#help-13

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crimson sedge
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.close

cedar kilnBOT
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cedar kilnBOT
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regal cobalt
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Why is this false? Can I not do a partial integral necessarily? Is it not being partially differentiated with respect to X? cat_thonk

short blade
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there is no such thing

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consider as a counterexample f(x,y) = x^2y/2 + y

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what is the partial of this wrt x?

regal cobalt
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The partial would be 2x*y + y

short blade
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no

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what is the partial of y wrt x

regal cobalt
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I'm confused, do I not treat y as a constant in ssense?

Would it then be x^2/2 + 1

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Am I confusing which one should be a constant?

short blade
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y would be constant

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what is the derivative of a constant

regal cobalt
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would be zero

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oh so it would be x^2/2 + 0

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gotcha, so in other words I could have lost a term of y

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sotrue I think I understand what you mean now... it could have been y there or some constant times y

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Am I missing anything else? Thank you for your help btw, brain is sputtering apparently

short blade
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it would be xy + 0

short blade
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any function of y

regal cobalt
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OH yeah omg

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yeah you did say it was 1/2 * x^2 *y + y (correct)

short blade
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if (g) is a function of (y) only, then (\pdv{g}{x} = 0)

wraith daggerBOT
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maximo

short blade
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meaning that the constant of integrating wrt x is now an arbitrary function of y

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rather than a constant number

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the idea is that the integral should be the antiderivative + (anything that would derive to 0)

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if you integrate wrt x, in this context (anything that would derive to 0) is an arbitrary function of y

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so (f(x,y) = \frac{1}{2}x^2y + g(y))

wraith daggerBOT
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maximo

regal cobalt
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Ahh yeah, I think I was losing track what was a constant

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I appreciate your help... so it really means I can't integrate the output of a partial derivative and expect a simple answer because I could be missing an entire function of y (the thing I treated as a constant) πŸ™

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Thank you @short blade I think you've put me on the right track

#

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cedar kilnBOT
#
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crimson sedge
cedar kilnBOT
#

Please don't occupy multiple help channels.

crimson sedge
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how do I find fn inverse

unique valley
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why are you asking the same question on two channels?

drifting marlin
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You have someone helping you in your first channel, ask there

crimson sedge
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i'm in hurry and they weren't replying ; - ;

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sorry

unique valley
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x = (e^y +e^-y)/2 and find y

celest seal
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.close

cedar kilnBOT
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hardy fossil
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Hello, could someone help me solve this problem please. I’m unsure how to do it

hardy fossil
royal loom
hardy fossil
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I’m trying to use the double angle identity method but got stuck

hardy fossil
royal loom
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I’d rewrite at the first line

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Instead of using double angle

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You have

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cos(2x)=cos(x)

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And then you can solve that immediately

short blade
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lets goo

flint plinth
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antipodal rodent spotted

short blade
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based lisa moment

hardy fossil
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But what about the sin? Do we just ignore it

royal loom
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There is an identity

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sin(pi/2-x)=cos(x)

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So we aren’t ignoring it

hardy fossil
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Ohhh thank you

royal loom
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We just rewrote it

hardy fossil
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I get it now

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Wait

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that still takes in count for the interval right?

royal loom
hardy fossil
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I just solved for x, but I got (2pi n)/3

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But idk if that counts

royal loom
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What can n be?

hardy fossil
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Any number?

royal loom
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No definetly not

cedar kilnBOT
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@hardy fossil Has your question been resolved?

cedar kilnBOT
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desert zinc
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hey

cedar kilnBOT
desert zinc
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How do I do this

short blade
desert zinc
solid juniper
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maximo these pics are awful

desert zinc
# short blade

I didnt try cos that would lead me to spend all night experimenting and I just wanna know how to do this

short blade
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i think that is fundamentally a bad answer

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i would suggest you try something

desert zinc
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and do the equation

dire geode
short blade
desert zinc
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I meant +2

solid juniper
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helpers lounge must have really fallen apart without me damn

short blade
solid juniper
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this is what you guys are up to nowadays

desert zinc
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Bruh what is going on

short blade
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layla you better start using these

short blade
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think geometrically of what the integral looks like

desert zinc
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adds to the x value

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adds 2 to it

short blade
# desert zinc

you should see a correlation between the integral you sent and the one in this picture

desert zinc
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the same result

short blade
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why do you say that

desert zinc
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the function is translated to the right by 2

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and the boundaries are now 1 to 3 rather than -1 to 1

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10.52 is the integral btw (with no translation)

short blade
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yes they are equal

desert zinc
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what do I do about this

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I know I can rewrite the equation

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because all the Y values are greater than 2

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But the mark scheme doesnt care about that

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Ohh I see (I think

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Subtract the square of 2

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cos the area when the height is 2 is 2^2

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so you basically remove a square chunk from underneath

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yeah this is way quicker and more sensible

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But all of these are easy just because the y values are greater than 2

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so I dont have to worry about when the translation allows for points where y is below 0

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How do I do this <@&286206848099549185>

