#help-13

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wraith daggerBOT
tropic oxide
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??

cedar kilnBOT
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rustic flax
cedar kilnBOT
rustic flax
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what happens from the second last to the last line? Is it just by definition of total probability that intersection with all the parts of the partition renders the intersection E n B ?

cedar kilnBOT
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@rustic flax Has your question been resolved?

vale gyro
rustic flax
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Yeah

vale gyro
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The total probability is a theorem not a definition (only btw)

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But yes it is there are using this theorem. But there must be given that F_i is a partition of course

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Partition of omega

rustic flax
vale gyro
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But it means the same: a statement that derives of other statements or definitions

rustic flax
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alright dude thanks but my point is, law of total probability is like P(A)=sum_k P(A | B_k)P(B_k) correct? What they do on the last line is not that

vale gyro
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Well just use the definition of conditional probability to substitute this: P(A | B_k)

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Than you can see it

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I think

rustic flax
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alright thanks

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.close

cedar kilnBOT
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crimson sedge
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In the survey, each participant is asked: “Do you normally use drugs at least once a week?”. To achieve randomized responses, the participant is then instructed to respond as follows:
1. Flip a fair coin (i.e., 50% chance of heads and 50% chance of tails).
2. If tails, then respond truthfully.
3. If heads, then flip the coin again. Respond “Yes” if heads, and “No” if tails.

suppose b is the value of the true answer to the question, where b = 1 is “Yes” and b = 0 is “No”.
where b' = 1 means the participant responded “Yes” and b' = 0 means the participant responded “No” 

crimson sedge
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To formalize this idea, let q [0,1] denote the true fraction of the population that frequently uses drugs. Compute the probability P(b = 0 | b' = 0) that the true answer is “No”, given that the survey response is “No”. Your answer should be in terms of q and constants.

Compute the probability P(b = 0 | b' = 0) that the true answer is “No”, given that the survey response is “No”. our answer should be in terms of q and constants.


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my work so far:

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P( b= 0 | b’ = 0) =  P( b’=0 | b = 0) * P(b = 0) / P(b’ = 0)
( ,75 * .5 ) / (.5) = 0.75
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can someone verify this? I'm stuck because I'm not sure where q comes into play. How can I write my answer in terms of q

cedar kilnBOT
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@crimson sedge Has your question been resolved?

crimson sedge
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<@&286206848099549185>

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I think i have the right answer. I just don't have it written out properly. I found the probability using baye's rule (i'm sure I got that part right) but I'm stuck with how to write my answer in terms of q

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Please help

cedar kilnBOT
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@crimson sedge Has your question been resolved?

crimson sedge
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😭

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its a super simple question

cedar kilnBOT
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@crimson sedge Has your question been resolved?

crimson sedge
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how long can i have this chat

main needle
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P(b=0) is q instead of 0.5

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since it's the real one and not a coinflip

cedar kilnBOT
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@crimson sedge Has your question been resolved?

crimson sedge
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sorry

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i didn't see your messagge

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P( b= 0 | b’ = 0) =  P( b’=0 | b = 0) * P(b = 0) / P(b’ = 0)
P( q = 0 | b’ = 0) =  P( b’= 0 | q = 0) * P(q = 0 ) / P(b’ = 0)

crimson sedge
main needle
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no, I mean P(b=0)=q

crimson sedge
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oh

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okay

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P( b= 0 | b’ = 0) =  P( b’=0 | b = 0) * P(b = 0) / P(b’ = 0)
P( q| b’ = 0) =  P( b’= 0 | q) * P(q ) / P(b’ = 0) where q is P(b = 0)

crimson sedge
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sorry im an idiot

main needle
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uh q shouldn't show up inside P(...), it's just a value

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P( b= 0 | b’ = 0) = P( b’=0 | b = 0) * P(b = 0) / P(b’ = 0) is fine

crimson sedge
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how do i use q then

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it wants final answer in terms of q

main needle
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one of those terms on the right is q

crimson sedge
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gotchuuu

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let me do it again

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P( b= 0 | b’ = 0) =  P( b’=0 | b = 0) * P(b = 0) / P(b’ = 0)
P( q| b’ = 0) =  P( b’= 0 | b = 0) * q / P(b’ = 0) where q is P(b = 0)
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?

main needle
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yea

crimson sedge
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okay thank you

crimson sedge
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for a previous question these were the answers

main needle
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sorry idk

crimson sedge
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if i did bayes rule correctly?

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no worries plurmorant

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ill just wait

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i dont want to confuse you with the picture i sent

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its somewhat unrelated. I had to find the b'|b propabilities of where it was 0 and where it was 1 before. for that one i had to use bernouli distribution

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for this problem the distribution was bayes

sick bison
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Украинская

crimson sedge
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I’m ukrainian yes but ukrainian american

sick bison
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Ah nice

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I am Russian-Polish-American

crimson sedge
crimson sedge
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I am Antarctican

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its pretty hard here to live with Polar bears and the low temperature

drifting marlin
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@crimson sedge still need help?

cedar kilnBOT
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@crimson sedge Has your question been resolved?

crimson sedge
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Sorry it’s quite late for me

cedar kilnBOT
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@crimson sedge Has your question been resolved?

drifting marlin
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@crimson sedge still need help? That was at 4am for me :p

crimson sedge
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it was 3AM for me

drifting marlin
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So how far did you get again?

crimson sedge
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I did Baye's rule

crimson sedge
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P( b= 0 | b’ = 0) =  P( b’=0 | b = 0) * P(b = 0) / P(b’ = 0)
P( q = 0 | b’ = 0) =  P( b’= 0 | q = 0) * P(q = 0 ) / P(b’ = 0)

my original answer
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To formalize this idea, let q [0,1] denote the true fraction of the population that frequently uses drugs. Compute the probability P(b = 0 | b' = 0) that the true answer is “No”, given that the survey response is “No”. Your answer should be in terms of q and constants.

