#speedrunning
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i'm still on a "custom route" that gets isma's tear so i don't have to acid skip
but now i feel motivated to learn that as well
The rest is just about timing the turnarounds and fireball inputs precisely
honestly the most important one is not as precise as it seems, im still stumped on the final one in greenpath myself though
mostly for the jump timing
i do NOT get it
oh wait is there a difference on current patch for that one?
If it makes it easier u can set it up using the arch above u and waiting a tiny bit
They moved the top platform to the left
aaaaaaaaaaaaaaaaah
So if you jump too early you bonk your head
thats why its so much harder than it should be im jumping early AAAAAAAAAAAAAAAH
good ol current patch random bs
why is thk slightly harder? who knows but it sucks
Nice a fellow cp runner
yeah im still doing stuff in godhome and i cant be assed to mess with downpatching etc
I feel like hk tends to eat jump inputs
THK was made faster on current patch, as well as dealing two masks on the pillar attack
you're not wrong, happens more on 1221
tks, I'll do it
I'm on current path tho
Quick question on the debug menu for 1210 windows, how do i unbind somthing , like exampel "toggle player hud, " when i click on it ,its wating for a button but backspace and esc are valid options for keys, how do i set it to "nothing"
i dont believe you can, just set it to ctrl+some random key instead
that is a tad annoying ,cus some are already unbound
if there is then its news to me
yeah ik
ive looked briefly but maybe someone else knows
wolde be good to know if it was possible so i will keep my hopes up that its possible and somone might know π thanks anyways
I'm trying to run current patch any% for the hornet 1 fight can u still cancel her dialogue with a fireball?
Yes but its not optimally worth it in the majority of categories
How?
You're spending 3 nail hits worth of soul that could've been 15 damage on a text skip that saves negligible time. Its only worth in specific situations such as 1xx using fury as equal dps value next to spells.
Ok
The other place it would be worth is doing a specific double hit version of the fight getting more value from a few fireballs. But thats rng so its not something people actually go for.
In green path im finally starting to get fireball skip but for the second fireball skip im.coming just short
Is there anything beside just my timing on my jump
Which one are you calling the 2nd because there's 3
-immediately past baldur
-where you first see hornet
-the room past the first moss charger
I'm doing current patch so the one im talking about is after the moss charger
I just wanna be sure because a lot of people forget the first one exists on cp because its rare to get 2 spits back to back
You can still do it if youre super lucky
Really?
So there's a setup you can do for the last one. Jump into the arch of the ceiling and it'll force you down. From there buffer a jump and you should jump from the perfect spot. The turnaround timing and fireballs you'll just have to practice though.
Ok and for the back up is there besides the intended path or is there a short cut for that aswell?
I dont have a video I can link unfortunately but there's a few runners who do this strat. I do have a video for the backup
Ok
K thx
Ok that doesnt seem that hard it just seems like getting lucky on placements
time for atelast 2 weeks of getting my ass handed to me by The Sonic wannabes,
going to have ptsd from watcher knights
Current patch has consistent enemy positions so if the guy is too far right you were too slow. Usually one fail means you might have to take a little more time to agro than I did in that video.
Hes usually still close enough
i'm getting consistent with comfy pogo 
It really do be comfy
Hey guys, just learning Any% NMG CP, and I am working on practicing The Hollow Knight. What is this Spore Shroom strat I am seeing in a few runs? Apparently this is used because of a bug with THK? Is this faster than using fireball spam?
getting sporeshroom is slower, but the fight is faster
onmiwes run does sporeshroom, believe they're top 3 right now for any% cp?
Yeah, that's where I saw it first
its a different route
Funnily enough, I believe you were in his chat
ye so basically sporeshroom routes the same as the beginner deepnest route instead of qga
after uumuu, go to fungal wastes, pick up sporeshroom, go to deepnest, and then go to beasts den
Yeah, that's what I am already practicing, so I figured if the sporeshroom fight was quicker/easier, I'd go that route for now.
its technically like 10s slower at a top level, but is faster to learn and faster to run as a beginner
But couldn't find much information regarding the spore strat
I think I'll give it a shot, the save I am practicing on already has the charm
What do you run in your other notches?
And you just run a single charm?
Exactly what I was thinking
and use that for greenpath as well
Yep, already running exactly that
its slower at a top level but good for beginners really comfy
the fights pretty simple
just heal whenever possible
thk will naturally dash into you
you can reset the cd on sporeshroom by taking damage, but wouldnt recommend starting with that
yeah, watched Onmiwe's fight a few times now. Looks a lot easier than having to land the double fireballs
I'll give this a whirl then. Appreciate the help!
Does this quick pause normal or does mod API/debug add this?
it's normal
it is not
Skurry does that in his speedruns
not on 1221 at least
the menu does not open that quickly
(also, skurry uses they/them pronouns)
oh sorry
although i'm not sure if debug adds the faster menus tbh
but I thought they do it in their normal unmodded legit speedruns?
maybe it does and i just have a super old version
they do the same but its not as fast
oh, but not that fast? gotcha
but it's a question of how fast it pops up and closes
it might be to do with benchwarp's menu actually?
I think I was doing that without benchwarp before
also, are scream skips using inventory allowed in nmg?
no
Inventory storage, so no
ok, thx ^^
This was my first run back to the category, with me derusting for only like 30 min before. Crazy to see how skill and experience in other categories carried over to my very first one!
Music played in the video is from the Celeste OST by Lena Raine
but scream skipping by bumping into the boss is ok?
yes
ok, thx ^^
I know, I just found that if you spam pause again instead of like B it "cancelles" the opening of pause instead of opening and closing it, but I guess it's something mods add
Btw blue I watched your stream recently, the one with seamless pv-absrad transition lol
also, how is that you can inventory drop, but you can't inventory scream skip? sorry if question is dumb, I'm new to this
inventory scream skip gives you inventory storage which is a major glitch
inventory drops do not
If you inventory scream skip, you get inventory storage, that means you can move around with inventory open, also the game thinks you have inventory but you don't basically
inventory storage means tricking the game that you have the inventory state when you don't
hence "storage" of a game state
This causes some weird interactions
this is pretty broken and can be used for lots of major stuff
inventory dropping however is just opening the inventory
Example of inventory storage
@wide saddle congratulations dude i can't speak but that was impressive
inventory storage is a gateway to a lot of glitches, and its one of the most common major glitches to accidentally get. You can get it from inventory skipping boss screams, opening inventory during vertical transitions, and a couple other ways. its however extremely annoying to use since it inhibits your movement like nail swinging and also covers up your screen. iirc inventory storage can lead into float
another common one is bench storage
hollow knights pretty broken at its core and you should check out some of the glitches if you haven't
the way that the game checks character state and handles timescale and just basic systems is so broken
just fyi this very much looks like transition storage, not inventory storage
it actually is inv storage. some platforms are close enough to the transition you come from that you can open inv while still having control
no, that's definitely transition storage
Idk fire called it inv storage in his vid so that's what I called it
you're still considered to be in the transition until the timer runs out that would normally give you control
and opening inv during a transition gives you transition storage
it has some of the same effects as inv storage, along with some side effects
including uncapped fall speed while still having control, being able to talk to NPCs and pick up items while moving, and not being able to use nail, dnail, cdash or wings
So how does inv storage work? I thought this was called inv storage
closing inv removes it
inv storage is just being able to move around with inv open
no other effects
Let me know if I understand this right, so transition storage is opening inventory during the transition, and then when you exit the transition you get control over the knight but your inventory is still open?
