#deep-dive-discussion

1 messages · Page 220 of 1

marble veldt
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Oh yeah, and TCF has no falloff

random dust
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I don't know why anyone would deviate from 22222 setup then

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if charged shot modifications don't affect TCF and persistent plasma range

marble veldt
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T2A makes for an easier time holding your shot before firing

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T2B makes it easier to hit your charged shot in midair

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And yeah, Persistant Plasma is a straight upgrade because it doesn't decrease TCF damage but actually ADDS damage in the form of the Plasma Field

random dust
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I'm gonna have to take a look at each OC differently now

marble veldt
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Best OCs for TCF (imo) are Energy Rerouting (22122) and Persistant Plasma (22222)

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Heat Pipe is still usable but you gotta release your shot very soon or else you overheat

random dust
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that's a nice balance on ER with more charged shots

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idk if 150% speed is good enough to deal with mactera silent flank

marble veldt
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It's fast enough from my experience

random dust
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I'll test it. ty for insight rocknstone

marble veldt
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NP

tardy elbow
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so how exactly are yo supposed to kill a detonator in the black box bubble

zinc coral
# random dust idk if 150% speed is good enough to deal with mactera silent flank

it's good enough. Altho requires a bit more experience, just know u dont have to stand still when charging. You can pre-charge it, and keep kiting/moving around to dodge mactera shots, then stop moving to stabilize ur aim once ur at the peak of the charge. Or with a bit more practice, be able to hit TCF shots even while moving constantly

glossy marlin
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@tardy elbow on normal salvage missions, you leave the zone, kill it asap, and then get back in. If you are good enough, you can even prevent it from getting in the zone

If this happens in a Deep Dive, don't be afraid to leave the zone and "fail" - you can just restart the objective unlike Salvage

tardy elbow
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nice to know

tight veldt
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When do deep dives reset

true fable
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How dyou get more blank matrix cores? Is it just from the weekly?

tight veldt
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Weekly assignments, doing a deep dive, and a deep dive elite

red aurora
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basically 3 blank cores a week, with 3 weapon overclocks and 3 cosmetics

severe finch
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Is the first mission of EDD what I think it is? A full escort and salvage mission?

unique ore
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@severe finch Only the first objective is what the map gen and ending sequence is, the second objective is just an extra one

severe finch
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Oh thank god

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ty for clarifying, didn't know about that before

red aurora
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yeah still, its elite threat escort so bring your A game

plush cosmos
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brought four gunners this week

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very smooth run

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two bulk detonators during the black box mission

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one during the box, one during eggs

tiny frost
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niiice just got done soloing this weeks edd

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69 minutes. nice.

tidal spruce
hardy locust
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Im trying to join deepdives but the join screen keeps loading

opaque lagoon
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Never encountered an elite bulk but having read the spoiler scroll above I hope I'm not disappointed this EDD

wraith shard
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no elite bulk on mine 😔

marble veldt
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Yo. Still needs advice?

warm trout
marble veldt
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Hang on, lemme scroll back up

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13211 M1K and 11312 Stuffed Shells
Cryo Grenade

Primary has Blowthrough to deal with swarms thanks to focus shots
Secondary has some nasty firepower and Blowthrough as well, giving you another option to avoid getting surrounded

marble veldt
hard topaz
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What corrosive sludge do you guys use for elite dives?

marble veldt
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Depends on the objectives

hard topaz
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I finally got the increased damage over time overclock and it turns out to be complete garbage so I'm starting to wonder if the weapon is even competitive with the other two for dives.

marble veldt
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32212 Disperser Compound if no Dreads
11212 Volatile Impact Mixture if Dreads

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Also HIA only increases the Corrosive DoT of Direct hits

hard topaz
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Yes. I spent a few missions playing around with it and saw no noticeable increase in damage

halcyon karma
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Rock and stone guys! I don't know if this is the right place to ask but one of my friends got the game from the Xbox Game Pass for PC and I got it on Steam. Is there a possibility for us to play together?

fringe kettle
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No

halcyon karma
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Well, damn. Thank you anywayrocknstone

warped rune
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start box >2 Bulk dets

warped rune
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anyway i still think goo bomber special is nice for pump

tidal spruce
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two options with goo gun: cover the planet in goo, or cover your teammates in goo

warm trout
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not for now! I managed to save my whole team just now in this week's deep dive

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I'm gonna practice more and experiment with some weapon combinations

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thank you!

marble veldt
warm trout
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also, slick website

marble veldt
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Not mine, just my profile on said website

wicked frigate
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this week's EDD is fun

coral elbow
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why is deposit and call drop pod on molly the same damn button...💩

delicate dagger
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was it just me or was the EDD not that hard

outer beacon
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Oh hey, I remembered this chat is here.
Well, couple of days ago I had my second ever attempt at an EDD after I just couldn't get through the one from last week, and I completed it first try with a friend! Cave Leech Cluster really teaches you to appreciate a well-lit cave.

warm imp
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Boy am I glad I brought the LOK for leech cluster

outer beacon
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I went Scout and my friend went Engi, and I only had one death in the entire thing. Saved him plenty and there was one point where he was trying to run into a place I was using for cover and I indirectly got him killed, I had very little ammo left but the uh, the pillar that gives you damage protection, I just kept running in and back out of it to be safe while taking down the Macteras and managed to juuuust scrounge by.

outer beacon
unkempt saffron
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I honestly thought last weeks one wasnt too bad bar the lack of convenient nitra

outer beacon
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I thought the first stage of this week was by far the hardest, the other two were still tough but they felt a lot more bearable compared to Elite Threat on escort duty

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It feels like there's so many of the warning modifiers that can make that specific mission type into total pain

trail elk
glossy marlin
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friendly PSA - the game is best when you play with 4 people, so if you are thinking about doing the EDD or DD, either host and wait for 3-5 mins for people to join, or join someone else's game

warm imp
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Did a DD run with 2 friends earlier

Driller went down and continued to get hard targeted while down by 2 Oppressors

warm light
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First attempt the EDD. Driller rage quit after the first stage, stage 2 went smoothly, then on stage 2 I tried telling the engineer how to mine with platforms, this pissed off the gunner so much that he started just digging the box straight down, host immediately saw it was ruined so he ended it.

warm light
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Second attempt: Bad cryo driller as the host, was next to useless most of the time.
Gunner was blind, kept getting overwhelmed.
Scout only used flares when told, so every fight was in the dark.

We pulled through because it's an easy EDD and no one intentionally sabotaged it like my first attempt.

random dust
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I have a question on +3 penetration on boomstick. does it mean 3 pallets per shot that'll penetrate or the full pallets penetrate up to 3 targets?

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+1 pen on mini gun makes sense, but always was unclear for guns with multiple pallets

marble quarry
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Ive lined up double kills so its probably all of them pierce 3

random dust
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yea that'd make more sense. ty ~

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theoretically two frozen praes lined up close together should die with two shots. I'll have to test it

marble veldt
marble veldt
random dust
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how does that work

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it should penetrate instead of "eat" right?

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isn't that the whole point of pen?

marble veldt
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...That might have to do with the fact I tested with Improved Blastwave

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My bad, I'm stupid

random dust
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oh okies. np haha

noble cape
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This week's EDD felt like it had an overabundance of nitra compared to last week.

lunar helm
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Yeah, but I'd rather it has too much instead of that one hollow bough edd

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That was suffering

tiny frost
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not too little when you have a minigun and bullet hell lmao.

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minigun go brrrr

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no but in all seriousness, last weeks edd did have a nitra problem

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didnt feel that so much with this week's

glossy marlin
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last week's edd was a breath of fresh air compared to how easy the last 2 MONTHS of EDDs have been

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at least it got the blood flowing a little

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time to make EDDs Haz 5 -> 5.5 -> 6

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as it is, you are playing 2 standard difficulty missions in which you have all the time in the world to get all the nitra, which makes the last mission straightforward

tiny frost
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pls no i'm barely solo-ing these as it is ;n;

marble veldt
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Maybe you should consider switching off Bullet Hell for EDDs

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As fun as it might be, I doubt it can help in these conditions

glossy marlin
tiny frost
# marble veldt Maybe you should consider switching off Bullet Hell for EDDs

i dunno, i personally like it. i run bullet hell for the waves and elephant rounds for the big fuckers. you run it with blowthrough rounds and you're practically guaranteed the ricochet. 75% base to ricochet, if no ricochet, blowthrow activates and grants another chance to ricochet either off of an enemy or a wall. ez money. potentially 3 targets hit at once, otherwise hitting 2 regularly.

tiny frost
marble veldt
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I know how it works, dw. I just find it underwhelming and wholly outclassed by other options

tiny frost
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I'd rather bullet hell than nothing

marble veldt
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Yeah, I figured as much

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If you're having fun, that's all that matters

tiny frost
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agreed

marble veldt
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Different options for different tastes. Is good

tiny frost
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plus, i CAN successfully solo these EDDs, so i'd say that speaks for it's validity in of itself.

marble veldt
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I'd say it speaks more about your skill as a player rather than the OC potential

tiny frost
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fair nuff lul

marble veldt
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Because I can't make Bullet Hell feel good to me. And it reflects on the results I get when using it

tiny frost
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what build you runnin for it??

