#Dumb mod ideas But Actually We Post Good Mod Ideas

1 messages · Page 9 of 1

fossil stone
#

maybe like an enchant parser that can apply multiple enchantment records to a weapon and call them as function seems fit

woven salmon
#

Dune is such a seminal work that Morrowind arguably already draws from it.

thick jackal
#

I mean, it certainly does

woven salmon
#

Agreed. It's just that the line connecting science fiction and high fantasy isn't always obvious.

pearl furnace
#

Michael Kirkbride: "It went from Dark Crystal and Star Wars to Dune. There’s a lot of Dune influence — that kind of baroque society."

Noah Berry: "[Our inspiration] was always just a mixture of our favorite movies, fantasy films, previous video games — the pop culture soup that we’d all absorbed growing up. So Morrowind was a huge blend of medieval fantasy, over-the-top high fantasy, and these Dune-like, really foreign-feeling locations."

woven salmon
#

I can't say I'm surprised at the jump from Star Wars to Dune. Star Wars is very obviously and heavily influenced by Dune.

#

Right down to giant desert worms

#

Sarlacc pit anyone?

noble wharf
#

starwars is more good vs evil compared to dune's morally grey, politics heavy factions.

pearl furnace
#

hey, it's not exactly the same. Dune worms move. the Sarlacc holds still

thick jackal
woven salmon
noble wharf
#

You can see it in Morrowind as well; the game doesn't really push you towards right vs wrong factions and instead, let's you choose your own path based on your beliefs and sense of right vs wrong.

pearl furnace
pearl furnace
#

he needs an extra large personal shield to contain his pecs

noble wharf
#

warhammer 40k is like LOTR + Dune + Elric + insert everything

woven salmon
#

@noble wharf It doesn't push you, in part, because it ultimately doesn't matter. Morowind is doomed no matter what you do.

noble wharf
#

chud morrowind, nothing ever matters, morrowind is doomed anyways.

woven salmon
#

I do kinda wonder what Azura was playing at, because she full-well knew about Baar Dau.

pearl furnace
#

it's about personal revenge against the tribunal, who snubbed her

#

goddess of prophecy and pride, which is to say holding grudges forever

noble wharf
#

it's about the furry + scalies uprising against their masters

woven salmon
#

"I'd rather nuke the entire province from orbit than let them be demigods"
And suddenly the Nerevarine seems like a rube.

thick jackal
#

I mean

#

yes, Baar-Dau

#

but "read year" is a complete ass book

#

that I prefer to think does not exist

noble wharf
#

I am going to Akavir mom, fuck morrowind and its people.

#

no, it's not a phase!

pearl furnace
thick jackal
#

As Hemaris, pointed out a few days ago - the 4E5 and the nerevarine fucking off to AKavir is just a hamfisted way of resetting the play field for next game

woven salmon
#

It's also a little weird having the entire population thank me after completing the main quest. Not a single worry for the meteor...

noble wharf
#

the warp in the east

thick jackal
#

more or less

noble wharf
woven salmon
#

You say that, but Vivec's dialogue contemplates the issue

noble wharf
#

the issue is, you would think the nerevarine would stay and protect his people

woven salmon
#

"Bruh, I can't stop a meteor. Take it up with Sheogorath"

pearl furnace
#

but like, clearly they did think about it. there wasn't a giant meteor stopped in time above a city in southern vvardenfell in any previous game

noble wharf
#

the nerevarine + the mages would have attempted to do something

#

bethesda didn't want to contend with the aftermath of morrowind + the oblivion invasion

woven salmon
#

The real question is what happened with Divayth Fyr

noble wharf
#

they cut off most branches

#

and skyrim said just fuck it and do our own thing

wide geyser
noble wharf
#

I see

woven salmon
#

Weird to see him sentamental about... anything...

thick jackal
#

And the first three that I didn't find right away

wide geyser
woven salmon
#

Maybe it's just how he presents himself to the PC, but he seems very dismissive of anything that isn't "interesting"

thick jackal
#

Ah, dammit. I missed another pic from that comic. But not going to spam and repost it again

woven salmon
#

Source link? Never seen it before.

thick jackal
#

I've found it many years ago, and saved it - it survived 5000km trip on an ssd in my shirt pocket and several PC changes. So, no idea

thick jackal
fickle crown
tender nebula
#

Kick animation added for hand to hand would be cool

thick jackal
#

Can't happen at the moment for 1st person (notice that 1st person has no legs)

#

Ways to work around it are a bit cursed

tender nebula
#

Yeah figured it would've been done already if it was possible 🙁

pearl furnace
#

first person animation replacer where it holds up both of your character's feet instead of their hands while in hand to hand stance

thick jackal
pearl furnace
#

aiming to win the nobel prize in dumb mod ideas someday

thick jackal
#

That was a contender

#

so dumb it's great

pearl furnace
#

"wait, how am i standing if both of my feet-- shhhhhhhh

misty geyser
#

Also replace footstep sounds with clapping

worthy pulsar
thick jackal
#

Sure, but the workaround to spawn a "leg" mesh and make it "kick" is cursed

#

at the moment

#

people theorized how to do it, it's not pretty

#

DN3D and Dark Messiah were built for that, MW wasn't

worthy pulsar
#

Fair.

#

The most powerful weapon in Dark Messiah isn't the sword of some angel. It's the sole of your boot.

pearl furnace
#

wait. the solution has been in front of us all along

long marlin
#

On the Payroll: bribing people in dialogue sets up a monthly recurring payment of that amount. If you miss a payment their disposition craters and you get a bounty for breach of contract.

#

Expansion - I Know A Guy: you gain 10% of the best skill of someone on your payroll as Skill Fortification. The higher their skill, the more it costs to bribe them.

#

Patronage: Noble NPCs can be approached for money. If they give you patronage, once a month you can come back for more. However, you have to visit them once a week, and they'll randomly ask favours (minor radiant quests) that you're obliged to fulfill. If you're in the same faction as them and reach a higher rank than they hold, you have to start paying them, but gain a skill bonus as per I Know A Guy.

#

Let Me See That Tong: the Camonna Tong have a risqué new uniform.

#

Neverine: all positive or agreeable dialogue options are removed.

spiral chasm
long marlin
#

Pay to Play: each step costs one gold. Can't pay, lose a point of Strength.

pearl furnace
#

i will never win the nobel prize in dumb mod ideas at this rate 😔

celest blaze
#

Fallout 3 style intro - you go through you childhood, teen years and early adulthood in the style of fallout 3 leading up to your imprisonment and arrival to vvardenfel

willow ore
willow ore
cerulean flower
#

Revisiting the idea of a hypothetical ‘texel normalizer’ shader, what if it utilized all the info in a vanilla-sized texture to fake uniform texels but the output texel density was halved? The extra pixels in the vanilla textures would probably still be helpful for furnishing just enough uniform texels at half the resolution at poor-UV spots where everything is just so stretched. This half sized vanilla retexture looks so clean.

#

Ideally I’d have the whole game world have the texel density of this face.

long marlin
#

Ngl that would be pretty cool.

long marlin
#

Heretic!: the Tribunal Temple and the Cult of the Nine Divines randomly question you on their theology with really obscure questions. Get it wrong on two occasions, and get thrown out. Get readmitted and get it wrong again, get declared a heretic and given a sizeable bounty.

#

Neverine (not to be confused with the other mod): Provides an alternative way to enter the main quest by faking being the Nerevarine until everyone takes you so seriously you have to produce the real Moon and Star. Azura is very sarcastic in the ensuing cutscene.

#

The Vivec Vatican Experience: fill the holy cities with vendors selling stupid religious tat and add gullible pilgrims to be pickpocketed and ripped off with fake relics.

#

Backpack Cat: Add a backpack that very slightly feathers the wearer, but more importantly, has a cat who peers out over your shoulder. Alters greeting dialogues, and makes some hostile encounters (such as master trainers) neutral. Feather 5 pts Fortify Personality 10 pts.

#

Secretly, ||if you meet Vivec wearing the backpack, all the dialogues are changed such that he acknowledges the cat as the reincarnation of Nerevar, and you as his loyal retainer. Complete with meows, purrs, and hisses from your cat in the grandiose dialogue.||

#

And of course, ||Azura congratulates the cat, and Almalexia tries to murder the cat.||

#

||Now take this ring from the hand of god.

...

...Psst psst psst?||

#

Infinity: reflected spells can be reflected until one of the participants fails the dice roll or dies.

#

Benediction: positive effects (such as from shrines) aren't reflected, absorbed, or resisted.

#

Fuck All Y'all: Alternate main quest ending where you cause the Ministry of Truth to crash and make Red Mountain erupt, ruining Dagoth Ur and Vivec both.

#

I Can Be Trusted With The One Ring: Alternate main quest ending where you research Kargnac's tools and use them not to banish the heart, but to send Dagoth Ur, Vivec, Almalexia, and maybe Sotha Sil after the dwarves. You can then use them to deify yourself, causing Azura to swear she'll send a Nerevarine to get the Nerevarine.

#

Fargoth is the Nerevarine: you have been chosen by Azura to drag the s'wit over the finish line.

#

Thieving Little Fetchers: Being hit by a mudcrab makes them steal 10 gold and rapidly run away into the sea. Being hit by a Cliffracer makes them steal your headwear (or another item of clothing) and fly away. Being hit by a Scamp makes them steal the most valuable item in your inventory that isn't gold, and teleport away (to somewhere nearby).

#

However, if you track them down, their loot table has a random amount of gold, a random piece of gear, or a random magic item added.

#

Drew: renames the Dreugh to Drew. They become non-hostile and have a single dialogue option: "Isn't it Dreugh?" Clicking it makes them hostile.

