#help-13

1 messages · Page 43 of 1

twilit jasper
#

I don’t know how to set it up

radiant fjord
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Start by drawing a diagram

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Of the base and the projections

cedar kilnBOT
#

@twilit jasper Has your question been resolved?

cedar kilnBOT
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agile turret
#

can anyone help me with this i will pay you back in steam

cedar kilnBOT
#

Please don't occupy multiple help channels.

dire geode
#

.close

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final glade
#

ln(9,3x10^-6/k) = -100x10^3/8,31 x (1/5250)

How can I solve for k?

tough aurora
#

with a calculator for sure

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exponentiate then isolate k

cerulean sail
#
  • also can you write it on paper or something please? a bit ambiguous on what you want
#

$\ln \left( \frac{9.3 \times 10^{-6}}{k} \right) = -\frac{100 \times 10^{3} }{8.31} \times \frac{1}{5200}$

wraith daggerBOT
#

chartbit

cerulean sail
#

Is that what you mean?

cedar kilnBOT
#

@final glade Has your question been resolved?

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dusk oyster
#

aye if anyone can help me figure out why i got 3 questions wrong on my quiz please help me out

dusk oyster
cedar kilnBOT
#

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dusk oyster
#

oh

vale willow
#

@dusk oyster Not 100% sure what the first question is trying to ask you, but for the second photo, you did almost everything right, but you solved for SQ not SR, 4(12) + 2 is the lengh of SQ not SR. See if you can figure out what SR must be since you know SQ. Then in the third photo it seems you solved for x wrong. It is hard to read your hand writing, but it seems to me that x should be 7. Then you know that AM + MB = AB so use x to get the lengths of AM and MB and then add them to get the result.

dusk oyster
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I figured out the first photo

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Ill go onto the second one and ill tell you what happened @vale willow

dusk oyster
#

so for the second

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I would do 2x+1

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2(12)+1?

cedar kilnBOT
#

@dusk oyster Has your question been resolved?

dusk oyster
#

@vale willow

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<@&286206848099549185>

dusk oyster
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<@&286206848099549185>

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specifcally the 2nd and 3rd pic

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alr got the first one

nimble veldt
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second photo: yes, 50 is the full length SQ, but you need just SR, which is the half.
third: you started right with 2x-3 = x+4, but then you had a mistake.

Add +3 add both sides: 2x = x +7
then subtract x on both sides: x = 7

nimble veldt
#

yes

dusk oyster
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2(12)+1 = 25

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thats right

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then its 2x + x+7

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x = 7 AB=22

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@nimble veldt

nimble veldt
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yes

dusk oyster
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shit alr thanks bro

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thin hedge
cedar kilnBOT
thin hedge
#

Can someone explain this quadratic

#

I'll take a pic of my work

cedar kilnBOT
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cobalt leaf
#

can someone breakdown how they simplified it from the red star

crimson delta
#

a fraction is 0 when the numerator is 0

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then move the second part to the other side

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square both sides

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substract x^2(a-x)^2 from both sides

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divide by b^2 on both sides

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and the last one is a clever observation

cobalt leaf
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after that im confused

crimson delta
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what are you left with now

cobalt leaf
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b^2a^2=2ab^2x

crimson delta
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how did you get that

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you have $x^2(a-x)^2+x^2b^2 =(a-x^2)x^2+(a-x)^2b^2$

wraith daggerBOT
#

Denascite

crimson delta
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after the squaring

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I multiplied out the {} bracket

cobalt leaf
#

got it

#

ty

#

.close

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carmine elk
cedar kilnBOT
carmine elk
#

how do i integrate this?

south tundra
#

By parts

cedar kilnBOT
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crimson sedge
#

can someone help me figure out where this one went to?

dull oxide
#

inequality

crimson sedge
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can you elaborate?

dull oxide
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The +1 becomes +0

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And that satisfies the inequality between those two lines

foggy merlin
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of course, n² + n + 1 ≥ n² + n

foggy merlin
#

im tired

crimson sedge
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doesn't make any sense

dull oxide
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0<=1

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start there

timber plover
crimson sedge
foggy merlin
#

basically,
n² + n + 1 ≥ n² + n
-(n² + n +1) ≤ -(n² + n)
2-(n² + n +1)≤ 2-(n²+n)

surreal aurora
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@crimson sedge come to vc and Ill explain

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nvm here's got u

timber plover
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Equality won't be equal for any value of n

foggy merlin
surreal aurora
#

.close

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jovial sandal
#

There were 240 pears and apples at a stall. 8/15 of them were pears and the rest were apples. after some pears were sold, the number of pears left was 4/11 of the pears and apples left. How many pears were sold? Could anyone explain to me how to solve this, as my tutor didn't do a very clear explanation? Thanks.

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timber plover
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twilit nest
cedar kilnBOT
twilit nest
#

Hey

#

can someone tell me what i've done wrong to get the red marked ^2 in last line ?

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the first line is my goal to achieve but its exactly what i got now but with 2n instead of n

crimson delta
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(a^b)^c = a^(b*c)

twilit nest
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yes i know but this wont get rid of the 2n aint it ?

crimson delta
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I mean the whole exponent is wrong

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not sure why they only marked the 2 in red

twilit nest
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can u tell me in what line the exponent started to go wrong ?