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frankly, i prolly wouldnt run it, if i didn't have elephant rounds, either. that shit is dank for the big bois

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i know i run 32312 on my bullet hell personally

marble veldt
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I should probably give it another try

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Haven't used it since AV buff

tiny frost
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yeah, i mean, it's a pretty solid choice for swarms for sure. with nearly 100% chance to ricochet, it's at least 18 damage per shot, and with cold as the grave, you can just shoot forever lol

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i like it too, for the hard to find enemies. i hear an acid spitter and i just shoot in it's general direction to get the job done lul

marble veldt
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I went the "Get the F away from me way" with my build

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Aim at guards or other big bois and let the ricochets do the rest

tiny frost
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that's what the shield is for imo. but then again, i am solo for most of this shit, so get a lot more from resupply

marble veldt
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Oh I'd say AV gets a lot more value with Bullet Hell

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And saves shields

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1000% Fear is nothing to scoff at

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Mag dump, Overheat, finish off the feared bugs with your secondary, rince and repeat

tiny frost
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i dont personally like it with bullet hell, just because it takes a moment to kill your focus target, so you may just wind up overheating when you're not wanting to, with cold as the grave, you get that extra uptime, and again, solo, i just sit around the resupply for the extra shields. rarely do i find i run out, especially with proper movement

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plus i only uses pistol for big fellas, so there's that too

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if i had magic bullets it'd be a different story, but i dont, so it's not lol

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any enemies i really want feared, i just throw sticky grenade at

marble veldt
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If I'm gonna use Bullet Hell, I'll fully commit into turning my minigun into an AOE weapon

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And then again, nothing resists 1000% fear

tiny frost
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yeah fo sho, nice thing about this game is the freedom of personal expression

marble veldt
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(Apart from Oppressors)

tiny frost
marble veldt
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Fear is quite underrated imo

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It's easily one of, if not my favorite status effect

tiny frost
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yeah i like fear enough, but i only really use it vs praetorians, and sticky 'nade is enough for 'em

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fear is also nice when paired with cryo or electric, because the enemy WILL walk 10 meters away from the source of the fear, regardless of other cc. if they're frozen mid walk, they will continue the walk to 10 meters.

marble veldt
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Yeah, same with Stun

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Hence my build choice

tiny frost
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how does that make sense? you dont get the stun off after the fear lul

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you're weapon is overheated, remember?

marble veldt
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Stun then Fear

tiny frost
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i feel like that's somewhat inconsistent, just because you can't like.. time the stun, and the stun is pretty brief, y'know?

marble veldt
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3 seconds is more than enough

tiny frost
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yeah, it's fine. i still feel like i prefer the better chance of ricochet than the little bit of extra stun.

marble veldt
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Wym better ricochet chance?

tiny frost
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i've tried both, personally, i just lean towards the blowthrough me-self

marble veldt
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BT doesn't exactly work like that

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If anything, it's hard to telk how it works exactly

tiny frost
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it does though. blowthrough will not trigger unless the ricochet does not. in which case, when it does trigger, should the projectile impact a wall or another enemy, another chance to ricochet is granted. it works similarly to the way magic bullets works in that sense, where you can pair blowthrough on the bulldog, and shoot through enemies to cause it to ricochet into a new target.

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with bullet hell having a 75% chance to trigger, that means a 25% chance to blowthrough, meaning an additional opportunity at a 75% chance to ricochet.

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nice thing about bullet hell is that it also ricochets off of enemies, rather than just walls like magic bullets, so you can, potentially, blowthrough one enemy, strike an enemy behind said first target, ricochet, and land a hit in a third enemy. chances are very low, but there is a chance.

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meaning in a swarm, there is a potential for 1 shot to deal 27 damage

marble veldt
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As far as I remember, it's a 50/50 toss

tiny frost
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it is 75% chance to ricochet. i'm lookin at the wiki now, unless that page is inaccurate.

marble veldt
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You either :
hit and nothing else
Blowthrough and nothing else
Bounce and nothing else

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You can't Blowthrough THEN bounce

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Or the opposite

tiny frost
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that's not true, or else it wouldn't work with magic bullets. it's all coded the same way.

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granted i'm not a dev, so i can't speak to the fine coding, obviously, but you can make the association

marble veldt
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You use BT on Magic Bullets?

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Going against the crowd I see, I like that

tiny frost
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i don't personally have magic bullets, but the wiki states very clearly that it too will ricochet after a blowthrough.

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again, granted the wiki is not incorrect

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the phrasing on the wiki is as follows; Magic Bullets is an Unstable Overclock
Whenever a bullet hits terrain, it has a 100% chance to ricochet, up to 5 meters, to the closest creature (non hostile creatures are ignored, excluding Huuli Hoarders, targets that were hit via blowthrough will also be ignored). It will not ricochet if it hits a creature.

the bold section implying that it will ricochet following a blowthrough proc

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does that make sense?

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if i had magic bullets, you bet your ass i'd use em tho lol

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by the way i hope this isn't like... an argument, it's hard to get tone over instant messengers like this, i'm just having a friendly conversation, and stating my observations XP

marble veldt
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Not at all! I'm all about learning new things so if anything it's refreshing to have these conversations

tiny frost
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rad rocknstone

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i really wanted to make bullethell work for me, so i took a lot of time with it, because i didn't like it to begin with.

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the blowthrough thing was a game changer for me, i highly recommend trying it

marble veldt
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Yeah so reading up about it and watching a video, it seems to create a "ghost bullet" which only has Blowthrough properties and can't bounce off, but which it separate from the Ricochet bullet

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This is... weird but good to know

tiny frost
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yeah it's kinda weird and hard to know for sure, i'm basing what i'm talking about off of the wiki, and off of my own observations.

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i like it a lot though, is the end all be all. lul

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or.. rather... the point i'm make?? no... what word am i looking for here?

marble veldt
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I got what you meant lol

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Aight, time to test out Bullet Hell

tiny frost
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lol

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im fuckin 2 character levels from hitting 100... then... scale brigade armor shall be mine

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The key to understanding how these two mechanics interact is recognizing that a successful Ricochet spawns a new Hitscan path from where the Ricochet was activated. Although the tracer will visually follow the Ricochet's secondary path, the original Hitscan path continues along its original trajectory. This means that if a bullet with both Blowthrough and Ricochet were to hit an enemy, it would continue straight through the enemy regardless of Ricochet succeeding or failing on that enemy. If Ricochet were to succeed, it would divert the visual tracer but the original path would invisibly continue into another enemy or terrain behind the first enemy.

However, if the path impacting the enemy does NOT roll a Ricochet, it can roll them os subsequent enemies, with the same null effect as if the first was a Ricochet, or with the terrain, which WILL result in a valid, damage dealing Ricochet.

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wait this works better than i thought

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wow, so blowthrough is necessary

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i found this on the wiki

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so it will ALWAYS get the effect of blowthough, though will only ricochet once, regardless of if it is the first target, or a subsequent target

marble veldt
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Huh

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Interesting

tiny frost
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that makes this even better than i thought

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i thought i wasn't ALWAYS getting the blowthough, but you are, you're only getting the ricochet once, however

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this is where i found this information, by the way, if you wanted to look it over yourself

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this means that the potential to hit 3 enemies is MORE than 75%, assuming your enemies are lined up to take the blowthrough hits

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that means, if enemies are lined up, you have a 93.75% chance of hitting three enemies with each bullet

marble veldt
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Which is a pretty common occurrence on Haz 4/5 swarms

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Welp

tiny frost
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indeed

marble veldt
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TIL

tiny frost
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bullet hell op

marble veldt
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Username checks out

tiny frost
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that makes bullet hell S tier IMO. easily

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at least in everything but dreadnaught situations

marble veldt
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Hmmm...

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Imma wait for another swarm because this test was inconclusive

tiny frost
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lol. happens sometimes. shit dies fast.

marble veldt
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In that case, I died fast

tiny frost
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lmaaao. happens to the best of us. shit dies fast drillchamp

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jkjk

marble veldt
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Okay

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That shit's doing numbers

tiny frost
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it's nice, right?

marble veldt
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So far yes

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I swapped from PBM to Bullet Hell and the feeling is quite similar, yet a bit more easy to use with the latter

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AV is really nice

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Big ol "F**k off" button

tiny frost
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I might have to give AV a decent shot again. i personally didn't like it

marble veldt
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It suits my gameplay more and it's there when I need/want it

tiny frost
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fo sho.

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yo is it possible for only one battery to spawn for the cargo crates??? i've been searching this map all over, and i can't fuckin find it for the life of me

marble veldt
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Nah, there's always 2, in a 30m radius away from the crate

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It might be in an adjacent room

tiny frost
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i found it. it was on the fucking ceiling

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do you think a grenade launcher is a bit overkill for one of those fuckin jellies?? i dont think so.

random rampart
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Which ones? The big ones that spit eggs with miniature jellies?

