#modded-drg-chat

1 messages Β· Page 41 of 1

fallen sluice
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I see online that MCR can do it, but I didnt see any options in MCR that were doing it

serene kite
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vons caves

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theres some other mods to change terrain gen, but most are required by all and cause desync if you dont have whatever respective mod. von's is the only one i know of thats host only and doesnt cause issues like that

fallen sluice
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what are the other ones?

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can you control cave gen through the vons custom room one?

serene kite
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it just changes the pool of rooms the game can pick from

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i believe he did have some mod that allows for more customization by the user, but its not on modio

fallen sluice
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I see

serene kite
fallen sluice
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oh I see

serene kite
#

theres also "Non-linear Escort" which makes the caves in escort missions not be in a completely straight line

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von has a couple other mods that affect the layout/generation of certain misison types, and theres also a mod called cavegen unlocker. thats the list of mods i can think of, but there could be more

fallen sluice
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Yeah I see cavegen unlocker, I installed it but cant seem to access it through the modhub

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Aaa I really want to find that mod that can make a room super huge, I didnt get an answer that time when I asked in game

serene kite
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i dont think cavegen unlocker has a modhub page to customize anything

fallen sluice
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:*(

odd kayak
#

hello πŸ‘‹ 🀠

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Before I forget, your problem was that the program wouldn't open.

serene kite
#

i have the files to remove most of the bones (excluding the rocks/pebbles that use the bone material--i tried removing those and they turned into 2d squares lmao). i could gather those files and make a pak file if u wanted

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i spent a day working on a "Clutter Be Gone" style mod but struggled with certain assets and never ended up returning to it

slim anchor
dusky flame
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I downloaded all the optimization mods that were available, but the FPS in the Ossuary Depths never increased and still drops to 13 or even lower.

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The lowest settings, but the resolution is 34%, and Bloom and highlights are turned on (they look better and don't take up as much FPS).

torn dove
#

is there a mod i can get that lets me skip the overclock forging animation?

dusty pelican
#

how to delete a deprecated mod? please help

sacred yacht
#

You aren't able to unsub from it on mod.io?

dusty pelican
sacred yacht
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The website

dusty pelican
sacred yacht
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Cuz unsubscribing on the website removes it ingame as well

dusty pelican
sacred yacht
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I can't check because I'm not at my pc rn, but I think there's a second place to see all the mods you're subscribed to

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Ah damn yeah the second screenshot is the one I was talking about

sacred yacht
dusty pelican
#

I have it filtered from name and te nane isnt listed

sacred yacht
#

You're using mint?

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(External modloader)

dusty pelican
sacred yacht
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Then add this to your launch options on steam

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-disablemodding

dusty pelican
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Ok

sacred yacht
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It won't actually disable mods, just manage your mods from mint rather than the ingame menu and itll work normally

sacred yacht
queen galleon
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is there mods that give you more guns?

stray ibex
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yinlung mk2 hmg

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never played it myself tho

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actually it's not been updated in 3 years

queen galleon
elder spoke
odd kayak
#

Here I leave my link to join the game with mods πŸ˜„ steam://joinlobby/548430/109775244825012700/76561198795672726

undone flicker
#

Say what mod do you think you get the most mileage out of

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I think it might be my Animation Cancel mod

humble geode
#

i like sprint by default hold to walk, weapon heat crosshair, and ammo percentage

waxen light
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Hold to bhop is a good one too

humble geode
#

i just use mwheel jump breather

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down for jump and up for interact so i can kick barrels all the way across space rig

waxen light
#

My spacebar is on its last legs so that mod is a godsend lol

twilit aurora
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Camera shake control. Literally can't play the game without it.

amber yarrow
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is there any mod that can fix some of the hand clipping with weapon frameworks?

stray ibex
#

anyone know if there's a mod for better latejoins / rejoins? Would such a mod even be possible?

jade musk
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Any mods to make the m1k easier on the ears

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I can't use it because of the sounds

elder spoke
steel solar
#

Refresh my memory, the main reason to play 6x2 over H5A is because people generally find it more enjoyable to deal with difficulty through swarm frequency and bug variety compared to just making every bug significantly stronger right?

jade musk
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@steel solar @normal meadow y'all should try combined presets you can swap between builds so easy and fast you never get bored

steel solar
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what's that

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I just use a mod for more build slots

jade musk
steel solar
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Explain what it is then?

jade musk
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Meow

jade musk
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So you don't have to search through an remember stuff

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Name one Exe roll AV ED etc

steel solar
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Does this replace More Loadout Slots?

jade musk
#

It's so fun just hopping in a mission and changing my builds and character

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The game gets stale if you use one thing all the time

steel solar
#

yeah I was actually doing a self-imposted challenge

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Where I clear Haz 5 60 total times, with 15 unique builds on each class

jade musk
jade musk
stray ibex
elder spoke
golden bay
#

unironcally, is there a voiceline mod that makes the dwarves be nice to molly

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shes the goat

hidden vessel
#

You may have to uninstall and reinstall sandbox if uou believe your version is outdated

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Are you using the default modding system for drg

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Or do you have mint

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I don't know how it works by default, but for mint you have to uninstall and reinstall to update mods

distant crane
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Mod itself is freshly installed, bur yes, I use mod.io

hidden vessel
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Oh hmm

distant crane
#

So, the mod being laggy is not very common?

elder spoke
#

I used sandbox on mod.io back in teh day and it worked fine for me

hidden vessel
#

Either way though don't talk about mods in normal general chat or else mods mute you

elder spoke
#

continues to work well on mint

elder spoke
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maybe it's some weird mod conflict

distant crane
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uh, yeah, disabled

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Should ve expected

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But thanks for the warning

distant crane
elder spoke
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that might be it

hidden vessel
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Are you spawning the enemies with sandbox utils?

elder spoke
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you don't need that with sandbox utils

distant crane
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I didnt go into sandbox again though, so I will uninstall the other mod and try again

willow fiber
#

I've checked the messages in here but I'm just wondering if I've missed anything, is there any way I can make the beard physics come back or is it just something I have to put up with when having mods installed

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It's a small thing but I really do like my beard physics but if it's a trade off I must make then so be it. I'm just wondering if there's anything I can do about it

warm sable
formal umbra
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How do i fix it??

cloud hedge
#

Any mod's for impresive space rig's improvment? New minigame's/thing's to do?

tame hemlock
charred cape
twilit aurora
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MCR adds a whole new section to the rig, but it's so different in every other way you'll only be playing with other MCR players. Not sure how large that pool is compared to stock worldgen

tulip brook
#

Hey all. Does anyone have a link to that one mod that adds more detailed health bars for the dreadnought twins? Specifically the one that shows the HP of their individual parts? I'm having a hard time trying to find it, I think because its name is in another language.

native drum
tender coral
hot blade
jade musk
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I don't mind using mint

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But

hot blade
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you don't use MINT?

