#Dumb mod ideas But Actually We Post Good Mod Ideas
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Dune is such a seminal work that Morrowind arguably already draws from it.
I mean, it certainly does
Agreed. It's just that the line connecting science fiction and high fantasy isn't always obvious.
Michael Kirkbride: "It went from Dark Crystal and Star Wars to Dune. There’s a lot of Dune influence — that kind of baroque society."
Noah Berry: "[Our inspiration] was always just a mixture of our favorite movies, fantasy films, previous video games — the pop culture soup that we’d all absorbed growing up. So Morrowind was a huge blend of medieval fantasy, over-the-top high fantasy, and these Dune-like, really foreign-feeling locations."
I can't say I'm surprised at the jump from Star Wars to Dune. Star Wars is very obviously and heavily influenced by Dune.
Right down to giant desert worms
Sarlacc pit anyone?
starwars is more good vs evil compared to dune's morally grey, politics heavy factions.
hey, it's not exactly the same. Dune worms move. the Sarlacc holds still
"Lucas owes me a good Dinner" (c) Frank Herver, famously after seein Star Wars
Well yeah, I never said it was exactly the same. Just like Warhammer 40k is Dune inspired, in a "if Dune had roid rage" kind of way.
You can see it in Morrowind as well; the game doesn't really push you towards right vs wrong factions and instead, let's you choose your own path based on your beliefs and sense of right vs wrong.
imagining Duncan Idaho as interpreted by Rob Liefeld 😰
lmao
he needs an extra large personal shield to contain his pecs
warhammer 40k is like LOTR + Dune + Elric + insert everything
@noble wharf It doesn't push you, in part, because it ultimately doesn't matter. Morowind is doomed no matter what you do.
chud morrowind, nothing ever matters, morrowind is doomed anyways.
I do kinda wonder what Azura was playing at, because she full-well knew about Baar Dau.
it's about personal revenge against the tribunal, who snubbed her
goddess of prophecy and pride, which is to say holding grudges forever
it's about the furry + scalies uprising against their masters
"I'd rather nuke the entire province from orbit than let them be demigods"
And suddenly the Nerevarine seems like a rube.
I mean
yes, Baar-Dau
but "read year" is a complete ass book
that I prefer to think does not exist
you are unambiguously being used by every faction in the main quest, yes
As Hemaris, pointed out a few days ago - the 4E5 and the nerevarine fucking off to AKavir is just a hamfisted way of resetting the play field for next game
It's also a little weird having the entire population thank me after completing the main quest. Not a single worry for the meteor...
the warp in the east
more or less
it's as if they didn't really think about dooming morrowind early on ...
You say that, but Vivec's dialogue contemplates the issue
the issue is, you would think the nerevarine would stay and protect his people
"Bruh, I can't stop a meteor. Take it up with Sheogorath"
but like, clearly they did think about it. there wasn't a giant meteor stopped in time above a city in southern vvardenfell in any previous game
the nerevarine + the mages would have attempted to do something
bethesda didn't want to contend with the aftermath of morrowind + the oblivion invasion
The real question is what happened with Divayth Fyr
They did attempt to do something. They made a deal with Clavicus Vile to exchange souls for constant levitation. This eventually failed, leading to the Umbriel Crisis and the Red Year.
I see
Weird to see him sentamental about... anything...
And the first three that I didn't find right away
You think so? He strikes me as very sentimental, especially for a Telvanni. The Corprusarium and his daughter-wife-clones feel very sentimentally valued, and the thief puzzle shit is at least quirky.
Maybe it's just how he presents himself to the PC, but he seems very dismissive of anything that isn't "interesting"
Ah, dammit. I missed another pic from that comic. But not going to spam and repost it again
Source link? Never seen it before.
I've found it many years ago, and saved it - it survived 5000km trip on an ssd in my shirt pocket and several PC changes. So, no idea
Looks like it was one posted by one Theminttu on deviantart, but since was deleted. I can find it on imgur and on elder scrolls forum, but not the original
- Didn't I forget about sth?
- If you forgot, it clearly wasn't important.
- Right.
Kick animation added for hand to hand would be cool
Can't happen at the moment for 1st person (notice that 1st person has no legs)
Ways to work around it are a bit cursed
Yeah figured it would've been done already if it was possible 🙁
first person animation replacer where it holds up both of your character's feet instead of their hands while in hand to hand stance

aiming to win the nobel prize in dumb mod ideas someday
"wait, how am i standing if both of my feet-- shhhhhhhh
Also replace footstep sounds with clapping
I mean,if you look down in Duke Nukem 3D,there ain't no legs. You still have a kick button.
Pretty sure Dark Messiah of Might & Magic is similar.
Sure, but the workaround to spawn a "leg" mesh and make it "kick" is cursed
at the moment
people theorized how to do it, it's not pretty
DN3D and Dark Messiah were built for that, MW wasn't
Fair.
The most powerful weapon in Dark Messiah isn't the sword of some angel. It's the sole of your boot.
wait. the solution has been in front of us all along
On the Payroll: bribing people in dialogue sets up a monthly recurring payment of that amount. If you miss a payment their disposition craters and you get a bounty for breach of contract.
Expansion - I Know A Guy: you gain 10% of the best skill of someone on your payroll as Skill Fortification. The higher their skill, the more it costs to bribe them.
Patronage: Noble NPCs can be approached for money. If they give you patronage, once a month you can come back for more. However, you have to visit them once a week, and they'll randomly ask favours (minor radiant quests) that you're obliged to fulfill. If you're in the same faction as them and reach a higher rank than they hold, you have to start paying them, but gain a skill bonus as per I Know A Guy.
Let Me See That Tong: the Camonna Tong have a risqué new uniform.
Neverine: all positive or agreeable dialogue options are removed.
SkorpyanJack may like this idea
Pay to Play: each step costs one gold. Can't pay, lose a point of Strength.
i will never win the nobel prize in dumb mod ideas at this rate 😔
Fallout 3 style intro - you go through you childhood, teen years and early adulthood in the style of fallout 3 leading up to your imprisonment and arrival to vvardenfel
Dune is one of my fav books. Especially one of my fave books that lean on theology.
I wonder if at this point the meteor has lost all momentum and is just gonna fall straight down.
Revisiting the idea of a hypothetical ‘texel normalizer’ shader, what if it utilized all the info in a vanilla-sized texture to fake uniform texels but the output texel density was halved? The extra pixels in the vanilla textures would probably still be helpful for furnishing just enough uniform texels at half the resolution at poor-UV spots where everything is just so stretched. This half sized vanilla retexture looks so clean.
Ideally I’d have the whole game world have the texel density of this face.
Ngl that would be pretty cool.
No, a patch will not be issued to counter hoptoad jump abuse, this is an intended outcome.
Heretic!: the Tribunal Temple and the Cult of the Nine Divines randomly question you on their theology with really obscure questions. Get it wrong on two occasions, and get thrown out. Get readmitted and get it wrong again, get declared a heretic and given a sizeable bounty.
Neverine (not to be confused with the other mod): Provides an alternative way to enter the main quest by faking being the Nerevarine until everyone takes you so seriously you have to produce the real Moon and Star. Azura is very sarcastic in the ensuing cutscene.
The Vivec Vatican Experience: fill the holy cities with vendors selling stupid religious tat and add gullible pilgrims to be pickpocketed and ripped off with fake relics.
Backpack Cat: Add a backpack that very slightly feathers the wearer, but more importantly, has a cat who peers out over your shoulder. Alters greeting dialogues, and makes some hostile encounters (such as master trainers) neutral. Feather 5 pts Fortify Personality 10 pts.
Secretly, ||if you meet Vivec wearing the backpack, all the dialogues are changed such that he acknowledges the cat as the reincarnation of Nerevar, and you as his loyal retainer. Complete with meows, purrs, and hisses from your cat in the grandiose dialogue.||
And of course, ||Azura congratulates the cat, and Almalexia tries to murder the cat.||
||Now take this ring from the hand of god.
...
...Psst psst psst?||
Infinity: reflected spells can be reflected until one of the participants fails the dice roll or dies.
Benediction: positive effects (such as from shrines) aren't reflected, absorbed, or resisted.
Fuck All Y'all: Alternate main quest ending where you cause the Ministry of Truth to crash and make Red Mountain erupt, ruining Dagoth Ur and Vivec both.
I Can Be Trusted With The One Ring: Alternate main quest ending where you research Kargnac's tools and use them not to banish the heart, but to send Dagoth Ur, Vivec, Almalexia, and maybe Sotha Sil after the dwarves. You can then use them to deify yourself, causing Azura to swear she'll send a Nerevarine to get the Nerevarine.
Fargoth is the Nerevarine: you have been chosen by Azura to drag the s'wit over the finish line.
Thieving Little Fetchers: Being hit by a mudcrab makes them steal 10 gold and rapidly run away into the sea. Being hit by a Cliffracer makes them steal your headwear (or another item of clothing) and fly away. Being hit by a Scamp makes them steal the most valuable item in your inventory that isn't gold, and teleport away (to somewhere nearby).
However, if you track them down, their loot table has a random amount of gold, a random piece of gear, or a random magic item added.
