#help-36

1 messages · Page 211 of 1

rain sentinel
final saddleBOT
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@rain sentinel Has your question been resolved?

ripe jewel
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<@&268886789983436800>

tulip coyote
ripe jewel
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yup

tulip coyote
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Fairs I guess OathLove

agile nacelle
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scambot, banned for activity elsewhere

final saddleBOT
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@rain sentinel Has your question been resolved?

#
Channel closed

Closed by @rain sentinel

Use .reopen if this was a mistake.

#
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spare plover
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<@&286206848099549185>

final saddleBOT
spare plover
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I want to show l^2 is strictly convex

shell condor
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You need to send your question first, and then if no one responds for 15 minutes then ping helpers mate

late rose
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!15m

final saddleBOT
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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

late rose
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!show

final saddleBOT
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Show your work, and if possible, explain where you are stuck.

spare plover
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I actually showed $ | | x + y | |_2 \leq 2$

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But I can't figure out how to show the equality doesn't hold

shell condor
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Can you do differentiation?

spare plover
spare plover
shell condor
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Well apologies, but i am not qualified for this question, I could possibly try and decipher it in some time and then do this, but then I'd be wasting your time

spare plover
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Don't worry. I appreciate your time as well

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Thanks anyway

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I'll keep channel open

shell condor
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Sure man, apologies again

final saddleBOT
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@spare plover Has your question been resolved?

spare plover
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<@&286206848099549185>

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I wanted to argue by contradiction

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So, as $l_2$ norm is $| |x | | = \sum_{n=0}^{\infty} \ |a_n|$

soft zealotBOT
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Gol D Roger

spare plover
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I apply it at $| | x + y | | = | | x | | + | | y | | = 2$

soft zealotBOT
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Gol D Roger

spare plover
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But I still can't conclude a contradiction

spare plover
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<@&286206848099549185>

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Please, I just need to deal with that sum

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I tried squaring both sides

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I tried substracting both sides

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<@&286206848099549185>

gray radish
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triangle inequality?

gray radish
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is it open or closed

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@spare plover

spare plover
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It is closed

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I mean, I'm gonna send the full process till now/

gray radish
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is ur space finite dimensional

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oh ye it is

spare plover
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Let $x,y \in l_2$ be s.t. $ \Vert x \Vert_2 = \Vert y \Vert_2 = 1$. Using the triangle inequality (which we know we can use since $l_2$ is a Banach space), we have

\begin{align*}
\Vert x + y \Vert_2 \leq \Vert x \Vert_2 + \Vert y \Vert_2.
\end{align*}

By hypothesis, we also know that $ \Vert x \Vert_2 = \Vert y \Vert_2 = 1 $, so

\begin{align*}
\Vert x + y \Vert_2 \leq 1 + 1 = 2.
\end{align*}

Now, suppose that there exist some $x,y \in l_2$ (with $ \Vert x \Vert_2 = \Vert y \Vert_2 = 1$) such that

\begin{align*}
\Vert x + y \Vert_2 = 2.
\end{align*}

Then, by definition of norm in $l_2$ , we have that $ \Vert x \Vert_2 = \sum_{n=0}^{\infty} \ |a_n| $ and similarly, $ \Vert y \Vert_2 = \sum_{n=0}^{\infty} \ |b_n| $.

Then,

\begin{align*}
\sum_{n=0}^{\infty} \ |a_n + b_n| = \Vert x + y \Vert = \Vert x \Vert_2 + \Vert y \Vert_2 = \sum_{n=0}^{\infty} \ |a_n| + \sum_{n=0}^{\infty} \ |b_n|.
\end{align*}

Where $|x|$ denotes the usual metric in $\mathbb{R}$ (i.e. $ |x| = \sqrt{x^2}$).

spare plover
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But how can I conclude a contradiction there?

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I sense is some arithmetical trick

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But I can't find it online ):

soft zealotBOT
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Gol D Roger

spare plover
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I tried squaring it, idk if I can use GM AM inequality

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Any ideas?

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<@&286206848099549185>

gray radish
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idk apart from showing the line segments for any $x,y \in l_2$ is in the interior of the space

soft zealotBOT
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frisysics

gray radish
spare plover
gray radish
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the unit ball being closed makes the way ur doing it so weird to do

spare plover
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Yeah... I just tried using definition and algebra, not geometric arguments

gray radish
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you can have a line connecting x to y, and do a contradiction through that

spare plover
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But if ball was not closed, I don't think statement is still correct though

gray radish
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if the ball was open then if

spare plover
gray radish
soft zealotBOT
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frisysics

gray radish
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instead of $\leq$

soft zealotBOT
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frisysics

spare plover
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I tried it, but substracting an infinity amount of numbers works awful for me

spare plover
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Hmm I see, but then again, ball is closed

gray radish
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yeah

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😔

spare plover
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I need to figure out how to use that $ \Vert x \Vert_2 = \Vert y \Vert_2 = 2$

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Since norm is an infinite series, then it must be that at some point, entries are zero, isnt it?

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Or is there some series that converges to 2 and are "nice" in the sense that it has a pretty finite sum

gray radish
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i think there is

spare plover
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I mean, the argument for showing $l_1$ and $l_{\infty}$ are not strictly convex is using the sequences $(1,0,0, ...)$ and $(0,1,0, ...)$.

