#Dumb mod ideas But Actually We Post Good Mod Ideas
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If you are exiled to High Rock, you spawn in the ocean and drown in the Void as there is no landmass. Ultimate penalty 😄
3 real days of travel between cities
In daggerfall you could be banished from a specific place for life
Thieves' guild and dark brotherhood could also bribe the judge
Make Morrowind big by shrinking everything except the land itself down

select everything -> scale 0.1
trials are currently out of scope, but there is an interesting WIP mod which adds the ability to try to convince the guard of your innocence or to bribe them to let you go #1489419828971307120 message
the mod's "core" is already functional
the author literally said that they missed the option from DF, so the mod is pretty much DF-inspired
Has anyone made a mod that has an overlay preview of where an object will be placed? With the magic being dehardcoded we could do aoe/dot spells on surfaces. Thinking like a preview of the affected area before casting and then creating poison, ice, fire, acid covered surfaces like in bg3 and similar games. Maybe miasma fogs that drain the attributes of people inside it
Sure, we do it for blink in #1495408927246909612
Awesome! Any interest in making some aoe/dot spells like described above?
Could be fun to aggro a mob and pull them into your gauntlet of spell effects
Maybe they get triggered by proximity or stepping on a sigil
Imagine placing a sigil that, when triggered, damages speed on the floor of a hallway and a sigil that applies poison on the ceiling above. Two clouds, one slowing them down and one poisoning them
No, since that mod is just about implementing the TR spells while PS is cooking
But I’m not sure if people are keen about having their mouse inputs overridden too often haha
Could make for some really fun retreating while watching the chaos you unleash on a mob of enemies
Slowly backing up while they hit sigil after sigil. "Oh great, ice that makes me fall and when I do stand up there is fire at head level"
True
The image that comes to mind is goldeneye 64's proximity mines, but a proximity mine that unleashes whatever effect you want and persists for some duration of time
They would probably need to have a very large Magicka cost
just change the walking speed to be glacially slow
some crazy stuff going on atm https://discord.com/channels/260439894298460160/1495918381176590386
I see DF and think Dwarf Fortress not Daggerfall, and now I'm imagining a fully simulated limb damage system like Dwarf Fortress in Morrowind
Roaming silt striders/boats on paths where they would travel between places. Intercepting it allows you to take a ride to the destination they would reach if followed.
Started to work on this mod idea. Not sure how dumb it is, but it's definitely nitpicky/pedantic. Here's the pitch:
This mod adds paced journal updates to xx vanilla quests, matching the standards of later expansions and landmass mods.
Morrowind has come a long way. The original 2002 release had no quest tracking, and the Journal worked as an actual journal, not a quest menu, where players were expected to take their own notes. Tribunal (released only a few months later) streamlined this process by adding sortable entries, and set a new standard for quest design.
However most Vvardenfell quests still reflect the original approach, where Journal entries are sparse and progression stages kept somewhat unclear. Nowadays, dopamine-hitting Journal updates have become the standard, and landmass mods (or quest mods) have spoiled us with them. Yet we tend to forget these weren’t part of the base experience.
This is an attempt at bridging the gap between old and new conventions, by sprinkling well-paced journal notifications into more than xx vanilla quests.
(Star Wars) Dark Forces
This is lowkey goated
lifted from Dragon's Dogma 2
Still brilliant.
Seeing silt striders actually striding, done well, would be majestic.
take their own notes
HOW
i had to install scribo for this shit
a piece of paper and a pencil 😎
never found that immersive in games btw. I don't like using tools not provided by the game itself. I know that some people like it, though. That old school feeling when guides in gaming magazines were popular and such.
yeah back when manuals always had a "notes" section i rarely used it. but it was expected in some games. i couldnt have beaten the Myst games without extensive notes
Only game I enjoyed taking notes for was Fez, because that was less a game and more a puzzle on a computer.
I'm with you on "Keep the player immersed, every time they have to reference something away from the game breaks flow state."
My big criticism of Tamriel Rebuilt etc is that there's a lot of stuff you kinda have to wiki to get on with. Not just locations, but fiddly stuff like "This random piece of an armour set I've got is cool, where am I likely to find more? Wait, it's literally nowhere other than random level lists?"
Here's a cool mod idea:
Tinker, Tailor, Armourer, Weaponsmith
Hire vendors of clutter, clothing, armour, and weapons to create stuff for you. Want the single pauldron you're missing from a set of armour? Scroll through a menu to find it, order it, pay a fee (and provide materials for rare stuff), then wait a few days and come pick it up.
As a bonus, you can pay extra gold or resources to increase the enchanting capacity of items. Want to enchant a set of common robes to match exquisite robes? Pay a tailor to make them. I know this can be done because the disenchanting mod messes with enchant capacity on disenchanted items.
Mod Idea: Actors love you more when you cast heal or cure spells on them 🪄
only if they lost health already. brilliant idea ngl
I would genuinely love a mod that lets you play a healer as a profession. Like, travel around discovering small quests to heal people, have to do differential diagnoses for conditions that can't be trivially magicked away, eventual ability to set up a clinic somewhere and have people come to you, triaging patients, arranging for nurses and apprentice healers, dealing with the Mage's Guild and the Tribunal Temple worrying about you being on their turf...
me too, good idea
You could even have fun with advanced stuff like "This isn't an illness, this is definitely a curse, I either need to find someone who can break it and convince them or I need to figure out how to do it myself."
the game has tons of unused medical lore. Like, dozens of disiease names
Right!
restore attributes too
Take the diseases and make variants of them that can't be magicked away with just the basic spells, then have differential diagnosis to identify special alchemical ingredients to administer to the patient before casting. Crucially, have the ability to fuck it up.
Also include patients who are actually fine but faking it for whatever reason. Prisoners who want to break out. Old people just wanting company. Hypochondriacs with mental health issues. Have the option to dismiss them or actually do a little care in the community.
The end of the quest has you set up with a clinic that's running smoothly without you doing the day to day. Maybe add recurring random content if it wouldn't be a huge pain to implement.
I think you could scope this to be satisfying in stages tbh.
I think I've become obsessed with bringing vanilla Morrowind to PTR standards. I'm starting to think of adding basic bounty quests to Vvardenfell 😭
Please excuse my ignorance: PTR is Project Tamriel Rebuilt?
it's both Tamriel Rebuilt and Project Tamriel (its not an official name afaik, just one that some people use)
Ty
and boats! Make the seas less dead
In Dragon's Dogma 2 the oxcarts get ambushed regularly, so that could be fun too: Your Silt Strider is getting attacked and you must defend it
Heart Attack mod where Lorkhan's Heart rolls around and casts spells on you
Like a greased up pig
A mod where you play as a total wretch and your main goal is literally cleaning up cells until the only trash remaining is you.
You get downer-sounding achievements
u ok buddy?
Hey, it's role-playing and this is a dumb ideas thread 
reading bits of the trial mod discussion and i have thoughts:
mod where it's just hard time but in morrowind
Boots of blinding speed mod where it actually makes your permanently incurably blind. You play by ear so to say.
boots of slowing vision (Night Eye 100 pts + Drain Attribute Speed 200)
Nowadays I'm putting my own notes on the global map thx to a map mod and it feels right. This is what I've always wanted. It's both fun and useful to make such notes. Feels more personal and makes you less likely to forget about sth you wanted to do but didn't get the means or didn't have the time to do it.
Personally, I lean more into less complex gameplay:
you enter a settlement and ask a quest topic people who need healing. You will be given leads to local NPCs who will have an illness quest.
When you talk to such NPC, the dialogue will describe certain symptoms. With enough Restoration, you will get a dialogue result with the right diagnosis. The next step is simply giving the NPC a potion or casting a cure spell.
With damaged attributes, you'll have to guess the right spell/potion going by the person's description. For example, "I feel like my arms became unnaturally weaker." - cast Restore Strength.
The mod can be done in modules - Seyda Neen Healer, Pelagiad Healer, etc. Every mod adds a dozen or so illness quests to local NPCs. Most quests become unlocked when you reach a certain character level, growing in difficulty and reward, and motivating you to revisit at a later stage in game. Some will give no material reward because the ill person is poor but might bring Reputation.
I actually anticipate a mod that would make you sweep the floors and pick up trash around a tavern for coin. That would require respawning dirt decals that you remove by activating them and playing a broom sweeping PC animation
Like in Risen 1 or Shenmue series
House Cleaner Simulator: Morrowind Edition
My dream TES3 inventory system mod mockup
This is something I would've loved A LOT
its beautiful
Its a mix of Might and Magic 6 and WoW
You have base backpack and can wear also up to 4 bags of varied capacity you can find in the world
Items take up space, you can rotate them etc. to manage and fit things
Keys/probes are placed into separate menu so you can have em as much as you want
Things you wear on you are not in the inventory so it takes no space
Awesome.
Basically, carry capacity and limited slots/grid-based system. Not either or. Both!
yeah that would be so good. i assume its possible with current tech based on what others are making. i guess first step is setting everything to a grid, mostly would work by type but misc items would need some special attention
Version 2
You can also have belts. Line in beta-version of Stalker Shadow of Chernobyl, where belts were used for artifacts and ammo for reload
There on belt will be items you can use by hotkey and only these items you could use in-combat.
