#speedrunning
63800 messages ¡ Page 80 of 64
Okay will report back
I don't get what this means though
(right click the game, go to properties and then controller)
Well I downpatched the game using the Depot, but I added the game to my library so I could just launch the game through Steam's big picture mode, as it was the only way I could get it to work when playing the game originally
ok
I'll give that a try
that is downpatching your steam version
Huh okay, cuz there's the way where you downpatch steam itself or smth
Those are the properties of the game so I don't think I can mess w the controller settings in there
right, it probably doenst work because its an external game shortcut technically
I'll give the ds4windows a go
yeah ds4windows should definitely work
It worked! Thanks for the quick fix :)))
how do i two-cycle uumuu? I used a guide, but the pattern (fireball nail nail fireball nail nail fireball nail nail fireball fireball) knocks uumuu off the edge of the platform too fast to land the last fireball nail nail
neat
if you are on current patch, 2 cycle uumuu isn't really feasible. if you are on 1221, you are likely either not baiting uumuu far enough to one side/at the right height, or your nail -> vs casts are slow so you dont get the dps off in time
its a tight strat, takes alot more finesse and small things than is obvious
I'm on 1221. Uuwuu should be at the center of the platform right?
its a bit different for each person, i like uumuu to be pretty far in the opposite corner and pretty low, but other people like uumuu to be higher
from my experience, if uumuu is stuck in the middle it's moved way too far
Ah, I had it more to the middle. I got uumuu in the opposite direction a little more, and I had him in a perfect spot. But, his shell went back before I could doublehit with the second to last fireball. How do I optimize the time with my nail and vs casts so I can get the hits in?
you could also try doing vs -> 2x nail -> vs -> 3x nail -> vs -> nail -> 2x vs to see if that makes it easier at all
not really a secret to it, just keep trying to push it faster and faster and you'll get the muscle memory that way
thank you, I will try that!
just consciously try to go faster and you'll slowly get into the habit of buffering the inputs correctly
i wish there was a better way haha
Wait, did you mean 2-3-1 nails? nvm, I read that wrong
yes
allright, i suppose the only way is to practice
if you are still stuck, you can record an example fight and post it here
we'll prety quickly be able to tell you what you're doing wrong if we can see it
a bit harder to do just via text
alright, if im still stuck in ~15 minutes ill post a fight here, thank you!
how do i post a file here? it says max size is 100mb
You could post it somewhere else like twitch or YouTube and link to it probably
files are allowed, but they have to be smaller than 100mb. spicie's suggestion is good
how long is your video and why is it 100 MB đ¤
maybe its over 3 minutes
on a phone it'll have terrible encoding
just run it through ffmpeg doing nothing and itll bring that down to like 1mb
allright ill link the youtube video here, one sec
ffmpeg -i <yourfile> -c:v libx264 -crf 18 -preset veryslow -c:a copy out.mp4
Change -crf 18 to like -crf 24 if you dont mind it being slightly lossy
because it has to process all the cuteness ofc
people have linked their twitch here before while they are streaming. idk if we as community ever decided on etiquette
i feel like that's probably something you could do on your own by watching top runners
A lot of the tricks in this game are deceptively difficult, by looking at their footage itâs much easier for people to help than them watching a general guide that canât get into the smaller minutia
1/2 cycle uumuu (depending on category) is a good example of that
yeah that is true. but it'd be probably better / easier to get people to actually help if they posted clips of parts they think can improve than posting like an entire run
Well yeah that was what heâs doing, posting a clip, I think
oh I misunderstood then, thought he wanted someone to review an entire run, sorry
No just two cycle uumuu for any%
https://youtu.be/-Q-K79wQq54 here we are
and the quest to two-cycle uumuu continues..
Iâm not an any% runner but it looks like you are fireballing really slow after your nail hits (unless this is intentional, like I said not an any% runner)You can shoot a fireball like immediately after your second nail if youâre using quick cast(you should be)
you could vs much faster after nail hit
I just setup debug mod for 1.2.2.1, but it won't let me exit fullscreen mode. Any idea how to fix this?
try to test outside the boss fight how fast you can VS after a nail hit and get that timing down
alt + enter
i am (supposed) to vs really fast, ill try that
yep the position looks ok to me at a glance
you just need to get the combo down correctly
just curious, isn't libx264 the default if you just specify mp4 as output file?
because I usually just do -b:v 4M or something to get it down to whatever I need for displaying it here, since that allows me to just check in advance what bitrate is required for the length of the video to not exceed 100MB and then not worry about it anymore
it requires nail-cancels, which are just hard to properly get down
I think some folks, myself included, were conflating you and josef at first
the first fireball needs to be as soon as possible when uumuu becomes vulnerable and the nail, nail, fireball sequence needs to be practiced a lot
the sequence practiced outside of the fight? my main problem here is that he's too far away to get the final nail nail, and I lose time and he re-shells himself. some runner did upslashes on the first nail nail, is that advised?
-b:v and libx264 are unrelated
thank you!
nah, the main problem is too slow dmg cycle
-crf and -b:v are the same thing
fb as early as possible -> nail as early as possible etc
hm, and does specifying libx264 do anything if your output format is already mp4? I thought that's implicit
uumuu accelerates away while staggered, so the slower you attack, the more speed uumuu builds away from you
if your thing is already an mp4 but in another mp4 format
quick hits
i think it'll keep the current encoding
ah, I suppose that makes sense
I wouldn't recommend doing upslashes
maybe you can do that when you're more familiar with the timing
okay
honestly, practice the timings outside of the fight as well
but right now the issue is 100% just your inputs not being fast enough. overcomplicating it isn't going to help with that
hey i got the fireball nail nail part down 3 times
im going to practice inputs outside of fight
uumuu is being a bruh moment
its a lot of rng
not calling you out but getting the first cycle down should always be 100% consistent
I assume theyâre talking about extra attacks
well it's not for me, which is why I'm practicing the cycle
yes, the extra attack
oh you mean consistent rng
yeah
If you just link to a stream clip I donât see why thereâd be a problem as long as youâre asking about something specific
What exactly are you struggling with on watchers?
yes you can link videos in here
I belive they were specifically suggesting that they livestream their attempts and people who know how to fight watcher knights could give them live tips?