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Maybe I can use them too here?

soft zealotBOT
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Gol D Roger

spare plover
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Or use some Cauchy Criteria for convergence to show it can't exist such sequence s.t. $ \Vert x \Vert_2 = 1$

gray radish
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this is probably an insanely dumb way to do it but

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take z = 1

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$$
\sum_{k=0}^{\infty} \frac{1}{k!} \sum_{k=1}^{\infty}\frac{(-1)^{k+1}}{k} = 2
$$

soft zealotBOT
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frisysics

gray radish
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wait no you'd take z to be the first series im getting sleep deprived

spare plover
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lol

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Get some rest bro, thanks for your help till now

gray radish
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$$
\sum_{k=0}^{\infty} \frac{z^k}{k!} = 2
\ \text{where} \ z = \sum_{k=1}^{\infty}\frac{(-1)^{k+1}}{k}
$$

soft zealotBOT
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frisysics

spare plover
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I'll keep chat open until I solve it, help may be apreciated

spare plover
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I mean, if some series converges to 1 then argument brokes, but if some series converges to 2, then there is not problem, since splitting the sum does not split the result (in a nice way at least)

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So yeah, series should converge to 1, not to 2

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But idk if that's possible

gray radish
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like +,-,+,-

spare plover
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Yeah, but idk how to argue that inserting parenthesis or reordering the series still has the same result

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Since it does not converge absolutely

gray radish
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yeah. .

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wait

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are x and y distinct? @spare plover

spare plover
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Yes

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By assumption

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If not, result is trivial again, isnt it?

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Bc it's in the unit ball

gray radish
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and they're both unit vectors?

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can't you have the contradiction be x = y

spare plover
spare plover
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But... how?

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Are you trying to say $ | | x - y | |_2 = 0$?

gray radish
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yeah

spare plover
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Hmm, why?

gray radish
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well

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i feel like it has something to do with

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either

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showing the series for $ | | x | |_{2}$, same for y is equal to each other and thus x,y must be non distinct i.e the same

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or the distance between them is 0 which means they're the same point

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that is d(x,y) = 0

spare plover
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Hmm

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So, do I have to compare the nth term of the sum both sides?

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And apply some "uniform convergence" argument?

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To conclude that the distance is zero?

gray radish
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yeah something like that

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theres probably an easier way than that

spare plover
spare plover
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Maybe do smt like this?

gray radish
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yeah

spare plover
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Hmm

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Let me write it

gray radish
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ok i sleep now

spare plover
gray radish
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bro

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😭

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😭 😭 😭 😭 😭 😭 😭 😭 😭 😭

spare plover
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We still haven't properly studied Hilbert Spaces, so yeh

gray radish
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ok that makes sense

spare plover
gray radish
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just do the boundary unit ball definition

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like the line segment thing

spare plover
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There may be more ppl here

gray radish
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ye

spare plover
spare plover
gray radish
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i feel like i didn't help that much ngl

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but was fun

spare plover
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Perhaps you gave me more intuition behind, which is greately appreciated

spare plover
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So <@&286206848099549185> can any other helper give me a hand?

wet steeple
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😭 😭

spare plover
wet steeple
spare plover
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Truly based, go ahead

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Chat still will be open

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Got it! I finally solved it

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Thanks @gray radish 🙂

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.close

final saddleBOT
#
Channel closed

Closed by @spare plover

Use .reopen if this was a mistake.

gray radish
spare plover
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But basically, show inverse triangle inequality using normal one, and since the equality holds in one iff in the other, then I got what you said, $| | x - y | | = 0$

soft zealotBOT
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Gol D Roger

spare plover
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But it's a norm so hell yes

smoky egret
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@spare plover for future questions i recommend that you ask in the topic channels

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since there you get faster responses

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the usual level of questions asked in the helped channels is up to hs and the very beginning of uni math more or less

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so people who know how to answer questions of more involved topics rarely visit help channels

final saddleBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

unborn elk
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Im recreating a video in minecraft and want it to be exact. The player in the video is in adventure mode and can't see block outlines. Can someone measure this hallway in blocks?

unborn elk
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Here's some lines if that helps

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Wair it didnt send righht

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Hey I drew new lines they wont send

quiet flume
unborn elk
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Oh ok

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There

late rose
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math in real world application ahh

harsh musk
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"were never gonna use this irl"

unborn elk
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Ok but this looks calculatable

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How do I do this

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Should I consult artists instead

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Cuz perspective

harsh musk
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i think artists would know better

quiet flume
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the fov would make a difference here no?

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looks like 13 to me

unborn elk
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Is that a calculated or is that a guess

quiet flume
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i mean its not any math done but thats what i counted

unborn elk
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Also the fov is shown by the nearby blocks so compare the blocks to the size of the first one on the far left

late rose
# unborn elk

im just gonna guess that the ratio of the pixel length of the left side of the stripped oak log to the right side of the stripped oak log, is the same as the ratio of the length of right side of the stripped oak log to the right side of the next orange concrete block.

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lemme test this

final saddleBOT
#

@unborn elk Has your question been resolved?

unborn elk
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Shoot its a bot

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Why did I reply

unborn elk
late rose
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not yet

unborn elk
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Maybe 8? This is just a guess btw

unborn elk
late rose
unborn elk
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Alr thanks

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Just remember the perspective doesnt have the corner in the middle so the sizes might be different between the left and right of the corner

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ChatGPT says 8 but idk how much I trust that

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More lines

late rose
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i think it might be solvable by considering the pixel length of the initial stripped oak block, and the pixel length of the final orange concrete block, gonna need more time to think about it

final saddleBOT
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@unborn elk Has your question been resolved?

unborn elk
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Tomorrow if it hasn't been resolved I might just create different sizes in game and see which one looks right

late rose
unborn elk
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Alr thanks

#

.close

final saddleBOT
#
Channel closed

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Use .reopen if this was a mistake.

final saddleBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

balmy mango
#

Does this look okay? I have no clue how to do 1.7 so it is not included

balmy mango
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Yip, you are very quick, I just sent this message😅

coarse copper
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Wait

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Determining when the new growth function, (g(t)=150e^{2t}), exceeds the initial function requires the formula for the initial function. The image provided does not include this formula, making it impossible to solve for the time when the new function becomes higher than the initial one [1.1].

soft zealotBOT
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Celestial

coarse copper
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Is it possible

balmy mango
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What the helly

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The information I sent was everything I was given plus the questions I answered

proper dagger
viral oriole
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Seems like it

final saddleBOT
coarse copper
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.

proper dagger
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1.1 is incorrect for the green leaf beetles

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you subbed t = 1 for g(0)

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1.3 overspecified: you are asked for the point in time (aka just the time value)

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1.4 consider describing what equals infinity here and what it means for the population of the green leaf beetles

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1.5: while quadratic is no doubt correct, I think they may be looking for another word (this one I'm not sure about)
1.6: inaccurate explanation for the domain being all of R. the domain is all of R because there is no real number that makes a polynomial undefined (or, polynomials are defined for all real numbers)

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1.7 is basically asking you to compare the two functions to see when the new function produces values exceeding that of the old one (for the red bark beetles)

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so basically, the range of values of $t$ where $r_{new}(t) > r_{old}(t)$

soft zealotBOT
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Hanako(x, y); ∂(fox)/∂x

proper dagger
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I think that's all I have to comment on for now

balmy mango
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Thank you so much for checking it!

proper dagger
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nps. and I hope you could get 1.7 too

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that being said

balmy mango
proper dagger
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is this a live test, or a past year paper, or an assignment?

balmy mango
proper dagger
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if it is an assignment it's generally fine. summary assessments/tests constitute academic dishonesty though

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but yeah, all the best!

balmy mango
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No it's not a summary assessment or a test. Thank you! May we meet again comrade.

proper dagger
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aye. anything else?

balmy mango
#

.close

final saddleBOT
#
Channel closed

Closed by @balmy mango

Use .reopen if this was a mistake.

proper dagger
#

aight

final saddleBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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strong flax
final saddleBOT
strong flax
#

hel

plucky rover
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Well, ask your questions

strong flax
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idk

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look how im doing in my class

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just struggling with school man

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it sucks

quartz flame
#

what class is it

final saddleBOT
#

@strong flax Has your question been resolved?

final saddleBOT
#
Channel closed

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Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

stoic temple
#

Hello, I don't understand why this is so. 😦

stoic temple
#

!status

final saddleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
stoic temple
#

1

desert mantle
#

do you know that $\int_a^b f(x) dx = -\int_b^a f(x) dx$ ?

soft zealotBOT
#

Denascite

stoic temple
desert mantle
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its the exact same idea

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going on the line from a to b and going on the line from b to a cancels each other out

stoic temple
#

Wait wdym cancels out

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$\int_a^b f(x) dx + \int_b^a f(x) dx=0$ ?

soft zealotBOT
#

David🥛😋

desert mantle
#

like that

stoic temple
#

Oh okay

#

Um I'll try this again after class

#

.close

final saddleBOT
#
Channel closed

Closed by @stoic temple

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

blazing fable
final saddleBOT
blazing fable
#

Help me how to solve this

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🙁

silver maple
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!show

final saddleBOT
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Show your work, and if possible, explain where you are stuck.

blazing fable
#

I’m stuck at finding the..

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This part

dreamy warren
#

the big circle’s area is 4pi, you subtract the three semicircles (middle one fully inside = pi/2, sides overlap giving total removed area (5pi/3 − 4 + √3)

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so shaded area = 4π − (5pi/3 − 4 + √3) = (7pi/3) − √3 + 4

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so a+b+C+d=17

final saddleBOT
#

@blazing fable Has your question been resolved?

final saddleBOT
#

@blazing fable Has your question been resolved?

final saddleBOT
#

@blazing fable Has your question been resolved?

blazing fable
dreamy warren
#

oh so after removing the 3 semicircles we’re just calculating how much of the big circle’s area is left

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one small semicircle (the middle one) is completely inside, so its whole area gets subtracted

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the other two on the sides only overlap partly

blazing fable
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Yes so,

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I stuck at finding the part

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At both sides, outside the shaded circle of the 2 semi circles

dreamy warren
#

you have to find where each semicircle meets the big circle (the intersection point is at x = 3 − √3), then calculate the overlap area between them

blazing fable
#

Yeah so basically I know what to find but idk how to do

dreamy warren
#

that overlap for one side comes out to (−2 + 7π/12 + √3/2)

blazing fable
#

?

dreamy warren
#

ahh okay

blazing fable
#

I still don’t understand(sr for bad English)

dreamy warren
#

yeah so basically to find that part, take the equations of the circles the small semicircle (center at (1,0), radius 1) and the big circle (center at (3,1), radius 2)

blazing fable
#

Aha

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So we’re trying to get the area by coordinating

dreamy warren
#

yeah then you have to find the intersection x-coordinate between the left small semicircle top and the bottom of the big circle

blazing fable
#

The small one is

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(X-1)^2+Y^2=1

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And the bigger one is

dreamy warren
#

you take the small semicircle’s top curve y = √(1 − (x − 1)²) and the bottom of the big circle y = 1 − √(4 − (x − 3)²)

blazing fable
#

(X-3)^2+(Y-1)=4

dreamy warren
#

yso ou find where they intersect by solving √(1 − (x − 1)²) = 1 − √(4 − (x − 3)²)

blazing fable
#

Yeap

dreamy warren
#

so you should get x=3 − √3

blazing fable
#

How do I know the intersection of 2 circles?

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Is it like this and find the values

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(The second one is -6x not -6y mb)

dreamy warren
dreamy warren
blazing fable
#

(3/2, sqr(3)/2)

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I think it’s the intersection point

dreamy warren
#

yep that’s right!

