#Dumb mod ideas But Actually We Post Good Mod Ideas
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frost damage if you levitate too high
i guess Sun's Dusk probably has that already
delayed onset muscle soreness if you level up Athletics more than once without taking a rest 
(could work with other physical skills too)
Morrowind Bhop potion
actually, that's not a bad idea
there's a landmass mod called Kalendaar which has tavern brawls, but it's not hand-to-hand (you actually have to kill them)
I don't remember whether it was OMW or MSWE, but there was a mod which allowed you to levitate to space if you went high enough 
did it make the breath meter come up when you left the atmosphere?
Might make this one day but feel free
My House.esp (Morrowind Backrooms)
clips through the ground into the backrooms
"Dagoth Ur welcomes you"
this just reminded me that Five Nights At Fargoth's is a thing
omg it is? 🤣 that's amazing!
yup 
A mod that changes a character weight value depending of the strength (and a bit of endurance) attribute
Making fortify strength potions even funnier
Wands and staves that have built-in magicka bars on them
What if I told you it's already there?
Gimme that diegetic ux magic
||charges||
it's not diegetic until the staff has a charge meter on the side of the mesh
Yeah I went a meter on the mesh
stock market mod but you always lose
suicide in morrowind but it's like an epic cinematic suicide where all your power levels get unleashed all at once and you die in a blaze of glory to an orchestral soundtrack and your savefile gets deleted
https://www.youtube.com/watch?v=WBF-L8CnEtM
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a mod that forces your followers into a sneak stance with you
mod that displays NPC frenzy and flight values in dialogue UI
Idk when I played the skill decay mod, resting was discouraged by "getting rusty" with your skills.
just set it to highest decay and that alone makes resting possible, but discouraged
If you mean Skill Evolution, then resting in a bed doesn't decay skills. Resting without one does (50% rate). Waiting has 100% decay rate.
ye
but generally speaking resting on a cold floor should not heal you fully and your mana should only restore once or twice
conversely a bedroll should increase ambush chance (takes time and is noisy to prepare and pack)
different mods have different ways of handling this. The one you mentionned is cool too.
How about more unique alchemy
love potions for example
I would love alchemy to be more separate from magic spells
I feel like this part of the game (sleep encounters) could be turned into sth more interesting. Some unique location-based stuff here and there. Robberies. People asking for help.
Also, maybe make the horrors of slavery more apparent.
The current depiction doesn't make the player feel bad for them enough
I've had more symphathy for delivery employees
should pbly start with expanding dialogue for slave NPCs
problem is, there's still not much lore available for argonians and khajiits
beards!
slaves with limbs cut off
make a slave uncle tom
an argonian who loves his masters
sort of like a slave whisperer, he knows the good slaves and how to pick on their behaviors
also, more slaves in Telvanni settlements. Every household should have one
It's too rare to encounter Telvanni wizards with slaves. I can't even remember one on the fly
damn there's a lot of ways you could take that idea
The Dren plantation has more slaves than all of Telvanni combined
make certain settlements more cruel/more forgiving
if we had decals, that and a bunch of other stuff would be instantly available
just more Telvanni "overseers" with whips and slave workers would add to the atmosphere
telvanni experiments on slave bodies to create soulless husks to imbue with whatever bullshit they want
It's just depicted too harmlessly currently.
Feel like if you increase the "visual torture" aspect (scars, mortification...) without raising the 'human' aspect (background stories, first hand accounts of harm from slaves themselves etc...), you're just making them more prop-like than they already are. Sure, missing limbs tell a lot, but without a story behind them, you're just being edgy for the sake of edgy (imo). Implied violence can sometimes be more telling than explicit violence. Just my 2cents ig.
yes, plus they had to release it eventually 😁
I can see how the telvanni wizards would do abhorrent experiments with slaves
kind of like unit 731
I felt bad for the slave they smuggled drugs with. More of that would get people to do something
but currently they seem more like workers than slaves
we need more mad scientist depraved experiments quests
maybe a slave collapsed on the ground with an overseer cussing them out
TR is working on a fully-fledged Twin Lamps faction afaik
expand on role play potential for evil
this is in vanilla morrowind
Yes, sera?
Where?
telvanni bug musk...? 🤔
i swear to god half of you haven't played this game
I mean, these also a "love potion" quest in Charach (PTR)
but I think we're talking about an actual mechanic here
Imagine a bitter alchemist who everyone hates brewing love potions and selling them as something else so the town loves him
(which is basically just charm or telvanni bm I'd say)
not that there's anything wrong with having not played morrowind. many successful modders haven't played it
NPC dating is a post-1.0 feature
I was thinking about who would like, actually use one. What’s the market availability? Can a commoner afford one?
Are they hard to make?
seems like something nobility would use
Morrowind is pretty high magic.
maybe love potions are illegal
Which is also something we don’t often see.
NPCs practicing spells!
I know there was always this talk in Skyrim about magic being confined to the college and court wizards mainly.
But every Dunmer knows at least two spells by adulthood.
