#help-17

1 messages · Page 252 of 1

marble steeple
#

right

wind geyser
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You have to also consider cases where $\cos\theta=0$, which gives two principal values

twin meteorBOT
#

@wind geyser

wind geyser
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which are the missing solutions

marble steeple
#

right im lost

wind geyser
#

lets do a simpler example
How do you solve $x^2=x$?

marble steeple
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sqrt it

twin meteorBOT
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@wind geyser

wind geyser
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typo

marble steeple
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take it to one side

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factorise

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x(x-1)

wind geyser
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what are the solutions, 0 and 1 right

marble steeple
#

yup

wind geyser
#

what you could also do is divide both sides by $x$, you get $x=1$

twin meteorBOT
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@wind geyser

marble steeple
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but we are missing the 0 now i see

wind geyser
#

yes

#

similarly, cancelling $\cos\theta$ implies you chose to make it non-zero

twin meteorBOT
#

@wind geyser

wind geyser
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but the question doesnt ask us to consider it non-zero

marble steeple
#

righttt

wind geyser
#

therefore we consider a separate case where it is 0

marble steeple
#

and well ofcourse cos is 0 at 90 and 270

wind geyser
#

yes

marble steeple
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so the rest of the equation doesn't matter?

wind geyser
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it does

marble steeple
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no but in the case that cos is 0

wind geyser
#

yes?

marble steeple
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oh

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wait then im confused

wind geyser
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lol

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When we cancelled the x-es in $x^2=x$, we lost a solution

twin meteorBOT
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@wind geyser

marble steeple
#

okay so what should i do instead

wind geyser
#

you could do some crazy factoring with that trig equation, or better: whenever you cancel something, you could set that to 0 separately

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obviously it doesnt apply to constants and stuff that cannot be ever 0, say exponentials

marble steeple
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yeah okay

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and then how does that apply to this question when i apply setting it equal to 0

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what does the equation then become

wind geyser
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$2\cos\theta=\sqrt{3}\cot\theta$

$\implies 2\cancel{\cos\theta}=\sqrt{3}\frac{\cancel{\cos\theta}}{\sin\theta}$

$\implies 2=\sqrt{3}\csc\theta\textbf{ OR }\cos\theta=0$

twin meteorBOT
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@wind geyser

marble steeple
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oh right

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thank you i understand very well now

#

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vocal sleetBOT
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next quartz
vocal sleetBOT
river minnow
#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
vast shale
next quartz
#

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viscid bridge
#

find the total number of different arrangements of the 8 letters in the word TOMORROW that have an R at the beginning and an R at the end, and in which the three Os are not all together.

viscid bridge
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guys i really don't understand how to do this

uneven flicker
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Do you know how to start?

viscid bridge
kind light
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by "three O's are not all together" do you mean there arent any O's that are adjacent or rhere arent any "OOO"

uneven flicker
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|| first arrange the Rs then TMW and then use gap method for OOO||

viscid bridge
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i'm not sure too, it is a question from cambridge

viscid bridge
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is it like that? wut

uneven flicker
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Can you explain what you have done?

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Sorry had to go @viscid bridge

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#

@viscid bridge Has your question been resolved?

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tribal lynx
#

Can you help me 1+1

vocal sleetBOT
oak magnet
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<@&268886789983436800>

uneven flicker
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Can you give some context?

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Really depends

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Can vary from 0 to 2

full hatch
oak magnet
vocal sleetBOT
#

@tribal lynx Has your question been resolved?

fervent wasp
# tribal lynx Can you help me 1+1

1 = cos^2(theta) + sin^2(theta)
1 + 1 = cos^2(theta) + sin^2(theta) + cos^2(theta) + sin^2(theta)
= 2 (cos^2(theta) + sin^2(theta))
Because cos^2(theta) + sin^2(theta) = 1
Therefore 2( cos^2(theta) + sin^2(theta) ) = 2 * 1 = 2

vocal sleetBOT
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uneven lynx
#

could someone help me figure out the divergence or convergence of this series using rabbe's test

sly sierra
#

a simple comparison test should suffice

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the summand is greater than 1/sqrt(n+1) if n >= e

uneven lynx
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I understand that, but I wish to know the procedure if I were to try and do it via rabbe's test

vocal sleetBOT
#

@uneven lynx Has your question been resolved?

halcyon valley
#

I'm trying

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Nop it's getting big

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stiff adder
vocal sleetBOT
stiff adder
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I have tried the variable seperation method in both the cases where y > 0 and y <= 0

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but i dont understand how to proceed

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i do have the two distinct solutions, one is y = x^2 / 4 and other is y = -x^2/4

bitter pilot
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You could rewrite |y| = sqrt(y²)

stiff adder
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hmm i dont get it how does rewriting it help

bitter pilot
stiff adder
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variable seperaiton

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i assumed y > 0

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for y < 0 i got -x^2/4

bitter pilot
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can you show your work

stiff adder
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initial condition at x = 0 got me C = 0

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for both cases

bitter pilot
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ok i see it looks good

stiff adder
#

how do i justify the picard thing

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nvm i got it

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close

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!close

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.close

vocal sleetBOT
#
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bitter pilot
stiff adder
#

the derivative of the function f(y) = sqrt(|y|) isnt continouos as required by picards existence and uniqueness theorem

vocal sleetBOT
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vocal sleetBOT
stiff adder
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which is what we see

bitter pilot
#

ohhh

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ok i misunderstood the theorem, i thought it says that there is a unique solution so i was confused

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thank you very much

#

.solved

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torn timber
vocal sleetBOT
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summer ore
vocal sleetBOT
summer ore
#

Hi, can anyone tell me is my method for finding eigenvectors for Eigenvalues that involved complex number correct or wrong?

