#sk-discussion

7259710 messages · Page 7739 of 7260

burnt topaz
#

yeah i feel like there are better uses for it than pogoing but the option is cool

#

especially because you can only use tools so many times

opaque sigil
#

pretty big

#

Plus you can time its "detonation" by bouncing on it

uncut citrus
# opaque sigil pretty big

It seems to expends only when you bounce on it (iirc) so that would be really cool for tactics and stuff

sage glade
#

that is an actual concern. idk what tc is doing about it. pogo proofing areas seems like a lot of extra work

opaque sigil
#

It'd probably be pretty effective against a boss like lace

opaque sigil
vivid belfry
#

I don't think the bounce is the intended detonation condition

opaque sigil
vivid belfry
#

to me, that seems more like something they put in place so you can only jump off it once

opaque sigil
#

An enemy walking into it would probably also activate it

vivid belfry
#

yeah, automatic triggering sounds nice

#

there could also be a timer so you can't camp it forever

uncut citrus
#

Ild imagine hitting it normally would activate it

stark estuary
#

Would it act as a lingering hitbox or would it be destroyed once an enemy came into contact with it (following the initial activation)

opaque sigil
#

Although it doesn't really suggest a range for automatic triggering at all, at least not beyond its actual physical size

opaque sigil
sage glade
opaque sigil
#

Pogo is intended as something players can use

stark estuary
#

I'd expect so, lingering hitbox would be rather broken in the right circumstances

uncut citrus
#

Wait a minute

opaque sigil
#

Why would you stop them from using pogo

uncut citrus
sage glade
opaque sigil
#

A number of pogo "skips" in HK were deliberate

opaque sigil
uncut citrus
#

That’s not possible under the laws on this dimension? What

opaque sigil
#

The ability to use Hornet's moveset cleverly to circumvent obstacles is not a bad thing

#

If you can get into an ""unintended"" area early, that's just part of the charm

#

HK in general was pretty loose in terms of progression

vivid belfry
#

yeah, TC has been pretty deliberate about leaving skips in

burnt topaz
#

as long as you arent getting softlocked

opaque sigil
#

In which case better to remove the softlock than the pogo

vivid belfry
#

they changed the background objects at the base of watcher's spire and didn't remove the ones that let you skip monarch wings

#

they also could have removed the shade spawn location that makes shade skip possible but they left that in too

hearty plank
#

Is silksong out?

burnt topaz
#

take a guess

vivid belfry
uncut citrus
#

There’s a lot of places made for HK pogo, there’s places Mase for the dive, I would imagine there would be the same kind of things, although maybe not with tools unless for the first one or something, since it would@be annoying to get back to a bench the equip a tool just to get thought a bridge or smth

strange pawn
gray swift
opaque sigil
hearty plank
#

If not I’ll continue my Forever sleep then wake me up when it’s out

burnt topaz
#

good knight

gray swift
#

don't blame me if you don't get woken up

opaque sigil
#

In a gmtk video he talks about correspondence with TC where they were pretty enthusiastic about the concept of using things like pogo and shade skip cleverly

strange pawn
#

I been thinking bout this image

uncut citrus
#

FK skip is clearly made for specific stuff like speed runs, there’s things that are made this way

strange pawn
#

Red category = weapons, blue category = self buff

opaque sigil
uncut citrus
burnt topaz
uncut citrus
# opaque sigil

The thing that makes you able to go to lurien without wings, clearly not places randomly

opaque sigil
#

Yeah it's definitely not that red tools are offensive

#

Lifeblood needle is clearly not an attack

stark estuary
#

It's an attack on my nervous system

opaque sigil
#

Red tools are active, blue and yellow are presumably distinct in some capacity but the specifics of the distinction are yet unclear

strange pawn
#

There's a Baldurs shell looking item, some kind of drink, and an item that might give armor to your mask (trying to find the image rn)

sage glade
opaque sigil
#

Yeah it's not really touched upon outside of that video afaik

#

Although it is evident from HK's design imo

sage glade
#

potato peeler

burnt topaz
#

i cant see it

tawdry valley
uncut citrus
opaque sigil
#

I don't think it was there for speedruns specifically so much as attentive and clever players

vivid belfry
opaque sigil
#

Could be

vivid belfry
#

it just looks like it would be used for cutting thread, which is in-line with reducing silk cost from a conceptual standpoint

opaque sigil
#

It does kinda reflect the silk HUD layout

sage glade
tawdry valley
#

If I asked you to guess what each of these items did, but HK has yet to release when I show you the image, how close would you even get

opaque sigil
#

On QS maybe somewhere close

vivid belfry
#

defense upgrade, increased jump height, increased attack speed

tawdry valley
#

Best bet here is you say the one on the far right has something to do with your sword

vivid belfry
burnt topaz
#

far left has something to do with flying

opaque sigil
vivid belfry
#

indeed they are

burnt topaz
#

id have thought heavy blow would be quickslash

winged owl
#

Does anyone know if there will be charms in silksong?

tawdry valley
opaque sigil
#

And I also never use heavy blow so I never look at it

#

So I see that sorta design and think qs

tawdry valley
#

Okay but you use QS all the time because you’re normal

sage glade
tawdry valley
winged owl
#

Oh nice

opaque sigil
#

Tools have great potential to be an improvement on that system

#

Partially because it was bad in HK but still

uncut citrus
tawdry valley
strange pawn
sage glade
#

wayward compass should've been 10 notches ngl

opaque sigil
burnt topaz
uncut citrus
#

Oh ok

opaque sigil
#

Plus I think the equalized cost will make TC more likely to make each tool comparable to others

sage glade
vivid belfry
#

I don't think the charm system has a conceptual problem, TC just didn't bother adding scaling to a shitton of charms that really needed them

tawdry valley
opaque sigil
strange pawn
#

There should have been zero notch charms tbh

uncut citrus
#

2020?... palehmm

burnt topaz
vivid belfry
#

spore shroom, glowing womb, weaversong and defender's crest have damage that is entirely negligible because they stay static when all your other damage sources increase

opaque sigil
#

Why make them charms instead of just abilities

vivid belfry
#

grimmchild is slightly better in this respect but it still doesn't do much in the endgame

tawdry valley
#

Yeah, these charms in specific only have questionable validity early game, and become redundant once you find actual sources of damage

burnt topaz
#

doesnt help that grimmchilds aim isnt always the best either

tawdry valley
#

Grubsong could also have been a mask return thing. Losing 6 masks and getting a single soul charge is kinda gross.

opaque sigil
#

What's weirder is that there are charms that scale off damage, like grubberfly's elegy, so TC definitely was aware of that option zote

strange pawn
opaque sigil
#

Eh both are making sacrifices for convenience, that's fine

tawdry valley
opaque sigil
#

And the one notch cost means it's a minimal sacrifice

sage glade
#

wayward compass being included with the map makes sense casue you buy the map. but gathering swarm saves you the work of collecting all geo, i think it's worth 1 notch

tawdry valley
#

Minions conceptually are questionable, but theoretically they each have their own situational utility.