correct
the game still thinks you're in a transition, which is why some things act weird
i just did a 21:30 P5 run, pretty happy with that time
without shaman stone because i like steady body too much :c
why would you remove shaman stone of all charms?
fury + strength + quickslash + shaman stone, in that build shaman stone is the weakest
it does speed up both grimm fights and radiance but meh, im not competing for rank 1 so i'll play steady body for comfort
You know
Taking the base assumption that you can spam nail constantly and not miss, then get one spell off after 3 hits every single time:
Shaman's Stone adds 17.5 damage per second if we Abyss Shriek, not taking into account how long Abyss Shriek actually takes to fire off. (Because it isn't listed anywhere I can see easily)
Every single other charm here is way, way better than that output
It's probably worth looking into non-Shaman Stone stuff for a purely nail build. Even something like Mark of Pride might actually be better for guarenteeing the hits
Also, seeing as you're on Fury, you can Overcharm
since i wanted to use steady body, i couldn't use pride without overcharming so i went for longnail
i wouldn't overcharm on fury though, this isn't hitless, i take a lot of damage but i tank it with blue masks, sometimes intentionally
Fair. I have no idea how much Overcharming would affect this kind of run
The numbers on Shaman Stone are actually not as great as they seem when you have Nail 4
mhh depends, top runners get a looooot of blue masks but they face tank NKG at the end so hard they lose a lot of it
i for sure couldn't afford it
a monumental day for hollow knight speedrunning
pb
what a fantastic day to be hk speedrun community fan
Whatβs a nail cancel?
when you cast a spell prior to the animation of the nail swing finishing, but after the dmg was dealt
faster damage rotation
Ah I see
Saving time is always useful
is that i wanna wake the archivement of speedtun 5 hours
5h achievement guide in pinned messages
So i got a question, i am still new enough where i get my ass handed to my by watcher knights with old nail, but with sharpend nail i get them amout 70% of the time, and sins i won't be getting high on the leader bords at the start i don't mind going slower but more consistnet, When wolde be a good ide to get the sharpend nail, Before the safty bench so you can save warp, or before you even head towards them ?
TL:DR i want to get sharpend nail before doing watcher knights in 1210 nmg any%, when wolde be a good ide to get it , before i get the bench close to them or after ?
before, then quit out to the bench after upgrading the nail
Well, if you want, then improve your agijon before fight withe the w.k
@haughty fossil so i warp back to king station bench ?
get the watcher spire bench
so the safety bench before the black room ?
thing was i was wondering if that was faster, then insted of taking elevator up and doing pogo to head to watcher spire, if going staright for nail smith was faster
Xero said this before:
Get the wanderer's journal above mantis village after mantis claw. then in city instead of hitting the lever at the bottom and going to watcher knights you:
-rest at watchers spire bench
-go the upper path towards lemm
-collect the hallownest seal
-sell everything to lemm
-buy nail1 and quit out
then after wk you can go straight down watchers spire to kings stag
ohh yhe that will balace out the 250 cost for nail with the extra journal
you grab the seal in rafters so that you can leave the seal from wk and just leave, so you only do one lemm trip overall
and make "beginner runs" easier, i got matis claw at 11 min , but was stuck on watcher knight and at 40 min i gave up lmao
i have been able to practice the early game allot so i am "decent at it " but anything after knights is still hard , cus in a normal old nail run i can't even beat them π
Don't worry, wk take everyone a while to learn
i never strugled with them cus on my casual run city of tears dreamer was the last one i did
and already hade tier 4 nail at that point
Thanks for the help btw @subtle glade @haughty fossil
really welcoming community feels great
Glad to help
it's a good day to be a hollow knight runner and an msushi fan
ah heck sorry for reply ping
unbelievable behavior. my lawyers will be in contact with you shortly.
Better than nothing, which is all you can ask for st the start. Keep grinding! :)
anybody know the cooldown time for fireballs? is it the same as nail?
It should be somewhat similar, I should ask: are you using the quick cast button for fireballs?
Thanks :)
I should practice bosses
I didnt
Thats why me run is so bad
I wasted so much time against wk, uumuu ane thk
yes
What is a super slide?
most fb skips work best when the fbs are as close together as possible, so I'm wondering if I can leverage my nail timing sense
pausing on the same render frame as you get knockback to maintain momentum from the knockback while paused
Thanks
you can't, as nail inputs have a buffer whereas fireball doesn't
just gotta practice it
You mean pause the game, correct
yes
Mkay
people usually limit to 50fps or 100fps to make it easier in nmms
NMMS?
no main menu storage
Ah
<@&284848710960021504> can I have my blue name back?
https://www.speedrun.com/hollowknight/run/me6r0r3z
(sorry for the noise)
oh wow that was fast
oh awesome, thanks
First run ever completed and first time actualy fighing HK , did Phanteon as my first compleation, went as expected, Watcher knights kicked my ass like 15 times, and Uumuu and tear skip was annoying, Big 2 dmg spider dudes took forver to kill and hk killed me 4 times .... BUT this is progress, and will just be getting better
when you use CD to go towards deepnest after monomon
where you dash in to the wall and CD to go past the thorns
qga
the one in queens garden yes
i know the simpler one , this is 1210
ok you know it already
but if i am going to continue running , i will have to learn qga cd eventualy so might just start learning it now , only reason i get nail uppgrade is so i can even get to the " mid game "
cus f watcher knights lmao
yeah that's fair
its not my first speed game , i just kinda suck at hollow knight :). i know that if i want to get a good time , i need to learn the faster routes eventualy so might start with them, the nail i go for is just for early run's consistency. Other then that i try to do most of the stuff in the any% guide
like fast lasers in Crystal, aswell as atleast attempting pog axe 1 time per run
yep it's hard at the start to do everything but you'll keep improving at it
yep that is why i don't really mind my first run beaing 1 hour 30 , was not expecting to get a sub 1 h, until like 30 / 50 runs in
won't upload it tho , that will be when i get sub 1
Is 2:37 ok for a 1st complete PoP run? Waiting for its verification but Im pretty unhappy with it tbh cuz i made so many mistakes
the thing about deepnest route thats criminally underrated is it takes almost no time to learn, nail1 you have to reroute a bunch of stuff, deepnest requires no skips, nothing. Its very noncommittal
thats a solid time
you dont have to be within frames of rekky to be considered good at POP, its very cycle based so timeloss is pretty irregular
like schy was talking about being unable to make TAS cycle, which costs a couple seconds, even though they were missing the cycle by a couple frames
either way the times fine
as long as its not your 2 hour casual run of path of pain most things are good to start off with
Certain cycles I def need to get better and more consistent at like the final room and dropping through the saws in the first. Im doing this for verification cuz of the 112 guide me and glowingicefire are making but this cats growing on me ngl
white palace ILs and path of pain are criminally underrated
like i know runners who run true ending just for white palace (cough cough Gwonkee cough cough)
Theyre short but challenging unlike kp which is short and... uh... boring
Wp was a major factor as to why i chose to main 112 lol. Its so fun
i just think one of the issues is that wings movement tends to be a banger (like abyss climb) but main cats very rarely have wings long enough to have fun with them
was this meant for me ?