#

Or i need to solve like this?

brittle wasp
summer ore
#

Hmm, so both methods also correct?

summer ore
# brittle wasp method looks fine

I remember I learnt eigenvectors will different if we use different method, for me I think the second method is also correct too. Initially I thought eigenvectors just negative or positive value might be differ

brittle wasp
#

You can get any scalar multiple when doing different methods

summer ore
#

That solve my confusion

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Really appreciate

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vocal sleetBOT
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summer ore
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.reopen

vocal sleetBOT
#

summer ore
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I forget the x_1

brittle wasp
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I didn't look at the calculations. Too much for me. 😵‍💫

summer ore
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I will make that as 0 🤣

#

x_2 will also become 0 if I don’t use the second method

summer ore
#

.close

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vocal sleetBOT
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marble steeple
#

i've done this before but now i do not understand it

vocal sleetBOT
#

@marble steeple Has your question been resolved?

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viral shell
#

Do you know how to arrange them if T and M weren't fixed?

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Yes

kind light
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yes

uneven flicker
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T and M are in the same place?

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Next to each other maybe?

viral shell
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You take the factorial of the total number of letters but then divide by the factorial for the number of repeated letters

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If they're in the same place you ignore T and M and arrange the rest

uneven flicker
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Yup

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Also divide by something

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As O is repeated 3 times

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And R too

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Lmao

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by 6

viral shell
#

You divide by the factorial for repetitions

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O is repeated 3 times so 3!, R is repeated twice so 2!

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Yes

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Yes

vocal sleetBOT
#

@vast shale Has your question been resolved?

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mild trench
vocal sleetBOT
mild trench
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am i correct

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coz for some reason AQ is

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im very confused

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wait lemme rework out Q

bronze osprey
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yeah do that

mild trench
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omg...

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is it

bronze osprey
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while you're at it, pls send the full q

mild trench
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(10,-3)

mild trench
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o wait

bronze osprey
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ok

mild trench
bronze osprey
#

,calc 10^2 - 8 * 10 + 9 + 10 * -3 + 1

twin meteorBOT
#

Result:

0
bronze osprey
mild trench
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AP correct?

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coz i got AQ

bronze osprey
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what did you get for AP and AQ?

mild trench
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for AQ i got

6
2

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lemme work out AP

bronze osprey
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yeah that's correct

mild trench
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im stuck

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idk wat to do to get AP

bronze osprey
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so the slope of AP is?

mild trench
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it will be

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well i know slope of AQ is 1/3

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so ap will be -3

bronze osprey
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great, so do you see (2, -6) also has a slope of -3?

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or on second thoughts, (-2, 6)?

mild trench
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yes

bronze osprey
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yeah so given that A = (4, -5)

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that's now enough info to find P

mild trench
#

how did u find out 2,-6 btw

bronze osprey
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by Pythagoras this is true for (-2, 6) and (6, 2)

mild trench
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ohhh

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will

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AP be

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-2
6

bronze osprey
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no

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AP = (-2, 6) is the direction vector

mild trench
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2,1

bronze osprey
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A = (4, -5) is a position vector

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yes

mild trench
#

i see now

#

i heard somebody use the discriminant, is this possible for this part of the question?

bronze osprey
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cool then just spam point-slope form or y = mx + c to get the equations of l1 and l2

bronze osprey
#

that method would involve setting y = -x/3 + k

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where you don't know k

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then yes, set the discriminant equal to 0 when you sub that y into the equation of the circle

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one solution = one intersection, so tangent

mild trench
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ah i see

bronze osprey
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if you have a vector (x, y)

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then (y, -x) and (-y, x) will be perpendicular and the same length

bronze osprey
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oh right yeah

mild trench
#

i get it now

bronze osprey
#

typed the same thing twice haha

mild trench
#

wait u see everything youve told me and all the steps and stuff (other then the discriminant) do u mind writing it like a recipe list

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like a step by step

mild trench
#

itll mean a lot

bronze osprey
# mild trench im stuck
  1. find vector AQ (find Q by solving the quadratic where you sub in x = 10 in the circle equation)
    now if vector AQ = (x, y)

  2. possible perpendicular vectors with the same length are (-x, y) and (y, -x)
    you want this direction vector to be negative from the diagram, so choose (-x, y)

  3. (position vector of A) + (direction vector AP) = position vector of P

  4. the slope of l1 is the same as y/x from AQ, and hence the slope of l2 is -x/y

  5. point-slope form with slope = y/x and coordinates of P for l1
    slope = -x/y and coordinates of Q for l2

mild trench
#

that is all

#

you helped a lot

bronze osprey
#

no worries!

vocal sleetBOT
#

@mild trench Has your question been resolved?

vocal sleetBOT
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vast shale
#

i want to know why does the trigonometric function change in
the identities:
sin (90-x) = cos x
but not in
sin (180-x) = sin x
i memorized it as 90 and 270 change and 180 and 360 keep it the same but whats the reason behind it ?

uneven flicker
#

Sin(A+B) = ?

