#speedrunning
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Oh, it's that much of a difference.
fury is very slow to get, equip, and activate
Easy fix to that, fury WK and THK 
it's not even much damage though
Fury makes cp 2 cycle Uumuu free 
Freeer
Fury watcher knights is probably useless, but I imagine THK would get a decent amount of benefit.
fury saves 5s on hornet fight itself, it takes 30ish sec to pick up, and some to equip
Equipment is the big issue because you either have to wait in dirtmouth or go into the stag station
scream skipping with fury 
I mean, scream skip skip, but I don't see that happening with any% gear, even with fury.
It's mainly used in 1xx since you have to get it anyway
and ACN ๐
after mound is the least out of the way
steponme route 
if not that, then stag station by far on 1221 at least. Dirtmouth text lasts foreeeeeveeeeeeeeeeeeer
But no FK Fury then so even more useless
i mean when you skip fk anyway, fury would save i think 5 ish hits, which would equal to 2-3s
thats more than you lose by equipping in the stag station
wait
words
Yeah, it's just kinda not worth it
and then for wk it would likely save in the region of 5-10s?
maybe?
that is assuming youre an absolute god, ofc
That'd be hitless wk
and for thk it was 5-15s as well, if i remember labbing from some months back properly
So it'd save like ten seconds in exchange for basically having to run hitless
so if you do fury optimally based on that youd save what, like 5s across the entire run? 
skip shaman, ofc ๐ค
Ignore the garbage fight, but after swapping back to all skills equipment, I freeze on staggers for what seems like a REALLY long time, is this weird?
1221 
see if it still happens if you restart the game

yeah, congrats!
my consistency for the aspid arena is poop but it feels so great when i get the spike right
same
I finally stopped being lazy and swapped to chinese, I feel like a real gamer now, I need to mash text 10x less 
this is way slower than expected for 1221 tbh
Yeah, after restarting my game it's waaaaaay better.
Switch to French, the slowest language in the game 
That seems like it could be the registry thing. Try yeeting the entire folder
<@&284848710960021504> could i get the speedrunner role? I have a verified run in any% nmg
If you can link the run that makes it easier.
oh woops lol that would make sense
Grats on the blue name 
ty
Also, nice run.
zoom zoom
||whoosh||
lmao literally my next run was a new pb but i didnt record it
the radiance is actually trying to kill you ๐ณ
I plan on starting running any% NMG but couldn't find the differences between 1.2.2.1 and CP. Where could I find it?
Hey, i've been practicing these bois for a while now and i'm still just scraping past them, i was wondering if anyone could give me any tips on what i'm doing wrong, (thanks in advance)
for any% the big changes are: inventory drops are changed to be frame perfect and most of them are not worth it, lever skips were removed, fireballs now disappear offscreen (preventing the baldur instakill glitch and changing the wk and thk fights slightly), epogo is changed to be much more difficult, hornet takes 1 more hit to stagger, uumuu takes more knockback, and maybe a few other things I'm forgetting
the route is still basically the same, it's just individual rooms that you do differently
The performance and overall jank is MUCH worse on 1221.
So if you have a potato pc, you might be best sticking with CP.
you're always getting hit by trying to go over them during the bounce attack
you need to dash under that or wait it out
Thank you! i'll try that out
running any%, theres a skip after Uumuu called Queens Garden Acid skip. im sure youve seen it in runs. its quite difficult and theres an alternate route going into fungal which is (i think) 30 seconds slower. in CP, we pick up spore shroom on this route because THK has a bug where it gets melted by spore shroom. Also, THK is faster, gruz mother gruz babies dont drop geo (but thats not actually important), and you can't skip dreamer cut scenes.
I'm doing quite a bit better now, thank you!!
theres a long list of small differences, recommend just watching runs, but very notable ones is no instabaldur kill (on 1221 you can kill the baldur off screen with a single fireball), spire lever skip (you can hit a lever through a wall in city, saving 40s), Uumuu doesnt get stuck in platforms (so theres a different setup), explosion pogo is a lot harder (you cant pogo the actual explosion, so you have to make it across in one pogo instead of two, which is needed to get into mantis), and if you opt into doing QGA and queens gardens, theres no hazard warp (where you drop into thorns and teleport to a lever)
If u have a good pc I personally would say run 1.2.2.1 just cuz of the fact u can menue drop and the spire lever skip and hey.... its the most popular cat. If ur pc wont run 1.2.2.1 well then run cp. Honestly they arent too different just that one of them is a cheater patch
small question regarding the ancestral mound entrance, is it faster to hit the lever that brings you back and then go up to get VS and come down without having to wait?
no since you have to walk to it first then walk back
faster to just hold left and slash on the way out, optimally you barely even catch the door anyway
okay, thanks.
hey everyone! I am new to speedrunning and love HK and have been watching fireb0rn for years and am finally going to attempt to sr current patch but I have no clue how to practice the run. Does anyone have any tips or should I just jump in with the knowledge I have from watching videos and reading guides?
Theres a lot of helpful information in the pins
Otherwise its up to what you wanna do, most people start out by watching guides and doing some practice
Also epogo is sick as f*ck on cp
Mathulu has a good tutorial on the new comfypogo
Be sure to train bosses, they rely mostly on RNG so practicing is recommended. If you're on PC, DebugMod allows savestates
if you have a hard time fighting watchers, going for a nail upgrade is totally fine
Practise using debug mod
And also dont reset too much
as a rule of thumb, you'll find lots of resources on speedrun.com and in the pinned comments, some things you'll want to pick up are Debug Mod, Livesplit, a form of screen recording software (OBS Studio is standard), and SOCD cleaner if you are on keyboard ( found in #resources )
Speedrunning on console is very different setup and procedures so if you're interested in getting started with that let us know.
As for Current Patch, would stray away from All Skills, and focus on Any% NMG, focus on learning the route and getting key skips/bosses, get a baseline run, and then work from there
Would stray away from all skills anyway
Maybe i just dislike the category because my feed is oversaturated with it
All Skills is a great beginner category for 1221, but is pretty saturated due to the tourney, and you'll see a lot of mixed feelings on the category.
U probs want to give any% a go. Great gateway to other runs, is fun and relatively short, and has only 1 major difficult (unavoidable) part
The major reason you see people run all skills is Watcher Knights, which you can expect to be a roadblock
Also its the most popular cat so u may find more rescources for it
Isnt all skills like an hour and a half long?