Same with Bretons.
well, our man Gadayn Andarys wears a common shirt, an expensive amulet, and expensive pants, and he has 400 barter gold. so that's the kind of guy who can hire an alchemist to mix up a special Potion of Restore Health And Become Attracted To Gadayn Andarys If You Are Eraldil
yes, I'd make it less common
there was even an interview with one of the writers who talked about it
magic should be rare
Huh!
want me to look for the source?
Naw. I believe you.
Ted Peterson
The legendary Ted Peterson, one of the fathers of the Elder Scrolls and the CEO of Once Lost Games, has taken time away from The Wayward Realms to sit down and have a little chinwag with I, the Scholar of Lost Lore.
Grandiosity aside, Ted was the main writer behind The Elder Scrolls I Arena and The Elder Scrolls II Daggerfall. He also had a han...
Daggerfall, to be fair
I love the concept though of little Dunmer children getting in trouble for setting ash yams on fire or something.
i'm pretty sure NPCs don't actually know their racial spells, powers, or abilities. they certainly never cast them
and there are mods which make them able to cast them, which seems to me like the way the original limitation works is that they simply lack the spells
it is similar to how nobody but you has a birth sign
Ancestor Ghosts make sense since it’s like … super prayer.
I'm a fan of much fewer mages
basically only Mages Guild and Telvanni, some cultists
I am torn on this. But I play mages.
I don’t mind, tbh.
Though I would wonder why people are pulling out like, Atronarch.
But a Rest of St. Meris should totes be common among temple goers.
Maybe restrict it to super low tier spells for commoner types?
Like a set of basic incantations they would have picked up?
Hearth Heal comes to mind, but that’s OP AF.
I'd make it more like Gothic. Few mages. Definitely not the common people
Gothic nailed many aspects of medieval fantasy
Ooooh. Sacred Areas mechanic.
Hide in Bushes and one other mod already detect location wrt stuff. Maybe something like that for Dunmer ash pits.
And yes. I have the one where the ancestors get mad. 8)
idea, killing vivec should weaken the veil between nirn and oblivion and results in random daedric portals idk just farting shit out lol
best he can do is levitate and poetry slam
We have ESO 
this just gave me an idea, cat-catchers bounties and/or joinable faction...? (I swear I've seen this as a mod before 🤔 )
seems like nope but found this instead: https://www.nexusmods.com/morrowind/mods/56869
might give it a try with my current argonian run
A playable guar racing mini game.
yeah maybe I got it mixed-up with this one
change all the ingredient effects cuz i memorized them all and it feels like im cheating
gun
Dwemer RPG is a developer mod originally created by Gary Noonan. It adds in a Dwemer Crossbow and damaging Dwemer Bolts that together function as a modern RPG.
begging for a mod that makes followers sneak or hides them somehow by sharing stats anything at this point
i wonder if casting invisibility on them works
like as a quick and dirty fix?
like a script?
or are you telling me to do that in game cause i don't want my taffer character to be a mage
no, i'm literally wondering whether that would even work if someone tried it. i don't know whether this engine has npc-vs-npc stealth/detection mechanics. it's not guaranteed that something like that exists for npcs in a game just because it exists for pcs
I would assume they'd wander into npcs and aggro at bad times
glock
coffin beds
I have an edited version of Rapport that does this
Rapport could probably use an update
Might already be mentioned, but being able to give an actor/the player unique textures or modify vertex colors in a mesh at runtime without needing to create a custom race
In context, being able to create unique characters like a Tsaesci descended Imperial “Rim-Man”, darker skinned Ohmes, or a minty Orsimer would offer a lot more diversity
non-quest content. Let me just see more local culture and their practices. Observe people doing something in a city. Maybe there are travelers walking around. Just don't let the world be static. The cities shouldn't exist only for the player. Let me see Npcs in shops buying items.
Some sort of change in decoration it “city clutter” would be interesting. M
Like if a town becomes poorer they get less good stuff sitting in the streets.
Siiiick
Hopefully the new release of schedules by Liam might allow this
Reminds me of one of my fav excerpts from
To The Hearth There Comes A Stranger by Khevsureti
Small children, their lips green with hackle-lo, leaping into the river with tiny skiffs hung over their heads like the webs of flying spiders. A procession of bricklayers and weavers on the way to hightown to present a petition to the Hlaalu. Off-duty legionaries in tan tunics and bracers devouring the cobbles with long striders, on their way past khajiiti street magicians armed with cantrips.
Speaking of, a simple children mod for atmosphere, sans tons of new items, mechanics, adoptions, etc.
I would really like to see more people at temples on pilgrimages, or come across imperial legion/house redoran/fighters guild/ordinators about to attack a hostile location.
Ald daedroth is cool, but it would be fun to come across a dungeon that's imminently about to be cleared by someone else and decide how you want to handle it.
Most of the time I would think it would be clear it yourself then get a reward lol
Morrowind would really benefit from more world encounters.
Theres a lot of space between settlements or quest locations with just wild animals, and maybe one bandit camp or misc.
There's really not much reason to take those trails. Having more stuff, hidden dungeons, encounters that emerge in response to player actions etc. Would change that
in a post-release interview, todd howard said they had been planning to make 200 hours of content before staffing up for crunch, and then wound up with more like 500 hours instead
no amount would have been enough
the game could have five thousand hours of content and yall would be in here wishing it had ten
Yeah obviously
I mean, thx to TR/PT we have sth like a new game expansion for Morrowind every year, only this time it's actually good.