#

do you know this identity?

oak magnet
#

A-B so

vast shale
uneven flicker
#

Can you tell what it is?

vast shale
#

sin (A-B) = sin(A) x cos(B) - cos(A) x sin(B)

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same goes for A+B but instead just put a plus instead of the minus up here ^

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@uneven flicker

uneven flicker
#

Yup correct

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Now do for 90-x and 180+x

oak magnet
#

180-x so

oak magnet
#

But some algebraic manipulation is good too

vast shale
#

sin (90-x) = sin (90) x cos (x) - cos(90) x sin (x) =
1 x cos (x) - 0 x sin (x)
sin (90-x) = cos (x) ?

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oh it actually did change

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sin (360-x) = sin ( 360) x cos (x) - cos (360) x sin (x)
sin ( 360-x) = 0 x cos (x) - 1 x sin (x)
sin ( 360-x) = - sin (x)

#

i thinkk i get where its from now thanks alottt

#

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#
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vast shale
#

.reopen

vocal sleetBOT
#

vast shale
# uneven flicker Sin(A+B) = ?

oh wait i just realized something, this identity applies to sin, but what about other trigonometric functions like cos, tan, cot csc?

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i know i asked regarding sin, but i was wondering if there are other identities for other functions

uneven flicker
#

There is one for cos too

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Cos(A+B) = cosA cosB - sinA sinB

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Similarly there are for tan and all too

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You can google it

vast shale
#

what should i search? cause i don’t really know their names

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Trig sum identities

#

alright thanks alot for the help guyss

#

.close

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golden rapids
#

I need some solid explanation for how this question works, I cant seem to get this in my head

jade gyro
#

anyone can help me with this?

  1. The Lagrange polynomial that interpolates the Points (1,3),(3,5)and(4,2)

a.
P(x)=12(x−3)(x−4)−52(x−1)(x−4)+23(x−1)(x−3)

b.
P(x)=52(x−3)(x−4)−12(x−1)(x−4)+43(x−1)(x−3)

c.
P(x)=52(x−3)(x−4)−32(x−1)(x−4)+13(x−1)(x−3)

d.
P(x)=12(x−1)(x−4)−12(x−3)(x−4)+23(x−1)(x−3)

golden rapids
jade gyro
golden rapids
jade gyro
#

thx .. im sorry again

vocal sleetBOT
#

@golden rapids Has your question been resolved?

golden rapids
#

Nuh uh

vocal sleetBOT
#

@golden rapids Has your question been resolved?

vocal sleetBOT
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vocal sleetBOT
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ripe karma
#

Find all integer solutions to the equation. x3+y3+z3 = 33

ripe karma
#

its basically like x cubic + y cubic + z cubic = 33

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I think its called a Diophantine equation

queen root
#

i js looked up this equation

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and js found such monstrous solutions

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apparently its a famous historical diophantine equation

ripe karma
#

yea i know

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was just doing math research for fun akhi when i came upon these

hard atlas
#

so you knew that the answers are huge and just wanted to troll here?

queen root
#

then i cant answer u :]

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i have no idea how to answer

ripe karma
#

i need help to understand it

hard atlas
#

what exactly is there to understand

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there is a huge solution

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even that took ages to find

ripe karma
#

if u cant answer stop whining then its alr

hard atlas
#

what kind of answer do you want to hear

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no one knows all solutions

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no one knows whether there is even more than one

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and you wont find a world expert in the topic in a random discord chat

ripe karma
#

i did this a few days ago with friends and we were close to doing it js needed extra help

#

chatgpt ..... i dont rely on it so much it lied to me sometimes

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nvm found it!!

#

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nimble tendon
#

i need help w this lesson, i missed it and i literly dont understand anything at all

halcyon valley
#

What's the name of the lesson u missed

nimble tendon
buoyant saddle
#

how do i make my basics stronger

#

idk shit in math and i have roughly 2 weeks

halcyon valley
#

?

nimble tendon
halcyon valley
#

Mhm i c

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What do I have to explain?

nimble tendon
#

i just dont know how to get started and stuff

halcyon valley
#

Okk so what do u know about quadratic equations?

nimble tendon
#

uhhh, from the lesson before i learned that like how to figure out if its quadratic or linear

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and how to graph

halcyon valley
#

Mhm okk

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So do u know what x and y intercepts are?

