#sk-discussion
7259710 messages · Page 7739 of 7260
It seems to expends only when you bounce on it (iirc) so that would be really cool for tactics and stuff
that is an actual concern. idk what tc is doing about it. pogo proofing areas seems like a lot of extra work
It'd probably be pretty effective against a boss like lace
Pogo proofing is counterproductive
I don't think the bounce is the intended detonation condition
They can prolly do it
Probably not but it is one
to me, that seems more like something they put in place so you can only jump off it once
An enemy walking into it would probably also activate it
yeah, automatic triggering sounds nice
there could also be a timer so you can't camp it forever
Ild imagine hitting it normally would activate it
Would it act as a lingering hitbox or would it be destroyed once an enemy came into contact with it (following the initial activation)
Although it doesn't really suggest a range for automatic triggering at all, at least not beyond its actual physical size
In the trailer it doesn't stick around 
wdym
Pogo is intended as something players can use
I'd expect so, lingering hitbox would be rather broken in the right circumstances
Wait a minute
Why would you stop them from using pogo
I just joined #sk-discussion and it was an actual silksong discussion
to stop unintended progression into areas
A number of pogo "skips" in HK were deliberate
Who cares? So long as it doesn't softlock no reason to stop that
That’s not possible under the laws on this dimension? What
The ability to use Hornet's moveset cleverly to circumvent obstacles is not a bad thing
If you can get into an ""unintended"" area early, that's just part of the charm
HK in general was pretty loose in terms of progression
yeah, TC has been pretty deliberate about leaving skips in
as long as you arent getting softlocked
In which case better to remove the softlock than the pogo
they changed the background objects at the base of watcher's spire and didn't remove the ones that let you skip monarch wings
they also could have removed the shade spawn location that makes shade skip possible but they left that in too
Is silksong out?
take a guess
out buying cigarettes
There’s a lot of places made for HK pogo, there’s places Mase for the dive, I would imagine there would be the same kind of things, although maybe not with tools unless for the first one or something, since it would@be annoying to get back to a bench the equip a tool just to get thought a bridge or smth
Probably to not screw over speedrunners while still fixing the game
if the chat isn't on lockdown silksong probably isn't out, i imagine when it does release this discord will explode
Nah it's intentional
If not I’ll continue my Forever sleep then wake me up when it’s out
good knight
don't blame me if you don't get woken up
In a gmtk video he talks about correspondence with TC where they were pretty enthusiastic about the concept of using things like pogo and shade skip cleverly
I been thinking bout this image
FK skip is clearly made for specific stuff like speed runs, there’s things that are made this way
Red category = weapons, blue category = self buff
The metal thing doesn’t seems to be a self buff
well what do you mean by self buff because lifeblood syringe is a red tool but that seems to fall under a self buff category
unless you mean passive effects
The thing that makes you able to go to lurien without wings, clearly not places randomly
Yeah it's definitely not that red tools are offensive
Lifeblood needle is clearly not an attack
It's an attack on my nervous system
Red tools are active, blue and yellow are presumably distinct in some capacity but the specifics of the distinction are yet unclear
There's a Baldurs shell looking item, some kind of drink, and an item that might give armor to your mask (trying to find the image rn)
neat
didn't know they had a stance like that
Yeah it's not really touched upon outside of that video afaik
Although it is evident from HK's design imo
potato peeler
i cant see it
You clearly don’t own an airfryer
Y’a i used for exemple, at the base of lurien’s tower is a jump only possible with wings, but there is just one breakable pôle placed in a way to make you able to pogo and get up there, for speedruns
I don't think it was there for speedruns specifically so much as attentive and clever players
I theorize that this is the tool that brings the binding cost down from 9 to 8
Could be
it just looks like it would be used for cutting thread, which is in-line with reducing silk cost from a conceptual standpoint
It does kinda reflect the silk HUD layout
like, imagine the bottom side of it being like a cup with sharp edges, idk
If I asked you to guess what each of these items did, but HK has yet to release when I show you the image, how close would you even get
On QS maybe somewhere close
defense upgrade, increased jump height, increased attack speed
Best bet here is you say the one on the far right has something to do with your sword
that's heavy blow 
far left has something to do with flying
ok in my defense they're kinda similar
indeed they are
id have thought heavy blow would be quickslash
Does anyone know if there will be charms in silksong?
My point is that for non-stylistic designs like this, we have no clue.
And I also never use heavy blow so I never look at it
So I see that sorta design and think qs
Okay but you use QS all the time because you’re normal
no. we're discussing the new system they have in silksong, called tools, which replace charms
Similar idea, different system
Oh nice
Tools have great potential to be an improvement on that system
Partially because it was bad in HK but still
No more Sherma. 
Assuming Tc learned their lesson regarding balance since last time
I cant find the image showing what I was talking about rip
wayward compass should've been 10 notches ngl
What can I say, I'm an optimist 
sherma will come back but im matching with my friends at the minute
Oh ok
Plus I think the equalized cost will make TC more likely to make each tool comparable to others
she from the new pixar movie?
I don't think the charm system has a conceptual problem, TC just didn't bother adding scaling to a shitton of charms that really needed them
Hollow knight released in 2017. This joke has been a thing since 2017. It is currently *2022 Cease to exist
Wh...
Not a conceptual problem, just a problem in practice
There should have been zero notch charms tbh
2020?... 
youre gonna be so mad when you find out its actually 2025
spore shroom, glowing womb, weaversong and defender's crest have damage that is entirely negligible because they stay static when all your other damage sources increase
No, since those defeat the point of customization
Why make them charms instead of just abilities
grimmchild is slightly better in this respect but it still doesn't do much in the endgame
Yeah, these charms in specific only have questionable validity early game, and become redundant once you find actual sources of damage
doesnt help that grimmchilds aim isnt always the best either
Grubsong could also have been a mask return thing. Losing 6 masks and getting a single soul charge is kinda gross.
What's weirder is that there are charms that scale off damage, like grubberfly's elegy, so TC definitely was aware of that option 
Wayward compass and Gathering Swarm should be zero notch
Eh both are making sacrifices for convenience, that's fine
That is part of minion balance. There’s a reason minions can’t always fly, one homes in, etc
And the one notch cost means it's a minimal sacrifice
wayward compass being included with the map makes sense casue you buy the map. but gathering swarm saves you the work of collecting all geo, i think it's worth 1 notch
Minions conceptually are questionable, but theoretically they each have their own situational utility.
