#help-13

428200 messages · Page 515 of 429

crimson sedge
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u can just use this fact

tribal pier
crimson sedge
reef venture
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it does but there is no need to use it

crimson sedge
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it's just faster using it ig

reef venture
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when x just cancels

crimson sedge
#

rather than expanding

reef venture
#

x cancels in the numerator and denominator

crimson sedge
#

but ig using limit definition of derivative is faster method

tribal pier
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it's faster, but it's circular. Learning calc 1 you need to use the limit definition of the derivative before using power rules or any other derivative rules because that's what all those rules come from.

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you're putting the cart before the horse

reef venture
crimson sedge
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AWOOKEN actually wtf limits are taught before derivative

crimson sedge
tribal pier
crimson sedge
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there is another proof

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so it's not circular reasoning

crimson sedge
wraith daggerBOT
#

cos(x)=1-x^2/2!+x^4/4! -....

reef venture
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yeah but dx approaches 0

tribal pier
crimson sedge
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and to find the derivative of x^3

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you won't require solving that limit

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neither to use power rule

tribal pier
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which means it is circular to use derivative techniques to then find the solution of that limit.

reef venture
#

What you're basically doing is using a general rule that people found by solving that limit to solve the limit without actually doing it yourself

tribal pier
#

the question is asking you to solve the limit.

reef venture
crimson sedge
#

u can just use this

reef venture
#

this is still using limits (implied limits)

tribal pier
# crimson sedge

d/dx is that limit by definition, you're using the limit to solve the limit.

tall berry
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confused

crimson sedge
tall berry
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guys im terrible at calculus

tribal pier
tribal pier
crimson sedge
reef venture
tribal pier
crimson sedge
tall berry
#

moved on to b

tribal pier
# tall berry moved on to b

ok, so we'll end up with an undefined again, which means we have to use our algebra trickery to shuffle around the impossible division again. What do you notice about the form of the numerator?

crimson sedge
reef venture
#

your reasoning isn't circular nor is it incorrect

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its just unnecessary here

crimson sedge
#

so if uk u can just do it faster

reef venture
#

the point isn't to be fast here

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its to learn limits

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🗿

tribal pier
crimson sedge
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deriving is done in class not in practice I mean

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or in explaination

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but as he probably doesn't know that thing already [I am assuming] I think ur fair enough here

tribal pier
tall berry
#

im gonna try it myself thank you guys so much

crimson sedge
tribal pier
cedar kilnBOT
#

@tall berry Has your question been resolved?

cedar kilnBOT
#
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spiral yacht
#

Hello I need some help in this question

cedar kilnBOT
crystal raptor
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Where are you stuck?

spiral yacht
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from the start. I am finding this problem confusing.

dusty hazel
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Do you know the integral for cos(x) or sin(x)?

crystal raptor
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Can you do $\int_{0}^{\frac{\pi}{2}}\cos(x), dx$?

dusty hazel
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\pi

wraith daggerBOT
spiral yacht
dusty hazel
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Yeah.

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Then use that.

spiral yacht
dusty hazel
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How did you get 1?

spiral yacht
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By doing the question, I guess I did it wrong

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No I am sure I did it wrong

dusty hazel
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Yes, you did it wrong. But how 1?

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What did you get after you calculated the integral?

spiral yacht
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I murdered Integration here

dusty hazel
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Ah.

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You calculated the limits wrong.

delicate ember
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also once the intergration symbol is gone no need for dx

dusty hazel
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Yeah.

spiral yacht
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Oh I see

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Wh-

delicate ember
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mb I'm sleep deprived

spiral yacht
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I see

wraith daggerBOT
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What the hell am I doing here?

spiral yacht
#

I see thank you

dusty hazel
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You're welcome.

spiral yacht
#

Btw I now I got another doubt 😅

cedar kilnBOT
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@spiral yacht Has your question been resolved?

cedar kilnBOT
#

@spiral yacht Has your question been resolved?

cosmic steppe
wraith daggerBOT
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Umbraleviathan

cosmic steppe
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Find $\frac{dy}{dθ}$ and $\frac{dx}{dθ}$

wraith daggerBOT
#

Umbraleviathan

cedar kilnBOT
#
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fast pollen
#

How do I determine if the equillbirium solutions are stable?

fast pollen
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my diff eq is y'=(y-1)(y-2)(y-3), so my equillibrium solutions are y=1, y=2, and y=3

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which I have that graphed already, i am just confused. I know that it is a pretty simple operation I am just confused

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I have it on my calculator and am looking at the table values, i can see that when y is less than 1 it is decreasing, and that when y is greater than 3 it is increasing

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but at 1,2,3 its 0

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so does that mean since 1,2,3 are 0, that 2 is stable. and since after 3 and below 1 its moving away from 0, that those are unstable?

mighty drift
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just look at the sign of the derivative on each side of each point. If any side it takes you away from that point, then that point is unstable

fast pollen
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That makes sense

mighty drift
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yes

fast pollen
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Thank you!

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That answers my question

#

.close

cedar kilnBOT
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sand cradle
#

A 10m long water tank has a diameter of 2m (=> radius of 1m).
The water height in the tank is 1.6m. To what percentage is the tank filled with water?

sand cradle
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How do I approach this?