And tons of content in between because of other mods.
A morrowind modding discord wants to... add things to morrowind??
The scandal! Who could have foreseen this!
it's not about content I think it has to do with dynamicity.
i think it's about having played the game enough that you know where things are, and wishing you didn't
Eh.
Even when i first played morrowind the lack of things going on in the wilderness did stick out to me.
actors don't react to threats
The cities are great, dungeons are good, going between them was a cool process of figuring out how the game works
one word to describe it is static
But then you sort of bypass an entire section of the game by teleporting everywhere.
Having more going on, or having places change over time would change that.
It would also give more characterisation to the world if factions were doing stuff when you weren't there.
i wonder how many roadside misc encounters it would take for people to start complaining that it was too much
well, don't over do it
i remember someone was complaining in here about there being too many aggressive wild animals near roads
that's true
Probably 3 on the road in a relatively small area
Like between seyda neen and pelagiad
yeah i was just gonna say, if you can see two totally unrelated roadside misc people standing there on screen at the same time, it's getting to be too much
Yes
That is too much
Which is why I was saying these should be "hidden" or like a bit off the main path
it's understandable for morrowind, it was bethesda's first serious attempt at a competent hand crafted open world
issue is
some of the features in later games are slapped onto worse games
I think you can have a boatload of miscs and it be great, AFFresh does.
It would get tiresome if they happened frequently or if you ended up seeing same stuff every time even though it was meant to be "random".
this was like the #1 top complaint that reviewers and players had at the time, and bethesda to their credit took it 100% to heart. by making Radiant AI, i mean tes4
morrowind world is also very compact
They don't all have to be miscs, for example lets say you take out a bandit dungeon that was raiding caravans.
Now there's a caravan between ald ruhn and balmora taking a stop to water the guar.
And you can buy things
This is reactive
like it's a big world but things are also near each other in a weird way
obvs, you can't fix that
tamriel rebuilt is much better in that regard though
is it? i always felt like TR had way too few roadside encounters
was talking about the world design
I will say that they tried to respond to feedback. Wacky difficulty of the expansions was also a direct response to base game issues.
oh. then yes
I turned the render distance up and did a bunch of stuff around seyda neen and realised how close SN is to pelagiad and hla oad
yup what I meant
classic mistake
And it did kill my immersion a bit
very compact
dude
you have daedric ruins near normal settlements in small distance
Yeeeeah
Going too high with view distance is very detrimental to immersion in general.
just turn your view distance back down to vanilla max (0.875) 
the reason is simple, morrowind is very game brained
TR is much better at this but morrowind is clearly not meant to be seen without silent Hill fog everywhere
like you need to stretch morrowind base game 2x
I don't have that issue with fan made expansions
i hear you, and yet… people already complain about how slow their guy is, yk?
literally just alchemy + travel services + magic
Being slow in morrowond is a knowledge issue
We all know about boots of blinding speed plus stop the moon or buying 40 windform scrolls from a restocking enchanter
Just see what TES4 did. TES4 is bigger than TES3, but due to the way they shaped the landscape (rather flat) and very high view distance the game feels smaller. Oh, they also added free fast travel right from the start and killed the sense of scale even faster, lmao.
this is why later TES games piss me off
Is this the "got killed by mudcrab crowd"?
had every chance to make a better morrowind with new innovations
Morrowind does make utility and convenience something you unlock and find out, which questionable game design but it's baked into the system and world so 🤷♂️
yeah actually i guess all three together make it better: more space between things that are supposed to be far apart, and more encounters to run into between them, and a horse so you can go actually fast
more encounters make more sense for TR now that I think about it
the horse is a guar
More encounters make more sense for TR yeah
Do they even ride on guars?
yes
Guars are sort of like cows. Rather slow.
Tbh TR should be more "civilised" and populated since vvardenfell is a colony but actually committing to that would probably harm gameplay.
acceptable breaks from internal consistency
And vanilla morrowind already has questlines which can be done mostly pacifist
yeah, you can see that happening in like Aanthirin region. it's very safe
ditto PC Anvil
anvil is cozy
"where are all the high level wilderness fights?" "you understand this is a thickly settled metropolitan area, right"
There are fewer hostile road encounters in central regions.
Mdmd and beware the sixth house make vvardenfell feel a bit more dangerous than the mainland.
So I'm getting what I want.
truth is
if you want a better game
make your setting more dangerous
war, dark lord invasion ..etc
I like variety.
Yes.
The player interacts with the world by hitting it with a daedric axe so you need stuff to hit.
it's not a coincidence most of my favorite settings are very violent
Social and puzzle quests are good of course
Morrowind puzzles are generally really weak but it has good talky quests
if I want stability, I would run for local councils
this player interacts with the world by picking flowers and running from danger 😤
I don't care about puzzles unless they are well implemented
oblivion had the best woodland foraging gameplay in the series, btw
If combat is too common in a game, I usually get bored in the middle of the playthrough. Dragon Age was fucking atrocious with this.
depends on the gameplay
I agree too much combat is boring
(elden ring)
it's a balance
Bring me 40 comberry and I will give you a low durability silver dagger
More is def not always better which some modded dungeon runs make very clear.
that's also true
I wish morrowind foraging was better, a lot of alchemy effects are super common or completely useless.