I think itâs like 15-20 seconds. If youâre just starting donât worry too much about it. Youâll save more time just by finishing runs and improving your movement
i can consistently land fireball nail nail fireball nail nail fireball nail nail just not the last two fireballs. is that enough for a 3-cycle even?
You need the last two
interesting how are you getting the last 2 nails but not the fireballs?
Three cycle works well with scuffed two cycles tho, bc it's still a decent chunk of dmg dealt
he closes up, fireball goes through him
if you're doing it too slow then uumuu will be out of the platform and you can't get the hits
i kinda have to jump to get the last two hits
ok that's why
so maybe i just screwed up
that makes sense
yes the timing is too tight for you to jump to get hits
sometimes if you're very clean with them you can get the cycle even if you have to jump for one hit
it's the second to last nail hit that pushes him off the platform
should i just bait him more to the left?
you can try being a bit more left and seeing if you're fast enough with your inputs to get it
okay, i will try that. how do i get him slightly more to the left? on the bottom platform, or on the center platform?
from your video though uumuu looked in an doable position
how can i make livesplit show sum of best segments counted in loadless time?
mine just shows it in real time
then where did i go wrong in the video? just the speed of inputs?
Yeah, getting inputs as fast as possible takes lots of practice
Especially the nail cancel into the fireballs
yes your inputs were very slow
especially nail into fireball
it takes a fair amount of practice to get right
don't be worried that you haven't mastered it after 20 minutes
I still havent mastered it after 600 hrs, so you're good 
wonderful thats encouraging
also who do i need to ask for a speedrunner role on discord?
@digital jewel can i get a spedrunner role?
thanks!
but my button inputs improved by 1%
i am experiencing pain
Had a kinda good run going today, then I died to Hornet 2, glad everything is as it should be
what category do you run
this is better already
how can I improve?
112%
ah
thank you!
nail into fireball can still be faster. on controller I roll my thumb directly from one to the other for fast cancels
my uumuu sucks so
hmm. I have (default controls) nail as X and quick cast as F
kinda odd to switch between the two
are you using the same finger for both keys?
no
index for f and middle finger for x
but i use the same finger for f and dash which is sometimes weird
yeah so just press them in very quick succession
ill record again in 15m to show you, hopefully my inputs get better
try practicing just one nail hit into VS outside the fight first
so you get a good idea of the timing you need
yeah I have no advice for keyboard
just think of it like a rhythm to press the keys and practice it a bit and you'll get it, but first get the timing for nail -> VS and then try the full combo
The difference with cp is that they got chopped with room transitions
yeah
probably for performance?
its just so strange for me because i used to play cp often
idk how i managed to turn 5 minutes of timeloss into 3 minutes ahead within the last 2 splits
on my pb
i thought it would just get worse as it went on from there
pbs are just Like That sometimes
i'm not sure if this is enough for 2 cycle since i run current patch but it looks much better already
fireballs could still be faster though
is that the sound of your keyboard in the video? it sounds like you're spamming, try to get the rhythm for the moves instead, its harder but its faster that way
that, and you need to nail cancel going into fbs (which is a misleading name, but whatevs)
nail cancel: fb just a tiny bit after a nail swing
you'll be surprised how soon you can fb after nail
give yourself infinite soul and just practice fb as soon as possible after nail for 10 minutes
I was running hyper light Drifter today, but managed to over two separate runs go from 3m behind into pb, then immediately went from 5m ahead from that pb into only getting a 2m pb
Consistency is for nerds
true
did my first epogo 
cp or cpn't?
cpn't
I only just installed 1221 2 days ago
and have so far spent 1 1/2 hours in it, of which 20 were trying to do gp fb skips (and failing miserably) and 50 were trying epogo
so easy lame epogo. peepoLeave
jk rando epogo is still too hard for me and I think it's the same epogo
I mean I have never ever touched this game outside of pop^^'
Epogo is hard, gg April
(and a handful of randos which are barely counting)
thanks 
just got it 3 times in a row! 
ok I think this is enough practice for one day, on to continue the actual route...
I feel like my setup has slightly different indicators than the tutorials though, is this normal?
for most people (emray, fireb0rn) it seems like their indications for when to jump are a bit higher up
I couldn't get it with what they were showing, had to wait for the spore to be a bit lower
I mean maybe there is something fps that is effecting it?
ive had that theory for a while, but apparently someone tested it (maybe valigna?) and there's a video somewhere.
hm, I mean I am not very long in this
I could just be doing it differently, and that's why I am not getting it with the higher up indicator/position
but I did feel like it got suddenly very easy and consistent as soon as I started feeling for a different indicator, and that was lower down
the spore is a little fps dependent on 1221 but not at all on cp
just to make sure, AS is basically the same as the any% route up until mantis claw, except for getting the moss knight + fungal geo nodes, right?
so I can just follow fireb0rn tutorial for the room strats
yeah, I also followed fireb0rn's guide for some room strats. I also recommend Pisces's guide for All Skills, which is pinned in #all-skills
You get those instead of Vengefly King, yeah.