#

Throne of Endless Creativity: adds bathrooms to morrowind. Every time you're stuck in one, adds a new idea for a mod to your journal.

long marlin
#

The Adult Mod: Everyone in the game becomes reasonable, level-headed, open to dialogue, and the taunt button doesn't work. A quest is added to talk the senile old Telvanni wizard into a care home.

thick jackal
thick jackal
long marlin
#

Time for Payback: When freeing slaves, may equip them with weapons, armour, and potions you're carrying. They will then immediately attack whoever is designated as their former owner.

#

Adding to the mod that removes bounties if there's no witnesses left:

Lock the Doors First: non-fighters may flee through cell transitions when you provoke a bounty, and if they do, the bounty doesn't get wiped.

#

Dunmeris Translation: Translates all the dunmeri words into their real world inspiration. Fetcher? Fucker. S'wit? Shit. N'wah? Plays 'Fuck the Police.'

#

The Real Real Barenziah: Adds a rare book that reveals The Real Barenziah is a work of fantasy authored by the queen herself when she was young and frustrated with her boring life of luxury.

#

Morag: Adds a quest to the Morag Tong to take out someone impersonating them. The victim turns out to be a sweet old Scottish lady who woke up in Vivec, is absolutely loaded with wealth, and is completely confused why people keep giving her money and begging her to leave when she tries to introduce herself.

#

Three quest endings: kill her, take her to the Mage's Guild or Telvanni and have her pay them all the gold to be sent home, or bring her back to the guildmaster, who listens to her story and decides she must be sent by Mephala in furtherance of some unknowable plot and so sets her up in good digs where she remains baffled.

#

Open Morrowind: All doors are unlocked.

"Modernise Morrowind to make playing an accessible, frictionless experience."

The mod description doesn't clarify further, and comments are turned off. The mod maker politely but inscrutably engages with Bug Reports before marking them Not A Bug.

#

Alright, not topping that one today, I'm out.

willow ore
#

Random running gang wars between the tongs and the guild.

Bonus points for the equivalent of a drive-by.

pearl furnace
#

lockpicking minigame where it's Super Hexagon (2012) but your cursor is a lockpick and the difficulty mode is based on lock level

pearl furnace
#

repair minigame where it's just Wordle. no twist. the joke is just that the menu header says Swordle

fervent frost
#

It is the minigame era

vernal dome
#

Fallout 1 style system where certain game events are on a timer. Examples:

If you spend 100 days before dealing with the goblins in mournhold they attempt to kill almalexia resulting in king helseth being put to siege by the ordinators and the city of mournhold being a warzone.
Every 30 in game days the sixth house expands, at 300 days they take the city of vivec and seize wraithguard.

vernal dome
#

This would also involve deserter/rebel factions occupying settlements.

Rogue telvanni, legion deserters and twin lamps will occupy locations if their "leaders" are killed.

#

Throwable cards as weapons, like gambit or touhou.
Could use the thirteen telvanni models and give different enchantments for each card, or have you throw the cards as a set with semi random enchantments on each.

Deck of many cards item inspired by DnD, on cast enchanted deck of cards that draws from ~100 possible outcomes such as full restoration on the player, summoning 20 hostile hungers, teleporting you the seyda neen census and excise dock, a 40 foot 100 point command humanoid and creatures spell, 3 hours of blind on self, or giving you 2 minutes of fortify attack 300.

celest blaze
celest blaze
vernal dome
#

The kenshi thing from what I know would be a lot of work and compatibility nightmare, which is why i'm spitballing in the dumb mod ideas channel lol

celest blaze
#

Ditto

#

Left handed weapons like crossbow and throwables like dishonored

vernal dome
#

Dishonored style changes to quests would be cool.

For example if you reign in the ordinators in the hlaalu quest baar dau is less secure and you see more of them at daedric shrines.

celest blaze
#

Idea of gothic style knockout - strength based choke out

visual lake
#

Guys

Hear me out

Morrowind

But with actual wind (Besides plants and dangling object mods)

misty geyser
#

Hmm I wonder if you could set an automatic run in the direction of the wind but override the animation unless a movement key is pressed, applying speed buff/debuff depending on direction 🤔
It could work like the shield surfing mod but without the anims

pearl furnace
#

the wind already slows you down in this game

#

doesn't it? i think you're slower walking upwind into an ash storm or blight storm

misty geyser
#

Yeah I'm more thinking of it pushing you around in a silly kind of way

#

I thought so, but I could have just been RPing the whole time 🤔

steep parrot
#

a small hop in sneak stance

#

daggerfall's dice roll sound for when the game rolls

visual lake
#

A challenge mod

#

Morrowind but the Morrow is extra Wind

#

Exterior places push the player

#

It's a fight for control

fickle crown
long marlin
#

A fully fledged series of merchant quests.

pearl furnace
#

grues

worthy pulsar
#

That would require making a visual representation of them. Which is counter to the point.

pearl furnace
#

no, they'd just only come out for players whose Advanced Darkness modlist and shader settings make it impossible to see them

#

you'd use rubic0n to spin up a second process that watches the screen and calculates whether it's dark enough for the player to be eaten by a grue

celest blaze
#

Regional variants of creatures

long marlin
celest blaze
long marlin
#

The Redoran Squib is just happy to be here.

celest blaze
#

Snow mudcrabs

lone pagoda
#

Class bonuses
example, barbarian's find more ingredients on slain creatures.

#

Blunt weapons for crusaders weigh less

#

Increased dispotsition with npcs with your weapon sheathed as a knight

celest blaze
#

Armor set bonuses too

#

Light medium oregano heavy grants bonuses or the material adds bonuses wait wait

#

Handmade armor and weapons give a bonus based on armour or “craftsman” skill level

long marlin
#

Tea making. There's already teapots, tea infusers, teacups, and tea warmers in Tamriel Rebuilt. The ability to sit down and brew a cup of tea to restore fatigue etc would rule.

nocturne birch
#

It's in suns dusk, kinda

steep sundial
#

Increase the depth of oceans

#

I want the subnautica experience 😄

dim pewter
#

I'm doing something

fickle crown
misty geyser
#

He's got a very dunmer face structure 🤔

queen timber
misty geyser
#

Blackening of the humours, bile of the kidney.. you'll need to be bled, a course of leeches and a regular misting of quicksilver. And I'll need to take a tooth for testing, hold still

#

"You've lost another patient, doctor"
"Fine, fine. Must keep the sack-em-up men in business, and I get tuppence a bone up at the collegiate society"

steep sundial
#

Ancestral tombs are peaceful until you steal something. Then all hell breaks lose.

misty geyser
#

Heavy Oregano is op

celest blaze
#

I ment or

#

Idk why my iPhone autocorrects things like that

willow ore
#

I had a mod installed one time that would summon a Daedra trying to “escape” from their enchantment if the weapon is broke.

I also have a mod installed where looted items are pretty broke since you just murdered your way through them to get the loot.

This was a bad idea.

fickle crown
#

it's fine scarytodd

willow ore
#

You’re a more enduring mer than me.

steep sundial
#

become Uncle Sweetshare's apprentice and cook skooma with him

#

maybe, just maybe I'll do that anyway in the mod I'm working on

pearl furnace
#

as you progress through his quest chain, you learn more about his tragic past

dim pewter
# dim pewter I'm doing something

wording and grammar suggestions are welcome.

What would be a good general quest topic for Seyda Neen healing quests? the current one is somewhat wordy and is at the bottom of the topic list

fickle crown
dim pewter
#

I wanted to make it town-specific as the mod will be set specifically in Seyda Neen. The first chapter of the mod

fickle crown
pearl furnace
#

you're in the wrong thread, Denis. this is for dumb mod ideas, not good mod ideas

dim pewter
#

ok, but I'm kinda scared that separate mods with the same quest topic will mess things up

pearl furnace
# fickle crown

oh, right. i keep forgetting that part because this is what it says on my phone

#

But Act

fickle crown
#

I would load Morrowind, Tribunal, Bloodmoon, TR, SHOTN, PT Cyrodiil and then pick a generic topic name that wouldn't conflict with anything with those mods turned on, just in case.

pearl furnace
dim pewter
#

well, if the topic has other words in it on top of work, there shouldn't be a conflict ist

fickle crown
#

you could use "healer's work"

#

or "work for a healer"

#

sth like that

#

instead of Seyda Neen/X

#

"work for a healer in Seyda Neen" seems almost too specific 😄

dim pewter
#

hmm, thanks. Maybe it is. I'll go with healer's assistance (if it sounds ok)

fickle crown
steep sundial
dim pewter
#

me too

dim pewter
steep sundial
#

it's like some topic names are blacklisted because they enable you to advance quests too early

fickle crown
dim pewter
#

yea

thick jackal
#

Then do it

fickle crown
#

then it seems ok IMO

#

unless you plan to make it MSWE only, it fits

thick jackal
#

We have a couple content mod threads

steep sundial
#

Here's an idea. I want more Npcs speaking in their native language.

