#deep-dive-discussion

1 messages Ā· Page 248 of 1

jolly hazel
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the exploding bomb attack when you have to defend a static area

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sounds like a

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blast

soft token
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no goo bomber?

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megamind.png

brazen cape
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um, did that found resupply pod have anything in it or did my game just bug, pod flashes red?

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I saw resups for a second then they dissapeared

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DD this week

prisma moss
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edd s3 dread is a pacifist ;/

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he just sitting there, not spawning the small dudes

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pushed him to the side with shield, and he unfucked itself ;D

brazen cape
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nice

obtuse pasture
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sometimes dropping a resup on them also works

prisma moss
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i mined everything around him

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yee, resup was next on the try list

cosmic crow
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guys did any1 encounter a dreadnought bug in edd

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it just doesn't move/not spawn kids

jovial sail
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Hiveguard?

cosmic crow
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dropping a shield on him worked

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yea hiveguard

prisma moss
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yes, s3

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had to push him with a shield to unlock

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he was just sitting there

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just wrote about it like 40 minutes ago ;D

reef bison
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Usually works

pulsar siren
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Brilliant... Final mission of edd, very close to finishing objective, hoard coming in... Run ended by bulk detonator that suprised me...

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And then our team collapsed after that

pulsar siren
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I'm a... Little more than pissed off tbh

steep hawk
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do you realised that you can clone the crossbow ammo if you have the radio transmitter perk active?

unkempt saffron
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i dont think thats cloning bud

final forge
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any notable differences between steam and non-steam versions of DD?

old widget
final forge
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ive meant like

old widget
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sorry. I read "DD" as "DRG"

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blind

final forge
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np

old widget
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yes

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differences

final forge
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just need to know if its gonna be roughly the same objectives on console

old widget
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if you check the pins there's a short explanation...Steam has updated to season 2, non-steam has not

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it will be completely different on non-steam

final forge
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i can see EDD has this new mutator but DD doesnt

old widget
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yep. what you see there only applies to steam

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dunno what it is on microsoft PC / xbox / playstation

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but likely completely different

final forge
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welp, gonna have to find about objectives and mutators myself then

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thanks for help

old widget
final forge
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sure, why not

twin bough
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nemeses spawned on edd when we started the drop pod

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rip

old widget
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stage 1?

twin bough
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ye

old widget
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fun

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pinned messages have been updated for this week on Steam platform, Microsoft PC / Xbox / Playstation are slightly different this week as they haven't updated to season 2 yet

limber peak
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gotta say, nemesis spawns on a "stay near x" mission is kinda awful

round mountain
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It seems to be random though I think?

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I restarted the mission, and on second playthrough there was no nemesis, and it was replaced with a turret control thing

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So I guess its randomized?

gleaming notch
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What is the EDD on Consoles?

glossy walrus
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seems teh same so far, just swarmageddon instead of rival warning

burnt sandal
wraith shard
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How do you even get past round 1

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it's imposisble on EDD

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i usually do well in EDDs

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but this one is like haz 6 or something

native bridge
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its much easier doing it solo IMO

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lots of enemies but it felt way more managable with only two resups

fervent meteor
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It's been 2 seconds in the EDD and I officially hate rival presence lmao

echo storm
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LOL

native bridge
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hottake i always hate fighting robots

junior tangle
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so Rival Presence seems to always spawn the hacking turret thingy, but even on EDD the layout and its spawn area doesn't seem to be consistent

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so you can end up with a bunch of shield turrets in the spawn room or you can get 5 sniper turrets and 6 burst turrets in the main room

fervent meteor
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What even is this stage 1

junior tangle
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and then you roll 1d6 for the amount of bulks and nemesis bots for the stage

fervent meteor
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so many turrets

native bridge
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its rough

fervent meteor
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Lovely

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There was a nemesis though

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not a good fight in a hallway with exploding mushrooms

old widget
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bring an engineer with hyperprop and PGL heat mod, ez 1-shot of any turret, patrol bot, or nemesis

haughty oriole
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I'm on season 1 on PlayStation and the Deep Dive is the same as PlayStation in the pinned messages

glossy walrus
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the edd is the same too other than rival warning being replaced by swarmageddon

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@quiet mortar ^ incase you wanted to add that to the pin

old widget
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nice, good info, thanks

jolly hazel
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strange

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maybe it was manually edited to have rival presence on day 1 pc

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šŸ‘€

glossy walrus
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hm might be a decent chance of that

pulsar siren
kindred shale
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what happens if you don't take blowthrough rounds w/ CryoMinelets?

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I'm considering getting the ammo instead of blowthrough

arctic sorrel
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You miss out on all the damage you would otherwise deal

kindred shale
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i mean do the minelets then form on the target's body instead?

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and i gain the DPS back in more ammo, so it depends on my usage, it's not just flat out worse

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it's tradeoff. i'm not looking for replies like that

ancient arrow
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no

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the minlets only form on terrain

rustic mural
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We need more things to spend perk points on. I got 39 perk points and nothing left to spend them on

glad holly
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HELP

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HOW MANY NEMESES ARE IN THIS DEEP DIVE

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WE ARE ON OUR FOURTH AND LOSING FAST

old widget
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Rival corp ain’t playin’

glad holly
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does rival presence mean infinite nemesis spawns if you stay long enough

old widget
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I don’t think so, they’re ā€œjustā€ a disruptive enemy spawn

glad holly
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okay now a fifth has spawned inside the triangulation zone

old widget
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That does seem perhaps in need of tuning

glad holly
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A sixth ended the mission

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21 minutes

storm yoke
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My god the edds are so dam hard

glad holly
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They're just infinite huh?

river pawn
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Hello, I know is not the the chat but I lost my save file and I want to get it back but dont know how 😦

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does anybody knows how?

nova abyss
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So uh guys

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Anyone having an issue with the newest hard deep dive with the last dreadnaught not moving

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Cause our Hiveguard at the very last stage, he won't move

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So we just have to abort mission

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He literally spawned in and won't do anything

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Enemies won't spawn either, we are just in a stalemate

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I would send a screenshot but I can't in this chat.

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On the last stage and part of the mission too

jovial sail
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Drop a shield

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And pickaxe it

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Eventually it breaks the loop

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Drop the shield on it

nova abyss
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We only have a Engineer and Driller

jovial sail
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Then pickaxe it

nova abyss
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Alrighty

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i

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I'll try*

jovial sail
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Just don’t wast ammo

nova abyss
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Picking it isn't working

jovial sail
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If it doesn’t fix within fifteen or twenty minutes it’s broke

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It might take a while

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I’ve had this bug twice, first time it took ten minutes to fix second time six

nova abyss
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So just keep smacking him repeatedly right?

tall meadow
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Let yourself get bitten if possible

nova abyss
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Issue is he won't move

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Like he refuses to do anything

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No biting, like nothing, other than make noise and stand still unless we get close then he moves a little

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Yeah I think he's broken broken

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Just aborted

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Shame.

glossy walrus
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never heard of him not moving before, did the host's machine break or something?

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the usual issue is him not choosing to summon, but would still move and the like

nova abyss
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So he spawned and then just stood there for 40 minutes, he would move when you got near him as if you were ground.

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We tried pretty much everything

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So just gave up and quit after 40 minutes

quasi hawk
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Yo!

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THIS JUST HAPPENED TO US RIGHT NOW

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Anyone have any idea on how to get him unstuck?

old widget
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Historically when HG got stuck in a mode where it wouldn’t summon sentinels, fixes were:

  • pickaxe it in the face
  • get it to bite a dwarf
  • get it to kill a dwarf
  • push it with a shield

This may be a new bug though (sounds like HG is just stuck and not moving) so it’s possible none of these will work.

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Probably worth heading over to #bug-discussion to report findings. If you can capture a clip that would help too.

quasi hawk
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SHIELD AND DRILLING HIM WORKED

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THANKS GUYS

old widget
latent basin
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how d'all deal with nemesis spawning in the middle of the uplink?

old widget
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Same as a bulk, but harder

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Whichever dwarf has aggro can lead away

latent basin
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it kills 2 dwarves instantly, it grabs two people if you stay close

old widget
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(I’m armchair QBing here, haven’t actually got one on uplink yet)

latent basin
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so it felt pretty damning right of the bat, kiting was very hard because, well, there's a swarm

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bugs are shooting at you from everywhere, so focusing on the nemesis is not easy

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i thought about trying to burst it down as fast as possible, but you'd need to build around that

old widget
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Yeah it’s a new strong disruptive enemy that folks haven’t fought enough to git gud, it’s probably going to wreak havoc on teams for a while

latent basin
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yeah, it spawns a lot more often than detonators, and has a insta-kill move (x2)

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so this is quite something to deal with

old widget
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The best rival antidote I know of is engi hyperprop w/heat mod, it will one-shot all rival tech that dies from ā€œon fireā€ status (including Nemmy)

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But as you said, gotta build for that

jovial sail
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I run that as my default Engi so I guess we good

old widget
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(Same)

quasi hawk
# old widget What were the symptoms? Was the HG stuck and not moving, or was it not spawning ...