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@nimble tendon

nimble tendon
#

oh shoot

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yeah i do

halcyon valley
#

Then u should be able to solve a and b

nimble tendon
#

okay yeah

halcyon valley
#

Ok so like

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What topics do i explain

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Tell me the things and I'll explain

#

@nimble tendon

nimble tendon
#

like

#

i see what it says but idk how to do itt

halcyon valley
#

Okk I c

#

Ok first let's see what a vertex is

#

Vertex of quadratic equations is either the minimum or maximum of the function

#

Do u get this part?

nimble tendon
#

yeah i think i doo

halcyon valley
#

Ok lemme draw

#

U get it now?

nimble tendon
#

OOHHH YEAH

#

yeah i knoww that

halcyon valley
#

Mhm

#

So the vertex of quadratic equations lies at -b/2a for the equation ax²+bx+c=0

nimble tendon
#

wait wdym

halcyon valley
#

Do u know calculus? So I can explain the derivation

nimble tendon
#

im in grade 10WHYYYYY

halcyon valley
#

Ahh okk

#

Then the longer one

#

But fine

#

Do u know "completing the square method" ??

nimble tendon
#

oh yah i do

halcyon valley
#

Yes so that for ax²+bx+c=0

nimble tendon
#

its the one with the a h and k right

halcyon valley
nimble tendon
halcyon valley
#

Mhm another way I see

#

Ok so let's do this then

#

What is axis of symmetry?

#

U there? @nimble tendon

nimble tendon
#

oops yah sorry

nimble tendon
halcyon valley
#

Mhm

#

Basically dividing it into 2 equal halves right

nimble tendon
#

yeah

halcyon valley
#

Ok so

#

U said u know how to find intercepts

nimble tendon
#

i doo

halcyon valley
#

So axis of symmetry lies in the middle of the intercepts

nimble tendon
#

yeah cause theyre symetrical

halcyon valley
#

Yep

#

So find x intercepts first

nimble tendon
#

okay uhh

halcyon valley
#

Just take this itself

halcyon valley
nimble tendon
nimble tendon
#

wait i thought i knew how to find x-int but i dontt i only know y-int

halcyon valley
nimble tendon
#

nahh those r from the lesson answers i looked and then realised i had no clue what to do

halcyon valley
#

Ok soo

#

Consider this itself

#

x²-6x=0

#

Take x common

#

x(x-6)=0

#

So either x is zero or x-6 is zero

#

So u get x=0,6

nimble tendon
#

ohhhh

halcyon valley
#

Yepp

nimble tendon
#

oh wait this is so easy

#

wait so

#

u take the x intercepts and just use the average equation?

#

to find the aos

halcyon valley
#

Yes

nimble tendon
#

wait then the coordinate of the vertex

halcyon valley
#

Is the x coordinate of that aos

#

And yea I gtg sry man

#

I'll reply later if u have questions
U can dm me

nimble tendon
#

its okayy ty for all your helpp

#

.close

vocal sleetBOT
#
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willow lava
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willow lava
#

how can i show that this is not continuous at (0,0), ive tried approaching on quite a few lines

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native schooner
#

how do you go from the original question to 3*cos(x) <= g(x)/x <= 3? (squeeze theorem)

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wooden sapphire
#

hey

vocal sleetBOT
wooden sapphire
#

can u help me understand graphing

#

<@&286206848099549185>

marble sluice
#

for Jim, his one time setup fee is $10, its the constant term in the equation y = mx + b

#

so b = 10

#

it then says each card will cost 7 dollars per box

#

thats the rate/slope in which the graph increases

vocal sleetBOT
# wooden sapphire <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

marble sluice
#

so for jim his equation will be y= 7x + 10

coarse escarp
#

can you help me

wooden sapphire
#

blud

#

its occupied by me

#

thesres 4 available ones

marble sluice
#

for kimberly, her shipping fee was 20$

#

one time fixed cost

#

so her b value would be b = 20

#

5 dollars per box, so each box X would cost 5 dollars each, your equation would be 5x + 20

wooden sapphire
#

the answer is 25 total right

marble sluice
#

set the equations equal

#

and solve

wooden sapphire
#

its graphing it thts my proble

marble sluice
#

so for jim

#

his y intercept is

#

10

#

as when x is 0, the constant term remains

#

so thats where you start the graph

#

each box costs him 7 dollars

#

, if you want to know the cost at 1 box,

#

you simply plug in 1 into your x

#

and you get a y value

#

just plot that point on your graph

#

same for kimberly

wooden sapphire
#

ok ty

#

.close

vocal sleetBOT
#
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vast shale
#

if cos theta equals 4/5 and theta is 270<theta<360

then what is sin(180-theta) + tan(360-theta) + 2 sin (270-theta) ? i solved it as -29/20 but just want someone to check over my steps

vocal sleetBOT
#

@vast shale Has your question been resolved?

vast shale
#

<@&286206848099549185>

fervent sphinx
#

hi

#

what did you get for theta

#

oh

fervent sphinx
vast shale
#

.close

vocal sleetBOT
#
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fervent sphinx
#

yw bye

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gusty crow
#
  1. Two toys are started at the same time each with a different battery. The first battery has a lifetime that is exponentially distributed with mean 100 minutes; the second battery has a lifetime that is exponentially distributed with mean 75 minutes. Let X represent the lifetime of the first toy, and let Y represent the lifetime of the second toy. Find:
    a. The joint pdf of X and Y. (Hint: are X and Y independent?)
    b. The probability that the first toy outlasts the second.
vocal sleetBOT
#

@gusty crow Has your question been resolved?

gusty crow
#

<@&286206848099549185>

vocal sleetBOT
#

@gusty crow Has your question been resolved?

ornate seal
#

Do you know what is joint pdf

#

And what pdf of exp distribution

gusty crow
#

Yea

ornate seal
#

Which part are you stuck?

gusty crow
#

im not syre how to make th ejoint pdf

#

we need to find beta right

#

?