Quality of the belt determine the number of slots
Common 4-5, Expensive 6-7, Extravagant 8, exquisite 10
Also maybe same as keyring, you could get separate "herbalism bag" which also works as keyring/magic menus
Version 3. Added kind of like WoW-like money system because why not
So in my opinion like this:
Interface will be more reusable and less cluttered
You can still have reasonable amount of common usage items like probes, lockpicks, ingredients and they all be in much more readable menus
But it'll prevent you from hoarding lots of jank, leave every killed bandit naked taking all his clothes and armor for resell at once
As well as it'll make much more clear what items you have in general.
Belts will be something more than just another enchanted item slot and will have practical use. Will prevent you from using 9000 potions while in combat, adding to tactical desidions
SafeBox has released a currencies framework a bit back
with denominations etc
I don't know if anyone made use of it yet though
Ah dammit it's MWSE, I forgot about that
oh well
On my GUI mockup I not made something complicated, mostly just WoW system
Of 100 bronze transforming into 1 silver, 100 silver into 1 gold
Just a fancy counter to make numbers look more pleasing/realistic than just gold but thats it
Yeah, I hear you. But I'm now curious if we can reasonably translate SafeBox's framework from MWSE to OpenMW
Cause it allows arbitrary currencies with arbitrary denominations
I think hyacinth was planning on adding regional currency to Make a Profit
This is really pretty and I love D2, but I think there will be strange corner cases with stacks. If you have 2x repair hammers in a stack and use one, they de-stack because the charges changed. It can still be worked around, but I'm not sure how
Tools can also go into "keyring" menu together with other things tbh, as an option
Just renaming Keyring as "tools" or something
Or as an option, don't stack them for more hardcore, preventing player from carrying 9000 repair hammers in the bag all the time, making repair skill actually meaningful
Anything can stack, even armor
You'd need to do something like prevent stacking for certain types of stuff
Like I said, there are ways around it but it needs to be thought out
scripted objects can't stack
Yea idea is that everything that goes into backpack, except potions and repair tools, as option, can't stack
You'd end up with so few items that carry capacity wouldn't matter so much. So maybe you'd scale the grid size based on capacity. But then what happens if when your capacity goes down because Feather expired?
Ah ok, so not-equipable items are not in the grid?
no, grid is fixed based on backpack/bags you have
This is the core idea
nothing-stacks mod (evil solution): dynamically attach a dummy mwscript to every single unscripted object the player picks up
except coins, I GUESS 🙄
I don't care about bags tbh, just the grid inventory
If we had RTT I'd build a physicalized bag of loose items. Total chaos
coins don't stack mod would be funni yea
omg yes, the pachinko physics inventory mod must be made as soon as it becomes possible
or like, washing machine physics inventory
the inventory is a circle, scrolling up and down rotates it clockwise and anticlockwise, and you can only remove items that end up at the top of the heap as you rotate it to tumble them
get those guys from the shitty volume adjuster subreddit on this pronto
if you get hit in combat, items may be damaged, destroyed or get dropped on the ground (and the enemies may snatch them) 
the mod is called Sonic-Style Ring Physics
every item in-game gets the cursed script summoning a Daedra
that includes the Iron Dagger in C&E office
a key ring would be great
whats the mod i was looking for something like that
cause they have a whole system for notes on the local map but that's such a niche utility
Native OpenMW iirc
Hold up. I may be tripping
yeah, I am, local map only
nah i was clickin the map like crazy
try "advanced world map" for global map notes
My game never provided me with the ability to read. 8(
Also Loom. Such a classic.
tell the locations of Massama and Mausur caves
there’s this one about massama https://www.nexusmods.com/morrowind/mods/51932
a mod that give notifications when mines get refilled
I want to mine ebony and glass on cooldown
planting, installing stuff like fountains
i want to make the ashen lands alive after defeating dagoth so bad
I know there's a farming mod somewhere
found it
gonna test if it allows to plant in ash soil, it could be a big part of what im wishing for 👀
Yeah i haven't used it but have wanted to, just never got around to it
Change cure paralyzation spells to work like a single use 100% resist paralyze
all cliff racers gain 70 pt Sanctuary/Spell Absorption
Cliffracers explode when they collide with geometry
Cliffracers Melt Ebony Beams (v0.7b, mod author detained by authorities)
100 of both
and 100 reflect
and fortify speed 200
Curio's intervention. It either teleports you to crassius curio's manor or if you're far north enough a remote island in the sea of ghosts.
lockpick windows to enter
I feel like telling the player "well, at least the odds are not 100% against you" is more diabolical. You gotta give them hope before you crush them 😈
Always naked
"I don't remember using teleportation"
Yet there I was..
Alone
Naked

Still hoping for that to get an openmw mod 
Ralts did "wild intervention" didn't he?
He did!? 👀
Wild Intervention:
The caster is transported instantaneously to a random exterior location within a massive distance, knocking them out on arrival. Has a small chance to teleport the caster a variable distance into the air. If any unlocked doors are present in the destination cell, has a small chance to teleport the caster inside a random one instead.
Woah I completely missed that spell 😅 there was so much cool stuff all at once that I overloaded
I look forward to playing the game again 
Gonna have to start a mage playthrough
There's bullseye for marksmen and ngarde for melee too :P
Sanguine's intervention
Teleports you to the closest pub
Would be good IRL 
Usually only works the other way round
you go the pub, then boom, wild intervention
Wild intervention is mountains of fun
you can end up in a dungeon or in the middle of Red Mountain, or in Narsis proper.
it seems to teleport to to the nearest random vicinity, though. Never extremely far
Like, I never changed province through it
Isn't there a range?
A spin on racer recursion. Every time you kill a cliff racer every other cliff racer gets 1% more health and stats, 1pt all resists, 1pt reflect, 1pt spell absorb, 1pt resist normal weapons, 1pt sanctuary
and they get 1% bigger
We should have a contest for the dumbest idea.
Competition would be fierce. Battles would be legendary.
the winner gets their mod implemented, as punishment
the winner has to make the mod themselves
What if: Casting scrolls left you with singed rollers,and you could whack enemies with them?
or throw them on the ground as a trip hazard
Hackle-lo is basically Dunmer tobacco,right? What if we could process it into chewing tobacco,cigarettes,or pipe tobacco equivalents? Could be great for roleplay.
It's even noted to have an energizing effect. Minor restore fatigue effect,perhaps?
the game gives inconsistent signals about what hackle-lo is supposed to be like. some text implies that it's like tobacco, but other text implies that it's like aloe vera. my interpretation is that they started out planning it to be like tobacco, then changed their minds later on without revising anything they had already written about it
more chokeweed as hackle-free alternative
Hackle-lo reduces tiredness in Sun's Dusk mod 🙂
Hang out with the imperial guard mod. All races are modified with an additional character and not set to playable so when the guard opens the race select menu its just blank and the game instead is a role play session with that guard.
Not sure if it's actually possible but kinda funny to think about
Considering the arcane Toddery going on with the game,courtesy of its troubled development? I can see it being possible that the race select menu lacks a fallback.
sonic the hedgehog style quest timers with a timer widget where you get bonuses for completing a quest quickly with a time score screen at the end of the quest with a quest complete jingle
having conventional quests with different rewards for different speed of completing it could be quite interesting
Oh lawd,imagine applying that to the AFFresh quest that has you running all over Vvardenfell for recipes.
The One: You can only level up by killing someone with the same class as you.
Custom class: no level ups possible 😄
Überwind (or Crazy Caravaner)
Driveable silt striders
Vivec Drift.
Initial N.
Take your pick.
You know what'd be nice? A mod that allows you to wear gloves underneath bracers.
Lookin' like Initial N.
Is there a mod that let's you set NPCs as essential in game? I am sick of my followers getting instantly killed every time they enter combat 😅
in morrowind, essential NPCs can be killed just as easily as non-essential NPCs. the only difference is that "thread of prophecy has been severed" messagebox
So in other words, I just have the set their health to something ridiculous like 10,000
that's right! 
blasphemy
It would be great if OpenMW had a mod that overhauled the companion AI so they don't get killed trying to fight packs of Kagouti and shit. I use Better Balanced Combat, so I am sure that's part of the problem, but it's a little silly watching a companion with 500 health die to random mobs while traveling 😅
they can only act like tanks, which implies that you are failing them as the party's designated healer
for shame
The best way to keep followers alive is to start with a powerful NPC,and then do what you can to invest in their survival. The default is touch/target spells to heal and buff them. If mechanics permit,potions and gear donations help a lot,too.
I don't really do followers,though. So I can't rightly say much to their overall effectiveness even if you invest in their survival.
Though,at first blush,using Command Humanoid on a guard sounds like a great way to have a badass bodyguard.
sliding into enemies
some people might like that idk, it's in daggerfall
sliding anyways
a mod to add Tribes surfing in Morrowind
One of the best video of tribes ever seen! enjoy and long life tribes 1!!!
Song: Minimalistix - Struggle for pleasure
Whats the surfing part?
Like a baseball/football slide? Or like a rocker power slide? I didn't know you could do that in daggerfall
it says slide in the button config in daggerfall though i try it and nothing happens
you slide in tribes
i just thought sliding would be a cool mechanic anyways
Rocket jumping
And bunny hopping
The early shield surfing versions were like hover boards with jet power, it felt very tribes/ unreal tournament
Yes please for the love of todd
I miss skiing
It needs to be in more games it is way too much fun to only be in tribes
It's not a bug in tribes
And it's not even really a bug in half-life/quake either
i always thought it was a bug they embraced
Just a consequence of the air acceleration
No it's 100% intended in tribes. You have to hold spacebar to ski
If you let go you stop skiing
maybe I thought it was meant to be like a "slide down a hill" thing and people figured out to go fast
I was like 8 when it came out
👶
going fast was 
hitting shots

actual projectiles
a shame what the new company did to tribes with the remake
it was pretty good for a short while and then turned into turds
Shazbot
Glider is AGPL, you are free to hack it up and make it more like Tribes (provided your mod is also AGPL)
Any ideas for positive hallucinations? I've got plenty for negative ones such as spiders and ghosts
How about pixies and candy trees?
