#deep-dive-discussion
1 messages · Page 220 of 1
I don't know why anyone would deviate from 22222 setup then
if charged shot modifications don't affect TCF and persistent plasma range
T2A makes for an easier time holding your shot before firing
T2B makes it easier to hit your charged shot in midair
And yeah, Persistant Plasma is a straight upgrade because it doesn't decrease TCF damage but actually ADDS damage in the form of the Plasma Field
I'm gonna have to take a look at each OC differently now
Best OCs for TCF (imo) are Energy Rerouting (22122) and Persistant Plasma (22222)
Heat Pipe is still usable but you gotta release your shot very soon or else you overheat
that's a nice balance on ER with more charged shots
idk if 150% speed is good enough to deal with mactera silent flank
It's fast enough from my experience
I'll test it. ty for insight 
NP
so how exactly are yo supposed to kill a detonator in the black box bubble
it's good enough. Altho requires a bit more experience, just know u dont have to stand still when charging. You can pre-charge it, and keep kiting/moving around to dodge mactera shots, then stop moving to stabilize ur aim once ur at the peak of the charge. Or with a bit more practice, be able to hit TCF shots even while moving constantly
@tardy elbow on normal salvage missions, you leave the zone, kill it asap, and then get back in. If you are good enough, you can even prevent it from getting in the zone
If this happens in a Deep Dive, don't be afraid to leave the zone and "fail" - you can just restart the objective unlike Salvage
nice to know
When do deep dives reset
How dyou get more blank matrix cores? Is it just from the weekly?
Weekly assignments, doing a deep dive, and a deep dive elite
basically 3 blank cores a week, with 3 weapon overclocks and 3 cosmetics
Is the first mission of EDD what I think it is? A full escort and salvage mission?
@severe finch Only the first objective is what the map gen and ending sequence is, the second objective is just an extra one
yeah still, its elite threat escort so bring your A game
brought four gunners this week
very smooth run
two bulk detonators during the black box mission
one during the box, one during eggs
Thursday, 6 am or 7 am est
Im trying to join deepdives but the join screen keeps loading
Never encountered an elite bulk but having read the spoiler scroll above I hope I'm not disappointed this EDD
no elite bulk on mine 😔
Yo. Still needs advice?
Prepare to run for your life 
anything you could add, that'd be nice ☺️
Hang on, lemme scroll back up
13211 M1K and 11312 Stuffed Shells
Cryo Grenade
Primary has Blowthrough to deal with swarms thanks to focus shots
Secondary has some nasty firepower and Blowthrough as well, giving you another option to avoid getting surrounded
Do you have anything else you struggle with as Scout?
What corrosive sludge do you guys use for elite dives?
Depends on the objectives
I finally got the increased damage over time overclock and it turns out to be complete garbage so I'm starting to wonder if the weapon is even competitive with the other two for dives.
32212 Disperser Compound if no Dreads
11212 Volatile Impact Mixture if Dreads
Also HIA only increases the Corrosive DoT of Direct hits
Yes. I spent a few missions playing around with it and saw no noticeable increase in damage
Rock and stone guys! I don't know if this is the right place to ask but one of my friends got the game from the Xbox Game Pass for PC and I got it on Steam. Is there a possibility for us to play together?
No
Well, damn. Thank you anyway
start box >2 Bulk dets
It got nerfed hard
anyway i still think goo bomber special is nice for pump
two options with goo gun: cover the planet in goo, or cover your teammates in goo
just saw your loadout, basically like mine
not for now! I managed to save my whole team just now in this week's deep dive
I'm gonna practice more and experiment with some weapon combinations
thank you!


also, slick website
Not mine, just my profile on said website
this week's EDD is fun
why is deposit and call drop pod on molly the same damn button...💩
was it just me or was the EDD not that hard
Oh hey, I remembered this chat is here.
Well, couple of days ago I had my second ever attempt at an EDD after I just couldn't get through the one from last week, and I completed it first try with a friend! Cave Leech Cluster really teaches you to appreciate a well-lit cave.
Boy am I glad I brought the LOK for leech cluster
I went Scout and my friend went Engi, and I only had one death in the entire thing. Saved him plenty and there was one point where he was trying to run into a place I was using for cover and I indirectly got him killed, I had very little ammo left but the uh, the pillar that gives you damage protection, I just kept running in and back out of it to be safe while taking down the Macteras and managed to juuuust scrounge by.
I welcome after last week's dive was just pure unfiltered cruelty. Could barely find any damn Nitra on the first map.
I honestly thought last weeks one wasnt too bad bar the lack of convenient nitra
I thought the first stage of this week was by far the hardest, the other two were still tough but they felt a lot more bearable compared to Elite Threat on escort duty
It feels like there's so many of the warning modifiers that can make that specific mission type into total pain
It's a possibility in the future but devs basically said "no promises"
friendly PSA - the game is best when you play with 4 people, so if you are thinking about doing the EDD or DD, either host and wait for 3-5 mins for people to join, or join someone else's game
Did a DD run with 2 friends earlier
Driller went down and continued to get hard targeted while down by 2 Oppressors
First attempt the EDD. Driller rage quit after the first stage, stage 2 went smoothly, then on stage 2 I tried telling the engineer how to mine with platforms, this pissed off the gunner so much that he started just digging the box straight down, host immediately saw it was ruined so he ended it.
Second attempt: Bad cryo driller as the host, was next to useless most of the time.
Gunner was blind, kept getting overwhelmed.
Scout only used flares when told, so every fight was in the dark.
We pulled through because it's an easy EDD and no one intentionally sabotaged it like my first attempt.
I have a question on +3 penetration on boomstick. does it mean 3 pallets per shot that'll penetrate or the full pallets penetrate up to 3 targets?
+1 pen on mini gun makes sense, but always was unclear for guns with multiple pallets
Ive lined up double kills so its probably all of them pierce 3
yea that'd make more sense. ty ~
theoretically two frozen praes lined up close together should die with two shots. I'll have to test it
All pellets get +3 penetration
Not really, because the first one will eat most of your pellets
how does that work
it should penetrate instead of "eat" right?
isn't that the whole point of pen?
...That might have to do with the fact I tested with Improved Blastwave
My bad, I'm stupid
oh okies. np haha
This week's EDD felt like it had an overabundance of nitra compared to last week.
Yeah, but I'd rather it has too much instead of that one hollow bough edd
That was suffering
not too little when you have a minigun and bullet hell lmao.
minigun go brrrr
no but in all seriousness, last weeks edd did have a nitra problem
didnt feel that so much with this week's
last week's edd was a breath of fresh air compared to how easy the last 2 MONTHS of EDDs have been
at least it got the blood flowing a little
time to make EDDs Haz 5 -> 5.5 -> 6
as it is, you are playing 2 standard difficulty missions in which you have all the time in the world to get all the nitra, which makes the last mission straightforward
pls no i'm barely solo-ing these as it is ;n;
Maybe you should consider switching off Bullet Hell for EDDs
As fun as it might be, I doubt it can help in these conditions
Why solo? I get a 4 stack in under 5 mins every time just using the in game matchmaking
i dunno, i personally like it. i run bullet hell for the waves and elephant rounds for the big fuckers. you run it with blowthrough rounds and you're practically guaranteed the ricochet. 75% base to ricochet, if no ricochet, blowthrow activates and grants another chance to ricochet either off of an enemy or a wall. ez money. potentially 3 targets hit at once, otherwise hitting 2 regularly.
i tend to prefer to play either solo, or with a group i know. i dont wanna just jump into pubs/matchmaking
I know how it works, dw. I just find it underwhelming and wholly outclassed by other options
well, my only other option is lead storm, and that feels like dog shit to use, in spite of what others say about it lol.
