#sk-discussion
7259710 messages · Page 7682 of 7260
Is silksong out
no
blackwyrm is the god of charms
Yes
yes
Sad
?sspsa
Reminder: The latest news for both Hollow Knight and Silksong is in #hk-announcements.
Check the pinned messages for more information, including a FAQ. 
U sure
?zbpsa
Yes
I was looking the hk announcements. Its kinda interesting. Wait a sec
Is that normal

Nvm its normally on the site
When.
oh well
Shape of unn charm
February gang
December Division is secretly february gang in disguise
Skip January
If we don’t get news in the next 4 days, we will have gone one year without Silksong news
February 2022
February of 696420666
were not getting any ss news for december or february :(
i can feel it ):
so...january 1st news?
I just got big trolled so im hoping january 27 now
idk but not the next 1 month
i feel like were getting a release date like 2-3 weeks before release
The same happened to hk
Wait................. what does ss stand for?
Song and silk
shtupidsussys
it stands for sussy shaw
Hollowgus
Bruh the anime community on TikTok and Instagram has started worshipping Hollow Knight or something lmao
??
So a whole group of anime and manga analyzers discovered hollow knight and now they’re praising it as like the #1 work of fiction
Pretty goofy
Finally, things are as they should be 
Oh shit
I hope no one judges hollow knight by that
I will
But yeah that’s crazy bro
I am afraid
Links please
Now you might wanna head to #hk-discussion
Specifically in #hk-general
Silksong
I would like to see it myself if possible
Hi everyone
Hey Slaz
Hey curly what's up
Silksong is releasing on february

Not too much, just trying to stay warm
You're literally warm blooded, can't be all that hard
It helps a bit. The fluffy tail as well. But its still very cold
Goodness, what a skill issue~
Guys maybe it's nothing but on gogdb it states that there was a silksong update the 27/12/21 at 21:50
I think that was for like every game
Show proof
Check any other game
It isn't something that only occur with SS or is something general to other games? Because we had a similar situation before.
It was a GoG thing where they updated a ton of games (maybe even every game) or something similar
Basically. Dont listen to GoG. They dont know shit
As soon as my phone decide to losd the page i'll check
I heard that silksong got that update a few hours before tga
Here is witcher 3 page
Tga created an entire circus
More like a planet of clowns
Check zoteboat
True
Ok, i checked, it was probably some routine update since it doesn't show up in the changelog
Challenge Silk Soul mode! Once you conquer the kingdom, test your skills in an all-new mode that spins the game into a unique, challenging experience. Hmmmm. Will it be like Steel Soul mode? Or something different?
We will have to wait and see
Is this true
Hoping is something that adds new movesets to bosses and changes the placement of certain enemies/items etc.
if it's just a steel soul mode, they've rly exaggerated with the wording
Is that true
no
February is silk song
that was the february announcement 2 yrs ago
https://youtu.be/Gv6CRPqkpuU?t=668
here is TC talking about silk soul mode
A casual run-down by Ari and William on the details of Hollow Knight: Silksong
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure of bugs and heroes. As the lethal hunter Hornet, journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover ancient secrets tied to y...
is this real

oh wait someone already asked
totally
dont give me hope.
sounds like it'll be cool
SS came out am i missing something
no
Sus
we need a release date for the release date
So, we have a guess, check out fireb0rn’s vid on it
What’s the guess
i think he means the gfn leak
SILKSONG STORY
so it began with hollow knight, the amazing hit metroidvania that we all needed in our life, it was so amazingly made, it just NEEDED a sequel (or prequel, idk)…
Then it began, on February 14th, 2019 Team Cherry made a trailer for the sequel (or prequel) to Hollow Knight that we now know as silksong…
They have made some mentions to it over 2019-mid2020 ish
But then, they released a demo in their studio in Australia. But no full release
BUT THEN about 2 months ago Fireb0rn made a video on what the heck is taking it so long and he found something ground-breaking, a release date hidden in the code.. scheduled for February 2022… it’s not confirmed but like, half the community makes it seem that way because we are just hanging on to whatever little info we can get now :P and here we are now, waiting for that day when the developers explode us with silksong
Let’s go
^^ My Knowledge of it^^
The Nivida leak?
Yepps
it wasn't a release date hidden in the code unfort
TLDR; some intern put a date in a file and everyone when crazy
Yup lol
only reason i'd give it even a little credit, is the fact that some of the games on the database were actually announced after
But idk if fireborn and moss bag can notice it, then it’s big enough for the community to notice it, plus what other hopes do we have? They have given so little info on it.
But I guess the less the better, it just gathers more hype for the game
Considering there’s only 3 or 4 people working on it
I dont think the stuff in the database is made up, but some of the dates are. Feb 1st is very unlikely
Not first but I feel like it will release sometime inFebruary though
it wasn't a silksong specific leak or anything, it had like a hundred of games on it,
Hm, true
Me if there's no news before new years
Cool text, how did you change that, an extension?
🤡 🔫

The release date (sort of) is expected for Feb sometime, have at least some patience till then, after that who cares, there goes our hopium
There's an option inside the phone that lets you change it (at least in mines)
Ah phone, oof
Oh 
not at all, the game (from what weve heard) is in a state where tc could decide whenever to polish and release
some androids have this as default font, or old ppl set this to their font, it's the def of
🔫
from whom?
so theres graig saying they planned on releasing this year but keep adding stuff
a hope for ss imo is that the player will have a diverse moveset even at the beginning, like no having to unlock dashing or walljump
but that defeats the entire point of a metroidvania
gripe with hk is that it just feels wrong to start without those movement options
"i want to play a metroidvania but i want everything at the start"
December flew by for me and I was definitely expecting something from TC. I wonder what happened
and you can have other ways to make progression and addition to combat without sacrificing how the game feels at the beginning.
Metroidvania does not mean make your player shit to control at the beginning of the game thats just stupid
bur the player isnt shit to control, it just doesnt have extra movement abolities
I hope silksong is like 217%
a metroidvania is literally about unlocking movement and stuff
if you dont like that go play a different game
Just have the upgrades lol
i hope silksong development is going well and TC takes the time necessary to make a worthy successor to Hollow Knight
yeah, I'm not asking for everything, just enough to make the character feel dynamic at the start, not only in the final third. There are plenty of other ways you can do progression.
Plenty of metroidvanias start you off with wall jumps, dashes, double jumps ect.
but also, when silksong?
example?