Compute the probability P(b = 0 | b' = 0) that the true answer is “No”, given that the survey response is “No”. our answer should be in terms of q and constants.

the question
drifting marlin
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So P(b=0 | b'=0) = P(b'=0 | b=0)*P(b=0)/P(b'=0) yes?

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And you subbed in q=P(b=0)

crimson sedge
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yes

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is that enough?

drifting marlin
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Well they want the answer in terms of constants, so next is to remove the other two P() pieces

crimson sedge
drifting marlin
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q' doesn't really mean anything

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You can expand the denominator using the law of total probability

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ie P(b'=0) = P(b'=0 | b=0)P(b=0) + P(b'=0 | b=1)P(b=1)

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You know P(b=0) and P(b=1), which is nice

crimson sedge
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would P( b = 1) also equal to q since q is constrained within 0 and 1

drifting marlin
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No

crimson sedge
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its just 0.5?

drifting marlin
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P(b=0) + P(b=1) = 1 since there are only two values b can take on

crimson sedge
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okay and in this case its 0.5

drifting marlin
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No it isn't

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P(b=0) = q

crimson sedge
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ohhh

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1-q

drifting marlin
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Good

crimson sedge
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loool

drifting marlin
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Now, think about P(b'=0 | b=0)

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If the true value of b is 1, what would have to happen for b' to be 0?

crimson sedge
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they would have to have flipped a coin then gotten heads then have gotten tails

drifting marlin
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And that happens with probability...

crimson sedge
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I solved for P(b'0 | b = 0) it was 0.75

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.5 + (.5 * .5)

drifting marlin
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I made a typo

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But yes that works

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I meant P(b'=0 | b=1)

crimson sedge
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ohhh

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it would be 1 - 0.75

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so 0.25

drifting marlin
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So you end up with $$P(b=0 | b'=0) = \frac{0.75q}{0.75q + 0.25(1-q)}$$

wraith daggerBOT
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Steakanator

drifting marlin
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Simplify the denominator a little and you're good to go

crimson sedge
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you explained it so nicely

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i appreciate you

drifting marlin
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All good

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Best of luck

crimson sedge
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.close

cedar kilnBOT
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dense wing
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nope

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cause Q is closed

cedar kilnBOT
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cedar kilnBOT
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sudden timber
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can I have a hint for this integral: Integral of (ln(x))^2

main needle
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there's a way to do integration by parts that makes a simple integral

cedar kilnBOT
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wintry steeple
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So I'm finding a SVD of a matrix A which is a 2x3, has one singular value (A'A has one non zero eigenvalue), and we want to find P and Q such that P'AQ=D where D is the diagonal matrix with the singular values on the diagonal.
I'm at the last step when I need to find P but since I only have one singular value, I need to use gram schmidt to extend the one vector I have for P to an orthonormal basis.
I'm confused though because I'm not sure what vectors to use with gram schmidt here?

cedar kilnBOT
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@wintry steeple Has your question been resolved?

wintry steeple
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<@&286206848099549185>

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.close

cedar kilnBOT
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magic fossil
#

The question says "Consider three consecutive positive integers. If the third number is subtracted from the sum of first two numbers, the difference is 10. Find the numbers" The problem Is that I don't quite understand what consecutive numbers means even after I searched it up.

cedar kilnBOT
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@magic fossil Has your question been resolved?

magic fossil
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<@&286206848099549185>

magic fossil
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yea

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its easy anyway

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@regal oak

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I dont understand

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but its easy

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i mean

regal oak
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consecutive numbers mean the numbers next to each other

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like

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2 3

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3 4

magic fossil
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what about 2,3 , 13

regal oak
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they are neighbours

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neighboring numbers are called consecutive
eg 2, 3
3,4
4,5
understood what consecutive is ?? @magic fossil

magic fossil
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The diffrence can't be 10

regal oak
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ok now I'll help you solve it

regal oak
magic fossil
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the sum of 1st and 2nd numbers are always going to be bigger then the third number

regal oak
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ya

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3rd number is subtracted from

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for ease lets take the middle number ( 2nd one ) as x
ok ?

magic fossil
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oh

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Okay

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I get it

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Can i ask another questoin

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question

regal oak
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sure

magic fossil
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I have to write "8 more than a number" as an algebraic experssion

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I don't understand the "more than"

regal oak
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x-1, x , x+1
take these 3 are the consecutive numbers u solve for x u get the 2nd number find the remaining 2

magic fossil
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oh

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Okay

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order matters?

regal oak
magic fossil
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q?

regal oak
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question

magic fossil
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It doesn't

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Right?

regal oak
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x+8 = 8+x

magic fossil
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Yea...