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IF ANYONE SEES THIS, PLEASE CAN YOU TYPE THE WHOLE EXPLANATION AND WALKTHROUGH IN MY DMS

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I GOTTA SLEEP, ITS 1:38

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GN

cedar kilnBOT
#

@desert zinc Has your question been resolved?

cedar kilnBOT
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cedar kilnBOT
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#

@indigo cedar Has your question been resolved?

cedar kilnBOT
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@indigo cedar Has your question been resolved?

indigo cedar
cedar kilnBOT
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indigo cedar
#

.close

cedar kilnBOT
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gray verge
#

I'm still stuck on my problem from earlier about finding point C on a triangle. I have the positions of point A and B, know the distance from point A to C, and the vector direction of point B to C. I also know distance from point A to C is always greater than the distance from A to B. I don't know how to find point C using this. I know it's the intersection of that direction from B to C and a circle made around A with it's distance from C as the radius, but no idea how I can actually do that. My maths is appalling and forgotten all about trigonometry like this.

violet flume
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you know the distance from A to C

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so im imagining a circle of that radius around A

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somewhere on that circle will be C

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then you know the direction from B to C, so thats like a ... a line in that direction

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does that make sense?

gray verge
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Correct.

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My problem is how to actually get that intersection.

violet flume
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well you could do it very very explicitly

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find the equation for the circle

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and the equation for the line coming out of B

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i think itd be easy to do like

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do you know to parameterize?

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well we dont have to use that word

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lets call the line coming out of B and going towards C

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so what you would like to do is find the distance from some point on that line (or ray, i guess, whatever) to A

gray verge
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I think that makes sense as a way to interperate it?

violet flume
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so, red lines are distances

gray verge
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Right

violet flume
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at most 2 points on this line will be right

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i mean equal to the distance from A to C

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because each point on this black line is candidate for the placement of C, we want the length of the red line to be equal to that given distance

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so, if that makes sense, heres where you could parameterize

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i think thats gonna be the easiest way

gray verge
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Makes sense so far.

violet flume
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although im sure theres some higher-level geometric interpretation im missing

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or lagrange thonk

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anyways

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should we do this generically?

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are you given actual numbers at all here?

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it doesnt really matter either way

gray verge
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I need to write a script for this, so I can't know the numbers ahead of time.

violet flume
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it might be easier generically but it will be more symbols

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okay

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so the only topics are parameterization of a vector and distance formula

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say you have some starting point, $B= (b_1, b_2)$ given

wraith daggerBOT
#

jan Niku

visual jewel
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can i do business and economics here

violet flume
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and you know the vector $\vec{BC} = (m_1, m_2)$

wraith daggerBOT
#

jan Niku

violet flume
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im gonna use round brackets, i hope you understand these are vectors

violet flume
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just not in this specific channel

visual jewel
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are there economics herre

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show me some server related to econ or business study

violet flume
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im not sure, sorry.

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@gray verge the parameterization of this line is $P(t) = (b_1 + m_1 t , b_2 + m_2 t)$

wraith daggerBOT
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jan Niku

violet flume
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parameterization because we introduced a parameter, t, that picks a point out of the line

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all you have left is the easy part, which maybe you feel comfortable with

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say youre given $A = (a_1, a_2)$ and $D$ which is the distance from $A$ to some $P(t)$ desired

wraith daggerBOT
#

jan Niku

violet flume
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what should t be?

visual jewel
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@wraith dagger do you do econ?

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how do i chat to this ai

violet flume
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@gray verge is that enough of a hint

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i dont wanna resolve the whole thing for you because theres probably value in thinking through it happy

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but all you should need now is the distance formula

gray verge
violet flume
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one way to think of this is as $B + t M$ where $B$ and $M$ are vectors, and $t$ is just some number

wraith daggerBOT
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jan Niku

violet flume
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it has to be the same, because it makes sure we stay on the vector that will connect B and C

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this is where a little vector intuition helps

gray verge
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Not entirely sure how P(t) can equal (x * t, y * t) but I can role with that enough to think through the rest of what you just posted, which I'll take a second to try understand.

gray verge
violet flume
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if youre still on this tomorrow and no one helps will you ping me?

gray verge
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Oh. Well in that case thank you for getting it this far and have a good night.

violet flume
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but see if other ppl come

gray verge
cedar kilnBOT
#

@gray verge Has your question been resolved?

cedar kilnBOT
#

@gray verge Has your question been resolved?

gray verge
#

Not japanese myself, but I live here now. Learning the language slowely.

cedar kilnBOT
#

@gray verge Has your question been resolved?

cedar kilnBOT
#

@gray verge Has your question been resolved?

cedar kilnBOT
#

@gray verge Has your question been resolved?

cedar kilnBOT
#
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crimson sedge
#

guys

cedar kilnBOT
crimson sedge
#

im getting 3

#

.close

cedar kilnBOT
#
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Available help channel!

