#help-13

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wintry grove
cedar kilnBOT
wintry grove
#

<@&286206848099549185>

fair geyser
wintry grove
#

..

fair geyser
#

you're supposed to find area of the rectangles and divide by 2 when it's actually a traingle

wintry grove
#

i'm blank

fair geyser
#

google "area of rectangle" I guess

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you probably know that, so maybe "area of right traingle"

wintry grove
#

h*b

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ik that

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but..

wintry grove
fair geyser
#

area of right triangle is (1/2)hb

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so it's area of rectangle divided by 2

wintry grove
#

yea that

fair geyser
#

that's what i meant

wintry grove
#

arggh can u just solve it and show I'll understand better

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@fair geyser

fair geyser
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no it's boring

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you're supposed to count the squares to find h and b, it's alot of effort, I won;t do it

crimson sedge
cedar kilnBOT
#

@wintry grove Has your question been resolved?

cedar kilnBOT
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green rose
#

Hello good day?

cedar kilnBOT
green rose
#

how does 5^x-2 turn into 5^2x?

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visual plover
#

find DNF (pls step by step)

cedar kilnBOT
vale gyro
#

well A -> B is equivalent to (not(A) or B)

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if you use that, than you have only disjunktions

visual plover
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thats all?

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cos wolfram says its not(r)

vale gyro
#

i think so if the task was the find a disjunktive normel form. That is the defintion of it

vale gyro
#

?

visual plover
vale gyro
#

this whole term?

visual plover
vale gyro
#

a okay, yes that is maybe possible to logic rules. For example r or r is equivalant to r, look at wiki for more rules

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another example: not(a or b) = not a and not b

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and so on

visual plover
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okay

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thank u

vale gyro
#

np

visual plover
#

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vestal schooner
#

.help

cedar kilnBOT
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vestal schooner
#

can someone please explain how these are correct

vestal schooner
#

pls

radiant topaz
#

Wait for helpers to arrive

vestal schooner
#

ok

regal oak
vestal schooner
#

yes you can

regal oak
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understood ?

vestal schooner
#

yes

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is that all?

regal oak
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ya

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similarly z=x

vestal schooner
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do u think u could explain how z and x are vertical angles pls

regal oak
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ok vertical angle is the pair of opposite angles formed by intersection of lines

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tht is definition

vestal schooner
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oh so like intercepting lines is what a vertical angle is?

regal oak
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can u giv a diagram so that it will be ez to explain

vestal schooner
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wym by that ]

regal oak
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no drawing for easy explanation

vestal schooner
#

u want me to do what exactly?

regal oak
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can u provide some diagram so that I can explain you

vestal schooner
regal oak
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x,z and y,76 are vertical angle

vestal schooner
#

do u what m is in this problem?

regal oak
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m is ment by angle

vestal schooner
#

oh ok

regal oak
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just a notation

vestal schooner
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ok

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what is the degrees of z and x is that able to found and if how so

regal oak
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104 (180-76) bcos angle on a line adds up to 180

vestal schooner
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ok

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thank you

regal oak
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np u can dm if u still get doubt on it

vestal schooner
#

do u have time to help with one or r u busy

cedar kilnBOT
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hallow stream
#

.

cedar kilnBOT
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delicate gale
#

I do not which rule applies to this because i got inconclusive from the ratio test

delicate gale
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Also cant figure the limit with divergence test

faint dirge
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as a rule of thumb, exponentials grow faster than polynomials, so it converges

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but the ratio test should work?

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$\lim_{n->∞}\frac{\frac{(n+1)^2}{5^{n+1}}}{\frac{n^2}{5^n}}$

wraith daggerBOT
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Scythe

faint dirge
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$\lim_{n->∞}\frac{\frac{(n+1)^2}{5}}{n^2}$

wraith daggerBOT
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Scythe

faint dirge
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$\frac{1}{5}\lim_{n->∞}\frac{(n+1)^2}{n^2}}=\frac{1}{5}\lim_{n->∞}\frac{2(n+1)}{2n}}=\frac{1}{5}\lim_{n->∞}\frac{2}{2}}=\frac{1}{5}$

wraith daggerBOT
#

Scythe
Compile Error! Click the errors reaction for more information.
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faint dirge
#

since the ratio is less than 1 it converges, no?

delicate gale
#

i see, i acccidently skipped a step leading me to get 1/1, thank you very much

faint dirge
#

glad I could help :D

delicate gale
#

thanks again

#

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cedar kilnBOT
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terse osprey
#

hey, i need someone to please verify my process here.
the way i see it i'm supposed to solve it this way:
define v as the projection of u on the system.
so
v=Σ<u,e_n>e_n=Σ(n)^(-1/3)e_n
now since ║v║≤║u║
║Σ(n)^(-1/3)e_n║≤║u║
and so here's where i'm uncertain.

i think i'm supposed to arrive at ║v║=Σ n^(-1/3)
this series diverges and so v (and u) cannot exist in V

my issue is with getting to ║v║=Σ n^(-1/3)
im not sure how i work this out when i don't have an explicit inner product to evaluate it.
i think i'm really close but im missing a tiny step and im derping.

terse osprey
#

i mean is it:
║v║= sqrt(<v,v>)= sqrt((Σ(n)^(-1/3))^2)

by IP such that w=(w1,w2...wn) <w,w>=w1·w1+w2·w2+wn·wn

why is that necessarily true if so?
how do i know it's this IP and not some other IP?
i feel like i'm stumbling on something rly basic

#

<@&286206848099549185>

cedar kilnBOT
#

@terse osprey Has your question been resolved?

terse osprey
#

<@&286206848099549185>

cedar kilnBOT
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@terse osprey Has your question been resolved?

