

plucky nexus
#

Once that is done, whenever you click play button you will get an option to either launch Dev tools or dying light 2

light frigate
#

I dont have a option to download via steam, and i dont have a dlc section either. I neither get that option when i launch the game...

plucky nexus
#

Lemme link it here for steam

light frigate
#

Thanks! I`ll try that when i get home.

spice karma
#

hey i have a question, how can i enter in a building in develeper tools or where can i get a asset of a tower?

jovial narwhal
#

A problem confused me.When I play my map, the map is empty. I have built the map and save,please tell me how to fix it?

random badger
random badger
jovial narwhal
#

thanks,I will try your way at night

plucky nexus
#

Interior design is my favorite part of Dev tools

#

Specially since you can add things like sun rays and bake lighting to perfection.

hidden cedar
#

is there any way to disable particles in editor?

plucky nexus
#

I'd suggest finding the file responsible for this, maybe it's in the gpufx folder in data0.pak

#

Once you find it, open it with any notepad editor and empty it out completely. Save the changes and test again

#

But always keep an backup

solemn mirage
#

Hi, is there any way to give skill points to my character in my project? Also improve stamina and health?

jovial narwhal
#

hi,could you tell me how to give player a gun? I only find out random weapon spawner could pick up

#

but I want give player the specific weapon

alpine lynx
#

Or you can give item directly to the player with story node GiveItem

dusty pumice
#

underground textures. why aren't there any? I want to make general prats gun cache. a 3 way struggle between the factions where the faction that gets the guns reigns supreme. meanwhile the 3 factions duke it out. volatiles are hunting everyone down and holding down what was once a gold mine of guns and weapons is now an active hive.

rustic schooner
#

Is there any documentation regarding the developer tools? I cannot seem to find much

alpine lynx
# rustic schooner Is there any documentation regarding the developer tools? I cannot seem to find ...
Dying Light Wiki

"The rollout of official custom map support comes together with a free PC DLC allowing fans to create, download, and share custom maps for the PC version of Dying Light 2 Stay Human."
"The free Map Editor included in the DLC empowers Creators with Techland’s tools, allowing them to upload and share their...

In this video you will learn how to download and open a project in Dying Light 2 Stay Human Developer Tools on Steam and Epic Games Store!

Developer Tools on Steam
https://store.steampowered.com/app/2217480/Dying_Light_2_Stay_Human_Developer_Tools/

Developer Tools on EGS
https://store.epicgames.com/en-US/p/dying-light-2-stay-human--developer...

▶ Play video
alpine lynx
rain hull
plucky nexus
past canopy
#

no need for an extra channel

dusty pumice
rain hull
dusty pumice
#

Ill give it a shot thanks. would be a bit weird to only see 3 or 4 assets being used over and over but I guess there in line challenge

alpine lynx
#

Theres tons of different wall textures hidden behind skins tab. I’m sure you’ll find good ones for underground bunker

plucky nexus
worthy shuttleBOT
plucky nexus
#

This is the result

#

Some of the things like the old ventilation here are made using iron bars paired with fence assets

#

And decals would help as well

#

decal flat round for example has cool skins for damage

bright notch
#

How do you all find out how to do anything more advanced than just the basic stuff from their official tutorials? Info is really lacking on the dev tools. Like is it possible to choose what skills one starts with or grappling hook and glider?

bright notch
#

@elder ravine I saw your message pop up for like a second but it seems to have been deleted?

naive tree
#

I kept seeing it but didnt know it was a tutorial.

#

Its a short mission from beginning to end, including load out n dialogs.

plucky nexus
#

One of them has link to 50+ tutorials

#
Dying Light Wiki

"The rollout of official custom map support comes together with a free PC DLC allowing fans to create, download, and share custom maps for the PC version of Dying Light 2 Stay Human."

In this video you will learn how to download and open a project in Dying Light 2 Stay Human Developer Tools on Steam and Epic Games Store!

Developer Tools on Steam
https://store.steampowered.com/app/2217480/Dying_Light_2_Stay_Human_Developer_Tools/

Developer Tools on EGS
https://store.epicgames.com/en-US/p/dying-light-2-stay-human--developer...