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muted oyster
#

dont really know what to do after obtaining distance as it comes in sin and idk how to sum all those sin terms

muted oyster
#

!status

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
muted oyster
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2

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ans is 12 btw

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in case it helps

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bcs u write the eqns of lines

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and then u find the distance of the point from those lines

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but after that

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what can u do

dire geode
muted oyster
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it doesnt

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work.

muted oyster
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some*

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and then

dire geode
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show your work

muted oyster
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its very rough

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but i got the three equations

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of the line

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which comes as y = √3 x, y= - √3x + 4√3

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and y = 0

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and then u just take the point as

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(1/n,sin1/n)

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and then when u calculate the sum of the distances u get something like sin 1/x + 2√3

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sin 1/n*

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idk i know that the sum is incorrect

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but idk where im going wrong

dire geode
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where do you calculate the perpendicular distance?

muted oyster
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unless im making some silly mistake

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the sum of perpendicular distances

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will come

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in terms of sin 1/n

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which cannot be summed over

dire geode
#

,rotate

wraith daggerBOT
dire geode
#

you're not explaining how you're using perpendicular distances still. can you just find d(2) using your three lines

muted oyster
#

okay

cedar kilnBOT
#

@muted oyster Has your question been resolved?

crimson sedge
#

@muted oyster

#

what is the source of the exercise

muted oyster
#

its

crimson sedge
#

i can help you out if you still need

muted oyster
#

from a maths question section

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for jee

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pls

crimson sedge
#

advanced or mains?

muted oyster
#

gelp

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help

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advanced

crimson sedge
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ok here

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first lets start with finding d(n)

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suppose theres a point (x,y) then what is the sum of absolute values of the distances to all sides?

muted oyster
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ull ghave to use

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the formula

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but yes

crimson sedge
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you should be able to show it is $$|y|+\left|\frac{y-\sqrt3x}2\right|+\left|\frac{y+\sqrt3x-4sqrt3}{2}\right|$$

muted oyster
#

yes

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that

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i dont know how to use texit

muted oyster
wraith daggerBOT
#

Barycentre

muted oyster
#

sorry

crimson sedge
#

yhat should be it right?

muted oyster
#

yeah

crimson sedge
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then put in y=sin(1/n) and. x=1/n

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note that we are evaluating n from 1 onwards

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and $sin(1/x) $is positive for $x\geq 1$

wraith daggerBOT
#

Barycentre

crimson sedge
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So you can remove the absolute value from the sin term

muted oyster
#

but wait

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for the second erm

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assume d = 2

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so we have 1/2 and sin 1/2

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sin 1/2 comes to around 0.4 and √3/2 comes to around 0.8

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u cant really remove the absolute for that then can u

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ull have to add a negative

crimson sedge
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i didnt say remove it for the 2 teems

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i said it for the first one

muted oyster
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oh yeah

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yes u can remove it for the first one

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my bad

crimson sedge
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for the next two terms notice that $\sin(1/n)<\frac{\sqrt{3}}{n}$ for $n>1$

muted oyster
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i mean

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okay

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not very formal but yeah it is always greater that √3/n

crimson sedge
#

Urgh.

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i messed up what i was writing

wraith daggerBOT
#

Barycentre

muted oyster
#

i got the idea

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if its possible

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could u write down ur solution somwhere

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on paper

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and i could then go through it and get it clarified w u

crimson sedge
#

Ill write it down on latex

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give me a minute

muted oyster
#

yes okay

dire geode
cedar kilnBOT
# crimson sedge Ill write it down on latex

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

dire geode
cedar kilnBOT
muted oyster
#

?

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can learning not be done by seeing how someone else approached the problem

#

wtv

#

@crimson sedge thanks for tryna help

#

if u have some solution ready just send it in dms πŸ™

#

.close

cedar kilnBOT
#
Channel closed

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dire geode
crimson sedge
#

Understood. Thanks, uh, β€”β€”-. Youre not really riemann, so I wont call you that.

cedar kilnBOT
#
Available help channel!

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Remember:
β€’ Ask your math question in a clear, concise manner.
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

unique grail
#

I am stuck with this question .
let x , y ,z be integers . suppose gcd(y,z)=1 , further suppose that xy is divisible by z , then x is divisible by z

cedar kilnBOT
#

Please don't occupy multiple help channels.

crimson sedge
wraith daggerBOT
#

Barycentre

crimson sedge
#

can you conclude your result then?

unique grail
#

Oh then for any prime number p , if p | z -> p | x

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therefore z | x?

crimson sedge
#

I wouldnt skip immediately to the conclusion because $z$ can have powers of some primes too. More generally, if $\gcd(y,z)=1$ and $p^n|z$ then $p^n \nmid y$. Thus follows youe result.

wraith daggerBOT
#

Barycentre

unique grail
#

Oh thank you

cedar kilnBOT
#

@unique grail Has your question been resolved?

#
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Remember:
β€’ Ask your math question in a clear, concise manner.
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slim pond
#

Is this a good enough proof that x MONUS 1 is a primitive recursive function?

slim pond
#

it looks good but it feels so cheaty

#

using the projection to just take x-1

dire geode
pearl palm
#

recursive in math? i didnt know that was a thing

dire geode
slim pond
#

Thank you ill switch over

cedar kilnBOT
#

@slim pond Has your question been resolved?

cedar kilnBOT
#
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cedar kilnBOT
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Available help channel!