On current patch, theres two routes, Sporeshroom and QGA for Any%, the former being easier, very niche, and about 10s slower to comsob, the latter being much harder, translatable to 1221, and most likely going to be slower for your first run
If so it may be offputting to new runners
cp all skills for a first run is about an hour and a half in game time, records like 50 minutes
its actually a lot faster to learn
you can learn spike tunnel, all the acid skips, and boss fights in the time it takes to learn qga
yeah all skills is much easier to complete your first runs on than any%
Thank you guys so much for all of this, I do plan on doing any% I forgot to say that in my initial message. I will download Debug, I didn't realize it was so helpful
if you go with any% expect to spend several hours practicing watcher knights before you complete your first run becaus ethe fight is that difficult. Don't get discouraged though everybody struggles with it at first
I already have livesplit set up for any% with all the WR splits for CP
Remember to get rid off debug when recording ur run and refer to fireb0rns setup and any% guide
You did clear times right?
haha yeah when I first did my HK playthrough years ago I got so tilted cause it was so hard but after a few more casual runs I can do it pretty well just not as good as speedrunners
i wouldnt compare to those splits, since that run is pretty all over the place, if you want to compare to great times compare to comsob (which is the best possible time done thus far)
I am not sure actually, I just copied the times off of the final split for WR video
oh okay where do you find that
Clear them. Its better to set a time for you to try and beat
okay so just pb times?
I mean you can compare to whatever you want
But for a beginner comparing against wr I wouldnt recommend
i mean if you go in with the expectation you're not going to instantly beat it you're fine
seeing how much time you're losing is nice for understanding
I get that, I just wanted to see how much I could improve (obv a lot since im brand new to sr but it makes sens)
which is the entire point of splits
Finally I have achieved a decent time for myself in the first pantheon:
10:03
i would personally recommend doing one full run then comparing against PB
that first run you just push yourself through, and that way you also get to know what you need to work on the most
there is a way to save setting though right?
Its fun to try beat that PB to and motivating
First: 17:11
oh yeah disregard that last message
Imo for first run focus on remembering the route and dont reset cuz its a bad habit. Dw about deaths either cuz its a first run
anyway I have to go to work, thank you all again so much, I'll be on tonight to hopefully do some practice and maybe a run. I will let you all know how it goes
Am I aloud to post a google slide link because I have created an Isma's tear route(though it only has lines right now)
for what category?
if you're referring to any% NMG there is already an ismas route that has been routed out to be slower than the current optimal route
ye if it already exists its cool I just wanted to see how mine would compare to the actual thing
but yeah, i don't see much problem with sharing it here i guess
to answer your first question
where do I find the already routed route
Is there some sort of database for speedrunning skips and stuff?
Rando might have that stuff, theres a wiki being worked on i think? Im not too sure
You can also search in #resources and #strats for specific skips and stuff
Ok, thanks
if theres something specific you're looking for like 90% of the time if i just ctrl f for it in this server, im able to find what im looking for tbh
What is the easiest category to speedrun?
kp lol if u want to consider that a cat
kp ng+ slow
if you want a short category to run, one that is pretty niche is aluba% All Glitches. No special downpatching or anything. Uses a couple neat glitches. Otherwise 4ms is pretty standard.
for full game, All Skills on patch 1.2.2.1 is the easiest to learn, Any% is the easiest on Current Patch.
Why do you think any% is easier than AS on cp?
the routes confusing and varies, less resources
its definitely easier to execute than any%, but in terms of time its going to take more dedication
all skills cp does sanctum which is really rough
whereas any% cp gets to skip qga for very little timeloss because of spore shroom
IMO any% watchers is harder than anything in any all skills route
any% watchers on cp is a little better do to minimal off screen attacks
But also I am bad 
I would agree that any% watchers is harder than anything in AS
regardless there isnt a full game category where you watch a run at x2 speed at youtube, say "Yah i got it" and then just instantly run it
idk I think most people figure out any% ag on sight
i mean you still need to downpatch, which that would take longer than just learning 4ms
Any's route is quick to pick up and u can memorise it in a sitting but twk and qga are pretty rough so yh
I would strongly disagree that Any% Watchers is harder than anything in AS
I would in fact say Any% Watchers is easier than any single skip in AS
it varies from person to person
but many people run all skills to avoid any% watchers
just depends
Eric says hi
absolutely impossible ai
I have, no joke, died to Any% Watchers fewer times than I have failed to manipulate that Squit
Glitch too stronk 
I was practicing epogo and I was having trouble getting it consistently.... so i decided to try timing my jump way earlier to see what it looked like when I was too early and now I can get it every time
feels bad when you practice something trying to get it on the tightest possible timing when theres a wayyy easier way lol
Yup 
I wanna upload my speedrun video but, what this means?
Optional
iirc splits i/o is a web app that lets you upload split times to src? You can just leave that blank few people have ever used it
If you use(d) livesplit then just ignore it
okay, thanks
i just use it bc it's cool to have a link to splits c:
i used to use splits.io when they gave premium features out for free that actually made it like useful
now not so much since it doesn't even tell me useful info i don't already know intuitively 
didnt someone make their own script that would analyze your splits files for you here?
btw, do anyone knows a place that i can find arrow keys overlay for obs?
it is! 
I wanna use it on my speedrun videos tho
nohboard is the keyboard input display most people use
there's also the input overlay plugin for obs but you'd have to either make your own custom overlay or have someone give you theirs, since the preset layouts aren't really fit for hollow knight
yeah I know, I ask for this problem tho
I can find it like writing nohboard right?
yeah
Al2ba% is a super long cat
If you want a long meme cat, may I offer you P5 Boss Order 
A bit less prolly
Al2ba% is like 23 minutes
You just rush shade cloak then qg right?
Oh wow really?
Yep
Neat haha
Is their anyway to do explosion pogo on current patch without dash?
Does vsync epogo work?
two-three hrs*
al2ba is not 2-3 hours
Thanks.
