#help-13

428200 messages · Page 516 of 429

trim sentinel
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If both are < 0 then fraction as a whole is > 0

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$$\frac{+}{+} > 0$$
$$\frac{-}{-} > 0$$
$$\frac{-}{+} < 0$$
$$\frac{+}{-} < 0$$

wraith daggerBOT
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Pluton

viscid jungle
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Got it.

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Thank you.

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@shut reef@trim sentinel

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Well, I'm closing the channel now.

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bye

#

.close

cedar kilnBOT
#
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dark olive
cedar kilnBOT
dark olive
#

I am not sure how to do this question

high coyote
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Every second the position changes -3i+2j "times"

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So you sum -3i+2j to the vector position

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every very second

dark olive
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If I use suvat, S=?, v=(-3i+2j) a = 0 and t =2 . S = vt- 1/2 * at^2. S = (-3i +2j)* 2 + 0

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which is wrong

dark olive
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if the velocity of a particle is constant. then the rate of change of the particle is 0

high coyote
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"A particle P is moving with constant velocity of (-3i+2j) m/s"

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No, actually the particle is moving, so the rare of change of position is the velocity

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Nonzero velocity = movement

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What is 0 is the acceleration, the rate of change of the velocity (not the position)

dark olive
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so when the velocity is constant, the rate of change is the velocity so a =v in this case?

high coyote
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No a=0

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velocity=rate of change of position m/s
acceleration = rate of changes of velocity (m/s)/s = m/s²

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constant velocity = zero acceleration = movement but velocity does not change (a car moving always 100 km/h)

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position changes with constant velocity every hour position changes 100 km

dark olive
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alright makes sense thanks

#

.close

cedar kilnBOT
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tribal token
#

didnt understand last step (a-a) to -ds

cedar kilnBOT
tribal token
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I need to find what is the sum of a^2 - a^2 +a^2... (second line)

velvet mortar
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Well you do understand the difference of squares right?

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Like a^2-b^2 = (a-b)(a+b)

tribal token
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but why -ds?

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how does that relate?

velvet mortar
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(a1-a2) gives -d

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Same with (a3-a4)

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Now you can take common and factor out -d from all the (a-a)

tribal token
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then shouldnt it be d^2 * 100?

velvet mortar
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That leaves all the (a+a)

velvet mortar
tribal token
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ok i got confused

velvet mortar
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It's (-d)(a1+a2)+(-d)(a3+a4)....

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Now take -d common

tribal token
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ohh I see

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that's high level shit

velvet mortar
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-d (a1+a2+a3.....)

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All the way to a100 inside bracket

tribal token
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in highschool we didnt have to think just do

velvet mortar
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Which is -d S

tribal token
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got it thank you

cedar kilnBOT
#

@tribal token Has your question been resolved?

cedar kilnBOT
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dense panther
cedar kilnBOT
dense panther
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How can i figure out if the lines lj and np are parallel?

hollow root
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see if the JIM angle is the same as PNM

trim sentinel
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Those 2 sides are parallel if those 2 triangles are similar

dense panther
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Ok

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And this too

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On b it says calculate an approximate value of 0,1cm of the length Ec

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I found out using pitagors theory that ec is 29,1 cm but dk whqt to do now

cedar kilnBOT
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@dense panther Has your question been resolved?

cedar kilnBOT
#

@dense panther Has your question been resolved?

zinc saffron
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the diagonal of a cube is $\sqrt{3} \cdot a$ where a is the side so 15cm so that gives 25.9 @dense panther i think thats it

wraith daggerBOT
#

brunood

cedar kilnBOT
#

@dense panther Has your question been resolved?

cedar kilnBOT
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grand pine
#

Given vectors $\vec{a}=(2;4;3)$ and $\vec{b}=(-4;3;0)$, and also $\vec{x}$, $\vec{y}$ are vectors so:
\begin{itemize}
\item $\vec{x} + \vec{y}=\vec{a}$
\item $\vec{x}$ is parallel to $\vec{b}$
\item $\vec{x}$ is perpendicular to $\vec{y}$
\end{itemize}
a) Find $\vec{x} - \vec{y}$\
b) Find the volume of the parallelepiped generated by the vectors $\vec{x} - \vec{y}$, $\vec{a}$ and $\vec{v}=(0;-1;-1)$

wraith daggerBOT
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Cesar___

grand pine
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if someone could guide me on this one, can't even solve a)

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tried on a semi-algebraic way but it gives weird fractions and the perpendicular property is not complied

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$\vec{x}=(-4k;3k;0)$\
$\vec{y}=(f;g;3)$\\
$f-4k=2$\
$g+3k=4$\
$-4kf+g3k=0$\

wraith daggerBOT
#

Cesar___

grand pine
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this is what I had so far but I'm not sure if I did something wrong

cedar kilnBOT
#

@grand pine Has your question been resolved?

cedar kilnBOT
#

@grand pine Has your question been resolved?

cedar kilnBOT
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eternal cloud
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The three points (0, 2), (p, 4) and (q, 5) lie on a straight line. Show that this means that q = 1, 5p.

eternal cloud
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How do i start solving that?

west dome
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Did you type this question correctly

halcyon swan
dire geode
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q=1 AND q=5p ?