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Pretty sure Fatboy on them is very underkill

tiny frost
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nope. just a singular blue minijelly

brave yarrow
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EDD difficulty = hazard 4? or harder?

tiny frost
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haz 4 lmaooo

random rampart
marble quarry
tiny frost
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lul

brave yarrow
tiny frost
random rampart
tiny frost
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yeah edds are 4.5/5/5.5 tho. tatercon was correct @brave yarrow

brave yarrow
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thanks, does it mean that it depends or is it respectively for the 1,2,3rd stage?

tiny frost
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its 1st 2nd 3rd stage

brave yarrow
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👌

tiny frost
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yee. good luck! rocknstone

marble veldt
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Test conclusions:

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Bullet Hell is good

halcyon karma
restive trout
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The last stage of the EDD was... not fun. First the drop then the literally ceiling mines everywhere.

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But the driller had the great idea to build a bunker with the blackbox and sealing it with the engineer. While I the scout stayed outside and made sure that no Oppressors or the like would break it open.

random path
tiny frost
marble veldt
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Which secondary are you using with it?

tiny frost
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Bulldog. Elephant rounds

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For the thicc targets

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3 hits and a power pick eith increased damage buff will kill a praetorian and damn near kill an oppressor

marble veldt
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Imma keep 6 Shooter to have better ammo efficiency

tiny frost
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Yeet

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I'd use magic bullets if I had it. Rip

marble veldt
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You'd lack single target damage

tiny frost
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Tru nuff, but it'd be nice follow up for those times that minimum DOES overheat

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Minigun. Sorry on mobile

marble veldt
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Hence why I suggested AV

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Since Bullet hell doesn't do much single target damage, better have a secondary to cover this weakness

random rampart
tulip idol
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I'm used to taking elephants w/ bullet hell
I usually just stun large targets and then snipe wp w/ elephants

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honestly idk what could compensate having to make 2 times more shots if I was taking 6-shooter

tall meadow
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^ exactly the same on my bullet hell build

waxen verge
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So what are your bullet hell builds?

marble veldt
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This is the one I'm currently using, it's still in testing so there might be some changes in the future, but so far, I like it a lot

random dust
marble veldt
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3 max

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Provided you get perfect conditions

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And luck

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But it happens more often than not

random dust
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I tried with improved stun last night and it was eating through ammo. maybe that's more viable

tiny frost
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Blowthrough BH OP

marble veldt
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Hehe... BT BHOP

manic pivotBOT
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_ _
rocknstoneATTENTION MINERS!rocknstone
We are hearing rumors that some dwarves are still not done with this weeks Deep_DiveDeep DivesDeep_Dive!
We want to remind you that there's only half a week left until our scanners pick up new missions!
_ _

warm imp
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So anyone else a member of the "lost one Dotty health bar because of that one cave leech" club or am I just incompetent

abstract skiff
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I was trying to customize my gunner and get rid of the front guard on the mk4 by using a long beard in order to have the marine helmet work properly. When I took the helmet off and put the beard on it disappeared, but then it reappeared when I put the helmet back on. I was under the impression that it would stay removed, did they change this or was it always this way?

unkempt saffron
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Dang, the bb on the last stage of the edd is in such an odd spot, and so many swarms right out of the pod

marble quarry
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I just dug the box into the sphere it spawned on and it went mostly fine

ashen patrol
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ifg + cryo minelet spam and a few downs got me through it solo

unkempt saffron
upbeat obsidian
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My team on the EDD camped out near the box for most of the stage, and I used platforms to connect the sphere to the ledge adjacent to give us a nice flat area to gun everything down.

marble quarry
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We had a bulk spawn but it was towards the end so it never reached us

old widget
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We brought the box down and let driller spend a few minutes playing C4 sandbox to clear all the sight lines. We ran it 3 player and didn’t bring an engi for platform funneling so we still got swarmed from all sides, including from the hole in the ceiling where we dug it down. Probably would’ve been better to just play king of the mountain on top

(We did it, but it was far from smooth)

hard topaz
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Does anyone use Hawkeye system for the manual aim + warthogs turret whip for efficient explosives? This seems like an amazing strategy for deep wives to control large crowds in addition to your grenade launcher / breach cutter

random rampart
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I haven't tried it for deep dives, but instead for regular missions, if it still counts

marble quarry
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the only other way you can really deal with that bb is if you drill down like 20 meters but whats the fun in that

latent pulsar
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Never did an EDD so far. Can i join a random group or would that ruin there run, because i don't have any experience so far?

marble quarry
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If you can do haz 5 you can do an edd no problem same rules as normal dd just higher haz missions and usually more negative modifiers on missions

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If you are not outright trolling most teams wont care if you die a couple times

old widget
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or better yet, just host an EDD in #lfg-steam and advertise that you're green and it's your first one, you'll generally get some good folks to come show you the ropes (and carry you if need be)

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(bonus points if you grab a voice pod, because voice chat on EDDs can be pretty nice)

violet sequoia
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have been looking to do this weeks EDD but haven’t done it yet
maybe i’ll join one or make one, though i must connect my steam to do that i think? so i’ll do that
i am pretty green and i only did last weeks EDD

violet star
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im about to run the DD followed by the EDD if you want to join?

violet sequoia
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sure

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already did the DD but more of that is nice

violet star
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im in pod 8

hard topaz
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I've completed it twice now

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Bunkering helps immensely

hard topaz
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Wondering if anyone has used burning hell for elite dives? I'm starting to branch out from my usual class and I have so many questions

old widget
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Used it in the normal deep dive yesterday, haven’t tried it in EDD. Paired with VB and incendiary grenades it’s a fun firebug build

wraith shard
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its alot of fun and works well

lunar helm
trail elk
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Are deep dives incredibly hard? Like a savage raid in ff14 kinda hard?

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Just got the promotion and I'm scared

placid crane
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they're not all too bad

pale quiver
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No not hard honestly

placid crane
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normal deep dives are at most hazard 4 in difficulty

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elite deep dives can be more challenging, but sometimes they're managable

pale quiver
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They take a little time but nothing you cant get through! just stock up on that nitra and keep moving. Bring a friend for some more fun or at least youll have Bosco @trail elk

humble sparrow
floral meteor
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I can't not use Carpet Bomber or LSLS for deep dives on gunner.

vale lintel
# trail elk Are deep dives incredibly hard? Like a savage raid in ff14 kinda hard?

normal Deep Dive is hazard 3 and then special hazard '3.5', the Elite Deep Dive is hazard levels 4.5, 5 and 5.5, so they're as hard as you'd expect from that sort of mission - note they have required unique secondary objectives and they almost always have some sort of modifier on every stage. Nitra buffers between the stages (nitra mined carries to the next stage) helps immensely though.

violet warren
#

So as someone who normally plays hazard 3 and sometimes hazard 4 I should be able to handle a deep dive?

random rampart
#

a regular one? perfectly.

#

regular deep dives go 3/3.5/3.5 on stage hazards

#

so more than enough skills

#

i usually play haz3, rarely haz4 not to blow my laptop up lol

#

and soloing a deep dive is really not a hassle

floral meteor
#

I haven't run into a deep dive that I couldn't solo

#

Elite deep dive, however. That's a different story

random rampart
#

ye, EDDs are the case when having a competent 4-player team is mostly important

#

not critical, since you can somewhat meme around it, but still really nice to have

floral meteor
#

Unless there's a shield disruption on the first two stages, I can solo them

#

And I don't really care about the cosmetic overclocks

#

It is more fun playing with a 4 man though. And a lot less stressful

vale lintel
violet warren
#

Was mainly talking about regular deep dive, I'd probably want some overclocks before taking on an EDD

#

I've done like 3 hazard 5 missions and usually I go down a lot in them

random rampart
#

you'd want to look forward to overclocks and honing on haz4 and haz5 skills, yes

vale lintel
#

you also have to complete at least one DD before being allowed to try the EDD

#

I find I perform better on EDDs than on haz 4 or haz 5 missions but I don't know if it's the nitra buffers, the ramping difficulty, the teams, or placebo

random rampart
#

i'd guess teams, since edd difficulties are 4.5/5/5.5

#

but take it with some salt from me lol

vale lintel
#

well I still have those EDDs where I'm either having to talk to someone for a quarter of the time or just not with a good situational build and end up with 20 downs but those aren't every time, whereas I'll nearly invariably fail a haz 5

#

then again on haz 5 solo I only have so many revives anyways so that's probably also why, since the fluke times there would level out

#

I'd attribute it to the nitra buffer, early resupplies like that makes it much easier I think, and the ability to already be in the flow of the game from the earlier stage

#

totally not because I spend too much time 100%ing each cave normally though no not that

floral meteor
#

Screw that, I have so many credits and crafting materials that it's not worth it.

vale lintel
#

cool tell that to my perfectionism

floral meteor
#

On a solo haz 4-5, I'll only get enough nitra for 2-3 resupps and ignore the rest. I only get gold if I have pots o gold, or if I'm trying to grind exp.