Unknown
february - may
What month is February again
2\
Super metroid starts with walljumping
Ty
february
Metroid prime 1 and 2
and those were annoying wall jumps
just because I'm annoyed with how slow to start hollow knight is doesn't mean I don't dislike the game, it's still the goat for me.
metroid prime games aren’t really a good example
January then February right?
not because I don’t consider them metroidvanias
January then May me thinks
January doesnt exist anymore 
mostly because those are in 3d
There’s a different set of standard loadouts when you’re in 3d
I mean Hornet seems to begin with wall grab, so there is that.
They are metroidvanias where you start with abilities the dimensions dont matter
Ledge grab
February is second month
anyways they probably won’t change that from what we’ve seen
When a 2023 release seems more likely by now🤡
I just really hope you can have fluid movement in the early game, and continue to add to that, instead of starting without upgrades detrimenting your gameplay experience and gamefeel.
they do have a sprint though
its not tho
How much do you think it will cost
Same as the first game
90€
theres animation cancelling with wallgrabs so it should be fine
Realistically, maybe 15 to 20$
Copium my friend
90€ and no news this week
Ok lol hoping it wasn’t like 50
upgrades improve your movement and don't just give you what you should've had anyway
go ahead contact team cherry
and like, If tc can make a way to have dash and wj still be upgrades while keeping good combat
that'd be fine too
Don’t fight about something we don’t even know anything about
I think the best "keys" in a Metroidvania are new movesets that can also contribute to combat.
Like the dive
yeah, ofc! There's just some things in hk that feel like base moves that you should've already had, now personally for me I can get dash and wj in like 2 hours, but it took me like 6 to get them first time around. Generally makes early game a slog
also it is a 2d game, those are pretty easy upgrades to find
And the start doesn’t have bosses which need those so it’s not that bad
not excusing it if you don’t like it
maybe just have a little mindset change?
Another thing is, because of this thing where you can't really be expected to have these upgrades, and progression is kinda jank when once you have like two, three movement upgrades the world is in your hands, that a lot of bosses tend to not be built around your skill level. It's a limiting factor, and I think ss could improve honestly with more clever ways of gating progression while still allowing open world.
you could for example, get all nail upgrades just by screwing around and then rush the game. which hey, if you play that way I'm okay with that, just makes the game less impactful.
Why do much writing I don’t wanna read an essay
Those are two entirely different gameplay conceits
Hollow Knight is definitely the most open-ended Metroidvania I've played.
People confuse non-linearity to open world
how do you make good progression while still allowing for exploration and creativity with how the game is played.
Maybe not full open world status but still impressive.
maybe there’s like…one of those that are open world but non linear doesn’t mean open world
snail me
any new news regarding when we may get some news?
the game is technically open, but the progression isnt
?sspsa
Reminder: The latest news for both Hollow Knight and Silksong is in #hk-announcements.
Check the pinned messages for more information, including a FAQ. 
eh, I just really conflated things cause honestly it feels open world while playing, I think the game kinda just makes it feel more open then it actually is, it's a set of paths, not an open field, yet it immerses you in it.
aye
I mean news of when we'll get news, not just news itself
that’s still sspsa
Yeah no news of that either.
sad
means theyre closer to done
Does anyone else think that the dash / air-dash & sprint / long-jump are gonna be separate abilities?
no, the long jump comes from sprint i think
Nope
Ysee that’s actual padding
Sorry phrased that badly. I mean Dash as an ability and Sprint including long-jump as an ability.
would you put it like this?
[linear] mario like ----> metroidvania----> open world [open ended]
ohhh im not sure
I mean it already went that in the demo iirc
that works, i feel like metroidvanias have open maps (technically) but not open progression
Yeah that's how I would put it
what about open progression in a linear map..
It's a spectrum and genres fall on this. maybe a 2 dimensional one.
Honestly, Metroidvanias have an advantage of better gameplay progression/boss battles than most open world games.
depends really
yeah, especially since many open worlds are 3d and 3d bossfights typically dont work as well
Abilities we know of so far (not including tools):
- Dash
- Sprint
- Wall-jump
- Glide
- Silk-spear
- Gossamer Storm
- Grapple
- Riposte
- "Spinning-top" attack
Silksong already has more core abilities than HK had and we likely don't know all of them
some of tjose are tools
what about that lifeblood one? what's that called
lifeblood syringe, also a tool
I'm excluding tools
Problem with my 2 dimension of map openness and progression openness is that you could honestly say that both terraria and hk have very open maps and linear boss progression, but ofc they are very different games, so, I would say, my diagram is not complete.
Terraria also isn't narrative driven so it's a little bit different in that regard.
terraria is the i of games
I wouldn’t call silk stuff abilities, since those are tied to the magic equivalent
I find Terraria pretty different from hk mostly because of the map layout
I feel like you would need a multidimensional manifold to describe game genres.
Goodnight
Vs would count as an ability so why not?
mostly cuz it’s not a movement ability really
i mean if a multpledimensional manifold is 2d than sure, id say terraria is perpendicular to both sandbox and metroivanias
I guess I should say progression abilities. I wouldn't include howling wraiths from HK for example, unlike desolate dive which allows you to go to new places.
like a dash or a double jump
I can see how Gossamer Storm and Riposte can be used as progression abilities even though it's not confirmed 
How can you talk about a game that doesn't exist?
speculation about said game
speculation
funny joke
I see
I just had an idea, give the wall jump immediately give the wall jump stamina, and so that it can contribute to movement and combat, but be limited in for example, a long climb, like give only 1 or 2 wall jumps, and then later on, when you want to open the world, give the player x more or even infinite like hollow knight, you can apply this philosophy to plenty of other abilities, like limiting the stamina of super dash, or somethin.
It’s not done but it exists
Dash is sprint tho
no?
that would feel unfair, esprciallu with the kind of dynamic that hollow knight has
I used to think so, until I saw Hornet dash on the ground independently from sprinting. That pretty much confirms a difference in my mind.
I'll try to find the timestamp
you'd have to think ab how many jumps you have left so that you don't just fall, it's a calculated thing, it is controllable and you can use it smartly, limited wall jumps would also add depth
Yeah, it would turn frustrating very soon very fast
in a CoF like place with walls, you'd have to switch up your moves and not cling to walls.
Pretty sure whoever did this just didn’t let he button pressed
that’s like, a gigantic change christ
again, silksong is meant to have an emphasis on fluidity, a mechanic like that would ruin flow
Why the hell did I look at your banner
In the heat of the moment you aren't really thinking about things like that
tbf that is a valid argument, I feel as if maybe this would suit another game focused on precision
walljump stamina is a big difference and I feel like that only works in games like celeste? Where being able to perma cling to walls makes the game much easier?
Or like in many games, you can wall jump indefinitely as long you change wall, you could allow a few jumps on the same wall to make it still very mobile but it would make you not able to cheese stuff by staying up too long
Well yeah, the button has to be held down to Sprint, but the abilities have to be divided up somehow. If not it would be (Dash / Air-Dash / Sprint / Long-jump) all in one ability. I dunno if they'd do that.