You realize you are talking to ME, right?
there's a 1fb vsync dashless epogo jamie
Al2ba longer than 106%
whenever a category is described as long/short/etc it's always in terms of what the top times are
on 1221 al2ba is all skills start to get dash slash + shade soul, then get back to qg somehow and lever skip into qg through mound entrance, then shade soul through the wall after doing the worst parts of qg ๐
oh
on cp it's any% but you have to do qga and 2 petra arenas
fun
QGA 
I guess you could do deepnest instead and skip one petra arena
probably would lose ~a minute
at worst
I think my pb does deepnest route
skipping the easiest arena 
But I only ran it for like a day
does al2ba geo route allow for shaman?
iirc no
is al2ba cp even optimised yet 
I believe it's optimal to not (but my pb does)
Actually
I remember being annoyed that I didn't have shaman
"just do all skills routing" doesn't work for cp im afraid
considering there's like 15 minutes of different routing for as cp, with wildly differing geo sources 
1221 is an acquired taste
once you know where all the stupid stuff is and how it feels, its pretty good
1221 is relaxing to play on (for me) after a while of cp just cuz of menue dropping lol
this is why rando is the perfect break from cp runs
qol inv drops are just... so good...
hitting cp inventory drops feels good (but missing them is meh)
the best drop is the map drop for 1028
the secret is that this ratio is backward 
take a high-stress break from rando rando with a single speedrun
and then remember that rando is better
true but i've been absent from rando community for too long 
Jamie come back
withdrawal symptoms are starting
(I have also been absent too long)
both of you come back, let's get the old guard back together
math i need to finish my finals, finish as then do a couple weeks of meme runs
then we can return to rando rando 
(one of those meme runs being any% cp)
Rando rando revival in the summer? 
not to mention losing to me in grands for all skills Jamie
oh yeah, it's all coming together
ohko 
i haven't opened the game in a week and at this point im not sure i'm gonna be able to until exams are over lol
I'm coming for that chocci bar 
but yeah, tbh I'm in the same predicament as you
Prolly the only time I'm opening hk this week for more than 30min is for the showcase race with Jodii
Are controller inputs worth showing on vid demos of strats in the 112 guide me and glowingicefire are working on or no
I would say yes for some of them. E.g. the ismas skips it's important what you're holding, and in dark rooms it can help a lot too
Yeah, I think for stuff that requires precision/low vision it's a good idea
Yup def the dark rooms. Main pain is that i think we need to redo (i think) all of monstahs strat demos from the copy of the old guide he gave us but if it benefits beginners more its worth it
Yeah, that makes sense
What are all the requirements to finish the all skills category?
the category requirements are listed on the leaderboard page
spells, movement abilities and nail arts
Alright thanks
Is there anywhere I can download an HK layout for nohboard?
Whats nohboard?
A keyboard overlay app
Looked at a vid (for nohboard) and it seems u right click, press start editing and then u can choose to delete keys
hey where can i get the speedrunning mod? i checked the pinned website but it said it was unavailable
speedrunnng mod?
like what tracks your splits
(not a mod fwiw, just a timer application)
okay thats what i ment thank you so much! ill let you know if it works
it works! im gonna figure out how i works now
thank you so much for the help!!
Great! There's some info in the pins about how to use livesplit and the autosplitter too 
thank you!
tfw installed nohboard and manually edited the json in a text editor to get it how i wanted to before realizing graphical editor was a thing
been trying to make myself do a no reset run and i cant do it its really annoying, something small goes wrong and i just want to quit lmao. anyone got any advice on how to keep going through a whole one?
doing current patch nmg rn btw, sum of best is 49 mins
When I'm really stuck i usually do no reset runs without livesplit out
Just trying to get all the bad runs out of the system
Plus also works as a warm-up for when you pull up ls
so like dont have livesplit visible?
Either that or just not timing it, trying to get through it
got it ty
Also comparing against average segments helps imo, much easier to build yourself up with that
oh i didnt know that was a thing, imagine my average has improved an insane amount in the last few days
I had the same problem when I first started running and it's just stress for no reason. if it helps, I can tell you that the satisfaction of doing your 2nd run and being able to save time on all these mistakes is such a good feeling. if you can just finish your 1st run even if you hate it, then you get to beat it next time
thanks for all the kinda words aha, yeah ive completed 2 runs and done a bunch of practice (but still suck at uumuu and the stalking devouts) but both of the runs were over 1hr 15 when my sum of best is like 49 and ive felt quite discouraged
aight no livesplit time lets see how this goes!!
Sum of best can be really frustrating to look at when you aren't doing well, but it's always important to think that's basically the time you'd get if you had a 100% perfect run, which is very unlikely to happen
yeah so it worked for a bit and then i fell literally 12 times in dream seer platforming and quit the game
i think im just tired lmao ill do better tomorrow
LMAO
Good try though. You'll get it next time
falling 12 times in dream nail is the natural progression of a runner
required stage of learning
hell yeah sub hour tomorrow i got it
(definitely not projecting how im still bad at dream plats after reads notes 1.3k hours)
glad to know im not alone
yeah i have a stupid number of hours in this game but ive only started running any% for about 40?ish now. shits hard.
yea
does anyone know of the best way to practice boss fights? I mean obv godhome but you dont have the same items in the run that you do endgame
backup savefiles
there are actually some savefiles for ptactice provided by folks in "resources" channel here
awesome thank you
oh yeah, debug aswell actually xD
It seems debug the best I guess
I use debug mod save states, I go through a run as I would and practice each part a few times over if I need it
?srpsa
Reminder: This category is intended for competitive speedrunning discussion. Questions about achievements should be directed to #hk-help.
Guide for the 5hr speedrunning achievement: https://steamcommunity.com/sharedfiles/filedetails/?id=1861523602
kinda of a lame duck scenario with people moving but this is still not meant for the cheevos, its meant for competitive speedrunning
hi! quick question, im patching to 1.2.2.1, do i need to have the Gods & Nightmares dlc? (going to do True Ending run)
You can read the rules of every category on speedrun.com
But for te afaik its just beat the radiance
106 TE does do everything including grimm
Pantheons arent in 106 tho
Dont exist yet
honestly, i just bite into the sour apple (idioms
) and practice individual segments, even on a room-by-room basis, sometimes even smaller segments than that as well. It helped me a ton, especially with parts that killed my runs (in all skills), so like literally everything (mothwing cloak, cpeak, sanctum, every boss, acid skips, you name it)
skips some things like GPZ, kinda weirdly, but I wont even complain tbh bc i hate zote 
Hollow Knight DLCs are free if that's what you mean
Zote is sick
Zote is sick as long as it isn't the save file where I try to beat p5
Zote is sick ๐
Is this enough for the black egg to open?