You rarely have a reason to do anything other than mass produce restore potions or sometimes make an expensive potion you'll never use to get exp and sell it.
I might
I am generally more biased towards more combat than lack of it
very onga bonga minded
I like the combat encounters of boss enemies in TR and MDMD but vanilla morrowind combat feels unengaging a lot of the time.
I also much prefer dungeons if there's a narrative reason for me to plunder them.
Solstheim overworld encounters often ruin the experience for me.
I usually like the bigger dungeon mods.
I got the andrano and samarys tomb overhauls and did an anvil start so when I arrived on vvardenfell to do them I was level 20 so the level lists spawned in like 100 ghosts to spam shit at me.
Which doesn't feel intended but also sort of my fault
100 ghosts of those poor people who lost their lives screaming at starfield
no loot though
1 ectoplasm each
dumb mod idea: Karstaag Speaks. adds a long and branching dialogue chain before your confrontation with Karstaag, where he explains very eloquently his backstory and motives, questions you in turn, and ultimately resolves that there is no path forward for him other than by fighting you to the death in Hircine's arena
I think having more samurai style duels would be good.
Like you give your titles and name, enemy gives a response and gives theirs and then you can have a conversation or they can retreat if you're too big or maybe refuse to fight you if you're Just Some Guy.
Would fit redoran, or part of PT maybe
I’ll write it if you mod it.
watch the local kids set mailboxes on fire, smirk because it was you who egged them on
That’s where Dunmer learn fire bite.
If you have ideas for some cool dialogue and feel inspired to write it, I could implement it. I could also make it so that the way the conversation goes affects the fight somehow.
It would be funny if he was like Throgg the Troll King from Warhammer (the only intelligent troll in existence there).
Dwarven Hammer of Dawn
Defeat four of dagoth's lieutenants and afterwards each dwemer stronghold climbs up onto a hill and aims a laser at red mountain
Replace all written dialogue with lore descriptions attached to items
Bookend the game with "real life" sequences set in emba-5 where your character goes to sleep and wakes up respectively
And in those sequences "Morrowind" is a screenplay that your character is trying to write
With long dialogue chains arguing with your parents about whether or not it's a good life path
Unlock "memory" cutscenes scattered all across Vvardenfell. They showcase moments of Lord Nerevar's life during The War of the First Council.
that's actually cool
Azura implanting visions of the past inside of your head to ensure yo buy into the prophecy
now the real question is, which vanilla character can upgrade your dwemer tablet into a digital photo album
"oh look at that, a piece of Folded Cloth and a Green Glass I must add these to my collection."
New Vegas: Dead Money in morrowind
boots of slowing vision (Night Eye 100 pts + Drain Attribute Speed 200)
Boots of Spatial Blip
Constant Effect
Mark on Self
Recall on Self
Boots of Photoepilepsy
Gloves of Awkward Charm
Agility -50 pts, Sanctuary +25 pts, Speechcraft +25 pts
Plays Curb Your Enthusiasm when equipped
Play 'Frolic' by Luciano Michelini, also known as the theme song from the show Curb Your Enthusiasm, when your character dies.
restore constant effect from items only work outside of combat :3
Need more ideas for "rooms of contradiction / impossibilities". I currently have a cold fire and an upside-down-room
Room you spawn into. Every door just leads back into the same cell, except for some random piece of clutter that's actually the door to another cell. Best to put it directly under another door so the minimap doesn't give it away.
It's a good idea but the layout of the deadric ruin is already decided by TR. It's the Ashurbalipal ruin
so, I have about 3 more "open" rooms to go
Lava room with chunks of debris to stand on, except the lava is safe and the debris burns you.
Are you doing any dismembered ordinators? 
If there was a daedric artifact/influence from a daedric prince, maybe 🧐
Didn’t know the wabbajack was in Narsis tho
well, technically, you could always become the dismembered ordinator 😉
if you run out of skooma, they'll attack you
I have implemented a kind of "skooma high meter" that establishes how high you are.
Room where the water is breathable but the air is not.
it's in a daedric ruin near Narsis
just take the local cliffracer
a bit hard to implement
Room with seemingly only dead ends, but one of them has no collision.
hmm
All of them aren't bad ideas. Just need to tinker with it some more
maybe an underwater section
mind you, the daedric ruin is in a desert
I can give you the file you’d need to make the lava freezing
No, it's fine. I'm still playing with ideas. Are there any easy ways to make a place "cold" for Sun's Dusk?
Potions with opposite effects "standard restore health" that damages health.
Cowardly daedra and a hostile to you and the daedra NPC.
Alchemy and repair tools with negative value.