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now that you’ve got the intersection point (3/2, √3/2), you use it to find the overlap area between the small semicircle and the big circle

blazing fable
#

Am I on the right track

dreamy warren
#

yeah

blazing fable
#

But the line between (3/2, sqr(3)/2) and (1,0) is a curve

dreamy warren
#

yeah it’s the arc of the small semicircle

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so the overlap region is bounded by two curves (the small semicircle arc above and the big circle’s lower arc below)

blazing fable
#

Yes..?

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I have no idea about the 2 curved

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Curves*

dreamy warren
#

yeah that’s right the two curves are just the arcs of both circles that intersect

blazing fable
#

Can you explain me how to get the area

dreamy warren
#

yes, im just calculating one sec

final saddleBOT
#
Channel closed

The owner is missing!

dreamy warren
#

from x=1 to x=3/2the top boundary is the small semicircle y = √(1 − (x − 1)²) and the bottom boundary is the big circle’s lower branch y = 1 − √(4 − (x − 3)²) so integrate the difference

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oh

blazing fable
#

.reopen

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Wait integrate?

dreamy warren
#

from x=3/2 to x=2 the big circle is below the x-axis so the overlap is just the small semicircle part so integrate y=y = √(1 − (x − 1)²)

dreamy warren
blazing fable
#

Um

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I’m so sorry but I’m year9 now

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I only learned just a bit of integral

dreamy warren
#

ahh okay lemme find another method

dreamy warren
blazing fable
#

Thx!

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Np

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It’s actually AMC10

dreamy warren
#

you can find the overlap using circular segment formulas instead of integrals

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do you know those?

blazing fable
#

?

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Circular segment?

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Oh I know that

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I just searched it cuz I learned it in another language 😩

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Hmm but like

dreamy warren
#

hmm but i think it may be a bit complicated later on

blazing fable
#

How?

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Yeap

dreamy warren
#

you can maybe break the big circle into smaller easier shapes

blazing fable
#

I’m thinking about this shape

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But I don’t know the angle😨

dreamy warren
#

120?

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no wait sorry

blazing fable
#

Sorry I need to go to bed 🙁

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Thx..!

dreamy warren
#

im sorry, i'll figure out the solution and send it to you

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you can view it later

blazing fable
#

oh no

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I tell my mom that I'm learning math and she accepted me

dreamy warren
#

haha

blazing fable
#

lol

dreamy warren
#

don't stay up if you're too tired tho

blazing fable
#

It's fine

#

I actually need to lock in

dreamy warren
#

so you can divide the large circle into four easier parts

blazing fable
#

😮

#

how?

dreamy warren
#

the top semicircle of the big circle (above the center line), the bottom sector with a 120° central angle, the small triangle inside that sector and the little leftover area under the semicircles but above the diameter

#

if you can visualise it

blazing fable
#

You meant the top semicircle by the semi-circle in the middle of those 3 semi-circles

dreamy warren
#

nah nah the top semicircle here means the upper half of the big circle (the large one with radius 2)

blazing fable
#

I don't get the afterall things

dreamy warren
#

the bottom sector is a slice of the lower half of the big circle

blazing fable
#

under the line of the bottom of 3 semi-circles?

dreamy warren
#

the central angle of that slice is 120°, because if you draw lines from the circle’s center f to where the small semicircles touch, it forms a 30°, 60°, 90° triangle

dreamy warren
blazing fable
#

I think i get it

dreamy warren
#

that line basically forms the flat base of the three small semicircles, and below it is where the big circle continues that curved portion under that line is the 120° sector we’re talking about

blazing fable
#

aha

dreamy warren
#

now inside that same sector there’s a triangle made by those two radii and the chord that connects their ends

blazing fable
#

with 120 degree?

#

ohhhh wait

dreamy warren
#

the angle between those two radii at the circle’s center is 120

blazing fable
#

then if we make that line,

#

the semi-circle at one side is divded into 2 which are both

#

um what should I say

#

a part of the circles

#

nah no

dreamy warren
#

?

blazing fable
#

nothing

dreamy warren
#

did you get the first 3?

blazing fable
#

yes

#

( I think so )

dreamy warren
#

then the remaining region is the strip above the three small semicircles but below the line that divides the big circle

#

that’s the leftover space you still see shaded between the small semicircles and the diameter

dreamy warren
#

can you form the diagram now

blazing fable
#

You just meant by the region between the diameter line and the line of the bottom of the semicirlces but except the region of semicircles.. isn't it?

dreamy warren
#

kind of like this

blazing fable
#

ah yeah yeah

#

120degree is the top angle of the triangle isn't it

dreamy warren
#

yeah

blazing fable
#

and the next..?

dreamy warren
#

now you calculate the area

#

the area of part a would be 2 pi

#

the sector which was the second part would be 4/3 pi

#

triangle area would be root 3

blazing fable
#

wait wth

dreamy warren
#

for calculating the area of the fourth part which is the leftover

blazing fable
#

we are basically finding the area of the white region to get the leftover

dreamy warren
#

yes

dreamy warren
dreamy warren
#

now place a quarter of the big circle (a quarter of radius 2) inside one corner of that square the quarter-circle has area 1/4 pi * 2^2 = pi

blazing fable
#

wait can you describe it on the picture I cannot send you a picture

dreamy warren
#

so the part of the square not covered by that quarter circle (the four little corner regions if you tile four such squares around the circle) has area 4- pi