▶ Play video
hearty swallow
#

hey guys

#

anybody kow the name of the bon fire model

mortal kiln
#

Hey, anyone online? I'm new here and just started Using Dev Tools. I have some questions.

alpine lynx
alpine lynx
mortal kiln
#

Okay, i got two things:

  1. I placed lootable things (scrap and rags) and i can't pick them up. (I placed the item called loot_scraps and can't get it to work)
  2. I can't make it so that items with special parkour moves (Forward Roll, Fitting trough narrow doors) doesn't work. I used a prefab with all these special items and i can't take one singular item from them. I was only able to take the actual item itself with the "Pick Entity" option. This is bad because i can't copy the rest, only the item itself so Aiden doesn't do any special parkour moves, just vault over them.
alpine lynx
#
  1. You need only custommoveobject.prefab. Its completely standalone, so you dont even need those meshes, if it makes things easier
#

You can change CMO’s move from attributes -> Preset

#

If you dont have CMO prefab you can isolate it from that atlas. Right click atlas -> save as and replace -> open -> repeat

rain hull
#

for first one use container.prefab, go to attributes window > container > m_ForcedItems, that's the lootable thing you're looking for
second question is confusing to read, but I guess you're looking for prefabs with the "bld_ce_a_scaffold_str_custommove_3x" in the name, check out what's insideof the prefab (don't always use the word "item" btw, just say is it a mesh or prefab or something else, or it gets confusing)

rain hull
mortal kiln
#

I watched tutorials, i couldn't find any about these. Can you link me any?

#

thank you for the answers

mortal kiln
rain hull
mortal kiln
#

Thank you!

rain hull
#

and DL2 DT TUT __ PARKOUR __ CustomMoveObject how to make a special move gives you an understanding of what a custom move object is

hearty swallow
#

just like the 2018 one

alpine lynx
#

i wish E3 campfire..

hearty swallow
#

oh we dont have the meshh...

#

i swear migh have been mandela effect

#

but i swear i saw it ones in the meshes tab

#

damn rip

#

but one more question bub does a desaturator prefab still exist or

alpine lynx
#

Theres probably some workaround how to get it back, but havent looked into it

hearty swallow
#

Alright cool

plain gull
#

Does developer tools require programming knowledge?

elder ravine
#

but it requires an iq higher than 70

plain gull
plucky nexus
#

Just need to know how to navigate around like any program out there like this

plucky nexus
#

You can do some programming if you want to tho. It's very basic and just connecting nodes

dusty pumice
#

is there a pluggin that centeres the axis on the game assets. seems like I spawn an asset and the movement axis is nearly off screen. its almost like I have to set the screen res to 3200x 2550 just to see marginally what I'm doing and have my display on a 104" screen.

plucky nexus
#

Dev tools are still in testing mode

dusty pumice
#

ah

plucky nexus
#

They have solutions to the most common problems

#

Specially the google drive ones

dusty pumice
#

yeah I'm trying my best to make an underground setting but I'm running into some problems. a bit like when some of the assets were made they were part of something much bigger and that item was uploaded without being moved.

#

but yeah I'm checking out the tutorials right now in case im missing anything

alpine lynx
dusty pumice
#

I'll give that a shot.

frail scarab
#

Being able to create plugins would actually be amazing

#

Nothing less expected from a fellow chicken

mortal kiln
#

Guys i can't open my map. I playtested it once and the whole pc froze i had to restart it and when i opened the dev tools it told me to open autosave i did and whenever i open the map the dev tools crash

hearty swallow
#

Does something like a hole cutter prefab exist?

#

just like a tool to cut holes

plucky nexus
plucky nexus
#

It's for terrain I believe

hearty swallow
#

ye i know terrain has hole cutters by removing vertices

#

im just wondering about like a prefab that can make a hole anywhere

#

some other dev tools for other games have that

plucky nexus
#

Probably not here since you can't edit meshes other than terrain

#

Ancient technology feels_fine

mortal kiln
#

Sooo there is no Way of recovery?

plucky nexus
#

Hmm

#

Try zipping it up in a rar and dm it to me

#

I'll look into the files to see if I can fix it

plucky nexus
mortal kiln
#

Thanks, I'll check it out

hearty swallow
#

we all know techland doesnt check dev tools feedback channel

dusky dawn
#

pretty much

plucky nexus
plucky nexus
naive tree
#

It requires extensive knowledge of broken Russian English for tutorials.

plucky nexus
#

Aciek's English is fine, the only issue is with the videos being low volume.