Honestly stamina based movement only works in games with heavy focus in combat like the Soul series but for exploration is just risking to turn into frustration.
cough cough Breath Of The Wild
Half combat half exploration, idk
stamina really isn’t that much of an issue in botw unless it’s raining
and even then just use glitches
Rain is a PRICK in botw
so, if removing parts of abilities is annoying, then how about we add new ones, maybe a grapple needle or something, idk how it would work control wise, but it would allow for a sort of quick movement froom the floor to ceiling, or wall, it could flow into wall jumps, dashes, attacks, and the sort.
You didn’t took a look at the banner, the banner took a look at you 
Isn't silk / soul the equivalent of stamina in this game?
cough cough whistle sprint
:P
Grapple movement exists in SS tho
whistle sprinting is like base stuff
Is DLC for silksong out yet? I’m getting tired of playing as hornet

I mean bullet time bounces or wind bombing
yeah
You mean the new bomb fly thing?
That's a different thing, not sure the name of it
Ah, I can never land a BTB
yeah thats a thing
Now there is a sub convo of botw
Already said that
I'm really trying to find a way to make the game have movement upgrades without bogging down early game movement
Wind bombing is the two bomb thing
Yes « the knight » DLC is out! As a totally new game even! DLC’s name is « hollow knight » you can buy it on steam I’m pretty sure it’s even on sale
It's funny cause the grapple ability is inconsistent even in the 1st trailer we've seen. Sometimes it uses silk and other times it doesn't.
They're talking about the thing where you hover in the air with the bow and bomb
probably mid dev.
silksong
untrue, it uses silk and gives it back
i know
Only because you hit enemies
I think is something from the trailer, I would guess the grapple is a skill that always spend silk and only gets back when it hits an enemy.
I feel like there could be tools that not only do combat stuff but unlock areas too, like a bomb that destroys a wall you can't break normally.
Ascend to the Peak of a Haunted Kingdom!
As Hornet, princess-protector of Hallownest, adventure through a whole new kingdom ruled by silk and song. Captured and brought this unfamiliar land, Hornet must battle foes and solve mysteries as she ascends on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hol...
basically a key
What's this game
1:32 
It grives you soul as you hit enemies, if you don’t hit an enemy it doesn’t give you soul
ive watched it
It uses silk and then grants it back on hit
yeah but unless it's KH the key can't act as a weapon
It doesn't use silk at 1:32
Guys it’s happening
I just want to use the parry
Pretty sure that’s a glitch
Oh Uh I think it was called BLSS (bow lift smuggling slide), it is because it is a mix of 2 different glitches, the bow smuggle where you can hold a bow without actually holding it, and the other glitch (not sure the name) where it lets you slide across the ground but you lose momentum really fast unless done properly, but mix the two and you get an infinite slide as long as you charge it (spam left and right to gain friction against the bomb)
yeah that’s the name
I've done the glitch I don't need an explanation 
anyways getting sidetracked
Ye
Locking areas based on unequiapable weapons it would be a shitting thing to do. It would hinder progression if you are walking in a map and you forgot to equip an item and must to go all the way back to a bench.
forgot bout ss mechanics for a sec
it would ruin the flow yeah
@chilly breach i get your point, but at the same time having movement and sbilities that can be used in combat and platforming is what makes a metroidvania a metroidvania, having base movement from the start also wouldnt work from a lore perspective either
"Oh god dammit, a breakeble wall, know i have to come all the way back to the bench"
Smh some areas in HK are locked by shade cloak I always forget to equip it it’s so annoying 
They can have both if you can get to a place early using a specific tool.
lmaoooo
I usually forget to equip wings
I feel like there are plenty of other ways to make the game fun without stripping you of your most basic tools during the first half.
either that or make hornet fun to play without these abilities
I would only see certain tool that could help make certain optional skipable segment on the exploration segment, like with the spike ball, rather than obligatory "key" items. The only ones that can be like that are movesets and silk skills upgrades that are always 100% useable regardless of your particualr "build".
the point is that theyre not basic tools. they are upgrades to your character. nothing is being stripped off of you, its being given to you later on
To be fair Hornet already has more abilities than the Knight did at the beginning of the game.
The tools should be the wraiths of ss
thats what theyre doing by giving her a ledge grab that can be animation canceled into different actions
Happens to me as well, worst part of when I forget to equip dash, I kinda forget about it sometimes when going vertically but then there’s some horizontal parkour and it hits me, gotta go back to the bench 
the knight feels chained at the beginning, it's not fun to play when you, walk around and hit things with needle, no quick movement, just left right up down jump swing. It's Mario 1 movement.
so yeah, hope hornet is better
ITS MEANT TO FEEL CHAINED
I forgot to equip my nail when I fought moss charger SMH
does feeling chained actually make the game fun tho?
White palace was pretty difficult saying I had to equip and unequip abilities for certain sections 
TK already has pogo which can count as an ability imo
Lets talk about how concerning the rosaries system seems
it contrasts when you have them, making it feel even better when you get them
I just feel like you should get them a little sooner.
Also hornet got that wierd pogo which is more advanced than TK’s one, so that’s definitely an ability as its own
Honestly I don't like when people compare diferent games that are have diferent design philosophies and diferent gameplay flow just because they have superficial similarities. Its like I would say Portal 1 is inferior to Doom because I can't make Chell equip the BFG and destroy Glados in one shot.
The rosary strings seem super interesting to me. I can see myself paying a little bit more for safety.
It gives the game its sense of atmosphere
have you played metroid prime 1
it's really only endgame when movement actually becomes fun
yeah with hollow knight i agree, but its been speculated that dash comes right aafter moss grotto
which would make sense
I don't say, instantly start off with everything, just don't lock dash until 2 or more hours in
Yeah, but feeling obligated to make strings in fear of loosing everything is not fun, even more if you stumble a boss
its fun to get stuff as you explore
they are seemingly speeding it up because people did criticize that a lot
also it'd be nice if the bosses actually tested your new movement instead of your new movement making them easier.
Hornet’s down attack can be cancelled into a jump so that’s basically a small double jump/dash, I’ll call that an ability
like only a few bosses do that in hk
Alright so on the movement debate I actually have a personal anecdote to use. My dad is not great at playing games, but he's tried playing HK recently. He's doing surprisingly well, and he attributes that to not having to push a bunch of buttons (at the start at least). I think there's something to be said for starting out simple and then slowly building up complexity to adjust the player to the game.