Drew: renames the Dreugh to Drew. They become non-hostile and have a single dialogue option: "Isn't it Dreugh?" Clicking it makes them hostile.
Throne of Endless Creativity: adds bathrooms to morrowind. Every time you're stuck in one, adds a new idea for a mod to your journal.
Adding to this:
Reflection Pong: Ranged spells that are reflected bounce back as projectiles.
The Adult Mod: Everyone in the game becomes reasonable, level-headed, open to dialogue, and the taunt button doesn't work. A quest is added to talk the senile old Telvanni wizard into a care home.
You're writing these from the bathrom, aren't you? 
Shit posting.

Time for Payback: When freeing slaves, may equip them with weapons, armour, and potions you're carrying. They will then immediately attack whoever is designated as their former owner.
Adding to the mod that removes bounties if there's no witnesses left:
Lock the Doors First: non-fighters may flee through cell transitions when you provoke a bounty, and if they do, the bounty doesn't get wiped.
Dunmeris Translation: Translates all the dunmeri words into their real world inspiration. Fetcher? Fucker. S'wit? Shit. N'wah? Plays 'Fuck the Police.'
The Real Real Barenziah: Adds a rare book that reveals The Real Barenziah is a work of fantasy authored by the queen herself when she was young and frustrated with her boring life of luxury.
Morag: Adds a quest to the Morag Tong to take out someone impersonating them. The victim turns out to be a sweet old Scottish lady who woke up in Vivec, is absolutely loaded with wealth, and is completely confused why people keep giving her money and begging her to leave when she tries to introduce herself.
Three quest endings: kill her, take her to the Mage's Guild or Telvanni and have her pay them all the gold to be sent home, or bring her back to the guildmaster, who listens to her story and decides she must be sent by Mephala in furtherance of some unknowable plot and so sets her up in good digs where she remains baffled.
Open Morrowind: All doors are unlocked.
"Modernise Morrowind to make playing an accessible, frictionless experience."
The mod description doesn't clarify further, and comments are turned off. The mod maker politely but inscrutably engages with Bug Reports before marking them Not A Bug.
Alright, not topping that one today, I'm out.
Random running gang wars between the tongs and the guild.
Bonus points for the equivalent of a drive-by.
lockpicking minigame where it's Super Hexagon (2012) but your cursor is a lockpick and the difficulty mode is based on lock level
repair minigame where it's just Wordle. no twist. the joke is just that the menu header says Swordle
It is the minigame era
Fallout 1 style system where certain game events are on a timer. Examples:
If you spend 100 days before dealing with the goblins in mournhold they attempt to kill almalexia resulting in king helseth being put to siege by the ordinators and the city of mournhold being a warzone.
Every 30 in game days the sixth house expands, at 300 days they take the city of vivec and seize wraithguard.
Kenshi style territory changes if you kill certain people or support different factions.
For example killing venim but sparing orvas dren will result in hlaalu encroachment on redoran territory.
Killing dren and becoming redoran grandmaster unlocks a questline to force hlaalu out of balmora and place the city under redoran protection.
This would also involve deserter/rebel factions occupying settlements.
Rogue telvanni, legion deserters and twin lamps will occupy locations if their "leaders" are killed.
Throwable cards as weapons, like gambit or touhou.
Could use the thirteen telvanni models and give different enchantments for each card, or have you throw the cards as a set with semi random enchantments on each.
Deck of many cards item inspired by DnD, on cast enchanted deck of cards that draws from ~100 possible outcomes such as full restoration on the player, summoning 20 hostile hungers, teleporting you the seyda neen census and excise dock, a 40 foot 100 point command humanoid and creatures spell, 3 hours of blind on self, or giving you 2 minutes of fortify attack 300.
Dishonored style changed to the environment based on where you are in the main quest or in direct response to your actions in a quest
There’s a coin throwing mod
The kenshi thing from what I know would be a lot of work and compatibility nightmare, which is why i'm spitballing in the dumb mod ideas channel lol
Dishonored style changes to quests would be cool.
For example if you reign in the ordinators in the hlaalu quest baar dau is less secure and you see more of them at daedric shrines.
Idea of gothic style knockout - strength based choke out
Guys
Hear me out
Morrowind
But with actual wind (Besides plants and dangling object mods)
Hmm I wonder if you could set an automatic run in the direction of the wind but override the animation unless a movement key is pressed, applying speed buff/debuff depending on direction 🤔
It could work like the shield surfing mod but without the anims
the wind already slows you down in this game
doesn't it? i think you're slower walking upwind into an ash storm or blight storm
Yeah I'm more thinking of it pushing you around in a silly kind of way
I thought so, but I could have just been RPing the whole time 🤔
That's what I was talking about
A challenge mod
Morrowind but the Morrow is extra Wind
Exterior places push the player
It's a fight for control
This seems to be the case in-game. At least the character feels notably slower walking upwind.
I like this. Not so keen on the "you must be the nerevarine" quest timer stuff.
A fully fledged series of merchant quests.
grues
That would require making a visual representation of them. Which is counter to the point.
no, they'd just only come out for players whose Advanced Darkness modlist and shader settings make it impossible to see them
you'd use rubic0n to spin up a second process that watches the screen and calculates whether it's dark enough for the player to be eaten by a grue
Regional variants of creatures
Great House and Imperial Factions variants of creatures. I want to see a Fighter's Guild cliffracer get into it with a Telvanni guar.
Factions mascots who occasionally fights in the wild
The Redoran Squib is just happy to be here.
Snow mudcrabs
Class bonuses
example, barbarian's find more ingredients on slain creatures.
Blunt weapons for crusaders weigh less
Increased dispotsition with npcs with your weapon sheathed as a knight
Armor set bonuses too
Light medium oregano heavy grants bonuses or the material adds bonuses wait wait
Handmade armor and weapons give a bonus based on armour or “craftsman” skill level
Tea making. There's already teapots, tea infusers, teacups, and tea warmers in Tamriel Rebuilt. The ability to sit down and brew a cup of tea to restore fatigue etc would rule.
It's in suns dusk, kinda
I'm doing something
Do the ole "you've got demons in your blood, take this cocaine" 19thC doctor 😛
Blackening of the humours, bile of the kidney.. you'll need to be bled, a course of leeches and a regular misting of quicksilver. And I'll need to take a tooth for testing, hold still
"You've lost another patient, doctor"
"Fine, fine. Must keep the sack-em-up men in business, and I get tuppence a bone up at the collegiate society"
Ancestral tombs are peaceful until you steal something. Then all hell breaks lose.
oregano armor skill
Heavy Oregano is op
I had a mod installed one time that would summon a Daedra trying to “escape” from their enchantment if the weapon is broke.
I also have a mod installed where looted items are pretty broke since you just murdered your way through them to get the loot.
This was a bad idea.
YES!
I'm actually using such a combo 
it's fine 
You’re a more enduring mer than me.
become Uncle Sweetshare's apprentice and cook skooma with him
maybe, just maybe I'll do that anyway in the mod I'm working on
as you progress through his quest chain, you learn more about his tragic past
wording and grammar suggestions are welcome.
What would be a good general quest topic for Seyda Neen healing quests? the current one is somewhat wordy and is at the bottom of the topic list
shouldn't it be a a general topic that covers all places, but have different responses bases on cell type?
I wanted to make it town-specific as the mod will be set specifically in Seyda Neen. The first chapter of the mod
you can simply add new responses in the future versions - for new quests
you're in the wrong thread, Denis. this is for dumb mod ideas, not good mod ideas
ok, but I'm kinda scared that separate mods with the same quest topic will mess things up
oh, right. i keep forgetting that part because this is what it says on my phone
But Act
I think that current topic could conflict with Vivec's mystery kiling quest because "work" is used there... if you ever expanded it to cover Vivec. Dunno.
I would load Morrowind, Tribunal, Bloodmoon, TR, SHOTN, PT Cyrodiil and then pick a generic topic name that wouldn't conflict with anything with those mods turned on, just in case.
no, it's fine. Anvil has "work for an orc"
well, if the topic has other words in it on top of work, there shouldn't be a conflict ist
you could use "healer's work"
or "work for a healer"
sth like that
instead of Seyda Neen/X
"work for a healer in Seyda Neen" seems almost too specific 😄
hmm, thanks. Maybe it is. I'll go with healer's assistance (if it sounds ok)
you could also make a mod thread 😄
I've always been confused by this kind of conflicts
me too
am I allowed if the mod is not OpenMW-related?
it's like some topic names are blacklisted because they enable you to advance quests too early
will it work for OMW?
yea
Then do it
We have a couple content mod threads
Here's an idea. I want more Npcs speaking in their native language.
