#🔧︱dev-tools

1 messages · Page 13 of 1

past canopy
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Use the logical variant

blazing anchor
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how do I use logical varient? im new to dev tools

past canopy
blazing anchor
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oh ok thanks

past canopy
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You can also try to select the skin of your actual branch and see how it will look using it

blazing anchor
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will try it in a bit thanks!

blazing anchor
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i have to make the branch longer so it doesent look bad

past canopy
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Looks good so far

ruby laurel
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hello, i have a problem, i was playing normal and when i join to multiplayer, my game start to see white and black, like surival mode is stuck, i try all fix but it didnt work. I trying to send a pic how the game look but i cant

past canopy
unreal olive
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I've managed to upload the map by creating a new project and copying only the custom prefabs and map directory. When I wanted to recreate the missing quests however, I cannot see and consequently add the map in the story editor.

unreal olive
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Okay, not sure yet, but it seems I managed to brute-force it by copying SupportedMaps() section from source project's source/data/story/STORY_NAME/STORY_NAME.story file.

unreal olive
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Just as an update, it worked. If anyone faces similar problem, try creating a new project and copying just the map and your prefab directories. Having to recreate the quests, rebuild the map and re-generate navmesh and envprobes beats losing all of your work.

lapis halo
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Hey there, do the devtools allow the modification of sound files? Like export/import?

lapis halo
ashen barn
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Any confirmation of DL: The beast tools?

alpine lynx
past canopy
blazing anchor
primal halo
blazing anchor
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well we will probably be getting tools for the beast in the next few months

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we have for all the games so far and this is the same engine as DL2 so with some tinkering someone could probably take the files from the DL2 dev tools and just use them in the beast but it might take some coding or something

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also is there anyway to make the beast bar go up faster, i feel like it takes too long lol

trail steppe
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I've created mods for a unity game using harmony, anyone have any ideas for how it can be done for the beast?

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I know they haven't released dev tools like they did for dl2, but there are already mods on nexus so there are certainly ways to do it

alpine lynx
trail steppe
dark crag
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wtf the rain script need fix...

past canopy
dark crag
past canopy
small seal
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what do u mean

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like bro

past canopy
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This channel is not for dev support, its a channel for talking about dl2 custom maps

karmic brook
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hey how do i get those one pipes that are climbable that are yellow like the ones in the support towers at the bridge for dl1 devtools

ancient leaf
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Just got into the city can anyone tell me any dev tools I can get

ancient leaf
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Plz I need some I keep dying from these bum ass bosses

past canopy
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@ancient leaf can you read what I said above?

ancient leaf
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Oh

karmic brook
alpine lynx
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pipe.msh

covert drum
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Does anyone know how to customize a shop's inventory? I have an NPC set up as a shop (e.g., a craft master), but I want players to only be able to buy specific items like mines, grenades, etc.

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Also I want to set up a hidden counter to track things like how many times a player enters and exits a room. Any suggestions on how to do this?

It would be a great to record data and send it to an xml file.

alpine lynx
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make your own item list in shop_item_sets, then make new/edit existing shop assortment that uses your itemset.
Then in devtools assign that shopassortment to the trader

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but the problem is that it doesn't necessarily work when map is launched from main game because we dont have support for all scripts

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Idk how to make counter, but I’d probably try sensor with movable logic. Every time player enters sensor area, movable will tick one node forward

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and at the end of the map check which node movable has reached

placid marsh
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how do i get Developer Tools in epic games

copper hill
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the camera is so annoying to use :(

plucky nexus
past canopy
plucky nexus
past canopy
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🤓

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"viewport"

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Viewport is your screen

oak cloak
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the technical term is the observer 🤓 👍

alpine lynx
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observer sounds ominous as hell

unborn flare
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Is it Possible to make a mod replacing Models or only Textures?

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I found a Mod on Console that is called "E3_NPCS" and I'm reinstalling the game to install it

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I'm just wondering if it will work if in case it has models

past canopy
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Console does only support texture mods, nothing else.

unborn flare
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They could make them Client Side

lavish oxide
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how do i actually enable weather for my map

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i want it to have rain and for it to be dark

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but in the engine its got the weather i want but when i compile its just basic day

alpine lynx
# lavish oxide but in the engine its got the weather i want but when i compile its just basic d...