I'd rather bullet hell than nothing
agreed
Different options for different tastes. Is good
plus, i CAN successfully solo these EDDs, so i'd say that speaks for it's validity in of itself.
I'd say it speaks more about your skill as a player rather than the OC potential
fair nuff lul
Because I can't make Bullet Hell feel good to me. And it reflects on the results I get when using it
what build you runnin for it??
frankly, i prolly wouldnt run it, if i didn't have elephant rounds, either. that shit is dank for the big bois
i know i run 32312 on my bullet hell personally
32211
I should probably give it another try
Haven't used it since AV buff
yeah, i mean, it's a pretty solid choice for swarms for sure. with nearly 100% chance to ricochet, it's at least 18 damage per shot, and with cold as the grave, you can just shoot forever lol
i like it too, for the hard to find enemies. i hear an acid spitter and i just shoot in it's general direction to get the job done lul
I went the "Get the F away from me way" with my build
Aim at guards or other big bois and let the ricochets do the rest
that's what the shield is for imo. but then again, i am solo for most of this shit, so get a lot more from resupply
Oh I'd say AV gets a lot more value with Bullet Hell
And saves shields
1000% Fear is nothing to scoff at
Mag dump, Overheat, finish off the feared bugs with your secondary, rince and repeat
i dont personally like it with bullet hell, just because it takes a moment to kill your focus target, so you may just wind up overheating when you're not wanting to, with cold as the grave, you get that extra uptime, and again, solo, i just sit around the resupply for the extra shields. rarely do i find i run out, especially with proper movement
plus i only uses pistol for big fellas, so there's that too
if i had magic bullets it'd be a different story, but i dont, so it's not lol
any enemies i really want feared, i just throw sticky grenade at
If I'm gonna use Bullet Hell, I'll fully commit into turning my minigun into an AOE weapon
And then again, nothing resists 1000% fear
yeah fo sho, nice thing about this game is the freedom of personal expression
(Apart from Oppressors)
beat me to it
yeah i like fear enough, but i only really use it vs praetorians, and sticky 'nade is enough for 'em
fear is also nice when paired with cryo or electric, because the enemy WILL walk 10 meters away from the source of the fear, regardless of other cc. if they're frozen mid walk, they will continue the walk to 10 meters.
how does that make sense? you dont get the stun off after the fear lul
you're weapon is overheated, remember?
Stun then Fear
i feel like that's somewhat inconsistent, just because you can't like.. time the stun, and the stun is pretty brief, y'know?
3 seconds is more than enough
yeah, it's fine. i still feel like i prefer the better chance of ricochet than the little bit of extra stun.
Wym better ricochet chance?
i've tried both, personally, i just lean towards the blowthrough me-self
BT doesn't exactly work like that
If anything, it's hard to telk how it works exactly
it does though. blowthrough will not trigger unless the ricochet does not. in which case, when it does trigger, should the projectile impact a wall or another enemy, another chance to ricochet is granted. it works similarly to the way magic bullets works in that sense, where you can pair blowthrough on the bulldog, and shoot through enemies to cause it to ricochet into a new target.
with bullet hell having a 75% chance to trigger, that means a 25% chance to blowthrough, meaning an additional opportunity at a 75% chance to ricochet.
nice thing about bullet hell is that it also ricochets off of enemies, rather than just walls like magic bullets, so you can, potentially, blowthrough one enemy, strike an enemy behind said first target, ricochet, and land a hit in a third enemy. chances are very low, but there is a chance.
meaning in a swarm, there is a potential for 1 shot to deal 27 damage
As far as I remember, it's a 50/50 toss
it is 75% chance to ricochet. i'm lookin at the wiki now, unless that page is inaccurate.
You either :
hit and nothing else
Blowthrough and nothing else
Bounce and nothing else
You can't Blowthrough THEN bounce
Or the opposite
that's not true, or else it wouldn't work with magic bullets. it's all coded the same way.
granted i'm not a dev, so i can't speak to the fine coding, obviously, but you can make the association
i don't personally have magic bullets, but the wiki states very clearly that it too will ricochet after a blowthrough.
again, granted the wiki is not incorrect
the phrasing on the wiki is as follows; Magic Bullets is an Unstable Overclock
Whenever a bullet hits terrain, it has a 100% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders, targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature.
the bold section implying that it will ricochet following a blowthrough proc
does that make sense?
if i had magic bullets, you bet your ass i'd use em tho lol
by the way i hope this isn't like... an argument, it's hard to get tone over instant messengers like this, i'm just having a friendly conversation, and stating my observations XP
Not at all! I'm all about learning new things so if anything it's refreshing to have these conversations
rad 
i really wanted to make bullethell work for me, so i took a lot of time with it, because i didn't like it to begin with.
the blowthrough thing was a game changer for me, i highly recommend trying it
Yeah so reading up about it and watching a video, it seems to create a "ghost bullet" which only has Blowthrough properties and can't bounce off, but which it separate from the Ricochet bullet
This is... weird but good to know
yeah it's kinda weird and hard to know for sure, i'm basing what i'm talking about off of the wiki, and off of my own observations.
i like it a lot though, is the end all be all. lul
or.. rather... the point i'm make?? no... what word am i looking for here?
lol
im fuckin 2 character levels from hitting 100... then... scale brigade armor shall be mine
The key to understanding how these two mechanics interact is recognizing that a successful Ricochet spawns a new Hitscan path from where the Ricochet was activated. Although the tracer will visually follow the Ricochet's secondary path, the original Hitscan path continues along its original trajectory. This means that if a bullet with both Blowthrough and Ricochet were to hit an enemy, it would continue straight through the enemy regardless of Ricochet succeeding or failing on that enemy. If Ricochet were to succeed, it would divert the visual tracer but the original path would invisibly continue into another enemy or terrain behind the first enemy.
However, if the path impacting the enemy does NOT roll a Ricochet, it can roll them os subsequent enemies, with the same null effect as if the first was a Ricochet, or with the terrain, which WILL result in a valid, damage dealing Ricochet.
wait this works better than i thought
wow, so blowthrough is necessary
i found this on the wiki
so it will ALWAYS get the effect of blowthough, though will only ricochet once, regardless of if it is the first target, or a subsequent target
that makes this even better than i thought
i thought i wasn't ALWAYS getting the blowthough, but you are, you're only getting the ricochet once, however
this is where i found this information, by the way, if you wanted to look it over yourself
this means that the potential to hit 3 enemies is MORE than 75%, assuming your enemies are lined up to take the blowthrough hits
that means, if enemies are lined up, you have a 93.75% chance of hitting three enemies with each bullet
indeed
TIL
bullet hell op
Username checks out
that makes bullet hell S tier IMO. easily
at least in everything but dreadnaught situations
lol. happens sometimes. shit dies fast.
In that case, I died fast
it's nice, right?
So far yes
I swapped from PBM to Bullet Hell and the feeling is quite similar, yet a bit more easy to use with the latter
AV is really nice
Big ol "F**k off" button
I might have to give AV a decent shot again. i personally didn't like it
It suits my gameplay more and it's there when I need/want it
fo sho.
yo is it possible for only one battery to spawn for the cargo crates??? i've been searching this map all over, and i can't fuckin find it for the life of me
Nah, there's always 2, in a 30m radius away from the crate
It might be in an adjacent room
i found it. it was on the fucking ceiling
do you think a grenade launcher is a bit overkill for one of those fuckin jellies?? i dont think so.

Which ones? The big ones that spit eggs with miniature jellies?