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i mean isnt it exactly what ive done? (x^2)^(n+1) = x^(2[n+1]) ?

crimson delta
twilit nest
crimson delta
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x^a^b means x^(a^b)

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not (x^a)^b

twilit nest
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Oh

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So this would be the correct next step? @crimson delta

crimson delta
#

yes

twilit nest
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okay but how would i get rid of the ^2 and instead have n+2 ?

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wouldn't it still give me ^(2n+2) at the end ?

crimson delta
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well now you can apply the law I wrote down earlier

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$\left(x^{2^{n+1}}\right)^2 = x^{2\cdot 2^{n+1}}$

wraith daggerBOT
#

Denascite

crimson delta
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and what is 2*2^(n+1) ?

twilit nest
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Ohhh and then shorten it to n+2

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Yesss i get it

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Thats correct aint it ?

twilit nest
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because the brackets are around the x and not around the 2?

crimson delta
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the exponent is 2^(n+1)

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that's one thing

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set a=2^(n+1)

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then (x^a)^2 = x^(2a)

cedar kilnBOT
#

@twilit nest Has your question been resolved?

cedar kilnBOT
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olive heart
cedar kilnBOT
olive heart
#

How do u do number 38

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I just need a refresher

livid hound
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  1. is pretty much already in vertex form
olive heart
#

really?

livid hound
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yes, don't get intimidated by the lack of expressions

olive heart
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ok how about 39

livid hound
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complete the square to get vertex form

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you should already have an idea of how to complete the square if you've done Q17-37

olive heart
#

ye

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after u complete the square?

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@livid hound

livid hound
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after you complete the square, you'll have the vertex form as desired

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from which you can identify the properties being sought

olive heart
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can you show me wih 39

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so its $g(x)=-x²+2+1$

livid hound
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no

wraith daggerBOT
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Hehehehaw

olive heart
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how

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i completed the square

livid hound
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-x^2 + 2 is not the same as 1 being added to itself

olive heart
#

ohhhhhh

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mb i thought it was 2x

livid hound
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oh and technically 39 was also actually already in vertex form

olive heart
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ye

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number 40 is not

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$x²-5x+25/4$

wraith daggerBOT
#

Hehehehaw

olive heart
#

right?

livid hound
#

you can't just add 25/4 like that

olive heart
#

wdym

livid hound
#

doing just that, you'll have something different to what you're starting with

olive heart
#

i completed the square

livid hound
#

which isn't quite what you want

olive heart
#

hmm

livid hound
#

adding 25/4 completes the square,
but you'd also need to subtract 25/4
effectively adding 0,
to ensure you have something equivalent to what you started with

olive heart
#

so y-25/4=x²-5x?

livid hound
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no

olive heart
#

can you do 40

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i wana see how u do it

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havent done this in a long time

livid hound
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didn't you do 17-37 recently?

olive heart
#

ye but winter break screwed me up

livid hound
#

so you did 17-37 several weeks ago?

olive heart
#

so for 40 whats the first step

olive heart
livid hound
#

read this

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$\cts$

wraith daggerBOT
#

ℝamonov

olive heart
#

ohhhhh

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so u basically add or subtact it to both sides?

livid hound
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do something that keeps the original equation balanced

olive heart
#

so it would be y-25/4=x²-5x+25/4

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right?

livid hound
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no

olive heart
#

whatt???

livid hound
#

you subtracted one side by 25/4 while adding 25/4 to the other

olive heart
#

ye

livid hound
#

it's like going from
1 = 1
to
1 - 1 = 1 + 1

olive heart
#

hmm

livid hound
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which gets 0 = 2 (something clearly false)

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there's no issue if you apply the same operation to both sides

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or doing something that effectively adds 0 to one side

olive heart
#

yea

livid hound
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which isn't what you've been doing

olive heart
#

g(x)=x²⁻5x

livid hound
#

since ideally you want to keep
g(x) on the left side by itself,
you'd want to go with this option

doing something that effectively adds 0 to one side
adding 25/4 completes the square,
but you'd also need to subtract 25/4
effectively adding 0,

olive heart
#

y+25/4=x²-5x+25/4

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right?

livid hound
#

is now valid

olive heart
#

ohhh

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so the sign never changes

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essentially

livid hound
#

but there's no real point of changing g(x) to y

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and doing stuff to the left side

olive heart
#

my teacher said its easier

livid hound
#

not really

olive heart
#

cuz your gonna find the axis of symmetry

olive heart
livid hound
#

if the end goal is to convert to vertex form,
you don't want to do anything to the left side, on focus on manipulating only the right side

#

note that this is not the same as solving an equation using completing the square

olive heart
#

yea

livid hound
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if you were solving equations like in 17-37,
then adding stuff to both sides may be more efficient