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can you just take a picture of the question?

south dawn
eternal cloud
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No but it’s three points, and you have to like use mx + b in it to prove that q = 1.5p

dire geode
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OH , means decimal

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that makes more sense

south dawn
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You will see that it wil be 3p=2q if you plug b and m into y = mx+b

eternal cloud
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Alr then I just divide it by 2 to get q right?

south dawn
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Show that this means that q = 1, 5p.

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You have three points (0, 2), (p, 4) and (q, 5) lie on a straight line y=mx + b. You have to show that this means that q = 1, 5p.

Use (0,2) to find b.
y=mx+b is 2 = m(0)+b so b = 2

Use (p, 4) or (q, 5) to find slope m in terms of p and q.

(0,2)(p,4)
(4-2)/p=2/p

Now use (q,5)
y=mx+b
5=(2/p)q+2
5=2q/p +2
3=2q/p ==>3p=2q

eternal cloud
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Wow, thank you so much. That made it more clear.

south dawn
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typo corrected-sorry

south dawn
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You might want to double check my typo. I am getting confused with q and p. lol

eternal cloud
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Haha nah nah, i get it. It’s all fine, thank yous 🙂

cedar kilnBOT
#

@eternal cloud Has your question been resolved?

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bronze fossil
cedar kilnBOT
bright river
#

Show work

bronze fossil
#

work?

steel ledge
bronze fossil
quaint ginkgo
bronze fossil
#

yea

cedar kilnBOT
#

@bronze fossil Has your question been resolved?

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spark igloo
#

$log_x4+log_2{(x^2-3)}=x$

cedar kilnBOT
wraith daggerBOT
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GG・Goof

crimson sedge
spark igloo
crimson sedge
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hmmCat ok then

spark igloo
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I tried substituting log_x 4 as 2/log_2 x

crimson sedge
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lemme solve this first

spark igloo
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Okie

crimson sedge
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did u tried changing everything to log base 2?

spark igloo
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Yea

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But I get one log_2 on denominator

cedar kilnBOT
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@spark igloo Has your question been resolved?

spark igloo
#

<@&286206848099549185>

lament kraken
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its change of base

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indeed

crimson sedge
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and exponentiated both side sides

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with one log in the exponent

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but never the less couldn't solve that equation either

lament kraken
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let me try :)

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@crimson sedge what I did was I did change of base as 4 for the first log, simplified multiplied bot hsides by log4 x and then solved like that

spark igloo
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Hm

lament kraken
spark igloo
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Stuck here

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I'll be back in few mins

lament kraken
crimson sedge
#

using newtons method its solvable ig

lament kraken
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oooo yea

crimson sedge
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it has two solutions

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i dont think newtons method can give both of them

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catThink but if this guy is grade 9-10 ig he will probably require trial and error to find one of the roots

lament kraken
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lol true

crimson sedge
spark igloo
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hm okie

crimson sedge
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catThinkdo you want all solutions for x ?

spark igloo
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only one will be helpful

lament kraken
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oh.

crimson sedge
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then its solvable

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first

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combine the logarithm

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and exponentiate both sides

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this will make the calculations simpler

spark igloo
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ohh

crimson sedge
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then use newtons method

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if u are ready for calc

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or else trial and error

spark igloo
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but how can i combine all logs?

lament kraken
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log rules

crimson sedge
spark igloo
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umm

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it gives 2/log_2 x=log_x 4

crimson sedge
#

or

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$\frac{\log_2{4}}{\log_2{x}}$

wraith daggerBOT
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lim x -> 0 sin(x) / x = π/180

crimson sedge
#

notice u can write it as

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$\frac{1}{\log_2{x}}*\log_2{4}$

wraith daggerBOT
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lim x -> 0 sin(x) / x = π/180

spark igloo
#

hmm .... yea

crimson sedge
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then combine that part

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$\log_2{4^{log_x{2}}}*\log_2{(x^2-3)}=x$

wraith daggerBOT
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lim x -> 0 sin(x) / x = π/180

spark igloo
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wait....

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in power shouldn't it be

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$log_2{x}$

wraith daggerBOT
#

GG・Goof

crimson sedge
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one by that

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$\frac{1}{\log_2{x}}$

wraith daggerBOT
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lim x -> 0 sin(x) / x = π/180

crimson sedge
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after which use the formula $\frac{1}{\log_a{b}}=\log_b{a}$

wraith daggerBOT
#

lim x -> 0 sin(x) / x = π/180

spark igloo
#

hm

spark igloo
crimson sedge
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$clog(a)=log(a^c)$

wraith daggerBOT
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lim x -> 0 sin(x) / x = π/180

crimson sedge
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this is a log rule

spark igloo
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umm

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this is a rule.. but c is constant

lament kraken
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c can be anything

crimson sedge
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catThink i dont think thats mandatory

spark igloo
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okie

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i thing im a bit confused

crimson sedge
crimson sedge
spark igloo
#

hm now clear yea

spark igloo
crimson sedge
#

aight so now use the formula $\log{a}+\log{b}=\log{ab}$

wraith daggerBOT
#

lim x -> 0 sin(x) / x = π/180

lament kraken
#

actually not sure if it can be complex

crimson sedge
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i changed divison to multplication