#

Let me encounter Npcs I can't communicate with

dim pewter
#

we had one such in Port Telvannis. Maybe still do

fickle crown
#

but you can communicate

#

😄

#

I did that quest like a week ago

pearl furnace
steep sundial
#

and then you need to learn their respective language to unlock their dialogue or hire a translator / mediator

fickle crown
dim pewter
#

yes, please

#

that would be epic

pearl furnace
#

learning to speak Tree so you can negotiate with spriggans

steep sundial
#

It's just impractical to implement 😄

dim pewter
#

also, there are optional dialogue for S'karra the alfiq in Old Ebonheart quest if you're a Khajiit

pearl furnace
#

i like that one MWSE mod which makes you illiterate at low intelligence by dynamically replacing some of the words in books with gibberish

steep sundial
#

Imagine not being able to communicate with Dunmers. No surprise they hate you

fickle crown
#

anyone here ever did an epic Fallout 2 Intelligence 1 playthrough?

pearl furnace
#

oh, i guess you could prevent interaction with NPCs who only speak a language that the player doesn't know yet by giving them a greeting with a forced Goodbye in the result box

steep sundial
#

yes, but you'd be locked out of quest content and it'd be a compatibility nightmare 😄

pearl furnace
#

sadly… this is also the dumb mod ideas thread 😔

steep sundial
#

Imagine if there was a language skill that is the percantage of words of dialogue that is gibberish

#

so if you have 100 %, you can read 100 % of dialogue

#

and if it's 0 % it's all gibberish

#

but you keep the choices etc

fickle crown
#

on a more serious note, I think that some language skills could work, but only if they actually offered some real gameplay. They should be worth the effort.

#

and that means new content

#

which means a lot of work

#

but it would be cool

thick jackal
#

About the only thing that can be done non-intrusively and won't be a compat nightmare

#

is the same thing they do in daggerfall

#

which is a bit boring

fickle crown
#

which is meh

#

although adding more dialogue to creatures could be fun

#

and it would be possible to do without changing creature records

#

since it's just dialogue

steep sundial
#

or hear me out, it's an UI overlay that just blacks out a percantage of words

#

the words are behind the black box

thick jackal
#

I've thought about languages, and couldn't come up with much on "what it would even do"

fickle crown
#

but if you could communicate with Daedra, for example, and convince them to join you (generic ones) or leave you alone instead of it being automatic RNG check with no player interaction (like in Daggerfall - the boring option)...

#

then add some location specific advice or sth

#

and other flavourful dialogue

#

so as mentioned, a lot of work, but could be cool IMO

pearl furnace
#

if it were a more linear game, you could write different plot branches that depend on being un-/able to talk to certain npcs at certain points in the story

fickle crown
pearl furnace
#

yeah. morrowind sort of does this with faction-gated content, but it's not the same

steep sundial
#

Language is a crucial aspect of culture

#

If you just pretend everyone speaks the common tongue you basically deny the existance of their language 😄

#

Even just adding some new Npcs, who only speak their respective language would help

#

but I have no idea how you'd write that

thick jackal
#

There 1.5 NPCs like that in the base game

#

notably that ashlander in Pelagiad

#

but - we run into an issue of generic topics

#

since game has no underlying language mechanic

steep sundial
#

You can easily deny Npcs generic rumors and topics

thick jackal
#

Well, no one did for that Ashlander

steep sundial
#

it's called nolore

fickle crown
#

None of the language stuff seems impossible. It's just a lot of work which I assume that nobody is willing to do. I mean, in theory, if you want, you can add new responses to every commonly used generic topic, with skill checks and all.

#

but good luck with the workload

steep sundial
#

just more cultural diversity would be nice

#

some "hello" voice lines in their native tongue

fickle crown
steep sundial
#

or use AI and survive the backlash 😄

fickle crown
misty geyser
#

There is a mod that adds ashlander greetings and va. It also takes having a language to use if that's the route you go

#

There is some info for most of the languages but little enough to be actually workable

#

It would be easier to do random gibberish but less engaging

#

I think the main gameplay that would be widely compatible is some kind of friendship mechanic tied to it so you can reduce an opponents desire to fight

#

You could have it as more of a creature taaming mechanic If it was just for creature languages, "this mudcrab seems to be ambivalent to your presence"

fickle crown
#

Battlespire certainly had a lot of dialogue for creatures

misty geyser
#

It was a core feature of battlespire as far as I understand it

pearl furnace
#

oh boy oh boy i got a great one for you guys

#

Uniquely. Named. Ancestral tomb undead

#

think about it. that's not just a ghost down there in the Bupkis Ancestral Tomb. that's the ghost of some specific member of the Bupkis family who lived long ago!!!

misty geyser
#

They could tell you stories about their life in long, multi-part dialogue trees so you can't escape, any dialogue option other than "go on" gets the response "HAH!??" and the story starts from the start again

fickle crown
fickle crown
willow ore
#

Instead of "help out" since that's a commonly used phrase in a lot of writing, So making it "helping out" means the grammatical structure is rarer, thus the phrase is rarer.

celest blaze
#

Some spells you have to charge for leaving you open to attacks or if place and timed right your land the spell, can use other models to divert aggro to other companions if you have them, or depending on your spell school level, your enemies are terrified to see what you end casting, can use a barrier spell in the custom spell to only cast barrier as you charge the spell to try and defend yourself if solo

pearl furnace
#

cool idea. maybe one way you could do that is by slowing down the spellcasting animation when the spell costs a lot of magicka?

celest blaze
#

Like an exhaustion if you successfully cast the spell, that’s well out of your skill level

cerulean flower
visual lake
#

Has anyone made a mod that gives control of directional attacks to the mouse or to an "stance" bottom? I like the vanilla combat movement idea, but it feels kinda janky as it is -w-"

willow ore
#

G.R.I.P. has a stance option, but I am pretty sure it's not what you're thinking. Offhand I can't really think of anything I've seen on Nexus. Anyone else?

ember parrot
#

haven't really looked into it but how easy/hard is it to just call morrowind console commands in lua? If possible, has anyone made a reloadlua keyboard shortcut mod already?

#

if not, then that's my next "project" aygurl

dim pewter
turbid minnow
#

Little mod around domain exclusions: you shouldn't be able to enter the premises/shrines/temples of mutually adversary gods if you've got an active quest for one of them. For example; if Sheogorath's Mad Hermit quest is active, there could be a little message that pops ups and prevents you from entering the Shrine of Azura: "You may not enter this place whilst you are in service to the Mad Star. Cnclude your dealings with Sheogorath before setting foot in this shrine."

Could make a little diagram of who dislikes who. Generally for MW context - Four Corners and Anticipations would be mutually exclusive to their opposites.

ember parrot
#

nice, could include ALMSIVI shrines into this, as long as you're working for one of the four corners

misty geyser
#

Could be extended to things like vampirism as well. And the reverse, that you get bonuses for being/resting in places that match you

turbid minnow
#

Related to some meta-design thinkign for Port Uvirith I've been doing - the League estate has grown quite vast - and I've tried to accommodate a large mountain range as much as possible whilst staying true to the scale of the narrative and minimising external world footprint - I don't think this is bad per se - but I also don't think that it will be satisfying to solely rely on suspended disbelief or a rejection of euclidean realism - so toying with the idea of a subtle/narrative blending between the League and Azura's domain. Only signified by dialogue and maybe some lore pillars saying to behave appropriately. Downstream effects of this arrangement would entail one can't enter the League whilst in service of the Four Corners.

Maybe vampires, too. Does Azura care for vamps?

visual lake
vernal dome
#

Given how the four corners are treated in the saryoni temple questline and the sermons i would say that the house of troubles take the role of testing gods rather than being manichean opposites.

The tribunal temple questline sends you to their shrines to play out rituals.
The gnisis temple questline also has you cure a sheogorath cultist.

pearl furnace
#

Visual Diceroll Combat: animation replacer which turns all attack animations into dice-rolling animations followed by UI damage numbers flying out of the target

#

Armed Society: gives a weapon and the can-use-weapons flag to every creature

ember parrot
#

"Magnet" spell effect. Works like Telekinesis, but only with metallic items. Can also steal an opponent's weapon.

#

pbly impossible, but would be cool if it could do stuff like this too:

https://www.youtube.com/watch?v=nhOSvZhlv5I

Psst. Killa Penguin died in October of 2021, but you can still check the site out via Wayback Machine: https://web.archive.org/web/20211020120853/https://killapenguin.com/

Youtube embeds won't work on there, though, and the original site was way faster. KP was a one-person effort that put up 541 reviews, several let's plays, and a ton of other ...

▶ Play video
spiral chasm
#

Are those ideas good or shit?

  1. Part of the magicka absorbed through Absorb Magicka recharges enchantments
  2. Enchantment Resartus spell: restores enchanted items' charge
pearl furnace
#

mod that gives enchanted items all of the safety hazards of knockoff high-capacity lithium ion batteries

fickle crown
pearl furnace
#

the fun part is deciding where to put the weapon bones

#

this is the mod page header image

fickle crown
pearl furnace
#

very good! that's a clever placement

fickle crown
#

you need to ramp up those dumb ideas

#

because community is keeping up!