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πŸ₯€

jade musk
hot blade
elder spoke
jade musk
hot blade
jade musk
hot blade
elder spoke
lament charm
# jade musk Oh why so

most of the aproved and some requiredbyall mods become host only req you can use far more mods unlike the 50 mod limit

hot blade
elder spoke
# jade musk Link

you can go on the mint github page and click forks and browse those

elder spoke
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don't wanna get in trouble potentially

jade musk
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Meow

jade musk
hot blade
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at least it did for me

lament charm
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i meant for stuff like custom or buyable missions and revert em discharge

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sandbox and spawn menu also works as client only tho

hot blade
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also MINT lets you use mods that should be verified but aren't for some reason (glares at "red minigun tracers")

lament charm
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most important at least for custom difficulty players, it becomes host only depending on the difficulty if its pubbable

hot blade
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yeah i don't have mods that are required by all or ones that change the game too much

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only thing that does change a mission is speedster for faster molly

lament charm
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i've been working on a dreadnaught's only difficulty with custom made Dreads it's hell

hot blade
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sounds like """""fun"""""

lament charm
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only playtested it solo so far it is fun. Difficulty heavily favors scout and dread kill builds no CC builds needed

jade musk
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If you have overstimulation issues like me and want to try the m1000 get this mod it changed everything

dreamy thicket
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reminder for myself to read what lobbies I am signing up to, accidentally joined a modded lobby with insane spawnrates and spawnpools with a trio of red-starred dwarves engimote
(we survived with my un-prepared self somehow)

dreamy thicket
# dense ether Sounds fucking awesome, ngl

It was, admittedly. The experience was incredibly wacky and even bunkering was adopted to help focus damage on one lane.

They also buffed the ammo pools to actually handle getting hit by a sudden bulk detonator (or three)

There also were the occasional Nemesis', variants of enemies both in and not in the current build, Sentinels without the Dreadnought...

Oh and also had to deal with a Korlok nest.

dense ether
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Man, i'll need to keep my eye out come to think of it

pastel ivy
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Hi, is mod.io working right now? Couldn't fetch data, the mods page just doesnt load. every mod is disabled. Logining via web browser didnt help either

elder spoke
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I was able to get on the website, and it shows my subscribed mods

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so looks like it works

pastel ivy
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website itself is working, but if im trying to open it from DRG- nothing happens at all

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sadge

elder spoke
pastel ivy
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already did that, doesnt work

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drg says that 0 mods are installed. i think it cant sync with mod.io for some reason

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ill try to reinstall it

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nah. still no working

elder spoke
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or are you launching in safe mode?

pastel ivy
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i think ill use mint if its still working, thanks for help

elder spoke
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it most likely will

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I use a fork of it and it treats me well

pastel ivy
fallen mango
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Once you play the game with the Gangstar paradise mod you can't play without it

steel solar
plush oracle
#

A while back I mentioned wanting the Neo-Tekya framework paintjob on other weapon frameworks in the #suggestions channel, and I was told to mod for it. I only just now got the Cosmetic Restriction Remover mod, which seems like the exact thing I was looking for, but while it has way more options than I even expected it to have, it doesn't seem to have seasonal framework paintjobs as an option? Is it a different mod they were pointing me to?

languid grotto
#

@silent wren there is a mod that lets you play with 5 or more players

silent wren
mortal wraith
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is there any third person mod?

lament charm
lament charm
mortal wraith
#

there is one

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theres a mod

languid grotto
lament charm
# mortal wraith there is one

the response i got on top of checking Mod.io and CD2 Discord.
"no, iirc its a pain to make because many weapons fire based on where the weapon is pointing not where your camera is
or something along those lines, among all the other camera related problems"

jade musk
#

@muted beacon make a mod with your best ideas id download it

muted beacon
#

I wish a mod existed that let you make basic stat change overclocks tbh.
Like let me put blowthrough on GK2 or up the direct damage of hurricane without having to have a PHD in troubleshooting why modding doesn't work.

mortal wraith
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first person isnt for me

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nah im just joking

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but u CAN get third person somehow

proper cloud
#

-# activate windows

lament charm
slender ledge
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hey, does anybody know what mod called where it does improve the camera when downed?

dusty holly
slender ledge
worn topaz
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if i get an 8player mod setup, will my friends all need to set them up via mod.io, or will it prompt them to download as they join?

rugged raven
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Good day - I've stopped supporting mods and I can't connect to mod.io in the Russian region. If it's not too much trouble, could someone help me with my problem? Thank you in advance.

elder spoke
rugged raven
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I encountered a problem where mods wouldn't download from mod.io.

elder spoke
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oh, ok

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if you use a vpn, then try doing what that person did

rugged raven
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I don't use a VPN, but even with it enabled the game won't connect to mod.io.

latent remnant
slender ledge
# rugged raven

i also had that problem several weeks ago, and the best option i could find was downloading a 3rd party software called "mint"
https://github.com/trumank/mint
it completely disables mod.io API (if i'm thinking right) but you will get an opportunity to run the mods offline

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also, if you haven't got oo2core_9_win64.dll and put it alongside with mint software, you will always get that type of error every time you try to install the mods

crisp vault
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i don't get it

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help

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D:

serene kite
#

if u google "createprocess() returned 11c7" u should be able to find some solutions. its not just a drg/mint thing, it can happen with other games. to quote the summary from google:

The "CreateProcess returned 11c7" error means your Windows operating system is blocking the game or application from launching. This is usually caused by Smart App Control, strict antivirus policies, or corrupted game files.

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theres also a typo in your -disablemodding

upbeat geode
#

do any of you guys have it happen where your armor paintjob keeps switching to a random one despite what you set it to, either when starting the game or getting into/finishing a mission?

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id have either skullcrusher or order of the deep as the paintjob on my gunner but the game keeps switching it to gsg guardian or supporter

shell inlet
#

check your skin color selection as that used to sometimes become an armor color and override

upbeat geode
#

thats what does it?
ill check in a bit though since i started a mission

upbeat geode
#

is there a way to fix it
i dont think ive changed from ruddy on my gunner for a long time

rare stratus
#

question, how exactly do 'sandbox save' files work in modding?

dusty holly
proven stirrup
#

So I woke up this morning and there's a discrepancy between this mod's: https://mod.io/g/drg/m/glyphid-exploder-sfx-john-cena-prank-call#description site categorization and the in game categorization.
The site says that it's auto-verified because it's cosmetic (which is how I've been playing with it thusfar). But now when I load it up in my info screen it says that it's a sandbox mod but doesn't make me duplicate the save when I start a lobby:

Am I missing something?

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Could this be a rare non-glyphid bug?

honest fractal
#

Hey guys, a newbie question. How do I uninstall the mods?

lofty root
#

Only MCR that I know of. Which blows because it’s actually too much content for me.