Compass really could’ve just been a map upgrade
yeah i know, its just disappointing to see so many charms be basically worthless in the grand scheme of things
If there's a compass in silksong it really shouldn't be a tool
0 notch charmes that would work like flukewarm, but it isn’t really « better » and just diffrent would be cool tho, like a charm that makes your shade soul smaller but deal slightly less damage, thought at his point it would be better to add a full on thing just for that, still would have been nice to have more way to change your gameplay instead of some « boring » charmes
Compass is an optional utility that tc threw in as a nicety, as indicated by its mechanics and cornifers dialogue
Not included imo, having to buy it is good bc you have so little geo early game and makes you want to explore without it.
I don't use the compass personally but it's a great thing
TC isn’t punishing the player for wanting to have a map, they are encouraging the player to learn to explore without it, while also not making it too pricy to those who don’t want to.
idk, I've never played a metroidvania other than HK that doesn't have your location available as a default option
That's fine
oh yeah i forgot to respond
that is a cool tech indeed
why not just make it an option in the settings
I want you to look at the original blasphemous map and then look at the current HK map
What DDX said
hey guys could the HUD changes on the health bar be due to upgrading the nail?
It's crest related
weirdly Hk was the only metroidvania I've played where I used the map regularly
or is it definitely due to the crests? for sure?
In Edge it was stated to be the crests
players are already encouraged to learn the map by repeat playthroughs anyway, because staring at a map is boring
i think edge confirmed it was crests
ok
are you talking about the flukenest charm? it has a few combos with other charms that are op. definitely not 0 notches
Is that blasphemous map
blasphemous bad
They updated it later. It’s much better now
I directly recognize it lol
compass costing a charm notch is basically just an annoyance for new players
Well TK is obviously kinda « dumb » or « inexperienced » or « basically a baby », but hornet would be capable of marking her own location without needing a compass so idk, could be a map upgrade
exactly. either just make it an option in the settings or make it like a no cost tool or something
If it is a tool it's probably the least important category
Finally found it :D
As is making you buy the map and fill it out yourself. But both serve to proportionalize incentive
Making categories inherently more or less useful is a questionable move
yeah but buying the map is a small, minor fixed cost, not a constant debuff
What in the many Kirb is that 
by that logic, there's no reason not to make the compass something you buy once and it shows up on the map like any other map marker
do you want all the HUDs?
Tool system doesn't accommodate variable cost tools
I’m reffering to the gameplay loop, not the system. You need to explore an area to earn its map, both before and after the purchase

Maybe this
oh that.
I heavily disagree
Compass is a navigational tool, and is most redundant when exploring an unmapped area and when exploring an area you’ve memorized
i think its just something we havent seen yet
The icon in the HUD and the tool icon would probably be related to indicate what the tool is actually doing
if anything, the map filling system is way more effective at forcing you to learn the area than the compass cost
pinecone
bee hive with goat horns and bells
It just looks like something to do with health imo
idk if its just me but it looks like something you would get for beating the 3 copper lookin guys
It has pharloom icon in the middle
Looks like a deep docks tool
thats more of a weaver ball actually
Very much so
It's much more golden than the deep dock colors
I'm about to dock your skull deep in a concrete wall
Skill issue
Ratio
..........i thought it was 1h later than it actually is what is wrong with my mental time thingy I feel like I’ve been awake for two days yet it’s not like I’ve done anything notable today 
Ratio in discord
Nah it’s good
wait nvm its fine
you fell off + jet set radio + alf
i stg why does desktop discord not let u zoom in
just click open original
still, its annoying
opens browser, slight inconvenience but inconvenience still
Mobile gang
mobile discord sucks
Yeah
nah its good
ehh is it?
Its fine
its functional
You cant send gifs on it
u can?
you can. it's in the emoji button
Imma go out on a limb and say your hud changes with how many masks you have
it doesnt have fav gifs
no its about the crests
Yes, masks will vanish when you get hurt
hey I guess you can
that makes no sense
but I dont have my red panda stickers on there so it sucks
You can send gifs btw
try regular panda 🐼
the nail does grow longer though and i dont know if its due to the crests or not
ewww no
🦊 + 🐼 + 🦝
red pandas are just superior
massive cap
It's consistent for a given crest
ive seen em both before, panda just sat on his ass, ate, then moved to the next pile of food to eat some more
red pandas are mostly always up and at em
but thats what makes normal pandas cute
Its so easy to download images on mobile tho
theyre like me but more productive
Pretty sure the HUD changes depending on your crests
Jesus 6.8 mb image wth
And even when the length is about the same it can look different between different crests
High quality
its prob atool
Plus the needle thing is very directly connected to the crest icon
it is i see that
its just the first 6 HUDs (and 2 crests) have the same length
but the last 6 have a slightly longer length
Same length but different needle things
do we got any other images with different tools?