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Okay

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One more question

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last one

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Can I ask?

regal oak
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sure

magic fossil
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I have to write, "Twenty more than three times a number is 20. " As an equation

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And 20 + 3x = 20 right?

regal oak
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20+3x=20

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ya

magic fossil
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Okay

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Thanks

regal oak
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np

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u can dm me if u get further doubts

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on this

magic fossil
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.close

cedar kilnBOT
#
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cedar kilnBOT
floral thistle
#

polynomial long division

cedar kilnBOT
#

@formal storm Has your question been resolved?

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amber kiln
cedar kilnBOT
amber kiln
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how do i get to the second step

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why is it e^y-1 and not e^y-x

main needle
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they factor out an x from both

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xe^y goes to e^y, and x goes to 1

amber kiln
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ah ok

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this separation of variables btw

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so can I not just divide the e^y out of the right side and bring it to the left

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and then multiply the right side by dx to get dy = dx

main needle
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divide (e^y-1) yeah

amber kiln
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no like before the factoring out

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can you not just divide the e^y by itself?

cedar kilnBOT
#

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static harness
#

i just end up getting 0

cedar kilnBOT
static harness
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after integrating

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am i doing something wrong?

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ohh wait its not 0

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would it just end up being 3/4 - 7/8

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it seems like a property

cedar kilnBOT
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@static harness Has your question been resolved?

cedar kilnBOT
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quartz sedge
#

find the exact value if sin(u) = 5/13 and cos(v)=-3/5, find sin(u+v) (both u and v are in quadrant 2)

quartz sedge
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I got to -3/13 + cos(u)sin(v)

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idk how to go from there

livid hound
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determine cos(u) and sin(v) using the given information

quartz sedge
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would that be with inverse sin and cos?

livid hound
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with the aid of drawing a triangle / pythagorean trig identities and/or properties of the unit circle

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no

quartz sedge
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oh ok

livid hound
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do not attempt to explicitly determine the values of u and v

quartz sedge
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oh i got it ty

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.close

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crimson sedge
#

80% of x is 12!

cedar kilnBOT
regal oak
crimson sedge
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=12

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80% of x =12

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Find x

regal oak
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80/100 x = 12
solve x

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x=1200/80

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@crimson sedge understood ?

crimson sedge
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Ooo

cedar kilnBOT
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@crimson sedge Has your question been resolved?

crimson sedge
cedar kilnBOT
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regal oak
#

u can dm if u get doubt on it

cedar kilnBOT
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celest seal
#

.close

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blazing gust
#

Could someone help me find the particular solution to this differential equation?

cedar kilnBOT
#

@blazing gust Has your question been resolved?

flint granite
#

what are the initial conditions?

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like does it say anywhere “y(0) = 1” or something like that

cedar kilnBOT
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@blazing gust Has your question been resolved?

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feral haven
#

Hi, I could do with some help breaking down points 1 and 2. Mainly point 2. I'm fine with the definition of a Laplace transform just not sure how to interpret the conditions for it

feral haven
#

.close

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azure cosmos
#

Hey guys, i dont get this question, and i dont how to do it and dont know the workings, thank youuu

graceful karma
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Well what's the perimeter in terms of x for the square

azure cosmos
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Is it 4?

graceful karma
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4 then what?

azure cosmos
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So for a

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Is perimeter the area?

graceful karma
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The length of the edges

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Combined

dense wing
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What is perimeter in the most general sense?

azure cosmos
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I dont know tbh, sorry

dense wing
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So check your notes, or Google it

azure cosmos
#

Like is it cirumference?

azure cosmos
dense wing
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Circumference is perimeter of a circle.

azure cosmos
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Yesss

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Okayokay give me a moment

dense wing
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Your first thing should also be googling it tbh... not asking here

azure cosmos
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Nono i dont know the workings

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I tried googling it

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I got no results

dense wing
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Right... but if you Google "what is perimeter" I highly doubt nothing comes up

azure cosmos
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I know how to do a) which is 4x4x4x4 right?

dense wing
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No

azure cosmos
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We use the formula?

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Which is

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Area=bxh?

dense wing
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Why are you using the area formula (and failing at it)?

#

When you're not asked for area

azure cosmos
#

.close

cedar kilnBOT
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balmy loom
#

I am currently trying to show that

cedar kilnBOT
balmy loom
#

can be written as

#

this is what i have tried so far. But i am not able to read much out of that last equation

#

does someone have an idea?

#

About the parameters:
A_x and A_y are real amplitudes and delta a real phase.
a_1 and a_2 are real vectors that are orthogonal

#

<@&286206848099549185> Maybe one of you?^^

cedar kilnBOT
#

@balmy loom Has your question been resolved?

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@balmy loom Has your question been resolved?

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@balmy loom Has your question been resolved?

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tender finch
cedar kilnBOT
tender finch
#

Help please

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.close

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split jungle
#

Could somebody help me with this problem?

#

I got this far Volume of the jar is r²pih

#

surface of the jar= 2pir²+h2rpi

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split jungle
#

Then i wrote that the volume of the jar was 1liter so i rewrote the height in functie of the radius and subsituted it in the surface of the jar formula

split jungle
#

then i got this function surface of the jar=2pir² + 2/r

#

But kinda stuck here

stone charm
#

$4pi*r - 2/r^2 = 0$

wraith daggerBOT
#

Dzinski

split jungle
#

Why are we taking the derivative ?