It spawned and it got like immediately stuck on the gunk. Didn't move. We dug around it. I jumped underneath it like if I was humping it and it would move a little. Spend a good thirty minutes humping it until I came back here. Read to pickaxe it and use a shield. The shield moved it and I got the bright idea to drill the motherfucker while humping under it. It didn't like this so it bit the scout.

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And then.... we fought it to death.

steel steppe
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when can i promote

quasi hawk
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When you reach level 25 for a single class.

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Then you gotta do four missions and complete them. And then you go to promote your dwarf.

slow rover
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is it just me or is the first edd freaking awful

stuck moth
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Holy shit this edd is absolutely insane

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We burned through our ammo in the first room of the first stage lol

slow rover
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once you clear that room its a lot easier

stuck moth
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Not when we have to destroy billions of towers and nemesis with bulks detonator

slow rover
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yeah, you have to build specifically for it

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driller with flame reach, burning hell gunner, hyper prop with fire etc

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we barely cleared it even with that

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also everyone had sense equipped too

shut oracle
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didnt play since update yet, can u dodge the nemesis grabs or how does it work?

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also didnt think they bring it in deep dives but cool i guess šŸ˜‚

tall meadow
old widget
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Yeah grabs can’t be dodged once it starts reaching for you, heightened senses will get it to drop you once grabbed but that’s it

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There’s a hilarious video of a scout using special powder just as Nemmy does a grab for him and it snags him from halfway across a big chamber

stuck moth
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Stage 1 of edd is what edd is about. Only the elites can win it

jolly hazel
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I was trying to dodge it every time during experimental build

old widget
# jolly hazel that's dumb tbh, can it go through gunner shield?

Haven’t tested it, good question.

For the grab across the chamber hilarity, I think the grab mechanic is /supposed/ to work like a bulk from a design perspective, where getting within a certain radius of Nemmy is basically death. It’s just that instead of an instant stomp there’s a grab animation which can end up in a weird state if your reactions are good/ping is high

void vector
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Wasn't all that bad I thought, of course we took it slightly slow because one player in the group had tried it several times and apparently gotten slaughtered. Was easy enough IMO.

coral crest
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šŸ¤– HEAVENLYYYYYY

idle prawn
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so anyway what's the 3 missions ofr the dd this week?

midnight citrus
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idk how to use hoverclock effectively lol

shut oracle
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or u hover midair to get a shot at some acid spitter/web spider while grunts cant reach u

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but for the hover shots u gotta practice a bit to know at which hight u dont get fall dmg

dapper vigil
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ngl stage 1 was kinda painful on eDD

dusty viper
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what in hell is with this week's elite

dapper vigil
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honestly not that hard tbh

dusty viper
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also I thought deep dives were seeded

dapper vigil
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just the first stage the nemesises are kinda stupid

dusty viper
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how come the turrets are in a different place every time

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how do you avoid getting grabbed

dapper vigil
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ig the placement of them isnt determined by the seed

dapper vigil
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got grabbed once and died lol

dusty viper
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sure you can run around a corner but there's absolutely nothing you can do against a nemesis grab if you're in a big open room

old widget
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He has a grab range

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ā€œJustā€ gotta stay outside the range

dusty viper
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well it's pretty damn long

old widget
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For sure

dusty viper
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if your cornered there's nothing you can do unless you're playing driller

jolly hazel
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kill it

dusty viper
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like you can do that so quickly

jolly hazel
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apparently engie fire-hyper prop will one shot it

dusty viper
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do they instantly die when burned like other rival tech?

jolly hazel
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yes but the threshhold/resistance is pretty big

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and the shields it throws out will stop the flamethrower heat stream

dusty viper
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a projectile that's a big wall that blocks projectiles, which also deals damage and knocks back

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what satanist thought this up man

jolly hazel
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it is a boss

dusty viper
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repulsion turrets have it too

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and they fuckin spam them

jolly hazel
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repulsion angles are fixed iirc

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and not aimed directly at you

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at least

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nemesis voice lines are pretty intimidating though

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tells you its going to kill you then plays sound clips of dying dwarves

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and its not something generic like exterminating all life forms

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it knows you are dwarves and it hates dwarves

hoary cove
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If you guys get hellfire, it works very well against bots

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A very good oc overall, wud recommend for the edd

unkempt saffron
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That sounds like the only thing going for the coilgun atm

upper geyser
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Hellfire 2 shot a nemesis for me this way\

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EDD done, Engi left halfway through stage 1

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Rest of team did great

hoary cove
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A well placed shot can kill patrol bots as well

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or even multiple of them

woeful portal
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Keep getting overrun on stage 1 EDD on PS5 w randos - running full elec stubby w SSR, stunning BC w LWC, bursters and single turret for ammo efficiency... swarmageddon mod is really making me burn through ammo. What do you engineer mains do for ammo management vs swarmageddons (and teams that draaaag out the mission)? Thinking of going PGL with rocket jump for mobility/faster objective hunting. Don't have spinning death or EM discharge for peak ammo efficiency vs the endless little guys.

lapis kettle
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My first DD and I got the under 45 minutes achievement

old widget
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Also get gunner or driller to do their job

idle prawn
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or lokI with smart targetting1 bullet per

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that's what i do at least

old widget
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LOK ammo is too precious for swarmers IMO but YMMV

idle prawn
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then again my team was pretty solid

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fair

old widget
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One gunner with autocannon should be able to cover an entire team on swarmageddon, keep an ear out for the unburrowing sound and pop them before they fan out

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And if they do fan out you just spray AC among your teammates and all is quiet again

pulsar siren
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Moral of the story: Stay near your gunner with autocannon

glossy walrus
lusty fiber
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Any tips on completing edd? Can't get past 1st stage

old widget
# lusty fiber Any tips on completing edd? Can't get past 1st stage

Bring something that can deal a lot of heat fast, engi with hyperprop or gunner with coil gun and hellfire OC. 1-2 shots can set a robot on fire and instakill including Nemmy. This seems like a week where certain builds will make stage 1 much easier

Also IIRC all robots are vulnerable to frost damage (not cold temps, but frost damage like from driller Ice Storm build) so that’s another option

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Though good luck trying to hit Nemmy with a cryo cannon blast without getting shanked

woeful portal
jovial sail
old widget
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Yeah, console players it’s just business as usual

woeful portal
glossy walrus
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that's the fun that comes with rolling the rando dice in high level content in any game. sometimes you win, a lot of the time you lose, esp on edd

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try the #lfg-playstation section here, might have better luck when you can talk to people

lusty fiber
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Tried flamer but I can't deal with that many enemies

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But i get rid of nemesis fast

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No facemelter/sticky flames

old widget
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Sludge might be a good play too

jolly hazel
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try the range extension oc

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also yeah sludge is uh

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well it feels overtuned

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its a sludge machine gun now

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and the dot is massive

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hard to hit fliers still if they are way up

lusty fiber
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Does sludge work against bots?

unkempt saffron
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stage 1 edd really bringing the heat with rival presence

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hyper prop with fire nade mod saved me and my teams ass

rare vale
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Fire hyperprop..... hmm gotta try that sometime

violet sedge
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For anyone that doesn't know, nemeses won't grab you if you're standing in a gunner shield. You can crowd team in the shield and burn them down before the shield expires

old widget
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it slows down nemmy too which is quite helpful

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good coverage here on some options for DoT/slow builds on sludge after the season 2 tweaks (though big puddle DoT/slow builds don't really work on robots, so don't do that for rival modifier, focus on direct instead)
https://www.youtube.com/watch?v=GiS5BdONfK4

wispy monolith
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so we just did the edd, twice because we died in second stage.

It was very interesting because the second run was way smoother (though we almost died in front of the drop pod in stage 2) and we got through and the reasons were small changes in the cave gen / spawn pool:

stage 1:
-only 1 nemesis
-way fewer robot spawn waves
-turret cluster spawned in landing room separated from all the rest
-no bulk anymore

stage 2:
-no bulk anymore

We came in with more nitra, which gave us more health and ammo and throughout the third stage we could use that pretty freely.

tiny swift
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does the nemesis spawn in DD's?

digital chasm
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yes

tiny swift
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um that's scary

old widget
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It’s a robot bulk basically

junior tangle
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after 2 or 3 tries yesterday at the hour of s2 release, I finally did the EDD earlier today

Yesterday neither me nor the randos understood how to fight the new Rival systems, either the nemesis or the turrets, but we also had unfortunate spawns that wrecked us, and we had a cryodriller which RIP for him for these 2 seasons with robots immune to cold. The initial hell room was especially painful, and we expected to run out of nitra before we even started the uplink, after we had to deal with the turret systems, the first nemesis encounter and a bulk. The turret system spawned a bunch of burst turrets and widely spread sniper turrets so it was nasty. We wiped on the first run, after we got a bulk+nemesis combo during the uplink.

