#help-10

1 messages · Page 384 of 1

timid silo
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u dont have to do that

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well do you know that quantities only having the same dimensions can be added or subtracted?

obtuse pebbleBOT
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@dusky arrow Has your question been resolved?

obtuse pebbleBOT
#
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pastel pilot
#

I can't solve this quadratic equation, I've multiplied 4 and negative 3 to get -12 then found 6 and -2 combine to 4, after that I try and divide both 6 and -2 by 4 which cant work and im stuck with (4x+6) (4x-2) which isnt the right answer

tender tusk
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why have u tried to divide by 4?

pastel pilot
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because thats the coefficient of the first term

tender tusk
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hmm, never heard of this method

pastel pilot
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i dont use the quadratic formula

ruby path
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is that even a quadratic

safe haven
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it is

ruby path
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I initially read that incredibly blurry index as 3

tender tusk
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oh lol

pastel pilot
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so how can I solve it?

safe haven
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why not try to break 4x² down

tender tusk
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from experience i just split 4x into -2x + 6x

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and then further fractorise

pastel pilot
tender tusk
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no, -2x+6x is equal to 4x

pastel pilot
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ah wait nvm

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can you tell me what you'd do step by step then?

tender tusk
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well from there just factorise

ruby path
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btw the split that Galaxy did

pastel pilot
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can you type it out please?

ruby path
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do you get where it comes from?

pastel pilot
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yeah u get it from 6x - 2x

hot dawn
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(2x-1)(2x+3)

pastel pilot
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this is my working

hot dawn
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Expand that

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Your leading coefficient term will always be the product ab from (ax+n)(bx+m)

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So you definitely did some thing wrong

pastel pilot
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this is how I've been doing the questions and it gets me the answer, im confused why it doesnt work for this one

hot dawn
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I do t get your working

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What is x12

pastel pilot
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thats from 4*3

tender tusk
# pastel pilot

when solving a quadractic with a leading coefficient that isnt 1, u cant go straight to (x-a)(x-b)

pastel pilot
tender tusk
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right, that is correct

ruby path
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Why did he not do 3x + x instead

pastel pilot
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then divided those two numbers by the leading coefficient which is 4

tender tusk
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then i assume u went (4x+6)(4x-2) straight after finding those 2?

pastel pilot
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usually I'd try and divide

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the answer for this is meant to be (2x-1)(2x+3)

tender tusk
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this seems unorthodox

tender tusk
pastel pilot
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if it was 4/4x it would become (x+1)

tender tusk
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?

hot dawn
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Buddy

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If you want us to spot your mistake

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You’re going to have to explain your “method” you have been using here

pastel pilot
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I can try and show an example for another question I got right

tender tusk
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that may have been a coincedence

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try factorsing 6x^2-7x+2 using that same method, you'll see that it doesnt get u the answer

hot dawn
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For a general quadratic ax^2+bx+c for integers a,b,c, you want to find factors (nx+k)(mx+l) such that kl=c, nm=a, and nl+km=b

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That is the general method

tender tusk
pastel pilot
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but I dont know how to factorize polynomials, we've only been doing upto trinomials

tender tusk
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look for the highest common factor between the first 2 terms and the last 2 terms

pastel pilot
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@tender tusk so far I've gotten 2x(2x-1) + 3(2x-1), what do I do next?

tender tusk
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well u can pull a common factor yet again

pastel pilot
tender tusk
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what is similar about those 2 terms?

pastel pilot
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2x and -1

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@tender tusk

tender tusk
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right

pastel pilot
tender tusk
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well factor out 2x-1

pastel pilot
tender tusk
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(2x-1)(2x+3)

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notice that i have just pulled out 2x-1 from both terms

pastel pilot
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shouldnt that make it 2x + 3 then 🤔

tender tusk
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is that not what i have typed?

pastel pilot
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I'm confused, if you pulled out 2x-1 wouldnt it become 2x+3?

tender tusk
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when u pull out a factor, u dont just get rid of it

pastel pilot
tender tusk
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just look at the case 4x-2, i notice that they have a common factor of 2, as such i will pull out the common factor of 2 which leads to 2(2x-1), notice how the 2 i pulled out hasnt disappeared

pastel pilot
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yeah

tender tusk
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now compare to the original question

pastel pilot
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okay so I get us factoring out 2x-1 from both to get (2x+3), but I don't get how the 2x-1 stays

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.close

obtuse pebbleBOT
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obtuse pebbleBOT
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fluid snow
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Regarding the differential equation from before, @slim cove, which was

fluid snow
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This is for dampened electromagnetic oscillations

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Now apparently there are three cases

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Oscillating case, creep case, aperiodic limit case

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(maybe the translations here are wrong but I think you get the idea)

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Though in all those cases, we have the same starting differential equation..?