#

sorry if it's a stupid question

stone charm
#

to find the minimum of the function

stone charm
#

check this article

split jungle
#

Aight thanks i think i got it

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zinc pagoda
#

can someone help me with this question please?

zinc pagoda
#

<@&286206848099549185>

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.close

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sly girder
cedar kilnBOT
sly girder
#

how would i find these sums

#

just a rough idea of how to do it would be appreciated

bold vine
#

For 8a, I think writing out the first few terms and seeing what each of the terms have in common will help

sly girder
#

i thought you could only find the sum of geometric or telescopic series

#

hm

bold vine
#

Since the denominator will always be even

sly girder
#

but they're always positive

#

nothing ever cancels

bold vine
#

b. I think that's a power series representation for a function you already know

sly girder
#

o

bold vine
#

Try writing the first few terms out:

#

1/4, 1/10, 1/18, 1/28

#

What if we factor out a 1/2?

#

1/2(1/2 + 1/5 + 1/9 + 1/14 ....)

#

Hmmm

#

Not sure - good point

sly girder
#

i dont ever remember doing sums of these

bold vine
#

I was hoping things would work out nicely

sly girder
#

professor has never done these before

#

except for geometric or telescoping series

bold vine
#

For b and c tho, those are representations of familiar series

#

The first one I can't think of anything

sly girder
#

ok ill try b and c

#

thx

bold vine
#

np

sly girder
#

@bold vine ive got these

#

does it matter where the series starts

#

8(c) starts at n = 2

#

but the one i have recorded in this picture starts at n = 0

bold vine
#

Can't read that super easily

bold vine
sly girder
#

might be better

#

would reindexing mess it up tho

#

feel like it wouldnt represent that power series anymore

cedar kilnBOT
#

@sly girder Has your question been resolved?

crimson sedge
#

if you haven't figured out (a) yet, I'd bet it telescopes

sly girder
#

not sure how

crimson sedge
#

if that is the case, a partial fraction decomposition will do the trick

sly girder
#

hm

#

[A / n] + [B / (n + 3)]

cedar kilnBOT
#

@sly girder Has your question been resolved?

cedar kilnBOT
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compact junco
#

ayo where did the extra g' come from

cedar kilnBOT
compact junco
#

shouldn't the derivative of g^-1 be -g^-2?

#

i don't understand

#

why did they just add an extra g'

dull dome
#

it's called the chain rule

livid hound
#

also the notation is questionable

compact junco
#

wat

dull dome
#

I think the sentence is assuming that g is some kind of function

compact junco
#

how does it apply here

#

OHHH

#

wait what

livid hound
#

$\dv{x} (g(x))^{-1}$

wraith daggerBOT
#

ℝamonov

livid hound
#

= ?

compact junco
#

but if g(x) is a function cant u just raise it to a power of -1

livid hound
#

wdym?

compact junco
#

and then differentiate it

livid hound
#

wdym?

compact junco
#

uh

#

oh yeah i havent learned the chain rule yet

#

i should probably go do that

#

thanks for the help

livid hound
#

it should be one of the first few things you learn

compact junco
#

.cose

livid hound
#

also the notation is bad as

compact junco
#

lol i literally just started yesterday

#

because i cant learn calculus

livid hound
#

the use of ^-1 for the exponent in functions usually indicates the inverse function

compact junco
#

okay

#

thanks for the help

#

.close

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#
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worn cosmos
#

.open

#

.ask How do i do this

#

?????

cedar kilnBOT
worn cosmos
glad kestrel
#

well you wrote p/q right there

#

do that

worn cosmos
#

okie

#

i did that

glad kestrel
#

then you've answered the question

bright surge
glad kestrel
#

^definitely not needed

worn cosmos
#

THATS IT ?? @glad kestrel

glad kestrel
#

yes

worn cosmos
#

OWWWOWOWO!!

glad kestrel
#

it just says to list possible roots

#

you don't need to solve it

worn cosmos
#

what about the 3rd one

glad kestrel
#

do you know descartes' rule of signs?

worn cosmos
#

nope 😄

#

kindaish

glad kestrel
#

i'll send a good video on it, one sec

worn cosmos
#

thank u!

glad kestrel
worn cosmos
#

thank youuuuu

#

how do i close this

#

.close

cedar kilnBOT
#
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worn cosmos
#

oh wait

#

@glad kestrel

#

does thst mean #2 has no possible roots?

glad kestrel
#

it does have possible roots

#

p/q

worn cosmos
#

yea

#

oh

#

1 and 5

#

lol

cedar kilnBOT
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ruby charm
cedar kilnBOT
ruby charm
#

not really sure where to start here

main needle
#

it's a little tricky, but would you agree the bigger triangle ABC is just a scaled up ADE? (similar)

ruby charm
#

Yeah

main needle
#

and when you scale, the sides increase evenly

#

so when it increases the height by 3 and the base by 4, that means the height is 3/4 the base

#

and with that you can just call the base x, height 3x/4, and use pythag on the small triangle

ruby charm
#

So x^2 + (3x/4)^2 = 6^2?