Let me encounter Npcs I can't communicate with
we had one such in Port Telvannis. Maybe still do
you do
but you can communicate
😄
I did that quest like a week ago
like the fig-eating gremlin on Stirk!
and then you need to learn their respective language to unlock their dialogue or hire a translator / mediator
- interop with skill framework and several language skills like in Daggerfall
learning to speak Tree so you can negotiate with spriggans
It's just impractical to implement 😄
also, there are optional dialogue for S'karra the alfiq in Old Ebonheart quest if you're a Khajiit
i like that one MWSE mod which makes you illiterate at low intelligence by dynamically replacing some of the words in books with gibberish
Imagine not being able to communicate with Dunmers. No surprise they hate you
🤔
anyone here ever did an epic Fallout 2 Intelligence 1 playthrough?
oh, i guess you could prevent interaction with NPCs who only speak a language that the player doesn't know yet by giving them a greeting with a forced Goodbye in the result box
yes, but you'd be locked out of quest content and it'd be a compatibility nightmare 😄
sadly… this is also the dumb mod ideas thread 😔
Imagine if there was a language skill that is the percantage of words of dialogue that is gibberish
so if you have 100 %, you can read 100 % of dialogue
and if it's 0 % it's all gibberish
but you keep the choices etc
on a more serious note, I think that some language skills could work, but only if they actually offered some real gameplay. They should be worth the effort.
and that means new content
which means a lot of work
but it would be cool
About the only thing that can be done non-intrusively and won't be a compat nightmare
is the same thing they do in daggerfall
which is a bit boring
which is meh
although adding more dialogue to creatures could be fun
and it would be possible to do without changing creature records
since it's just dialogue
or hear me out, it's an UI overlay that just blacks out a percantage of words
the words are behind the black box
I've thought about languages, and couldn't come up with much on "what it would even do"
yeah, I think that's the "real gameplay" part
but if you could communicate with Daedra, for example, and convince them to join you (generic ones) or leave you alone instead of it being automatic RNG check with no player interaction (like in Daggerfall - the boring option)...
then add some location specific advice or sth
and other flavourful dialogue
so as mentioned, a lot of work, but could be cool IMO
if it were a more linear game, you could write different plot branches that depend on being un-/able to talk to certain npcs at certain points in the story
you can still gatekeep some things in a sandbox setting. Just needs a different approach than in a linear game.
yeah. morrowind sort of does this with faction-gated content, but it's not the same
Language is a crucial aspect of culture
If you just pretend everyone speaks the common tongue you basically deny the existance of their language 😄
Even just adding some new Npcs, who only speak their respective language would help
but I have no idea how you'd write that
There 1.5 NPCs like that in the base game
notably that ashlander in Pelagiad
but - we run into an issue of generic topics
since game has no underlying language mechanic
You can easily deny Npcs generic rumors and topics
Well, no one did for that Ashlander
it's called nolore
None of the language stuff seems impossible. It's just a lot of work which I assume that nobody is willing to do. I mean, in theory, if you want, you can add new responses to every commonly used generic topic, with skill checks and all.
but good luck with the workload
just more cultural diversity would be nice
some "hello" voice lines in their native tongue
that's harder because it requires VA and good VA is hard
or use AI and survive the backlash 😄

There is a mod that adds ashlander greetings and va. It also takes having a language to use if that's the route you go
There is some info for most of the languages but little enough to be actually workable
It would be easier to do random gibberish but less engaging
I think the main gameplay that would be widely compatible is some kind of friendship mechanic tied to it so you can reduce an opponents desire to fight
You could have it as more of a creature taaming mechanic If it was just for creature languages, "this mudcrab seems to be ambivalent to your presence"
in Daggerfall language skills could turn hostile creatures into passive ones. However, it was a passive RNG check so it just sort of happened.
Battlespire certainly had a lot of dialogue for creatures
It was a core feature of battlespire as far as I understand it
oh boy oh boy i got a great one for you guys
Uniquely. Named. Ancestral tomb undead
think about it. that's not just a ghost down there in the Bupkis Ancestral Tomb. that's the ghost of some specific member of the Bupkis family who lived long ago!!!
They could tell you stories about their life in long, multi-part dialogue trees so you can't escape, any dialogue option other than "go on" gets the response "HAH!??" and the story starts from the start again
I can't find it right now, but I remember that there was an MSWE mod which added the NPCs you killed to appropriate tombs as undead if they shared the family name.
I see that you are a dialogue loop enjoyer 
I use "helping out" as a topic for my mod.
Instead of "help out" since that's a commonly used phrase in a lot of writing, So making it "helping out" means the grammatical structure is rarer, thus the phrase is rarer.
Some spells you have to charge for leaving you open to attacks or if place and timed right your land the spell, can use other models to divert aggro to other companions if you have them, or depending on your spell school level, your enemies are terrified to see what you end casting, can use a barrier spell in the custom spell to only cast barrier as you charge the spell to try and defend yourself if solo
cool idea. maybe one way you could do that is by slowing down the spellcasting animation when the spell costs a lot of magicka?
Like an exhaustion if you successfully cast the spell, that’s well out of your skill level
Has anyone made a mod that gives control of directional attacks to the mouse or to an "stance" bottom? I like the vanilla combat movement idea, but it feels kinda janky as it is -w-"
G.R.I.P. has a stance option, but I am pretty sure it's not what you're thinking. Offhand I can't really think of anything I've seen on Nexus. Anyone else?
Not possible at the moment
haven't really looked into it but how easy/hard is it to just call morrowind console commands in lua? If possible, has anyone made a reloadlua keyboard shortcut mod already?
if not, then that's my next "project" 
that's pretty cool, I'd love to see it
Little mod around domain exclusions: you shouldn't be able to enter the premises/shrines/temples of mutually adversary gods if you've got an active quest for one of them. For example; if Sheogorath's Mad Hermit quest is active, there could be a little message that pops ups and prevents you from entering the Shrine of Azura: "You may not enter this place whilst you are in service to the Mad Star. Cnclude your dealings with Sheogorath before setting foot in this shrine."
Could make a little diagram of who dislikes who. Generally for MW context - Four Corners and Anticipations would be mutually exclusive to their opposites.
nice, could include ALMSIVI shrines into this, as long as you're working for one of the four corners
Could be extended to things like vampirism as well. And the reverse, that you get bonuses for being/resting in places that match you
Related to some meta-design thinkign for Port Uvirith I've been doing - the League estate has grown quite vast - and I've tried to accommodate a large mountain range as much as possible whilst staying true to the scale of the narrative and minimising external world footprint - I don't think this is bad per se - but I also don't think that it will be satisfying to solely rely on suspended disbelief or a rejection of euclidean realism - so toying with the idea of a subtle/narrative blending between the League and Azura's domain. Only signified by dialogue and maybe some lore pillars saying to behave appropriately. Downstream effects of this arrangement would entail one can't enter the League whilst in service of the Four Corners.
Maybe vampires, too. Does Azura care for vamps?
Darm T^T
In tes 4 azura followers contact vampirism and she tells them to seclude themselves until the player character comes along and mercy kills them.
So broadly not a fan, but seems to have a little conditional wiggle room.
Given how the four corners are treated in the saryoni temple questline and the sermons i would say that the house of troubles take the role of testing gods rather than being manichean opposites.
The tribunal temple questline sends you to their shrines to play out rituals.
The gnisis temple questline also has you cure a sheogorath cultist.
Visual Diceroll Combat: animation replacer which turns all attack animations into dice-rolling animations followed by UI damage numbers flying out of the target
Armed Society: gives a weapon and the can-use-weapons flag to every creature
"Magnet" spell effect. Works like Telekinesis, but only with metallic items. Can also steal an opponent's weapon.
pbly impossible, but would be cool if it could do stuff like this too:
Psst. Killa Penguin died in October of 2021, but you can still check the site out via Wayback Machine: https://web.archive.org/web/20211020120853/https://killapenguin.com/
Youtube embeds won't work on there, though, and the original site was way faster. KP was a one-person effort that put up 541 reviews, several let's plays, and a ton of other ...
Are those ideas good or shit?
- Part of the magicka absorbed through Absorb Magicka recharges enchantments
- Enchantment Resartus spell: restores enchanted items' charge
mod that gives enchanted items all of the safety hazards of knockoff high-capacity lithium ion batteries
@thick jackal here you go, man 
the fun part is deciding where to put the weapon bones
this is the mod page header image
#1100373341560373298 message
you need to ramp up those dumb ideas
because community is keeping up!
soon there will be nothing unclaimed
this is a team effort. we're all in this thread together
Going to repost a variation of an old idea:
Immortal, Invincible One Hit Kill Kwama: When you start a new game, an immortal kwama forager with one hit kill spawns in a random external cell. It always knows where you are and will always travel in your direction when you are in an external worldspace.
Possibly dumb possibly interesting idea: ash worms, basically dune sand worms for ashlands
i just hope the assassin crabs are compatible with N'garde
whats the name of the mudcrabs mesh?
r\CaveMudcrab.NIF
CRAB BATTLE
there is one crab boss fight nobody truly expects...
I might make a Necromancy skill. At level 100 you should be able to resurrect crab
Necromancy lvl 100 doesn't seem enough for this.
Take care not to get stuck on its deadly rope bridges.
cool sketch. where is that from?
michael kirkbride drew it around the time of TES4 to show how the daedric invasion went on vvardenfell
are those swarms of cliffracers over its head? 
no, they're daedra with wings and arms
@terse valley here is the ultimate challenge. Enact ancient rituals and resurrect the Skar. Make Ald'ruhn move again!
Godzilla Style!