Then you head to gorgeous husk but don't grab crossroads stag or sly, but do bench at King's
Then it's completely different
hm, you mean the text guide or a video? because I can't seem to find a video guide by pisces pinned there
thanks! that's helpful đ
The queens garden Thorn Warp strat works on current patch right?
No
There is an all skills route guide that just got added to the srcom page
If you're generally familiar with Hallownest then it should be enough
The only area I still get lost in is DeepNest
Greenpath is basically an ever shifting labyrinth for me
Queens Garden can be that way for me.
The only skill I still get lost trying to find to this day is Howling Wraith
@snow dome Emray's or Xero's? Those are the 2 guides for All Skills that I see
Emray's is for console/CP
The one that was posted most recently, probably
It's fucking disappeared
I got a notification literally today and it's gone
Wait no I'm overreacting
It's two days old
Okay every time I click it out sends me back to the main screen it must've been deleted
ok I just got the weirdest form of wcs O.O
I dashed into a wall that was sloping inwards just below the spot I dashed into (so basically the wall just above the ceiling of a transition walkway) and got yeeted away from it at a way more horizontal angle than I am used to seeing from wcs
Oh, yeah, I think I have seen something similar like that
3rd fireball looks too slow
okay, thank you. even if i did the 3rd fireball with a nail cancel, is it enough time to cast two more fireballs for the 2-cycle?
you should maybe try the way everyone else lures uumuu
ive only seen fire do that thing where you stand at the bottom for the 2nd movement
i think you'd have an easier time with the dmg cycle if uumuu was farther right
your dmg output just looks slow to me in general
what do you mean where you stand at the bottom? also, if uumuu was farther right doesn't that mean he floats out earlier and i can't hit him with the last nail slashes?
Can somebody help me. Im trying to setup the debug mod and when i open my menu it does this
wait im supposed to go to the left??
ok dont watch me i do it on the left cause im weird
yeah you would normally line up in 3 specific spots
although you can too if you wanna also be weird
the wall, the platform at the bottom, then the opposite side from uumuu in the center
i line up in the top right, the bottom right, and in the center platform right? what is really the difference between left and right, besides inverted movement?
99% of people do it this way
maybe try modding help
fire is just weird
Hey cuties!!! I'm finishing getting good, Cuz hornet yelled at me for using a scuffed route
i watched fire doing it, what exactly did he do different?
like ax said, study literally anyone else
the way the uumuu dps works is that uumuu will not take any knockback while he's in the highlighted part here. if uumuu is super far left when you start out, you'll knock him far towards the right and have a hard time following him to keep up the dps
ok thanks
that's why you dont want uumuu to be super far left
ohhh so if i get him there i can just do the damage sequence? also one of the fireballs needs to doublehit, how do you do that if he's stuck?
uumuu will slowly float away from you even while inside this part
if you do the damage cycle well uumuu will become unstuck on the last nail hit
I started doing fire's movement and I like it more than what I did before
it's simpler
Hey guys. Trying to get into speed running, but i can't get debug mod to work. Would someone be willing to walk me through a setup?
i tried it and ran into issues with uumuu being too far from the edge
Fire is where I learned to do Mantis arena easily
i think we might have a video for that timmyboy
i think its an fps thing
fireb8rn has a great setup guide on speedrun
*00
*0
theres a guide in the pins here
if youre on current patch its a bit more simple because there's a modinstaller for that
I'm in the current patch and using mod installer, but when I load up hollow knight it doesn't seem to have any changes.
would anyone be willing to help i tried downpatching and im getting an error saying Application load error
you need to actually install a mod
also go to #archived-modding-help
on second thought i may have found the error, forgot to download the actual game lmao
i watched homothety's speedrun (because pest attacks left, ax2u goes left and fireborn is apparently weird) and i don't actually notice anything
different
if uumuu is far left in the platform, hit it right
if its far right in the platform, hit it left
if its in the middle, do your rotations fast and pray
okay!
its like maybe 1 in a 100 or rarer that i have to hit uumuu in the opposite direction off of the first cycle
if you do the luring right you should basically always be able to do the first cycle in the same direction
I attack right, but the last fireball that I'm supposed to follow with a nail nail doublehits and throws him way to the right
you probably need to practice your nail fireball cancels
try to fireball as soon as the game lets you after a nail hit
its sooner than you think
also it may help to dmg boost uumuu to be closer and do two upslashes after the first fireball instead of side slashes
the upslashes help!
that still won't help when your issue is with fireball cancels
ok I didn't know they could follow you up here 
like this?
On QGA does anyone start to mash cdash a bit early & then hold once it activates? Been trying it that way for a few min & seems like it helps
i dont think mashing is a good idea (or maybe thats just how i do it)
mashing isn't
this is still slow
you're casting after the backswing on the nail attack
doing nail cancels well you cancel the entire backswing
i actually happen to have a video for this too
the first two casts are what late fireballs look like
the second two are correct nail cancels
https://youtu.be/PpG7AxKzSO8
maybe seeing the input display will help you understand the timing
thank you! it did. is this right?