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I’m also having issues with the random mission generator mod where I roll missions in the Caustic Mire and Sponge Grotto biomes that don’t exist and it crashes the game. https://mod.io/g/drg/m/rmg#description

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This being bad because I like to close my eyes while smacking the dice to completely surprise me on what gets rolled.

green owl
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According to the mod creator its no longer possible to have all biomes be available at once because the amount of biomes available at any given time has a hard-coded maximum now ig. There is a mod called "Custom Mission Selector" which allows you to build your own mission with any combination of mission type, warnings, side objective, etc, but it hasn't been updated for S6 yet so no ossuary depths / heavy extraction / scrab nest / pitjaw colony https://mod.io/g/drg/m/custom-mission-selector

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Otherwise MCR lets you reroll the available missions, idk why there isnt a mod that lets you do that for the vanilla game

shell inlet
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Because the vanilla game fails abysmally to sync mission data when you do so, causing clients to effectively be unable to play.
I spent over 3 years trying to make systems to resolve this and only recently got it to work consistently by replacing official map gen code.

green owl
#

Ah, interesting

shell inlet
#

The other reasons why there isn't a standalone version for map rotation is because it breaks assignment mission sync so the host cannot choose client assignments and it also gets routinely disabled by the game as GSG added something to turn it off fairly regularly if someone joins the lobby. It also used to not be customizable in any way so it was always rotating on every map view or not at all.

potent vine
slim meteor
#

hi

jade musk
spice oyster
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Rocks and stones :)

proper cloud
#

time to play massive content revise for another few months

wet drum
#

Are we allowed to port stuff like models and enemies into drg? Or will that raise copyright issues?

lime forum
cursive pumice
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.

sly echo
#

has any mod come out for Rogue core?

rich meteor
#

give it time and there'll be actual mods

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g

twilit rose
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i downloaded the overheat crosshair mod the other day, and since then i've deleted the game and reinstalled, verified game files integrity, gone into the mods folder on my steam thing and deleted them, unsubscribed from mod.io and the beard/physics stuff is still bugging

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what is going on ???

sly echo
toxic solstice
#

My friend lobby invite button isn't working, and the servers aren't working. What should I do?

kind jolt
#

is there a mod that removes the keyboard ui prompts? In this case im using controller with mouse gyro and it flickers between keyboard ui and controller ui during play. I tried a steam deck button ui mod and it still changes depending on whats going on

signal wolf
#

I need some help to add CarriableComponent + CarriableInstantUsable to an existing actor at runtime. I'm trying to make Space Rig barrels pickable by destroying their InstantUsable (the Kick prompt) and adding the carriable components via AddComponentByClass in a manager blueprint. My code runs, confirmed with a sound cue, but the barrel still only shows Kick. Looking at BP_Gem and Enor Pearl, carriable objects have a SphereComponent with collision profile Useable that the interaction system traces against. The barrel already has a UseCapsule with the same profile but it was bound to the original InstantUsable at construction. Does CarriableInstantUsable need to be explicitly linked to that primitive, or does it find it automatically? And does AddComponentByClass even fully register with the interaction system on actors with a native C++ parent class like PhysicsBarrel?

shell inlet
#

You can also disable bUsable on the usable component so that the prompt doesn't show for kicking and take your input.

signal wolf
#

Thank you, that is very helpful info. New to UE blueprints and learning by doing

shell inlet
#

Destroying a component on an actor has to be done by the owning actor itself, using an actor to destroy a component on another actor is not supported by the engine to the best of my knowledge.
So say Barrel Cutie cannot destroy SM Barrel on Barrel 01 unless Barrel 01 has a function to destroy SM Barrel that Barrel Cutie can call.

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Not sure if the nomenclature is correct, been a while since I did anything with barrels but I know cutie exists and is the green one above the drop pod. πŸ˜…

signal wolf
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Yeah thats the one, BP_Phys_Barrel01 is the others in space rig

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Thank you for the help, gonna redo my nodes a bit now πŸ‘

shell inlet
#

The game might crash upon pickup if you do not disable pawn collision on the barrel capsule collider before it gets picked up since it would be inside the player with the default carriable offset of 000.

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Carriable components cause picked up actors to rotate to some specific rotation that cannot be modified afaik and they always revert to a 3d scale of 1 once dropped, so you have to change capsule half heights or box extents and their related model to match your desires at 1x scale instead of just making it smaller.
There is a workaround by binding to the On Dropped or On Picked Up events though so you can modify scale and rotation as needed.

signal wolf
#

I thought about that, found some scale and rotation info but haven't gotten around to it yet. First thing is to be able to pick up the barrel even if it's blocking the view, then adjusting the viewport

shell inlet
#

Unfortunately the carriable offset specified in the carriable component does affect the 3rd person visual too unless you manually handle changing of models depending on carried state for other players. So it may look great in first person but others will see it floating far ahead of you.

signal wolf
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Hmm okay will have to look into that too. I wanted to do some trolling in the space rig to my friends with it so having it float far ahead or away isnt good. But still first part is actually picking it up, gotta focus on that

shell inlet
#

For sure, just wanted to let you know before I rest. Feel free to drop questions here, the modding server, or maybe message me directly and I will try to help out where I can in terms of knowledge at a later point.

signal wolf
#

Much appreciated! Gonna look into the beer mugs and BP_Spacerig_Spaceball as they're in the Space Rig and not for InitCave like the heavy objects to see if I can find some more info there as well to compare. But your tips were very helpful, thanks again

shell inlet
#

The Space Rig uses a different physics handling system for actors found within it iirc. So it disables physics even on things like the spaceball goal when taken past some arbitrary box extent around the Space Rig hub area.

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While other fake physics actors like barrels seem to work more reliably. Not really sure why the carriable objects have issues. The space rig beers crash the game in a cave due to applying the game instance beer effect iirc.

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Or wait, no . . they crash when thrown from what I remember.

signal wolf
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Is it a InitCave/InitSpacerig thing?

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anyway gonna get back to it, again thanks for all the help and explanations

muted fox
#

A place for users to discuss modded games of Deep Rock Galactic.

celest jetty
#

first

muted fox
#

not really

celest jetty
#

did you call it mod discussion cos it was only discord mods allowed to post

muted fox
#

read the first post for an explanation of the name

wicked spoke
#

barrel armor

ruby vault
#

I heard the update is now out on experimental? How can I play on the experimental branch?

dusty lantern
#

Just going to point out, if anyone has any mod-specific questions, it'd be best to discuss that with the author on the actual modding server.

misty creek
#

Throwing shade at the official server smh /s

mortal otter
#

oh hey i'm unmuted here

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what a surprise

muted fox
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cool, thanks for letting me know it needs fixing

mortal otter
#

noooooo

pale crescent
#

Finally can cruse the server with modpics

muted fox
#

ooh, right, I forgot that one. one sec. thanks for the reminder

glossy hatch
#

Regarding the first pinned messages, should there be a link to the modding discord pinned here too?

muted fox
unreal quail
muted fox
glossy hatch
#

Alrighto

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Rip tater, y’a got even more work now

muted fox
#

eh, not by much

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mostly it's just going to be getting people used to using these new channels

glossy hatch
#

4 more channels to babysit

muted fox
#

oh it's more than 4

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I made most of these channels months ago, just haven't finished what I was intending to do. Procrastinating

scarlet obsidian
#

M O D D I N G

muted fox
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ye

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experimental is up

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on the io site?

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?

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it just has to still follow general server rules

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you know, minus the no mod bit

pale crescent
#

bakini armor

glossy hatch
#

This got me excited

hearty seal
glossy hatch
#

For the most detailed mod support I’ve seen so far in any game

pale crescent
#

Well, factorio exists

glossy hatch
#

Not anymore

pale crescent
#

But DRG has a progression system so yea, far from the most trivial support needed πŸ™‚

harsh pewter
#

Just give me some cool sound mods and I am happy soul.

muted fox
#

but with how many chins, and will the chins have jiggle bones?

glossy hatch
#

5 chins, minimum

misty creek
#

But how can you be playable, Mr. Anderson, when you have no model?

glossy hatch
#

You make it, obv

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And make him as whiny as possible

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And now that we have mod support, time to wait for epilepsy visual support πŸ˜”

devout trout
#

"epilepsy visual support" hm?

muted fox
#

people with epilepsy have problems with all the flashing lights in the game

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a few of our more regular members had to stop playing because of them

glossy hatch
#

Yeah :<

muted fox
#

more accessibility options would be a very good thing for this game, between that and color blind modes

small horizon
#

i thought we had a photosensitive mode? does it still not do enough?

glossy hatch
#

It doesn’t fully work

small horizon
#

that sucks

glossy hatch
#

It does say it’s still in WIP

dusty holly
glossy hatch
#

Yeah

dusty holly
#

also yay, new channels. Good luck mods rocknstone

muted fox
#

newish

small horizon
#

resizable text beyond chat would be awesome

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also, to speak about mods, the dysacell battery mod is perfect lmao

dusty holly
#

I'll need to take a look at all the mods now

small horizon
#

there's a lot of good 'uns

harsh pewter
#

If anyone needs colour blind options for DRG, Win 10 has them that works in the game.