second one is longer
these ones
Different crests
different crests same long length
or at least a bit thicker
short length
I wonder if the max mask amount will be the same
9 is a nice round number for healing 3 at once
Even the ones with similar length are different designs, it's not the same icon but longer or shorter
3^2
well no since you will always have 1 mask
Imagine if it is 12 ;)
yes i know, i just mentioned the length
Nah, 9 seems like max BASE HP
I can't imagine they would let you hold enough silk to heal nine masks with the default healing mechanics
You wouldn't need to be able to heal all at once
I'm aware, and I'm not talking about healing all at once
There's nothing to talk about here, just an observation
I just think keeping the health and healing in multiples of 3 makes sense
...what i meant is that the number 9 doesnt really mean anything since even if you heal three time without getting hit you would heal to 10
Except healing needed is correlated to missing health, not full health
10 max would mean 9 max missing, so an even three heals
okay now I'm gonna embed your skull in concrete
9 max would mean 8 max missing, which is 2.7 heals
im shaking crying rn where is silksong 😭😭
At what point did I say you start with one mask
after you take damage
healing up from 1 mask isn't actually a mechanic that needs to be considered, so having the max health and healing both cap out at multiples of three is just satisfying from a numbers perspective, it doesn't actually have any perfect mechanical significance when the max you can heal is (assuming the same progression caps as HK) 6 masks from full
You'd always have 1 mask, you can't have 0 masks
Never happened

I guess, and quantifying healing based on a fraction of total health is easier with health that is a multiple of three
ok I'm going to see how long SS has been in development for. If we count all the time from febuary 2019 ( announcement trailer) to today thats roughly 47 months. If we minus all breaks team cherry had in that time ( 4 months ) thats 43 months or 3 years and 7 months
right, fractions
I think you'll have 10 masks
SS development technically started shortly after february 2017
oh sorry
SS does also seemingly have more sources of multimask damage and is a larger game overall, so they may add more masks for those reasons
but it didn't get full attention until at least august 2018 after godmaster released
yeah 10 maskes would make sense, basically like TK but just a bit more since the healing is so much more and Iframes less
so we can't really quantify how much dev time that contributed
technically full-time development has been going on since August 2018
Imagine a triple mask damage to account for multiples of 3
any development was from HK's release onwards
feels good to have known it from 2017 
I think taking damage more frequently is already pretty well countered by hornet's increased default attack speed and way more accessible healing
Cool discussion and all, but
Cant wait to have 30 masks from lifeblood
if there's anything like soul catcher, it's a done deal
It is, in part, but if attacks are dealing 2-3 masks then 3 mask healing at once doesn't make as much of a difference
If there's anything like soul catcher it would be broken 
I can't imagine them making 3 masks the default in late game, that's just lazy difficulty scaling
yeah but, its not like any sane person would do that
oh. no silksong because thats 30 months or 2 years and 5 to 6 months
And also more maneuver ability options

True but it wouldn't have to be the default, just occurrent
im a team cherry insider silksong will be in development until silksong has finished being developed
I wonder, because if you get more max health but bind healing stays the same then the healing from it won't really be as significant
keeping double and triple mask damage confined to big, obvious attacks like Lace's AOE ball seems good
It will be, if it remains consistently proportional to incoming damage
what position do you have? 
max health is hugely more significant now
Agreed, or the spikes from the Coral Forest boss
to get the most out of a heal from base stats, you have to let yourself get down to 2 masks, which is a ton of risk
chief junior executive creative vice director of tomfoolery
healing from 6 masks to 9 is comparatively super safe
I wonder if there'll be crest to change how many masks you heal
Well if you're set up for a heal but let yourself get down to two to maximize effectiveness then it's not a huge risk but it would be more dangerous during the time you're preparing a heal
It doesn't seem too hard to find opportunities to get a bind off
see this is the kind of thinking that prevents people from using spells 
You already heal super fast in SS so makes you wonder what the upside could be
I think skills will end up being even more neglected by new players, at least in early game
It is but SS spells don't really follow that logic since they're cheaper than binding
You're not exchanging a heal for a cast, you're delaying it
that's way worse though
Ultimately similar in terms of cost, but how people think about it is comparable
silksong news will come out tomorrow
instead of going from 3 accessible heals to 2, you're going from 3 to zero
Is it? It's much easier to rationalize delaying a heal when you don't need it than to rationalize "wasting" it
I will just use Hornets lifeblood stab move to replicate the hollow knights battle
so if you fire off a spell and start taking damage, you'll be unable to come back
But you remain close to being able to bind

And focusing wasn't exactly a matter of just having the resources, even if you have plenty of soul to heal that doesn't mean you can
in HK, you're not any farther away from being able to focus
Saving Soul for focusing was easier to rationalize because you're often waiting for a window to heal
me when the in the when sleep 😴😴😴
yeah, but getting in an extra 3 hits as hornet when you're only on one HP isn't a guaranteed situation
that is exactly me bro 🤝
You wouldn't use it on one hp
same. but in AM 
Once you fall below like 3 hp healing would probably become a priority
so I expect people to be conservative with skills until getting at least one mask or spool upgrade
its 10:40pm for me
watching demo footage, newbies get combo'd hard
Oh definitely, but the spool upgrade will be great for making skills more viable since you can use them and still have a bind locked and loaded
I guess it depends on the player, whether they want to take a risk or not.
I know I'M going to use skills way more often than my first HK playthrough, I'm just talking about the new player experience
So am I, I'm saying I think it will be easier to rationalize the exchange in SS than HK
speaking of spool upgrades by the way, how do we feel about the possible fact that spool is upgraded 1 at a time and doesn't use fragments
or if theyre gonna add another fury of the fallen type thing
we've seen what looks like hornet with 10 notches
Fine, but there would have to be a lot of upgrades in that case
it would be the same number as HK, actually
new charm fury of the silksong fans when no news
it would be removed too op 😔
Right, 3 vessel fragments
you get 9 upgrades, but instead of breaking it into chunks of 33 3 times, it's just 1 at a time
Then yeah that would work, and it would make individual pickups more meaningful
plus spool upgrades are numerically way the fuck more powerful than soul upgrades because the -50% income tax is gone
(presumably)
Vessel fragments were useless for the first and second pickup, having notches ready to go right off the bat would be a welcome change
Do we know what this is yet??
red tool
nut
infection juice
yep, even going from 9 to 10 is a big change because that's one less hit to get to binding after using a skill
9 spool upgrades sounds pretty good, you could get a double bind with max spool capacity
I imagine this will work kinda like holy water from castlevania
it can be used at least 3 times i speculate
wait a second. in the announcement trailer theres full animations for hornet as well as 5 areas, enemies with full animation and AI, physics engine, and NPC's. Also the announcement trailer came in 2019 so my math is correct!
