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Why is this false? Can I not do a partial integral necessarily? Is it not being partially differentiated with respect to X? 
there is no such thing
consider as a counterexample f(x,y) = x^2y/2 + y
what is the partial of this wrt x?
The partial would be 2x*y + y
I'm confused, do I not treat y as a constant in ssense?
Would it then be x^2/2 + 1
Am I confusing which one should be a constant?
would be zero
oh so it would be x^2/2 + 0
gotcha, so in other words I could have lost a term of y
I think I understand what you mean now... it could have been y there or some constant times y
Am I missing anything else? Thank you for your help btw, brain is sputtering apparently
not just a constant times y
any function of y
if (g) is a function of (y) only, then (\pdv{g}{x} = 0)
maximo
meaning that the constant of integrating wrt x is now an arbitrary function of y
rather than a constant number
the idea is that the integral should be the antiderivative + (anything that would derive to 0)
if you integrate wrt x, in this context (anything that would derive to 0) is an arbitrary function of y
so (f(x,y) = \frac{1}{2}x^2y + g(y))
maximo
Ahh yeah, I think I was losing track what was a constant
I appreciate your help... so it really means I can't integrate the output of a partial derivative and expect a simple answer because I could be missing an entire function of y (the thing I treated as a constant) π
Thank you @short blade I think you've put me on the right track
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how do I find fn inverse
why are you asking the same question on two channels?
You have someone helping you in your first channel, ask there
x = (e^y +e^-y)/2 and find y
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Hello, could someone help me solve this problem please. Iβm unsure how to do it
Iβd rewrite at the first line
Instead of using double angle
You have
cos(2x)=cos(x)
And then you can solve that immediately
antipodal rodent spotted
based lisa moment
But what about the sin? Do we just ignore it
Ohhh thank you
We just rewrote it
What do you mean?
What can n be?
Any number?
No definetly not
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hey
How do I do this
maximo these pics are awful
I didnt try cos that would lead me to spend all night experimenting and I just wanna know how to do this
subtract 2 from every Y value
and do the equation
blame austin
pardon you
I meant +2
helpers lounge must have really fallen apart without me damn
we are stronger than ever
this is what you guys are up to nowadays
Bruh what is going on
layla you better start using these
consider how f(x-2) transforms f(x)
think geometrically of what the integral looks like
you should see a correlation between the integral you sent and the one in this picture
is it the same thing
the same result
why do you say that
the function is translated to the right by 2
and the boundaries are now 1 to 3 rather than -1 to 1
10.52 is the integral btw (with no translation)
yes they are equal
what do I do about this
I know I can rewrite the equation
because all the Y values are greater than 2
But the mark scheme doesnt care about that
Ohh I see (I think
Subtract the square of 2
cos the area when the height is 2 is 2^2
so you basically remove a square chunk from underneath
yeah this is way quicker and more sensible
But all of these are easy just because the y values are greater than 2
so I dont have to worry about when the translation allows for points where y is below 0
How do I do this <@&286206848099549185>
IF ANYONE SEES THIS, PLEASE CAN YOU TYPE THE WHOLE EXPLANATION AND WALKTHROUGH IN MY DMS
I GOTTA SLEEP, ITS 1:38
GN
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I'm still stuck on my problem from earlier about finding point C on a triangle. I have the positions of point A and B, know the distance from point A to C, and the vector direction of point B to C. I also know distance from point A to C is always greater than the distance from A to B. I don't know how to find point C using this. I know it's the intersection of that direction from B to C and a circle made around A with it's distance from C as the radius, but no idea how I can actually do that. My maths is appalling and forgotten all about trigonometry like this.
just reading the info im picturing like
you know the distance from A to C
so im imagining a circle of that radius around A
somewhere on that circle will be C
then you know the direction from B to C, so thats like a ... a line in that direction
does that make sense?

well you could do it very very explicitly
find the equation for the circle
and the equation for the line coming out of B
i think itd be easy to do like
do you know to parameterize?
well we dont have to use that word
lets call the line coming out of B and going towards C
so what you would like to do is find the distance from some point on that line (or ray, i guess, whatever) to A
I think that makes sense as a way to interperate it?