#

but this is different

olive heart
#

yea i see

livid hound
#

y+25/4=x²-5x+25/4
in the end, you're gonna want y or g(x) by itself,
so you're gonna need to subtract 25/4 from both sides
so why not just start with
g(x) = x^2 - 5x + 25/4 - 25/4
immediately

olive heart
#

hmmm

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good point

#

but

#

were trying to find the coordinates of the vertex

livid hound
#

yeh,

olive heart
#

so u wouldnt find g(x) by itself

livid hound
#

wdym

olive heart
#

because after y-25/4=x²-5x+25/4

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y-25/4=(x-5/2)²

livid hound
#

missing - sign

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my point still stands

olive heart
#

the coordinates are (5/2, 25/4)

livid hound
#

one sec

#

yuo signs are wrong

olive heart
#

how would you get the coordinates doing it your way

olive heart
livid hound
#

should be
y + 25/4
if you insist on having stuff on the left side

#

y+25/4=x²-5x+25/4
in the end, you're gonna want y or g(x) by itself,
so you're gonna need to subtract 25/4 from both sides

olive heart
#

i meant +

#

mb i was typing fast

livid hound
#

note that on the right side

olive heart
#

but it would result in the same result

livid hound
#

x²-5x+25/4 something you know is a perfect square is still present

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but like i said, you're just making more work for yourself

olive heart
#

true

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but thats how we learned it

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whats your shorter way of doing it

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im curious

livid hound
#

$g(x) = \underbrace{x^2 - 5x + \frac{25}{4}}_{\br{x-\frac52}^2} - \frac{25}{4}$

wraith daggerBOT
#

ℝamonov

olive heart
#

hmm

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im a bit confused

livid hound
#

which part

olive heart
#

fraction

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the bottom part

livid hound
#

that's just explicitly indicating something you already claimed to know

olive heart
#

whats the point of putting 25/4 if they cancel out

livid hound
#

+25/4 - 25/4 = 0
adding 0 doesn't change the value of the expression and you have something equivalent to what you're starting with

olive heart
#

ohh

livid hound
#

similar idea of adding 25/4 to both sides of the equation

olive heart
#

yeaa

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alr i see what u did

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thanks for the help

#

i have to go now

livid hound
#

its all outlined in that summary i made

olive heart
#

ye

#

thanks

#

.close

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upper thicket
#

i understood the solution , but how do i get started with answering these kind of questions ?

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ember plaza
#

I have to disprove this statement. How to do it? I’m a bit lost.

$$\text{Disprove } f\in \mathcal{O}(g) \text{ for}\ f : \mathbb{N}\rightarrow \mathbb{R}{\geq 0} \text{ with} \ f(n) = {2n^3+4} \text{ and} \ f : \mathbb{N}\rightarrow \mathbb{R}{\geq 0} \text{ with} \ g(n)=n^2 + n$$

wraith daggerBOT
ember plaza
#

Egg

sinful current
#

wuh

cedar kilnBOT
#

@ember plaza Has your question been resolved?

ember plaza
#

.close

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lone shadow
#

How do I prove the lower bound?

cedar kilnBOT
lone shadow
#

I can get a meh upper bound by saying let |S| = n, then |SxS| = n^2 and |P(SxS)|=2^(n^2) which is an upper bound

#

I imagine the 2^(n(n-1)/2) comes from some sort of pairing and doing n choose 2 but also unsure about this

cedar kilnBOT
#

@lone shadow Has your question been resolved?

cedar kilnBOT
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@lone shadow Has your question been resolved?

cedar kilnBOT
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@lone shadow Has your question been resolved?

lone shadow
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.close

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dense tangle
cedar kilnBOT
#

Please don't occupy multiple help channels.

dense tangle
#

.close

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dense tangle
#

.reopen

cedar kilnBOT
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dense tangle
#

!help

cedar kilnBOT
cosmic steppe
#

Holy shit

#

Calm the fuck down

dense tangle
#

im sry

#

.close

cedar kilnBOT
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dense tangle
#

.reopen

cedar kilnBOT
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dense tangle
#

.close

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floral pagoda
#

How do I find the derivative of f(x)= x*ln(6x)?

floral pagoda
#

Using the uv formula I got ln (6x) + 1/6

#

this is wrong

south tundra
#

Where's + 1/6 coming from?

#

Derivative of ln(6x) is 1/x

#

You seem to have forgotten about chain rule

#

(ln(6x))' = 1/6x * 6 = 1/x
or
(ln(6x))' = (lnx + ln6)' = 1/x

dire geode
#

another way to see it is log(6x) = log(6) + log(x)

south tundra
#

Yes

floral pagoda
#

I used this formula

south tundra
dire geode
floral pagoda
#

Im still getting 1* ln 6x = ln 6x tho

dire geode
floral pagoda
#

I rewrote it to be more clear

floral pagoda
dire geode
floral pagoda
#

.close

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dire geode
cedar kilnBOT
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floral pagoda
cedar kilnBOT
floral pagoda
#

I said I was re*ard

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dull blaze
#

What do i do next

cedar kilnBOT
dire geode
#

,rotate

wraith daggerBOT
modern compass
#

you shouldn't have (5x+2)^3

dull blaze
#

Why not

#

How do i change it

modern compass
#

the denominator on the left has (5x+2)^2

#

that's what you should multiply through by.

dull blaze
#

Don't you need to multiply C, by whats under A and B

modern compass
#

no. you multiply the RHS by the denominator on the LHS and cancel appropriately

dull blaze
#

Is that better

cedar kilnBOT
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chilly warren
#

Still wrapping my head around continuous functor. Is there continuous functor other than hom functor?

cedar kilnBOT
#

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glacial owl
cedar kilnBOT
#

Please don't occupy multiple help channels.

glacial owl
#

I= 3872812500mm

#

So I'm getting confused with unit conversion and it's giving me really strange numbers

radiant fjord
dire geode
#

done

upper garnet
#

How much 300 kN is mN?

glacial owl
#

Beat me to it

#

0.3

#

Just getting onto structural design so not 100% familiar with units conversion

#

Am I right?

cedar kilnBOT
#

@glacial owl Has your question been resolved?

cedar kilnBOT
#

@glacial owl Has your question been resolved?

native valve
#

yuh

cedar kilnBOT
#

@glacial owl Has your question been resolved?

wicked orchid
#

can someone help me with this plz

cedar kilnBOT
wicked orchid
#

thx

cedar kilnBOT
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tidal cargo
#

Trying to solve a difficult problem at a challenge room:

There are 4 buttons, 1, 2, 3, and 4.