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I tried it and it's rather nice.

dusty holly
#

my first choice is probably going to be painting molly and I don't know for anything else drillchamp

small horizon
#

painting molly is a bit buggy but when it works it's awesome

pastel nest
dusty lantern
dusty holly
glossy hatch
#

Imagine a world where bugs aren’t buggy engi

harsh pewter
pastel nest
harsh pewter
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This works ingame.

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Is what I meant.

pastel nest
#

I meant what does it change ingame? πŸ˜„

glossy hatch
#

The colors nice

devout trout
#

πŸ˜†

harsh pewter
#

Play DRG in grayscale.

small horizon
harsh pewter
#

Challenge.

small horizon
#

im excited for them all to pour into mod.io for everyone to use officially

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now I need to stop procrastinating and actually make my mod ideas

pastel nest
#

Just had a quick look, I'm amazed how comfortable it all is. Seems very nice. Idiot friendly. Perfect for me.

small horizon
#

it's very smooth

harsh pewter
glossy hatch
#

but clearly, the gnome chompski is the best mod so far

small horizon
#

I have discovered that you can make molly consist of maggot flesh

#

so she undulates and looks fleshy

glossy hatch
#

huh

small horizon
#

it's disgusting

dusty lantern
dusty holly
#

eeeew

glossy hatch
#

Oh that’s the radiation effect?

dusty holly
#

flamethrower πŸ”₯

muted fox
#

I like it

#

lookit dat wiggle

glossy hatch
#

If you slap it would the wave come back?

proper quarry
#

200 mods and not a single one removes the pickaxe slowdown effect, you bastards actually gonna force me to learn how to do this modding stuff, aren't you?

glossy hatch
#

Do it

unreal quail
#

Pickaxe slowdown on attack is a balancing concern; it was added to make sure melee-centric builds don't get out of hand. There was a Slayer mod back in U32 where slowdown was removed but you only had your pickaxe.

proper quarry
#

I just want to try it and see how it was back in the old days, cuz I didn't get to experience that

muted fox
#

no slowdown was fun, but completely broken

#

the game is all about ammo management, and that made it a joke

small horizon
#

just kite and mine bug faces

#

profit

muted fox
#

yep, that's what it became pretty much

glossy hatch
#

Which is lame

stable swan
#

Oh that reminds me

#

There was that mod that the dev's showed off once where it displayed a bar on your gui when reloading

#

to help you reload cancel

unreal quail
#

Samamstar has cancelled it for now because he's rewriting it (or something along the likes of that).

stable swan
#

mm

#

Also, unless i'm mistaken, it looks like we're still missing most of the more vanilla difficulty increasing mods (haz 6 extrapolated from EDD, haz 5 regardless of player count)

dusty lantern
#

Yeah, the author has been away for a while

dusty holly
#

I'm a bit surprised that a mod changing grenade count to 8 for all is flagged as "Approved" dderp

glossy hatch
#

Hrm, that oughta be fixed soon

dusty holly
#

same for the upgraded doretta

dusty lantern
#

approved for progression, not approved for vanilla lobbies

#

lobbies running those mods will be marked

dusty holly
#

fair enough, there was no guidelines on that

glossy hatch
#

I mean, that’s pretty close to the sandbox level

unreal quail
#

Examples of mods that would fall into Sandbox are mods that change rewards or mission payout, and mods that unlock in-game items.
8 grenades isn't exactly Sandbox by definition, neither is Upgraded Doretta.

dusty lantern
#

SANDBOX
Examples of Sandbox mods would be any mod that changes rewards or mission payout and mods that directly unlock in-game items.

Sandbox will be the default category for any Mod uploaded to Mod.io. You are free to use any Sandbox Mods with a Modded Save Game. You cannot use your Regular Save Game with your main progression when playing with these mods. When you have Sandbox mods enabled you can only join other servers with Sandbox mods.

APPROVED (As in: Approved for Progression)
Examples of Approved Mods would be more challenging or alternative game modes, changes to weapon stats, and mods that moderately alter gameplay elements while still retaining progression in line with the regular game.

You can use Approved mods along with your Regular Save Game, meaning you can still earn XP and Resources for your regular progression while using them. If you join a game that does not have the same Approved Mods installed as you, those Mods will be disabled. Likewise, other players will automatically download the mods active in your game when joining.

VERIFIED (As in: Verified for Base Game)
Examples of Verified mods would be QoL mods that do not impact gameplay, audio or visual mods that improve accessibility, cosmetics and SFX mods that you'll only experience yourself locally, and localized versions of in-game graphics.

You can use Verified mods along with your Regular Save Game. These mods will stay active even though you join a host who does not have those mods installed. Other players will not have to download those mods to join you. In effect, Verified mods are only active for you and do not alter the gameplay of any other players.

#

it's in the patch notes

proper quarry
#

nah, powerups are still way in the approved area, not sandbox at all, based on the description

glossy hatch
glossy hatch
#

<3

stable swan
#

I wonder if any significant portion of the playerbase will take it upon themselves to enable all the slightly beneficial approved mods they can find

unreal quail
#

I wonder if this is going to be a ghost town in a few weeks ;)

glossy hatch
#

That's sounds like a thing you will be doing

stable swan
#

not necessarily motivated by wanting the game to be easier, but because you can

glossy hatch
#

Or can you

stable swan
#

I just wonder

#

I really have no idea

muted fox
#

depends on if people feel like talking about mods here or not

glossy hatch
#

Who knows and who cares

stable swan
#

Well, it matters right

muted fox
#

considering how many people would bring up mod stuff while it wasn't allowed, I think it's at least a good idea to have these channels to give them an outlet within the server now that the devs have opened up the experimental branch for mod support

#

although knowing people's usual inability when it comes to finding the appropriate channel, some are probably gonna continue to use the main channels instead of finding these ones -_-''

#

we'll see with time though

glossy hatch
#

Good luck mods, we love y'all

#

It's definitely gonna have a few moment where Mod and Moderator will be confused

chrome quail
#

πŸ‘‰πŸ‘ˆ
But drg is already perfect what mod could I possibly want

small horizon
#

squeaky hammer

devout trout
#

Does anyone know how this mod is supposed to work? I downloaded it but I can't find any settings for it πŸ˜”

RGB all the things! This mod adds options for cycling light colour and/or brightness. Light cycling can be randomised or synchronised across all lights.

small horizon
#

check to see if you're missing any dependencies

#

my molly painter wasn't working until i got some other framework mods

dusty lantern
#

check the mod page for dependencies listed

devout trout
#

Those don't download automatically?

dusty lantern
#

currently there's a bug where the game won't auto-download deps

devout trout
#

Ah.. That explains a lot lol.

