#Dumb mod ideas But Actually We Post Good Mod Ideas

9661 messages · Page 10 of 10 (latest)

final carbon
#

Altitude sickness, smart

#

I like that

pearl furnace
#

frost damage if you levitate too high

#

i guess Sun's Dusk probably has that already

ember parrot
#

delayed onset muscle soreness if you level up Athletics more than once without taking a rest todd

#

(could work with other physical skills too)

low moss
#

Morrowind Bhop potion

stark geyser
#

actually, that's not a bad idea

#

there's a landmass mod called Kalendaar which has tavern brawls, but it's not hand-to-hand (you actually have to kill them)

fickle crown
pearl furnace
#

did it make the breath meter come up when you left the atmosphere?

winter stream
#

Might make this one day but feel free
My House.esp (Morrowind Backrooms)

woven salmon
#

clips through the ground into the backrooms
"Dagoth Ur welcomes you"

ember parrot
#

this just reminded me that Five Nights At Fargoth's is a thing

winter stream
#

omg it is? 🤣 that's amazing!

ember parrot
#

yup doitswit

uneven stream
#

A mod that changes a character weight value depending of the strength (and a bit of endurance) attribute

#

Making fortify strength potions even funnier

fervent frost
#

Wands and staves that have built-in magicka bars on them

fickle crown
fervent frost
#

Gimme that diegetic ux magic

fickle crown
#

||charges||

pearl furnace
#

it's not diegetic until the staff has a charge meter on the side of the mesh

pearl furnace
fervent frost
#

Yeah I went a meter on the mesh

river wave
#

stock market mod but you always lose

steep parrot
#

suicide in morrowind but it's like an epic cinematic suicide where all your power levels get unleashed all at once and you die in a blaze of glory to an orchestral soundtrack and your savefile gets deleted
https://www.youtube.com/watch?v=WBF-L8CnEtM

steep parrot
#

a mod that forces your followers into a sneak stance with you

ember parrot
#

mod that displays NPC frenzy and flight values in dialogue UI

weary ravine
#

Idk when I played the skill decay mod, resting was discouraged by "getting rusty" with your skills.

#

just set it to highest decay and that alone makes resting possible, but discouraged

fickle crown
weary ravine
#

ye

#

but generally speaking resting on a cold floor should not heal you fully and your mana should only restore once or twice

#

conversely a bedroll should increase ambush chance (takes time and is noisy to prepare and pack)

ember parrot
steep sundial
#

How about more unique alchemy

#

love potions for example

#

I would love alchemy to be more separate from magic spells

fickle crown
steep sundial
#

Also, maybe make the horrors of slavery more apparent.

#

The current depiction doesn't make the player feel bad for them enough

#

I've had more symphathy for delivery employees

ember parrot
#

should pbly start with expanding dialogue for slave NPCs

#

problem is, there's still not much lore available for argonians and khajiits

noble wharf
#

visual scars

#

randomized beaten/ dead slaves

misty geyser
#

beards!

noble wharf
#

slaves with limbs cut off

steep sundial
#

whips, and whipping

#

crying

#

make you hate the Telvanni a bit more

noble wharf
#

make a slave uncle tom

#

an argonian who loves his masters

#

sort of like a slave whisperer, he knows the good slaves and how to pick on their behaviors

steep sundial
#

also, more slaves in Telvanni settlements. Every household should have one

#

It's too rare to encounter Telvanni wizards with slaves. I can't even remember one on the fly

noble wharf
#

slave scientific/magical experiments

#

you can even do your own experiments!

misty geyser
#

damn there's a lot of ways you could take that idea

steep sundial
#

The Dren plantation has more slaves than all of Telvanni combined

noble wharf
#

make certain settlements more cruel/more forgiving

thick jackal
steep sundial
#

just more Telvanni "overseers" with whips and slave workers would add to the atmosphere

noble wharf
#

telvanni experiments on slave bodies to create soulless husks to imbue with whatever bullshit they want

steep sundial
#

It's just depicted too harmlessly currently.

ember parrot
# noble wharf slaves with limbs cut off

Feel like if you increase the "visual torture" aspect (scars, mortification...) without raising the 'human' aspect (background stories, first hand accounts of harm from slaves themselves etc...), you're just making them more prop-like than they already are. Sure, missing limbs tell a lot, but without a story behind them, you're just being edgy for the sake of edgy (imo). Implied violence can sometimes be more telling than explicit violence. Just my 2cents ig.

noble wharf
#

the game lacks visual feedback so it came to my mind first

#

but I do agree

ember parrot
#

def, they just look like

#

well naked NPCs

noble wharf
#

yup

#

they need to look at least more rugged and dirty

#

but this is a 2002 game

ember parrot
#

yes, plus they had to release it eventually 😁

noble wharf
#

I can see how the telvanni wizards would do abhorrent experiments with slaves

#

kind of like unit 731

steep sundial
#

I felt bad for the slave they smuggled drugs with. More of that would get people to do something

#

but currently they seem more like workers than slaves

noble wharf
#

we need more mad scientist depraved experiments quests

steep sundial
#

maybe a slave collapsed on the ground with an overseer cussing them out

ember parrot
#

TR is working on a fully-fledged Twin Lamps faction afaik

noble wharf
#

expand on role play potential for evil

pearl furnace
willow ore
willow ore
ember parrot
#

telvanni bug musk...? 🤔

pearl furnace
#

i swear to god half of you haven't played this game

ember parrot
#

I mean, these also a "love potion" quest in Charach (PTR)

#

but I think we're talking about an actual mechanic here

steep sundial
#

Imagine a bitter alchemist who everyone hates brewing love potions and selling them as something else so the town loves him

ember parrot
#

(which is basically just charm or telvanni bm I'd say)

pearl furnace
#

not that there's anything wrong with having not played morrowind. many successful modders haven't played it

pearl furnace
willow ore
#

I was thinking about who would like, actually use one. What’s the market availability? Can a commoner afford one?