Like even if I put volume to max I can't hear him clearly

north trench
#

Does anyone know if the dev tools allow you to implement your own assets

plucky nexus
#

Custom assets will be a thing when mesh import becomes a feature

north trench
#

Ah that sucks, I’m making some 3d models as of now would be nice if that could work

plucky nexus
#

Same

north trench
plucky nexus
#

No idea but hoping that it's the next community update

#

Alongside lods

random badger
#

Patiently waits for asset import feature 👉 👈

plucky nexus
#

The world if c engine gets 1 more feature :

north trench
#

Also, is there any tutorials for DL 2’s dev tool? Watched the one on YouTube and it seems incomplete

plucky nexus
#

Youtube has good tutorials for the lighting and all but the very basics are in the Google drive link

past canopy
wicked pewter
#

Most maps in dl2 rn just feel a tad lifeless other than some meshes and fx with sounds

brittle aurora
naive tree
wicked pewter
#

The dev tools currently don’t have any way to add environmental sounds really

naive tree
#

Sounds😆 , everythings dead.

obsidian obsidian
#

hey, quick question do I have to have Dying Light 2 on my pc in order to make a custom map? I have Dying Light 2 on PS5 but not pc. also lmk if I'm in the wrong channel

frail scarab
obsidian obsidian
#

ah ok that sucks but thanks!

desert flax
#

Quick question, I have the game on xbox and my friend has it on pc cuz I couldn't play the game on pc before. Now I can, do I need do buy the game on my pc to play with my friend or is there crossplay on the game for xbox to pc ?

#

don't really wanna pay 100 € to get the dlc's and shit again aswell as redoing 200 hours of gaming

plucky nexus
desert flax
#

ok

plucky nexus
#

Not sure about that

desert flax
#

well my friend will wait for that crossplay

plucky nexus
#

I heard about cross save but maybe that's between ps4 and ps5

desert flax
#

cuz I ain't doing 200 hours of farming them trophies for nothin

desert flax
sweet sparrow
#

Is it possible to make puzzle in the editor?

alpine lynx
#

also puzzle_controller.prefab is maybe worth checking out if you want to run it independently

obsidian obsidian
#

can anybody point me to where the parkour items in the prefab folder could be ive been looking for them and i cant find them when i say parkour items i mean like the rope you can swing off and the bar and stuff like that

chilly arrow
#

I'm trying to make dying light 3 in dying light 2 does any Dev here know which tools should I use?

alpine lynx
#

Rope is cable.prefab and its in tools by default

#

Editorhookpoint y-value in cables attributes is the rope length. Set it to like -3.0 and hit playtest

#

as theres no rope visualization in editor

#

Bar is probably monkeybar.prefab

obsidian obsidian
#

thank you so much

dense breach
#

does anyone know how to set up patrol for the ai?

#

also how to set up an alarm state? (so that the alerted enemies would go back to their origianl position after the player is hidden again)

plucky nexus
# dense breach does anyone know how to set up patrol for the ai?

Patrols are set using a prefab called behaviorplace.

Sometimes you need to mine it out of the game files, but I think one of those should be there in prefab section by default.

Once you place behavior place, don't set anything inside it, leave it as it is.

But for the ai spawned, go to their attributes and add the behavior place when you find the option to add it.

Now what you need to do is to go to your scene window, right click on level and - - > Save and reload
Just to make sure since sometimes it doesnt work.

Let me know how it goes for you

plucky nexus
dense breach
plucky nexus
#

I'm not home otherwise I'd be able to check directly

dense breach
#

awesome! I will go check it, thanks!

plucky nexus
#

Np. Also make sure your navigation mesh is built

#

AI will likely not move with behavior place if it isn't built

dense breach
#

i see. btw my game just quit after I tried to open your mod...

plucky nexus
#

Do you have additional mods installed?