#

It gives you a lot more time to get where you need to go and complete objectives

#

If I see crafting ore, I'll grab it but I won't go out of my way to make sure I didn't miss anything. I'd rather get it done asap

vale lintel
#

ok if I see, as gunner, croppa at the top of a 60 meter high threat cavern, I'm not bothering. If I'm not scout and the cavern is so big I can't scour the roof, and walls, I don't. But if I see stuff I tend to get it

#

even crates and packs I go for because it's free resources with little effort unless I'm in like PE or the battery is spawned in the top of the pillars in the ceilings again

#

particularly since the DRAK-25 Custom Engineered skin is the single cosmetic those would still give me so I might as well

floral meteor
#

I've missed too many supply crates to count because I can't find the other battery and I'm not willing to spend an hour scouring the entire map for the battery that glitched into an ice pillar 200 feet underground

#

I'll find another one in a different map in less time

#

Oh, no, as soon as I got the drak it stopped giving me skins

#

As soon as I started actually playing engi it stopped giving me engi overclocks

vale lintel
#

I have rampant pattern recognition so I can really easily find that sort of battery, but yeah if it's stupid high off the ground and I can't get to it with my class or whatever then I don't

#

fortunately, Bosco is really good at getting those annoying ones

#

alternatively RJ250 Scoutgineer

floral meteor
#

There was one in the glacial strata that I actually searched for, and could. Not. Find. It.

#

I spend two hours searching the entire map, at the bottom of heat geysers, around every single compacted ice pillar, and nothing. It was as if it didn't exist.

vale lintel
#

yeah I've had ones that are weird. Had an escort duty crate where it spawn a battery in between the very tip of a pillar and the ceiling, in an alcove you could not possible see it within. I only found it because I decided that the little dent in there had to be where it was since that cave had nowhere else it could be

#

there should probably be some way for the game to maybe not spawn it within the smallest 'technically open ground' area it can

floral meteor
#

It needs work for sure.

vale lintel
#

I do appreciate the way the batteries beep faster towards the crate now, since sometimes the crate is really far away from them and in a weird spot itself

#

that's a good start

floral meteor
#

Finding the crate is pretty easy usually, it's the batteries for me always

vale lintel
#

yeah normally the crate's easy but sometimes

rose atlas
#

Today, I learned why I should check this channel before doing a Deep Dive. In other words, I might be skipping this week's dive because holy hell, PE and Elim on Stage 1 of a Hollow Bough Deep Dive is like the devs just took everything Tan hates and rolled it into one.

vale lintel
#

nah it's at least not on max hazard level and you can instantly fight the dread

#

at least it's not another 'mm exploder infestation hiveguard+classic magma core'

rose atlas
#

Okay, but consider that I spawned and basically immediately fell down the hole on the other side of the pod from the minehead and the dread. Burned so much time getting back up that the swarms started.

vale lintel
#

aight fair

rose atlas
#

Like I said, not checking here before I started the dive (and therefore not knowing what I was getting into) made that absolute hell.

#

By the way, I know the cave gen is always the same, but are the swarm comps always the same in Deep Dives as well?

vale lintel
#

nope

rose atlas
#

Oh, so it was pure rotten luck that made a Dread spawn on my second swarm. Cheers, mate.

old widget
#

And yeah, random dread as a swarm is just bad luck for sure

queen patrol
#

I GOT A RANDOM DREADNOUGHT SPAWN IN THE FIRST STAGE OF THE DD

placid crane
#

Oh right, that can happen

floral meteor
#

I prefer to go into deep dives blind. No preparation

hard topaz
#

That's extremely rare lmao

#

About as rare as error cubes, maybe a little less.

warm imp
final plover
#

Awful EDD.... bah

#

Two bulk spawns in last level one at the start and one in the 3/4 completed blackbox having to kite swarms and bulk and also looking up all the time bc LEECHES.

slow topaz
#

Is there a known bug with deep dives on Xbox Series S? Tried two times, crashed before I was allowed to leave the drop pod in round 2

rose atlas
warped rune
#

Gaaddamnit i just lost in solo edd because i didnt look where the pod was and was going back to start instead before i realised. but then it was too late

subtle mica
#

How am I supposed to learn how to get good at the game's harder content when nobody says anything, instead they kick me out of their games because I'm not already a pro?

fringe kettle
#

Host your own to avoid elitists

subtle mica
#

Is there a certain perk meta I'm expected to know?

stoic ocean
#

personally i think resuplier is pretty nice for passives, deep pockets on scouts, veteran depositor on gunners/drillers (for the damage reduction)

stoic ocean
#

DD's would be pretty surprising, but EDD it's definitely a tough call because it's VERY hard and a big time investment to take greenbeards through it because sure there's a chance a lvl 40 player has played hundreds of haz5's by then but more often than not they are not prepared for the challenge

#

on a haz5 mission i dont care who joins, come along for the ride, but for EDD's it's a bit more reasonable for players to be picky because it's like an hour and you need to be "gud" for that whole hour

#

i say this as a lvl 52 that doesn't get too upset when folks dont want me on their EDD haha

atomic prawn
floral meteor
#

I've carried some level 11s through EDDs before, but it definitely depends on who you're playing with and what the weekly EDD is like.

atomic prawn
#

people who can carry: sometimes don't feel like carrying
people who can't carry: greenbeards just deadweight that'll waste their time
people who need carry: rip 😂

violet warren
#

It seems like cryo driller did pretty well for the mactera swarm

#

Especially with low gravity, just jump into the middle of the swarm and cryo them all to death

#

The other two parts had some really annoying terrain and some brutal fights right out the drop pod

surreal wing
#

Hows this weeks EDD?

#

Haven't tried it yet

leaden cypress
#

Kinda easy

#

just be careful on stage 1

#

& abuse resupplies on stage 3

surreal wing
#

Got it, thanks alot chief

brave yarrow
#

are talents points kind of worthless once you unlock them all?

valid phoenix
#

yep, nothing to spend them on once you unlock all perks

true fable
#

anyone know how to check if i've done this weeks deep dives yet? is it the timer below join?

burnt sandal
brave yarrow
#

is it me or the difficulty between haz 4 and 5 is lower than between 3 and 4?

burnt sandal
boreal glade
# brave yarrow is it me or the difficulty between haz 4 and 5 is lower than between 3 and 4?

it might be the case of playing haz 4 enough to the point of feeling ready for "the big scary" haz 5 and expecting to get wiped immediately. when jumping to haz 4 after 3, it's more that haz 3 got boring, but you weren't ready for the massive increase in bug spawns.

or you could have improved since you jumped from 3 to 4 to the point where haz 5 isn't exactly intimidating, just a nice challenge.

at least that's my two cents.

brave yarrow
#

it could also be that the team mates were good and usually more prepared than the average doing H4

subtle solstice
#

fucking shit

jade epoch
#

@final plover @subtle solstice I recommend a competent Union Certified Driller.
you invite your team for a tight hug, you drill a ~40m (~12L) hole underneath blackbox, promise beer to Engineer in exchange for a few platforms placed every few meters, invite molly for even tighter hug and wait the timer out. it's too deep for any bulk to get to you on time. Then summon drop pod, study terrain scanner and drill underground to it faster than bulk walks.
Tested, worked like a charm for both this and previous EDDs blackboxes.
pros: very safe (literally avoids all combat) if dwarves follow the plan
cons: catastrophic if atleast one dwarf doesn't follow the plan

marble quarry
#

You wod have to be insane to do this bb without a ton of terraforming

winter jolt
#

also nah not really

#

my group did it without it and 2 of us were bronze

jade epoch
#

Im not sure I understand.
you dig straight down 40m hole with starting point on top of blackbox. takes ~30s, consumes ~12L fuel.
you wait for blackbox to be over.
you dig a straight (almost straight if you want to not risk any bulks) line between your DEEEEEEEEP hole and pod entrance. thats 40-60m of tunnel for 12-20L. whats the problem

#

@winter jolt Oppressors? the ones who never get to you because you're too deep?

boreal gale
#

Anyone wanna do the deep dive in under 45 minutes?

jade epoch
#

im glad you managed to win the fight conventional way but my reply was originally aimed to people who said "black box hard, team keeps dying" which suggests risk-free alternative

warped rune
#

man, solo blackbox is hard

lethal pilot
#

Flatten black box area with driller, install platform skirt. At least this edd.

#

Treat as normal

final plover
# jade epoch Im not sure I understand. you dig straight down 40m hole with starting point on ...

I see now, what you mean. That would work without any issues. I did manage to complete edd though. I just made a big platform pancake, and fought it offthe normal way, my biggest issue was really conveying how many leeches there was in the cave and also failing to realize how bad the scout was on our team, After completing the edd 3 dwarfs had near 800 kills each, scout not so much with 80 kills. I know it is not the only metric to measure skill, but come on 80 kills for a scout.

floral meteor
#

A competent scout should have more than that just from prespawned bugs.

#

Somewhere in the neighborhood of 300-400+ on a deep dive.

#

Leeches shouldn't be a problem either if you have a scout.

#

Just say something to the scout every time someone gets grabbed and every time he goes down. It might help him become more aware of his bad playing in an EDD

queen patrol
#

is it just me or is the second stage of the edd brutal

#

i always get overwhelmed and the spitters dont help

supple fox
queen patrol
#

mhm i know the scaling, ive done 2 before

floral meteor
#

@tulip moth and use flares, get minerals, etc. He has guns for a reason.