Apply an Oblivion-style color filter. Lots of bloom, lots of popping colors. Shrooms at least give that kind of experience.
It's for my skooma adventure mods so I have the shader effects already
I love the spider hallucinations at night, just need a counterpart during the day
golden giants moving around in the sky . maybe seeing ghostly daedra/aedra lords?
candy trees is a good one
jump spell and water walking
yes, maybe something similar what I've done with my bird mod just another creature
yeah perfect. even just upside down cliff racers
the skooma trip shouldn't be all horrifying, there needs to be fun bits too
I had the idea that Uncle Sweetshare was living in a ginger bread house
sugar cane mushrooms
next to normal mushrooms
singing animals
Uncle Sweetshare confirms that is one hallucination
the horkers came, sang and mourned for his apprentice
finding a table lined with food that turns into a load of scribs when you get close
hmm, maybe
The way this currently works is that you "unlock" hallucinations with quest content. The more quest content you do the more insane you become
those kinds of mystical "fey" encounters from folklore
Also, I could use a "scary" creature in the distance. Something like slenderman that watches from afar.
The spider hallucinatiosn are cool but not terryfing enough
How about a group of green ghosts migrating the sky like birds
Could become part of a "sea of ghost" quest
misleading amount of inventory gold
make NPCs say only the friendliest greeting lines
visually replace hostile creatures with weaker versions, without decreasing their actual stats
messagebox claiming that your every attack dealt critical damage
Place a kwama egg on top of NPC's heads sometimes with vfx
And then make them speak Simlish
😄
hmm, maybe give npcs funny hats
First, I'll probably implement ghosts
that seems fairly straightforward
maybe a scripted jumpscare
maybe auditory illusions
it needs to be genuinely scary
I'll probably work on the hallucinations first and then think about how to unlock them via quests
By the end of all quests, you'll be a nutcase
Yes, I got it working. Ghosts will just phase through buildings 😄
Who are you gonna call?
I hope you make the shader strength configurable 🙏
it's already out there. It's my skooma mod. The intensity depends on time after consumption and how much you consume
but you need to be x high for the hallucinations
I'd love to apply the effect to the ground, tha way wet world does puddles
Some settings would be nice too
no way
that means it's Immersive. it's like "if you die in the game, you die in real life", but for feeling like you're gonna puke
Obv. skooma could do a whole lot that IRL drugs don't, but this feels like a pretty surface-level depiction of what a hallucinogenic trip feels like. Like Disney-style pink elephants, or scaremongering about weed from the 60s. Most hallucinogens don't produce lifelike hallucinations that make you see things that outright aren't there.
The hist sap quest in Oblivion is a pretty cool drug trip quest imo. It fucks with the player rather than the character, if that makes sense. I'd suggest screwing with the UI and controls to some extent. If it's possible, a really cool thing would be to play familiar sounds (NPC greetings and whatnot) as though there was an entity behind the player, only for there to not be anything there when they turn.
Unequipping all your items when it wears off would also give a bit of the experience of having been on a wild bender. Waking up naked yk
The severity of the effect does promote responsible use
It's not just hallucinations, you are also meant to lose your mind. I'll just implement it in a way, I deem fun / interesting.
Sheogorath has a weakness for cheese and my current manifestation of Sheogorath has more of a weakness for sugar.
Oh def. The reason deliriants produce convincing hallucinations is in no small part because they heavily compromise your cognition and memory. Datura, Benadryl, etc.
for example, the spider hallucinations are transparent, they are barely noticeable. And you'll often question yourself whether you actually just saw that
You'll be sitting there smoking a cigarette that doesn't exist and you won't question where it came from. Afaict it's like living under dream logic while you're awake.
Never done 'em myself tho. Deliriants are bad news, and very toxic. If taken regularly, they seriously increase dementia risk.
If there was some way to mess with the sky. Moon sugar is said to be divine so having the night sky show ominous images or do strange things would be cool. Turn the whole sky reflective
We do have access to custom wheathers
and in theory can replace meshes on the fly
it's just not exactly easy
Sudden ash/snowstorms could be fun. Really make it impossible to navigate
A mod that allows you to refine moon sugar into skooma. Ideally with a portable tool,so you can take it with you.
A mod which turns all cliff racers invisible.
Yes, I'd like that as well
well, moonsugar is an ingredient and skooma is a potion, so you could do that in the existing alchemy system if there were other ingredients to round out the effects list. unfortunately moonsugar only has the Fortify Speed component, and i am not seeing any other ingredients which combine any two among Fortify Speed, Fortify Strength, Drain Intelligence, and Drain Agility. so i guess skooma must use some really exotic ingredients not found in vvardenfell
"Caius we gotta cook"
dang, tamriel_data doesn't give us any more options for this either
According to lore,skooma is refined and/or distilled moon sugar.
And also,you don't fucking drink skooma,you smoke it.
I hate that everyone and their dog thinks it's a drink,despite Morrowind clearly depicting it as something you evaporate and smoke.
that's probably because it's not a standard potion
you gotta cook
like in BB
look, i don't care what sound effect plays when you use the item. it is encoded as a potion in the game data
I'm not talking about that. I'm talking about the fact that skooma pipes exist,and are near every single person who uses skooma.
Telvanni Bug Musk is also a "potion"
alchemy is the skill that turns ingredient items into potion items
but you don't drink it at all
It's explicitly called a perfume whenever brought up in conversation.
because it is
Exactly.
There is a mod that makes it a proper perfume
yeah
but true Nords drink it anyway
Praise be. Also has built-in safeguards against abuse. If you try to apply more before it wears off,you don't,and your character says, "I don't need more."
but what does any of this have to do with my remark about ingredients? i don't understand why you pinged me with this message in response
Because you are thinking solely in terms of alchemical potion crunch.
where did i say anything about drinking things?
Wholly divorced from the in-universe fact.
actually, the character doesn't say anything. You get a message that you have enough perfurme already
. But yeah.
the skooma pipe model has a liquid vessel on top and a condensation chamber, it works like an early aerosol inhaler
Or a bong or hookah.
sure. those are water filters, so they aren't the same, but why are you coming at me about this
TD has a cigar in the potion item category, i don't give a shit about that
"ping ping ping hey man you're thinking too small, they obviously don't refine or distill an in-universe powder using an alembic or retort, both of which are distillation tools"
"you wrote something about alchemy so i'm gonna mentally insert all my least favorite stupid ideas at the end of your message and assume you believe them"
maybe the reason Skooma in Skyrim is so weak is the Dragonborn doesn't know they're meant to smoke it so is just necking it instead and wondering why they aren't feeling it.
you can take skooma in morrowind without having a pipe in your inventory
seems sus maybe it was a potion the whole time
the purple thing it comes in may look like a bottle, but it's actually a miniature crack pipe stood on its end. you light it up the same way as when you equip a torch
Skooma is a suppository, what do you think that long thin neck is there for?
Thing is, none of these methods need to be exclusive. You can, like, do all three man 👍
In Oblivion it was very unambiguous what they were doing with it
People can use drugs multiple ways
Skooma might be something like cannabis oil, which while typically used for food can be inhaled or absorbed via skin contact.
Tbh if anything is the issue here it's the lack of drug variety.
It's all skooma and moonsugar. Skyrim has a mention of balmora blue and redwater skooma and TR has greydust so credit there.
Cyrrodil, skyrim and high rock should have different drugs.
Skooma should be mostly an elesweyr and morrowind thing.
There is a drug...
From a lunar colony.
Black-something or other.
I am not making this shit up. The Cyrodillic Empire has a damn lunar colony.
Yeah there's a ptr team working on it iirc
And the Battlespire was a space station.
The Reman Dynasty was a billion different kinds of crazy.
Yeah, and there's some mention of whale snow that seems to be a drug for skyrim
That's sky-whale excretion
The old lore is so cool
Kirkbride Lore is Best Lore.
If we go by the PT depiction nords and nearby colovia/highrock having hash cookies would be fitting.
It shows up on Project Cyrodiil too
Almsivi Intervention should be unusable in the period of the MQ between the Archcanon proclaiming the Nerevarine persona non grata till when Vivec lifts the Prosecution on the Dissident Priests
and if you already are Archcanon, Saryoni sends you a letter apologizing for the inconvenience ("it's not me it's Vivec I swear. My hands are tied, I hope we're still cool bro")
Except... you're never named Archcanon?
You're named Patriarch,which basically names you heir apparent to the Archcanon.
immersive drug use and addiction
immersive allergies
During character creation, 5 ingredients are picked at random. If you eat those ingredients or a potion made with those ingredients, your personality, endurance, and willpower are damaged due to allergies
Pet the scrib? Better wash your hands bud
walk through a patch of Gold Kanet. breath meter comes up
Imagine having a fungus allergy.
On Vvardenfell.
okay honestly i wanted to type immersive smoking
i just wanna smoke a skooma pipe and look tuff
Someone made a hacklo smoking mod for MWSE recently, we need that for OMW now
I’d love a mod that fully implemented the Auroran armor from Tamriel Data. There’s a pair of gauntlets that you can’t obtain without commands afaik, but having the other pieces would be sick. Especially the cuirass.