Our 2nd attempt didn't go so well either, the turret systems spawned in he starting room and we were swarmed with shield turrets. Hell room was easier, but still a pain with the nemesis. We somehow survived the bulk during the uplink, but we got a second bulk immediately after before even taking care of the fuel cells and we had barely any ground to stand on by the end. We once again wiped at the start of the fuel cells when nemesis spawned at the very beginning of the fuel link defense.

After that we gave up and started doing weekly assignments to relax.

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Today I got pissed and decided to go driller with the setup specifically designed just to screw over stage 1. Facemelter with T2b for faster heat generation and Heavy Hitter EPC with T5C. I burned through the turret systems, we were also lucky only getting one bulk and 2 nemeses and I spawned like 4 supply without a care in the world just to get this stage over with. Satisfyingly I beat the crap out of one Nemesis with Berserker and I blew up the other one with C4. The rest of the deep dive I was somewhat useless with my setup due to a plethora of dreadnoughts and we were tight on nitra, but stage 2 and 3 are a cakewalk in comparison. During stage 2 we fought both dreads in the hiveguard room after waiting 5 minutes for the OG to tread through the walls and fungus goo. During stage 3 we got a very intense Praetorian alert in the giant room with tons of fungi, which I chopped clean off expecting to bait the dread there cause it was a nice room to fight in. We ended up not doing that since it was too far away, and the room you fight the dread in was very awkward, especially with a greenbeard russian scout getting in the way of my axes when the hiveguard opened its behind. Still, we managed either way with just enough nitra, and we had to fight off the swarm alert on our way back even after calling the pod, but we still had enough Iron Will and ammo to drill straight to the pod, defend ourselves against the drop pod swarm and the alert swarm and we miraculously finished the dive.

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One thing that's super awkward with the EDD is the inconsistency in spawn rates for bulks and nemesis, as well as the turret system layout. Depending on the RNGeezus you can either get screwed over and sideways or have a managable time, so it's difficult to adjust and your experience may differ with each run. For anyone who's still having a tough time with it I definitely recommend getting some builds just to get through stage 1, and/or just keep trying until you get a favorable enemy spawn should the weapons not be enough.

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also it definitely does help a bit to acquaint yourself with the Nemesis and the new turret system in normal games first so you don't join in for a nasty surprise

lusty fiber
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Turret controller in the starting room is a blessing.

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As a driller I just dive in the ground

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While the rest of the team chills in the droppod

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I only need them to call out turret controller location

junior tangle
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well our driller didn't do that, but even then there were so many shield repelling turrets chances are it would've pushed him out of the way underground

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I'll keep that in mind for future missions though, didn't know you can hack it from underneath

lusty fiber
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So it's important that if the driller is digging under the turret controller

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To NOT trigger the turrets

junior tangle
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I think slamming in the middle of the room filled with them counts as aggro cause we didn't get a chance to leave the pod before we got smacked in the face with shields

lusty fiber
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That's odd, didn't happen to me

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Turret controller in the starting room thrice

junior tangle
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maybe it depends on the layout and distance

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hard to say I didn't understand the system well enough then to really judge that

wispy monolith
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@junior tangle I liked the cave in the third stage where you find the dreadnought. Its verticality is great against hiveguard. Super easy to avoid hiveguard's attacks and shoot it down from the top.

teal siren
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I did want to ask real fast. I'm being told according to the Patch Notes, Season 2 stuff isn't supposed to be in the Deep Dive? I and two others with me ran into a Nemesis in the 2nd stage. Did we miss something?

wispy monolith
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the patch notes said that?

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well we have rival presence in the edd, so šŸ¤·ā€ā™‚ļø

teal siren
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We only did the normal one. And there wasn't a Rival Presence modifier, just random Nemesis. We still killed it, I was just curious if the notes said it wasn't supposed to and did anyways.

wispy monolith
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Nemesis can happen in any mission, so I assume in the DD too.

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it is probably in the same spawn pool of disruptive enemies like the bulk

coral raptor
tiny swift
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can confirm there is a nemesis in the edd. And it is a jerk.

atomic badger
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I had two nemesis in the edd. One in spawn and one right in the next big room with the drop pod. The turret cluster also spawned inside the spawn room a few times which was a pain.

tiny swift
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Yeah the initial spawn was interesting to say the least. Glad I stayed in the pod for a bit.

random oyster
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On an attempt we had 3 Nemesis spawn and 2 bulks

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one showed up while we were doing the uplink

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and it ruined everything

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Stage 1 and Stage 3 were absolute hellholes

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The least downs someone had on our team was 11

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Eleven Downs

pine epoch
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Are nemesi supposed to spawn this often?

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I also had a mission today with 3

random oyster
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Stage 1 really felt like you were at the mercy of RNG with the Bulk/Nemesis spawns

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We did eventually beat the EDD just earlier, but Idk if I can keep up with them if all they do is cause so much stress

random rampart
random oyster
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BRUH

true flame
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does anyone have info about the oc of wave cooker

nimble eagle
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just did EDD with randoms, only 1 nemesis

random oyster
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Some only getting 1, while some are getting 3/4

old widget
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Will be interesting to see if they tweak the spawn rate

dry ravine
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No nemesis in EDD yikes

quiet wyvern
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So the EDD has rival presence on it eh? Good, I needed to smash some more bots

jolly hazel
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I mean its similar to bulk spawns right?

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a bulk can be in the spawn pool and never spawn during a mission

wraith shard
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to the point where we had to juggle nemesis respawns inbetween control points

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alongside detonators of course

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just for good measure

coarse inlet
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Man, this week's edd 1 sounds rough

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still gotta do it though

native bridge
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just finished it was super rough but was somehow easier with only 3 people

unkempt saffron
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For stage 1 of the edd its best to clear out everything in the massive cave complex first before going in, and baiting nemmy to come to you rather than going to it

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Also, nemmy and rival presence is super annoying, so bring weapons with fire damage to sort them out

native bridge
#

also make sure your driller makes kiting paths around the drop pod to wait out the buik and nemisis while its charging

#

cant help if it attacks you early on in the charging sequence tho

#

also good to have a scout kite them if thats the case

unkempt saffron
#

Thats not a bad idea too in some ways

#

Main issue is the lack of nitra at the start, and the rival presence taking up a chunk of your ammo if you arent quick enough

native bridge
#

we got by with only two re sups

#

just have efficent builds

#

gotta to tryhard with this one

unkempt saffron
#

Did you do it with a full team?

native bridge
#

as i said we only had 3

#

it scales with players

#

if you can do it solo you prob should

unkempt saffron
#

Oh didnt notice your initial comment

#

Its honestly not too bad with a full team, just need to be prepped for it

native bridge
#

for sure

#

randos are always a mixed bag

unkempt saffron
#

And basically everyone had to change loadouts to handle the rival bots

native bridge
#

we had 3 really good players

unkempt saffron
native bridge
#

i do enjoy these harder dives than the dumb easy ones we get sometimes

unkempt saffron
native bridge
#

i ran inferno was ok with a driller

#

helped him hit it faster

unkempt saffron
#

I used hyper prop with incendiary nades, worked well against nemmy, can easily one shot patrol bots

#

And it works great against dreads as per usual hyper prop

native bridge
#

dont have that yet

#

nor fat boy

#

but breach is so damn nice i got 1k kills

unkempt saffron
#

I wouldnt use fat boy at all for this, dont see a reason for it

native bridge
#

nor would i, engi mains love saying how great it is tho

#

i find it just annoying when they run it

unkempt saffron
#

Its debatable, its pretty much the only way for engi to have some form of residual aoe with dot after its initial impact

#

Besides the incendiary nade mod

native bridge
#

i did get hellfire for the new gunner secondary hopefully it can one shot bots

#

if it doesnt that would be really lame considering the lack of ammo

unkempt saffron
#

Hellfire is good against bots as per some other players commenting on its effectiveness

native bridge
#

crossbow is really good from the scout in the recent dive, pheromone spam for days

jovial sail
#

Three bulk dets on EDD

trim creek
#

How’s stage 2 of EDD compared to stage 1? Just got past 1st stage for the first time this week and now I’m paranoid

unkempt saffron
#

Easy

#

2 possible places to fight dreads at, one at spawn the other in a room next to spawn

#

Though spawn has a ton of slime so i wouldnt fight there personally

queen coyote
#

Quick question: Hi i'm new to dfg, are there any permanent decisions to make early on in the game?

stiff trellis
#

Hello, somenoe said they added DLSS, I cant find it in settings?

old widget
old widget
stiff trellis
#

Got it, thanks for the help

mint ruin
#

howdy peeps, finally grabbed the game on steam and I haven't played for about two years. what graphic settings would y'all recommend using for a better experience?

stuck hamlet
#

whatever your pc can handle
I personally like to run fov 110 and head Bob minimal as well

also as per above answer, #bug-discussion or #drg-chat would be better placed to ask

mint ruin
#

oh I read the channel wrong my bad xd

#

thank ya :D

shy matrix
#

why does everyone hate scout for solo deep dives

#

I keep seeing people say scout is the worst for solo

jolly sapphire
#

Where was the deep dive weekly info again?

