#help-13

428200 messages · Page 512 of 429

cosmic herald
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No worries

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If you need help

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Claim a channel in the math help category

tribal pier
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so all we have to worry about in y=2x-6 right now is the number attached to x.

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that's our gradient

cosmic herald
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Okay

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so gradient means

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the x intercept?

tribal pier
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y=(2)x+(-6)

2 is our gradient, is it positive or negative?

cosmic herald
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positive

tribal pier
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so is the graph going to go up or down?

cosmic herald
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up

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i mean down

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cuz x is more

tribal pier
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so which of our options is a straight line that is angled up?

cosmic herald
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my brain is so baffled right now

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part of me says it doens't matter

tribal pier
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what's confusing you?

cosmic herald
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another says it's going to be one of the reasonsm y parents kill me

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It's unexplainable

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ok

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deep breath

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@tribal pier could we

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I'm super sorry u been with me for 1 hour now

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could we restart

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but use

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the question we're on as an example

tribal pier
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yep

cosmic herald
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the top one

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ignore the answer i have no idea how to get it

tribal pier
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what's the equation for a straight line graph?

cosmic herald
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y - mx +c

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y = mx + c

tribal pier
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alright, so now we just need to know where to put what numbers

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the gradient is the "rate of change." when x gets bigger, y should get 4 times bigger. That's what it means to have a gradient of 4

cosmic herald
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do u have a website

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with a 4 sided graph

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so i can make an example of what ur saying

tribal pier
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hmmm

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try desmos

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type in y=mx+c, and it'll ask if you want to make sliders for m and c

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tell it yes

cosmic herald
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done

cosmic herald
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and if there's a negative gradient

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when x gets bigger, y gets 4x smaller?

tribal pier
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precisely

cosmic herald
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(if it's -4)

cosmic herald
tribal pier
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yes

cosmic herald
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Sorry I been speaking English for 5 years I'm fluent at it just like I wanna make sure with words I don't use too much

tribal pier
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so should the 4 replace the m or the c? try moving around the sliders and see if you can make the graph do what you want

cosmic herald
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can u break down the equation

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What is m, what is x and what is c?

tribal pier
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sure
y is your output, it's the up/down direction of the axis
x is your input, it goes in the left/right direction of the axis

m is your gradient, it tells x how much to grow every time it gets bigger or smaller. if you move the m slider, you'll see it changes the angle the line is at

c is your y intercept, it tells the graph where it crosses the vertical axis. if you move the c slider, it shifts the whole thing up or down, but doesn't change the angle

cosmic herald
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desmos too confusing

tribal pier
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unfortunately I have to leave, but I hope that explanation helps a bit

cosmic herald
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<@&286206848099549185> help pls i need to understand gradients

lost parrot
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the equation of a linear graph is y = mx + c

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for every point in the graph, this is true

cosmic herald
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y r u deleting

lost parrot
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i misread

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the question

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the x and y can vary, but m and c are constants

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m is the gradient, c is the y intercept (the point that is at x=0)

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it says m = 4, so y = 4x + c

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since this equation is true for all points on the graph, you can put in (0, 3)

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(-3) = 4(0) + c
so c = -3

cosmic herald
lost parrot
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so y = 4x + c
it says that there is a point (0, -3) on the graph (the y intercept because x=0)

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the point (0, -3) has y = -3 and x=0

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the coordinates are (x value, y value)

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so you have your x value, and y value
if you put them into the equation y = 4x + c, you will get c (the y intercept)

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so y = -3, and x = 0, so -3 = 4x0 + c

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-3 = c

cosmic herald
lost parrot
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(0 <-- x value, -3 <-- y value)
y <-(put y value in here) = 4x <-(put x value in here) + c

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-3 = 4x0 + c

cosmic herald
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s

lost parrot
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x value is 0

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oh

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4 times 0

cosmic herald
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Confusion

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@lost parrot what’s the answer?

lost parrot
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c = -3
y = 4x -3

cosmic herald
cedar kilnBOT
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@cosmic herald Has your question been resolved?

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cedar kilnBOT
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turbid yoke
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could I get some help with this, I just cant see how one comes to the 2nd (the dr) integral, I understand the -2x^2 part but just not the other part 🤔

cedar kilnBOT
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@turbid yoke Has your question been resolved?

turbid yoke
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some progress has been made, i realized that the 1 could be integrated on its on and will become pi a^2 after both integrals

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also seems that 2xy = sin(2 theta) => 0

dire geode
turbid yoke
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think im on the right track currently

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just didnt really pay attention to 0 + pi a^2 being written outside of the dr

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now its just that im getting *2 too much on one term PES_HmmSpecs

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shouldnt -2x^2 = -2*a^2*cos^2(theta)?

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ok I solved it

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or err, found out how they solved it

turbid yoke
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otherwise with that fixed, integrating all the double integrals by parts made it work

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upper swallow
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I'm confused how they went from x^2 to x^(5/2)

upper swallow
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yeah

obsidian coral
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$\sqrt{x} = x^{\frac{1}{2}}$

wraith daggerBOT
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dldh06

upper swallow
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oh yeah i know what you meant lol

obsidian coral
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So distribute

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$x^{\frac{1}{2}} \cdot x^2 - x^{\frac{1}{2}} \cdot x^{\frac{2}{3}}$

wraith daggerBOT
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dldh06

upper swallow
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oh its just 2 + 1/2?

obsidian coral
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Yes

upper swallow
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ah i see, thank you!