#

soon there will be nothing unclaimed

pearl furnace
#

this is a team effort. we're all in this thread together

turbid minnow
#

Going to repost a variation of an old idea:
Immortal, Invincible One Hit Kill Kwama: When you start a new game, an immortal kwama forager with one hit kill spawns in a random external cell. It always knows where you are and will always travel in your direction when you are in an external worldspace.

modest bone
#

Possibly dumb possibly interesting idea: ash worms, basically dune sand worms for ashlands

misty geyser
#

i just hope the assassin crabs are compatible with N'garde

#

whats the name of the mudcrabs mesh?

thick jackal
fickle crown
#

there is one crab boss fight nobody truly expects...

queen timber
fickle crown
misty geyser
viscid flint
serene mulch
pearl furnace
#

michael kirkbride drew it around the time of TES4 to show how the daedric invasion went on vvardenfell

serene mulch
#

neat

#

here it is cleaned up a lil bit

#

very lazily

misty geyser
#

are those swarms of cliffracers over its head? cliffracer

pearl furnace
#

no, they're daedra with wings and arms

fickle crown
willow ore
celest blaze
#

New player house you live either in or on a giant dead mudcrab

#

Or live on one that’s alive an moves thought the world

#

You have to maintain and care for the mudcrab

fervent frost
#

Let me introduce you to Ald'ruhn

vernal dome
#

A mod where your character is divorced in their backstory and you need to pay weekly alimony to the census and excise office unless you can convince your ex-wife living in Vivec city to take you back.

fossil stone
#

a castlevania like game mod for Morrowind

#

side scroller action platformer

steep parrot
#

just realized there's no whips

#

or a vampire faction i think the ones added were for mwse

#

ideas to work with

#

throw potion thrower in there and you could make explosive potions that combust like molotovs

#

like belmont would use

#

OR just make it affect area with a special fx i think potion thrower already does that

vernal dome
#

There's 3 base game vampire factions they just suck.

celest blaze
#

Kicks

#

A new weapon type, the almanac, it’s a book in the left hand that allows you to cast spells, depending on the inscription in the book the spell casted will have modifiers, as you cast the spells you speak dunmeris language in line with the inscription, allows you to craft low level spells on the spot depending on the sequence of Dunmeris, you can find pages that teach you bits and pieces of the language to open you up to more spells combinations

#

New Language/spell school

#

Parrying/blocking with the almanac momentarily brings up a special barrier that acts like your blocking with a regular weapon/drains magicka instead of stamina

#

I actually wanna get into animation and 3d modeling to try some stuff since my laptop is better for the tasks

#

Can interlope with necromancy mods for a mobile ritual encyclopedia

turbid minnow
#

I'm adding a vamp faction to my mod

celest blaze
#

Which?

ember parrot
#

farm simulator and/or distillery mod: guar herding and breeding, ash yam/saltrice/comberry crop management, fermenting and brewing slavery...

fickle crown
ember parrot
#

I knew deep inside myself this already existed somehow 😁

#

now change the goats with guars

fickle crown
ember parrot
#

I see, many such cases

vernal dome
#

Fairytale witch spells:

Eternal slumber. Makes an npc or player character fall over and paralyses, can only be broken with true love's kiss effect.
Turn into scrib or argonian (closest equivalents to newts)
Day length blindness curse
Incurable slow withering. Probably works similar to corprus.
Turn into prince. I guess this would give them fancy clothing and a huge personality boost(?)
Cassandra's curse. Always fail every speech check.

#

True Love alchemy effect or given by certain NPCs would be essential for this.

For the alchemy effect you'd need to get a gold flower from the top of red mountain or something.

#

Shrinking curse. This one is essential, I need to be able to shrink orvas dren.

Bonus points if you can pick up npcs and store them in your inventory.

#

Anti-skill books, books that make your skills go down.
On a similar note books that deal damage to health or intelligence.

ember parrot
#

oh, it got removed nvmd...

vernal dome
#

Don't worry

There's plenty more terrible tamriel data books yet to be depreciated 😄

#

Fortune telling interaction that uses the mysticism skill.

Palmistry, card reading, tea leaf reading and crystal divination that can either give a small buff to the player or sold as a service to an npc.
Fortune tellers as an npc type that offers the fortune telling service. Would be imperial cult prophets and certain tribunal temple figures.

wide geyser
#

It's not badly written or dissonant with the setting. It's the ramblings of a junkie, so ofc it reads like that.

#

smh

ember parrot
#

true true, was more thinking about the "theme" of the letter. Like it could reduce Willpower instead of Intelligence

#

was trying to find the scramblings written by a goblin in an ancestral tomb but it hasn't been uploaded to uesp yet

#

nvmd found it this time

#

(spoilers ig)

uneven stream
#

An auction mod to sell your very expensive gear and artefacts, to sell in a lore friendly and balanced way all those glass and daedric gear. But would also end up being a way for rich peoples to overestimate art properties' value and artifically increasing their wealth

willow ore
#

It is a bit sad that alot of the gear you get ... you can't actually sell. Kinda wish there was a way to like, actually fix that problem as opposed to working around it.

#

The two weird merchants are fun and all, but it's just very incongruent.

pearl furnace
#

i figure the design intent there was just for you to click max offer and take whatever the merchant has

willow ore
#

That's what I've been doing.

pearl furnace
#

the fix would be hiding values from tooltips so the player can stop obsessing about the Wasted Opportunity

ember parrot
#

(and cap the price shown in Barter UI to merchant's max gold available)

fickle crown
# willow ore It is a bit sad that alot of the gear you get ... you can't actually sell. Kinda...

You can sell a lot of stuff if you engage with the barter system. Just get some items from the trader and sell them elsewhere. It was def not the devs' intent for the player to get full value for Daedric stuff, for example. They probably didn't anticipate or didn't care about how the players would abuse creature merchants and merchant gold respawn, though.

Anyway, there are mods which increase merchant gold significantly, but it only breaks the economy faster and easier. Not an improvement IMO. BTW even if you could actually sell the high end gear with a button click at full price, you would quickly find yourself with nothing to spend the gold on in Vanilla. There are very few money sink in-game, so you simply don't need it.

uneven stream
#

I think it's good you can't just sell like that daedric items. Even rich shouldn't be able to buy like that. It's a big investment. Hence the auction suggestion

fickle crown
#

Auctions would be cool, I agree

#

Unique stuff for collectors could be sold there as well. Fun money sink for rich players.

#

IIRC there is an auction hall in Narsis, but with no auctions?

pearl furnace
#

if you auction something stolen, there's a chance that its owner recognizes it at auction, the item is confiscated, and you get a bounty

fickle crown
#

Perfect datchim

#

"Wait a second... That's mine! Who put it there??!!" the player gets a bounty and has to escape doitswit

#

It would be cool to get auctions for land as well.

#

Buy a big empty abandoned house on an auction.

pearl furnace
#

it's risky because a lot of the stuff which is too valuable to pawn is also so valuable that you get a kill-on-sight order for having a bounty that high

fickle crown
pearl furnace
#

5000 is when guards start telling you in dialogue that there's a death warrant, and 10000 is when they enter combat without even speaking to you

fickle crown
#

This is tweakable btw

#

One is a dialogue check

#

Other thing is GMST

pearl furnace
#

yes, i know

#

sad but true: by the laws of morrowind, stealing an ebony cuirass is equivalent to committing 35 murders

fickle crown
#

How many Fargoths is one ebony cuirass worth?

pearl furnace
#

a daedric cuirass is worth 70 Fargoths

fickle crown
#

He owns a house

pearl furnace
#

we would need more details about imperial tax regulations to calcuate Fargoth's net worth from the tax collector's notes

fickle crown
#

How much could a house in Seyda Neen be worth, I wonder?

pearl furnace
#

well they've been there since the Second Era, so i imagine they have some value as historic homes

uneven stream
fickle crown
#

Values used are stupidly low

#

But there are differences

pearl furnace
#

stealing the staff of magnus is like committing 210 murders

uneven stream
fickle crown
#

In such a setting?

#

It would often be the case

uneven stream
pearl furnace
#

different bounties depending on the social status of the murder victim

#

murdering king helseth: death warrant, non-negotiable

fickle crown
#

Modern law systems value life quite highly.

#

Historically, it really depends.

pearl furnace
#

modern law systems make an effort to appear as if they value life quite highly but the revealed preferences are murkier

fickle crown
#

And law wasn't equal for everybody

#

Won't even get into slavery

uneven stream
fickle crown
pearl furnace
#

i suppose you could set the murder bounty to 10k, the death warrant dialogue to 50k, and the kill on sight GMST to 100k

#

then stealing Sunder is only as bad as committing 40 murders

fickle crown
#

There are mods which push murder bounties to 100k etc. but it doesn't really work that well gameplay-wise. It isn't really believable, either, considering what we know about the world.

pearl furnace
#

we also know that killing an emperor's tax collector is punishable by death, so i guess their lives are at least a 5k bounty

fickle crown
#

Stealing ebony is a death warrant

#

According to dialogue

#

FMI mod actually makes it so

pearl furnace
#

that could be done as a script on containers and placed items, i suppose

fickle crown
#

It's done already

pearl furnace
#

without making the ore worth 5k, i mean

fickle crown
#

Yes

#

Without it

pearl furnace
#

have you played with this mod? does it make the game more fun?

fickle crown
#

Yeah, I love it

#

But my concept of fun may be different ofc

#

It solves many inconsistencies

#

And I like that

#

FMI mod series has a lot of good stuff in general

fickle crown
pearl furnace
fickle crown
# pearl furnace well, you know what they say

One of the reasons why pushing Death Warrant threshold higher works is that it gives the player more opportunities to interact with the guards and decide how to respond. Low threshold for death warrant encourages reloads a bit too much and that's boring.