Right
at most 2 points on this line will be right
i mean equal to the distance from A to C
because each point on this black line is candidate for the placement of C, we want the length of the red line to be equal to that given distance
so, if that makes sense, heres where you could parameterize
i think thats gonna be the easiest way
Makes sense so far.
although im sure theres some higher-level geometric interpretation im missing
or lagrange 
anyways
should we do this generically?
are you given actual numbers at all here?
it doesnt really matter either way
I need to write a script for this, so I can't know the numbers ahead of time.
it might be easier generically but it will be more symbols
okay
so the only topics are parameterization of a vector and distance formula
say you have some starting point, $B= (b_1, b_2)$ given
jan Niku
can i do business and economics here
and you know the vector $\vec{BC} = (m_1, m_2)$
jan Niku
im gonna use round brackets, i hope you understand these are vectors
hey
#βhow-to-get-help , but yes
just not in this specific channel
im not sure, sorry.
@gray verge the parameterization of this line is $P(t) = (b_1 + m_1 t , b_2 + m_2 t)$
jan Niku
parameterization because we introduced a parameter, t, that picks a point out of the line
all you have left is the easy part, which maybe you feel comfortable with
say youre given $A = (a_1, a_2)$ and $D$ which is the distance from $A$ to some $P(t)$ desired
jan Niku
what should t be?
@gray verge is that enough of a hint
i dont wanna resolve the whole thing for you because theres probably value in thinking through it 
but all you should need now is the distance formula
I am a little confused why the t introduced here isn't (b_1 + m_1 t**_1** , b_2 + m_2 t**_2**)
it has to be the same for both
one way to think of this is as $B + t M$ where $B$ and $M$ are vectors, and $t$ is just some number
jan Niku
it has to be the same, because it makes sure we stay on the vector that will connect B and C
this is where a little vector intuition helps
Not entirely sure how P(t) can equal (x * t, y * t) but I can role with that enough to think through the rest of what you just posted, which I'll take a second to try understand.
t here would be the length between B and C, I think.
i gotta sleep but i asked if other people can come help
if youre still on this tomorrow and no one helps will you ping me?
Oh. Well in that case thank you for getting it this far and have a good night.
but see if other ppl come
Will do π I'm GMT + 9 so you might be pinged at a strange time, mind you.
@gray verge Has your question been resolved?
@gray verge Has your question been resolved?
Japanese?
Yup.
Not japanese myself, but I live here now. Learning the language slowely.
@gray verge Has your question been resolved?
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guys
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dont really know what to do after obtaining distance as it comes in sin and idk how to sum all those sin terms
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2
ans is 12 btw
in case it helps
bcs u write the eqns of lines
and then u find the distance of the point from those lines
but after that
what can u do
draw a picture
if you have the distances as a function of n, sum them?
i get the general distance d(n) as sum function of sin 1/n
some*
and then
show your work
its very rough
but i got the three equations
of the line
which comes as y = β3 x, y= - β3x + 4β3
and y = 0
and then u just take the point as
(1/n,sin1/n)
and then when u calculate the sum of the distances u get something like sin 1/x + 2β3
sin 1/n*
idk i know that the sum is incorrect
but idk where im going wrong
where do you calculate the perpendicular distance?
unless im making some silly mistake
the sum of perpendicular distances
will come
in terms of sin 1/n
which cannot be summed over
,rotate
you're not explaining how you're using perpendicular distances still. can you just find d(2) using your three lines
okay
@muted oyster Has your question been resolved?
its
i can help you out if you still need
advanced or mains?
ok here
first lets start with finding d(n)
suppose theres a point (x,y) then what is the sum of absolute values of the distances to all sides?
you should be able to show it is $$|y|+\left|\frac{y-\sqrt3x}2\right|+\left|\frac{y+\sqrt3x-4sqrt3}{2}\right|$$
and ive written it here
Barycentre
sorry
yhat should be it right?
yeah
then put in y=sin(1/n) and. x=1/n
note that we are evaluating n from 1 onwards
and $sin(1/x) $is positive for $x\geq 1$
Barycentre
So you can remove the absolute value from the sin term
but wait
for the second erm
assume d = 2
so we have 1/2 and sin 1/2
sin 1/2 comes to around 0.4 and β3/2 comes to around 0.8
u cant really remove the absolute for that then can u
ull have to add a negative
for the next two terms notice that $\sin(1/n)<\frac{\sqrt{3}}{n}$ for $n>1$
Barycentre
i got the idea
if its possible
could u write down ur solution somwhere
on paper
and i could then go through it and get it clarified w u
yes okay
!nosols
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
!noans
The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.
?
can learning not be done by seeing how someone else approached the problem
wtv
@crimson sedge thanks for tryna help
if u have some solution ready just send it in dms π
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iβm not even a helper
good point. the rest still applies
Understood. Thanks, uh, ββ-. Youre not really riemann, so I wont call you that.