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cedar kilnBOT
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cedar kilnBOT
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mental plaza
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I need a walkthrough for this, I have about 10 of these questions relatively the same I want to do the rest on my own

cedar kilnBOT
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@mental plaza Has your question been resolved?

mental plaza
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<@&286206848099549185>

cedar kilnBOT
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@mental plaza Has your question been resolved?

south dawn
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This is what I got from reading. to find how long to cut the leg. Maybe others have better idea. You can use the trig like sin or tan to find the angle. I could be totally off-from reading.

cedar kilnBOT
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@mental plaza Has your question been resolved?

austere heath
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...

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a^2 + b^2 = c^2

mental plaza
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Thank you guys $

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mental plaza
cedar kilnBOT
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cedar kilnBOT
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gentle yacht
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Matt has 4 video-game-CDs, with one of them being a Pink Panther game.
He takes 2 of the CD's to his friend, and his friend tells him that he had already played pink panther.

What's the chance that 2 of the CD's matt had brought, had the Pink Panther CD?

gentle yacht
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If it was 1 CD that he had taken, then that would be 1/4 chance of Pink Panther being that CD

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But that's not exactly the case here, since there are two CDs

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My approach was 1/4 * 1/3 = 1/12, but that is probably incorrect

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but i think there is 1/4 chance of the first CD being pink panther, and a 1/3 chance of the 2nd CD being pink panther

wicked brook
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I assume it's asking without repeat. Then id use choose

$$ P = \frac{ {3 \choose 1}}{4*3} } = \frac{1}{4}.$$

wraith daggerBOT
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ohNoiAmHere
Compile Error! Click the errors reaction for more information.
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wicked brook
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cause once the panther is chosen, there's 3 to choose from

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i could not be understanding the problem

gentle yacht
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The answer claims to have been 1/2

wicked brook
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hmm

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he has 4 CD's and chooses two

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one is panther

gentle yacht
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It says that the chance of the first Cd being pink panther is 1/4, and the chance of the second being 1/4, too
obviously, this is quite questionable

wicked brook
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oh wait

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i undercountd

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mine should be x2

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$$ P = \frac{ 2{3 \choose 1}}{4*3} } = \frac{1}{2}.$$

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cause panther can be first slot

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or second slot

wraith daggerBOT
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ohNoiAmHere
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wicked brook
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what its saying is correct

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since P(panter) = P(panther 1st) + P(panther 2nd)

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cause that covers every case possible

gentle yacht
wicked brook
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P(panther 1st) = 1/4 * 3/3

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P(panther 2nd) = 3/4 * 1/3

gentle yacht
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Because once you've choosen your first CD, there are 3 CD's to choose from, aren't there?

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4 options to pick from first, then 3 options second

wicked brook
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theyre mutually exlusive

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either i choose panther 1st or i choose panther second

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there arent two panthers

gentle yacht
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I think it also work to calculate the chance of not getting a panther on either CD's

3/4 * 2/3 = 6/12

wicked brook
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yes

gentle yacht
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= 1/2 of not getting panther

wicked brook
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that would be correct as well

gentle yacht
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so getting a panther should be 1/2, too

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I believe your way of solving this could be used for more complex problems, and that's why I am not able to fully understand it

wicked brook
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yea, what im doing is theres 3 not panthers to choose from

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and i can choose exctly one of them

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there's two arrangments this this: namely, NP, P or P, NP

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so i need to then multiply the probability by two

gentle yacht
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so 1/2 of being panther, which was the solution we've initially come to

wicked brook
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yea

gentle yacht
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I believe I've gotten this solved, thanks a lot for the help, mate

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I really appreciate it

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cedar kilnBOT
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clever jewel
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Hello! I know this integral is divergent:

clever jewel
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but would it be correct to say that this one is 0? since it approaches both infinities equally fast

upper garnet
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both are same

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under one is the right way to solve the integral

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I think it's called second order improper integral

cedar kilnBOT
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@clever jewel Has your question been resolved?

clever jewel
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alright, thanks!

cedar kilnBOT
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ember ether
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how to find the asymptotes for a

cedar kilnBOT
ember ether
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$\ \frac{ax²+bx+c}{x - \beta }$

wraith daggerBOT
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megi-san

limpid meadow
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Vertical asymptote is where a functions value tends to infinity / undefined. For that there's one way, when x - B is 0, the function will give an undefined value.

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x - B = 0

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so there's a vertical asymptote at x = B

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IIRC Horizontal asymptote is the value the function approaches (if its a definite value then its an asymptote) as x tends to infinity. In this case take Lim x->0 of the function.

cedar kilnBOT
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@ember ether Has your question been resolved?

ember ether
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.close

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modern verge
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I have 0.65 and 0.95 and I want to change 0.95 to 1 while keeping the proportion between the two numbers the same. How do I do that?

modern verge
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I know it must be a percentage calculation of some type. But I've never been very good at those.

