#help-10
1 messages · Page 596 of 1
r-1
What's r?
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Can anyone help me with this equation?
is there an image on its way
My camera isn't working but I can tell you it
...ok then you would've done better to include the equation in your opening message
write the equation
the equation is 5x+2x=21, what is x?
how old are you
add 5x and 2x on the left side
*held
it's fine
7x
ok*
thanks
I meant ok, not how btw
@waxen fog Has your question been resolved?
Closed due to timeout
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I think u should subtract the projection vector from the original v vector
Coz OB + BC = v right?
U got OB, soo
alright ill giht it a shot thank you
sorry, what do you mean by I got OB
I subtracted the projection vector from v and got [-2,-1,4]
then what?
<@&286206848099549185> sorry for pinging but I need this done pretty quick
the projection of v onto u is OB
wait really? sorry can you explain why thats the case/how you know
hmm not sure how to explain without being circular
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@slow timber Has your question been resolved?
The idea is that if you get matrix $B$ from RREF applied to matrix $A$, $A\vec{x}=0$ is equivalent to $B\vec{x}=0$
ninjahuman
So with your matrix $B$ from RREF, you obtain that if $\vec{x}=\begin{bmatrix} x_{1} \ x_{2} \ x_{3} \ x_{4}\end{bmatrix}$ is a solution to $B\vec{x}=0$, $\begin{bmatrix} 1 & 3 & 1 & -1 \ 0 & 0 & 0 & 0 \end{bmatrix}\begin{bmatrix}x_{1} \ x_{2} \ x_{3} \ x_{4} \end{bmatrix}=\begin{bmatrix}x_{1}+3x_{2}+x_{3}-x_{4} \ 0 \end{bmatrix}=\begin{bmatrix} 0 \ 0 \end{bmatrix}$
ninjahuman
You can set $x_{2}=1$ and choose $x_{1}$ so that so it satisfies the equation
ninjahuman
And use the same procedure with $x_{3}$ and $x_{4}$
ninjahuman
And this process will actually correspond to the same values you have in the image at the moment
Actually I should add a bit more
Some more calculations give
$\begin{bmatrix} x_{1}+3x_{2}+x_{3}-x_{4} \ 0 \end{bmatrix}=\begin{bmatrix} 0 \ 0 \end{bmatrix}=\begin{bmatrix}x_{1} \ 0\end{bmatrix}+\begin{bmatrix}3x_{2} \ 0\end{bmatrix}+\begin{bmatrix}x_{3} \ 0\end{bmatrix}+\begin{bmatrix}-x_{4} \ 0\end{bmatrix}=x_{1}\begin{bmatrix}1 \ 0\end{bmatrix}+x_{2}\begin{bmatrix}3 \ 0\end{bmatrix}+x_{3}\begin{bmatrix}1 \ 0\end{bmatrix}+x_{4}\begin{bmatrix}-1 \ 0\end{bmatrix}$
ninjahuman
This is the general form for a solution to $B\vec{x}=0$ and now you substitute some values to get the desired values of $x_{2},\cdots$
ninjahuman
source for pfp?
@slow timber Has your question been resolved?
@slow timber Has your question been resolved?