Pretty sure Fatboy on them is very underkill
nope. just a singular blue minijelly
EDD difficulty = hazard 4? or harder?
haz 4 lmaooo
Still underkill
4.5 5 5.5
lul
what's funny about this?
oh i was incorrectly replying
Edgy haz5 enthusiast, that's all 
i thought you were asking about the situation with the grenade launcher
yeah edds are 4.5/5/5.5 tho. tatercon was correct @brave yarrow
thanks, does it mean that it depends or is it respectively for the 1,2,3rd stage?
its 1st 2nd 3rd stage
👌
yee. good luck! 
Still better than nothing. Thank you for the info
The last stage of the EDD was... not fun. First the drop then the literally ceiling mines everywhere.
But the driller had the great idea to build a bunker with the blackbox and sealing it with the engineer. While I the scout stayed outside and made sure that no Oppressors or the like would break it open.

Hell yeaj, it is!
Which secondary are you using with it?
Bulldog. Elephant rounds
For the thicc targets
3 hits and a power pick eith increased damage buff will kill a praetorian and damn near kill an oppressor
Imma keep 6 Shooter to have better ammo efficiency
You'd lack single target damage
Tru nuff, but it'd be nice follow up for those times that minimum DOES overheat
Minigun. Sorry on mobile
Hence why I suggested AV
Since Bullet hell doesn't do much single target damage, better have a secondary to cover this weakness
Hey, mothers also overheat 
I'm used to taking elephants w/ bullet hell
I usually just stun large targets and then snipe wp w/ elephants
honestly idk what could compensate having to make 2 times more shots if I was taking 6-shooter
^ exactly the same on my bullet hell build
So what are your bullet hell builds?
Gunner build with Improved Platform Stability mod, High Velocity Rounds mod, Blowthrough Rounds mod, Variable Chamber Pressure mod, Aggressive Venting...
This is the one I'm currently using, it's still in testing so there might be some changes in the future, but so far, I like it a lot
does blowthrough + ricochet make one bullet hit 4 targets? or 3?
3 max
Provided you get perfect conditions
And luck
But it happens more often than not
I tried with improved stun last night and it was eating through ammo. maybe that's more viable
Blowthrough BH OP
Hehe... BT BHOP
_ _
ATTENTION MINERS!
We are hearing rumors that some dwarves are still not done with this weeks
Deep Dives
!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _
So anyone else a member of the "lost one Dotty health bar because of that one cave leech" club or am I just incompetent
welcome to the club
indeed.
I was trying to customize my gunner and get rid of the front guard on the mk4 by using a long beard in order to have the marine helmet work properly. When I took the helmet off and put the beard on it disappeared, but then it reappeared when I put the helmet back on. I was under the impression that it would stay removed, did they change this or was it always this way?
Dang, the bb on the last stage of the edd is in such an odd spot, and so many swarms right out of the pod
I just dug the box into the sphere it spawned on and it went mostly fine
ifg + cryo minelet spam and a few downs got me through it solo
Yeah was gonna do that till a good amount of swarms and 3 bulks came along and rampaged my team
My team on the EDD camped out near the box for most of the stage, and I used platforms to connect the sphere to the ledge adjacent to give us a nice flat area to gun everything down.
We had a bulk spawn but it was towards the end so it never reached us
We brought the box down and let driller spend a few minutes playing C4 sandbox to clear all the sight lines. We ran it 3 player and didn’t bring an engi for platform funneling so we still got swarmed from all sides, including from the hole in the ceiling where we dug it down. Probably would’ve been better to just play king of the mountain on top
(We did it, but it was far from smooth)
Does anyone use Hawkeye system for the manual aim + warthogs turret whip for efficient explosives? This seems like an amazing strategy for deep wives to control large crowds in addition to your grenade launcher / breach cutter
I haven't tried it for deep dives, but instead for regular missions, if it still counts
the only other way you can really deal with that bb is if you drill down like 20 meters but whats the fun in that
Never did an EDD so far. Can i join a random group or would that ruin there run, because i don't have any experience so far?
If you can do haz 5 you can do an edd no problem same rules as normal dd just higher haz missions and usually more negative modifiers on missions
If you are not outright trolling most teams wont care if you die a couple times
or better yet, just host an EDD in #lfg-steam and advertise that you're green and it's your first one, you'll generally get some good folks to come show you the ropes (and carry you if need be)
(bonus points if you grab a voice pod, because voice chat on EDDs can be pretty nice)
have been looking to do this weeks EDD but haven’t done it yet
maybe i’ll join one or make one, though i must connect my steam to do that i think? so i’ll do that
i am pretty green and i only did last weeks EDD
im about to run the DD followed by the EDD if you want to join?
im in pod 8
thanks will do that later
This week's is fairly straightforward and easy.
I've completed it twice now
Bunkering helps immensely
Wondering if anyone has used burning hell for elite dives? I'm starting to branch out from my usual class and I have so many questions
Used it in the normal deep dive yesterday, haven’t tried it in EDD. Paired with VB and incendiary grenades it’s a fun firebug build
as a guy who uses the gunner fire bug build, hot bullets, explosive venting, volitile bullets, and the incendiary nades...
its alot of fun and works well
Damn i really want that overclock to be able to do the fire build
Are deep dives incredibly hard? Like a savage raid in ff14 kinda hard?
Just got the promotion and I'm scared
they're not all too bad
No not hard honestly
normal deep dives are at most hazard 4 in difficulty
elite deep dives can be more challenging, but sometimes they're managable
They take a little time but nothing you cant get through! just stock up on that nitra and keep moving. Bring a friend for some more fun or at least youll have Bosco @trail elk
Burning Hell is nice for igniting and helps a bit with swarmers (cone of heat damage instead of manual aim).
I can't not use Carpet Bomber or LSLS for deep dives on gunner.
normal Deep Dive is hazard 3 and then special hazard '3.5', the Elite Deep Dive is hazard levels 4.5, 5 and 5.5, so they're as hard as you'd expect from that sort of mission - note they have required unique secondary objectives and they almost always have some sort of modifier on every stage. Nitra buffers between the stages (nitra mined carries to the next stage) helps immensely though.
So as someone who normally plays hazard 3 and sometimes hazard 4 I should be able to handle a deep dive?
a regular one? perfectly.
regular deep dives go 3/3.5/3.5 on stage hazards
so more than enough skills
i usually play haz3, rarely haz4 not to blow my laptop up lol
and soloing a deep dive is really not a hassle
I haven't run into a deep dive that I couldn't solo
Elite deep dive, however. That's a different story
ye, EDDs are the case when having a competent 4-player team is mostly important
not critical, since you can somewhat meme around it, but still really nice to have
Unless there's a shield disruption on the first two stages, I can solo them
And I don't really care about the cosmetic overclocks
It is more fun playing with a 4 man though. And a lot less stressful
fortunately, EDD teams t e n d to be experienced players, so you should be able to manage that as well if you're lucky and know what you're doing even if you don't always do the best on haz 5 or whatever. The normal deep dive would be easy for you if you're normally on haz 3/4.
Was mainly talking about regular deep dive, I'd probably want some overclocks before taking on an EDD
I've done like 3 hazard 5 missions and usually I go down a lot in them
you'd want to look forward to overclocks and honing on haz4 and haz5 skills, yes
you also have to complete at least one DD before being allowed to try the EDD
I find I perform better on EDDs than on haz 4 or haz 5 missions but I don't know if it's the nitra buffers, the ramping difficulty, the teams, or placebo
i'd guess teams, since edd difficulties are 4.5/5/5.5
but take it with some salt from me lol
well I still have those EDDs where I'm either having to talk to someone for a quarter of the time or just not with a good situational build and end up with 20 downs but those aren't every time, whereas I'll nearly invariably fail a haz 5
then again on haz 5 solo I only have so many revives anyways so that's probably also why, since the fluke times there would level out
I'd attribute it to the nitra buffer, early resupplies like that makes it much easier I think, and the ability to already be in the flow of the game from the earlier stage
totally not because I spend too much time 100%ing each cave normally though no not that
Screw that, I have so many credits and crafting materials that it's not worth it.
cool tell that to my perfectionism
On a solo haz 4-5, I'll only get enough nitra for 2-3 resupps and ignore the rest. I only get gold if I have pots o gold, or if I'm trying to grind exp.