You need to create a story and set up weather that way. Watch part 2 & 3
https://youtu.be/MLNT6U-7V1E?si=NgSkWg8FlUfnexAW

Facebook: https://facebook.com/dyinglightgame
Twitter: https://twitter.com/dyinglightgame
PL Twitter: https://twitter.com/DyingLight_PL
Instagram: https://instagram.com/dyinglightgame
Discord: https://discord.gg/dyinglight

About Dying Light 2 Stay Human:
Over twenty years ago in Harran, we fought the virus—and lost. Now, we’re losing again....

▶ Play video
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basically you'll need only nodes Start -> SetDayTime -> End

lavish oxide
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i mean for dying light 1 sorry

alpine lynx
lavish oxide
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ok thanls

odd pendant
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just a quick one as i can not find any info is there a way we can add custom content e.g models to Dying Light 2 like we can in Dying Light 1 ?

rose heron
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I bought 500 Dying light points right for the store in menu but I haven't received them yet any tips? (PS4)

rose heron
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Ok

high steeple
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||h||

lavish oxide
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anyone know how i can make it so i can see all previews on meshes?

queen marsh
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hey everyone, is there some kind of documentiation that explains the naming scheme of prefabs/meshes?
trying to make a map but I'm spending 90% of my time looking for the right assets 💀
I looked through the resources on devtools but couldn't find what I'm looking for

queen marsh
# past canopy Depends on what you need

honestly any kind of detailed text documentation would be huge
my current workflow is super rough
like let's say I want to add a gutter to a building, took me a while to find it named drain pipe, I add it and it's not climbable, don't know what I should add there so dropped the idea
or I wanted to add bee hives, that's another hour of going through all the item/loot/container related prefabs and brute forcing the settings until I find out the right combination

tldr every time I try to do something new there's a knowledge barrier because all resources I found are very barebones and only explain the basics

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in terms of looking for objects what I'm mostly missing rn are all the parkour things that are on roofs in the game
like all the ramps, platforms, small buildings, bridges, obstacles etc
all I found are rope bridges and some street ramps

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I know atlases are a thing but even with them I end up struggling to find a lot of the objects I saw in the game

past canopy
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I would give most hints tomorrow, that can take a while

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But for now

Prefabs are groups of different mixed things

Meshes are single assets/objects

Classes are logics/ gameplay wise interactable elements

Gpufx
Smoke, flaregun fire, fire, etc - effects

Light is self explainable

queen marsh
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I do game dev in my free time so my issue is devtools-specific knowledge

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like I know what to do with things I'm familiar with
but the issue is finding the specific prefab/class that does the thing I need
and it happens a lot so not like I can solve it by shooting a few simple questions
which is why I originally asked for docs

past canopy
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There are no docs

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Only devtools Wikipedia is available

https://dyinglight.wiki.gg/wiki/Developer_Tools

Dying Light Wiki

"The rollout of official custom map support comes together with a free PC DLC allowing fans to create, download, and share custom maps for the PC version of Dying Light 2 Stay Human."
"The free Map Editor included in the DLC empowers Creators with Techland’s tools, allowing them to upload and share their...

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But nobody uses it

queen marsh
queen marsh
past canopy
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Its an entire learning process

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Like i said, just ask here anything

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They do have docs

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but not for the public to avoid leaks n shit

queen marsh
past canopy
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"leaks"

past canopy
queen marsh
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bet

past canopy
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Absolutely

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Dont understimate me

queen marsh
past canopy
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Well, there are developer tools tutorials, but they did not last long, just like the DevTools 1 tutorials on their youtube channel

queen marsh
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ye I watched the series
doesn't go very in depth but it's a starting point

queen marsh
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@past canopy ok so I've been scrolling through atlases and prefabs for a while now
I couldn't find any roof stuff
mainly parkour obstacles but also decors
did I miss any atlas? if not what are the names to search?