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I saw that in the solution, they used trigonometry somehow

crimson sedge
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maybe try taking the side view?

sand cradle
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or the longer one

crimson sedge
#

long

sand cradle
crimson sedge
#

something like this i gues

sand cradle
crimson sedge
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oh nvmd i didnt see the question

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sorry

sand cradle
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oh

shut reef
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Figure out the volume of the full one

crimson sedge
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yeah volume of cylinder right?

sand cradle
shut reef
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cool

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now you find the volume of the empty space

sand cradle
shut reef
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Sector

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and - the triangle which has water

crimson sedge
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V = 1^2 * pi * 1.6 right?

sand cradle
crimson sedge
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(1.6pi) m3

shut reef
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The water is 1.6m high on its side so that wont work

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ill draw

sand cradle
shut reef
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wait

crimson sedge
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10pi x% = 1.6pi

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is the anwer 16%

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?

sand cradle
shut reef
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You figure out for example the angle CAE and multiply it by 2 so you get the sector

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then you take away the area of the triangle and multiply it by height which is 10

sand cradle
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I don't see any triangle in the original figure

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just a straight line

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DE

crimson sedge
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water height is clearly 1.6m but what is 10m?

sand cradle
shut reef
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The lenght of the tank

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Usually just referred to as height

crimson sedge
#

how is my answer wrong?

shut reef
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How did you get to 16%?

crimson sedge
#

volume of cylinder = pi r^2 h

sand cradle
#

I can tell you how my book did it

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I don't understand it though

crimson sedge
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so 10 pi

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then volume of the water filled

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= 1.6pi

shut reef
sand cradle
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Area of the base circle = pi * 1^2 = 3.14
Area of the water filled part AT
cos(y) = 0.6/1, y = 53.13°, alpha = 360° - 2y = 253.74°

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That's the beginning

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I don't really understand it from the part where they started with cos(y)

shut reef
crimson sedge
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oh my bad, I thought of a vertical cylinder where in fact it is horizontal

shut reef
crimson sedge
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i realized 1.6pi doesnt work

sand cradle
shut reef
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Horrible picture but anyways blue is water, red is also water and yellow is air

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Woth the triangle you can find the area of the red and yellow

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Then you take the red away so you are left with air

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Then the volume of the empy part is the yellow area multiplied by 10

sand cradle
shut reef
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yellow=sector-red

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Have you gone over sectors yet?

sand cradle
sand cradle
sand cradle
#

thx!

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.close

cedar kilnBOT
#
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cedar kilnBOT
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ornate saffron
#

hi, I'm lost on a physical method, I would like to know the solid angle of the surface intersected by the cone so the angle alpha on the figure, the only thing I've got is the radius of the ball, coordinates of A and E but I'm kinda lost with solid angles
Thanks to the nice chad that can advise me for a method

ornate saffron
cedar kilnBOT
#

@ornate saffron Has your question been resolved?

shut reef
#

I have no idea what you are asking so ig I'm not gonna be of any help

ornate saffron
#

ho ok I'm sorry

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I'll try to explain better

shut reef
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Just woke up you probably explained it well but I just don't understand rn

ornate saffron
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I'm trying to make a rendering algorithm for computer graphics, now I have to know how many watt is transmitted from my "bulb" to the point E, so I have to multiply total flux of my bulb to the solid angle (called alpha in my picture) but I have no idea of how doing it

ornate saffron
shut reef
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so the ball is the bulb?

ornate saffron
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yeah that's it

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and the orange cone is the light ray that come to E

shut reef
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We've gone over this in school but I forgot smh

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We had so much theory that class

ornate saffron
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sheesh

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time to learn theory

shut reef
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We go through so much unnecessary theory unless we continue to become engineers

ornate saffron
#

u were studying light emission ?

shut reef
#

electrician

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and we went through something like this

ornate saffron
#

ho ok I understand, so thanks anyway, I'll keep searching, ty ``

cedar kilnBOT
#

@ornate saffron Has your question been resolved?

cedar kilnBOT
#

@ornate saffron Has your question been resolved?

cedar kilnBOT
#

@ornate saffron Has your question been resolved?

cedar kilnBOT
#

@ornate saffron Has your question been resolved?

cedar kilnBOT
#

@ornate saffron Has your question been resolved?

solid quarry
#

the solid angle here represents how much of the bulb is visible to point E, but that alone doesn't take into account inverse square law

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this solid angle tells you how much light from (that section of) the bulb that reaches point E

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in either case you can find the volume of the unit sphere sector giving the solid angle in steradians. correction** calculate the area on the surface using the proportion of volume of the unit sphere

ornate saffron
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yeah I get it, so you are advising me to use the solid angle of the cone starting at E and then use a kind of law between beta * square radius and alpha* square radius ?

solid quarry
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no, just use the solid angle subtended from point E, that takes care of inverse square law automatically

ornate saffron
#

so if I consider L the point intersecting the plane HGF and the line EA

solid quarry
solid quarry
ornate saffron
#

they are the solid, but I can't represent it on the figure

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the website is incredible dude

solid quarry
#

oh ok

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well you just need to find the volume of the spherical sector, find the radius circle intersection and u can certainly do that

ornate saffron
#

sorry I was checking the website

solid quarry
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once you know the volume of the spherical sector you may do: solid angle = (sector volume)/(volume of full sphere) * (area of unit sphere)

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this tells you how much area it takes up on the unit sphere, of which steradians is the measure

solid quarry
ornate saffron
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sector volume stand for the part of the A sphere defined on the figure by HGF ?