There's some 4-number combination to win. We know for sure that number 3 goes last and there is no repetition.

How would I find a list of all possible answers to brute force it?

lusty grotto
#

u want to see in how many ways u can arrange 3 different numbers in 3 spaces

#

right

crystal raptor
#

There are only 6 possibilities, just try and list them

tidal cargo
#

124, 142, 412, 214, 421, 241?

crystal raptor
#

Yes

tidal cargo
#

Awesome thanks

cedar kilnBOT
#

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elfin marsh
#

If an angle equals to its arc in a circle does it always have to be in center

gaunt hamlet
#

The arc of a circle is defined as the angle from the center

elfin marsh
#

So there is no other point in a circle from where the angle would be equal to the arc

#

?

#

. Close

#

. close

#

.close

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dusty hazel
cedar kilnBOT
dusty hazel
#

Those coefficients seem like they came out of nowhere, I got nowhere.

cedar kilnBOT
#

@dusty hazel Has your question been resolved?

sacred grail
#

looks like roots of unity filter thinkspin

crimson sedge
#

Oh wait

sacred grail
#

yeah

#

discrete fourier kinda

crimson sedge
#

Oh that shit

#

Bleh

wraith daggerBOT
sacred grail
#

because of periodicity reasons

dusty hazel
#

I got it.

#

Thanks.

#

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grand canopy
#

Just being curious since this is outside the scope of my course but, given a matrix let's say A. Is the diagonalisation of A unique or non-unique?

cerulean sail
#

when you say "diagonalisation", what do you mean? Are you asking whether the diagonal matrix you get is unique, or the transition matrix is unique?

grand canopy
#

Well, this sort of arises from a question I was doing

#

The question states " Find a matrix P that diagonalizes A "

#

I'm sort of comparing answers and used some online calculators and they are giving me different values

tropic oxide
#

how different?

#

the P in A = PDP^-1 should be unique up to permutations of columns (and corresponding permutations of diagonal entries in D)

grand canopy
#

The entries are correct, but the positions are different

#

Here is the Matrix A I am working with

tropic oxide
#

assuming there are no repeated eigenvalues -- if there are, then the same eigenspace can have different bases

grand canopy
#

Calculator 1:

#

Calculator 2:

#

In my case, there are no repeated eigen values

tropic oxide
#

right ok hold on

#

i think your image of A didnt go through

#

but we can recover it

grand canopy
#

Sorry

tropic oxide
#

okay

#

right

#

yeah this is easily explained

grand canopy
#

Please do

tropic oxide
#

the cols of P are eigenvectors of A, arranged in the same order as the eigenvalues appear in D

grand canopy
#

I concur

tropic oxide
#

the eigenvalues in D can be arranged any way you like

#

so long as they are the right eigenvalues

grand canopy
#

Yes I was thinking of the same thing but this is not explained in my course

tropic oxide
#

what does your course say? does your course prescribe a particular ordering of eigenvalues?

grand canopy
#

No necessarily, but I am currently doing an acceleration course and a lot of content is mushed together so they do not have time to explain it thoroughly

cerulean sail
#

Ah yeah, I remember your course, it was that crazy one thonkHang

grand canopy
#

So for this example, the eigenvalues I got were 2, -1 and 1 and the corresponding eigenvectors are (0, 1, 0), (-1, -1, 1) and (-2, -1, 1)

tropic oxide
#

right

grand canopy
#

I have checked, SINCE the these three vectors are linearly independent

tropic oxide
#

i mean like, if you want to be formal about it re: uniqueness

#

you could scale any one of these eigenvectors by a nonzero amount and it'd still be an eigenvector

#

leading to even less uniqueness

grand canopy
#

What you are saying is that, I can arrange them in n type of ways? I'm assuming n = 6 ways?

cerulean sail
#

As long as the order of eigenvectors corresponds to the order of the eigenvalues

tropic oxide
#

n! ways.

#

but i didn't even say that.

grand canopy
#

Yeah I kind of just guessed since n is small in this case

#

Interesting stuff

tropic oxide
#

no, i just said that eigenvectors are (in your case) only determined up to a scaling factor.

grand canopy
#

This might be a dumb question but what does the "diagnolisation matrix" do?

tropic oxide
#

are you talking about P?

grand canopy
#

Indeed

#

I'm assuming P is the P in the A = PDP^-1

tropic oxide
#

yes, im sticking to the notation thats been used thus far

grand canopy
#

Also I guess the name has something to do with the function of the matrix

tropic oxide
#

'the function of the matrix'...?