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catThink by the denominators reciprocal

lament kraken
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yea it has to be real

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interesting

spark igloo
#

hmm

crimson sedge
crimson sedge
wraith daggerBOT
#

lim x -> 0 sin(x) / x = π/180

spark igloo
#

$\log_2{4^{log_x{2}}}*(x^2-3)}=x$

wraith daggerBOT
#

GG・Goof
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

spark igloo
#

this is what i get now?

crimson sedge
#

ye

#

now exponentiate both sides

spark igloo
#

ok so...

crimson sedge
#

catThink it will be better to use trial and error rather than newtons method actually

spark igloo
#

${4^{log_x{2}}}*(x^2-3)}=2^x$

wraith daggerBOT
#

GG・Goof
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

crimson sedge
#

yes

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now try some values for x

spark igloo
#

hm

crimson sedge
#

yup

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u have one of the roots

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so one of the solutions is 2

spark igloo
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hmm

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but cant we do it witout hit and try?

crimson sedge
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but sure u can use numerical methods

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like newtons method

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which i said earlier

spark igloo
#

,w {4^{log_x{2}}}*(x^2-3)}=2^x

wraith daggerBOT
spark igloo
#

:/

crimson sedge
#

i will just use desmos

spark igloo
#

,w log_x4+log_2{(x^2-3)}=x

wraith daggerBOT
spark igloo
#

hm 2 was correct

crimson sedge
#

yup

spark igloo
#

hm ok thanks for the help @crimson sedge

#

thanks @lament kraken

lament kraken
#

no worries :)

spark igloo
#

.close

cedar kilnBOT
#
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severe sentinel
cedar kilnBOT
severe sentinel
#

so for this it wants me to find coterminal angles

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all i want to know is if one has to be positive and one has to be negative

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or if you can just add 360 and subtract it and if it happens to come out negative negative it will still work

tropic oxide
#

you are asked to find all angles coterminal to this, or just any two?

severe sentinel
#

it just says 2

tropic oxide
#

show exactly what it says

#

screenshot

severe sentinel
#

ok......so.....like alright i did not correctly read the directions the first time and it answers my own question for me i am really sorry for wasting your time .......

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thats what it said but i jsut missed it

crimson sedge
#

Its ok 👌

severe sentinel
#

.close

cedar kilnBOT
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static void
#

If i take the nullspace of a vector 3x1 matlab returns two vectors. How?

static void
#

I know these two vectors are orthogonal to the original vector but how?

#

What is solved?

south juniper
#

@static void You can think of the first vector as the normal of some plane. The other two vectors will be linearly independent vectors in the plane

static void
#

But how is it calculated?

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Is it gram schmidt?

south juniper
#

say the vector is (1,2,3) = v

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For the null space, you need to find all X s.t vX = 0, where X=(x1,x2,x3) or X = (x,y,z), whichever you find more better

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You get the equation x1 + 2x2 + 3x3 = 0

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Or x + 2y + 3z = 0(the equation of the plane)

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We set y=s, z=t, s,z can be any real numbers. We get x = -2s -3t.

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That means all the vectors X = (x,y,z) will be of the form (-2s -3t, s, t)

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Now you can rewrite $\begin{bmatrix} -2s - 3t \ s \ t \end{bmatrix} as $\begin{bmatrix} -2s -3t \ 1s + 0t \ 0s + 1t \ \end{bmatrix}. $\\$ This way you have $\begin{bmatrix} -2s \ 1s \ 0s \end{bmatrix} + \begin{bmatrix} -3t \ 0t \ 1t \end{bmatrix}$.

wraith daggerBOT
#

Sup?
Compile Error! Click the errors reaction for more information.
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south juniper
#

And then you have $s \begin{bmatrix} -2 \ 1 \ 0 \end{bmatrix} + t \begin{bmatrix} -3 \ 0 \ 1 \end{bmatrix}$

wraith daggerBOT
south juniper
#

And so the nullspace of (1,2,3) is span{(-2,1,0), (-3,01)} and the basis of the nullspace is {(-2,1,0), (-3,0,1)}

#

The nullspace will be the plane x + 2y + 3z = 0 which has the normal (1,2,3).

static void
#

Also you wrote you need to find all X s.t vX = 0 is it not v'X?

south juniper
#

Yes, actually we need $\vec{v} \cdot \vec{X} = \vec{0} \iff \vec{v^{T}} \vec{X} = \vec{0}$

wraith daggerBOT
static void
#

Or you dont know?