Are they hard to make?

steep sundial
#

seems like something nobility would use

willow ore
#

Morrowind is pretty high magic.

steep sundial
#

maybe love potions are illegal

willow ore
#

Which is also something we don’t often see.

NPCs practicing spells!

#

I know there was always this talk in Skyrim about magic being confined to the college and court wizards mainly.

But every Dunmer knows at least two spells by adulthood.

Same with Bretons.

pearl furnace
#

well, our man Gadayn Andarys wears a common shirt, an expensive amulet, and expensive pants, and he has 400 barter gold. so that's the kind of guy who can hire an alchemist to mix up a special Potion of Restore Health And Become Attracted To Gadayn Andarys If You Are Eraldil

steep sundial
#

yes, I'd make it less common

#

there was even an interview with one of the writers who talked about it

#

magic should be rare

willow ore
#

Huh!

steep sundial
#

want me to look for the source?

willow ore
#

Naw. I believe you.

steep sundial
#

Ted Peterson

#

The legendary Ted Peterson, one of the fathers of the Elder Scrolls and the CEO of Once Lost Games, has taken time away from The Wayward Realms to sit down and have a little chinwag with I, the Scholar of Lost Lore.

Grandiosity aside, Ted was the main writer behind The Elder Scrolls I Arena and The Elder Scrolls II Daggerfall. He also had a han...

▶ Play video
#

Daggerfall, to be fair

willow ore
#

I love the concept though of little Dunmer children getting in trouble for setting ash yams on fire or something.

pearl furnace
#

and there are mods which make them able to cast them, which seems to me like the way the original limitation works is that they simply lack the spells

#

it is similar to how nobody but you has a birth sign

willow ore
#

Ancestor Ghosts make sense since it’s like … super prayer.

steep sundial
#

I'm a fan of much fewer mages

#

basically only Mages Guild and Telvanni, some cultists

willow ore
#

I am torn on this. But I play mages.

steep sundial
#

yes me too

#

I want to be special 😄

willow ore
#

I don’t mind, tbh.

Though I would wonder why people are pulling out like, Atronarch.

But a Rest of St. Meris should totes be common among temple goers.

#

Maybe restrict it to super low tier spells for commoner types?

Like a set of basic incantations they would have picked up?

Hearth Heal comes to mind, but that’s OP AF.

steep sundial
#

I'd make it more like Gothic. Few mages. Definitely not the common people

#

Gothic nailed many aspects of medieval fantasy

willow ore
#

Ooooh. Sacred Areas mechanic.

#

Hide in Bushes and one other mod already detect location wrt stuff. Maybe something like that for Dunmer ash pits.

#

And yes. I have the one where the ancestors get mad. 8)

noble wharf
#

idea, killing vivec should weaken the veil between nirn and oblivion and results in random daedric portals idk just farting shit out lol

steep sundial
#

best he can do is levitate and poetry slam

ember parrot
#

this just gave me an idea, cat-catchers bounties and/or joinable faction...? (I swear I've seen this as a mod before 🤔 )

#

might give it a try with my current argonian run

willow ore
#

A playable guar racing mini game.

ember parrot
#

yeah maybe I got it mixed-up with this one

winter stream
#

change all the ingredient effects cuz i memorized them all and it feels like im cheating

river wave
#

gun

fervent frost
pearl furnace
steep parrot
#

begging for a mod that makes followers sneak or hides them somehow by sharing stats anything at this point

pearl furnace
#

i wonder if casting invisibility on them works

steep parrot
#

like as a quick and dirty fix?

#

like a script?

#

or are you telling me to do that in game cause i don't want my taffer character to be a mage

pearl furnace
#

no, i'm literally wondering whether that would even work if someone tried it. i don't know whether this engine has npc-vs-npc stealth/detection mechanics. it's not guaranteed that something like that exists for npcs in a game just because it exists for pcs

vernal dome
#

I would assume they'd wander into npcs and aggro at bad times

steep parrot
#

coffin beds

autumn girder
nocturne birch
#

Rapport could probably use an update

swift girder
#

Might already be mentioned, but being able to give an actor/the player unique textures or modify vertex colors in a mesh at runtime without needing to create a custom race

In context, being able to create unique characters like a Tsaesci descended Imperial “Rim-Man”, darker skinned Ohmes, or a minty Orsimer would offer a lot more diversity

steep sundial
#

non-quest content. Let me just see more local culture and their practices. Observe people doing something in a city. Maybe there are travelers walking around. Just don't let the world be static. The cities shouldn't exist only for the player. Let me see Npcs in shops buying items.

willow ore
#

Some sort of change in decoration it “city clutter” would be interesting. M

Like if a town becomes poorer they get less good stuff sitting in the streets.

nocturne birch
vernal dome
#

Siiiick

uneven stream
swift girder
# steep sundial non-quest content. Let me just see more local culture and their practices. Obser...

Reminds me of one of my fav excerpts from
To The Hearth There Comes A Stranger by Khevsureti

Small children, their lips green with hackle-lo, leaping into the river with tiny skiffs hung over their heads like the webs of flying spiders. A procession of bricklayers and weavers on the way to hightown to present a petition to the Hlaalu. Off-duty legionaries in tan tunics and bracers devouring the cobbles with long striders, on their way past khajiiti street magicians armed with cantrips.