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crimson sedge
cedar kilnBOT
fading narwhal
crimson sedge
fading narwhal
#

I think drawing a quick sketch would be easier since you can visualize it

brave aspen
#

You dont need a graph at all

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Use formula for midpoint

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X intercept has coordinates: (a,0)

Y intercept has : (0,b)

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Mid-point coordinates are the averages of the coordinates of the 2 points

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So

MP (a/2 , b/2) = (2, -5)

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So a/2 = 2.

b/2 = -5

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A = 4, b = -10

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P is the y intercept so its (0, -10)

crimson sedge
#

Can you do this on notebook or @wraith dagger

brave aspen
#

Like on paper?

crimson sedge
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Yeah

brave aspen
#

@crimson sedge

crimson sedge
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Ty

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I see now

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Ooh got it now...🤔🤔@brave aspen

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Tysm

brave aspen
#

Yw

crimson sedge
#

@fading narwhal yoi 2

#

.close

cedar kilnBOT
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ashen olive
#

Hi there

cedar kilnBOT
ashen olive
#

Need some help in Linear Algebra

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I am in 3.b now,

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I was wondering about that

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how to start

dense wing
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Hint: consider elementary matrices

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And part a

ashen olive
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by the way

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about a

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proving it with their hint

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was just going back to the definition of REF matrix

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isnt it?

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I mean it felt like the answer was too quick but idk

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maybe I was wrong?

dense wing
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Pretty much from what I can see

brave aspen
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If theyre asking you to prove it you have to do it for a general square matrix

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With nxn dimensions

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Not a specific size of matrix

dense wing
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What

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Where are you getting they used a set size?

brave aspen
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Im not but to say the answer was quick makes me think they did not do it for a general matrix

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Just offering a caution

dense wing
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I mean... the hint QED

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It's just a fast proof lol

ashen olive
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I proved for a general square matrix

brave aspen
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Ok great

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I just suck xD

dense wing
ashen olive
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well I know that an elementary matrix is invertible, and I know that a square matrix is invertible iff A is row-equivalent to I

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I know that PA has to be REF,

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which means multiplying A by P from the right, will make A a REF matrix

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Oh

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I know that A is invertible so it is a product of elementary matrices

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but I still don't know how o

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to start with this one..

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@dense wing

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<@&286206848099549185>

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anyone??

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@dense wing

cedar kilnBOT
#

@ashen olive Has your question been resolved?

dense wing
#

What does multiplying by an elementary matrix do?

cedar kilnBOT
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crimson sedge
cedar kilnBOT
crimson sedge
#

So my dy/dt is 1/(e^(4+ln2) + 1)

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Then I found dt/dx

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4 e^(4+ln2)

glad kestrel
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there is no variable in your equation

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derivative is 0

crimson sedge
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What do you mean

dense wing
#

You don't have x

glad kestrel
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ln(e^(4+ln(2))+1= a number

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derivative of a number = 0

crimson sedge
#

Oooooh

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Thanks

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That was way easier than I thought

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Quick question for dy/dx(ln(ln(ln(x)))) will I have to use the chain rule more than once?

royal musk
#

Yes

crimson sedge
#

Thanks

cedar kilnBOT
#

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crimson sedge
#

Another question

cedar kilnBOT
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wise moat
cedar kilnBOT
wise moat
#

there was a mistake here right?

#

the delta x1 should be squared

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it's in the textbook

#

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crimson sedge
#

Can someone help me with this problem?

cedar kilnBOT
crimson sedge
#

im suppose to use a calculator for this problem but idk how to start it

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I got to cosx = (x+1)(x-1)

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but idk if thats even right

shell cloud
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Set it as a y = equation

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And then graph

floral thistle
#

good thing i didn’t say newtons method

shell cloud
#

What's Newtons method?

floral thistle
#

root finder

graceful karma
floral thistle
#

involves derivatives

shell cloud
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Ohh I see

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Linearization right?

floral thistle
#

not sure what you mean by that honesty

shell cloud
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I think it's the same thing I just learned it as "linearization" for the approximation of points

floral thistle
#

you mean linear approximation?

shell cloud
#

Yeah

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So I guess I'm thinking of the wrong thing then

cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

.close

cedar kilnBOT
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cedar kilnBOT
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cedar kilnBOT
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kind venture
#

what would be the best way to come up with all pairs (dice 3 times) that sum of to a specific number for example : (1,2,5) = 8...find alll tulpes that give us the total sum of 8 ?