It gives you a lot more time to get where you need to go and complete objectives
If I see crafting ore, I'll grab it but I won't go out of my way to make sure I didn't miss anything. I'd rather get it done asap
ok if I see, as gunner, croppa at the top of a 60 meter high threat cavern, I'm not bothering. If I'm not scout and the cavern is so big I can't scour the roof, and walls, I don't. But if I see stuff I tend to get it
even crates and packs I go for because it's free resources with little effort unless I'm in like PE or the battery is spawned in the top of the pillars in the ceilings again
particularly since the DRAK-25 Custom Engineered skin is the single cosmetic those would still give me so I might as well
I've missed too many supply crates to count because I can't find the other battery and I'm not willing to spend an hour scouring the entire map for the battery that glitched into an ice pillar 200 feet underground
I'll find another one in a different map in less time
Oh, no, as soon as I got the drak it stopped giving me skins
As soon as I started actually playing engi it stopped giving me engi overclocks
I have rampant pattern recognition so I can really easily find that sort of battery, but yeah if it's stupid high off the ground and I can't get to it with my class or whatever then I don't
fortunately, Bosco is really good at getting those annoying ones
alternatively RJ250 Scoutgineer
There was one in the glacial strata that I actually searched for, and could. Not. Find. It.
I spend two hours searching the entire map, at the bottom of heat geysers, around every single compacted ice pillar, and nothing. It was as if it didn't exist.
yeah I've had ones that are weird. Had an escort duty crate where it spawn a battery in between the very tip of a pillar and the ceiling, in an alcove you could not possible see it within. I only found it because I decided that the little dent in there had to be where it was since that cave had nowhere else it could be
there should probably be some way for the game to maybe not spawn it within the smallest 'technically open ground' area it can
It needs work for sure.
I do appreciate the way the batteries beep faster towards the crate now, since sometimes the crate is really far away from them and in a weird spot itself
that's a good start
Finding the crate is pretty easy usually, it's the batteries for me always
yeah normally the crate's easy but sometimes
Today, I learned why I should check this channel before doing a Deep Dive. In other words, I might be skipping this week's dive because holy hell, PE and Elim on Stage 1 of a Hollow Bough Deep Dive is like the devs just took everything Tan hates and rolled it into one.
nah it's at least not on max hazard level and you can instantly fight the dread
at least it's not another 'mm exploder infestation hiveguard+classic magma core'
Okay, but consider that I spawned and basically immediately fell down the hole on the other side of the pod from the minehead and the dread. Burned so much time getting back up that the swarms started.
aight fair
Like I said, not checking here before I started the dive (and therefore not knowing what I was getting into) made that absolute hell.
By the way, I know the cave gen is always the same, but are the swarm comps always the same in Deep Dives as well?
nope
Oh, so it was pure rotten luck that made a Dread spawn on my second swarm. Cheers, mate.
Often similar but not the same. I believe there are some parameters in the cave seed that govern the RNG for swarm composition, but there’s still RNG.
And yeah, random dread as a swarm is just bad luck for sure
Oh right, that can happen
I prefer to go into deep dives blind. No preparation
Did it happen at the same time as the fixed dread fight
Awful EDD.... bah
Two bulk spawns in last level one at the start and one in the 3/4 completed blackbox having to kite swarms and bulk and also looking up all the time bc LEECHES.
Is there a known bug with deep dives on Xbox Series S? Tried two times, crashed before I was allowed to leave the drop pod in round 2
In a triumphant story of personal growth, I have in fact completed this week's Deep Dive.
Gaaddamnit i just lost in solo edd because i didnt look where the pod was and was going back to start instead before i realised. but then it was too late
How am I supposed to learn how to get good at the game's harder content when nobody says anything, instead they kick me out of their games because I'm not already a pro?
Host your own to avoid elitists
Is there a certain perk meta I'm expected to know?
not really but for actives first aid, iron will and heightened senses are generally best
personally i think resuplier is pretty nice for passives, deep pockets on scouts, veteran depositor on gunners/drillers (for the damage reduction)
also are you getting kicked out of EDD's or DD's?
DD's would be pretty surprising, but EDD it's definitely a tough call because it's VERY hard and a big time investment to take greenbeards through it because sure there's a chance a lvl 40 player has played hundreds of haz5's by then but more often than not they are not prepared for the challenge
on a haz5 mission i dont care who joins, come along for the ride, but for EDD's it's a bit more reasonable for players to be picky because it's like an hour and you need to be "gud" for that whole hour
i say this as a lvl 52 that doesn't get too upset when folks dont want me on their EDD haha
yep, and when people fuck it up, it's not just 1 hour wasted, it's 4 people's 1 hours wasted.
I've carried some level 11s through EDDs before, but it definitely depends on who you're playing with and what the weekly EDD is like.
people who can carry: sometimes don't feel like carrying
people who can't carry: greenbeards just deadweight that'll waste their time
people who need carry: rip 😂
It seems like cryo driller did pretty well for the mactera swarm
Especially with low gravity, just jump into the middle of the swarm and cryo them all to death
The other two parts had some really annoying terrain and some brutal fights right out the drop pod
Got it, thanks alot chief
are talents points kind of worthless once you unlock them all?
yep, nothing to spend them on once you unlock all perks
anyone know how to check if i've done this weeks deep dives yet? is it the timer below join?
the level numbers "light" up when you've done the level.
is it me or the difficulty between haz 4 and 5 is lower than between 3 and 4?
people often feel that way, yet the jump is higher between 4 and 5
it might be the case of playing haz 4 enough to the point of feeling ready for "the big scary" haz 5 and expecting to get wiped immediately. when jumping to haz 4 after 3, it's more that haz 3 got boring, but you weren't ready for the massive increase in bug spawns.
or you could have improved since you jumped from 3 to 4 to the point where haz 5 isn't exactly intimidating, just a nice challenge.
at least that's my two cents.
makes sense, that's kind of how I felt
it could also be that the team mates were good and usually more prepared than the average doing H4
Yeah, I've done it twice now and every single time I end up with a dead team and a failed black box
fucking shit
@final plover @subtle solstice I recommend a competent Union Certified Driller.
you invite your team for a tight hug, you drill a ~40m (~12L) hole underneath blackbox, promise beer to Engineer in exchange for a few platforms placed every few meters, invite molly for even tighter hug and wait the timer out. it's too deep for any bulk to get to you on time. Then summon drop pod, study terrain scanner and drill underground to it faster than bulk walks.
Tested, worked like a charm for both this and previous EDDs blackboxes.
pros: very safe (literally avoids all combat) if dwarves follow the plan
cons: catastrophic if atleast one dwarf doesn't follow the plan
You wod have to be insane to do this bb without a ton of terraforming
Oppressors also
also nah not really
my group did it without it and 2 of us were bronze
Im not sure I understand.
you dig straight down 40m hole with starting point on top of blackbox. takes ~30s, consumes ~12L fuel.
you wait for blackbox to be over.
you dig a straight (almost straight if you want to not risk any bulks) line between your DEEEEEEEEP hole and pod entrance. thats 40-60m of tunnel for 12-20L. whats the problem
@winter jolt Oppressors? the ones who never get to you because you're too deep?
Anyone wanna do the deep dive in under 45 minutes?
im glad you managed to win the fight conventional way but my reply was originally aimed to people who said "black box hard, team keeps dying" which suggests risk-free alternative
man, solo blackbox is hard
Flatten black box area with driller, install platform skirt. At least this edd.