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Remember:
β€’ Ask your math question in a clear, concise manner.
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β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

sick ledge
#

is this correct?

cedar kilnBOT
sick ledge
#

I derived the equation above

#

but i am not sure if the DOE is correct

cedar kilnBOT
#

@sick ledge Has your question been resolved?

cedar kilnBOT
#
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Available help channel!

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Remember:
β€’ Ask your math question in a clear, concise manner.
β€’ Show your work, and if possible, explain where you are stuck.
β€’ After 15 minutes, feel free to ping <@&286206848099549185>.
β€’ Type the command .close to free the channel when you're done.
β€’ Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

mental mulch
#

i'm lost as to when i need truncate/round when solving lineal systems with the Gaussian elimination method because i don't understand the finite precision system well. I understand how to solve the exercise with out the rounding, but i'm otherwise stuck. any help would be appreciated.

Example:
Consider the finite precision system F (10, 4, βˆ’βˆž, ∞).

Solve the linear system by the Gaussian elimination method using rounding as the method
approximation in the finite precision system.

cedar kilnBOT
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unborn night
#

For these derivatives, I understand Ux and Ut as they just use the chain rule but need some help comprehending Uxx, Uxt and Utt (or not in this case).

unborn night
#

This is kinda stupid but where is the term I'm missing

#

Hm. I guess If i use schwarz theorem I can see that Ut has Ua and Ub and do it that way around. But how do I know it will be Uba + Ubb instead of Uab +Uaa

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odd sierra
#

actually pls

cedar kilnBOT
odd sierra
#

this seems so basic

#

but i cant do it for no reason

#

and i dont wannt to use the graphs i wanna do it with like tables and sketch it out

#

Like i cant get a u shape from my points that i made

wraith daggerBOT
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odd sierra
#

hi

cedar kilnBOT
cedar kilnBOT
odd sierra
#

for (fg)(x)

#

is like

#

f(g(x))?

#

Like i do it

#

and got like 36-(x+3)^2

#

in the sq root

#

solved it out and got that

#

and it has red x so wrong 😭

short blade
#

(fg) typically denotes multiplication

#

not composition

#

so f(x)g(x)

odd sierra
#

ohh

#

Ok thnxs

#

so

#

if i multiplied these

#

do i like foil them?

#

xd

short blade
#

can you elaborate

odd sierra
#

oh

#

i did it nvm

#

but what about f or like

short blade
#

what is your question

odd sierra
#

Like

#

if i want f/g of x for this one

#

will just be the f on the top

#

and the g on the bottom?

short blade
#

f divided by g, yes

odd sierra
#

ok thnxs

#

.close

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#
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pliant orbit
#

-9/4 / 10

cedar kilnBOT
pliant orbit
#

how is this -9/40?

digital cliff
#

-9/4 * 1/10

pliant orbit
#

whats the name of this rule?

digital cliff
#

just what division is, if i divide by a im multiplying by 1/a

pliant orbit
#

alright ty

#

.close

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#
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quiet sinew
#

HELP

#

How do I begin to answer 12.

#

I completely forgot

#

And am panicking

#

.open

digital cliff
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shy kayak
#

(4a + 1) (2a + 6) = ? w/ solution pls

cedar kilnBOT
shy kayak
#

πŸ˜žπŸ™πŸΌ

#

were multiplying polynomials

#

and im stuck there

short blade
#

!noans

cedar kilnBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

short blade
#

what have you tried @shy kayak

shy kayak
#

foil

#

but i still dont get it

mental herald
#

are you just trying to find out what a is

sharp lotus
#

do you understand distribution?

shy kayak
shy kayak
sharp lotus
#

x(2a+6) = 2ax + 6x

#

does that seem familiar?

#

just distributing multiplication across addition

shy kayak
#

yeah actually, our math teacher used that same exact example

#

but what do we do if were supposed to multiply the 2 terms?

sharp lotus
#

wdym multiply the two terms

shy kayak
sharp lotus
#

they're called factors, not terms, when they're being combined by multiplication

#

a + b + c - d
a, b, c, d are terms

(a)(b)(c)
a, b, c are factors

#

just to clarify those erm...terms

shy kayak
#

ohh

#

yea i get it, whats the formula for it?

sharp lotus
shy kayak
#

yes yes

sharp lotus
#

is that something you feel like you've mastered?

#

ok well it's basically the same concept

shy kayak
sharp lotus
#

we did:
x(2a+6) = 2ax + 6x

but now just replace x with (4a+1) on the left and you'd get your original problem:
(4a+1)(2a+6)
right?

shy kayak
#

yea

sharp lotus
#

x(2a+6) = 2ax + 6x
ok now replace x with (4a+1) on the right side:

2a(4a+1) + 6(4a+1)

#

and it basically simplifies to two distributions

#

(2a)(4a)+2a + 24a + 6

shy kayak
#

am I supposed to solve

#

hold on

sharp lotus
#

solve for what, this is just changing to a different version...

shy kayak
#

oh

#

wait

#

can you explain our first factor tho?

sharp lotus
#

first factor?

shy kayak
#

the (4a + 1)

sharp lotus
#

thats....the problem you posted?