#

.... sorry I always forget

tall meadow
jolly sapphire
#

Okie

#

Thx

tall meadow
#

Updates each reset

burnt sandal
shy matrix
#

so people think scout is bad because skill issue lol

hollow sorrel
#

Scout seems pretty good lmao

#

A bit low damage with his base weapons but the grappling hook is awesome

shy matrix
#

^

#

scout <3

hollow sorrel
#

Also I like how he reminds me of Erik from Lost Vikings

trail ether
shy matrix
#

just move away from the crowd lmao

#

or temp shock with cryo grenades and double barrel

trail ether
shy matrix
#

back up, aim for weak spots

trail ether
#

no but seriously these are good options

#

maybe crossbow will fix that

shy matrix
#

I mean that's literally how I just did the deep dive solo lol

#

temp shock and grapple are my babies

#

now if only I could find a fucking core infuser for these 3 blank cores I have

#

literally did 17 missions in a row earlier with a full team searching for core infusers, didn't find any.

burnt sandal
hollow sorrel
#

Which is fine because scouts aren't really known for their firepower

shy matrix
#

oh my god finally an omen

burnt sandal
#

he has some of the hardest hitting weapon damage wise

hollow sorrel
shy matrix
#

been searching for core infusers all day

hollow sorrel
shy matrix
#

this is the second one I have found out of like 30 missions

shy matrix
hollow sorrel
#

I guess the rng gods heard your pleas

shy matrix
#

they put me on voicemail all day

#

bout time

#

is there a channel for talking specifically about matrix cores/overclocks

hollow sorrel
#

Doesn't seem like it

clever parcel
#

hey guys

#

does anyone wanna do an EDD rn?

burnt sandal
#

pinned message

lusty fiber
#

Finally completed this edd

#

What a trainwreck

#

Def 10+ tries

#

Couldn't get past 1-st stage

#

But once we did, it was smooth sailing

#

Good challenge though

#

But I didn't like using flamethrower

lusty fiber
#

At least you didn't suffer the hell that's stage 1

#

Stage 1 was so weird. Scout kept insisting on digging the fuel cells and uplink down

#

Even when they were already deep

#

He just wanted the at the border of the map

#

I just made a bunker out of it, with emergency exit and a kill zone

marble bobcat
#

EDD Stage2 dread stuck in place

#

it's a hive so we cant kill it, if it hasn't spawned it's brood

random rampart
#

have you tried to throw a shield on it?

marble bobcat
#

shield worked!

#

never knew i'd be happy aboit a dread coming over

random rampart
#

Yeah, a lot of people had that problem, and that's a common solution

shell onyx
lusty fiber
#

We spent 40 minutes on the first stage because scout wanted uplink and fuel cells dug down

shell onyx
#

in the dd there where 2 bulks that broke the bunkers i made for mactera plague

lusty fiber
#

Thankfully bunkers are easy

shy matrix
#

Oh boy I sure do love when a FUCKING NEMESIS SPAWNS RIGHT AS I START THE UPLINK IN STAGE ONE OF THE ELITE DIVE

lusty fiber
#

I mean, drill into a wall, 140 percent worth of overheat on the drills

#

And blow up landcarver c4

shy matrix
#

LITERALLY NO FUCKING OPTIONS HERE I’M JUST DEAD

shy matrix
#

YIPPEE

#

THANKS GAME

lusty fiber
shy matrix
#

NEMESIS IS A VERY GOOD AND FUN ENEMY TO FIGHT

lusty fiber
#

And makes nemesis a joke

shy matrix
#

And I was doing great until that fucking thing spawned right next to me.

lusty fiber
#

Doubt this edd is possible solo without fire based build

shy matrix
#

Would be fine if it spawned like 10 feet further away.

#

But no it had to spawn literally WITHIN GRABBING RANGE OF THE UPLINK

lusty fiber
#

Maybe submit a report

#

That sounds like that shouldn't happen

shy matrix
#

Already closed the game I’m done with this bs for tonight

lusty fiber
#

Flame driller is your friend

#

I know that you've been doing it solo

#

But may want a party for this one

#

At least flame driller(who knows what he needs to do)

#

Driller has so much utility in this edd

#

Turret controllers, bots, nemesis

#

And most importantly

#

Clearing gas pods with axes

humble kite
#

holy molly but how many nemesis will there spawn?

lusty fiber
humble kite
#

I think we killed like 7

lusty fiber
#

Usually 2-4

humble kite
#

2 spawned at once as well

#

jeez

lusty fiber
#

Damn, you're lucky for sure

humble kite
#

that was something, more of that please

shy matrix
#

They want the nemesis to spawn often so people get a chance to experience the glory that is fighting it.

lusty fiber
#

Heh, glory of fighting it

shy matrix
#

It’s been 2 days and it’s already getting really fucking old

humble kite
#

Lmao, we killed 7 of them, still no clue what the fight is about. Just stuffed it with bullets thats it.

lusty fiber
#

Literally coming close to the nemesis, if it didn't notice me when I started grilling it, then it's already dead

#

It may grab me, but when it does it's already dead from flames

echo storm
#

i got no nemesis for my edd

#

very nice

astral storm
#

is there no nemesis in edd?

old widget
#

But not guaranteed one way or another

brazen merlin
#

whats this about u cant dodge nemesis? pretty sure i dodged it once or twice

old widget
#

Consensus so far is that if you’re within its 8m grab range and the grab animation triggers, from the game’s perspective you’re grabbed. There’s no ā€œI grabbed for this spot but the dwarf movedā€ you’re just grabbed. Wherever you move after the grab animation starts, claw will just find you

#

(If you have a clip or something showing otherwise it might change that consensus ofc)

jolly hazel
#

yeah I got grabbed moving backwards

old widget
runic rose
#

hi, does homebrew powder ( max 200 %dmg min 75% dmg) work on bulldog's splash dmg?

jolly hazel
wraith shard
#

First mission of EDD? Absolute nightmare

#

Rival presence is bad enough. Morkite + salvage combined with constant Nemesis spawns AND a detonator, is a nightmare

burnt sandal
wraith shard
#

Better pack a lot of literal fire for it cause theres TONS of drones spawning there

jolly hazel
#

each patrol bot has the threat level of a menace, the durability of a praetorian, and the erratic mobility of a macters

#

plus nemesis spawning on top of you

#

fun

#

it does balance out single target vs swarm clear a bit

lusty fiber
#

Turret controller+Patrol bots+Nemesis

#

And most importantly

#

He can take out GAS PODS

#

I'm saying it jokingly, but it was a serious issue

wraith shard
lusty fiber
#

Yea

#

It lowers both magazine and distance

wraith shard
#

sticky flames could work tho

lusty fiber
#

You need both of those to take out nemesis

#

At least with cryo cannon I can take out larger enemies

#

With flamer I struggled with everything larger than a grunt

#

I didn't enjoy using it

scenic kettle
#

i dont know i just finished edd with fast flame setup and had the highest dps for the mission

#

flame is superior for this run, takes about 4-5 seconds to light the nemesis and robots on fire for insta kill

#

a tip for the turrets is to drill under the controller and hack from safety

lusty fiber
#

I had a problem of running out of ammo fast

#

Despite having lighter tanks oc

#

And 1 ammo mod

#

But fear was good I think

#

As it helped cut down on the enemies coming in the bunker

unkempt saffron
#

you could also use fsd to stay out of reach from the bots

#

at least then nemmy doesnt decide to grab you and shake the ever living hell out of you

lusty fiber
#

Fsd?

unkempt saffron
#

fuel stream diffuser

lusty fiber
#

Oh

#

Well, I found t1 range mod to be just enough

#

If I started grilling nemesis before it noticed me than it's already dead

wraith shard
#

yea but for this EDD its very easy to get screwed over by a detonator

unkempt saffron
#

i only ever had one detonator per stage if memory served me right, it wasnt too bad at least though ymmv

gleaming notch
#

2 detonators, one before complete the morkite and when we reached the 150 morkite