This will be even better when Judgement Day mod comes out as you will be able to try to use your skills to plead innocence or bribe the guards so they let you go.

pearl furnace
fickle crown
fickle crown
# pearl furnace murdering king helseth: death warrant, non-negotiable

BTW the game actually tries hard not to make it so. Script forces all guards to attack the player if you attack Helseth, but also changes their Alarm value to 0 etc. It would be easy to make it a death warrant, but the devs went with a different interpretation, I think - nobody really knows or believes that it was you. It's an interesting case.

pearl furnace
#

i think they put themselves in a tough spot by committing to making a game where you can kill anyone and then writing a plotline where a king you can visit conspires to have you murdered

#

the player could reasonably want to kill Uriel Septim but they don't get the chance because he's written off screen

fickle crown
#

The player is clearly not "intended" to kill Helseth, though. It's one of the reasons why they gave him an OP cheat item.

pearl furnace
#

Helseth is there, which strains the illusion of a dynamic world

fickle crown
#

Meeting Helseth and Barenziah is one of the few things I like about Tribunal 😅

pearl furnace
#

but i think the OP cheat item is not really any worse than the immortality essential flag in tes4+

fickle crown
#

It's better

#

Unkillable NPCs because oh quest breaks suxx

#

It was a downgrade

pearl furnace
#

whether or not it works out in the end, it has the look of someone writing himself into a corner

#

and then having to ship it before getting a chance to do a rewrite

fickle crown
#

The ring is silly in the player's hands, so def needs a nerf to be legit. It's also easy to shift some of the power back to the NPC via an ability. They didn't bother. There is a case when they did, though. Gaenor. Funny.

pearl furnace
#

dumb mod idea: completely rewrite Tribunal so that you don't end up seeing Helseth as a mortal enemy, then have him reward you with an OP ring and a set of the cool guard armor when you finish whatever his new questline is

fickle crown
#

Give this man a raise!

fickle crown
# ember parrot TR devs:

I don't think they have any plans to touch Tribunal DLC content. That's on TR website. They plan to just redistribute the NPCs since OG fake exteriors will not be used.

ember parrot
#

yeh ik, but I feel like it's a premonition. The flood gates to messing with vanilla content have been opened. Just wait until the next generation of TR devs take over

pearl furnace
#

they're planning to move solstheim. it's ogre

fickle crown
#

This part of FAQ is fun 😄

#

Imagine if TR did become OMW exclusive. Now that would cause quite a stir.

ember parrot
#

good. Also per-cell water levels exteriors datchim

pearl furnace
#

nullcascade or greatness7 would just add the same killer feature to morrowind.exe within a week

#

this has been happening for years

ember parrot
#

You want OpenMW to replace morrowind.exe. I want Linux to render morrowind.exe obsolete. We are not the same.

pearl furnace
#

mark my words, someone is going to replicate the Nalcarya diamonds ownership thing @autumn girder was just showcasing within a few days of that mod getting talked up on the MMC server 😁

fickle crown
autumn girder
pearl furnace
#

making people shut up about the stupid argument they've been dragging out for days is the purest mod motivation there is 😌

pearl furnace
topaz cape
#

Like they said they wanted to make the main quest tie in more with the mainland

fickle crown
#

Modding is now complete.

ember parrot
#

even if it's not an "official" TR endeavor, it'll still be spearheaded by PTR devs. Vivec Rebuilt is already athing for example

fickle crown
#

Once Almalexia is done and the city has a real world presence, modders will have more breathing room to deal with Tribunal MQ one way or the other.

topaz cape
#

Oh Tribunial is the "vanilla content" in question

fickle crown
#

Hopefully, this time Almalexia won't get close to destroying TR scarytodd .

topaz cape
#

What do you mean?

fickle crown
# topaz cape What do you mean?

According to Project History, troubled Almalexia city development (including redesigns and debates over redesigns) was a huge thorn in the TR's team side. It didn't exactly improve morale there when they failed twice. It's also the reason why they moved on to other cities instead after last attempt.

#

That was 2013

ember parrot
#

:canofworms:

topaz cape
pearl furnace
fickle crown
ember parrot
#

is this compatible with TR?

pearl furnace
topaz cape
#

they should put all the main quest important npcs on a biiiiiiiig fuckin' boat

fickle crown
#

As far as dumb ideas go...

topaz cape
#

Hmmm

#

I lose a lot of FPS because of water, however

#

the shaders, you see

#

can we do something about the water?

#

there's simply too much

#

too much.. water

fickle crown
pearl furnace
#

it would have to be an engine fork… default cells are generated with the land below sea level, rather than above it

ember parrot
#

mod that changes water texture/shader into guar milk

#

(not sure how that looks though)

topaz cape
#

then we can finally play morrowind

#

the way Todd intended

pearl furnace
#

dumb mod idea: skyrim-style unsafe storage containers and despawning dropped items

#

"Storage Modernized: an economy balance mod"

ember parrot
#

mindlessness : each day/hour one of your inventory items (not currently equipped) might diseapppear. Increases with lower luck, while running, jumping and fighting.

topaz cape
spiral chasm
#

See you all in 20 years.

celest blaze
#

You often at random times will forget quests if not doing them in a set time or if you don’t do the next step in a timer, not doing a quest efficiently will have your character forget the quest entirely

#

That and spells too if you don’t study enough times you forget various spells in whatever the lowest level spell school your in

#

Not repairing your armor and weapons as a activity will leave you virtually unable to repair your own armor if you don’t remember how

#

Low skill level = inability to perform the act entirely yourself

ember parrot
#

forgetting quests would be 😈 ngl. I like it

#

intelligence?/willpower? check each time you open your journal. Sometimes quests/topics show up, sometimes they disappear. Sometimes forever 36vehks

willow ore
# fickle crown Modding is now complete.

They had a Skyrim mod like that.

The premise was that the Dragonborn was beheaded by Tulius, the dragons came back razed Skyrim and moved on toward Cyrodil.

You emerge from a now empty prison into a wasteland full of animals, bandits and undead.

topaz cape
#

The illuminati, perhaps?

misty geyser
#

them what done played skyrim

celest blaze
teal salmon
#

could you mod the map so that the amount of "pips" or whatever you call them in vivec are only the amount of cantons that are actually in the city and get rid of the stupid extra ones

#

genuinely think that would make navigating it like 5x easier

#

the little squares that have the location name on them and i think are used so the game can tell you where you are when you walk there, there's like, a bunch of extra ones, i think mostly around the foreign quarter area

#

the interiors would still be annoying, it's mostly painless getting around outside for me atp but the extra pips are really annoying just trying to ignore their existence

thick jackal
#

cells don't correspond to cantons 1 to 1

pearl furnace
#

try my mod, "Cantons on the Global Map", to be able to see the cantons themselves on the map

#

but to answer your question, yes, you could

teal salmon
#

it's included in iheartvanilla

#

the pips/cell markers are still pretty annoying tho

pearl furnace
#

well, the good news is you can hide them with a texture replacer!

#

the bad news is it also hides doors on the local map scarytodd

nocturne birch
teal salmon
#

i do not

#

i downloaded a png of the map lmao 😭 is there just a normal version ingame?

#

or is that a mod

nocturne birch
celest blaze
#

A tour guide for each town that at the end gives you the “guide to x” map for the whole town

#

Hotkey for a quick throw for throwables

serene mulch
turbid minnow
ember parrot
teal salmon
#

yea thats not like super convenient

#

its cool though

ember parrot
#

more like a leaflet/brochure, they're really useful imo. they usually indicate where shops and places of interest are located

teal salmon
#

they are useful but not convenient compared to just hitting right click

ember parrot
#

the mod above includes a keyboard shortcut

#

not right click but... close enough ig

teal salmon
#

ohh, neat

ember parrot
#

(also immersion datchim )

long marlin
#

Like that's my read, anyway. He's a powerful and pragmatic king who took his best swing at you and watched you bulldoze everything, including firsthand at the end. So what does he do? Why, like any good medieval monarch, since he cannot punish you, and can't do nothing without seeming weak, he must reward you (and hope like hell his recognition and favour makes you cool with him).

#

From his perspective, you're walking around claiming to be the reincarnation of the historical figure with the biggest claim to being king of the dunmer. He thinks you're another pretender to the throne... and then it slowly dawns on him that, no, you're a mythic hero come alive and he is completely outclassed.

#

Helseth is shitting himself by the end of that quest line.

#

What the game really needs is another NPC who gives the player more context to Helseth's sudden reversal. Nothing dramatic, just enough to twig "Oh he's gone from hating me to fearing me."

pearl furnace
#

great pitch. my endorsement merely awaits your upload

long marlin
#

I wonder if it could be done with some additional conversation topics for his mother and a journal entry at the end suggesting to go back to talk to her...

steep sundial
pearl furnace
#

be gentle, DD. words this strong can kill the unprepared

steep sundial
#

I know my way around strong words, look at my thu'um mod

pearl furnace
fickle crown
#

now somebody SHOULD make such a mod

#

I always admire every effort to do sth with Tribunal BS

#

whether it's story or gameplay, Tribunal has enough problems to solve for every kind of modder, lol

#

even the visuals. I mean, Trueflame looks like garbage.

steep sundial
#

some of the assets are nice, but the story is a mess

#

I also like the temple

fickle crown
#

I like the architecture style

#

but not the way it's used

#

Akamora is far more beautiful tbh

turbid minnow
#

The main quest for PACTE Volume 3 will feature post-Tribunal content focusing heavily on King Helseth. It leans into his evolving relationship with the player—shifting from trying to assassinate you to inviting you into the establishment as he plans to reshape Morrowind and outlaw slavery. In this setup, the Nerevarine's disappearance could be a major factor in the collapse of Helseth's anti-slavery gambit.

The core premise of the entire PACTE project actually started with the question: "what if the king needed to send a message to the Nerevarine, but my tower is in the wastes of Molag Amur, ... I would need a port to receive the royal messenger." The dispatch the royal messenger brings to the Nerevarine is essentially: "I'm preparing to outlaw slavery. I need your leverage."

Also I've already written the first scene of this - the royal messenger refuses to step ashore in Port Uvirith as he doesn't want to catch the Blight, despite Dagoth Ur being defeated, the very notion of even going to barbaric Vvardenfell still strikes terror in the Mournhold aristocracy.