#

what

grand canopy
#

I mean like

#

What it does

tropic oxide
#

oh you mean purpose

#

anyway, as said before, P holds the eigenvectors of A.

grand canopy
#

Yes, sorry for the confusion

tropic oxide
#

you can view P as the change-of-basis matrix from the standard basis to an eigenbasis for A.

grand canopy
#

Hahah sorry my LA is weak so I don't even know what an eigenvectors/eigenvalues actually "do" I just know how to compute them etc

#

But sure, I will take what you have said

#

I am only asking this because for the second part of the question we are given three simulataneous equations, with each coefficient corresponding to the entries of A, the one I have provided

#

And we have been told to solve the "ODE"

#

So I am assuming there is some trick for this

tropic oxide
#

have you seen 3b1b's essence of linear algebra?

grand canopy
#

Haha it has been strongly suggested but I have not yet found the time to watch the videos

tropic oxide
#

the eigenvectors/values chapter in that video series does a p good job of introducing eigenthings from a conceptual pov

grand canopy
#

I see

tropic oxide
#

in brief, an eigenvector of A is a vector v ≠ 0 such that Av = λv for some scalar λ

#

in other words, sometimes the effect of a linear map on a particular vector is to just scale it but not change its direction. and those vectors are called eigenvectors.

grand canopy
#

Are the videos "heavy" as in, would I need to think a lot while watching them, I've just been introduced to LA although we are covering a whole lot of it in 3 weeks

#

If it's not really heavy, I guess I could watch it more for fun than treating it as a lecture

tropic oxide
#

3b1b himself these videos should be used as a supplement to an actual linalg course.

#

not sure about heaviness.

grand canopy
#

Perfect! Thank you so much

#

And thanks for the help once again @cerulean sail

#

have a nice day guys

#

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#
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prime karma
#

hi can someone help me go through this?

cedar kilnBOT
south tundra
#

How'd you get 1 in iv?

prime karma
#

i made a piecewise function with sinx>1 = 1, sinx=0 f(x)=0, and sinx<1=-1

#

and then i just tried to match that with this but

crimson sedge
#

what does sgn() mean again

prime karma
#

i dont think i did it right

tropic oxide
#

yes you in fact didn't do it right

south tundra
manic acorn
tropic oxide
#

as x approaches pi from the right, sin(x) is positive.

crimson sedge
#

oh okay gotcha

prime karma
#

do i just plug in points

#

pi/2, pi/4

tropic oxide
#

i'd just sketch the graph (or make a mental sketch of the graph)

prime karma
#

.close

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stuck summit
#

BE ⊥ AC AB = AC SABC = a^2

i need to find AB AC and BC using a

stuck summit
#

AD + BC + AC + AB

stuck summit
#

the surfuce of ABC

crimson sedge
#

Oh

#

Do u know the formula for area of a triangle ?

stuck summit
#

yes

crimson sedge
#

And they have already given u area right ?

#

Assuming that's what u meant by surface

stuck summit
#

yes

crimson sedge
#

$A = \frac{1}{2} {BC×AD}$

wraith daggerBOT
stuck summit
#

but they dont say that <ADC = 90

crimson sedge
#

U already have BC in it

stuck summit
#

yes but BC isnt parrallar to AD

#

at least they dont give you tha

crimson sedge
#

Hmm, interesting

#

Then why not calculate the area still then if not AD

#

U have BE

#

Which is perpendicular to AD and is given

#

$A = a² = \frac{1}{2} {BE×AC}$

wraith daggerBOT
stuck summit
#

yes after that you get
AC = 2a^2/BE
AB = 2a^2/BE
BE = 2a^2/AC

crimson sedge
stuck summit
#

how do i find BC?

cedar kilnBOT
#

@stuck summit Has your question been resolved?

cedar kilnBOT
#

@stuck summit Has your question been resolved?

cedar kilnBOT
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rose rose
#

Are these solutions sane? I don’t have an answer sheet so I’m unsure

cedar kilnBOT
#

@rose rose Has your question been resolved?

rose rose
#

<@&286206848099549185> hate multivar, but I'll still try a ping 🙃

cedar kilnBOT
#

@rose rose Has your question been resolved?

cedar kilnBOT
#

@rose rose Has your question been resolved?

rose rose
steep meadow
#

I would have helped if I didn't delete flux stuff from my memory 😂

soft owl
rose rose
rose rose
#

How sure? I'm pretty sure too, but the answer sheet is fooling me

soft owl
#

because the Ex 8 produce a cylinder so :
the flux of a cylinder (if i still remember) is : 2πrh
which is 2 π * 1 * 10 = 20π

cedar kilnBOT
#

@rose rose Has your question been resolved?

rose rose
#

It has to depend on the vector field, no?

soft owl
rose rose
#

Huh? How could it possibly not depend on the vector field? That's bizarre

cedar kilnBOT
#

@rose rose Has your question been resolved?

sacred grail
#

wait no i'm blind monkey

#

your calcs look right thinkspin

cedar kilnBOT
#

@rose rose Has your question been resolved?

rose rose
sacred grail
#

pika_shrug could be

soft owl
#

,w flux of a cylinder

wraith daggerBOT
soft owl
#

the flux of a cylinder is the area of the curved surface

#

which is 2πrh

#

so your answer is correct 99.99%

rose rose
#

But even the phrase “flux of a cylinder” sounds wrong to me. Flux through a cylinder of all vector fields is the same?

sacred grail
#

like thats just straight up not right

#

the flux depends on the vector field

#

if a certain vector field produces flux k then twice that vector field will produce flux 2k just by linearity

rose rose
sacred grail
#

i checked it

#

seems right

rose rose
#

.close

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#
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sacred grail
#

wait thonk

#

no actually dont wait

cedar kilnBOT
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rose rose
#

.reopen

cedar kilnBOT
rose rose
sacred grail
#

it says my name stareeyebrows

#

no its fine

#

we good

rose rose
#

Now you close it 😛

sacred grail
#

.close

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pine idol
#

Hello!