Devilish Skooma let's you smoke a Skooma pipe, but it's hard to look tough when you're a gibbering puddle in the street
truly fucking dumb and cursed idea which absolutely nobody would want to see implemented in-game: rieklings gain Waaagh-like powers. The more of them there are, the stronger they get, receiving bonuses to Health. Strength and Agility. Additionally, some of them learn spells and act as shamans.
There are already many skyrim mods for this and they are among my must-haves
And the more of them you kill, the more of them will spawn, coming in for a good scrap. Eventually will start to spawn ogrims and kitbash dwemer tech into weapons 
thinking about why even the deepest and darkest ruins all seem to be have candles and lit braziers and convenient illumination. i'm making some pretty deep locations in my mod and I'm asking myself how does any of this have any light
they achieved chim 
maybe there's an invisible army of spirits who go ahead of the player and light all the candles
magic exists and yet candles that never go out don't exist
candles are for people who can't do/afford magic
i dont think magic can make tallow not burn, but if you could find a welkynd stone or something your set
I’d make a candle that never burns out.
Also I want a permatorch.
an Everburning Torch. plot twist: if you store it in your backpack it burns you and your items
Alchemy feature like in Might and Magic 6-8
Where you can mix two potions in inventory to get other potion
In Might and Magic games there is also a chance that potion may explode in inventory after such mixing, or wrong mixing, I forgot
"% looted" gui for thieves. when you're in sneak mode in an interior, it shows you how much of the stealable stuff in the cell is still there for you to take
the mod name is Not Nailed Down
"a theft mod for completionists"
"Kleptomania (OpenMW)"
fortune telling visions, depending on mysticism
foresee daedric artifact locations (but subtle)
foresee the daedric armor locations
foresee quest outcomes (if there are different possible endings)
Hang on, dear Bosmer. I need to look in my crystal ball before I decide to help you or not.
"I heard them say we've reached Morrowind, I'm sure they'll let us go"
"nah I'm good"
alternate start where you don't keep this as civil as possible
actually there was someone making a custom race the other day and they discovered that if your racial base personality is low enough, like 10 or something, the redguard guy on the chargen boat runs down to the dock and kills you as soon as you exit the race menu
i love morrowind
Has this been released or still a WIP?
Mod that lets you steal NPCs and put them in your inventory.
here's pre-alpha v0.0000000001 (only 6 FG quests implemented 😅 )
Epic endeavor 👍
And if enough of them gather in one place,a HUGE one shows up,leading the mob for a ROIGHT AN' PROPPA WAAAAAAAAAGH!!!
WAAAGH!!
The base personality for an ogre in TD is 15 - a hill giant is 5. Malak orc at 20 is spitting distance.
'ERE WE GO!!!
REIKLINGS ARE DA BIGGEST AND DA SRONGEST!
STRAIGHT UP DA MIDDLE PPLENTY A CHOPPY THEN GIVE EM THE BOOT
Cunningly brutal and brutally cunning!
In a "Pokemon" way or a "Baldurs Gate" way? Lol
Reiklings is never defeated in battle! If we win,we win! If we die,we die fightin',so it don't count! If we's run for it,we don't die neither,cuz we can come back an' fight some more!
What's the BG way?
BG let's you stuff dead or knocked out NPCs into your inventory.
Oh, ye like that. Except conscious too. Just grab Fargoth off the street.
"You're coming with me,fetcher."
Kidnapping mod confirmed
Oblivion enchantment shader replacement
Maybe telling on myself here but when playing Skyrim with mods I once installed an adult mod purely because it allowed kidnapping NPCs, so that my vampire character could set up their lair with 'cattle' to feed on like other Elder Scrolls vampires.
Poor bandits.
You know what, a pokemon mod that uses the stats of the captured characters to do actual pokemon battles would be hilarious.
"Go Caius!"
"Skooma? Skooma!"
going in water gives you a feather effect and if you encumber/burden yourself over a certain percent you walk on the floor
A mod that allows Dispel effects to suppress constant effects and abilities up to their magnitude (cumulatively) for their duration.
The Canon ending
"It's about time,I had some FUN!"
<Shank>
surprised it's the redguard guy cause their dialogue is always so friendly... like... too friendly 😭 everytime i went to turn in my imperial cult stuff Kaye sounded like he wanted to get in my pants
mod that lets you pick up the chairs people leave lying down sideways forever
Mod that renames all Restore Fatigue potions to, "<Quality level> Amphetamines."
A heart health monitor and drinking too many fatigue potions or eating too much scrib jerky does damage to your heart and if it gets bad enough you get heart attacks which are a paralysis and drain health effect that can't be cured at a shrine.
I was going to say that vampires should be immune to this, but the existence of the Grey Prince in Oblivion suggests that vampires actually have a working circulatory system, despite being undead.
Given how much Bethesda rips off VtM i would say they get circulation after they drink blood and it slows when they've gone without blood for a period of time.
This would also make the progression over days make a bit more sense.
That would mean that vampires would need to drink blood in order to have a boner... interesting.
Adds depth to Grey Prince's lore
doesnt grey prince like break all of the established rules about how vampires work
Drinking too many cheater potions kills you due to alcohol poisoning and/or nervous system damage.
So you can cheese it. But are you willing to risk it?
Yes and no. If you take all the lore and what he says at face value, yes. If you get deep into it, and read between the lines on the contradictory myths, including some deep cuts on the nature of life, death, and souls, then no.
On the understanding of what vampires are that's generally accepted by scholars in the Elder Scrolls, he can't be the son of a vampire. If vampires are actually way weirder and more existentially disturbing than they're willing to countenance because it questions the heterodoxy of the Aedra, then yes, there's nothing prohibiting it.
It basically comes down to "What is undeath? How do different undead differ? What are vampires within this understanding?" If the face value lore of death holds, he can't be a vampire's child. But the fact that vampirism is curable is a glaring contradiction in the lore, suggesting that some of the weirder stuff said by Mannimarco and other fringe occultists about life and death holds some truth, and all the stuff about Arkay and life and death is not absolute and not as final as the worshippers of the Aedra want it to be, throwing some real questions on the nature of reality as understood by them.
I think it's probably more likely that it wasn't a lore oversight for the simple reason that the implications of it being true do a lot to substantiate how the Ideal Masters exist and what they can do.
Tes implies that the general knowledge of vampires is more superstition than fact.
The bloodlines probably come from different sources, bal vampires (lamae and volkihar) have different characteristics to the implied vaermina vampires of vvardenfell. Then there's ash vampires.
Also the grey prince may have been a miracle
Now that I think about it there's a lot of similarities between vampirism and corpus.
Both have a divine source, both spread by disease, both mutate the body, both are seen as inherently evil, both enhance the attributes of the one who contracts it.
Both render the bearer immortal.
Which is key imo.
I will now throw in two words that should make lore people sit up:
"Ash Vampires."
The player starts with corprus
And all you hear is that meme song.
"Dagoth Ur welcomes you,my sweet persistent friend..."
summon caius spell so i can benefit from his hand to hand training and he can idk cast absorb health or whatever it is he does (he tried to kill me one time cause i thought the lockpicks on the shelf would be okay to take)
He explicitly says that you can use the bed,but leave his stuff alone.
☝️🤓
easier to ask for forgiveness until it isn't 
Fargoth Intervention
Teleports you to the nearest Bosmer.
Nap Time
If you go too long without sleeping in a bed for eight hours your stamina starts draining until you collapse. All you can do while collapsed is hit the wait button... assuming you're out of combat.
narcolepsy mod
been trying to make a lua mod that straight up negates the ability to wait or rest outside a bed, but only got it half-working 😭
I already use that, but it's still not enough

wait no, I use Rest and Sleep Recovery Options. But either way, I didn't want to restrict saves. I wanted to completelly cancel out the wait/rest keyboard shortcut
it's lame imo
Just make an esp that changes all cells to city cells 
yeah there's already a mod for that and no, don't want to do that anyway. Because I'd still be able to wait...
lmao, I meant that as a joke suggestion, but someone actually did it
Never underestimate the modding community
like waiting/sleeping is so freaking broken in this game. It's a time-travelling + insta heal unlimited superpower that you can trigger almost anywhere. Ask a prisonner how they feel about waiting for hours in the same spot. It's so dumb. Ideally, you should only be able to wait/rest a certain amount of time each day. With the maximum daily cap being dependent on willpower or something.
Me standing completely still in front of Creeper for 24 hours waiting to trade with it again
I do that,but with Nalcarya. I don't really jive with the creature merchants.
Also,the Total Overhaul list makes them unreliable traveling merchants.