high hedge
#

Compass really could’ve just been a map upgrade

burnt topaz
opaque sigil
#

If there's a compass in silksong it really shouldn't be a tool

uncut citrus
#

0 notch charmes that would work like flukewarm, but it isn’t really « better » and just diffrent would be cool tho, like a charm that makes your shade soul smaller but deal slightly less damage, thought at his point it would be better to add a full on thing just for that, still would have been nice to have more way to change your gameplay instead of some « boring » charmes

tawdry valley
strange pawn
ocean mulch
#

I don't use the compass personally but it's a great thing

tawdry valley
#

TC isn’t punishing the player for wanting to have a map, they are encouraging the player to learn to explore without it, while also not making it too pricy to those who don’t want to.

vivid belfry
#

idk, I've never played a metroidvania other than HK that doesn't have your location available as a default option

opaque sigil
#

That's fine

sage glade
shy stirrup
#

why not just make it an option in the settings

tawdry valley
opaque sigil
burnt topaz
#

hey guys could the HUD changes on the health bar be due to upgrading the nail?

opaque sigil
#

It's crest related

pale lion
#

weirdly Hk was the only metroidvania I've played where I used the map regularly

burnt topaz
#

or is it definitely due to the crests? for sure?

opaque sigil
#

In Edge it was stated to be the crests

vivid belfry
#

players are already encouraged to learn the map by repeat playthroughs anyway, because staring at a map is boring

shy stirrup
#

i think edge confirmed it was crests

burnt topaz
sage glade
tawdry valley
rapid topaz
#

Is that blasphemous map

shy stirrup
#

blasphemous bad

tawdry valley
#

They updated it later. It’s much better now

rapid topaz
#

I directly recognize it lol

vivid belfry
#

compass costing a charm notch is basically just an annoyance for new players

uncut citrus
#

Well TK is obviously kinda « dumb » or « inexperienced » or « basically a baby », but hornet would be capable of marking her own location without needing a compass so idk, could be a map upgrade

shy stirrup
ocean mulch
#

If it is a tool it's probably the least important category

strange pawn
tawdry valley
opaque sigil
vivid belfry
#

yeah but buying the map is a small, minor fixed cost, not a constant debuff

uncut citrus
vivid belfry
#

by that logic, there's no reason not to make the compass something you buy once and it shows up on the map like any other map marker

burnt topaz
opaque sigil
tawdry valley
#

I’m reffering to the gameplay loop, not the system. You need to explore an area to earn its map, both before and after the purchase

uncut citrus
vivid belfry
#

oh that.
I heavily disagree

tawdry valley
#

Compass is a navigational tool, and is most redundant when exploring an unmapped area and when exploring an area you’ve memorized

burnt topaz
#

i think its just something we havent seen yet

opaque sigil
#

The icon in the HUD and the tool icon would probably be related to indicate what the tool is actually doing

vivid belfry
#

if anything, the map filling system is way more effective at forcing you to learn the area than the compass cost

sage glade
burnt topaz
#

bee hive with goat horns and bells

strange pawn
#

It just looks like something to do with health imo

shy stirrup
uncut citrus
#

It has pharloom icon in the middle

ocean mulch
#

Looks like a deep docks tool

burnt topaz
#

thats more of a weaver ball actually

strange pawn
opaque sigil
#

It's much more golden than the deep dock colors

vivid belfry
ocean mulch
uncut citrus
#

..........i thought it was 1h later than it actually is what is wrong with my mental time thingy I feel like I’ve been awake for two days yet it’s not like I’ve done anything notable today agoneyes

strange pawn
#

Ratio in discord

burnt topaz
#

shitty quality :(

uncut citrus
#

Nah it’s good

burnt topaz
#

wait nvm its fine

vivid belfry
shy stirrup
#

i stg why does desktop discord not let u zoom in

serene chasm
#

just click open original

shy stirrup
#

still, its annoying

sage glade
#

opens browser, slight inconvenience but inconvenience still

strange pawn
#

Mobile gang

serene chasm
#

mobile discord sucks

strange pawn
#

Yeah

shy stirrup
#

nah its good

burnt topaz
#

ehh is it?

serene chasm
#

Its fine

burnt topaz
#

its functional

serene chasm
#

You cant send gifs on it

shy stirrup
#

u can?

sage glade
strange pawn
# burnt topaz

Imma go out on a limb and say your hud changes with how many masks you have

burnt topaz
#

it doesnt have fav gifs

opaque sigil
serene chasm
serene chasm
#

but I dont have my red panda stickers on there so it sucks

strange pawn
#

You can send gifs btw

sage glade
burnt topaz
#

the nail does grow longer though and i dont know if its due to the crests or not

serene chasm
sage glade
#

🦊 + 🐼 + 🦝

burnt topaz
shy stirrup
#

massive cap

opaque sigil
burnt topaz
#

ive seen em both before, panda just sat on his ass, ate, then moved to the next pile of food to eat some more
red pandas are mostly always up and at em

shy stirrup
#

but thats what makes normal pandas cute

strange pawn
#

Its so easy to download images on mobile tho

shy stirrup
stoic path
#

Pretty sure the HUD changes depending on your crests

strange pawn
#

Jesus 6.8 mb image wth

opaque sigil
#

And even when the length is about the same it can look different between different crests

high hedge
shy stirrup
#

its prob atool

opaque sigil
#

Plus the needle thing is very directly connected to the crest icon

burnt topaz
#

it is i see that
its just the first 6 HUDs (and 2 crests) have the same length
but the last 6 have a slightly longer length

opaque sigil
#

Same length but different needle things

sage glade
#

do we got any other images with different tools?

serene chasm
#

second one is longer

burnt topaz
#

these ones

opaque sigil
#

Different crests

burnt topaz
#

different crests same long length

serene chasm
burnt topaz
#

short length

high hedge
#

I wonder if the max mask amount will be the same

vivid belfry
#

9 is a nice round number for healing 3 at once

opaque sigil
#

Even the ones with similar length are different designs, it's not the same icon but longer or shorter

sage glade
#

3^2

uncut citrus
stoic path
burnt topaz
stoic path
#

Nah, 9 seems like max BASE HP

vivid belfry
opaque sigil
#

You wouldn't need to be able to heal all at once

vivid belfry
#

I'm aware, and I'm not talking about healing all at once

strange pawn
#

There's nothing to talk about here, just an observation

vivid belfry
#

I just think keeping the health and healing in multiples of 3 makes sense

uncut citrus
#

...what i meant is that the number 9 doesnt really mean anything since even if you heal three time without getting hit you would heal to 10

opaque sigil
#

10 max would mean 9 max missing, so an even three heals

vivid belfry
#

okay now I'm gonna embed your skull in concrete

opaque sigil
#

9 max would mean 8 max missing, which is 2.7 heals

lost coyote
#

im shaking crying rn where is silksong 😭😭

opaque sigil
#

At what point did I say you start with one mask

sage glade
#

after you take damage

vivid belfry
#

healing up from 1 mask isn't actually a mechanic that needs to be considered, so having the max health and healing both cap out at multiples of three is just satisfying from a numbers perspective, it doesn't actually have any perfect mechanical significance when the max you can heal is (assuming the same progression caps as HK) 6 masks from full