#

yeah sure one sec

#

okay here's an easier version

#

you want to calculate the area in blue shaded region so you would subtract the areas of the semi circles from the area of the rectangle

blazing fable
#

ohhhhhh

dreamy warren
#

so that would be 4-pi

blazing fable
#

bro but

#

the middle part of each side of semi-circle

#

it should be curve

dreamy warren
#

we are imagining the rectangle here

#

but you are right it is curved but were making a construction here if you get what i mean

#

like how we did with the triangle

blazing fable
#

so are we gonna subbtract the part

#

omg how do I say this

dreamy warren
#

yeah its not gonna include in our answer because we only need the blue part

blazing fable
#

oh my god

#

!!!!!

dreamy warren
#

im just dropping perpendiculars from point e and g

blazing fable
#

why am I so naughty

#

that's actually tru

dreamy warren
#

and join them to form a rectangle

blazing fable
#

we only need the blue part and subtract it from the whole circle

blazing fable
#

the blue part is 4-pie

#

?

dreamy warren
#

yess

#

now the rest is easy

blazing fable
#

wait I just got confused that the answer is blue part

dreamy warren
#

huh are you still confused?

blazing fable
#

4-pie + 2pie+

blazing fable
dreamy warren
#

okay

blazing fable
#

so it's 4-pie+2pie+4/3pie-

#

the triangle was

dreamy warren
#

so total shaded area would be (area of the top semicircle (1) + area of sector (2) - area of triangle (3) + the area of the remaining parts (the blue shaded region)

blazing fable
#

yes

#

so the top part is 2pie,

#

the middle part is 4-pie

#

and the bottom part is 4/3 pie - 2

dreamy warren
#

why -2?

#

triangle area is root 3 if you calculate

blazing fable
#

cuz the traignel

#

isn't the base

#

bro i thought the base is 4

#

so it's like

dreamy warren
#

you don't know the base

blazing fable
#

2x2xsin120?/2

dreamy warren
#

yeah

blazing fable
#

sqr(3)

dreamy warren
#

yep, now you get the answer

blazing fable
#

so the answer is 7/3 pie + 4 - sqr(3)

dreamy warren
#

yeah

blazing fable
#

wow

dreamy warren
#

compare it with a , b , c and d values which adds up to 17

blazing fable
#

wow

#

I now love this question

dreamy warren
blazing fable
#

hehe

dreamy warren
#

but integration is the easiest way to solve it

blazing fable
#

anyway really appreciate you

#

um

dreamy warren
blazing fable
#

nono

#

I fell bad for that

dreamy warren
#

noo don’t feel bad 😭

blazing fable
#

I ithink i need to develop how to think creatively to find out the easiest way when doing this competition

blazing fable
#

I meant i feel bad for stealing "your" time

dreamy warren
blazing fable
#

Thank you so much!!!

#

.close

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spare merlin
#

Hey i have to approximate a sample using linear regression.
for a straight (ax+b) we had the formula:
$a= s_{xy}/s^2_x$ \
$b= \bar{y} - a* \bar{x}$
So i can approximate the sample pretty easily with that.
My problem is that the next assignment says to aproximate the same sample not with ax+b but with
$x^2 +c$
I have no idea how to approach this tbh. The only thing i have is the sample and the covariance matrix for the samples i used for the linear apporach

soft zealotBOT
final saddleBOT
#

@spare merlin Has your question been resolved?

vital crag
#

!original

final saddleBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

spare merlin
#

i have thought about it a bit more and the only way i can think of is optimizing:

#

$\sum_{i=1}^n (y_i -(x_i^2 +2c))$

soft zealotBOT
spare merlin
#

but then i still wouldnt know what c is or am i tripping?

#

btw c translates to:
Approximate the Sample with the function/ model $f_c(x)=x^2+2c$

soft zealotBOT
final saddleBOT
#

@spare merlin Has your question been resolved?

spare merlin
#

<@&286206848099549185> :(

amber valley
#

Hello

spare merlin
#

hi

amber valley
#

Can you translate the full question in English?

#

My Dèutsch requires practice.

spare merlin
#

Given a bivariat sample (x1,y1) .....
a) is just finding the covariance matrix, i did that

spare merlin
#

idk if sample is the correct word tho

spare merlin
soft zealotBOT
spare merlin
#

.close

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late trellis
#

Hello, doing some Galois Theory work now :3

Currently looking at the 4th polynomial here. We know α = 2cos(2pi/9) is a root, but what we don't know is that Q(α) generates the other two roots too. I'm not seeing a helpful factorisation - i feel like there should be something really obvious im missing since the other 4 polynomials are all pretty much trivial.

late trellis
#

specifically, im trying to find the splitting field of $\mathbb{Q}$ for the polynomial $f(X) = X^3 - 3X + 1$.

soft zealotBOT
#

BoggledToggo

final saddleBOT
#

@late trellis Has your question been resolved?

late trellis
#

hi <@&286206848099549185> it has been a bit :3

vital crag
open leaf
#

I’m ngl I’m a lil stupid so <@&286206848099549185> what’s. 9X2X7.192 divided by 92*20

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Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

final saddleBOT
#

@late trellis Has your question been resolved?

late trellis
#

I'll end it since it's being answered elsewhere o7

#

Oops I pressed wrong one

#

.close

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twilit fern
#

Question and answer

final saddleBOT
twilit fern
# twilit fern Question and answer

I'm getting -36 for angle DAE, which is not even in options.

Can anyone cross check. Also is there any better way to do this instead of finding all same angles, mark them x, y, z, etc. and try to find relationships between them.

final saddleBOT
#

@twilit fern Has your question been resolved?

odd seal
#

<@&268886789983436800>

twilit fern
#

.close

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waxen basin
final saddleBOT
waxen basin
#

I am having trouble understanding manipulating factorials.