past canopy
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what type of roof

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interior or exterior

queen marsh
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exterior classic

past canopy
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go for bld_

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also check roof

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dl2 has been make with the citybuilder system, thats why the game is copy paste looking like

queen marsh
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ye I watched the talk on that
I was SO disappointed it's not included in devtools lol

past canopy
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"its too complicated"

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lmfao

queen marsh
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oh nah, of all reasons that's the fakest one 😭

past canopy
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nothing is complicated for freelancers

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for all parkour rooftop obstacles

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"custom_move_logic_atlas.prefab"

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natural_movement_logic_atlas.prefab

queen marsh
queen marsh
# past canopy go for bld_

that doesn't narrow it down much
"roof deco" gives me a bunch of stuff but it's mostly ivy
is there a keyword or atlas for all static objects that appear on roofs?

past canopy
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what do you need directly

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static?

queen marsh
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ye

past canopy
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Do you need bld_ce_a_roof_str_mid_6x6_a

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nah wait

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shit is broken like 60% of everything

queen marsh
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not quite sure what exactly I want yet
so would be perfect to narrow down the search so I can go through the options

past canopy
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you also have something like "highrise"

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You can also take a look into other custom maps

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to see how people have done things

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alot of big brainers, but also dead brainers

queen marsh
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oh right you can just open others' maps, completely forgot about that 💀

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ok so 2 more things for now
I placed containers for flowers to pick up
they work perfect in game
but they don't have any mesh preview in editor
any way to fix that?

and the other thing is what's a good way to place roads, any "hack" to make it fast or do I manually do it piece by piece?

queen marsh
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also 3rd thing: how do I pull things out of atlas prefabs?
can't "open" them, do I have to make a copy of the prefab?

queen marsh
past canopy
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"but they don't have any mesh preview in editor"

You will need to get used to it for alot of other things too

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Or the container the item name

queen marsh
past canopy
queen marsh
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that's wild, so there is no quick way

past canopy
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no

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Because prefabs are getting read by the game from data0 folder

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which you cannot change in editor easily, thats why you need a copy and then edit it

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but you can move out all custom move prefabs from the hierarchy prefab to use them anywhere

queen marsh
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ye

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and what about placing roads?

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any quick way or manual piece by piece?

past canopy
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I doubt they have snapping, so manually

queen marsh
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ah, there's no spline tool or anything?

past canopy
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Nope

queen marsh
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devtools are quite an experience lol

past canopy
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Ductape and rubberbands..

terse sparrow
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sticks and stones

queen marsh
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@past canopy how do I do chests with loot? complexcontainer class? it does spawn me a basket chest as I set it to but it's empty

past canopy
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Complex container or only container

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the rest is up to you

gray yarrow
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where is korek

queen marsh
queen marsh
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success, I managed to spawn rags inside

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it's crazy the dropdown list has options that do nothing

past canopy
queen marsh
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ye but I wanted to add chests too

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they are also loot but look better in the world

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I wish I could see them in the editor lol

past canopy
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toggle the filter

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maybe then you can see it all

queen marsh
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OH
last I tried it didn't work

elder ravine
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x

queen marsh
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@past canopy how do I do ziplines?

past canopy
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scale it with local axis

queen marsh
past canopy
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Remember you can look into custom maps

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I got ziplines in colloseum

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I dont undertand what you mean with green mshes

queen marsh
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the green highlighted property in attributes

past canopy
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show

queen marsh
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DM because can't send images here

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or can I?