Also why is Herrah called Hegemol in the files
Nevermind, found this
don't question it
deep lore reasons clearly 
Also, wtf even after this the black egg is closed
Maybe quirrel is messing things up?
Alright, I had to set this to true too
you could benchwarp into black egg
Debug mod
Persistent save states are goated
Ok, now this is weird, new save file without editing but a lot of benchwarping, and it worked without even talking to quirrel
yeah quirrel can be there too
rando has that very frequently if you don't find monomon lol
Also interesting, I killed thk before he had a chance to do the hornet summon scream and the ending was the hollow knight, not sealed siblings
So I guess the trigger is not the void heart but hornet swooping into the black egg
feel free to confirm your suspicion using this helpful diagram ๐
Is this the spaghetti code trigger diagram?
this is thk's ai
if your theory is correct then one of these states is read to figure out what game ending to use 
(this is a joke fwiw, if you actually wanted to figure it out you'd decompile and look at the actual game ending code because i doubt (hope?) that's an fsm)
Can I use the esc skip when I get down to the crossroad for the first time?
you can, it loses time though
i just wish these were easier to view. Like scrolling, zooming, moving boxes to clear clutter and follow lines
You can but I think pausing loses more time than you gain from early control
pause/unpause only saves time if you can avoid the hardfall anyway
It's used in menderbug%
and ig where you need early control for a slash to kill our buddy 
ic
i also believe pause-unpause dash-cdash to the left might be slower than just land-cdash? might be wrong. def not for going right since you need to be up high for that
i'm not seeing anything about ending flags on that fsm
which is a good thing, but also why in the world does hornet coming in have literally 8 parts before you can even hit them
that sounds slower yea jamie
Alright tho
Maybe faster with wings? so dash-double-cdash?
where are you wingsing too?
just bc the dash + early control delays the landing so much
(to the left to be clear)
I mean in like all skills, can you early control, dash to the right, double jump and cdash from the wall? Might be a known strat idk
When going to thk
cdashing too early after the early control breaks the cdash fwiw, though that might only be relevant with qol menuing
one of the funniest things i've seen is being able to walk around in the cdash animation with that early control
i believe that wings is too far, and in general when you're more limited horizontally than vertically like there wings and landing and jumping are equivalent
I ment something like this
is this not already done usually?
idk, I don't watch all skills
i've been doing any% movement by instinct but that also seems natural
yeah this is what true ending runs already do for years
all skills doesn't pause early control which is why we don't wings there
te makes a lot more sense
I guessed that's nothing new, but we were talking about crossroads early control so I thought about that
in all skills we do great slash in to dash+wings

maybe my great slash early control is screwed
i'm always way too low to get a wings off after my dash without touching the ground anyway
you can release nail art earlier than you think
just below the red line
like where the well background ends
i mean its load dependant right?
I assume Jamie's loads are slower than mine
yeah jamie should just about be able to get the seal without claw lmao
that's probably it 
wouldn't be surprised if my 1221 loads are faster than Jamie's cp loads 
vali that's like not even a question
my cp loads with qol on still sometimes exceed 1.2s load normaliser
Can 1432 save file be used on 1221?
Ok, i just want to do the uumuu test
don't believe so, i'd just save edit the 1221 file if you need anything specific
Oh, just seat on the uumuu bench, with 1nail, fury and shaman
if you have 1221 modding api installed you can use debug and benchwarp to make a save
assuming this is for tas i assume you'd then need to move it onto the tas install but that shouldn't be horrible
I just don't wanna equip the debug on 1221
Yeah, it's for tas, so the mod will effect the game
Let me just try the 1432 save file first
Thank you discord for not loading over an hour of messages before I posted something 
yeah, discord do be doodoo sometimes
Hey!
Is this where we ask for the speedrun role?
https://www.speedrun.com/hollowknight/run/y6dpoe1m
yep
Thx 
well that's kinda rude
that was my speedrun ๐ฆ
I think it was brought up due to you mentioning 100% within 20hs
is there a +1 nail route on any%nmg? i'm having a hard time against watcher knights 
there is. get the wanderer's journal above mantis village after mantis claw. then in city instead of hitting the lever at the bottom and going to watcher knights you:
-rest at watchers spire bench
-go the upper path towards lemm
-collect the hallownest seal
-sell everything to lemm
-buy nail1 and quit out
then after wk you can go straight down watchers spire to kings stag
perfect, thanks!

How much slower would this be
I think maybe around a 1-1.5 minutes slower, also taking into account time you'd save on boss fights
I think I'll try to do nail0 then
It is worth noting at the nail upgrade only takes your damage from 5 to 9, so while it is a little helpful, it's not a huge difference. However, if it helps you be more comfortable while learning the route and WKs, I'd say it's worth
https://www.speedrun.com/hollowknight/run/y995jpvy got my run approved, can I have the speedrun role?
Also thanks xero for verifying it
Yoo 25 second pure vessel
Nice!
Fury is now my favorite charm in the game
I seem to be always take some damage to WK (mostly when they jump together or one of them goes out of screen) the upgrade is saving me just enough time not to die to them 
When does timing start and end. Im starting after he screams and ends when i get the final hit
when you factor in how shamans damage works, its only like a 20% damage increase at most, and if you're dying to watchers, 20% more damage doesnt help a whole lot
Whatever im just gonna keep timing like that. Got like a 21 - 22
hmmm, ill try a bit more without upgrading, then. But I just got a fair bit more consistent at surviving them with the upgrade so idk 
thats most likely the practice kicking in
thats what im saying
if you're doing better now its because YOU are doing better and not the nail upgrade most of the time
yeah, it could be it 
like you'll find most people struggling barely get past the first 3, 20% doesnt solve that
i'm not saying its negligible im just saying that by the time you have nail1 fight down, you're like 90% of the way to just doing it nail0
that does make sense, thx for the insight! ill struggle a bit more w nail0 
ye dont torture yourself too hard, take breaks
Timing is in the rules at speedrun.com
I assume you mean rta
Or do you mean thk themselves?
Aah, mb. Yeah i don't think there's exact timing for that
If you want, there are speedruns for the various pantheons
But individual bosses, no
So you can time it however you want
I might try p4 but markoth
p4 markoth is fine
Oh yeah, floor
tbh the only reason markoth is ass is because hp literally triples with nail upgrades
speedrun strats manage soul pretty efficiently for the fight as well, so its not as bad as casual play
Hey all! New arrival to this community here ๐ I'm learning the Switch version and I was wondering if there were any resources that list the differences between pc and Switch (skips, etc) as most of the content I can find is on the pc version. Thanks and looking forward to getting to know everyone!