Tbh finally getting the rhythm on nail cancels is so satisfying
if only TC knew how to code input buffers then they'd actually feel consistent too 
But they feel good when you get them
did i get the nail cancel in the video?
i cant download it to check tbh
oh
why is uumuu two cycle so hard
why couldnt they just not have discovered two cycle
so we could live peacefully in 3 cycle
honestly settling for a three cycle early on is fine
ur probably right, though ive tried to learn all the hard stuff right in the beginning
qga i got
uumuu broke me
i got a high 37 or low 38 with a 3 cycle from running any% for the three days that i did.
i just dont remember the exact time because i deleted the run and the splits were corrupted 
lmao and here i am with a 1:30 because i never actually finished a run on 1221
you can get decent times, even as low as 34-35 with a 3 cycle
ive had low 33's with 3cycle
i should probably just settle for a 3 cycle
then sorry for wasting your time about a two cycle
just go for 2cycle every time and 3cycle will be pretty easy
nah youre good, its worth knowing how to do so you can practice it, but just dont be hard on yourself about not getting it
and youll get a little bit closer to getting 2cycles every run
nail cancels arent even something about uumuu, you need it for optimal damage rotations in basically every fight
so its good that you know that now
theres no reason to not go for 2cycles from the start because it's the easiest setup for a 3cycle
okay! thank you for the help.
Guys i got a 5 minute run!!!!!
I accedentally stoped my timer at 5:04
That counts right?
Idk it might be considered a major glitch
I need to take it up with the higher ups
i don't think it counts as a glitch

new wr!!!1!
I don't think here counts as hk-meme 
Well, i legit did a run up to watchers died, checked the time... and it was at 5:04. I went... that aint riaght
yeah, i'm stopping now
might be time to get a nail upgrade (or even 2) and set it aside for now
my brain gets bored with practicing just one thing sometimes, and I do better after I give it a break and come back to it
to get 1 nail upgrade, get the watcher's journal above claw, bench at spire, sell to Lemm just before watcher knights, upgrade, save and quit
^wanderer's journal*
Nail2 is too much, nail1 should be more than enough
for another nail upgrade, you can kill the moss knights near hornet for 170, get the wanderer's journal near hornet for 200, rob the mawleks in the abyss for pale ore (then save and quit), get the seal near Lemm for 450
not a fan of "should"
make sure its not getting blocked by your firewall
True
very convenient timing from steam 
@burnt grove if you do nail1 with Fury strats, doesn't that deal like 16 damage each hit?
9*1.75 rounded up is 16, so yes
what cursed thing do you have in mind?
nail each watcher knight 14x, nail uumuu 19x
As a loyal low% runner, literally can't get it
(if loyal means abandoned it once I got the blue name)
I just kinda tend to pretend low% doesn't exist and letting Trombon sit in peace with that
low% TE is >40 hours, and I think it's been done only once
Low% with regular ending is infinitely shorter than low% TE
bird massacre
Ngl I kinda wanna try it out because it's cursed
hmm... getting fury adds what, 25s? and getting nail 1 adds ~73s
Funniest thing ever is that low% GE is faster than low% TE optimally
yeah, skurry massacred birds for 40 hours to get enough dreamsicle juice
But low% GE is literally impossible to finish
One of your biggest sources of damage in pantheons would be Grimmchild
low% TE does have like many hours of timesave from GPZ in it
useful grimmchild, sounds like what emray is up to doing P5 without nail or spells
GPZ timesave, really?
Wouldn't you have to finish the first trial for GPZ?
can someone link emray's guide to the deepnest route (instead of qga)?
You can S&Q before the % comes in
i cant find it anywhere
Finished my first Pantheon run today finally. Any tips other then git gud?
First victory in the pantheons. Charms used were Mark of Pride, Unbreakable Strength and Shaman Stone
47 
Would be very handy if you decided to
It would more than double your damage output so yea
time loss from my golds compared to comsob, think im just gonna spend all my time practicing thk for the forseeable future lol
I want to get into speedrunning and decided to play holow knight and decided to do any% nmg.
Dose anyone here have any suggestions on some runs I can watch and stuff or tricks to practice?
Pins are a good place to start and just watch a few different runs on speedrun.com
We have a current patch any% and a downpatched any%, so you dont necessarily have to commit to downpatching right away
I only have hollow knight on switch atm so I can only run current patch, dose live split remove load times if I capture my screen to?
Oh okay thats different and much easier yeah. We have a switch specific leaderboard and its timed real time.
So you dont have to worry about the loadless timer either
Oh cool
The main thing is make sure the game audio is in the recording if you're not using a capture card. Recording with a cam is alright.
K, I have a elgato hd60+ and a laptop that can capture it so recording isn't a problem
I was gonna practice shade skip to get dream nail later and use my casual playthrough to practice some other skips to, and recommendations for ones that really matter?
I personally have a bunk account set up on my switch to keep extra practice files on. As long as you don't transition, pick up and item, or save quit it'll keep your previous spot.
You'll just have to die near the end on purpose to practice bosses since they also auto save.
acid skip from crossroads on the way to uumuu is pretty important I would say
Practicing on switch is awful compared to pc since you won't have access to debug mod.
Oh k thanks, I was planning on getting hk on pc to do practice to in the future
I would watch the route first and make some notes then run through. Once you know what you struggled with you can start setting up practice files.
I was also worried that switch hk was slower then it on pc but I don't have to worry about it if it's a seperate leaderboard
Also you dont have to do QGA right away. Its especially difficult on switch because of the input delay. Ill get you a doc that I made for relyea when I helped him learn any%
Thanks, what's QGA tho?
The first notable skip in the run is the vengefly pogo. Their speeds vary based on FPS, with higher FPS being faster speed. The higher speed makes this pogo much easier. To do it on switch, just stall for a moment longer.Speed example: https://youtu.be/1HSGUuIuEXcThroughout the game there are ...