And she start with it
I'd say yeah you could have a smaller dash, kinda like how the soul upgrades are split into two tiers
Definitely some of that, yo should get a new ability as you have at least a bit of mastery over the last one
||Down attack||
but that loses the impact of the upgrade, it goes from "heres your new ability" to "we made what you had slightly better"
its less impactful
not saying you remove the first dash upgrade, just make a better one
and no, shadow dash doesn't count it's a few i frames and door opener
that throws off the balance of the game
Eh...I prefer that based moveset skill are just the fully upgraded one rather than "divided" it. I prefer to give the player the full moveset and just having fun with them.
Yeah even though HK has way fewer progression abilities than other games they feel just as important cause of how spaced out they are. You always have time to get adjusted to your current arsenal.
make the game balanced around it then.
It also have the risk of padding the game
like the game already does not giving you the ability to dash until 2 hours in.
or, they create impactful character upgrades that give you a new way to move, giving you access to more areas and that fits the dynamic of the game
I always disliked the "now you upgraded your dash to make it 0.5% faster"
I feel as if you could've had like hornet earlier instead of false knight
I agree, I don't think overwhelming the player with abilities within like the first hour or two without giving them time to adjust is a good idea.
You will definitely be still learning down attack as you will get your dash in silksong, so you won’t feel as chained as in HK, where you just had to learn a bit of timing to get decent as pogo
false knight is almost a tutorial boss, it teaches you about the basics of every fight in the game
Hornet's down strike got me acting up. Looks so much fun to use
I can’t stress this enough but like SS down attack can turn into a jump, you can pogo off enemy in diffrent direction... definitely more complex than in HK so hornet alread ystats wit more
I have a feeling anyway that if you have a good base moveset, I can set aside the lack of these upgrades
hornet already looks fun as hell even without half the stuff
Then what's the point of changing the pace drastically
Wait a minute
then wheres ur point
I think my problem was, the knight feels so basic without the upgrades. It should've been fun to play at the start, and the upgrades should feel like upgrades not a base moveset
I have no problems with having upgrades, just how the knight feels at the start ruins the first half of the game for me
Ori 2 starts you out with the wall jump right?
It gives the game it's since of atmosphere in my opinion. I think the game would have been a bit worse if you did that because it would make the exploring aspect a bit less fun
There aren't a ton of upgrades, tho. If we started with something, it would make it even lower
Maybe we are on different wavelengths, but HK is not unique in that you begin as a basic player character and you progress the game obtaining diferent abilities until the end game in which you mastered all these system. Is something many games did it the past and I feel that HK did it well in that regard, it always gave the player new stuff at a good pace.
Eh, false knight and gruz mother are perfect tutorial bosses.
So is this the place where I can talk about Sliksong?
Yeah
yes
Well then this is more like #hk-discussion, we should disscuss about how silksong won’t have this problem since the pogo is already a full ability
But yeah Silksong in four days
HK is certainly not the first in using the metroidvania formula but it certainly did it the best imo.
Bet Let’s A Go!
It's a fast boss though so it would cause some struggle if it replaced false knight
The best parts of hk was how unique each biome was and how interesting the bosses were and silksong is definitely going to be the same.
I feel like those upgrades are impactful, but. what we have when you fall down the pit and jump into hallownest, is not enough for early game, it truly feels like you are a shell, you have nothing, you can jump, move, hit and heal. It's mario 1 level, there is no depth. Maybe I am being too harsh, it works for the game it is in, but the early game, just feels like it should be pushed in with the mid game.
Also False Knight is the first fairly big big boss
That is so true.
You are a shell though it makes sense you would have no abilities at the beginning
to me, the game is too slow to start, that is really all I have to end it on
Omg u just discovered hollow knight lore. the knight is quite literally a shell,
Moss Mother is more of a tutorial boss than Gruz Mother or False Knight ever were. Fighting a boss in under 10 min 
You do get the Vengeful Spirit very early, and then the dash not long after
like i understand your issues, but you already noted the solution. Just have the upgrades gotten sooner
Only issue I have right now on seeing bits of SS is when a boss is staggered there's a ring above the head. But it could just be me.
Its storytelling 101, the hero begins with basic stuff until they obtain their drio.
which we already assume is gonna happen based on the tutorial boss design
Ppls died to false knight (I don’t even remember but maybe even I did) so yeah Hornet would have been way too early, only giving a few dozens of minutes to get used to the movement is not enough, 1-2h of getting used to the movement before a real challenge which is hornet is enough so that even someone who is not used to play video games can get it in only a few tries
so like what’s your point
Why is that a problem 
Just like Doom Eternal actually 
Yea that kinda does look silly.
they might remove it, i think its cute tho
I dunno it kind of irks me, looks out of place
Ring supremacy
Every biome in hollow knight is extremely unique except the optional howling cliffs and the extremely late game queens gardens. This is why hollow knight is fun and engaging and why I can actually memorize the map
idk maybe I'm too gamer... my older sibling literally couldn't complete the tutorial
again, hollow knight is a hard game
Hornet 1 tends to be a pretty big roadblock from what I’ve read
well, I mean, some games aren't for everyone
just beat doom eternal like 30min ago, fun that you would mention, simulation is broking
I definitely died to false knight a bunch, and so did my brother so it serves as a good first boss
hm, well Idk, I just spammed vengeful spirit and the hornet became paper
As a major game completionist I don't understand people who, say, get to thk and quit the game
She’s one of the few hosses where you can’t just explore the overworld to get more powerful gear; you’re stuck with your old nail and vengeful spirit
i remember thinking the false knight was super hard personally on my first playthrough
Kings Pass
Dirtmouth
Forgotten Crossroads
Are pretty easy. It’s Greenpath that is the real start of the difficulty.
Same... I tried to find another way out of crossroads lmao
Difficulty is subjective at the end of the day
A lot of ppls don’t even use spells at this point, cause even that much time isn’t enough for them to get used to that spell, 1-2h really isn’t that much
It very much depends on the player
Theres some people that i recomended hollow knight, and for some of them its simply doesnt work, metroidvania, or any other way you wanna call it, is not for every one
exactly, like in other hard games it gives you time to get used to base moves and then throws you into a difficulty spike
That person also pointed out that the combat was "too simple" at the beggining
Help channel in a nutshell
tbh who uses nail arts anyway, i almost never personally
As for me I’m fine with the minimal movement set that the knight has at the start of the game, so I don’t mind something similar in silksong if it were to transpire
Markoth ig
It’s a me Nailsage Luigi!
Narts work in colos and markoth
I personally dont bother with have to wait for the abilities, but for people that are having problem with getting hooked, it could a "problem"
idk, I find greenpath to be easy, I think it was, mantis lords was first that gave me a hard time. And that just took me getting nail upgrade, deepnest was hard too. And then once I just got another nail upgrade, It got, really easy again, hornet 2 was first fight in a while that I strugged on, then after that, I did abyss and shit, and then came back to see my save file corrupted.