Treat as normal
I see now, what you mean. That would work without any issues. I did manage to complete edd though. I just made a big platform pancake, and fought it offthe normal way, my biggest issue was really conveying how many leeches there was in the cave and also failing to realize how bad the scout was on our team, After completing the edd 3 dwarfs had near 800 kills each, scout not so much with 80 kills. I know it is not the only metric to measure skill, but come on 80 kills for a scout.
A competent scout should have more than that just from prespawned bugs.
Somewhere in the neighborhood of 300-400+ on a deep dive.
Leeches shouldn't be a problem either if you have a scout.
Just say something to the scout every time someone gets grabbed and every time he goes down. It might help him become more aware of his bad playing in an EDD
is it just me or is the second stage of the edd brutal
i always get overwhelmed and the spitters dont help
Well the second stage of an EDD is H5 while first stage is H4
mhm i know the scaling, ive done 2 before
@tulip moth and use flares, get minerals, etc. He has guns for a reason.
If you're sitting there in a black box not shooting, you're playing every class wrong.
how i invite friends it somehow doesnt work
are you trying to invite on steam or discord?
If you are trying to do it via discord on here, you probably need to go to #welcome-and-rules and get some roles. If you are trying to do it via in-game or Steam, you need to give more info to get help
What are meta perks and weapons?
resupplier, field medic, dash
Born Ready
is iron will viable?
yeah it's really good as an "oh shit button" when everyone in your group is down and you need to get someone or yourself back up
really depends on the level and mission you're doing, but for more general situations good perks are
Passive: sweet tooth, resupplier, thorns, and vampire
Active: field medic, dash, iron will, and beast master
For weapons in my opinion it's entirely dependent on the mission/level and how you like to play. I wouldn't say any weapon is strictly "better" than any other. Except for my gun, Sasha. She is the best.
me and a friend are doing a deep dive and we got the twins dreadnought and we killed lacerator and now the arbalest is just hiding somewhere and we believe we've been softlocked is there any fix?
i would post a screenshot but i cant
And who are you to say how people should play a class, hm?
There are valid situations to not shoot at enemies, for instance if a fire or sludge driller is engaging them
If there's sticky flames or goop between you and a regular grunt, that grunt will die before it reaches you
(And if it's a cryo driller holding fire until the bugs are frozen gives you easy bonus damage)
You shouldn't use Kills to measure the usefulness of a teammate.
Because according to these numbers, I served absolutely no purpose during this week's EDD.
(News flash: That's not the case)
https://media.discordapp.net/attachments/565850434376302613/926237642192978030/cUjlkC79Is.jpg?width=1215&height=676
Isn't scout's role in a swarm CCing the main swarm with grenades, using flares to locate key targets, and using their single-target weapons to kill those targets?
Seems some people only care about "beeg kill counts", so I guess not?
I mean cryo drillers tend to have lower killcounts because frozen bugs tend to get cleared up by the rest of the team, but they're still really useful for stalling out attack waves and shattering key targets as well
We had a Sludge driller. The EDD went swimmingly. No bunker or other shenanigans involved, just jolly cooperation between dwarves
As a cryo driller I'm trying to figure out what the utility of the sludge driller is over sticky flames driller
Exhibit A
Sludge is fun and a bit more flexible in terms of builds than Sticky Flames which limit you to one specific (albeit very effective) Overclock
Not to mention Sludge can interact with other elements like Fire to increase it's damage
I've heard that sludge can do massive slowdowns by stacking direct hit and goo with a charged shot into an elite
Can confirm, yes
Does that work on dreadnoughts?
It does
It's the second most useful Driller primary on Eliminations
(The first being Cryo)
Doesn't cryo only get 1 or 2 freezes in the fight that only last for a second while a sludge bomb can slow the dreadnought to half speed repeatedly?
Granted that freeze can be massive damage with an alpha strike
Took the words out of my mouth
You only have a few freezes, but a well organized team can take full advantage of them
Can the scout help land freezes with cryo grenades?
Absolutely
One Cryo Grenade deals 250 Cold damage, which is roughly half of what's needed to freeze a Dread
So a well timed throw can turn the tides in your favor
Dreads take 500 to freeze?
470 iirc
Are bulk detonators the same freeze resistance?
Just checked the wiki: Both Dreads and Bulks take 490 Cold to freeze
In a recent mission there was a bulk detonator on an escort mission and I couldn't quite land the freeze until the scout helped out with a cryo grenade to freeze it and prevent losing a drilldozer segment
That's clever of him
Pretty good thing too because I may have been playing a bit risky to land the freeze
But of course if you have drilldozer segments left and don't have a cryo driller the best bet is probably just sacrificing a drilldozer segment if it gets too close
Similar targeting to dreadnoughts?
Yup
first EDD completed, liberal use of nitra made the black box trivial
I've gotten pretty good at tracking dreadnought AI and not going down in dreadnought fights and a lot of that comes down to knowing when the dreadnought is aiming at you and when it's targeting someone else and you're safe to get damage in (unless it's standard dreadnought in which case you need to be ready to GTFO if it uses its stomp)
I suggest using Dash if you don't already have it equipped
I have Dash equipped
Not sure on the second perk but I think right now it's either iron will or field medic
Iron will's probably better since the loadout already uses vampire for health sustain
I switched IW for SYIH since my survivability is already quite high as a Cryo Driller
This way IF I die, can easily get rezzed on top of dealing reasonable damage
field medic is good on cryodriller since you can't really die using cryocannon
The wiki says SYIH doesn't boost drills
I was talking about the explosion
(But bonus damage to pickaxe is nice too for the occasional stragglers)
syih helps to be revived sooner and also helps with salvage and hack-s defenses
So getting an easy res 3 times a mission is better than a once-per-mission last stand?
unless there's huge skill gap between you and mates
actually syih's passive kills glyphids faster than drills
in case you wanna save ammo
Drills have a faster attack speed if you have like 5 frozen glyphids and want to vampire them as fast as possible
Yes but it's funny to one tap grunts with a pickaxe hit
If I'm cryo driller in a dreadnought fight and know how to dodge attacks, I'm guessing I want to try to draw aggro as much as possible since I can cryo the dread without needing to hit its back? How does the dread determine who to aggro?
You still had over twice the kills, and some 400 minerals more mined iirc and about 20 less deaths to you, on that edd, I believe you would communicate a whole lot better, than zero, like this player did.
Ah see? Now that I have the full picture, I can formulate an opinion better
Because before you replied, it gave the impression you were judging this player's performance based only on his number of kills
I could see that, tho i did say it was not the only metric.
So yes, I agree with you, communication is essential, especially on EDD which are arguably more arduous than your run-of-the-mill missions
To which you added "Come on... 80 kills for a Scout?" (to paraphrase). Which basically rendered your previous statement null and void
I feel like cryo driller's only real weaknesses are robots and things that are out of range (which is a weakness for everything except maybe sludge driller with the antigravity projectile overclock)
I desperately need help with my first deep dive, I soloed and got near the end of the 2nd mission and immediately died.
The looking for group chat also seems a bit specific
Are you still in game?
I can't VC at the moment but I can give you a hand if you want to
NP, I'll use chat
Kk
Send an invite in #lfg-steam
No clue how to do that
What's your Steam name, I'll look for you
3nvy_Shadow
lfg haz3 or better
_ _
ATTENTION MINERS!
Planet scanning is now booting up, 24 hours left until new
Deep Dives
!
_ _
Are there 2x 3x events in the game for leveling up?
there's double xp modifiers, and probs wrong channel for this
I'm ps4 consoles with no cross-ply
sad
idk how ps4 comes into this 😂 pretty sure everyone gets double xp modifiers (and negative modifiers) that increase a mission's xp gains
if you're talking about the channel, we got the playstation one right here #playstation
Sludge slow seems to be the only advantage it really has over the other two primaries.