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I know that if I divide both of the values with 2 and then multiply them with 2.105 I'll get 0,999875.
And with 2.106 I'll get 1.00035.
So I guess I'll keep trying some numbers to multiply with until someone has time to help me.

austere heath
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find percentage of 1 over 0.95

modern verge
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What does that mean?

austere heath
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that's the increase

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1 turned into 2 is 200%

modern verge
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Oh, you mean increase percentage. Well, that's 5%, right?

austere heath
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2 over 1 times 100% =200%

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no you find how much increased

modern verge
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So I would assume:
0.65 / 100 * 5 + 0.65 ?

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Oh 🤔

austere heath
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ok so

modern verge
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So I think the increase should be 5.263157894736848 %
Weird number.

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But what do I do with that?

austere heath
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plus 1

modern verge
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Why plus 1?

austere heath
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make it 1.052

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cuz its increase

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0.95 times 1.05 is 1

modern verge
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Oh, shortcuts. Ok.

austere heath
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then do the same on the other number

modern verge
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Multiply by 1.05263157894736848?

austere heath
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times the same percentage

modern verge
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Okay so that should give me 0.68421052631.

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If I got that right.

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Yes, that is correct.

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Thank you.

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cedar kilnBOT
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fallen solar
cedar kilnBOT
fallen solar
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I am getting x belongs to (-inf, -7-sqrt(5)] U [sqrt(5)-7, -4)

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but it turns out to be (-inf, -7-sqrt(5)] U [sqrt(5)-7, -14/3)

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I understood that (-inf, -7-sqrt(5)] U [sqrt(5)-7, inf) comes from the fact that the square root is defined for those values only

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but why is it -14/3 instead of -4

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we can only square both sides when x >= -4, right?

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ok nevermind im stupid....

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.close

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obtuse shuttle
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Could someone explain to me or point me to some explanation online on what constant functions are, what you get instead of constants when integrating a PDE?

obtuse shuttle
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for example g'' = 0
and then take the integral twice to solve for g

violet flume
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what do you mean what constant functions are thonk

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i guess you are explaining blobsweat

obtuse shuttle
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sometimes you get g = F(x) + G(y) instead of g = F(x) + C

violet flume
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right

hollow bobcat
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Interesting since i am also tryna learn DEs

violet flume
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this is kind of a central thing in multivar calculus

obtuse shuttle
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yea, I'm on the start of the course

violet flume
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have you any partial derivative stuff?

obtuse shuttle
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I can do PDEs but just don't get why sometimes you add constants like C, which is the normal

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and other times functions

obtuse shuttle
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what are those functions, why not just add constants, and how do I know when to add functions instead of constants?

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yes

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just never seen the functions

violet flume
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okay lets do an example

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$f(x,y) = x+y$

wraith daggerBOT
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jan Niku (LinAlg Study Group)

violet flume
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then $\pdv{f}{y} = 1$

wraith daggerBOT
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jan Niku (LinAlg Study Group)

violet flume
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so we should be able to recover f by integration

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$\int \qty( \pdv{f}{y} ) \dd y = f(x,y) + ?$

wraith daggerBOT
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jan Niku (LinAlg Study Group)

violet flume
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what do you think?

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what is $\int 1 \dd y$

wraith daggerBOT
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jan Niku (LinAlg Study Group)

obtuse shuttle
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y

violet flume
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yea

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whats the problem?

obtuse shuttle
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okey let me show an example

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When one is on the last step of solving a PDE by integrating, how does one know if one should add constants or functions?

Example

Determine all solutions of the form f(x, y) = g(x**2 - y) to the PDE

2 * df/dy + d2f/dx2 *+ x * d2*f/dxdy = 0

After having solved most of it one comes to this point

d2g/dt2 = 0

So we integrate twice since it's second derivative, to solve for g.

dg/dt = A , where A is a constant

g = A*t + C , where C is a constant

t = x2 - y

f(x, y) = g(t) = A**(x**2* - y) + C

That's the answer my professor has written. Now this is the part that's confusing, the next exercise he gave is this one, where there is no constants but instead functions when integrating.

Transform the PDE by using new variables u = x * e-y, v = y and then solve the PDE.

x * d2f/dx2 + d2f/dxdy + df/dx = x * e-2y

Here we arrive at a similar situation as in last problem, where we have to integrate twice but this time with regards to two different variables, u and v, to solve for g.

d2g/dudv = u

dg/du = u*v + A , where A is a constant

g = u2v/2 + Au + C , where C is a constant

now substitute back u and v

f(x, y) = g(u,v) = (x * e-y)2 ** y/2 + A*(x * e-y*) + C

if you take the derivative twice from g, then you get u, I don't see how this is different from the first example, yet professors answer is this

f(x,y) = (x * e-y)2 ** y/2 + G(x * e-y*) + H(y) , where G, H are functions

what's the difference? when to use functions and when to use constants as usual when integrating to solve the PDE?