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oh ok it's just displayed differently (I can't with those discord updates, hate this app)

queen marsh
past canopy
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colloseum has ziplines

queen marsh
# past canopy depends on what you need

basically I'm making something closer to the vanilla game
so anything like that would be the best reference for me
hell if it's possible to load the actual game map in devtools (or rather section of it so my laptop doesn't explode) that would be perfect
zipline is just one thing I'm including in the next section

leaden rock
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anyone making any new visual mods

queen marsh
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@past canopy how do I scale 1x1 floors with texture tiling instead of stretching?
some atlases do that but idk what I'm doing wrong

past canopy
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"some atlases do that" atlases do texture tiling? that doesnt make any sense

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atlases are sorted groups for easier searching

queen marsh
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I mean I have the highrise template atlas
and it uses the 1x1 floor mesh
and it's scaled up, but the texture is tiling instead of stretching

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and I can't replicate that because the texture is stretching for me and I'm not seeing the option for that in attributes

past canopy
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Infinitely tiling up is always better than stretching into the poor resolution

queen marsh
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yeah how do I do that lmao

past canopy
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Give me the same or prefab, i'll look into it

queen marsh
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just backyard_floor_1x1_a.msh

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it has texture stretching and I couldn't find the option to make it tile instead

past canopy
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look for the 6x6 version and scale it down

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or cover the place with the 6x6 ver

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Devtools is a hell of a place finding always alternative solutions

queen marsh
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the only 6x6 uses different textures
and also stretches

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ok solved

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only some textures tile

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and others just don't

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nightmare inducing software

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nothing is consistent

past canopy
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Devtools hasn’t received any updates except for the texture override feature for more than three years, and it’s clear that the modding community has been Techland’s lowest priority during that time

queen marsh
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I mean I can see that, modding isn't big in the game

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question is are tools like this because of low interest or did people give up because of the tools

past canopy
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Some people have given up because of its poor design and the lack of features compared to the unlocked version, which is almost a 1:1 copy of the original devtools. The claim of low interest is false, we want more, but we are not getting it

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With the same returning excuses of "leaks" and "internal safety" which is beyond bullshit

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All leaks so far have been datamined with custom made tools by the community and most files are easily accessable by winrar and notepad++

queen marsh
queen marsh
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so back to the zipline thing
it's working as it should all cool
buuuut it has no texture both in editor and in game

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it's not that big of a deal but would look better if it wasn't just white

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there is another zipline mesh I found which is darker and thicker but textures also don't work for it

uncut oasis
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hey could someone pretty please point me in the direction of the modding server? pretty please!

past canopy
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@alpine lynx

alpine lynx
uncut oasis
jaunty vapor
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Hi all! Sorry for messaging here, but I didn't know where else to post:) I'm trying to design a level in DL1 Dev Tools and I was wondering if there's any way to spawn the player with no weapons. I watched the tutorial series for the dev tools but didn't find an answer to this.

boreal willow
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Hey guys. Does anyone knows how to export you own model into dying light 2: dev tools?

wicked marsh
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can someone explain how to select this (i was building an island map)

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it wont let me select it

oak cloak
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it is the filter icon across the bar at the top of the viewport :)))

wicked marsh
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how do i find it

oak cloak
wicked marsh
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here

past canopy
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To select water, enable the arrow next to the asset

oak cloak
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the white funnel icon - you can make water and other objects selectable

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you can also click arrow next to the water itself in the outliner (your list of objects in the map) to make it selectable - use the filters first though

wicked marsh
oak cloak
wicked marsh
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is there any possible way to make an obtainable safezone

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like u gotta activate it

oak cloak
# wicked marsh also btw

yes but i dont remember off the top of my head. its done through a combination of zones and the quest system

wicked marsh
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is there any tutorial on youtube to do it

oak cloak
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you can start simple for now and just make a physicalswitchDI and attach it to a SafeZone

oak cloak
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if you get a basegame map into devtools (by taking its .exp file, renaming it to .map and putting it into your devtools project), you'll see all of the logic objects for that map

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so you could do it for the slums and find many safezone examples

oak cloak
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no

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its not all the meshes, just the logic assets

wicked marsh
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oh

wicked marsh
wicked marsh
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@oak cloak do you also know how to give animations to npcs like make them sit make them do something walk a certain path yk?

karmic brook
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when do yall think devtools will come for Dying Light The Beast

past canopy
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Never

wicked marsh
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does anyone know how to fix this? I was trying to create a quest using a tutorial but i noticed it had a folder with the map name and i didnt have one so i created it but it showed this error message without a source anyone know how to do this without it failing? (yes i did have notepad++ installed)

wicked marsh
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nvm fixed it

wicked marsh
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does anyone know how to give an animation to an npc?