#

If you're sitting there in a black box not shooting, you're playing every class wrong.

wraith shard
#

how i invite friends it somehow doesnt work

queen patrol
upbeat obsidian
wraith shard
#

What are meta perks and weapons?

atomic prawn
#

resupplier, field medic, dash

crimson tinsel
#

Born Ready

floral canopy
#

is iron will viable?

wintry isle
wintry isle
# wraith shard What are meta perks and weapons?

really depends on the level and mission you're doing, but for more general situations good perks are
Passive: sweet tooth, resupplier, thorns, and vampire
Active: field medic, dash, iron will, and beast master
For weapons in my opinion it's entirely dependent on the mission/level and how you like to play. I wouldn't say any weapon is strictly "better" than any other. Except for my gun, Sasha. She is the best.

fringe panther
#

me and a friend are doing a deep dive and we got the twins dreadnought and we killed lacerator and now the arbalest is just hiding somewhere and we believe we've been softlocked is there any fix?

#

i would post a screenshot but i cant

split marlin
#

rip

#

bugged arby

slender crown
#

I found this week's EDD rather easy.

#

I was slightly disappointed really.

marble veldt
violet warren
#

There are valid situations to not shoot at enemies, for instance if a fire or sludge driller is engaging them

#

If there's sticky flames or goop between you and a regular grunt, that grunt will die before it reaches you

#

(And if it's a cryo driller holding fire until the bugs are frozen gives you easy bonus damage)

marble veldt
violet warren
#

Isn't scout's role in a swarm CCing the main swarm with grenades, using flares to locate key targets, and using their single-target weapons to kill those targets?

marble veldt
#

Seems some people only care about "beeg kill counts", so I guess not?

violet warren
#

I mean cryo drillers tend to have lower killcounts because frozen bugs tend to get cleared up by the rest of the team, but they're still really useful for stalling out attack waves and shattering key targets as well

marble veldt
#

We had a Sludge driller. The EDD went swimmingly. No bunker or other shenanigans involved, just jolly cooperation between dwarves

violet warren
#

As a cryo driller I'm trying to figure out what the utility of the sludge driller is over sticky flames driller

marble veldt
#

Exhibit A

#

Sludge is fun and a bit more flexible in terms of builds than Sticky Flames which limit you to one specific (albeit very effective) Overclock

#

Not to mention Sludge can interact with other elements like Fire to increase it's damage

violet warren
#

I've heard that sludge can do massive slowdowns by stacking direct hit and goo with a charged shot into an elite

marble veldt
#

Can confirm, yes

violet warren
#

Does that work on dreadnoughts?

marble veldt
#

It does

#

It's the second most useful Driller primary on Eliminations

#

(The first being Cryo)

violet warren
#

Doesn't cryo only get 1 or 2 freezes in the fight that only last for a second while a sludge bomb can slow the dreadnought to half speed repeatedly?

#

Granted that freeze can be massive damage with an alpha strike

marble veldt
#

Took the words out of my mouth

#

You only have a few freezes, but a well organized team can take full advantage of them

violet warren
#

Can the scout help land freezes with cryo grenades?

marble veldt
#

Absolutely

#

One Cryo Grenade deals 250 Cold damage, which is roughly half of what's needed to freeze a Dread

#

So a well timed throw can turn the tides in your favor

violet warren
#

Dreads take 500 to freeze?

marble veldt
#

470 iirc

violet warren
#

Are bulk detonators the same freeze resistance?

marble veldt
#

Just checked the wiki: Both Dreads and Bulks take 490 Cold to freeze

violet warren
#

In a recent mission there was a bulk detonator on an escort mission and I couldn't quite land the freeze until the scout helped out with a cryo grenade to freeze it and prevent losing a drilldozer segment

marble veldt
#

That's clever of him

violet warren
#

Pretty good thing too because I may have been playing a bit risky to land the freeze

#

But of course if you have drilldozer segments left and don't have a cryo driller the best bet is probably just sacrificing a drilldozer segment if it gets too close

marble veldt
#

Or kite it away

#

Bulks don't target Doretta

#

They always follow one dwarf around

violet warren
#

Similar targeting to dreadnoughts?

marble veldt
#

Yup

minor bloom
#

first EDD completed, liberal use of nitra made the black box trivial

violet warren
#

I've gotten pretty good at tracking dreadnought AI and not going down in dreadnought fights and a lot of that comes down to knowing when the dreadnought is aiming at you and when it's targeting someone else and you're safe to get damage in (unless it's standard dreadnought in which case you need to be ready to GTFO if it uses its stomp)

marble veldt
#

I suggest using Dash if you don't already have it equipped

violet warren
#

I have Dash equipped

#

Not sure on the second perk but I think right now it's either iron will or field medic

#

Iron will's probably better since the loadout already uses vampire for health sustain

marble veldt
#

I switched IW for SYIH since my survivability is already quite high as a Cryo Driller

#

This way IF I die, can easily get rezzed on top of dealing reasonable damage

tulip idol
#

field medic is good on cryodriller since you can't really die using cryocannon

violet warren
#

The wiki says SYIH doesn't boost drills

marble veldt
#

I was talking about the explosion

#

(But bonus damage to pickaxe is nice too for the occasional stragglers)

tulip idol
#

syih helps to be revived sooner and also helps with salvage and hack-s defenses

violet warren
#

So getting an easy res 3 times a mission is better than a once-per-mission last stand?

marble veldt
#

IMO yes

#

Shit rarely hits the fan with a competent Cryo driller in your team

tulip idol
#

unless there's huge skill gap between you and mates

#

actually syih's passive kills glyphids faster than drills

#

in case you wanna save ammo

violet warren
#

Drills have a faster attack speed if you have like 5 frozen glyphids and want to vampire them as fast as possible

marble veldt
#

Yes but it's funny to one tap grunts with a pickaxe hit

violet warren
#

If I'm cryo driller in a dreadnought fight and know how to dodge attacks, I'm guessing I want to try to draw aggro as much as possible since I can cryo the dread without needing to hit its back? How does the dread determine who to aggro?

final plover
marble veldt
#

Ah see? Now that I have the full picture, I can formulate an opinion better

#

Because before you replied, it gave the impression you were judging this player's performance based only on his number of kills

final plover
#

I could see that, tho i did say it was not the only metric.

marble veldt
#

So yes, I agree with you, communication is essential, especially on EDD which are arguably more arduous than your run-of-the-mill missions

marble veldt
violet warren
#

I feel like cryo driller's only real weaknesses are robots and things that are out of range (which is a weakness for everything except maybe sludge driller with the antigravity projectile overclock)

wary matrix
#

I desperately need help with my first deep dive, I soloed and got near the end of the 2nd mission and immediately died.

The looking for group chat also seems a bit specific

marble veldt
#

Are you still in game?

wary matrix
#

Yea

#

I've been hosting a lobby for about 5 minutes

marble veldt
#

I can't VC at the moment but I can give you a hand if you want to

wary matrix
#

I don't have a mic lmao

#

So neither can I

marble veldt
#

NP, I'll use chat

wary matrix
#

Kk

marble veldt
wary matrix
#

No clue how to do that

marble veldt
#

What's your Steam name, I'll look for you

wary matrix
#

3nvy_Shadow

mystic pilot
#

lfg haz3 or better

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is now booting up, 24 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

wraith shard
#

Are there 2x 3x events in the game for leveling up?

atomic prawn
wraith shard
leaden cypress
#

sad

atomic prawn
burnt sandal
hard topaz
#

Sludge slow seems to be the only advantage it really has over the other two primaries.

#

I still can't decide if bigger puddles or wider sludge spread is more valuable for deep dives.

severe tusk
#

Frozen things are pretty slow 😉

sick drum
#

Haven’t played the game in a bit, what’s a deep dive and how do I access them?

burnt sandal
# sick drum Haven’t played the game in a bit, what’s a deep dive and how do I access them?
Deep Rock Galactic Wiki

Deep Dive Terminal
Deep Dives are an End Game mechanic that was introduced in Update 25: Endgame - Part 1. Deep Dives are accessible to the player once they have promoted their first Dwarf, while Elite Deep Dives also require the completion of a Deep Dive (only once). The mechanic consists of two pre-seeded, difficulty locked variants: Dee...

violet sequoia
#

i feel stupid today so i think im gonna attempt the EDD again
maybe i'll host something or other later

#

i don't know the steps to invite people to play DRG though.
i assume i just join a pod and then i can invite people from there in the looking for group channel? don't remember if i need my steam connected or not.
are the pods discord stages that let you do that or something? i ain't too keen on this stuff

violet sequoia
#

oh right sorry i forgot about that

hard topaz
feral atlas
#

Unless this is solo, it basically doesn't really matter.