If youโre confident on a few bosses pantheon speedruns are a lot of fun
Iโm on switch too, and there is no difference between pc and switch, however, I think they use an old version of the game. One of the skips I tried that didnโt work was one shot-ing the baldur to the entrance to green path, I have not tried any more ๐
yes that's fixed in current patch
watch current patch pc runs and you'll see what still works
I didnโt know that existed wow Iโm dumb
yeah also switch has odd quirks i think, its slightly different. i for one found fireball skips and pogos harder on switch when i tired to run it, maybe its because of the 30fps
(not like i can do fireball skip consistently on current patch anyways lol)
Same, the fireball skips are way harder in my opinion (either that or they have always been that hard) maybe itโs easier by using buttons instead of joystick
OH WAIT 30 fps must make it different bc it messes with some projectile speeds i think?
for speedrunner role what speedrun do you need to do /which place do you need
Any speedrun, any place
so i could do a 4 hour p1 and that counts?
Yep
i honestly could get it but i dont deserve it until i get a time that im happy with
You don't need to get a time you're happy with for your first run! If anything, it's better for your second because you can see the time comparison
i mean ive completed like 4
but my sum of average split is sub hour so im aiming for that
Main difference between PC cp and console runs is that I use slightly different routes for basically every category except any%
Thanks everyone! Really appreciate it
What's the difference in console and pc? Just load times or is there some other difference?
I'm wondering what causes the changes in route
It's time RTA, that's pretty much it
But some load zones are faster if you've already gone through them or something
Since it's timed RTA, there are some strats that are more viable with loads than without
So there's no loadless timer for console, which means some strats are worthless in console because of how long the loads last?
yes
mainly the problem is quitting to menu
which is very slow real-time, but fast loadless
has anyone here used the autosplitter before?
yes
Most of us I think, what do you need
does the autosplit end the run automatically or do i need to add a seperate split or smthin
What run? But most of them do, yes
Autosplitter will split on any ending automatically
So you should have a split at the end that has no assigned autosplit
However, some categories need you to check the "End-triggering autosplit" box
any% nmg?
No
k
Any% splits automatically after absorbing thk
Mostly category extensions use end-triggering autosplit
alrito thanks in advance
So on the autosplitter the last trigger should be Herrah (or thk scream, if you prefer that), but on your splits there should be one additional split that has no autosplit trigger
If you download the any% nmg splits from resources you won't have to set that up yourself
nice
sooooo i never realized this got acepted
should i ping src mods or just wait
They're usually pretty fast. If you don't get it in like 10 min then ping them
I was gonna make a doc of routing differences between pc and console but I'm not done routing 112 console yet
Created a full Isma's Tear route Any% NMG for fun
https://docs.google.com/presentation/d/11K11Q_Un0Tymet0djIlulDi9LWv12M8eK2cFq8E6fEM/edit#slide=id.gd5538abf63_0_4
probably has already been created but I just wanted to do it myself
anybody know how fireborn and others hold their controllers? liek are they fat fingering the dpad or are they doing pointer thumb? claw with right? im curious and couldnt find much info on google lol
I don't know about fireborn in particular but most just hold the controller normally while playing
so thumb for dpad movement (in my case I use analog and just use thumb for that)
I hold it normally mostly but move my right hand a lot to reach over to the D-pad or inventory button
no claw? what about bindings, i feel like dream nails kinda crinky dink
I just use default binds, almost never claw grip
some rebind their dnail, but you can just do whatever is comfortable
Dreamnail is rarely used so close to another face button action so you can just move your thumb up there
quick cast always
Never ever use the focus button for spells
is there like a huge difference or
op
quick cast on button press
focus on button release
plus you can accidentally start healing with focus
Might not seem huge but for fireball skips it's massive
there's zero reason to use focus over quick cast for spells
well maybe im the fastest button presser in the world. you dont know
but alright point taken
watch me
Go ahead
these geo numbers are for current patch, you can save quit back to basin bench after monarch wings, the geo numbers for the moss knights and rocks above hornet are wrong they drop 170 total, despite the geo numbers being for current patch you've drawn the route with lever skip? and also I think in reality the route would get more geo from enemies in city rather than collecting so much in the early game
Quick cast releases spells on the first possible frame, Focus loses time because the game is trying to determine whether you're trying to heal or fire
you can't do fb skips with focus due to this
you just can't fire fast enough
Ok, I was making this for 1.2.2.1 because that is more popular even though I don't use it which is why I don't know all the geo counts.
ive never looked up any guides for it so i guess that would make sense why i was having so much trouble lol
Thanks for the advice though
I'm gonna go try to do a fireball skip without quickcast.
No, I edited it, I was dumb.
the main reason why nobody does isma's tear route isn't because of a lack of written route, it's because the tricks involved are incredibly difficult and the route wouldn't be any faster than the current one
but itd be pretty pogchamp if someone got wr with it
heard of this one guy TAS
hes pretty good
yea, It was mainly just for fun. I also heard someone is planning to do a TAS with the Isma's route and wanted to see how their route would compare to mine
isma's route is currently being worked on by tas-makers, as it always was considered a tas-only route. It was never believed to save time over the current any% route once we discovered uumuu 2 cycle
i believe optimal bestgirl% (which has an identical route) might have a route pasted somewhere
unfortunately its not in the first place i looked though so 
has anyone made a tas for hollow knight
and after some time with the +1 nail you'll get comfortable with the knights and should be able to take them on without it ๐
Is there anybody even trying to remap the current route at this point? I feel like there should always be somebody
like theres gotta be some small deviation thats still faster
I don't know about for any% NMG but for things like P5 yes
yeah any%
people are always looking for small changes of movement within rooms
but actual routing isn't likely to change
the general route has been the same for almost 4 years now
I feel it's more like "maybe this small room optimisation is faster" checks and either "guess it's not" or "huh"
fuck the general route
We found all the required abilities, we would have to find some mad skips to change that
the most recent change to the route was when we began killing vengefly king and that was already a couple years ago. before that it was when we switched to selling to lemm after wk instead of before
Bc the watcher seal?