#

I can't with It

glossy walrus
#

we had 4 in our run, 2 on stage1 then 1 on 2/3. not that bad if you notice it before it gets close

finite jasper
#

Hey, there's no way to rejoin a Deep Dive after you lost the connection and the game didn't offer you a prompt to reconnect, right?

glossy walrus
#

on ps I've always been able to force it by pulling up the profile of the host and joining group from there, but I've had friends not get that option before. no idea if you can do similar on steam or not

finite jasper
glossy walrus
#

oh, I go to the deep dive console, find their game, then view profile

#

dunno how it works on steam etc

lusty fiber
#

Used a detonator to take out one of the twins drillchamp

tender rampart
#

anyone already had a dreadnought hiveguard spawn bugged and knows how to debug it ? it won't move, doesn't spawn its adds, we tried everything we can think of

#

we're in the 2nd map of the EDD and can't go forward :/

short egret
#

But I assume that if you were DC'd, then it might let you back in to those hosts who don't have it blocked via privacy setting.

lapis kettle
#

Are deep dives the same across consoles

random rampart
#

no

lapis kettle
#

That sucks

old widget
#

They’re not? I thought they were.

#

TIL

old widget
# lapis kettle Are deep dives the same across consoles

What do you mean by ā€œsameā€?

On a given console platform, weekly deep dives should be same objectives and cave generation. Not sure if Xbox and PS are the same cavegen but I actually thought they were. I do know that consoles have different cavegen from PC

sleek isle
#

On consoles we got swarmaggedon instead rival presence

#

And i think its the same because the objectives are the same from the reddit post about deep dives

#

Same name and region too

old widget
#

Yeah, this week is unusual because Steam version is on Season 2, normally the warnings match up as well

summer badge
#

I completed EDD in 1:35 solo (helpme)

old widget
#

It is not a fast EDD

agile seal
#

is hive guard bugged edd 2

old widget
#

Also, to follow up on my own comment earlier…engi hyperprop + heat takes 2 shots to set Nemmy on fire and kill it, not 1

old widget
#

Not bugged because EDD, bugged everywhere

summer badge
queen patrol
#

the EDD was surprisingly easy, went in solo scout with a dark morkite expecting to grab the blank and maybe weapon and came out with a cosmetic

#

would recommend this week

paper bramble
#

EDD wiped by Nemesis in 5 minutes (spawn room full of turrets), re started and spawn 2 Nemesiseses instead in first 6 minutes

#

That was.... ridiculous.

agile seal
#

So is the 1st stage of the edd a haz 6 or 7 because it made the rest of the stages look like haz 3 and has 4?

fallow relic
#

Got through this EDD pretty smoothly but I can see why the 1st lvl might of caught people off guard

#

Gotta come with the heat

jovial sail
#

Just did the deep dive with no resupplies

#

Did the entire part 2 melee only

#

Was fun

old widget
#

Karl would be proud

jovial ridge
#

I've failed the EDD's first mission about sixteen times now. If it isn't two or three nemesis-es spawned simultaneously, it's a complete inability to get even into the first cave before running out of ammo and nitra entirely. I've never had an EDD defeat me, but I think this might be the first.

echo storm
#

i found that if no nemesis spawns it's pretty cheese

jovial ridge
#

I can't imagine how anyone manages to have no nemesis spawn. They're spawning every 60 seconds, it seems like.

old widget
#

We had two with a 4-dwarf team, good luck I suppose

jovial ridge
#

I've been lucky to have fewer than six.

jolly hazel
#

so we heard you all wanted hazard 6...

hoary cove
#

this weeks edd wasn’t bad except for the fact that we got nemesis 5 times and twice it glitched and didn’t die to heat

hollow coral
#

where can I see what the dd is this week

#

isnt there a channel

wanton vessel
#

usually you can check the pin back then

jovial ridge
#

I'm beginning to think that maybe there's some sort of trigger volume tied to turret controllers or something that spawns nemesis-es when entered... and it's not getting disabled at any point, it's large, and dwarves are constantly entering and leaving it.

#

Twenty groups failed so far. 😬

jovial ridge
#

Yeah, it was all RNG. This time we "only" got two detonators and three nemesis-es.

#

It shouldn't be RNG. 😐

jovial sail
#

Ugh nobody seems to know the plural. It’s ā€œnemesesā€

forest fjord
#

Anyone else unable to beat the EDD b/c the stage 3 dreadnought won't spawn in it's minions making it permanently invincible?

jovial ridge
forest fjord
#

We tried all sorts of things like covering it entirely with platforms, digging ground away and replacing it, hitting it with resupply, checking entire cave for weird spawns, freezing it and even full team self destruct and then iron will

#

Not the end of the world, just curious if it's a weird one off thing or something to know to avoid for now.

pure hawk
#

anyone have issue on stage 2 of EDD with one of the dreadnoughts being bugged and not attacking?

forest fjord
pure hawk
#

no way to fix right?

forest fjord
#

Sadly atm not sure.. saw someone mention drop a shield. No idea if that works tho

midnight citrus
#

use gunner shield to push it maybe

pure hawk
#

thay workLOL!

#

ty

zealous pond
#

man the first stage of the EDD this week is MURDEROUS

burnt sandal
lusty fiber
#

I wonder what's more effective at setting it on fire(besides driller)

#

Inferno or hyperpopelant

burnt sandal
lusty fiber
#

That seems reasonable

#

Shard diffractor with weakpoint mod?

burnt sandal
rain lagoon
#

Just finished the EDD with starship troopers elite

#

wave cooker with 1-2-2-2-3 and a flamethrower is very strong

rustic fjord
#

Does anyone know what will happen for the stage one EDD on console? Because it says rival presence, and its not on console yet

#

I figured it out, its just swarmageddon

tidal steppe
# jovial ridge I've failed the EDD's first mission about sixteen times now. If it isn't two or ...

yea this weeks edd is effing stupid the nemesis never stop effing spawning we had to kill 6 in all (3 in a row one after another between first and second hold the point parts draining our nitra and preventing us from starting second point hold) and then the next part it was all non stop breeders and bulk dets at this point it isn't hard its effing inpossibly unfair i had 11 downs one guy had 15 and another had like 22 (the 4th guy quit when all the bulks started showing up in second part so not sure how much he died)

#

and we need to kill two dreads during all of this?

#

the small stuff never stops spawning to start with

burnt sandal
hoary cove
#

how many shots to kill nemmy

burnt sandal
#

don't remember

hoary cove
#

shard didn’t heat up nemmy too well on its own either tbh

#

Also i had nemmy get set on fire twice and survive this edd

#

which was annoying cus we had 5 in total

pure path
#

this

#

edd

#

sucks

#

i got 3 bulks 5 nemesis

#

1st one

manic crag
#

eugh, been screwed over by host DC twice now late into EDD 😦

timber rune
old basin
daring pond
#

edd second stage hiveguard bugged when brought to empty room, didn't spawn sentinels can't progress

#

sad dwarves noises

echo storm
#

trick is to use a shield to force it to move

old widget
old widget
unkempt saffron
winter oak
#

HOW IS IT ALREADY MAY

#

Easter was yesterday

queen patrol
#

why is everybody talking about nemesis on stage 1 sderp

#

i never saw one which must be divine intervention

pure path
#

yes

#

it is indeed divine intervention

acoustic drift
#

Hiveguard bugged second stage,3 man team with no gunner so can't throw shields,very nice

hoary cove
old widget
sonic lynx
#

The new Nemisis can spawn several times which on the Elite Deepdive Salvage Operations can become almost unfair. Really dangerous stuff as you're required to be in that small zone.

pastel night
#

any good builds for a new dwarf into deep dives?

#

gunner main btw

tender tendon
#

for dd do anything that you are familiar with

#

seeing as it only goes up to haz 3,5

#

as long as it is capable of doing the objectives

pastel night
#

thank

tender tendon
#

for edd you do need to plan a little bit more tho

neon patio
#

yeah this week's EDD is rough at the start

#

nemesis off the rip or 2 bulks

proper timber
#

I JUST BEAT MY FIRST ELITE DEEP DIVE

latent swallow
#

We just had 3 Nemesises

proper timber
#

Being on Xbox instead of pc made this weeks EDD a lot easier

wraith shard
#

I mean, best thing for this week's EDD? Fire, lots and lots of fire.