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I am stuck with this question .
let x , y ,z be integers . suppose gcd(y,z)=1 , further suppose that xy is divisible by z , then x is divisible by z
Please don't occupy multiple help channels.
gcd(y,z)=1 implies theres no prime that divides y,z simulataneously. Hence if a prime $p | z$ and at the same time $p | xy$ but since $p\nmid y$ then we can say that $p\mid x$
Barycentre
can you conclude your result then?
I wouldnt skip immediately to the conclusion because $z$ can have powers of some primes too. More generally, if $\gcd(y,z)=1$ and $p^n|z$ then $p^n \nmid y$. Thus follows youe result.
Barycentre
Oh thank you
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Is this a good enough proof that x MONUS 1 is a primitive recursive function?
recursive in math? i didnt know that was a thing
also #get-advanced-access if you need it
Thank you ill switch over
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is this correct?
@sick ledge Has your question been resolved?
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i'm lost as to when i need truncate/round when solving lineal systems with the Gaussian elimination method because i don't understand the finite precision system well. I understand how to solve the exercise with out the rounding, but i'm otherwise stuck. any help would be appreciated.
Example:
Consider the finite precision system F (10, 4, ββ, β).
Solve the linear system by the Gaussian elimination method using rounding as the method
approximation in the finite precision system.
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For these derivatives, I understand Ux and Ut as they just use the chain rule but need some help comprehending Uxx, Uxt and Utt (or not in this case).
This is kinda stupid but where is the term I'm missing
Hm. I guess If i use schwarz theorem I can see that Ut has Ua and Ub and do it that way around. But how do I know it will be Uba + Ubb instead of Uab +Uaa
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this seems so basic
but i cant do it for no reason
and i dont wannt to use the graphs i wanna do it with like tables and sketch it out
Like i cant get a u shape from my points that i made
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for (fg)(x)
is like
f(g(x))?
Like i do it
and got like 36-(x+3)^2
in the sq root
solved it out and got that
and it has red x so wrong π
can you elaborate
what is your question
Like
if i want f/g of x for this one
will just be the f on the top
and the g on the bottom?
f divided by g, yes
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-9/4 / 10
how is this -9/40?
-9/4 * 1/10
whats the name of this rule?
just what division is, if i divide by a im multiplying by 1/a
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HELP
How do I begin to answer 12.
I completely forgot
And am panicking
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(4a + 1) (2a + 6) = ? w/ solution pls
!noans
The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.
what have you tried @shy kayak
are you just trying to find out what a is
do you understand distribution?
im trying to solve it
i dont, can you explain it?
x(2a+6) = 2ax + 6x
does that seem familiar?
just distributing multiplication across addition
yeah actually, our math teacher used that same exact example
but what do we do if were supposed to multiply the 2 terms?
wdym multiply the two terms
the first term multiplied by the second term
they're called factors, not terms, when they're being combined by multiplication
a + b + c - d
a, b, c, d are terms
(a)(b)(c)
a, b, c are factors
just to clarify those erm...terms
so are you CRYSTAL CLEAR on distribution?
yes yes
is that something you feel like you've mastered?
ok well it's basically the same concept
not mastered but i can do it
we did:
x(2a+6) = 2ax + 6x
but now just replace x with (4a+1) on the left and you'd get your original problem:
(4a+1)(2a+6)
right?
yea
x(2a+6) = 2ax + 6x
ok now replace x with (4a+1) on the right side:
2a(4a+1) + 6(4a+1)
and it basically simplifies to two distributions
(2a)(4a)+2a + 24a + 6
solve for what, this is just changing to a different version...
first factor?
the (4a + 1)
explain on how i solve it, and i can use that for the other factor and for other questions aswell
because i really dont get it man
you've completely lost me
are you just trying to distribute this whole thing
to get a polynomial
that's all thats happening, yes
i recommend you just watch a video on foil-ing https://www.youtube.com/watch?v=Dn6f_fL79Ws&ab_channel=TabletClassMath
Learn how to multiply binomials using the FOIL method. The FOIL method stands for first, outer, inner and last β these are the steps you take to multiply binomials in algebra. The video will explain a few examples so you can understand the FOIL method.