Narts are super strong if you get used to them, but that’s going into #hk-discussion
It was actually Ascended Markoth that taught me how to use Nailarts.
Yeah most of it is #hk-discussion rn 
Thing is, if they give all movement at the start of SS, it won't give any wonder to get later and can allow people to be very lost and not know what to do. There'd be too much to do and not to mention no learning to do and hard to master stuff
Yeah that’s a valid issue
@static rose You’ll beat Absolute Radiance. I believe in you!
Giving too much to people at the start not only lessens the impact of later upgrades, but players may easily be overwhelmed
ss-discussion never keeps on topic, there are discussions about cookies, foods, colonization and ender lillies
But yeah, grimm taught me the strenght of nailarts, even more with nailmaster glory
Like in HK the player has a lot of time and space to learn about using the nail and basic movement
Yes rad grimm I used narts alot
tc said something along the lines of making silksong accesible to ppl who haven't played hollow knight, which makes me think the early game could be a little easy for veterans, but I hope that easy does not translate into boring, I find a lot of easy shit that is still very fun.
Bro cyclone slash is underrated
Narts are very good for fairly safe damage
true
Balancing SS to HK veterans is a terrible idea
itll probably translate to boring early game for those who like hard stuff
narts are what I put primal aspids to sleep with.
I Love stunning hornet 1 before she even starts to fight
I mean there's a learning curve for us as Hornet has a very different move set and stuff from the Knight
exactly
43 radiant. 1 attuned.
I expect the difficulty for veterans to come with learning hornet's movement and kit.
Good thing we know that isn't happening.
Giving an cyclone slash in rad galien in the start
Yeah it’s good that TC isn’t doing that
Also SS being friendly to newcomers is also referring to lore, so don't expect big "in the previous episode" flashback cutscene.
I really can't wait for the silksong score, If HK is anything to go off, I'm buying that vinyl when it comes out.
I'm joking
Who is Kayne?
My next door neighbor's 8 year old who's playing the flute for her class performance should write the music for silksong
They mean not changing the difficulty to be much harder
Same level of general difficulty
Nicholas Cage should voice the final boss
idk
We were talkibg about that the other day, but yeah most people think that the story will no be very connected
Sounds nice
Damn I only got Attuned and Ascended cleared. That’s impressive, keep up the good work. Now I guess I have to get myself polished again and try to do Radiant.
which is fine because it’s a different game, and we’ll have to learn new stuff
same level of general difficulty but we all know the early game so it's gonna be 
am i
honestly, make bindings a thing in the base game, like you could make a save where you can't have any nail upgrades, one mask, one soul recharge, etc. That would be fun.
I feel like Silksong will start off simple but end up with a higher skill level than HK
And I mean even base moveset hornet seems reasonably different from base moveset HK
so silk soul mode 
I mean, I find HK really hard as it is... If they made SS harder I might not be able to play 😅
I doubt that those people who died to moss mother didnt played hk
Yea but you've done p5, unlike me, because I don't have the patience to sit through half an hour of loading screen 
Ghost not Hollow Knight.
That would actually be an interesting approach to cater to HK veterans
Right thanks for correction
I’m kidding I don’t know what silk soul mode is supposed to see
What i mean is that getting used to Hornet could be harder than we think
Yo let's speculate on what silksoul mode is
My pleasure!
true question, if they were to add difficulty options, would it be better to make the game around the player harder, or restrain the player.
isn’t that just a no upgrades run
Tk is hollow-er than the hollow knight :P
nah, it's cursed cause one mask one recharge.
is glass soul vanilla I thought it was a mod
And like 3 damage with nail binding
But not truly hollow.
no it’s not vanilla but you can just
mod
like one use of soul.
So…no soul vessel upgrades?
nono, one heal one spell ur drained period
I think they mean full binding
that’s just not fun
So max is 33 soul for HK
Lets make silksoul mode more boring than steelsoul
Depends whether stuff like helping elderbug and zote are canon, which, as team cherry has stated, everything the player does is equally canon
doing that for a whole game is not fun and that would just be no upgrades for silksong
psssst it's a challenge mode, it doesn't have to be fun for everyone
Since your whole thing is 3 mask heal and use all your silk
I dont see they just making enemies with more health, or just more enemies
Healing is different
silksong will actually get rid of hollow knights combat system in favor of a point and click way if storytelling
anyway this was my question though
that’s a different kind of challenge, it’s a manner of tedium
New boss mechanics in silksoul mode (similar to expert mode in Terraria) would be pretty cool. Maybe even include special powerful tools from them.
And half the stuff you noted you can already do
No we’ll spend all early game (and the rest of the game, actually) hitting walls so it won’t be boring 
What’s point a click?
Should silksong have a "veteran mode" that makes it harder for people who have played hollow knight
Restraining the player is stupid for difficulty
I know theres re and ss have nothing to do to each other, but silksoul could be kinda of side B
It just encourages boring strategies
it's a game where you point and click, idk how to describe it beyond that
didn’t you also complain earlier about no dash and walljump earlier
This is a weird retraction
wait wait. just make the game radiant, all enemies radiant. sorry buddy you are glass.
"You clearly don't own a airfrier"
would be nice but i dont expect it lol
What about bindings in the pantheons
zoinks
optional
I meant for optional difficulty though
every annoying enemy is now 15 times worse for a difficulty option
To me she looks like a walking and talking Banzai Bill from Super Mario.
Like obviously not for the base difficulty
just call this new radiant mode, "I hate myself"
Bro Bowser is in Deep Docks? 
is this just artificially inflated values difficulty or like actual different kind of difficulty
every enemy now one shots you
I don't like difficulty modes in games because it's rare that they're done well beyond making enemies into tedious hp sponges, I hope silksong sticks with a base difficulty
clearly different kind of difficulty
For some reason I rewatched the old Matrix Trilogy and realized how similar the Eternal Ordeal and the Neo vs Smith clone army in Reloaded looked like.
Its just officialized randomizer
if there is some equivelent kind of primal aspid
Always making the game harder, restrictions are, well, restrictions, if it’s less damage that’s basically like making the enemy have more hp so that’s basically making the world harder, but if it’s abilities actually changing/removed then it just feels like you have less control and less things you can do, making it more frustrating
instead of playing silksong, which is meant to be a faster game
then that'd be good for us but not for development lol
That boi got a beer belly
Is it more likely ss is the size of hk or twice as big. I've heard both ways.
you will slow down at literally every opportunity to not get oneshot
exactly
Pantheon bindings are known to be stupid
sounds like hell and not fun to most
two times the size of hk is really fucking gigantic
only something vggamechamp would do honestly
Something like full radiant for the game sounds pretty bad in general
and yeah a lot of people don’t actually like the bindings
Since in HK, and presumably in SS too, it’s reasonable to expect to get hit a lot
More of a dream than a reality, but no one said I couldn't dream
Honestly at most SS should be 1.5 at map size.