#

wait nvm beta is the mean its given

#

so for f(x) = 1/100 * e^(-x/100)

#

and f(y) = 1/75 * e^(-y/75)

#

@ornate seal

#

do i just multuplythese two?

#

ok so fXY(x,y) = 1/7500 * e^(-x/100-y/75)

#

i got part a

#

i dont understand part b

vocal sleetBOT
#

@gusty crow Has your question been resolved?

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tacit axle
hidden sage
#

help me pls

vocal sleetBOT
tacit axle
# tacit axle

what about this is incorrect? i simply did 0.5 into each v so 0.5 * (v1+v2+v3+v4+v5)

#

oh

#

.close

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#
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tacit axle
#

i included the final point

vocal sleetBOT
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sweet crystal
#

how do you know if while using euler's method to solve for an approximate answer that you have an under approx or over approx

slate ember
#

Is this the help channel

#

If it is

#

Can someone help me with this

#

Im just an intern

sweet crystal
hushed pewter
vocal sleetBOT
sweet crystal
#

plug in my X and Y for a particular point

#

see if it's negative or positive?

slate ember
#

Can someone simplify?

sweet crystal
hushed pewter
slate ember
#

Okay

robust spruce
sweet crystal
#

well I already did the approximation part

#

I just need to know it's an over or under approx

hushed pewter
#

Oh. Correction, you know what f(a) is, and you want to approximate at some x=b near a

sweet crystal
#

well it gives you f prime and also that f passes through a certain point (x ,y)

#

im approximating with eulers

#

lmk if you know how to know if it's an over or under approximation

hushed pewter
#

You use the first derivative approximation to basically determine if f is increasing or decreasing near x=a. So consider the second derivative. If f’’(a)>0, then the derivative will be increasing. Which means that you are under approximating

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#
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hushed pewter
vocal sleetBOT
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granite patrol
#

This is a factoring question and I got the factor by grouping part but I’m not sure what to do next

left bough
#

The goal is to have a factor that are the same for both terms

#

do you happen to be missing a z?

sly sierra
#

,rotate

twin meteorBOT
granite patrol
#

apparently i cant read a question from a textbook correctly

#

My bad 😭😭😭🙏

left bough
#

why is it that the #1 problem why people get questions wrong is that they can’t read

granite patrol
#

Idk 😭🙏 its like late not really and i havent slept in 2 days 💀

left bough
#

i’m sorry

#

don’t overwork yourself

granite patrol
#

HELP WHY ARE YOU APOLOGISING 😭🙏

granite patrol
left bough
left bough
granite patrol
#

HEJDHSJSHS 😭😭😭

granite patrol
#

if im going to do something 😭 im going to give it my all

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#

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#
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granite sail
#

P(x) polynomial with degree 3
P(x)/x^2 + 3x + 4, the remainder is 7x+25
P(x)/x^2-3x-4, the remainder is 23x+25

Is there exist polynomial P(x) such that both condition satisfied

vocal sleetBOT
#

@granite sail Has your question been resolved?

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#

@granite sail Has your question been resolved?

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@granite sail Has your question been resolved?

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leaden scroll
#

hi how do i graph thiss

vocal sleetBOT
#

@leaden scroll Has your question been resolved?

leaden scroll
#

<@&286206848099549185>

sharp rain
#

Hello @leaden scroll

#

Again.

#

Lol

#

!status

vocal sleetBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
leaden scroll
#

2

#

this is what i have so far

#

hi lol

sharp rain
#

So you done with graphing bit?

leaden scroll
#

yes

sharp rain
#

The graph should decrease from x= 1 to 2 and then increase after

#

Also for the approximation of area

#

For 2(a)

#

Make rectangle in interval
1-2, 2-3 , 3-4, 4-5

#

Then find areas which would be value * interval size

#

And then add em up

#

You got it?

#

@leaden scroll

leaden scroll
#

yes i think so

#

i just plug in the x values right?

#

but doesnt it end up being weird because of the ln

sharp rain
#

Keep it in terms of ln

#

We will take care of it in the end

#

When we add up all the areas

leaden scroll
#

so f(2) = 2 - ln(4)

sharp rain
#

Start with f(1) no

#

?

leaden scroll
#

oh yeah

sharp rain
#

f(1)* 1+f(2)* 1+f(3)* 1+f(4)* 1

leaden scroll
#

is 1 - 2 ln(1) =1 ?

sharp rain
#

Why the +1

#

?