#

Or how to get the number of terms using this:

#

$\abs{R_n} = \abs{S - S_n} \le a_{n+1}$

soft zealotBOT
#

NullSquare

waxen basin
#

Would I just substitute the (n+1) term for k?

#

So the above would be something like:

soft zealotBOT
#

NullSquare

waxen basin
#

But I am not sure where to go from here?

#

Or would it be more like:

soft zealotBOT
#

NullSquare

final saddleBOT
#

@waxen basin Has your question been resolved?

loud sundial
#

$\frac{(n+1)!}{2} \geq 10^4$

soft zealotBOT
#

Civil Service Pigeon

loud sundial
#

$(n+1)! \geq 2 \cdot 10^4$

soft zealotBOT
#

Civil Service Pigeon

loud sundial
#

@waxen basin the left hand side is strictly increasing for n__>__0, so trial and error from here

waxen basin
#

Ok! But how do I get rid of the factorial? Factorials are still not intuitive to me. 😛

#

I mean sure at infinity k! is effectively equal to (k+1)! But what do I do here?

loud sundial
#

the left hand side is strictly increasing for n__>__0, so trial and error from here

#

Factorials of grow very quickly so you won’t be testing for long

waxen basin
#

Ok. Is it okay that I still don't like it? 😆

#

(Thank you!)

loud sundial
#

To each their own

waxen basin
#

.close

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#
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craggy atlas
#

Find the number of ways in which 8 different flowers can be strung to form a garland so that four particular flowers are never separated.

craggy atlas
#

Why is it not 5! 4!

formal trail
#

that would be true if (for example) you only put the four inseparable flowers on the left side of the garland and put the other 5 on the right

versed crater
#

How many ways are there to string 3 different flowers together?

formal trail
#

but you have the freedom to choose where in the garland the group of four can go

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#

@craggy atlas Has your question been resolved?

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final saddleBOT
#

@craggy atlas Has your question been resolved?

craggy atlas
#

Find the number of ways in which 8 different flowers can be strung to form a garland so that four particular flowers are never separated.

final saddleBOT
#

@craggy atlas Has your question been resolved?

craggy atlas
#

<@&286206848099549185>

craggy atlas
#

.close

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lethal drum
#

hi

final saddleBOT
lethal drum
#

can somebody help me

#

with the determinent

#

supposed to solve for x

zealous storm
#

of both things and equate them

#

so like that option always exists

lethal drum
#

thats what am having trouble with

zealous storm
#

now whether you can do it quicker is a secondary call ig

lethal drum
#

the first determinent will be this

#

but the second one

zealous storm
#

do you know laplace expansion?

main mirage
zealous storm
#

or cofactor or whatever algorithm you use to compute the determinant

lethal drum
#

what i know is theat u can choose the colum on row with the most zeros

#

then discard that and start multiplying right?>

zealous storm
#

sounds like laplace expansion

lethal drum
#

yea idk its name

zealous storm
#

yeah so which row or column

#

do you think is optimal?

lethal drum
#

the 010

zealous storm
#

yes

#

this is the "sign chart"

#

assuming you're familiar with it

lethal drum
#

i remember the teacher saying if the position is even its positive or if its odd then negative

#

or something like that

#

right?

#

as in a11 or a21

zealous storm
#

yeah well (1,1)

#

what position is even?

#

maybe it isn't so clear

zealous storm
#

if u like

#

it starts at +

#

in a_11

#

then u keep swapping between + and -

#

or rather every adjacent element must have a different sign

#

with reference to whichever "node element" you're fixated on

#

if that makes sense

lethal drum
#

alright so going back to the question how would i use this?

zealous storm
#

do you remember this?

#

if we're looking at a_13

#

we can imagine deleting the row and column containing a_13

#

that gets us the

a_21 a_22
a_31 a_32

matrix

#

the same logic extends to finding the corresponding "smaller determinant" for a_23 and a_33

lethal drum
#

but we dont need any other matrixes right?

#

the the first one?

zealous storm
lethal drum
#

just this one

zealous storm
#

u go from a large 3x3 matrix

#

to a sum of scaled

#

2x2 matrices

#

which u can more easily compute

lethal drum
#

so i gotta calculate 3 matrixes?

zealous storm
#

in general yes

lethal drum
#

3 2x2

zealous storm
#

but in your case

#

only 1, right?

#

since the other two matrices

#

will be scaled by 0

lethal drum
#

ah so since their outside element will be 0 so we disregard them thats what u mean?

#

cause the zero will be multiplied by the whole thing

zealous storm
#

so yeah the ones w the coefficient of 0 can just be omitted

#

notice that i "retrieved" the signs of the matrices

zealous storm
lethal drum
#

so it should look like this

#

and then we just multiply the matrix like usual and find x right?

zealous storm
#

yes

zealous storm
#

but i guess that's more of a stylistic choice

zealous storm
#

but if u meant computing the determinant on the right

#

then sure

#

after that it turns into an elementary algebra problem
namely, solving a quadratic

lethal drum
#

1 more thing

#

when i asked my friend about this he sent me this

#

supposedly

#

this is what the professor gave him

#

am wondering where the extra 1 came from

#

or is that just something i should disregard?

zealous storm
lethal drum
#

yes

zealous storm
zealous storm
#

let's assume our a_23 is indeed 1

#

then yeah 1 * determinant of that 2x2 matrix

lethal drum
#

so hes not just turning it into a negative, hes multiplying it by negative 1?

zealous storm
#

we append a - in front of because of the sign chart

lethal drum
#

yea but the way its written makes it seem like it came out of nowhere

#

but thats what he did right?