#

Give me a second πŸ™‚

#

Now it works yup! πŸ˜„

dusty holly
#

nice

cobalt dune
#

this is new

dusty holly
cobalt dune
#

me like

toxic sapphire
#

Mods

small horizon
dusty lantern
#

what was the issue?

small horizon
#

I was a doofus and had both the legacy drglib/bp stuff and the current bpmm enabled at the same time, causing duplication and overlapping of a lot of elements

dusty lantern
#

ahhh right

small horizon
#

nothing you need to worry about, esp when dependencies become auto-dl'd

#

thanks for the amazing mod(s) btw!

dusty lantern
#

cool, good to know, just in case someone else runs into the same problem

#

no problem!

misty creek
exotic token
#

Lmfao Duracell battery packs for the cargo crate is a good mod

small horizon
#

it's so good

#

they even go in like those batteries do IRL

exotic token
#

Kekw detonator

small horizon
#

im a big fan of boolo blast

smoky pine
#

dang, the Pogs O' Gold mod changes the picture to the new and much less iconicv PogChamp

#

brilliant concept though

pale crescent
#

There was the old pog version before

#

No idea why that was used

light zodiac
#

Fabulous bugs is my new favorite mod ever

exotic token
#

Can I filter the hats and beards

#

I want them all to have pumpkin heads for the full Halloween experience

dusty lantern
#

sadly no, it was planned, but time didn't permit

exotic token
#

Alright

#

I’ll be waiting on that for the Halloween extravaganza

buoyant orchid
#

Why is there a red legendary border replacement mod

#

Its already red??

small horizon
#

redder

buoyant orchid
pastel nest
exotic token
#

I want a mod that turns the neurotoxin grenade into a gurken shuck

#

and I say gurken shuck every time I throw it

heady sleet
proper quarry
shell inlet
#

There are a lot of mods that were made but are not on modio, lol.

heady sleet
#

Yea its going to take some time transitioning hundreds of mods over.

ebon juniper
#

We got a modding channel! Wahooo!

exotic token
#

yeaa, modding!!!!!

weak maple
#

Yeah i got a few more mods im too lazy to upload

#

Actually its more like im too lazy to make a thumbnail for it

dusty lantern
#

could just use a placeholder in the meantime, I used the server logo for most of my mods lol

graceful sluice
#

dude the people commenting on the steam 34.5 announcement give me a headache, why can a normal person not understand something so simpel, its like they did not even read the post

warm pulsar
#

You get used to it. It isn't exclusive to steam nor that announcement in particular.

small horizon
#

Steam comments are concentrated doses of idiocy, avert thine eyes always

north phoenix
#

I enjoy scrolling through Steam comments for the hottest of takes.

unreal quail
#

Any particularly spicy takes we might want to see in that thread?

shell inlet
#

I think that we had our fair share of opinions before it even went public here, lol.

#

Considering how our server exploded like 5 times due to the policies changing every 2 days.

copper ember
#

Guess it's time for me to learn umoddel and work on that nexus remodeling

jolly trout
#

Any news on a Xenomorph mod?

small horizon
#

be the change you want to see in the world

obtuse light
copper ember
#

So that basically instead of "cloning swarmers" the nexus is actually a parasite nest made from a husk of an infested glyphid

#

adding to the gruesome level of the game

shell inlet
#

I already have stuff in the works for brood nexus variety, similar to my mutated bulks.

blazing steppe
#

just a quick question: does modding disable achievements?

shell inlet
#

No

blazing steppe
#

bruh ok

copper ember
shell inlet
#

It is, but takes time to setup for compatibility.

obtuse light
#

I assume it will end up in verified from the sound of it

small horizon
#

@hexed matrix if you mean right now, it won't affect you at all, since official modding cannot be done on the microsoft store version of the game

#

so any pc people you play with from xbox cannot have the mods

shell inlet
#

Official, yes, but you can mod that version.

hexed matrix
#

Ooohhhh okay.

mental flume
#

Anybody modding sound?

small horizon
#

yeah, like i said, the official modding update is for steam only

#

so it wont cross with xbox

heady sleet
hexed matrix
#

I want to switch to PC so bad, but no idea what I’m doing XD

shell inlet
#

I believe that they plan on getting it to console since modio supports it.

small horizon
halcyon thorn
heady sleet
#

Mod support will likely hit consoles soon after, modio is a cross-platform solution.

mellow isle
#

Is there a mod that will let me poop in game

misty creek
#

Gotta say, so far the general direction of "this is X but super strong" mods makes me roll my eyes.

opaque hawk
#

Yeah

unreal quail
#

There's a reason why Unbalanced was the most visited (and downloaded from) category on DRG Github.

mental flume
#

How da heck, do I start modding vidia games, what you guys use to mod?

heady sleet
#

Mods do not need to be defined by balance or not.

mellow isle
#

Is there a mod that will make the DRG speaker guy shut the fuck up

crystal bane
mellow isle
heady sleet
mental flume
#

Okay, based. Where is the place people are putting their mods. Website-

misty creek
# heady sleet Wdym?

It sounds like spoiling your own fun to me. Being crazy powerful gets old quickly, and the base game feels weak by comparison.

mellow isle
#

We need a mod that allows the dwarves to spout "Yo momma" jokes as random phrases.

#

"Yo momma so fat, I shot her thinking she was a loot bug!"

shell inlet
#

We have a mod that adds like 170 voicelines to V.

jovial axle
#

The beards for bugs is the best thing

#

That is all

heady sleet
glacial locust
#

among us mod released yet?

grave tinsel
lime sandal
#

So do we have to manually DL the mods and add them?

misty creek
#

I'll stick to very minor QoL mods, that's what I want

shell inlet
#

No, but we have Barrel Royale.

jovial tiger
lime sandal
shell inlet
#

We have that.

warm pulsar
grave tinsel
#

Fab Molly's most important effect doesn't matter to anyone but the client, but the space rig station for customizing Molly must be taken into account.

late elm
grave tinsel
#

Well, "Approved" is still... you guys.

lime sandal
#

Where are the instructions on how to add the mods?

dusty lantern
grave tinsel
#

I use Fab Molly. I know the color changes only apply to clients.