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if that's too long

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look at this instead

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from same example above , tldr

violet flume
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jjesus lol

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all i did was go to the bathroom KEK

obtuse shuttle
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that's one answer, A and B are constants

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I got that one right

violet flume
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the long and short of it is that partial differentiation treats functions of the other variables as constants

obtuse shuttle
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then I did the next exercise and got it almost right, instead of my constants though, we got functions G and H

violet flume
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you know what happens to constants under differentiation

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they are lost

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this creates families

violet flume
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for generality you need to pick the entire family back up

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when you cross through the other side

obtuse shuttle
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still, why not use constants, and because constants are used sometimes and other times not, how should I know when to use constants or functions?

violet flume
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you need to pick up a function involving every other variable when you integrate something you know is a partial derivative of a multivariable function

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constants are included here

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the only reason to use a constant is if you are integration a single variable function

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which you will probably not see in PDE

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well

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you will see it all the time KEK

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but that should be straightforward enough hopefully

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multivariable functions get functions

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when you integrate

obtuse shuttle
# obtuse shuttle

why is this one constants A and B and other example below it functions G() and H()?

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was it because the function I integrated in the first was g(t)

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and the other g(u, v)?

violet flume
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ill be honest i think im too tired to track the example you posted

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and is probably question for your teacher

obtuse shuttle
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when I integrate a function and it has one variable = use constants

violet flume
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if you understand why you might pick up a function

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when to use what should be very clear

obtuse shuttle
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when multiple variables = use functions instead of constants

violet flume
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if i can recommend something

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look up exactness methods

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for ODE

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this is great practice with this concept

crimson sedge
obtuse shuttle
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am I understanding you correctly?

violet flume
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im not sure that you totally understand why you might pick up a function

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which is fine

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or if you do and youre just confused about the example then idk if im the person to help

obtuse shuttle
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I'm just asking for a rule set of how to know when to use "constant functions" instead of constants

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or what it's called so I can google, can't find anything

violet flume
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constant functions?

obtuse shuttle
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can't see anything relevant to it when looking at exactness method, no functions in sight?

violet flume
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👀

obtuse shuttle
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maybe not what it's called, but the functions G() and H() you see above

#

which are where I got constants instead in my answer

#

while professor used functions instead

violet flume
#

constants are functions

#

constants are functions of any variable you want

obtuse shuttle
#

when integrating or what do you mean

violet flume
#

in general

obtuse shuttle
#

don't see anything similar to my example/what I'm confused about on the page you linked

#

maybe we are talking past each other

violet flume
#

yea, im very tired

obtuse shuttle
#

should I close and try another group see if there maybe someone who gets my confusion?

violet flume
#

not a lot of people up right now

obtuse shuttle
#

okey thank you anyways for trying

cedar kilnBOT
#

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formal flume
#

Two players, A and B, are playing an asymmetrical game. There are n points on the game board. Each turn player A targets a pair of points and player B says whether those two points are connected or unconnected. A can target each pair only once and the game ends when all pairs have been targeted. Player B wins iff a point is connected with all other points on the very last turn, while player A wins if any point is connected with all other points on any turn but the very last one OR if no point is connected to all other points after the last turn. For what values of n does either player have a winning strategy?

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golden tundra
cedar kilnBOT
golden tundra
#

hi

#

someobody help

#

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upper abyss
#

That would be
√[1² + 1² + 1² + ... + 1²]

#

Yus!

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deep smelt
#

Hey, I have a chain rule question I'm a bit stuck with. I'm not sure if I've simplified it enough, and when I plugged it into an advanced calculator it gave me something completely different.
Here's the question:

deep smelt
#

And here is what I tried:

lilac crane
#

Your first line you have a -3/4 did you mean -3/2?

deep smelt
#

Oh, yes I did

#

Whoops

lilac crane
#

First line is correct other than that

#

You know, is it ok if you make the inside to the 6th power?

#

Or does your prof want you to practice an unsimplified version

deep smelt
#

No, just as long as it's completed using the chain rule it should be okay

#

So I could just effectively find the derivative of this right?

#

And that'd be the same?

lilac crane
#

Yes

leaden snow
#

you sure you differentiated 1/(2x) correctly?

deep smelt
#

1/(2x) = 2x^-1

#

= -1 * 2x^-1 - 1

#

Which is -2x^-2

leaden snow
#

should be -1/(2x^2)

lilac crane
#

Take care

deep smelt
#

Thanks for the help you two 🙏

#

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inner jay
#

can someone explain the first one

cedar kilnBOT
austere heath
#

deriv

#

idk

#

its just deriv and then find largest local maximum

#

right?

cedar kilnBOT
#

@inner jay Has your question been resolved?

inner jay
#

yes but from the derivative I got 8,-4

austere heath
#

only one derivative answer?

#

or x= 8 and x = -4

inner jay
#

with respect to x I got 2x+y-12

#

to y I got x+2y

#

when I make them equal to zero I got 8,-4

#

which is minimum but idk about max

austere heath
#

2x + y

#

wait

#

is the formula

#

y=x^2 + xy + y^2 -12x +9

inner jay
#

not y

#

it has multiple variables

austere heath
#

tbf idk how to do multi variable

fair hare
inner jay
#

its probably something about the domain but I dont know what

cedar kilnBOT
#

@inner jay Has your question been resolved?