I feel like there has to be some insane geo routing with bench warps that people have overlooked
just completely different early game
yeah the watchers seal means we can skip the seal above lemm
early game is dictated by the skills, not geo
Geo routing in any% is basically sometimes kill an enemy on the way or get a relic on the way, nothing much you can change
any% is a pretty straightforward category, it's very unlikely it'll get any major reroutings
pretty straightforward but damn hard to learn
how come we dont kill the moss knights in any% but we do in other catagories
dont need that much geo and it takes a while to grab
how is that faster in other ones
mostly relics i think
Hey if you do see this sorry for coming off rude, i thought you were just going for cheevos because you mentioned the 100% thing, the community would be happy to have you if you submitted it
because we need more geo in other categories than just VK
We need some geo for other things in other cathegories, like dash slash in all skills for example
And any% doesn't need as much, so we don't need to do moss knights
The only stuff you collect the early game geo in any% is shaman's and crossroads stag, so 270
Yea, we get king's station after lemm
why not just switch?
rebind the quickcast to focus if its easier for u
I just wanted to see if I could.
ohh ok
I use quickcast normally.
Btw team cherry an optimisation concept, you can't heal in the air so you can make focus/cast work the same as quick cast while airborne
why am i giving help i suck at speedruning ahahah
Lol, they're just trying if they can do it, it's not that they can't do it with quick cast
if only team cherry thaought like you
yeea i misunderstood the point : )
It turns out, if you're using the focus button, just going for the single fireball is way easier.
That being said, never use the focus button.
oh no worries lol i was just joking around, that was my first non-casual run just to familiarize myself a bit more with the path
๐
where in the city/qg would I get 170 geo instead of the moss knights and where do I find the geo amounts for 1.2.2.1
this loop is extremely long, much better to bench in spire for a quitout after nailsmith and use the opportunity to sell to lemm rather than trying to gather geo all over the place
so sit at spire bench, grab the hallownest seal, sell the hallownest seal, get nail upgrade, and save and quit.
i mean all routes i developed for this would bench in spire -> upgrade nail THEN kill wk
ok
and you'd grab either the journal in king's station or the seal above the stag if you needed that much extra
fwiw doing both moss knights and vk is slow because you need to use all your soul for your vk quick kill, so you have none left for the moss knights
for that reason we usually treat those 2 sources as mutually exclusive
might not need any more then just the hallownest seal above the watcher nights but I'll have to check
the point is we don't grab that seal
we sell to lemm and upgrade nail before wk, then kill wk and only grab the chest
straight down to basin from there and the rest is the same
whoops, somehow that slipped my mind. I'll figure it out, thanks.
Better? You have 28 geo to spare at the end of the run so there is a little optimization to be made but not much.
yeah that looks about right
im honestly considering getting the upgrade just for uumuu, but i dont want to get into bad habits ykno
I think nail upgrade is fine because you can still get good times with it and it makes it a lot easier, along with faster if you can't 2-cycle umu
or however you spell it
If you are interested in really sticking with this game for speedrunning, then a lot of people suggest dropping nail 1 early on. Once you've gotten some practice in it really doesn't make too much of a difference for Watcher Knights and THK. You're gonna have to learn the 2 cycle eventually anyway so getting nail 1 is kinda just delaying the inevitable.
yea but if you need it now I wouldn't consider it a bad habit until you learn the 2 cycle and are good at WK and THK.
Starting off your speedruns with nail 1 is perfectly fine yeah
is there a speedrun mod to skip dialogue?
I found one in a description of a video but it didn't really work for me
Uh... What video?
qol makes dialogue instant scroll
Main boards ban any mod or even modding api
oh damn gotcha
if you wanna skip dialogue quickly for main boards, switching language to chinese will make it much faster to mash through
Or run qol on hk mods leaderboard
i can already do thk and watcher kinghts consistently without nail1 its literally just uumuu lol
2 cycle Uumuu is hard for even the top runners to get consistently. Everything has to go right so if you mess up a little bit or team cherry decides to eat one of your inputs, then you're probably toast. Don't feel discouraged if you can't get it right away. A lot of runners starting out just go for the 3 cycle until they really want to grind out that 2 cycle practice.
?saves
Saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\``` ** ** Mac File Paths: ```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/ Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/``` ** ** Linux File Paths: ```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/ Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
i put the json file in the right folder and it doesn't show up in game, i've never used saves before, can anyone help?
the json file isn't read by the game, the .dat is
thank you!
If you're trying to figure out the multiple save states thing in debug, then that's something separate that you can find out more about in #resources
Multiple save states would be really nice
I've been trying to get into speed running but I only have hollow knight on the switch and ik a lot of the skips and things aren't doable there, does anyone know what a good time is for switch?
Switch is on current patch
I recommend watching current patch runs to get a better idea of what its like (or just watching switch runs)
Jamie has a banger guide on current patch iirc
ty!!!
its banger if you can wait the 20 years it takes to open i promise
your kids will love it once it opens
its on my list of stuff to do i swear, just after not failing exams 
idk if it's just me but playing on the switch feels so different than playing on pc, idk if it's the performance or just a product of porting it
(also fwiw its also outdated now, new "optimal" route involves picking up spore shroom and using it to decimate thk)
both
switch has bad input lag + hk runs bad at 60fps
It's because in this game fps is related to input responsiveness. So console is basically playing underwater with the input delay it has
Switch is the best of the consoles though to play on, just because the console version seems to be designed to run on switch
Wait which skips arent doable? I swear there arent any patch locked skips used (except city lever) but then again my memorys bad so Idk
old epogo
but that's about it
and there's a replacement for that
and invdrops if those count
Oh yup. Plenty of cp methods for epogo tho so yh
tbf though lever skip does save a pretty hefty amount of time
Old epogo is doable but it's way harder
And you have to stand more to the right i think
The soul strat is much better for switch
"old epogo" is not doable, since that strat specifically pogos off the explosion which was patched. There are new methods, all of which involve pogoing on the spore once (or twice depending on your variation of comfypogo) but none of them are similar to any of the original methods. All of them should work on 1221 though.