Yeah, notches will really do a lot to remove the pressures that a full meter bind creates
oh wait
You're probably way overestimating how much was done
was probably not polished very well though
true
They had some rooms ready to be shown, not necessarily areas, enemies often didn't do anything and just stood there, and there were only a handful of npcs, many of which had no shown dialogue or interactions
thank you diskord for the hopium huffs hopium SILKSONG FEB 2022 WOOO
SILKSONG FEB LETS GOOOO
And even the areas that they did have "done" (or at least presentable) in 2019 (MG, DD) got updated significantly
Your hopium appears to have spoiled, that’s copium
Though, appearance news is not of absolute certainty
no its seeth and maldium
Silksongium
ligmaium
SS production started in 2018 august so I was a year late so a estimation I have is 4-5 years if we round up
Gamethatwontreleaseeverium
yes it has been 5 years since 2018 
thats another one for the counter
I feel like the game is getting delayed for every time we ask about the release date
Don't round up, rounding up is wrong. 3.5. Half of 2018 (at most), 2019, 2020, 2021
I said 4-5 years
it's more like 3 -4
yes
its not August yet so not even 4
About 3-4 years
I can only hope
hope is all any of us can do 
go have some milk and cookies go to sleep y'all
It's 5:50 
I just checked the wiki, HK took about 3 years to develop maybe even less
and they had to change the engine to unity during that too
12am for me
which means silksong = beeg
Le timezone
actually it began kickstarter in Nov 2014 and released Feb 2017 so that's only 2 years 3 months
I think christmas 2022 is the absolute latest release date possible
And fast production time. 1 enemy= 30 min
with AI and animation
I assume they want to release Silksong with all the polish now that they’re no longer under constraints
wow
but the dlc took an extra year and 6 months so if they plan to launch silksong as a complete product a better comparison would be 3-4 years, coincidentally what we're in now
That's not a good comparison either
How long has it been since that first trailer?
ok come back here when silksong launches 3-4 years after development began
for such a big game too. I put over 200 hours for base game in total on computer, switch and xbox and it took 2 years and 3 months. wow.
An eternity
Working on updates was presumably different in process, and they also had to fix things as they go. SS is also a bigger game that has had more focused development and is made by a more experienced team
that's for the first version, factoring in content packs and extra polishing it is longer
Keep in mind you were playing after all the updates, additions, and bug fixes
YOOO TEAM CHERRY JUST ANNOUNCED THE DATE OF SILK SONG ||not||
who is going on a date with silksong
Me :)
me
The circumstances of development are too different between HK and SS to regard the former as indication of the latter beyond vague overarching strategies
^
I agree to an extent but the situation they are in now would surely be an improvement in development conditions compared to hollow knight
Except some of those improvements are removals of elements that forced them to work faster or made HK take less time
HK took 2 years, so let's say since SS is so big it takes 3, we add 2 months for polish, 1 month for random ideas TC got and threw in, 1 months for misc. We get: 3 years 4 months from trailer 1 to release.
How long ago was the first trailer?
Those numbers are arbitrary and meaningless
HK was originally supposed to be a lot shorter and their scope kept growing, just like silksong. there are valid comparisons but not all of them are I admit
well this shows how fast TC can make a game. also this is before the experience of making HK. and with all money and jack vine I think SS is 2022
that would place it at June 2022
Pulling numbers out of thin air doesn't make a compelling argument at all
28
Tomorrow. Take it or leave it.
leave
take it. but only for me
leave it, I do not want silksong anymore
Take on me.
Take me on.
i'll be gone
If it's not Feb 2022 its June 2022 because my math is obviously infallible and perfect
What is going on here
I think it makes a lot of sense for silksong to be 2022 honestly
classic projecting HK dev time onto SS despite its being a bad argument 
And why am I still old
yes
this is what we do this is what we thrive on
if it's not Feb then it's March and if not then it's April and if not then it's May and if not then it's June and if not then...
its about drive it's about power
Same was said about 2021, and could be said for 2023
There we go
Every year "makes a lot of sense" until it passes
I think it takes a lot of cents to make a lot of sense.
based on development time 2022 makes way more sense than 2021, 2021 would be optimistic af
Based on nothing
But every year that passes makes the next more likely, since obviously it will release in less than 10years
I never thought it was gonna be out in 2021 personally
come on jonny you're not unique nor are you old enough to make dad jokes
4 years after the trailer seems pretty reasonable to assume. I think 23’ has weight
Jonny (old)
You don't know this about me but dad jokes and puns used to be my specialty 
I kinda forgot about HK and SS because no news in 2021
HK took like two and a half years so judging by that dev time SS would have come out in early 2021 
Bye watching a movie
TC will want a finished product this time so add on DLC time and its 2022
HK was released unfinished
We don't even know if they're going to do DLC after Silksong releases.
They always could,
SS was being worked on partially before godmaster release
didn't graig say that he thinks silksong would be done if tc didn't keep adding more and more?
And dlc is a different sort of work so just rolling it in is nonsense
The DLCs definitely weren’t full time, unlike SS right now
I meant add on time spent just adding the "dlc" before the game launches instead of after
And even then that would be like three years so SS would have been out in 2021 
Ari teased DLC in the release video but that was an off handed remark so we really can't say.
Well obviously the base game is already done, but the base game is probably less than 50% so that’s not really helping
And using HK dev time as a metric for SS is bad
add on the fact silksong will be a bigger game than HK tho
No, not obviously
Which of course adds the perfect amount of time to support your point 
name checks out
Because you just make up the number so things add up
yes that is why I'm making the point not the other way around
It also ignores increased polish, more focused dev, a more experienced team, less financial pressure, preexisting design concepts
It's a bad argument
We’ll probs get at least some news soon
I think it’s almost certain that Silksong is gonna be bigger than hk
And hk is pretty big
Fudging the numbers to massage it into 2022 is not a strong argument
if TC havent had any severe problems during development I see no reason why SS development would be slower than HK, it will probably be the same pace at most
Could as easily go to 2023 or 2021 as 2022
I think 2023 is extremely likely tbh
Just because they haven't said anything doesn't mean problems didn't arise
If it doesn’t release in 2022
it is and i hate it
I'm assuming they havent
We might get something at E3 tho 
I mean the base like you could remove entire areas form HK and it would still be playable, most of the game aren’t needed to finish it, Silksong is definitely past the state of the base thing, as TC said them self they don’t want to make « too much content » so if they took like 5 years making content that isn’t « too much » it wouldn’t make sense
Randomly guessing 2022 while mentioning actual numbers does not make the guess founded in actual reasonable deduction
doomer gang out here today fr im 100% saying 2022 and I wasnt confident in 2021
I don't care if you were confident in 2021
It's game development. Problems can and will arise
Honestly one of my fav parts about release is getting to interrogate TC
unless you can show me any proof im not gonna factor it in
Have you never worked on anything ever
you cant just say "oh well they PROBABLY did" and state that as a definite
See murphy's law
Gonna be graig finally be able to talk to us about the game 
Lmao
Base assumption isn't that there was never anything that went unexpectedly in development
Most projects will encounter issues
He gonna be like: “ha you guys totally fell for it, nerds”
I specifically mean issues that impact development substantially
not them running out of sandwiches or accidentally deleting a few lines of code or something
Anyways it doesn't really matter if significant problems arose since there's no way to infer dev time in the first place
It would affect things that we don't know and can't predict
I don’t think it’s likely that they’ll be an actual development-halting problem
Most games don’t have those. It’s possible, I just don’t think it’s likely.