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cold birch
#

What does it mean by defined range and how do I calculate it?

reef venture
#

this looks like finding the domain to me though

frigid canyon
#

yes me too

bold vine
#

^^

frigid canyon
#

basically you have to ensure that all terms are defined

#

like there can't be a negative under a root

#

that type of things

cold birch
#

Ohhh

#

Ok I get it now

#

Thanks a lot

dusty hazel
#

That's domain, they mean the range is defined for x in that interval.

#

I think.

proud sierra
#

Someone dm me I need help

cedar kilnBOT
#

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short token
cedar kilnBOT
short token
#

isnt this enough to show that sum of power series is continuous from -1 to 1 ?

#

or do i have to find v>0 for every e>0

proud sierra
#

What grade is that for @short token

short token
#

calc 2

proud sierra
#

You In HS or college?

short token
#

what is HW

proud sierra
#

High school

short token
#

college

proud sierra
#

Oh what’s your major?

short token
#

mathematics 😄

proud sierra
#

Cool seems hard I’m only in the 11th grade

#

I want to major in software engineering any advice?

short token
#

be consistent

proud sierra
#

I’m not good at math and I don’t even know how to code

#

Do I wish for luck or change major?

short token
#

depends what is your definition of "not good"

proud sierra
#

So bad I can’t even do that

#

And it’s the practice test😭

short token
#

do you like math?

proud sierra
#

I love it but I’m not that grate at it

short token
#

well you can design software without knowing a lot of math

#

but idk to what extend

proud sierra
short token
#

well yeah

#

if you enjoy math

#

you should be fine

#

you will get better with time

proud sierra
#

I hope so

#

Or else i will have to resort to other things to help me pass

#

Maybe one of my math teachers can help u

short token
#

😄

#

what

short token
#

😦

proud sierra
#

Don’t even understand it lol but maybe they will

#

Is math hard for you?

short token
#

sometimes

proud sierra
#

What kind of job do you want to have?

short token
#

tbh

#

astronaut

#

🙂

proud sierra
#

I was about to say you can do math for them

#

Ik people that do math for them

#

But they retired

#

GL

cedar kilnBOT
#

@short token Has your question been resolved?

short token
#

.close

cedar kilnBOT
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dire wedge
#

how do I do question B?
by subtracting 5 from the 1.1 and making it
-4.9t^2 + 10.8t -3.9

somber belfry
#

okay so what does B mean

dire wedge
#

I think

somber belfry
#

you need to find the time where the ball is 5 meters high

somber belfry
#

where would you begin

gleaming cloud
somber belfry
#

well if its a negative t its none sense

dire wedge
gleaming cloud
#

fair

somber belfry
#

it could be 2 points by the way

dire wedge
#

since the ball it being thrown left to right?

somber belfry
#

yeah

#

one sec

gleaming cloud
#

it could reach the height of 5m twice

somber belfry
#

this

#

@dire wedge but okay where would you start now ^^

gleaming cloud
dire wedge
wraith daggerBOT
#

Eichhorst

dire wedge
#

ok

#

then we move the h to the otherside to make 0 or nah

somber belfry
#

its basically task A but the other way around

dire wedge
#

cause that's the only way Ik

somber belfry
#

but you could do it to have a starting point

dire wedge
#

u making this really complicated man

#

is the starting point necessary?

somber belfry
somber belfry
somber belfry
#

oh sorry my bad English, I meant it in a more work wise way. if it helps you to solve the task go for it. So you find a beginning

dire wedge
turbid yoke
#

I mean, its really just solving 1 equation

somber belfry
turbid yoke
#

if h = <the expression i cant remember> and h = 5, then what does that imply?

somber belfry
#

like p/q formula?

dire wedge
dire wedge
somber belfry
turbid yoke
somber belfry
#

well you just solve a quadratic equation

dire wedge
#

h = -4.9t^2 + 10.8t - 3.9
there

somber belfry
#

if you want a method for that I can prove you one

dire wedge
somber belfry
#

okay so you are familiar with binomial formulas?

dire wedge
somber belfry
dire wedge
#

would (b/2)^2
be one?

somber belfry
#

these are it

#

ignore the german at the top >:)

dire wedge
#

for decimals?

somber belfry
#

no its an pretty easy method once you get the hang of it

#

and it REALLY helps understanding quadratic equations

dire wedge
somber belfry
dire wedge
somber belfry
#

but try a youtube video sure

#

@dire wedge we can go through this if you wish to

#

thats how I do it 😅

dire wedge
somber belfry
#

but sure come back when you have more questions

dire wedge
#

or ig on monday

somber belfry
cedar kilnBOT
#

@dire wedge Has your question been resolved?