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How come

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But different solutions

slim cove
# fluid snow But different solutions

The simplest way to view it if you think about Q = e^rt; then you would get a quadratic equation that looks like r^2 + (R/L)r + (1/LC) = 0. The equation will behave differently depending on whether the discriminant is positive, zero, or negative.

fluid snow
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And solve it

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Without thinking about all this

slim cove
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If positive, then you get real solutions for r, so Q grows exponentially. If negative, then you get complex solutions for r, so Q is oscillatory.

fluid snow
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The solution will be correct for all three cases or what?

dark stirrup
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I believe critically damped is a special case iirc

slim cove
slim cove
fluid snow
slim cove
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I mean the best strategy would be to use complex numbers from the outset KEK

fluid snow
slim cove
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It probably would tbh

fluid snow
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My teacher said he doesn't care how long it'll take me, can be 60 minutes or 8 hours

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So yeah, maybe I can introduce complex numbers

slim cove
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Have you learned polar vs cartesian coordinates in school?

fluid snow
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No

dark stirrup
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$i^2=-1$, the rest is left as an exercise to the audience

warm shaleBOT
slim cove
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I see

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It might be worth it to briefly go over how complex numbers are useful for keeping track of amplitude and phase then

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And write down Euler's formula

fluid snow
dark stirrup
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you can give a detailed solution to this differential equation without using complex numbers, but it's probably easier to just use imaginary numbers

fluid snow
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We can use the Ansatz e^(lambda * t)

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Always

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But is that really this useful

dark stirrup
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It's like the engineer's best friend

slim cove
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It is better than guessing like three different Ansatzes

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Lol

fluid snow
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So I might get away with that?

slim cove
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The calculation is much messier because you have to use the product rule for derivatives

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Plus it's not clear why you need three separate cases

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If you guess e^(lambda t), the equation quite literally simplifies down to a quadratic, and the value of lambda has a clear qualitative meaning, with the real part representing the speed of growth and the imaginary part representing the speed of oscillation

glossy yacht
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have you done integrating factor to solve first order des

fluid snow
obtuse pebbleBOT
#

@fluid snow Has your question been resolved?

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frosty notch
obtuse pebbleBOT
frosty notch
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I’m lost

timid silo
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if a curve passes through some point, then the point will satisfy the equation of the curve

frosty notch
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Yeah

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I plugged in 2/3x^3/2=1/(2/3x^3/2+1/18)

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Where x=0 y=9

obtuse pebbleBOT
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@frosty notch Has your question been resolved?

cosmic fog
frosty notch
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Um

cosmic fog
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dy/root(y) = root x dx

frosty notch
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Y^-1/2

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Integration

cosmic fog
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integral is 2 root y

frosty notch
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2 times y^1/2

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No

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?

cosmic fog
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yep

frosty notch
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Right side is just

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2/3 y^3/2

cosmic fog
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u mean x

frosty notch
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Ye mb

cosmic fog
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so 2 root y = 2/3 x^3/2 + c

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put 0,9

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c = 6

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so u get root(y) = (x^3/2)/3 + 3

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square both sides

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should be done

frosty notch
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(1/3 x^3/2+c)^2 right

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Or rewrite it as

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1/3 x^3/2 squared +c since c is just a variable

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Wait

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Yeah c=6

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.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
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true sorrel
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I'm extremely close to solving this but I need some final tip to make the proper rearrangements

true sorrel
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My solution is to compare any triangle to the case where the line l is perpendicular to the bisector. This special line intersects any other case at the points D and E

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Angle bisector theorem givas

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[ \frac{BP}{CP}=\frac{AB}{AC} ]

warm shaleBOT
true sorrel
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And some exploration with sine law gives that

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$\frac{BP}{CP}=\frac{BD}{CE}$ since $\frac{\frac{\sin\angle CPE}{CE}}{\frac{\sin\angle BPD}{BD}}=\frac{BD}{CE}=\overbrace{\frac{\frac{\sin\angle CEP}{AC}}{\frac{\sin\angle BDP}{AB}}}^{\mathclap{\sin\angle CEP=\sin\angle AEP=\sin\angle BDP}}=\frac{AB}{AC}$

warm shaleBOT
true sorrel
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So $\frac{AB}{AC}=\frac{BD}{CE}$

warm shaleBOT
true sorrel
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And of course, AB=AD-BD, AC=AE+CE

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And with this, I should be able to rearrange stuff to prove that

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[\frac{1}{AB}+\frac{1}{AC}=\frac{1}{AD}+\frac{1}{AE}]

warm shaleBOT
true sorrel
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But how?

obtuse pebbleBOT
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@true sorrel Has your question been resolved?

true sorrel
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<@&286206848099549185>

obtuse pebbleBOT
#

@true sorrel Has your question been resolved?

austere aurora
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am i missing something here, i don't see how line l will affect the lenght of AB and AC in the first place

molten stirrup
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thats the point

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you have to prove that 1/ab +1/ac is constant regardless of line l

true sorrel
austere aurora
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that still doesn't affect AB and AC

molten stirrup
true sorrel
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so as you "twist" l around P (which is fixed along with A), AB gets shorter/longer while AC goes the other way

austere aurora
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it doesn't vary according to l

true sorrel
austere aurora
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i might be missing something here lol

molten stirrup
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not rlly line l intersects with the angle A making 2 points

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the twist is lien l is constantly spining around P

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so it is asking to prove that ..

austere aurora
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where did you find this question lol, also ABC is a triangle right

molten stirrup
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not really, if it was or u assumed it was, i would still be correct in 1 case