#

This is my last question

south juniper
#

I think it can be

#

1 sec

static void
south juniper
#

It depends on what n is tho

static void
south juniper
#

basically you use the standard basis of R^3

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and drop one of the vectors in that basis and add your vector

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and then apply gram-schmidt on those vectors(remember that after dropping one of the vectors in the standard basis and adding your vector should still give a LI set which spans R^3)

static void
#

But thanks for the time and help

#

.close

cedar kilnBOT
#
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charred sand
#

how do i do this?

cedar kilnBOT
obsidian coral
charred sand
#

yep i did that

obsidian coral
#

Then post your work if you made an attempt

charred sand
#

a^2-24a

obsidian coral
#

Factor that and solve for a

#

Recall the 3 cases of the discriminant

charred sand
#

yea i did that to get a=0 or a=24

#

but answers say a=25 or a=-1

obsidian coral
#

Book answer or teacher answer?

charred sand
#

teacher

#

they said the discriminant is a perfect square but idk what that means

obsidian coral
#

Then I suggest you should ask your teacher

obsidian coral
charred sand
#

oh ok ty anyway

#

.close

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violet cobalt
#

investigate uniform convergence of
[ I(\alpha) = \int_1^\infty \frac{\ln^\alpha(x)}{x} \sin{x} \dd{x} ]
on:
\begin{enumerate}
\item $\alpha \in [0, 1]$
\item $\alpha \in [1, \infty)$
\end{enumerate}

wraith daggerBOT
#

rept1d

cedar kilnBOT
#

@violet cobalt Has your question been resolved?

cedar kilnBOT
#

@violet cobalt Has your question been resolved?

cedar kilnBOT
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quiet coyote
cedar kilnBOT
quiet coyote
#

someone tell me what went wrong plz

high coyote
#

You cannot simply take the exponents that way.

#

You should solve $$2^{x+1}-2^{2x}=1$$ taking $t=2^x$ so we have

wraith daggerBOT
#

jnkena

high coyote
#

$$2t-t^2=1$$

wraith daggerBOT
#

jnkena

livid hound
#

$\log(a\pm b) \neq \log(a) \pm \log(b)$

wraith daggerBOT
#

ℝamonov

high coyote
#

Solve $-t^2+2t-1=0$ and then you have $t_0=2^x$ and $t_1=2^x$ so you can get $x_1$ and $x_2$, but be careful because positive exponential functions can't be negative.

wraith daggerBOT
#

jnkena

cedar kilnBOT
#

@quiet coyote Has your question been resolved?

velvet mortar
#

sasuke uchiha doing math? have you given up shinobi?

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austere plume
#

Can someone explain this to me please. Idk why but it just so confusing to me

amber pier
#

what have you tried?

austere plume
#

Yes but I got it wrong

#

I understand proportions

#

But this I just don’t

#

I looked at how people answered it and I just get more confused

cedar kilnBOT
#

@austere plume Has your question been resolved?

mossy cargo
#

@austere plume what's the answer

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wraith daggerBOT
#

logicallll
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

tawny warren
#

Do u have the answer?

#

As I'm not 100% sure if my answer is correct

#

Ok I'll tell u what I did anyway

#

ok so first if $c^{2022}+c^{1010}+a$ is a multiple of b, then can u show that $(b-c)^{2022}+(b-c)^{1010}+a$ is also a multiple of b?

wraith daggerBOT
#

newbienoob

tawny warren
#

@crimson sedge

#

yes

#

ok expand it binomially

#

b-c^2022

#

yes

#

done?

#

hmm ok so that would mean that for any a, if c satisfies the condition then b-c also does

#

agreed?

#

and also b-c is in the same range as c?

#

so for any a u have at least 2 values satisfying ur conditions?

#

unless c=b-c

#

yes c and b-c

#

they can be called c1 and c2

#

which satisfy ur condition

#

but what we want is only 1 value should exist

#

as per question

#

so only possibility is c=b-c?

#

since if they weren't equal we would have at least 2 values

#

so 2c=b

#

and that means b should be even

#

and b is prime

#

now makes sense?

#

and c can only be 1 in that case

#

and u can proceed from here i suppose

cedar kilnBOT
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crimson sedge
#

yeah i have a problem and i need some time to explain it can you help me?

#

oh sry its occupied nvm

#

i thought you were a teacher sry my bad

#

good luck!

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

hi

#

I see u need help

#

?

#

@craggy pond

cedar kilnBOT
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@craggy pond Has your question been resolved?

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north plover
#

hey, how can i solve this? I don't know where to even start

north plover
crimson sedge
#

we need to find angle MNK?

north plover
#

need to find the missing lengths of the triangle

#

so the MNK i guess

crimson sedge
#

How would you approach this problem?

#

if we look at triangle MLK we can see it's a right angled triangle and we know two of it's sides, so we can calculate LM from pythagoras theorem

#

Additionally, hint: use similar triangles

cedar kilnBOT
#

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vapid narwhal
#

I have 2 questions from my worksheet/hw I didnt really understand. Can someone check my work?

vapid narwhal
cedar kilnBOT
#

@vapid narwhal Has your question been resolved?

vapid narwhal
#

<@&286206848099549185>

half zealot
#

in the second questuon, you're proving ABC ~= DEF right?