Whether or not there were or were not problems that took development time doesn't really change anything because that's just part of development
just pick a date and pray
I think the only development halting problem would have to be something with the base game, but people liked the demo so that’s prolly off the table
no
On the topic of development time. SS is meant to be as big as HK as it is now. Not how it was at launch. So you have to factor in the dlc dev time as well
Which is nonsensical because the process is different and would then include post-release procedural stuff
Content updates were probably not produced in the same fashion as the game itself was
Silksong when?
Have they said anything about DLC? I didn’t see anything
in 15 seconds
Fake news
Silksong is prolly gonna have its own DLC
Not really
Why wouldn’t it?
team cherry didn't even wanna do dlc they just didn't wanna take another year to finish it
SS won't have updates for the reasons HK did, because SS isn't under pressure to be prematurely released
Of course, but they may have new ideas and may want to add new content to the game afterwards
If HK had released in such a capacity that it reflected TC's idea for what they wanted the game to be, content updates wouldn't have happened
They'll be busy with their next project
HK DLC was more of an after development kind of thing, but SS DLC could be just new stuff
And content updates are generally inferior to integrated content anyways
sure maybe but the reason they did the dlc for hollow knight was because they didnt have enough time to add that stuff for release, not because they thought of it after release and just added it
Yeah. Which could be DLC
It's not
It could be
They stated in Edge that they have a non-HK game due to be created
Well, who's to say they won't wanna add anything to Silksong post launch
why would they finish silksong then immediately begin on dlc
Yeah. But that doesn’t mean they don’t want to add stuff to silksong
They have even been accumulating ideas for their next game
It'd probably be something different than HK
For the longevity of the game.
Why would they do that when they can better use the ideas in the base game
True but it doesn't mean they will be jumping to start making it as soon as they're done with SS
I think they care more about the finished product than the longevity
Because they might have new ideas after launch
HK has maintained an increasing audience even after the dlcs, longevity isn't a problem
Unless they get some crazy cool idea the day after SS comes out, I don't think we will see any big content packs for ss
Actually, it could be.
It demonstrably has not been
they have new ideas all the time, leth stated they have too many new ideas and not all of them will make it into silksong (he didn't state that last part)
Not necessarily. The announcement of SS has probably pushed it along
In the 3.5 years since HK's last update its audience has been growing
I hope the post release content updates are great
If it didn’t have the dlcs, it probably wouldn’t be as popular as it is now, albeit still popular
Which was three years ago 
New content always makes players come back.
I would love post release content updates but the only reason they originally did it was to add content that wasnt finished in time for HK
It’s silksong we talking about, people are still playing hollow knight and producing content about it.
Man I can't believe I've been on the HK/SS discord for roughly 3 weeks and I've got a big voice here, met many HK enjoyers, talked to most mods, and even a admin. thank you all
Yeah. It’s still a new game. Not a one off kind of thing
Players don't need to come back in order to have served their purpose as an audience
exactly, no need to release content updates to keep us occupied
But players coming back will increase the longevity
bruh
what is going on lmao
It's been three years since SS's reveal and people are still buying the game, you can't credit that to the reveal
ss discussion 
Argument about whether SS will have DLC.
Okay, but regardless players are coming back
Not because of updates or ss
That in itself makes it more popular.
Just typical #sk-discussion stuff. Tammo is arguing with someone.
Because it's a cheap game with a timeless artstyle and appealing gameplay
I would like some DLCs but I think they're gonna release the full game from day one
Because you would know.
well, I doubt that SS is still selling HK, makes no sense
I would, because even without updates or SS people have been buying the game
tammo was originally arguing with me but now its morphed into me agreeing with him and arguing with someone else? idk its confusing
yep. this is what I love about this server
Perhaps not much anymore, but it may have at the original announcement
Longevity is independent of that
Longevity is about how well it continues to sell, which HK is doing even without updates
HK is pretty well established, SS doesn't need DLC. Players always come back regardless of new content or not. If they are a part of the community, they'll always come back.
Mods are a good example of this
No, longevity is not entirely dependent on sales. It is dependent on the active player base size.
HK in general is easy to grow a community around since its gameplay encourages people to go online and ask about and discuss things, the same will be true for silksong
The players are the sales
But yeah I guess ppls will stop playing if there’s nothing to do
Y’know thinking back on that Hornet Eyes thing, even the shirt depicts her with inset eyes https://imgur.com/4bVYTJw.png
Ss will probably have mods tho
Well, it doesn’t matter if 1m have bought the game and nobody plays it.
What if SS had mod tools
Most definitely
That means they made all that money though
Money doesn’t equal popularity, and popularity is longevity
if they cared about longevity they wouldnt go a year without saying a single word publicly
It doesn’t matter how many people own a game, if nobody plays it, it dies
popularity is not the same thing as longevity
Is the argument that of Silksong doesn’t receive regular content updates that the playerbase won’t grow?
remember pubg?
But that’s silksong. It’s longevity isn’t really started yet
No, who?
exactly
a year without any news and yet the community has grown further, by your logic this shouldnt be possible
Fortnite killed and ate pubg
All games will die. I'm sure SS will have enough content at launch for people to enjoy it for a while.
there are plenty of properties with small but super dedicated followings
But it’s directly proportional. The more popular, the longer it will stay alive and relevant. The less popular, the more easily it will die
there are still people talking about hollow knight over 3 years after its last content update, silksong will be fine
pubg 
more than that, game of thrones
Fall Guys
A...