#

I need help memorizing multipulcation facts.

cedar kilnBOT
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solar tendon
#

How do I prove this?

cedar kilnBOT
solar tendon
#

This is where i got stuck

#

idk what i did wronf

#

proving fundamental identities btw

cedar kilnBOT
#

@solar tendon Has your question been resolved?

solar tendon
#

<@&286206848099549185>

scenic palm
#

you messed up

#

cosa * cosa is not 2cosa

#

check your second step

#

@solar tendon

solar tendon
#

its supposed to be cos^2

#

right

scenic palm
#

yes

cedar kilnBOT
#

@solar tendon Has your question been resolved?

#
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drowsy glen
#

sorry for the msg helpers

cedar kilnBOT
drowsy glen
#

.close

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drowsy glen
#

.close

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rose rose
#

This is teeechnically physics/circuit theory but I’m having math trouble

rose rose
#

Can I somehow do a algebramagic to get i_1 + i_2 so I can get v in terms of i?

foggy merlin
#

$$V_1 = L_1 \frac{di}{dt}$$
$$V_2 = L_2 \frac{di}{dt}$$

wraith daggerBOT
#

Herels

foggy merlin
#

you are doing a) or b) ?

rose rose
#

B

short magnet
#

v is already in terms of i_1 and i_2 in your last bottom right equation no?

rose rose
#

A was simple enough

rose rose
foggy merlin
#

you cant, unless L_1 = L_2

rose rose
#

Mh, but since I know two inductors in series is equivalent to one with L = (L_1 * L_2)/(L_1 + L_2) it must be possible

#

Do I maybe need some other property of the inductor other than it’s characteristic v = L di/dt?

foggy merlin
#

wat is this

floral forge
#

use $\pdv{t}$ instead, it will save you a lot of time

wraith daggerBOT
#

Duh Hello

#

SkyTwX

lyric jungle
#

(Use \pdv{i_i}{t} for partial derivatives)

short magnet
#

What package even is this XD

#

I lost 200% of my life time because of this

rose rose
#

Oh that actually works. Can I ask how you spotted that?

cosmic steppe
floral forge
#

pretty sure its amsmath?

cosmic steppe
#

$\pdv{a}{t}$

#

Ain't no way

lyric jungle
#

It's from the physics package

floral forge
#

oh yeah

#

its physics package

short magnet
floral forge
#

why doesnt the math package have that lol

short magnet
lyric jungle
#

I mean there's $\dd x$

wraith daggerBOT
#

Castroploiin¹

floral forge
#

ngl i prefer $dx$ over $\dd x$

short magnet
#

$\int_0^1x^2\dd x$

wraith daggerBOT
#

Duh Hello

#

SkyTwX

lyric jungle
#

$\dv{y}{x}$

short magnet
#

Spacing is kinda odd :p

wraith daggerBOT
#

Castroploiin¹

lyric jungle
rose rose
#

I do $, dx$

wraith daggerBOT
#

Learath2

cosmic steppe
short magnet
cosmic steppe
#

$\dv{yeiejdis}{hshshdhs}$

wraith daggerBOT
#

Umbraleviathan

lyric jungle
#

\dd is from the preamble

cosmic steppe
#

Ehhhhh

#

I don't like the dd

lyric jungle
#

It's defined originally in the physics package I think

floral forge
#

can easily just redefine it yourself tho

short magnet
cosmic steppe
#

Too lazy

#

I have too many preamvles

rose rose
#

I guess I’ll close this

lyric jungle
#

It's from the physics package

rose rose
#

Tysm @short magnet keqwave

#

.close

cedar kilnBOT
#
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drifting crypt
#

Alrighty I need some helllllppp

cedar kilnBOT
drifting crypt
#

I suck a math and I'm trying to learn..

#

I got this question and Idk how to begin answering it

cosmic steppe
#

Set up your average value equation

drifting crypt
#

Is there a yt video or something I could use?