kind venture
#

like is there a systematic way to find them

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maybe by making a table or smth

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for example here... dice two times and get sum = 8...

this is how I would find all pairs

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(2,6) = 8... and so on

how would I do that for 3 numbers ?

cedar kilnBOT
#

@kind venture Has your question been resolved?

tranquil remnant
#

x + y + z = w, 0<x,y,z<7, 2<w<19

#

you would need a 3 dimensional paper to do the table for 3 numbers

#

@kind venture ^

cedar kilnBOT
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ashen olive
#

Hi

cedar kilnBOT
ashen olive
#

I have another question in linear algebra

#

anyone can help ?

tranquil remnant
#

If the sum of all rows is zero, then the rows are linearly independent. So the determinant is zero.

cedar kilnBOT
#

@ashen olive Has your question been resolved?

ashen olive
#

But isn’t it the sum of all columns?

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@tranquil remnant

tranquil remnant
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J is the one we fix, and I is the one we continuously change

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Is there any other info on the question?

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Like are all entries positive?

ashen olive
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Nope

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no other infor

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information

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but if j is the fixed one

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and I is the one we change

tranquil remnant
#

Yeah you were right

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it is columns that add to zero

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Ah ok

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yeah, since all the elements in each colum add to zero, if we add al rows we get the zero vector

ashen olive
#

hmmmm

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how do I write it?

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like

tranquil remnant
#

and thus the rows are not linearly independent, so the determinant is zero

ashen olive
#

We did learn that if we are a zero row in the matrix the determinant of it is 0

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but we haven't learned about the connection between the sum / 2 or more similar rows to the determinant being 0

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youre saying that if we have any identical rows, we get determinant of zeo?>

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zero?

tranquil remnant
#

take column one; i.e. (X11,X12,...,X1N)

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up until column N; i.e. (XN1,XN2,...,XNN)

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if you add them, youll have: (X11+...+XN1,...,X1N+...+XNN)

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which is equal to (0,...,0)

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so the row vectors are linearly dependent, hence the determinant is zero

ashen olive
#

I do get the way of doing it

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I don't think I get the defenition of linearly dependent, and the reason to do it

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if I want to calculate the determinant

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ill just do It with the formula

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who said I'll get 0?

tranquil remnant
#

yeah, but you don't have to. If you know that there is a non-trivial linear combination of rows, which is equal to the zero row, then you have that the determinant is zero

ashen olive
#

yeah.. sorry for my question

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it is just that we haven't learned that yet

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you see? I can't just write that

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I am trying to write that correctly

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idk if thats right

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let me send you what i have done

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i think it is not ok to write like I did

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@quaint silo

ashen olive
#

AnneeveeKawaii

tranquil remnant
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thanks

ashen olive
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what is did is not good?

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@quaint silo

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@tropic oxide

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I mean

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Is there a way to say that?

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I dont know if I can use Sigma for that...

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I dont get it

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I am sorry

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I really don't understand what you say

dense wing
#

Assume A != 0
For any j, that column's entries will sum to 0.
Taking transpose of A maintains determinant, so consider det(A^T).
In A^T, the row entries now sum to 0.
Hence if you vector add all the columns in A^T, you get the 0 vector

dense wing
#

Yes.

ashen olive
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nice

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we haven't learned that yet tho

dense wing
#

Ok, then don't use it

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The sum of rows of A give the 0 vector

ashen olive
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yup

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thats what I did

dense wing
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Hence the vectors span to 0 non-trivially

ashen olive
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I just wasnt sure how to write that

dense wing
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"The sum of the rows of A gives the 0 vector"

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You're allowed to use words...

ashen olive
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But it sums to a row of [0,0,.......,0] (n times)

dense wing
#

yeah... and?

ashen olive
#

oh

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you mean a vector 1xn

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yeah

dense wing
#

Vectors add to vectors, yes

ashen olive
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I am just not used to see it like that

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may I ask one more question?

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Do you have a hint about this one?

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one where to start?

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on*

dense wing
#

it's 2x2 matrices, just write a general one

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and compute RHS

ashen olive
#

What is RHS?

dense wing
#

right hand side.

ashen olive
#

is that a technique?

#

for doing something?

dense wing
#

...

#

do you know your left and rights?

#

Just compute the RHS of the formula you're proving

ashen olive
#

oH

#

Oh

#

sorry

#

we don't say that in hebrew

#

I just did not understand for a moment

cedar kilnBOT
#

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clear grail
#

how do i solve this?

cedar kilnBOT
livid hound
#

start with suvat equation(s)

cedar kilnBOT
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cedar kilnBOT
cedar kilnBOT
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@orchid flower Has your question been resolved?

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formal drum
#

hi

cedar kilnBOT
formal drum
crimson sedge
#

four vectors

formal drum
#

is there a linear transformation L so that L(u1) = u2 and L( u3) = u4, and that L transforms the plane −x −y + z = 0 on x + z = 0?