#

But I have no intention of touching Tribunal content itself.

fossil stone
#

cast onBlock shield enchantment

teal salmon
#

that emoji looked like a big frog staring out at the night sky

fossil stone
solemn trout
#

Just noticed this message and it seems like a good thing to do in general.
I'd just have to put something like this in the global script, right?

ember parrot
#

yeah I completelly scrapped that lame ass folder structure

#

you don't have to do anything

solemn trout
#

Noted! But it still seems like good form to have it in there.

steep parrot
#

dumb mod idea: web3 implementation to earn btc while playing morrowind

misty geyser
ember parrot
#

lol ok but

#

should be based on willpower/luck

#

and on the amount of health/fatigue you got

misty geyser
#

Yeah I envision a miriad of factors involved

#

It should be tied to as many systems as possible

ember parrot
#

and debuffs should pbly only happen if fatigue/health were too high (if low then debuffs turn into temporary buffs?)

misty geyser
#

Lol yeah nice

ember parrot
#

also, the amount of time one is able to just wait should be directly tied to willpower. But that's another can of worms to code (pbly) 😭

misty geyser
#

Haha yeah willpower - athletics

steep parrot
#

chance to get a hangover and wake up in a random location a configurable distance from where you finally passed out

ember parrot
#

and lose 20-50 disposition with all NPCs found in that radius

final carbon
#

cast on block would be neat, I was thinking the other day how you could do effects like + resistance or reflect while blocking (in ngarde)

#

ordinator had all sorts of neat effects, but maybe better suited to perks

#

getting a buff whenever you drink a potion
harvesting more ingredients

uneven stream
steep sundial
#

I could but I'm busy

#

so many other projects that I deem more important

uneven stream
#

Negatif spell effects on self should reduce the magicka price of a spell/enchant OR reduce the risk to fail

uneven stream
steep sundial
#

It's all good 😄

uneven stream
pearl furnace
#

cast on landing enchantment type for boots

final carbon
#

more triggers for enchant in general

#

more things that can trigger when you get hit

#

like an elemental shield for poison, magicka damage, absorb

queen timber
final carbon
#

Or cast on jump

fickle crown
#

Cast on fall

pearl furnace
ember parrot
#

cast on repair scarytodd

fair seal
#

mod idea:

#

Make npc's with closed helms have a muffled voice effect

#

but dynamically so it works with any mods with new voice lines

#

(someone with lua knowledge let me know if this is possible)

spiral chasm
#

That'd be awesome

#

I don't know if it's possible to apply voice filters im real time, though

long marlin
#

Don't filter. Swap all dialogue out with a tinny, muffled, incomprehensible sound.

#

New persuasion option to make NPCs remove their helmet: "What?"

long marlin
#

Mudcrabs lose aggro if you get more than twenty feet away from them.

turbid minnow
#

Main Quest House stronghold additions: realistically speaking, if the Nerevarine is the leader of a great house and has a stronghold by the time they're proclaimed by Vivec, there should be literal shanty towns of pilgrims and visitors outside your stronghold waiting and praying for the prophecy. and when you defeat Dagoth Ur, that crowd should feasibly only grow in numbers for a while and probably need political management.

uneven stream
#

Or whatever my lvl 3 character has is worth the run, in the case of bandit.

celest blaze
#

Send companions to complete basic find item or and miscellaneous quest that has no bearing on the Main Quest

ember parrot
#

close enough

narrow niche
#

Would it be possible to make a mod similar to "Visually Filled Soul Gems" but instead it makes only enchanted glass items use the glow meshes from Glass Glowset?

pearl furnace
#

yes

#

well, you might have to rename the meshes from that mod to be different from their regular glass counterparts, so that both versions would be available in the vfs

serene mulch
#

If you fall out into the void lakitu with a Todd mask will come and fish you out and bring you back to solid ground

ember parrot
#

that would make "cell bouncer" fully compatible with PC and SHOTN unironically

fickle crown
#

Cell Bouncer update

steep parrot
#

tree climbing

fervent frost
#

Skyrimize skills. Combine half the skills with the other half. Mercantile and Persuasion become Mercsuasion.

fickle crown
thick jackal
fickle crown
fervent frost
#

I've had so much more fun with a tanky big melee weapon character over a stealth archer

#

None of that edgelord "I am the night. Oh no they found me! sadcat sadcat '

thick jackal
#

doitswit you weren't sufficiently "the night"

pearl furnace
# fervent frost Skyrimize skills. Combine half the skills with the other half. Mercantile and Pe...
  • Acrobatics + Athletics = Athlobatics
  • Heavy Armor + Medium Armor = Heavium Armor
  • Light Armor + Unarmored = Lighnarmored
  • Speechcraft + Mercantile = Merchcraft
  • Sneak + Marksman = Snarksman
  • Long Blade + Short Blade = Shlong Blade
  • Axe + Blunt Weapon = Ant Weapon
  • Illusion + Mysticism = Illusticism
  • Alchemy + Restoration = Restemy
  • Alteration + Conjuration = Aljuration
  • Armorer + Enchant = Crafting
  • Destruction = Destruction
fickle crown
#

that doesn't mean "fun" IMO, but it's definitely the meta strongest choice

#

https://youtu.be/-8YjDC0wk7M?si=Ya3AJmhU3aJ3nnNU maybe that's just you @fervent frost 😄

ember parrot
#

mfw I want Shlong Blade and Ant Weapon now

pearl furnace
#

i suppose merging the spellcasting skills is possible in the base game, since you could change the spell schools for all the magic effects

#

put every effect in the same school, rename that skill to "Spellcasting" and the other skills to "[Deprecated]", change every race and class and NPC to put their points into Spellcasting instead of the other skills

fervent frost
#

Just force all the paired skills to have the same value

pearl furnace
#

you could merge all the weapon skills too

#

just make every weapon record the same category

fervent frost
#

Force them all to stay in sync, then replace strings angyfargoth

pearl furnace
#

yeah, actually that would be fine

fervent frost
#

Custom stats window extender patch that hides the duplicates

pearl furnace
#

even with renaming and force synching, i guess you would still want to consolidate all the records under the same skill to make experience gains work as expected

fervent frost
#

Oh for leveling up

#

Need to fork Potential Character Progression or NCG

ember parrot
#

screw it, one variable for everything: skills, stats, health, magic, fatigue... todd

pearl furnace
#

making all armor the same category is really easy, you just edit the armor category weight threshold GMSTs to make any weight above 0 count as Heavy

fervent frost
#

Collapse attributes into Health, Fatigue, and Magick
😩

pearl furnace
#

we're basically just pitching "make NPCs have creature stats" here 😅

thick jackal
#

You're reading the meeting minutes from Bethesda Games HQ circa 2007

pearl furnace
#

no bruce nesmith emoji

nocturne birch
#

Scripted mannequin busts so I can display my colovian fur hat collection in style.

fervent frost
#

Oh do mannequins not display stuff? This could be done

#

Maybe even as simple as companion share on the mannequin (they are NPCs iirc)

pearl furnace
#

no companion share necessary. mannequins are dead NPCs using a custom animation where all of their death poses look like standing there mannequinishly

#

you just uh, have to ignore the "Dispose Corpse" button in their loot menu

autumn girder
#

Not a problem if you just replace the whole inventory UI without the dispose corpse button datchim

pearl furnace
#

brilliant. this is the true calling of inventory UI replacers

misty geyser
#

mod idea: Flesh Gardens, mannequins scream whenever interacted with

nocturne birch
nocturne birch
#

Blindness skill that inverts hit and evasion chances when blind

long marlin
#

Deafness spell that counters noise.

#

Scentless spell that desaturates the environment.

#

Numbness spell that makes the camera wobble hard when walking and lowers evasion.

#

Tasteless spell that does nothing except unequip colovian fur helms.

#

Phobia spells. Fear of heights makes characters lose their balance near ledges.

#

Fear of the dark applies the Grue effect.

#

Fear of clowns makes npcs run away from the pc.

#

New book, The Tatas of Vivec. Pinup illustrations of topless characters from the eponymous city. The last image is Vivec himself with big honkers.

#

Decreases speechcraft.

#

Part of a series of new books that inflict brain damage via skill downs.

#

Mimic books that bite when read and spawn a monster.

#

They have misspelled titles.

#

Spears with zero repair become swords. Swords with zero repair become clubs. Clubs with zero repair become daggers. Daggers with zero repair become lockpicks.

#

Every picked lock increases luck by one. Every failed lockpick attempt lowers luck by one.

#

Changes fade after five minutes.

#

Sheogorath comments on your installed mods.

#

A giant cliffracer circles Mount Kand ten thousand feet up. It's a creature merchant with excellent inventory and gold. Successfully killing it makes cliffracers flee the pc.

#

Dropping a gold coin makes chasing cliffracers take it and fuck off.

#

Dropping a drum makes scamps take it and fuck off.

#

Walking sideways deaggros mudcrabs. Doing a shuffle dance plays a cover of the crab rave song and turns them into followers.

#

Mudcrabs can only move sideways.

#

Advancing to Curate in the temple means you can only move diagonally.

#

The more gold you have the lower disposition becomes.

willow ore
#

A shader that imitates various art styles. CubistMW.

ember parrot
#

Kart's toon shader and that watercolor texture pack I can't remember the name of kinda do that

#

DetailDevil is also working on some pretty intense psychedelic shader shenanigans i thinkbut they're only for a mod afaik, not a full on shader pack

willow ore
#

I have both of those. Needs more abstract art.

willow ore
#

Does anyone remember Clonk? The sidescroller?

willow ore
uneven stream
pearl furnace
#

a formula that changes the disposition impact of your bribes based on how large they are compared to your apparent wealth!!!

#

"here's ten gold" — guy wearing a set of equipment worth nearly a million

#

who jingles like a coinstar machine falling over every time he moves

spiral chasm
#

I might give it a try, but, like you said, it'd be really cool to have a filter that gets dynamically applied in real time to the voice lines so that mods that add new voice lines would get affected too

chilly matrix
#

A (costly and skill/attribute intensive ) way to to alter/combine enchantments with chance attempted enchantment is corrupted in unpredictable ways that are mostly unhelpful but sometimes (very rarely) it makes something incredible or at least remarkable.