#

Oh you fixed it

leaden scroll
#

yuh

sharp rain
#

Yeah it's correct

leaden scroll
sharp rain
#

Yup

#

Add em up

#

Eh eh

#

Why f(5)

#

4 rectangles

#

@leaden scroll

leaden scroll
#

huh

#

do we count that 5

sharp rain
#

Wait

leaden scroll
#

hm

sharp rain
#

Oh I messed up

#

I thought the rectangle were below the graph

#

Ok

#

Then

#

f(1) will not come

#

My fault

leaden scroll
#

its okayy

#

wouldn't all the numbers just stay like that otherwise they would be decimals or no?

sharp rain
#

I don't think I understand your point

leaden scroll
#

oh wait nvm

#

14 - ln(4) - ln(9) - ln(16) - ln(25)

sharp rain
#

Yup

leaden scroll
#

when you add them up

sharp rain
#

14 - 2 ln 120

leaden scroll
#

ohh okay

#

then for c we do the exact same but for the midpoints right?

sharp rain
#

Yup

#

And in 3

#

Make rectangles at intervals of 1/2

leaden scroll
#

and you add those with the right endpoints

sharp rain
#

Great!

leaden scroll
#

so do i add 14 - 2ln(120) to that

sharp rain
#

To do 3

#

?

leaden scroll
#

?

#

uh

sharp rain
leaden scroll
#

the 12 - ln(2.25) - ln(6.25) - ln(12.25) - ln(20.25)

#

14 - 2ln(120) + 12 - ln(2.25) - ln(6.25) - ln(12.25) - ln(20.25)

sharp rain
#

To get what?

#

In 3 you gotta fit 8 rectangles between 1 and 5

#

If you add these areas would overlap

#

And you get an answer bigger than intended

leaden scroll
sharp rain
#

For 3
Do 1/2 ( f(1.5)+f(2)+f(2.5)+f(3)+f(3.5)+f(4)+f(4.5)+f(5))

#

Make sense?

#

So yeah

#

Kinda just add 6(i) and 6(ii)

#

And half it

#

Cuz the intervals has become 1/2

#

@leaden scroll

leaden scroll
#

ohh okay

#

ty

#

im going to bed now but ty for the helppp

sharp rain
#

Ur welcome

#

Gn

#

Bye bye

leaden scroll
#

byeee

#

.close

vocal sleetBOT
#
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vocal sleetBOT
#
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turbid scarab
#

Hi

vocal sleetBOT
turbid scarab
#

I got the answers of a and b just idk what does c means

#

<@&286206848099549185>

#

E

#

Oh nvm the answer is just about the constants in p(x)

#

It’s solved

#

@vocal sleet

tawny fjord
vocal sleetBOT
tawny fjord
#

This is the second channl you've opened thus far

vocal sleetBOT
#

@turbid scarab Has your question been resolved?

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violet saffron
#

How would you solve this?

vocal sleetBOT
violet saffron
#

I get up till the point where n = k + 1

lyric hamlet
#

what working out do u have so far?

lyric hamlet
violet saffron
lyric hamlet
#

show what u have so far

violet saffron
lyric hamlet
# violet saffron

so u have ur n=k+1, u can start off by splitting the 4^K+1+2 into 4^K+2 times 4^1

#

then u use ur assume part, to sub into the 4^K+2 part

lyric hamlet
# violet saffron

btw ur assume is suppose to say smt like 4^k+2 + 5^2k+1 = 21M, for some integer of M

violet saffron
#

same with 5?

lyric hamlet
#

so essentially once u have ur n= k+1 u want to to eventually get it to equal 21x (something) to prove its divisible by 21

#

and to do that, once u have an equ for k+1, u want to use ur assume part at some point in it and sub it in

#

here i made it possible to sub in 4^k+2 by separating it a bit and then sub the assume part and the rest is algebra soup

lyric hamlet
violet saffron
#

I understand what you've done thank you

#

Cheers

lyric hamlet
#

i hope it does

#

lmk if it doesnt

lyric hamlet
lyric hamlet
#

and for prove inductions qns every k+1 part u want to sub in ur assume somewhere in it

violet saffron
#

Yup

violet saffron
#

Oh my god that makes so much sense

lyric hamlet
#

yayyy

violet saffron
#

Ur a genius

#

Thank you 🙏

lyric hamlet
#

im not but thanks 😭

#

no worries!

vocal sleetBOT
#

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#
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jagged cargo
#

my first thought is that the lnx doesnt even matter

#

you can just remove it

#

so what you would have is

somber portal
#

you cant just remove stuff

jagged cargo
#

$\frac{(x-1)^3}4+\frac{2(x-1)}{x+1}\ge 0$

twin meteorBOT
jagged cargo
#

its given that x >= 1, so lnx will always be positive

arctic mantle
#

uh

#

fungus you actually just

#

solved it

#

maybe

#

hide the solution

#

????

#

;-;

jagged cargo
#

thus you can just pop the lnx out and still conserve the inequality

arctic mantle
#

*sighs*

jagged cargo
arctic mantle
#

yes-

#

never mind. i'm dumb opencry

#

physics has corrupted me (the subject)

jagged cargo
somber portal
#

what does lnx being positive have to do with the inequality being proven?

jagged cargo
#

i am simply removing the lnx

#

yknow, to make your life easier by not having log?

somber portal
#

you... cant?