#

so the answer to the first part of the question is yes there are infinite but i need some assurance that the answer to the whole question is no

#

L(x) = Ax i have an expression for A from proving the first part of the question

#

X11, X21 and X31 can be chosen freely

cedar kilnBOT
#

@formal drum Has your question been resolved?

cedar kilnBOT
#

@formal drum Has your question been resolved?

cedar kilnBOT
#

@formal drum Has your question been resolved?

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rugged matrix
#

what does this mean? I've never seen this before

obsidian coral
rugged matrix
#

like why is dx there

obsidian coral
#

That's not dx, that's delta

#

The Greek letter, $\delta$

rugged matrix
#

well yeah

wraith daggerBOT
#

dldh06

rugged matrix
#

i get that

#

but surely it just evaluates to 0

#

is it a misprint? like was it meant to be an integral instead of a sum

#

oh nvm, its just an integral but written differently

#

.close

cedar kilnBOT
#
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queen adder
#

@obsidian coral did i do it right? And what do i do after this

cedar kilnBOT
obsidian coral
queen adder
#

its for hyperbola

#

i think i remember hearing that the number in the right should be 1?

#

@obsidian coral

#

so should i divide both groups by 30 to make the 30 in the right 1?

obsidian coral
#

Yes, sounds right

#

So you divide by 30

#

To all the terms

queen adder
#

yeah

#

So this?

obsidian coral
#

You can simplify the left side, but yes

queen adder
#

3 becomes 1 and 30 becomes 10?

obsidian coral
#

What's $\frac{-2}{30}$ and $\frac{3}{30}$?

wraith daggerBOT
#

dldh06

queen adder
#

i simplify it right?

obsidian coral
#

Yes, simplify

queen adder
#

1/-15 and 1/10?

obsidian coral
queen adder
#

aight thanks alot

#

.close

cedar kilnBOT
#
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faint sun
#

Need help with this

cedar kilnBOT
faint sun
#

Not sure where to begin

obsidian coral
wraith daggerBOT
#

dldh06

faint sun
#

Mhmm

obsidian coral
#

Does that equation ring any bells?

faint sun
#

Nope

#

Ik abt the z score table tho

obsidian coral
#

So there is an equation, the above one, to find the Z score

#

You are trying to find $\bar{x}$

wraith daggerBOT
#

dldh06

faint sun
#

Yea

obsidian coral
#

So the first part, you need less than 82.4, so use the z table, and find the corresponding z score that is the closest to 82.4 that doesn't go over it

faint sun
#

Can’t find it

#

Don’t see a 82.4

obsidian coral
#

And you want z score that is closest to that value

#

Here is hint, it's within this block

faint sun
#

So far i did

#

82.4-90/2.176

#

And I got -3.492

#

Idk what’s next

obsidian coral
wraith daggerBOT
#

dldh06

obsidian coral
#

82.4 is the percent for the z score

#

Find the z value that corresponds to 82.4

faint sun
#

What do I do

#

I’m lost now

obsidian coral
#

Do you know how to use z table?

faint sun
#

Sort of

obsidian coral
#

Like given z value, to find the percentage?

faint sun
#

Nah

obsidian coral
#

Because the z score, corresponds to a percent area under the curve

faint sun
#

Yea

obsidian coral
#

So z score of 0 means 50% of the area under the curve

#

So you are working backwards, you are given the percent, find the z score

faint sun
#

So what is my z score

obsidian coral
#

You use the z table

faint sun
#

And look for 2.176?

obsidian coral
#

No

#

You look for 82.4% or a value close to 82.4% but not over

#

That's the z score

faint sun
#

How do I find that score idk what to calculate to look for it on the table

obsidian coral
#

Let me give you an example. Say you were given 60%, that's 0.6000, use the screenshot I gave, closest value to 0.6000, without going over 0.6000, is 0.5987, on the table, 0.5987 corresponds to a z value of 0.25

faint sun
#

I got -0.0572

#

82.4-90/17sqrt61

obsidian coral
#

No

#

That's 82.4%

#

Use my example as help

faint sun
#

Says less than 82.4

#

I don’t see percent

obsidian coral
#

It means 82.4%, the question gave you the percent area under the curve

faint sun
#

Sorry bro but you just have me lost

obsidian coral
#

Even though the problem you are asking just says 82.4, it means 82.4 percent

#

Do you know what the percent means for a normal distribution curve?

#

The area under the curve?

faint sun
#

Nope

#

I learned all of this thru this server so far

#

Could you solve this question so I can apply the same method to the following 2 remaining questions

obsidian coral
#

You are lacking that knowledge, you should look at resources on z score and z table and normal distribution curve

faint sun
#

Okay thanks

#

Have a great night/morning

cedar kilnBOT
#

@faint sun Has your question been resolved?

cedar kilnBOT
#
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serene tendon
#

need help on this question

cedar kilnBOT
serene tendon
cedar kilnBOT
#

@serene tendon Has your question been resolved?