1.5x seems more reasonable
Twice the size wouldn't surprise me. How many benches does SS have so far compared to HK?
a lot of ppl didn't like that some endings were locked behind the most painful challenge in game
shell is fine, it makes you optimize your runs
Ah so that’s the general consensus on bindings
Bowser has trapped the princess in a book! I guess she’s some sort of multi demential spy for him?
but nail bro? That makes every pantheon take longer
I feel like silk song will definitely be larger than hk but how much so is anyone's guess considering team cherry are utterly insane and gluttons for punishment when it comes to game development
More benches means either bigger map or more bosses
Wouldnt dry bowser work better in deep docks?
Dude that’s sick!
it's looking like ss is going to be... quite huge.
Well it will probably be two time the size in map, for hornet needs way more space to move and everything seems way more open than in hollow knight, but then if the game will be twice as big not sure
The bindings should have been more balanced, nail binding is SO MUCH EASIER than charm binding
Good point
I also really hope they add slopes
Oro and Mato
Sheo
Sly
or some sort of non boxy shit
Doubtful considering how broken they were in hk
Yeah nail binding is pretty boring in it’s own right
nail binding
hk map be like, grid
Doesn't feel like a grid though
Ohhh my bad.
square map design doesn’t mean grid
hk map was so confusing on my first playthrough
The best part
even super metroid had slopes, hell mario maker 2 introduced slopes because ppl were angry at no slopeage.
yeah, I want to feel that in ss again
still, slopes
hollow knight is really the dark souls of slope design
Tbf mario is a game where slopes have implications
HK and SS have no slopes cause Australia is flat AF 
Due to sliding
That too
I feel like slopes would really help with ss movement, as instead of having to constantly jump hornet could run across a smooth surface.
Ghost acquires Monarch Wings a Wall Jump ability, so the flat walls are justified.
…
My biggest worry for ss is that now I've played a metroidvania (hk was my first) it'll be much easier and my playtime will be a ton lower, as well as things being less monumental
speed, think of speed.
What if Hornet slides down slopes with a special animation, and can run back up them with Sprint?
I would honestly like ss movement with momentum, I feel like momentum would really help the weighty feel of hornet.
Would be kinda cool ngl* (bruh my phone too used to me saying NKG)
I really hope I find some sequence break moments in ss... in hk I found dreamnail through peaks before even getting claw and it was such an epic moment, walking into somewhere I didn't belong
ok yeah just add a physics system to a video game
hollow knight was my first and last metroidvania because it's the only one I found that had an interesting narrative and world
That’s not hard to do at all
Last, until silksong
yo, I'm just giving my opinion, not asking for anything, I don't demand my silly ideas be added to an already in development game
SS will probably have many sequence breaks, both intentional and unintentional, like HK does
I mean yeah, but some ideas do have to make sense
That would be super awesome, but Pharloom is a stable civilization and Hornet does not have access to mind entering.
somehow sega can’t make a functioning physics system
hollow knight 3, a character with momentum and speed. And no I'm not asking for a sonic metroidvania although that would be cool as fuck.
Do yall think silksong will have a better best boss? Idk how tc could beat pv but I'd love to see them try
I don't get it, they nailed it with sonic 2 and fucking biffed it almost every other time, best physics was literally made by fans.
silknight 2 electric bugaloo
I assume you started typing before I edited from the size of your text but yeahhhh... I meant ngl
it'd be kinda weird to have accurate momentum in some parts though when she can literally boost herself midair
hk 3 = zoteboat
That’s definitely a bruh moment 
honestly I feel as if a lot of my ideas don't work because they are not HK.
silksong needs more bug physics
I'm a not a game designer tho, and I can't make bug physics
If silksong is a prequel I hope we get a zote game as a sequel in 2043
there’s a lot of stuff that sounds cool
like golden gauntlets in silksong
i want that
Guesses for silksong release? I'm thinking late 2022
and it probably won’t work
No fall dmg is big physics, also TK falls pretty slowly, thought hornet will be heavier so faster to fall
this will either age extremely well or poorly in the coming months
now I just really want a metroidvania with sonic physics and combat, combining combat with classic sonic physics idk how that would turn out.
summer 2022
nah im thinking early
My main hope for Silksong is that the bosses doesn’t undermine Pure Vessel and Nightmare King Grimm.
imagine if they just shadowdrop ss
im thinking february earliest, june latest
i wonder how much void actually weighs
yeah they just release on like a random night in the middle of january, without tellinng anyone
Probably varies a lot, some floats and other is liquid
Hornet. Is not. VOID.
copium overdose
I hope, but after geometry dash's 4 year wait I'm conditioned to think it'll be longer
i meant tk lol
do you think void exists in pharloom?
HAHAHAHAHAHAHAHA yea ur right
heres my theory, gd and ss release on the same day
I think earliest q3 2022 latest q1 2023
Ye with half life 3 too
and gta6
Ofc ofc
I think maybe a miniature area will have void themes or something, but nothing as big as hallownest
I've been worried recently that ss is falling to one of the classic game dev blunders, scope creep.
This would be the single most epic moment of my life and potentially indie game history
grammarly makes your writing clear and concise
The void in TK might be really light since they got a nail that have stone weight, yet they don’t nearly fall as fast as a stone would
Grammarly is canon in silksong
my idea is that void is universal, kinda like soul is (assuming silk is a manifestation of soul), but unlike hallownest pharloom isnt so connected to void
idk if thats a problem for them, they've got basically as much time and money to do whatevr they want
Not exactly how gravity works but close enough
We were talking about TK 
like it's gonna be 2255 and tc are gonna be like "okay, we are so close to being done, time to add simulated consciousness for npc's in ss"
I wonder if cannons will be canon in SS
bell cannons!