Back 4 Blood
Also, tc doesn’t need to make dlc bc of longevity
what matters in keeping a community alive isn't view numbers, it's like, the thing being good and facilitating discussion
Am...
Fall guys is the best example. That thing was so popular... Then it died in like a month
online games have to factor in longevity and produce updates consistently to make that happen, but silksong is not an online game
Not something they were thinking about during development really
Mp games are a different breed
As long as people struggle against bosses, there will be community. As long as there is community there is opportunity for growth
SS is the kind of game you play once or maybe twice, like HK actually idk why we are all still there 
I'm not a huge fan of online multiplayer games they get boring fast for me
Yeah, as long as they do. But if nobody plays the game, they don’t, and the game dies.
It doesn't matter if a million people are playing SS or just ten. It's still the same game
I have like 600 hours in HK, throw hands
Same, but Krunker though...
nah, metroidvanias are designed for huge replayability
especially one like HK that is extremely exploration focused
Eh. That’s not really very connected to metroids
Is hands a new tool?
Silksong is springing off Hollow Knight so it by default has an audience
Beside of mods HK doesn’t have much replayability... even Steel soul really doesn’t change much
I played HK 3 times before 100%, and apparently that wasn't even everything lol
HK definitely is, but there are plenty of metroids that aren’t
I've played all the metroidvania games I own at least twice, HK I think 4 times
I hope silksong has an actual hard mode that isnt just one life mode tho
I’m beating bosses that I already did rn tho, so I guess that’s still replayability but it can be boring fast, after all achievements and HoG there’s really only mods left
Replayability can really depend on the player. Some people can replay a game multiple times and others play it once and that's it
TC suggests silk soul will be more involved than steel soul
I think dropping the permadeath and adding new boss patterns/enemy placements would be great but that could be a lot of work
A dedicated hard remix mode would be amazing, regardless of the work involved
Imagine, different quests, harder platforming, tougher patterns
yeah an increase in enemy health or damage or decrease in hornets damage or an increase in shop prices would be cool for a hard mode
If by « suggest » you mean they literally said that then yes
No, that wouldnt be cool at all pooldonut
Please no linear damage buffs or debuffs
Thats bottom of the barrel shit, even permadeath is better
it's way more preferable than permadeath for me
Permadeath is at least unique
no its not
I think things like permadeath and low damage should be self-imposed challenges, especially in a game with damage upgrades that you can just skip
permadeath is just the same game but with jinn it's not unique
permadeath is as bottom of the barrel as a stats change
lost kin with sharpened or even old nail is fun as fuck when you already know how to obliterate the fight under normal circumstances
i'd argue even more than the latter
Making my fights take longer is just annoying not difficult
I would love to see more advances AI with even maybe a new attack on some enemies with silksoul tho 
At least permadeath is rewarding to beat
Permadeath grants a different feel, far more so than "bosses take longer and enemies become avoided"
permadeath is simply a mechanic that allows for no mistakes, it's not that fun really
any updates yet? :3
that or you just cheat it with save and quit which is pointless
Just one
Its not no mistakes its "no 5 mistakes in a row"
That there’s no updates yet
understandable, have a great day♡
So less of an update and more of a status quo-
Hollow knights hase gameplay means no one mistake will mean the end, as long as your skilled enough to recover
It’s me quitting various times that pushed me through to the next attempt
I mean if you fuck up on a boss or something that's it save file gone, it's not a fun mechanic
Though it just gave me a more Roguelite feel
permadeath adds tension but that's all I'll give it
If you fuck up on a boss, you didnt practice enough, and wouldntve have been ready for a normal hardmide either
as I said before people make mistakes, a mode that just expects you to be perfect with barely any room for error with hugely punishing mechanics isnt very fun
yeah permadeath in a metroidvania is kinda stupid
Hollow knight allows tons of room for error before you die
it's really not a good or fun mode except for masochists or ultra god gamers
you can have accidental deaths every now and then that have nothing to do with skill but will still erase your save file all the same
It will always have to do with skill
Or you just stressed 
(What if you don’t skill issue me
)
skill issue
every game has rng
:snailjam: :obamium: :amogus: :zote: :agonyking:
enemies being in the wrong place at the wrong time etc
Imagine doing Steel soul, you fall down from the big room in FC and hit a tick tick
you get crystal hunter knockback combo'd from projectile hit > crystal > spikes
my first steel soul death was from my wall jump not working properly and me falling into a 2 mask damage attack
Anyways, I think Silk soul is gonna be different from Steel soul.
yes silk soul will have everything be made of silk
I kinda feel like TC ia taking their time with Silk soul mode
Unless you hit 9 tiktiks on the way down, youll be fine
Hollow knight inherently has health recovery as like a base feature
only if you have soul, which you get by going near enemies
why am I explaing why people die in HK it's very common
Most of the bosses you can't even get time to heal
Yeah, you play the game by being near enemies
anyway this doesn't matter, the point is that permadeath is not a good challenge
your whole argument is just "dont get hit"
most of?
Big ol citation needed bucko
Most of
most of
most of
Radiance, dream bosses, flukemarm sure.
But most of them give you plenty of oppertunity
my point is that permadeath doesnt enhance the gameplay in any way because it literally doesn't change it
well yeah but you also have to understand that not everyone is good at games 
most
Yeah, why does this game have permadeath anyways, is permadeath really a common feature in Metroidvanias?
even simple stat changes would change the gameplay a lot more than permadeath
no
Stat change is kinda boring
Permadeath is even more boring
I'm honestly not sure why they even have steel soul or god master mode both seem pretty unnecessary
It wouldnt.