zealous storm
#

the general formula is something like $\sum_{i = 1}^n b_{ij} {\color{red}(-1)^{i + j}} M_{ij}$

soft zealotBOT
zealous storm
#

if u look at the red part

#

u just end up raising (-1) to some power

#

depending on whether i + j is even or odd

#

it's similar to what u mentioned earlier

#

"position is even"

#

but that's ambiguous

#

in particular, if we denote an element as a_{ij} where i is the row it belongs to

#

and j corresponds to the column it belongs to

#

then i + j must be even for the sign to be positive

#

otherwise it must be negative

lethal drum
#

alright so if in the chart if its a negative position then multiply the coefficient by -1. thats it right?

zealous storm
#

and u can draw it out

#

it's just like checkerboard

#

if the sign chart shows + then you multiply by 1

#

if it shows a - then you multiply by -1

zealous storm
#

i'd be focused more on the

#

element * (determinant of 2x2 thing) * (sign)

lethal drum
#

yea i got the chart figured out i was just confused cause hes actually wiriting (-1)(1) instead of just saying -1

zealous storm
#

yeah it's a perspective thing

#

if u look at it from a general formula pov

lethal drum
#

should be good now.

zealous storm
#

then he's doing (-1)^(1 + 2) = (-1)^3 = (-1)

#

but if u use the "sign chart" then it makes sense to just append a negative in front

#

well obviously they're all equivalent

#

so this ends up being a more philosophical discussion

lethal drum
#

alright thx for the help

#

am done here

#

.close

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#
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plain rain
#

hello. could someone remind me what we do when we wanna solve for x in this situation? : x³ = y

worthy wren
#

cube root both sides

plain rain
#

yeah, but what it y is negative?

#

if*

worthy wren
#

,w cube root of -13

plain rain
#

oh i see

#

oke thanks

#

.solved

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left trail
#

@tardy agate sorry for the ping. you asked how I got my left over area for 14. I had the volume of the sphere minus the cyldiner but it doesn't seem to have a way to simplify it

tardy agate
left trail
#

how can the radius of the two not be the same? and why is it a capsule and not a pure cylinder?

#

I am thinking of the problem in this sense:

tardy agate
#

It is called a napkin ring

left trail
#

wait I am mis interpreting so when he says it is drilled from 0 to 2h that means the whole sphere but how can we know the sphere is of 2h?

#

how can we not deduce anything of our radii for our shapes?

tardy agate
#

u will get final answer in terms of r,R,h but ig u will be able to eliminate using this triangle

left trail
#

ok so I see that r is the radius of the cyclinder

#

also in your image the cycldiner goes to the end?

left trail
tardy agate
#

how can it go to the end, h is also smaller than R

left trail
left trail
# tardy agate yeah r is smaller than R

but for the volume of the sphere we need to take the sum of all the circles that make it and then we wouldn't be able to use either r or R because they are specific radii and we need a general r when we set up the intergrall

tardy agate
tardy agate
left trail
#

or you mean that R is the radius of any circle that makes the spehre

tardy agate
#

read the second part

#

that is any circle that makes the sphere

#

its radius is root(R^2 - z^2) where z is its distance from center

#

sorry ive gtg now but click these hints if u understood the above figure and dont know how to move forward. you can ask other helpers if u are still stuck

you can do it in 2 ways:
||1. Volume of Sphere - Cylinder - Domes, find dome volume using integration||
||2. Integrate to find volume of remaining shape, (from -h to h) dz * cross section area|| ||cross section u can find as bigger circle(the eq i gave above) - pi*r^2(smaller circle of cylinder)||

final saddleBOT
#

@left trail Has your question been resolved?

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tired glen
warm python
final saddleBOT
warm python
#

As $a$ is relatively prime to $n$, $a$ is a generator of $Z_n$.
Let $x \mod n =k$. Then $\phi(x)= \phi(ka) = ka \mod(n)$

soft zealotBOT
desert mantle
#

so 2 mod n = 2, so phi(2)=phi(2a) ?

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and for k=1, phi(1a)=1a mod n = a ?

warm python
#

<@&268886789983436800>

warm python
desert mantle
#

well thats what you wrote

warm python
#

ioops

#

should be k b mod n

desert mantle
#

when working in Z_n you should forget the entire mod n notation

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note that they wrote phi(a)=b, not phi(a) = b mod n or something

warm python
desert mantle
#

what exactly

#

write it again

#

fix the mistakes

warm python
#

As $s$ is relatively prime to $n$. $a$ is a generator of $Z_n$. Let $x mod n =k$. Then $\phi(x)= \phi(ka) = kb$

soft zealotBOT
desert mantle
#

so 2 mod n = 2, so phi(2)=phi(2a)

warm python
#

okay

warm python
desert mantle
#

but if a isnt 1 then now clearly phi isnt injective

warm python
#

but a is clearly a generator.

#

so phi(a)= b would mean phi(ka) = kb; where ka=x

desert mantle
#

then fucking write that

warm python
#

Isn't that exactly what I've written

desert mantle
#

are you reading what you are writing

#

the letter a is not even included in the defining equation linking k and x

warm python
#

oh right

#

got muddled up

#

tq

#

.close

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final saddleBOT
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meager relic
#

Eine dreistellige natürliche Zahl hat die Quersumme 14. Liest man die Zahl von hinten nach vorn und subtrahiert 22, so erhält man eine doppelt so große Zahl. Die mittlere Ziffer ist die Summe der beiden äußeren Ziffern. Wie heißt die Zahl?
Pls speed i need this

meager relic
#

Gauss algorhytm is needed

faint locust
#

<@&268886789983436800>

#

Kannst du die Zahl mithilfe von a, b und c ausdrücken?

meager relic
#

Ne

meager relic
faint locust
#

Die natürliche Zahl können wir jetzt ausdrücken als a * 100 + b * 10 + c

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Macht das Sinn?