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but it constantly moving

austere aurora
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ahhh ok

pastel gyro
#

Not a geometric way or a hint to the previous method but there is an analytic way of doing showing this. Consider the case $0 < m < 1$ and consider the two rays $y = 0$ and $y = \frac{2m}{1 - m^2}$. The bisector line has equation $y = mx$, so pick any arbitrary point $P = \left(x_0, mx_0 \right)$, and denote $A = \left(0, 0 \right)$. Choose $\alpha > m$ for the slope of the line that will pass $P$ and cross the legs of $A$ (or $\alpha < 0$, else the line won't intersect the two legs. In this argument, we will stick with the former, but adjusting is easy). So $y - mx_0 = \alpha \left(x - x0 \right)$ resulting in $y = \alpha x + \left(m - \alpha \right)x_0$. So by solving for the intersection points, we find $B = \left(\frac{\alpha - m}{\alpha}x_0, 0 \right)$ and $C = \left(\frac{\left(1 - m^2 \right) \left(m - \alpha \right)}{2m - \alpha \left(1 - m^2 \right)}x_0, \frac{2m \left(m - \alpha \right)}{2m - \alpha \left(1 - m^2 \right)}x_0 \right)$.

warm shaleBOT
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PowerUp

pastel gyro
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Thus $|AB| = \frac{\alpha - m}{\alpha}x_0$ and $|AC| = \frac{\left(m - \alpha \right) \left(1 + m^2 \right)}{2m - \alpha \left(1 - m^2 \right)}x_0$ and (ensuring correct signs): $\frac{1}{|AB|} + \frac{1}{|AC|} = \frac{\alpha}{\left(\alpha - m \right)x_0} + \frac{\alpha \left(1 - m^2 \right) - 2m}{\left(\alpha - m \right) \left(1 + m^2 \right)x_0} = \frac{\alpha \left(1 - m^2 \right) - 2m + \alpha \left(1 + m^2 \right)}{\left(\alpha - m \right) \left(1 + m^2 \right)x_0} = \frac{2}{x_0 \left(1 + m^2 \right)}$

warm shaleBOT
#

PowerUp

pastel gyro
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which is indeed independent of $\alpha$ (i.e. the line passing $P$ and intersecting the legs). The argument can be adjusted for $m >= 1$.

warm shaleBOT
#

PowerUp

true sorrel
pastel gyro
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Yeah my geometry skills are so dull that I just instinctively search for alternative methods lol.

true sorrel
obtuse pebbleBOT
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@true sorrel Has your question been resolved?

true sorrel
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Still looking for a geometric approach, <@&286206848099549185>

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I feel like AD = AE is of much help, but I seem to be getting nowhere

radiant bison
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Q?

true sorrel
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Green line AE is perpendicular to the bisector AP

radiant bison
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Name of the triangle is ade?

true sorrel
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ADE is the special case where the line l is perpendicular to the bisector

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ABC is the general case

radiant bison
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What's the triangle name figure is not clear?

errant canopy
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Holy latex spam

radiant bison
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B and c are points of intersection so they can't be edges of the triangle right

true sorrel
true sorrel
radiant bison
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But b and c are points on triangle ade correct?

true sorrel
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ADE and ABC are two different triangles, or rather said two different cases generated by different lines l

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If we move B and C, they become the same triangle

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ADE is a special case of ABC

radiant bison
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Ok got it now

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Pd=pe

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Ang bpd = epc

true sorrel
pastel gyro
#

Let $AB = a, AD = b, AC = \lambda b, CP = t_1 CB, DP = t_2 DE$ where $a$ and $b$ are vectors and $0 < \lambda , \mu , t_1 , t_2 < 1$. We have $CP = t_1 \left(-\lambda b + a \right) = t_1 a - t_1 \lambda b$ so $AP = t_1 a + \left(\lambda - t_1 \lambda \right)b$. But we also have $DP = t_2 \left(\mu a - b \right) = t_2 \mu a - t_2 b$, so another form for $AP$ is $AP = t_2 \mu a + \left(1 - t_2 \right)b$. Since $AP$ is an angle bisector, then by the angle bisector theorem we have $\frac{AD}{AE} = \frac{b}{\mu a} = \frac{t_2}{1 - t_2}$ and $\frac{AC}{AB} = \frac{\lambda b}{a} = \frac{t_1}{1 - t_1}$. Thus we get the four equations $t_2 \mu = t_1 , 1 - t_2 = \lambda - \lambda t_1 , \left(\frac{b}{a} \right) \left(1 - t_2 \right) = t_2 \mu , \left(\frac{b}{a} \right) \left(1 - t_1 \right) = \frac{t_1}{\lambda}$. We wish to show that $\frac{1}{AB} + \frac{1}{AC} = \frac{1}{AE} + \frac{1}{AD}$, or written in the symbols above, $\frac{1}{a} + \frac{1}{\lambda b} = \frac{1}{\mu a} + \frac{1}{b}$. But we observe that $\frac{1}{a} + \frac{1}{\lambda b} = \frac{t_1}{\left(1 - t_2 \right) b} + \frac{1 - t_1}{\left(1 - t_2 \right)b} = \frac{1}{\left(1 - t_2 \right)b}$, and $\frac{1}{\mu a} + \frac{1}{b} = \frac{t_2}{\left(1 - t_2 \right)b} + \frac{1}{b} = \frac{1}{\left(1 - t_2 \right)b}$ which proves equality.

warm shaleBOT
#

PowerUp

true sorrel
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Neat

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Give me a minute to let it sink in

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Impressive without needing to rely on any perpendicular shenanigans

pastel gyro
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I forgot to write that $AE = \mu a$.

warm shaleBOT
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PowerUp

true sorrel
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Tracking along the path I already have seems frustratingly close

pastel gyro
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Yeah, I just used the angle bisector theorem and compared vector components.

true sorrel
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But I did do something wrong because I'm currently at [longer length] / [shorter length] = 1/2 🤔

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Thank you @pastel gyro !