If you only want that, then remove the hotkey
already did, but then I cheated 😭
Imagine waiting for a day and not dying 
I was playing with a respawn mod and the three day time skip is pretty punishing with SD. You come out of the temple unable to move
I mean... The game abstracts you "sitting down, setting up camp, and just fucking off for a time" If you want to rp that - get sun's dusk
Wake Up disables the waiting menu btw
At least some soup or something 😭
I might try that some day, but rn I'm not looking for a full survival mod, just want a very minor tweak to the base game... 🥲
Its just a matter of finding things to do while you wait
found the code I wrote (don't judge me, I suck at scripting)
local ui = require('openmw.ui')
local input = require('openmw.input')
local interfaces = require('openmw.interfaces').UI
return {
engineHandlers = {
onKeyPress = function(key)
if key.symbol == 't' then
ui.showMessage('You must find a bed to wait or rest.')
interfaces.setMode()
end
end
}
}
but this only triggers when I press the 't' key. I can't seem to find the "event" that handles the "rest" or "sleep" action. It's not even listed here: https://openmw.readthedocs.io/en/latest/reference/lua-scripting/openmw_input.html##(ACTION)
#lua-scripting message
local function isWaitRestMode(mode)
return I.UI and I.UI.MODE and ((I.UI.MODE.Rest and mode == I.UI.MODE.Rest) or
(I.UI.MODE.Travel and mode == I.UI.MODE.Travel))
end
function to check if UI mode passed to it is rest or wait.
local function onUiModeChanged(data)
if isWaitRestMode(data.oldMode) and not isWaitRestMode(data.newMode) then
async:newUnsavableSimulationTimer(0.1, function() -- again waiting for simulation to restart
core.sendGlobalEvent("holidays_internal_forceDateSync")
end)
end
end
and onUiModeChanged event handler. You may want to invert it - meaing that you are now in wait or rest mode, I do the opposite. but should give you most of what you need for these two
would this trigger in beds too...?
yes, but, I think there's a way to work around that
hold i have a better idea
let me check something
Time Flies helps with that too
gotcha, thanks a lot. Brb, gonna check if I can make it work later 👍
Isn't the easiest option to look up what Wake Up does? 😅
Because it allows bed resting only which is what you want, I guess
BTW if you cheated with no hotkey thing, you may face save scumming problem in the future as well 
It's a lot stronger superpower than waiting
true, but I already savescum tf out of my playthroughs (Ondusi scrolls only have 40-60 range? mfer they got 60 range). It's a cheat staple you'll find in most video games so I'm fine with it 
Depending on my mood I’ll take an L and respawn MMO style with less money or load.
But man reloading for a potion duration? Dawg. Just turn down the difficulty.
Travel-back-in-time mod to meet the Snow Elves (falmer's ancestors) and it's just Agartha
Kicking and on strike boots
Maybe not a dumb idea: an on-self spell effect that creates on-strike effects. So while you have “fiery weapon” active all your attacks have a bonus fire effect. Like a flame tongue weapon effect.
On Jump enchantment on boots

For the boots, I was specifically thinking about this Jack Vance story I've been reading. The protagonist gets some magic wax for his boots and anything he kicks starts to float.
OpenMW Prangency Mod
Make cliff racers 5x bigger
Give all cliff racers 100% chameleon
ok my idea:
frankly i’d kill for a shader that runs on top of linear filtered vanilla-sized textures and pixelates them in a way that fakes a uniform, square texel size... point sampled morrowind would look sick if it weren’t for the sketchy-stretchy uv mapping; but i don’t really think you could somehow override the uv mapping itself, could you?
#shaders message
downscale and normalize / vanillize Vurt’s textures to make them look good: #shaders message
You can also histogram match with like 75-80% to the og textures to make the color pallets line up
I have posterization in Demake. It's multi-model aware so skin textures match up on the different body segments (same as armor)
I could run Demake on vurts and it would get you halfway there
What’s demake? I must have heard the name but never investigated.
Ugh isn’t it the mod that removes meshes in bulk among other things?
Like makes MW a super barebones thing?
I’m déjà vuing right now lol
soooo deep fried
my pipe dream is a somewhat uniform texel size / shape
obviously faked
Was gonna say. I share your concerns.
If that was adjustable ala Kart’s shaders I’d be all over it.
https://www.nexusmods.com/morrowind/mods/58181
this might tie you over @cerulean flower … it’s my current solution
oh i am aware of this
would personally prefer a what if quake was made in 2001 aesthetic
On the subject of retro aesthetics, have you guys seen this? Genuinely gasped when I saw it in motion. https://store.steampowered.com/app/3970690/Project_Shadowglass/
I lowkey think an Elder Scrolls in that style would rip.
The low fps keyframing on all animations but the player's is inspired.
I meant the "modern tech masquerading as lowfi" style but yes very good
anyone who makes a game where modern tech masquerades as older tech is morally obligated to have a moment in the climactic battle where the game drops the façade and has the final boss and/or the protagonist do something that requires the modern tech
for example Fates of Ort is a retro-styled game where everything else in the world only moves when you move… but in the endgame fights there are some badguys who are so powerful that they can keep moving
(okay that's not a perfect example because it doesn't actually require modern tech)
Games where the ultimate threat breaks well established game rules are excellent. I believe Tears of the Kingdom does it excellently by having the final boss ||regenerate health in a phase change, and the bar that's usually nicely centred and fills in from the left starts at what looks like a reasonable amount and then goes offscreen on the right||.
Similarly, the decision to have the game fiction in Morrowind acknowledge potion spam as a unique player ability is inspired.
Imagine if there was "post-death" content where depending on your culture / interactions with daedric princes you are sent to different afterlives. Nords get Sovengarde content and vampires go to Coldharbor.
Optionally add a way to fight yourself back into the realm of the living somehow 😄
it would also be cool to find the souls of people you have killed in their respective afterlives
mildly awkward
😅
A mod if you name your Nerevarine after an extant NPC,the NPC will attempt to kill the Nerevarine on first contact.
Also, make Elder Scrolls weird. I want surreal visions, fortune tellers (yes, one day I'll work on it), dumb magic tricks just to mess with people
Go to the extreme, introduce cosmic horrors
Don't create "a quest mod", create something bonkers
It's a little disappointing how little the Doors of Oblivion assets have been used
DSO is great
Helseth sends dark brotherhood assassin's to murder that specific NPC
Can we just remove the Dark Brotherhood from the game
I think the ElderScrolls would be better without it
They are like the Morag Tong but cringe
Dark Brotherhood overhaul but they all wear leather trenchcoats and Slayer t-shirts
Make them all edgy teenagers
Light Brotherhood mod (they relentlessly follow their victims to heal them)
“Tribunal MQ Overhaul” but all it does is reframe Helseth's assassins as independent contractors
they all get unique names and varied (much less overpowered) equipment
give cliff racer massive dongs
Get skorpyanjack on that one, stat
Mojave Express mailboxes in every town
Unironically not a bad idea
On a similar note i quite liked how the recent Death and taxes mod implimented couriers, it would be cool if that was used by other mods
I always wished there were an easier less magically involved way of moving loot
TR has had some discussions on safety deposit boxes accessible at different banks
Which is a good idea
I've been using the ridable Guar as a portable chest, but it does feel kinda cheaty
Would give the banks some utility outside of money weight mods
Would be nice to one day have a system of renting and investments where you can have an account that passively grows over time and ship things from one province to another
We already have that, it's just not on nexus
https://www.moddb.com/mods/vaelta-mod-archive
Investments don't work on OMW, though
theres this version of it. im not sure if they fixed the investments though
okay hear me out
i was thinking about pokemon and then i thought of how the game could be less ridiculous and childish and then i imagined people hunting and forcing animals to fight each other in bloody competitions and then it occurred to me
Cock fighting in morrowind but it's Guars
Guar fighting tournaments
yeah that's it kbye
A mod where,whenever you fail in casting a spell,a horde of Telvanni appear to laugh at you. The more consecutive failures,the more Telvanni appear,the longer the laughter lasts,and the louder it gets.
Tfw youre supposed to teleport to mock the nerevarine but you fail casting your teleport
offensive levitation mod make stuff slowly levitate away from you for a duration
or they just like levitate straight up and take some falling damage after the spell ends lol
is there any framework for adding custom animations?
or are people just trying to brute force it with some clunky ancient method of importing animations to morrowind?
i think people generally do animations in blender with the morrowind .nif plugin
I’d suggest asking around this place https://discord.gg/XrUeTnZKj
okay
cause i want to add taunt animations
because why not
it'd be funny and streamers would love it
i've never done anything like that but it doesn't look as daunting as programing
and i already spent some time in blender
TR desperately needs blender artists last I heard
like so much stuff is gated behind lack of assets
And kill them AGAIN!
Send them to the SUPER afterlife
A little of a, little of b
Dying in the afterlife respawns as the next race in the list, until they run out. so you have to kill someone like 9 times before their properly dead.
"I'll chase you through every hell we have a book for!"
Its a good idea, I was thinking the same thing. A suite of emotes would be great for streamers or anyone making videos in Morrowind
That quote goes hard what’s it from
Its an original 😄 just riffing on the concept. Probably ripping Wrath of Khan a bit "I'll chase you round the moons of neptune and and round perdition's flame!"
sorry, kind of a weird/dumb poll. But I'm thinking of doing the aforementioned action and wanted to check how people feel about this 👀
It doesn't bother me - reinstall should happen by wiping old mod dir anyway. And if someone dropped all their script mods into the same dir - they've brought it on themselves
i'd only notice if any file in the load order got its path or name changed tbh, because then i'd have to update my cfg
yeah, I get the notification when running momw-configurator
Need a special entry here specifically for momw maintainers lol
As long as you change it for the better I don't get mad
Sometimes it feels like modders change it to change it, or just to piss specifically me off
Not gonna name names, but the folder at the root of your archive is not the place for version control labelling
Imo there's 2 correct ways to set it up, and like 8+ common bad ways lol
holy yeah sorry forgot about you guys 🥲
It's okay lol part of the job
But I will judge you harshly if you change it and it's not for the better 
In reality I'll think about it for like 5 minutes and then forget
I might ping you (or someone else) before doing it. Not that you'll be using my mod in a modlist, just... to be safe (if you don't mind oc). My "case" is a bit particular, like I want modular options but no settings menu (yes, specifically).