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cedar kilnBOT
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crimson sedge
#

Transforming r=theta into the cartesian plane as a single function

crimson sedge
#

I'm pretty close but I need some help

flint plinth
crimson sedge
#

Assume f(x) = x cos (x), g(x) = x sin(x)

flint plinth
#

ah

crimson sedge
#

I got the vector

flint plinth
#

and is the range of theta constrained?

crimson sedge
#

(f(t), g(t))

flint plinth
crimson sedge
#

If n is a constant,

#

The intersection of
x = f(n)
y = g(n)
form the fibonacci spiral

#

But to get it in a single equation Id have to say
x = f(g^-1(y))

crimson sedge
#

But I cant find the inverse function of x sin(x) and even wolfram's not digging up anything

#

If h(x sin(x)) = x,
r = theta
is the same as
x = h(y)cos(h(y))

#

Could it be non elementary?

crimson sedge
crimson sedge
#

<@&286206848099549185> I am in over my head

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

Any approximations atleast?

#

Something that has a spiral shape

#

My standards are on the floor

#

If anyone sees this after the question closed and knows or is close to the answer please dm me

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

amber ridge
crimson sedge
amber ridge
#

it’s a spiral right

#

r=theta

#

a function can only have one output per input

crimson sedge
#

a relation

#

I want something that can be graphed in terms of x and y in a single equation

dire geode
dire geode
wraith daggerBOT
#

riemann

crimson sedge
#

damn

#

Ive been trying to solve it the wrong way ig

#

thanks

crimson sedge
dire geode
#

what does that mean?

crimson sedge
crimson sedge
dire geode
#

oh i see

#

i think x > 0 is enough

crimson sedge
#

alright, well thats one part of what Im trying to find done

#

thanks a lot

#

I fucked up going from theta to x and y so I tried to do it another way

#

.close

cedar kilnBOT
#
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crimson sedge
#

.reopen

cedar kilnBOT
#

crimson sedge
#

even arctan(y/x)

dire geode
#

oh right

crimson sedge
#

I want a positive angle, not a negative one

dire geode
#

send me a desmos link

crimson sedge
#

so shouldnt wanting a positive angle make the spiral be positive only?

#

sure

dire geode
#

positive angle means y/x > 0. but that just means x and y have the same sign. so maybe in addition to x > 0, you want y > 0. then separately add x < 0 and y < 0

crimson sedge
dire geode
#

fuck

crimson sedge
#

agreed

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

tidal kernel
#

@crimson sedge

#

Ngl I'm quite proud of myself for getting this haha

cedar kilnBOT
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warm vector
cedar kilnBOT
warm vector
#

My first step was finding the gradient

#

I’m up to here

#

How would I further proceed this?

#

I’ll be back soon.

#

.close

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warm vector
cedar kilnBOT
warm vector
#

So I was finding the gradient

#

Would the gradient be 1/sqrt x

tropic oxide
#

no

#

bad notation strikes again

#

x^-2 is not 1/sqrt(x), it's 1/x^2
and also you cannot just write a function, followed by an equals sign, followed by its derivative

warm vector
#

Ok

tropic oxide
#

it appears you're trying to be as terse as possible in your working

warm vector
#

Yes

tropic oxide
#

you should NOT do that

warm vector
#

Ok

tropic oxide
#

that is better so far

warm vector
#

Ok now I’m trying to find the gradient

tropic oxide
#

yes, and it should be less "trying" and more "doing" imo

warm vector
#

True

tropic oxide
#

evaluating a function at a point, especially when the function has a known formula, should be practiced until it is as automatic as doing an arithmetic problem

warm vector
#

You’re right

tropic oxide
#

f'(8), not f(8)

#

but other than that this seems ok

warm vector
#

Right, forgot that

#

Ok, thanks

#

.close

cedar kilnBOT
#
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loud flare
#

confused

cedar kilnBOT
crude scroll
#

if im not trippin, the top and bottom length should be the same, no?

#

93 = 5y+3

#

Same thing for the sides

#

-5x-3=62

crude scroll
#

were you the lecturer?

#

sorry random question

south dawn
crude scroll
#

nice ok

cedar kilnBOT
#

@loud flare Has your question been resolved?

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upper swallow
#

Solve for b. The answer sheet says the answers are 1 and -1 but I'm not sure how they got there

livid hound
#

did you make an attempt?

#

evaluate the definite integral like any other and solve for b

upper swallow
#

I did that, then i ended up with sqrt(-7) which isnt possible

livid hound
#

show work

#

double check your signs

upper swallow
livid hound
#

how are you getting from the second last to last line

#

don't skip steps

upper swallow
#

-2^2 = 4 then -(-b) is pos b

livid hound
#

-2^2 isn't 4

upper swallow
#

it is according to my calc

livid hound
#

your calc is wrong and/or you aren't entering stuff into your calc properly

#

and also you shouldn't be using a calc for that

upper swallow
livid hound
#

from order of operations, the power applies to the 2 only

#

$-2^2$ is NOT the same as $(-2)^2$

wraith daggerBOT
#

ℝamonov

upper swallow
#

worked for me like that before

sharp lotus
livid hound
#

worked for me like that before
i highly doubt that

upper swallow
#

no need to be rude.

sharp lotus
#

-2^2...if you have the minus sign outside of a paranthesis then it isnt part of the quantity getting squared

livid hound
#

rudeness was not my intention

sharp lotus
#

this means negative one times two squared

#

-2^2 you can think of it as (-1) * (2^2)

upper swallow
#

yeah I know what it means, my calcs not let me down like this before :/

sharp lotus
#

if there is a parenthesis around it then (-2)^2 means you are squaring -2

mortal raptor
upper swallow
#

it gives -4

sharp lotus
#

well why are you putting paranthesis on the calculator around the quantity you are squared, that isnt the calculators mistake

upper swallow
#

it just does it automatically

#

its not me

mortal raptor
#

type 2, press square, then press minus

sharp lotus
#

why are you squaring 2 on your calculator

#

you really don't need to do this

mortal raptor
#

lol true

upper swallow
#

god forbid i want to use my calculator to double check things.