#

what do you mean by explain it

shy kayak
#

explain on how i solve it, and i can use that for the other factor and for other questions aswell

#

because i really dont get it man

sharp lotus
#

you've completely lost me

mental herald
#

to get a polynomial

sharp lotus
#

that's all thats happening, yes

#

i recommend you just watch a video on foil-ing https://www.youtube.com/watch?v=Dn6f_fL79Ws&ab_channel=TabletClassMath

Learn how to multiply binomials using the FOIL method. The FOIL method stands for first, outer, inner and last – these are the steps you take to multiply binomials in algebra. The video will explain a few examples so you can understand the FOIL method.

TabletClass Math Academy:
https://tcmathacademy.com/

β–Ά Play video
mental herald
#

you are trying to multiply each term by each term

#

i'll just use this as an example

sharp lotus
#

yes, that's essentially what ends up happening

#

each term in the first parenthesis by each term in the second one

mental herald
#

yes

#

so basically

#

you go to the first term, x

sharp lotus
#

just watch the video

mental herald
#

multiply it by everything in the second parenthesis

sharp lotus
#

yep

mental herald
sharp lotus
#

oh i thought you were him lol

#

and i was feeling good that he was understanding

mental herald
#

LOLL

#

😭

shy kayak
#

shit

shy kayak
#

wait let me try

mental herald
#

kk

shy kayak
#

im watching the video

#

math class is done already but im still gonna try stuff for next time

mental herald
#

okay

shy kayak
#

thanks for helping but im just gonna review when i get home from school

#

love you guys

#

.close

cedar kilnBOT
#
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rapid juniper
#

please someone help me on this

cedar kilnBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
rapid juniper
#

1

fallen moat
#

you can start by naming them and finding them one by one

#

where A,B,C can be seen and D is at the back

cedar kilnBOT
#

@rapid juniper Has your question been resolved?

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@rapid juniper Has your question been resolved?

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crimson sedge
#

can elements be agebraic expressions or equations in a set?

short blade
#

yes

solid juniper
short blade
cedar kilnBOT
#

@crimson sedge Has your question been resolved?

crimson sedge
#

elements

#

can be

#

ANYTHING

short blade
#

within reason, yes

crimson sedge
#

and EVERYTHING

short blade
#

not everything

crimson sedge
#

?

short blade
#

for example, a set can't contain itself

crimson sedge
#

wait

#

but

#

it can doe

#

like

#

Real numbers

#

set

#

got

#

Z

short blade
#

(\mathbb{R}\not\in\mathbb{R})

wraith daggerBOT
#

maximo

short blade
#

you cannot have X in X

crimson sedge
#

OH ITSELF

short blade
#

it is paradoxical

crimson sedge
#

ohh

#

anything

#

else

#

maximo

short blade
#

well sure, but probably nothing worth mentioning

crimson sedge
#

okay

short blade
#

the point is that most normal stuff can be in a set

#

dont get overzealous

crimson sedge
#

understandable stuff?

short blade
#

most of the time elements will be numbers, sets, functions, letters, etc.

#

regular stuff yeah

crimson sedge
#

thank you

#

broskie

#

.close

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#
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shell gust
#

hi

cedar kilnBOT
shell gust
#

Can someone help me rq with this online math quiz

#

I’m lost

#

I can’t find much timely help online and the answer is out there but it’s locked behind a paywall

hot crag
#

is this a test, or just practice?

shell gust
#

practice

#

But it’s on a time limit for some reason

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#

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frigid sinew
cedar kilnBOT
frigid sinew
#

If i am not bluffing

#

it is sqrt(x) here right?

#

since x_i is b-a/n

rocky harness
frigid sinew
#

just anti derivative?

#

okay wait so just to be certain rn this

rocky harness
frigid sinew
#

Im trying to find a way to turn this into integral

frigid sinew
rocky harness
#

Remove the 8 out of the limit

#

Using the limit law

wraith daggerBOT
#

smidgin

frigid sinew
#

oh yeah

#

and it stays after turning it into integral right?

rocky harness
#

Yes

frigid sinew
#

and anti derivative of sqrt is 2/3 x^3/2

#

so answer is 16/3

#

okay idk why it took me so long

#

tysm
!