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!solved

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Or what is it again

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.close

obtuse pebbleBOT
#
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pastel gyro
#

Nppp

obtuse pebbleBOT
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fossil night
#

is 1/infinity > 0 or = 0?

obtuse pebbleBOT
keen quarry
fossil night
#

iseee

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i understand but i dont at the same time

keen quarry
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whenever we deal with infinity, we always use limits since infinity isn’t a number and therefore cannot be used to perform addition, subtraction, multiplication, or division

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using limits is the closest we can get to actually using infinity as a number

fossil night
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ohhh

keen quarry
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but attempting to use infinity like a number will always result in undefined

fossil night
#

isee

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i get it now

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well thanks

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.close

obtuse pebbleBOT
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obtuse pebbleBOT
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neat oasis
#

I've made an error somewhere, please help me find where I went wrong. I only need help with the first part; I haven't attempted to find R yet since I don't know the correct power series.

neat oasis
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thats what i did first, i got the sum of x^(2n-1)

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oh wait i see, i should've kept the integral around the series once i turned 1/(1+x^2) into the sum of x^2n

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no

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ok

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.close

obtuse pebbleBOT
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jagged summit
obtuse pebbleBOT
jagged summit
#

in this proof i dont understand why in the 3rd line the negative of the sin disapppears

grizzled shore
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i² = -1

jagged summit
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damn didnt think of it that way

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cheers

grizzled shore
#

Sometimes just distribute and see if it’s the same as the line above

obtuse pebbleBOT
#

@jagged summit Has your question been resolved?

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tepid crag
obtuse pebbleBOT
tepid crag
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help pls

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i don’t know how do get f(u)

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what are the steps

pine glacier
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let u =9x+10

tepid crag
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du: 9

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yeah

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what would be next?

pine glacier
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make x^2 in terms of u

tepid crag
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so we are getting the u two times?

pine glacier
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no

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you use u=9x+10 to find x^2 in terms of u

tepid crag
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so it would be du/ 9?

pine glacier
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no

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solve for x

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but you want x^2

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so square what you get

tepid crag
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9^2?

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i plug in du in x?

pine glacier
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no

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u=9x+10

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solve for x

tepid crag
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oh okay

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but like i’ve never done that before

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i’m just curious why this one

pine glacier
#

why make u=9x+10 ?

tepid crag
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honestly idk i’ve just been following a process

pine glacier
#

its the same process just with an extra step

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you make the usual u sub but you are left with x’s

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so you need to make these in terms of u

shy ruin
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just rewrite u = 9x + 10 by isolating x then substituting that in for x^2

tepid crag
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okay

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the reason we do this is to get rid of x^2?

warm shaleBOT
tepid crag
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my work so far

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what now

pine glacier
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now you have x

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but you need x^2

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so square it

tepid crag
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would this be right

pine glacier
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yes

tepid crag
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okie

shy ruin
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then plug that back in to the original function

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then you can expand it then split into separate integrals and solve

tepid crag
#

i’ve done this so far

shy ruin
#

looks good till the last step I got a bit confused

tepid crag
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yeah it looks wrong

shy ruin
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why not multiply out the sqrt(u)

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just write it as fractional exponents

tepid crag
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so like

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this?

tepid crag
subtle sinew
tepid crag
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oh oko

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was my awnser still right or nah?

subtle sinew
#

This part?

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No

#

Because of the missing parentheses

shy ruin
#

You need to distribute the u^(1/2) to all 3 terms

tepid crag
#

rightt

#

got this

#

war

#

one sec

shy ruin
#

how is 20u^1/2

tepid crag
#

the -20 is 3/2

#

i fixed it

shy ruin
#

yeah

#

then split that into 3 integrals and solve

tepid crag
#

okok

shy ruin
#

make sure to write du every time

#

You skipped it alot

subtle sinew
#

Also when you did the u sub, you had this where it's du = 9 dx meaning dx = du/9

#

So you forgot a 1/9

#

Outside of the integral

#

You forgot to sub that dx with a du

shy ruin
#

That too

tepid crag
#

oh right

#

okie i got the awnser finally

#

tysm

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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open spoke
#

can someone explain this DFA for me?

obtuse pebbleBOT
#

@open spoke Has your question been resolved?

tame python
open spoke
open spoke
#

start at 0, end at 1

#

yeah thats all i have so far

#

it seems like alot of rules i feel like i could simplify it but idk how

tame python
#

are you trying to write a regex for this?

open spoke
#

sure

tame python
#

you know it begins with 0, so the regex has to begin with that

#

then after that its 01

#

but theres a varying even number of 0s, so (00)*

tame python
#

after ending with a 1, it cant end with another 1, so its just that 1

#

do you want to try writing a regex for this then

open spoke
tame python
#

0(00)*1(0(00)*1)*

#

so you can describe this as odd substrings of 0s with 1 at their ends

open spoke
#

nested kleene stars lmaoo

tame python
#

oh wait

#

I misread the DFA

#

whoops

#

(00)*1(0(00)*1)*

#

even 0s, then always odd 0s, all of which end in 1s

open spoke
#

???