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#

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neat mortar
#

<@&286206848099549185>

bitter reef
#

assuming 0 is sea level, he starts at -82 feet depth right? descending 19 feet you have -82 - 19

crimson sedge
#

but it says his depth is 82 feet

#

positive

#

so depth is a positive direction i guess

#

in this context

bitter reef
#

depth could also mean take this as negative, since this seems like some practice question for negatives and positives..?

trim sentinel
#

We all know what depth is

#

Lets not complicate this

bitter reef
#

I'd say, since write depth as integer is in bold, we take it as negative

#

otherwise they wouldn't put so much focus on the integer part

trim sentinel
#

I dont think so

crimson sedge
#

if you're at a negative depth

#

you're at a height

#

since it's a double minus

trim sentinel
#

^

crimson sedge
#

negative height is depth

#

negative depth is height

bitter reef
#

right

#

nice argument

crimson sedge
#

so positive depth

trim sentinel
#

Its all about what you are viewing

crimson sedge
#

is negative height

#

and since he's diving

#

he's at a negative height

#

and a positive depths

crimson sedge
#

But... but...

#

that's inconsistent

neat mortar
#

Well thanks anyway

#

.close

cedar kilnBOT
#
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glossy citrus
cedar kilnBOT
glossy citrus
#

It looks like this is referencing some sort of variation on the limit definition

#

But I'm not exactly sure what it is asking here

stone tide
#

One side of the inequality is negative and one side is positive

cedar kilnBOT
#

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snow leaf
#

Guys

cedar kilnBOT
snow leaf
#

2+2=fish

crimson sedge
#

amazing

glass panther
#

🫥

crimson sedge
#

absolutely briliant

frank tangle
#

You just solved it

#

After 300 millions of years

cedar kilnBOT
#

@snow leaf Has your question been resolved?

snow leaf
#

Yes

cedar kilnBOT
#
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snow leaf
#

@ornate bladeybody

#

@ornate bladeybody

cedar kilnBOT
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true vortex
#

f(5) = 2(5) + 8 = 18 si

cedar kilnBOT
gaunt hamlet
#

That's f(g(5))

true vortex
#

yes

gaunt hamlet
#

The question is asking for g(f(5))

true vortex
#

but the way they taught it works the same

gaunt hamlet
#

Not in this case

crimson sedge
#

g is a constant function

#

no mater what f(x) gives us

quartz frost
#

18 is correct

crimson sedge
#

g will always return it to 5

gaunt hamlet
quartz frost
#

wait

#

no

#

sry

#

read it wrong

true vortex
#

o mb

#

lol

#

reversed it

crimson sedge
#

stupid notation

#

as I said

quartz frost
#

same haha

true vortex
#

wait a minute

#

g(f(2x+8)) right?

crimson sedge
#

g ( f ( 3 ) )

#

or g ( 2 * 3 + 8 )

true vortex
#

o

crimson sedge
#

but g is always 5

true vortex
#

bruh i am blind

crimson sedge
#

so no mater what

true vortex
#

my guy

#

i did not see the 3

#

jesus christ

crimson sedge
#

maybe take a break

true vortex
#

ye ive been going for 3 hours

crimson sedge
#

you've been at it for the past 4 hours

true vortex
#

true

crimson sedge
#

ye I've seen ya

#

go drink some water

#

take a piss

true vortex
#

shower

#

ok ill be back

crimson sedge
#

eat something

true vortex
#

i

#

ok yea

#

ill go make a sandwhich

#

ill be back later

#

but before I go

#

answer would be

#

g(f(2(3)+8))=..

#

wait

#

yea still where do i put the 14 in

#

sus

crimson sedge
#

into g

true vortex
#

ok brb

crimson sedge
#

so

true vortex
#

wait

crimson sedge
#

it becomes

#

g (14)

true vortex
#

bu its a 5

crimson sedge
#

yeee

true vortex
#

so how do i

#

g(14)=5

#

what do i do

crimson sedge
#

nothing

#

it's 5

#

lol

true vortex
#

soh

#

oh

#

ok

#

lol

#

ok i go eet

#

.close

cedar kilnBOT
#
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plush shore
#

Am I doing this right? I know how to continue the exercise but I feel I've made a mistake when taking the derivate of sen²(5x)

plush shore
#

hold on

#

I must be wrong because when you plug the result in, it should be 25/3

#

Just in case, sen(x) actually means sin(x), the thing is that in spanish we write it like that

sage forge
#

Where do you get the 1250 from?In your numerator it should be 50. Therefore, 50/6 = 25/3

plush shore
#

bc I did 10 times 5 times 25

sage forge
#

I think the issue is that Lim x goes to 0 of cos 5x is 1 not 5

plush shore
#

Now I redid it, but still, I get 250/6

plush shore
#

my baddd

sage forge
#

Well, it's already late. So things like that could happen 😂

plush shore
sage forge
#

Not sure if I read it correctly. But it should be (-10)*... and not 10-

plush shore
plush shore
#

But thanks, could've been a really big oof if the cos was negative instead

plush shore
sage forge
#

Just an advice: You could have just taken out the ^2 in first place, which would have safed time

#

In an exam

plush shore
#

Yes! You are right, to be fair I tried it the other way because I was sceptical about whether my first derivative was right

#

Turns out it was, as you pointed out, but I was imagining that the cos(5x) was 5 instead of 1

sage forge
#

OK, good night

plush shore
#

you too man!!! thanks for helping

#

.close

cedar kilnBOT
#
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plush lagoon
#

How do I do 60% to a decimal and a fraction

plush lagoon
#

Nevermind

#

How do I do 0.6…. To a percent and fraction

#

?