#

My map has built in ones

#

So the ones on your base game might affect it

dense breach
#

i will double check

plucky nexus
#

Make sure there is only data0 and data1 in ph/source

#

you can remove if data2 or something is there

#

Then test again

dense breach
#

sounds good

sweet sparrow
#

I set up a dialog talking with Julia but when it is triggered in game. It didn't show the dialog text but Aiden and Anna in subtitles with no text in it. Any thoughts?

obsidian obsidian
#

hey any ideas why i cant find any city prefabs of the skyscrapers in like the downtown sorta district, and is there anyway i can give players inhibitors in my custom map to make there stamina stronger?? any help or ideas would be appreciatted 🙂

plucky nexus
# obsidian obsidian hey any ideas why i cant find any city prefabs of the skyscrapers in like the do...

If you want to find city prefabs you'd need to go to base game folder/ph/source/data0/prefabs and grab some from there.

After that copy paste them into dyinglight2/devtools/projects/local/yourprojectname/source/prefabs

Now you can open those city prefabs by searching them in prefab browser.

As for the inhibitors, you need to use a prefab called itemspawner, and go to it's attributes to select what kind of item you want to spawn.

obsidian obsidian
#

thank You!!

dense breach
#

does anyone know how to make an extremely basic puzzle? like I turn on a switch to open a door far away

#

i know the logic for the door but how to make the switch\

#

i can't find a switch that allows for the animation

sweet sparrow
#

How do you make custom collectable journals?

dense breach
#

nvm found it lol

dense breach
#

why sometimes the enemy ai won't attack me?

alpine lynx
#

Or something like that

alpine lynx
alpine lynx
#

there should be text box in attributes where you can type your message

#

m_text or similar

sweet sparrow
#

Thanks

alpine lynx
#

Its not technically collectible, but best we got rn. Creating new collectibles require some script editing and that has been disabled in custom maps

sweet sparrow
#

I was playing intersection and found some collectible journals on the map with custom texts I believe, which made me wonder how to do it

alpine lynx
#

Yup that was probably it then, questobjectwithbrief

random badger
sweet sparrow
#

Thanks

#

The script editing is done through modding right?

alpine lynx
#

yes

sweet sparrow
#

Thank you

#

I was trying to set the m_Destination for PointofInterest node. I selected a entity and assigned to it. But it says No field "WorldXform" in errors

#

What function does point of interest node serve? It doesn't seem to show up on the hud?

dense breach
#

Is there a way to set up an alarm so that any enemy ai once spot you will sound the alarm?

#

or if they spot a dead body or something like that

alpine lynx
alpine lynx
#

by right clicking the node

#

You just gotta give it some spawnpoint in m_dest

#

but save your main level before starting playtest like that. That shit crashes sometimes

dense breach
#

Thanks!

sweet sparrow
#

Thank you!

frozen raft
#

so im kinda new to this channel, idek if this is where i need to be, i just so happened to stumble across this channel when looking for an answer online...so if anyone could possibly help me out id very much apprieciate it. currently i am trying to add a Developer Menue mod to my Dyiing Light 2 game. ive tried 3 different mods and not a single one of them works. one of them is out dated so i can open the menu but i cant close it afterwards, the next one says its active and when i press the pause menu in game it says "developer menu" to the right, but it doesnt have any keys or anything to press...the last one doesnt evenm work at all...so idk what to do, if anyone could help id very much apprieciate it

chrome herald
#

youtube video

plucky nexus
#

Real life inspired buildings created in C Engine

#

Otto vennistruat, Antwerp, Belgium

alpine lynx
#

Theres no working dev menu atm

obsidian obsidian
#

can anybody let me know what the helpers are on the monkey bars i would sent a photo of what im talking about but cant for some reason

obsidian obsidian
#

nm_atlas_monkeybar.prefab

obsidian obsidian
#

also i think ive go this glitch i cant delete anything within a prefab

#

and cant move it either its all greyed out

sweet sparrow
#

How to quickly navigate to the selected prefab in the scene window?

#

find it nvm

#

How to put text on the scene?