Dyslexic quest journal updates
maybe a room where people are forced to talk backwards
or every word of a sentence must be in alphabetic order
Another theme of the mod is to highlight different irl mental illnesses, so maybe more of that
Yeah, you just need to add a .txt file, write a few things and press tab between them
I don’t have any written instructions on how to do it but you can look at the examples in sun’s dusk or you can look at bath’s of Vvardenfell
Or when you’re done I can give it to you, it’ll take me like 2 seconds haha
Make them like knockoff fakes. Sketchy Nord imports.
"Straight from Windhelm! Best steel in Tamriel!" breaks on third hit and takes durability off your weapon.
you can't go negative
it would need to be scripted and I don't think it's worth it for a gimmick
Could it be a 0 value?
hallway with a series of left turns, and after you've turned left twice it switches the tile you came in through into another identical corner, so you end up in a loop of left turns
that's a classic
0.01
How about, an attempt to turn the the lower daedric ruin into a kwama egg mine
I like the egg mine idea
also the lower parts of the ruin are highly instable and everything needs to be supported with wooden beams
only mad people would be there
Ash Statues should be difficult to move until the local Ash Priest who is harassing people's dreams is dealt with. Unsure how difficult it would be, but going near one should be like walking in a dreams - you start walking slower, you get drowsy, burden increases, and you lose strenght. The ash statue itself should be like 1000 weight untill the local cult is cleared, at which point it becomes light as a feather.
Maybe even dissolves into ash when the local ranking sixth house baddy is dealt with
Telekinesis 100 ft 1 second. Grab heavyass statue from 100 ft away, drop it, walk 100 ft, repeat.
Many fall but one remains
a console command "destroy" sends annoying assassins flying
you know you can just install expansion delay, right
or put journal TR_dbAttack 50 into the startup script you use for testing
did you consider how cool it would be to launch db assassins into the atmosphere though?
oh. no, i stopped reading DD's post after the words "annoying assassins". let me consider that rq and get back to you
okay now i've considered it. good mod idea 👍
db assassins except they paralyze you then bust out into a dance off
Mini Game!
morag tong overhaul where you serve writs but in a "you got served" sense
A bestiary that populates with useful information about enemies you fight as you fight them
The Nerevarine's Beastiary™
you don't have to be coy. you can say pokédex on this server
pokemon rom hack set on Vvardenfell 
More fist fights to deal with disagreements / theft. Gothic style. People don't kill you but beat you down and take your stuff
Notably, there's a mod for Skyrim called "The Dragonborns Bestiary" that does exactly as described
As you discover creatures and fight more, it'll documenty their Resistances, weaknesses, and loot drops
i feel like i saw a keyblade weapon mod
This could be quite fun if done in an immersive way. A high effort mod could even have creature sketches, Arthur Morgan-style.
so much work, though
honestly I was inspired by seeing your posts adding all sorts of resistances and attacks to enemies
A more boring, but still immersive version would be an in-game bestiary book. In fact, there are already some bestiaries. Don't know whether it's TD or OAAB or sth, but I saw them. No sketches, though...
Less fun
I think it was pillars of eternity that you’d gain xp from killing monsters only the first couple times until you’d gained knowledge about them
Did somebody say bestiary? #1508890327405297856 message
search bar is up, theres general descriptions for entries now too
It’s a little underwhelming but it’s working in essence
Will post sc inna minute once my laptop opens
Just for a second I thought you were saying that about the kingdom hearts idea and almost did a spit take 
Humanoids tab refers to people as “it”
But only for this month 💀😭😭 such a bad joke sorry
Hey, you could start drawing the creatures
.
Arthur Morgan's journal: Morrowind edition.
Yeah I have thought about that, it would be a fun project
Rdr2 journal was so well done
It would be fun to do it properly and actually go and find the creatures in game and sketch them in there natural habitat. I'd watch that livestream
companions yell Dragons Dogma 1 and 2 style lines at you depending on what your fighting, where your at, whether they remember where theyve been or not, what quest you should be doing
Battlespire in Morrowind
here the ui for Bestiary
follower mod but they're someone else's follower. they don't follow you
you still have to do the whole thing by yourself, sorry
is that poison vulnerability sth you added? I don't think it's a Vanilla feature.
I hate to say I believe like I don’t know but I believe it’s also reading Of Pestilence and Purification creature stuff too
follower mod but you are the follower following the true Nerevarine around
(If you dont keep up with them you just lose them and they do their mission alone)
traders wont talk to you if your rep is low(maybe add city rep)
i find it weird how everyone just randomly decide to trade with some random person with garbage cloths start of game without anyone even knowing who the heck they are
MOAR kinda does that already https://www.nexusmods.com/morrowind/mods/59048 
not what i was thinking but it looks cool
I want to say I love the idea. But I’m not sure I want to play an actual societal disenfranchisement sim.
eh its whatever just weird how it works
but its a 2002 game so i give it a pass
i honestly think morrowind is act the better scrolls game
sure its rough as hell cause it was made in 2002 but damn for sure it lets u do whatever you want
they should have kept levitate and other cool spells in game for sure
A new underwater based province or region, totally not Atlantis but like not not Atlantis
Water walking. But it's for underwater like it was in earlier games.
Wash your muatra. Support the channel: https://www.patreon.com/warlockracy
Lua mod that rocks the camera slightly when the player is standing in a boat interior and/or is standing on a boat mesh.