#

Speaking of, a simple children mod for atmosphere, sans tons of new items, mechanics, adoptions, etc.

vernal dome
#

I would really like to see more people at temples on pilgrimages, or come across imperial legion/house redoran/fighters guild/ordinators about to attack a hostile location.

Ald daedroth is cool, but it would be fun to come across a dungeon that's imminently about to be cleared by someone else and decide how you want to handle it.

#

Most of the time I would think it would be clear it yourself then get a reward lol

vernal dome
#

Morrowind would really benefit from more world encounters.

Theres a lot of space between settlements or quest locations with just wild animals, and maybe one bandit camp or misc.
There's really not much reason to take those trails. Having more stuff, hidden dungeons, encounters that emerge in response to player actions etc. Would change that

pearl furnace
#

in a post-release interview, todd howard said they had been planning to make 200 hours of content before staffing up for crunch, and then wound up with more like 500 hours instead

#

no amount would have been enough

#

the game could have five thousand hours of content and yall would be in here wishing it had ten

vernal dome
#

Yeah obviously

fickle crown
#

I mean, thx to TR/PT we have sth like a new game expansion for Morrowind every year, only this time it's actually good.

#

And tons of content in between because of other mods.

vernal dome
#

A morrowind modding discord wants to... add things to morrowind??

The scandal! Who could have foreseen this!

noble wharf
#

it's not about content I think it has to do with dynamicity.

pearl furnace
#

i think it's about having played the game enough that you know where things are, and wishing you didn't

noble wharf
#

no no, it's dynamicity

#

world going on without you

vernal dome
#

Eh.

Even when i first played morrowind the lack of things going on in the wilderness did stick out to me.

noble wharf
#

actors don't react to threats

vernal dome
#

The cities are great, dungeons are good, going between them was a cool process of figuring out how the game works

noble wharf
#

one word to describe it is static

vernal dome
#

But then you sort of bypass an entire section of the game by teleporting everywhere.

#

Having more going on, or having places change over time would change that.

It would also give more characterisation to the world if factions were doing stuff when you weren't there.

pearl furnace
#

i wonder how many roadside misc encounters it would take for people to start complaining that it was too much

noble wharf
#

well, don't over do it

pearl furnace
#

i remember someone was complaining in here about there being too many aggressive wild animals near roads

noble wharf
#

that's true

vernal dome
#

Like between seyda neen and pelagiad

pearl furnace
#

yeah i was just gonna say, if you can see two totally unrelated roadside misc people standing there on screen at the same time, it's getting to be too much

vernal dome
#

Yes

#

That is too much

#

Which is why I was saying these should be "hidden" or like a bit off the main path

noble wharf
#

it's understandable for morrowind, it was bethesda's first serious attempt at a competent hand crafted open world

#

issue is

#

some of the features in later games are slapped onto worse games

vernal dome
#

I think you can have a boatload of miscs and it be great, AFFresh does.

fickle crown
pearl furnace
noble wharf
#

morrowind world is also very compact

vernal dome
#

They don't all have to be miscs, for example lets say you take out a bandit dungeon that was raiding caravans.

Now there's a caravan between ald ruhn and balmora taking a stop to water the guar.

#

And you can buy things

#

This is reactive

noble wharf
#

like it's a big world but things are also near each other in a weird way

#

obvs, you can't fix that

#

tamriel rebuilt is much better in that regard though

pearl furnace
#

is it? i always felt like TR had way too few roadside encounters

noble wharf
#

was talking about the world design

fickle crown
pearl furnace
#

oh. then yes

vernal dome
#

I turned the render distance up and did a bunch of stuff around seyda neen and realised how close SN is to pelagiad and hla oad

noble wharf
#

yup what I meant

pearl furnace
#

classic mistake

vernal dome
#

And it did kill my immersion a bit

noble wharf
#

very compact

#

dude

#

you have daedric ruins near normal settlements in small distance

vernal dome
#

Yeeeeah

fickle crown
pearl furnace
#

just turn your view distance back down to vanilla max (0.875) todd

noble wharf
#

the reason is simple, morrowind is very game brained

vernal dome
#

TR is much better at this but morrowind is clearly not meant to be seen without silent Hill fog everywhere

noble wharf
#

like you need to stretch morrowind base game 2x

#

I don't have that issue with fan made expansions

pearl furnace
noble wharf
#

literally just alchemy + travel services + magic

vernal dome
#

Being slow in morrowond is a knowledge issue

#

We all know about boots of blinding speed plus stop the moon or buying 40 windform scrolls from a restocking enchanter

fickle crown
noble wharf
#

this is why later TES games piss me off

thick jackal
noble wharf
#

had every chance to make a better morrowind with new innovations

vernal dome
#

Morrowind does make utility and convenience something you unlock and find out, which questionable game design but it's baked into the system and world so 🤷‍♂️

pearl furnace
#

yeah actually i guess all three together make it better: more space between things that are supposed to be far apart, and more encounters to run into between them, and a horse so you can go actually fast

noble wharf
#

more encounters make more sense for TR now that I think about it

pearl furnace
#

the horse is a guar

vernal dome
#

More encounters make more sense for TR yeah

fickle crown
noble wharf
#

yes

fickle crown
#

Guars are sort of like cows. Rather slow.

vernal dome
#

Tbh TR should be more "civilised" and populated since vvardenfell is a colony but actually committing to that would probably harm gameplay.

noble wharf
#

acceptable breaks from internal consistency

vernal dome
#

And vanilla morrowind already has questlines which can be done mostly pacifist

pearl furnace
#

yeah, you can see that happening in like Aanthirin region. it's very safe

#

ditto PC Anvil

noble wharf
#

anvil is cozy

pearl furnace
#

"where are all the high level wilderness fights?" "you understand this is a thickly settled metropolitan area, right"

fickle crown
vernal dome
#

Mdmd and beware the sixth house make vvardenfell feel a bit more dangerous than the mainland.