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Weil a, b und c die Ziffern sind

meager relic
#

Kannst du es erklären bitte

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Ja aber woher die 10

faint locust
#

Weil das die Zehnerdarstellung ist. Wir haben eine dreistellige natürliche Zahl, ich nenne die Ziffern a, b und c

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(die Zahl ist also abc)

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und man kann das auch schreiben als a * 100 + b * 10 + c. Ein Beispiel:

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Sagen wir, wir haben 684

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Das können wir ja auch schreiben als 6 * 100 + 8 * 10 + 4

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Oder 432. Das ist dann 4 * 100 + 3 * 10 + 2

meager relic
#

Ah ok

#

Wie geh,es weiter

faint locust
#

Und unsere Zahl ist jetzt halt abc, also a * 100 + b * 10 + c

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Quersumme 14 bedeutet a + b + c = 14

meager relic
#

Ja

faint locust
#

Wenn man die Zahl von hinten nach vorn liest, hat man cba

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Also ist der Wert davon c * 100 + b * 10 + a

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Liest man die Zahl von hinten nach vorn und subtrahiert 22, so erhält man eine doppelt so große Zahl

#

Kannst du das also als Gleichung aufschreiben?

final saddleBOT
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sonic sky
final saddleBOT
sonic sky
#

so I need someone to help explain what the x1x2<1 means here

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I understand the first part that 4^2=2 and thats the radius and it includes the inner and the circle

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but how do you know where to draw those parabolas

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and how do you know what quadrant

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the asymptotes

storm haven
#

You can rearrange x1x2 <= 1 into x2 <= 1/x1

sonic sky
#

yeah I got that

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but how do u know what quadrant to put them in

storm haven
#

Wdym

sonic sky
#

like

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if the sign was the other way around

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would the asymptotes be in the other two quadrants

tired walrus
sonic sky
#

this is just the last thing I got left for my revision so

storm haven
slim turtle
sonic sky
#

and is it not convex when the asymptotes cross through that region

sonic sky
#

like if the sign was > that way

storm haven
sonic sky
#

yea ik

storm haven
#

And below the curve for x<0

sonic sky
#

and whats with that green line

#

he drew

#

ahh okay

storm haven
#

Do you still need help?

storm haven
sonic sky
#

aight

#

so just one last thing

#

by looking at any question they might have like that in the exam

#

whats the procedure to drawing the graph

#

I understand the x1^2+x2^2<4 shit

storm haven
storm haven
sonic sky
#

no lessons sort of has this sort of stuff

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first ive seen of it

storm haven
#

Graphing functions is literally one of the most basic things in alg

sonic sky
#

nah

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like this sort of question

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I mean

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I just dont get where the asymptotes are meant to be drawn

#

and what quadrant and where they start etc especially on this example

storm haven
#

I think organic chemistry tutor might have a video on graphing functions

#

That might help

sonic sky
#

aight thanks bro

#

.close

final saddleBOT
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final saddleBOT
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tranquil pine
#

.

#

i don’t understand this symbol, also i don’t understand how to interpret it as arrows in a graph

tranquil pine
#

heres an example of a partial order

plucky rover
#

You just draw an arrow from x to y if x ≤ y

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That's all

tranquil pine
#

i don’t understand what that means or how it’s interpreted

plucky rover
#

I can't actually, I gotta run unfortunately

#

If this is still open when I'm back I'll catch you

tranquil pine
#

no problem

tired walrus
# tranquil pine .

btw jsyk if your message starts with a full stop it PREVENTS channel opening

tired walrus
#

the . character

#

period. dot. whatever you wanna call it

tired walrus
#

$\preceq$ is not a symbol with any fixed meaning. rather its job is to play the role of a partial order relation and look similar to, but distinct from, the ``regular'' order symbol $\leq$.

soft zealotBOT
tranquil pine
#

same goes for strict orders? With the < sign

tired walrus
#

$\preceq, \prec, \succeq, \succ$ are entirely analogous to $\leq, <, \geq, >$ yes

soft zealotBOT
tranquil pine
#

I see

#

btw is every relation a subset of a cartesian product

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I forgot the name

#

and if we say R is a relation of A does that imply R ⊆ A x A?

final saddleBOT
#

@tranquil pine Has your question been resolved?

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stoic marsh
#

,claim

final saddleBOT
drowsy epoch
#

claimed

stoic marsh
#

Hi

tired walrus
stoic marsh
tired walrus
#

and the first one is normally supposed to be your question

#

which, yeah, go ahead and post that now.

stoic marsh
#

So basically i got a test tomrorrow which i have to prepare for and the theme is relative frequency cumulative frequency avreage median kvartilbredde variasjonsbredde.

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histo diagram

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Quartiles and Interquartile Range (IQR / Quartilbredde)

#

@drowsy epoch

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and Range

#

i know this one

#

@rustic sequoia

tired walrus
brisk charm
#

yeah the help channels are better for getting help w specific math questions, whereas #study-discussion is better for advice about studying

final saddleBOT
#

@stoic marsh Has your question been resolved?

final saddleBOT
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@stoic marsh Has your question been resolved?

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indigo swan
final saddleBOT
indigo swan
#

Have i taken then second derivative correctly?

loud sundial
#

$\frac{\cos \alpha}{\sin \alpha}$ is $\cot \alpha$, not $\tan \alpha$.

soft zealotBOT
#

Civil Service Pigeon

indigo swan
#

🫠

#

Well if I had put cot

#

What I did after

#

Is that right

#

@loud sundial

loud sundial
indigo swan
#

Okay thanks

#

.close

final saddleBOT
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loud sundial
final saddleBOT
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final saddleBOT
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