#

I'm just talking about the station.

dusty lantern
small horizon
#

it's labelled modding

lime sandal
#

OH, I guess I Miss-understood that

grave tinsel
#

I don't see why "approved" is an issue anyway. You can still earn progression with it.

unreal quail
heady sleet
lime sandal
#

gotcha, I miss understood that. I thought that might be for mods you already aded

#

I'll check it out

#

thanks

dusty lantern
earnest apex
#

how to install these mods

heady sleet
heady sleet
dusty lantern
grave tinsel
dusty lantern
#

So you're forced to host just to use a cosmetic mod

unreal quail
#

It worked just fine as a client if the host didn't have it before, why do we have to go through loops now...

heady sleet
shell inlet
#

Nothing from Fab Molly shows up for anyone but the mod user, not the cabinet or garage or whatever.

earnest apex
#

is 34.5 already out?

grave tinsel
small horizon
earnest apex
#

understandable

lavish galleon
#

Sooo.. question.

dusty lantern
earnest apex
#

to install mods I need to use the experimental version?

grave tinsel
dusty lantern
#

yeah

warm pulsar
untold yarrow
#

the fact that i saw a mod that replaces 2 statues with statues of rick may made me want to smile ngl.

shell inlet
#

It'd be easy to make it replicate but that is just unnecessary.

lavish galleon
#
  1. Is Nexus mods a good source for mods here, or is there a better location, and
  2. are there any, what most would consider ** or very strongly recommended?
small horizon
lavish galleon
#

(required), dono why it deleted that.

dusty lantern
shell inlet
#

I'm pretty certain that Nexus Mods is unusable now if you want to play on anything other than sandbox.

lavish galleon
#

understood

shell inlet
#

I should probably go edit my mods on there . .

lavish galleon
#

since mods are supported, does that mean you can still progress with them?

small horizon
#

there's a modding menu inside the game for easy install, so just get on the experimental version and you can do it from there

#

read the patch notes that loan ranger linked you

shell inlet
warm pulsar
lavish galleon
#

k

small horizon
#

or in the pinned messages here

unreal quail
#

Verified/Approved: have progression.
Sandbox: no but feel free to yolo with every mod there.

warm pulsar
#

ooohh pinned messages

heady sleet
#

I suggest reading the steam announcement, it explains the categories well.

shell inlet
#

Time to go work on Support Pods since my other stuff is gone.

unreal quail
#

Also, why are "buy 1 beer ingredient for 10k credits" mods in Sandbox? It's not like they allow you to cheat your way through unlocking beer licenses.

lime sandal
#

because it changes the loop of getting a certain item to get the beer

#

it makes sense

small horizon
#

it would destabilize the beer economy

heady sleet
scarlet hare
#

beer ingredients probably should be added to the resource trading

heady sleet
#

Think about how much effort it takes to earn 10k gold....

unreal quail
#

2 quick Haz 5 missions, give or take.

heady sleet
#

Its likely an error with the approver, ill tag it in drg modding.

grave tinsel
lavish galleon
#

Niiice.. cant wait to dig into the mods. Though i dont see a way to filter out the sandbox ones.

dusty lantern
#

you can filter by category

lavish galleon
#

aand it was me missing it! thanks πŸ™‚

unreal quail
#

Yeah, Mod.io could use a better UI. That filter option is hidden by default, you have to click on Approval Category to expand it and see the options.

pulsar blade
#

Dont forget to write feedback to the mod.io crew

mental igloo
#

is this all bout mods then?

solid bronze
#

Finally I can openly talk about mods rather than hint at them

mental igloo
#

well i'm out then, enjoy the mods, but this will never bring "me" joy, adios

small horizon
#

buh bye!

vivid furnace
#

yoo

#

mod chat

#

finally

candid coyote
#

Starship Troopers mod hype!

vivid furnace
#

im too lazy to read the announcement

small horizon
#

there's a modding menu in the esc menu

#

at the top

vivid furnace
#

oh ty

solid bronze
mental igloo
#

?

river zephyr
shadow fern
#

is there a mod for more pickaxe parts?

river zephyr
shadow fern
#

i hope so

lime sandal
#

@river zephyr that's fine by me lol

#

also the starship trooper mod is amazing

#

I love it

#

makes haz5 playable

toxic sapphire
#

Well haz 5 is already playable... but yes, starship troopers is a good one

lime sandal
#

ok yea it's playable, but I mean fun

#

without it, haz5 is kinda annoying

solid bronze
#

I think it makes the bugs too soft I prefer just increasing spawns

lime sandal
#

it just makes it so haz4 resistances show up in haz5 + increase spawncap

#

that way haz5 doesnt feel so bullet spongy

solid bronze
#

Haz5 health feels just right to me

small horizon
#

same

lime sandal
#

to each their own

solid bronze
#

Its the balance measuring stick all builds must meet

toxic sapphire
#

Yeah to each their own. Haz 5 is fine to me

dusty lantern
#

at least we have those options now

toxic sapphire
#

Yes

lime sandal
#

I think my issue is that haz5 seems like the bugs have too much health for how much dmg they do

solid bronze
#

I will hop into starship troopers servers when no other ones have spots or are up over going to vanilla haz5

solid bronze
toxic sapphire
#

Yeah haz 5 is just a learning curve thing. You'll get there

lime sandal
obtuse rock
#

To anyone who's dug into the modding API, are there tools available to make a perk system rework?

dusty lantern
#

there is no modding api

#

this update only adds mod.io integration

vivid furnace
grave tinsel
#

I think Haz5 values are fine with vanilla spawns, but Starship Troopers just leans in the direction of making the spawns way crazier for that Haz level, so I think keeping the Haz5 values in addition to all those changes to the spawns would be far too much. While still winnable, it would need higher rewards to feel appropriate at that point.

solid bronze
lime sandal
#

Your good @solid bronze I'm not stressed πŸ™‚ Just letting you know rocknstone

vivid furnace
#

only thing hard about hazard 5 is slashers

obtuse rock
#

there should be a pinned link to the modding discord in this channel if the invite is open

dusty lantern
#

trijaws can be a pain in the ass as well

grave tinsel
vivid furnace
#

that and maybe some mutant yellow birds

#

ill just send you the invite wimples

solid bronze
#

The priority targets

neon cairn
#

time to start using debuffs

idle mulch
#

could it be possible to have the gun models be like the ones in classic doom? where they are centered on the screen?

grave tinsel
warm pulsar
neon cairn
#

macteras can be stunned/scared/frozen

solid bronze
vivid furnace
#

its all fun and games until your at base revival health and a slasher stuns you

neon cairn
#

slashers have lots of vulnerabilities

warm pulsar
#

like bullets

#

to their face

solid bronze
#

I always go damage on the power attack on everyone for the surprise slasher

vivid furnace
#

what about when theres multiple

idle mulch
vivid furnace
#

finally

neon cairn
unreal quail
lime sandal
#

bearded bugs is probably my favorite thing

vivid furnace
#

what if they sneak up on you

#

what if they are coming from all directions

neon cairn
#

I mean... it's very unlikely if you have headphones

vivid furnace
#

what if every bug was a slasher

solid bronze
vivid furnace
#

do slashers even make a distinctive noise

solid bronze
#

If they dont that wouldnt be a bad idea

neon cairn
#

I can hear even exploders make noises

vivid furnace
#

well obviously exploders do

neon cairn
#

and definitely slashers step much louder than those exploders

vivid furnace
#

i dont recall slasher having a noise that catches your attention

dusty lantern
vivid furnace
#

i have never heard that or tested that

solid bronze
#

I hear the other bugs but i dont notice if slashers have a particular scream or scuttle cause there is always so many grunts

vivid furnace
#

yeah

lime sandal
young sonnet
#

Anyone know how to fix this? me and my friend installed mods but i get this when i try to join him

vivid furnace
#

i doubt your gonna hear a slasher when your fighting a haz 5 wave

dry stratus
#

Getting a little off track, no? This has nothing to do with mods

neon cairn
#

one slasher attack won't even remove your shield

#

what are you scared of lol

vivid furnace
#

we were talking about being at base revival health

#

they are scary on haz 5

#

and them stunning you

#

read the convo first before you join it

dusty lantern
warm pulsar
vivid furnace
#

mods in the pak folder just dont work

small horizon
neon cairn
#

on haz5 the worst enemy on low hp I'm scared of is Radioactive Praetorian which AoE is just... disgusting

vivid furnace
#

just says deprecated

neon cairn
#

compared to that slasher is nothing

vivid furnace
#

yeah that is crazy but thats only one biome

dusty lantern
vivid furnace
#

i do not remember the last time i went to radioactive

#

i dont even remember the biome name

neon cairn
#

On haz6 I also fear macteras sniping me in the air smh

#

when I try to jump between enemies

vivid furnace
#

slasher stun + trijaw is fun

solid bronze
#

Is modio up and running already?