Longer bosses is in no way meaningful, where as permadeath is
GSM makes sense because it lets you access bosses without doing pantheons
the meaning being "start again" how fun
Permadeath is frustrating snd cruel, but its meaningful
It's also largely unnecessary when it could be self-imposed anyways
Different enemies, different boss attacks, a new mechanic, something like this is more interesting
Steel Soul as a gamemode added very little
permadeath goes against the core values of a metroidvania, of slowly bettering and upgrading yourself and learning from mistakes
No normal person will self impose a perma death mode
It added little but its more than stat changes ever could
People do it all the time in other games, that's what a nuzzlocke is
Pistol start doom speedruns moment
Or a deathless run of any game
Based off the fact Team Cherry said Silk Soul would spin the game into a unique, challenging experience, I feel as though it’ll be a little more complex than Permadeath and small stat buffs
Pokemon is a team based battler, permadeath works a lil different
Perhaps quests are different, the way healing is changed, or enemy placements are adjusted
at least stat changes can't just be self imposed
Yeah, people make their own challenges, steel soul is pretty much same as a no-death run
Stat changes are also relatively uninspired
Only hardcore Pokemon players do nuzlocke. Most people don't. If TC wanted people to have people play perma death they can't just have a message that's says "pretty please deltere the save if you die"
But anybody who wants to can
TC basically do stat changes with the nail binding anyway
A 'mode' should introduce something different
And TC doesn't want people to do permadeath necessarily, it's an extra challenge.
I mean, at the end of the day it’s all optional, so if you’re not into it then there’s no reason for you to commit
Furthermore things like an achievement for beating a game without dying does the same thing as steel soul
Boss Rush challenges are different
I would quite like to be able to apply reduced versions of the bindings to normal gameplay tbh
Perma death should be a toggleble option for those who want it.
yeah that’s the exact same thing with a little less flavour
Stat changes are bottom of the barrel. Permadeath is the gunk at the bottom
I would get bored playing through hollow knight with a half damage nail
people do old nail only runs already its almost the same thing as nail binding
Minecraft hardcore mode
Having the game autodelete your save isn't needed for anybody
I mean, i don’t have an issue with perma death being an in game option, but it doesn’t need to be
Exactly
Yeah
perma death isn't really an extra challenge though
It doesn't really add anything that the player couldn't already do
there is no news about ss
Not really but it's taken as one
No more speedrun shade skips
^
if you were doing a self imposed no death run you wouldnt be doing them anyway
If a player wants to they could casually do a 'no-death' run or go even further and do a 'hitless' run. A permadeath option is a bit unnecessary.
Ah that’s true
Hard mode doesnt need to exist, full stop
Yeah
What needs to be in the game is a silly arguement
The pantheon is already pretty hard
well nothing needs to exist but it adds a little bit of extra challenge for a replay which is always nice
Toggles like that work better in Roguelites to augment your runs
I wish I don't exist because life is a huge challenge which I just can't beat without failing
Providing the right amount of challenge for what you want in that run
cant believe god added permadeath to life smh
Wait you guys have permadeath? I’ve respawned like ten times now
We need creative mode
I wish if you died in real life you respawned at your last bench 
That’d send me back like 2 weeks
too bad
Imagine sitting in a bench in another country
i'd imagine life's version of a hk bench would actually be a bed
Place a bench at a finish line for racing speedrun skips
Or it would be the living room cause that would mean you can’t die in the living room
Please ignore what I’m saying
is anyone else afraid?
Of? 
afraid that silksong will be a flop, that it won't live up to hollow knight, that the combat will not be as good, that the platforming will be shitty, that the game will be boring, and that none of the unanswered questions that came from hollow knight will be answered
because, theres a huge possibility that silksong will be the last hollow knight game TC will develop
Nah
(which is mostly why i think making it a prequel is stupid, why end your franchise full of unanswered questions on a fucking prequel)
It is going to be the last HK game they develop for a while. And that probably why theyre taking their sweet time. They want it to be perfect
We're not afraid, it's a guaranteed fact that silksong will not be as good as hk 
what if it isnt?
We move on I guess
what if it doesn't live up to hk
go play something else
The last point will probable be true though and that's totally fine. Silksong is its own game with its own lore and world, staying as far away from HK as possible is to its own benefit since they said they want Silksong to be accessible as someone's first HK game.
daily elderc: 
Well Graig implied Hornet’s skillset is way better than TK’s, I wouldn’t doubt too much that ita at least as good
yeah, but they how else would they answer those questions then?
TC won't answer any questions
i understand making it a different game with its own story, but it still has the roots of hollow knight, hell, the game's called HOLLOW KNIGHT SILKSONG
i'm talking about the game.
Ik, TC doesn't answer questions in game either
Not like HK was that amazing. The combat is pretty simple, and the platforming was as well. If it wasnt for the story, characters, and world. HK wouldnt be the big hit it is
i'm talking about at least giving hints
why not at least gives us a clue of what happened in hk in your final HK game
They wont, they literally want all endings to be canon
i'm not talking just about the endings
It will tho?
what will be revealed?
stuff like the void society, who killed the pale king
etc etc, why is grey prince zote so handsome, where did the knight come from and why was he outside of hollownest
Again, i'm pretty sure those things wont be answered
I still think it was that amazing 
they didn't even bother to explain why oro disliked mato
a lot of those things are pretty big plot points, i don't expect tc to answer all of them
yes, thats exactly why i think its a waste of potential to not answer those questions
Well it's TC, don't expect much
it doesn't have to be in SS(since its set in another kingdom)
It was the sum of its parts. If you took any of those away, it probably would have been as good
True and it seems Silksong is going to take every aspect a step further and that's what has me so excited for it.
No but a real hard mode would add things beyond what the player could self impose
It's not that a permadeath mode is unnecessary, it's just redundant
SS is HK turned up to 11
Silksong isn't the last game TC is making. They have already stated they are partially working on the next one (through planning).
Also next game isn't HK related.
Most of those question already have answers or only 2-3 real possibilitie... if you want answer so bad ask in #hk-lore about it ppls will tell you if we know or not...
Yea, Curly said that SS was the last HK related game they're making for a while, which I believe is true.
I wonder tho, if hk gets a third sequel, who would be the main character?
I'd want to play as Quirrel
Oh, my bad.
I think a change of pace after Silksong will be nice anyways.