#

If the driller is being asked, let alone expected, to wrangle those two targets, the team is inadequate.

neon lintel
#

for minigun - blowthrough rounds or improved stun?

hard topaz
#

I use blowthrough rounds. A dead bug is better than a stunned one

sterile wagon
#

we need a deepdive looking for group

burnt sandal
manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
Planet scanning is still in progress, 12 hours left until new Deep_DiveDeep DivesDeep_Dive!
_ _

humble sparrow
crude stream
#

Stun for support
Blowthrough for killing

waxen sundial
#

waw. the 2nd stage non-elite deep dive is surprisingly hard. Never experienced this level of difficulty for a non elite

stiff igloo
#

Yo, any red beards want to carry a green beard through an elite deep dive?

atomic prawn
#

Red beard.. Wot

quiet wyvern
#

They only be grey beards in here, no red beards

wraith shard
#

What is deep dive

marble veldt
# wraith shard What is deep dive

Three missions back to back with 2 objectives each and increasing difficulty
There's normal Deep Dives and Elite Deep Dives
Deep Dive difficulty ranges from Hazard 3 to Hazard 3.5
Elite Deep Dive from Hazard 4 to Hazard 5.5
Both rewards you with 1 Blank Matrix Core, 1 Weapon Overclock and 1 Cosmetic Core

wraith shard
#

Matrix core does keanu give it to u lol

marble veldt
#

Play the game and find out nice

wraith shard
dawn sphinx
#

3 hours? 3 hours 30 minutes?

unkempt saffron
#

For the fun of it, to collect blank cores, speedruns etc.

#

But itll take quite some time before youll reach that point

marble veldt
#

Having fun

sly kettle
weary ridge
#

If need to brb, can I just leave the deep dive menu on the continue screen before you go to the next stage?

#

Or will it continue automatically?

marble veldt
#

It won't continue unless someone clicks on the aforementioned button

weary ridge
#

Thanks 🙂

manic pivotBOT
#

_ _
rocknstoneATTENTION MINERS!rocknstone
New Deep_DiveDeep DivesDeep_Dive will be available in one hour!
_ _

shut atlas
#

who is karl

marble veldt
#

Karl is Karl

shut atlas
#

karl is god

#

karl is life

still prairie
#

For Karl!

random rampart
#

ronknstonks nice

quiet mortar
#

Welcome!
New PlayStation players! For those Deep Dive Nerds, the Missions are the same across all Platforms!
(Tho the Layouts themselves might change)

Deep_DiveDEEP DIVEDeep_Dive
Region: Salt Pits | Code Name: Engineer's Salute
Stage 1: ⛽ Refine Liquid Morkite + slammer Dreadnought Hiveguard | totheboneExploder Infestation
Stage 2: morkite 200 Morkite + 📡 1 Black Box | totheboneElite Threat
Stage 3: molly 3 M.U.L.E.s + gegg 2 Eggs | petbugNo Mutators!

Deep_DiveELITE: DEEP DIVEDeep_Dive
Region: Sandblasted Corridors | Code Name: Hard Reserve
Stage 1: aquarq 10 Aquarq + morkite 150 Morkite | petbugNo Mutators!
Stage 2: molly 3 M.U.L.E.s + slammer Dreadnought Classic | totheboneExploder Infestation
Stage 3: gegg 4 Eggs + molly 2 M.U.L.E.s | rocknstoneCritical Weakness totheboneCave Leech Cluster

broken shore
#

EDD 2nd : 3 M.U.L.E.s + 1 Dreadnought / Exploder infestation

quiet mortar
broken shore
#

exploring now

#

glyphid dreadnought

blazing nexus
#

stage 2 regular, 200 morkite, black box, elite threat

ebon anchor
#

Wao I haven't seen refinery in deep dive for some time now

severe tusk
#

Dreads with exploder infestations are always fun.

blazing nexus
#

stage 3 regular 3 mule 2 egg, no mutator

red aurora
#

ah yes, I love running deep dives and the people i get are double dippers, really cool video game

obtuse pasture
#

or solo.. where you can quad dip.. nice

red aurora
#

doesn't matter, bunch of green beards got us killed on second stage of EDD

#

so that happened

obtuse pasture
#

happens a lot sadly.. but hey that's DRG and life

red aurora
#

just blinked and everyone else died and I got hit by a trawler spawn right on top of me

obtuse pasture
#

gonna run heightened senses this run so expecting white screen simulator

red aurora
#

I mean I had 3 bulks on that EDD

#

2 first stage and another one the second stage

waxen terrace
#

how stingy is nitra on this EDD?

dawn sphinx
#

what would be a good generalist solo driller build for this edd

tidal spruce
#

Probs cryo TCF

#

Ice storm cryo

obtuse pasture
#

drillers only problem on any EDD tends to be dreads.. unless you take a driller dread build and then the rest of the mission is kinda annoying..

#

either that or "git gud" at axe cancelling frozen dreads for the dps

waxen terrace
#

yea just bring cryo and tcf

red aurora
#

2nd mission does have 1 dread fyi for EDD

terse summit
#

Heads up on the DD: For PC, first mission, the refinery drills through the dread cocoon, triggering the hiveguard first thing in the cave.

north urchin
#

Completed EDD, I want to do DD now but my team left 😦

#

Gunner went AFK... scout and driller had to go, I'm alone again...

#

and now no one joins..

unkempt saffron
#

Youll get some players to join eventually

north urchin
#

caught the others off guard ofc 🙂

ebon anchor
#

comfy EDD for last 2 weeks

#

calm before the storm maybe?

obtuse pasture
#

stage 3 of this weeks EDD is such a cruise

lunar helm
#

critical weakness eh

#

I thought last week's was already pretty easy

obtuse pasture
#

crit weakness and caveleech = non threat AND its a 4 egg layout which is pretty easy

#

1 swarm to deal with at most and LOTS of nitra on this EDD .. finished with 300+ left and i called more than enough supplies

lunar helm
#

How about stage 1 and 2? those seem a bit more difficult

#

any problems there?

obtuse pasture
#

And this was my first attempt at an EDD with solo gunner (my worst class) done loads of solos with scout/engi/driller

obtuse pasture
# lunar helm How about stage 1 and 2? those seem a bit more difficult

stage 1 just took a while to gather all the aquarqs and i took my sweet time collecting nitra - to be fair I was kinda testing the build and I went in blind so didn't know how much I would need. But really the stage is not bad, the layout is decent and unless you get really unlucky with the sandstorm (i had a bulk during mine) it is pretty easy

#

Stage 2 - is standard OG dread killing - not bad.. 1 of the mules is in an irritating position.. I picked up 2 stupid deaths due to not taking heightened senses and getting sand sharked into a pack of exploders ..

#

and then sandsharked during the dread fight.. Killing OG dread with a gunner is a serious chore.. literally playing run around the pillar and shooting it whenever it stopped to roar.. zzzzzz. No issues with the dread just time. Again I went full nitra collection so had a lot by the time I got to stage 3 and really i could have dropped 6+ resups in stage 3 if i wanted to

#

also - salvage area is flat and clear - SUPER easy

ebon anchor
#

I played with a really quiet team today. Friend and I cleared EDD with two other randoms who didn't rock and stone back nor chat in chat. Felt a little awkward since didn't rock and Stone back and like I was talking to a wall lol, but they pulled their weight really well so not gonna complain. One of them was Plvl600+ too, great players.

#

But awkwardd

lunar helm
#

I hate it when players dont use chat

#

So damn annoying

#

Just please communicate in this game

ebon anchor
#

The run was super smooth so I didn't say anything lol.

#

And I probably won't see them again

#

Only me and my friend were typing lmao

lunar helm
#

especially if you start pulling eggs or opening dreads without warning

ebon anchor
#

And rock and ston-ing

lunar helm
#

that does sound awkward.

ebon anchor
#

Luckily those two players knew what they were doing so it was really very intuitive as we were all in sync

#

But ye it was awkward lmao cos it was like playing with a wall

quiet mortar
shell tapir
#

I love escort missions, sue me

obtuse pasture
#

elite escort opener into a haunted ghost refining with mules secondary finished by a delightful PE mission with some nice lethal enemies and volatile guts with dread secondary .. on hollow bough or azure weald..

lunar helm
#

is haunted cave even possible with PE or refining? never seen that combo

#

EDD archives say it is possible

#

I am officially terrified

obtuse pasture
#

definitely had haunted + refining.. I have flashbacks of solo luring the stupid thing around so I could lay/fix pipes AND it was on an obnoxious azure weald map .. very vertical! If I was not driller I would have Alt-F4ed it

old widget
#

no haunted on salvage or escort, but yeah, PE and refining are fair game

#

that also means that haunted can't combine with black box secondary in DD/EDD

shell kettle
#

Can you run a deep dive with a class you haven't promoted?