So I'm getting what I want.

noble wharf
#

truth is

#

if you want a better game

#

make your setting more dangerous

#

war, dark lord invasion ..etc

fickle crown
#

I like variety.

vernal dome
#

Yes.

The player interacts with the world by hitting it with a daedric axe so you need stuff to hit.

noble wharf
#

it's not a coincidence most of my favorite settings are very violent

vernal dome
#

Social and puzzle quests are good of course

#

Morrowind puzzles are generally really weak but it has good talky quests

noble wharf
#

if I want stability, I would run for local councils

pearl furnace
#

this player interacts with the world by picking flowers and running from danger 😤

noble wharf
#

I don't care about puzzles unless they are well implemented

pearl furnace
#

oblivion had the best woodland foraging gameplay in the series, btw

fickle crown
#

If combat is too common in a game, I usually get bored in the middle of the playthrough. Dragon Age was fucking atrocious with this.

noble wharf
#

depends on the gameplay

#

I agree too much combat is boring

#

(elden ring)

#

it's a balance

vernal dome
fickle crown
#

More is def not always better which some modded dungeon runs make very clear.

noble wharf
#

that's also true

vernal dome
#

I wish morrowind foraging was better, a lot of alchemy effects are super common or completely useless.

You rarely have a reason to do anything other than mass produce restore potions or sometimes make an expensive potion you'll never use to get exp and sell it.

noble wharf
#

use toxicology

#

first step to fix those broken potions

vernal dome
#

I might

noble wharf
#

very onga bonga minded

vernal dome
#

I like the combat encounters of boss enemies in TR and MDMD but vanilla morrowind combat feels unengaging a lot of the time.

I also much prefer dungeons if there's a narrative reason for me to plunder them.

fickle crown
#

Solstheim overworld encounters often ruin the experience for me.

noble wharf
#

that's because that expansion sucks

#

(mid)

vernal dome
#

I usually like the bigger dungeon mods.
I got the andrano and samarys tomb overhauls and did an anvil start so when I arrived on vvardenfell to do them I was level 20 so the level lists spawned in like 100 ghosts to spam shit at me.

#

Which doesn't feel intended but also sort of my fault

noble wharf
#

100 ghosts of those poor people who lost their lives screaming at starfield

#

no loot though

vernal dome
#

1 ectoplasm each

pearl furnace
#

dumb mod idea: Karstaag Speaks. adds a long and branching dialogue chain before your confrontation with Karstaag, where he explains very eloquently his backstory and motives, questions you in turn, and ultimately resolves that there is no path forward for him other than by fighting you to the death in Hircine's arena

vernal dome
#

I think having more samurai style duels would be good.

Like you give your titles and name, enemy gives a response and gives theirs and then you can have a conversation or they can retreat if you're too big or maybe refuse to fight you if you're Just Some Guy.

#

Would fit redoran, or part of PT maybe

cerulean flower
willow ore
fickle crown
# willow ore I’ll write it if you mod it.

If you have ideas for some cool dialogue and feel inspired to write it, I could implement it. I could also make it so that the way the conversation goes affects the fight somehow.

#

It would be funny if he was like Throgg the Troll King from Warhammer (the only intelligent troll in existence there).

misty geyser
#

Dwarven Hammer of Dawn

#

Defeat four of dagoth's lieutenants and afterwards each dwemer stronghold climbs up onto a hill and aims a laser at red mountain

#

Replace all written dialogue with lore descriptions attached to items

#

Bookend the game with "real life" sequences set in emba-5 where your character goes to sleep and wakes up respectively

misty geyser
#

And in those sequences "Morrowind" is a screenplay that your character is trying to write

#

With long dialogue chains arguing with your parents about whether or not it's a good life path

ember parrot
noble wharf
#

that's actually cool

#

Azura implanting visions of the past inside of your head to ensure yo buy into the prophecy

ember parrot
#

now the real question is, which vanilla character can upgrade your dwemer tablet into a digital photo album

#

"oh look at that, a piece of Folded Cloth and a Green Glass I must add these to my collection."

river wave
#

New Vegas: Dead Money in morrowind

long marlin
#

Boots of Brightening Slowness

#

Night Eye 100 pts, Speed -50 pts

ember parrot
#

sry, I got royalties on that one

hollow wingBOT
#

boots of slowing vision (Night Eye 100 pts + Drain Attribute Speed 200)

turbid minnow
#

Boots of Spatial Blip
Constant Effect
Mark on Self
Recall on Self

wide geyser
long marlin
#

Gloves of Awkward Charm
Agility -50 pts, Sanctuary +25 pts, Speechcraft +25 pts

#

Plays Curb Your Enthusiasm when equipped

serene mulch
sharp mica
#

restore constant effect from items only work outside of combat :3

steep sundial
#

Need more ideas for "rooms of contradiction / impossibilities". I currently have a cold fire and an upside-down-room

wide geyser
steep sundial
#

It's a good idea but the layout of the deadric ruin is already decided by TR. It's the Ashurbalipal ruin

#

so, I have about 3 more "open" rooms to go

wide geyser
#

Lava room with chunks of debris to stand on, except the lava is safe and the debris burns you.

steep sundial
#

yes, better

#

maybe a room where the scale of everything is "off"

autumn girder
#

Are you doing any dismembered ordinators? datchim

steep sundial
#

Do ordinators go to Narsis?