#

Idk what that means

#

Cuz I pretty much only know the very basics of math

#

like 1 + 1 and 2 + 2 lmao

cosmic steppe
#

You've done algebra right

drifting crypt
#

Idk exactly what algebra consists of..I know basic multiplication, addition, subtraction, how to convert fractions to mixed numbers/division

#

Idrk much about percentages

cosmic steppe
#

Algebra consists of solving for variables

drifting crypt
#

But I do know a little about decimals

cosmic steppe
#

You don't need to convert the percentages since the answers are percentages

#

The average is defined as the sum of all the elements divided by the number of elements

#

Which might sound familiar

#

If we follow that statement, then:

$$80 = \frac{55 + 78 + 84 + 93 + x}{5}$$

wraith daggerBOT
#

Umbraleviathan

cosmic steppe
#

And you're just gonna solve for x

drifting crypt
#

Oh okay

#

That looks manageable

cedar kilnBOT
#

@drifting crypt Has your question been resolved?

cedar kilnBOT
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magic steppe
#

I would like help on how do we get from the first one to the second one, the last step is clear but Idk how to do the transformation

sullen spire
#

have you done

#

U sub

#

or

#

integration by substitution

rose rose
#

The first step is just splitting the fraction and rewriting it and an extra expansion by 2

#

$\frac{x}{(x^2+1)\ln{(x^2+1)}} = \frac{x}{x^2+1} \frac{1}{\ln{(x^2 + 1)}}$

wraith daggerBOT
#

Learath2

rose rose
#

Now just take the entire fraction on the left and move it into the numerator of the one on the right

#

Honestly, this feels very very unnatural. Did some online tool generate this?

#

You can directly u sub u = x^2 + 1

magic steppe
rose rose
#

She has a bizarre way of doing integrals than 😄 Anyway, do you get it?

magic steppe
#

Yes, thanks

#

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scenic garden
#

Can anyone pls help with c?

cedar kilnBOT
scenic garden
#

I’ve attempted it numerous times with no luck so working outs would be appreciated 😁

violet night
#

What have you tried?

scenic garden
#

I tried integrating by substitution originally but couldnt get to the overall solution because when i derive u i get a remaining x I then tried by substitution and by parts afterwards but wasnt able to work with that because a u value remained

#

Im able to get to the main chunk of the working out but i cant seem to get the final integral

#

Im talking about the top question btw! Didnt realise both were labelled C

drifting crypt
#

Now Idk what to do to get the answer

#

😅

cedar kilnBOT
#

@scenic garden Has your question been resolved?

drifting crypt
#

hellpplplplplplpl

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hexed shoal
#

lets say a and b are playing drums person a taps the drum 10times per second , person b taps the drum 5 times per second . after 2 hours of training you get +1 tap per second. Person b trains 4hrs per week and person a trains 2 hrs per week? in how much time will a and b tap the drum same amount of times per second? Basically I just wanna know if any1 can make an equation for this I just wrote the weeks down but Im sure there must me an equation

patent cape
#

if b trains 2 hours per week that means the speed increases by 1 weekly, which can be written as w+5, where w is number of weeks
if person a trains for 4 hours a week that means the speed increases by 2 per week, 1 for each 2 hours
so you would obtain the equation 2w+10

#

if you want a generalised equation for any number of trainign hours and any beginning speed, we can do that too

#

let s1 be the beginning speed of person a. Since s1 increases by 1 every 2 hours of training, taking the training hours h1 and dividing it by the number of hours necessary to increase the speed (2) you would obtain w(h1/2)+s1

#

and for person b just change it to s2 and h2

#

you can also think of this as a liniar equation in terms of weeks, as the weeks increase so does the speed in a liniar fashion

cedar kilnBOT
#

@hexed shoal Has your question been resolved?

hexed shoal
#

and what would be the equation for this ?

hexed shoal
#

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nocturne jetty
#

whats the answer?

cedar kilnBOT
vivid furnace
#

So

#

Since the dice is six sided

#

The probability of getting 3 on the first roll is 1/6

#

This is because your removing all possible outcomes except 3

#

When you remove just one possible out come like removing 4

#

You’ll have 5/6 as the probability

#

So 1/6 and 5/6

#

you can then multiply them to get the overall probability of this happening then

#

= 5/36

nocturne jetty
#

.close

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shut hound
#

hello does anyone here familiar in boolean algebra? is (¬A ¬ B) and (AB)' are just the same? what i mean is are they just differ in symbols but they are still the same?

earnest socket
#

don't think they are the same

#

for example, A = true and B = false

shut hound
#

i'm really confused when the apostrophe is outside of the two variables i thought that im going to distribute it to them

#

so it means that (AB)' is A. ¬ B?

dire geode
#

(AB)' means the complement or negation of (AB)? If so, I guess you evaluate AB first

shut hound
#

oh got it thank you so much

#

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orchid raven
#

How do I use "e" on a ti-30xa calculator, all my other calc classes have been ti-84's, there is only e^x on this one and I am confused

sage forge
#

Can you sent a picture? Maybe we will find it then 🙂

orchid raven
#

Yes one moment

#

i might just be dumb lol

sage forge
#

Can you try the 2nd button and then LN?

orchid raven
#

Yeah I did

#

See I get thats what im supposed to use

sage forge
#

So does it work?

orchid raven
#

I just dont get how to get the solution from it

#

the problem is (3e^x-3)/x

#

and im solving for different values

cedar kilnBOT
#

@orchid raven Has your question been resolved?

cedar kilnBOT
#

@orchid raven Has your question been resolved?

zenith sail
#

Unfortunately with a calculator like that, you have to input one step at a time

#

You have to enter the number you want for x first, then press the e^ button and it will raise e to whatever power you entered

#

@orchid raven

#

So like if you're gonna do x = 2

#

Enter 2, then press the e^ button

#

Then multiply by 3, then subtract 3, then divide by 2

orchid raven
#

I assume there are no single line calculators that have a regular e

#

But i appreciate the help

lyric jungle
#

Casio has some.