The acid skip into queens garden. That route is pretty advanced
But that doc should give you a LOT of info to start
Oh k
Thanks for all the help, I'm really excited now to be part of this community :), I don't have every day to practice and even when I can I'll only be able to for an hour or 2 so I don't expect to get anywhere near we honestly
gl if you have any questions we're here :)
Thanks:)
Check the pinned video in #any-percent-nmg
Pest explains the pattern you should be doing pretty well
Honestly fireborn's vid helped me a looooot with wk. You've probably already watched that tho
My struggle with wk is that when they jump I keep trying to dash over them instead of away 
I'm slowly getting better at it
It's just a matter of my brain learning to react in time
It's such a subconscious thing
There's no substitute for practice with WKs
Yep
You should have time to dash over them even if they bounce. Youre probably starting the pattern too late if you're doing it correctly.
Really yeah just practice
Yeah I can sometimes get over them in time but sometimes not. Still getting the pattern down
I don't have quick cast mapped very well and can't figure out an alternative so I'm just slowly learning to be faster
I like the default inputs because bumper quick cast works really well with the face button nail for nail cancels
I'm on a laptop keyboard
Yep
bumper quick cast also works really well with trigger nail slash 
Jamie what stop
Teixeira has speedrun rank đŚ i still suk
I dont have one
Lol
I just have runs
And i know they are real
can't you submit them?
Dont have a recording device
i see
I need to guarantee my run is under 1:10 before my phone will have enough storage to record it
good motivation to go faster I guess 
damn my sum of best is an entire 3 minutes faster than my pb now
Xbox
wait can't you stream from xbox?
To twitch sure but twich isnt accepted
you just gotta make a highlight from the stream
It is???
as long as its a highlight, yes
How?
after the stream is over you got to your videos on twitch from a browser and create a highlight
i just don't know if you need a timer on the video, or how'd you do it
I just record time on my phone
if it's RTA you can just work out the time from the length of the highlight
yup there are many console runs on speedrun.com without timers
so just stream to twitch, create a highlight and submit
oh yeah true
does anyone know where I can get the any percent splits?
take a look at this^
In speedrun.Com resources
hey guys, i have no idea if this is the right channel to ask this in but here goes:
i got the hollow knight 1.2.2.1 downpatch yesterday and the faq does mention about the switch pro controller not being recognized by that version of the game, but i was wondering if there was a clever workaround (by using inputmapper or something like that) that was known by some people here. if i have to buy another controller then so be it but i wanna make sure first
I think people use joy2key for binding switch pro input to simulate a kb output
Does anyone know the swinging speed of the Knight's nail with quick slash?
(Pantheon speedruns obv)
practicing all skills
i think the hardest part will be learning the route
but i do still have the problem of fireball skip and explosion pogo being inconsistent
i do think itâll be easier however just because iâll have more skills for the harder boss fights
^ than any%
Ngl I just did shade skip to dream nail and it was satisfying
i'll try joy2key, thx!
yoo i feel that but for me it was fireball and explosion pogo
next step is making it consistent tho
but shade skip was hella satisfying too
luckily remembering the route is just a matter of doing runs
you'll have it down before you know it
thanks :)
since the tournament is soon my goal is to just submit a run iâm semi proud of before the tournament
Yeah thatâs a great goal!
Is there info somewhere about how the all skills tournament is gonna work
#races-announcements has everything we know right now
also make sure you have the speedrun racer role or you canât see the channel
Oh I assumed those channels were like the normal speedrun channels where you can see them but not type.
Theyre pretty new in the grand scheme of things. Ill keep that in mind
Was wondering how viable using fury of the fallen would be for an entire run, new to the server btw
Welp got all the way to the DDark room in about 40 mins on my first attempt in All Skills then got boned twice by the crystal hunters

good to know, thanks
crystal hunters on current patch are assholes
Legit upset about that one.
I was having a pretty decent first run
Oh well. More practice tomorrow.
Gotta get up early, so can't really stay up too late tonight.
Fury is only good when you dont have spell options. Fury is only 8 damage per hit at base nail. With shaman stone even base VS is 20. Its just severely outclassed by spell damage.
Did I mix it up with strength again?
How much damage does Fury+Unbreakable Strength+Pure Nail do? Sheerly out of curiosity.
One of them is 8 and the other is 9
Because I know that combo specifically kills everything without wasting much time.
kills stuff slower than shaman stone + Shriek
You can just look at the values from the hk wiki and do the math for that answer tbh

I'm not sure if anyone but pantheon IL runners would know that off hand
Most main category runners can list off spell damage values though lol
pretty sure strength is 8
i know pure nail is 21, but I don't remember if fury and strength combined additively or if they multiply
base nail is 5 and it's +4 for each upgrade
They do combine i know that
I think it is 51 for Fury+Strength+Nail4
With strength pure nail is about as strong as shaman shade soul which is why quickslash is so stupid busted in pantheons for 112
Pure Nail does 21 base and FotF+Strength gives it 162.5% more damage.
I just dont know the number
you mean with nail 4? should be 55
In that case yea, 55
21+34

Damage goes up
It rounds up if it's below .5?
Because the actual number would be 55.125
pretty sure its rounded to nearest
I thought it was rounded up
looked at the wiki and it says rounded to nearest, could it be wrong though?
The wiki from what I'm seeing does normal rounding .5 and higher rounds up.
Anything below rounds down
Unless both of us are reading that one wrong.
I'm pretty sure rounding to the nearest is why fury and strength are 8 and 9 respectively from nail 0 which does 5
So im inclined to believe that
its the other way around though, fury does more damage

Aight then
Sucks being on console sometimes. Can't test stuff like that.
Also no clue how, but in my first run I hit the double kill with the spike against the 2 Aspids in the arena in Crossroads.
That felt good.