Yeah doing damageless old epogo isn't possible but you can do a similar setup and damage tank up with it
You need to be at a specific spot
I only did it once after tons of tries
Not worth
it's not a similar setup really, the timing, lineup and inputs are all different, plus it relies on vsync knockback
The current patch damage version requires low fps to work
Usually runners will use a 60hz monitor and menu to vsync
60, but it dips when you're hit so you do get a little more height than pc which has a stable 60 for the most part when capped
knockback strength when hit is also tied to fps, so the lower the fps the higher you go
It's hardly possible at 144, and basically impossible beyond that
Would 30fps make it easier then
yes but you really really do not want to run this game at 30 lol
Yeah
does switch handheld run at 30fps in hk or is that only for some games?
60 already eats inputs for every meal of the day, plus you'd theoretically need to cap your monitor refresh rate to 30 for the entire run (even if you run uncapped outside of the vsync trick) which is... not going to be fun
no it really wouldn't
some games are 30 and some are 60. hk targets 60. pokemon is 30 though which is weird considering they ran at 60 until gen 5 and stopped
Painful, but interesting
A low fps run would be painful for both the runner and viewer imo
It would
dw i already see enough submissions dropping 1/5 of frames ๐
Not for the viewer if the runner could play well on 30 (not happening)
or if the game could play well at 30
if you play at 30fps you basically become a tas, right, because you do all your inputs before the run even starts then watch as they take affect in front of you 
Unironically id be down for low fps runs
Theres so much goofy stuff you can do when the game if really laggy since stuff is tied to fps
i believe we're in discussion to restrict what low fps stuff you can do, in all rulesets not just nmg, in response to the ingame framerate cap config option
considering if you briefly lower your fps to like 0.1 you can get single attack uumuu cycles 
sick Printscreen strats ๐ค
๐ ๐ ๐
seems impossible to get one cycle, unless some how get 4 doubles
this video showed 8 nails and 5 fireballs
4 doubles sounds really un-doable
i'm not the most experienced uumuu fighter but even with out of bounds strats (which gaurentee doubles) i think only 3 doubles are possible
and those out of bounds strats have only 4 nail hits
Let me see if I can keep up with uumuu with tas
the problem with trying to get so many doubles is that i can't see a place in the arena where you can both get uumuu stuck for nail+fireball combos, and get uumuu unstuck with enough space to get knocked back by 4 fireballs without hitting another wall or platform
mag ismas route
Not only wings, I got isams tear haha
right, i know the old tas rout
it's not possible to get here without either tear or c-dash
i mean, why else would you do mag isma's 
uumuu has a chance to not double when not accelerating away from you as well, keep in mind
also your nail does 16 (fury + nail1), so doubling is only a 4 damage increase to not, dashing across the arena after a double likely loses damage
that rotation shown in the video is 228 damage, so if you managed to get 4 doubles without losing nail swings you're set
but thats unlikely
nail 1 TAS?
a tas run could be faster if it wasnt the mag route
yeah that's what i meant
smooth brain moment
potentially a 1 cycle with nail 2
but that needs pail ore so good luck making that faster
So theoretically, ismas route is definitely slower the the normal one?
unless you can add 72 damage in that rotation its slower
I mean the whole run
I mean how fast can the TAS gather geo for nail 1 + get an upgrade
because however much time that takes, is the amount of time you need to save elsewhere
I will updade before wk
ismas was never proven to be faster even with 3 cycle uumuu in normal route
Haven't test it, but I have the route for geo collection
How many cycle the uumuu release the flash with good rng?
you can skip beasts den
if the tas can do 1 cycle uumuu then maybe tas could be faster
it's more interesting anyway
and TASing the current route in a way that satisfies everyone would require a lot more game knowledge ๐ฅด
yeah
This is not even double lol
I quit, because it even not close to the 1cycle uumuu
Rofl, that feel when you just KNOW Uumuu needs 1 more hit
Worf
uumuu mostly doubles at the end of the cycle, on 1221 uumuu takes less knockback and we rely on the acceleration of uumuu to double
potentially you could do this on 1432
What do you think about speedrunning hollow knight?
can recommend
Not for me cuz i havent played half of the game i think when im in fungal wastes
?srpsa
Reminder: This category is intended for competitive speedrunning discussion. Questions about achievements should be directed to #hk-help.
Guide for the 5hr speedrunning achievement: https://steamcommunity.com/sharedfiles/filedetails/?id=1861523602
How hard is the crossroads statue pogo?
its a little tight but not too bad with a bit of practice
Well, got it second try lol
its just a rhythm thing
And where to start jumping, that's the part that scared me off the first time, but I found a visual cue
If I do a speedrun on Ps4 of the Any% category, it is current patch, right?
trying to pick up any% all skills NMG, really struggling with the first fireball skip in Greenpath, struggling to get the flick right downpat. Any tips for practice?
If you use keyboard, it's much easier when you use socd cleaner (should be in pins)
if you use controller, rather than pressing opposite dpad/flicking joystick, you can override joystick left input w/ a tap right on dpad
has the same effect as socd cleaner in that there's no "neutral" time, you go from left -> right instantly
Mmm! I just always feel like there's a delay on the fireball, probably just need to take a few more runs at it. Thank you!
I'm on controller, btw!
make sure you're using quick cast and not the focus button to cast spells
Yup, that was my issue. Thank you!
I could be wrong, but would pausing the game after going in the well to go underground and then menu dropping to cancel the hard fall be a minor time save?
I haven't seen anyone else do it
I've seen that fireb0rn holds left on the analog stick and while holding, taps right on Dpad and quick cast to do it, because Dpad is higher in priority than Dpad for movement
no, since you lose time as the menu opens + closes
Oh ok thanks
Guess I won't be doing that anymore lol
One more question: fireb0rn says that quick cast should be on a face button (A, B, X, Y) instead of RB, is this a personal preference thing or is it actually important to do that?
i think most controller runners that i know the layouts of use rb for quick cast
i do certainly, its like one of the few default binds i didn't change ๐ฅด
as a general rule as long as you're not making massive movements for common input patterns any layout is fine
Is it normal that in 1.2.2.1 I rarely get the husk in the right spot for a backup of the third fireball skip?
Yeah, it can commonly just not be in the right spot
yeah that's an rng spawn
on cp the spawn is consistent, which is why we can use it as a consistent backup/alternate strat
how does one get the speedrunning role? do you need to provide meaningful contribution to speedrun.com or is submitting a few runs decent enough?
thx ^
okay I did the thing with the runs submit. what now?