Mhm. Abyss is great but esp with how nice good movement with them is its sad wing movement like that isnt part of runs much at all
not for you specifically it could be if you wanted
you can learn deepnest in the time it takes to learn just the petra arena
i know how to move from deepnest to heera, main thing i stuggled with in the run is the mask spider dudes that block small hallways that do 2 dmg
i know you are supposed to face tank body dmg for 1 dmg insted of 2
then do 2 swings fire ball 2 swings to kill them
you dont have any devouts to deal with outside of beasts den
which you still have to do with qga
i mean you have to do beasts den in 1210 any% nmg
ye thats what im saying
aka the catagoryi run
is deepnest route doesnt have extra devouts, so its not like qga solves that
im confused on what we are talking about ?
i know qga does not skip any of them , and i know that i have to fight devouts no matter what so am i missing the point of your first statment ?
oh i was saying that learning qga isnt really mandatory but it sounded like you already learned it
its not mandatory unless you are going for a high placing , so sins i want to get a good time eventualy i might just start learning the harder starts now when i am having " fun" learning the game
is my view on speed games
i wasnt directing the statement that deepnest routes non committal at you per se, i was just saying that in general we should make it clear that out of all beginner strats, its probably the most plug and unplug strat
i mean beginner strats are fine
lots of top runners started with deepnest
yhe i just have a wired way of learning speed games, i usualy add as much of the hard strats in the begining so when i eventualy get consistnet i won't have much to add
/ re learn
that's a very valid way to go about it
my view is if a beginner strat takes time to learn its not worth, but deepnest route doesnt, im not saying you have to learn it, nor am i saying you should since you already learned qga, i'm just saying its the easiest strat to drop and pick up, very plug in and go and unplug when you dont need it
but starting with the fastest route is still a great way to run the game
i see your view . Its just i have fun grinding , i see the slow improvment as fun and not a time on the leader bord as one , so if it takes me 1 year + to get a decent time vs 1 / 2 month with a avrage time but low potential of getting better with out doing new stuff, i wolde rather just spend the extra time early when i am having fun just getting consistent and get the better time then a " slower/ but easier to get one "
did the same thing for my Psyconauts runs, did most of the hard starts early, took forever to get a run on the bord, when i got consistent at them i got a top 10 time ( hard to get)
thats fair, and a lot of people dont go into any% these days with a placement goal, but rather a personal/time goal, or just a hobby. Since deepnest only loses 40s, it tends to be a great solution for a lot of people. but it sounds like you want to grind any% to get a top time which is very respectable
for me personally, i found most of my interest residing in other categories that didnt need qga, so i learned the strat for fun and some of queens gardens, but didnt grind for consistency since i didnt plan on sticking with any%
understandable
anyways personal opinion about nail1 though, and you'll see this sentiment shared a lot, is that by the time you have the fight down with nail1, you're almost able to do it with nail0
nail1 is about a 20% damage increase on average when you count in shamans
so dont feel bad
you basically have the fight down at this point
if you really wanted to you could drop a couple more like 1 hour practice sessions or something to drop it, but its not going to be a difficult strat for you to drop
yep i just get nail1, so i can get past the knights, im not at a lvl where i can beat them with out dying on nail0 ,
so sins that is the only thing "blocking" me from grinding or even playing the late/mid game i will lose a bit of time to practice the "practice" i got from debug. except for debug , today was the first time out of my 5 run attempts that even made it past watcher knights hence why my late game is so bad compared to my early game
got explosion pog 1st try, good hornet fight for my standerd etc
where would you say your runs tend to die? out of curiosity
before i got nail 1 , i wolde go in to watcher knights at like ... give or take 20 23 mintus, then i won't leave until like 45 50
cus i suck at that fight
i feel that
i think my first low% run went into watchers at like 24, left at like 40
and that was my first submitted one
not counting the bunch where i dropped out at 50
but the main thing is " i consitently get to watchers at a good pace for me ," so i will allways get to practice them ,but if every run dies at them , i will never get any real practice for mid / late game. So i do nail one to minmies the time i am stuck on them
i won't be posting any runs that are over 1 hour , and i will continue grining and grining until i get that time , then the real fun begins when i have my own time to beat
ye i like doing segment practice for late game with debug mod and savestates, just repetition to get a new category done
qga -> end is brutal so I'd drop practice time there
like if you make it past watchers, you really dont want to kill your run there
beasts den and thk hardsave you at a close bench, so in particular dont die in qg
like the main 3 parts i have is , 15 min watcher, 15 min herrah and 11 min hk, if i just knock 2 of them down to 5 min or 6 , i will be sub 1 hour already
so its not that far away
so the one thing i noticed about your splits btw
is that they're fairly spread out
i recommend following the any% comsob splits, they tend to be a good length and its a little easier to compare
15 minutes from uumuu to herrah, a lot of shit can happen
its hard to tell why thats 15 minutes long without more splits
well splits in general are just personal perference, to keep tack on waht you have to do in a run , tecnicaly if you have the brain capacity you can run with 0 splits
yeah it's useful to be able to pinpoint more accurately where mistakes and timelosses happen
if you know how fast you need to be , and what to do in a run
community tends to use these splits https://docs.google.com/spreadsheets/d/11LPxgQur-x6ioPrvMVUrdKSkGRDT07R1_Lqs55bxrRs/edit?usp=sharing
to be able to disperse practice time more efficiently
by no means is it required to use these ones
but this lets us track the best times as a community
it'll be nice later if you want a top time as well
these golds i sent are referred to as comsob, dont expect to get these times listed, if you were to beat one that would be the fastest ever done
ye idk any individual runners experience, and a lot of games dont have community golds
i have risk of rain on my mind
aaaaaaaaa
spend to much time in the game , and they both have rain in it
140 hours in ror2 last 2 weeks
ye rain worlds a great game, been learning to run that one as well, point being 15 minutes could be a death in queens gardens, a death in beasts den, falling in distant village
it could be a lot of things
i will consider it , but atm i will keep my splits as they are, sins i know have time to save in like 90% of the run
make that like 97%

you also said you struggled with devout tanking? do you need help with that?
since its almost required, (one damage from hazard warp + 2 damage from each devout = dead knight)
atm its 2 am in sweden, so im going to head to bed in a min , will watch through the late game parts of the fireborn guide, on deepnest and devot fighting
sounds good, from what i hear you're making progress. Good luck with your future runs!
well progress will be "slow and fast" sins this was only my 5th run ever, aswell as first time ever fighting HK, so tomarrow will prly stream some debug practice, then some more run attempts
welp thanks for the help and interesting conversations on different perspectives on speed running, see yha tomorrow
I'd highly recommend not bothering with devout tanking for now.