Yeah I don't mind giving that advice at all
I kinda want to do a write-up about it, because like it's 2026 and some people are still packaging mods like it's 2004
A lot less these days I think, though
oh nice, might help you with that if you need. I like writting instructions/readmes
Can I get the short version? I smell fomod and bain woes somewhere in that sentence
Fomod/bain if you have multiple folders and it makes sense to part it out, otherwise just make the root of the archive the "data files" folder
Fair. I just hate deep fomods with a passion (looking at you bcom)
I don't mind them, but imo something like BCoM should come with better documentation about it instead of just making players rely on mo2 with the fomod
I think the only way to know if something conflicts is to stare at the xml until you achieve clarity
What annoys me very much is that there's so much stuff there that you are always left guessing "which did I pick last time?" "wtf mods are also in my LO?"
way too much stuff
I don't think there are many mods that are as bad as bcom at this though
Yeah usually fomods are more tame than that. BCoM is a special case
I also rely on limo for fomods, and it can't parse bain 
In my experience it's not really that bad if you have familiarity with modding in general, and the details of your specific list, but I totally understand how people get lost doing it
not at the time at least
That's true, after first half dozen times it's better
those first 6 hurt though
It's quite the cliff face to approach on day 1
The xml is the real ground-truth to work from. It's just not easy for humans to parse
I don't think any markup language is better in that regard. Without familiarity with what fomod specifically means - it doesn't matter if it's xml - still takes effort to parse.
To me xml is especially bad lol
familiarity
I prefer json generally, but it doesn't matter if it's yaml, toml, json or xml - if you don't know what a config does and don't understand what's behind it - it is going to be a bad time
I think it usually happens by accident
I used to always zip by "Data Files", now I zip one below "Data Files"
Data Files zipping was better for Mo2, would be my guess but overall I prefer zipping below Data files now
Loose adaptation of Battlespire.
Imagine a house where everything was sentient, except the people. Thoughts for my Touch of Madness quest. The doors / chairs / paintings talking to you etc.
Seems more interesting than Fargoth's Mountain Hut,at least.
yeah i think you're right
or they don't check or do and are like "fuck it"
Should I do it, just write me and I'll repackage it
oh no don't worry about it 😅
the Data Files folder is fine imo
it's not a bad way to do it
How much does it piss you off when an author changes their mod's entire folder structure or plugin names?
6
15
2
It doesn't bother me, if done for a good reason.
maybe I'll add some sort of schizophrenia simulation to Touch of Madness with voices in your head that will comment on everything you do
I'm already working on it. I just need a good framework for detecting player actions like stealing, talking to Npcs, fighting, being naked etc and send that info for processing.
The Fargoth Parable 
"This is a filthy fetcher named Fargoth. He's currently hiding from gambling debt collectors."
bouncy mushrooms
makes mushrooms... bouncy....
....
breast jiggle physics for morrowind
Just play Skyrim at that point
okay okay...
questline inspired by Tower of Druaga where you have to save a princess from a terrifying Dragon that resides at the top of a castle who wants to conquer morrowind
wait i got it
nevermind it's too dumb
A mod where if your falling speed suddenly slows considerably,you still suffer falling damage.
slime monsters
Partial XP for follower feats
A mod that adds plumes of dust produced upon takeoff and landing when jumping particlarly high.
okay okay
okay.
a skybox animation easter egg that shows dragons from afar that only shows up for a split moment at random then fades away
Replace the combat system with a secret of monkey Island style one where you have to make quips back and forth to hit.
There would be a calculation based on your weapon skill, personality and speechcraft. The AI would give a quip, then you would get a choice of three out of let's say 100 each with a different weight. Then the calculation of the above factors would determine whether you hit, and whether it does bonus damage.
Lmao a battle of wits
Superhot style combat where the entire world is frozen/slow motion while you are in combat and when you look around/go into your inventory/move it returns to normal speed.
This would also allow you to grab enemy weapons, and arrows mid air of course.
The new vegas superhot mod is pretty good, but I think with morrowind it would be awkward in regards to magic and magic animations.
a powerful enough mage can grab a fireball out of mid air and slam dunk it into the enemy
the mythical Chaos Dunk
https://youtu.be/g6zqHKd265E sound warning
Slowdown during standstill is possible today with current hooks
Oh cool!
I think superhot combat could be a good dumb mod if it properly worked with morrowind mechanics
Grabbing and throwing weapons, grabbing arrows mid air, acceleration/deceleration and deflecting spells back like tennis
I think tribes surfing can be done but I dont have the time to work on it right meow 
CS = surfing. Tribes = skiing. Just saying because you will have people calling you a Shazbot if you get it wrong 😂
what a crypt of the necrodancer combat overhaul?
@serene mulch sorry going back to yesterday's convo... how acceptable/unacceptable is this...? Again, I don't want a settings configuration menu, but still want some customization options (hence why it's modular). To restrict players from disabling the mod mid-game and because I'm too lazy to figure out how to implement one atm .
is it bad..? 😭
(just memeing for the ur recursion)
however. This will get confusing fast for any end user
well, I'm planning on writting a thourough readme
nah, users don't read
but it's all gonna be explained on the nexus page
welp...
I'm only half joking
even if I write on top of the page "ONLY ACTIVATE ONE PLUGIN AT A TIME IN ALL CAPS"?
I still laugh that one time someone commented on my mod page where OpenMW compatibility is confirmed three times that “shame it doesn’t work on OpenMW”
Why not settings though? Of those 4 only "wake up" compat is the one I'd put separately. And even that - may be a better call to ask DoomKitty to add a small interface that you can check for
So if I.WakeUp then will confirm the interafce is present and you'll run your code in compat mode
I want it to work like Wake Up where, if you decide to install the mod, there's no cheesing allowed
unless you uninstall oc
Sure, but the specific "bed requirement" and "no oversleeping" definitely sound like settings to me
ik...
do ya need an assist with setting up settings?
thank you but I haven't read the doc on that yet 😅
I'm sure it's easy
still, thanks a lot (again) for the help and feedback though
Not too difficult yeah
Let me know if you get stuck, but in your case it sounds like it would be just a couple of checkbox settings, which should be straightforward
yup
I think I'm still gonna do two plugins (base + wake up compatibility).
plus yeah, it'll allow players to tweak the time variables I've set
(so I don't have to playtest too much before uploading on nexus)
It's not good
With options like that either make it bain or separate the downloads, whichever makes more sense (looks like option A to me)
Oh wait I misread
The options are just scripts
Seems fine to me
If you want to not have 4 different scripts for people to choose between installing, and you don’t want settings to show up in options in-game, you can just make a settings file that lives inside your mod so people will have to go out of their way to find it
Not exactly ideal but it seems like you want to keep people from cheesing
hmmm
Have you checked out the Glider mod?
not a big fan of that last idea... I'd rather pick a poison. Give players more choice (and release the mod with a cleaner structure + setting menu -this allow for some cheese unfortunatelly) OR restrict agency (like in Wake Up -but with messy folder structure and forcing my own defaults on players)
know what
I think i got a better idea
screw modularity/customization for now
I can always add a settings menu later on down the road
questions caused by people not reading the mod page for Distant Seafloor didn't completely stop until i made the mod yell at you in-game for installing it wrong
that's what it takes
note the use of "Mistake" instead of "Error". computers make errors all the time, so everyone knows to ignore them. Mistake is a personal accusation
i especially like the way it finishes with "having to tell you this has broken your game" to mop up the last few stubborn souls
this but when you look at it they dive down and fill up more of the skybox and shoot fireballs at you
A quarantined dwemer ruin due to an equivalent of Tin Pest (https://en.wikipedia.org/wiki/Tin_pest) for dwemer metal.
Tin pest is an autocatalytic, allotropic transformation of the element tin, which causes deterioration of tin objects at low temperatures. Tin pest has also been called tin disease, tin blight, tin plague, or tin leprosy. It is an autocatalytic process, accelerating once it begins. It was first documented in the scientific literature in 1851, ha...
Entering into the quarantine with any dwemer metal causes it to get infected. Breaking the quarantine causes dwemer metal across the entire game world to slowly get infected, and begin to rot away
does the QR code on the box work tho?
that's a great question. let me update the gallery on the mod page, and then you can find out
oh, you made this 😳
nice
I checked the QR code btw. It didn't track the fetcher I sent to Balmora. Unplayable
Did you add unique dialogue for Caius based on the number of days it took the player to deliver the package?
no, he just comments that they could have shipped it as media mail
typical inefficient use of funds by the emperor's bureaucrats
he roasts you alive for showing up without the package in vanilla, btw
I wonder how many players lost the package
Also this.
https://en.wikipedia.org/wiki/Bronze_disease
Bronze disease is an irreversible and nearly inexorable corrosion process that occurs when chlorides come into contact with bronze or other copper-bearing alloys. It can occur as both a dark green coating, or as a much lighter whitish fuzzy or furry green coating. It is not a bacterial infection, but the result of a chemical reaction with the c...
I always wonder how people perceive my char running around chucking giant fireballs at rats and kwama foragers ... I propose a mod where one can see or hear giant spells being cast once in a while from some distance.
Would be so obnoxious.
No not yet
Hotline Morrowind
this could be a questline
i remember in gta vice city you would get random phone calls telling you to do missions with zero context
you could maybe get random letters sent to you to do stuff
by assassins or something
actually i may as well ask is making quests easier than making lua mods?