main needle
#

yea

#

then you can do big triangle - small triangle area

ruby charm
#

So if I plug in the value of x, would the the height of small triangle be 12.96, and the base 23.04?

cedar kilnBOT
#

@ruby charm Has your question been resolved?

ruby charm
#

@main needle

main needle
#

,w x^2 + (3x/4)^2 = 6^2

wraith daggerBOT
main needle
#

the base should be 4.8

ruby charm
#

ah ok

#

So I would do 1/2(4.8)(3.6) to find small triangle

#

and then 1/2(8.8)(6.6) to find the big triangle

#

And then subtract?

main needle
#

yea

ruby charm
#

Alright I got it

#

Thanks

#

.close

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tardy quail
#

Question: \ Use the product-to-sum identities to find the exact value.\\$\sin(\frac{3\pi}{8})\sin(\frac{5\pi}{12})$

tardy quail
#

So my problem with this is that I end up with $\frac{1}{2} (\cos(\frac{\pi}{24}) - \cos(\frac{19\pi}{24}))$, and those aren't angles we've memorized on the unit circle.

wraith daggerBOT
#

@tardy quail

#

@tardy quail

tardy quail
#

Did I do something wrong, then? D: Or is there some other step I'm missing?

#

I feel like if we had to use the half angle identities, the instructions would've mentioned it or at least have been less specific.

#

Especially considering how it would be needed twice for each cosine since it's over 24.

cedar kilnBOT
#

@tardy quail Has your question been resolved?

cedar kilnBOT
#

@tardy quail Has your question been resolved?

cedar kilnBOT
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@tardy quail Has your question been resolved?

tardy quail
#

.close

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radiant scaffold
#

hellppp TwT

cedar kilnBOT
radiant scaffold
#

<@&286206848099549185>

cedar kilnBOT
#

@radiant scaffold Has your question been resolved?

radiant scaffold
#

;-;

#

<@&286206848099549185>

#

Well if someone does come pls ping me

#

<@&286206848099549185>

#

HELPERSSSSS

radiant scaffold
#

<@&286206848099549185> ;-;

cedar kilnBOT
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@radiant scaffold Has your question been resolved?

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#

@radiant scaffold Has your question been resolved?

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static eagle
cedar kilnBOT
static eagle
#

i would like to ask why use cosine rule?

#

i drew a right angle triangle

#

with 6 as a height

livid hound
#

can you show your diagram

#

labelled and clearly showing the ground, radar station, path of the plane

static eagle
#

Oh sorry i didnt label

livid hound
#

also that does not represent the problem presented in the problem

static eagle
#

So its not a right angle?

livid hound
#

try draw the correct diagram

#

first by starting the ground

#

placing something to mark the location of the radar station

static eagle
#

Ok

static eagle
#

But when the plane is flying constant

#

Is it flying at a straight line

livid hound
#

yes.

static eagle
#

With a height of 6

livid hound
#

at an angle of 25°

static eagle
#

When it says climb

#

Its raised ye?

livid hound
#

With a height of 6
it was 6km above the radar station and then starts climbing at an incline

static eagle
#

Wait lemme change something

#

6km from the initial point to radar

static eagle
# static eagle

So is it the rate of distance above 25° that i should look for?

livid hound
#

no

#

unclear wording

#

the slanted line represents the path of the plane

#

you're interested in the distance between the plane and the radar
and its rate of change

static eagle
#

Like this?

livid hound
#

yes

static eagle
#

The distance b im quite confused

#

Should i use 6 as opposite angle? With sin25

#

To get b

livid hound
#

no

#

consider the speed of the plane to get an expression for b

static eagle
#

Oh ok

#

So does that mean 4*4 is b?

livid hound
#

you'd might use that later that at some point

#

but you'd also want the distance between the plane and the radar in terms of t

#

so that you can differentiate wrt t

static eagle
#

So

#

B is 4t

livid hound
#

lowercase b but yeh

static eagle
#

Ok

cedar kilnBOT
#

@static eagle Has your question been resolved?

cedar kilnBOT
#

@static eagle Has your question been resolved?

static eagle
#

.close

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cedar kilnBOT
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crimson sedge
#

What real value of $t$ produces the smallest value of the quadratic $t^2 -9t - 36$?

i got $\frac{9}{2}$. is that right

wraith daggerBOT
#

d-static

dense wing
dense wing
crimson sedge
dense wing
#

yes....

#

hence why I corrected myself to say yes...

crimson sedge
#

i didn't understand

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

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mortal saddle
#

.OPEN

#

.open

low ocean
#

lol

cedar kilnBOT
low ocean
#

u have to type something to claim the cahnnel

#

.close

cedar kilnBOT
#
Channel closed

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mortal saddle
#

ty

#

^^

low ocean
#

instead of ".open"

#

.close

cedar kilnBOT
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crimson sedge
#

How can I set up my equation for this problem?

dapper raven
#

@crimson sedge Sketch it

#

if that doesn't help i can explain why it could've helped

dapper raven
#

you see what region you need?

crimson sedge
#

I think I need the small region between the blue and red lines

crimson sedge
dapper raven
#

that was my thought too

#

but because we need to rotate around x =2

#

do you know integrals?