The time save for your level isn't worth the very real risk of losing 2 HP and the guarantee of progressing through Herrah with 1 less HP.
I asked for a safe way to fight devouts and someone told me to do nailx2 -> dash away -> nail x 2 -> dash away -> fireball. It doesn't lose you much time in context of your level, and is very consistent.
You're supposed to wait for open -> nail x2 -> dash in to get hit -> nailx2 (upslash is nice for not bouncing) -> fireball
If your logic is that you want to do hard strats first, why bother with nail1? You're going to be devoting a lot of time to routing that you will stop using very quickly.
Just wanted to kinda slap my thoughts down after catching up; I know you're already gone G3. Good luck on le grind
devout tanking is simple, but knowing how to kill devouts damageless is important because some math here-> 1dmg from hazard warp + 2 dmg from devouts is 2hp, if you get hit by spike spider into spikes welp you dont have enough hp, or you fail qga once, you cant get hit in beasts den at all.
also if your fast you can get two nailswings and a fireball before the devout swings back which is tight, but saves almost a second so if you ever get to that level keep that in mind. in addition, you can actually side slash -> upslash -> walk into devout -> upslash -> upslash -> fireball which feels comfier than dashing into the devout.
devouts have 100 hp,, vs does 20, so healing in order to get a tank doesnt lead to more damage, since it only gives two extra nailswings
(all in the context of any%, obviously other categories have different damage numbers/tools)
The tanking is simple but I think avoiding it's important for a new runner since Herrah sucks enough as it is.
And you're not going to lose much time, in context of a new runner, by doing the safe dash strat
How does this feel comfier btw?
Timing a dash input is much easier than controlling your spacing and timing a walk into the devout
Also let's be real; they're getting hit in beasts den. That's just a fact for early runners (I group myself in there)
Beast's den sucks ass on its own, and that's not even counting the pressure of being late game in your run. π
because theres nothing to time, the side slash pushes you back perfectly, its what i do in low%
its a preference thing obviously
also i expect people to get hit and heal, especially if you're not sub hour, i'm just saying that even at a high level, people get hit, so its not like damageless devouts are beginner strats they're backups
Ah, i see.
Do you not still need to space your nail hit correctly? If you're too far away, even if you're holding walk, won't you still tank the claw hit?
I'm only asking because that's a timing thing at that point, if the answer to my first question is yes.
if you side slash while holding left/ right, and slash up while still holding the direction, you will be fine
at no point do you need to let go of holding a direction after the slash
Yea, I'm saying even if you never let go, I would've thought that if you swung too early, you get pushed back too far to damage tank appropriately + you gotta be sure you're swinging early enough when it opens
All I'm getting at is that timing still seems important there to me, tho I don't use that strat so I defer to you here
no no if you upslash you'll make it in time
Ok cool
because remember, you still need to get two slashes in either method
in the dash method, you're further back and have to dash to make it in time
in fact its less lenient
the only reason it can be considered less comfy is if you do a second sideslash and not an upslash and dont dash you get hit
so as long as your second swing is an upslash or if you dash after you should be fine
I 100% disagree with this.
Your distance doesn't matter
Actually wait
by dash method, do you mean dashing away to be safe or dashing in for damage tank?
dashing in for the tank
its not about distance
its about timing
#low-percent message um this isnt a perfect example since this is low% specific
and i dont hold left
There's no need to be further back for the dash method
but its what it looks like
You can be at a bunch of different spacings and it works
Which is why I call it more lenient than walking
the recoil from first sideslash actually keeps your position consistent
like i spent hours on devout strats because low%
If you dash in, your position is also consistent lol
its the same either way is what im saying im not saying ones better
im saying leniency in timing is more consistent
since if you dont dash immediately after side slash thats rough
i'm not saying that upslash is better, i'm saying its more comfy for me because you dont have to dash between second slash and devout swing
its merely an alternative method
I think timing said dash input after the side slash is way easier than getting the proper slash timings of that low% method, but we can agree to disagree here. They're both fairly valid and the gap in difficulty either way (regardless of which one of us is correct) isn't huge so it doesn't matter much, I agree
its a lot easier in practice, but the important thing is to find a way to not take two damage every tank
so if thats an alternative method go for it
For sure
Tho I hope we both agree that new runners don't need to bother tanking at all?
I mean disclaimer; obv do whatever hard strats you like, etc
But I mean in general
i think its not necessary, but compared to other mandatory strats, its not that bad
You must be really good at Herrah
I clench at the thought of losing HP on purpose there 
herrahs pretty bad, like if you're running into the first devout with 3 hp, i'd still tank
if you get hit by a spider you live
the only way to die is to spike spider
and tanking and healing is faster than not tanking
You gotta get soul tho
my confidence is only because devout rng is shit
Which cuts into your time.
devouts can literally sit there infintely without swinging
theres no hard code that says they have to attack
its like baldur spits
i just cant stand waiting as long as possible for them
keep in mind i started with low%, where we have to wait for the first devout to backup, take damage jumping over it, then double tank the last one
damage less devouts just arent an option
because you could only get one swing
so beasts den was an area i sat in for a while
i ended up labbing devouts for hours to come up with a way to single hp tank the last one
its not an easy category to get into
but it can grow on you
particularly cpeak
but ye devout rng is something i cant stand
I do not share the devout rng opinion but I have much more time save than you do, so that's fair.
also for a new runner, messing up devout tanking, dying only loses a couple minutes so like might as well go for it
as far as places in the run to die, its probably the most tame outside of thk
Yea but you could also choose to just....die a lot less.
By not using tanking until you're confident enough in Herrah
ye im saying its not that hard to learn, its scary though
i'm not saying its not terrifying
i think herrah is a part of the run that gets really breezed through in practice
in particular, spike spider and the spider before the grub are rough
something to note though for beginners
is the devout you dash over before the last one
has a bugged collision with the ceiling
you can pogo it infinitely if you dash over it just right
devouts tank 20 nailhits so thats full soul in a pinch
but ye long story short: devout tanking isn't hard to execute, but its scary to do, punishing if you mess up, and beasts den is already hard, and so is queens gardens, but if you die as a beginner thats ok
Still crazy to me that G3 is doing qga
Also why are they on 1210 instead of 1221? Did they mention?