FF hype
tammo
but his fate was already (supposedly) sealed
and we already got the quirrel comics to serve as a prequel
Make it a prequel. What did he do after leaving hallowbest
zote wins every boss fight by dumb luck
like big giant cockroach enemy charging at you? rock falls on its head and it dies
Oh. Or maybe we can play as iselda during her time as an adventurer
enemy slicing their nail at you? they trip and their accidentally stab themselves with their nail
i don't think iselda is enough of a big character to serve as a protagonist, compared to hornet and the knight at least
though, if silksong is really a prequel(which i doubt), it would be nice to maybe see her? i doubt that would happen, but it would be cool
I mean you can make anyone a protag
Play as the pk. HK 3 is a cty builder game
Maybe that’s why TC didn’t answer for tidetale’s first thing to be a quirrel prequel, they wanted to make one themself 
Also why does the like wjskskdn wh en when I see your name I think of A maggus plz help
I
Or PK is just a kaizo maker
I’m going to sleep
good knight
It's much more of a waste to sideline SS's story to explain inconsequential minutia
TC should just release a lore bible in like 10 years
Everything needed to understand the narrative of HK was present, nothing needs to be explained, no questions answered
Except a Silksong release date 
dying in a bed is just as likely as dying in a living room
Yeah honestly HK is pretty finished with the first 3 endings
I.e. only replacing THK, sealed siblings, DNM
Eh even EtV is fundamentally similar to DnM, it's just weirdly framed
Yeah that’s fair
It just has this oddly dramatic cutout, but realistically it’ll probably be similar since infection is gone
yeah it makes very little sense that they presented it like that
ig THK emerging from the egg is exciting though, its survival is the one really unique thing about etv
i always thought THK was drawn weirdly in that ending
Well it's limping and leaning on the nail, and the angle's weird
Just gonna drop spoilers for the final boss of a game with zero context and no spoiler tags.... very cool
sorry
It's not a big deal, my response was needlessly harsh, sorry
Just be considerate of that sort of thing in the future 
So I think SS full production was in 2018 august. And I has been 42 months roughly or almost 4 years. If we minus the weeks/months that TC took of. ( 2 weeks per year I think ) thats 2 months. 40 months of development. I could be wrong so correct me if I am
You are. SS has only been in development for two weeks.
why does no one talk about this weird creature
Who is to the right of the starting area in mossy grotto
42 months is like 3.5 years exactly, which is around right
what is there to talk about?
a massive creature.
wassive
It's Dave. You can technically kill Dave in the demo, supposedly, but nobody did it because it's dummy hard
Apparently it was possible to kill him in the demo but doing so was incredibly difficult.
Snessel'd
did you get anything
I kinda wanna see how he dies :O
Nobody was able to do it, but probably not, since you probably weren't expected to do it
Probably no death animation either.
Might've had something of a death animation
Yeah I'm sure he just phased out of existence when you killed him
It was probably a troll enemy and has infinite HP
Maybe. The source for being able to kill it was Graig, after all
maybe
Does the silkSong trailer have this image?
Demo
demo from one of the players in e3
I remember dave discussion some years ago
Not much to say, really
Yeah
do we have a clear pic of dave?
Unless you were interested in hearing the mind-blowing Dave theory I haven't written yet
ty dave is hot
Yeah, he's sitting there.
Wait is his name actually just Dave
No, it's a fan name
Why Dave of all things
because it suits him
yes. dave=chad
Aight fair enough
Dave is probably a juvenile Wyrm or something by the looks of it
is that your theory
Oh my god it’s the Yellowwyrm
I expect to see SilkSong on Nintendo in February
No, I haven't made my theory yet
PK 3rd form, godseeker can't detect it because it's too small to have a beacon yet.
ok.
the discord https://discord.gg/3jyeJw9uXK
my twitter https://twitter.com/DailySilksong
This channel was inspired by the Elden Ring News channel, go support them!: https://www.youtube.com/c/EldenRingNews
why is no one talking about this?
nothing to say
you monster, can't even wish daily silksong news a happy birthday
It does have a beacon, it's just too far away
Im so pissed no one else went left in the ss demo
Literally #1 rule of any metroidvania ever
for shame tammo, for shame, they do their best to bring the most fresh silksong news out of any other channel, and you have ''nothing to say''
Left is the right way 
Thats were chad dave is. the left
Ye that's what im talking about i qanted to see more of dave
The reason there are seal-breaking flies in Pharloom is because of Dave, they're attracted to Pale Beings. We see the same flies in WP and AB (ignore the differences in the number of wings and the fact those have a tail, also ignore the fact that some of those are Monarchflies). Another thing to note is that Dave was apparently ridiculously difficult to kill. Checks out, he's a HB after all. Also, if PK had foresight then that means he could predict the fall of his kingdom and just...leave. And no, he did not die from Void. Now you may be thinking about the fact Dave has limbs. Well, Bardoon just says Wyrms have less limbs than him, a requirement Dave satisfies (we know Wyrms can have limbs from the Colosseum Bug/Lord Fool anyway). Did I mention Dave's colouration? He's... pale. Know who else is pale? Bingo. Think about it.
Dave=villain?!? no
hornets cloak is called the hunters cloak
that means shes the hunters daughter?? 
PK is not a villain so yes.
I'm not a villain 
I wonder if the E3 demo had some kind of agreement with TC and why am I only seeing other footage of the E3 demo now
TC made the E3 demo. And how would a demo have an agreement with anything, it's just a piece of software 
what
I wonder if graig will get permission to release it way after SS comes out
I don't believe the "demo" is a standalone distributable piece of software
If it’s the same as Hollow Knight’s demo, it should be soon(tm) + 4 years
there's strong indications it was only planned to run on some dedicated machines
The demo? That was on the switch cabinets.
exactly
tbf i think we have enough footage of this demo anyways
the original hk beta we had like no footage of
On a scale of Stardew Valley to Minecraft, how popular do you all think Silksong will be in pop-culture? I’m thinking and hoping somewhere above Deltarune Chapter 2.
Probably below deltarune tbh

Even if it's a better game, undertale and deltarune are just more well known
Then again deltarune craze passed pretty quickly
Fortunately, Spamton memes will never die.
Fortunately?
What can I say? He’s hilarious.
Maybe but people randomly putting brackets in messages because of him isn't
Although that has died down
that line made me audibly laugh
that shit made me chuckle in game
WHAT THE F[ifty percent off]?!
What If I Start Typing Like This (LMAO)
please dont
lmao
I hope nothing is SS is memeable
They will find a way. They always do.
Like large-scale memable, like there's not gonna be a sans or something
Trobbio and Sherma seem pretty memable

HK had Zote as the meme and that worked out ok
Zote the Mighty and Sherma the Puny
me when song
Me when milksong