crimson sedge
#

Im familiar but Im not good at them

dapper raven
#

ok

#

because we need to rotate around x =2

#

we can change the graphics so that the area in between them stays the same but they are much easier to work with in terms of finding the volume

crimson sedge
#

How do I do that?

dapper raven
#

do you know inverse functions?

crimson sedge
#

When the x and y changes and solve for y?

dapper raven
#

yeah

crimson sedge
#

Yes

dapper raven
#

we can do that to make them vertical instead of horizontal

#

to make the rotation around the horizontal axis instead of a vertical axis

#

which is easier

#

at least in my opinion

crimson sedge
#

Then do I inverse both functions?

dapper raven
#

yes

crimson sedge
#

y=x^2 and y=x

dapper raven
#

exactly

#

can you plot those too?

crimson sedge
dapper raven
#

without the previous :d

#

otherwise it might be confusing

#

😄

crimson sedge
dapper raven
#

and the axis around which you rotate transformes too

#

what does it become?

crimson sedge
#

2 on the y axis?

dapper raven
#

yeah

crimson sedge
dapper raven
#

now to make the rotation around the x axis instead of y = 2

#

we translate it down 2

#

all of them

crimson sedge
dapper raven
#

so now we can calculate the integrals

crimson sedge
#

Im unsure how

dapper raven
#

one sec i'm gonna do it myself to make sure i'm not talking nonsense

#

😄

crimson sedge
#

Thank you!

dapper raven
#

ok i got it

crimson sedge
#

Ok

dapper raven
#

one thing though

#

volume is always positive

#

but the integrals we'll get are negative

crimson sedge
#

Got it

dapper raven
#

cuz we have x^2-2

#

and x-2

#

so we gotta look out for that

#

to get the area between x^2-2 and the x axis

crimson sedge
#

Ok

dapper raven
#

we do the integral of 0 - (x^2-2) dx

#

$\int_{0}^{1} 0 - (x^{2} - 2)dx$

wraith daggerBOT
#

Katharine

dapper raven
#

but we wanna find the volume

#

so we do $\pi r^2$

wraith daggerBOT
#

Katharine

dapper raven
#

so instead it becomes

#

$\pi \int_{0}^{1} (0 - (x^{2} - 2))^2 dx$

wraith daggerBOT
#

Katharine

dapper raven
#

does that make sense?

crimson sedge
#

Yes

dapper raven
#

so we have a volume now

#

but it's too much

#

because it's the whole function

#

not the little bit inbetween the two functions

#

what we can do though

#

is find the volume of the other function and the x axis

#

and subtract that from this one

#

can you try setting up the integral of the other function

#

it doesn't have to be in the fancy text

crimson sedge
#

pi integral (0-(x-2))^2 dx

dapper raven
#

perfect

#

do you know how to solve integrals?

crimson sedge
#

Yes

dapper raven
#

or at least these integrals?

crimson sedge
#

I know what to do next

#

Thank you!

dapper raven
#

ok 😄

crimson sedge
#

.close

cedar kilnBOT
#
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gleaming tartan
#

I am unsure how to approach Q1

cedar kilnBOT
#

@gleaming tartan Has your question been resolved?

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#

@gleaming tartan Has your question been resolved?

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sleek smelt
#

If O is open in $X\subseteq R^n$ and U is open in $Y\subseteq R^m$ is OxU open in $X\times Y\subseteq R^{n+m}$?

wraith daggerBOT
cedar kilnBOT
#

@sleek smelt Has your question been resolved?

sleek smelt
#

<@&286206848099549185>

crimson sedge
#

In general topology that would be from definition of product topology, so it would be trivial
But if you're building it up in terms of open sets in metric spaces then I think you could prove it that way as well

#

So you want to show that a general point in OxU has an open ball in XxY fully contained in OxU right

#

Tbh I'm not sure where to go from there lol, have you tried expanding on this?

cedar kilnBOT
#

@sleek smelt Has your question been resolved?

crimson sedge
#

Ahh yeah I figured out the crux of the argument I think you can too

cedar kilnBOT
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steady breach
cedar kilnBOT
steady breach
#

I would like some intutition on question c

#

I got b, and it was a negative binaomical distribution with big R as the number of successes did it with a little bit of mgf manipulattion

#

but for this question Im not so sure what I can do

#

thank you

#

<@&286206848099549185>

cedar kilnBOT
#

@steady breach Has your question been resolved?

cedar kilnBOT
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@steady breach Has your question been resolved?

cedar kilnBOT
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gusty lotus
#

Hi

cedar kilnBOT
gusty lotus
#

I get how they condensed the first and second equation into one and the third and fourth into another
but I don't get how they combined the results from those two into the last one

cedar kilnBOT
#

@gusty lotus Has your question been resolved?

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gusty lotus
#

.reopen

cedar kilnBOT
#

crimson sedge
#

I think they just added them and divided by 2 since on the left hand side you would have 2x/2 = x

#

@gusty lotus

gusty lotus
#

sorry im confused

#

so we got pi/4 +kpi

#

and 3pi/4 +kpi

#

how would we combine them

crimson sedge
#

wait what I said doesnt work lmao 😭

gusty lotus
#

oh

crimson sedge
#

ah wait I got it

#

x being allowed to be either of those two means, that since they are just pi/2 away from each other + a multiple of pi, we can add any multiple of pi/2 to them

#

multiples of pi are also a multiples pi/2, so the additional multiples being added are just multiples of pi/2

#

so it's the same logic as the other combining that happened earlier on

gusty lotus
#

oh I see

#

cause pi/4 has a pattern with 3pi/4

#

in that they are pi away from each other

#

so we can just do pi/4 plus pi

#

thanks a lot

#

@crimson sedge

#

.close

cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
#
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opal epoch
#

?

cedar kilnBOT
bright surge
cedar kilnBOT
#

@opal epoch Has your question been resolved?

cedar kilnBOT
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@opal epoch Has your question been resolved?