New player house you live either in or on a giant dead mudcrab
Or live on one that’s alive an moves thought the world
You have to maintain and care for the mudcrab
Let me introduce you to Ald'ruhn
A mod where your character is divorced in their backstory and you need to pay weekly alimony to the census and excise office unless you can convince your ex-wife living in Vivec city to take you back.
just realized there's no whips
or a vampire faction i think the ones added were for mwse
ideas to work with
throw potion thrower in there and you could make explosive potions that combust like molotovs
like belmont would use
OR just make it affect area with a special fx i think potion thrower already does that
There's 3 base game vampire factions they just suck.
Kicks
A new weapon type, the almanac, it’s a book in the left hand that allows you to cast spells, depending on the inscription in the book the spell casted will have modifiers, as you cast the spells you speak dunmeris language in line with the inscription, allows you to craft low level spells on the spot depending on the sequence of Dunmeris, you can find pages that teach you bits and pieces of the language to open you up to more spells combinations
New Language/spell school
Parrying/blocking with the almanac momentarily brings up a special barrier that acts like your blocking with a regular weapon/drains magicka instead of stamina
I actually wanna get into animation and 3d modeling to try some stuff since my laptop is better for the tasks
Can interlope with necromancy mods for a mobile ritual encyclopedia
I'm adding a vamp faction to my mod
Which?
farm simulator and/or distillery mod: guar herding and breeding, ash yam/saltrice/comberry crop management, fermenting and brewing slavery...
How about goats?
I knew deep inside myself this already existed somehow 😁
now change the goats with guars
I think that Wolfweim was considering it, but he wanted to do it in a lore-friendly way and it wasn't that obvious or easy.
I see, many such cases
Fairytale witch spells:
Eternal slumber. Makes an npc or player character fall over and paralyses, can only be broken with true love's kiss effect.
Turn into scrib or argonian (closest equivalents to newts)
Day length blindness curse
Incurable slow withering. Probably works similar to corprus.
Turn into prince. I guess this would give them fancy clothing and a huge personality boost(?)
Cassandra's curse. Always fail every speech check.
True Love alchemy effect or given by certain NPCs would be essential for this.
For the alchemy effect you'd need to get a gold flower from the top of red mountain or something.
Shrinking curse. This one is essential, I need to be able to shrink orvas dren.
Bonus points if you can pick up npcs and store them in your inventory.
Anti-skill books, books that make your skills go down.
On a similar note books that deal damage to health or intelligence.
good idea lol. Apply it to this: https://en.uesp.net/wiki/Tamriel_Data:Moonsugar_Poem
This book was removed in update 25.06.28.
oh, it got removed nvmd...
Don't worry
There's plenty more terrible tamriel data books yet to be depreciated 😄
Fortune telling interaction that uses the mysticism skill.
Palmistry, card reading, tea leaf reading and crystal divination that can either give a small buff to the player or sold as a service to an npc.
Fortune tellers as an npc type that offers the fortune telling service. Would be imperial cult prophets and certain tribunal temple figures.
Oh c'mon, that book is fucking funny.
It's not badly written or dissonant with the setting. It's the ramblings of a junkie, so ofc it reads like that.
smh
true true, was more thinking about the "theme" of the letter. Like it could reduce Willpower instead of Intelligence
was trying to find the scramblings written by a goblin in an ancestral tomb but it hasn't been uploaded to uesp yet
nvmd found it this time
LOOT HERE BAD. BOSS MAD AT ME. MY IDEA TO LOOT TOMB.
(spoilers ig)
on a similar note, this one could damage personality or reduce speechcraft? idk 😁
https://en.uesp.net/wiki/Tamriel_Rebuilt:Pierce_Thine_Everliving_Life
(again, spoilers if you haven't done the quest already)
Oh Jalir my love, my fighter, my dear
"Books of Tick and Tock"
An auction mod to sell your very expensive gear and artefacts, to sell in a lore friendly and balanced way all those glass and daedric gear. But would also end up being a way for rich peoples to overestimate art properties' value and artifically increasing their wealth
It is a bit sad that alot of the gear you get ... you can't actually sell. Kinda wish there was a way to like, actually fix that problem as opposed to working around it.
The two weird merchants are fun and all, but it's just very incongruent.
i figure the design intent there was just for you to click max offer and take whatever the merchant has
That's what I've been doing.
the fix would be hiding values from tooltips so the player can stop obsessing about the Wasted Opportunity
(and cap the price shown in Barter UI to merchant's max gold available)
You can sell a lot of stuff if you engage with the barter system. Just get some items from the trader and sell them elsewhere. It was def not the devs' intent for the player to get full value for Daedric stuff, for example. They probably didn't anticipate or didn't care about how the players would abuse creature merchants and merchant gold respawn, though.
Anyway, there are mods which increase merchant gold significantly, but it only breaks the economy faster and easier. Not an improvement IMO. BTW even if you could actually sell the high end gear with a button click at full price, you would quickly find yourself with nothing to spend the gold on in Vanilla. There are very few money sink in-game, so you simply don't need it.
I think it's good you can't just sell like that daedric items. Even rich shouldn't be able to buy like that. It's a big investment. Hence the auction suggestion
Auctions would be cool, I agree
Unique stuff for collectors could be sold there as well. Fun money sink for rich players.
IIRC there is an auction hall in Narsis, but with no auctions?
if you auction something stolen, there's a chance that its owner recognizes it at auction, the item is confiscated, and you get a bounty
Perfect 
"Wait a second... That's mine! Who put it there??!!" the player gets a bounty and has to escape 
It would be cool to get auctions for land as well.
Buy a big empty abandoned house on an auction.
it's risky because a lot of the stuff which is too valuable to pawn is also so valuable that you get a kill-on-sight order for having a bounty that high
But you can still clear the bounty via TG
5000 is when guards start telling you in dialogue that there's a death warrant, and 10000 is when they enter combat without even speaking to you
yes, i know
sad but true: by the laws of morrowind, stealing an ebony cuirass is equivalent to committing 35 murders
a daedric cuirass is worth 70 Fargoths
Did you count the value of all of Fargoth's property?
He owns a house
we would need more details about imperial tax regulations to calcuate Fargoth's net worth from the tax collector's notes
How much could a house in Seyda Neen be worth, I wonder?
well they've been there since the Second Era, so i imagine they have some value as historic homes
The morrowind criminal system should be reworked in a way that differentiates between murder, stealing, etc.
But it does. Different bounties.
Values used are stupidly low
But there are differences
stealing the staff of magnus is like committing 210 murders
No but, paying for a stolen good is not equivalent to murder. Like does stealing is equivalent to a murder just because it is expensive?
Realistically?
In such a setting?
It would often be the case
I do not know lol, maybe?
different bounties depending on the social status of the murder victim
murdering king helseth: death warrant, non-negotiable
Like here. Imagine stealing a priceless artifact. Seriously, the authorities would care more about this than killing Fargoth.
Modern law systems value life quite highly.
Historically, it really depends.
modern law systems make an effort to appear as if they value life quite highly but the revealed preferences are murkier
I agree, But stealing an object worth 12. 000 gold shouldn't really sentence you to death. It also makes the thieving system less interesting I believe
(an ebony pauldron)
Yeah, death warrant value is tweakable. I use 20k ATM + Criminal Scum mod which gives 4k murder bounty. Gives much better results. Stealing Ebony Cuirass would still be a death warrant, so you need to use TG, but stealing mid-value stuff wouldn't.
i suppose you could set the murder bounty to 10k, the death warrant dialogue to 50k, and the kill on sight GMST to 100k
then stealing Sunder is only as bad as committing 40 murders
There are mods which push murder bounties to 100k etc. but it doesn't really work that well gameplay-wise. It isn't really believable, either, considering what we know about the world.
we also know that killing an emperor's tax collector is punishable by death, so i guess their lives are at least a 5k bounty
Stealing ebony is a death warrant
According to dialogue
FMI mod actually makes it so
that could be done as a script on containers and placed items, i suppose
It's done already
without making the ore worth 5k, i mean
have you played with this mod? does it make the game more fun?
Yeah, I love it
But my concept of fun may be different ofc
It solves many inconsistencies
And I like that
FMI mod series has a lot of good stuff in general
BTW I really like that idea and now I'm wondering how it could be done in a way that would fit the game best 
well, you know what they say
One of the reasons why pushing Death Warrant threshold higher works is that it gives the player more opportunities to interact with the guards and decide how to respond. Low threshold for death warrant encourages reloads a bit too much and that's boring.
This will be even better when Judgement Day mod comes out as you will be able to try to use your skills to plead innocence or bribe the guards so they let you go.
you can check an NPC's faction rank, check whether their class is Noble, look at the value of their equipment, and have a whitelist of important persons
Yeah, I think that it would be more about implementing special cases like that instead of changing it for every NPC. Most murders would be "worth" the same. Some would not.
BTW the game actually tries hard not to make it so. Script forces all guards to attack the player if you attack Helseth, but also changes their Alarm value to 0 etc. It would be easy to make it a death warrant, but the devs went with a different interpretation, I think - nobody really knows or believes that it was you. It's an interesting case.
i think they put themselves in a tough spot by committing to making a game where you can kill anyone and then writing a plotline where a king you can visit conspires to have you murdered
the player could reasonably want to kill Uriel Septim but they don't get the chance because he's written off screen
The player is clearly not "intended" to kill Helseth, though. It's one of the reasons why they gave him an OP cheat item.