#

.close

cedar kilnBOT
#
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sharp lotus
#

and when you have - times a square on your paper you dont need to type that in your calculator

livid hound
#

it might be because you're pressing the ${\boxed{}}^{\boxed{}}$ button before the -

wraith daggerBOT
#

ℝamonov

cedar kilnBOT
#
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sharp lotus
#

if you have -678.5^2 on paper or something you really need a calculator for..just square the 678.5 number on the calculator then add a minus on the paper, this is simpler @upper swallow

sharp lotus
#

.close

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silk fjord
#

The power advantage gained by suppressing the carrier is equal to how many decibels?

cedar kilnBOT
#

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silk fjord
#

<@&286206848099549185>

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halcyon swan
#

Please don't do that

cedar kilnBOT
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Please don't occupy multiple help channels.

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crimson sedge
cedar kilnBOT
crimson sedge
#

part c

#

i want to know why my answer is rong
i found the vector line equation of AB ; r = a + λ (b - a) and I set it equal to OC vector = λ (OC)

AB = (2 2 1) + λ (-1 -1 -5) = λ (3 3 -3) ---> λ= -1
and so i get (-3 -3 3)

dawn jetty
#

Notice that the diagonal AB is given directly by (b-a)

#

Instead, you can use the property of rectangles, which states that the diagonals of a rectangle meet at their midpoints

#

So if you have the position of C, and O (O being the origin) you can easily find the vector AC, and compute its midpoint

lament kraken
crimson sedge
crimson sedge
crimson sedge
crimson sedge
lament kraken
#

so you will take it relative to B

crimson sedge
#

huh...i dont get it...bit more elaboration please

#

doesnt the first coordinate not matter when it is collinear?

dawn jetty
#

this is my bad

#

I was wrong, you're equations were right

crimson sedge
#

eqn of vector line between 2 points C & D is given by
r = c + λ ( d -c) right? so i used tht

lament kraken
#

didnt you say vector AB

dawn jetty
#

go back to your original equations , re calculate them

#

you're supposed to get lambda=0.5

crimson sedge
#

....i did 😭 but i stil get same

dawn jetty
#

(2,2,1) + a(-1,-1,-5)=a(3,3,-3)
=> (2,2,1)=a(3-(-1),3-(-1),-3(--5))=a(4,4,2)

#

a=1/2

#

which is exactly the midpoint for both vectors

#

Im sorry about my earlier answer leading you astray, its been a while since I actually saw vector line equations (despite taking LinAlg2....)

crimson sedge
#

pain 😭

crimson sedge
#

.close

cedar kilnBOT
#
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cedar kilnBOT
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crimson sedge
cedar kilnBOT
crimson sedge
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.close

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cursive turtle
#

I need help

cedar kilnBOT
delicate patio
#

I got the question

#

trying rn

wraith daggerBOT
cursive turtle
#

Okay

cedar kilnBOT
#

@cursive turtle Has your question been resolved?

cursive turtle
#

@delicate patio

#

Have you found yet?

frigid fox
cursive turtle
#

Yes

frigid fox
#

Ok then let them be x1 and x2
So can you tell me what is x1 + x2 and x1x2

cursive turtle
#

I already found, $$x1 + x2 = 3$$

wraith daggerBOT
cursive turtle
#

and $$x1*x2 = 29$$

wraith daggerBOT
delicate patio
#

confirm it?

cursive turtle
#

Why 7x + 39?

#

Could you show me the paper you did it, or simply do it in discord?

#

@delicate patio

delicate patio
#

I did it by normal method

cursive turtle
#

The quadratic formula

delicate patio
#

found the roots of first equation

#

yeah

cursive turtle
#

I mean, we have to use Vieta's Formula

#

And the sum and product of roots.

delicate patio
#

I'll go by that too

cursive turtle
#

As @frigid fox said.

frigid fox
#

Then, the new roots are x1-2 and x2-2 ,
So the quadratic will be $x^2 - (x1-2 + x2 -2)x + (x1-2)(x2-2)$

wraith daggerBOT
#

Trystnest

frigid fox
#

Expand the product

#

and substitute what we know about $x_1 and x_2$

cursive turtle
#

Are the first roots I found correct

wraith daggerBOT
#

Trystnest

frigid fox
#

Yes

wraith daggerBOT
cursive turtle
#

What should I do next?