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like sitting

slow iris
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I'm not a mapper, so I won't be able to answer you. I'm sorry.

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Part 2 of Dying Light is the best game that never bores me the music the plot is all good but it would be better if the storyline was long and the addition was also long eh

elder ravine
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Is there a way I can make interactable containers like rooftop chest and bags visible in the editor?

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It is very hard to work with an object I cannot even see.

past canopy
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Use filter button

elder ravine
gleaming mica
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Does someone know how to use the "Immediate gun"

past canopy
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The hell is the immediate gun

untold lagoon
leaden rock
modern hound
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pc randomly screen blackout while playing games or browsing fan speed high and game on but no display can anyone please help i clean my pc and bios update fresh windows install but problem still happen

static shard
leaden rock
hearty pebble
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Good evening fellas and happy nee year!

I have a question, is there an official or unofficial tool that allows me to see the name of the currently rendered meshes while in game?

I am trying to find a couple of assets in dying light 1 but I don't know what they're named and most the assets don't have a preview picture while looking for them in the official dev Tool Software

untold lagoon
hearty pebble
smoky ridge
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I'm Japanese. I can launch the Steam version of Dying Light 2 in Japanese, but when I press the Play button in the developer tools for debugging, the English version launches. How can I make it launch in Japanese? Or is it only the English version that can be launched from the developer tools?

smoky ridge
# past canopy Devtools only supports english

Before I got the answer, I succeeded in launching the Japanese version from the developer tools, but since it's not a very official method, I won't go into details. The hint is fs.ini and data_platform.

dark crag
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We are against zombies LEVEL 160 and we are level 250 and still the weapons do not move to zombies (HP) how is this possible? The weapons are improved to our level.
The bug in DLTB

swift bolt
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This is for DL2

boreal willow
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Hey guys, does anyone know if it's possible to make trees disappear in the fog? But then reappear when you approach them.

Fog was made with varlist

karmic brook
tight cedar
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Hey can someone tell me how to make my map fully visible when I’m playing it?

alpine lynx
tight cedar
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When I load it up I can only see a little bit in front of me how do I make it to where I can see everything like how I can see it when I load up the main game

past canopy
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Deactivate dissolve option

tight cedar
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It still isn’t working

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When I’m in the editor it works but when I go to play it doesn’t

lament relic
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@lament ravine sorry for the tag but can you remove this scam, they’re trynna be slick and put in places less used

gaunt solstice
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Hello all! I was hoping for some (quick) assistance.

Does anyone know how to set up a time trial/challenge similar to the posters/weapons/run ones with a timer, but it kicks you back to the start on the fail state?

Currently, I'm trying to use the ",timer" phase, but if the player fails, they get kicked to the Main Menu, or if not, it just gives them a pass, without any direct way of resetting the phase that I know of.

I'm trying to make a combination of challenge types (so both run and gun combined), and not just adding the ones from the main game to my map.

I need to be able to let the player redo/restart the quest whenever the player fails (so on time run out or they reach the finish line without enough kills). Any help would be appreciated.

wicked marsh
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does anyone know how to make the grid snap thing on the rotating tool smaller or disable it?

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nvm i found out

wraith lodge
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press f5 then disable rotate snap

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Does anyone know how to assign material reaction properties (like metal, wood, or stone) to a custom model or texture imported from outside into the Dying Light 1 Developer Tools, so that it produces the correct interaction effects (such as impact sounds or footstep sounds) when the model is hit or walked on?

dusty pumice
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Is there any rework thats been done one the dev toolkit. Last time i used it there were assets that were removed from larger set pieces which werent properly repositioned for the push pull controls. As in spawn object and have to float the camera a good 20 feet away and then try to move the object to its position while squinting at a distant object trying to align it with the maximum handicap outside of turning off my monitor. It was pretty bad upon release.

wicked marsh
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i wish it was easier to create a storyline in the dev tools

obtuse bison
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How is the parkour for project renaissance gonna go on mod.io ?