Depends on the person
making quests is super super easy as long as your brain has not already been fatally restructured by studying computer science
the more of a programmer you are, the more you will suffer as you come into contact with the limits of the tool
Quests drive me insane
Dialogue is so cursed
Microsoft Azura.
Also mwscript of course
dialogue and mwscript are a little confusing, but once you get a handle on what order you're allowed to put the symbols in, and what scenarios you're allowed to write, it's pretty easy to just make quests all day
books are easy too as long as you don't know anything about html
Every time Azura appears, including cutscenes, there's a delay in connecting to Moonshadow. Winged Twilights rubber band. When you finally do get to talk to her, her dialogue has awkward ads for CHIMpilot crowbarred into everything. You have to pay a subscription fee for access to Moon and Star.
Your quest journal is periodically spammed with a quest to upgrade your journal to Full Edition, including CHIMpilot.
silt strider travel still works the same, but it takes a wildly random number of game hours to get to the destination and they charge you afterwards based on how much time elapsed
Periodically an NPC Winged Twilight appears behind you and asks you to accept Terms of Service that surrender your Soul to Azura. Your only responses are "I agree," and "Ask me later."
Eventually, after putting it off for long enough, servants of another Daedric Lord suggest you "Just try Malacath."
Doing so starts a convoluted quest that makes the main quest impossible to complete without the back door route, and overcomplicates ordinary activities on a seemingly random basis. Also there's a very small but annoying failure chance added on everything.
It's still less annoying than dealing with Microsoft Azura.
A mod where you can equip books as blunt weapons.
Mod idea: mage guild quest to try to convince Vivec to destroy or move the moon that he's suspended in time over his city. Long quest involving gathering lots of information and taking magical measurements of the moon and Red Mountain, proving beyond a doubt that the moon still has its momentum and Red Mountain will erupt and Vvardenfell collapse if it falls.
Then a long quest to convince the Temple to let you approach him, full of drama and heartfelt arguments.
Finally, you meet Vivec, and he boredly lets you explain it all.
Then he says "So long as I remain your god the moon shall not fall. If I am not longer your god, then it will no longer be my problem. Go."
That's it. That's the only outcome.
and throwing weapons! rp a lawyer!
or i guess, at least an irascible wizard
Genuinely cool mod idea. "Lethal Librarian."
Add in a custom skill using the framework too.
Damage is based on the value of the book.
The rarer the book the more damage it does and the more enchantment it holds
if it's a lesson of vivec victim gets incomprehensibility paralysis
Ahaha giving books built in enchantments based on their content
Every book can be used in the following ways:
-
Read as normal.
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Worn as an accessory that takes up armour slots, granting a constant effect benefit appropriate to their content.
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Used as a melee weapon, granting a small cast on strike effect appropriate to their content.
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Thrown as a ranged weapon with a chance to be unrecoverable, doing much more damage and with a strong cast on strike effect appropriate to their content.
Add book crafting mechanics so you can reproduce books you find, but exclude really powerful books.
Book weight is the damage, book value is the enchant capacity
Yes, YES
Low intelligence characters take less damage from books
Perfection.
High intelligence characters take more damage. Scholars who witness thrown books have a chance to frenzy.
I remember seeing animations for a book and pen where the book does blunt and the pen is like a dagger and you write in it or some
I think it was posted here. Not sure if it was from a different game but it looked great
finally i can threeshot trebonius with the hanging gardens of wasten corridale, the egg of time, and divine metaphysics. literary justice!
If you swim with your book out it becomes damaged
Would "Objection!" or "Hold it!" be enchanted with Silence?
Adding to this, wearing full sets of books adds bonus effects based on their content. The 36 Sermons of Vivec are custom coded to only take up one armour slot, and they all have great enchantments, but every single one beyond your normal slot capacity for books adds +10 Armour and Burden 20 pts.
A character wearing all 36 gains all the usual benefits of each volume, plus Resistance to Normal Weapons 90% and moves at a snail's pace.
Wolf Queen acts like hircine's ring if you have the full set
A Brief History of the Empire grants you +100 Speechcraft,but -100 Personality.
All volumes,of course.
I like the idea but Wolf Queen should be necromancy. Another set should be werewolf related.
We're getting totally silly now, but... one effect for books if you're low intelligence, another if you're high intelligence? Reading comprehension effects enchantment. "Oh this book is about becoming a wolf!"
ABC's for Barbarians is artefact level power if you're Barbarian class and your Intelligence is under 10.
throwing or bonking a telvanni with affairs of wizards does not count as a crime and frenzy humanoids them
Inspired. How's this:
Throwing the Mages' Guild Charter at a member of the Mage's Guild calms them and raises disposition if you're higher rank than them in the guild.
Throwing the Affairs of Wizards at a Telvanni when you're higher rank than them calms them but lowers disposition.
Throwing either volume at a higher ranked member of the respective group lowers disposition and frenzies them. It does, however, raise the disposition of all lower ranked members nearby considerably.
A Game at Dinner gives you hunger resistance in SD
throwing progress of truth at any temple member gets you arrested, and if you go to jail you'd end up in the ministry of truth
and expelled if you're also in the temple, too
Isn't A Game at Dinner a poisoner thriller?
The mage quest Dwarven books do minimal damage and have no effect until they're translated. Then they have artefact power when worn, but do no special effects when wielded against enemies.
Except for Arch-Mage Trevonius. Throwing them at him instantly wins the fight.
knowledge--! my one weakness! how did… you… know?
throwing any of the three books at baladas lowers his dispo initially but the next time you talk to him he has a custom greeting with multiple dramatic continues, at the end of which his dispo gets boosted
Ooo ooo
ABC's for Barbarians is useless for characters with intelligence above 10.
However, they instantly end combat with anyone in the Barbarian Class when thrown at them.
throwing books mod combos very nicely with pincushion mod
oh and until you leave the cell, subsequent attempts to talk with him will result in goodbyes
same with edwinna and secrets of dwemer animunculi
book hat!!!
You can't do underwater combat with books, and entering water unequips all books.
They also unequip when it rains.
There is a spell that counters the underwater effect by creating a bubble around you (recoloured shield effect).
For the rain?
A special book hat.
The book that talks about the evils of slavery frees slaves when thrown at their owner.
you can make SD campfires with books. if you're caught by any mage, sorcerer, savant, bookseller, priest, healer, etc you get the idea their disposition will drop, but barbarians and malakh worshippers will be mildly happy to watch the spectacle and therana will gift you a pet scrib if those were temple books
Oh my god
Your journal is a book that can be dropped, worn, wielded, or thrown. Its power grows the more content fills it. If you drop it your journal stops working until you pick it up, and if you throw it and it breaks, you lose journal access until you pick up a blank journal and spend time rewriting it all out.
You can't have more than one copy of your journal at any one time, and it takes a considerably long time to recreate, longer the more quests you have active or completed.
on which rewrite depending on the length of your journal, it'll be one week by the time you're done, survival mods may or may not have killed you, and you may or may not have missed entries for active quests so questgivers will scold you for your forgetfulness kaushad-style next time you talk to them
I'd be inclined to break crafting it into chunks, The Long Dark style, and put on negative modifiers that stack the more chunks you do in succession as the tedium gets to you.
Do you want to go do something else to lower the negatives, but do it without your journal? Or are you going to slog through it and suffer the massive intensity and duration of penalties.
ah, and you'd need at least 20 inkwells, 6 quills, and 7 beverages of your choice or moonsugar to even consider beginning that monolithic undertaking
gradual would be much more realistic, doing it in one go is just a bit funnier i guess
Lol each time you finish a major quest line you can craft a special book, "Memoires of the [Nerevarine/Arch-Mage/etc]" and either use them for their power or sell them to rare book sellers for massive money and a hit to your Reputation.
People reading it going "This weirdo is the Nerevarine??"
the redoran/fighters guild book will involve at least one misadventure with sujamma, and the mages guild/telvanni one with ash yams, bloats and alchemical apparati
actually legit proposal of this idea though #1435275052110315702 message
A silent script for the Mage's Guild memoire records your highest ever Intelligence value, and if you produce the memoire and it detects potion abuse it craters your Disposition with every Mage's Guild member for doping.
and the arena! you get expelled for ever having strength above 200+
something something honor code
Conversely,your House Hlaalu memoirs track your Personality,Speechcraft,and Mercantile values. And it improves your rep with other Hlaalu members if it catches doping,because that's what Hlaalu would fucking do.
I don't think expulsion, I think their disposition lowers and your rank gains a little * at the end on your character sheet.
Breaks less stuff and is funnier.
Man some of these bullshit ideas would actually kill. Lethal Librarian play would actually own.
What do you think would help you more with House Telvanni? Murdering your detractors,or turning them to your coat?
(Regarding memoirs.)
telvanni would probably think it legit too, but maybe add snide greeting asking for tips on potion intake endurance
I think Telvanni doesn't get a *, they all just lose disposition because they're mad they didn't think of it first, their intelligence values rise a few hundred points each, and the cost of common ingredients for fortify intelligence rockets up.
ig depends if telvanni in question is neloth-type or aryon-type
Oh yeah actually
House Telvanni actively practice social Darwinism,but they still recognize the power in a collective. It's complicated,in a word.
If any memoire detects any kind of potion abuse, the common ingredients for the relevant stat fortification potion increase dramatically in price about a week after the book is sold to a rare bookseller and begins circulating.