#

Mildly curious

drifting parcel
#

No, prevents you from starting

round tusk
#

Where in gods name is the last mini mule in the third stage of DD?

copper oracle
#

high up

remote otter
#

this gon sound real stupid but are the DDs not randomly generated? referring to yellow asking about the last mini mule cuz i dont know this lmao

quiet mortar
remote otter
#

oh alright, thanks for the answer!

quiet mortar
#

Np ^^

round tusk
copper oracle
#

its really dumb

round tusk
#

kk

obtuse pasture
#

you can zip line/plat to it from the starting room if you dig out the corner

round tusk
#

I must be blind I still can't see it haha

round tusk
floral meteor
#

First stage of EDD was pretty straightforward. At least it wasn't a PE on stage 3

shell kettle
#

I lost connection to a deep dive right at the end

obtuse pasture
gentle pebble
#

Can someone help me out?

obtuse pasture
mint creek
#

@quiet mortar second stage of EDD is 3 mules

quiet mortar
graceful needle
#

So. This week's edd compared to 2 weeks ago, hollow bough with the dreadnaughts and tough stage 1, how does it compare?

tranquil apex
#

this weeks edd isnt that bad at all, it was my second edd i've ever done and went through it first try smoothly

#

although the second stage was a bit hairy but the 1st and third was np

graceful needle
#

Nice

obtuse pasture
#

yes this weeks EDD is really friendly

long egret
#

When does DD reset?

tidal spruce
#

It just reset

#

But 6 or 7 am est on thursdays

quiet wyvern
#

just did the EDD with One Man Gaming, good player he is

trim light
#

Some good players for deep dive elite weekly ? (scout or driller 500+ hours )

jolly hazel
#

stage 2 gets hairy if your team gets split

#

4 spitballers in the cave

#

stage 3 is easy as hell

violet warren
#

Are deep dives set seed? I'd think that each team gets their own cave in the deep dive

burnt sandal
#

the same for everyone

high sky
#

Yeah, that's how different people/teams are able to competitively speedrun them.

violet warren
#

So if a deep dive has a cave leech cluster that grabs everyone, you know exactly where that cave leech cluster is when you retry it?

#

Interesting

#

Are normal missions seeded as well, or do I get a new cave if I replay the same standard mission?

timid ferry
burnt sandal
timid ferry
#

idk why deep dives give u only xp for 1 mission

violet warren
#

Might be because XP is less important with the promoted dwarves you're probably taking on the missions

burnt sandal
violet warren
#

The main reward is the overclocks

burnt sandal
timid ferry
#

wtf

burnt sandal
#

EDD is around 12k, DD might be somewhere around 6k to 9k

timid ferry
#

o i meant the BP xp

burnt sandal
#

oh the BP

#

yeah that's intended lol

main sage
#

how nitra scarce is the EDD

burnt sandal
violet warren
#

So, our stage 1 had the dreadnought trigger right at the start

#

Also the refining is going to be really hard if your team doesn't have a driller, luckily I'm a driller main so I just did a few straight lines

upbeat whale
#

DD was pretty nasty lol, we trio'd it without a driller

violet warren
#

Between digging a double-wide tunnel for two pipelines, digging another tunnel for the third pipeline, and a really long driller extraction in the second mission, I actually ran out of drill fuel

#

Good thing this was also the mission where I tried out double drill speed upgrades

humble sparrow
#

Important to note the refinery pipes dig out a good chunk too when placed near walls.

violet warren
#

Is it enough that the first pipeline will open up enough space to squeeze the second pipeline in right next to it?

humble sparrow
#

No idea, though I've seen a lot of vertical stacking of pipes outside of tunnels

wary flax
#

anyone know the haz for this weeks EDD?

burnt sandal
old widget
odd path
#

Almost had the 2nd stage until the bulk showed up\

#

Like right on top of me

#

I need to start asking if there's any leeches in the non-cluster missions in here before going in

#

3rd week now where the one leech in the whole thing grabbed me

digital chasm
#

theres always leeches

#

the will haunt you until the day you die

unkempt saffron
#

Dang, if youre saying that imma be kinda worried

odd path
#

Stage 2 isn't the worst, it's one big room. It's just that the floor is all slopes and packed full of those stone pillars so it's harder to move around on the ground

#

The Drop Pod is at the far end (relative from your way in) up a tunnel into a room above.

#

That is true

shell kettle
#

Stage 1 and 2 of the edd seemd to be the roughest stage 3 was a nice breather
Stage 1 "I had no idea exploders moved that fast?!" And "by Karl that's a lot of bugs (and slashers) by the beard why am I dazed"
Stage 2 was sketchy cause everyone ran to different parts of the room

#

This was my first elite dd

odd comet
#

Oh yeah, exploders on Hazard 4-5 be like "I Am Speed."

old widget
#

yeah, also exploders have a "fun" mechanic where a few of them can break away from the pack and turbo boost (IIRC they prioritize dwarves with lower health when they do this)

stuck swan
#

Second stage was literally mactera plague without being mactera plague

shell kettle
kindred scaffold
#

Anyone else have the dreadnought in the first stage of the DD get triggered by the mine head coming down?

crimson tinsel
#

is that what happened?

#

it popped right away so maybe yeah

raw swift
#

anyone need deep dive

kindred scaffold
#

Man what are the chances of that? It has to be a first

meager ridge
violet warren
#

I thought someone triggered it on accident lol

olive tulip
#

Shouldn't it instakill?

olive tulip
#

Random leech in middle of big cave for dd stage 3

violet warren
#

The cocoon is a separate entity from the dreadnought, and dreads have enough health to tank a resupply dropped on their head anyways

glossy marlin
#

I swear to god that the deep dives are getting easier on purpose

#

the EDD has been insanely easy these past 9 weeks

#

back to back to back

obtuse pasture
#

been a few annoying ones - that glacial vertical monstrosity with a PE start 10 aquarq+hiveguard+low o2 with volatile guts was pretty obnoxious

#

really you need a standout annoying modifiers to make an EDD really difficult for most greybeards.. something like terrible cavegen + doretta + elite and you get the bad roll on elites. Or lethal enemies + black boxes and tight corridors etc. really most of the time a competent team can deal with this stuff. And most dread secondaries aren't bad unless you get dreads + PE swarms. Also haven't seen a Korlok in an EDD forever
Now haunted ghost.. that can be irritating AF.

magic spoke
olive tulip
#

Elite is always a rng fest on escort

#

3 elite praets? drillchamp

#

3 elite menaces? yikes

#

I mean devs could bring back 2 stop escorts on edd

fast sluice
#

this week's EDD is inconsistent

#

stages 1 and 3 are so-so, 2 is a nightmare for no immediately explainable reason

#

i swear there's some missions that just quietly turn the spawnrate up to maximum

red aurora
#

yeah I feel that, EDD stage 2 was mega dicey

#

just bugs everywhere

coarse edge
#

i tried the elite deep dive for yesterday by myself and now i wonder why i exist

jovial musk
#

any ru players haz 4

plucky forge
surreal wing
#

heyo guys hows this weeks DD and EDD

heavy crest
#

It is possible to finish deep dive solo without overclock?

random rampart
#

as in most recent

jolly hazel
#

#1 key to success being able to kite

#

and avoid damage

#

not so much ur build

crimson tinsel
wide prawn
#

kinda nervous about my first elite deep dive.....should I be fine if i regularly complete haz4 missions? Can I go with randoms or should I plan a bit beforehand?

jolly hazel
#

have you done any hazard 5's?

#

I've been relatively fine with randoms

crimson tinsel
#

This is a good first EDD if you’ve never done one before

jolly hazel
#

but be prepared to pull more than your own weight

#

also

#

^

#

easy edd this week

wide prawn
jolly hazel
#

well

#

think of edd

#

as 1 haz 4 and 2 haz 5 missions in a row

#

with extra nitra

#

*if you save

#

like

#

you dont really have to be afraid of them

olive tulip
#

stares in rotation 3 weeks ago

#

Extra nitra?

jolly hazel
#

its ok to fail

#

yeah extra nitra this week

#

also technically every unit you save is extra

#

for each missions

wide prawn
#

I see some lobbies are like 'no player under pr 100' so I was wondering how hard it actually is

#

if i should even bother

jolly hazel
#

those people are usually

#

window lickers

#

who want someone to carry them

olive tulip
#

Honestly, those leaf lovers can go hug a tree

jolly hazel
#

I dont think I've ever turned someone down

#

and I dont think I've ever failed because of a low level player

olive tulip
#

I've seen 500+ players go down five times while 2 digits 0

#

Literally all it says is "I play more"

jolly hazel
#

ya

wide prawn
#

guess I just have to try then, thanks!

jolly hazel
#

player level means something

#

but it sure as hell doesn't mean everything

wide prawn
#

rock and stone rocknstone

olive tulip
#

You play more =/= you are better

jolly hazel
#

there is definetly a positive correlation

#

you tend to get better

#

some people don't though

#

lol

olive tulip
#

But if Im booting you from my game, it's cause the max ping I'll allow is 150

jolly hazel
#

I got through an edd with a 1000 ping engie

#

somehow

olive tulip
crimson tinsel
#

Getting downed by the Dread from the previous Stage

jolly hazel
#

yeah he said

#

"oh its just when I'm in lobby"

#

he lied

floral meteor
#

Lol

#

Regular deep dive didn't seem bad at all, I didn't go down even once.

#

EDD stage 2 is a nightmare solo.

hard topaz
#

I'm going to do a solo, pure sticky flame build these deep dives. Wish me luck!

jolly hazel
#

watch out for the leeches

smoky gorge
#

Elite deep dive @timber rune

#

The first stage of DD is painfull without a driller

ebon anchor
#

ye agree lulz

#

straight tunnel down and everything is above and away

#

lucky I did my solo run with a driller

jolly hazel
#

engi plats help too

pine pilot
# timber rune What does EDD mean?