I still can't decide if bigger puddles or wider sludge spread is more valuable for deep dives.
Frozen things are pretty slow 😉
Haven’t played the game in a bit, what’s a deep dive and how do I access them?
Deep Dive Terminal
Deep Dives are an End Game mechanic that was introduced in Update 25: Endgame - Part 1. Deep Dives are accessible to the player once they have promoted their first Dwarf, while Elite Deep Dives also require the completion of a Deep Dive (only once). The mechanic consists of two pre-seeded, difficulty locked variants: Dee...
i feel stupid today so i think im gonna attempt the EDD again
maybe i'll host something or other later
i don't know the steps to invite people to play DRG though.
i assume i just join a pod and then i can invite people from there in the looking for group channel? don't remember if i need my steam connected or not.
are the pods discord stages that let you do that or something? i ain't too keen on this stuff
check the pinned message in #lfg-steam
oh right sorry i forgot about that
True, but you can't really freeze dreadnoughts or bulks easily. Goo is a consistent -50% move speed
Unless this is solo, it basically doesn't really matter.
If the driller is being asked, let alone expected, to wrangle those two targets, the team is inadequate.
for minigun - blowthrough rounds or improved stun?
I use blowthrough rounds. A dead bug is better than a stunned one
we need a deepdive looking for group
both are good, depending on your build and what you wanna do with the weapon
_ _
ATTENTION MINERS!
Planet scanning is still in progress, 12 hours left until new
Deep Dives
!
_ _
Blowthrough helps more in general since Gunner's secondary weapons have strong/reliable stun options.
Stun for support
Blowthrough for killing
waw. the 2nd stage non-elite deep dive is surprisingly hard. Never experienced this level of difficulty for a non elite
Yo, any red beards want to carry a green beard through an elite deep dive?
Red beard.. Wot
They only be grey beards in here, no red beards
What is deep dive
Three missions back to back with 2 objectives each and increasing difficulty
There's normal Deep Dives and Elite Deep Dives
Deep Dive difficulty ranges from Hazard 3 to Hazard 3.5
Elite Deep Dive from Hazard 4 to Hazard 5.5
Both rewards you with 1 Blank Matrix Core, 1 Weapon Overclock and 1 Cosmetic Core
Matrix core does keanu give it to u lol
Play the game and find out 

3 hours? 3 hours 30 minutes?
For the fun of it, to collect blank cores, speedruns etc.
But itll take quite some time before youll reach that point
Having fun
↑This. I do it weekly even when I don't need to.
If need to brb, can I just leave the deep dive menu on the continue screen before you go to the next stage?
Or will it continue automatically?
It won't continue unless someone clicks on the aforementioned button
Thanks 🙂
_ _
ATTENTION MINERS!
New
Deep Dives
will be available in one hour!
_ _
who is karl
Karl is Karl
For Karl!
ronknstonks 
Welcome!
New PlayStation players! For those Deep Dive Nerds, the Missions are the same across all Platforms!
(Tho the Layouts themselves might change)
DEEP DIVE
Region: Salt Pits | Code Name: Engineer's Salute
Stage 1: ⛽ Refine Liquid Morkite +
Dreadnought Hiveguard |
Exploder Infestation
Stage 2:
200 Morkite + 📡 1 Black Box |
Elite Threat
Stage 3:
3 M.U.L.E.s +
2 Eggs |
No Mutators!
ELITE: DEEP DIVE
Region: Sandblasted Corridors | Code Name: Hard Reserve
Stage 1:
10 Aquarq +
150 Morkite |
No Mutators!
Stage 2:
3 M.U.L.E.s +
Dreadnought Classic |
Exploder Infestation
Stage 3:
4 Eggs +
2 M.U.L.E.s |
Critical Weakness
Cave Leech Cluster
EDD 2nd : 3 M.U.L.E.s + 1 Dreadnought / Exploder infestation
Do you know the Dread type?
stage 2 regular, 200 morkite, black box, elite threat
Wao I haven't seen refinery in deep dive for some time now
Dreads with exploder infestations are always fun.
stage 3 regular 3 mule 2 egg, no mutator
ah yes, I love running deep dives and the people i get are double dippers, really cool video game
this is why you host.. double dippers without asking get kicked
or solo.. where you can quad dip.. 
doesn't matter, bunch of green beards got us killed on second stage of EDD
so that happened
happens a lot sadly.. but hey that's DRG and life
just blinked and everyone else died and I got hit by a trawler spawn right on top of me
gonna run heightened senses this run so expecting white screen simulator
how stingy is nitra on this EDD?
what would be a good generalist solo driller build for this edd
drillers only problem on any EDD tends to be dreads.. unless you take a driller dread build and then the rest of the mission is kinda annoying..
either that or "git gud" at axe cancelling frozen dreads for the dps
yea just bring cryo and tcf
2nd mission does have 1 dread fyi for EDD
Heads up on the DD: For PC, first mission, the refinery drills through the dread cocoon, triggering the hiveguard first thing in the cave.
Completed EDD, I want to do DD now but my team left 😦
Gunner went AFK... scout and driller had to go, I'm alone again...
and now no one joins..
Youll get some players to join eventually
Thanks for the warning that really helped..
caught the others off guard ofc 🙂
Lmao nice
stage 3 of this weeks EDD is such a cruise
crit weakness and caveleech = non threat AND its a 4 egg layout which is pretty easy
1 swarm to deal with at most and LOTS of nitra on this EDD .. finished with 300+ left and i called more than enough supplies
And this was my first attempt at an EDD with solo gunner (my worst class) done loads of solos with scout/engi/driller
stage 1 just took a while to gather all the aquarqs and i took my sweet time collecting nitra - to be fair I was kinda testing the build and I went in blind so didn't know how much I would need. But really the stage is not bad, the layout is decent and unless you get really unlucky with the sandstorm (i had a bulk during mine) it is pretty easy
Stage 2 - is standard OG dread killing - not bad.. 1 of the mules is in an irritating position.. I picked up 2 stupid deaths due to not taking heightened senses and getting sand sharked into a pack of exploders ..
and then sandsharked during the dread fight.. Killing OG dread with a gunner is a serious chore.. literally playing run around the pillar and shooting it whenever it stopped to roar.. zzzzzz. No issues with the dread just time. Again I went full nitra collection so had a lot by the time I got to stage 3 and really i could have dropped 6+ resups in stage 3 if i wanted to
also - salvage area is flat and clear - SUPER easy
I played with a really quiet team today. Friend and I cleared EDD with two other randoms who didn't rock and stone back nor chat in chat. Felt a little awkward since didn't rock and Stone back and like I was talking to a wall lol, but they pulled their weight really well so not gonna complain. One of them was Plvl600+ too, great players.
But awkwardd
I hate it when players dont use chat
So damn annoying
Just please communicate in this game
The run was super smooth so I didn't say anything lol.
And I probably won't see them again
Only me and my friend were typing lmao
especially if you start pulling eggs or opening dreads without warning
And rock and ston-ing
that does sound awkward.