I just wait patiently I guess 

if memory serves me correctly you should already have a verified run right?
wait there's no speedrun.com mod role to ping anymore lol
Yeah, just send them an invite
i just got a 1h 06m 45s any% nmg cp, last pb was a 1h 14m 22s, both igt

I personally much prefer quick cast on a face button (I use Y, with my dream nail going to RB) but it's personal preference. You can get consistent fireball skips with RB, which is prob the tightest cast input requirement you have in a typical run.
Is there any mod that let's you replay path of pain?
QoL
if being used for speedruns, we don't allow mods on the main boards (only for the modded categories specifically). this includes just having the modding api active.
There are PoP save files available here https://www.speedrun.com/hollowknight/resources
Well, there is
I would show but I don't want to ping them
oh mfw it was just everyone was offline, I thought bananas removed you all already
That'd mean Simo would have a role less, impossible
anyone have any advice for 100% speedrun achievement?
the pins do
aka. check this one ๐
https://steamcommunity.com/sharedfiles/filedetails/?id=1820982814
?pins
Check the pinned messages for more information - https://cdn.discordapp.com/attachments/187137504393035776/823796522751623168/unknown.png
ive been getting alot of frame drops on 1221 recently, i havent played in a while but my game used to run fine
Did you just start on 1221 or have you always been on 1221
Huh interesting. I have rb to dash and tbh have only seen people bind dash to rt for some reason. Y feels best for qc imo
fuck crystal peaks split all my homies hate crystal peaks split
im also getting frame drops and very long loading between rooms. I just got 1221
1221 performs much worse than current patch
if your pc isn't quite good then you either have to deal with the performance loss and cry or run current patch and cry 
btw does anyone have resources on the curernt patch infected vengefly room, its unironically harder than wk's for me at this point
mfw that was something i meant to get round to 
its so disgustingly hard to go fast in that room
there's still like a 50/50 chance for me to get hit by the second vengefly but otherwise my strat seems consistent enough, i'll see if i can record it later
crystal peaks has 3 of my worst rooms- laser bug cycle, inf vengefly and laser platforming
guess i need to practice grind them lol
at least im consistent at dream platforms now :D
cheart platforming very nice when you learn the setup, most satisfying room in the game
these stupid vengeflies deserve death

I've just accepted getting hit by the 2nd vengefly.
I don't always but my mental health is better if I just accept it
Always
Im aware, but i never had to deal with actual frame drops up until now so im just confused on why it starts happening now
the answer is always clear registry 
i get that sometimes, i usually just reset my pc and only open hk+obs+ls once it's on again
Cool ill try that, thanks
yeah ive got to this point too aha im just at acceptance now
I'm having problems with the last jump of QGA, any tips you can give me?
a) the lower you are on the right the less time you have on the left
b) you can try cancelling the cdash right before you hit the wall to make it easier to see the animation end
c) just practice, can try cdashing into a wall and jumping out of it somewhere safe
if you configured your livesplit correctly these things shouldn't affect your time, though they are annoying
ok ty
Anyone have tips for mantis pogo? The flying mantises are never in the correct spot for some reason
Is there any way you can send a video? It would be easier to say what you're doing wrong
their ai is consistent if your movements are correct
make sure you're not spending too much time inside the hut after hitting the lever
one sec I just recorded it I have to find where OBS saves it...
honestly idk what this format is I'll try to rerecord in mp4
Any way you can send an Mp4? Discord plays those locally, instead of prompting a download
Oh you already said rofl
What timing
I think here you should try to drop down closer to the wall, practically hugging it
See if that helps
rerecorded in mp4
This time you went way too far left into the lever, after you upslash the big mantis you should be just shy of the lever range, just tap left, hit it, and dash back
hmmm ok thanks Ill try that
And left slash the lever, not upslash
Yea, that vid has you way too far in, altho you already have the level triggered (presumably from your save file)
Also be sure that you're holding up + left for the up slash after dashing in, if you stop and upslash, it'll make the timing more awkward
^ Look at Pest's spacing on the jump after killing the standing mantis to see where you should be
Yea for some reason debugmod messes with my controller inputs so I have to walk back everytime i fail 
your video, you dropped all the way to the floor
Oh i see
- hug left wall as you fall
- dash asap once clear
- [at black marker] FB -> dash -> walking up slash -> small jump left slash
- dash
- pogo left mantis -> dash -> pogo right mantis -> dash
What do you mean?
Anyone willing to take a look at this and give me some insight on what I'm doing wrong? Sometimes I get stuck in tilt loops where I literally can't hit 1/10 of the single fireball skips I try
My doubles are really consistent I find, but this single one haunts my dreams (and my runs)
you need to fall a bit before the fireball
it's more about resetting your fall speed there than pushing you back
casting at the apex of jumps minimizes your horizontal distance
where's the parabola drawing by Ax
lol
Don't have a parabola but do the turnaround after the red line
but instead of blindly following the cue it's better to learn how exactly your momentum gets reset so you have better intuition what you can or can't save :)
Every time I feel like I'm gaining some intuition for this trick, it goes away cuz I fucked it up so much
Just got like 4
LFG gaming
I'm really good at knowing when my doubles will fail
I recognize the heights and shit easily there
https://youtu.be/yeiD3xcHXmM it's my moment
some things in this game I just have to re-learn every 2 weeks no matter how many times I practice them
But my subconscious lives in fear of the single
YAS
Yall are legend; thank you
That YT video is fucking with my brain Axe
If only I'd known
this is why wraiths works just as well
I kept trying to cast right after I start falling cuz in my head, it's like "Oh that's maximal distance" but I can see why the physics say "no" to that
So for the doubles, it's more about the push back (which makes sense cuz you're always going into a location a fair bit higher than your start
But not the case for this one
I'm glad I finally have the answer to why single was so much harder for me; I keep hearing that the 2nd double should be the hard one
But it's free compared to how bad I am at the single one haha
Well the single is pretty easy as long as you realize you have to delay it a bit, shoot it about halfway down falling
The 2nd half of your statement is the key part that I was missing.
how would I be able to see liveleak while doing a run?
? wdym. Why would u want to watch liveleak lol
If you mean livesplit, then if your game is from steam, go to game properties and in the launcher options type "-popupwindow" and change hk to windowed in the in game settings
thank you
Livesplit can't usually display over fullscreen apps, but if the game is windowed and has "-popupwindow" in the launcher it will be extended to fit the screen to look like fullscreen
lets goo gj