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and "area of unit sphere" stand for what exactly ?

ornate saffron
#

how should I know the sector volume if I don't know solid angle ?

solid quarry
ornate saffron
#

ho ok, so I'm a bit confused between sector volume and area of unit sphere

solid quarry
ornate saffron
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is area of unit sphere a constant that never change with any solid angle ?

solid quarry
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yup

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um hmm

ornate saffron
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ok ty, so it's just usefull to convert units ?

solid quarry
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well steradians are the best way to measure solid angle

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by measuring the area on the unit sphere

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similar to how radians are defined as the length on the unit circle

ornate saffron
#

do you agree that steradian is an area ?
or it's this value that multiplied with a square(radius) gives an area ?

solid quarry
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yes steradian is the area on the unit sphere as seen from the center

ornate saffron
#

ok I finally get it

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solid angle = (sector volume)/(volume of full sphere) * (area of unit sphere)

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so how can I know the sector volume without the solid angle ?

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iin my case

solid quarry
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apparently thats the area

ornate saffron
#

so good

solid quarry
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you can divide by R^2 to get solid angle

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i think ill give it a try myself :)

ornate saffron
#

so resuming:
solid angle of the bulb= (area of unit sphere)*(2pi * radius * (EL+radius-EA) )/(4pi radius^2)

solid quarry
#

nah man its even simpler

ornate saffron
#

XD

solid quarry
#

you can literally just use the formula i circled in pic

ornate saffron
#

Yeah it's not still simplified, just to understand

solid quarry
#

solid angle = 2pi*Rh / R^2 steradians

ornate saffron
#

= 2pi(EL+R-EA)/R steradians

solid quarry
#

yup

ornate saffron
#

where h = (EL+radius-EA)

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we are not using " (area of unit sphere)"

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?

solid quarry
#

whats EL, EA ?

ornate saffron
#

it's on the figure, EA is the distance (always positive) between the point E and the center of the A sphere

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an EL is the distance (always positive) between the point E and point at the intersection of the line EA and the plane defined by HGF

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the circle is for L

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hum I think I've made a mistake,

solid quarry
#

im just gunna try it myself

ornate saffron
#

ok fine

solid quarry
#

heres what ive worked out

ornate saffron
#

what is d ?

solid quarry
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d is distance from the center of the bulb to point p

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but i want to light point p

ornate saffron
#

R is the radius ?

solid quarry
#

of the bulb, yes

ornate saffron
#

and s ?

solid quarry
#

thats just a scale factor so i could work out x

ornate saffron
#

ho ok

solid quarry
#

from this i can get the area visible from point p, but to get the solid angle from point p ill have to plug in the other way

ornate saffron
#

I'm sorry, I don't understand the system, can u tell me if I'm wrong with my drawing ?

ornate saffron
solid quarry
#

thats x

ornate saffron
#

ok I get it

solid quarry
#

solve it using similar triangles

ornate saffron
#

I'm sorry it's kinda loosing me

solid quarry
#

yeah i skipped some logic

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but you just need to think about similar triangles

ornate saffron
#

ok I will work on this, att least I've got my formula

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ty mate !

solid quarry
#

but i think thats what you actually want

ornate saffron
#

and about my formula of h I've I a mistake ? should I use oriented vectors instead of positive distances ?

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yeah , the cone can't be in another direction

cedar kilnBOT
#

@ornate saffron Has your question been resolved?

cedar kilnBOT
#
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lapis obsidian
#

How do i begin with this problem, I know it has something to do with the binomail distribution but i got no idea how to start: A smoker has 2 boxes with 10 matches each in his pocket. When he wants to smoke, he randomly takes a match from a box. Calculate the probability that when he takes the last match from a box, the other box contains just one match.

cedar kilnBOT
#

@lapis obsidian Has your question been resolved?

lapis obsidian
#

<@&286206848099549185> can you help me on how to start with this exercice?

cedar kilnBOT
#

@lapis obsidian Has your question been resolved?

lapis obsidian
#

Anyone?

#

.close

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crimson sedge
#

,help

cedar kilnBOT
wraith daggerBOT
#

A brief description and guide on how to use me was sent to your DMs!
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upper garnet
#

,help

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crimson sedge
#

hi,
I have a problem as a sum trignometric terms upto some arbitrary integer N-1.
I can prove it for some particular N and have tried, but no idea how to proceed in case of general N-1 terms. I theorize I would need to use induction but don't know where to learn it again. The problem is:

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$$\frac{1}{M} \sum_{j=0}^{N-1} \cos(j \theta) = cos\left(\frac{N-1}{2} \theta\right) $$

wraith daggerBOT
#

AdmiralHyperspace001 | Physics

crimson sedge
#

please tell me which technique I should use and how to learn it

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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tardy jetty
cedar kilnBOT
wispy talon
severe vault
#

Have you tried expanding out the expression on the right?

tardy jetty
severe vault
#

Consider what happens for different values of x to find one of the values?

tardy jetty
#

do u mean make x=3

severe vault
#

Yes

tardy jetty
#

oh to find c =27 ?

severe vault
#

That gives u c

tardy jetty
#

ok ok ty

severe vault
#

np

tardy jetty
#

hmm for a and b tho idk

severe vault
#

Do you know what equating coefficients mean?

tardy jetty
#

i think so

severe vault
#

So as this equation must be true for all x

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Meaning the x^3 coefficients in each equation are the same

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And the x^2 and x and constants

tardy jetty
#

ok so i expaneded the expression on the right

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and then i collected all the x^3 x^2 x coefficients

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and then

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i think i got it now ty

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.close

cedar kilnBOT
#
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rustic ridge
#

Given

cedar kilnBOT
rustic ridge
#

$f^\prime (x)=2xe^{-x}-f(x)$

wraith daggerBOT
rustic ridge
#

How would I find what f(x) is?