serene tendon
#

<@&286206848099549185>

radiant topaz
#

That's a lot of spaces

serene tendon
#

yeah but once u get how to do it its not that bad

#

im just having trouble understanding what it supposed to go for the equation

#

F. dA = integral from a to c and integral from c to d = ()

radiant topaz
#

6y+10z

serene tendon
#

i thought the point here is to calculate flux for each variable seperately

#

oh ok

#

that would explain the dz dy part

radiant topaz
#

At x=3 , F(3,y,z) = what

serene tendon
#

but then where does x = 3 mean

#

oh

radiant topaz
#

And it's div

#

Not grad

serene tendon
#

u meant gradient?

radiant topaz
#

Nope

serene tendon
#

also it's not 6y+10z

radiant topaz
#

Ok wait

serene tendon
#

yeah im really confused because first i tried 10x+6y+10z, that was incorrect, then i tried 5x^2, that also didn't work

radiant topaz
#

The plane x=3 right so normal to that plane is (1,0,0)

#

Try 10x

serene tendon
#

i tried 10x before, also doesn't work

radiant topaz
#

-10x because the direction of normal inside bounds will be (-1,0,0)

radiant topaz
#

Now even -5x²

serene tendon
#

still wrong loool

radiant topaz
#

Ok wait I need to solve it instead of assuming

#

F.n = 5x² tho

serene tendon
#

yeah thats what im confused with as well

radiant topaz
#

Plus (1,0,0) is a unit vector

#

So what's the problem

serene tendon
#

does this maybe work?

#

when x = 3

#

normal changes or something

radiant topaz
#

The figure is like a cube so you can imagine the normals

#

Or cuboid

#

Make one attempt on -3y²-5z²

serene tendon
#

ok so something weird happened

#

i assumed 5x^2 was correct and subbed in x = 3

#

so 5*(3)^2 * 2 * 1 (2,1 are bounds for the integration) and got = 90

#

and 90 is correct

#

but that doesnt make sense, why wont 5x^2 work then

radiant topaz
#

Wait do 45

serene tendon
#

-10 worked as well for the next

#

45 in the first box?

#

oh it worked

#

LOL so it wants a value instead of the expression?

radiant topaz
#

F(3,y,z) . (1,0,0) dydz it is

serene tendon
#

ok so this is what i have

radiant topaz
#

How did you do it so fast

serene tendon
#

i kind of just understood the pattern

#

but for those 2 red boxes

#

idk what its supposed to be because

#

dz dx idk what is

#

i thought it would just be dz * dx

#

or maybe its 3-1 * 2-0

#

lemme try that

#

I GOT IT

#

ok i dont really understand how that multiplier works but i caught onto the pattern

#

so

#

dx,dy,dz are their respective bounds

#

so you multiply by the bounds and naturally, if the lower bound isn't 0

#

you have to do upper - lower

#

so 3-1 = 2

#

i was just doing upper x upper because the first one had both lower bounds of 0

#

thats why it didnt work

#

for the last ones

#

but still thats so wack, why doesn't 5x^2 just work lol

#

are u there boss

#

@radiant topaz

radiant topaz
#

Got pinged in other channel too

serene tendon
#

oh i see

#

well, i only have 1 more question left for my assignment that im struggling on. just the 2nd part i need help

#

how do i get dr here

radiant topaz
#

What happened

serene tendon
#

so im just struggling on how to get dr and F lol

#

how do i start to do this

radiant topaz
#

Maybe I can help you later I gtg now

serene tendon
#

oh ok, i gotta submit it by 11:59 so hopefully someone else can help me then haha. Take care

#

thanks for your help on the first one

#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

cedar kilnBOT
#

@serene tendon Has your question been resolved?

cedar kilnBOT
#
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oak summit
#

Find the formula for each

cedar kilnBOT
oak summit
#

I just cant picture it together :(

#

Formula to find area

cedar kilnBOT
#

@oak summit Has your question been resolved?

short blade
#

do you know the formulas? like do you know the formula for the area of a triangle?

cedar kilnBOT
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rotund night
#

would someone be able to teach me how to do this word problem? It is in the conics unit

rotund night
#

@steady imp I saw ur message earlier, i was just trying to figure it out

#

and i got it

#

thank you!

#

.close

cedar kilnBOT
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ashen gale
#

On the first day I traveled 112km, on the second day I traveled 3/7 of the first day's distance. Now 7/11 of the total distance is left to travel. What is the total distance?

final pendant
#

use this

ashen gale
final pendant
#

(4/11)*x

ashen gale
#

Aye

final pendant
#

important

ashen gale
#

.close

cedar kilnBOT
#
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lethal goblet
#

Suppose y varies inversely as x^4.

Find the percentage change in y if x is decreased by 2%.

lethal goblet
#

Please help with question, i dont understand how to solve it

final pendant
#

what do we mean by "inverse proportion"

#

when we say y varies inversely as x^n

lethal goblet
#

hmmmm

#

sorry

#

my wifi had a problem

#

i dont know y increases and x decreases?

final pendant
#

yes

#

basically

#

y=c*(1/x^n)

#

where c is some constant

lethal goblet
#

okay

lethal goblet
#

.CLOSE

#

.close

cedar kilnBOT
#
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chrome quail
#

can somebody help me with two algebra 2 long division questions

chrome quail
#

the question is (16x^3 + 4x^2 + 2x - 7) div by (4x-1)

#

i was reviewing my notes and i tried to plug the steps in but what i got didnt make sense

#

and ik you can use an app to get the answer but i need to show my work

#

and i cant find an app that has all the work

#

do you know any website i could use

glass jungle
#

can you chuck your working here?

chrome quail
#

that would give me the answer to a long division problem

glass jungle
#

you shouldnt rely on those sites :c

chrome quail
#

yes i agree

#

but i cant find the error in my work

glass jungle
#

if you send your working here i can take a look

chrome quail
#

ok thank you one second

#

that pic isnt great should i send anohter one

#

another

#

any ideas?

glass jungle
#

im kinda rusty on polynomial division but what was your first step?