leaden rock
slow ivy
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Does anyone know if there is a way to change the uv glow of the ultra violence "light saber" & the laser fire from volkan rifle to the color of the perun axe lightning?

leaden rock
slow ivy
slow ivy
last bone
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yo how and where can i find the old town map for dying light 1 dev tools

desert comet
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To open map in devtools you need: take the map folder and extract it to your project's map folder (make sure the project's map is named just like the original map), then rename the .exp to .map and done. Just load it normally

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But

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you won't be able to open the .sobj, so half of the map will be missing
to fix that you'll have to use brendon's tool to make you able to load the .sobj

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Make everything like in this guide, and you can open the original Old Town map in devtools

last bone
last bone
last bone
last bone
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and btw for me data2 pak dosent have maps in it only the folder data inside DW dose have the map

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like inside the DW folder and inside the data folder it has maps

desert comet
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You should have a project where you have a map with the same name as the original map that you want to open

desert comet
# desert comet

So first create project and map(With name of original map you need) Close devtools. Then extract everything with original map to your map folder like here, reneame .exp file to .map

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Now you can open your project and map and it's should work but half of the map will be missing

desert comet
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And this is guide for map dumper

desert comet
last bone
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wait @desert comet but for you when i rename to data2 from data2.pak to data2.rar the map is not there still

last bone
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never mind i got it

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ty

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but i got the thing folder but give sec

desert comet
last bone
#

ty

last bone
# desert comet

wait do i have to make new project and drag the old town folder into the new project or sm?

desert comet
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Make new project

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Make map in this project with name Slums

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Like here i have slums and hellraid map

last bone
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ok i made new slums map now ht should i do?

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new project i meant

desert comet
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close devtools

last bone
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or new map idk

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k

desert comet
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Make project and map

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both

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then close

last bone
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like slums again?

last bone
desert comet
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you can name project as you want

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but map name should be same as map you want to open

last bone
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ok

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im going to make old town project map and name of the map again?

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if can @desert comet ???

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btw im done making the project named it old town and the map old town

desert comet
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name map old_town

last bone
desert comet
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now close devtools and drag original map in project

desert comet
last bone
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now what should i do

last bone
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so you telling me to drag the original map into the old town map?

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cus i dragged it without going inside the folder of new project

desert comet
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For you: workshop/Name of your project/data/ and drag here old townd folder from data2 or open your old_town and drag here files from folder old_town from data2

last bone
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alr i ddi was just drag the original map old town into the workshop folder

desert comet
last bone
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or sm like that

desert comet
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Try to open devtools and your project and map

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If everything is done correctly, you should have some part of the map in devtools

last bone
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k let me see

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idk i did correct cus look at this @desert comet

desert comet
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no

desert comet
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folder

last bone
#

k

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let me close dev tools

desert comet
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in data you have your map that your created in devtools project

last bone
#

k

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like this????

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for some reason i have 2 folder sadly idk if i can delete one that is named example

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@desert comet

desert comet
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okay now try open devtools and project

last bone
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alr

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now what should i do?

desert comet
#

open devtools

last bone
#

even the project

#

what is this bruh

desert comet
#

close it

#

so map is working?

last bone
#

idk is not even loaded in

#

bruh what is dis

desert comet
#

oopps i think we forgot this

last bone
#

k do i have to do it?

#

like rename or sm

desert comet
last bone
#

k done

#

do i have to open dev tools now?

desert comet
#

yes

last bone
#

k wish me luck to work

desert comet
#

it only half of progress

last bone
#

k

#

do i need to press continue?

#

like press 'continue anyway'

desert comet
#

close it just

last bone
#

k

desert comet
#

If you did everything correct you will get this

last bone
desert comet
#

it's worked?

last bone
#

yes

desert comet
#

okay now we need map dumper

last bone
desert comet
last bone
#

can i find?

desert comet
#

here

last bone
#

ok do i have to download it?

desert comet
#

yes

last bone
#

ok done downloaded

desert comet
#

drag files in map folder

last bone
#

k but can i extract it?