stoic path
#

You'd always have 1 mask, you can't have 0 masks

strange pawn
#

Never happened

sage glade
opaque sigil
mint valve
#

ok I'm going to see how long SS has been in development for. If we count all the time from febuary 2019 ( announcement trailer) to today thats roughly 47 months. If we minus all breaks team cherry had in that time ( 4 months ) thats 43 months or 3 years and 7 months

vivid belfry
#

right, fractions

strange pawn
#

I think you'll have 10 masks

vivid belfry
opaque sigil
#

SS does also seemingly have more sources of multimask damage and is a larger game overall, so they may add more masks for those reasons

vivid belfry
#

but it didn't get full attention until at least august 2018 after godmaster released

uncut citrus
#

yeah 10 maskes would make sense, basically like TK but just a bit more since the healing is so much more and Iframes less

vivid belfry
#

so we can't really quantify how much dev time that contributed

brittle garnet
stoic path
#

Imagine a triple mask damage to account for multiples of 3

brittle garnet
#

any development was from HK's release onwards

sage glade
vivid belfry
coarse leaf
#

Cool discussion and all, but

strange pawn
#

Cant wait to have 30 masks from lifeblood

vivid belfry
#

if there's anything like soul catcher, it's a done deal

opaque sigil
opaque sigil
#

If there's anything like soul catcher it would be broken zote

vivid belfry
#

I can't imagine them making 3 masks the default in late game, that's just lazy difficulty scaling

burnt topaz
mint valve
stoic path
mint valve
opaque sigil
lost coyote
#

im a team cherry insider silksong will be in development until silksong has finished being developed

brittle garnet
#

I wonder, because if you get more max health but bind healing stays the same then the healing from it won't really be as significant

vivid belfry
#

keeping double and triple mask damage confined to big, obvious attacks like Lace's AOE ball seems good

opaque sigil
vivid belfry
stoic path
vivid belfry
#

to get the most out of a heal from base stats, you have to let yourself get down to 2 masks, which is a ton of risk

lost coyote
vivid belfry
#

healing from 6 masks to 9 is comparatively super safe

strange pawn
#

I wonder if there'll be crest to change how many masks you heal

opaque sigil
#

Well if you're set up for a heal but let yourself get down to two to maximize effectiveness then it's not a huge risk but it would be more dangerous during the time you're preparing a heal

#

It doesn't seem too hard to find opportunities to get a bind off

vivid belfry
strange pawn
#

You already heal super fast in SS so makes you wonder what the upside could be

vivid belfry
#

I think skills will end up being even more neglected by new players, at least in early game

opaque sigil
#

You're not exchanging a heal for a cast, you're delaying it

vivid belfry
#

that's way worse though

opaque sigil
#

Ultimately similar in terms of cost, but how people think about it is comparable

coral glacier
#

silksong news will come out tomorrow

vivid belfry
#

instead of going from 3 accessible heals to 2, you're going from 3 to zero

opaque sigil
lost coyote
#

I will just use Hornets lifeblood stab move to replicate the hollow knights battle

vivid belfry
#

so if you fire off a spell and start taking damage, you'll be unable to come back

opaque sigil
sage glade
opaque sigil
#

And focusing wasn't exactly a matter of just having the resources, even if you have plenty of soul to heal that doesn't mean you can

vivid belfry
#

in HK, you're not any farther away from being able to focus

opaque sigil
#

Saving Soul for focusing was easier to rationalize because you're often waiting for a window to heal

lost coyote
strange pawn
#

(it's 5:40 for me

vivid belfry
#

yeah, but getting in an extra 3 hits as hornet when you're only on one HP isn't a guaranteed situation

sage glade
opaque sigil
#

You wouldn't use it on one hp

sage glade
opaque sigil
#

Once you fall below like 3 hp healing would probably become a priority

vivid belfry
#

so I expect people to be conservative with skills until getting at least one mask or spool upgrade

lost coyote
#

its 10:40pm for me

vivid belfry
opaque sigil
#

Oh definitely, but the spool upgrade will be great for making skills more viable since you can use them and still have a bind locked and loaded

stoic path
vivid belfry
#

I know I'M going to use skills way more often than my first HK playthrough, I'm just talking about the new player experience

opaque sigil
#

So am I, I'm saying I think it will be easier to rationalize the exchange in SS than HK

vivid belfry
#

speaking of spool upgrades by the way, how do we feel about the possible fact that spool is upgraded 1 at a time and doesn't use fragments

burnt topaz
vivid belfry
#

we've seen what looks like hornet with 10 notches

opaque sigil
vivid belfry
#

it would be the same number as HK, actually

lost coyote
#

it would be removed too op 😔

opaque sigil
vivid belfry
#

you get 9 upgrades, but instead of breaking it into chunks of 33 3 times, it's just 1 at a time

opaque sigil
#

Then yeah that would work, and it would make individual pickups more meaningful

vivid belfry
#

plus spool upgrades are numerically way the fuck more powerful than soul upgrades because the -50% income tax is gone

#

(presumably)

opaque sigil
#

Vessel fragments were useless for the first and second pickup, having notches ready to go right off the bat would be a welcome change

strange pawn
#

Do we know what this is yet??

opaque sigil
#

red tool

latent mauve
#

nut

lost coyote
vivid belfry
#

yep, even going from 9 to 10 is a big change because that's one less hit to get to binding after using a skill

stoic path
#

9 spool upgrades sounds pretty good, you could get a double bind with max spool capacity

vivid belfry
burnt topaz
mint valve
opaque sigil
opaque sigil
#

You're probably way overestimating how much was done

lost coyote
strange pawn
#

2022 feb no sooner no later

#

If I believe hard enough, it comes true

opaque sigil
#

They had some rooms ready to be shown, not necessarily areas, enemies often didn't do anything and just stood there, and there were only a handful of npcs, many of which had no shown dialogue or interactions

lost coyote
strange pawn
#

SILKSONG FEB LETS GOOOO

opaque sigil
#

And even the areas that they did have "done" (or at least presentable) in 2019 (MG, DD) got updated significantly

high hedge
stoic path
lost coyote
strange pawn
#

Silksongium

lost coyote
#

ligmaium

mint valve
strange pawn
#

Gamethatwontreleaseeverium

lost coyote
burnt topaz
stoic path
#

I feel like the game is getting delayed for every time we ask about the release date

opaque sigil
lost coyote
mint valve
lost coyote
#

its not August yet so not even 4

stoic path
#

About 3-4 years

mint valve
#

I can only hope

lost coyote
#

hope is all any of us can do zote

strange pawn
#

SILKSONG 2023 FEB LETS GOOOO

#

Im sobbing irl

coarse leaf
#

go have some milk and cookies go to sleep y'all

strange pawn
#

It's 5:50 zote

lost coyote
#

I just checked the wiki, HK took about 3 years to develop maybe even less

#

and they had to change the engine to unity during that too

coarse leaf
lost coyote
#

which means silksong = beeg

strange pawn
#

Le timezone

lost coyote
#

actually it began kickstarter in Nov 2014 and released Feb 2017 so that's only 2 years 3 months

strange pawn
#

I think christmas 2022 is the absolute latest release date possible

mint valve
#

with AI and animation

high hedge
opaque sigil
#

HK was rushed and unfinished

#

Using HK as a metric is bad

lost coyote
#

but the dlc took an extra year and 6 months so if they plan to launch silksong as a complete product a better comparison would be 3-4 years, coincidentally what we're in now

opaque sigil
#

That's not a good comparison either

strange pawn
#

How long has it been since that first trailer?