TabletClass Math Academy:
https://tcmathacademy.com/
so basically when you do this
you are trying to multiply each term by each term
i'll just use this as an example
yes, that's essentially what ends up happening
each term in the first parenthesis by each term in the second one
just watch the video
yep
@shy kayak do you understand this so far
shit
kk
im watching the video
math class is done already but im still gonna try stuff for next time
okay
thanks for helping but im just gonna review when i get home from school
love you guys
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please someone help me on this
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1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
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1
you can start by naming them and finding them one by one
where A,B,C can be seen and D is at the back
@rapid juniper Has your question been resolved?
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can elements be agebraic expressions or equations in a set?
yes

@crimson sedge Has your question been resolved?
within reason, yes
and EVERYTHING
not everything
?
for example, a set can't contain itself
ye
wait
but
it can doe
like
Real numbers
set
got
Z
(\mathbb{R}\not\in\mathbb{R})
maximo
you cannot have X in X
OH ITSELF
it is paradoxical
well sure, but probably nothing worth mentioning
okay
understandable stuff?
most of the time elements will be numbers, sets, functions, letters, etc.
regular stuff yeah
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hi
Can someone help me rq with this online math quiz
Iβm lost
I canβt find much timely help online and the answer is out there but itβs locked behind a paywall
is this a test, or just practice?
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Yes
What do i do after finding that
just anti derivative?
okay wait so just to be certain rn this
Yes
Im trying to find a way to turn this into integral
but idk what to do with the 8/n
smidgin
Yes
and anti derivative of sqrt is 2/3 x^3/2
so answer is 16/3
okay idk why it took me so long
tysm
!
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Hi, suppose I have the matrix $T=\mqty(1 & 1-i\1+i & 0)$. I can diagonalise it to give $T_{diag} = \mqty(2 & 0\0 & -1)$. I can easily work out eigenvectors using $\mqty(2 & 0\0 & -1)\mqty(a\b)=-1,2\mqty(a\b)$. But is it possible to work out the eigenvectors using $T$ instead of $T_{diag}$? I can't seem to get anywhere with $\mqty(1 & 1-i\1+i & 0)\mqty(a\b)=-1,2\mqty(a\b)$.
EvilScientist
sure, you can work them out using T
what went wrong when you tried to solve
$$\begin{pmatrix}1 & 1-i \ 1+i & 0 \end{pmatrix} \begin{pmatrix}a \ b\end{pmatrix} = -\begin{pmatrix}a \ b\end{pmatrix}$$
Bungo
@opaque crypt Has your question been resolved?
I got $a=b(1-i)$ and $b=\frac{a}{2}(1+i)$, so if I set $a=1$, I get $b=\frac{1}{1-i}$. But this contradicts the answer I'm getting when I solve $\mqty(2 & 0\0 & -1)\mqty(a\b)=2\mqty(a\b)$.
EvilScientist
In that case I get a=1, b=0
I suspect it's something to do with the meaning of diagonalisation. It's been a while since I've used this.
Oh sorry, this is for me solving for the eigenvalue of 2. Not -1
well remember that the two matrices are expressing the same transformation with respect to different bases
so when you compute the eigenvectors using the two matrices, they are also expressed with respect to different bases
you can't compare them directly
Oh that's what I missed. Thank you. So the diagonalised case is in the basis of its eigenvectors which is why the elements of the matrix are so simple. Is this correct?
cool, so what basis would the undiagonalised matrix be in?
i guess you could say it's in the "original" basis (the one corresponding to the original matrix before you diagonalized it)
if you find the matrix V such that A = VDV^-1 (where A is your original matrix and D is the diagonal version), then the columns of V are the eigenvectors in the original basis
that's what they look like in the diagonalized version
I understand! Thank you so much!!! Also, how are there so many helpers? Are you guys paid?
nope, all volunteers
wow thank you! I appreciate it a lot
sure, gl
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hi @rich idol
sorry to bother u but
howed u get this #help-23 message
b = -a/2?
ya
SHOW THE INTEGRAL!!!!
wot
WRONG CHAT
yeah so
a + 2b =0
rewrite it
i know but its your integral
b = -a/2
I ALREADY SAID SHOW THE INTEGRAL THERE!!!!!
I am not varia π
oh
wait wait but wasnt it 2ab +a^2=0?
yup
you can factor out an a
a(a+2b) = 0
:))
ohh
y cannot it be 0
try plugging in 0 it doesnt work 
so you get a= 0, and a^2+2b = 0
but if you plug in a=0 it doesnt work
so you just go with a^2+2b = 0
o
its like facttoring quadratic equations
except you see here that one of the answers doesnt work
so u go with the other one

isnt is a(a+2b)?
all good lol
yeah u just factor it out and then set it equal to 0
a=0 doesnt work so the other one does
and just rewrite it
a+2b = 0 is the same as b=-a/2

could i js write a=-2b?