i think they said the wrong name
1210 doesnt have lever skip nor is it listed in the guide as an available patch
they'd notice pretty quickly
also id say its pretty 50 50 starting with qga versus deepnest, if you already've run games before, you understand the dedication going into it, and your goal is a good time long term and dont care when your first run is, do whatever hard strats you want
Yea, just seems annoying to sign up for so much time loss and/or incomplete runs as a new player
all i was saying is learning nail0 watchers is more important to me than qga since you end up have to unlearn a lot more from nail1 compared to deepnest
Like I haven't implemented QG yet but I'm grinding qga in practice so that I can swap over as seamlessly as possible
Also yea, nail1's trash
If you're gonna qga there's NO need for nail 1
I find those ideas so incompatible
But WK's do suck, we all agree lol
i mean i didnt even do qga in my any% run, i know how to, but i just didnt care enough to fail it in a run
which is the difference
my goal was not a great time
but just to get an ok time fast
Yea, deepnest route is fine, esp if you don't wanna commit to any%. I'm just saying if you have the mentality of "wanna be good runner long term, so doing qga" that should also equate to "wanna be good runner long term, so doing nail0"
nail1 is just like such a waste to learn. Even in nail 1 routes, you're likely going to get good enough at the fight that it quickly stops impacting you
i agree, but it sounds like nail 1 is because they're trying to not spend 2 years learning watcher knights, so i take it they picked up qga fast
they said they're relatively new, i dont think they spent 2 months on qga or anything
There is a distinction between the skill needed for a good boss fight and the skill of a trick, I suppose.
i think nail0 will just happen naturally when they spend more time in practice
Yea, I think once they do enough runs, nail1 will stop mattering.
nail1 as a beginner strat is something i personally dislike due to having to unlearn mantis journal, unlearn spire bench, unlearn selling to lemm early and going left after lemm, relearn watchers journal, versus deepnest, unlearn going down in fog canyon
and then nail1 is pretty ineffective as well
i just think beginner strats need to a) make things easier b) take little time to learn and c) take little time to unlearn, which deepnest fits, and nail1 does not
which is the same reason someone asked me about beginner lantern strats with low%, and because its just a completely different scrambled route, i just have to say no, it takes longer to learn than darknest, takes longer to unlearn
Yea, I mostly agree
I think all the rerouting of nail 1 is nowhere near worth it for the benefit it gives
its a 20% damage increase when you factor in shamans, you're 80% of the way through the fight, so we're looking at like 3 nailhits and a fireball away from just killing each watcher with nail 0
by the time you're remotely consistent enough to beat nail 1 watchers, you're probably good enough to do nail 0 with just like a couple hours of practice
what was the world record for beating any %?
Anyone know why the watcher knights kept doing tiny jumps during the fight. It started off normal but after a while they didn't bounce twice during the jump attack
and whether this counts as "any glitch that breaks boss AI such that they are severely limited from moving or attacking"
current patch right?
yeah
yeah that happens
the knight that enters that state will be like that until you kill it
its allowed and is just something yopu learn to play around
alright thanks
Is that the same glitch as the 1221 stationary-bounce one?
But current-patch-ified?
Idk, although it has happened to me before on current patch
yeah its like they half fixed it 0on cp so they dont do the second standing bounce
Again as is said multiple times, the only late game practice i have is the first ever run that made it past watcher knights yesterday and my debug practice, i am not good enough to consistently beat watcher knights deathless on nail0, but on nail 1 i get there aobut 70% of the time.
And sins im at such a early stage i wolde rather make it so my runs are a bit slower due to nail 1, but have a chance to let me practice in a run ,beast den qga crystal peak etc etc, Then have every run have good pace get to watcher knight sit there for 40 min then reset
I 100% agree
imagain nail 1 as training wheels, once i can do the watcher knights deathless i won't need it
in my earlier runs i died to k about 3-5 times per run and then i got myself nail 1
i can do it first try consistently
wk*
it's probably best for new players if they practice nail 0 but use nail 1 until they're comfortable with nail 0
i mena Wk nail 1 vs nail 0 is the same fight
you nail is still weaker then your fireballs
its just it speed up the fight a slight bit and also makes some areas in the later game easier
Are some boss glitches not allowed?
For example the hornet not being able to jump bug, idk what causes it but ive only ever seen it with the debug mod active
like, her getting stuck on the ground during the fight? or do you mean the softlock?
Stuck on the ground, she tries to jump and the animation plays but she goes nowhere
That qualifies for "Breaking Boss AI such that they are severely limited from moving or attacking", which is banned in No Major Glitches
Ooo okay ty
src's Hollow Knight page has a button that says "View Rules", that will give you a list of banned glitches
Okay cool, but wouldnt it be consistent to also not allow the watcher knight glitch? Hard to work around if it randomly activates
the watcher knight glitch isn't helpful at all
and also isn't severely preventing them from attacking or moving, it's just one of the attacks in their attack pool behaving slightly more wonky
Well if they bounce twice instead of 3 times id say thats a slight advantage?
So severity of the glitch is what gets it banned?
The rules also say "Some use of glitches may be ignored if usage is both clearly accidental and not beneficial to the runner."
Ahh okay thats fair
getting the bounce glitch is accidental and not really beneficial
for example, with Hornet, even if you get her accidentally stuck to the ground, her being stuck in place is giving you a big advantage because it lets you deal huge damage
So would that mean you would have to reset if you happened to accidentally break hornets ai?
Yeah
Ah that makes sense
Not worried about hornet shes easy and early in the run, but could this happen with bosses later in the run? I guess what im saying is if theyres any accidental reset worthy glitches on watcher knights, uumuu, or hollow knight you know of?
Specifically any% current patch nmg
when it comes to bosses, I honestly don't know if you can break their ai, so I'll let someone else answer that
Mmk thank you for your help tho!
In the banned glitches the only mention of a boss is this: Breaking Boss AI such that they are severely limited from moving or attacking
So if a boss stops attacking or stops moving, I would guess that's a reset
invisible thk
(fwiw in 112 it is a time penalty issued, but for all other categories yeah its a forced reset)
cries in pb pace
Clearly accidental and of no benefit to the player
Ye p much lol
someone ban him
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Guide for the 5hr speedrunning achievement: https://steamcommunity.com/sharedfiles/filedetails/?id=1861523602
in other bosses breaking that are (likely) not allowed, you can yeet lost kin out of the arena
that instakills it
Jeez didnt know that
I remember seeing collector stay in stagger for a solid minute and thought I was on to something new
Oh by the way is soft landing just entirely random or do you have to do something for it to work?
kp
Dont rely on getting a soft landing there
if you hold right and do nothing there is a 1/4 chance of just soft landing
That's weird
if you do a minihop as the floor breaks and land on the upper platform its a guaranteed soft fall
But it's slower right
Personally I like to jump and up slash to stop momentum
Iβm not sure if itβs slower if you position right
But you dont have to reset 4 times for a minimum time save that could be completely made up later at poomu or smth
I mean you have to go back for a bit to land on the upper platform, so it must be slower
Probably? But like fractions of a second difference
Only reason I wouldnt go for safe play there is going for wr
.2 i think?