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and also

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$f(1)=e^{-1}$

wraith daggerBOT
crimson sedge
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so u have the differential equation

rustic ridge
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yes

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honestly the thing thats bugging me is the f(x)

crimson sedge
#

$\frac{dy}{dx}=2xe^{-x}-y$

wraith daggerBOT
#

dy/dx=sqrt(y+sqrt(x+...))

rustic ridge
#

oh

bitter reef
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I think this is first degree linear diff eq. right?

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so you can just multiply by the integrating factor thingy I think

rustic ridge
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no clue i havent been taught differential equations

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honestly with these types of problems what we do to solve them(atleast in our class) is

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write them in a form where

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$g\prime (x) = f\prime (x)$

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$g^\prime (x) = f^\prime (x)$

wraith daggerBOT
bitter reef
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$$y' + p(x)y = q(x)$$
$$y'e^{\int p \mathrm dx} + p(x)e^{\int p \mathrm dx}y = e^{\int p \mathrm dx}q(x)$$
LHS is derivative of a product, we can write it as such
$$\frac{\mathrm d}{\mathrm dx} \left( e^{\int p \mathrm dx}y \right) = e^{\int p \mathrm dx}q(x)$$
You can now integrate both sides and some algebra later you get your answer

rustic ridge
#

and bc of the MVT

wraith daggerBOT
bitter reef
#

let me see if I got my latex right

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yeah it seems right

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anyways this is something you can do

rustic ridge
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ive never solved something like that

bitter reef
rustic ridge
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thank u

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i got to

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i can do it until the f(x) appears on the LHS

bitter reef
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you want to get it in this form right?

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wait uh

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nvm

rustic ridge
#

im lost

bitter reef
rustic ridge
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its a quotient im drad

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f(x) = x^2/e^x

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i cant prove it thi

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tho

rustic ridge
cedar kilnBOT
#

@rustic ridge Has your question been resolved?

crimson sedge
#

@rustic ridge if you read this article and look through the examples you can learn how to solve these.
https://tutorial.math.lamar.edu/classes/de/Linear.aspx

rustic ridge
#

thank u

crimson sedge
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in general these notes are my go to reference for simple DE's

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and calculus in general

rustic ridge
#

trying to not solve it differently bc these r problems from college entrance exams

#

and i dont rly wanna use a method thats not in our book

#

thats why i was trying to get it to the form f’(x) = g’(x)

crimson sedge
#

hmmm, then there must be a shortcut

#

the extra information given must be the key

#

you want to make a seperable equation that can be itegrated easily

#

btw once you practice intergating factor you can write the final form directly

rustic ridge
#

what do u mean

#

😅😅

crimson sedge
#

I mean you you just write the final integral thats your solution in one step

rustic ridge
#

Omfg i just realized how to do it

#

ill write it and send it

crimson sedge
#

becaise all the steps in between are super predictable

#

but there must be a trick to do this question without using de methods

rustic ridge
#

yes ill show u

crimson sedge
#

okay

#

I will look back after two hours

#

bye 🙂

rustic ridge
#

nono itll take 2 mins

#

aw okay

crimson sedge
#

a bit busy sorry

rustic ridge
#

aw okay

#

@crimson sedge here it is

#

also @bitter reef if ur interested, sry for the ping

#

i forgot the plus c at one point oops

bitter reef
#

btw I suggest you write it as $f$ or $y$ instead of $f(x)$ cause it gets rid of a lot of mess (less space for confusion)

wraith daggerBOT
bitter reef
#

anyways your work seems correct

bitter reef
#

I wonder if there's a perspective on this integrating factor thing that I'm missing

cedar kilnBOT
#

@rustic ridge Has your question been resolved?

rustic ridge
#

not sure what ur method was bc as i said i have 0 knowledge on DE

#

but thank u anyways!!

#

.close

cedar kilnBOT
#
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north plaza
#

hiya how do i do this? this is revision i have answers just need an explanation to how ii is done 🙏

reef venture
#

meaning dV/dt is 8

#

they want you to find rate of change of height

#

or dh/dt

#

how can you get from dV/dt to dh/dt, (you know dV/dh)

north plaza
#

uhh

#

thats what i was tryna figure out

#

😭

#

im guessing youd multiply by something

reef venture
#

yes

north plaza
#

yeah i got dV/dh

reef venture
#

$\frac{dV}{dt} \times ? = \frac{dh}{dt}$

wraith daggerBOT
north plaza
#

would i multiply by dh/dV?

reef venture
#

yes

north plaza
#

ah so i inverse the ans to part i?

reef venture
#

yup

north plaza
#

and mulitply by 8?