Helseth is there, which strains the illusion of a dynamic world
Meeting Helseth and Barenziah is one of the few things I like about Tribunal 😅
but i think the OP cheat item is not really any worse than the immortality essential flag in tes4+
i'm not saying it's bad that you can meet them. it just creates this other set of writing constraints, which they then kind of ignored when they wrote the whole thing to make you want revenge against Helseth, which subsequently put a lot of players in a position to encounter this whole awkward OP ring and scripted guards setpiece
whether or not it works out in the end, it has the look of someone writing himself into a corner
and then having to ship it before getting a chance to do a rewrite
The ring is silly in the player's hands, so def needs a nerf to be legit. It's also easy to shift some of the power back to the NPC via an ability. They didn't bother. There is a case when they did, though. Gaenor. Funny.
dumb mod idea: completely rewrite Tribunal so that you don't end up seeing Helseth as a mortal enemy, then have him reward you with an OP ring and a set of the cool guard armor when you finish whatever his new questline is
Give this man a raise!
I don't think they have any plans to touch Tribunal DLC content. That's on TR website. They plan to just redistribute the NPCs since OG fake exteriors will not be used.
yeh ik, but I feel like it's a premonition. The flood gates to messing with vanilla content have been opened. Just wait until the next generation of TR devs take over
they're planning to move solstheim. it's ogre
A mod moving Solstheim is already done and quite popular.
This part of FAQ is fun 😄
Imagine if TR did become OMW exclusive. Now that would cause quite a stir.
good. Also per-cell water levels exteriors 
nullcascade or greatness7 would just add the same killer feature to morrowind.exe within a week
this has been happening for years
You want OpenMW to replace morrowind.exe. I want Linux to render morrowind.exe obsolete. We are not the same.
mark my words, someone is going to replicate the Nalcarya diamonds ownership thing @autumn girder was just showcasing within a few days of that mod getting talked up on the MMC server 😁
I would argue that 2 is sort of true already. Not sure whether 1 is a real concern. 3 probably won't happen soon.
ngl that's why i did it lmfao
making people shut up about the stupid argument they've been dragging out for days is the purest mod motivation there is 😌
Wasn't this a plan anyway?
shoutout to Somnium btw
https://www.nexusmods.com/morrowind/mods/58987
Like they said they wanted to make the main quest tie in more with the mainland
Modding is now complete.
not really (as Cybvep said) but it'll happen, mark my words 
even if it's not an "official" TR endeavor, it'll still be spearheaded by PTR devs. Vivec Rebuilt is already athing for example
Once Almalexia is done and the city has a real world presence, modders will have more breathing room to deal with Tribunal MQ one way or the other.
Oh Tribunial is the "vanilla content" in question
Hopefully, this time Almalexia won't get close to destroying TR
.
What do you mean?
According to Project History, troubled Almalexia city development (including redesigns and debates over redesigns) was a huge thorn in the TR's team side. It didn't exactly improve morale there when they failed twice. It's also the reason why they moved on to other cities instead after last attempt.
https://youtu.be/WFM7RoPn-Fo?si=Xaavxoskk_H2Q4ug this is still available on YT
Tamriel Rebuilt proudly presents Almalexia, our next installment scheduled for release hopefully sometime during 2014 (yeah we know...). Following last year's Sacred East, the TR team is hard at work preparing the fourth release, featuring the magnificent city of Almalexia, with the Morrowind expansion Tribunal's Mournhold placed smack in the mi...
That was 2013
https://www.tamriel-rebuilt.org/about/frequently-asked-questions/almalexia you can read about Alma here
:canofworms:
beatings will persist until morale improves
it's still too much! we need even less!!
https://www.nexusmods.com/morrowind/mods/52404
So when you start the game, you drown?
is this compatible with TR?
you're starting the game??
can I still complete the main quest?
they should put all the main quest important npcs on a biiiiiiiig fuckin' boat
I mean, the mod seems like a good start for Subnautica: Morrowind
As far as dumb ideas go...
Hmmm
I lose a lot of FPS because of water, however
the shaders, you see
can we do something about the water?
there's simply too much
too much.. water
You need a mod which sends you to Aetherius.
it would have to be an engine fork… default cells are generated with the land below sea level, rather than above it
mod that changes water texture/shader into guar milk
(not sure how that looks though)
we do what me must
then we can finally play morrowind
the way Todd intended
dumb mod idea: skyrim-style unsafe storage containers and despawning dropped items
"Storage Modernized: an economy balance mod"
mindlessness : each day/hour one of your inventory items (not currently equipped) might diseapppear. Increases with lower luck, while running, jumping and fighting.
This is the cover image
Looks like a job for the rest of the modding community once Almalexia gets released, then
See you all in 20 years.
Your character actively has amnesia
You often at random times will forget quests if not doing them in a set time or if you don’t do the next step in a timer, not doing a quest efficiently will have your character forget the quest entirely
That and spells too if you don’t study enough times you forget various spells in whatever the lowest level spell school your in
Not repairing your armor and weapons as a activity will leave you virtually unable to repair your own armor if you don’t remember how
Low skill level = inability to perform the act entirely yourself
forgetting quests would be 😈 ngl. I like it
intelligence?/willpower? check each time you open your journal. Sometimes quests/topics show up, sometimes they disappear. Sometimes forever 
They had a Skyrim mod like that.
The premise was that the Dragonborn was beheaded by Tulius, the dragons came back razed Skyrim and moved on toward Cyrodil.
You emerge from a now empty prison into a wasteland full of animals, bandits and undead.
who is "they?"
The illuminati, perhaps?
them what done played skyrim
Main quests wouldn’t be lost forever but like rumors and miscellaneous quests can be lost to time and mind, intelligence and willpower definitely will be checked and how far along in a quest you are
could you mod the map so that the amount of "pips" or whatever you call them in vivec are only the amount of cantons that are actually in the city and get rid of the stupid extra ones
genuinely think that would make navigating it like 5x easier
the little squares that have the location name on them and i think are used so the game can tell you where you are when you walk there, there's like, a bunch of extra ones, i think mostly around the foreign quarter area
the interiors would still be annoying, it's mostly painless getting around outside for me atp but the extra pips are really annoying just trying to ignore their existence
It marks each cell that is part of the city
cells don't correspond to cantons 1 to 1
try my mod, "Cantons on the Global Map", to be able to see the cantons themselves on the map
but to answer your question, yes, you could
well, the good news is you can hide them with a texture replacer!
the bad news is it also hides doors on the local map 
You do know about the ingame paper map, right?
i do not
i downloaded a png of the map lmao 😭 is there just a normal version ingame?
or is that a mod
Buy the "Guide to X" scrolls at bookstores
A tour guide for each town that at the end gives you the “guide to x” map for the whole town
Hotkey for a quick throw for throwables
what does per-cell water levels in exteriors mean? like actual different water levels, actual mountain rivers. boggles the mind
good time to signal boost this recent mod then https://www.nexusmods.com/morrowind/mods/58934
oh, you mean the book
yea thats not like super convenient
its cool though
more like a leaflet/brochure, they're really useful imo. they usually indicate where shops and places of interest are located
they are useful but not convenient compared to just hitting right click
ohh, neat
(also immersion
)
He's desperately trying to buy you off because he's realised how powerful you are and he's fucking terrified. Look at everything he threw at you, and you just shrugged off.
Like that's my read, anyway. He's a powerful and pragmatic king who took his best swing at you and watched you bulldoze everything, including firsthand at the end. So what does he do? Why, like any good medieval monarch, since he cannot punish you, and can't do nothing without seeming weak, he must reward you (and hope like hell his recognition and favour makes you cool with him).
From his perspective, you're walking around claiming to be the reincarnation of the historical figure with the biggest claim to being king of the dunmer. He thinks you're another pretender to the throne... and then it slowly dawns on him that, no, you're a mythic hero come alive and he is completely outclassed.
Helseth is shitting himself by the end of that quest line.
What the game really needs is another NPC who gives the player more context to Helseth's sudden reversal. Nothing dramatic, just enough to twig "Oh he's gone from hating me to fearing me."
great pitch. my endorsement merely awaits your upload
I wonder if it could be done with some additional conversation topics for his mother and a journal entry at the end suggesting to go back to talk to her...
I should put that under every comment that suggests me to create a mod for them
be gentle, DD. words this strong can kill the unprepared
I know my way around strong words, look at my thu'um mod

this made me laugh, not gonna lie
now somebody SHOULD make such a mod
I always admire every effort to do sth with Tribunal BS
whether it's story or gameplay, Tribunal has enough problems to solve for every kind of modder, lol
even the visuals. I mean, Trueflame looks like garbage.
I like the architecture style
but not the way it's used
Akamora is far more beautiful tbh
The main quest for PACTE Volume 3 will feature post-Tribunal content focusing heavily on King Helseth. It leans into his evolving relationship with the player—shifting from trying to assassinate you to inviting you into the establishment as he plans to reshape Morrowind and outlaw slavery. In this setup, the Nerevarine's disappearance could be a major factor in the collapse of Helseth's anti-slavery gambit.