lost coyote
#

ok come back here when silksong launches 3-4 years after development began

mint valve
high hedge
opaque sigil
#

Working on updates was presumably different in process, and they also had to fix things as they go. SS is also a bigger game that has had more focused development and is made by a more experienced team

lost coyote
high hedge
daring hemlock
#

YOOO TEAM CHERRY JUST ANNOUNCED THE DATE OF SILK SONG ||not||

lost coyote
#

who is going on a date with silksong

high hedge
#

Me :)

daring hemlock
opaque sigil
#

The circumstances of development are too different between HK and SS to regard the former as indication of the latter beyond vague overarching strategies

analog forge
#

^

lost coyote
opaque sigil
#

Except some of those improvements are removals of elements that forced them to work faster or made HK take less time

strange pawn
#

HK took 2 years, so let's say since SS is so big it takes 3, we add 2 months for polish, 1 month for random ideas TC got and threw in, 1 months for misc. We get: 3 years 4 months from trailer 1 to release.

#

How long ago was the first trailer?

opaque sigil
#

Those numbers are arbitrary and meaningless

lost coyote
#

HK was originally supposed to be a lot shorter and their scope kept growing, just like silksong. there are valid comparisons but not all of them are I admit

mint valve
lost coyote
opaque sigil
#

Pulling numbers out of thin air doesn't make a compelling argument at all

high hedge
opaque sigil
#

leave

cunning geode
#

take it. but only for me

lost coyote
gilded adder
#

Take on me.

cunning geode
#

Take me on.

opaque sigil
#

i'll be gone

gilded adder
#

I'll be gone.

#

In a day or two

strange pawn
#

If it's not Feb 2022 its June 2022 because my math is obviously infallible and perfect

uncut citrus
#

What is going on here

lost coyote
#

I think it makes a lot of sense for silksong to be 2022 honestly

opaque sigil
#

classic projecting HK dev time onto SS despite its being a bad argument beesive

uncut citrus
#

And why am I still old

lost coyote
brittle garnet
#

if it's not Feb then it's March and if not then it's April and if not then it's May and if not then it's June and if not then...

lost coyote
#

its about drive it's about power

opaque sigil
uncut citrus
#

There we go

opaque sigil
#

Every year "makes a lot of sense" until it passes

gilded adder
#

I think it takes a lot of cents to make a lot of sense.

lost coyote
opaque sigil
#

Based on nothing

uncut citrus
#

But every year that passes makes the next more likely, since obviously it will release in less than 10years

lost coyote
#

I never thought it was gonna be out in 2021 personally

modest night
#

come on jonny you're not unique nor are you old enough to make dad jokes

high hedge
#

4 years after the trailer seems pretty reasonable to assume. I think 23’ has weight

uncut citrus
#

Jonny (old)

gilded adder
mint valve
opaque sigil
#

HK took like two and a half years so judging by that dev time SS would have come out in early 2021 hornetsip

strange pawn
#

Bye watching a movie

modest night
#

damn i take it back then

#

you should keep making them

lost coyote
#

HK was released unfinished

gilded adder
#

They always could,

opaque sigil
#

SS was being worked on partially before godmaster release

gray swift
opaque sigil
#

And dlc is a different sort of work so just rolling it in is nonsense

uncut citrus
lost coyote
opaque sigil
#

And even then that would be like three years so SS would have been out in 2021 hornetsip

gilded adder
#

Ari teased DLC in the release video but that was an off handed remark so we really can't say.

uncut citrus
opaque sigil
#

And using HK dev time as a metric for SS is bad

lost coyote
analog forge
#

No, not obviously

gray swift
#

i just hope it's soon

#

i really hope it's soon

opaque sigil
lost coyote
opaque sigil
#

Because you just make up the number so things add up

lost coyote
opaque sigil
#

It also ignores increased polish, more focused dev, a more experienced team, less financial pressure, preexisting design concepts

#

It's a bad argument

pallid girder
#

We’ll probs get at least some news soon

rotund aurora
#

I think it’s almost certain that Silksong is gonna be bigger than hk

#

And hk is pretty big

opaque sigil
#

Fudging the numbers to massage it into 2022 is not a strong argument

lost coyote
#

if TC havent had any severe problems during development I see no reason why SS development would be slower than HK, it will probably be the same pace at most

opaque sigil
#

Could as easily go to 2023 or 2021 as 2022

rotund aurora
#

I think 2023 is extremely likely tbh

serene chasm
#

Just because they haven't said anything doesn't mean problems didn't arise

rotund aurora
#

If it doesn’t release in 2022

gray swift
lost coyote
rotund aurora
#

We might get something at E3 tho Eyes

uncut citrus
# analog forge No, not obviously

I mean the base like you could remove entire areas form HK and it would still be playable, most of the game aren’t needed to finish it, Silksong is definitely past the state of the base thing, as TC said them self they don’t want to make « too much content » so if they took like 5 years making content that isn’t « too much » it wouldn’t make sense

opaque sigil
#

Randomly guessing 2022 while mentioning actual numbers does not make the guess founded in actual reasonable deduction

lost coyote
#

doomer gang out here today fr im 100% saying 2022 and I wasnt confident in 2021

opaque sigil
#

I don't care if you were confident in 2021

serene chasm
rotund aurora
#

Honestly one of my fav parts about release is getting to interrogate TC

lost coyote
opaque sigil
#

Have you never worked on anything ever

lost coyote
#

you cant just say "oh well they PROBABLY did" and state that as a definite

serene chasm
#

See murphy's law

uncut citrus
rotund aurora
#

Lmao

opaque sigil
#

Base assumption isn't that there was never anything that went unexpectedly in development

#

Most projects will encounter issues

pallid girder
lost coyote
#

I specifically mean issues that impact development substantially

#

not them running out of sandwiches or accidentally deleting a few lines of code or something

opaque sigil
#

Anyways it doesn't really matter if significant problems arose since there's no way to infer dev time in the first place

#

It would affect things that we don't know and can't predict

rotund aurora
#

I don’t think it’s likely that they’ll be an actual development-halting problem

#

Most games don’t have those. It’s possible, I just don’t think it’s likely.