#

seems rather far away for the temple

autumn girder
#

If there was a daedric artifact/influence from a daedric prince, maybe 🧐

#

Didn’t know the wabbajack was in Narsis tho

steep sundial
#

if you run out of skooma, they'll attack you

#

I have implemented a kind of "skooma high meter" that establishes how high you are.

wide geyser
#

Room where the water is breathable but the air is not.

steep sundial
#

just take the local cliffracer

steep sundial
wide geyser
#

Room with seemingly only dead ends, but one of them has no collision.

steep sundial
#

hmm

#

All of them aren't bad ideas. Just need to tinker with it some more

#

maybe an underwater section

#

mind you, the daedric ruin is in a desert

autumn girder
#

I can give you the file you’d need to make the lava freezing

steep sundial
vernal dome
steep sundial
#

repair tools with negative values would be cool

#

not sure if it's possible

vernal dome
#

Dyslexic quest journal updates

steep sundial
#

maybe a room where people are forced to talk backwards

#

or every word of a sentence must be in alphabetic order

#

Another theme of the mod is to highlight different irl mental illnesses, so maybe more of that

autumn girder
steep sundial
#

hmm, ok

#

so the cell id I guess

autumn girder
#

I don’t have any written instructions on how to do it but you can look at the examples in sun’s dusk or you can look at bath’s of Vvardenfell

#

Or when you’re done I can give it to you, it’ll take me like 2 seconds haha

willow ore
#

"Straight from Windhelm! Best steel in Tamriel!" breaks on third hit and takes durability off your weapon.

steep sundial
#

you can't go negative

#

it would need to be scripted and I don't think it's worth it for a gimmick

vernal dome
#

Could it be a 0 value?

pearl furnace
#

hallway with a series of left turns, and after you've turned left twice it switches the tile you came in through into another identical corner, so you end up in a loop of left turns

#

that's a classic

steep sundial
#

How about, an attempt to turn the the lower daedric ruin into a kwama egg mine

steep sundial
#

I like the egg mine idea

#

also the lower parts of the ruin are highly instable and everything needs to be supported with wooden beams

#

only mad people would be there

turbid minnow
#

Ash Statues should be difficult to move until the local Ash Priest who is harassing people's dreams is dealt with. Unsure how difficult it would be, but going near one should be like walking in a dreams - you start walking slower, you get drowsy, burden increases, and you lose strenght. The ash statue itself should be like 1000 weight untill the local cult is cleared, at which point it becomes light as a feather.

#

Maybe even dissolves into ash when the local ranking sixth house baddy is dealt with

wide geyser
steep sundial
#

a console command "destroy" sends annoying assassins flying

pearl furnace
#

you know you can just install expansion delay, right

#

or put journal TR_dbAttack 50 into the startup script you use for testing

ember parrot
#

did you consider how cool it would be to launch db assassins into the atmosphere though?

pearl furnace
#

oh. no, i stopped reading DD's post after the words "annoying assassins". let me consider that rq and get back to you

#

okay now i've considered it. good mod idea 👍

stark geyser
pearl furnace
#

morag tong overhaul where you serve writs but in a "you got served" sense

willow ore
#

Needs that like, pop’n’lock animation. Only Danae can do it.

final carbon
#

A bestiary that populates with useful information about enemies you fight as you fight them

pearl furnace
#

you don't have to be coy. you can say pokédex on this server

ember parrot
#

pokemon rom hack set on Vvardenfell datchim

steep sundial
#

More fist fights to deal with disagreements / theft. Gothic style. People don't kill you but beat you down and take your stuff

river wave
thorny yew
#

A kingdom hearts mod.

#

that is all.

pearl furnace
#

i feel like i saw a keyblade weapon mod

fickle crown
#

so much work, though

final carbon
#

honestly I was inspired by seeing your posts adding all sorts of resistances and attacks to enemies

fickle crown
#

A more boring, but still immersive version would be an in-game bestiary book. In fact, there are already some bestiaries. Don't know whether it's TD or OAAB or sth, but I saw them. No sketches, though...

final carbon
#

Less fun

#

I think it was pillars of eternity that you’d gain xp from killing monsters only the first couple times until you’d gained knowledge about them

hollow wingBOT
#

search bar is up, theres general descriptions for entries now too

Attachment(s)
celest blaze
#

It’s a little underwhelming but it’s working in essence

#

Will post sc inna minute once my laptop opens

misty geyser
celest blaze
#

Humanoids tab refers to people as “it”

#

But only for this month 💀😭😭 such a bad joke sorry

fickle crown
#

Arthur Morgan's journal: Morrowind edition.

misty geyser
#

Yeah I have thought about that, it would be a fun project

#

Rdr2 journal was so well done

#

It would be fun to do it properly and actually go and find the creatures in game and sketch them in there natural habitat. I'd watch that livestream

celest blaze
#

companions yell Dragons Dogma 1 and 2 style lines at you depending on what your fighting, where your at, whether they remember where theyve been or not, what quest you should be doing

river wave
#

Battlespire in Morrowind

celest blaze
#

here the ui for Bestiary

pearl furnace
#

follower mod but they're someone else's follower. they don't follow you

#

you still have to do the whole thing by yourself, sorry

noble wharf
#

we need witcher 3 style bestiary

#

donno if that's possible

fickle crown
celest blaze
#

I hate to say I believe like I don’t know but I believe it’s also reading Of Pestilence and Purification creature stuff too

river wave
#

(If you dont keep up with them you just lose them and they do their mission alone)

sharp mica
#

traders wont talk to you if your rep is low(maybe add city rep)

#

i find it weird how everyone just randomly decide to trade with some random person with garbage cloths start of game without anyone even knowing who the heck they are

ember parrot
sharp mica
#

not what i was thinking but it looks cool

willow ore
sharp mica
#

eh its whatever just weird how it works

#

but its a 2002 game so i give it a pass

#

i honestly think morrowind is act the better scrolls game

#

sure its rough as hell cause it was made in 2002 but damn for sure it lets u do whatever you want

#

they should have kept levitate and other cool spells in game for sure

celest blaze
#

A new underwater based province or region, totally not Atlantis but like not not Atlantis

sharp mica
#

so atlantis but not atlantis but its atlantis

#

should be the mod name

thorny yew
#

Water walking. But it's for underwater like it was in earlier games.

woven salmon
#

Lua mod that rocks the camera slightly when the player is standing in a boat interior and/or is standing on a boat mesh.