#

for gunner, leadstorm with Hot Bullets + Burning hell is the best option

old widget
#

hellfire OC on the new coil gun (assuming you've gotten lucky) is apparently also pretty good

wraith shard
#

this thing can pack a punch but good luck managing the recoil

frank sundial
queen patrol
calm jetty
#

Easiest edd i have ever played in my life

old widget
#

I guess they just get easier every week, eh?

#

since every week is the easiest for ya šŸ˜‰

feral oasis
#

humble brag I'm so good EDD so easy amarite

leaden steeple
#

the nemesis dropped a tm8 inside of the closed drop pod on the salvage mission in edd lol

#

which sucked because they were trapped there for the rest of the stage

dawn cosmos
#

phew, no nemeses in the EDD

#

only the two bulks

manic pivotBOT
#

%!s(<nil>)%!s(<nil>)ATTENTION MINERS!%!s(<nil>)
We are hearing rumors that some dwarves are still not done with this weeks %!s(<nil>)Deep Dives%!s(<nil>)!
We want to remind you that there's only half a week left until our scanners pick up new missions!%!s(<nil>)%!(EXTRA string=
_ _
, string=ERROR, string=ERROR, string=ERROR, string=ERROR, string=
_ _
)

inner shadow
old widget
#

(Though my sympathies on a bad experience)

jolly hazel
#

did you do anything bad though?

inner shadow
#

Just build a tunnel and froze someone but that’s cuz I’m driller using me gun I’m bound to freeze Someone during a wave

zealous heart
atomic badger
#

*pretty hard to do accidentally, of course it's easy to do if you want to freeze them.

inner shadow
#

But to be kicked at the end of the mission is pity and not even warned at least

atomic badger
#

I thought you can't kick people after the primary has been completed?

#

Either way, sounds like a leaflover move

stark fossil
#

I hate this EDD already.

stark fossil
#

The robots in this first mission make this a fucking impossibility.

quiet wyvern
#

never say never comrade

stark fossil
#

I think I will, and solidly proclaim that I’m not getting the cores this week. Oh well, maybe something feasibly beatable will spawn next week.

quiet wyvern
#

terribly sorry to hear that

vocal inlet
#

I just did my first elite deep dive

#

It took me 1 hour and 40 minutes but i did it

quiet wyvern
#

How?

vocal inlet
#

Are you asking my strategy or why i took so long?

vocal charm
#

Is there some sort of unspoken rule amongst deep dive hosts where they all agree to afk long enough to kill the lobby? Can’t seem find an active EDD lobby today.

quiet wyvern
#

anyone else getting extreme frame drops on stage 1 EDD? me and my partner are having those like crazy!

stark fossil
#

Nope, I’m just getting frankly obscene numbers of enemies, and it makes me want to cry. Not losing terribly many frames, tho.

pure path
#

Yeah the first stage is extremely annoying, you have to kill the large numbers of nemesi(?) , spitball infectors, broods, bulks and macteras all while hacking and getting killed by slashers

quiet wyvern
#

we lost

#

bulk spawned on the uplink

river pawn
#

this week's EDD omg

#

worst part is the lack of nitra

granite pollen
#

Survival horror

rose swift
#

genuinely why tf does it spawn so many nemesis on the first stage

grand grotto
#

This week was horror indeed

#

Gunner with incendiary nades should make it easier to body the dumb crabs without burning(heh) through the squads ammo too fast

#

At some point i'd say it's a bit of rng dependant though

#

Like not getting nemesis spawns on the stationary defense

#

At least it's the first stage. If you make it through, rest is okay-ish

river pawn
#

we lost cause our gunner had a bug that didn't let him throw shields

#

pretty cool

rare vale
#

Me and my friend duo'd the EDD and we didn't have any huge problems. Well minus a bulk spawn during the uplink.

#

No Nemesis spawns, so we were pretty lucky

quiet wyvern
#

I beat it in a 3 man run, 2nd attempt

#

it was definitely a pain with stage 1

feral oasis
#

i think that they nerfed the EDD šŸ‘€

#

not a single nemesis on my 2nd run

wraith shard
#

EDD was a fucking nightmare

grizzled blade
#

dude

#

what is this EDD

#

two bulks straight off the bat, with rival presence

grizzled blade
#

alright well

#

i lost the first mission because haha funny two bulks

#

much better start the second go around

#

i have 3 patrol bots

#

time for the hard part, the connection

#

last time i did one of these i got 2 bulks

#

fucking god

#

bulk spawned just as i finished it

#

bulk jumpscare

pliant mortar
#

Does anyone use T4A for armskore? It seems like it wasn't working properly, but it may have been me

unkempt saffron
#

T4a for the coilgun is a joke, unless someone can prove otherwise

#

And in general tier 4 for the coilgun is a massive joke too but thats besides the point

pliant mortar
#

Is it possible that it is broken?

unkempt saffron
#

Im not exactly sure, if youd like you can test it out for yourself, i personally would never see myself using that mod because i find shield mods for weapons kinda gimmicky

pliant mortar
#

I mean Ig its better than a piddly 20 damage per shot

green bay
#

oh wait, I posted in wrong chat

#

so hello, I just completed my first elite deep dive

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nemesis spawned off spawn on first

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2nd was just 2 dreadnaughts

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3rd and EXTRA hiveguard dread spawned

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and the best part, I did all this, I have 20 hours less playtime then my friend who introduced me too the game, and he has not done an elite dive yet :D :D

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anyway gnight, ROCK AND STONE!! rocknstone

grizzled blade
#

2nd one was so much easier

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especially with all the goo in the starting room, easy to kite around the dreadnoughts

grizzled blade
#

man

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the first mission felt like the haz 5.5

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the other two were underwhelming

exotic oxide
#

Honestly the rival presence warning just raises the difficulty, the first stage was definitely the hardest this week

frail gyro
#

getting into the first big room this week is probably the biggest hurdle imho

atomic badger
#

Agreed

#

After that the edd consistently becomes easier

hollow citrus
#

a bit rng too, the turret controller was in the drop pod room for us so once we hacked it, the turrets basically werent a problem anymore for the rest of the mission. only the nemesis was annoying during the uplink part

faint star
#

I hope they don't ease the difficulty

#

I love a challenge

weary pecan
#

Disclaimer: that's just my opinion so take it for what it is,
it comes from this rotation edd done 3 times and 16 haz 5 rivals alarm runs of
a player (me) usually able to run haz5 alerts and double alerts without the
need of a towel on top of my head to collect drips and being relatively chill.

Rivals make fire builds almost a necessity if u are not swimming in nitra becouse of theyr hp pools,
i had to spec my driller to facemelter and take the 10+10 heat to manage the patrol bots and yet,
it's not enought to set a nemesis on fire alone on haz4 4miners, wich forces someone else to bring more fire.
And on top of that all rival spawns are way mobile and unpredictable or lack a critspot
making them an huge waste of nitra for crowd control (not enough accurate) or crit based builds
(try to take down the shield turrets with a gk2 A.I. build and see how much of the pool ur using).
The combination of a bunch of otherwise acceptable things is making rivals a bit too hard,
small critspots (if they have one), huge healthpools (patrol and shield turrets) and
the ability of the nemesis to instagib even AFTER you left the grabzone or trough walls directly.

#

Let's have a talk about nemesis specifically and let's assume it's in the same threat category as bulks:
-bulk can instagib on stomps, but those are slow and have particles warning when you're getting too close,
nemesis can grab you even after you left the dangerzone and has no advises you're too close.
-bulk walks so it may be damaged and slowed by ground effects while nemesis won't or at least, not on a flat zone.
-bulk won't insta-stomp even if it spawned on top of your group, it first "roars" while turning to face his target then proceed to stomp/chase,
nemesis just proceeds to grab two of your group .
-bulk stomps are kitable, nemesis grabs are not (it's just like a lock-on death sentence).
-bulk can dig, but it won't dig inside a gunner's shield unless he has no path to the side his target is of said bubble,
nemesis can and will dig almost on the other side of the shield since his digging has way more range thus making ress
something impossible even inside what's considered the best part of having a gunner in team
(idk about grabbing, have yet to test it since it just kills by digging inside the bubble but im not optimistic about that
seeing how pinballers ignore the shield and how his arms ignore collisions when you try to hide behind stuff right after being in his death zone).
-spawn rate in the alerts on haz 5 tends to be a bit crazy, saw a triple nemesis and single bulk while needing to defend on mule repair link phase,
while in over 600h i never saw a single time more than two detonators in one defence phase and never more than 7 in a single run.
-bulk esplosion tosses explosive orbs all around so you can hide behind stuff at least,
nemesis bombs aren't anything u can hide from since it managed to spawn two inside our bunker while being 25m away from the entrance and landing in an impossible angle,
good thing those are slow at exploding but still retains no logic in that (at least break the wall if you really need to land there).