Bonus points if it's aware of the weather and rocks the camera more if it's stormy.
this but all the time
Ok, but I'm actually making it...
#1464912444580167844 message
New mod in the works: Rock the Boat
Dynamic camera sloshing, only when in or on a boat!
The immersion
Ok. That does look cool.
There's a test version in my WIP thread if you want to try it out 👀
I'm going to try and get it finished and uploaded to Nexus tomorrow.
12 hours from idea to first test release. Not bad.
I shall wait for a stable. 8) Been really enjoying playing for a bit.
But those subtle immersion things, so amazing.
Heh, I'm super stuck on my idea. LAcking the skill.
what's the mechanics
I can't figure out how to have a spell effect trigger an item being summoned.
I was thinking of making a "telvanni buoy" that has a little interior but made it difficult for myself thinking about the wobbling
It casts a ray to see if you're standing on a rope bridge or on/in a boat, checks the orientation of the boat, and then applies a rocking motion (pitch and/or roll) to the camera depending on the direction you're facing relative to the boat.
Weather is taken into account (more intense rocking when stormy), and shipwrecks are excluded.
Oh yeah, this would handle the rocking motion no problem. Just need to add the object ID to the target list.
What are you trying to make?
Hear me out
Lego mod
Various lego sets hidden around vardenfell (And other places with mods) that you can put together
I want to be able to summon a lantern instead of having to cast a light spell.
I think skrow already made that
it's like...conjure lantern or something
My flavour text is better. 8)
This but all of morrowind is turned into legos
Playthrough idea: Boring imperial bookkeeper gets infected and becomes a werewolf. He keeps a list of the people who wronged him and avenges himself at certain nights.
Werewolf Archer.
Were-Elf
A man who every full moon turns into a random type of Elf
"Why the fuck am I a housecat?"
Dynamically changing facial expressions
oblivion/skyrim style crouching bow animations
Is there a good example of two or more NPCs having a scripted "conversation" using messageboxes in a mod?
Ouuuu ouuu some mod either in vivecs waterways or old ebonhearts underworks, I can’t remember
Hide in Bushes but instead of in bushes you gain 25pt chameleon anytime you sneak during night hours (with option to disable/enable in interiors)
What do you think the next update is 
Hides in general
there's a pseudo-cutscene like that in TR towards the end of the Ranyon-Ruhn questline
is that the fight over who's been stealing the ebony
i don't remember any of the details. i just remember realizing player controls had been disabled and thinking "holy shit, am i in a quicktime event right now? in Morrowind?"
Yeah I feel it's underutilised as a mechanism, or maybe there's a good reason it's not being used like that
But I am trying to think through mechanics for a sort of "court" session where something similar happens
also bypassing the "zoomy" that dialogue boxes with dynamic actors brings in, which gets a bit jank sometmes
Well, imagine the bughunting alone. Stuck controls is not sth fun. Also, if you use that often, it becomes annoying and it doesn't seem very Morrowindy to deprive the player from character control like that.
Yep, I think used sparingly for important moments - context is important. It's more of a case of "this important trial, that you have worked hard to bring about - can only start when you sit down important main character person" and during arguments you can look around the lovely cell from your seat but should remain seated, etc.
like there are times in narrative where reducing agency heightens immersion as you know
Its probably better to turn controls off than let the player jump around the room or bump into npcs until they run out of dialogue.
I literally just thought about this for my mod but it would perfectly fit for Suns Dusk- Getting “high”, Smoking Hackle-Lo with the Hackle-Lo Pipe make you tired and hungrier sooner that regular because of “reasons”
Texture Randomizer
would be funny if your mod had lines of dialougue from NPCs like "You don't look like a Dunmer. So why are your eyes red?"
Will look into it it, would just text dialogue be cool or voiced lines a must have with eleven labs? Not familiar with using ai voices though, I added dialogue for Felthorn but purely text no voice though
for ethical reasons, if you use AI, make it an optional plugin
not my birds stuck in the background 😄
I've tried to solve that for quite some time. Even had a detect stuck bird function and everything. It's just not an easy issue to solve.
Cliff racers flying into terrain and buildings is still the more noticeable issue
I even make the birds invisible first and then remove the invisiblity once they are moving, but alas there are still ways
I didn't even clock the stuck bird
yes, maybe I need to put like and x-ray on the birds themselves so that they detect future collisions and steer up
The stuck birds reset once you are out of the cell / far away. So it's always a temporary issue
and this never happens when you are actively moving
or maybe I should abandon the "lead bird" "follow bird" dynamic and use my new cliffracer method
if I wanted to take this too the next level I'd try to make them animated activators instead of creatures so that they are visible from far away
but I'm not an asset creator and the mod is ok as is
Unrelated: Getting ready to upload Rock the Boat to Nexus. I had to add an anti-nausea mode toggle because it turns out the camera rolling can actually make some people feel ill 🤢
I flew too close to the sun on this one. Lol
What are my mod users supposed to do? Imagine this in VR 😄
Rock the boat... but not too hard mode
we really need more insults in fights :3
You N'wah!