#

1 is a counterexmamplke

tame python
#

another mistake

#

forgot kleene stars allow 0 of a copy

#

00(00)*1(0(00)*1)*

#

this should be it

open spoke
#

001

tame python
#

🤔

#

man Im not good at this

#

so the original I said was correct 0(00)*1(0(00)*1)*

#

I mismisread it

#

@open spoke anyways do you get what the DFA matches now

open spoke
#

if its right atleast

tame python
#

this time we have the correct regex

tame python
open spoke
#

im still trying to figure out the nested kleenestar

#

never done that before

tame python
#

remember, each star is "some number of copies"

#

so the inner (00)* means 0, 2, 4, 6, 8, ... 0s

#

the 0(00)*1 means an odd substring of 0s followed by a 1

#

the (0(00)*1)* means any number of (odd substring of 0s followed by a 1)

#

could be e, or 01, or 010101, or 01000101, etc.

obtuse pebbleBOT
#

@open spoke Has your question been resolved?

obtuse pebbleBOT
#

@open spoke Has your question been resolved?

obtuse pebbleBOT
#
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dapper robin
obtuse pebbleBOT
dapper robin
#

how to find period of this function

#

step by step

#

idk how to find period:C

obtuse pebbleBOT
dapper robin
#

oh ok

#

ill see

tulip prawn
#

just make a graph

dapper robin
#

graph

#

like every time?

#

im talking in exam

dapper robin
#

.close

obtuse pebbleBOT
#
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timid silo
obtuse pebbleBOT
timid silo
#

Can you please provide me with resources so that I can solve these equations ?

short spire
#

I mean for 1) if you just stare at it long enough should be able to see what solutions exists, and for 2) since this is a true/false question you might be able to argue differently

timid silo
short spire
#
Khan Academy

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#

But again, you might be able to argue differently

#

So if this doesn’t work I suggest thinking differently

timid silo
short spire
#

Oh you can see straight away that the statement is false, do you see how?

#

There’s only one solution, do you see which for 1)?

timid silo
#

The log function is not defined for "0"

short spire
#

Precisely, so going back to the original equation we can conclude there’s only one solution and it’s the so called “trivial” one, do you see it?

short spire
#

I think in general you might need to reference a theorem like Picard–Lindelöf theorem but in this case I think it’s obvious enough

short spire
#

A hint: it’s a constant function

short spire
timid silo
#

Y = 0

short spire
#

Yup!

#

And so we don’t even have to check 2)

#

Since we know the statement is false for 1)

#

Does that suffice help wise?

timid silo
obtuse pebbleBOT
#

@timid silo Has your question been resolved?

obtuse pebbleBOT
#
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sturdy steppe
#

what is the shortest possible path to visit every square on a square grid from an optimal starting position, possibly a formula for an n by n grid
I looked online and all I could find was the version where they go to the middle of the squares
I am counting edges as visiting 2 squares at once
this is the best I could come up with so far

brazen gorge
#

optimal path
elaborate?

sturdy steppe
#

shortest possible distance traveled

brazen gorge
#

umm

brazen gorge
#

don't all patterns travel the same distance?

#

if you need to go over every square then go through them exactly once and any path that does that has to have the same length

sturdy steppe
#

I looked online and all I could find was the version where they go to the middle of the squares

brazen gorge
#

i don't think your problem is that much different

#

what about in this case, what squares are counted as visited?

sturdy steppe
brazen gorge
#

i see

sturdy steppe
#

it is clearly a different problem when n is odd

brazen gorge
#

and here i assume this is the case

sturdy steppe
#

yes

#

to demonstrate

brazen gorge
#

yeah and the first one also visits some squares more than once

#

oh i got it i think

#

let me make a diagram

sturdy steppe
#

the outer part of this should be optimal, then for the 3 by 3 you need to visit 4 vertices of the middle square, should also be optimal

#

every turn is wasting a square that could be visited so the solution should be close to a spiral

#

wait no it's not

#

it gains that square back at the corner

#

both 8

stray python
#

i need help

sturdy steppe
#

this is occupied pls delete

obtuse pebbleBOT
sturdy steppe
#

for the even cases the spiral and the Us are equal

#

3(n-2)+2(n-4)...+2(n-(n+2))

brazen gorge
#

does this cover all squares you need to cover?

sturdy steppe
#

yes

brazen gorge
#

i am realising that it might be impossible for an odd by odd to cover each square exactly once

sturdy steppe
#

it is

#

well

#

if you want it to be the shortest possible

#

otherwise the spiral from center to center does it

brazen gorge
#

my idea was to do this: overlay an (n-1) by (n-1) grid and solve it using the same methods as the one where you go through the middles of squares

#

and avoid overcounting as much as possible

sturdy steppe
#

I thought of it as recursive, you need to visit these

#

then you are left with a smaller version of the same problem

#

so you should also be able to do this path

#

(n-2)/2 * 2 to connect the 2(n-2)+2(n-4)+... parts

sturdy steppe
#

connecting 2s in blue

drifting wraith
brazen gorge
#

i think so

sturdy steppe
#

11 vs 12

#

you already touch one of the vertices of the middle square in the 3 by 3 just from going back from the outer shell

past sand
#

This part is wasteful

sturdy steppe
#

yes you prefer the 3 by 3 over the row so you can avoid the triple counting U turn

sturdy steppe
#

let me see if the latter is the same as the spiral

#

it is in a 5 by 5

drifting wraith
past sand
sturdy steppe
drifting wraith
#

well fair

past sand
#

(same length as a spiral)

sturdy steppe
#

okay so odd should be optimal as long as you can reduce it to a final 3 by 3 without waste

#

traveling from the outer shell to inside it will take 2 no matter what

#

well if your shell reducing line ending is optimal

#

and it always can be

#

so we are done

#

.close

obtuse pebbleBOT
#
Channel closed

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obtuse pebbleBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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shell ridge
#