#

ahhh ok thank you

reef venture
#

yup

north plaza
#

legend tysm

#

🙏

#

.close

cedar kilnBOT
#
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tawdry swift
#

how do u make x the subject of this equation?

south tundra
#

What do you mean by the subject?

crystal raptor
#

How come you have the exact same picture as just asked in #help-24 ?

tawdry swift
#

we r working together

crystal raptor
#

It's a perfect square, try and write it as $(x-a)^2=0$

wraith daggerBOT
crystal raptor
#

Your job is to find a

opal arch
#

.close

tawdry swift
#

.close

cedar kilnBOT
#
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tawdry swift
#

.reopen

cedar kilnBOT
#

tawdry swift
#

how would i get rid of the 144?

#

.close

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storm junco
#

hey whats a good way to remember formulas in the long term?

fickle trellis
#

Well, the best way would be using them daily in practice questions. Thats a very efficient way to remember them

storm junco
#

thats something i thought about, where would i find good varied practice problems?

livid hound
#

the best way is to know where they come from and how they're derived

storm junco
#

yeah but i feel like forgetting that over time is very easy

cedar kilnBOT
#

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sharp crystal
cedar kilnBOT
#

Please don't occupy multiple help channels.

sharp crystal
#

I need to prove this by giving a story that verify the equation above

#

Mathematics discrete. Btw

crimson sedge
#

listen to the bot

crimson sedge
sharp crystal
#

Oh

#

Did i

crimson sedge
#

yeah

sharp crystal
#

I close it😣

crimson sedge
#

you should've looked for help there first

#

but its ok

cedar kilnBOT
#

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tribal token
#

a+b equals?

cedar kilnBOT
#

Please don't occupy multiple help channels.

#

@tribal token Has your question been resolved?

velvet mortar
#

what have you tried?

tribal token
#

I got here

#

@velvet mortar

cedar kilnBOT
#

@tribal token Has your question been resolved?

dire geode
#

.close

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plucky scarab
#

can someone help me prove by mathematical induction that 2^n > n^3 for all integer numbers n ≥ 10

plucky scarab
#

i see one proof but i am confused why its like 2^k * 2^1 > k^3*2

dire geode
plucky scarab
# dire geode Show the whole proof

Induction Inequality Proof: 2^n greater than n^3

In this video we do an induction proof to show that 2^n is greater than n^3 for every integer n greater than or equal to 10.

If you enjoyed this video please consider liking, sharing, and subscribing.

Udemy Courses Via My Website: https://mathsorcerer.com

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▶ Play video
#

also in the problem it says u may find the identity k^3 - 1 = (k-1)(k^2 + k + 1) helpful

#

where would the identity fit in?

#

@dire geode u there?

#

uhh can anyone help

#

xd

modern compass
plucky scarab
#

and where does the identify fit in to solving the problem

modern compass
#

because you have 2^k * 2
you know 2^k > k^3
so 2^k * 2 > k^3 * 2

plucky scarab
#

ohh i see

#

thanks

modern compass
#

and you use it to relate 2^(k+1) to a polynomial with k^3

plucky scarab
#

which part is that

modern compass
#

the part you're asking about

plucky scarab
#

oh

#

do u have to use the identity

#

it says its helpful

#

idk how to use it

#

in my problem i got k^3 + 3k^2 + 3k + 1

#

so i thought it would be k^3 + 1

#

not k^3 - 1

modern compass
#

i don't know why that identity would be helpful here

#

and I didn't see them use it anywhere in the video

plucky scarab
#

oh

#

me neither tbh

#

also for the mathematical induction problem of proving 1+5+9+...+(4n-3)=2n^2-n, at the k+1 step why do they do 1+5+9+...+(4k-3) + (4(k+1)-3)

#

why dont they just sub k+1 for 4n-3

cedar kilnBOT
#

@plucky scarab Has your question been resolved?

cedar kilnBOT
#

@plucky scarab Has your question been resolved?

#
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cedar kilnBOT
#
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plucky scarab
#

given any two complex numbers z and w, prove by LHS to RHS that (zw)* = z* x w*
z* is the complex conjugate of z

also i need help with this one: use mathematical induction for any complex number z and any integer n≥1, $(z^{})^{n} = (zn)^{}$

wraith daggerBOT
#

natremiae

zenith sail
#

For the first one, I don't think there's any kind of special reasoning needed. Just define, for example, z=a+bi and w=c+di. Then find zw, take the conjugate, and factor it. The factors should be z* and w*

plucky scarab
#

i can't just say z* w* = (zw)*

zenith sail
#

Well that's what you're trying to prove, so no you can't just claim it's true

plucky scarab
#

oh

#

then how does the a+bi help

#

i get ac + adi + cdi - bd

#

when i try to find zw

#

how do i say the factors

zenith sail
#

So now take it's conjugate. What is (zw)*?

plucky scarab
#

i forgot how

zenith sail
#

For a complex number x+yi, the conjugate is x-yi

#

So just multiply the imaginary parts by -1

plucky scarab
#

ok

#

ac - adi - bci - bd

zenith sail
#

Good, so that's (zw)*

#

We want to show that it's equal to (z*)(w*)

plucky scarab
#

ok

#

how

zenith sail
#

Given what I said about the conjugate earlier, what should z* and w* look like?

plucky scarab
#

z* = a - bi

#

w* = c - di

zenith sail
#

Right

#

So we have four terms, so we probably want to factor in groups

#

Do you know what I mean by that?

plucky scarab
#

i think so

#

(a - bi)(c - di)

#

?