#

Saw a text_mesh which you can put in custom texts but can't find it in the prefab browser

plucky nexus
#

You can arrange them however you want

alpine lynx
#

You cant move it because you have selected some single entity inside prefab

#

Theres small block icon above viewport which allows you to toggle select mode

#

top right corner

alpine lynx
sweet sparrow
#

Thanks

past canopy
#

np

sweet sparrow
#

can you control the area which enemies will sense your movement?

plucky nexus
#

I think that's something you can do with modding the files rather than in dev tools

#

Atleast for me I haven't come across anything like that

#

But you can add hide area prefab if it's a specific place where enemies should not hear you

sweet sparrow
#

Thanks!

sweet sparrow
#

Can you control what enemies drop when killed?

small shale
#

Why did you ask

sweet sparrow
#

Was thinking to make NPC drop certain things

small shale
plucky nexus
#

Basically you can reward the player with any item through nodes after this certain npc will be killed

sweet sparrow
#

Thanks!

small shale
plucky nexus
#

You are making a map

small shale
#

Oh nvm

plucky nexus
#

Bruh

small shale
#

It sounded like you said you can just make any enemy spawn anything sorry

sweet sparrow
#

What does the camera helps do?

obsidian obsidian
#

quick question how do i make the player have all the skills unlocked and spawn with a certain amount of stamina health and have certain weapons, is this possible?

alpine lynx
#

You can give player items with GiveItem node

obsidian obsidian
#

ah ok how do i get that story editor?

#

ive seen it in videos its like a little tab on the side but cant get it

obsidian obsidian
#

thanks

alpine lynx
sweet sparrow
#

lol

sweet sparrow
#

Is this DialogueSetup node necessary for dialogues?

nocturne mountain
#

I can't even play my own map. Devtools runs at a solid 50 fps then when I play my map I get an error or steam crashes or my whole computer crashes

plucky nexus
#

Make sure there are no duplicate prefabs in your project (prefabs with same name but in different folders) that was the issue for me when it happened

sand hawk
#

How does community maps works?

alpine lynx
# sand hawk How does community maps works?

You can browse, download and play custom maps through DL2 main menu.
All maps can be found here:
https://mod.io/g/dying-light-2

If you want to make your own map, download Devtools:
https://store.steampowered.com/app/2217480/Dying_Light_2_Stay_Human_Developer_Tools/

https://store.epicgames.com/en-US/p/dying-light-2-stay-human--developer-tools

mod.io

Discover mods that allow you to alter and customize your Dying Light 2 Stay Human experience. Browse the Workbench to find various game modifications, take up brand-new challenges, and explore custom maps to play.

The rollout of official custom map support comes together with a free PC DLC allowing fans to create, download, and share custom maps for the PC version of Dying Light 2 Stay Human. The free Map Editor included in the DLC empowers Creators with Techland’s tools, allowing them to upload and share their maps with the entire Dying Light community.T...

Epic Games Store

Download and play Dying Light 2: Stay Human - Developer Tools for FREE at the Epic Games Store. Check for platform availability and play today!

#

this message was generated by bubGPT

sand hawk
#

Can I play custom maps without downloading dev tool?

alpine lynx
#

Yes

#

currently not all of them are available on consoles, but most maps yes

frail scarab
plucky nexus
#

Bubgpt is a proprietary technology owned by Bub mega corporation. Even world leaders don't get to use it, as the power of this tool is enough to have half of the universe in control

frail scarab
#

Well, let me show you how a romanian handles it

alpine lynx
blazing wren
#

No

sweet sparrow
#

Can you add sounds in your levels?

plucky nexus
#

It's here in this server

sweet sparrow
#

Thanks!

#

Why are there lots of NO MESH in the prefab broswer in the Meshes tab

plucky nexus
sweet sparrow
#

Thanks!

sweet sparrow
#

how to easily snap two building blocks together? I want to snap the btm part with the corresponding top part of a building together from those altas prefabs

alpine lynx
sweet sparrow
#

Thanks!

alpine lynx
#

Some meshes have snap hooks but its not very common. I cant remember which button enables it

sweet sparrow
#

Thanks

sweet sparrow
#

How to open an extra attribute window?

plucky nexus
#

You'll be clicking at one object at a time to get information

#

So one window will be enough

sweet sparrow
#

Just curious because I believe read somewhere in the dev tool that you can open extra attribute window lol

plucky nexus
#

But you can open new view ports

#

Meaning that in one view you could be looking at this place

#

And another place in the second view

#

Same map

sweet sparrow
#

that's cool

plucky nexus
#

I use this while creating levels from concept arts

#

I dock the camera in position then build from other camera

#

It applies to any engine. Even ue5

sweet sparrow
#

that's beautiful

#

this from the dev tool?