The core premise of the entire PACTE project actually started with the question: "what if the king needed to send a message to the Nerevarine, but my tower is in the wastes of Molag Amur, ... I would need a port to receive the royal messenger." The dispatch the royal messenger brings to the Nerevarine is essentially: "I'm preparing to outlaw slavery. I need your leverage."
Also I've already written the first scene of this - the royal messenger refuses to step ashore in Port Uvirith as he doesn't want to catch the Blight, despite Dagoth Ur being defeated, the very notion of even going to barbaric Vvardenfell still strikes terror in the Mournhold aristocracy.
But I have no intention of touching Tribunal content itself.
that emoji looked like a big frog staring out at the night sky

Just noticed this message and it seems like a good thing to do in general.
I'd just have to put something like this in the global script, right?
yeah I completelly scrapped that lame ass folder structure
you don't have to do anything
Noted! But it still seems like good form to have it in there.
dumb mod idea: web3 implementation to earn btc while playing morrowind
Dumb expanded rest restrictions: oversleeping, when you select sleep the option is just yes/no with a chance to wake up far later than you intended with all stats temporarily damaged
lol ok but
should be based on willpower/luck
and on the amount of health/fatigue you got
Yeah I envision a miriad of factors involved
It should be tied to as many systems as possible
and debuffs should pbly only happen if fatigue/health were too high (if low then debuffs turn into temporary buffs?)
Lol yeah nice
also, the amount of time one is able to just wait should be directly tied to willpower. But that's another can of worms to code (pbly) 😭
Haha yeah willpower - athletics
chance to get a hangover and wake up in a random location a configurable distance from where you finally passed out
and lose 20-50 disposition with all NPCs found in that radius
cast on block would be neat, I was thinking the other day how you could do effects like + resistance or reflect while blocking (in ngarde)
ordinator had all sorts of neat effects, but maybe better suited to perks
getting a buff whenever you drink a potion
harvesting more ingredients
@steep sundial lol could be add to your alcohol overhaul
Negatif spell effects on self should reduce the magicka price of a spell/enchant OR reduce the risk to fail
Oh yeah sorry it was not a demand, merely a suggestion
It's all good 😄
It would be the open gate to some little abuse but it is morrowind anyway
cast on landing enchantment type for boots
more triggers for enchant in general
more things that can trigger when you get hit
like an elemental shield for poison, magicka damage, absorb
Boots of spring heel jack but the player can never stop bouncing
Or cast on jump
Cast on fall
okay, here u go
begin jumpingBootScript
short OnPCEquip
if ( OnPCEquip == 1 )
player->ForceJump
else
player->ClearForceJump
endif
end
cast on repair 
mod idea:
Make npc's with closed helms have a muffled voice effect
but dynamically so it works with any mods with new voice lines
(someone with lua knowledge let me know if this is possible)
That'd be awesome
I don't know if it's possible to apply voice filters im real time, though
Don't filter. Swap all dialogue out with a tinny, muffled, incomprehensible sound.
New persuasion option to make NPCs remove their helmet: "What?"
Mudcrabs lose aggro if you get more than twenty feet away from them.
Main Quest House stronghold additions: realistically speaking, if the Nerevarine is the leader of a great house and has a stronghold by the time they're proclaimed by Vivec, there should be literal shanty towns of pilgrims and visitors outside your stronghold waiting and praying for the prophecy. and when you defeat Dagoth Ur, that crowd should feasibly only grow in numbers for a while and probably need political management.
Many things should lose aggro, those nixhounds and als would follow me from northern Ashland to Vivec. You can't tell I look that yummy
Or whatever my lvl 3 character has is worth the run, in the case of bandit.
If anybody played Dragon Age Inquisition, all the stronghold upgrades and political mechanics, like deciding the fate of prisoners and captives, sending missionaries to help other towns and cities with problems
Send companions to complete basic find item or and miscellaneous quest that has no bearing on the Main Quest
close enough
MSWE 
Would it be possible to make a mod similar to "Visually Filled Soul Gems" but instead it makes only enchanted glass items use the glow meshes from Glass Glowset?
yes
well, you might have to rename the meshes from that mod to be different from their regular glass counterparts, so that both versions would be available in the vfs
If you fall out into the void lakitu with a Todd mask will come and fish you out and bring you back to solid ground
that would make "cell bouncer" fully compatible with PC and SHOTN unironically
@woven salmon
Cell Bouncer update
tree climbing
Skyrimize skills. Combine half the skills with the other half. Mercantile and Persuasion become Mercsuasion.
Don't worry. It will be Combat-Magic-Stealth in TES 6 
No,no,no it will be combat-stealth. Magic was outlawed 
Maybe just leave combat. Why bother with stealth? Too much hassle!
I've had so much more fun with a tanky big melee weapon character over a stealth archer
None of that edgelord "I am the night. Oh no they found me!
'
you weren't sufficiently "the night"
- Acrobatics + Athletics = Athlobatics
- Heavy Armor + Medium Armor = Heavium Armor
- Light Armor + Unarmored = Lighnarmored
- Speechcraft + Mercantile = Merchcraft
- Sneak + Marksman = Snarksman
- Long Blade + Short Blade = Shlong Blade
- Axe + Blunt Weapon = Ant Weapon
- Illusion + Mysticism = Illusticism
- Alchemy + Restoration = Restemy
- Alteration + Conjuration = Aljuration
- Armorer + Enchant = Crafting
- Destruction = Destruction
in Skyrim, it's stealth archer which is the most OP
that doesn't mean "fun" IMO, but it's definitely the meta strongest choice
https://youtu.be/-8YjDC0wk7M?si=Ya3AJmhU3aJ3nnNU maybe that's just you @fervent frost 😄
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These are hilarious 🤣
mfw I want Shlong Blade and Ant Weapon now
i suppose merging the spellcasting skills is possible in the base game, since you could change the spell schools for all the magic effects
put every effect in the same school, rename that skill to "Spellcasting" and the other skills to "[Deprecated]", change every race and class and NPC to put their points into Spellcasting instead of the other skills
Just force all the paired skills to have the same value
you could merge all the weapon skills too
just make every weapon record the same category
Force them all to stay in sync, then replace strings 
yeah, actually that would be fine
Custom stats window extender patch that hides the duplicates
even with renaming and force synching, i guess you would still want to consolidate all the records under the same skill to make experience gains work as expected
screw it, one variable for everything: skills, stats, health, magic, fatigue... 
making all armor the same category is really easy, you just edit the armor category weight threshold GMSTs to make any weight above 0 count as Heavy
Collapse attributes into Health, Fatigue, and Magick
😩
we're basically just pitching "make NPCs have creature stats" here 😅
You're reading the meeting minutes from Bethesda Games HQ circa 2007
no bruce nesmith emoji
Scripted mannequin busts so I can display my colovian fur hat collection in style.
Oh do mannequins not display stuff? This could be done
Maybe even as simple as companion share on the mannequin (they are NPCs iirc)
no companion share necessary. mannequins are dead NPCs using a custom animation where all of their death poses look like standing there mannequinishly
you just uh, have to ignore the "Dispose Corpse" button in their loot menu
Not a problem if you just replace the whole inventory UI without the dispose corpse button 
brilliant. this is the true calling of inventory UI replacers
mod idea: Flesh Gardens, mannequins scream whenever interacted with
Need head only ones, though
Pics or it didn’t happen.
Blindness skill that inverts hit and evasion chances when blind
Deafness spell that counters noise.
Scentless spell that desaturates the environment.
Numbness spell that makes the camera wobble hard when walking and lowers evasion.
Tasteless spell that does nothing except unequip colovian fur helms.
Phobia spells. Fear of heights makes characters lose their balance near ledges.
Fear of the dark applies the Grue effect.
Fear of clowns makes npcs run away from the pc.
New book, The Tatas of Vivec. Pinup illustrations of topless characters from the eponymous city. The last image is Vivec himself with big honkers.
Decreases speechcraft.
Part of a series of new books that inflict brain damage via skill downs.
Mimic books that bite when read and spawn a monster.
They have misspelled titles.
Spears with zero repair become swords. Swords with zero repair become clubs. Clubs with zero repair become daggers. Daggers with zero repair become lockpicks.
Every picked lock increases luck by one. Every failed lockpick attempt lowers luck by one.
Changes fade after five minutes.
Sheogorath comments on your installed mods.
A giant cliffracer circles Mount Kand ten thousand feet up. It's a creature merchant with excellent inventory and gold. Successfully killing it makes cliffracers flee the pc.
Dropping a gold coin makes chasing cliffracers take it and fuck off.
Dropping a drum makes scamps take it and fuck off.
Walking sideways deaggros mudcrabs. Doing a shuffle dance plays a cover of the crab rave song and turns them into followers.
Mudcrabs can only move sideways.
Advancing to Curate in the temple means you can only move diagonally.
The more gold you have the lower disposition becomes.
A shader that imitates various art styles. CubistMW.
Kart's toon shader and that watercolor texture pack I can't remember the name of kinda do that
DetailDevil is also working on some pretty intense psychedelic shader shenanigans i thinkbut they're only for a mod afaik, not a full on shader pack
I have both of those. Needs more abstract art.
Does anyone remember Clonk? The sidescroller?
that kind of mod would be a pretty cool mechanic. You should try making it!