No I mean since TK has a nail that means even if TK was really light they would still fall at around that speed so they might be really light
lmaoooo
backers get their consciousness uploaded to their npcs
fall speed ≠ weight
what about feathers 
I mean hornet is said to fall faster because she weight more
buzz aldrin proved 50 years ago that weight =/= fall speed
Fall speed = aerodynamicy
so light that air resistance effects it more
you mean so light that gravity effects it less 
Not very aerodynamic
That doesn’t really make sense
see he showed how it worked cause he went to a place with no air resistance, the moon, now imo they coulda just dropped em in a vaccuum chamber but the moon is fine too.
tip for yall: go to fucking school and actually pay attention during physics, this is the modt basic thing ever lmao
Everytime i open this server i play a game that is "guess what they are talking about in ss discussion" this channel never disappoints me
Physics class is sooooo boring cuz my teacher is teaching me the stuff I learned in 6th grade
If I took a drink for every time ss-discussion went off topic, my liver would be a raisin.
every one knows that 1 pound of feathers weigh less than 1 pound of steel
|| I say this to make sure everyone knows im just doing abit of trolling ||
maybe u shoulda listened in 6th grade then :)
Ok let’s not start physics class here, hornet is confirmed to weight more than TK and I’m not even sure she actually fall faster, she accelerate faster for sure so yeah that’s about it
well, she is more aerodynamic
i DID, it's boring cuz I know it already and my high school expects that I dont
I wonder if we'll have a glide with the bell shaped cloak?
It’s surface area and stuff that affects fall speed and acceleration in a not-vacuum environment yeah
more weight means air resistance has less of an effect due to more inertia
Decent possibility tbh
glide is confirmed
Seths combat is basically gonna be Tisos concept in most respects
no, wind resistance is a myth made up by car companies to sell more cars
what
who is seth again
leth nemesis
Seth Rogan
Someone send Seth fight gif I’m on mobile I can’t access my favs
car companies after inventing travel
Finally somebody notices! I'm beginning to think that Seth watched mossbag's cut content video and said "I really wish tiso got his bossfight"
Seth Rogan is gonna voice act Seth?
when was Mossbags cut content video?
Like 2018
seth has a nail tho unlike tiso so i would imagine its pretty different
3 years ago
hmm
I think you mean after they invent gas?
It was in the right time period
that would be gas companies after inventing cars
seems to be plenty of unique weapons to use in ss, I wonder if they'll be as or more important than the charm analogue
sir, what im about to tell you is a shocker, but they are one and the same
They also invented school and work so ppls actually need cars 
fills up gas with car
Guys today I asked graig if silksong was gonna be a present for Christmas 2021 and he said yes
go back to bed
Ah yes graig, more reliable source of info 
Graig, my favorite silksong leaker, so very trustworthy, 12/10 yelp review
No, he's telling the truth. Wait negative 2 days and you'll see
wait til yesterday and you will see, you all will see
time starts running backwards
sorry for being gone half a minute I just beat silksong! It's honestly greater than anything I've ever played, no greater than anything I've ever watched! Masterpiece Masterpiece I say, it released o- gunshot
they were never seen again
Ss is going to be released on feb 29th 
I mean obviously Australia sunk into the ocean 5months ago
Graig confirmed that team cherry pooled their DNA and combined it with a cherry to create their new CEO and are now retiring
SS will be released december 32st
Silksong will be released
Omg only a few weeks
Can you believe it guys? Just a week away!
No feb 29th because that's an actual date
We use 'release' here with the same meaning as 'let go'
lmao, I just found this channel: https://www.youtube.com/c/DailySilksongNews/videos
A channel dedicated to bringing you daily Hollow Knight: Silksong news.
If you're a Hollow Knight content creator and you would like to collaborate and record an episode, Email me using the business Email below, send a message on the Twitter account or send a DM to Araraura#0001 on Discord!
This channel is heavily based and inspired by the Eld...
In the hiring industry
It's beautiful, innit
you JUST found it
i imagine most videos are saying there are no news
I know, late to the party XD
Not most. ALL.
I think we all know about DSN at this point (kinda sad when you think about it)
sir, I think you missed the joke, or I did. I am not sure at this point
glorious
Nah I got the joke
On a serious topic though - when WAS the last time we heard anything on Silksong again?
31th dec last year
from TC or in general
from TC
Edge
this then
If you count Graig's totally trustworthy words, today
December 31st, 2020
actually, they combined the brains of team cherry, the cherry, and a scarab beetle, to create cherrybeetle, now listen very closely the cherrybeetle is not a friend he wi-
I strongly believe that silksong won't have dlc
There was that Nvidia leak that seem to claim a February 2022 release, though it's likely that was just a placeholder.
t̵͗͛h̷̾̈́e̸̓́ ̷̈́̾c̸̔́ḥ̷̋e̸͊̕r̵̅͐ř̵̄y̷̆̐
I assume a summer 2022 or late 2022 release date
cheetle
It makes sense, however. From the bench count and some complaints from graig we can judge that silksong already has more content than hk, which means that they are probably about to go into or are currently in bugfixing and playtesting.
Silksong will definitely be bigger than HK, but we don’t know how much, they don’t have to stop there and release t when it’s as big or barely bigger
It's probably safe to expect that SS will have at least as much content at launch as HK with all the DLCs.
Unlike hollow knight Silksong has as much time as it needs without tc going broke mid dev
I don't think silksong will have any dlcs because tc obviously wants to cram everything they can think of before releasing, otherwise it would be out already.
Hopefully SS won't feel too bloated. HK is already abnormally long for Metroidvania standards.
TC strikes me as the kind of people who don't know when to stop adding stuff.
HK may be long but besides the slow start of the game every moment was enjoyable so its not a problem imo
If Silksong ever has dlc it will probably be some sort of big content update adding a new area and bosses, like Grimm troupe or godhome
HK does have an incredible amount of content if you include DLCs
I just want Forest of Bones back
I really hope the first half of the game is as fleshed as second half in ss
ive stopped waiting for a release date
it'll come when it does
besides i wanna get all the achievements before ss comes out
Iam not waiting for release date, but just the tought about playing ss gets me so hyped up
My first playthrough of HK took me around 25 or so hours to reach the Dream No More ending. In contrast Metroid Dread, Iconoclasts, Axiom Verge, and both Ori games only took around 12 hours each.
you mean you didnt get stuck on a boss for 20+ hours?
huh, iirc it took me around 40 or 50
my main save is currently 80 hours
but i do try to complete most side stuff before getting the ending
id need to boot uo to see my hours but uh... 80h is low
i got stuck on multiple bosses
My time on Steam says 55 hours and I've done 2 full playthroughs, so I assume my first one is around 30-35 hours.
I've never even touched Godhome.
Go try it out.
Best content in Hollow Knight.
My main save is with 100h, 80 to do dream no more ending, and more 20h to do p5
Eh, godhome is kinda antithetical to the things that HK did well
godhomes just bad if you want to understand lore
i love bossrush
well its a different appeal than the rest of the game
My only reason for me doing Godhome was for Pure Vessel, until Pantheon of Hallownest became my next target.
I like boss rush but i understand the people who dont like it
I do too.