i been thinking about an Enchanting mod where u can add negatives to items and this lowers the points
but sadly as long the 100% magic resist counters every negatives on items its unbalanced
3 days later, and I've got the mod up on Nexus 
https://www.nexusmods.com/morrowind/mods/59338
nexus won't let me leave a comment on your page 😭
I'll write it here instead:
"Amazing. Works like a charm."
now hear me out... rock the boat but while water walking 👀
Lol I was gonna say cause the camera to wobble on land if your character spends too much time at sea
Or if they spin around a bunch
sea legs adaptation -> spend long at sea, camera stops to wobble there, but starts to wobble on land
I don't hate the idea. Lol
immersion modders love giving themselves motion sickness in real life to represent their character's motion sickness in the game
"it's like i'm really there! on the ship! about to puke!"
actually wait i just had a dumb VR mod idea. chameleon eyes shader for argonian characters! move each eye camera independently! if your visual cortex isn't evolved to control and process independent eye signals, then this isn't the mod for you!
After certain events I started getting simulation sickness in game, which meant that unless headbobbing is incredibly gentle and/or fov is wide enough - I indeed was turning green, 
Still - this one specifically, at least with the defaults is fine
Motion clarity (The opposite of motion blur)
Make the screen blurry and only clear when looking around
isnt that just getting sweaty in vr?? lol
mod idea - you see water droplets on the screen simulating water on your face or in your eyes
vision gets blurry when your exhausted
Already getting ideas for my next version
logical next step: rock the boat while levitating
lol your character is afraid of heights
you could probably simulate some wind buffetting when up high 🤔
oh yeah realistic vertigo
Sound like an interesting effect for some trait.
make all people shoeless so you can look at anyones feet
Ahh fears to the degree of Daggerfall phobias
With traits
Fear of some creatures or certain conditions “fear of ash storms, you take more damage in ash storms or can’t focus in ash storms (your spells have a higher chance of fizzling in ash storms)”
you keep messing up your magical spellcasting gestures because you have to hold up one hand all the time to keep the ash out of your eyes
With suns dusk fear of overheating or you are anemic, or fear of water or hydrophobic
I didn’t even effing realize
Every pair of shoes or boots that goes into your inventory are automatically added on to your existing footwear but each pair is scaled slightly bigger than the last pair
Same with hats and gloves
Maybe they could be optional addons
only if you forget to take off your other shoes first
Roller Skates that make the character much faster similar to the Boots of Blinding Speed, but you are forever slidey and slippery
Hair growth: gradually scale the hair mesh in size with no other edits
And no way to reduce it
can equip up to ten rings but they have a ringsize and you can only wear one per finger and only the right size for that finger
Hear me out: Cheesecake mod
adds 142 variant cheesecake foods and magic foods
Restore magicka service in the mages guild (like from daggerfall)
Another potentially cool daggerfallism is different souls giving more enchanting power effects in exchange for drawbacks.
Like daedra will "escape" and try to attack you when durability gets too low
that's not dumb enough. restore magicka service for those born under the sign of the atronach at the mages guild, where you pay them and they blast you with spells til you're topped off
I mean i assumed it would mostly be for atronach sign players and doing that at shrines is a known strat lol
sometimes you want to RP as an atronach sign character who would prefer to show a modicum of revence around shrines to the gods, not treat them as drinking fountains for magicka
see also summoning ancestor ghosts. bro, that's someone's ancestor.
show some respect
Yes.
It also makes sense as a service offered. And would be convenient for non atronach mages who are using timed buffs and don't want to carry too many potions.
I love this.
What would Almalexia and Vivec's souls do?
For almalexia it could be a willpower debuff to represent her fall into madness?
Vivec idk
Sixth house could be damage personality like their amulet
it's just like disgaea 🥲
Embug Panel. it's like the debug panel but you use it for causing bugs
What happens if you didnt use a daedra soul, could a bull netch shoot out of your boots
Scamp is the weakest thing you are going to get 
gotta make sure the whole party stands on each other's heads so they get teleported to the courtroom like that
Japanese sealing tags - some tombs and temples have a hidden room sealed off via these tags you have to decipher or remove with a complicated method, tracking down the “thing” that placed the tag
An in depth conjuration system which involves reagents, rituals and nymics to raise success chances for daedra and undead.
If you fail summoning spells the summoned creature is summoned but hostile to the player.
Soul pots, multi soul trapping containers
You'd have to make it ignore other entities too. Only targets the player.
Idk, unbound summons seem generally hostile.
You could also use an unbound summon and go invisible which is a fun idea
I like that.
Need more creepy ghost stuff.
Seen a short on YouTube with Naruto using those and thought about sealed doors or sealing deadra or npcs
Tagging them essentially
Yeaaa more spiritual weirdness
Armor shaders
like your gear gets shinier as your armor rating increases?
walk into a new cave. oh shit, that smuggler is reflective as balls
That or color schemes for your armor or clothing destiny style
Picked up a “superior” iron shield and it didn’t look “superior”
Idea for a new Cell Bouncer boundary mode: Rock the Boat.
Just shakes the hell out of your screen until you go back of your own volition.