Luckily those two players knew what they were doing so it was really very intuitive as we were all in sync
But ye it was awkward lmao cos it was like playing with a wall
Give it a few weeks and it'll return to Doretta Hell lmao
I love escort missions, sue me
elite escort opener into a haunted ghost refining with mules secondary finished by a delightful PE mission with some nice lethal enemies and volatile guts with dread secondary .. on hollow bough or azure weald..
is haunted cave even possible with PE or refining? never seen that combo
EDD archives say it is possible
I am officially terrified
definitely had haunted + refining.. I have flashbacks of solo luring the stupid thing around so I could lay/fix pipes AND it was on an obnoxious azure weald map .. very vertical! If I was not driller I would have Alt-F4ed it
no haunted on salvage or escort, but yeah, PE and refining are fair game
that also means that haunted can't combine with black box secondary in DD/EDD
No, prevents you from starting
Where in gods name is the last mini mule in the third stage of DD?
high up
this gon sound real stupid but are the DDs not randomly generated? referring to yellow asking about the last mini mule cuz i dont know this lmao
Yes, but everyone has the same Dive. (Layouts only change with Platform)
oh alright, thanks for the answer!
Np ^^
Still cant find it XD
look up on the big pillar in the center of the lower room
its really dumb
kk
you can zip line/plat to it from the starting room if you dig out the corner
I must be blind I still can't see it haha
You mean the entrance to the big open cave where the mini mules and pod is?
First stage of EDD was pretty straightforward. At least it wasn't a PE on stage 3
I lost connection to a deep dive right at the end
yup - at the top by where the drop bot comes in across that area
Can someone help me out?
you gonna need to a little more specific
@quiet mortar second stage of EDD is 3 mules
Oops, cheers for catching that!
So. This week's edd compared to 2 weeks ago, hollow bough with the dreadnaughts and tough stage 1, how does it compare?
this weeks edd isnt that bad at all, it was my second edd i've ever done and went through it first try smoothly
although the second stage was a bit hairy but the 1st and third was np
Nice
yes this weeks EDD is really friendly
When does DD reset?
just did the EDD with One Man Gaming, good player he is
Some good players for deep dive elite weekly ? (scout or driller 500+ hours )
stage 2 gets hairy if your team gets split
4 spitballers in the cave
stage 3 is easy as hell
Are deep dives set seed? I'd think that each team gets their own cave in the deep dive
it is set seed
the same for everyone
Yeah, that's how different people/teams are able to competitively speedrun them.
So if a deep dive has a cave leech cluster that grabs everyone, you know exactly where that cave leech cluster is when you retry it?
Interesting
Are normal missions seeded as well, or do I get a new cave if I replay the same standard mission?
ye but theres never a point to repeat deep dives unless u fail
yes but also no. While the seed is set, the enemy spawns is affected by player counts, and that's also the case for map generated enemies like leeches
idk why deep dives give u only xp for 1 mission
Might be because XP is less important with the promoted dwarves you're probably taking on the missions
It doesn't, but there's a lot less to mine and no secondary objectives. Besides, it's intended that they don't give too much.
so i get ~3k?
The main reward is the overclocks
deep dives give about 12k xp when fully successful
wtf
EDD is around 12k, DD might be somewhere around 6k to 9k
o i meant the BP xp
how nitra scarce is the EDD
EDD and DD aren't nitra scarce
So, our stage 1 had the dreadnought trigger right at the start
Also the refining is going to be really hard if your team doesn't have a driller, luckily I'm a driller main so I just did a few straight lines
DD was pretty nasty lol, we trio'd it without a driller
Between digging a double-wide tunnel for two pipelines, digging another tunnel for the third pipeline, and a really long driller extraction in the second mission, I actually ran out of drill fuel
Good thing this was also the mission where I tried out double drill speed upgrades
Important to note the refinery pipes dig out a good chunk too when placed near walls.
Is it enough that the first pipeline will open up enough space to squeeze the second pipeline in right next to it?
No idea, though I've seen a lot of vertical stacking of pipes outside of tunnels
anyone know the haz for this weeks EDD?
the same as for every other EDD : 4.5/5/5.5
A bit low, 20250 for EDD and 15750 for DD
Almost had the 2nd stage until the bulk showed up\
Like right on top of me
I need to start asking if there's any leeches in the non-cluster missions in here before going in
3rd week now where the one leech in the whole thing grabbed me
Dang, if youre saying that imma be kinda worried
Stage 2 isn't the worst, it's one big room. It's just that the floor is all slopes and packed full of those stone pillars so it's harder to move around on the ground
The Drop Pod is at the far end (relative from your way in) up a tunnel into a room above.
That is true
Stage 1 and 2 of the edd seemd to be the roughest stage 3 was a nice breather
Stage 1 "I had no idea exploders moved that fast?!" And "by Karl that's a lot of bugs (and slashers) by the beard why am I dazed"
Stage 2 was sketchy cause everyone ran to different parts of the room
This was my first elite dd
Oh yeah, exploders on Hazard 4-5 be like "I Am Speed."
yeah, also exploders have a "fun" mechanic where a few of them can break away from the pack and turbo boost (IIRC they prioritize dwarves with lower health when they do this)
Second stage was literally mactera plague without being mactera plague
Oh no I forgot about the firing squad of trijaws
Anyone else have the dreadnought in the first stage of the DD get triggered by the mine head coming down?
anyone need deep dive
Man what are the chances of that? It has to be a first
management thought you'd like to skip the usual pleasantries and get right to the point
I thought someone triggered it on accident lol
Shouldn't it instakill?
Random leech in middle of big cave for dd stage 3
The cocoon is a separate entity from the dreadnought, and dreads have enough health to tank a resupply dropped on their head anyways
I swear to god that the deep dives are getting easier on purpose
the EDD has been insanely easy these past 9 weeks
back to back to back
been a few annoying ones - that glacial vertical monstrosity with a PE start 10 aquarq+hiveguard+low o2 with volatile guts was pretty obnoxious
really you need a standout annoying modifiers to make an EDD really difficult for most greybeards.. something like terrible cavegen + doretta + elite and you get the bad roll on elites. Or lethal enemies + black boxes and tight corridors etc. really most of the time a competent team can deal with this stuff. And most dread secondaries aren't bad unless you get dreads + PE swarms. Also haven't seen a Korlok in an EDD forever
Now haunted ghost.. that can be irritating AF.
The low nitra one was awful
Elite is always a rng fest on escort
3 elite praets? 
3 elite menaces? 
I mean devs could bring back 2 stop escorts on edd
this week's EDD is inconsistent
stages 1 and 3 are so-so, 2 is a nightmare for no immediately explainable reason
i swear there's some missions that just quietly turn the spawnrate up to maximum
i tried the elite deep dive for yesterday by myself and now i wonder why i exist
any ru players haz 4
@jovial musk please try #lfg-steam or similar
heyo guys hows this weeks DD and EDD
It is possible to finish deep dive solo without overclock?
check the pins, its the last one
as in most recent
yeah
#1 key to success being able to kite
and avoid damage
not so much ur build
Very straightforward. The first PE Stage didn’t even feel like an EDD. I noticed stretches of time where there wouldn’t be any swarms or mini swarms.
kinda nervous about my first elite deep dive.....should I be fine if i regularly complete haz4 missions? Can I go with randoms or should I plan a bit beforehand?
This is a good first EDD if you’ve never done one before
only a few times, completed about 50% of them
well
think of edd
as 1 haz 4 and 2 haz 5 missions in a row
with extra nitra
*if you save
like
you dont really have to be afraid of them
its ok to fail
yeah extra nitra this week
also technically every unit you save is extra
for each missions
I see some lobbies are like 'no player under pr 100' so I was wondering how hard it actually is
if i should even bother
Honestly, those leaf lovers can go hug a tree
I dont think I've ever turned someone down
and I dont think I've ever failed because of a low level player
I've seen 500+ players go down five times while 2 digits 0
Literally all it says is "I play more"
ya
guess I just have to try then, thanks!
rock and stone 
You play more =/= you are better
there is definetly a positive correlation
you tend to get better
some people don't though
lol
But if Im booting you from my game, it's cause the max ping I'll allow is 150

Getting downed by the Dread from the previous Stage
Lol
Regular deep dive didn't seem bad at all, I didn't go down even once.