Fractions of seconds are important in kp
Might be havent tested
Not for pb but I want those golds
Ah
I don't even have any lurien time yet
Furthest split I got to ever was watcher chandelier
I'm not, I was just wondering
I usually get like 53.3 or lower, I'm fine with that
Alright, going to do a run wish me luck
I'm doing any% and i keep dieing in the place where u get vs I cant remember tge name green path the aspid room in cross roads and others in problably forgetting and I feel like im banging my head against a wall idk what to do
@distant ingotPractise practise and practise. Same as anything else. Record urself complete a whole run (keep going even if u die/take dmg) and rewatch it. See what u did good and see what u did bad. See where u died and practise them in debug. See what works and doesnt work consistently and try implement those improvements into the next run u do and repeat
Oh yh and try not to burn out and give urself breaks when theyre needed
Any% NMG?
You know multiple pings won't help?
Yea I'm doing current patch nmg
@wary fern could u not spam ping
Yes plz
@wary fern yea ping spamming isn't cool
Dude
Wow darkdg your HILARIOUS BRO srsly
damn. mods got to it before i could
This is the thing that sucks not only do i not have a pc but im also on switch which makes it hard to practice
Let alone mod my game
You are not really far into the game - also, you can do a section then benchwarp back to practise
Doesn't always work but it's not that bad
Ok
Damn well that makes it a whole lot harder. As hubibubi said ur only at the very beginning of the run but ig u'll have to practise parts individually by getting to them normally then learning it
Whole reason why I switched to pc tbh. Even if ur pc is crap, in my opinion at least, its 100x better than console but then again im doing 112 which is much longer so learning 112 on console would be hell
Does the needle throw attack reset the stagger counter?
yes
I was at one health and shot a fireball that should have staggered, but hornet decided to throw her needle at me and I died
well there are two stagger counters for hornet. 1 is 6 hits and resets if you stop hitting her for too long or when she does needle throw, the other counter is I believe 12 or 15 hits? and never resets
when she gets staggered both counters get reset though
so you'll only see the 2nd type of stagger if she does needle throw
Isn't it 5? not 6?
5 on 1221 and 6 on current patch
false knight is hard :(
For which category?
watcher Knights?
watcher knights are unironically not that bad after some practice, the real issue is when you want to do watcher knights fast
Ok this is a long shot but I'm having a lot of trouble with processing power on my win10 bootcamp partition. Is there any way to use the autosplitter on mac os?
watcher knights and hornet 2 are my major time saves for all skills ;o;
my watcher knights on my pb are like 3 minutes lol i need to practice more aha
there isn't no
the autosplitter only works on windows
Ok i kinda expected...sad panda
It's universally agreed to be the hardest any% boss by a good margin, some grinding will make it less frustrating but it is a tough fight so don't beat yourself up over it
nope. u could probs get it working with a vm running in macos like parallels or something similar but the performance will likely be abysmal esp compared to win10 through bootcamp
I have it running in a win 10 partition but yeah the lag is unbearable and my computer gets too hot to touch u_u
are you on a laptop?
Yep, and I have an eGPU but the windows partition doesn't use it properly
ah
and it's not really feasible to build a whole windows rig just to maybe speedrun one game :/
probably it's cpu limiting you the most if that's any consolation
does livesplit not have a cross platform version or am i misremembering?
No theres no Livesplit app for mac, there are clones but the autosplitter isn't supported
i mean theres a web version i believe you could try that out?
I could do manual splits which I'll probably look into, but not ideal
rip. I play on a win10 bootcamp partition myself and it works fine but that may be because I dedicated as much as possible when making the partition to win10. LS one doesnt have an autosplitter and runs in browser only (I think). U can use livesplit through WINE (allows u to run exe files) but the autosplitter is broken
the problem is that the autosplitter looks at the game memory. it'd need to be completely remade for ios or linux
I mean macos
π₯΄
yeah thats the problem
manual splitting works fine on ls run through WINE
if you are new you could always do real time instead of game time
Yeah, I'm gonna have to settle for real time. It's a pain but I'm not really gonna be competing for top times so it's not that big of an impact
Just a hassle to manually split π
yeah I'd say having the game run smoother is worth sacrificing loadless time for
just for your sanity
Agreed Xero
obv your times will be worse, but hopefully you can enjoy yourself anyway
Damn cpeaks is hard
tbh with the amount of missed movement due to lag I'll probably save time lol
i have to practice fcking infected vengefly room for at least 20 mins in order to not eat shit
i hate it so so much
Flying crystal shooty bugs hardest boss confirmed
relatable
Infected vengefly room as in the one outside of crossroads stag or which one?
correct
omg YES 
i lost an actual minute to that room in my pb not even joking
in fact my crystal peaks split lost 2.5 mins total, at least thats timesave for next run lol
infected venegefly on cp, you should be content to take damage
1 damage is like a normal scenario
0 damage is god tier
if they get really bad you can exit to the right side and reset the room below the cheart room
you can also quick toll by healing so keep that in mind
ok so my run got submitted but livesplit used the old pb i had and not my new one, what do i do about it?
wdym about livesplit?
i submitted via livesplit but it didnt use the correct times
dont autosubmit with livesplit
just do it with the website
for future ref it should be pending
and you can edit it
ok gotcha, its not letting me edit the times so ill do that when it lets me
ok it worked thanks for the help!
yeah I've never tried submitting through livesplit, I just do everything manually on the site
ye no problem, auto submitting through livesplits jank
yeah i thought itd be ok but i guess not aha
You can submit through livesplit? TIL
i mean it did technically work but it was indeed jank
sounds pretty convenient if it actually worked properly ngl, not having to manually copy the igt and rta times
my first ever speedrun
it was an any% nmg
if i didnt die a bilion times to bosses that time could have been like 2hours and 30 mins
Same, I had to turn the graphics settings down the literal minimum to play without lag
But whatever I can do to run windows Β―_(γ)_/Β―
how fast you have to beat the game to get speedrunner role?
sub 1 hour or something?
there isn't a maximum time
you just do many attempts?
what do you mean?
you just submit a valid verifiable run according to the speedrun.com rules and you get the role
so i record the run?
the rules don't specify minimum required time to get
the run needs to be recorded yes
ok
Read pinned messages pls, they have all the information you need
ok thanks
Ah the pains of being a mac owner who likes to speedrun. ngl buying a mac was my biggest mistake ever but thats kinda offtopic...
Hi, i didnt have any problems before downpatching but after i downpatched the goam room is for some reason out of sync anyone know why or a solution?
what do you mean out of sync?
Do you have particularly long loads on the downpatched version? Load length is known to mess with cycles
If thats it theres not much you can do. Your best option is to look at the switch board and see how console has to do it. You basically have to pogo the middle goam because you'll never make it past in time.
I have a video can i share it?
Also the aspid double spike kill seems to not work i never got it on the downpatch
I could do double spike kill on the current patch easily
Downpatched version 1.2.2.1 mods installed debug mod
double spike kill was made trivial on current patch, but it's way tighter on 1221
double spike kill and goam room are both a little different on 1221
the goam room should actually be easier though, to get the fast cycle
do you do that goam room movement on current patch?
and it works out?