zenith sail
#

That's what we want to show, yeah, but how did you get that?

plucky scarab
#

since the question asks for z* w*

zenith sail
#

The question is asking you to prove that (zw)* is equal to z* w*

plucky scarab
#

yea i know

zenith sail
plucky scarab
#

mistake

zenith sail
#

We want one of the factors to be a-bi, so if we factor in groups, we want to factor a out of the first two terms, and -bi out of the last two terms

#

$$ac-adi-bci-bd$$
$$=a(c-di)-bi(c-di)$$
$$=(a-bi)(c-di)$$
$$=z^* \cdot w^*$$

wraith daggerBOT
#

tatpoj

plucky scarab
#

ahh thanks

#

can u help me with the second one

#

that is where im confused

zenith sail
#

I'll have to give the problem a shot myself first

zenith sail
wraith daggerBOT
#

tatpoj

zenith sail
#

not (zn)*, right?

plucky scarab
#

hmm

#

no

#

maybe it's a typo

#

haha

#

u might've figured something out for me

#

smh so many typos

zenith sail
#

Must be because as written it's definitely not true

plucky scarab
#

i was confused for ages on this lmao

#

at first i thought it used a power rule

#

but then i got confused

#

lol

#

like bringing the power down or something idk

zenith sail
#

I mean even if we just take n=2 it breaks

plucky scarab
#

ahha

plucky scarab
#

otherwise makes no sense

#

i found this thing tho

#

but idk

zenith sail
#

Do you understand how induction works?

plucky scarab
#

basically what u do is

#

n = 1

#

then assume for k

#

then k+1

#

and then induce its true for all n

zenith sail
#

Yeah

#

Proving the base case n=1 is pretty straight forward

#

Have you tried the induction step?

plucky scarab
#

hmm yea

#

but for this problem im confused haha

#

this is as far as i was able to get

cedar kilnBOT
#

@plucky scarab Has your question been resolved?

plucky scarab
#

@zenith sail

cedar kilnBOT
#

@plucky scarab Has your question been resolved?

peak stirrup
#

It's all written out for you in the math stack exchange

plucky scarab
#

i just dont think its the same problem

peak stirrup
#

my b, I was being lazy

plucky scarab
#

lol

peak stirrup
#

lol def a typo

plucky scarab
#

ye

#

lol

cedar kilnBOT
#

@plucky scarab Has your question been resolved?

cedar kilnBOT
#
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delicate ember
#

if R increases, how does V decrease?

cedar kilnBOT
delicate ember
#

it should increase right?

wind glade
#

this is just the function y = e^(-1/x)

#

,w y=e^(-1/x)

wraith daggerBOT
wind glade
#

,w graph y=e^(-1/x)

wraith daggerBOT
wind glade
#

hmm

delicate ember
#

y increases when x increases

wind glade
#

yeah

#

this graph doesnt show the whole thing but it gets bigger

delicate ember
#

so this is wrong ?

wind glade
#

yeah id say so

delicate ember
#

so um can you explain this

wind glade
#

this is a function with time

#

e^(-x)

wild badge
obsidian coral
delicate ember
delicate ember
#

A has the highest resistance

#

so ?

obsidian coral
#

Because R and C will be set values

wind glade
#

yuh

obsidian coral
#

And as time increase, Voltage decreases

wind glade
#

but we can think of the different values of R as just shifts of the graphs

obsidian coral
#

R and C aren't dependent on anything, besides the value we give it

delicate ember
#

im talking about R increasing

#

not time

#

lets say the time is fixed

obsidian coral
#

You can't

delicate ember
#

why not?, I need to compare 3 different Rs

obsidian coral
#

Time has to change

delicate ember
#

time doesnt matter

#

we need to fix it to compare it duh

delicate ember
obsidian coral
delicate ember
#

ok let me rephrase, at the same time

#

which resistor

obsidian coral
#

Longer time goes, less capacitance current

delicate ember
#

will have more voltage

#

given Ra > Rb > Rc

delicate ember
wind glade
#

definitely, as R increases the graph stretches to the right but it still has the same form

delicate ember
#

C is independent of time

delicate ember
wind glade
#

but we see that V with respect to R increases right?

#

as in the graph i showed

#

however, the graph shown from your text is graphed with respect to time

#

therefore, changing R is treated as a stretch factor

delicate ember
#

alright

#

.close

cedar kilnBOT
#
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delicate ember
#

ik that

obsidian coral
#

Then that's why as R goes up, V goes down

delicate ember
#

ic

cedar kilnBOT
#
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wild badge
#

.reopen

delicate bear
#

If I have an N probability and a selection of K then how do I find out the probability of the average being higher than M?

delicate bear
#

let's say for argument's sake that
N is unknown
K is 100
M is 30%

cedar kilnBOT
#

@delicate bear Has your question been resolved?

delicate bear
#

<@&286206848099549185> any additional info that may help?

fair geyser
#

what's average mean

#

it doesn't

#

fit

delicate bear
#

sorry need to change N, but the question is what is the probability that N is higher than 30%

fair geyser
#

what does average mean

#

the average amount of "successes" is N×K

delicate bear
#

So the idea is that let's make up an example.
Let's say the average N percent of people get a question right
We know the probability of N
Now what is the probability that 30 of those 100 people get the quetion right

fair geyser
#

ok

delicate bear
#

Sorry, formulating is hard when the question is abstract.