#

not sure if we're using the same methods

chrome quail
#

i divided the leading term

#

16x^3 and 4x

glass jungle
#

mhm

#

you should chuck your answer above 16^3

#

and then after that what did you do

chrome quail
#

i got 4x^2 so i multiplied that by x^2 -1

glass jungle
#

why by x^2 -1

#

where'd you get that from

chrome quail
#

im checking

glass jungle
chrome quail
#

oh i think i see my mistake

#

it should be 4x^2 multiplied by (4x-1)

glass jungle
#

mhm

#

sorry but i gtg, hopefully that helps!

radiant topaz
chrome quail
#

can i send one more problem that i already completed for someone to check?

#

would truly help me

cedar kilnBOT
#

@chrome quail Has your question been resolved?

cedar kilnBOT
#

@chrome quail Has your question been resolved?

cedar kilnBOT
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mellow merlin
#

Let $p>0$ be a fixed parameter. To each starting value $a_{0} \in \mathbb{R}$, we define a sequence $\left(a_{n}\right){n \in \mathbb{N}}$ recursively with $a{n+1}:=a_{n}\left(2-p a_{n}\right)$. For which starting values $a_{0}$ does the sequence converge (determine the limit) and diverge to $\pm \infty$? \
What I have so far is:
If the sequence does converge, then the only possible limits are $a=0$ or $a= \frac{1}{p}$.\
For $a_0 < 0$ and for $a_0 > \frac{2}{p}$, the sequence diverges to $-\infty$. \
For $a_0 \in \left(0, \frac{2}{p}\right)$, the sequence converges to one of the limits above.\
For $a_0 = 0$ and $a_0 = \frac{2}{p}$, it's obvious.

wraith daggerBOT
cedar kilnBOT
#

@mellow merlin Has your question been resolved?

mellow merlin
#

<@&286206848099549185>

cedar kilnBOT
#

@mellow merlin Has your question been resolved?

cedar kilnBOT
#

@mellow merlin Has your question been resolved?

dry bane
#

In the rectangle below the width is x cm and the length is 5 cm greater than double the width.

how to find the perimetre

cedar kilnBOT
#

@mellow merlin Has your question been resolved?

mellow merlin
#

not like anybody's gonna help 😔

cedar kilnBOT
#

@mellow merlin Has your question been resolved?

cedar kilnBOT
#
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bold hinge
#

i asked this before in #calculus channel but didn't get an answer

bold hinge
#

take the rectangle with corners in R2 at (0,0), (4,0), (0,5), (4,5)

#

how do you evaluate the area A as a double integral of x and y?

leaden otter
#

$\int_0^5\int_0^4,dx,dy$

wraith daggerBOT
#

Euclid31415

bold hinge
#

i put xy dx dy

leaden otter
bold hinge
leaden otter
#

In our case, we are integrating f(x,y)=1 over the rectangle region

bold hinge
#

ok so let me get this straight:

#

the double integral in R2 is the projection of f(x,y) in R3 to the xy plane

#

like the "shadow" of the surface formed by the f(x,y) onto the xy plane

#

?

leaden otter
#

Well, it is a bit of like “weighted” shadow

#

Where the weight is the function evaluated at that point

bold hinge
#

huh?

bold hinge
leaden otter
#

You can think of it like plotting a curve in 3D and calculating its volume restricted by your region in x-y plane

bold hinge
#

ok so it's just the projection onto the xy plane

#

?

leaden otter
#

The region you are integrating over is present in the x-y plane

bold hinge
#

if you have a diagram of some sort that would be helpful

#

or maybe just a link. trying to teach myself calc 3 haha

leaden otter
#

This is f(x,y)=z plotted in 3D

#

Volume of the region between the curve and the x-y plane is given by\$\int_c^d\int_a^b f(x,y),dx,dy$

wraith daggerBOT
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Euclid31415

bold hinge
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OHHHHH

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it's VOLUME

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not area

leaden otter
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It is area if you choose f(x,y)=1

bold hinge
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wow that makes a lot more sense

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it's just like a single integral.