plucky nexus
#

Ue5

sweet sparrow
#

cool

plucky nexus
#

For Dev tools I have more

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A section of Dubai mall recreated in dev tools

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Set in Dying Light 2 world

sweet sparrow
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wow

plucky nexus
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I'm addicted to 3d art xD

sweet sparrow
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XD. great addiction lol

sweet sparrow
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A bit confused about the logic. Sometimes open parent is available sometimes it's grayed out

plucky nexus
sweet sparrow
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Thank you

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does copy/cut paste work in the scene window?

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Let's say I wanna copy an entity from sandbox to the working copy

sweet sparrow
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what's the difference between a cable and a rope?

plucky nexus
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You can duplicate the entities on your view port. Then you can move those entities to working copy

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Now you have both for sandbox and work copy

plucky nexus
plucky nexus
# sweet sparrow Yes!

I think you should check. Rope.prefab or cable.prefab (its the right one if it's invisible and only a dot is there)

Carefully place it at the spot you want the top of the rope to be at. Then in attributes you can set the height.

It's invisible in editor for some reason but it's visible during gameplay

sweet sparrow
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Thanks.

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I'm also very confused about the logic of "open" in the scene window. I assembled a house together by putting together the doors and the walls and make them into one "house" prefab. Now somehow I can't "open" the house prefab to adjust the position of the door.

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I saved this prefab in a custom folder when asked to save it. Would that be the issue?

alpine lynx
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Shouldnt be issue as long that custom folder is in source folder

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Original prefab folder is best place for your prefabs/extra prefab folders

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keep things organized

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You can try save that prefab again w/ different name and see if you can open it

sweet sparrow
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Thanks

plucky nexus
plucky nexus
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Where is the lod update? 😢

random badger
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I'm sure it's coming soon, fingers crossed 🤞

sweet sparrow
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any quick way to center the camera on the selected entity?

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like shortcuts?

plucky nexus
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Double click on selected entity in scene window

sweet sparrow
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Thanks!

sweet sparrow
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This fro the dev tool?

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UE5

plucky nexus
sweet sparrow
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woow

plucky nexus
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I hope they add loop nodes 💀

sweet sparrow
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Need some modding to do this?

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lmao

nocturne stirrupBOT
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None ...Braains?

sweet sparrow
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woow

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amazing

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Is the lightning flashing spot light? lol

plucky nexus
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Since it casts shadows so less artifacts

sweet sparrow
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that's cool

alpine lynx
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Assign key

alpine lynx
plucky nexus
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I have no idea how to loop it

past canopy
plucky nexus
plucky nexus
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The more I look at the nodes the more it looks like a centipede

brittle aurora
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you can even see its weak spot xD

past canopy
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@plucky nexusUse a looped movie with a prefab.light set to have flashing light scenarios

past canopy
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it's way easier than copypasting the nodes to 100

plucky nexus
past canopy
plucky nexus
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@past canopy bro, any idea how to set sequencer for this one

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I know sequences can be played looped but this one has no animation part in it

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It's just flick on and off

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That's it... It's time to make it the bacterium

past canopy
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You can make the light teleport to this position where its supposed to be a "flash" from the lightning strike, and then just teleport it somewhere else by using the position parameters

past canopy
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You can use rotation, position, scale

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Just find a tricky way on how to do it

plucky nexus
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i think i found a way

past canopy
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WTF

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nah hell naw man..

plucky nexus
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its the best c engine programming youll ever see

past canopy
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"please show us one of your skills"

past canopy
past canopy
plucky nexus
plucky nexus
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there seems to be a system that prevents them from working

past canopy
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not even rollback?

plucky nexus
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nope

past canopy
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@plucky nexusDone, just made a looped weather thunderstrike flash withing 10 minutes using only the sequencer

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¯_(ツ)_/¯

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You can adjust the color, intensity etc by using the light track

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And it will loop once the red line has been crossed

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No scripting, no copy pasting nodes

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He is questioning his existence atm

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And i think there is already a looped node system possible, just needs to be tweaked

plucky nexus
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just a minute

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i promise its not a new bacteria this time

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@past canopy 😄

past canopy
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Why on 4 directions?