I don't think that movement would work for me on current patch
anyway this is the movement on 1221
you can line the movement up by doing a small jump when you touch the piece of grass right before the goams, then buffer another jump when you land
when uploading a video for a run to speedrun.com, is it okay to use a twitch recording of it?
Just so long as its a highlight and not a raw vod since those expire
thanks!
fireborn does the same movement he holds jump but i'll try yours too. And i did this groam movement on current patch and it worked i dont know if it's my frames or not that's causing it because i feel drops
If it means anything the video you posted does look like the switch cycle. I recommend watching that and anticipating to need to pogo the middle one
I just realized my analog stick might be broken it worked with dpad im both happy and sad right now sorry for the trouble
excuse me professional speedrunners, do u have any stratigies on beating watcher knights?
have you beaten them on radiant?
Is this for speedrunning the game? or just watcher knights in general?
because if it's the latter
?srpsa
Reminder: This category is intended for competitive speedrunning discussion. Questions about achievements should be directed to #hk-help.
Guide for the 5hr speedrunning achievement: https://steamcommunity.com/sharedfiles/filedetails/?id=1861523602
Hi so I want to get into Any% NMG runs but I don't know where to begin. Where can I get started?
fireb0rn's tutorial playlist on yt is very helpful and in depth
can you skip out of the void heart abyss climb using dream gate? Does it permanently skip that animation sequence?
if you dont finish the climb you dont get voidheart (major glitches excluded) , but idk if dreamgating specifically works
don't you get voidheart before the climb?
i believe the actual save for voidheart occurs after but i could be mistaken
the fact that true ending goes through voidheart climb and they have dgate is a testament to its necessity
i believe nmms still does the climb but with no clip
ik the actual voidheart animation sequence occurs after the climb
you can obviously dgate right after the climb is done or quit out
Next run got a pb
is 25min claw (in game time) good?
Check against other runs at the times you're aiming for and see what times they're getting.
Claw is normally picked up at 9-14m i think so u may want to work on ur early game abit.
Even without them u should def be able to get a sub 20 claw tho
U may be taking hits or doing bosses slowly so record urself and see where ur messing up
yea, thanks
Also those skips are not really that hard, if you practise them for a bit you should be able to get them
It's easier than many people think
The only skip I would say is "required" is the skip where you see hornet on the ledge and she runs away. If you can't get the Fireball skip there, you should learn the squit skip instead. It saves minutes of time.
Going around at E-Pogo isn't a huge deal. It's a time loss, for sure, but I also CBA learning current patch epogo to bed honest
Squit pogo is easier but loses 8 seconds (I think, not sure about the timing) to fireball skip
If you're losing 10m within the first three splits, I don't think an 8s time save is a big deal
Start with easy strats and work your way up. So long as your route is generally correct, you're making progress.
Btw @final plume are you playing cp or 1.2.2.1? I think you didn't specify
cp, im playing on the switch
Do somebody knows how much time the explosion pogo skip saves ?
To know if i should try to learn it
I always say 40 for both this and QGA Vs Deepnest
yeah I think it's fair assumption especially considering that mantis pogo was way more labbed out when you go from above
I wouldn't be surprised if the difference is sub 30 vs optimized around-movement, but I think the last instance of optimized around movement was top 112 runs from like a year ago
I think if you're at the stage where you're asking if you should go round or not, you aren't doing the alternate route in 25s
yeah for sure
Like, I think it takes me about that, because my movement is actually quite good, but I refuse to do segmented practice at this point. π
But normal people
prob 25 optimally
but it also makes mantis pogo different and if u have to go aaround there too its easily 40
I probably won't be able to wing in in 25 I think, I never went around in my life apart from my casual playthrough π₯΄
TBF it makes mantis Pogo a lot easier to get
Like you see in Fireborn's tutorial he talks about heading right to grab the extra mantis; that's done by default
If you ever run 1221, I suggest learning epogo
But thats impossible
I literally wing it every time and get it a good 90%
I did a run where I did Deepnest instead of QGA recently and cut something like 13m off my time
The Queen's Gardens section is also way, way harder than the Deepnest section, imo
Yeah, theres the arena especially
I'll keep doing my current route
But i abdolutely need to practice the bosses
They take me so much time
whats 112% APB
A run where you get 112% completion (all charms, skills, etc.) and also are required to defeat all bosses (also GPZ) and get the Embrace the Void ending (Pantheon 5 ending) APB stands for all pantheon bosses
Idk if you got an answer but, speed run or not, this will give you a decent idea of how to fight them
This part highlights the Watcher Knights fight.
Playlist: https://www.youtube.com/playlist?list=PLfkLKB8O1Ff0-AApWYqqgFjMcMMVaW_JH
Setup Guide: https://www.youtube.com/watch?v=a-aCaVTAUtc
Speedrun.com Guides: https://www.speedrun.com/hollowknight/guides
Hollow Knight Discord: https://discord.gg/hollowknight
fireb0rn's Social Media:
https://di...
If you don't care about time, don't worry about going fast. Just pay attention to their attacks and your spacing
Is there a mod that makes the game go in slow motion?
I want to practise trinomial drop and I think it will be easier if I can get to know the movements in slowmo first
debug mod allows you to change the timescale (faster or slower) which should achieve what you want
timescale resets when you take damage so it is a bit annoying to use
Thanks, I didn't know debug could do that

How much time does trinomial save over the beginner strat? I'm about to give up
I always get hit by this jelly or hard landing there
try to do smaller movements. you're aiming for this kind of line, so either hitting the jelly or getting a hard fall there means you're overshooting to the left quite a lot
Wait, on the top platform you go from the right?
I always tried to do if from the left, I'll try that out
actually you're right
still you want to hang close to the left side of that top platform, so hitting the jelly or getting hardfall means you're overcompensating
This part highlights the route leading to Uumuu as well as the boss fight itself.
Playlist: https://www.youtube.com/playlist?list=PLfkLKB8O1Ff0-AApWYqqgFjMcMMVaW_JH
Setup Guide: https://www.youtube.com/watch?v=a-aCaVTAUtc
Speedrun.com Guides: https://www.speedrun.com/hollowknight/guides
Hollow Knight Discord: https://discord.gg/hollowknight
fi...
after passing just left of that top platform you don't move at all until you start moving right after the bottom platform
there's no need to keep moving left
Alright thanks
That works, I always kept going left a bit more and I guess that's what caused me to get hit/get a hard drop
Wk are harder on 1221 than on current patch ?
yeah i saw that infection pillars deals 2dmg on cp
do i need to be in the current patch for a run to be accepted?
because i dosent say anyhting about version
there is no version requirement
it depends on which speedrun you want to do
for any% the best patch is 1.2.2.1
Some runs are only allowed and/or possible on certain patches.
im doing any% NMG
yeah get 1221
it allow lever skips
which are a rly good time save
inventory drops
and some other things i dont know about
1221 and cp are compared separately
so timesave/timeloss are irrelevant, its about what you prefer
I'm currently learning uumuu, and I've run into a problem
Wait, my video file is too big give me a sec
Ok, https://youtu.be/QfADze7XXBM when attacking uumuu it seems to get out of the platform quicker than when I watch speedrunners doing it, so it's hard to hit her with the nail swings
What could I be doing wrong?