Bring some of that crazy PoE/Project Diablo 2 corruptions casino energy to the game (which yes, some people will scum).

It would make an excellent companion to Fresh Loot and make fun epic enchantments not simply a matter of weird game breaking exploit chains that are less immersive and fun.

deep pelican
#

How about a quest where we discover teleportation is actually cloning magic and the original caster always dies. (Like transporters from start trek)?

fervent frost
#

Or the magician movie with David Bowie and Batman

deep pelican
deep pelican
#

It would be interesting. A whole backstory where we discover via common use of the propylons (or whatever) made it so the entire race of dunmer where all clones or descendants of. A great secret. A deal with a daedric lord to stash the bodies. If i had a comp (or if there was an android port of the Construction Set) I'd be making this for the modathon. Anyone, feel free.

deep pelican
#

And the main quest reward would be a cheap and powerful jump spell... Or like comment here not too far up about the propylons (or whatever) being changed to be catapults, throwing the player to a destination.

vernal dome
#

If the propylons make clones they could duplicate items yes?

turbid minnow
#

I think all the corridors in the game should be a bit longer

serene mulch
#

Dynamically adjust fov to give the illusion

#

Could do that for a vertigo effect also

deep pelican
long marlin
#

I want a Morrowind equivalent of House.WAD

serene mulch
#

i've brainstormed a lil bit

#

you can do some serious wacky stuff with openmw-lua

#

someone made a myManor for MWSE, but it was basically myhouse in name only

fickle crown
#

make all journal entires invisible so the player has to remember everything scarytodd

fickle crown
#

enemis can use Recall or Intervention spells to escape. If they manage to do that, you may encounter them later on.

ember parrot
#

they follow if you ALMSIVI/Divine Intervention out of combat 36vehks

fickle crown
#

enemies can pause the game to drink potions and change equipment

ember parrot
#

enemies can load a previous save clavicus

nocturne birch
#

A mod to delete some of the jagged ass rocks in the inner sea so you can actually sail a boat through it

celest blaze
#

Is there a mod that scales weapon attack speed with current fatigue? Exhaustion?

#

Attacking in the same direction constantly drains fatigue faster and the attack speed of the same attack is slowed for a short duration?

vernal dome
misty geyser
#

Let Soccucius show off his Caius bod abs

steep sundial
#

long term activities / purpose

#

maybe you are an alchemist and seek to study all ingredients to write a book and publish it

#

or maybe you see to find immortality

#

I personally enjoy the Mages Guild quests the most, but alchemy bores me a bit. I'd wish it was more separate from ordinary magic.

#

I'd wish it was more about the magical transformation of your body

#

perhaps you bloat for levitation

#

perhaps you grow a shell / scales for protection

long marlin
steep sundial
#

I'd love that

serene mulch
#

Speaking of bloating we need the San Andreas fat/fit system

#

Eating at mcdagoth's comes with consequences

steep sundial
#

Fat people of Morrowind

#

who cares about children anyway

pearl furnace
#

i wonder how that system works. in GTA, i mean. like how are the character rigs set up to allow it

celest blaze
#

Dumb mod ideas I’m working on: Hasty Attacks - interlop with sols weight charge attacks and timed directional attacks, attack speed is governed by attack type, gains attack speed bonus on charged attacks, has compatibility with weighted and timed attacks for additional bonus and seamless combat

I made with with the idea of buffing general attack speed and animations with the charge and what type of attack your doing thrust has higher attack speed, chop the lowest and slash being the middle ground, then I was considering on making attack speed be based on how much fatigue you have left for exhaustion, but it works by itself without the other mods installed but you will have better outcomes if the other sols mods are installed

serene mulch
pearl furnace
#

oh, maybe

#

i played a lot of Spore, by which i mean only the creature creator part of it, so my assumptions skew high for how much dynamic animation stuff there is in other games

fickle crown
pearl furnace
#

who?

serene mulch
#

peter molyneux had nothing to do with spore lol

#

they had to hire robin williams to PR boost it instead

misty geyser
#

spore had so much potential, instead it was an excellent creature creator with some stuff after

fickle crown
celest blaze
#

New drinking mini game with the new drinking anim, compete against other alcoholics to see who can last the longest, uses potion limiter to scale how many drinks you can drink before passing out

fickle crown
#

Actually, I'm surprised how little drinking-related content we have.

#

We certainly have many beverages

#

But where is the rest?

#

Drinking stories, competitions, tavern management

celest blaze
#

Treating poor patrons to drinks

steep sundial
fickle crown
#

Cool. I wonder if besides quest content it could be turned into a repeatable activity. Sort of like nine holes and game of thirty six, but with booze 🍻

deep pelican
#

How about when jiub says get up the player camera raises like smooth sneak?

pearl furnace
#

that's a good idea

deep pelican
thorny yew
#

Here's an idea.
A small quest that ties together a few more random and underused areas.

ember parrot
# thorny yew Here's an idea. A small quest that ties together a few more random and underuse...

I kinda want to do this by introducing the concept of bounty quests to Vvardenfell (the type of stuff found in PTR, just to try and tie things together -don't hold your breath though, I'm still in the concept phase). Some of those bounties could be put on "mini-boss" characters found in random caves across the island. For example, I'm thinking of expanding Elenwen (an altmer sorcerer in Dun-Ahhe) into an "ex Master Aryon apprentice turned rogue" that should be dealt with. Another one is the bandits in Adanumuran (the band of nix-hound trainers close to Pelagiad) and turn them into a local gang. So far I've only done minor brainstorming, but think I settled on three quest givers: Birer Indaram (head of Buoyant Armigers in Molag Mar), Larrius Varro (will pbly integrate Fjol the Outlaw into this) and Turedus Talanian (Master Aryon's personal bodyguard and chief of mercenaries in Tel Vos).

#

there's also Alds Baro, who's a smith Maar Gan but also the highest ranking Redoran memeber in town. But I'm not sure if I should use him as a bounty giver or not... Pbly not all things considered.

steep parrot
#

make the FUCKING side ladder for the boats ACTUALLY USABLE

serene mulch
#

That would be remarkably easy to do I think

#

Not sure what the ship meshes look like. Maybe some tinkering would be necessary

vernal dome
#

There's a few bounty mods for vvardenfell already isn't there?

ember parrot
#

all I could find was stuff related to "character bounty" but maybe I did not search hard enough (I'm open for links though) 👀

misty geyser
turbid minnow
#

Economy mod where vendors and merchants and various other faction payments come as a mix of valuables: it might be a bit unbelievable for a single questgiver to pay out 000's in gold - they could mix it up and throw in a few gems, a fancy knife, some jewellery - the total cost of which should reach the bounty/task/quest price. Just think in a frontier economy, where a lot of merchants will be very wily in terms of tax avoision - this could be a pretty widespread practise, and probably universal in Telvanni lands, frowned upon in Hlaalu.

ember parrot
ember parrot
deep pelican
#

NPCs holding garage sales?

turbid minnow
#

yeah I mean for most of the history of trade, coin has never been the sole exchange medium. it's always been a car boot sale of bartering, commodity goods, weighed raw metals, and debt systems, later operating alongside coins. it's quite interesting how so many fantasy economies work on a form of universally efficient and highly institutionalised gold/silver mint standard.

celest blaze
#

Lua beast tamer addon- breeding and egg hatching mechanics from Pokemon

misty geyser
#

Who gets to be ditto

celest blaze
#

Scribs

#

Cliffracers

#

Your poison

#

Take one to a breeder and find another and bring it to the breeder over time there’s a chance the two will lay an egg, walking enough times in game will hatch the egg, that being a variant of the creature you bred

misty geyser
#

datchim pocket scrib

#

That reminds me of an earlier idea to have a daedra in your pocket that insults you when you open your inventory

#

Rogue Trooper for Morrowind

ember parrot
#

hr427 has summoning arena battles planned, be ready for that 👀

celest blaze
#

Literally any of the talking guns from borderlands but as weapons, armor and spells

#

New enchantment effects in the style of borderlands uniques and legendaries

#

Class mods

#

Named tomes the player can equipped that are prefixed with morrowinds base class and specialization names and buffs and debuffs some attributes and skills

final carbon
#

Scrib hat

celest blaze
#

Interlop with titles and traits fir more class mods and variety

final carbon
#

Also, kwama hat

misty geyser
#

Also yes

#

Scrib hat

#

Shalk hat too while we're at it

celest blaze
lone pagoda
#

Seize smuggler's cargo for the imperial legion

misty geyser
#

could be amazing

final carbon
#

Backpack scamp

#

Piggyback ride

celest blaze
#

Is anybody fond of the spellsword mod?

celest blaze
#

I have a skill mod for spellsword in the works will make a most on mod discussions for all my current work that needs testing but heres a peak

thorny yew
#

Ok wait i had a weird mod idea

#

A Ninjago mod.
Hear me out- New skills, and obviously Spinjutsu
New races, Oni, Half Oni, Half Dragon and Oni Dragon Hybrid.
New powers obviously and that'd be how you implement the Spinjutsu and other variants of it.
On one hand this is mostly as a joke and a dumb idea but could be interesting.

deep pelican
#

A mod where we discover Jiub doesn't know what he is talking about when he says he is sure they will let you go. Then do chargen, get a bag lunch and back onto the ship to go to a prison facility somewhere within Tamriel Rebuilt.

nocturne birch
lone pagoda
#

Indoril and dres canton for vivec

celest blaze
#

From description - Adds the NPC "Legendary Master" atop the mountain, immediately north of Seyda Neen. The NPC will reset your level 100+ skills down to a base of 15 and grant you an item that boosts the said skill +50 when equipped. Essentially, allowing you to re-level your skills, further increasing your levels and character progression. Once certain items have been acquired, they can be forged together to get an item that gives +50 to all of the forged item stats. While this may seem overpowering, it is intended to be the epic reward for time pain-stakingly invested into leveling up all your stats to 100.

https://www.nexusmods.com/morrowind/mods/43894

Nexus Mods :: Morrowind

Allows you to reset your skills from 100 back down to 15, to continue character progression.