frigid fox
#

We can find the Sum and Product of new roots with out finding the exact previous roots

cedar kilnBOT
#
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delicate patio
#

this is it ig

#

my previous answer might be wrong

cedar kilnBOT
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cursive turtle
#

$$x^2 - (x_1 + x_2 - 4)x + (x_1 - 2)(x_2 - 2) = x^2 - (3 - 4)x + (x_1* x_2 - 2x_1 - 2x_2 + 4)$$

wraith daggerBOT
cursive turtle
#

$$ x^2 + 1x + [29 - 2(x_1 + x_2) + 4]$$

wraith daggerBOT
frigid fox
#

I think you got it

cursive turtle
#

$$x^2 + x + [29 - 2(3) + 4] = x^2 + x + (29 - 6 + 4) = x^2 + x 27$$

wraith daggerBOT
cursive turtle
#

So the final answer of the equation is: $$x^2 + x + 27$$

wraith daggerBOT
frigid fox
#

👍

cursive turtle
#

@frigid fox

#

so nothing to do more?

#

right?

frigid fox
#

Yes, Done

cursive turtle
#

thank you very much

#

im sorry, @frigid fox but why did we substract twice with -2

#

shouldn't we do it just once

frigid fox
cursive turtle
#

ye, sorry confused that

cedar kilnBOT
#

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obtuse shuttle
#

when getting the slope for a tangent line, or anything for that matter, it's rise over run, delta y/delta x

obtuse shuttle
#

then wtf is this

#

if you solve for m in that equation you get m = (y - y1)/(x - x1)

#

question is, why is it m = -a/b, where (a,b) is the point of the tangent

frigid fox
obtuse shuttle
#

sorry, looks like he means (a,b) is not the point

#

yea

#

so he takes the coefficients of x and y of the tangentplane

#

still, why x coefficient/ y coefficient

#

in all other cases, it's opposite, rise/over, y/x

#

and why minus a/b

#

where is this coming from

frigid fox
#

express ax+by+c=0 in slope intercept form

obtuse shuttle
#

and we use it here because we want to find the tangentline at the given point to the level curve of the function, level curve is R2 here, so we can express the level curve by polynomial with two variables

#

?

frigid fox
#

yes

obtuse shuttle
#

or is it better to view it as, the gradient vector in that point gives the slope of the tangent in that point by making it a scalar by a/b

#

okay thanks

#

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grave jay
cedar kilnBOT
grave jay
#

Why is my method wrong? (First picture)

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steel ember
#

where did .125 and .353 come from?

cedar kilnBOT
steel ember
#

is the answer key even correct?

cedar kilnBOT
#

@steel ember Has your question been resolved?

steel ember
#

<@&286206848099549185>

dark frost
#

as far as my knowledge on the punnet square goes

steel ember
#

it says 41, 46, and 13%, none of which equal 125 or 250

dark frost
steel ember
dire geode
dark frost
#

it's the hardy weinberg law rofl

#

p^2 + 2pq + q^2 = 1
dominant homozygous frequency is p^2
heterozygous frequency is 2pq
homozygous recessive is q^2

steel ember
#

is p^2 homozygous dominant?

dark frost
#

yes p^2

steel ember
#

ok why isn’t q equal to .25, the percentage of homozygous recessive?

steel ember
#

shouldn’t p and q be equal to the percentage of homozygous dominant and recessive in decimal form?

dark frost
dark frost
#

definitely

steel ember
#

if not, then what is q?

dark frost
steel ember
dark frost
steel ember
#

ok i’ll tell the teacher the answer key is wrong

#

thanks @dark frost @dire geode

#

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quasi marsh
#

Hi, i wanted to ask; The other day, i got this one idea on a definition of a number. My question is if it's right, or does it not make sense, thanks.

quasi marsh
#

The definition is: N times an infinitesimal

#

or Ndx

#

wait i gotta go

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crimson sedge
#

Anyone know the formula for the nth integral of e^x
Im too lazy to calculate it and google is shit with math questions

elder pewter
#

It integrates to itself

crimson sedge
tidal kernel
#

In the time it took you to ask the question and wait for an answer you could have worked it out

#

You cannot expect to receive help if you cba to put in any effort yourself

crimson sedge
#

eh

#

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livid garnet
cedar kilnBOT
#

Please don't occupy multiple help channels.

livid garnet
#

<@&286206848099549185>

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cedar kilnBOT
upper abyss
#

What are we trying to show is true?

fluid grove
#

10x+y-xy >=10

#

my b

upper abyss
#

We can look for saddle points in 10x + y - xy

#

We'll take the partial of both variables to get a system:
10 - y = 0
1 - x = 0

#

We find that there's a potential minimum at (1,10)

#

But that's still 10

#

Worth checking all the endpoints, but this is looking true.

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cold oasis
cedar kilnBOT
cold oasis
#

can anyone explain what this means?

#

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rugged tusk
cedar kilnBOT
rugged tusk
#

any idea how to calculate sum of this series ?

tropic oxide
#

this series equals $f(1)$ where $f(x) = \sum_{n=1}^{\infty} \frac{(-1)^n nx^{n-1}}{(2n+1)!}$

wraith daggerBOT
rugged tusk
#

but then how to deal with factorial ?

tropic oxide
#

you should know some taylor series for standard functions that contain factorials