vivid furnace
#

ye

dry stratus
#

@neon cairn@vivid furnace If your discussion about Slashers is going to continue, please take it to #drg-chat or DMs.

neon cairn
#

you can stun tri-jaw and slasher as well

solid bronze
#

Does it just put the .pak files in there for you?

neon cairn
#

Doctor, I just mentioned haz6 lol

dry stratus
#

On the context of Slashers

vivid furnace
#

thank you whoever you are

dusty lantern
vivid furnace
#

its all automatic

#

u click like 4 buttons

#

easy

solid bronze
dusty lantern
#

C:\Users\Public\mod.io\2475\mods is the default location iirc

dusty lantern
solid bronze
#

Okay ty for the answer, I just wanted to be lazy for my weapon skin mods but I will do the small work

small horizon
#

@solid bronze you're obligated to make your namesake a mod if you haven't already

solid bronze
#

It should be base game if RJ250 is going to take the ammo OCs lunch money like that

dusty lantern
#

there was a mod that gave the pgl a clip size of 4 or something, not sure if it's up on mod.io yet

warm agate
small horizon
unreal quail
dusty lantern
warm agate
solid bronze
unreal quail
#

You don't need to learn coding in order to make small changes like clipsize/ammo etc.

solid bronze
#

Just gotta find the right variable

#

And if the code has enough comments and stuff it may not be too hard I assume

unreal quail
#

It's not coded in. It's literally a single variable within the WPN file. Finding it isn't difficult either if you have tools.

dusty lantern
#

It's essentially bin editing

solid bronze
#

Oh its just right there

chilly epoch
#

hey

#

so

#

i dont think my game have the mods folder

#

should i just create one on FSD

warm agate
#

you don't

dusty lantern
#

you only need to sub to mods on mod.io, the game handles everything else for you (hopefully)

chilly epoch
#

oh

#

ok

#

ty

idle mulch
#

i am going to replace every gunshot sound with the bang bang bang from the kitchen gun skit and you cant stop me

solid bronze
#

Why stop there

#

Every noise

idle mulch
#

excellent idea

vocal jacinth
#

Mmm, yes, modding.
Now we wait for the female dwarfs mod

lavish galleon
vocal jacinth
#

Swimsuit mod's definitely a good pick while we wait

lavish galleon
#

im excited for maps and gamemode mods

lusty ermine
#

animugirl replacers for the bugs

soft rover
#

you know full well someone is going to make that

vocal jacinth
#

Lootbugs with anime girl wigs.
And big eyelashes.

lavish galleon
#

oh gawd

idle mulch
#

bang steve to restore health nice

vocal jacinth
#

Wait
This means we can have a lootbug pet back on the ship!

true edge
#

Mods look cool can't wait to play

lavish galleon
#

Not seeing the Twitch integration mod. Wonder if that will appear lol.

warm pulsar
#

if a mod isn't listed on mod.io it likely just hasn't been uploaded yet

lavish galleon
#

i figured as much. Saw that mod in action a few times.. thats.. a good way to encourage subs and such.

#

by making it waay harder on yourself

shell inlet
#

I made a mod to pet everything a while back.

lime sandal
#

i need it

idle mulch
#

if there is a mod that can make the gun models position like this permanently i will play this game until the end of time#

weak maple
idle mulch
lilac void
#

Someone needs to make a mod that adds a radioactive bulk detonator into the game, like the crass detonator but it spawns volatile uranium instead. Or just make it turn half of the cave into a crater

warm bone
#

"Likewise, other players will automatically download the mods active in your game when joining."

#

I'm so happy this is a thing

#

No more bugs that come with haz 6+

#

Players couldn't repair dotty in my games but it was changed when people had the mod clientside

#

This should fix it

warm pulsar
#

Why I think dependencies should be integrated directly with the mod, but I digress

dusty lantern
#

I mean, yeah, but we'd have to solve version conflicts. It's just easier for mod devs to keep stuff separate.

#

Β―_(ツ)_/Β―

misty creek
#

Man, I've got a million dollar idea

glossy hatch
#

sell it

misty creek
#

Make a channel for requesting mods.
You funnel all the discussion from here that's actually just "there should be a mod that X" into its own fenced off area, and
and
You make #suggestions-regulars obsolete because all the people requesting features from the devs will get told in #suggestion-discussion "that sounds like a mod, go ask there". And without #suggestions-regulars , #suggestion-discussion will lose its purpose too.
Create one channel, delete two.

lime sandal
#

I cannot express how happy I am with these mods and the modding support

misty creek
#

I'm being sarcastic and facetious, if the text doesn't carry

small horizon
#

you jest, but we'll probably end up needing a #mod-suggestion channel

#

for containment alone

shell inlet
#

We have a mod suggestion channel in the modding server, so whenever they allow us to link it . .

glossy hatch
#

definitely containment

warm bone
#

ive been in there for a bit

#

at least

shell inlet
#

Somehow the biggest unofficial-ish DRG server, lol.

warm bone
#

yeeeeeeeeeeeah

glossy hatch
#

cuz memes

weary flax
#

Is someone going to mod the poo gun to shoot brown?

#

*goo

halcyon thorn
#

Mod Idea: loot bug has a % chance of being a nuke when you shoot it

kindred valve
#

Mod that allows us to pet bosco and molly

hoary phoenix
#

Hi, quick question: Is there anything like an API/global overview of functions etc? (Something like this, it's the API for the Source engine https://sourcemod.dev/#/ )

dusty lantern
#

There's the UE docs, I guess

#

The game itself doesn't have a modding api

hoary phoenix
#

Hmm alright, might be something worthwhile to look into setting up

idle mulch
#

Scout.Weapon.M1K.setDamage(69,420);

hoary phoenix
idle mulch
#

if im not mistaken i think the mod support update just brings modio integration to the game for automation of mod installation

hoary phoenix
#

Ah fair, so just player side stuff for now

idle mulch
#

dont think a modding api other than the game's code exists

warm pulsar
#

Here's my recommendation after observing many different modding projects over the years. Start small with something manageable then work your way up over time. Don't immediately jump to the large project, you'll never finish it.

hoary phoenix
barren snow
#

so i cant join someone its saying that i have mods i need to delete but i dont have them and im losing my sanity

dusty lantern
#

marked lobbies, mod browsing, etc.

dusty lantern
barren snow
#

let me seeeee :c

#

i have them off rn

dusty lantern
#

have you tried switching save? if/when you're using a sandboxed mod, the game requires you to make a new save file

barren snow
#

how do i do that

#

is it that he has a mod that i need to have to join?

dusty lantern
#

options -> save menu

#

you should see a main save

barren snow
#

thx id kiss you if i could

#

saved me 5h of crying

onyx pumice
#

how do I install mods?

dusty lantern
#

esc menu -> modding -> install mods button

onyx pumice
#

where do I go from there though

dusty lantern
#

it should load up the steam overlay, which should bring you to the mod.io site

glossy hatch
#

when you accept the modalities, it should open mod.io ^

dusty lantern
#

from there you can sub to mods, and they should get downloaded automatically

glossy hatch
#

then you click on the mod you want, and subscribe

onyx pumice
#

I've tried subbing to them

glossy hatch
#

and then you go back in your modding tab and apply the changes

#

it will reload your spacerig and your mods should be active

#

(U34.5 ISNT LIVE YET BTW)

#

are you in the experimental branch?

onyx pumice
#

yeah

glossy hatch
#

alright

#

have you applied the changes

onyx pumice
#

I can't, they don't install

#

after I sub

#

on the bottom of the screen it says I need to connect steam, I'm assuming that's the problem but when I click on it it doesn't bring me anywhere

glossy hatch
#

its your steam account on the top right?