#

.close

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#
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opaque crypt
#

Hi, suppose I have the matrix $T=\mqty(1 & 1-i\1+i & 0)$. I can diagonalise it to give $T_{diag} = \mqty(2 & 0\0 & -1)$. I can easily work out eigenvectors using $\mqty(2 & 0\0 & -1)\mqty(a\b)=-1,2\mqty(a\b)$. But is it possible to work out the eigenvectors using $T$ instead of $T_{diag}$? I can't seem to get anywhere with $\mqty(1 & 1-i\1+i & 0)\mqty(a\b)=-1,2\mqty(a\b)$.

wraith daggerBOT
#

EvilScientist

flint plinth
#

sure, you can work them out using T

#

what went wrong when you tried to solve
$$\begin{pmatrix}1 & 1-i \ 1+i & 0 \end{pmatrix} \begin{pmatrix}a \ b\end{pmatrix} = -\begin{pmatrix}a \ b\end{pmatrix}$$

wraith daggerBOT
cedar kilnBOT
#

@opaque crypt Has your question been resolved?

opaque crypt
#

I got $a=b(1-i)$ and $b=\frac{a}{2}(1+i)$, so if I set $a=1$, I get $b=\frac{1}{1-i}$. But this contradicts the answer I'm getting when I solve $\mqty(2 & 0\0 & -1)\mqty(a\b)=2\mqty(a\b)$.

wraith daggerBOT
#

EvilScientist

opaque crypt
#

In that case I get a=1, b=0

#

I suspect it's something to do with the meaning of diagonalisation. It's been a while since I've used this.

opaque crypt
flint plinth
#

well remember that the two matrices are expressing the same transformation with respect to different bases

#

so when you compute the eigenvectors using the two matrices, they are also expressed with respect to different bases

#

you can't compare them directly

opaque crypt
#

Oh that's what I missed. Thank you. So the diagonalised case is in the basis of its eigenvectors which is why the elements of the matrix are so simple. Is this correct?

flint plinth
#

yep

#

that's right

opaque crypt
#

cool, so what basis would the undiagonalised matrix be in?

flint plinth
#

i guess you could say it's in the "original" basis (the one corresponding to the original matrix before you diagonalized it)

opaque crypt
#

Would that be like (0,1) and (1,0)?

#

or does that depend on the initial stuff

flint plinth
#

if you find the matrix V such that A = VDV^-1 (where A is your original matrix and D is the diagonal version), then the columns of V are the eigenvectors in the original basis

flint plinth
opaque crypt
#

I understand! Thank you so much!!! Also, how are there so many helpers? Are you guys paid?

flint plinth
#

nope, all volunteers

opaque crypt
#

wow thank you! I appreciate it a lot

flint plinth
#

sure, gl

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#

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strong jacinth
#

hi @rich idol

cedar kilnBOT
strong jacinth
#

sorry to bother u but

rich idol
#

first time being pinged

#

whassup

strong jacinth
rich idol
#

b = -a/2?

strong jacinth
#

ya

pearl palm
#

SHOW THE INTEGRAL!!!!

strong jacinth
#

wot

rich idol
pearl palm
rich idol
#

b = -a/2

rich idol
pearl palm
#

I ALREADY SAID SHOW THE INTEGRAL THERE!!!!!

rich idol
#

I am not varia 😭

pearl palm
#

oh

strong jacinth
#

wait wait but wasnt it 2ab +a^2=0?

rich idol
#

you can factor out an a

#

a(a+2b) = 0

#

:))

strong jacinth
#

ohh

strong jacinth
rich idol
#

so you get a= 0, and a^2+2b = 0

#

but if you plug in a=0 it doesnt work

#

so you just go with a^2+2b = 0

strong jacinth
#

o

rich idol
#

its like facttoring quadratic equations

#

except you see here that one of the answers doesnt work

#

so u go with the other one

strong jacinth
rich idol
#

oh oops sorry

#

mistyped

#

ur right

strong jacinth
#

all good lol

rich idol
#

yeah u just factor it out and then set it equal to 0

#

a=0 doesnt work so the other one does

#

and just rewrite it

#

a+2b = 0 is the same as b=-a/2

strong jacinth
#

could i js write a=-2b?

rich idol
#

the reason why u write it as -a/2 is so that you can easily convert it to -3a/2 = -3

#

but i mean maybe you can do it another way

strong jacinth
rich idol
strong jacinth
#

alr ty

#

but could i also do it

#

using -2b=a

rich idol
#

i havent tried it that way but this is the way that most teachers teach it

strong jacinth
#

yeah i suppose this would be more time efficient aswell

#

okk tysm!

rich idol
#

yuppers

#

i gotchu <3

strong jacinth
#

<33

#

.close

cedar kilnBOT
#
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shy geyser
#

i need help, i dont understand physics, like i cant seem to apply the concepts when solving, where do i go to learn it beginner friendly and hopefully master it? im afraid i will fail my physics class because of vector problems

undone epoch
#

Realities examples helps understanding of concepts. Use your knowledge in practice. https://www.youtube.com/watch?v=ApUFtLCrU90&pp=ygUTY2xhc3NpY2FsIG1lY2hhbmljcw%3D%3D Here is a video that I haven't seen it myself, but it seems to introduce vectors.

(September 26, 2011) Leonard Susskind gives a brief introduction to the mathematics behind physics including the addition and multiplication of vectors as well as velocity and acceleration in terms of particles.

This course is the beginning of a six course sequence that explores the theoretical foundations of modern physics. Topics in the serie...