I'm not saying it's bad, it's just a mismatch
HK isn't the kind of game where a boss rush makes sense as the culmination of a run
A bit of a shame that PV, for me, one of the best bosses, is locked behind 4 pantheons
It pulls you out of the intricate, interconnected world for the remainder of a playthrough
That makes the battle even more perfect!
Why?
you do forget how the rest of the game feels like after spending tens of hours in godhome
It's not for everyone but I LOVE godhome because the feeling of being perfect is incredible
I'm not saying it's bad
It's just not something that is part of a consistent experience with HK, it skews the game pretty heavily
If you can't beat p1-3 ur gonna struggle with pv
NKG and PV is not a large stretch
But i guess that would be hard to put PV in the base game
I disagree, the only hard thing about nkg is its massive health pool
GSM is great because it lets you fight pantheon bosses like PV, SoB, and Winged Nosk without dealing with the tedium of pantheons
I dont think anyone is saying that godhome is bad, its just not for everyone
Yeah it’s very different from the rest of the game
Harder than pv too
Most people tend to find PV and NKG roughly the same difficulty in my experience
Watcher knights is the hardest radiant of the 43 I've done... yall know what the last one is...
Yeah that's fair
NKG skills transfer over to PV too, and vice versa
sly radiant is a paiin
But youre not gonna get better at PV defeating the same bosses that you already defeated
For sure, because they both contain 0% jank
Yeah
Ur gonna get better at the GAME, tho, but yea I get ur point
How well you fare against a boss is as much about knowledge of their patterns as anything else
Practicing against other bosses will not teach you the patterns
I surprised myself how much i suffered at rad sly and oro and mato
Makes sense
its his second damn phase
I didn't even TRY rad oro and mato until I was at like 35 radiants
it's moreso that someone who has already beat NKG is more well-equipped to beat PV than someone who hasn't and vice versa
Guess the only one that you didnt do in rad was absrad right?
I love how I've gotten 43 radiants and still don't have ascended hall of gods
pv and nkg feel very similar
The anticipation of the battle, as Ghost battles their foes from the past and some familiar faces. Then in one single room the Black Egg and Godhome create the most spectacular place of penance. After that all Ghost can see is the most intimating and blinding Knight of Pure Pale Void and Creation. Finally in all of sound and silence, the holy music of a voice that cannot crying suffering can be heard. Pure Vessel, Hollowed by thy name!
I cried
i always finish ascended and normal before doing radiant
ascended is mandatory for radiant
But, talking in a narrative standpoint, yeah it totally works
Silksong news?
its coming on the first of 2022
Pure Vessel is my favorite boss in all of gaming and my favorite character in Hollow Knight, so I can get really overjoyed real quick.
It should be that way with bindings... who on earth is beating a pantheon with bindings before beating it normally
well it might be annoying if you've already finished godseeker one time and want to redo it ig
low% godhome ending speedrun (super edge case, but it exists)
Quoted the wrong message sorry
and honestly I don't see a problem with just letting radiant being available from the get go either
Nobody should run this, and almost no one does
If one than both
if ss releases in feb it would suck for me
cause feb is mid terms and end of march is term exam 
yeah, but it doesn't affect you if you don't choose to use bindings
hopefully ss releases during summer vacations
Sorry for your loss by I want my sliksog
I mean I wouldnt mind it ofc, I just have to pre study shit
"pre study"
Literally just become smarter my guy no need to study 🧠
are you meming or was this confirmed
Pure Vessel is way more difficult than Nightmare King Grimm. Nightmare King Grimm’s attacks are fast and overwhelming, when the player adapts. His attacks can easily be called out. Pure Vessel on the other hand has fast paced and overwhelming attacks like Nightmare King Grimm, but is very difficult to call out on like shared animations. So yes I 100% completely agree with you!
i am in fact meming
tried that, almost failed my maths test 
Imagine TC delays the game just because of you, the death threats would be directed to you 
Why am I typing essays all of a sudden?
I agree.
i beat PV a lot faster than NKG but that might be because i beat NKG first
It took me 1 week and 5 days to beat Nightmare King Grimm.
It took me 2 days to beat Pure Vessel.
My friends hyped him up waaay too much
Who
NKG
I hyped Pure Vessel way too much for me!
it took me 7 hours straight to beat NKG and around 1 hour for pv
I was able to beat him in one afternoon
Still the games best fight
New ally has been made!
Yo pog
Even tho PV is not my favorite boss, i gotta agree is probably the best, is always fun fighting him
Hey @static rose, guessing from you nickname, i guess rad absrad is the only one left in you godhome?
A lot of people don't understand it but it's from an old custom biome I made on a superflat. The world got deleted when my computer suddenly broke so this image has a lot of meaning to me. But I might have to change it to explosive zote. He's a hotty.
Also missing ascended absrad
have you gotten golden zote
Dont you have tod do ascended to unlock radiant?
gotta not forget that one
okay everyone on this channel i have come with a special annoucement with a idea
That’s amazing that you made a biome look like it’s part of a normal world, being on a super flat. Keep up the good work fellow vessel!
What
okay hear me out but hollow knight bug fables crossover game
nah............
I don’t understand.
that it's events take place during hornet journey into pharloom
or after take your pick
I can’t wait to play as Hornet, because she’s my second favorite character in Hollow Knight!
I cant wait to play as tiso! wait.. 
Insert PIXAR Theme.
Imagine wanting to play as tiso, I'll play as myla instea- oh
imagine playing as elderbug 💀
I actually kill Myla now.

For geo and satisfaction!
Imagine the flying mechanics implementented with Menderbu- oh wait 
always make sure to kill myla and to kill the nailsmith with vengeful spirit
I wonder if they'll have tank controls for cloth- oh, right
Iam telling you Combat Bretta is gonns be the hardest boss in ss
guys guys you won't believe it
Uses fan fiction book as leverage!
there making something original and it's a site to behold and what not
TC had to put her dragon tooth in traitor lord arena in pantheon so every time i have to remember her 
#hk-meme is make and i crap you not original meme content
they did?
This is some next level impatience, theres a silksong channel and not actually a silksong game
Yeah
yes
impossible
Traitor Lord is better than Sisters of Battle.
look for yourself
Im my friends save it doesnt have her club, since she didnt died in his save
banned
oh my gorb...
no do you believe me
yes, I saw it
get out
No!
but he's not wrong though
Let’s A Go!
Let's a go out of this server! 🪓 
Lmao
whats the point of putting platform exclusive games? for example botw
Is it to make more sales towards nintendo? :V
Do r5ab
I didnt even do p5 yet 💀
Same 💀
Luigi’s still here!
be quiet green mario
Poger luigi
I’m a plumber with many names.
like disappointment!