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in R2 you take the area under the curve. this is just the volume under the curve

leaden otter
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Basically yes

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Yep

bold hinge
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sweet thanks

leaden otter
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We loose a bit of visualisation when we have multiple integrals

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It is helpful to think of “weights” in that case

bold hinge
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like a triple integral would require 4 dimensions? w = f(x,y,z)

leaden otter
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You can’t really plot it

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You could encode it like a density value at a particular point in 3D

bold hinge
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oh ok that sort of makes sense

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i was confused when you brought up weights at first

leaden otter
# leaden otter

If we are integrating over where the function goes below the x-y plane, our volume will be counted as negative

bold hinge
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yeah checks out

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it's pretty much the same thing haha

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one more question if you don't mind

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how would you set up the integral for the area of this surface? i guess that's analogous to the 2D arc length

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@leaden otter ?

leaden otter
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Well, it would be written in terms of partial derivatives

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$\iint_{R}\sqrt{f_x^2+f_y^2+1},dA$

wraith daggerBOT
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Euclid31415

leaden otter
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R is the region we are integrating over, dA is the infinitesimal piece of area like dx dy, f_x is the partial derivative wrt x, f_y is the partial derivative wrt y

bold hinge
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f_z = 1 so yeah that checks out

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does this work out in terms of units?

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you are integrating sqrt(meters^2) = meters

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wait no it's not meters^2?

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oh nvm. it's just:
integral of number wrt Area = number * Area = Area?

leaden otter
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Yep

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Think of the 2D analogue

leaden otter
bold hinge
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dz/dz = 1

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$\int_a^b \sqrt{1 + f'(x)^2} dx$

wraith daggerBOT
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EndTimes

bold hinge
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right? so there's my final question for you. in this integral we have 'dx'. and that is a variable that is present in the integrand

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where is A?

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none of the terms are in terms of A

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so how do we get dA?

leaden otter
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dA is the infinitesimal piece of area

bold hinge
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dA = dy dx?

leaden otter
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Well, I think yes

bold hinge
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yeah that makes a lot more sense

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so really the formula should be:

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$\iint_{R}\sqrt{(\frac{dz}{dx})^2+(\frac{dz}{dy})^2+1} dx dy$

wraith daggerBOT
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EndTimes

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Euclid31415

bold hinge
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right my bad

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it's a partial derivative

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do you ever use 'd' at all then?

leaden otter
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dx dy isn’t the only option. There is also integral in terms of polar coordinates for instance

bold hinge
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so d is only for single variable and integrals because it's the actual infinitesimal change in variable

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humor me once more

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wait how do i write swirly d

leaden otter
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Partial derivatives are there to signify that all other variables are considered as constants wrt the variable you are differentiating

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$\partial$

wraith daggerBOT
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Euclid31415

bold hinge
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i have too many questions

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i don't want to keep you going forever though

leaden otter
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I also have to go

bold hinge
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alright thanks

leaden otter
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Read some sources

bold hinge
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you don't have to respond to this i'm just writing this down for the sake of it

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$\int f(x) \partial x$

wraith daggerBOT
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EndTimes

leaden otter
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Cursed

bold hinge
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yeah i figured

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.close

cedar kilnBOT
#
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blissful mica
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hey, I think my answer is correct but I still don't know why in the formula they put 9 if it is supposed that in that space the first number should be there, in this case 6 so I'm confused. This

livid hound
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all answers are (simplified)
also show your work

blissful mica
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(srry if I took too much, I didn't know how to upload an image from my phone) I used both formulas but still don't get the anwer

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sorry again for my broken english btw

livid hound
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,rotate

wraith daggerBOT
livid hound
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you didn't respect the order of operations

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also missing some ) on the end

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note that
(n-1)d represents the the product of (n-1) and d

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and when you substitute d=-3,
you should have something that represents the product of (n-1) and -3

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which you do not

cedar kilnBOT
#

@blissful mica Has your question been resolved?

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crimson sedge
cedar kilnBOT
crimson sedge
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I need help answering this question i tried many times and only got 1 right.

crimson sedge
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parabolas

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@wraith blaze

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you have to use these to match it with the vertex

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like drop and place

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you have to figure out which of these answers

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go into the box

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im confused.

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its parabolas

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and putting the coordinates to match the vertex

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but im having trouble matching the coordinates with the right vertex

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oh

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by each box if you get it wrong or right

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let me show u

livid hound
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i think they're trying to ask if this is a test

crimson sedge
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no

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its not

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its a workbook

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assignment

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see

livid hound
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ok. forget about the answer options for now

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lets start with the first one

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can you identify/mark the location of the vertex of this parabola

crimson sedge
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ive never been good at coordinates

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so not really

livid hound
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not asking about the coordinates atm

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just mark the location with a marker in an editiing/paint tool

crimson sedge
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the red dots?

livid hound
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well there are 3 red dots,
which one do you think is the vertex

crimson sedge
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the third one?

livid hound
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if by third one you mean:
then no, that is not the vertex

crimson sedge
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i have but

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im just like on crunch time right now

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to get it done

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the material is hard to read aswell

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its handsoff learning

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so im just me without teachers

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they just give us the assignment

livid hound
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if you've read up on the vertex of a parabola, identifying the vertex on the parabola should be relatively simple and intuitive

crimson sedge
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im listening

livid hound
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are you able to identify/draw the axis of symmetry for the above parabola?

crimson sedge
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sorta I struggle

livid hound
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try it

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and show me what you drew

crimson sedge
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I have to go

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but thank you for your guys time

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im sorry i hope i'll be able to answer this by myself

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thank you.