opaque sigil
#

Whether or not there were or were not problems that took development time doesn't really change anything because that's just part of development

gray swift
#

just pick a date and pray

rotund aurora
#

I think the only development halting problem would have to be something with the base game, but people liked the demo so that’s prolly off the table

opaque sigil
#

no

serene chasm
#

On the topic of development time. SS is meant to be as big as HK as it is now. Not how it was at launch. So you have to factor in the dlc dev time as well

opaque sigil
#

Which is nonsensical because the process is different and would then include post-release procedural stuff

#

Content updates were probably not produced in the same fashion as the game itself was

digital mural
#

Silksong when?

glass vigil
#

Have they said anything about DLC? I didn’t see anything

distant saddle
glass vigil
rotund aurora
#

Silksong is prolly gonna have its own DLC

opaque sigil
#

Not really

rotund aurora
#

Why wouldn’t it?

lost coyote
#

team cherry didn't even wanna do dlc they just didn't wanna take another year to finish it

opaque sigil
#

SS won't have updates for the reasons HK did, because SS isn't under pressure to be prematurely released

rotund aurora
#

Of course, but they may have new ideas and may want to add new content to the game afterwards

opaque sigil
#

If HK had released in such a capacity that it reflected TC's idea for what they wanted the game to be, content updates wouldn't have happened

opaque sigil
rotund aurora
#

HK DLC was more of an after development kind of thing, but SS DLC could be just new stuff

opaque sigil
#

And content updates are generally inferior to integrated content anyways

lost coyote
rotund aurora
opaque sigil
#

It's not

rotund aurora
#

It could be

opaque sigil
#

They stated in Edge that they have a non-HK game due to be created

brittle garnet
#

Well, who's to say they won't wanna add anything to Silksong post launch

lost coyote
rotund aurora
#

Yeah. But that doesn’t mean they don’t want to add stuff to silksong

opaque sigil
#

They have even been accumulating ideas for their next game

stoic path
rotund aurora
opaque sigil
brittle garnet
lost coyote
rotund aurora
#

Because they might have new ideas after launch

opaque sigil
serene chasm
#

Unless they get some crazy cool idea the day after SS comes out, I don't think we will see any big content packs for ss

rotund aurora
#

Actually, it could be.

opaque sigil
#

It demonstrably has not been

lost coyote
rotund aurora
#

Not necessarily. The announcement of SS has probably pushed it along

opaque sigil
#

In the 3.5 years since HK's last update its audience has been growing

narrow lava
#

I hope the post release content updates are great

rotund aurora
#

If it didn’t have the dlcs, it probably wouldn’t be as popular as it is now, albeit still popular

opaque sigil
rotund aurora
#

New content always makes players come back.

lost coyote
#

I would love post release content updates but the only reason they originally did it was to add content that wasnt finished in time for HK

glass vigil
mint valve
#

Man I can't believe I've been on the HK/SS discord for roughly 3 weeks and I've got a big voice here, met many HK enjoyers, talked to most mods, and even a admin. thank you all

rotund aurora
opaque sigil
#

Players don't need to come back in order to have served their purpose as an audience

lost coyote
rotund aurora
#

But players coming back will increase the longevity

opaque sigil
#

bruh

stoic path
#

what is going on lmao

opaque sigil
#

It's been three years since SS's reveal and people are still buying the game, you can't credit that to the reveal

lost coyote
rotund aurora
#

Okay, but regardless players are coming back

opaque sigil
#

Not because of updates or ss

rotund aurora
#

That in itself makes it more popular.

serene chasm
opaque sigil
#

Because it's a cheap game with a timeless artstyle and appealing gameplay

velvet ruin
#

I would like some DLCs but I think they're gonna release the full game from day one

rotund aurora
narrow lava
#

well, I doubt that SS is still selling HK, makes no sense

opaque sigil
#

I would, because even without updates or SS people have been buying the game

lost coyote
mint valve
rotund aurora
#

Perhaps not much anymore, but it may have at the original announcement

opaque sigil
#

Longevity is independent of that

#

Longevity is about how well it continues to sell, which HK is doing even without updates

stoic path
#

HK is pretty well established, SS doesn't need DLC. Players always come back regardless of new content or not. If they are a part of the community, they'll always come back.

#

Mods are a good example of this

rotund aurora
#

No, longevity is not entirely dependent on sales. It is dependent on the active player base size.

lost coyote
#

HK in general is easy to grow a community around since its gameplay encourages people to go online and ask about and discuss things, the same will be true for silksong

uncut citrus
#

The players are the sales

#

But yeah I guess ppls will stop playing if there’s nothing to do

high hedge
uncut citrus
#

Ss will probably have mods tho

rotund aurora
serene chasm
rotund aurora
high hedge
rotund aurora
#

Money doesn’t equal popularity, and popularity is longevity

lost coyote
#

if they cared about longevity they wouldnt go a year without saying a single word publicly

rotund aurora
#

It doesn’t matter how many people own a game, if nobody plays it, it dies

vivid belfry
#

popularity is not the same thing as longevity

high hedge
#

Is the argument that of Silksong doesn’t receive regular content updates that the playerbase won’t grow?

vivid belfry
#

remember pubg?

rotund aurora
high hedge
vivid belfry
#

exactly

lost coyote
#

a year without any news and yet the community has grown further, by your logic this shouldnt be possible

high hedge
#

Fortnite killed and ate pubg

serene chasm
#

All games will die. I'm sure SS will have enough content at launch for people to enjoy it for a while.

vivid belfry
#

there are plenty of properties with small but super dedicated followings

rotund aurora
lost coyote
#

there are still people talking about hollow knight over 3 years after its last content update, silksong will be fine

vivid belfry
#

more than that, game of thrones

high hedge
#

Fall Guys

uncut citrus
#

A...

high hedge
#

Back 4 Blood

rotund aurora
#

Also, tc doesn’t need to make dlc bc of longevity

vivid belfry
#

what matters in keeping a community alive isn't view numbers, it's like, the thing being good and facilitating discussion

uncut citrus
#

Am...

rotund aurora
#

They can just do it bc of new ideas

#

Grimm troupe is very clearly a new idea

stoic path
#

Fall guys is the best example. That thing was so popular... Then it died in like a month

lost coyote
#

online games have to factor in longevity and produce updates consistently to make that happen, but silksong is not an online game

rotund aurora
#

Not something they were thinking about during development really

serene chasm
#

Mp games are a different breed

high hedge
#

As long as people struggle against bosses, there will be community. As long as there is community there is opportunity for growth

uncut citrus
#

SS is the kind of game you play once or maybe twice, like HK actually idk why we are all still there shermaU

lost coyote
#

I'm not a huge fan of online multiplayer games they get boring fast for me

rotund aurora
#

Yeah, as long as they do. But if nobody plays the game, they don’t, and the game dies.