#

.close

cedar kilnBOT
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#

Please don't occupy multiple help channels.

south juniper
#

just use the formula for the arc length

#

i dont remember it tho

cedar kilnBOT
#
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agile cradle
#

$(x^2-17x+71)^(x^2+4)=1$

cedar kilnBOT
wraith daggerBOT
agile cradle
#

how would i solve this

round fossil
#

Try taking ln both sides

agile cradle
#

what does that mean

round fossil
#

It's logarithm to the base of (e)

agile cradle
#

x^2-17x+71(1) = x^2+4 ?

round fossil
#

If you do what I mean it'll give you ln((x^2-17x+71)^(x^2+4))=ln(1)

#

Ln(1)=0

agile cradle
#

idk how english log works

#

mine is different

#

so for 2^x = 8 it would be

#

2(x)=8

round fossil
#

Well it depends on what base you use for the logarithmic function and the property that you're using is log(x^y)=ylogx

#

So that's what I was trying to use to reach (x^2+4)×ln(x^2-17x+71)=0

#

Then solve for X either (x^2+4)=0 that will give X to be 2,-2

agile cradle
round fossil
#

Yeah right my bad

#

But you know what I mean right ?

agile cradle
#

kinda

#

would be very useful if u could solve it on paper and show me the steps

#

since i dont rlly understand traditional usage of logarithm yet

round fossil
#

Alright wait a second I'll see what I can do

agile cradle
#

appreciated

round fossil
#

I hope you get it

agile cradle
#

oooh thank you so much

#

i get it now

round fossil
#

Any time

agile cradle
#

.close

cedar kilnBOT
#
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stoic basin
#

How are the derivatives of tan^-1x and tan^-1(2x) related?

stoic basin
#

I see that the derivative of tan^-1x is 1/(1+x^2)

#

and that the derivative of tan^-1(2x) is 2/(1+4x^2)

#

but how does that come out?

#

Not necessarily by doing the entire equation again, but how intuitively would that work?

round fossil
#

I think it would be d/dx (tan^-1(f(X))) = f'(X)/(1+(f(X))^2)

#

That's it's generalization

#

You get it ?

stoic basin
#

ah

#

ahh

#

thank you @round fossil

#

.close

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little pebble
#

[I'm rather new at this, I hope to improve my skill overall for the record]

I was sent this question, I just help understanding it and how to solve it

violet flume
#

what have you tried?

#

do you understand what the problem is asking?

little pebble
violet flume
#

nah its not embarrassing

#

a picture helps

#

lmc

#

have you seen a picture like this before?

little pebble
violet flume
#

the distribution is centered at some value

#

how quickly the numbers trail off as you move away from the center is determined by sigma

#

the problem is asking here for the blue area

#

so from 60.7 to 74.3

#

or, if we move 6.8 (you get this by 67.5-60.7) to the right from the center

#

and 6.8 to the left from the center

#

how much of the total distribution did we capture

#

make sense?

little pebble
#

Yes

violet flume
#

ah, okay

#

you should always try using the empirical rule first

#

can the distance youre moving away from the mean be expressed as an integer multiple of the standard deviation?

#

what is the distance? what is the standard deviation?

little pebble
#

Sorry give me a second blobsweat

violet flume
#

Visit http://ilectureonline.com for more math and science lectures!

We will graph and learn the meaning of the EMPIRICAL RULE or STANDARD DEVIATION for a data set that has a normal distribution.

To donate:
http://www.ilectureonline.com/donate
https://www.patreon.com/user?u=3236071
.
Next video in this series can be seen at:
https://youtu.be/Me...

▶ Play video
#

if it helps

#

ignore the heavier maths

#

the formula looks scary but you wont need it and he doesnt use it

little pebble
#

It's so simple yet it blows my mind flonshed

violet flume
#

well where are you stuck

little pebble
#

Sorry everything sorta just clicked

violet flume
#

ah

#

nice

little pebble
#

@violet flume Thank you so much, I'm really out of practice

violet flume
#

np

little pebble
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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ionic blade
cedar kilnBOT
ionic blade
#

i am stuck on this question

cosmic steppe
#

Expand $4^{4x+5}$

wraith daggerBOT
#

Umbraleviathan

cosmic steppe
#

Using exponent properties

#

@ionic blade

ionic blade
#

i know them but am unsure of their application

cosmic steppe
#

Well let's break up the addition part:
$$4^{4x+5}$$
$$\= 4^{4x}4^{5}$$
$$\=(4^4)^x4^5$$

#

I lied hold on

wraith daggerBOT
#

Umbraleviathan

cosmic steppe
#

I will say that two of the functions are the same

cosmic steppe
twilit badge
#

g(x) seems to be equal to h(x) only

cosmic steppe
#

Mmhm

#

That requires, unless you have a calculator, the will to compute 4^4 and 4^5, or memorizing them

ionic blade
#

this is in prep for a test that does not allow calculators

twilit badge
#

another trick id say before expanding is always check their domains and range

#

since if they need to be same/identical their domains and range need to be same

ionic blade
#

i have been having trouble with domain and range so im not super sure if that is reliable for me

twilit badge
#

what trouble ?

ionic blade
#

because i dont know how to find them without a graphing calculator

twilit badge
#

oh my

ionic blade
#

?

twilit badge
#

can you see here x can take all values ?