They're also radically meritocratic. They couldn't care less if you're Dunmer or not. They just care if you can walk the talk.
yeah the lower ranks still cluster around a wizard in a way. i guess they recognize both styles so it's not a dichotomy
When I first played Morrowind I went Telvanni because, if might made right, I could insist all the slaves be freed. I then swore and went around doing it manually when it wasn't an option.
Now, as an adult? I have a real problem with that approach, because if might makes right, what stops my successor from reversing all my decisions? Utterly implausible House structure.
That,and the slave trade is locked down by House Hlaalu.
And House Dres.
House Telvanni isn't a player in that rink.
Ironically Redoran might be the best house for someone serious about ending slavery, if they're prepared to put real muscle behind it.
news articles will show up about the rise of copycat overdose misadventures, to the temple's great dismay and move to censor those books. do not copy insane outlanders, s'wits
case to be made for hlaalu as well, if you can actually make slavery unprofitable somehow. but hey, don't ask me about how realistic is that
Duty. Gravity. Piety.
Their rigid adherence to tradition will make abolitionism an incredibly hard sell.
Part of the idea with the Telvanni is that the strongest of them live so long that succession isn't a major factor politically.
see i don't think the telvanni would give a damn about losing plantation workers as much as losing a source of test subjects
I agree, but it's most likely to stick. I think the key is arguing that anyone can worship the Tribunal, it's immoral to enslave the children of Almalexia, and a sin to bar the way to the Tribunal by enslaving those ignorant of their mercy.
It'd be much simpler to move on the economic level. Target Dres and Hlaalu.
Culture has inertia. Economy doesn't.
Yeah
By knocking out the economic viability of slavery,the economy will move away from slavery. This will naturally force the cultural inertia to break and culture will then change.
I've been playing that Twin Lamps mod, obviously went the Haiti route, got big mad when ||"House Dres magically showed up and killed everyone! You fool, you should have went the political route, now do it anyway,"|| was the result.
So... maybe also help out the Argonians directly. Make them a much harder target.
That mod also kinda sucks in that it tanks global rep for the Twin Lamps faction when that happens, meaning everyone has negative disposition with my character... despite ||it being a plot point that my character escaped House Dres because nobody knows they're affiliated with the Twin Lamps.||
Funny thing: Such actions would actually carry more weight if ALMSIVI is still alive and active. Because it'd be seen as a tacit endorsement of the new direction.
i still can't get around the oblivion (or was it skyrim) lore where, if i recall correctly, helseth married some dres noble for alliance and got slavery abolished and redoran and indoril fought him. the dres suddenly being on-board thing feels more off than the rest tbh
Yeah like Redoran is the one of those three most amenable to giving up slavery.
And not that amenable.
i think that's what the mod did as well, temple and indoril were the swing vote. so you need ||to convince vivec by being the nerevarine||
Oh god that sucks
God damn it, awful
dres and telvanni hard nos, which is fair i guess though i wish you could strongarm the latter somehow if you're archmagister (idk if there's a path for this)
I hate mods for forcing the main quest to resolve, and I really hate a mod about freeing slaves that ultimately rests on ||divine benevolence.||
i get the feeling redoran doesn't object to slavery in the 'equality for all sense' as much as in the 'needing slaves to do stuff for you implies you're by redoran values weak' sense
i think that's the tr take on it, but i'm not sure of my vanilla sources at this point
Yeah like they're principled which means they can be convinced and will honour change they accept.
so with this logic i heard they'd have redoran slaves too doing dishonorable stuff, mostly captured war prisoners
Redoran are the least villainous of the Great House villains.
that i agree with, they're just rigid, but i think they're also relatively meritocratic compared to indoril with the whole feudal thing going on
In descending order... Redoran, Hlaalu, Indoril, Telvanni, Dres.
The fact they are sincerely preoccupied by what it means to be good and by noblesse oblige means it's hard to hate them despite them being wrong on slavery and a few other things.
they're also the only one in vanilla who's generally giving a damn about protecting the common folk, reff a lot of their quests. the evil path of hlaalu concern their exploitation, telvanni seems to just leave them to their own devices except aryon
There's a TR Mage's Guild quest where you have to find a home for some paupers, and I like the writing, because ||the local Redoran settlement is clearly broke and struggling, but the leader will immediately take them in anyway if the nearby Hlaalu leader will swear on their honour that this isn't a Hlaalu ploy for a land grab.||
That felt authentic to who Redoran are portrayed as being.
tr indoril has this benevolent protecting their peasant vibe but i think they're also... considered people who must be kept in their place somehow (reff: old ebonheart eec quests)
House Indoril is the House of lawyers.
Yeah I liked that, it makes them distinct from Redoran. Indoril does what faith obliges, Redoran does what faith says is good and just.
And because House Indoril is the House of lawyers,they naturally attach themselves to the apparatus of power. In the third era,that's the ALMSIVI.
If the Tribunal wasn't awful and dunmer traditions supremacist, Redoran wouldn't be villains, they'd be Romantic heroes.
yeah that's a good one, there's another on the hlaalu side where the hlaalu offers aid to the redoran, ||but when you get there some redoran guy is holding the aid caravan up and claims this is all hlaalu subterfuge, what the hlaalu did was buy off all local farms supplies so prices rise and make life for redorans more difficult. to be fair, an earlier quest were indeed you being sent and suggested to do just that - buy a ton of supplies off nearby farms - although you could still also buy them elsewhere, so lmao||
Really good writing in parts of TR. Like it's all mostly great, but some of it is legitimately excellent.
indeed, indeed
If I had the time I'd love to volunteer for their team, but I lack for the time and modding skills. I somehow don't think they need someone who can write but not implement.
i thought about that too but i have no space for a wine + csse install on linux, plus i have the user strain of modditis bad enough already, i really hesitate to add the making strain on top of that 
dumb mod idea: opening console alt+f4s game and opens cs, because if you're cheating you must do it with style, you n'wah
I'll finish by saying that if TR ever makes House Dres a joinable faction, the quests need to be some Belgian Congo, Heart-of-Darkness shit with multiple off-ramps to defect to other houses, making very clear that whatever niceness is shown along the way is underpinned by horrors that make people complicit in them unambiguous, sadistic, ultimately miserable villains. Anything less doesn't do the subject justice imo.
It's like the sixth house imo. You shouldn't be able to join it because they are villains
I remember the Temple quest in Anthirin. I was really struck by the slave burial pit in the Hlaalu plantation.
on my redoran priest playthrough i talked to the foreman and immediately killed the dude lmao, really an awful person. then i realized the optimal route for danvas's quest needs him alive...
I did that too! I slaughtered pretty much everyone on the plantation.
Save the slaves ofc.
i ended up doing console shenanigans with that quest because i heard good things, and the last convo was indeed something. though i still kinda feel like ||the death was a bit on danvas's friend for just going with the hlaalu like that||
I think it could work but it should be an exercise in asking the player "Are you really sure you understand what you're doing? How about now?"
If I was writing it, I'd have a slave manor quest where the player is introduced to a friendly, lovable Khajiit slave who genuinely does their best to be a good servant and who is actively helpful to the player. Further down the line, the Khajiit makes a harmless mistake and is punished, and the player loses disposition with the house if they try to argue for mercy. Further on, the slave then tries to escape, and the player is sent to bring them back to face 'justice.'
Off-ramp: help the slave escape, burning down membership with House Dres to do it, and getting the chance to join another house (say Hlaalu or Redoran) to ensure said freed slave will be protected from reprisal.
If the player brings them back? Any reluctance to punish them earlier is met with a command to beat the slave down with bare fists before their real punishment.
Off-ramp: refuse, as above but ten times harder.
If the player goes along with that, the unconscious slave is taken away. A short while later, the player is rewarded for a light, nice, wholesome quest that shows the 'good' of House Dres. They're rewarded with a nice rug, and callously told of the horrors inflicted on the poor Khajiit to deter other runaways before they were skinned. For added points, the gifter has no idea who the Khajiit was and had no involvement in the prior quests, but the player knows.
Final off-ramp: these people are monsters, free the slaves and burn the plantation or lose your soul.
Like that level of personal stakes, in your face, you-cannot-say-you-weren't-warned.
Any story where even the most ardent roleplayer who is actually a good person doesn't want to enact Django Unchained by the end is pulling its punches in depicting House Dres.
anything sold to a merchant is deleted after some time
mod that prevents equipping robes while wearing armor 
Blight Storms Restored but with snow storms and frost damage 
a mod that allows you to play as Yagrum
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Restrict travel NPC destination options to only one (randomized among all of their available choices -re-roll every 24h and each time you travel). Unavailable destinations only become available with enough disposition.
-
Tourist prices : dramatically increases all travel NPC prices (taking a boat to Anvil from OE should cost thousands, not hundreds).
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Less OP teleportation service : MG guild guides also require you to provide one or more filled soul gems if you want to use their service.
A sort of “set bonus” for reading a whole series sounds fun
oooh. this is not dumb at all and totally possible
could make a perk pack that has book-reading requirements
Same Series!!
lol yeah

Make alchemy a different kind of magic. Perhaps a magic of transformation so you grow wings / gas bubble for levitation. Make alchemy fundamentally different from ordinary magic and thus more unique.
I got big plans for alchemy 🕵️♀️
hand them over
no I can't
Giga Chad for Morrowind
Always has been.
Dune would be the 6th House route
Vanilla you're playing as Feyd
could mixed enchant types be possible with mods? (if they arent already) e.g. constant effect + on cast, on cast + on strike etc
Kind of, the spellsword mod does something like that