"Elite Deep Dive." When you go to the DD terminal, you can choose between a DD on the left or an EDD on the right. The EDD is higher difficulty.

unkempt saffron
#

Tunnels do better for stage 1 of the dd

#

And if you really want, the team i played with decided to double stack pipelines

smoky gorge
#

I did a solo gunner run and let me tell you, the first stage took me a lot of time notnice

ebon anchor
#

What does double stack pipelines mean

unkempt saffron
#

Place one pipeline over the other

ebon anchor
#

But you won't be able to ride it

unkempt saffron
#

You can ride the one on top

ebon anchor
#

Oh for the two in the same cave

unkempt saffron
#

Yep

#

Double stack them in the tunnel leading to their cave and then diverge them to their respective pumpjacks

ebon anchor
#

That's neat didn't think of that, no disruption either

unkempt saffron
#

Its odd but it at least focuses the bugs to one pipeline instead of two

#

Well, from my short viewing of it

ebon anchor
#

Never tried that method before guess next time I can try. Last time I tried digging to two nearby deposits I just dug enough space to put two side by side

#

But this DD without digging you gonna have fun planting those roller coaster long pipes

unkempt saffron
#

If efficiency is what some one is looking for then this is an option

#

One could also build a large tunnel to place two pipelines side by side too if they want, probably results in a similar outcome but with more pipes to coast on

ebon anchor
#

Latter option is what I usually do just more digging fuel

unkempt saffron
#

Both would require more fuel, after all the double stack needs space on the side to repair the bottom pipe too

drifting hollow
#

just did my first deep dive. okay. wow.

jolly hazel
#

yeah now do your first elite deep dive

obtuse pasture
#

EDDs i contend are a great way to get into haz5 if you are not already doing it

stable fable
#

So I just got the cryo cannon what would yall suggest for upgrades?

jolly hazel
#

freeze rate

#

tuned cooler oc

random rampart
#

ゴゴゴゴ

gentle oar
#

second time in 4 deep dives I've crashed on last stage.. ugh

final plover
#

the game or your attempt?

gentle oar
#

game

floral meteor
#

@unkempt saffron I double stacked the pipelines too. It was painfully slow as a scout and I wasn't about to dig a second tunnel with the constant exploders

iron helm
violet warren
#

First elite deep dive this week, failed once but went better the second time

#

The first time we ziplined in the middle of a cave and got punished for it

#

Second time a bulk spawned behind us and forced us into the cave but some quick thinking allowed us to stabilize and secure the uplink

frail patrol
#

my first attempt was abruptly ended on stage 2 when a bulk decided to dig to us directly underneath the refueling process, dropping the fuel cells into it's tunnel...

trail hound
#

Oh

#

I didn't know that

#

But Haz 3 FEELS like a bigger jump to Haz 4 though

#

Wait why am I in this chat

unkempt saffron
#

At first maybe, but then you notice it isnt as big as haz 4 to 5

burnt sandal
trail hound
#

Yeah

#

3 to 4 is when the swarms go from fun sized to fun sizeable

dense minnow
#

@mint tendon yeah we had a bulk on the first stage, a bulk on second, and too many oppressors to count

#

more than 4 tho that's for sure

mint tendon
#

In the end it was Dash on cooldown, no shields left, and a slasher stun with exploders that ended me

dense minnow
#

oooffff

mint tendon
#

Bad timing that killed me

dense minnow
#

first time around it was a field of exploders around the droppod with a healthy smattering of EVERY OTHER BUG plus menaces plus spitters

mint tendon
#

Another time a Trawler just did all my health in one bite?

dense minnow
#

second time around it was just an unexpected massive wave before we were prepped

mint tendon
#

So that downed me

dense minnow
#

just had things freakin cross-cavern snipe me while I'm on a single pixel of health

mint tendon
#

It like, slammed me as soon as it bit me and it insta downed me so that was fun

dense minnow
#

😦

#

well we finished stage 2, I am not up to trying it again

#

deepdive next time

mint tendon
#

And the third down was due to the Dreadnought biting me twice in under a second

dense minnow
#

oof

mint tendon
#

nom nom I'm down

dense minnow
#

I will always maintain that the dread ground slam does waaaayyy too much damage

mint tendon
#

I never got hit by that

#

It just ran up to me and bit me twice

#

For all my health

dense minnow
#

rip

#

that second stage burned 600 nitra between us all

#

or thereabouts

#

might try again as cryo driller... a good cryo driller saves everything

mint tendon
#

Every death felt cheap tbh

violet warren
#

I didn't have a problem with the dread fight, though some of the team did

#

Watch who the dread's chasing, if it's chasing you start running, if it's not chasing you then you're free to engage it but as soon as it rears up to stomp you need to get out of range fast

#

I usually want to have aggro on me because I'm good at evading and it lets the rest of the team dish out their damage

glossy marlin
#

starting a short and sweet DD if someone wants to join

#

1 spot left, missing a gunner

remote lodge
#

@glossy marlin if you don't mind shepherding a first timer I can log in and grab my gunner

glossy marlin
#

@remote lodge gogogo

remote lodge
#

kk - pod?

glossy marlin
#

nvm someone just joined

#

😦

remote lodge
#

lol so it goes

#

have a good dive 🙂

void nymph
#

Anyone down for elite deep dive?

wraith shard
#

How long do DD's usually take?

ebon anchor
#

Maybe 45ish to an hour depending on your team or how relaxed you wanna be

ancient crow
#

Ps noob help anyone?

frosty mantle
#

Wow the first stage of this deep dive is fucking awful

violet warren
#

Driller is really important for the refining, and you'll need to be ready to fight a dreadnought right away (should be feasible since you have full ammo and resources)

zinc badger
#

Neurotoxin on bulldog takes care of classic dread being fast as fuck

violet warren
#

You can also run sludge driller instead of cryo driller to max slow it

#

And the dash perk is a good counter to dreads in a pinch

#

But that bulldog tip is useful

waxen terrace
#

just use cryo driller

#

its pretty ammo efficient to let your teammates do 3x dmg in a single burst

lunar helm
upbeat whale
#

is this week's EDD hard

red aurora
#

2nd stage is a massive ramp in difficulty but otherwise fine

viscid oak
#

what loadout did any of you use for gunner on this weeks EDD?

lunar helm
#

I used 31123 minigun with exhaust vectoring and elephant rounds bulldog, but maybe shouldn't have picked hot bullets cause it clashed with cryo driller a bit. And used incendiary grenades

#

autocannon could be viable cause of all the swarmers

dark vector
#

alright

#

i want to talk to whoever made the 2nd map

#

for an "exploder infestation" there sure is an endless horde of mactera

viscid oak
lunar helm
#

NTP if you have it

#

Auto cannon isn't my specialty

viscid oak
#

is ntp neuro toxin?

#

ok have that

#

cool thanks still trying to find OC’s at the moment 🙂

marble veldt
#

I suggest 32322 NTP

viscid oak
#

thank you 🍻

sturdy stream
#

Anyone wanna do a deep dive?

viscid oak
marble veldt
#

Born Ready is pretty good with Autocannon. Otherwise you can take pretty much anything you want.
I'd advise having a good single target secondary to deal with beefier targets, since AC kinda struggles with them

viscid oak
#

Also on armour do you take the health boost or shield boost as a preference?

marble veldt
#

Healthy is generally more consistent. Overcharger (the shield one) has a bit more use on lower hazards from my experience, but some people swear by it even on Haz 4/5

viscid oak
#

was thinking first aid and iron will for my active perks …born ready…the shield one forget the name for the environmental resist and the ones that gives you more health on re-ammo …they’ll be ok right

marble veldt
#

Born ready
Resupplier
Elemental Insulation

Iron Will
Field Medic

Sounds good rocknstone

viscid oak
#

dash is really useful too though arghh

marble veldt
#

True lol

#

Especially on classes like gunner who benefit from having another movement option

#

Altough to be fair, with NTP slowing bugs down to a crawl AND applying Fear, speed is less of an issue

viscid oak
#

Good point

fallow mist
#

do you write these somewhere else?

#

I'd love to get an RSS Feed going

#

please @ if you respond

fallow mist
#

I made an rss feed from the reddit sticky post, but the format they use is terrible

quiet mortar
fallow mist
#

Alternatively maybe we can speak to the server managers to get this done here? I'm sure its a decent move

quiet mortar
#

Best bet is to pop it was in suggestions, I would never have the time to run a full server lol

fallow mist
#

will do

hard topaz
#

The game decided to spawn a bulk, a warden, and an oppressor at the moment I was ready to leave with the pod i recovered on the second elite dive

mint creek
#

the EDD this week. was doing it solo. you know the massive room in stage 2 that starts off with a big drop you gotta get down. I had mollie walk up behind me, and pushed me off, instantly killing me. shortly after I got up, a trawler ate my just revived health. proceeded with the rest smoothly, until the up-link. during the uplink, I kept hearing this massive digging, clearly something big on it's way. now, directly in front of the box a bulk suddenly busted through the floor and instantly downed me, lots of downtime having to wait for bosco revive and dealing with bulk, and got overwhelmed by all the spawns. man, the EDD itself isn't that bad, but that felt absolutely awful, just so much bad luck, probably one of my worst experiences in EDD