serene chasm
#

It doesn't matter if a million people are playing SS or just ten. It's still the same game

vivid belfry
stoic path
lost coyote
#

especially one like HK that is extremely exploration focused

rotund aurora
#

Eh. That’s not really very connected to metroids

serene chasm
high hedge
#

Silksong is springing off Hollow Knight so it by default has an audience

uncut citrus
#

Beside of mods HK doesn’t have much replayability... even Steel soul really doesn’t change much

stoic path
#

I played HK 3 times before 100%, and apparently that wasn't even everything lol

rotund aurora
#

HK definitely is, but there are plenty of metroids that aren’t

lost coyote
#

I've played all the metroidvania games I own at least twice, HK I think 4 times

#

I hope silksong has an actual hard mode that isnt just one life mode tho

uncut citrus
#

I’m beating bosses that I already did rn tho, so I guess that’s still replayability but it can be boring fast, after all achievements and HoG there’s really only mods left

serene chasm
#

Replayability can really depend on the player. Some people can replay a game multiple times and others play it once and that's it

vivid belfry
#

I think dropping the permadeath and adding new boss patterns/enemy placements would be great but that could be a lot of work

analog forge
#

A dedicated hard remix mode would be amazing, regardless of the work involved

#

Imagine, different quests, harder platforming, tougher patterns

lost coyote
#

yeah an increase in enemy health or damage or decrease in hornets damage or an increase in shop prices would be cool for a hard mode

uncut citrus
analog forge
#

No, that wouldnt be cool at all pooldonut

serene chasm
#

Please no linear damage buffs or debuffs

analog forge
#

Thats bottom of the barrel shit, even permadeath is better

lost coyote
#

it's way more preferable than permadeath for me

analog forge
#

Permadeath is at least unique

torpid fractal
#

no its not

vivid belfry
#

I think things like permadeath and low damage should be self-imposed challenges, especially in a game with damage upgrades that you can just skip

lost coyote
#

permadeath is just the same game but with jinn it's not unique

torpid fractal
#

permadeath is as bottom of the barrel as a stats change

vivid belfry
#

lost kin with sharpened or even old nail is fun as fuck when you already know how to obliterate the fight under normal circumstances

torpid fractal
#

i'd argue even more than the latter

high hedge
#

Making my fights take longer is just annoying not difficult

uncut citrus
#

I would love to see more advances AI with even maybe a new attack on some enemies with silksoul tho quirrelpog

high hedge
#

At least permadeath is rewarding to beat

analog forge
#

Permadeath grants a different feel, far more so than "bosses take longer and enemies become avoided"

lost coyote
#

permadeath is simply a mechanic that allows for no mistakes, it's not that fun really

dusty mirage
#

any updates yet? :3

lost coyote
#

that or you just cheat it with save and quit which is pointless

high hedge
analog forge
#

Its not no mistakes its "no 5 mistakes in a row"

high hedge
#

That there’s no updates yet

dusty mirage
#

understandable, have a great day♡

high hedge
#

So less of an update and more of a status quo-

analog forge
#

Hollow knights hase gameplay means no one mistake will mean the end, as long as your skilled enough to recover

rotund aurora
#

Permadeath is only rewarding if you don’t quit out

#

I would know

high hedge
#

It’s me quitting various times that pushed me through to the next attempt

lost coyote
high hedge
#

Though it just gave me a more Roguelite feel

lost coyote
#

permadeath adds tension but that's all I'll give it

analog forge
#

If you fuck up on a boss, you didnt practice enough, and wouldntve have been ready for a normal hardmide either

lost coyote
brittle garnet
#

yeah permadeath in a metroidvania is kinda stupid

analog forge
#

Hollow knight allows tons of room for error before you die

brittle garnet
#

it's really not a good or fun mode except for masochists or ultra god gamers

lost coyote
#

you can have accidental deaths every now and then that have nothing to do with skill but will still erase your save file all the same

analog forge
#

It will always have to do with skill

uncut citrus
brittle garnet
#

skill issue

lost coyote
uncut citrus
#

:snailjam: :obamium: :amogus: :zote: :agonyking:

lost coyote
#

enemies being in the wrong place at the wrong time etc

stoic path
#

Imagine doing Steel soul, you fall down from the big room in FC and hit a tick tick

brittle garnet
#

you get crystal hunter knockback combo'd from projectile hit > crystal > spikes

lost coyote
#

my first steel soul death was from my wall jump not working properly and me falling into a 2 mask damage attack

stoic path
#

Anyways, I think Silk soul is gonna be different from Steel soul.

brittle garnet
#

Yeah I think so too

#

I'd genuinely just prefer a hard mode rather than permadeath

lost coyote
#

yes silk soul will have everything be made of silk

stoic path
#

I kinda feel like TC ia taking their time with Silk soul mode

analog forge
#

Unless you hit 9 tiktiks on the way down, youll be fine

#

Hollow knight inherently has health recovery as like a base feature

lost coyote
#

why am I explaing why people die in HK it's very common

stoic path
#

Most of the bosses you can't even get time to heal

analog forge
#

Yeah, you play the game by being near enemies

brittle garnet
#

anyway this doesn't matter, the point is that permadeath is not a good challenge

lost coyote
analog forge
stoic path
#

Most of

torpid fractal
#

most of

lost coyote
#

most of

analog forge
#

Radiance, dream bosses, flukemarm sure.
But most of them give you plenty of oppertunity

lost coyote
#

my point is that permadeath doesnt enhance the gameplay in any way because it literally doesn't change it

brittle garnet
#

well yeah but you also have to understand that not everyone is good at games ZOTE

stoic path
#

Yeah, why does this game have permadeath anyways, is permadeath really a common feature in Metroidvanias?

lost coyote
#

even simple stat changes would change the gameplay a lot more than permadeath

stoic path
#

Stat change is kinda boring

opaque sigil
#

Permadeath is even more boring

lost coyote
#

I'm honestly not sure why they even have steel soul or god master mode both seem pretty unnecessary

analog forge
opaque sigil
#

GSM makes sense because it lets you access bosses without doing pantheons

lost coyote
analog forge
#

Permadeath is frustrating snd cruel, but its meaningful

opaque sigil
#

It's also largely unnecessary when it could be self-imposed anyways

stoic path
#

Different enemies, different boss attacks, a new mechanic, something like this is more interesting

opaque sigil
#

Steel Soul as a gamemode added very little

lost coyote
#

permadeath goes against the core values of a metroidvania, of slowly bettering and upgrading yourself and learning from mistakes

serene chasm
#

No normal person will self impose a perma death mode

analog forge
#

It added little but its more than stat changes ever could

opaque sigil
cunning geode
#

Pistol start doom speedruns moment

opaque sigil
#

Or a deathless run of any game

exotic pier
#

Based off the fact Team Cherry said Silk Soul would spin the game into a unique, challenging experience, I feel as though it’ll be a little more complex than Permadeath and small stat buffs

analog forge
#

Pokemon is a team based battler, permadeath works a lil different

opaque sigil
#

It's still self-imposed permadeath

#

And it does include outright resets

exotic pier
#

Perhaps quests are different, the way healing is changed, or enemy placements are adjusted

lost coyote
#

at least stat changes can't just be self imposed

stoic path
#

Yeah, people make their own challenges, steel soul is pretty much same as a no-death run

opaque sigil
#

Stat changes are also relatively uninspired

serene chasm
#

Only hardcore Pokemon players do nuzlocke. Most people don't. If TC wanted people to have people play perma death they can't just have a message that's says "pretty please deltere the save if you die"

opaque sigil
lost coyote
#

TC basically do stat changes with the nail binding anyway

stoic path
#

A 'mode' should introduce something different

opaque sigil
#

And TC doesn't want people to do permadeath necessarily, it's an extra challenge.