I don't want to burst your bubble but they did make it much easier to do on current patch, still nice job tho
yea they like always spawn in the same spot that's perfectly lined up or something, don't gotta manipulate them like on previous patches
It's an apology for making literally every other aspect of the run harder.
Also All Skills was a good move. It feels like I'll get to improve my movement a lot in this category.
I lowkey think that TC made doublespike free after seeing speedrunners doing it on older patches. Like Will Smith saw that and like "wtf that's so cool we need to legalize that"
(naive hopes)
would you prefer the vaporeon copypasta
NOOOOOOOOOOO
it's great
(:
Quick question, does anyone know where the download for the debug and save states 1.2.2.1? I checked the pinned message but the I can't find the download. Any suggestions?
pinned in #resources
Gracias!

?rank speedrun racer
@cinder bison, you joined Speedrun Racer.
I can haz speedrunner role pls? â¤ď¸ Dis my verified run on Any% - Current Patch NMG, and I'm finally getting back on the grind >w< :
https://www.speedrun.com/hollowknight/run/m7gl329m
nice!
Just completed my first run let's go
2.12.33 in game time
pretty slow but im happy
awesome! â¤ď¸ sounds like you and I are at pretty similar starting points! â¤ď¸
nice! i still havent done a full run yet, but good job!
In my run, Watcher Knights took me about 8 mins, Uumuu took me about 10, and THK took me like 30 xD
Boss practice is where I'm focusing my practice currently, and then I'm gonna get back to some casual runs to re-learn the route (i haven't done a run in a while, so it's not super fresh in my memory). after that I'll get to practising the more difficult skips and stuff, and then from there i'll be doing full runs â¤ď¸ that's my current plan anyway
Oh right I was intending to <@&284848710960021504> about this >w< Sorry, I forgot to put a mention in there â¤ď¸
Yay! â¤ď¸ Thank you! â¤ď¸
Question, when focusing soul during the Colo fights, and a wall moves in from the side, you slide along the ground at Mach 5, is that reproducible and/or usable in any other area of the game?
It also works with inventory iirc. It's just not very useful anywhere since when are you in a situation like that but in colo and moving fast in colo isn't useful
Feelsbadman
It's the same type of glitch that makes inv drops to be useful
I think
Since its not supposed to move, it doesn't check if it moves type of thing
its the same mechanic as inventory slides, which afaik are only useful in a few rooms in 106 and every room in impossible any% 
what's the fastest way to get to i.e. uumuu to practice that? Is it just using debug and unlocking stuff to get there quick?
debug + noclip usually
if you're current patch you can add benchwarp to the equation
once you're there though, you can set dreamgates in debug to warp back to them on that file later on
so for example you can set 1 at uumuu, 1 at WK, 1 at THK, 1 before beasts den... etc
also there are sets of practice saves on speedrun.com
finally did it, a 2:07.xx https://www.youtube.com/watch?v=IJJvYsvLZHA
Worlds first 2:07.xx!!
Video with menu at the end for SRC moderators: https://www.twitch.tv/videos/889870536
Jesus fuck, kal, huge GGs 
ty vali!
ty ax
Like you can really feel all the blood and sweat by looking at this attempts count
kal ggs
that is speeed lol. GGs!
oh i didn't even notice !
congrats kal! absolutely incredible
holy kal, huge congratz!
wait is this cp 
That was rad af
yes it isss
hell yeah
Gj Kal. Proud of you
ty zalient
ending saves a goood chunk of time at the end
switched to current patch for the fun of it bc i wanted to stream something at least a bit more different. And then i noticed i was getting actual good times
last room is faster on cp
the ddark parts are slower than inventory drops (I think?)
and was like... wait a second...
they reduced the kingsmould hp right
yah
yeah
Oh wow, that's such an odd change
i see no leaderboard for PoP, how close was it to the 2nd?
i succeeded path of pain 1 time ;-;
congrats đ
just put it on the list 
gg kal
I think the thornstand is harder on cp because the cycle is tighter, but both crafter and kal have now corrected me on my assumption that it's too tight ^^
i guess they changed the kingsmould hp because casuals were crying about dying at the end
oh damn i did not think about that
at me next time why don't you đ
I was wondering if the first ddark is faster if you instead charge a nail art (with nmg instead of dream wielder) and release cyclone right after the dash, but I can't do platforming well while charging nail arts, so I haven't yet tested it out
I don't know how fast you fall with cyclone, and if it gives any advantage over ddark due to the initial stall from ddark and the recovery time after hitting the ground
yah haven't tested it either, dont forget you need to hit the lever
no the very first one in the first room
ohh
for the second, you can't charge it fast enough I think for it to matter
yah no way
it would be a tiny optimization if anything, and I am honestly not sure if it wouldn't instead lose time, lol
doesnt hurt to try though, but picturing it in my head it wouldn't activate fast enough
but afaik, releasing nail arts is instant, as opposed to a ddark cast
I have been thinking about this for a while now, and tried a couple of times, but never got anything that was good enough to even try comparing
i'm learning any% no skills and i ran into a weird problem - i can't buy from shops because i have B set to jump, which sets it to confirm in shops, but it's also cancel in shops. am i allowed to hit whatever i have mapped to confirm on keyboard to buy stuff or do i have to relearn with another control scheme?
oh i play on controller, sorry for not specifying
you are allowed to use keyboard alongside controller, yes
what exactly is any% no skills
me being tired at 5 am and meaning all skills
AG kappa
lol gotcha
Oh yes you're allowed to use keyboard and controller
But I'm confused about the situation
A should always work as confirm shouldn't it?
nmg takes 0.5s to charge a nail art, right?
does anyone know how long after the end of a dash you need to wait before releasing a nail art for it to not be a forced dash slash?
or can you just hold up and immediately release it to do a cyclone slash after dashing?
no skills any% is the new hotness
for some reason it definitely doesn't, i have A mapped to attack and B to jump
can't use it in the inventory either
Did you map using an external app or the in game menu?