β–Ά Play video
shy geyser
#

thank youu, im behind in class now since were now in momentum and collisions topic

undone epoch
shy geyser
#

oh btw do you have an idea how to derive these 3 formulas? where do i start? our physics is calculus based

undone epoch
#

There's been a time when I did momentum. A elastic collision, for example two colliding balls, is when the balls collide, they go with the same velocity on its way back. Expecting the energy is being kept, the momentum will be the same as $$m_Av_{0A}+m_Bv_{0B}=m_Av_A+m_Bv_B$$

wraith daggerBOT
shy geyser
#

thank you so much sadcatthumbsup

undone epoch
#

I hope those will help, I already forgot momentum...ded

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#

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hearty basin
#

how do u answer the question in red please πŸ‘πŸΎπŸ‘πŸΎ

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coral jewel
#

$\int_0^{\frac{\pi}2}\frac{-4\sin x+7\cos x}{2\sin x+3\cos x}dx$

wraith daggerBOT
#

FungusDesu MSC2020 34A05

coral jewel
#

2

#

i solve this by multiplying both numerator and denominator by sec^3x and subbing u=tanx

#

but the problem ensues when i realized tanpi/2 is undefined

#

so is this an improper integral?

hollow minnow
#

It is an improper integral.

coral jewel
#

so after subbing u=tanx in i get

#

$\int_0^{\infty} \frac{-4u+7}{2u(u^2+1)+3(u^2+1)}du$

#

do i just...continue as usual?

wraith daggerBOT
#

FungusDesu MSC2020 34A05

hollow minnow
candid mason
#

All good I think your approach will work as well

hollow minnow
silk hound
#

Ayy guys this ones too easy. You're substituting too much.

#

Just split the integral.

hollow minnow
#

Yeah actually

#

You're right

silk hound
#

$\frac{7cosx-4sinx}{2sinx+3cosx} = -2\frac{2cosx -3sinx}{2sinx+3cosx} -1$

wraith daggerBOT
#

Solomaniac

silk hound
#

@coral jewel

#

See something?

cedar kilnBOT
#

@coral jewel Has your question been resolved?

coral jewel
#

how didnt i see that

#

but anyway yeah i think i know now

#

.close

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hallow bear
#

could anyone help me with it?

In the isosceles trapezoid ABCD with acute angle A equal to 60Β°, a median EF is drawn, intersecting diagonal AC at point O. It is known that FO is 10 less than OE. Find EF if the perimeter of the trapezoid is equal to 120.

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pseudo merlin
#

hi

cedar kilnBOT
pseudo merlin
#

how would i do this

subtle harbor
pseudo merlin
#

thios is waht my book looks like

#

@subtle harbor

subtle harbor
#

well you are given formulas for activity and amounts of strontium

pseudo merlin
#

what they both look the smae

#

same

#

arent they both half life

#

i thought the formula for activity was A=N/T

subtle harbor
#

A=A_0 (1/2)^n where A_0 is initial activity, n is number of (months presumably) and A is current Activity

N=N_0 (1/2)^n where N_0 is initial number of strontium atoms, n is number of months, and N is the current number of strontium atoms

subtle harbor
pseudo merlin
#

how come N is the number of months when activity is measured in BQ/s

subtle harbor
#

???

#

i said n is the number of months

pseudo merlin
#

i thought all the units had to match

#

so then N had to be the number of seconds in a month

#

wait

pseudo merlin
pseudo merlin
#

or am i converting 6 months to 1 year

cedar kilnBOT
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chrome turtle
#

I am tryin to find a vector

cedar kilnBOT
chrome turtle
#

Inclined at 60Β° to all the theee axis

#

Assumin it to be xi yj zk

#

i am doing i β€’ (xi+yj+zk)/|i||vector| = cos 60

#

and getting

#

x/√(x²+y²+z²) = 1/2

strange berry
#

u can assume that the magnitude is 1

#

for the vector u assumed

chrome turtle
#

Oh ye

slow jewel
#

There can be infinitely many vectors, so you can multiply with a constant later on

strange berry
#

cuz there are infinitely many magnitudes possible

slow jewel
#

Lol

chrome turtle
#

yeye

#

thanks

#

.close

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junior flame
#

okay hello people, i was playing with numbers in my mind and i was stuck on a problem, the previous part is quite irrelevant but my problem or more like question is, Is there a direct way to calculate the fourth root of a given number by the long division method, with as much as i could think, i could do it by taking the square root of the number two times by the long division method, the prime factorization rather works for smaller numbers but gets very inefficient as the number becomes larger in magnitude bcoz then the divisibility identification and constant factorization can make it a bit messy and that is why i would wanna know if there exists a direct long division method to do it, i tried grouping the numbers in a pack of 4 starting from left(edit: i meant right*), the standard method you use in long division method to find square roots and cube roots but i couldn't go further than the first step of taking a number who's fourth power would be smaller than the first group that of the dividend

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#

@junior flame Has your question been resolved?

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@junior flame Has your question been resolved?

violet vortex
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@junior flame Has your question been resolved?