exotic pier
#

I mean, at the end of the day it’s all optional, so if you’re not into it then there’s no reason for you to commit

opaque sigil
#

Furthermore things like an achievement for beating a game without dying does the same thing as steel soul

high hedge
lost coyote
serene chasm
#

Perma death should be a toggleble option for those who want it.

primal oriole
analog forge
#

Stat changes are bottom of the barrel. Permadeath is the gunk at the bottom

high hedge
#

I would get bored playing through hollow knight with a half damage nail

lost coyote
#

people do old nail only runs already its almost the same thing as nail binding

stoic path
opaque sigil
primal oriole
#

I mean, i don’t have an issue with perma death being an in game option, but it doesn’t need to be

opaque sigil
#

Exactly

stoic path
#

Yeah

torpid fractal
opaque sigil
#

It doesn't really add anything that the player couldn't already do

final marsh
#

there is no news about ss

opaque sigil
high hedge
lost coyote
stoic path
#

If a player wants to they could casually do a 'no-death' run or go even further and do a 'hitless' run. A permadeath option is a bit unnecessary.

high hedge
#

Ah that’s true

analog forge
#

Hard mode doesnt need to exist, full stop

stoic path
#

Yeah

analog forge
#

What needs to be in the game is a silly arguement

high hedge
#

The pantheon is already pretty hard

lost coyote
#

well nothing needs to exist but it adds a little bit of extra challenge for a replay which is always nice

high hedge
#

Toggles like that work better in Roguelites to augment your runs

stoic path
#

I wish I don't exist because life is a huge challenge which I just can't beat without failing

high hedge
#

Providing the right amount of challenge for what you want in that run

lost coyote
#

cant believe god added permadeath to life smh

high hedge
#

Wait you guys have permadeath? I’ve respawned like ten times now

stoic path
#

We need creative mode

lost coyote
#

I wish if you died in real life you respawned at your last bench zote

high hedge
#

That’d send me back like 2 weeks

lost coyote
stoic path
#

Imagine sitting in a bench in another country

torpid fractal
#

i'd imagine life's version of a hk bench would actually be a bed

high hedge
#

Place a bench at a finish line for racing speedrun skips

uncut citrus
#

Please ignore what I’m saying

ruby oriole
#

Hey

#

can i ask yall a question rq

uncut citrus
#

Go on?

ruby oriole
#

is anyone else afraid?

uncut citrus
#

Of? palehmm

ruby oriole
#

afraid that silksong will be a flop, that it won't live up to hollow knight, that the combat will not be as good, that the platforming will be shitty, that the game will be boring, and that none of the unanswered questions that came from hollow knight will be answered

#

because, theres a huge possibility that silksong will be the last hollow knight game TC will develop

ruby oriole
#

(which is mostly why i think making it a prequel is stupid, why end your franchise full of unanswered questions on a fucking prequel)

uncut citrus
serene chasm
#

It is going to be the last HK game they develop for a while. And that probably why theyre taking their sweet time. They want it to be perfect

glossy jackal
#

We're not afraid, it's a guaranteed fact that silksong will not be as good as hk feelspkman

serene chasm
#

We move on I guess

ruby oriole
#

what if it doesn't live up to hk

glossy jackal
#

go play something else

gilded adder
worthy lichen
#

daily elderc: elderC

uncut citrus
#

Well Graig implied Hornet’s skillset is way better than TK’s, I wouldn’t doubt too much that ita at least as good

ruby oriole
#

yeah, but they how else would they answer those questions then?

glossy jackal
#

TC won't answer any questions

ruby oriole
#

i understand making it a different game with its own story, but it still has the roots of hollow knight, hell, the game's called HOLLOW KNIGHT SILKSONG

ruby oriole
glossy jackal
#

Ik, TC doesn't answer questions in game either

serene chasm
#

Not like HK was that amazing. The combat is pretty simple, and the platforming was as well. If it wasnt for the story, characters, and world. HK wouldnt be the big hit it is

ruby oriole
#

i'm talking about at least giving hints

#

why not at least gives us a clue of what happened in hk in your final HK game

glossy jackal
#

They wont, they literally want all endings to be canon

ruby oriole
#

i'm not talking just about the endings

uncut citrus
glossy jackal
ruby oriole
#

stuff like the void society, who killed the pale king

#

etc etc, why is grey prince zote so handsome, where did the knight come from and why was he outside of hollownest

glossy jackal
#

Again, i'm pretty sure those things wont be answered

gilded adder
glossy jackal
#

they didn't even bother to explain why oro disliked mato

ruby oriole
#

a lot of those things are pretty big plot points, i don't expect tc to answer all of them

ruby oriole
glossy jackal
#

Well it's TC, don't expect much

ruby oriole
#

it doesn't have to be in SS(since its set in another kingdom)

serene chasm
gilded adder
opaque sigil
#

It's not that a permadeath mode is unnecessary, it's just redundant

surreal crown
#

Silksong isn't the last game TC is making. They have already stated they are partially working on the next one (through planning).

#

Also next game isn't HK related.

uncut citrus
gilded adder
ruby oriole
#

I wonder tho, if hk gets a third sequel, who would be the main character?

uncut citrus
#

Sherma.

serene chasm
#

I'd want to play as Quirrel

surreal crown
#

I think a change of pace after Silksong will be nice anyways.

serene chasm
#

FF hype

ruby oriole
#

and we already got the quirrel comics to serve as a prequel

serene chasm
#

Make it a prequel. What did he do after leaving hallowbest

ruby oriole
#

zote wins every boss fight by dumb luck

#

like big giant cockroach enemy charging at you? rock falls on its head and it dies

serene chasm
#

Oh. Or maybe we can play as iselda during her time as an adventurer

ruby oriole
#

enemy slicing their nail at you? they trip and their accidentally stab themselves with their nail

ruby oriole
#

though, if silksong is really a prequel(which i doubt), it would be nice to maybe see her? i doubt that would happen, but it would be cool

split tide
#

I mean you can make anyone a protag

serene chasm
#

Play as the pk. HK 3 is a cty builder game

uncut citrus
uncut citrus
#

I

split tide
#

Or PK is just a kaizo maker

uncut citrus
#

I’m going to sleep

serene chasm
#

good knight

opaque sigil
serene chasm
#

TC should just release a lore bible in like 10 years

opaque sigil
#

Everything needed to understand the narrative of HK was present, nothing needs to be explained, no questions answered