I need help

obtuse pebbleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
shell ridge
#

Idk anything

last pilot
#

...?

shell ridge
#

Hi

last pilot
#

okay this question is fairly easy tbh

#

hello

#

uh

shell ridge
#

I need help with this

last pilot
#

what part do you not understand

last pilot
shell ridge
brazen gorge
#

volume is cross-sectional area * length

last pilot
#

^

#

or base times height

#

those are equivalent forms of the same thing

shell ridge
#

I tried what I thought it was but I am wrong

brazen gorge
#

what did you think it is?

neat mantle
#

think of the area as the base

#

then you have to multiply the base and the height

#

in this case, base = 18cm^2 and height is 3cm

shell ridge
neat mantle
#

its not 12

shell ridge
brazen gorge
#

explain the thought process

neat mantle
#

,w 18cm^2 * 3cm

shell ridge
shell ridge
#

I thought it was 3x4

#

Idk wgy

#

Why*

#

Idk where I got the 4 from

brazen gorge
#

idk where you saw a 4 anywhere there

brazen gorge
shell ridge
neat mantle
#

8-1-3 =4 xd

shell ridge
#

Wb dis?

last pilot
#

same thing

#

length times area

#

hint: some of the lengths are simply present to confuse you

shell ridge
#

5×4?

#

?

neat mantle
#

18*7

shell ridge
neat mantle
#

yes

obtuse pebbleBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

last pilot
#

oops

obtuse pebbleBOT
#

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

neat mantle
#

Yeah ik 😦

last pilot
#

why did you give out the answer?

shell ridge
#

Bottom number is 7 btw

last pilot
#

again.

#

dtg_dan.

shell ridge
#

Hi

last pilot
#

we have helped you solve two problems.

#

try this one yourself.

shell ridge
#

But idk which to times

last pilot
#

please don't ask us to continually give out the answer

#

cross-sectional area times length.

shell ridge
#

There's a 8 in the middle below

shell ridge
last pilot
#

then TRY

shell ridge
#

I thought I just timed it all

last pilot
#

if you make mistakes its FINE

shell ridge
#

The number is in the middle

shell ridge
last pilot
#

...?

#

again

#

try

#

and tell me what you did

shell ridge
last pilot
#

WE JUST EXPLAINED

#

sorry

shell ridge
last pilot
#

im a little frustrated

#

i have some personal issues rn

#

mb

#

excuse me?

shell ridge
last pilot
#

that... doesn't matter?

#

just because you can't solve a math problem

#

doesn't mean you are that

#

it's fine

#

we're all good at different things

shell ridge
#

Can u explain again

last pilot
#

okay

shell ridge
#

Or show the text where u alr explained it?

last pilot
#

it's okay

#

i'll explain

#

volume = cross sectional area times length (the length that is perpendicular to the cross-sectional surface)

#

cross sectional area is just the area that's shown

last pilot
#

the side whose area yk is the cross-sectional surface

last pilot
#

not quite

shell ridge
#

8l7?

#

7*

last pilot
#

try to calculate the area of the side first

#

it's a triangle

#

with base 9 and height 4

#

what is the area of the triangle

shell ridge
#

9×4?

shell ridge
last pilot
#

no...?

#

dude

#

try working it out

#

dont just guess

shell ridge
#

I'd base is 9
Height is 4
It's left with 7?

last pilot
#

no...

#

look

shell ridge
#

?

last pilot
#

the base of the triangle has a length of 9.

last pilot
shell ridge
last pilot
#

the base of the triangle has a length of 9

long plinth
#

How do you even get 7 by doing some calculation on 9 and 4???

last pilot
#

the height of the triangle is 4

neat mantle
#

The order of multiplication doesnt matter

shell ridge
last pilot
#

...?

shell ridge
neat mantle
#

Do you know how to calculate the volume of a triangular prism?

last pilot
#

my app crashed

last pilot
last pilot
#

okay

shell ridge
last pilot
#

first off

neat mantle
#

Its the base of the prism x the height

last pilot
#

no...

#

that's wrong

#

it's the area of the triangle

neat mantle
#

where the base is a triangle*

last pilot
#

times the height

#

yes

long plinth
last pilot
#

then that's correct

#

ah

long plinth
#

Sorry.

last pilot
#

is alr

#

lol

shell ridge
#

I'm getting confused

last pilot
#

o k a y

long plinth
#

Do you know how to calculate the area of a triangle?

last pilot
#

^^

shell ridge
last pilot
#

it is

#

the length of the base

#

times the height

#

times 1/2

shell ridge
last pilot
#

YES

#

@shell ridge do you understand what you have to do now

last pilot
#

...

#

what

#

do you not

#

understand

neat mantle
#

it is important that you understand everything

last pilot
#

indeed

long plinth
#

Though that can be a somewhat anxiety-inducing way to state it ...

last pilot
#

??

shell ridge
#

I put 18 but it's wrong /:

last pilot
#

18

shell ridge
#

Now there's another new question

last pilot
#

is the area of the triangle

#

...

shell ridge
last pilot
#

sorry to ask but tropo can you handle this for a bit

shell ridge
#

Nukehrs r 6 9 7

last pilot
#

i can't seem to explain this

#

(no offense, dtg; might just be my way of teaching)

long plinth
#

Okay, I'll take a shot.

last pilot
#

thank you

#

i'll watch

shell ridge
long plinth
#

By the way, does the "watch video" button do anything that helps you? Some people feel they learn better that way than by reading text?