OMG MY SECOND EVER SPEEDRUN
current patch?
1.2.2.1
oh I will not pretend to know 100% then, but to me looks like the damage cycle is too slow and uumuu is just drifting too far over time
I know, that's the problem, I mean in the nail swings before that I shouldn't have to jump off the platform to hit it
That's likely
I know people do the fireballs in a different order depending on preference, you may want to try messing around to find something that works for yoy
you can walk into uumuu a little bit the boss becomes vulnerable so you can be inside it because of your iframes
this will let you start the damage cycle as close as possible to the boss
it also doesn't look like you're nail cancelling your fireballs
you can nail and immediately cast fireball and the recovery from the nail hit will be completely skipped
practice it a little with infinite soul just trying to time your fireball as close to your nail as you can
also another major part is casting the initial fireball as soon as you can after the boss becomes vulnerable
but it looks like you have that down well already
basically the cycle is just tight to do, but you look like you're doing alright to begin with
a bit more practice and you should be able to get the full damage cycle in
This was the trick, thanks
Sorry for the ping
when i go onto hollow knight, i cant see live split
is there a way to for me to see it while i play
Is your hollow knight from steam?
yeah
In the game properties type "-popupwindow" in the launch options and in the hk in game settings change it to windowed
thanks
Livesplit doesn't normally display over fullscreen apps
So you need hk to be windowed, and the "-popupwindow" makes it extend to fit the screen, thus borderless fullscreen
ive done it now thanks again
i have another problem
i downpatched my game to 1.2.2.1 and when i load a new save file its just a black screen
When you're making a new file? Only thing I could think of is when you load the save that's in godhome, idk why it would blackscreen on a new save
Then it shouldn't be a problem
Idk, skipping cutscenes takes quite a while so it could be that
There are 3 cutscenes each takes like 5 secs to skip
I don't think you fully downloaded the game
ok ill redownload it
its working now thanks
Is there a list of hk speedrun tech and strats that I can read up on anywhere?
since that's usually route-specific those are usually available in their respective cat's pins and such, but i don't think there's a comprehensive guide of all different strats for different things independent of routing
I dont necessarily need a guide for the strats just need to have a list of them but if thats the case then a list of all strats probs doesnt exist
there was some talk about whether a resource like that was deemed necessary or wanted by the community at large recently
it seems to be something that's very asked for by newcomers, but not by more experienced people, as far as I've seen
it'd probably require a lot of work given the large variety of options
i think however there's something like that for rando, but i'm not a rando person so i can't say for sure
did you pirate the game or something?
that's something that happens when the downpatching isn't completed
no need to throw around accusations
no lol i downpatched it
oh it was a downpatching issue
yh it would probs not be worth making one. Asking cuz of the 112 guide me and glowingicefire are making and It would be nice to see all strats so I dont forget to add one that idk of
sorry theres this whole meme that centralizes around hollow knight players hating people who pirate the game
i mean it is illegal
better to not dwell on it, it was a baseless accusation and not really related to the conversation that had already ended and been resolved
a full list of all strats would be difficult to categorise and navigate
I'm sure if you post your 112% guide then more knowledgeable people can chime in with extra info
How can I make Livesplit be upon Hollow knight while im playing?
if you're launching the game from steam, follow this
if you're launching it from the exe/shortcut from the exe, you can also add that in the shortcut's properties
then you can press alt+enter in-game to toggle between fullscreen and windowed, which should let you have livesplit on top of the game
also make sure to tick "always on top" on your livesplit layout
By doing some Alt+Tab weird magic, I sometimes can have Livesplit on top of Full Screen HK
for me it only works if i boot livesplit once ive started fullscreen hk, then if i alt tab its gone again
does anybody know how much geo the chest after the watcher knights give?
655
including the hallownest seal?
no just the chest is 655
hallownest seals sell for 450
ok thanks
what category are you talking about?
if you're just starting out it's best to compare yourself to your own improvement than with people with more experience, to be honest; you'll quickly burn out if you compare yourself to people who are more experienced than you
a good time is a time that you're proud of
i cancelled a hiveblood% after a few bad deaths and a generally bad time
however, if what you're seeking is just comparing yourself to others, you can check people's runs on the leaderboards
keep in mind though that people usually grind new meme categories even before they're officially on the leaderboards
surviving in the hive is largely dependant not just on the bees' spawns, but also on what route you're using to move; most people move around the hive in the same way, but there are some more safe strats to go for if your goal is to just survive
may I ask for the fb skip, should I spam fb or I need to find the rhythm
You need to practice the rhythm of it
remember to use quick cast button instead of focus button
yeah i do aware of quick cast
mashing works for some people too, its mostly up to you
when i tried infinite soul
even if I smash my keyboard as hard as I can
i felt like my drop is almost 45 degree
π©
if you watch people who do it with an input display on, you can kinda get the rhythm of it from them
I think fireb0rn's any% guide has an input display
but just watching anyone's runs who do that skip and have an input display should be helpful
a good way to practice too is to use infinite soul and try to make it across the whole room without losing any height.
will get the rhythm down very quick
Make sure you aren't holding any directions while you're firing
That messed me up for a while
you know what I was starting to doubt my keyboard is the problem to prevent me to chain fb ;D
i got the most of the bosses and the tricks quite consistent, but the fb skip is impossible for me
are you using socd cleaner? it's very recommended if you're playing on keyboard
helps with directional keyboard inputs, because the game's own handling of them is pretty π₯΄
won't help with the actual timing of fireballs, but will help with the timing of the turnaround and such
when it comes to the timing of the fireballs themselves, then yeah what Mickely already said is very helpful
Alright, I will look it up.
Thank you all for the help though
i am really appreciated
Help, I still can't do it
I think I got it like maybe 3 times randomly, but I have no idea what I did differently
i think you are meant to damage boost at the start as uumuu pops so you're closer
you're still not getting the nail cancels
I have no idea how those work, I've been trying to do them, even with timescale, can't get them
got the 32!! the second 32 on the leaderboards, feels great. will be trying to push even lower though, world record only 4 seconds away now!
streams at https://twitch.tv/ax2u
this run has input display
You can see on my inputs that I'm spamming RB right after pressing X, I don't know how you nail cancel
have you only tried it with slowed timescale? that might not be helping things
I've never tested strats with it personally because timing is so important
please dont spam quick cast. Mashing qc nearly always ends up having more time inbetween vs's than when you fire them rythmically. As mickey said give urself infinite soul and just try to move across a room (in the air ofc) only using vs's while losing as little height as possible
Alright, I'll try the nail cancels, I think I get more or less how to do it
some people find mashing more effective and/or comfortable, it's a personal thing
if your rhythm/timing is good it can be as good as or better than single press timing
Not counting the one failed one, are those correct nail cancels?
yes this looks good