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gray vine
#

How do I find angle u?

cedar kilnBOT
gray vine
#

I know that triangles with 2 equal sides are isosceles triangles, which means 2 of the three angles are equal. Which ones that'd be is difficult to tell.

I assume e.g. angle_1 = 14°, angle_2 = 180-2(14)

livid hound
#

repeated application of angle sums and properties of isosceles triangles

gray vine
#

I assume e.g. angle_1 = 14°, angle_2 = 180-2(14)

Is this correct?

livid hound
#

why assume?

#

there is no need to assume anything

gray vine
#

I am unsure if I get it mixed up, i.e. angle_2 = 14° and angle_1 = (180-2(14))°

livid hound
#

angle_1 = 14°, angle_2 = 180-2(14)
is fine

#

just remember that the angles opposite congruent sides (of a triangle) are congruent

gray vine
#

So angle_2 = 152°, angle_3 = 28°, angle_4 = 28°, angle_5 = (180-56)°

gray vine
#

I found this example

livid hound
#

its a properties of an isosceles triangle
(provable by triangle congruency)

gray vine
#

Are you referring to this?

livid hound
#

yes

gray vine
#

Does that mean the sides are equal? Like 5 and 5

livid hound
#

identical hatch markings on the sides indicate congruency

gray vine
#

Call it side x, would the other be the same

#

English is not my first language so I am not sure what congruency translates to

#

Is it size? Shape?

livid hound
#

yeh pretty much

gray vine
#

Two questions, which one

livid hound
#

depends on how its used

#

in this case it indicates the sides have the same length

#

(i.e. the reason you knew you had isosceles triangles)

gray vine
#

Angle_6 = 42°
Angle_7 = 42°
Angle_8 = 96°
Angle_9 = 180-(96+28) = 56°
Angle_10 = 56°
Angle_11 = 180-112 = 68°
u = 180-(68+42) = 180-110 = 70°

#

Is there a simpler way to get the answer than doing it this way?

livid hound
#

not really

#

you could save a few steps with exterior angle theorem but the idea is still pretty much the same

gray vine
#

So the last steps?

#

u = angle_9 + angle_10?

livid hound
#

at the very start

#

< 3 = 2 * <1 = 28

#

you could also do stuff like <9 = 14° + <7

gray vine
#

So what's the easiest or fastest method to find angle 9?

#

We'd need <8, <4 first?

livid hound
#

well < 3 = < 4

gray vine
#

< 3 = 14*2
<9 = 2*28?

livid hound
#

a lot of the angles are trivially congruent so you can pretty much reduce the amount of numbers to represent your angles by half

gray vine
#

That's interesting

livid hound
#

exterior angle theorem

gray vine
#

Yeah but <7 is in another triangle

#

With different interior angles

livid hound
#

there are more triangles in the diagram than you might think

gray vine
#

So <9 would depend on different interior angles

#

If we apply exterior angle theorem

livid hound
gray vine
#

<u = 2*<9?

livid hound
#

fk

gray vine
#

Or <u = <9 + <10?

livid hound
#

that was wrong, didn't spot that error

#

u = 14° + <9 = 14° + <10

gray vine
livid hound
#

<u = <9 + <10?
when you typed that earlier

gray vine
#

I'm confused because the theorem uses the triangle next to it

livid hound
#

using just these 4 labels.
<1 = 2 * 14 = 28
<2 = 14 + 28 = 42
<3 = 14 + 42 = 56
<4 = 14 + 56 = 70

gray vine
livid hound
#

14 + <1 = <2

gray vine
#

I don't see why 14 is included

livid hound
#

consider bigger triangles

gray vine
#

Oh ok

#

And < 3 = 14 + this angle?

#

.close

cedar kilnBOT
#
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granite gate
#

How would you express the fact that x and y can be permuted in the following function and not change the output?:

wraith daggerBOT
#

fuguehoppy

leaden otter
#

$f(y,x)=\frac{yx}{y^2+x^2}=\frac{xy}{x^2+y^2}=f(x,y)$

wraith daggerBOT
#

Euclid31415

granite gate
#

What about something like this, where it becomes impractical to write out every possibility:

wraith daggerBOT
#

fuguehoppy

leaden otter
#

Commutativity of multiplication and addition

granite gate
#

Okay

#

I just feel like I remember seeing some sort of notation for this but I don't remember what it was called

leaden otter
#

You can show that exchanging any two terms doesn’t change the value of expression. Then, every permutation can be formed by swapping terms

granite gate
#

Oh, my bad, I was recalling the notation $\sum\limits _ {\text{sym}} a^2 b = a^2 b + a^2 c + b^2 c + b^2 a + c^2 a + c^2 b$ or $\sum\limits_{\text{cyc}} a^2 b = a^2 b + b^2 c + c^2 a$ if you are working with three variables but that doesn't apply here, at least directly, from what I can tell

wraith daggerBOT
#

fuguehoppy

leaden otter
granite gate
#

Oh yea, so it can be expressed as

#

$\frac{\prod\limits_{0 \leq i \leq n} a_i}{\sum\limits_{0 \leq i \leq n} a_i^2}$

wraith daggerBOT
#

fuguehoppy

granite gate
#

Thanks!