delicate bear
#

.close

cedar kilnBOT
#
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cedar kilnBOT
#
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dapper wraith
#

When I did arctan of 1-root7 I got the values 1.3, 4.4, 7.6 but where on Earth did they get 2.1,5.3,8.4 from? And all my values that I got are for 1+root7 instead…

dapper wraith
#

When I do put 1+root7 it gives me 3.43, I don’t see 1.3

vast anvil
#

guys

#

how do i share screen

velvet mortar
#

Control + shift + S to take a screenshot in windows if you want to do that

#

Assuming you are here to help Akshay (Kumar)

sacred stone
wraith daggerBOT
dapper wraith
dapper wraith
#

Do I need to change to specific mode?

sacred stone
#

I don't know, I didn't use that calculator

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#

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crimson sedge
#

Any help pls

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

<@&286206848099549185> ?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

velvet mortar
#

Hi

#

What have you tried?

cedar kilnBOT
#
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crimson sedge
#

.reopen

cedar kilnBOT
#
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crimson sedge
crimson sedge
#

So x1+x2+x3 = 300

#

But then I realised that when is accelerating its 0.5

#

And when its decelerating its 0.25

#

So I made x3 = 2x1

#

Idk if that's right or not

#

Then I got lost after that

#

@velvet mortar

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

velvet mortar
#

its something like this right?

crimson sedge
#

So then what's next?

#

After that

velvet mortar
#

you know these?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

velvet mortar
#

on

#

deceleration is also given in the question

#

it is asking to find the dseceleation time

#

V = V0 + at

#

can you do it @crimson sedge ?

cedar kilnBOT
#
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crimson sedge
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crimson sedge
#

How would I know what polynomial expression to use for x

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
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@calm plinth Has your question been resolved?

silk light
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crimson sedge
#

Am I stupid? Do limits shrink?

cedar kilnBOT
crimson sedge
#

Is this legal?

#

What I am doing

#

Theoretically first one goes into

#

-inf - 2/e

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And second goes into

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inf

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Hm

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But graph diverges?

cedar kilnBOT
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@crimson sedge Has your question been resolved?

crimson sedge
#

Vgh

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.close

cedar kilnBOT
#
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Closed by @lapis mesa

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#
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steel ledge
#

hi! i was wondering how can i go from left side to right side ? if this is a specific method it's fine to simply tell me the name i'll look it up on my own !

west dome
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complete the square in both x and y

velvet mortar
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^

west dome
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(leaving the 6 alone)

steel ledge
cedar kilnBOT
#

@steel ledge Has your question been resolved?

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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

viscid jungle
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I need help solving these inequalities generally

rugged palm
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What have you tried?

viscid jungle
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Nothing really. I can always try inputting different numbers like x=2, but that's probably not efficient.

trim sentinel
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Ye thats not how you wanna do it

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First add the fractions

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$$\frac{1}{x} + \frac{1}{1 - x} > 0$$

viscid jungle
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its just >

wraith daggerBOT
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Pluton

trim sentinel
#

Theres no latex for it?

viscid jungle
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I think > is just standard

trim sentinel
#

Ok so do you know how to add fractions

viscid jungle
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Yeah sorry I haven't done this in a while. I'll just multiply the numerator and denominator by (1-x) and (x)

trim sentinel
#

I mean thats exactly how you do it

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So what do you get

balmy apex
viscid jungle
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I got 1... I'll show how I did it. (x)(1-x)(\frac{1}{x} + \frac{1}{1-x}) = (1-x)(1 + \frac{x}{1-x}) = 1

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[ (x)(1-x)(\frac{1}{x} + \frac{1}{1-x}) = (1-x)(1 + \frac{x}{1-x}) = 1 ]

wraith daggerBOT
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আত্মদর্শী

trim sentinel
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Thats not adding fractions

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Thats multiplying x(1 - x)

viscid jungle
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Oh I forgot to divide by 1-x and x

trim sentinel
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$$\frac{a}{b} + \frac{c}{d} = \frac{ad + cb}{bd}$$

wraith daggerBOT
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Pluton

viscid jungle
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I guess I'll just use your template since it's faster

trim sentinel
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$$\frac{a}{b} = \frac{a * k}{b * k}$$

wraith daggerBOT
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Pluton

trim sentinel
#

This will "always" be true (k ≠ 0)

viscid jungle
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[ \frac{1}{x} + \frac{1}{1-x} = \frac{(x-1) + x}{(x-1)(x)}]

wraith daggerBOT
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আত্মদর্শী

trim sentinel
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Yep

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Actually

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Its 1 - x

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Not x - 1

viscid jungle
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Oh

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[ \frac{(1- x) + x}{(1-x)(x)}]

wraith daggerBOT
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আত্মদর্শী

trim sentinel
#

Yep

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Now just add those things in numerator

viscid jungle
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\frac{1}{(1-x)(x)}

trim sentinel
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$$\frac{1}{x(1 - x)} > 0$$

wraith daggerBOT
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Pluton

trim sentinel
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Well this looks way easier rn. Right

viscid jungle
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Intuitively seems true when x>1

trim sentinel
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Thats false

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Try x = 2

viscid jungle
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I see

trim sentinel
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So do you know what we could do rn

viscid jungle
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What?

trim sentinel
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When will that be greater than 0

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Aka positive

viscid jungle
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When x=1 it becomes undefined

trim sentinel
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Let me give you easier example