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All of this in haz4 might be manageable by not so green beards, in haz 5 the rival alert is just a question mark,
"will we have enough nitra?" "will a nemesis spawn right on top of us?" "will the driller be fire?" and many more questions,
this is bringing to a meta change ofc, wich is good, but this game NEVER forced anyone to run a specific build to deal with a specific enemy type,
someone could argue about gunner's fire builds but let's be honest, the rocket system heat generation isn't worth the loss of dmg
if not just to support a driller at setting nemesis on fire while the minigun effective heat range either is too close and get's grabbed or wastes a ton of ammos while minigun runs hot (and heats a tiny little).
Idk about new secondary weapons but the point remains solid, untill now only dread type threats were immune to something
(and by immune i mean not worth shooting with that element type, while the health pool of most rivals makes it like if ur not fire or not enough fire ur wasting a ton of ammos,
can't imagine if to fix this we get the instadeath by fire removed without nerfing the hp pool first).
Also pls don't hide behind the game being balanced around lower hazard,
haz5 always used to be where the fun is for the greybeards and while ofc a really good team won't suffer from what im talking about simply adapting to that,
a team made by matchmacking will most likely fail or suffer a lot.

#

to keep a conversation with me directly, tag me, since ima be in game and ill see the notification later on, every tip is welcome and opinions too of course!

faint star
#

lol my friend and I got into the game months ago, and as soon as we could unlock haz 5, we did

#

the new update makes this difficulty more interesting, but I'm all about it

#

our policy has always been "where there's a will, there's a cheese"

tall meadow
#

Same

#

Nemesis more challenge instead of same thing

weary pecan
#

it's no challenge at all, if the challenge is only hope it doesn't spawns too close, and just stay far.

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wanna make it a challenge? make it grab from really far away, and before it kills the grabbed one let pass 10 seconds, in that time frame a team mate must set free the grabbed one. this is challenge, mechanics, not only a thing to avoid.

atomic prawn
#

sweet mother of wall

leaden cypress
#

it's a challenge till it spawns on you during the uplink

#

you did nothing wrong but the game simply decided to end everything nice

atomic prawn
#

wait, nemesis is a spawned enemy and not a pre-placed one like crassus??

leaden cypress
#

Nope, not pre-placed

#

it does spawn

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I can't remember how many times i got a nemesis spawning in the middle of a dread fight

atomic prawn
#

oof

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yeah that's a wrench in the plans

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even prospectors are pre-placed D:

weary pecan
weary pecan
weary pecan
wraith shard
#

First mission of this run seems like a coin toss.
It is either you make it, or you get like 2 Bulk and 3 Nemesis and obviously both during the uplink.

#

All very experienced players in my team, but with such a setup it turned into dwarfen massacre.

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Best of it, I was the last dwarf living, got grabbed by a mactera grabber then dropped onto the nemesis, got grabbed by it.
Then the nemesis decided to ran into an almost dead bulk and somehow a c4 from the driller got triggered by an explosion and the bulk went off in blast, causing the nemesis to drop me and starting it to self destruct. While failing the mission the whole team cheered how it went down.

jolly hazel
#

id like to know the thresholds for nemesis shooting the energy shield at you

#

if it didn't do that, it really would be trivial

#

I cant tell if its just a damage threshold, if it takes heat into account too, timing, if multiple people are shooting at it

sinful pelican
#

EDD was the first deep dive I've seen where everyone had at least 20 downs

#

we still won haha

#

went in with everyone running flames

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2 gunners, engi and scout

jolly hazel
#

not the class with the flamethrower?

old widget
#

extra shields would be a pretty good insurance policy, since Nemmy can't grab through shields

#

patch just dropped, big tweaks to Nemesis spawn and behavior looks like, should make EDD stage 1 easier

rose swift
#

It will dig under your shields though, dropping you out of them then grabbing you

#

Which is an exciting one

jolly hazel
#

do shields stop leeches too? I wonder if its similar mechanics but leeches can be outran and miss

#

in my experience nemesis itself isn't a wiper but its an incredible force multiplier for the bugs if it spawns while a swarm is going

#

because now a certain kiting route is off limits

#

and then bombs prevent rezzes lol

urban vigil
#

i have had a hav 4 mission where we had 7 nems spawn. someone mentioned it and i think it would be a perfect idea. just make the grab have a few seconds before it does any damage to gives dwarves a chance to shoot their buddies out would make a world of difference.

old widget
#

I agree that more complex interactions would be cool though, like shooting the arms to free a dwarf

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I’ve also heard a rumor that if you destroy the face weakpoint it prevents it from grabbing (it can’t ā€œseeā€ then) but by that point it’s usually close to dead anyway

urban vigil
#

as far as im aware you could already shoot to free dwarves

wraith shard
#

I’ve seen dwarves get prematurely dropped and assumed you could shoot the arms to free but I was told that’s not a mechanic

urban vigil
#

then what is making the nem drop us?

wraith shard
#

No clue but my guess was shooting the arms… but someone said it doesn’t drop them.

jolly hazel
#

I thought it was just damage

wraith shard
#

I don’t know what you mean

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@weary pecan flamethrower and shard difractor will kill a nemesis on haz4 in about 3 seconds.

urban vigil
#

Honestly i dont see the nems as all that difficult on their own. they just cause bad situations to get worse. alone, me and my team have practically never had problems with em. was placing with someone who only had the game a day, and someone who didnt play much and we handled the nems well enough. that was the 7 nems mining mission i mentioned earlier

#

generally i find the turret fields to be more disruptive

wraith shard
#

I agree they’re mainly just annoying. Only time I had problems was when we uplinked to mission control and had a wave spawn in and when we popped a dreadnought egg by the drop pod in a small space, other than that just kite and you’re fine as long as you have somewhere to run.

#

is there one union chapter which is better than others?

green bay
#

that elite DD was so cancer, we ran into every bug there was (that got patched today

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also the extra hiveguard... scary scoot

hoary cove
old widget
wraith shard
#

noice

gusty grotto
#

thank god the nemesis spawnrate got nerfed from what I can see on the patch notes. I had it spawn 6 times on the first stage EDD

green bay
chrome vine
#

ive had bulk and nem spawn at the beginning

old widget
#

we had Nemmy spawn as we were leaving the turret room and then again directly inside the uplink bubble with 0 warning, thankfully he was content with his initial grab and the rest of us were able to scoot out and take him out
(this was last week, before today's patch that changes some Nemmy behavior)

viscid sentinel
#

i unable to play drg via the nividia geforce service, anyone know what is going on?

old widget
viscid sentinel
#

ok thanks

storm river
#

is there a way to transfer saves from xbox to steam

jolly hazel
random rampart
weary pecan
old widget
#

Rival feels a bit like Elim (and sabotage) on that "force dwarves into certain builds" concept

#

like, it's a thing, and it probably won't change

wraith shard
#

Engineer existing forces people to play engineer… they’re giving other classes and builds a fighting chance in the meta. Despite giving shard difractor a heat mod lol. They do everything they can to keep that class strong so I’m open to these changes.

#

Please try to keep it relatively short haven’t slept in 24 hrs trying to fix my sleep schedule so it’s hard to focus atm lol

weary pecan
#

more than fine with that faction not changing if this is how the faction is designed to be, but at least fix how the nemesis acts (have yet to test the new hotfix) with walls and shields, it breaks out from physics being magically able to pierce gunner shields, when not grabbing with solid objects in between and with lock-on, and after all of that, landing bombs wherever it pleases.
but yeah, i myself find it kinda easy, my earlyer post was more about the impact this faction will have on not so greybeards.

weary pecan
wraith shard
#

Tbh I didn’t read your whole post cuz like I said I’m tired I just saw something that stood out and wanted to say something.