#

Bonus points if it's aware of the weather and rocks the camera more if it's stormy.

woven salmon
hollow wingBOT
woven salmon
celest blaze
willow ore
#

Ok. That does look cool.

woven salmon
#

There's a test version in my WIP thread if you want to try it out 👀

#

I'm going to try and get it finished and uploaded to Nexus tomorrow.

#

12 hours from idea to first test release. Not bad.

willow ore
#

I shall wait for a stable. 8) Been really enjoying playing for a bit.

#

But those subtle immersion things, so amazing.

#

Heh, I'm super stuck on my idea. LAcking the skill.

turbid minnow
willow ore
#

I can't figure out how to have a spell effect trigger an item being summoned.

turbid minnow
#

I was thinking of making a "telvanni buoy" that has a little interior but made it difficult for myself thinking about the wobbling

woven salmon
# turbid minnow what's the mechanics

It casts a ray to see if you're standing on a rope bridge or on/in a boat, checks the orientation of the boat, and then applies a rocking motion (pitch and/or roll) to the camera depending on the direction you're facing relative to the boat.

#

Weather is taken into account (more intense rocking when stormy), and shipwrecks are excluded.

woven salmon
misty geyser
thorny yew
#

Hear me out
Lego mod
Various lego sets hidden around vardenfell (And other places with mods) that you can put together

willow ore
stark geyser
#

it's like...conjure lantern or something

willow ore
#

My flavour text is better. 8)

river wave
steep sundial
#

Playthrough idea: Boring imperial bookkeeper gets infected and becomes a werewolf. He keeps a list of the people who wronged him and avenges himself at certain nights.

river wave
#

Were-Elf

A man who every full moon turns into a random type of Elf

wide geyser
#

"Why the fuck am I a housecat?"

celest blaze
#

Dynamically changing facial expressions

celest blaze
#

oblivion/skyrim style crouching bow animations

turbid minnow
#

Is there a good example of two or more NPCs having a scripted "conversation" using messageboxes in a mod?

celest blaze
#

Ouuuu ouuu some mod either in vivecs waterways or old ebonhearts underworks, I can’t remember

ember parrot
#

Hide in Bushes but instead of in bushes you gain 25pt chameleon anytime you sneak during night hours (with option to disable/enable in interiors)

autumn girder
pearl furnace
turbid minnow
#

is that the fight over who's been stealing the ebony

pearl furnace
#

i don't remember any of the details. i just remember realizing player controls had been disabled and thinking "holy shit, am i in a quicktime event right now? in Morrowind?"

turbid minnow
#

Yeah I feel it's underutilised as a mechanism, or maybe there's a good reason it's not being used like that

#

But I am trying to think through mechanics for a sort of "court" session where something similar happens

#

also bypassing the "zoomy" that dialogue boxes with dynamic actors brings in, which gets a bit jank sometmes

fickle crown
turbid minnow
#

Yep, I think used sparingly for important moments - context is important. It's more of a case of "this important trial, that you have worked hard to bring about - can only start when you sit down important main character person" and during arguments you can look around the lovely cell from your seat but should remain seated, etc.

#

like there are times in narrative where reducing agency heightens immersion as you know

vernal dome
#

Its probably better to turn controls off than let the player jump around the room or bump into npcs until they run out of dialogue.

celest blaze
#

I literally just thought about this for my mod but it would perfectly fit for Suns Dusk- Getting “high”, Smoking Hackle-Lo with the Hackle-Lo Pipe make you tired and hungrier sooner that regular because of “reasons”

river wave
#

Texture Randomizer

stark geyser
#

lua when your script pushes more than 200 local variables:

weary ravine
celest blaze
#

Will look into it it, would just text dialogue be cool or voiced lines a must have with eleven labs? Not familiar with using ai voices though, I added dialogue for Felthorn but purely text no voice though

weary ravine
steep sundial
#

I've tried to solve that for quite some time. Even had a detect stuck bird function and everything. It's just not an easy issue to solve.

woven salmon
#

Cliff racers flying into terrain and buildings is still the more noticeable issue

steep sundial
#

I even make the birds invisible first and then remove the invisiblity once they are moving, but alas there are still ways

woven salmon
#

I didn't even clock the stuck bird

steep sundial
#

yes, maybe I need to put like and x-ray on the birds themselves so that they detect future collisions and steer up

#

The stuck birds reset once you are out of the cell / far away. So it's always a temporary issue

#

and this never happens when you are actively moving

#

or maybe I should abandon the "lead bird" "follow bird" dynamic and use my new cliffracer method

#

if I wanted to take this too the next level I'd try to make them animated activators instead of creatures so that they are visible from far away

#

but I'm not an asset creator and the mod is ok as is

woven salmon
#

Unrelated: Getting ready to upload Rock the Boat to Nexus. I had to add an anti-nausea mode toggle because it turns out the camera rolling can actually make some people feel ill 🤢

#

I flew too close to the sun on this one. Lol

steep sundial
#

What are my mod users supposed to do? Imagine this in VR 😄

fickle crown
sharp mica
#

we really need more insults in fights :3

river wave
#

You N'wah!

sharp mica
#

i been thinking about an Enchanting mod where u can add negatives to items and this lowers the points

#

but sadly as long the 100% magic resist counters every negatives on items its unbalanced

willow ore
#

Now I wonder if the Curse of Monkey Island has insults.