the reason why u write it as -a/2 is so that you can easily convert it to -3a/2 = -3
but i mean maybe you can do it another way
uhh whered u get the 3 from
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i need help, i dont understand physics, like i cant seem to apply the concepts when solving, where do i go to learn it beginner friendly and hopefully master it? im afraid i will fail my physics class because of vector problems
Realities examples helps understanding of concepts. Use your knowledge in practice. https://www.youtube.com/watch?v=ApUFtLCrU90&pp=ygUTY2xhc3NpY2FsIG1lY2hhbmljcw%3D%3D Here is a video that I haven't seen it myself, but it seems to introduce vectors.
(September 26, 2011) Leonard Susskind gives a brief introduction to the mathematics behind physics including the addition and multiplication of vectors as well as velocity and acceleration in terms of particles.
This course is the beginning of a six course sequence that explores the theoretical foundations of modern physics. Topics in the serie...
thank youu, im behind in class now since were now in momentum and collisions topic
Vectors are present change that is expected. You have three force acting on a object, those vectors are the expected present change.
i will watch this video and solve, hopefully i get goodπ₯Ή
oh btw do you have an idea how to derive these 3 formulas? where do i start? our physics is calculus based
There's been a time when I did momentum. A elastic collision, for example two colliding balls, is when the balls collide, they go with the same velocity on its way back. Expecting the energy is being kept, the momentum will be the same as $$m_Av_{0A}+m_Bv_{0B}=m_Av_A+m_Bv_B$$
Good
https://youtu.be/aIhScO3_I50?feature=shared https://youtu.be/-q-WiX-KVXo?feature=shared These two would explain better than mine.
Momentum - Conservation of Momentum - Center of Mass- Nice Demos
Assignments Lecture 13, 14 and 15: http://freepdfhosting.com/f96866498e.pdf
Solutions Lecture 13, 14 and 15: http://freepdfhosting.com/dbf654957b.pdf
Collisions - Elastic and Inelastic - Center of Mass Frame of Reference
Assignments Lecture 16 and 17: http://freepdfhosting.com/8d8ebb6850.pdf
Solutions Lecture 16 and 17: http://freepdfhosting.com/881ee58152.pdf
thank you so much 
I hope those will help, I already forgot momentum...
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how do u answer the question in red please ππΎππΎ
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$\int_0^{\frac{\pi}2}\frac{-4\sin x+7\cos x}{2\sin x+3\cos x}dx$
FungusDesu MSC2020 34A05
2
i solve this by multiplying both numerator and denominator by sec^3x and subbing u=tanx
but the problem ensues when i realized tanpi/2 is undefined
so is this an improper integral?
It is an improper integral.
so after subbing u=tanx in i get
$\int_0^{\infty} \frac{-4u+7}{2u(u^2+1)+3(u^2+1)}du$
do i just...continue as usual?
FungusDesu MSC2020 34A05
Indeed, you do.
Have you considered letting x = tan(u/2)?
All good I think your approach will work as well
Weierstrass sub will be more complicated than this method.
$\frac{7cosx-4sinx}{2sinx+3cosx} = -2\frac{2cosx -3sinx}{2sinx+3cosx} -1$
Solomaniac
@coral jewel Has your question been resolved?
wuh
how didnt i see that
but anyway yeah i think i know now
.close
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could anyone help me with it?
In the isosceles trapezoid ABCD with acute angle A equal to 60Β°, a median EF is drawn, intersecting diagonal AC at point O. It is known that FO is 10 less than OE. Find EF if the perimeter of the trapezoid is equal to 120.