#

This mod but for custom skills

pearl furnace
#

Repair Until Finished button which skips or automates the process of spam-clicking on things in the repair window

#

there's not very much ludonarrative drama in the gameplay loop of clicking an icon to spend a hammer charge to roll dice to find out if/how much you repair a damaged pauldron

#

i'm willing to accept the idea that someone, on some playthrough, when they were deep down in a very long dungeon that they didn't prepare for, having broken their weapon and used up all but one charge on their very last repair hammer, actually felt some sense of tension as they prepared to click on the icon in the repair menu. that is a thing that has probably ever happened.

#

but it's not most repair interactions. it's not even one in ten thousand repair interactions

#

other flourishes:

  • auto-repair rolls at 90% of your actual Armorer skill, so if you're in a tight situation you have an incentive to pace yourself and actually savor those dice rolls when they matter
  • interrupt the auto-repair process when you're down to your last repair item, so the player has a chance to conserve resources when it matters
nocturne birch
#

You could probably jury rig Entropy into doing this
It's mostly there, it just doesn't do the rng roll

thorny yew
#

Dumb idea:
Aedric Quests
focused around the different Aedra and mirroring the daedric princes and their quests with more artifacts to find, since there's already a few of the artifacts in morrowind.

fickle crown
#

When you die, you need to play dice with Death and win to save your save game. Otherwise, it gets deleted.

ember parrot
#

Keep your Risk of Rain nonsense out of my Morrowind, thank you very much.

thorny yew
#

Nah
You have to debate Azura as to why you should keep your save

ember parrot
#

"Nerevarine DESTROYS Daedric Prince with FACTS and LOGIC"

pearl furnace
#

??? that's not how this game goes. it's like "Nerevarine DESTROYS False Gods with KEENING and SUNDER"

thorny yew
#

or
"Alternate Route" mod that allows you to completely befriend Dagoth Ur, help him and if you can convince him, make him a good guy hero.

pearl furnace
#

What a fool I've been, Nerevar

#

Go. Let me lay down my weapons. It is not too late for Azura's mercy

#

alright, yeah, i could see it

#

breath of fresh air after two decades of Join The Omnicidal Cancer Cult edgelord mods

fervent frost
#

Brew a Dagoth Sleep Potion which makes him un-achieve-false-CHIM

steep sundial
#

Tavern fist fights ala Witcher 3

#

give your hand-to-hand skill a purpose

deep pelican
pearl furnace
#

i think they have one of those in TR old ebonheart

celest blaze
#

Very dumb idea

DualWielding — off-hand effectiveness now scales with the weapon skill of whatever’s in your left hand. Speed, damage, and fatigue cost each interpolate linearly from a “novice” value at skill 0 to a “master” value at skill 100. Defaults: novice = current mod behavior (0.5× speed, 1.0× damage, light 0.1 fatigue) but with a stiffer 0.5 fatigue strength so untrained dual-wielding actually tires you; master = full-speed and full-damage swings at the original fatigue cost. NPCs and creatures keep the original fixed behavior so I don’t have to plumb player settings across script contexts.

#

Very hodgepodge together I might add

deep pelican
celest blaze
#

Same

#

But I’m sure something will come about in modathon

serene mulch
#

file under dumb game idea: a part in a game featuring some kind of time shenanigans and it doesn't "save your progress" reliably, because time shenanigans

#

can't savescum time itself

celest blaze
#

Destiny style dark zones, you can’t quick save in certain dungeons or areas

#

Or quick load for that matter

turbid minnow
#

the inner sea should be bigger

#

but not too big

misty geyser
#

ok quick lets redo TR before it gets too far

#

or do we move vvardenfell up? 🤔

ember parrot
#

no, we move tamriel down todd

fervent frost
#

No no. Just make vvardenfell smaller

tidal crow
#

yes. we turn all of vvardenfell into a fake exterior then stick a shrunken preview mesh in its place

fickle crown
#

Scale down every mesh and all characters and make average movement speed lower so distances between places are increased scarytodd

spiral chasm
#

Why not scale up the rest of Tamriel instead?

fervent frost
#

Oh oh I got it. Speed debuff and draw distance lowers when you're in the inner sea

celest blaze
#

Rethinking on Dark Zones from Destiny - when entering a dungeon or cell with hostiles the game will scan for the highest level enemy and locks you out of leaving the cell or quick saving or loading until that enemy is dead

pearl furnace
nocturne birch
#

Every time an NPC says your name, they have to rattle off every single one of your faction titles

fickle crown
ember parrot
#

is there a mod that integrates a full EEC faction questline into vanilla? On Vvardenfell oc, not Solstheim.

tidal crow
ember parrot
#

thanks 👍

#

gonna check this out

celest blaze
#

A new lantern weapon type that allows you to cast new light/fire based spells

#

Since we can carry lanterns in our off hand

pearl furnace
#

it's a 2-handed weapon. you have to equip aerosol cans (consumable ammo) in your left hand

celest blaze
#

Man something 🥹

celest blaze
#

Lua physics reset - a hotkey or to be clever a broom in every interior that resets any changes you made with the physics, placing objects back where they originally where, basically a reset actors console command but for lua physics objects

dim pewter
arctic quarry
#

stagger after getting out of paralysis effect and the longer it was the more fatigue penalty it would incur. deep breathing sounds included

pearl furnace
#

Paralysis Includes No Breathing

arctic quarry
#

exactly

pearl furnace
#

breath meter comes up

arctic quarry
#

deep breatinh sound is after getting out of effect

celest blaze
#

Status effect reactions, when an enemy is burning they will try and find the nearest water source, dot frost damage they will try to warm themselves up, shock dot uhhhh idk

arctic quarry
#

just like in out of water

#

just thought of this when fixing paralysis effect on my framework lol

pearl furnace
#

they're working on exposing breath meter to lua rn, right?

#

paralysis drowns you would be a killer mod

arctic quarry
#

true

celest blaze
pearl furnace
#

mod idea: shock damage has a crit chance because if the current goes through your heart you die

arctic quarry
pearl furnace
#

i like that

arctic quarry
#

and athletics

spiral chasm
#

It'd also prevent the actor from restoring Fatigue during the effect

steep parrot
#

please make sneak jumping a thing

pearl furnace
#

a finger on the monkey's paw curls. the mod is released, but its name is Snumping and it puts wiggling reminder text on the screen that says "press [keybind] to snump!" whenever you sneak

misty geyser
ember parrot
#

can't access inventory UI if fatigue is too low

weary ravine
fickle crown
#

Hotkeys or gg

#

Reload

#

Git gud

ember parrot
#

this just gave me another idea

#

Stunted Health and Stunted Fatigue birthsigns 😈

weary ravine
ember parrot
#

magicka regen not being a vanilla thing was criminal tbh

fickle crown
#

Magicka regen mods are too common for that to work

fickle crown
ember parrot
#

mb, resting being easily available is the real issue imo. Really hate that feature. Remove it and magicka regen feels natural and balanced imo

#

make it really slow if you have to btw

fickle crown
#

Yeah, many mods allow tuning, so you can make it slow which is then more like a bonus than sth you rely on. However, if waiting regens magicka (unlike Vanilla), then you are still making your game easier for free. So then you have to disable waiting or disable/lower regen during waiting or do sth else to rebalance it. One thing affects the other. These systems don't work in isolation. It's all manageable, but it's best to consider the mod settings carefully IMO.

ember parrot
#

so then you have to disable waiting

#

I really really really hate that "feature"

thorny yew
#

What if make it so sleep is possible at any place with risks

#

Like a sleeping bag or something you can use in almost any cell. With a chance to spawn enemies similar to how other sleep events happen. Like the brotherhood assassin

ember parrot
#

"Sun's Dusk" does sleeping bags, and vanilla already has enemy spawning while sleeping. But that feature is so undercooked it might as well not be there. Then there's "Wait and Sleep", who makes waiting in cities akin to loitering, thus turning it illegal if caught. Really cool and immersive way to address this imo.

turbid minnow
#

how I feel whenever I type "sleeping bag" into the cs

deep pelican
#

Idea #1: A dev mod quest mod. A companion that follows you around offering quick access to as many console options possible, with a dynamic help menu suggesting good things to test and what not.

Idea #2: a mod that allows video/audio capture from a companion's/floating camera's perspective. Prob would need to use some sort of tes3mp thingy.

fervent frost
#

A quest where you undergo an epic journey to achieve chim, and through meditation it is revealed to you to "type ~"

fickle crown
#

A book hidden in a random place that lets you win any game. When you open it, it asks whether you want to learn this secret. If you accept, it plays the outro and rolls credits.

pearl furnace
#

you can probably play the credits .bik video from mwscript

steep parrot
pearl furnace
#

no, and the monkey's paw is a Simpsons reference

steep parrot
#

ok

final carbon
#

Crushing depth: dive too deep without a shield and die

ember parrot
#

plus if you ascend too fast to the surface, you get decompression sickness

#

if you run in Red Mountain or the Velothis, your fatigue drains faster + you get altitude sickness