last pilot
#

that's not true

long plinth
#

Okay, let's try text then.

last pilot
#

it's quite all right if you don't understand a certain concept

#

you can't be judged as stupid just because you can't solve a maths problem

long plinth
#

So now we have a different triangular prism what we need to find the volume of.

last pilot
#

intelligence is far more than simply marks, or studies

#

i'll let tropo continue now

long plinth
#

First off, do the words "triangular prism" make sense to you in the first place?

shell ridge
#

Anyway I gtg for now bye and soz for the waste of tike

#

Time*

last pilot
#

it's okay

long plinth
#

How well do you understand the drawing in the questi-- oh, too late.

last pilot
#

i suggest you watch a youtube video on this @shell ridge

#

he's still here

long plinth
#

Sorry?

last pilot
#

nothing

#

okay

#

ffs means smth else

#

than what i thought it to be

#

mb

#

i was googling it so i could explain it to you

#

and uh-

long plinth
#

Usually it's an exclamation of strong exasperation ...

last pilot
#

i did not know that

#

i thought it was like f's in the chat

#

...

#

mb

long plinth
#

"f's in the chat"?

#

Anyway, my guess when it's going as wrong as this is that it never became clear to Dan which three-dimensional shape we're talking about in the first place. (The problem just showed a triangle next to a weird quadrilateral, and what's up with that).

last pilot
#

i use that phrase a lot

#

apologies once again

long plinth
#

Okay I didn't know what that was. https://knowyourmeme.com/memes/f-in-the-chat states it is "used to symbolize sorrow, compassion, or more commonly to sarcastically mock a FAIL or embarrasing situation" which sounds, um, somewhat ambiguous.

warm canopy
#

(originates from an old call of duty game where you "press F to pay respects" at a funeral)

last pilot
#

^

#

it was my way of saying you tried

#

sorry for the waste of time

long plinth
#

Anyway, looks like Dan has left. @shell ridge, when you get back feel free to open a new help channel.

#

.close

obtuse pebbleBOT
#
Channel closed

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obtuse pebbleBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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waxen swan
#

can someone explain the Central Limit Theorem in simpler terms? I don't get what it means that the sample size is "sufficiently" large and uses another distribution, like I only learnt binomial and normal distribution

waxen swan
#

like what is (ii) talking about

grizzled shore
#

the central limit talks about the asymptotic distribution of the sample mean

#

when you have infinitely many samples, the distribution of the mean is normal

#

that's great and all, but you dont have infinite samples in real life

#

so...you just kinda pretend that 300 is sufficiently large

#

it's the sinx = x of statisticians

#

you wave your hand and pretend that the sample mean for "sufficiently large samples" is normally distributed

#

(which of course the theory DOES NOT say is true, you need to have infinitely many samples for this to be the case)

#

but we pretend

waxen swan
#

so anything => 30 falls under CLT

grizzled shore
#

well that's only a rule of thumb

#

some say 25, some say 30, it's really arbitrary

#

from the strict "trueness" of the statement, it doesn't know for any finite sample size

waxen swan
# waxen swan

ah okay
what does the last sentence here mean though

grizzled shore
#

in (i) you use the central limit theorem

#

you used that the sample mean is (approximately) normally distributed

#

that's how you found the probability

#

now the central limit theorem doesn't say whether your original numbers need to be normally distribtued or not

#

i believe it only says they must have finite variance

#

yeah it only says we need finite variance (and hence also finite mean)

#

so regardless of the distribution of the mass of parrots, as long as it's finite variance, the sample mean will be normally distributed by CLT

#

so we dont actually need that the mass of parrots are normally distributed

grizzled shore
waxen swan
grizzled shore
#

you look at the sample size

#

it's big

#

then you say by CLT the sample mean (mass) will be normally distributed (this is approximate, this isn't actually true, it's close enough though)

#

then you find the probability assuming the sample mean is normally distributed

#

nowhere have we assumed that the parrot masses themselves are normal, we did not need this assumption for CLT

grizzled shore
#

(we do need that the parrot masses have finite variance for CLT)

#

but clearly, i mean the mass of an animal has finite variance

#

that is very reasonable to think

waxen swan
#

mean and variance are finite

grizzled shore
#

you can make examples (and they do often appear in practice) where the variances are not finite

grizzled shore
#

there are many different versions of CLT 💀

waxen swan
grizzled shore
#

no they wont, just something to note

#

so you are clear the assumptions are important

waxen swan
grizzled shore
#

that's a lot, take some rest!

#

statistics is very unintuitive sometimes, it takes a while to get a hang of it

waxen swan
#

yeah after this i'm done
my mind is kinda spinning, tomorrow ill do practices

waxen swan
#

.close

obtuse pebbleBOT
#
Channel closed

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obtuse pebbleBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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dreamy forum
#

Quick question: Is "f(x) tends to infinity" equivalent to saying that it diverges to infinity?

drifting wraith
#

i think so

dreamy forum
#

Ok because it is a term in a proof I am reading and I can't wrap my head around it

waxen swan
dreamy forum
#

Specifically it concerncs unbounded functions

#

Not every unbounded function tends to infinity or diverges to infinity that is a fact I think

#

It is mentioned in the proof of Ladner's theorem regarding the existence of NP-intermediate problems

warm canopy
dreamy forum
#

I am reading the proof of Arora-Barak

warm canopy
dreamy forum
# warm canopy

I looked at something similar with the modulus operator polarspin wild graph that one

#

I think I understand then. Ty @drifting wraith @waxen swan @warm canopy

#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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dawn vale
obtuse pebbleBOT
dawn vale
#

so chain rule

median dome
#

not necessary and also idrk how you were planning on using chain rule here anyway

dawn vale
#

4x^(1/2) (x^2+2x^(1/2))

median dome
#

I think you meant to say product rule

weary reef
#

Product rule would work but there's a easier way

dawn vale
median dome
#

distribute the 4x^(1/2)

dawn vale
#

is this the answer?

weary reef
#

Nope

dawn vale
weary reef
#

Yeah that's right

dawn vale
#

how do you know when to use chain rule and product rule?

weary reef
#

You typically use product rule when differentiating the product of two functions. In this case, you could just distribute to get something easier to differentiate.