A formula that changes the dispotion impact of your wealth dependending of the social class, faction and rank of the npcs
a formula that changes the disposition impact of your bribes based on how large they are compared to your apparent wealth!!!
"here's ten gold" — guy wearing a set of equipment worth nearly a million
who jingles like a coinstar machine falling over every time he moves
I was thinking about this, and it would be possible to be done without lua on the CS, but not dynamically
I might give it a try, but, like you said, it'd be really cool to have a filter that gets dynamically applied in real time to the voice lines so that mods that add new voice lines would get affected too
A (costly and skill/attribute intensive ) way to to alter/combine enchantments with chance attempted enchantment is corrupted in unpredictable ways that are mostly unhelpful but sometimes (very rarely) it makes something incredible or at least remarkable.
Bring some of that crazy PoE/Project Diablo 2 corruptions casino energy to the game (which yes, some people will scum).
It would make an excellent companion to Fresh Loot and make fun epic enchantments not simply a matter of weird game breaking exploit chains that are less immersive and fun.
How about a quest where we discover teleportation is actually cloning magic and the original caster always dies. (Like transporters from start trek)?
Or the magician movie with David Bowie and Batman
And just leave a dead copy of the player at the initial location.
It would be interesting. A whole backstory where we discover via common use of the propylons (or whatever) made it so the entire race of dunmer where all clones or descendants of. A great secret. A deal with a daedric lord to stash the bodies. If i had a comp (or if there was an android port of the Construction Set) I'd be making this for the modathon. Anyone, feel free.
And the main quest reward would be a cheap and powerful jump spell... Or like comment here not too far up about the propylons (or whatever) being changed to be catapults, throwing the player to a destination.
If the propylons make clones they could duplicate items yes?
I think all the corridors in the game should be a bit longer
Dynamically adjust fov to give the illusion
Could do that for a vertigo effect also
Have to come up with some story to explain how the bodies can't be looted.
I want a Morrowind equivalent of House.WAD
i've brainstormed a lil bit
you can do some serious wacky stuff with openmw-lua
someone made a myManor for MWSE, but it was basically myhouse in name only
make all journal entires invisible so the player has to remember everything 
enemis can use Recall or Intervention spells to escape. If they manage to do that, you may encounter them later on.
they follow if you ALMSIVI/Divine Intervention out of combat 
enemies can pause the game to drink potions and change equipment
enemies can load a previous save 
A mod to delete some of the jagged ass rocks in the inner sea so you can actually sail a boat through it
Is there a mod that scales weapon attack speed with current fatigue? Exhaustion?
Attacking in the same direction constantly drains fatigue faster and the attack speed of the same attack is slowed for a short duration?
Replacing the journal with an in game journal you have to fill out manually could be good
But some quests give crucial information in the journal entries
Let Soccucius show off his Caius bod 
long term activities / purpose
maybe you are an alchemist and seek to study all ingredients to write a book and publish it
or maybe you see to find immortality
I personally enjoy the Mages Guild quests the most, but alchemy bores me a bit. I'd wish it was more separate from ordinary magic.
I'd wish it was more about the magical transformation of your body
perhaps you bloat for levitation
perhaps you grow a shell / scales for protection
Nerevarine and the Chocolate Factory
Speaking of bloating we need the San Andreas fat/fit system
Eating at mcdagoth's comes with consequences
i wonder how that system works. in GTA, i mean. like how are the character rigs set up to allow it
Dumb mod ideas I’m working on: Hasty Attacks - interlop with sols weight charge attacks and timed directional attacks, attack speed is governed by attack type, gains attack speed bonus on charged attacks, has compatibility with weighted and timed attacks for additional bonus and seamless combat
I made with with the idea of buffing general attack speed and animations with the charge and what type of attack your doing thrust has higher attack speed, chop the lowest and slash being the middle ground, then I was considering on making attack speed be based on how much fatigue you have left for exhaustion, but it works by itself without the other mods installed but you will have better outcomes if the other sols mods are installed
my gut tells me there's just a few phases of it instead of it being a dynamic system, but i don't know anything. would also like to know
oh, maybe
i played a lot of Spore, by which i mean only the creature creator part of it, so my assumptions skew high for how much dynamic animation stuff there is in other games
Spore is a good example of Peter's promise-the-world and deliver... something
who?
peter molyneux had nothing to do with spore lol
they had to hire robin williams to PR boost it instead
spore had so much potential, instead it was an excellent creature creator with some stuff after
wait, so now I wonder what other game I confused it with 
New drinking mini game with the new drinking anim, compete against other alcoholics to see who can last the longest, uses potion limiter to scale how many drinks you can drink before passing out
Actually, I'm surprised how little drinking-related content we have.
We certainly have many beverages
But where is the rest?
Drinking stories, competitions, tavern management
Treating poor patrons to drinks
you can challenge an orc mason to a drinking contest in Under Masser's Gaze
Cool. I wonder if besides quest content it could be turned into a repeatable activity. Sort of like nine holes and game of thirty six, but with booze 🍻
How about when jiub says get up the player camera raises like smooth sneak?
that's a good idea
If there was an android port of the construction set I'd be on it.
Here's an idea.
A small quest that ties together a few more random and underused areas.
I kinda want to do this by introducing the concept of bounty quests to Vvardenfell (the type of stuff found in PTR, just to try and tie things together -don't hold your breath though, I'm still in the concept phase). Some of those bounties could be put on "mini-boss" characters found in random caves across the island. For example, I'm thinking of expanding Elenwen (an altmer sorcerer in Dun-Ahhe) into an "ex Master Aryon apprentice turned rogue" that should be dealt with. Another one is the bandits in Adanumuran (the band of nix-hound trainers close to Pelagiad) and turn them into a local gang. So far I've only done minor brainstorming, but think I settled on three quest givers: Birer Indaram (head of Buoyant Armigers in Molag Mar), Larrius Varro (will pbly integrate Fjol the Outlaw into this) and Turedus Talanian (Master Aryon's personal bodyguard and chief of mercenaries in Tel Vos).
there's also Alds Baro, who's a smith Maar Gan but also the highest ranking Redoran memeber in town. But I'm not sure if I should use him as a bounty giver or not... Pbly not all things considered.
make the FUCKING side ladder for the boats ACTUALLY USABLE
That would be remarkably easy to do I think
Not sure what the ship meshes look like. Maybe some tinkering would be necessary
There's a few bounty mods for vvardenfell already isn't there?
all I could find was stuff related to "character bounty" but maybe I did not search hard enough (I'm open for links though) 👀
nvmd I think I found one https://www.nexusmods.com/morrowind/mods/46928
This is a newer version
https://www.nexusmods.com/morrowind/mods/59050
Economy mod where vendors and merchants and various other faction payments come as a mix of valuables: it might be a bit unbelievable for a single questgiver to pay out 000's in gold - they could mix it up and throw in a few gems, a fancy knife, some jewellery - the total cost of which should reach the bounty/task/quest price. Just think in a frontier economy, where a lot of merchants will be very wily in terms of tax avoision - this could be a pretty widespread practise, and probably universal in Telvanni lands, frowned upon in Hlaalu.
thanks
I had checked the page but wasn't sure if it was a "improved board for PTR bounties" (as in better meshes/textures/options) or an actual bounty mod 😅
100% also merchants should be able to refuse some of the crap you try to peddle them (sorry, I'm not interested in your diseased rat meat #633677843, find some other sucker to buy it)
NPCs holding garage sales?
yeah I mean for most of the history of trade, coin has never been the sole exchange medium. it's always been a car boot sale of bartering, commodity goods, weighed raw metals, and debt systems, later operating alongside coins. it's quite interesting how so many fantasy economies work on a form of universally efficient and highly institutionalised gold/silver mint standard.
a nation of morshus https://www.youtube.com/watch?v=J8XxuW-Orww
The two cutscenes with Morshu the Shopkeeper, recorded from a real CD-i console.
Feel free to use it in your YouTube poops.
Lua beast tamer addon- breeding and egg hatching mechanics from Pokemon
Who gets to be ditto
Scribs
Cliffracers
Your poison
Take one to a breeder and find another and bring it to the breeder over time there’s a chance the two will lay an egg, walking enough times in game will hatch the egg, that being a variant of the creature you bred
pocket scrib
That reminds me of an earlier idea to have a daedra in your pocket that insults you when you open your inventory
Rogue Trooper for Morrowind
hr427 has summoning arena battles planned, be ready for that 👀
Literally any of the talking guns from borderlands but as weapons, armor and spells
New enchantment effects in the style of borderlands uniques and legendaries
Class mods
Named tomes the player can equipped that are prefixed with morrowinds base class and specialization names and buffs and debuffs some attributes and skills
Scrib hat
Interlop with titles and traits fir more class mods and variety
Also, kwama hat
You see skrow's new mod? Sweet magic spell tome
Also yes
Scrib hat
Shalk hat too while we're at it
Most definitely
Seize smuggler's cargo for the imperial legion
wait i love this.
could be amazing
Is anybody fond of the spellsword mod?
You a taxi for deadra throughout the planes
I have a skill mod for spellsword in the works will make a most on mod discussions for all my current work that needs testing but heres a peak
Ok wait i had a weird mod idea
A Ninjago mod.