#

.close

cedar kilnBOT
#
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winged acorn
#

i need help in general, idk what to do ive tried doing the ln thing but i think im getting the wrong answer

trail whale
#

did you try expressing it as a power of the exponential function @winged acorn ?

winged acorn
#

can i send you my work?

#

cause i feel like i did it wrong

trail whale
#

yep

winged acorn
#

tried doing 2 different ways

#

give me a sec

trail whale
#

instead of using L'Hopital, try to use the limit of the exponential function

#

expand cos x using Taylor's series, if you know it

winged acorn
#

Not sure if I ever learned that

#

I was told to evaluate it using L'Hopital rule

granite gate
#

L'Hopital can be a successful approach here; try bringing out the exponent 4/x instead of just the 1/x

winged acorn
#

wdym?

#

if possible couild you walk me through the whole thing? i'm just super confused

granite gate
#

In your approach on the left, I think you had accidentally left the exponent of 4 in the logarithm on the fourth line

#

Well not accidentally, per say

winged acorn
#

i tried to combine 4/x with ln(xcos(x))

#

and that's what i got

#

ln((xcos(x))^4)

livid hound
#

where's xcos(x) coming from

winged acorn
#

from the original problem

livid hound
#

does not have xcos(x)

winged acorn
#

oh

livid hound
#

x+cos(x) isn't the same as xcos(x)
being inside a log doesn't change that

winged acorn
#

oh right yeah

#

i just forgot to write the + is that where everything went wrong?

#

or

granite gate
#

Oh oops now that I see that I apologize for imposing my approach on you even though both should be equally valid

trail whale
#

is it a must to use L'Hopital here?

winged acorn
#

Yeah

trail whale
#

it gets messy with that

winged acorn
#

wait so was that all i had wrong? just forgetting to add the +

#

or am i missing steps

granite gate
winged acorn
granite gate
#

Yup

winged acorn
#

so it would be (((4(1-sin(x)))/(cos(0)+0)))/(1)?

granite gate
#

Sorry just give me one moment to parse that

#

Is what you wrote this?

#

$\frac{\frac{4(1-\sin (x))}{\cos (0) + 0}}{1}$

wraith daggerBOT
#

fuguehoppy

winged acorn
#

yeah

#

i wrote that

#

well replacing x with 0

#

mb

#

I got 4, but im not sure if that's correct

granite gate
#

Okay yeah in this case the denominator of (cos(0) + 0) happens to be 1 so it's okay

#

But for the future

#

Since you're taking the derivative of ln((cos(x)+x)^4) the exponent of ^4 should also be on the denominator

granite gate
winged acorn
#

Okay, thank you!

granite gate
#

And then

#

That means ln(y) = 4

#

So you just need to solve for y

winged acorn
#

and that would be my answer?

granite gate
#

Yes, since y represents (x + cos(x))^(4/x)

winged acorn
#

this makes so much more sense now

#

tysm

granite gate
#

No problem!

limber stag
#

I'm trying to draw the path of point B, with point A being the velocity.

winged acorn
limber stag
#

uhh k

winged acorn
#

.close

cedar kilnBOT
#
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winged acorn
#

or you can just repost in the available section

cedar kilnBOT
#
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gleaming cave
#

prove that there exists objects in zf that are not definable in zf [does that make sense?]? how do you speedrun this proof?

gleaming cave
#

zermelo frankel

#

perhaps the question is better formulated as "prove that there exists objects in zf that are not definable in set theory"

cedar kilnBOT
#

@gleaming cave Has your question been resolved?

cedar kilnBOT
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silver fable
#

Can you explain this function domain notation?

silver fable
#

Let's say f(x) =1/x what would the notation be in this case

elfin hemlock
#

The natural domain of f would be R\{0}

#

But you can define the function to have whatever domain you want (hence domain is a part of the definition of a function)

silver fable
#

What about the notation?

#

A--->B

#

Is it R---->R*??

silent pawn
#

It can be anything.

elfin hemlock
elfin hemlock
silver fable
#

Yeah it's R*

elfin hemlock
#

What is R* supposed to mean?

silent pawn
#

probably real extended numbers

silver fable
#

So it's f:R*--->R

silent pawn
#

but as I said it can be anything

silver fable
#

R* is real numbers except 0

elfin hemlock
silent pawn
#

A and B can be anything. It is convenient to let $A=\mathbb R\setminus{0}$ and $B=\mathbb R$. Done.

wraith daggerBOT
#

daniele_danielo

silver fable
#

How i wish?? So i can write it like this f : R{0} - - - -> (1,3)

elfin hemlock
#

No

#

Not a function then (if we still working with f(x)=1/x)

silver fable
#

This is so confusing 😅

#

Yes I'm taking about f(x) =1/x

elfin hemlock
#

No then