#

ie from -inf to inf

#

so x's domain would be R

#

id say practice domains and range a bit that would help you

ionic blade
#

i do not know how to find them without looking at a graph

twilit badge
#

its quite easy once you learn how to find them without a graph

#

you wont have the time to graph it every time

ionic blade
#

i am also not allowed to graph it

#

how do i find them without a graph?

#

.close

cedar kilnBOT
#
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torpid wave
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how do i find the range of this 😭

cedar kilnBOT
obsidian coral
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You can graph it

winged owl
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you can try factoring the numerator and denominator and cancel them out

buoyant latch
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i think it's everything?

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as x tends to -infinity

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x^3 will grow faster than x

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wait it's divide

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so negative really big divided by negative not so big

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positive so there's a lower limit maybe

winged owl
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there's definitely a horizontal asymptote

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so try finding that

buoyant latch
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you could try long division

winged owl
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also if there is a common factor in the numerator and denominator from factoring then a hole is created at that x and y

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oh wait actually i don't think there's a horizontal asymptote bc the degree on the numerator is greater than the degree on the denominator

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so just find the hole and other from the hole it hsould be all real values

buoyant latch
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oh i remember now i was on the right track, long division is king

winged owl
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u don't need to use long division

buoyant latch
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the asymptote line is at

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then solve the bottom equals zero, cancel out the 2x-5

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then for me i would find the derivative of the long division'd equation to find the turning poitns

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and then deduce there would be nothing in between as the form of that given equation is an oblique + vertical asymptote in kind of like an x shape

torpid wave
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cause thats what i got for that part

buoyant latch
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yes that's after long division

torpid wave
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i just dont get how to write the range for it

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like the (-infinity,??)U(??,infinity) stuff

buoyant latch
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so find the derivative

cedar kilnBOT
#

@torpid wave Has your question been resolved?

#
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#
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sinful girder
cedar kilnBOT
obsidian coral
sinful girder
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Brute forceing it

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I did

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the

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Ok

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So on the right

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is 256 i think

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Lemme re check

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Yes

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256

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Then i square rooted it

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And I got

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16...

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so diffrences between the 2 left ones is 16...

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And now Im stuck...

obsidian coral
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You're going about it the wrong way

sinful girder
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hm?

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Elaborate

obsidian coral
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Recall exponent rules $(a^b)^c = a^{b \cdot c}$

wraith daggerBOT
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dldh06

obsidian coral
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Correct?

sinful girder
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oh....

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Ya...

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I see

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How relate tho?

obsidian coral
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So you have 2^8 meaning when you simplify the parentheses, you want (2^a)^b

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So when you do a * b = 8

sinful girder
#

Ya

obsidian coral
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So a can either be 2 or 4 and b has to be either 4 or 2, respectively

sinful girder
#

Mk...

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So...

obsidian coral
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Meaning if a = 2 then b = 4 or a = 4 then b = 2

sinful girder
#

Ok!

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..

obsidian coral
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So let's say a = 2 and b = 4

sinful girder
#

ok

obsidian coral
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So then you know that (2^2)^4 = 2^8

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And 2^2 equals 4

sinful girder
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256...

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it works!!

obsidian coral
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You're not done yet

sinful girder
#

I know

obsidian coral
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You know that some number minus another number equals 4

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So you can try base 2 numbers, starting with 2^4

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2^4 = 16

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16 minus what equals 4?

sinful girder
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20

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/:

obsidian coral
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16 - 20 = 4?

buoyant latch
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you're thinking about this in the wrong mindset

sinful girder
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Oh

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I switched them

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Lol sorry

buoyant latch
#

this question is all about the 2's

sinful girder
#

12

buoyant latch
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2's and their powers

sinful girder
#

mhm

obsidian coral
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And can you get 12 with powers of two or 4?

buoyant latch
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the first thing i realise is a^b - c^d has to be equal to some power of 2

sinful girder
obsidian coral
buoyant latch
#

well it doesn't have to be 4

obsidian coral
buoyant latch
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it could be 2 as well since 8 is divisible by 2 as well as 4

obsidian coral
#

So try 2^3

sinful girder
#

8

buoyant latch
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if u want to make a power of 2 minusing things

sinful girder
#

=8

sinful girder
#

it = 8

buoyant latch
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you want to do 2^x - 2^(x-1) = 2^(x-1)

sinful girder
#

ok im confused

buoyant latch
#

that's a power of 2 right there

sinful girder
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who am i to listen

obsidian coral
#

Stop, I'm helping, I figured it out already

buoyant latch
#

aight ok

obsidian coral
#

There are multiple ways to solve it

obsidian coral
sinful girder
#

12

obsidian coral
#

8 - 12?