Draw it down
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hi
idk which formula to use
thios is waht my book looks like
@subtle harbor
well you are given formulas for activity and amounts of strontium
what they both look the smae
same
arent they both half life
i thought the formula for activity was A=N/T
A=A_0 (1/2)^n where A_0 is initial activity, n is number of (months presumably) and A is current Activity
N=N_0 (1/2)^n where N_0 is initial number of strontium atoms, n is number of months, and N is the current number of strontium atoms
well I'm unsure what the A formula in the slides means then lmao
how come N is the number of months when activity is measured in BQ/s
i thought all the units had to match
so then N had to be the number of seconds in a month
wait
does n just mean number of half lives
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I am tryin to find a vector
Inclined at 60Β° to all the theee axis
Assumin it to be xi yj zk
i am doing i β’ (xi+yj+zk)/|i||vector| = cos 60
and getting
x/β(xΒ²+yΒ²+zΒ²) = 1/2
Oh ye
There can be infinitely many vectors, so you can multiply with a constant later on
cuz there are infinitely many magnitudes possible
Lol
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okay hello people, i was playing with numbers in my mind and i was stuck on a problem, the previous part is quite irrelevant but my problem or more like question is, Is there a direct way to calculate the fourth root of a given number by the long division method, with as much as i could think, i could do it by taking the square root of the number two times by the long division method, the prime factorization rather works for smaller numbers but gets very inefficient as the number becomes larger in magnitude bcoz then the divisibility identification and constant factorization can make it a bit messy and that is why i would wanna know if there exists a direct long division method to do it, i tried grouping the numbers in a pack of 4 starting from left(edit: i meant right*), the standard method you use in long division method to find square roots and cube roots but i couldn't go further than the first step of taking a number who's fourth power would be smaller than the first group that of the dividend
@junior flame Has your question been resolved?
@junior flame Has your question been resolved?
Hello , i like building stuff and please vizit my roblox game
Just Run!
Thanks for 50 views!
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I want a function looking like the red line. It passes through x of 4 and y of 1, the other coordinate needs to be about x of 0,05 and y of 0.
looks loggy
True.
Aβ€Γ
Aβ€Γ
I do not mind, if I can, I will get it, not necessity.
That is the one I am trying myself, yet, a bit different. Let me check what you provide.
this one is if you want the asymptote
Yes, I did read that, thank you.
Quite good, thank you! May I close this?
For if you read mine response that is.
sure
.close
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I've been trying this for a bit but can't seem to find a solution
compare $e^{\sqrt{\sin(x)}}$ with $e^u$
riemann
what should u equal in the substition
show
cos = root (1-sinx)?
cos^2 + sin^2 = 1
that's the one I was thinking of
ah minus
but how do you write that in terms of u
root 1-u^2
u = sqrt(sin(x)). sin^2(x) = ?
u^4?
yes
ah
you also need du in terms of dx or vice versa
dont' know how you got that
I see
that's probably where I am getting it wrong
didn't realise there was chain rule
it's 2u/cos(x)
π
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Whats the Q
this is my work. I dont know what to do for the complex numbers with modulus less than one
i need to prove it
for any complex number z
the easiest way to do this is to show that even the smallest possible value for each makes that equation hold true
then obviously, everything bigger will also hold true
so it boils down to minimizing |z+1| and |z^2+z+1|
or let z = a+bi and do a ton of Algebra lol
so i need to find a z such that both expressions have the smallest values possible?
not necessarily a z, but find the minimum value of each of those expressions
then if it holds at the minimum value, it holds for anything bigger
and how exactly can i find those minimum values
$|(z + 1)^2 + 1| \geq 1$
casework
If $|z| < 1$ then the real part of that thing has to be bigger than 1
casework
:)
maybe some notations would be useful
i tried t = z+1
but it didnt go anywhere
i think this is correct
thanks for help anyways
.close
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Hi, I need help with this question.
@steel coyote Has your question been resolved?
<@&286206848099549185>
step 2
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Can anyone help with this?
can you share it
no thats perfect
can you give me a variable for distance between player and home
Y is fine
then we have x^2 + a^2 = y^2
I'm keeping a = 90
to make things easier
@barren dove do we know dx/dt?
Yes somewhat lmao im just not the best at calc
okay let's first implicilty differentiate
you want me to guide you through this process
?
So like 2x/2y?
okay so its just 2x=2y and we carry the y over?
not exactly
ur not impliclty differentiating properly
Am i forgetting the 90/a^2?
2x * x' + 2a * a' = 2y * y'
Oh lmao π i dont get it much why do we derive the x twice?
I'm so sorry; I shouldn't have you given the answer first
but basically
No ur fine dw iβm just kinda slow within these topics
we apply chain rule and we are doing $\frac{d}{dt}(x^2)$
nosqldb
so we get $2x \cdot \frac{d}{dt}(x)$
nosqldb
we do that for every term
after that do i substitute the numbers then?
Yeah i get the chain rule portion i j need to learn how to do it more fluently on my ownπ
2x * x' + 2a * a' = 2y * y'
so what's da/dt
I'm keeping a to be the 90
try