#

or do i js keep it as winrar

desert comet
#

yeah extract

last bone
#

ok

#

btw do i need to close dev tools

#

cus is still open

desert comet
#

yeah

last bone
#

alr

last bone
desert comet
#

click here and write cmd then press enter

desert comet
last bone
#

k

#

alr done

#

open cmd ?

desert comet
#

yes

last bone
#

k done now what

desert comet
#

SO18_Dumper.exe old_town.sobj > old_town.txt

#

past this in cmd and ckick enter

last bone
last bone
last bone
desert comet
#

you will get this txt file after process done

desert comet
#

SO18_Dumper.exe old_town.sobj > old_town.txt

desert comet
last bone
#

got it

desert comet
#

Map2EDS.exe old_town.txt old_town.eds

#

Now same with this

#

you get this

last bone
desert comet
#

open devtools

last bone
#

ok but wait

#

i think there is something wrong

desert comet
#

?

last bone
last bone
#

do i have to delete the map one and name the exp to map?

desert comet
last bone
desert comet
#

just try to delete exp file

last bone
#

k

desert comet
#

and open devtools

last bone
#

alr

#

and the project?

#

like old town

last bone
desert comet
#

YES

last bone
#

alr

desert comet
#

place smth on map from here

#

Make sure that this item is at coordinates 0 0 0 ...

#

click right button on object and here

#

now find old_town.eds and clik open

#

and just wait

#

It may take some time depending on your PC

last bone
last bone
desert comet
#

You need to place smth

last bone
#

nvm i did

#

and done is like

#

replace or sm

#

but idk why it says it dosent have a name so

#

even tho is demolisher

desert comet
#

yeah replace

last bone
#

whats next

desert comet
last bone
#

from the list yea

#

why

desert comet
#

to place go here

last bone
#

k

desert comet
#

You just took an object that was already on the map and replaced it with a missed map objects. + Demolisher has a height of 2 meters, so I don't know if everything will fit correctly

last bone
#

ah alr

#

so what should i place tho

#

besides a demolisher

desert comet
#

anything

#

try barrel

last bone
#

done

#

do i have to set the cordinate to 0?

#

like again

desert comet
#

yes

last bone
#

WAIT

#

so apperantly when i tried the set the cordinat to 0

#

is like the same

desert comet
#

I can't go beyond replacing an object, as my PC is weak and doesn't have enough power to replace a single object on the entire map

desert comet
#

now try replace this barrel

desert comet
desert comet
last bone
#

k

#

why is there so many?

last bone
last bone
desert comet
#

5-10 minutes and i will open devtools to show you

last bone
#

to show

last bone
#

alr done

#

is loading so gotta wait

#

i will tell you when it worked or the whole map is loaded

#

but dam bro you are profestional dev tools dude 😭 😭 😭 😭 @desert comet

#

for some reason idk how you got that hellraid map

desert comet
#

My friend did it for me

#

Because hellraid map have 300000 objects

last bone
#

alr

#

idk but for me it seems like old town or loading things seem to crash me

desert comet
#

And my potato pc can't replace it and just devtools crashes during replacement

desert comet
#

I only have 2 maps that have already gone through this process, and all you need to do is drop the files into your map's folder, and when you open it, you'll get the original map: slums and hellraid

last bone
#

k

#

is done

#

LETS GO

#

Tysm @desert comet

#

the whole old town map is loaded but one of them has missing textures

#

how can i fix the missing texture tho

desert comet
#

show image what you mean

last bone
last bone
desert comet
#

I'm sorry, but I don't know how to fix this.

last bone
#

alr is fine

#

but hey atleast got old town tho

#

ty

#

tho

desert comet
#

For some reason, you didn't have a maps in data2

last bone
desert comet
#

Try to check the integrity of the files in DL1's Steam or how it's call in English

last bone
#

cus i actually dont know where it is

desert comet
#

1)features
2)here

last bone
desert comet
#

yeah

#

verify integrity of game files

last bone
#

k

last bone
#

@desert comet

desert comet
#

idk

#

i think no

#

devtools is different app

last bone
#

k

last bone
#

i'll let you know when is done

#

@desert comet is done

#

but what is dis

#

js 1 failed but okay

#

is fine

desert comet
#

Well, then I don't know exactly why there are no textures

last bone
#

alr

last bone
#

yo uh @desert comet sorry for ping but what is dis mean????

desert comet
# last bone

I don't know for sure, but you can try doing the whole process again, because for some reason you had both exp and map at the same time, even though we changed .exp to map by deleting the previous .map.

last bone
#

k

last bone
#

dose anyone know how to fix the old town missing textures?