Also which patch are you on and what kind of controller are you using?
in game, 1221, and the 8bitdo m30, but i at least somewhat fixed the issue by using steam's big picture to switch A and B on the controller and then in game too and it seems to be working now
wr pog
I remember someone in hkdiscussion sending a p5 time for 5 minutes lmao with AB
wait pantheon IGT also does the stupid "lol you're a god" thing? damn
Nah it was a fake iirc. Pantheon time is actually close to RTA
They claimed it was real tho so đĽ´
damn
I find pantheon times to be more accurate though when im running them
Meanwhile the endings are just weird
wait that's really it? i thought they at least paused when you pause
it does on cp
how much difference does shaman stone do on spells?
on older patches it literally just did that
on current patch it does this
if ((this.gameState == GameState.PLAYING || this.gameState == GameState.ENTERING_LEVEL || this.gameState == GameState.EXITING_LEVEL) && Time.unscaledDeltaTime < 1f)
{
timer += Time.unscaledDeltaTime;
}
yeah we've been simping for this video since it came out yesterday or something like that
It's also been reuploaded by methyll iirc
Yeah
sounds like progress to me
you might try recording your fight and watching it so you don't have to figure out what went wrong while trying to stay alive
honestly, so much of the wk fight's difficulty comes down to "brain too slow to figure all this out at once"
are yon on CP or 1.2.2.1
have you fought pure vessel recently
if no good
be expecting for slower movements
like way slower
yes
CP THK kinda spicy ngl
hot take pv easier than cp any% loadout thk
i need to research into how this phenomona of learning the faster version screws up the easier one works
phycology smh
muscle memory go brrr
"Videos should be uploaded to a permanent host site, Twitch VODs are not accepted." If I upload the VOD to my youtube channel, is it ok?
i think so
when you train on thk, you'll know how to learn a boss fight where you're severely underpowered
also, on console, it takes a lot less time to get back to thk after it kills you, so there's that
you can also just make a highlight of your twitch vod in the Video Manager
Ok, thanks for the help
This is very pog
^w^
For my Any% NMG splits the Watcher Knights are "Sonic Fanclub"
i hate when they do the floor roll and bounce off the wall nearby
how is that even possible
immovable object vs a stoppable force wtf game
and when they perfectly angle their bounce to hit you
wk are not fun.

I'm liking the fight too, even though they kick my ass
died 4 times to them in my first run
exciting stuff
Damn he got you there wasabi
Which ending does all skills get?
The same as Any%
So HK?
Yeah
K
They just do the fight differently
It's the same as any% but you have to have all skills and abilities
I know what the category is 
It's actually shriek
Shriek does the most damage
Yeah, you get shriek in the abyss before you fight thk
And this is why it's best category.
I believe so. It's 1 in 100 if you have Dreamwielder iirc.
I've watched Monstahler's Abyss Climb 15 times and counting. Still can't stop literally losing my mind everytime I see it.
I plan on being an All Skills main for a while, so I'm gonna inevitably get pretty good at Abyss Climb, but this climb is absurd.
I think it's 1/100 to catch up spent dg essence
You should submit to the abyss climb IL leaderboard then
It's all skills.prwctive and fun
abyss climb ils are really fun
i got carried away in practice once
sat there for an hour doing attempts
eventually got a 31:5x but never recorded
some day i'll submit something to those boards
is the ||blue lake skip|| worth it
Yep
when you ||use your shade || to get to the ||blue lake||
you can use it to skip false knight to
Yes
that's one of the biggest parts of the timesave
40 seconds saved just by not fighting false knight
it's also fairly easy to learn
compared to stuff like qga
but won't i have to fight ||gruz mother||
which saves the same amount of time
you have to fight gruzz mother either way to save sly
please stop spoiler marking
ok
ok
and yeah
^
or learn how to do like
3 dark rooms without lantern
and go to soul sanctum to get dive to enter peaks
which is like
10 times harder than fighting gruzz mother
Are you going for the 5 hour achivement
im going for whichever
what?
if you're just here for achivements not for the competative routs
Reminder: This category is intended for competitive speedrunning discussion. Questions about achievements should be directed to #hk-help.
Guide for the 5hr speedrunning achievement: https://steamcommunity.com/sharedfiles/filedetails/?id=1861523602
is the fireball skip harder in cp or is it the same?
i think i'll just stick to the mosquito strat for now 
professional speedrunners, don't murder me for that please
it's perfectly valid
Hey everyone has to start somewhere
you're avoiding a very common mistake actually
which is putting too much effort into learning optimal strats before completing a run
that's not a mistake
it gets people burnt out very fast when they decide to learn all the hardest tricks
when they don't feel up to the challenge
That is a mistake for a good amount of people, including me
yeah the burning out part is the mistake if you do it with the wrong mindset
what is easyest pale ore
lav
doing the hard stuff right off the bat is a very valid strategy still though if you're strong enough to push through it
I don't know if you saw
I think it is a good idea to try to fireball skip and if it miss go for moskito, no problem
what
Reminder: This category is intended for competitive speedrunning discussion. Questions about achievements should be directed to #hk-help.