cedar kilnBOT
#

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karmic stirrup
#

Hello, im currently doing some review.
I wanted to double check that a line with a slope of 3 and (3,1) as its point is y=3x - 8
(this is for y=mx+b) so i thought i would make sure i am correct? if not please let me know i should redo

runic garnet
#

yea thats right

#

y-1 = 3(x-3)

karmic stirrup
#

alright tysm!

runic garnet
#

y = 3x - 9 +1 = 3x - 8

#

np

karmic stirrup
#

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dense fable
#

does anyone know why P cant include the number itself or include 1?
ex:

I = [12, 15] # result = [[2, 12], [3, 27], [5, 15]] rather than [[1,27],[2, 12], [3, 27], [5, 15], [12,12], [15,15]]
dense fable
#

<@&286206848099549185> could I get some help please?

dire geode
#

1 is not a prime

cedar kilnBOT
#

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orchid turtle
cedar kilnBOT
orchid turtle
#

FC and EB are bisectors

#

FA is 4 and AD is 6

#

I need to find area of BKC triangle

#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

vagrant pewter
#

Bro the spam isn’t gonna get your question answered

#

Also geometry questions don’t get help here often idk why

vagrant pewter
#

Also what exactly do FC and EB bisect?

#

Do you mean that the angles are 45 degrees

orchid turtle
#

no i dont know the angles

vagrant pewter
#

Then what do they bisect?

orchid turtle
#

they are just halved basically

vagrant pewter
#

What does that mean?

orchid turtle
#

FEK=KED basically but idk what it is

vagrant pewter
#

Do you mean FAC=EDB?

#

Because what you wrote doesn’t make much sense

#

When you label three points it usually means a triangle or an angle

orchid turtle
#

im talking about the angles

vagrant pewter
#

So the angle above the line EK equals the angle below the line EK?

#

Well then the angles are 45

orchid turtle
#

ngl im tired af

#

i dont know how i missed that

vagrant pewter
#

Lol no worries

#

I hope that helps it should be sorta straightforward

orchid turtle
#

i found BC

vagrant pewter
#

Now you can use those angles to fill out all the values

orchid turtle
#

but how to i get the area tho

#

wait

#

i got it

#

yeah thanks for helping i appreciate it

vagrant pewter
#

Nw

cedar kilnBOT
#

@orchid turtle Has your question been resolved?

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dire tundra
#

are these all the solutions to intervals of 0,2pi?

dire tundra
dire geode
#

you're missing $-\sqrt{3}$

wraith daggerBOT
#

riemann

dire tundra
#

I look at an answer sheet it only included the 1st and 2nd quadrant

dire geode
#

,w tan^2(4 * pi / 3)

wraith daggerBOT
dire geode
dire tundra
#

OHHH

#

I see

#

Those other ones

dire tundra
#

alr thank you

#

.close

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sharp adder
#

I’m not sure if I’m supposed to use the answer from (i) or how. I’ve tried doing it with integration of rational functions but I don’t think it works with it

dull oxide
#

Use the substitution

#

You get a much easier integral

sharp adder
#

So just replace the root x with u and then integrate?

steep meadow
#

Not quite

#

You have to keep in mind the bounds too

wraith daggerBOT
#

Yeetus

sharp adder
#

Okay thanks

steep meadow
#

No worries

sharp adder
#

But the root x stays the same outside the bracket? Or do I put it as u-1 ?

steep meadow
#

The substitution should get rid of all the roots

sharp adder
#

In my head that would just make 1/ u √ x or 1/u(u-1)

cedar kilnBOT
#

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sturdy gale
cedar kilnBOT
sturdy gale
#

O am trying to find when particle crosses x or y axis

#

but I am really confused about how

#

thanks

grand forge
#

You know

#

Acceleration

#

And initial velocity

#

And distance

sturdy gale
#

so I tried integrating acceleration

grand forge
#

Distance is 6j

#

WOAH

#

i DONT think it’s necessary, since we’re only dealing with one dimension in this part a case

#

Coz we don’t care about the y position

sturdy gale
grand forge
#

We just want x to be zero

sturdy gale
#

ahh alright 🙂

grand forge
#

Or Vice Versa

sturdy gale
#

yep

grand forge
#

So for part A we know it has move 6j

sturdy gale
#

yeah to get to x axis

grand forge
#

Yea

#

And u know acceleratatiob in that direction is 2j

#

And we know current velocity is j

#

So we can use suvat

sturdy gale
#

ooh cool

grand forge
#

s=ut + 1/2 a t^2

sturdy gale
#

this is for maths specialist so we are not allowed to use suvat

grand forge
#

And re-arrange for t = sqrt(2s/a)

sturdy gale
#

we have to use integrating

#

i know the suvat method

grand forge
#

Wtf

#

Why can’t we use suvat

sturdy gale
#

ik school is fed

grand forge
#

So we need to use calculus?

sturdy gale
#

mmhmm

#

thats what im learning now

#

Im in australia so it might be different for other countries

mild arrow
#

Logic dictates v=u+at , integrate that for distance

grand forge
#

^^

sturdy gale
#

ok ill try that

grand forge
#

With respect to t

sturdy gale
#

okay

#

I might get it now

#

will reopen if I need further help

#

thanks a lot

#

.close

cedar kilnBOT
#
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stark shell
#

I kno this a math server but anyone know physics by any chance