#

You didn’t scare me off.. relax my guy lol

weary pecan
wraith shard
#

Sure thing wish me luck next time I’ll elaborate more

buoyant wing
#

it is probably going to be exactly the same with what you've critiqued

wraith flame
pliant stone
#

Is it weird that I did both Deep Dives and did not encounter one Nemesis?

pine epoch
#

Lucky, perhaps

#

I only saw one nemesis during the EDD, so maybe that's lucky too

pliant stone
#

Encountered bots on the one, but no Nemesis

burnt sandal
#

it's RNG so it's not particularly surprising, especially after today's patch

pliant stone
#

I did this dive on Sunday before this patch

#

So I got extremely lucky with that Deep Dive on 5/1

wraith flame
pliant stone
#

Maybe the Nemesis spawn procedure is shared with Opressors and Bulks (at least 2 oppressors spawned prior to the uplink)

tall meadow
#

We had 3 nemesis and 3 bulks, the team did well

#

this was before the patch came into effect

pliant stone
#

The dreadnaught phase of the deep dive had us fight 2 bulks at the same time (we still won those deep dives though)

tall meadow
#

if folks can complete first of EDD as a team

#

the rest of the stages are a cakewalk

wraith flame
tall meadow
#

folks will be fine

#

this is just a matter of getting used to it

#

it is still within the first week of update

pliant stone
#

What made my dive particularly interesting was we lost a guy part way through (he left) and we were a 3 dwarf team for the whole thing and still won (the bots can be a problem though, since they're tanky)

wraith flame
tall meadow
#

fire

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always has been fire

#

or a focused shot on their weakpoints does the trick

#

it's been 6 months or so since season 1 now and there are definitely more ways to deal with the patrol bots

pliant stone
#

I was a fool and brought Sludge pump during that deep dive of mine (still won). God Tier luck I guess

tall meadow
#

bots will be rough when you go toe to toe with one headfirst without seeing where it's gonna roll next to fire

wraith flame
#

Ik, fire is their weakness, and you can deal with them in different ways. Idk why they have to be like the trifecta of the power dynamic though. Like, do they really have to be tanky too? They already zip around the caves at insane speeds and do a lot of damage and they fly.

tall meadow
#

sometimes I just ignore them completely and move to a better spot and wait for it

#

you do not always have to engage instantly

#

back off and collect yourself before attacking again is always something folks forget

#

remember , a charged melee attack always takes out a huge chunk of a bots health

#

move away and wait for the right time is always an option or wait till it's distracted with another teammate to take advantage of the situation

wraith flame
pliant stone
#

The bots are weak to melee, but that isn't always viable (especially sniper turrets, which apparently take 500% more damage from melee)

tall meadow
#

unless you are confident and have the means to take them out fast

#

then the other option I have put out is always still an option , but then it can always vary since there are other problems to deal with but that's why you have other teammates to help

wraith flame
#

Idk, I look at how how the glyphids are balanced, normally can only have 2 of these three: damage, health, movement speed. Bots kind of break this rule and are all 3 and they fly.

All g anyways. Just some thoughts of mine.

tall meadow
#

and sniper turrets are a whole other thing, if you want to charge right into the room with no proper cover or have cleared other threats into the turrets , I have no other words to say except it's your fault for doing that

#

it just takes awhile to get accustomed to, I can agree that their rolling around is disorienting still but when they start rolling to a specific direction while facing you, you will start to see their shot patterns will be similar

#

all this applies to burst turrets firing pattern too, it only gets more antsy when there's multiple of them firing from multiple directions at once but they all have their own pattern of fire

pliant stone
#

I hate sniper turrets; Being a gunner main, I can't hit them with my primary that easily from range (so I put Elephant Rounds on my Revolver)

tall meadow
#

That’s definitely an option or what you can do as gunner if you’ve cleared other threats in said room, see where there is a closer cover and push there or use the magical thing that is the shield

#

And jump right in to get a closer shot on your target or helps you to get to another part of the room with a better angle

pliant stone
tall meadow
#

ĀÆ_(惄)_/ĀÆ

#

4 shields are plentiful

#

Faster you also clear the room, faster you can start moving freely to get nitra for the next resupply

#

There’s always some ways where you can push up

safe minnow
#

deep dive

tall meadow
#

And sometimes prevention is better to prevent the shit happening in the first place

weary pecan
# wraith flame As I see it is pretty balanced. Cryo is kind of OP and good against bugs. It sho...

Keeping in mind im not talking about lower haz missions,
if cryo is op in ur view, i guess you should try sticky flames and start using chokepoints, less ammo usage and bugs are actually dead, not frozen and asking to be driller or tcf, the only point cryo can be better than flamer is on flying bugs, otherwise it's just an easyer (if you can't keep ur distance) but less efficient ammo-wise weapon, and on high haz it's all about nitra when all the group can manage to not die ever 45 seconds.
By my point of view against bugs both weapons are viable if not plain good (if paired with a secondary to complement, be it epc tcf for cryo/heavy hitter heat epc. or subata with mactera and the explosive reloads/auto and im not even talking about colette wich is absurdly fun and effective), this is not true against bots, cryo just plain eats ammos to deal poor dmg and nothing else, there's no point in wich cryo can compare to flamer and this is different than against bugs, where both weapons perform really good and it's down to personal preference.

open ledge
#

If you touch gunner zip line with the fall dmg reduction upgrade, will it last til you die? Or did they patch it?

wraith flame
# weary pecan Keeping in mind im not talking about lower haz missions, if cryo is op in ur vi...

As for your first post paragraph, I am inching into haz 5 now. I just finished my first EDD this week and I think has 4 is somewhat easy. I don't think I was wrong in saying cryo is OP and I'm not saying that is bad, I'm just saying it is literally the strongest set up for driller as it combos with his Axes and his vampire making him the class with the highest self sustain and CC. Cryo can also have way more ammo then flame thrower and still be effective. From what I understand, this is the consensus of drillers in DRG and the meta.

I agree I would like cryo to be more effective to bots. It is kind of wild to have your primary weapon completely negatively by an entire enemy type. I disagree that flamethrower is as good as cryo vs bugs. If I has to put them in a tier list cryo would be S, flame would be A.

summer forge
#

Well, comboing into axes isnt that good for clearing in terms of ammo
Axes are good on their own as well, and you can reliably hit weakpoints with them
Flamethrower on the other hand, holds on its own really well

#

i shouldnt type at 3 hours of night

#

i cant make a good sentence

wraith flame
summer forge
#

Honestly, im speaking from my point, and lately i've been running flamethrower driller for solo haz 5 missions
tho my clock is not for napalm, i just find it to have all i need to clear up stuff, together with subata for finishing trijaws and praetorians

#

i mean, i can light praetor up, axe, subata to face - dead

#

not even using axe honestly

#

unless i need to stun it

wraith flame
#

I mean you can mix it up both ways. Freeze, mag dump subata, drill. I just do the melee combo for the ammo save and for health.

summer forge
#

If fear in T4 for flamethrower was consistent on praetorians, it would be perfect killer

wraith flame
#

I think praetorians have a high fear resistance so.. Yeah.

#

It would be nice.

summer forge
#

Still, tho im using explosive reload for that, i find it to be consistent fast kill

weary pecan
summer forge
#

the problem of freeze gun is the lack of damage output on the normal glyphids

#

at least it feels like that for me

wraith flame
#

That is true, you are just a CC machine.

#

Pair up with gunner and he will thank u.

summer forge
#

flamethrower has needed slow if you need to stup the guns

#

the grunts

#

god help me i cant speak

weary pecan
#

cryo is strong cos the frozen status is strong, not the weapon by itself

midnight juniper
#

Are there any good guides for like, setting up builds? Really new to the game and finding my footing, and just kind of making stuff up as I go. Liking flamethrower with quick ignite and slow flames for like, waving it across a swarm, lighting them all on fire, then having them be slow and dying, but that's about it so far

#

I havent found much on google that seemed that well considered, and didn't see any in pins or a like, builds channel

weary pecan
#

depends on what overclocks you have, if you have them all you can just as for the meta

wraith flame
midnight juniper
#

rad šŸ˜„

summer forge
#

Okay, honestly im for flamethrower or sludge because i like to be completely self reliable
Freeze is really good for team and saves in terms of team damage output and crown control on heavy bugs + oneshot of air
Fire is just... you know, it kills the bug, it slows the bug, applies strong status, and flamethrower has like infinite ammo.

wraith flame
midnight juniper
#

wait whats your youtube, tried ALovelyTsundere

weary pecan
summer forge
#

also i am for flamethrower for the sole reason of carrying me through like 4 elite deep dives at this point

#

its so good in solo

wraith flame
midnight juniper
#

ooohh okay

#

hahaha

#

I totally misread

weary pecan
#

anyways talking again about nemesis, i tested more and looks like they can grab tru walls but the dwarf will be bouced off the grab when colliding with the wall itself aka no real grab but still annoying, and sticky flames can reach it, not always tho, but can, making stiky the best heater for them, dead in like a clip or less.

wraith flame
summer forge
#

I want to run sludge but there is one thing that kinda drives me off... charged shot deals self damage

weary pecan
#

sludge is fun, a little mechanical playstyle wich involves many rinse and repeat but fun anyways

wraith flame
weary pecan
#

means you can't aim at ur feets i guess? never tested that, never felt the need

summer forge
#

Hitting something with charge shot close to you damages you as well
Not too much, but decent

#

its not even at your feet

#

! im gonna point out something

wraith flame
#

Ahh you get hit by the splash damage at point blank?

weary pecan
#

this should mean it yelds a decent aoe on the splash hit

summer forge
#

im using damage mixture overclock, so it might hurt me a lot more then it shuld

#

like