Ohhh you can do like dagoth ur comes and sends you back
Actually, that gives me a legitimate idea... trigger screen shake in specific regions based on audio cues, simulating tremmors from red mountain.
Slows you down when out of bounds and slowly drains health until you get back in
"Return to the battlefiled in 55... 54... 53..."
Why do I feel like there's already a mod that does the screen shake earthquake thing?
Heart beat mountain something
Cell Bouncer where every time you try to leave, it plays one of those "come to me, nerevar" dagoth ur voice lines and rotates you towards red mountain
and then i guess it's disabled after you finish the main quest, for consistency's sake
That would be pretty cool. Hemaris you posted a clever idea by mistake
goddammit
Happens to the best of us
I think such a mod already exists.
I saw it somewhere.
yes
it beats
yeah, I meant this one
this is the one I remember
You and two other companions are enlisted by Dagoth to take on the Prison Of Ur, destiny Prison of Elders but Morrowind themed
Deep in the territory of The Reef, we can find the Prison of Elders. This was the largest prison in Sol, and it housed Mara Sov's greatest enemies including the former Kell of the House of Wolves. It was within this prison that Variks unleashed the Scorn and led to the death of Cayde-6.
Subscribe to My name is Byf: http://www.youtube.com/subscri...
I have the latest version of this installed, but I don't recall any screen shake...
Also, the heartbeat sound effect is supposed to stop when you finish the MQ, but it's still going for me.
The issue is, you can 100% play Morrowind and never be the nerevarine.
The back path means you can beat the MQ as "just some guy"
It's a shame Dagoth Ur's voice lines don't account for this.
okay, so make it repeat the azura voice "you have been chosen" from the intro video whenever you try to leave, until you get to the point in the MQ where dagoth ur starts addressing you as nerevar
I currently have the Azura voice line "Your work in Morrowind is not finished..." - but that one would work too.
you can't even start chargen without azura saying you have been chosen, so, i think even when you're not the nerevarine she kind of has you pinned
Cell Bouncer but the voice is Azura, increasingly insistently, saying "to Morrowind."
this is my favorite thing about the intro. even Azura herself acknowledges that you are an imperial plant 🥰
technically you're still 'Nerevarine'/'become' Nerevarine at that point, they'll just have to squint a bit to figure out how you met the checklist of the prophecy 😛
"Well they had to go into the Corprusarium and chat with a Corprus-infected Dwamer so...I think we can call that Curse-of-Flesh...maybe?"
ooo there's a mod idea, if you do the backpath you start Temple Schisms as they all debate how the heck this counts 😄
Yes pls.
And you can side with various factions.
Seeing a version of The Bible in the trending mods section makes me wonder how a mod that distributes The Seven Fundamental Tenants of the Satanic Temple would do.
Talk about lore clash, though.
Wait, no, pastafarians!
Brb, adding colander hats.
People love funny hats.
Also, we all need to start making more use of M'Aiq the Liar, the perfect pre-existing NPC, to distribute items like this.
Mostly because he's already 4th-wall breaking by design.
And he already has a colovian hat 👀
M'Aiq, the conduit for shitposts
"M'Aiq once looked for a cube but it was not where he knew it would be, so M'Aiq stopped looking. Now he only looks for things that M'Aiq put there himself"
Dumb mod idea: if you don't find the Dwemer cube, the cat finds it for you.
But you have to wear the collander from now on
if you unequip it, you get damage like with Sunder and Keening without Wraithguard. So it's the opposite here.
If you take it off, all Cliff Racers in your immediate vicinity get replaced by flying spaghetti monsters.
Gotta include some interop for same hat
Yooooo
We're gonna need a better colander model... preferably one that doesn't remove hair when equipped
I just reskinned an existing bowl. If anyone wants to colab on this I'm down 👀
Same Hat with pastafarian greetings would be amazing.
Puzzle box randomizer, but it just spawns in a random spot on the same shelf
Cliff Racer Glider
Grab a cliff racer, grab it and glide around
YES!
YO WAIT WHAT
I have an idea for the graphics nerds. A mod that takes a picture using various different shader setups with one button.
There is some heated conversation going on about water shaders, but it seems hard to have an actually like, side by side comparison, given charecter movements, time of day, weather, etc.
I found that quite funny
I remember 20 years ago me and friends were going nuts because Morrowind's water was "amazing" on xbox lol
Now some people are saying that can't play OpenMW because the water shader isn't amazing enough.
In-Game Lybrary but it's just real books
reading my shi in the openmw engine
The real issue there is the books that would be allowed under Nexus's content policy. You'd probably want to make one mod that's a book reader and another that's the actual books in a portable format.
I'm not exactly sure how the trending book hasn't been slapped with multiple adult tags, to be honest.
Aren't there character limits on books in game?
I played on PC, but MW was amazing back then. Water and skies impressed me a lot.
There are, though you can just have multiple books
ah yeah
Would the unsandboxedness of Rubicon allow for example: accessing an ereader program? I still don't fully understand that part. Hook my Calibre library into a TtS and have Uncle Crassius read me my exe's romance novels
Or .. something like that
👀
a mod where Ur Dagoth and Morrowind's story is uno reversed