sinful girder
#

im getting confused with how you say it dudeee

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Ok sorry

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I aint used to 8 minus

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8-4=4

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4

obsidian coral
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8 minus what means 8 - x = 4

sinful girder
#

ya that sbetter thank you

obsidian coral
#

Saying what minus 8 would be x - 8

obsidian coral
sinful girder
#

2^2

obsidian coral
#

So then 2^3 - 2^2 = 4, correct?

sinful girder
#

..

obsidian coral
#

And we wanted (4)^4

sinful girder
#

Wait

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Yes

obsidian coral
sinful girder
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but that is 256 already..

obsidian coral
#

I'm saying (2^2)^4 is what the left side should look like

sinful girder
#

Oh you like expanding them

obsidian coral
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So $(a^b - a^c)^4 = 2^8$

wraith daggerBOT
#

dldh06

obsidian coral
#

And $a^b - a^c = 2^2$

wraith daggerBOT
#

dldh06

obsidian coral
#

So if a^b = 2^3 then that means a^c = 4

sinful girder
#

a c

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= 2 2

obsidian coral
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Yes

sinful girder
#

so

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b is also 3?

obsidian coral
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Yes

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So can you properly write out the answer?

sinful girder
#

...

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Wait

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Lemme find the qestiona gian

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agian

obsidian coral
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I gave you all the parts, you just need to combine them

sinful girder
#

Ok

obsidian coral
#

Now, starting from the beginning, recall that I said to apply exponent rules

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Specifically this $(a^b)^c = a^{b \cdot c}$

wraith daggerBOT
#

dldh06

obsidian coral
#

And that's getting applied to the left hand side

sinful girder
#

yes

obsidian coral
#

Then recall that I stated, because the right side is 2^8 then b * c = 8

sinful girder
#

a c = 2 b = 3

obsidian coral
sinful girder
#

(2^3)^2= 2^(2*3)?

obsidian coral
#

So then that meant b = 2 and c = 4 or b = 4 and c = 2

sinful girder
#

first one...

obsidian coral
sinful girder
#

nope

obsidian coral
#

I then said let's go with the case b = 2 and c = 4

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So now we have $(a^2)^4$

wraith daggerBOT
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dldh06

sinful girder
#

and that is 256

obsidian coral
#

That should equal 2^8 which equals 256

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The $(a^2)^4$ is still the left side

wraith daggerBOT
#

dldh06

obsidian coral
#

Because the right side was 2^8 that means the base is 2, so then the left side, the base should be 2

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Meaning a = 2

sinful girder
#

ok now i understand

obsidian coral
#

So we now have (2^2)^4

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I simplified 2^2 to be 4, just because it's easier to work with than 2^2

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So the original problem had (w^x - y^z). Because we know that (w^x - y^z) = 2^2, then that means w and y should be the same base

sinful girder
#

2

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?

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Is the base

obsidian coral
#

I used w, x, y, and z, to prevent confusion from the a, b, c

obsidian coral
#

So now we know (2^x - 2^z) = 4

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So it's better to start with the largest number first, because of subtraction

sinful girder
#

4

obsidian coral
#

So x = 4

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Meaning 2^4 = 16

sinful girder
#

mhm

obsidian coral
#

And then I asked 16 - x = 4

sinful girder
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x=12

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Ah ok im folling along now

obsidian coral
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But 12 is not possible to make using 2, 3, or 4

sinful girder
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Yea

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Sooo

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Lets try 3 then

obsidian coral
#

So then we decrement x by 1

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Making x = 3

sinful girder
#

lol

obsidian coral
#

So 2^3 = ?

sinful girder
#

Ok sorry countuie

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8

obsidian coral
#

So 8 - x = 4

sinful girder
#

x=4\

obsidian coral
#

And can you make 4 using 2, 3, or 4?

sinful girder
#

yep

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2^2

obsidian coral
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So then that means z = 2

sinful girder
#

YAAA

obsidian coral
#

So now, can you properly write out the final answer?

sinful girder
#

😐

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nope man sorry its to late for me

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i cant think

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i followed right up to the end

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when you said

obsidian coral
sinful girder
#

then i stpumped

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becuase am tired

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how do i connect them?

obsidian coral
#

You know that (2^x - 2^z)^c = 2^8

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What did we say c was?

sinful girder
#

2

sinful girder
#

4

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4

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):

obsidian coral
#

Now what does x equal?

sinful girder
#

3

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?

obsidian coral
#

And z?

sinful girder
#

2....?

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no

obsidian coral
sinful girder
#

t=yre]

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ye

obsidian coral
#

So with all those pieces, can you write out the final answer?

obsidian coral
sinful girder
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(2^3-2^2)^4=2^8

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?

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pls

obsidian coral
#

Yes

sinful girder
#

🟡

obsidian coral
#

Now you just need write that on your paper

sinful girder
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im really hapy but i cant really say so becuase so tired but thank you very much

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Bye

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gn if it is nighy for you

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.close