ripe fossil
#

Except a Silksong release date clownkin

torpid fractal
split tide
#

Yeah honestly HK is pretty finished with the first 3 endings

#

I.e. only replacing THK, sealed siblings, DNM

opaque sigil
#

Eh even EtV is fundamentally similar to DnM, it's just weirdly framed

split tide
#

Yeah that’s fair

#

It just has this oddly dramatic cutout, but realistically it’ll probably be similar since infection is gone

opaque sigil
#

yeah it makes very little sense that they presented it like that

#

ig THK emerging from the egg is exciting though, its survival is the one really unique thing about etv

torpid fractal
#

i always thought THK was drawn weirdly in that ending

opaque sigil
#

Well it's limping and leaning on the nail, and the angle's weird

#

Just gonna drop spoilers for the final boss of a game with zero context and no spoiler tags.... very cool

opaque sigil
#

It's not a big deal, my response was needlessly harsh, sorry

#

Just be considerate of that sort of thing in the future zote

mint valve
#

So I think SS full production was in 2018 august. And I has been 42 months roughly or almost 4 years. If we minus the weeks/months that TC took of. ( 2 weeks per year I think ) thats 2 months. 40 months of development. I could be wrong so correct me if I am

stark estuary
#

You are. SS has only been in development for two weeks.

young saffron
#

why does no one talk about this weird creature
Who is to the right of the starting area in mossy grotto

opaque sigil
stark estuary
#

Incredible quality zote

#

That's Dave. People have spoken about him in the past.

mint valve
#

a massive creature.

young saffron
opaque sigil
#

It's Dave. You can technically kill Dave in the demo, supposedly, but nobody did it because it's dummy hard

stark estuary
#

Apparently it was possible to kill him in the demo but doing so was incredibly difficult.

#

Snessel'd

young saffron
#

I kinda wanna see how he dies :O

opaque sigil
mint valve
#

Probably no death animation either.

opaque sigil
#

Might've had something of a death animation

stark estuary
#

Yeah I'm sure he just phased out of existence when you killed him

coarse leaf
#

It was probably a troll enemy and has infinite HP

opaque sigil
#

Maybe. The source for being able to kill it was Graig, after all

short wagon
stark estuary
#

Demo

young saffron
split tide
#

I remember dave discussion some years ago

stark estuary
#

Not much to say, really

split tide
#

Yeah

young saffron
stark estuary
#

Unless you were interested in hearing the mind-blowing Dave theory I haven't written yet

opaque sigil
young saffron
stark estuary
#

Yeah, he's sitting there.

coarse leaf
#

Wait is his name actually just Dave

opaque sigil
#

No, it's a fan name

coarse leaf
#

Why Dave of all things

burnt topaz
#

because it suits him

mint valve
#

yes. dave=chad

coarse leaf
#

Aight fair enough

stark estuary
#

Dave is probably a juvenile Wyrm or something by the looks of it

burnt topaz
#

is that your theory

coarse leaf
#

Oh my god it’s the Yellowwyrm

short wagon
#

I expect to see SilkSong on Nintendo in February

stark estuary
opaque sigil
#

PK 3rd form, godseeker can't detect it because it's too small to have a beacon yet.

ruby oriole
#

why is no one talking about this?

opaque sigil
#

nothing to say

ruby oriole
#

you monster, can't even wish daily silksong news a happy birthday

stark estuary
shy stirrup
#

Im so pissed no one else went left in the ss demo

#

Literally #1 rule of any metroidvania ever

ruby oriole
#

for shame tammo, for shame, they do their best to bring the most fresh silksong news out of any other channel, and you have ''nothing to say''

opaque sigil
#

Left is the right way zote

mint valve
shy stirrup
#

Ye that's what im talking about i qanted to see more of dave

stark estuary
# stark estuary It does have a beacon, it's just too far away

The reason there are seal-breaking flies in Pharloom is because of Dave, they're attracted to Pale Beings. We see the same flies in WP and AB (ignore the differences in the number of wings and the fact those have a tail, also ignore the fact that some of those are Monarchflies). Another thing to note is that Dave was apparently ridiculously difficult to kill. Checks out, he's a HB after all. Also, if PK had foresight then that means he could predict the fall of his kingdom and just...leave. And no, he did not die from Void. Now you may be thinking about the fact Dave has limbs. Well, Bardoon just says Wyrms have less limbs than him, a requirement Dave satisfies (we know Wyrms can have limbs from the Colosseum Bug/Lord Fool anyway). Did I mention Dave's colouration? He's... pale. Know who else is pale? Bingo. Think about it.

young saffron
#

hornets cloak is called the hunters cloak
that means shes the hunters daughter?? hornetshock

stark estuary
coarse leaf
#

I'm not a villain shroompog

short wagon
# opaque sigil

I wonder if the E3 demo had some kind of agreement with TC and why am I only seeing other footage of the E3 demo now

opaque sigil
#

TC made the E3 demo. And how would a demo have an agreement with anything, it's just a piece of software grubthink

short wagon
#

After all, E3 is in Los Angeles and I can't get a demo in China

#

What a sad story

serene chasm
#

what

opaque sigil
#

The demo was at some other events too...

#

But nobody anywhere can get a copy

serene chasm
#

I wonder if graig will get permission to release it way after SS comes out

tribal merlin
#

I don't believe the "demo" is a standalone distributable piece of software

vagrant umbra
tribal merlin
#

there's strong indications it was only planned to run on some dedicated machines

vagrant umbra
tribal merlin
#

exactly

opaque sigil
#

The HK beta was built for PC

#

And built to be distributed accordingly

shy stirrup
#

tbf i think we have enough footage of this demo anyways

#

the original hk beta we had like no footage of

vagrant umbra
#

On a scale of Stardew Valley to Minecraft, how popular do you all think Silksong will be in pop-culture? I’m thinking and hoping somewhere above Deltarune Chapter 2.

opaque sigil
#

Probably below deltarune tbh

vagrant umbra
opaque sigil
#

Even if it's a better game, undertale and deltarune are just more well known

#

Then again deltarune craze passed pretty quickly

vagrant umbra
opaque sigil
#

Fortunately?

vagrant umbra
opaque sigil
#

Maybe but people randomly putting brackets in messages because of him isn't

#

Although that has died down

copper knot
#

queen memes > spamton memes

#

It Means Tities

burnt topaz
#

that line made me audibly laugh

copper knot
#

that shit made me chuckle in game

long comet
#

WHAT THE F[ifty percent off]?!

copper knot
#

What If I Start Typing Like This (LMAO)

burnt topaz
#

please dont

copper knot
#

lmao

serene chasm
#

I hope nothing is SS is memeable

gilded adder
burnt topaz
#

Like large-scale memable, like there's not gonna be a sans or something

opaque sigil
#

Trobbio and Sherma seem pretty memable

serene chasm
opaque sigil
#

HK had Zote as the meme and that worked out ok

gilded adder
#

Zote the Mighty and Sherma the Puny

coral glacier
#

We also had hornet is void as a meme

gilded adder
#

me when song

coral glacier
#

Me when milksong