#

Been tempted for that mod.

woven salmon
ember parrot
#

nexus won't let me leave a comment on your page 😭

#

I'll write it here instead:

#

"Amazing. Works like a charm."

#

now hear me out... rock the boat but while water walking 👀

final carbon
#

Lol I was gonna say cause the camera to wobble on land if your character spends too much time at sea

#

Or if they spin around a bunch

thick jackal
#

sea legs adaptation -> spend long at sea, camera stops to wobble there, but starts to wobble on land

woven salmon
#

I don't hate the idea. Lol

pearl furnace
#

immersion modders love giving themselves motion sickness in real life to represent their character's motion sickness in the game

#

"it's like i'm really there! on the ship! about to puke!"

#

actually wait i just had a dumb VR mod idea. chameleon eyes shader for argonian characters! move each eye camera independently! if your visual cortex isn't evolved to control and process independent eye signals, then this isn't the mod for you!

thick jackal
river wave
#

Motion clarity (The opposite of motion blur)

Make the screen blurry and only clear when looking around

celest blaze
#

isnt that just getting sweaty in vr?? lol

#

mod idea - you see water droplets on the screen simulating water on your face or in your eyes

#

vision gets blurry when your exhausted

pearl furnace
#

logical next step: rock the boat while levitating

celest blaze
#

lol your character is afraid of heights

misty geyser
#

you could probably simulate some wind buffetting when up high 🤔

#

oh yeah realistic vertigo

fickle crown
#

Sound like an interesting effect for some trait.

river wave
#

make all people shoeless so you can look at anyones feet

celest blaze
#

Ahh fears to the degree of Daggerfall phobias

#

With traits

#

Fear of some creatures or certain conditions “fear of ash storms, you take more damage in ash storms or can’t focus in ash storms (your spells have a higher chance of fizzling in ash storms)”

pearl furnace
#

you keep messing up your magical spellcasting gestures because you have to hold up one hand all the time to keep the ash out of your eyes

celest blaze
#

With suns dusk fear of overheating or you are anemic, or fear of water or hydrophobic

celest blaze
misty geyser
#

Every pair of shoes or boots that goes into your inventory are automatically added on to your existing footwear but each pair is scaled slightly bigger than the last pair

#

Same with hats and gloves

#

Maybe they could be optional addons

pearl furnace
#

only if you forget to take off your other shoes first

river wave
#

Roller Skates that make the character much faster similar to the Boots of Blinding Speed, but you are forever slidey and slippery

misty geyser
#

Hair growth: gradually scale the hair mesh in size with no other edits

#

And no way to reduce it

weary ravine
#

equip ANY misc item like a torch/shield
plates, vases, baskets

#

just holding it :)

weary ravine
#

can equip up to ten rings but they have a ringsize and you can only wear one per finger and only the right size for that finger

thorny yew
#

Hear me out: Cheesecake mod
adds 142 variant cheesecake foods and magic foods

vernal dome
#

Restore magicka service in the mages guild (like from daggerfall)

vernal dome
#

Like daedra will "escape" and try to attack you when durability gets too low

pearl furnace
vernal dome
#

I mean i assumed it would mostly be for atronach sign players and doing that at shrines is a known strat lol

pearl furnace
#

sometimes you want to RP as an atronach sign character who would prefer to show a modicum of revence around shrines to the gods, not treat them as drinking fountains for magicka

#

see also summoning ancestor ghosts. bro, that's someone's ancestor.
show some respect

vernal dome
#

Yes.

It also makes sense as a service offered. And would be convenient for non atronach mages who are using timed buffs and don't want to carry too many potions.

wide geyser
#

What would Almalexia and Vivec's souls do?

vernal dome
#

For almalexia it could be a willpower debuff to represent her fall into madness?

Vivec idk

#

Sixth house could be damage personality like their amulet

fickle crown
pearl furnace
#

it's just like disgaea 🥲

pearl furnace
#

Embug Panel. it's like the debug panel but you use it for causing bugs

teal salmon
fickle crown
stark geyser
celest blaze
#

Japanese sealing tags - some tombs and temples have a hidden room sealed off via these tags you have to decipher or remove with a complicated method, tracking down the “thing” that placed the tag

fickle crown
#

This is what it reminds me of.

vernal dome
#

An in depth conjuration system which involves reagents, rituals and nymics to raise success chances for daedra and undead.

If you fail summoning spells the summoned creature is summoned but hostile to the player.

celest blaze
wide geyser
vernal dome
#

Idk, unbound summons seem generally hostile.

You could also use an unbound summon and go invisible which is a fun idea

willow ore
#

Need more creepy ghost stuff.

celest blaze
# willow ore I like that.

Seen a short on YouTube with Naruto using those and thought about sealed doors or sealing deadra or npcs

#

Tagging them essentially

celest blaze
celest blaze
#

Armor shaders

pearl furnace
#

like your gear gets shinier as your armor rating increases?