#

i tried verifying the game fils for this to fix did not work out

pallid cove
#

lol crazy no 1 response to u

lament relic
#

Best way to get people to respond is by scrolling up and asking the people in the chat directly, they don’t get notifications for people chatting in here you have to tag them or reply to them

last bone
#

when i asked him how can i even fix the old town map texture he said that i have to download other version of old town

#

in dms btw

last bone
last bone
#

js great vro

#

idevk why my project is not appearing in dev tools so anyone know how to fix it?

#

@desert comet do you know how to fix this???

#

also sorry for ping

last bone
#

nvm i fixed it

sick grove
#

Hi everyone, I've recently started to mess around with the tools for DL1 and I have a few questions that I can't really seem to find the answer to :

  • Is there a way to invert a wall normals or something to get indoor walls for basic houses ? I know there already are some meshes for indoor office walls but they don't really fit in with the basic outside windowed walls
  • How do I edit the player's starting inventory and skill tree ? (found)
  • Is there a way to create your own prefabs of buildings and all in the DL1 devtools ? Looks like you can in the 2nd one but not in the first (found)
austere lichen
last bone
weary dove
#

Hello everyone, I encountered a problem in the cooperative mode, the status of the game is offline, I reviewed a bunch of different guides to fix this problem, but nothing helps. I play through steam. Maybe someone has already encountered it?

desert comet
#

🤔

crude ingot
#

Anyone down to max me out in dying light 1?

crude ingot
#

Thanks for that gng

zealous kite
#

anyone know anything about the textures? Obviously i know how the Diff, Spc, Rgh, and normal work. but im not quite sure on how the IDX is used.

I assumed it was for the gradient colors, but that doesnt appear to be the case

karmic brook
#

Major problems in devtools after retouched update (dl 1)

#

A lot of textures are missing and broken

sick grove
#

Most meshes have different skins, while the base skin of some walls for instance just doesn't have the walls you need to find a skin corresponding

karmic brook
mortal kiln
#

Can anyone help me with navmesh? No matter what i do the editor crashes or freezes i can't figure it out

mortal kiln
#

I checked it smallest map, small terrain, some obstacles, some spawners. Instant crash every single time.

desert comet
#

This happened to me if the map was big and my PC's power was not enough. But if the map is small, I don't know exactly why. But you can try using navmesh_excluder. Place it where you don't want to make Navmesh and then when it's generated, nothing will be generated there, and it will require less power or something like that.

#

Idk i am noob in devtoolsfeels_sad

#

It's all what i can say

mortal kiln
#

This is no longer a power issue for me i literally made like a 10x10 terrain and always the navmesh crashes the whole thing

mortal kiln
#

Okay i have two issues right now:

  1. I can't navmesh, no matter what i do the editor crashes
  2. How can i start chases properly?
mortal kiln
#
  1. Also Using the Play from here feature at a dialog the editor crashes every time
hard seal
#

anyone know how to increase the light intensity of the flashlight in dying light 2?

zenith forge
hard seal
#

i browsed through mods but they're all outdated and buggy

zenith forge
hard seal
#

yeah

zenith forge
#

I'm on the first one now just messing around

hard seal
#

it just feels too boring now

#

thought I'd give the 2nd game a try since people said that it's got better after updates

zenith forge
zenith forge
hard seal
fallen blade
zenith forge
umbral fulcrum
#

is there a way i can crossplay dying light. PC to Xbox?

#

My friends and i love these games however he plays on console. I was wondering if there was a way ANY way i could, I have over 300 hours on console and pc and i want to share this games joy with my friends.

sharp willow
full hatch
sharp willow
full hatch