#

you cant just remove things "to make life easier"

jagged cargo
#

take this to hlounge please

torn timber
vocal sleetBOT
#

@untold arrow Has your question been resolved?

jagged cargo
#

consider some inequality a < b

#

note that a is on the smaller side, so really i can subtract whatever i want to a and the inequality would retain

#

thus a < b implies a - c < b for positive c

#

they made it clear here that x >= 1, thus lnx >= 0. it is clear that you can simply pop it out and the inequality would still be retained

#

it sounds rather hacky, but i have personally used this plenty of time during epsilon-delta proofs

#

in other words, consider some kind of scale ⚖️

#

lets say the left side is higher than the right side, so the right side must be heavier right?

#

then i can simply remove stuff on the left side, the scales still lean towards the right side

#

is that clear?

cobalt crypt
#

very factual

jagged cargo
#

wut

inner osprey
#

real and factual and true and based

jagged cargo
#

thats not what i said

cobalt crypt
#

its exactly what you're suggesting

somber portal
#

no

cobalt crypt
#

that $-\f {2(x - 1)} {x + 1} \le \f {(x - 1)^3} 4$ is sufficient for $\ln(x) -\f {2(x - 1)} {x + 1} \le \f {(x - 1)^3} 4$

twin meteorBOT
somber portal
#

-4 <= 5 so -4 -20 <=5

cobalt crypt
#

ln(x) is positive bro

#

wot are you on

somber portal
#

He's saying that $\ln(x) -\frac{2(x - 1)}{x + 1}\le \frac{(x - 1)^3} 4$ implies $-\frac{2(x - 1)}{x + 1} \le \frac{(x - 1)^3} 4$

cobalt crypt
#

thats not the goal of the question...

twin meteorBOT
#

LordFelix

inner osprey
cobalt crypt
#

lets just change up the question to something else more convenient

#

then everything will be solved!

torn timber
#

proof by convenience 🔥

jagged cargo
#

:fire

#

:

wet solstice
#

I'd actually take the idea of simplification from the others.

#

Not quite 'take out the lnx'

#

But the (x>=1) is quite useful

#

If you prove a few useful 'subfacts' you can prove the inequality

inner osprey
#

kill the lnx 🫵

cobalt crypt
#

simpliest way out is probably just differentiate 3 times

inner osprey
#

that is quite an effective way of killing the lnx

cobalt crypt
#

🫵

vocal sleetBOT
#

@untold arrow Has your question been resolved?

#
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vast shale
#

question one, its stupid asf but it wants the interval of the real values of k, i forgot how do u properly solve stuff like that

twin meteorBOT
vast shale
#

so k^2 -36 < 0 ?

#

ohhh

#

yeahh i think i can manage

#

i’ll prob struggle w sth else later but lets see

#

thankss

#

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night wave
#

how xe^(-1/2) dx , gives -2e^(-x/2) ?

vocal sleetBOT
night wave
#

can anyone please help me to understand this, I was very confused about this and the ai chat didn't made any sense.

vocal sleetBOT
# night wave how xe^(-1/2) dx , gives -2e^(-x/2) ?

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

night wave
#

I was preparing for my exam and learning from a youtube video for a continuous variable solving problem. In a certain step the instructor performed integration on the xe^(-1/2) and came up with -2e^(-x/2) which didn't made sense to me.

unborn beacon
#

$\int xe^{-\frac{1}{2}} , dx$

twin meteorBOT
#

Roman_Garland

drifting jackal
night wave
#

I am sorry, I was mistaken

unborn beacon
drifting jackal
#

e^(-x/2)

night wave
#

yes

#

i was confused how it resulted as -2e^(-x/2)

#

sorry if it was a basic question, I am new to all this and preparing solely based on online so i can pass my exam

vocal sleetBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

#

@night wave Has your question been resolved?

vocal sleetBOT
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tall trellis
#

Is it true that if I is an ideal of a noetherian ring R, and M is a finitely generated R-module then ((0):I)_M=0 implies there is an M-regular element in I?

dull bear
vocal sleetBOT
#

@tall trellis Has your question been resolved?

tall trellis
vocal sleetBOT
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feral sage
#

How do i change the bounds like this here?

vocal sleetBOT
feral sage
#

the function X is periodic every 2 pi in omega

#

if we substitute z = omega + 2 pi we get the same integral but from pi to 3 pi

#

how do we get from 0 to 2p

#

i

flat whale
#

w = w + pi

feral sage
#

cant do that

flat whale
#

w is the independent variable, not X

#

you can do $u = \hat{\omega} + \pi$ and then $\hat{\omega} = u$

twin meteorBOT
#

riemann

feral sage
#

again,

#

$X(e^{j(\hat{\omega}+\pi)}) !=X(e^{j(\hat{\omega})})$

twin meteorBOT
#

amnesia

flat whale
#

gonna have to show 7.2 then

feral sage
#

ah

#

ok

#

one sec

#

sorry

#

@flat whale where x[n] is a discrete time signal

flat whale
#

$e^{i \pi} = -1$

twin meteorBOT
#

riemann

flat whale
#

and

#

,tex .exp rules

twin meteorBOT
#

riemann

feral sage
#

yes

#

ah wait i got it

#

the negatives cancel each other out

#

X(e^(jw)) spits out a negative

#

arigato guzaymasu sir

vocal sleetBOT
#

@feral sage Has your question been resolved?