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blazing sleet
#

I want a function looking like the red line. It passes through x of 4 and y of 1, the other coordinate needs to be about x of 0,05 and y of 0.

digital cliff
#

looks loggy

blazing sleet
#

True.

wraith daggerBOT
#

Aβ„€Γ˜

digital cliff
#

something like that

#

unless you need the asymptote at x=0

#

in which case use this

wraith daggerBOT
#

Aβ„€Γ˜

blazing sleet
blazing sleet
digital cliff
blazing sleet
#

Yes, I did read that, thank you.

#

Quite good, thank you! May I close this?

#

For if you read mine response that is.

digital cliff
#

sure

blazing sleet
#

.close

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barren spade
cedar kilnBOT
barren spade
#

I've been trying this for a bit but can't seem to find a solution

dire geode
#

compare $e^{\sqrt{\sin(x)}}$ with $e^u$

wraith daggerBOT
#

riemann

dire geode
#

what should u equal in the substition

barren spade
#

I tried u= root sin x

#

but it wasn't working out nicely

dire geode
#

show

barren spade
#

i get cos(x)/root(cosx) x e^u du

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which is rootcos(x) exp(u)

dire geode
#

you need to express cos(x) in terms of u only

#

use pythagorean/trig identity

barren spade
#

cos = root (1-sinx)?

dire geode
#

no

#

write the identity you're using here

barren spade
#

cos^2 + sin^2 = 1

#

that's the one I was thinking of

#

ah minus

#

but how do you write that in terms of u
root 1-u^2

dire geode
#

u = sqrt(sin(x)). sin^2(x) = ?

barren spade
#

u^4?

dire geode
#

yes

barren spade
#

ah

dire geode
#

you also need du in terms of dx or vice versa

barren spade
#

dx = root cos(x) du

#

is that right?

dire geode
#

dont' know how you got that

barren spade
#

I see

#

that's probably where I am getting it wrong

#

didn't realise there was chain rule

#

it's 2u/cos(x)

#

😐

barren spade
#

.close

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#
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topaz yew
cedar kilnBOT
spiral fog
#

Whats the Q

topaz yew
#

this is my work. I dont know what to do for the complex numbers with modulus less than one

#

i need to prove it

#

for any complex number z

mortal grove
#

then obviously, everything bigger will also hold true

#

so it boils down to minimizing |z+1| and |z^2+z+1|

#

or let z = a+bi and do a ton of Algebra lol

topaz yew
mortal grove
#

then if it holds at the minimum value, it holds for anything bigger

topaz yew
#

and how exactly can i find those minimum values

spiral fog
#

$|(z + 1)^2 + 1| \geq 1$

wraith daggerBOT
#

casework

spiral fog
#

If $|z| < 1$ then the real part of that thing has to be bigger than 1

wraith daggerBOT
#

casework

spiral fog
#

Or no. Yeah maybe i just made a mistake

#

Ok yeah i was wrong

topaz yew
#

:)

#

maybe some notations would be useful

#

i tried t = z+1

#

but it didnt go anywhere

#

i think this is correct

#

thanks for help anyways

#

.close

cedar kilnBOT
#
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steel coyote
#

Hi, I need help with this question.

cedar kilnBOT
#

@steel coyote Has your question been resolved?

steel coyote
#

<@&286206848099549185>

royal loom
steel coyote
#

step 2

cedar kilnBOT
#

@steel coyote Has your question been resolved?

steel coyote
#

.close

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barren dove
cedar kilnBOT
barren dove
#

Can anyone help with this?

tepid sail
#

do you have a diagram

barren dove
#

Like a drawing of the diamond

#

If so yes

tepid sail
barren dove
#

Thats all i got lmao

tepid sail
#

can you give me a variable for distance between player and home

barren dove
#

Y is fine

tepid sail
#

I'm keeping a = 90

#

to make things easier

#

@barren dove do we know dx/dt?

barren dove
#

Yes somewhat lmao im just not the best at calc

tepid sail
#

you want me to guide you through this process

#

?

barren dove
#

So like 2x/2y?

tepid sail
#

2x * x' + .... = ...

#

where x' = dx/dt

barren dove
#

okay so its just 2x=2y and we carry the y over?

tepid sail
#

ur not impliclty differentiating properly

barren dove
#

Am i forgetting the 90/a^2?

tepid sail
barren dove
#

Oh lmao 😭 i dont get it much why do we derive the x twice?

tepid sail
#

but basically

barren dove
#

No ur fine dw i’m just kinda slow within these topics

tepid sail
#

we apply chain rule and we are doing $\frac{d}{dt}(x^2)$

wraith daggerBOT
#

nosqldb

tepid sail
#

so we get $2x \cdot \frac{d}{dt}(x)$

wraith daggerBOT
#

nosqldb

tepid sail
#

we do that for every term

barren dove
#

Oh okay do those r just the rules

#

So*

tepid sail
#

amazing or nah?

barren dove
#

after that do i substitute the numbers then?

#

Yeah i get the chain rule portion i j need to learn how to do it more fluently on my own😭

tepid sail
#

so what's da/dt

#

I'm keeping a to be the 90