#

walk into a new cave. oh shit, that smuggler is reflective as balls

celest blaze
#

That or color schemes for your armor or clothing destiny style

#

Picked up a “superior” iron shield and it didn’t look “superior”

woven salmon
celest blaze
#

Ohhh you can do like dagoth ur comes and sends you back

woven salmon
#

Actually, that gives me a legitimate idea... trigger screen shake in specific regions based on audio cues, simulating tremmors from red mountain.

celest blaze
#

Slows you down when out of bounds and slowly drains health until you get back in

woven salmon
#

Why do I feel like there's already a mod that does the screen shake earthquake thing?

celest blaze
#

Heart beat mountain something

misty geyser
#

There's an earthquake one too

#

I can't remember it's name

pearl furnace
#

Cell Bouncer where every time you try to leave, it plays one of those "come to me, nerevar" dagoth ur voice lines and rotates you towards red mountain

#

and then i guess it's disabled after you finish the main quest, for consistency's sake

misty geyser
#

That would be pretty cool. Hemaris you posted a clever idea by mistake

pearl furnace
#

goddammit

misty geyser
#

Happens to the best of us

fickle crown
#

I saw it somewhere.

noble wharf
#

yes

#

it beats

fickle crown
#

this is the one I remember

celest blaze
#

You and two other companions are enlisted by Dagoth to take on the Prison Of Ur, destiny Prison of Elders but Morrowind themed

#

Deep in the territory of The Reef, we can find the Prison of Elders. This was the largest prison in Sol, and it housed Mara Sov's greatest enemies including the former Kell of the House of Wolves. It was within this prison that Variks unleashed the Scorn and led to the death of Cayde-6.
Subscribe to My name is Byf: http://www.youtube.com/subscri...

▶ Play video
woven salmon
#

Also, the heartbeat sound effect is supposed to stop when you finish the MQ, but it's still going for me.

woven salmon
#

The back path means you can beat the MQ as "just some guy"

#

It's a shame Dagoth Ur's voice lines don't account for this.

pearl furnace
woven salmon
#

I currently have the Azura voice line "Your work in Morrowind is not finished..." - but that one would work too.

pearl furnace
#

you can't even start chargen without azura saying you have been chosen, so, i think even when you're not the nerevarine she kind of has you pinned

woven salmon
#

To be fair, you were chosen by this guy:

#

She's just kinda reporting on it. lol

pearl furnace
#

Cell Bouncer but the voice is Azura, increasingly insistently, saying "to Morrowind."

pearl furnace
feral obsidian
#

"Well they had to go into the Corprusarium and chat with a Corprus-infected Dwamer so...I think we can call that Curse-of-Flesh...maybe?"

#

ooo there's a mod idea, if you do the backpath you start Temple Schisms as they all debate how the heck this counts 😄

willow ore
#

And you can side with various factions.

woven salmon
#

Seeing a version of The Bible in the trending mods section makes me wonder how a mod that distributes The Seven Fundamental Tenants of the Satanic Temple would do.

#

Talk about lore clash, though.

#

Wait, no, pastafarians!

#

Brb, adding colander hats.

#

People love funny hats.

woven salmon
#

Also, we all need to start making more use of M'Aiq the Liar, the perfect pre-existing NPC, to distribute items like this.

#

Mostly because he's already 4th-wall breaking by design.

#

And he already has a colovian hat 👀

woven salmon
#

M'Aiq, distributor of fine headwear

#

Yes, I made a colander

fickle crown
#

funny

#

this cat is the best way to do things like this, I think

woven salmon
#

M'Aiq, the conduit for shitposts

misty geyser
#

"M'Aiq once looked for a cube but it was not where he knew it would be, so M'Aiq stopped looking. Now he only looks for things that M'Aiq put there himself"

fickle crown
misty geyser
#

But you have to wear the collander from now on

fickle crown
woven salmon
#

If you take it off, all Cliff Racers in your immediate vicinity get replaced by flying spaghetti monsters.

serene mulch
woven salmon
#

Yooooo

#

We're gonna need a better colander model... preferably one that doesn't remove hair when equipped

#

I just reskinned an existing bowl. If anyone wants to colab on this I'm down 👀

#

Same Hat with pastafarian greetings would be amazing.

nocturne birch
#

Puzzle box randomizer, but it just spawns in a random spot on the same shelf

thorny yew
#

Cliff Racer Glider
Grab a cliff racer, grab it and glide around

misty geyser
#

if you want a live cliff racer you can just replace the mesh doitswit

thorny yew
#

YO WAIT WHAT

willow ore
#

I have an idea for the graphics nerds. A mod that takes a picture using various different shader setups with one button.

#

There is some heated conversation going on about water shaders, but it seems hard to have an actually like, side by side comparison, given charecter movements, time of day, weather, etc.

turbid minnow
#

I found that quite funny

#

I remember 20 years ago me and friends were going nuts because Morrowind's water was "amazing" on xbox lol

#

Now some people are saying that can't play OpenMW because the water shader isn't amazing enough.

weary ravine
#

reading my shi in the openmw engine

woven salmon
#

The real issue there is the books that would be allowed under Nexus's content policy. You'd probably want to make one mod that's a book reader and another that's the actual books in a portable format.

#

I'm not exactly sure how the trending book hasn't been slapped with multiple adult tags, to be honest.

turbid minnow
#

Aren't there character limits on books in game?

fickle crown
woven salmon
turbid minnow
#

ah yeah

cerulean flower
misty geyser
#

Would the unsandboxedness of Rubicon allow for example: accessing an ereader program? I still don't fully understand that part. Hook my Calibre library into a TtS and have Uncle Crassius read me my exe's romance novels

#

Or .. something like that

#

👀

stark geyser
#

a mod where Ur Dagoth and Morrowind's story is uno reversed

cerulean flower