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#
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vocal sleetBOT
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hidden turret
#

How do you find where two functions intersect algebraically
f(x)=cos(x)
g(x)=ln(x)

peak axle
#

If you can set them equal to each other and solve for x

hidden turret
peak axle
#

If you can solve for an x, they intersect at x,f(x)

hidden turret
#

yes but i dont know how to isolate x

peak axle
#

You can generally 'undo' a function by apply its inverse to it

hidden turret
#

ok

#

so do i use arccosine

peak axle
#

I.e. if $f(x) = x^2$ and $f^{-1}(x)=\sqrt{x}$, $f^{-1}(f(x)) = x$

twin meteorBOT
#

m. frost

peak axle
#

You can, or you can use the inverse of ln(x) which may be easier

#

If oyu know it

heavy yoke
#

for two functions which are such different classes i would say you are unlikely to find an algebraic solution

hidden turret
#

conflicting ideas

peak axle
#

Or at least unlikely to find a solution that isn't in terms of two nested functions lol

heavy yoke
#

you can of course find it numerically to any precision

hidden turret
#

numerically??

heavy yoke
#

like x = (some decimal number) and you can find as many decimals as desired

hidden turret
#

i think im trying to do that

#

how do i do it without using like wolfram or something

heavy yoke
#

well if you have the intersection of two functions, you can always rearrange the equation to be about finding the roots of one function

hidden turret
#

so thats when it equals 0 right

heavy yoke
#

yes

urban edge
#

surely plugging in "cos(x)=ln(x)" into wolfram will give you solutions

hidden turret
#

yeah i know but thats highkey cheating

urban edge
#

not really

peak axle
#

They don't appear to want to have to use wolfram

urban edge
#

oh without

#

my bad

peak axle
#

If they did, they would have just put x=arccos(ln(x)) into it

#

Or what you said

heavy yoke
hidden turret
#

algorithms is this like the youtube algorithm

urban edge
#

its a set of steps

heavy yoke
#

an algorithm is basically a set of instructions, like a recipe

urban edge
#

which is what the youtube algorithm does

hidden turret
#

so what algorithm can find the point

urban edge
#

it follows its instructions

heavy yoke
#

an example of an algorithm which can find the roots of functions is the newton-rhapson algorithm

hidden turret
#

newton raphson that sounds cool how do you use it

heavy yoke
#

do you know derivatives yet?

hidden turret
#

like simple ones yeah

#

the power rule and stuff

heavy yoke
#

would you be able to find the derivatives of the given functions?

hidden turret
#

wait a sec i have this formula table brb

#

ok i found it

#

derivative of ln x is 1/x

#

and derivative of cos x is -sin x

#

what do you do now

heavy yoke
#

ok so we start with the equation
cos x = ln x
we need to rearrange it so that one side is 0

hidden turret
#

oh do you just move the ln x to the other side?

#

and set it equal to 0

heavy yoke
#

that works

#

so what do you end up with?

hidden turret
#

cosx - lnx =0

#

which makes sense when they are equal

heavy yoke
#

yes. so now we are going to call the left side of that an equation some new function. so come up with a function name (letter)

hidden turret
#

i guess just f cause thats normal

heavy yoke
#

ok. so we are interested in where f is 0

#

we first have to come up with a starting guess (some value of x close to where f(x) = 0)

hidden turret
#

hmm maybe try like 1 cause its pretty close

heavy yoke
#

sure

#

so we will call our starting guess $x_0$ and our first value will be given by the equation [ x_1 = x_0 - \frac{f(x_0)}{f'(x_0)} ]

twin meteorBOT
hidden turret
#

uhh a bit confusing so do you just put 1 in for x0

heavy yoke
#

yes

#

but the equation is the same no matter what we chose for x0, which is why i wrote it like that

hidden turret
#

ok so i got $1- \frac{cos(1)-ln(1)}{-sin(1)-\frac{1}{1}}$

twin meteorBOT
#

Banana Steeler

heavy yoke
#

so we can put that into a calculator and get a decimal number out

hidden turret
#

ok let me check

#

ok nice i got it its 1.293407993

#

wow thats a cool method

#

is this the answer?

heavy yoke
#

that's the first step. the next step is to call $x_2$ our next answer and do the same thing again
[ x_2 = x_1 - \frac{f(x_1)}{f'(x_1)} ]

twin meteorBOT
heavy yoke
#

and basically keep going until you are satisfied that you're close enough to the answer

hidden turret
#

oh so i just put the number i got into the thing again

heavy yoke
#

yes

hidden turret
#

okay

#

okay for some reason i did it 3 times and it isnt changing anymore

#

i think that means i got the answer

#

im gonna check

#

oh wow it worked

#

i got 0 when i subtracted them

#

Thanks

#

.close

vocal sleetBOT
#
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vocal sleetBOT
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tawny nimbus
vocal sleetBOT
#

Please don't occupy multiple help channels.

drifting jackal
#

Use a calculator

sly sierra
#

.close

vocal sleetBOT
#
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indigo wave
#

Hello, can someone help me solve this integral.

candid magnet
#

factorize denominator