#

Nerodero

onyx pumice
#

yeah

glossy hatch
#

have you tried turning it off and on again

onyx pumice
#

one sec I think I can fix this myself

viscid burrow
#

Dam the mod ui looks good πŸ‘

onyx pumice
#

alright yeah I got it thanks

idle mulch
#

doom soundtrack haz 5 lesgo

unreal quail
#

Would you like to get copyright sued? Because that's how you get copyright sued. Besides, we've had this discussion on the modding server before the whole thing started, and Demellion's Doom music pak was in the gray area the entire time - I'm not sure mod.io will even accept it.

idle mulch
#

to be fair it is on mod io lmao

warm pulsar
bright ember
#

Wait, is using copyrighted assets not okay? I read the terms of use and was a bit unclear about that.
Some of my mods just straight up replace weapon sounds with ones from other games. Should I get rid of those?

primal void
#

is using copyrighted assets not okay?
Do you know what "being copyrighted" means? Cause preventing others from just taking it and using it elsewhere is sorta the whole point

unreal quail
bright ember
#

Yes, I'm aware, but the mod.io page is already full of mods that do exactly this.

primal void
#

Then they are at risk of the copyright holders taking action against them.

warm pulsar
#

Using others as an example as to what's ok isn't a good excuse. My recommendation is to create your mods using original or open source materials. Closed source materials if you have explicit permission to do so.

primal void
#

They being both mod.io and the mod creator, and maybe also GSG but I'm not a lawyer

idle mulch
#

had a similar issue with payday 2 mods when they got big, what happened there was modworkshop.net had admins/bots approve all new mods before they were hosted

bright ember
#

Unfortunately, what others do is one of the only sources of information I have. There's the TOS, but I can't read legalese at all.

#

Besides asking here, that is.

proven hare
#

hello, how does one set up the twitch thingy

amber roost
dusty lantern
#

the twitch integration hasn't been uploaded to mod.io yet

proven hare
#

why do people keep telling me its a thing and then suddenly everyone in the discord says its not avaliable yet

#

strange

#

Maybe its very new?

shell inlet
#

It has been around for a long time, but modio is the new and only way to use mods without getting sandboxed.

amber roost
#

Sorry, by β€œnot here yet” I mean there’s no guide yet in the official discord for it. Official mod support hit the experimental branch today, so you’re likely to get some mixed or confusing messages if you chose right now to ask. πŸ™‚

proven hare
#

makes sense

#

thank you all for the clarification

#

❀️

#

so in other words I cant use it? Or i gotta download it from this "modio?"

barren snow
#

sooo i have a mod and the games saying i dont have it and if i see if i do by checking thro it, it saying i do have it

amber roost
timid silo
#

Any of yall have recommended reading material for learning to mod drg? I wanna make a tiny mod where the flashlight doesn't light up your 1st person arms & equipment. I like seeing the environmental lighting play of my viewmodel, but I want to keep my flashlight on.

glossy hatch
#

I recommend going in the drg modding server for more specific help for crafting mods

timid silo
#

ah, didnt know there was a dedicated server for that

glossy hatch
#

its unofficial

timid silo
#

ty for the info.

glacial locust
#

somebody please make a mod to make the drilldozer stop crying

glossy hatch
#

there is one already

dusty lantern
#

you're in luck, it already exists

glacial locust
#

wow

#

😍 😍

#

ty

glossy hatch
#

that one mutes the vampire effect sound and betc's screaming when she needs repair

unreal quail
#

It also mutes the Drilldozer sounds, so you get 3 in 1. All those have been requested by streamers I know at some point, so I just made a single pak.

shell inlet
timid silo
tranquil hearth
#

I looked at the CVO balance notes

nova basalt
#

Gotta say I really appreciate that doc with all the rationale for the various changes in CVO. Really looking forward to trying all those.

tranquil hearth
#

Really? Persistent plasma needed a nerf?

small horizon
#

@jaunty zenith make sure you have the dependencies for fabulous molly downloaded as well

warm agate
tranquil hearth
#

It was still pretty meh overall in terms of damage

warm agate
tranquil hearth
#

I know

#

It’s more of a β€œless bugs will make it through this hole” tool

#

But i always thought it was a bit weak even at that

#

Especially because no weapon mods seem to affect it

warm agate
tranquil hearth
#

What if I don’t want to run TCF?

warm agate
#

TCF=EPC

tranquil hearth
#

I really like plasma burn, and I wish persistent plasma worked better with more things.

warm agate
#

The whole point of persistent plasma is that TCF-explosion causes it. It's literally the only way to directly improve already the strongest mod and mechanic DRG ever seen.

exotic token
#

and since the downside doesnt affect the damage of tcf, it is in fact a straight upgrade

#

its a fair change

#

while persistent plasma is agreeably not a direct upgrade in the case of normal charge shots, it has no effect on tcf explosions or any other part of the weapon

#

reading through it though its not like persistent plasma was even changed

#

it was just tcf that was nerfed

dusty holly
exotic token
#

thats the thing im not seeing a direct explanation for nerfing persistent plasma?

#

maybe i need to check the smaller patch notes

#

because im not seeing any reasoning after the tcf nerf

#

my assumption is that its kept in the faith that the tcf nerfs presented mean it isnt an issue

dusty holly
#

I don't now if the balance mod nerfed TCF but from what's been said, it doesn't sound like it, otherwise why nerf persistent plasma

dusty holly
exotic token
#

what im reading is that the damage type was changed to disintegrate, reduced fire damage, and the heat per charge and normal shot reduction was moved to plasma burn

#

what is the persistent plasma change, then

warm agate
#

PP relatively became stronger after our TCF nerfs

dusty holly
#

I can understand that

#

anyway, I know I'm not going to play that mod so I'm out of this conversation. I mostly wanted to understand the change behind it.

#

have fun people πŸ‘‹

exotic token
#

ye

manic isle
#

πŸ‘€

heady sleet
#

Why can't I see Modding menu in the ESC screen?

warm agate
dusty lantern
warm agate
#

It's really hard to reproduce all conversations and arguments behind them

exotic token
#

i presume the actually full list is in the shorter patch notes

#

so ill check there for changes i missed

heady sleet
primal void
dusty lantern
#

yeah, so it's a public test build

heady sleet
#

Thank you guys

jaunty zenith
#

Does progression carry over to the main branch from the beta branch?

#

Only using non sandbox mods

exotic token
#

no

#

because youre allowed to cheat in this branch

#

with the cheat terminal

dusty lantern
#

save files are separate on the live/experimental builds