Chain rule is for nested functions. You apply chain rule implicitly almost every time you differentiate. If you used product rule for this question, then you definitely applied the chain rule as well

dawn vale
#

like they are times together

weary reef
dawn vale
#

k thank you

#

🫡

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.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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crisp ember
obtuse pebbleBOT
crisp ember
#

i have managed to get this far

plain vapor
#

,rotate

warm shaleBOT
crisp ember
#

but do not know where the brackets in whatthe answer is suppsoed to be come from

plain vapor
#

you approximated it a bit too much but your reasoning is right

#

you see, you get that n^k/k!, but there's also other terms of smaller value, like n^(k-1) etc...

#

and if you write that , and then factor out the n^k/k!, you get that

crisp ember
#

im still a little confused

plain vapor
#

i'll give you an example

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(x)(x-1)(x-2)

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the bigger term ofc is x^3

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but you also have smaller terms with x^2 andx

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when your x is big, yes they don't count much,

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and the bigger of them is the x^2

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so you write the approx like x^3+O(x^2)

crisp ember
#

ok so why are they adding and not timesing when everything was timesing before

plain vapor
#

and then factoring out the x^3 you get x^3(1+o(x^-1))

crisp ember
#

ahhhhhhh

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ahaha i get it

plain vapor
#

when i expand the brackets it becomes a summation

crisp ember
#

makes sense when you think of it like a quadratic or polynomial

plain vapor
#

yep

#

so yeah every other term will be O(x^-1)

crisp ember
#

makes sense

#

thank u

plain vapor
#

np

obtuse pebbleBOT
#

@crisp ember Has your question been resolved?

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eternal jay
#

Is this right for question c?

obtuse pebbleBOT
eternal jay
#

and do i add 38 the original years for the answer

#

which would be 2033

low ermine
#

Yeah I think u are right, that's it

obtuse pebbleBOT
#

@eternal jay Has your question been resolved?

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eternal jay
#

.reopen

obtuse pebbleBOT
#

eternal jay
#

is this right?

bold bane
#

The answer is "correct" but how you calculated the integral on the interval from [2,5] is not correct.

#

@eternal jay

eternal jay
#

it supposed to be positive 25/12 not negative i assume thats the mistake

bold bane
#

The technically correct way would have been to use int_2^5 (0 - f(x)) dx.

eternal jay
#

but this wokrs too no?

bold bane
#

Where 0 is the line y = 0.

eternal jay
#

would i get marked down if it was test?

#

or is this ok the other method is just better?

bold bane
#

It "works" but is not the correct way to calculate the value.

eternal jay
#

hmm ok anhyways thx

bold bane
#

Do you know how to calculate the area between two curves?

eternal jay
#

no i dont

bold bane
#

It's just int_a^b f(x) - g(x) where the curve f(x) >= g(x).

#

You are just subtracting the area of one from the other.

eternal jay
#

oohhh that makes sense

bold bane
#

Now with this particular problem, although it probably is never explained in class, the lower area is the line y = 0 which is the x-axis.

#

You are technically subtracting that area without realizing it.

eternal jay
bold bane
eternal jay
#

ur teaching me more than my teacher rn lol

bold bane
#

Because the curve on the interval [2,5] is below the x-axis, you need to subtract f(x) from the line y = 0.

bold bane
#

And through integral properties, you can rearrange it this way.

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You did the last step without understanding why you did it.

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And it's important to understand the why.

eternal jay
#

wait this makes so much sense icl i didnt understand wat i was doing i was just doing it

#

thx a bunch

bold bane
#

yw

eternal jay
#

.close

obtuse pebbleBOT
#
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obtuse pebbleBOT
#
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fluid snow
obtuse pebbleBOT
fluid snow
#

Is this correct?

bronze mica
#

This seems reasonable

fluid snow
#

That's a bit different to $f(-x + x_0) - y_0 = -f(x + x_0) + y_0$

warm shaleBOT
bronze mica
#

No? It's equivalent

fluid snow
#

It's x_0 + x

#

Oh wait

fluid snow
#

Thank you!

fluid snow
#

That's just for the toy example

bronze mica
#

No

fluid snow
bronze mica
#

At least I don't think you can

#

I mean for one it's not -x in this example, it's -x^3

fluid snow
#

oops I meant -x^3 yeah

fluid snow
#

Thanks

#

.close

obtuse pebbleBOT
#
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rough stump
#

if z = 2 + 7i / 2 - 8i then 2 -7i / 2 + 8i = ?

A) z^-1 B) z(conjugate) C) -z

obtuse pebbleBOT
rough stump
#

i do not have picture

#

sorry

half silo
#

simplify both

rough stump
#

i do

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ohhh

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wiat