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$$\frac{1}{x} > 0$$

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When is this true

wraith daggerBOT
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Pluton

viscid jungle
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When x>0 right?

trim sentinel
#

Ye

trim sentinel
#

The thing is basically your x in that situation

trim sentinel
wraith daggerBOT
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Pluton

viscid jungle
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Guessing its when x<-1?

trim sentinel
trim sentinel
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Lets see whats for x(1 - x) > 0

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$$x(1 - x) > 0$$

wraith daggerBOT
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Pluton

shut reef
viscid jungle
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So is it helpful to expand that?

trim sentinel
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You dont need to

viscid jungle
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It seems to work for examples like -2 or -3

shut reef
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No it doesnt

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lets say x=-2

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-2*3 isnt >0

trim sentinel
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There are 3 methods that ik to solve this

viscid jungle
shut reef
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s

trim sentinel
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Isnt one of them

shut reef
trim sentinel
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There are 3 methods

  1. Write bunch of inequalities
  2. Find roots
  3. Draw a prefix diagram
viscid jungle
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Yeah it seems like x has to be a deciman nnumber

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but that might be wrong as well

shut reef
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And how did you get there

trim sentinel
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May be wrong

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May be right

shut reef
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We dont know if its right untill you prove it

viscid jungle
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(x)(1-x) x has to be a positive decimal such that when you square it, the value of itself is smaller than x itself

trim sentinel
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Like stop guessing and just solve the inequality
$$x(1-x) > 0$$

wraith daggerBOT
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Pluton

trim sentinel
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Wanna expand it?

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You can do it

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You will probably get right answer

viscid jungle
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[ -x^2 + x]

wraith daggerBOT
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আত্মদর্শী

trim sentinel
#

But just plugging in values wont get you anywhere

shut reef
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$-x^2+x>0$

trim sentinel
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$$-x^2 + x > 0$$

wraith daggerBOT
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Pluton

viscid jungle
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Hm

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Seems like it's for 0<x<1 for the reason I had before

trim sentinel
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Well is it

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Can you prove it is

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It may seem but it doesnt need to be

viscid jungle
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Any number withing that range squared will produce a smaller number than its original self, and so the negative version of that smaller number added with the original number must be above 0

trim sentinel
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Well thats just words

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Wheres the math

viscid jungle
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$ x^2 < x $ for all $0 < x < 1$ so $ x - x^2 > 0$ since if x > y in the positive numbers then $x-y>0$

wraith daggerBOT
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আত্মদর্শী

trim sentinel
#

I mean everything you said is tehnically correct but not really how this is supposed to be solved

viscid jungle
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How is this supposed to be solved?

shut reef
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where did y come from

trim sentinel
#

First can you imagine the graph -x^2 + x

viscid jungle
trim sentinel
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Like can you visualize it in your head

viscid jungle
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I can see it as being a flipped parabola

trim sentinel
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Ye exactly

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So when is it higher than 0

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If in between its roots

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Its roots are 0 and 1

viscid jungle
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So when it is greater than 0 and less than 1

trim sentinel
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Ye when x is greater than 0 or less than 1

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You can also do it like this

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,rotate

wraith daggerBOT
trim sentinel
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Basically write where the 0's of x(1 - x) are

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Then x for example when its less than 0 is negative and when higher positive

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1 - x is neg at x > 1 and pos at x < 0

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For multiplication to be pos it either has to be - - or + +

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And you can see there is ++ in between 0 and 1

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And the third

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Most extreme methos is just write inequalities
$$x > 0$$
$$ 1 - x > 0$$ from this you get
$$x > 0$$
$$x < 1$$
Result is the intersect
$$0 < x < 1$$
Now for -- case
$$x < 0$$
$$1 - x < 0$$
From this you get
$$x < 0$$
$$x > 1$$
This has no intersect

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The first case is if both are positive

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And thats like all 3 ways to solve inequalities ik

viscid jungle
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So you evaluated the inequalities individually, for greater than and less than. But isn't 1-x<0 = x> 1, so I'm not understanding that step

wraith daggerBOT
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Pluton

viscid jungle
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No problem. I see that it has no intersection

trim sentinel
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Im telling you this methods because if you ever have
$$(x - 3)(x - 4) < 0$$
Or something like that

wraith daggerBOT
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Pluton

trim sentinel
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You need to know its <3 , 4> instantly

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Because of the roots

shut reef
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x=3 or x=4

viscid jungle
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I see

trim sentinel
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Because when you plot it you will see the parabola is negative in between 3 and 4

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And if theres a question where its > 0 its just
-infinity to 3 and 4 to +infinity

viscid jungle
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$$\frac{1}{x(1 - x)} > 0$$

wraith daggerBOT
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আত্মদর্শী

viscid jungle
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Now that I know where the denominator is positive, is that enough?

shut reef
viscid jungle
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It should be because if both numerator and denominator are <0, then the fraction should be <0

shut reef
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Yes but what values of x are impossible

viscid jungle
shut reef
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and the other

viscid jungle
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0

shut reef
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cool

viscid jungle
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Okay, I believe I got it.

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It is true for all values of x such that 0<x<1

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Just need a bit of confirmation so I know I'm not insane.

trim sentinel
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$\frac{+}{+} > 0$

wraith daggerBOT
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Pluton

trim sentinel
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Positive / positive is always positive