Guide for the 5hr speedrunning achievement: https://steamcommunity.com/sharedfiles/filedetails/?id=1861523602
ik
that guide will answer most of your questions
but htis is speedrun so i figure you guys know a lot
ok bye

we'll get 'em next time
Also you learn to run easier when you know how to crawl first 
Aka, learning the hardest stuff with zero foundation ain't often a good choice
calling it a straight up mistake is a bit misleading too though
it's a preference thing, basically
I just discovered this channel recently and it seems there is often the same type of off topic questions
the mistake is stressing excessively over tiny timesave that will become irrelevant in a short period of time when you naturally get better at the game and route anyway
Yea, it depends on the person, but on avg (like when someone comes in first time asking questions, they're probably average people more often than not) it's easy to conclude it is a mistake
i'm back so
what is the time lose when doing the mosquito strat instead of fireball skip?
like 5 seconds?
Depends on charge rng, but around there yea
each fireball skip is 3, 10, and 12 (if you dont do the backup) respectively
You mean doing muri's epogo which is 0.3 seconds time save where I have more than a minute to save on my run ?
Practically speaking it's 5 seconds, just in terms of all the minutes possible elsewhere
Ouipogo is easier bc you just musclememory instead of actually focus on cue 
Learn fireball epogo too 
#any-percent-nmg pins, and fire's set of tutorials
Don't get hit 
I'm new to speed running the game, and I was wondering if someone could help me out with understanding how to set up the game for practicing? I have the Modding API and I know there's Save States but I was wondering if there was a way to have it set up so you could have a convenient way to practice certain parts of the speed run?
debug mod allows you to set multiple dreamgates
so you can warp to whatever part of the run you want
whaaaaaaaaat
And do the dream gates transfer across save files?
how did I not know that
yes, and they get saved in a little dreamgate.dat text-editable file which you can transfer wherever you like
damn this is gonna be very useful
this is the one I use for any%
Ohh that's convenient, okay. How do I go about setting up multiple dream gates? Do i just hit the Dream Gate button on the menu screen / overlay and it'll place it?
just put it in your hollow knight install folder and rename it to only dreamgate.dat
Oh perfect okay
to add new ones you just open the dreangate tab in debug mod, use Set and then Save I believe
it's been a while since I added new ones
So I want to put it in the hollow_knight_Data folder right?
same level as the executable
Okay perfect, thank you so much for your help. How do I go about using the various dream gates?
select the destination you're interested in and use dream nail as normal (make sure you give yourself the dreamnail ability and essence to use it in debug mod if you don't have them already)
Ah so awesome! It worked, thank you so so much!
\o/
when you add new destinations it will ID them with the room name in the game files, which might not be very helpful depending on how well you know the game
if you want to rename them to something more descriptive, you can do that by editing the .dat file
does this mean if you dont do the skip, and then do squit skip, then just walk around?
Ah great! Thank you for your help!
Can someone plz help me figure out a way to skip the watcher knights
you cant
in a no major glitches way or?
i mean, @ krythom
right yes you could
With major glitches
can you believe someone wants to run AG
i think so?
yes, believe they just elevator storage up
yeah ok
most runners main NMG. there's like 5 people who run glitched categories who can actually help you
unfortunately
doesnt look like any of them are online (kry is but probably not checking this chat)
Ok im not even trying to speed run the game im just trying to skip the garbage fight
i dont think you can do it on current patch
you need to downpatch to an OLD patch to do room dupes, which is how you do the skip
thats for cp mms, which gives you everything except dreamers off the bat aqua
ah ok
Ok
just practice it i guess
and use the help channel if this isnt for an actual speedrun
?rank Speedrun Racer
@elder gale, you joined Speedrun Racer.
thank you for this file btw, its gonna be very useful
Hello! I want to start speed running. I decided to start with this game. want to do it on the controller! What would you advise to take? Dualsense or controller from xbox series x? Some peoples say playing dpad better than analog stick? If so, which of these controllers is it better on? I just don't have the opportunity to buy both and try which one is better! Thanks in advance everyone
xbox one/series x has a trick for doing fireball skips easier
fireball skips are perfectly doable for me on DS4 /shrug
your point?
that there's not generally a "best" input method and you'll find people of all skill levels using each method
yes
whatever is most comfortable for you is the best option
i was just stating that there was a trick, not that it was entirely better
there's no difference between the two for hk
there's nothing you can do on one but not the other
just about which you prefer using
like hand size, preferred layout etc.
what do you recommend to use dpad or analog stick? I'm not comfortable with both methods yet, so I want to hear recommendations on which one should I choose
I'd use dpad just because i accidentally miss a lot of pogos on analog, but im pretty sure analog is totally viable too
thanks
I prefer dpad
dpad makes pogos hard for me
analog for general movement, dpad to override for pogos and fireball skips
what is pogos?
Downward attack while in the air
Helps you to gain extra height/distance if you hit a opponent/spike
When does the timer start for Abyss Climb IL?
you can change it on settings
and see what it is set to
does this use a fireball to delay falling?
oh it's like pantapogo!
I also think it is ever so slightly faster than muripogo
so many pogos
Pantapogo is the cp one
here's what I imagined: damage tank pogo like in cp, but you jump early and use fb to keep in the air
scrub strat, not swag
what the hell
why is it faster than muripogo?
I think it is because there are no dmg tank freezeframes
or does that not take into account the soul
Yeah, that doesn't take the soul into account
easy to pick up 3 hits soul in the next room, but you'd delay your menu drop
and as an extra its also the most swag epogo
speedrunning objectives:
- swag
- go fast
is it muripogo or ouipogo
- die to a primal aspid that somehow made it to the black egg
I'm sure room duping would allow that to happen medo



haha
)

pins