Hear me out- New skills, and obviously Spinjutsu
New races, Oni, Half Oni, Half Dragon and Oni Dragon Hybrid.
New powers obviously and that'd be how you implement the Spinjutsu and other variants of it.
On one hand this is mostly as a joke and a dumb idea but could be interesting.
A mod where we discover Jiub doesn't know what he is talking about when he says he is sure they will let you go. Then do chargen, get a bag lunch and back onto the ship to go to a prison facility somewhere within Tamriel Rebuilt.
They put you in a cart, and the next thing you know, you're on a cart to Helgen
Indoril and dres canton for vivec
From description - Adds the NPC "Legendary Master" atop the mountain, immediately north of Seyda Neen. The NPC will reset your level 100+ skills down to a base of 15 and grant you an item that boosts the said skill +50 when equipped. Essentially, allowing you to re-level your skills, further increasing your levels and character progression. Once certain items have been acquired, they can be forged together to get an item that gives +50 to all of the forged item stats. While this may seem overpowering, it is intended to be the epic reward for time pain-stakingly invested into leveling up all your stats to 100.
This mod but for custom skills
Repair Until Finished button which skips or automates the process of spam-clicking on things in the repair window
there's not very much ludonarrative drama in the gameplay loop of clicking an icon to spend a hammer charge to roll dice to find out if/how much you repair a damaged pauldron
i'm willing to accept the idea that someone, on some playthrough, when they were deep down in a very long dungeon that they didn't prepare for, having broken their weapon and used up all but one charge on their very last repair hammer, actually felt some sense of tension as they prepared to click on the icon in the repair menu. that is a thing that has probably ever happened.
but it's not most repair interactions. it's not even one in ten thousand repair interactions
other flourishes:
- auto-repair rolls at 90% of your actual Armorer skill, so if you're in a tight situation you have an incentive to pace yourself and actually savor those dice rolls when they matter
- interrupt the auto-repair process when you're down to your last repair item, so the player has a chance to conserve resources when it matters
You could probably jury rig Entropy into doing this
It's mostly there, it just doesn't do the rng roll
Dumb idea:
Aedric Quests
focused around the different Aedra and mirroring the daedric princes and their quests with more artifacts to find, since there's already a few of the artifacts in morrowind.
When you die, you need to play dice with Death and win to save your save game. Otherwise, it gets deleted.
Keep your Risk of Rain nonsense out of my Morrowind, thank you very much.
Nah
You have to debate Azura as to why you should keep your save
"Nerevarine DESTROYS Daedric Prince with FACTS and LOGIC"
??? that's not how this game goes. it's like "Nerevarine DESTROYS False Gods with KEENING and SUNDER"
or
"Alternate Route" mod that allows you to completely befriend Dagoth Ur, help him and if you can convince him, make him a good guy hero.
What a fool I've been, Nerevar
Go. Let me lay down my weapons. It is not too late for Azura's mercy
alright, yeah, i could see it
breath of fresh air after two decades of Join The Omnicidal Cancer Cult edgelord mods
Brew a Dagoth Sleep Potion which makes him un-achieve-false-CHIM
Holy crap. That's a good idea.
i think they have one of those in TR old ebonheart
Hand to hand may be here sooner than later
Very dumb idea
DualWielding — off-hand effectiveness now scales with the weapon skill of whatever’s in your left hand. Speed, damage, and fatigue cost each interpolate linearly from a “novice” value at skill 0 to a “master” value at skill 100. Defaults: novice = current mod behavior (0.5× speed, 1.0× damage, light 0.1 fatigue) but with a stiffer 0.5 fatigue strength so untrained dual-wielding actually tires you; master = full-speed and full-damage swings at the original fatigue cost. NPCs and creatures keep the original fixed behavior so I don’t have to plumb player settings across script contexts.
Very hodgepodge together I might add
I just know it has ever been an unused skill for me.
file under dumb game idea: a part in a game featuring some kind of time shenanigans and it doesn't "save your progress" reliably, because time shenanigans
can't savescum time itself
Destiny style dark zones, you can’t quick save in certain dungeons or areas
Or quick load for that matter
no, we move tamriel down 
No no. Just make vvardenfell smaller
yes. we turn all of vvardenfell into a fake exterior then stick a shrunken preview mesh in its place
Scale down every mesh and all characters and make average movement speed lower so distances between places are increased 
Why not scale up the rest of Tamriel instead?
Oh oh I got it. Speed debuff and draw distance lowers when you're in the inner sea
Rethinking on Dark Zones from Destiny - when entering a dungeon or cell with hostiles the game will scan for the highest level enemy and locks you out of leaving the cell or quick saving or loading until that enemy is dead
sixteen times the active grid objects 
Every time an NPC says your name, they have to rattle off every single one of your faction titles
Ah, yes. All hail Daenerys Stormborn, the Unburnt, Queen of Meereen, Queen of the Andals and the Rhoynar and the First Men, Khaleesi of Great Grass Sea, Breaker of Shackles, and Mother of Dragons, Lord of the Seven Kingdoms and Protector of the Realm!
is there a mod that integrates a full EEC faction questline into vanilla? On Vvardenfell oc, not Solstheim.
i think there's this one? haven't gotten around to trying it though https://www.nexusmods.com/morrowind/mods/54455
A new lantern weapon type that allows you to cast new light/fire based spells
Since we can carry lanterns in our off hand
it's a 2-handed weapon. you have to equip aerosol cans (consumable ammo) in your left hand
Man something 🥹
Lua physics reset - a hotkey or to be clever a broom in every interior that resets any changes you made with the physics, placing objects back where they originally where, basically a reset actors console command but for lua physics objects
it's very good. Made by Jimminuts, the developer of the Fighting Arena triple questline in Project Cyrodiil
stagger after getting out of paralysis effect and the longer it was the more fatigue penalty it would incur. deep breathing sounds included
Paralysis Includes No Breathing
exactly
breath meter comes up
deep breatinh sound is after getting out of effect
Status effect reactions, when an enemy is burning they will try and find the nearest water source, dot frost damage they will try to warm themselves up, shock dot uhhhh idk
just like in out of water
just thought of this when fixing paralysis effect on my framework lol
they're working on exposing breath meter to lua rn, right?
paralysis drowns you would be a killer mod
true
Mmm using sun dusks enemies will have a chance of drinking water or food during fights idk
mod idea: shock damage has a crit chance because if the current goes through your heart you die
aquatics skill and paralysis resist would give extra effect
i like that
and athletics
Interesting... one of the custom spells I'm thinking about making for a mod is Asphyxiation
It'd also prevent the actor from restoring Fatigue during the effect
please make sneak jumping a thing
a finger on the monkey's paw curls. the mod is released, but its name is Snumping and it puts wiggling reminder text on the screen that says "press [keybind] to snump!" whenever you sneak
and it looks like this
can't access inventory UI if fatigue is too low
what if you want to drink restore stamina potions
"Drop dead or find a healer. I do not wish to be bothered."
this just gave me another idea
Stunted Health and Stunted Fatigue birthsigns 😈
stunted fatigue... but your mana regens like your fatigue would
magicka regen not being a vanilla thing was criminal tbh
Magicka regen mods are too common for that to work
Dunno, depends. It's slightly annoying, but not "criminal" esp with resting being easily available. Many magicka regen mods for MW end up being too generous IMO. Magic in MW is strong, so if it's like Skyrim where regen happens quickly, you end up with wacky results.
mb, resting being easily available is the real issue imo. Really hate that feature. Remove it and magicka regen feels natural and balanced imo
make it really slow if you have to btw
Yeah, many mods allow tuning, so you can make it slow which is then more like a bonus than sth you rely on. However, if waiting regens magicka (unlike Vanilla), then you are still making your game easier for free. So then you have to disable waiting or disable/lower regen during waiting or do sth else to rebalance it. One thing affects the other. These systems don't work in isolation. It's all manageable, but it's best to consider the mod settings carefully IMO.
What if make it so sleep is possible at any place with risks
Like a sleeping bag or something you can use in almost any cell. With a chance to spawn enemies similar to how other sleep events happen. Like the brotherhood assassin
"Sun's Dusk" does sleeping bags, and vanilla already has enemy spawning while sleeping. But that feature is so undercooked it might as well not be there. Then there's "Wait and Sleep", who makes waiting in cities akin to loitering, thus turning it illegal if caught. Really cool and immersive way to address this imo.
how I feel whenever I type "sleeping bag" into the cs
Idea #1: A dev mod quest mod. A companion that follows you around offering quick access to as many console options possible, with a dynamic help menu suggesting good things to test and what not.
Idea #2: a mod that allows video/audio capture from a companion's/floating camera's perspective. Prob would need to use some sort of tes3mp thingy.
A quest where you undergo an epic journey to achieve chim, and through meditation it is revealed to you to "type ~"
A book hidden in a random place that lets you win any game. When you open it, it asks whether you want to learn this secret. If you accept, it plays the outro and rolls credits.
you can probably play the credits .bik video from mwscript
does this actually exist cause i can't find it
no, and the monkey's paw is a Simpsons reference
ok
Crushing depth: dive too deep without a shield and die