EDD stage 2 is a nightmare solo.
I'm going to do a solo, pure sticky flame build these deep dives. Wish me luck!
watch out for the leeches
What does EDD mean?
ye agree lulz
straight tunnel down and everything is above and away
lucky I did my solo run with a driller
engi plats help too
"Elite Deep Dive." When you go to the DD terminal, you can choose between a DD on the left or an EDD on the right. The EDD is higher difficulty.
Tunnels do better for stage 1 of the dd
And if you really want, the team i played with decided to double stack pipelines
I did a solo gunner run and let me tell you, the first stage took me a lot of time 
What does double stack pipelines mean
Place one pipeline over the other
But you won't be able to ride it
You can ride the one on top
Oh for the two in the same cave
Yep
Double stack them in the tunnel leading to their cave and then diverge them to their respective pumpjacks
That's neat didn't think of that, no disruption either
Its odd but it at least focuses the bugs to one pipeline instead of two
Well, from my short viewing of it
Never tried that method before guess next time I can try. Last time I tried digging to two nearby deposits I just dug enough space to put two side by side
But this DD without digging you gonna have fun planting those roller coaster long pipes
If efficiency is what some one is looking for then this is an option
One could also build a large tunnel to place two pipelines side by side too if they want, probably results in a similar outcome but with more pipes to coast on
Latter option is what I usually do just more digging fuel
Both would require more fuel, after all the double stack needs space on the side to repair the bottom pipe too
That's what my friends and I did.
just did my first deep dive. okay. wow.
yeah now do your first elite deep dive
EDDs i contend are a great way to get into haz5 if you are not already doing it
So I just got the cryo cannon what would yall suggest for upgrades?
ゴゴゴゴ
second time in 4 deep dives I've crashed on last stage.. ugh
the game or your attempt?
game
@unkempt saffron I double stacked the pipelines too. It was painfully slow as a scout and I wasn't about to dig a second tunnel with the constant exploders
We prepared for that outcome, but it missed!
First elite deep dive this week, failed once but went better the second time
The first time we ziplined in the middle of a cave and got punished for it
Second time a bulk spawned behind us and forced us into the cave but some quick thinking allowed us to stabilize and secure the uplink
my first attempt was abruptly ended on stage 2 when a bulk decided to dig to us directly underneath the refueling process, dropping the fuel cells into it's tunnel...
Oh
I didn't know that
But Haz 3 FEELS like a bigger jump to Haz 4 though
Wait why am I in this chat
At first maybe, but then you notice it isnt as big as haz 4 to 5
probably because of the number of bugs, as I said previously : there's a bigger difference in spawn increase I think between 3 and 4 and that's why people feel like it's harder than the jump to 5
@mint tendon yeah we had a bulk on the first stage, a bulk on second, and too many oppressors to count
more than 4 tho that's for sure
In the end it was Dash on cooldown, no shields left, and a slasher stun with exploders that ended me
oooffff
Bad timing that killed me
first time around it was a field of exploders around the droppod with a healthy smattering of EVERY OTHER BUG plus menaces plus spitters
Another time a Trawler just did all my health in one bite?
second time around it was just an unexpected massive wave before we were prepped
So that downed me
never had that
just had things freakin cross-cavern snipe me while I'm on a single pixel of health
It like, slammed me as soon as it bit me and it insta downed me so that was fun
And the third down was due to the Dreadnought biting me twice in under a second
oof
nom nom I'm down
I will always maintain that the dread ground slam does waaaayyy too much damage
rip
that second stage burned 600 nitra between us all
or thereabouts
might try again as cryo driller... a good cryo driller saves everything
Every death felt cheap tbh
I didn't have a problem with the dread fight, though some of the team did
Watch who the dread's chasing, if it's chasing you start running, if it's not chasing you then you're free to engage it but as soon as it rears up to stomp you need to get out of range fast
I usually want to have aggro on me because I'm good at evading and it lets the rest of the team dish out their damage
starting a short and sweet DD if someone wants to join
1 spot left, missing a gunner
@glossy marlin if you don't mind shepherding a first timer I can log in and grab my gunner
@remote lodge gogogo
kk - pod?
Anyone down for elite deep dive?
How long do DD's usually take?
Maybe 45ish to an hour depending on your team or how relaxed you wanna be
Ps noob help anyone?
Wow the first stage of this deep dive is fucking awful
Driller is really important for the refining, and you'll need to be ready to fight a dreadnought right away (should be feasible since you have full ammo and resources)
Neurotoxin on bulldog takes care of classic dread being fast as fuck
You can also run sludge driller instead of cryo driller to max slow it
And the dash perk is a good counter to dreads in a pinch
But that bulldog tip is useful
just use cryo driller
its pretty ammo efficient to let your teammates do 3x dmg in a single burst
Completed it today with a cryo driller in the team, went smoothly all things considered this week's EDD isn't that bad. Tons of nitra left after stage 3
is this week's EDD hard
2nd stage is a massive ramp in difficulty but otherwise fine
what loadout did any of you use for gunner on this weeks EDD?
I used 31123 minigun with exhaust vectoring and elephant rounds bulldog, but maybe shouldn't have picked hot bullets cause it clashed with cryo driller a bit. And used incendiary grenades
autocannon could be viable cause of all the swarmers
alright
i want to talk to whoever made the 2nd map
for an "exploder infestation" there sure is an endless horde of mactera
What OC would you run for the auto cannon?
is ntp neuro toxin?
ok have that
cool thanks still trying to find OC’s at the moment 🙂
I suggest 32322 NTP
thank you 🍻
Anyone wanna do a deep dive?
What perks would you recommend as well 😬
Born Ready is pretty good with Autocannon. Otherwise you can take pretty much anything you want.
I'd advise having a good single target secondary to deal with beefier targets, since AC kinda struggles with them
Also on armour do you take the health boost or shield boost as a preference?
Healthy is generally more consistent. Overcharger (the shield one) has a bit more use on lower hazards from my experience, but some people swear by it even on Haz 4/5
was thinking first aid and iron will for my active perks …born ready…the shield one forget the name for the environmental resist and the ones that gives you more health on re-ammo …they’ll be ok right
Born ready
Resupplier
Elemental Insulation
Iron Will
Field Medic
Sounds good 
dash is really useful too though arghh
True lol
Especially on classes like gunner who benefit from having another movement option
Altough to be fair, with NTP slowing bugs down to a crawl AND applying Fear, speed is less of an issue
Good point
do you write these somewhere else?
I'd love to get an RSS Feed going
please @ if you respond
I made an rss feed from the reddit sticky post, but the format they use is terrible
I don't do these anywhere else, someone else does Reddit, tho I appreciate you like my format this much ^^ ❤️
I'd heavily appreciate it if you made a private server with an announcement channel and just posted there (and used Publisher Bot from Ben)
Alternatively maybe we can speak to the server managers to get this done here? I'm sure its a decent move
Best bet is to pop it was in suggestions, I would never have the time to run a full server lol
will do
The game decided to spawn a bulk, a warden, and an oppressor at the moment I was ready to leave with the pod i recovered on the second elite dive
the EDD this week. was doing it solo. you know the massive room in stage 2 that starts off with a big drop you gotta get down. I had mollie walk up behind me, and pushed me off, instantly killing me. shortly after I got up, a trawler ate my just revived health. proceeded with the rest smoothly, until the up-link. during the uplink, I kept hearing this massive digging, clearly something big on it's way. now, directly in front of the box a bulk suddenly busted through the floor and instantly downed me, lots of downtime having to wait for bosco revive and dealing with bulk, and got overwhelmed by all the spawns. man, the EDD itself isn't that bad, but that felt absolutely awful, just so much bad luck, probably one of my worst experiences in EDD