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Isn't the flash supposed to come from the top?

plucky nexus
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lightning strikes causing long shadows

past canopy
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Ohhh, okay yea that's fine

plucky nexus
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as for the creature.... im not sure what must be done

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should i kill it

past canopy
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Hm?

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oh

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kill its existence

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make it go into the void

nocturne stirrupBOT
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oh no ...Brains?

plucky nexus
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i think its sentient

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its gone

past canopy
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@plucky nexus looks like Devtools doesn't like loops

plucky nexus
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yeah, this aint good

past canopy
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I think because you should trigger the "end node" only once

plucky nexus
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also, is there a way to stop sequence loop after some time?

past canopy
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What if you first make a node where its supposed to loop and then another one where the settings override for making "non looped" only

past canopy
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You can also hide the lights using the "hide" node

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So it wont be visible anymore

plucky nexus
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there is another way

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i can just copy paste lightning strike in sequencer to last 3 minutes

past canopy
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If that's possible, yea

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For the next contest "if so" i will try using the sequencer as a main attack tool agains other partitions

past canopy
plucky nexus
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an amazing system for moody custom maps

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1 million nodes suddenly disappeared

past canopy
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I'm proud of you

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Improvise. Adapt. Overcome

nocturne stirrupBOT
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dl2_aiden_smiling ...Braaains?

past canopy
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lol

plucky nexus
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This bot has devious timing

past canopy
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I can remove the role from you, so it wont happen ever again

plucky nexus
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I want to keep it forever

past canopy
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The bot will do it only if you got the role

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afaik

plucky nexus
past canopy
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I hope so

plucky nexus
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its very strange

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idk why its like that

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im just one step away from making this work

past canopy
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What you mean not working?

plucky nexus
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this is how it is

past canopy
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remove check mark "is finishing"

plucky nexus
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alr

past canopy
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set "looped" for playsequence

plucky nexus
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for the root area too?

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or just the quest

past canopy
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The quest

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-> play looped
-> uncheck "is finished"

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"is finished" -> stops quest

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If your entire HUD is disappearing look for the checkbox saying "hide HUD" inside your sequence

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It's enabled by default

nocturne stirrupBOT
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its still not working :/ ...Braains?

past canopy
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Please show me all your settings

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Also uncheck "is finished" in root area

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to see if its causing that

plucky nexus
plucky nexus
past canopy
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your sequence

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checkboxes etc

plucky nexus
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alr

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Wait

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WTF

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the sequence dots are all gone

past canopy
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Did you opened the sequence using the sequence icon on your map?

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Well, if you haven't saved it..

plucky nexus
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i just opened it

past canopy
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-> open level
-> go to sequence icon
-> rightclick -> open sequence

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entitys are selected?

plucky nexus
past canopy
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You saved before closing the sequencer?

plucky nexus
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save and reload

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multiple times

past canopy
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Weird..

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You had "level" opened in order to edit the sequence and saving it?

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If no that could be one of the reasons

plucky nexus
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idk maybe i shouldve made sequence shorter

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ill try 120 seconds this time instead of 300

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man wtf is wrong with this engine

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i just saved and reloaded

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mf disappeared again

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im going crazy

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AHHHH

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whats wrong with c engine

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usually it works

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even 6 seconds of scene is not working

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@deep bronze any idea whats going on with the engine today

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While closing it i got option to save and reload

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and boom everything disappears in sequencer

fast lake
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anyone know what the BodyHole value in scripts/invintory/weapondefinitions is for?

plucky nexus
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You can check the guys with modder roles and ask them about it

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I've sent an invite, you can check it if you're up for it

lyric sigil
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Hello

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H

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Yay

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Y

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Can anyone help with Shen xui bounties

plucky nexus
lyric sigil
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Ok thanks

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Im new to discord

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Are you a map creator

past canopy
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@plucky nexus Are you?

plucky nexus
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i forgot

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i remember now

plucky nexus
lyric sigil
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Could you maybe add another dlc like the following

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And like cars