#

.close

cedar kilnBOT
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quartz sedge
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find all solutions of sec^2x-sec x = 2 in the interval [0,2pi)

flint hinge
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you can express this as a quadratic in sec(x)

saying sec(x) = t

we have t^ - t = 2 or t^2 - t -2 = 0

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this has 2 solutions viz t = 2 and t = -1

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then you can just solve for the corresponding angles

quartz sedge
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ok let me try that

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so it would be pi/3, pi, and 5pi/3?

flint hinge
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yes!

quartz sedge
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Ok thanks for your help

flint hinge
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np

quartz sedge
#

.close

cedar kilnBOT
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lilac bison
#

say i have x^2 = y. i know that solving x will be x = +-sqrt(y). In this pic i tried solving for x by taking both (positive and negative) square roots of both sides. is this correct? i'm sure it's not since i basically got x = sqrt(y). i'm just a little confused on how to solve for x. what are we doing to both sides of x^2 = y to solve for x? in x = +-sqrt(y), it seems like first we're taking the principal square root of both sides, but then we're only multiplying the rhs by -1 and leaving the x alone.

indigo zenith
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Could some one help me at II

cedar kilnBOT
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@lilac bison Has your question been resolved?

brave aspen
#

@lilac bison

Consider square root of 4.

Of course 2 is an answer 2^2 =4

But so is (-2)

(-2)^2 = (-2)*(-2) = 4

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When you square something it becomes positive so there are two answers for x^2 = y

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The positive version of sqrt( y ) and the negative version

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It's true for any positive real number

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And for all numbers

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But idk if you're doing complex numbers

lilac bison
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but i can't do the same thing to both sides?

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like as what i said

elfin hemlock
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you can take the sqrt on both sides, but the +- shouldn't be there on both

livid hound
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$x^2 = y \
\sqrt{x^2} = \sqrt{y} \
|x| = \sqrt{y} \
x = \pm\sqrt{y}$

wraith daggerBOT
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ℝamonov

lilac bison
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thanks a lot guys

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.close

cedar kilnBOT
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red schooner
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I'm not sure if I understand this correctly. To me this seems like just an overly complicated way of saying something that's intuitively quite obvious
So I suspect that there might be more to it than how I interpret it

red schooner
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Doesn't it just say "since a normalized distribution sums to one, it has a gradient of 0"?

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Why do you need half a page of convoluted equations to derive this?

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cedar kilnBOT
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slate fox
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Is there something like Markov chains with weights? Suppose I have very long chains of AA...ABB...BAA....A, then the diagonal of probability matrix will be close to 1, which is not practical

slate fox
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Is there a way how to solve this issue?

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Suppose from intervals (A, 50), (B, 34), (A, 12), ...

cedar kilnBOT
#

@slate fox Has your question been resolved?

cedar kilnBOT
#

@slate fox Has your question been resolved?

tropic oxide
#

your question is unclear

cedar kilnBOT
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@slate fox Has your question been resolved?

slate fox
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In what way unclear?

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It is intuitive that if the diagonal consist of numbers close to zero, than it is difficult to extract a meaningful information from off diagonal elements

tropic oxide
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how so?

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what information are you looking to extract that's hampered by the transition matrix being diagonal-heavy?

cedar kilnBOT
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dense wing
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what

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if the opposite side doubles... then the opposite side gets doubled

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???

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just arcsin(2*opp).

bold hinge
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try drawing a picture

dense wing
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where I'm assuming you mean a hyp of 1.

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Yeah... it does in fact work.

cedar kilnBOT
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cedar kilnBOT
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bold vine
#

You can google that

vale gyro
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.close

floral thistle
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46656

leaden otter
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,w 6×6

wraith daggerBOT
floral thistle
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stop

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i wish i had helper perms but not the role

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for this exact reason

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@calm sierra

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close the channel please

calm sierra
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@empty falcon knock it off

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.close

cedar kilnBOT
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#

floral thistle
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@calm sierra sorry for another ping

calm sierra
#

keep trolling & you're out

floral thistle
#

should i just ping mods next time? i only pinged you because i knew you were active right now

eager elk
#

lul

wooden maple
calm sierra
#

b&

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generally a modping works

#

.close

cedar kilnBOT
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tropic oxide
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$\sqrt{x^2} - 1$?

wraith daggerBOT
tropic oxide
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then you should have said sqrt(x^2 - 1)...

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okay, so what is troubling you here?

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...wait, ok, so you had a test and this problem showed up, yes?

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do you have your answer written down somewhere?

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you wrote $\frac{1}{2} \sqrt{x^2 - 1}$?

wraith daggerBOT
tropic oxide
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that is incorrect.

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even if you meant $\frac{1}{2\sqrt{x^2 - 1}}$, that is still incorrect.

wraith daggerBOT
tropic oxide
#

the correct answer is $\frac{x}{\sqrt{x^2 - 1}}$, and in order to get to it you will need to recall the chain rule.